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Bunny Kingdom box art

Bunny Kingdom

Game ID: GID0055395
Game Info
Year
2017
Players
2-4
Age
14+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!

Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.

After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.

Description

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!

Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.

After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 61
This page: 11
Sentiment: pos 10 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 51–61 of 61
Video -E3GwpjBiTQ Adam in Wales - Board Game Design Analysis at 5:53 sentiment: positive
video_pk 4845 · mention_pk 14335
Adam in Wales - Board Game Design - Bunny Kingdom video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mix of immediate, sporadic, and delayed feedback
  • varied pathways to progress
Cons
none
Thematic elements
  • area control / kingdom building with tile-placement elements
  • fantasy kingdom with bunny factions and city-building
  • engine-building with evolving objectives
Comparison games
  • Ticket to Ride
  • Dominion
Mechanics (from transcript analysis)
  • area control / resource development — Players expand their realm and collect resources to fulfill objectives
  • Card-driven actions — Cards provide actions and opportunities to interact with others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I talk to the game and the game talks back.
  • the feedback tells the user you've done it right do that more or perhaps you've done it wrong don't do that again.
  • you're going to feel like you're achieving something when you play, you want a game to reassure you, guide you and challenge you, you want it to react to my decisions and you want to know that the game is listening.
  • the most common feedback in tabletop games is the allocation of rewards for certain actions.
  • the continuous accumulation of victory points gives a sense of growth or momentum to a tabletop game.
  • the game talks back, and that is a core part of what makes feedback powerful.
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 16:59 sentiment: positive
video_pk 4472 · mention_pk 13122
Foster the Meeple - Bunny Kingdom video thumbnail
Click to watch at 16:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fantasy
  • Whimsy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video XJfXjv7SBFA Adam in Wales - Board Game Design Top List at 2:10 sentiment: positive
video_pk 4019 · mention_pk 11743
Adam in Wales - Board Game Design - Bunny Kingdom video thumbnail
Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high play frequency
  • adored by partner
Cons
none
Thematic elements
  • card drafting and network building with cute artwork
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to build networks and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a deep dive into this one a couple of weeks ago
  • please let me know your thoughts on this list and which games would make your own top 10 of the year
  • I'm Adam Porter I design games and I review them on this channel
References (from this video)
No references stored for this video.
Video uSHgWNqjXok Getting Games Top List at 3:16 sentiment: positive
video_pk 3265 · mention_pk 9642
Getting Games - Bunny Kingdom video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting hand management
  • Strong tactical choices
  • Variety of card effects
Cons
  • Possibility of luck with card draw
  • End-game scoring complexity
Thematic elements
  • card drafting and resource development with board placement
  • fantasy kingdom with rabbits
  • lighthearted fantasy tableau
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — deal cards to players, players select two cards and pass the rest; building and scoring via board and end-game nutria points
  • hand drafting / drafting and passing cards — deal cards to players, players select two cards and pass the rest; building and scoring via board and end-game nutria points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you take the game of Scrabble and you get rid of all of the letters from the tiles and you replace them with colored symbols
  • this is a very tactics heavy game
  • from turn-to-turn you are reading hand of cards and planning around options
  • the legacy aspect introduces new rules
  • it's my number one
References (from this video)
No references stored for this video.
Video Sbi26uJVJ3E Getting Games Discussion at 18:41 sentiment: positive
video_pk 2855 · mention_pk 8354
Getting Games - Bunny Kingdom video thumbnail
Click to watch at 18:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genuinely enjoyable theme and production
  • Expansion adds depth
Cons
  • Not always easy to obtain copies
  • May require space for expansion components
Thematic elements
  • area control and drafting with expansion
  • Whimsical bunny kingdom with fantasy worlds
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / drafting — Cute, strategic tile-collection and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really curious to see how people react to it.
  • The idea is that maybe I do this near the end of a month and then the update vlog obviously is a week later.
  • It was a really fun time; it was a blast.
References (from this video)
No references stored for this video.
Video BfKSg44nWWU Adam in Wales - Board Game Design Discussion at 3:19 sentiment: positive
video_pk 2635 · mention_pk 7786
Adam in Wales - Board Game Design - Bunny Kingdom video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • artistic, family-friendly aesthetic
  • host expresses strong personal fondness
Cons
  • puzzle-focused variant discussed; not core game mechanic
Thematic elements
  • territory building and area control
  • fantasy woodland kingdom inhabited by rabbits
  • whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — collecting resources/sets to maximize points
  • tile/area control — placing tiles to claim and score territory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stella is a service where game makers Publishers or artists can upload their game art onto an online store and Gamers can purchase that artwork in the form of high quality metal prints with a simple magnetic mounting system
  • the scale of investment in board game art is astronomical
  • I was excited to receive nine unique metal prints in the post yesterday
References (from this video)
No references stored for this video.
Video IUFBlnePers Adam in Wales - Board Game Design Discussion at 0:00 sentiment: neutral
video_pk 2162 · mention_pk 6356
Adam in Wales - Board Game Design - Bunny Kingdom video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the audio sucks
  • I'm really trying to improve my audio
  • there's no budget okay I'm not going to be splashing out on really expensive microphones or expensive cameras
References (from this video)
No references stored for this video.
Video SIDJ8hH5Y6c Adam in Wales - Board Game Design Top List at 14:19 sentiment: positive
video_pk 1772 · mention_pk 5109
Adam in Wales - Board Game Design - Bunny Kingdom video thumbnail
Click to watch at 14:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combination of drafting and area control
  • Theme is charming and accessible
Cons
none
Thematic elements
Comparison games
  • Sushi Go
  • Seven Wonders
Mechanics (from transcript analysis)
  • Card drafting / grid placement — Cards reference grid coordinates; place bunnies to claim areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This list is all about hopefully it'll give you some ideas of games that you might want to pick up yourself.
  • Auctions are challenging; the more you play, the more you start to feel how much those power stations are worth.
  • Not everybody is going to have totally accurate general knowledge and it welcomes players in to just have a go.
  • I split you choose is a mechanism that could be used more broadly; it creates delicious tension and stress at the table.
References (from this video)
No references stored for this video.
Video Fs5vhTYPM7M Adam in Wales - Board Game Design Top List at 9:07 sentiment: positive
video_pk 755 · mention_pk 83542
Adam in Wales - Board Game Design - Bunny Kingdom video thumbnail
Click to watch at 9:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wife's (Iris) favorite game
  • Played extensively and never gets old
  • Much more substantial than appearance suggests
  • Great at two-player count
  • Multiple viable strategies
  • Beautiful and cute aesthetic
  • Created by Richard Garfield (Magic: The Gathering designer)
  • Excellent expansion available (Into the Sky)
Cons
  • Looks cute and silly initially, masking depth
Thematic elements
  • Area Control/Territory Building
  • Fantasy Rabbit Kingdom
  • Whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Place bunnies on the board to occupy regions
  • Card Drafting — Draft cards and pass them around each turn
  • Compound Scoring — Score points by multiplying resources by castles in regions
  • multiplier scoring — Score points by multiplying resources by castles in regions
  • Set Collection — Collect different resource types in regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that connect with me that I have a real emotional reaction to
  • I've had really great experiences with although I could highly recommend any of the games on this top 10 for anybody to pick up and purchase
  • dominion was one that was really pivotal in me getting into the hobby
  • I'm just amazed at how well Alan Moon has managed to create such a simple rule set and yet such a substantial experience
  • it's a bunch of mechanisms that mesh together just work for me so well
  • I think I'll be playing it for a long time to come
  • if you're looking for something that's a little bit more substantial got a bit more going on you can get your teeth stuck into then agricola is a great next step
References (from this video)
No references stored for this video.
Video TAbAK1xrVBY Adam in Wales - Board Game Design Top List at 40:26 sentiment: positive
video_pk 414 · mention_pk 1250
Adam in Wales - Board Game Design - Bunny Kingdom video thumbnail
Click to watch at 40:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most played game of 2018
  • Deep strategic puzzle
  • Brilliant card drafting game
  • Possibly best card drafting game
  • Interesting strategy
  • Every game requires different strategy
  • Expansion coming to sky expansion
Cons
none
Thematic elements
  • Building bunny civilization
  • Fantasy kingdom of bunnies
  • Card drafting kingdom builder
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I haven't had that many games that have sort of left out to me and I'm sort of screamed for my attention
  • It's hugely satisfying to see those magnets moving around the board as if by magic
  • High society is a classic it's a modern classic
  • I think Skylands is flying under the radar and I think it deserves more buzz
  • After a couple of games once you get into that flow it's really satisfying
  • This is a real gateway level game it's so much simpler than those other games
  • Blitz Bowl fixes everything about Blood Bowl
  • You're not gonna find deep strategy in this box this is simple simple stuff really
  • I cannot beat my partner at Bunny Kingdom I constantly try and get close but it's difficult
References (from this video)
No references stored for this video.
Video T-7KeK-oftg Watch It Played Rules Teach at 0:19 sentiment: positive
video_pk 396 · mention_pk 1183
Watch It Played - Bunny Kingdom video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Learning curve is gentle; drafting is easy and fast, making setup and play quick.
  • Clear spatial mechanics with direct player impact on the map and planning implications.
  • Strong card quality; many cards feel useful and synergistic, increasing replayability.
  • Sky towers enable dramatic, expansive fiefs and interesting long-term strategy.
  • Long-term scoring and fief growth provide tangible, accumulating payoff across rounds.
Cons
  • Hate drafting can create moments of frustration, though framed as polite in play.
  • End-game scoring and fief calculations can be tricky for new players, requiring careful tracking.
  • Limited spaces mean players must plan ahead and can be blocked, potentially leading to less fluid early turns.
Thematic elements
  • territory control, resource management, and city-building in a cooperative but competitive animal kingdom.
  • A whimsical fantasy world where rabbits build kingdoms on a shared grid map.
  • light, whimsical world-building with emphasis on strategic planning and spatial layout
Comparison games
none
Mechanics (from transcript analysis)
  • building tokens — Playing building cards yields tokens that are placed on cards to upgrade their level (level 1, level 2, etc.).
  • camps and occupancy — Camps allow a player to squat on an empty space; if displaced, the occupying bunny must move home.
  • Card Drafting — Players draft two cards each round from their hand and then pass the remainder to the next player; reveals are simultaneous, creating tense but fair drafting dynamics.
  • fief scoring — At the end of each round, fiefs are scored by multiplying the number of towers by the number of different resources present in the fief.
  • grid placement / area control — Each coordinate card corresponds to a space on a grid board; placing a bunny occupies that space permanently and affects adjacency.
  • parchment end-game objectives — Face-down parchment cards provide hidden points and secret objectives that can significantly shift final scores.
  • Resource Management — Board spaces have printed resources (fish, wood, carrots) and there are luxury resources (gems, gold, steel) that can be added via cards.
  • tower scoring and sky towers — Cities produce towers that multiply with the number of different resources to score fiefs; sky towers connect distant spaces, enabling large connected regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fast it's two to four players it's gonna play in about 45 minutes
  • the hardest thing I've heard about this game is how good every card is
  • the drafting is super simple
  • one card per space so as soon as you place the bunny that's your spot forever
  • the goal of the game is to create fiefs
References (from this video)
No references stored for this video.
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