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Akropolis box art

Akropolis

Game ID: GID0018905
Game Info
Year
2022
Players
2-4
Age
8+
Playtime
30 min
Collection
Ratings
Creator Score
Expansions & Family
Akropolis: Athena Expansion
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.

Stone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky.

Choose a tile from the construction site
Arrange it in your city to unlock each district's full potential
Build on higher levels, increase the value of your districts and win the game

—description from the publisher

Description

The most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.

Stone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky.

Choose a tile from the construction site
Arrange it in your city to unlock each district's full potential
Build on higher levels, increase the value of your districts and win the game

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 67
This page: 17
Sentiment: pos 16 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 51–67 of 67
Video l7XU8oWRoIc Our Family Plays Games Discussion at 9:31 sentiment: positive
video_pk 7827 · mention_pk 108803
Our Family Plays Games - Akropolis video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant design aesthetic
Cons
  • Can be dense for casual players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Module/area-control elements — thematic abstract with competitive worker placement flavor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo gaming community is made up of a lot of people who are chronically ill disabled or suffering from some kind of ailment involving chronic pain that prevents us from engaging in the hobby in the traditional sense
  • nobody is perfect
  • learning from your mistakes is what we do as humans
References (from this video)
No references stored for this video.
Video bIqeNeWebiU Board Game Hangover Top List at 5:30 sentiment: positive
video_pk 7475 · mention_pk 101585
Board Game Hangover - Akropolis video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Engaging spatial puzzle
Cons
  • Rules can be dense for newcomers
Thematic elements
  • civilization-building with tiles and adjacency scoring
  • Ancient Greek-inspired city-building
  • mythic-civilization theme
Comparison games
  • Planet X
  • El Dorado
Mechanics (from transcript analysis)
  • Adjacency Scoring — Building scores depend on adjacency rules
  • resource/area interaction — Managing different buildings for points
  • Tile Placement — Place tiles to build your Acropolis and score buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is visually appealing
  • I am going to pitch you 10 games
  • they will pick collection to take home
  • it's a card game where you're going to play elves Orcs
  • Planet X is a deduction game
  • Galaxy Trucker and this is super silly fun
References (from this video)
No references stored for this video.
Video vNmYpcTRSr4 3 Minute Board Games Analysis at 2:40 sentiment: positive
video_pk 6932 · mention_pk 99864
3 Minute Board Games - Akropolis video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced
  • three-dimensionality adds depth
  • short play time
  • strong teachability
Cons
  • scores can tighten with experience; may be less exciting for absolute beginners
Thematic elements
  • tile drafting and set collection; three-dimensional stacking
  • Ancient Greece, Acropolis context
  • spatial scoring via stacked tiles
Comparison games
none
Mechanics (from transcript analysis)
  • 3D stacking — stacking tiles increases points
  • Set Collection — collecting tiles to form scoring sets
  • tile drafting — draft tiles to place for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these awards are 100% my Awards
  • Acropolis is a very fast-paced tile Drafting and set collection game
  • three-dimensionality... stacking things up in the game does get you more points
  • this game does very little that is original that hasn't been covered in other games before
  • it's such a nice tight package of a game everything is just in there
  • I'm a massive Motorsport fan
  • Heat Pedal to the Metal is our game of the year; our solo game of the year; our patron's choice
  • the best New Zealand game of the year is Scholars of the South Tigress
  • the fact you get a limited number of cards but everyone gets the same card so it all starts off from equal positions
  • it's fast it's vicious, backstabbing, and it's clever
  • this is such a cool racing game that feels like a racing game
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 6:02 sentiment: positive
video_pk 6062 · mention_pk 120109
3 Minute Board Games - Akropolis video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • City building
  • Ancient Greece
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video 0pA2enZE07Y Rolling Dice & Taking Names Discussion at 16:19 sentiment: positive
video_pk 5593 · mention_pk 129104
Rolling Dice & Taking Names - Akropolis video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, strategic decisions
  • easy to teach to newcomers
Cons
  • some players may find it abstract
  • variant availability could impact balance
Thematic elements
  • civilization and city planning
  • Ancient city-building in a stylized ancient Greek setting
  • surface-level thematic framing with abstract mechanics
Comparison games
  • The Guild of Merchant Explorers
  • Dungeon Roll
Mechanics (from transcript analysis)
  • area influence — placement and adjacency affect scoring and resource generation
  • Tile Placement — players place tiles to build up the city and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is raw literally
  • the whole concept of this show was like hey why don't we just turn on mics
  • one reason why that game excels so well is because of the Solitaire nature and it works with any player count
  • Quartermaster General is really good with five
  • we were asked the Gen Con... Connor from Inside Up Games looked at me and goes what topic would get you excited
References (from this video)
No references stored for this video.
Video PIjAdq5nPxM Our Family Plays Games Discussion at 21:07 sentiment: positive
video_pk 5183 · mention_pk 94548
Our Family Plays Games - Akropolis video thumbnail
Click to watch at 21:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic appeal tied to ancient architecture
  • family-friendly entry point with accessible rules
Cons
  • unknown components and deeper strategy may be less intuitive for beginners
Thematic elements
  • city-building and monumental architecture
  • Ancient Greek city-state
  • historical/heritage-driven
Comparison games
  • Carcassonne
  • Catan
Mechanics (from transcript analysis)
  • tile_placement — place tiles to form a connected architectural layout and achieve scoring patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not hard to learn but it's hard to master something like that
  • I hatch a game awesome game it is really fun
  • two free tickets to Gen Con that's cool
  • not hard to learn but it's hard to master
References (from this video)
No references stored for this video.
Video XfpL8vNVAgE AzureDeath | Solo Board Gaming Top List at 40:51 sentiment: positive
video_pk 4298 · mention_pk 85174
AzureDeath | Solo Board Gaming - Akropolis video thumbnail
Click to watch at 40:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • part of the Buttonshy wallet game line
  • further variety in solo wallet games
Cons
  • footprint depends on wallet layout; larger wallets may affect table space
Thematic elements
  • city construction through wallet-scale cards
  • wallet city-building
  • short-play, modular city-building
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven city-building — build a city by combining wallet-sized cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Desolate is still my number one.
  • This is a solo only game. No multiplayer with solo mode.
  • There’s no better choice than Mike Lambo's solitary war game books.
  • Jump Drive is a tableau building in its purest form.
  • Cartographers, one of the best games in the verb and write genre.
References (from this video)
No references stored for this video.
Video r7dkzLc1c1Q BoardGameGeek Top List at 1:13 sentiment: positive
video_pk 3268 · mention_pk 108265
BoardGameGeek - Akropolis video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing tile-laying experience
  • Easy to teach for mixed-age groups
  • Good balance of strategy without heavy pressure
Cons
  • Limited depth for aggressive gamers
  • Requires some table space for tiling patterns
Thematic elements
  • Architectural planning and urban development
  • Ancient city-state with tile-laying construction
  • Abstract strategy with light thematic framing
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Players place colored tiles to build up a city and score based on placement and adjacency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not going to bog you down
  • it's a game that's relaxing
  • the art is really appealing and just really kind of comforting
  • this is one of those games that feels so calm and open
  • Cribage is the best
  • Cascadia works
  • the game is lovely
References (from this video)
No references stored for this video.
Video zvvVzyEv0Vk Chairman of the Board Review at 0:00 sentiment: positive
video_pk 2663 · mention_pk 94575
Chairman of the Board - Akropolis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, accessible yet deeply puzzle-like
  • Fast playtime (~25 minutes) with snappy turns
  • 3D stacking adds meaningful depth and strategy
  • Tight drafting and tile scarcity create meaningful tension
  • Good production quality and component design
  • Scales well from 2-4 players
Cons
  • Tile order is randomized and can create first-player advantages
  • Balance between modes may feel imperfect to some players
  • Less thematic than heavier euros; more abstract for some tastes
Thematic elements
  • Urban planning with district types (blue residences, gardens, outposts, temples, merchant buildings) and plazas
  • Ancient Greece city-building on a hill with a central Acropolis
  • Abstract/strategic, puzzle-driven
Comparison games
  • King Domino
  • Cascadia
  • Miyabi
Mechanics (from transcript analysis)
  • edge-to-edge placement — Place tiles flat-edge to flat-edge on your board, building out your city layout.
  • end-game scoring composition — End-game points come from multiple district-specific rules combined with multipliers and spare stones.
  • Layer Building — Build upwards by stacking tiles, which affects scoring multipliers and provides space for stratagems.
  • pattern scoring with districts — Districts score in varied ways; the scoring is amplified by stars (plazas) displayed in your town.
  • plaza/stars multipliers — Plazas with stars act as scoring multipliers; end-game scoring multiplies district values by the number of stars present.
  • Resource Management — Stone cubes are spent to skip tiles or facilitate drafting, and are earned by overlapping quarry spaces.
  • resource management (stone) — Stone cubes are spent to skip tiles or facilitate drafting, and are earned by overlapping quarry spaces.
  • tile drafting — Draft tiles from a central row; first tile in the row can be taken for free, others may require spending stones to skip over tiles.
  • Tile Placement — Place tiles flat-edge to flat-edge on your board, building out your city layout.
  • variants / difficulty options — Two core modes included with optional rule variants that alter scoring and tile restrictions for higher complexity.
  • vertical building — Build upwards by stacking tiles, which affects scoring multipliers and provides space for stratagems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzle aspect of the game really does shine through nicely
  • the time investment is unreal it does literally take about 25 minutes to play
  • this is a very versatile game that scales extremely well
  • there's ton of decision space in a short time frame
  • I'm very impressed
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 2:54
video_pk 2080 · mention_pk 106575
BoardGameCo - Akropolis video thumbnail
Click to watch at 2:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
Video zD_qiW67avc Foster the Meeple Discussion at 3:26 sentiment: positive
video_pk 2025 · mention_pk 86563
Foster the Meeple - Akropolis video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-y feel
  • quick to play
  • accessible entry point
Cons
  • may be light for experienced players
Thematic elements
  • City planning with tile placement and scoring zones
  • Ancient city planning in Greece
  • abstract/puzzle
Comparison games
  • Ginkopolis
  • Llama Land
Mechanics (from transcript analysis)
  • Area scoring around tiles — points are awarded based on how tiles interact with surrounding spaces
  • Tile Placement — players place tiles to create scoring regions around their city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck deconstruction game where you have a bunch of cards in your hand with differing values
  • it's mean but like the funny thing is it's mean but like you don't necessarily get a Target so somebody usually ends up being the punching bag
  • we did a video on the new iteration of libertalia Winds of galecrest from stonemeyer games you can go check that out
  • this is one of those games where it's like a badge of honor if you win and we've just had such a great time with it
  • it's a really cool experience I think that's the best way this is a really cool experience of a game to play
References (from this video)
No references stored for this video.
Video CACsxXw02AA Chairman of the Board Discussion at 8:45 sentiment: positive
video_pk 1653 · mention_pk 82687
Chairman of the Board - Akropolis video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the host's favorite tile-placement games
  • tall and wide building opportunities with multipliers
Cons
  • hidden or edge-case scoring complexity
Thematic elements
  • tile placement and vertical building
  • ancient Greece, city-building
  • tactical architecture scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — polyomino-like tiles placed to build structures and score multipliers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a wonderful game
  • I had a huge Monopoly on the money generating Viking
  • it's such a great little programming game
  • I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
Video zAVCQ8r3BlI Chairman of the Board Discussion at 2:34 sentiment: positive
video_pk 947 · mention_pk 106744
Chairman of the Board - Akropolis video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear decisions, easy to explain
  • tight loop with meaningful choices
Cons
  • some players may find it repetitive after several plays
Thematic elements
  • stacking tiles, medieval/ancient city planning vibe
  • mythic city-states and classical themes
  • tactical tile drafting and area acceleration
Comparison games
  • 7 Wonders Duel
  • Carcassonne
Mechanics (from transcript analysis)
  • tile drafting — drafting tiles to improve your city and scoring potential
  • tile stacking and area multipliers — stacking tiles to increase multipliers for scoring areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a masterpiece
  • infinitely replayable
  • an absolute Masterpiece
  • this is such a cool game
  • an absolute joy to play
  • seven and a half out of ten
References (from this video)
No references stored for this video.
Video bGX_L8KsLFE Our Family Plays Games Discussion at 28:42 sentiment: positive
video_pk 741 · mention_pk 83957
Our Family Plays Games - Akropolis video thumbnail
Click to watch at 28:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear rules with a helpful player’s guide
  • engaging color-coding and placement puzzles
Cons
  • rules can be dense for very new players
Thematic elements
  • city-building with cultural motifs
  • ancient Greece / Acropolis building
  • elegant, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • color-coding and scoring — colors determine placement rules and scoring multipliers
  • Tile Placement — lay tiles to build a city-like acropolis
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Christmas time
  • these five under thirty dollars
  • it's a gateway game
  • it's a co-op not co-op
  • the Matrix baby yeah
  • we love this show; it's going to be our biggest episode
References (from this video)
No references stored for this video.
Video Z5CBO7utZq8 Board Game Spotlight Playthrough at 2:41 sentiment: positive
video_pk 717 · mention_pk 129574
Board Game Spotlight - Akropolis video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast to play with deep, thinky decisions
  • two-player plays feel tight and strategic
  • visually appealing city-building theme with distinct districts
Cons
  • rules can be fiddly and require occasional reference
  • placement overlap nuances can be confusing at first
  • scoring can be dense and memory-intensive for new players
Thematic elements
  • city planning and architecture in a modular city
  • Ancient Greece city-building
  • abstract-strategy
Comparison games
  • Century: Spice Road
  • Number Nine
  • Keystone
Mechanics (from transcript analysis)
  • Compound Scoring — Star icons act as multipliers for end-game scoring objectives.
  • edge/area scoring — End-game scoring depends on features like largest blue area, edge-adjacent yellow, enclosed purple, and green gardens.
  • Resource Management — Gaining stones (quarries) to pay for tiles and to influence future drafting/placement.
  • scoring multipliers via stars — Star icons act as multipliers for end-game scoring objectives.
  • tile drafting — Draft tiles along a market-like line; taking a tile may leave stubs for later picks when other players place stones.
  • Tile Placement — Place tiles on your city grid and can cover existing ones to score or activate effects.
  • tile placement and coverage — Place tiles on your city grid and can cover existing ones to score or activate effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of both of our favorite games of 2020
  • it's really thinky and it plays really quickly
  • Acropolis love this game if you get a chance if you've not played it pick it up
  • The Stars are multipliers for scoring your end of the game objectives
  • I highly recommend getting it
References (from this video)
No references stored for this video.
Video HGQWJgfyxME Board Game Spotlight Top List at 45:10 sentiment: positive
video_pk 729 · mention_pk 104803
Board Game Spotlight - Akropolis video thumbnail
Click to watch at 45:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, simple-to-teach mechanics with deep strategic potential
  • Large table presence for a mid-weight euro
Cons
none
Thematic elements
  • Area control and bidding in a historical context
  • Ancient city-building with strategic positioning
Comparison games
none
Mechanics (from transcript analysis)
  • Area control and placement — Strategic building placement influences scoring
  • Auctioning/bidding for plots — Players bid to claim buildings and position on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
  • Green Team Wins is the king we're talking Tom Brady the goat of party games
  • Hands down the best racing game I've ever played
  • the coziest board game
References (from this video)
No references stored for this video.
Video WJ2tBQ8bVUY Board Game Geek Podcast Top 5 List at 29:03 sentiment: positive
video_pk 25 · mention_pk 118703
Board Game Geek Podcast - Akropolis video thumbnail
Click to watch at 29:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, elegant engine for tile drafting
  • works well in digital form (Board Game Arena) and in person
Cons
  • teaching can be dense for new players
  • physical components can be heavy to handle on stream
Thematic elements
  • urban planning with layered tiling
  • ancient Greece city-building and tiling
  • tactical resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — players draft tiles to advance their tableau
  • Tile Placement — tiles are placed to build levels of a city tableau with scoring implications
  • tile-laying / tiling — tiles are placed to build levels of a city tableau with scoring implications
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spiel was different for me and yet felt familiar because it is not a playing con.
  • Code Names is such a great team game where you create teams and then you have a spy master going to give codes that has to do with this spread of words on the table.
  • Isle of Cats was a game that we were able to play through that I would put a grid on the table where people would draft a column or a row
  • Trails of Tucana is a great game and a friend of mine introduced me and I really enjoy it.
  • White Castle Duel from Dier for two players only, designed by Isra and Sh.
References (from this video)
No references stored for this video.
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