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Unconscious Mind box art

Unconscious Mind

Game ID: GID0371129
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
2 min
Collection
Ratings
Expansions & Family
Unconscious Mind : Nightmares Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

Description

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 89
This page: 39
Sentiment: pos 31 · mix 5 · neu 1 · neg 0
Mentions per page
Showing 51–89 of 89
Video _-JDaHvM174 The Board Game Garden Discussion at 25:04 sentiment: positive
video_pk 41718 · mention_pk 126413
The Board Game Garden - Unconscious Mind video thumbnail
Click to watch at 25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • prototype artwork is stunning
  • strong solo potential
Cons
  • final version may tweak some rules
Thematic elements
  • psychological exploration and subconscious cues
  • Dreamlike, inner-world landscapes
  • immersive, introspective
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven campaign — Cards drive actions and progression through a thematic journey
  • Resource Management — Balance resources to unlock deeper stages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am indecisive and cannot pick favorites.
  • I can't get enough of this game.
  • Negotiation is definitely not as bad as I thought it was.
  • Cascadia is one of my favorite games this year.
References (from this video)
No references stored for this video.
Video JKo0MvXNS4E Board Stupid Top List at 9:20 sentiment: positive
video_pk 41014 · mention_pk 124421
Board Stupid - Unconscious Mind video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, cohesive theme integration
  • atmospheric production and flavor
  • high potential for meaningful, reflective play
Cons
  • very heavy for casual players
  • complex setup and rule understanding may require time
Thematic elements
  • Freud-inspired mental health and dream-work
  • psychoanalytic society focusing on dream analysis and grief processing
  • weaved mechanisms tied directly to the theme; heavy, thought-provoking design
Comparison games
  • Haunted Land
  • Endless Winter
Mechanics (from transcript analysis)
  • Dense, thematic interdependencies — All components interlock to reinforce the central theme.
  • Integrated thematic mechanisms — Mechanisms are purposefully linked to psychoanalytic concepts.
  • Narrative Choice — Player choices influence outcomes and therapeutic arcs.
  • Narrative-driven decisions — Player choices influence outcomes and therapeutic arcs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing is a beautiful Beast
  • production is insanely good
  • it's a corker
  • dripping with atmosphere dripping with theme
  • everything is linked to the theme of the game which is amazing
  • the central board is 100% the unique premise of this game
  • the setup and gameplay are very fast
References (from this video)
No references stored for this video.
Video UTRQCbiIkVU Meeple Mountain Top 10 List at 9:34 sentiment: positive
video_pk 40932 · mention_pk 124204
Meeple Mountain - Unconscious Mind video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing theme and campaign potential
  • well-regarded campaign design from Fantasia
Cons
  • theme may be niche for some players
  • complexity could be high for casual groups
Thematic elements
  • psychology-inspired gameplay and therapist-client dynamic
  • therapeutic practice and mind-themed challenges
  • concept-driven with engine-building
Comparison games
  • Pax Pamir
  • The Mind
Mechanics (from transcript analysis)
  • action programming — multi-use cards guide a sequence of actions
  • Worker Placement — engine-building with multi-use action cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure euro that is nicely connected to the theme more than you would anticipate
  • money is super tight in this game which adds a lot of tension
  • the rondelle with dice worker placement it has contracts and there's a market that changes the values of all the items
  • it's a game i can get my wife and kids to play with me yet still a very enjoyable game for me
  • the weight and the length of the game is just a perfect scenario for me
References (from this video)
No references stored for this video.
Video U5UtpcYKOyc Board Gaming Ramblings Discussion at 15:59 sentiment: positive
video_pk 40604 · mention_pk 123096
Board Gaming Ramblings - Unconscious Mind video thumbnail
Click to watch at 15:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme and artwork
  • Strong narrative and thematic depth
Cons
  • Complex rules can be a barrier
  • Theme sensitive for some players
Thematic elements
  • Psychiatry, dream analysis, mental health
  • Town and psychiatric clinic setting
  • Story-driven with psychological themes
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Players place workers, interact with patients, and navigate dream/nightmare elements to score.
  • Worker placement / narrative-driven scoring — Players place workers, interact with patients, and navigate dream/nightmare elements to score.
  • Worker placement / theme-driven scoring — Allocate resources and manage patient interactions with dream/nightmare elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a great year of gaming
  • thank you to every single person who watched our videos in 2024
  • it's like a Choose Your Own Adventure if you subscribe you don't know what's going to happen
References (from this video)
No references stored for this video.
Video VHNdThMJBTU The Board Game Garden Rules Teach at 1:00 sentiment: positive
video_pk 39639 · mention_pk 119712
The Board Game Garden - Unconscious Mind video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor grounded in Freud-inspired psychology
  • two-core actions per turn that feel approachable yet offer depth
  • engine-building through tile activation and ink pot movement is satisfying
  • coffee as a flavorful, thematic resource with tangible payoff
  • clear path to end-game scoring via reputation, location tags, and Treatises
  • acknowledged solo variant and ongoing prototype refinement suggest active development
Cons
  • prototype status implies potential rule tweaks and balance changes
  • Vienna board complexity can be intimidating until players familiarize themselves
  • tag collection and recall mechanics require careful tracking and planning
Thematic elements
  • psychoanalysis, treatment of clients, exploration of the unconscious mind
  • Vienna, early 1900s; Wednesday Psychological Society; Freud-era psychoanalysis
  • historical thematic framework integrated with eurogame-style engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting and publishing Treatises via newspaper cards — collect and publish newspaper cards to gain victory points, location tags, and unlock future effects; top-level treats require more resources
  • client treatment and catharsis rewards — treating clients advances the patient track (latent/manifest), triggering rewards and contributing to end-game calculations
  • engine-building via ink pot and technique tiles — your ink pot moves along a track and activates rows of technique tiles, enabling multi-step actions and the potential to chain activations
  • latent vs manifest dreams and Rorschach ink-blot mechanics — clients have latent and manifest dream components; grief layers represented by transparent cards evoke Rorschach-blot-like imagery and affect scoring dynamics
  • Resource Management — coffee fuels tile acquisition, bright ideas act as additional workers, and insight tokens drive patient treatment and card interactions
  • resource management (coffee, bright ideas, insights) — coffee fuels tile acquisition, bright ideas act as additional workers, and insight tokens drive patient treatment and card interactions
  • set collection and location tags for scoring — accumulate location tags from various sources (clients, newspapers, Treatises, and recall rewards) to unlock recall bonuses and end-game scoring
  • Vienna board recall and reputation track — recall bonuses and movement on the Vienna board influence end-game timing, reputation points, and Freud advancement
  • Worker Placement — on your turn you place one or more idea workers to perform actions; the number of actions you can take scales with workers and limited lightning bolts per space
  • worker placement on meeting board — on your turn you place one or more idea workers to perform actions; the number of actions you can take scales with workers and limited lightning bolts per space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I freaking love that there's coffee in this game
  • it's actually not as difficult as it looks
  • this is a prototype
  • the gameplay is pretty simple
  • I love board games so much and I can't hide that
  • hopefully this overview makes it a little bit more approachable
References (from this video)
No references stored for this video.
Video hNEAyACOq64 The Board Gaming Doctor Top List at 10:59 sentiment: positive
video_pk 39437 · mention_pk 119052
The Board Gaming Doctor - Unconscious Mind video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with medicine and psychology
  • streamlined mechanisms for a heavier theme
Cons
  • complexity may require learning and orientation
Thematic elements
  • psychology and treatment history
  • psychiatric/mental health themes explored via patient care
  • clinical and thematic with patient-focused decisions
Comparison games
  • Wingspan
  • Pax Pamir
Mechanics (from transcript analysis)
  • cascading U tiles — tiles activate in rows/columns to create combos
  • resource gathering and treatment actions — manage resources to treat patients and progress on a central board
  • Resource Management — manage resources to treat patients and progress on a central board
  • Tableau Building — you assemble actions to help patients, balancing resources
  • tableau-building with patient treatment actions — you assemble actions to help patients, balancing resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Newford is my favorite game from 2024.
  • I genuinely like this game more than Black Forest.
  • Castle Combo is a really quick and short Tableau building game.
  • 21 actions to seemingly do the impossible.
References (from this video)
No references stored for this video.
Video 8YecW3ZYeN4 Brains On Games Top 5 List at 9:50 sentiment: positive
video_pk 38779 · mention_pk 116874
Brains On Games - Unconscious Mind video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theming is deeply integrated and feels authentic
  • Beautiful components and well-designed organizer
  • Accessible complexity for a heavy euro with strong replayability
Cons
  • Rulebook lengthy; first playthrough can take several hours
Thematic elements
  • Psychoanalysis, dreams, and the talking cure
  • Vienna during the early days of psychoanalysis
  • Thematic, deep narrative that supports heavy engine-based play
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Different routes to score points via clients, books, and dreams
  • Engine Building — Player boards upgrade and actions become more powerful
  • engine-building — Player boards upgrade and actions become more powerful
  • multi-path scoring — Different routes to score points via clients, books, and dreams
  • Worker Placement — Take actions using workers and upgrade your engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Salt Fjord is a fantastic game with great table presence.
  • The timing matters so much in Children of the Sun; it's brilliant.
  • Emberleaf has a unique card-dueling engine with sliding cards.
  • Kinfire Council hits every target—it's a great experience.
  • Unconscious Mind is a beautiful thematic experience, with Freud and the talking cure.
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 The Board Game Garden Discussion at 14:54 sentiment: positive
video_pk 37861 · mention_pk 113772
The Board Game Garden - Unconscious Mind video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video ikw7UsLO4K8 Totally Tabled Top 20 List at 19:51
video_pk 37792 · mention_pk 113537
Totally Tabled - Unconscious Mind video thumbnail
Click to watch at 19:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative campaign-based fantasy RPG board game
  • I'm excited to see if he can capture maybe a little bit of that pandemic Magic
  • this appears to be an engine building game
  • oh the art the art in this looks incredible
  • I'm a huge fan of sleeping gods and so a standalone sequel set in the same world
References (from this video)
No references stored for this video.
Video qqNKqOkorDQ Board Games for One Awards Show at 7:30 sentiment: mixed
video_pk 36074 · mention_pk 108027
Board Games for One - Unconscious Mind video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting conceptual premise
Cons
none
Thematic elements
  • Abstract, mind
  • Unknown
  • Experimental
Comparison games
none
Mechanics (from transcript analysis)
  • Abstract / placement — Non-literal thematic play focused on shapes or mental mapping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • completely 100% objective and provable and indisputable just try an honorable mention
  • the winner for the best party game goes to the one that makes absolutely no sense by title
  • I actually can't believe that but it's a good game it's a good I didn't see it coming
  • I love you Lois sorry John
  • Cape Fear games is located in Wilmington North Carolina if you're ever there on the east coast of the US go check it out
  • Mage Knight for $35 from there
  • the sponsor for this video my local game store Cape Fear games
References (from this video)
No references stored for this video.
Video qqNKqOkorDQ Board Games for One Awards Show at 9:08 sentiment: mixed
video_pk 36074 · mention_pk 222354
Board Games for One - Unconscious Mind video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Cognition / perception
  • Abstract mindscape
  • Experimental
Comparison games
none
Mechanics (from transcript analysis)
  • abstract placement — Placement with a focus on visual and cognitive feedback.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • completely 100% objective and provable and indisputable just try an honorable mention
  • the winner for the best party game goes to the one that makes absolutely no sense by title
  • I actually can't believe that but it's a good game it's a good I didn't see it coming
  • I love you Lois sorry John
  • Cape Fear games is located in Wilmington North Carolina if you're ever there on the east coast of the US go check it out
  • Mage Knight for $35 from there
  • the sponsor for this video my local game store Cape Fear games
References (from this video)
No references stored for this video.
Video o0mfShFnxIw The Board Gaming Doctor Top List at 6:04 sentiment: positive
video_pk 34951 · mention_pk 104195
The Board Gaming Doctor - Unconscious Mind video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with psychoanalytic concepts
  • Tableau engine feels thematic and engaging
Cons
  • a mash of Euro mechanisms may feel busy
Thematic elements
  • treatment of patients and dream exploration
  • psychotherapy/dream-analysis theme inspired by Freudian practice
  • thematic, with a Tableau-like setup
Comparison games
  • Wingspan
  • Agricola
Mechanics (from transcript analysis)
  • asymmetric specialty tracking — different specializations affect treatment and benefits
  • Tableau Building — build and activate a Tableau to trigger abilities and effects
  • Tableau-building and activation — build and activate a Tableau to trigger abilities and effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that aspect of keeping track of resources with dice
  • I thought it was really clever how it was handled in this game
  • this game is highly interactive it's hard to appreciate it based off of what you see here
  • I would love to see this game get that support and can be more widely available soon
  • I really enjoyed it I like the concept of it and I would want to return to it to see if it still holds up mechanically
  • this game has a lot of hand management and deck management as well you go through pretty much your entire deck
References (from this video)
No references stored for this video.
Video JD3T_5ps-T4 Board Stupid Discussion at 9:11 sentiment: positive
video_pk 34774 · mention_pk 103664
Board Stupid - Unconscious Mind video thumbnail
Click to watch at 9:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, thematic experience
  • strong integration of theme and mechanics
Cons
  • very heavy and long for some players
Thematic elements
  • exploration of the unconscious mind
  • Freudian psychology themed
  • thematic, heavy
Comparison games
  • Nemesis
  • Powerboats
Mechanics (from transcript analysis)
  • Area Control — influence spaces on a board
  • Deck Building — build a deck to enable actions
  • deck-building — build a deck to enable actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not good to have a monopoly in any in anything
  • we can only wish so as is up to you to do a good thing
  • it's an interesting one and it does touch on those elements of what is and isn't good practice
  • the feeling of this game was absolutely fantastic
  • it's not pretentious
  • this is a cheap, it's a cool deduction game
References (from this video)
No references stored for this video.
Video 7t9ZhuKaV4Q Tabletop Tokki Top 10 List at 7:01 sentiment: positive
video_pk 32526 · mention_pk 96243
Tabletop Tokki - Unconscious Mind video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, layered engine-building and resource manipulation
  • unique theme and factions add variety
  • engaging expansion Call of the Abyss adds devotion and journey cards
Cons
none
Thematic elements
  • mind exploration via dream layers and therapy concepts
  • 19th-century Europe with psychological practice
  • heavy, thematic, engine-building with deep layering
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — build an engine across reputation, ideas, and therapies
  • engine-building — build an engine across reputation, ideas, and therapies
  • Resource Management — manage a complex web of resources representing inner workings of the mind
  • Set Collection — collect resources to grow your therapy empire and engine
  • Worker Placement — place workers to develop methodologies and interventions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This list is based off of cold hard facts pulled from my dedicated logging of statistics for the entire year.
  • What a blast.
  • Based on the level of complexity and entry into the game, Hrien's Wall still feels like a huge comfort and a source of enjoyment for me.
  • Plus, look at this cute little ghost.
  • Easy to learn, easy to teach, portable, fun, great presentation.
  • The alliances are so fleeting and temporary, it never feels targeted or bad.
  • There's something so tactile and hands-on about this game that brings set collection and spatial puzzling to a new level.
  • It is from two of my favorite designers.
  • The way that the layers of different engine building and combos work together is just incredible.
  • It is an absolute masterpiece of board game design.
References (from this video)
No references stored for this video.
Video clfZwJLJaQs Game Night Picks - Pair Of Dice Paradise Analysis at 12:36 sentiment: positive
video_pk 32557 · mention_pk 96367
Game Night Picks - Pair Of Dice Paradise - Unconscious Mind video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • Interesting to explore therapy ethics
Cons
  • Very heavy, abstruse
Thematic elements
  • Psychoanalytic dream interpretation
  • Therapy, dream interpretation
  • Heavyweight, complex
Comparison games
none
Mechanics (from transcript analysis)
  • Dream interpretation meta — Abstract scoring via dream interpretation.
  • Heavyweight strategy — Multiple interacting mechanisms around therapy themes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's awards season. Oh, awards season.
  • We're going to put them into a bracket. In fact, we're going to do an extra special two-part episode where this episode we are going to introduce the 16 competitors in alphabetical order.
  • This is going to be head-to-head brackets. Ooh, fancy tournament style.
  • So, without further ado, I believe it is time for us to meet the competitors.
  • we will actually have the bracket where we will whittle them down until we have just one game standing.
  • Ooh, exciting.
  • The next time we'll be back with a randomly seated tournament bracket.
  • So, prepare your picks and let us know down in the comments.
References (from this video)
No references stored for this video.
Video fyCFuZWKRWA Neon Gorilla Discussion at 0:47 sentiment: positive
video_pk 29794 · mention_pk 87430
Neon Gorilla - Unconscious Mind video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Celebrates playful, collectible components and their charm
  • Encourages audience participation through a 'Show me your bling' prompt
  • Anchors discussion with concrete examples (ink bottle) from the real world
Cons
  • Focus on components can sidestep gameplay depth
  • No explicit gameplay impact described for the featured item
Thematic elements
  • Deluxe components and their impact on aesthetics
  • Unknown
  • informal, anecdotal
Comparison games
  • Luier
Mechanics (from transcript analysis)
  • deluxe component interaction — Discussion of oversized, visually striking components that exist primarily for joy, display, and thematic flavor rather than affecting core gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's nuts and stupid and just roams around your board, which is a pretty fun mechanic.
  • ridiculous component. Glass uh frosted glass of some sort, all different colors for your player and a literally a real cork lid.
  • "Show me your bling."
  • post the most ridiculous component you own that literally all it does is bring you joy. It has no effect whatsoever on the game
References (from this video)
No references stored for this video.
Video GNhguz-WFTI The Board Game Garden Discussion at 21:08 sentiment: positive
video_pk 28842 · mention_pk 84671
The Board Game Garden - Unconscious Mind video thumbnail
Click to watch at 21:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and art
  • solo mode indicated
Cons
  • prototype status at time of video
Thematic elements
  • mischief, mystery, and mind
  • alchemy/ potion motif
  • campaign-ish with standalone scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards and manage components like potion bottles
  • card-drafting / resource management — draft cards and manage components like potion bottles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited for this one I did read the instructions or the rules for it it seems like a pretty straightforward game
  • this is a game that I've been wanting for a very long time because obviously the theme really speaks to me
  • I'm so excited to try this out
  • On Tour is a roll and write and I am a huge fan of Roll and Write
  • the art is fantastic it is for two to four players
  • holy crap this is a big monstrous box
  • I feel like we have so many new games to play
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 15:04 sentiment: positive
video_pk 28436 · mention_pk 83479
Totally Tabled - Unconscious Mind video thumbnail
Click to watch at 15:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Anticipated as a 2024 release
Cons
  • Not released at the time of recording
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video BqLjmrPFUlI The Board Game Garden Discussion at 16:39 sentiment: positive
video_pk 28338 · mention_pk 83165
The Board Game Garden - Unconscious Mind video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promising design and interesting feel
  • Potential for strong future expansion
Cons
  • Prototype; not final yet
Thematic elements
  • Psychological narrative and abstract strategy
  • Mental exploration and subconscious themes
  • Emergent storytelling through play
Comparison games
none
Mechanics (from transcript analysis)
  • Prototype play session — Designer-proposed mechanics; not fully public yet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't care about winning I don't care what the end score is I think just board gaming to me I enjoy the journey of playing a game and I don't really care about the destination
  • Patreon has been going wonderfully everyone over there is so nice
  • Hadrian's Wall is my favorite game ever
  • Scout is such a fun freaking game
  • It's a Wonderful World is a fantastic puzzle
References (from this video)
No references stored for this video.
Video 4rBYiuheQLU BoardGameCo Discussion at 5:08 sentiment: neutral
video_pk 13581 · mention_pk 39681
BoardGameCo - Unconscious Mind video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Not specified in transcript
  • Not specified in transcript
  • Not specified in transcript
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think that those speak to the death of the hobby.
  • Innovation is drastically overrated.
  • The hobby is growing from a user base standpoint.
  • IP growth within the industry is certainly something you're going to continue to see.
  • Crowdfunding has seen a decline 2024 2025.
  • the death of all these things is greatly overstated.
References (from this video)
No references stored for this video.
Video NYzir6BpqgE The Dice Tower Top List at 1:06 sentiment: positive
video_pk 12843 · mention_pk 37511
The Dice Tower - Unconscious Mind video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great theme
  • rewarding interwoven mechanisms
  • approachable
Cons
  • large/ intimidating setup
Thematic elements
  • psychoanalytic therapy and dream-work
  • therapy/psychological exploration
  • thematic storytelling within a therapeutic setting
Comparison games
none
Mechanics (from transcript analysis)
  • resource/task interweaving — interwoven actions and patient treatment paths that create interdependencies
  • Worker Placement — placing workers to treat patients and progress through therapy rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Itto is one of the best party games ever made. It is a Dice Tower essential.
  • Message from the Stars is such a great deduction game. I got a chance to teach it again recently and it just blows people's minds every time.
  • I love this theme of the psychotherapists... it's so good, so rewarding.
  • Rainbow has this fantastic mix of For Sale where you're trying to win different trenches of cards in the middle of the table—the depth is remarkable for such a tiny box.
References (from this video)
No references stored for this video.
Video bLr88h9FFlo The Brothers Murph Playthrough at 2:50 sentiment: mixed
video_pk 12056 · mention_pk 35338
The Brothers Murph - Unconscious Mind video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique blend of therapy theme with euro-style engine mechanics
  • Art and dream imagery support thematic immersion
  • Flexible endgame scoring via notebook rows, tags, and cured clients
Cons
  • High complexity and fiddliness reported by players
  • Steep learning curve with many interacting components
  • Rule teaching can be challenging in a live stream format
Thematic elements
  • Grief processing through dream interpretation; Freud-inspired concepts pop in as thematic anchors
  • Therapy practice focusing on grief, dreams, and inner psychological narratives
  • Dark, introspective, cerebral with a humorous undertone from players
Comparison games
  • Final Girl
  • Similo Spookies
Mechanics (from transcript analysis)
  • Dream cards / manifests — Dreams are represented by cards with symbols; matching dreams and grief layers drive healing and points.
  • Resource Management — Track resources such as coffee, heart-shaped boxes, and insights to cure clients and advance plots.
  • Thematic visualization — Heart boxes and grief layers visually represent healing; cards can cover other cards to indicate progress.
  • Worker Placement — Players allocate actions for clients (routine or journal actions) and move an ink pot to activate rows and columns.
  • Worker placement / action selection — Players allocate actions for clients (routine or journal actions) and move an ink pot to activate rows and columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fiddly game.
  • Thematically it's very cool.
  • This is one of the coolest uses ever.
  • I like the theme and the art; it's very cool.
References (from this video)
No references stored for this video.
Video ZtEIMUyGV_E The Broken Meeple Review at 1:36 sentiment: positive
video_pk 11951 · mention_pk 35053
The Broken Meeple - Unconscious Mind video thumbnail
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • Deep, intricate engine-building with multiple viable paths to victory
  • Dynamic worker placement that rewards planning and timing
  • Stellar production values and standout artwork (Dutrait/ Bosley)
  • Well-structured rulebook with solid tutorials and helpful reference sheets
  • Strong table presence and theming that ties real-world and dream-world imagery together
Cons
  • Very long play sessions, especially with 3-4 players
  • Steep learning curve and AP-prone nature may deter newcomers
  • Limited variability in some components (clients, location goals) reduces replay variability
  • Significant table space required and potential downtime between turns
Thematic elements
  • psychoanalysis, dream vs. reality, therapeutic processes
  • Vienna, Freud era, clinical psychotherapy practice
  • dual-reality framing with real-world and dream-world imagery
Comparison games
  • Mind Clash games
  • SITI (MindClash-level complexity)
Mechanics (from transcript analysis)
  • Client office and dream system — Each client has latent and manifest dreams; treatment requires matching dream criteria and culminates in catharsis to unlock scoring and bonuses.
  • Dynamic worker placement — Players place or recall ideas to trigger actions; action economy depends on how many ideas are committed to a spot.
  • Ink pot movement and spatial triggers — The ink pot crawls around the board, triggering rows/columns on the notebook tiles and affecting the action economy and available bonuses.
  • Insights as the core currency — Treating clients requires spending Insight markers (Freedom, Passion, Growth) with major and minor levels driving efficacy.
  • Notebook tiles engine-building — Notebook tiles slot into a personal board and, via an ink pot mechanic, create engine-like bonuses across rows/columns.
  • Reputation track and Freud marker — Advancing Freud's marker increases bonuses and potential end-game points; dropping the marker ends the round and tallies victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most thinky game that Fantasia has ever put out
  • it's a heavy game through and through
  • I would actually dare say I could compare this to Mind Clash games
  • the ink pot mechanic is a really clever engine-building element
  • the rulebook is good and tutorials exist, which helps the learning curve
  • two players is never going to hit 60 minutes; this is a long game
References (from this video)
No references stored for this video.
Video xZzT0pCMTSM Our Family Plays Games Discussion at 29:40 sentiment: positive
video_pk 11284 · mention_pk 33160
Our Family Plays Games - Unconscious Mind video thumbnail
Click to watch at 29:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expanded retail version
  • opportunity for new players to try
Cons
  • unclear exact mechanics from transcript
Thematic elements
  • mind-bending, introspective play
  • retail edition discussion
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative/assembly with app — Retail edition with specific components and potential app-driven play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's almost Christmas time
  • Monkey Palace is off the chain
  • Babylon is wild
  • Wednesday is our new game day
  • We are going to play the hamster roll
References (from this video)
No references stored for this video.
Video okpkv9C4rbI The Broken Meeple Review at 0:00 sentiment: mixed
video_pk 10920 · mention_pk 32165
The Broken Meeple - Unconscious Mind video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds thematic variety and some interesting strategic choices for vivid, heavier players
  • Mirror clients and Rendezvous objectives introduce new tactical options
  • Public goals can enhance map movement and map-driven decisions
Cons
  • Many modules increase downtime and add layers of complexity
  • Some expansions feel unneeded or overpowered (e.g., certain dream cards)
  • The gramophone and madness-focused components can overextend playtime without commensurate reward
Thematic elements
  • Mental health, dreams, nightmares, and metamorphosis under stress
  • Horror/psychological nightmare milieu; therapy and dreamlike exploration of traumatic imagery
  • Dreamlike, psychological horror with clinical undertones and surreal imagery
Comparison games
  • Limbo (video game)
Mechanics (from transcript analysis)
  • Card-based dream, grief, and uncanny client events — A deck of cards that introduces dreams, grief layers, and uncanny clients with transformative effects and potential vetoes.
  • Ink pot track and action pacing — A movement-based mechanic where players manage an ink pot on a track, creating tension through positioning and timing.
  • Insight and Dark Insight resources — Multiple beads/beads-like tokens (insights) used on a dial with pathways to gain additional bonuses; includes Dark Insight via grave volumes and dream-related cards.
  • Journal/Book publishing system — Mechanics around producing journals or treaties that interact with publishing actions and point generation.
  • Madness tokens and dial — A core resource system that escalates via tokens and a dial, triggering penalties (VP loss) and offering strategic bonuses.
  • Public Rendezvous Objectives — Public goals layered with a card-driven mechanism that influences map movement and bonuses.
  • reputation track — A track-based scoring mechanic that provides bonuses and interacts with various events and dreams.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a five out of 10 for me
  • the illusion dream cards are far too powerful
  • the gramophone I will never use
  • these modules are not necessary
  • the base game as complex as it is you don't need this
  • mirror clients are pretty neat and worth considering
  • these two modules being actually half decent
  • public goals add a nice little cool element to the map thing
References (from this video)
No references stored for this video.
Video 9I4DjTJlR8w Tabletop Turtle Top List at 2:35 sentiment: positive
video_pk 10181 · mention_pk 29969
Tabletop Turtle - Unconscious Mind video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creative theme
  • Unique action selection
  • Interesting resource management
Cons
none
Thematic elements
  • Psychotherapy
  • Psychological research
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions with unique ink bottle mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a year of heavy games, it's been a year of light games
  • Always try before you buy, be smart with your money
References (from this video)
No references stored for this video.
Video a_HPPzc2Hok The Broken Meeple Discussion at 52:13 sentiment: positive
video_pk 8040 · mention_pk 23666
The Broken Meeple - Unconscious Mind video thumbnail
Click to watch at 52:13 · YouTube ↗
Overall sentiment (raw)
positive with caveats
Pros
  • Gorgeous artwork by Andrew Bosley; strong visual theming
  • Innovative use of beads/dials to drive engine and endgame scoring
  • Clever interaction with patient cards that unlock layered bonuses
Cons
  • AP-prone due to many branching options and multiple action streams
  • Rules heavy; learning curve steep; solo/2p may be different from 4p experience
  • Can be table-hogging; potential balance and streamlining needs
Thematic elements
  • Freud-era psychology translated into a Euro-style puzzle
  • Psychological therapy and dream therapy map
  • Thematic but clinical; dream/catharsis progression
Comparison games
  • Kanban
  • Gloomhaven-esque heavy worker-placement hybrids
Mechanics (from transcript analysis)
  • catharsis/endgame triggering — Curing patients reveals endgame triggers and new abilities.
  • dial-based progression and card interactions — Top/bottom card slots interact to unlock tiles and bonuses; cards grant various effects.
  • Resource Management — Insight beads move on dials to cure patients, trigger catharsis, and unlock endgame bonuses.
  • token/bead resource management — Insight beads move on dials to cure patients, trigger catharsis, and unlock endgame bonuses.
  • Worker Placement — Players place workers to trigger techniques and beads feeding an ink-pot engine.
  • worker placement with speech-token actions — Players place workers to trigger techniques and beads feeding an ink-pot engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Village Rails is a cool little filler you know, a tight drafting game that still feels substantial.
  • Revive is actually pretty damn good yes it is definitely one of my favorites this year.
  • Unconscious Mind is a heady puzzle; it is a very entertaining puzzle but man this is going to drive AP players up the wall.
  • Deal with the Devil is very niche; you need a very specific group to get the most out of it.
  • Coffee Traders is good but not great; at the price point it’s hard to justify without an extensive base game experience.
References (from this video)
No references stored for this video.
Video xbZk-pI9oRo The Broken Meeple Top List at 11:54 sentiment: positive
video_pk 7834 · mention_pk 23128
The Broken Meeple - Unconscious Mind video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous dual artwork by Vincent D Trait and Andrew Bosley
  • Large scope and epic gameplay
  • Great theme with psychological elements
  • Brain-burning heavy Euro mechanics
  • Excellent visual presentation
  • Cool solo mode
Cons
  • Very long play time with four players
  • Most complicated Euro on the list
  • Fiddly mechanics despite improvements from playtesting
  • Bloated with expansion content
  • Map-based location actions are weak element
Thematic elements
  • Psychology and mental health
  • Psychologist's office treating patients
  • Dual artwork with real world and dream sequences
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — Customize board with notebook tiles to create mini engine
  • Map-based location actions — Additional actions based on location movement
  • solo mode — Includes solo mode though requires significant piloting
  • Worker Placement — Place workers in action spaces to determine frequency of actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 was not my favorite year ever not just in board gaming but kind of just in life in general
  • it's nice that there's actually a game that says no how about we stop War for a change
  • you want to stick Miyazaki from studio Ghibli and shove it into a board game it's just like that
  • silky smooth silky smooth like the river itself
  • I suspect this list is going to be very different to a few of yours
  • this is the ultimate balance like you need a balance of complexity versus depth
References (from this video)
No references stored for this video.
Video gBn0Ky7VzOk Gaming Rules! Discussion at 5:16 sentiment: mixed
video_pk 4691 · mention_pk 13681
Gaming Rules! - Unconscious Mind video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • thematic premise
  • kickoff for Kickstarter campaign
Cons
  • no detailed rules described in transcript
Thematic elements
  • psychology and mind exploration
  • demo session
  • narrative-driven or social deduction vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players collaborate to achieve goals
  • Cooperative/team play — players collaborate to achieve goals
  • Hidden Information — unknown details in transcript; assumed deduction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the board game convention about 300 people
  • click that that's that that's the point that makes it worthwhile
  • obviously without you gridcon can't happen
  • it's the financial contributions of my Patron supporters which are actually contributing not to gridcon they're contributing to me keeping the channel going
  • Beck gave up her weekend to basically come and help support the event
  • we raised four thousand five hundred and five pounds actually
  • grid con 4 as I mentioned earlier on we're hoping to announce the dates for that early next year
References (from this video)
No references stored for this video.
Video zWuC2lpTlcw The Dice Tower Rules Teach at 0:22 sentiment: positive
video_pk 3914 · mention_pk 11459
The Dice Tower - Unconscious Mind video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth aligned with theme
  • Strong art and thematic cohesion
  • Satisfying engine-building through notebook tiles
Cons
  • Steep learning curve and long setup
  • Rule density can be intimidating
Thematic elements
  • psychoanalysis, therapy, dream research
  • Vienna, late 19th/early 20th century during Freud's era
  • educational, instructional with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Place idea markers at the meeting table to trigger actions.
  • dreams and therapy — Use latent and manifest dreams to treat clients and gain points.
  • endgame scoring via reputation and districts — Score via reputation track, district bonuses, notebooks, and case studies.
  • ink pot track — Move your ink pot along a track to trigger effects and unlock rows.
  • notebook tile drafting and placement — Draft tiles, resolve banners, and slot them on your board for bonuses.
  • research and publishing — Acquire research cards, publish treaties, score volumes.
  • resource and token management — Manage insights and notebook tiles to fuel actions.
  • Resource Management — Manage insights and notebook tiles to fuel actions.
  • Tile Placement — Draft tiles, resolve banners, and slot them on your board for bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The couch is the stage where ideas become therapy.
  • Finish the session. Freud's most distinguished contemporary.
  • It's like cashing in your reputation for rewards and an extra action.
References (from this video)
No references stored for this video.
Video XE6FAvAaulk Board Game Hangover Review at 3:24 sentiment: positive
video_pk 3512 · mention_pk 10452
Board Game Hangover - Unconscious Mind video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Psychological exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These games are all about good times, good vibes.
  • I'm a social butterfly extrovert, but occasionally I need me.
References (from this video)
No references stored for this video.
Video WSIs0A01f7M Sir Thecos Discussion at 44:32 sentiment: positive
video_pk 3522 · mention_pk 10488
Sir Thecos - Unconscious Mind video thumbnail
Click to watch at 44:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic hook
  • art and components described as impressive
Cons
  • weighty topic; potentially heavy for casual play
Thematic elements
  • psychoanalytic exploration and therapy-mechanisms
  • Freud-inspired dream theory
  • card-driven with thematic depth
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — players program actions ahead of executing sequences
  • Card drafting / set collection — draft and use cards to influence dream therapy outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a no-brainer right
  • insta buy
  • this is definitely something I want to check out
  • I would definitely want to check that out
  • I love art-themed games
  • the art by Vincent de Trey is great
  • insta buy for me as well
  • this looks amazing
References (from this video)
No references stored for this video.
Video XKqRTMySCes The Broken Meeple Discussion at 17:54 sentiment: positive
video_pk 3420 · mention_pk 10143
The Broken Meeple - Unconscious Mind video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Base game is strong and satisfying
  • Deluxe components are appealing, though not necessary
  • Tight, thematic core once learned
Cons
  • Rule complexity and table presence can be daunting
  • May feel lengthy in 4-player games
Thematic elements
Comparison games
  • Glass Road
  • Paladins of the West Kingdom
Mechanics (from transcript analysis)
  • client management / timing — treat patients efficiently to score via client outcomes and speed
  • table presence / resource allocation — a table hog with heavy rule overhead but strong core mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's only a game.
  • Windmill Valley is a solid game from Bard & Dice, easy to teach and with nice table presence.
  • Black Forest was a standout session, potentially game of the year material.
  • Ezra and Nehemiah is mostly non-existent on theme, but it's Garfield, so I was curious to try it.
  • Ark Nova has satisfying core mechanics, but it is a long, heavy ride.
  • Setti is a solid but forgettable experience; it does the job but lacks a memorable hook.
References (from this video)
No references stored for this video.
Video tL-y1qPUqU0 The Broken Meeple Discussion at 9:28 sentiment: positive
video_pk 3045 · mention_pk 8891
The Broken Meeple - Unconscious Mind video thumbnail
Click to watch at 9:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme
  • artwork praised
Cons
  • rules may change across development
Thematic elements
  • Mind and consciousness
  • Dreams vs reality
  • Narrative, atmospheric
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — variable dream-world elements
  • modular_board — variable dream-world elements
  • Worker Placement — uses speech bubbles to trigger bonuses
  • worker_placement — uses speech bubbles to trigger bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I gave an 8 out of 10 for Fractured Sky.
  • This turned out to actually be a good bit of fun.
  • it's a funkier version of Splendor.
  • I would rather play Wingspan.
  • the theme is really good and gameplay was excellent.
  • it's Glass Road with resource dials.
References (from this video)
No references stored for this video.
Video -ss_mvhsilg Rahdo Runs Through Top List at 0:00 sentiment: positive
video_pk 2377 · mention_pk 6957
Rahdo Runs Through - Unconscious Mind video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous artwork by Andrew Bosley and Vincent Dutrait
  • Beautiful surreal dream cards like Dixit
  • Clever worker placement with directional tail mechanic
  • Excellent thematic implementation
  • Same team as Endless Winter (positive pedigree)
Cons
none
Thematic elements
  • Psychoanalysis
  • Dream interpretation
  • Sigmund Freud era
  • Vienna setting
  • Surreal imagery
Comparison games
  • Endless Winter
  • Dixit
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you don't take my word for it folks I was watching the uh Dice Tower Essen excitement list
  • I vouch for each of these quite highly
  • so much game play depth in less than 15 minutes
  • one of the prettiest games you will ever see
  • a good tile layer needs to be so kind of connected together
  • I want a statue to myself
  • it just really seems like a very exciting modern trick-taking game
  • beautiful and then you see the completed thing that's one of my favorite things
References (from this video)
No references stored for this video.
Video Up7iN1SrfG4 Our Family Plays Games Discussion at 1:06:05 sentiment: positive
video_pk 2247 · mention_pk 6537
Our Family Plays Games - Unconscious Mind video thumbnail
Click to watch at 1:06:05 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • gorgeous art book and deluxe components
  • strong solo options
Cons
  • table hog; large footprint
  • steep learning curve for first-timers
Thematic elements
  • surreal exploration of the subconscious
  • dream/dreamscape
  • art-forward, dreamlike
Comparison games
  • Mage Knight
  • Ark Nova
Mechanics (from transcript analysis)
  • cooperative_puzzle — players collaborate to achieve dream goals
  • set_collection/pattern_building — assemble dream scenes with collected cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's huge this unconscious mind box
  • we're going to be at BGg con in Dallas
  • pineapple on pizza is delicious
  • the shelf of shame... we need an intervention
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 3:13
video_pk 2080 · mention_pk 6025
BoardGameCo - Unconscious Mind video thumbnail
Click to watch at 3:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
Video Zffm3BulyXI Board Game Spotlight Top List at 25:06 sentiment: positive
video_pk 1460 · mention_pk 85473
Board Game Spotlight - Unconscious Mind video thumbnail
Click to watch at 25:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game it's a bag builder
  • it's so good
  • the characters feel I mean so thematic
  • this is going to be good
  • this is family friendly but it's not kid's game
References (from this video)
No references stored for this video.
Video 1vYS01PJ2B4 Gaming Rules! Discussion at 0:00 sentiment: positive
video_pk 200 · mention_pk 565
Gaming Rules! - Unconscious Mind video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theming
  • interesting procedural decisions
Cons
  • not fully disclosed in transcript; potential complexity
Thematic elements
  • mind exploration and patient treatment tasks
  • psychological exploration and decision-making
  • thematic, board-game-influenced psychology theme
Comparison games
  • Mind Clash other titles
Mechanics (from transcript analysis)
  • thematic/subject-driven mechanisms — mechanics linked to narrative mental tasks and patient cases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to show you how the game plays and not to sell you the game.
  • I’m one of the more genuine content creators.
  • Mage Knight is the best game ever.
  • Gaia Project beats Age of Innovation for me.
  • I don’t like the idea of being a used car salesman.
  • Star Trek: Captain’s Chair is an exciting licensed approach with lots of thematic promise.
References (from this video)
No references stored for this video.
Transcript Navigation
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Game Deep Dive