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Charterstone box art

Charterstone

Game ID: GID0065535
Game Info
Year
2017
Players
1-6
Age
10+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.

Charterstone released in the US/Canada on December 12, 2017 (the rest of the world received it slightly earlier).

Description

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.

Charterstone released in the US/Canada on December 12, 2017 (the rest of the world received it slightly earlier).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 59
This page: 9
Sentiment: pos 5 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 51–59 of 59
Video MmWJR1j3kMY Our Family Plays Games Discussion at 6:03 sentiment: positive
video_pk 9832 · mention_pk 28967
Our Family Plays Games - Charterstone video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, evolving development arc
  • Allows personalized village building over time
  • Cooperative exploration of new content
Cons
  • Replay value may be limited after the campaign ends
  • Requires long-term commitment and a cohesive group
Thematic elements
  • Living, evolving community development with permanent changes
  • Fantasy village-building in a campaign world that evolves across sessions
  • Cooperative, evolving story-driven campaign
Comparison games
  • Clank! Legacy: Acquisitions Incorporated
Mechanics (from transcript analysis)
  • Engine Building — Unlocks and expands buildings/areas as the campaign unfolds
  • legacy campaign — Campaign progress permanently changes components and rules for future plays
  • Legacy Game — Campaign progress permanently changes components and rules for future plays
  • Worker Placement — Players place workers to gather resources and progress village development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we really enjoyed charterstone yes we did
  • and I'm kind of scared that we're going to go down that same route cuz they said oh after you finish the Clank Legacy you can play your new Clank game from that but do you really want to cuz you know you get to name stuff and you're doing stuff on it
  • we're changing up the format we're going to have some guest contributors coming on board
  • we are a true family in board gaming and Beyond
  • Santa's Workshop from Elf Creek gang I'm excited I can't wait to play I'm excited to play
References (from this video)
No references stored for this video.
Video FC9Au3hzer0 Might I Suggest A Game Top List at 1:59 sentiment: mixed
video_pk 9732 · mention_pk 28755
Might I Suggest A Game - Charterstone video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • evolving board with cooler actions
  • campaign integration
  • cute whimsical art
Cons
  • high mental load to remember campaign progress
  • time-consuming not finishing backlog
Thematic elements
  • legacy worker placement with evolving board
  • Medieval-like village building with a shared campaign
  • story-driven campaign progression
Comparison games
none
Mechanics (from transcript analysis)
  • legacy campaign — Campaign progression alters rules and board over time with one-time use cards and tuck boxes
  • Legacy Game — Campaign progression alters rules and board over time with one-time use cards and tuck boxes
  • Worker Placement — Place workers to take actions and develop the village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • charter stone is a legacy worker placement game
  • the art is amazing
  • it's an absolutely underrated gem of a game
  • rolling right to game night
  • the parfait of puzzles
References (from this video)
No references stored for this video.
Video uX5bUZ_KU_Q Stonemaier Games Top List at 4:06 sentiment: positive
video_pk 7443 · mention_pk 22028
Stonemaier Games - Charterstone video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Built-in online lobby facilitates remote play
  • Longer sessions without occupying real table space
Cons
none
Thematic elements
Comparison games
  • Mysterium
Mechanics (from transcript analysis)
  • Legacy-like progression; communal drafting — Shared campaign with autonomous decisions; supports larger groups via digital lobby and asynchronous play.
  • Legacy-style progression; asynchronous online lobby — Built-in online Lobby enabling larger-group play without leaving the app; asynchronous play expands duration without table space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All of our games must play from at least one to five players but a lot of our games also play up to six players.
  • We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
  • Simultaneous play keeps the game moving and prevents downtime from stalling the table.
  • Trick-taking is a great example of short, simple turns that scale well with more players.
  • Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
No references stored for this video.
Video 487VcM1HVYg The Broken Meeple Review at 0:00 sentiment: mixed
video_pk 6075 · mention_pk 18062
The Broken Meeple - Charterstone video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful art and solid components
  • Space-efficient packaging with charter chests
  • Replay value through 12-game legacy campaign and future-proofing with a recharge pack
  • Good solo mode with automated players and flexibility in player count
  • Double-sided board and ongoing evolution
Cons
  • First two games are bland and generic
  • Weak linear narrative; not cinematic
  • Many cards/items feel underutilized or less impactful
  • Automation can be dull and may slow solo play
  • Limited variety of buildings; some resources feel more powerful than others
  • Campaign can feel lengthy, especially with more players
Thematic elements
  • Legacy progression, city-building, worker placement
  • A shared evolving city-building board where players develop a village over a 12-game legacy campaign.
  • linear, minimal narrative; story unfolds through crates and campaign progress
Comparison games
  • Pandemic Legacy
  • SeaFall
  • The Manhattan Project
Mechanics (from transcript analysis)
  • Automated players / solo mode — Solitaire with automated players that fill the board when playing alone.
  • Deck/card-driven progression — Crates unlock new cards and rules; cards are inserted into a campaign book and influence play.
  • Legacy Game — Board and components evolve over 12 games with permanent changes; allows two-sided boards and recharge packs for extended use.
  • legacy-style progression — Board and components evolve over 12 games with permanent changes; allows two-sided boards and recharge packs for extended use.
  • Resource Management — Manage wood, stone, metal etc. tokens to build, pay for crates, and activate abilities.
  • Variable board setup and end-game state — The finished board differs between players and can be re-used; board evolves and can be reset with a recharge pack.
  • Victory points and scoring cards — Scoring occurs via various cards and track; end-game VP totals determine winner.
  • Worker Placement — Place meeples to take actions on a modular board that expands as the campaign progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's straight-up a euro game but the idea is is that you've started off with a board that is almost blank
  • the art in this is beautiful lovely gorgeous colorful artwork
  • the first couple of games are so dirt simple
  • I'm not wowed as much as I could have been
  • twelve games and you'll get 12 plays
References (from this video)
No references stored for this video.
Video MvUAri5EAbw Board Game Design Lab Top List at 1:12:46 sentiment: positive
video_pk 5644 · mention_pk 16761
Board Game Design Lab - Charterstone video thumbnail
Click to watch at 1:12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying sense of discovery and board customization
  • great for long-term campaign play with evolving mechanics
Cons
  • requires long-term commitment and dedicated group
  • some players may find the legacy progression restrictive
Thematic elements
  • legacy Euro legacy game about building a village over time
  • medieval fantasy village with evolving architecture
  • building narrative shaped by crates and stickers
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven actions and area influence — Players collect cards that enable actions and influence village growth.
  • legacy progression — Players open crates and add stickers to the board, changing gameplay across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the biggest things you know as being a good game designer you want to give players interesting choices
  • Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
  • there's value in playing terrible games
  • you can create a system that can be re-themed to different things to make more money
  • it's like watching film... you break it down to see how they do it
  • this is a monumental feat of game design
References (from this video)
No references stored for this video.
Video wlfWy-OzmFc Might I Suggest A Game Top List at 2:07 sentiment: positive
video_pk 4125 · mention_pk 12088
Might I Suggest A Game - Charterstone video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • long-term campaign feel
  • variable board layout across plays
Cons
  • can be heavy for casual sessions
  • requires commitment of multiple sessions
Thematic elements
  • personalized campaign with evolving board
  • legacy-style worker-placement village-building
  • story-driven expansion across sessions
Comparison games
none
Mechanics (from transcript analysis)
  • legacy-style expansion — board evolves across campaigns with new components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canvas is a really cool hand management set collection game with these really awesome transparent painting type cards that you layer on top of one another to score points
  • the art is just absolutely amazing
  • Wingspan continues to be one of my favorite games of all time
  • this game is perfect for anyone who's interested in escape rooms or ciphers and puzzles
  • it's really easy to get to the table which is one of the reasons why we played it so often
References (from this video)
No references stored for this video.
Video wQpHExhJ45k 3 Minute Board Games Review at 0:44 sentiment: mixed
video_pk 3624 · mention_pk 10736
3 Minute Board Games - Charterstone video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
Mixed - good adaptation of flawed board game
Pros
  • Faithful adaptation
  • Excellent sense of discovery and progression
  • New mechanics unlocked each round
  • Engaging for committed play groups
Cons
  • Very complex and busy interface
  • Confusing if you step away from the game
  • Not suited for solo play
  • Difficult to plan moves
Thematic elements
  • Town building
  • Community development
  • Discovery mechanics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are 15 new titles, well new to me at least
  • This list is presented in order from my least favorite to most favorite of these games
  • Functional is better than good looking when it comes to a board game adaption
  • The captain's dead is one of my all-time favorite games
  • Spirit island is my favorite game of all time so of course it's going to end up at the top of this list
  • If you want a good filler game that's just dice chucking and logic puzzles and it's a little bit silly, definitely check out dicey dungeons
References (from this video)
No references stored for this video.
Video kf4cpqpukvk Adam in Wales - Board Game Design Discussion at 9:26 sentiment: positive
video_pk 2259 · mention_pk 6562
Adam in Wales - Board Game Design - Charterstone video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansive world-building
  • High replayability across sessions
Cons
  • Long play sessions
  • Teaching complexity
Thematic elements
  • Campaign-driven expansion in a persistent world
  • Legacy city-building with a shared universe
  • Evolving board through scenarios
Comparison games
  • My City
Mechanics (from transcript analysis)
  • legacy campaign — progressive unlocking of rules and components; actions shape the world
  • Legacy Game — progressive unlocking of rules and components; actions shape the world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Onboarding is not about just making that first sale; it's about creating a user who continues to engage with your product in the long term.
  • Strong promises will motivate players to tolerate the arduous process of learning rules.
  • The box size, the price, where it's bought, the artwork, the setting — these are pivotal factors that determine whether that game ever comes off the shelf.
  • Brand advocates are everywhere in board gaming; satisfied gamers will share your product with friends and family.
  • Kickstarter is a powerful way to create brand advocates through active backer engagement.
References (from this video)
No references stored for this video.
Video 6ZKBYJGSe3Q 3 Minute Board Games Top List at 3:36 sentiment: negative
video_pk 2083 · mention_pk 6045
3 Minute Board Games - Charterstone video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Engaging concept with evolving rules
  • Interesting city-building through legacy structure
Cons
  • Legacy changes create ongoing learning and reflection challenges
  • Group prefers learning curves over ongoing splinters
Thematic elements
  • building a village through a campaign with evolving rules
  • city-building within a shared legacy campaign
  • fading and evolving world with recurring touches
Comparison games
  • Pandemic Legacy
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • cooperative worker-placement-lite — players cooperate to progress the city development
  • deck-building-lite — cards provide actions and influence future rounds
  • legacy — legacy-style progression with permanent changes to components and rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2020 was the year that i finally decided i don't like legacy games
  • if you like discovering new games and if you like playing a new game every week that's fantastic
  • the experience for paradise lost was ... terrible
References (from this video)
No references stored for this video.
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