Skip to main content
Dead Reckoning box art

Dead Reckoning

Game ID: GID0088276
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
150 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating, trading, treasure hunting, and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game, you can:

• Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure, and you can customize the guns, speed, or holding space of your ship.

• Card-craft your crew: You have a small deck of cards that will drive your actions in the game, with each card representing one of your crew members. This deck functions like one in a deck-building game, but the cards in the deck are sleeved, and rather than add new crew cards to your deck, you improve the skill and abilities of your crew cards by placing transparent "advancement" cards in those sleeves. Aside from the transparent advancements, your crew will also "level up" naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale.

• Control the region: The region is filled with many deserted islands. These islands are a major source of treasure, and players will battle for control of these islands.

• Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships, and these battles are resolved via a new take on what a cube tower can be, with crew cards and ship powers increasing your chances of victory.

• Uncover secrets of the sea: Expansions for Dead Reckoning use a "saga" system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once, you gradually add it by playing and discovering. Depending on luck and player choice, less or more new content may get added each game.

—description from the publisher

Description

Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating, trading, treasure hunting, and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game, you can:

• Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure, and you can customize the guns, speed, or holding space of your ship.

• Card-craft your crew: You have a small deck of cards that will drive your actions in the game, with each card representing one of your crew members. This deck functions like one in a deck-building game, but the cards in the deck are sleeved, and rather than add new crew cards to your deck, you improve the skill and abilities of your crew cards by placing transparent "advancement" cards in those sleeves. Aside from the transparent advancements, your crew will also "level up" naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale.

• Control the region: The region is filled with many deserted islands. These islands are a major source of treasure, and players will battle for control of these islands.

• Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships, and these battles are resolved via a new take on what a cube tower can be, with crew cards and ship powers increasing your chances of victory.

• Uncover secrets of the sea: Expansions for Dead Reckoning use a "saga" system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once, you gradually add it by playing and discovering. Depending on luck and player choice, less or more new content may get added each game.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 79
This page: 29
Sentiment: pos 26 · mix 0 · neu 2 · neg 1
Mentions per page
Showing 51–79 of 79
Video z5_Vw_urxso Board of It Top List at 25:14 sentiment: positive
video_pk 38065 · mention_pk 114458
Board of It - Dead Reckoning video thumbnail
Click to watch at 25:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine-building with a robust core that scales well at two players
  • Strong thematic cohesion and rewarding card-crafting system
Cons
  • Can be lengthy and dense for two players
  • May require a bit of patience to optimize strategies
Thematic elements
  • card crafting, crew development, and adventurous voyages
  • Pirate-themed exploration and piracy-adjacent adventures
  • story-driven with evolving strategies through card crafting
Comparison games
  • Dinosaur Island
Mechanics (from transcript analysis)
  • area_control_and_nav — explore and control islands and seas through card-driven actions and ship movement.
  • card_crafting_and_upgrade_slots — draft and upgrade crew cards to unlock powerful actions; advancements slot into cards for extra effects.
  • multi_strategy_endgame — after multiple strategies, players choose how to pursue scoring (area control, money, etc.).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two-player game captures the fun of the larger group
  • we would 100% recommend this for almost anyone if you're gonna play it at two
  • it's incredibly good at two, and we played it many times in short succession
  • there is no interaction in this game whatsoever so it makes it great to play it too
  • the core system is card crafting and it's an engine you can really sink your teeth into
References (from this video)
No references stored for this video.
Video vm3kJYrP5T4 Board of It Discussion at 30:29 sentiment: positive
video_pk 35076 · mention_pk 104653
Board of It - Dead Reckoning video thumbnail
Click to watch at 30:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging card crafting keeps gameplay fresh
  • multiple viable strategies increase replay value
  • clear but subtle depth; rewarding when you optimize
Cons
  • some players perceive component scarcity in larger player counts
  • occasional dead turns when cards don’t come together
Thematic elements
  • card crafting and strategic route building across islands
  • nautical exploration and treasure-hunting archipelago
  • semi-thematic with modular card-driven progression
Comparison games
  • Scythe
  • Barrage
Mechanics (from transcript analysis)
  • card crafting / advancements — level up crew cards, adding actions and abilities over time
  • diverse strategic routes — four main strategies to pursue with flexible planning
  • end-game achievements — four achievements trigger game end and determine winner
  • map/island control — sail to islands, claim and control them via actions and presence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially a little bit of a territory control game
  • it's a nice simple game to teach people
  • it's a sleeper hit for us but we knew we liked it
  • it's a mean me mean game which is why it's a relationship and it's a kind of game
  • it's not beige enough there you go
  • crafting your crew and it's just really fun
  • there's four main strategies to pursue
  • it's basically a forex game where you have kind of a map of the ocean
  • it's one of the best work placement games i think we've played
  • it's brutal but fun
References (from this video)
No references stored for this video.
Video o0mfShFnxIw The Board Gaming Doctor Top List at 3:58 sentiment: positive
video_pk 34951 · mention_pk 104194
The Board Gaming Doctor - Dead Reckoning video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth and strong map/combat integration
  • asymmetric play styles add variety each game
  • diverse ways to score points for replayability
Cons
  • perceived complexity and weight may be a barrier for some players
Thematic elements
  • asymmetric crew abilities and thematic deck-building
  • nautical exploration and fleet command on the seas
  • story-driven with island-map exploration
Comparison games
  • Terraforming Mars
  • Wingspan
Mechanics (from transcript analysis)
  • Asymmetric abilities — different crew members provide unique, game-wide asymmetries
  • deck-building/hand management — build and curate a deck to pilot your fleet and crew
  • endgame milestones — achieve set milestones to trigger endgame scoring similar to Terraforming Mars
  • map exploration and combat — roam a map around islands, engage in combat and pursue varied scoring paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that aspect of keeping track of resources with dice
  • I thought it was really clever how it was handled in this game
  • this game is highly interactive it's hard to appreciate it based off of what you see here
  • I would love to see this game get that support and can be more widely available soon
  • I really enjoyed it I like the concept of it and I would want to return to it to see if it still holds up mechanically
  • this game has a lot of hand management and deck management as well you go through pretty much your entire deck
References (from this video)
No references stored for this video.
Video r8jh-0yJA1g Board Of It Review at 0:00 sentiment: positive
video_pk 34184 · mention_pk 101771
Board Of It - Dead Reckoning video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ingenious card crafting system that provides player agency and varied play styles
  • sandbox design with multiple viable paths (pirate, privateer, merchant, explorer)
  • strong progression and arc thanks to card upgrades and advancements
  • clear rulebooks and helpful player aids that ease new players into a euro-meets-american feel
  • engaging battles and deep strategic choices that reward timing and risk assessment
  • excellent thematic cohesion between mechanisms and theme
Cons
  • battleship assembly is fiddly and of low quality; components can be problematic
  • token and component shortages (barrels, money, and cubes) impact scaling and storage
  • denominations for money feel awkward (1, 3, 10, 30) and complicate counting
  • not enough building variety per island type; some islands lack adequate structures
  • player cubes are limited to 30, which can constrain gameplay and balance in extended play
  • dead turns occur when your drawn cards don't enable meaningful actions, especially early and late game
  • the game can feel lengthy and chaotic with four players and may overstay its welcome for some groups
  • storage box tolerances cause physical fit issues when assembled
Thematic elements
  • deck-building, piracy, area control, and renewal through ongoing card upgrades
  • Pirate-era 4X exploration across seas and islands with ship and crew management
  • sandbox with emergent narratives through diverse play styles and card progression
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • advancements / card upgrades — advancements add powerful actions to cards; players can upgrade a card once per turn to its next level
  • Area Control — control of islands yields access to resources and end-game scoring opportunities
  • battle system using cubes and symbols — combat involves placing cubes corresponding to cannon symbols and resolving outcomes that award rewards or damage
  • building and ship upgrades — players can build ships, upgrade their equipment, and construct buildings on controlled islands
  • deck-building with card upgrades — each player starts with a basic deck of sailors and can add advancements to cards or level them up to improve actions and unlock new ones
  • Endgame achievements — the game ends when a player achieves four specified achievements, driving strategic timing
  • Resource Management — barrels and money are earned through actions and used to buy upgrades and influence battles and settlements
  • set sails / movement track — movement is driven by sail icons on cards and a track that determines how far you can move each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the card crafting system that's at the core of the game is truly brilliant
  • honestly dead reckoning is a brilliant game
  • it's masterfully designed to provide a sandbox that isn't intimidating to new players
  • the symbology is excellent some of the best we've ever seen
  • the battle system is fun exciting and dramatic
  • one of our favorite things about dead reckoning is how well designed it is at enticing new players and making them comfortable
  • we would 100% recommend dead reckoning if it sounds like something you would enjoy to play
References (from this video)
No references stored for this video.
Video Yc5PRpoM9Yc Meeple Mountain Review at 0:14 sentiment: positive
video_pk 33930 · mention_pk 101076
Meeple Mountain - Dead Reckoning video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong card crafting and deck-building depth with multiple upgrade paths
  • Rich ship customization and tile-based progression
  • High-quality components (metal coins, battleground layer) and sturdy battle board
  • Flexible strategy with many ways to pursue the 9 achievements
  • Exciting, fast-paced combat system with player vs player and player vs AI options
  • Sandbox feel with many exploration options and replayability
  • Clear production/production islands system that supports emergent play
Cons
  • Steep learning curve; rulebook is lengthy and intimidating for new players
  • Prototype components may be less durable; ship board might be a weak link in production
  • Combat involves randomness; outcomes depend on dice/cubes and may feel luck-dependent
  • The game is mid-to-heavy weight; not ideal for lighter players or quick plays
Thematic elements
  • Exploration, piracy, deck-building, and customization
  • Pirate-era seas with islands and ships
  • sandbox / emergent storytelling through player choices
Comparison games
  • Scythe
  • Mystic Vale
Mechanics (from transcript analysis)
  • Area control / island control — Influence cubes placed on islands; permanent cubes determine control and endgame scoring.
  • Combat system with battle cubes — Engage battles using cannons generating cubes; battles resolve with potential outcomes and plunder.
  • Deck-building / card crafting — Starting crew cards can be upgraded by flipping level cards and adding advancements to customize abilities.
  • Resource Management — Manage cargo, coins, sails; loading/unloading and sailing affects your options.
  • Ship customization with tiles — Upgrade ship with tiles that add cannons, sails, and production capabilities.
  • tile-based exploration — Ocean boards are revealed as you explore; sandbox style with multiple paths to nine achievements.
  • Trade / encounters — Merchant ship encounters can be traded or attacked for rewards.
  • Turn structure with multiple actions per turn — On a turn a player can perform multiple actions, including moving, loading, playing cards, and resolving encounters.
  • Upgrade & sleeve mechanics — Upgrade cards by flipping or sleeve-based modifications; upgrades occur between turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dead Reckoning is a mid to heavyweight pirate game of exploration and piracy.
  • It's a sandbox game because you have many options you can choose where and what to do.
  • Similar to Mystic Vale, this game uses transparent cards that let you modify your crew members.
  • There are so many different combinations of advancements that can be added to your cards.
  • I love how you can focus on the cannons if you're all about the fighting.
  • The components are very high-quality, the art hits the right spot, and the game feels well developed.
  • This is board game Brody I hope you enjoyed this video and stick around.
  • I really like this battle system; it's fun and doesn't overtake the game.
  • This is now my top game of 2020; best pirate game.
  • The rulebook is long, but once you learn, the game becomes intuitive and very enjoyable.
References (from this video)
No references stored for this video.
Video MZrCvVJNxWM Board Of It Discussion at 9:27 sentiment: positive
video_pk 33824 · mention_pk 100697
Board Of It - Dead Reckoning video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging action building and crew upgrade system
  • Thematic pirate flavor with board and ship interaction
  • Expansion adds new asymmetry and options
  • High replayability and table presence
Cons
  • Some players may find base game slower as deck grows
  • Expansion complexity can overwhelm new players
Thematic elements
  • Crew upgrade and ship based power progression
  • Pirate age on the high seas with crew and ships
  • Nautical adventure flavor with saga expansion threads
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Action based deck building without card removal — You upgrade actions instead of adding or removing cards; advancements become playable powers.
  • Asymmetric Mechanics — Port of Call expansion introduces asymmetric ships and new content.
  • Crew upgrade and advancements — Each round you can upgrade crew and add advancements that grant new actions.
  • Expansion driven asymmetry — Port of Call expansion introduces asymmetric ships and new content.
  • Map navigation and island control — Move ships around a board, control islands, and interact with merchant ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theres a lot of things spawning on the board
  • the action points are basically usually movement or reroll dice
  • we were calling it Scythe on Sea, something like this
  • it's basically like a deck build, but really its like action building
References (from this video)
No references stored for this video.
Video 5TWC4jmQTBI Game Night Picks - Pair Of Dice Paradise Discussion at 11:21 sentiment: neutral
video_pk 33288 · mention_pk 98835
Game Night Picks - Pair Of Dice Paradise - Dead Reckoning video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's not just small publishers that are being affected.
  • The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
  • I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
  • Using your voice empowers others to do the same.
  • That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
  • That's all I got.
References (from this video)
No references stored for this video.
Video CXIR27sY5Lk Board Of It Top 20 List at 3:50 sentiment: positive
video_pk 31771 · mention_pk 93603
Board Of It - Dead Reckoning video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging deck-building progression
  • strong thematic flavor
  • variety in goals (defend islands, gather treasure, economic play)
Cons
  • expansion dynamics may shift balance
  • can be long if played with all expansions
Thematic elements
  • treasure, islands, and maritime strategy
  • pirate-themed Euro
Comparison games
  • Scythe
  • Other deck-building Euro-style games
Mechanics (from transcript analysis)
  • deck-building with crew upgrades — cards upgrade actions, allowing more options per turn; action economy and engine-building form core
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's by far the best puzzle game we've played
  • the highs are highs and the lows are lows
  • it's a really brilliant package
  • negotiation makes it easier for people to get in
References (from this video)
No references stored for this video.
Video Mk0a_ruyi6Y Board Of It Top List at 21:40 sentiment: positive
video_pk 31122 · mention_pk 91776
Board Of It - Dead Reckoning video thumbnail
Click to watch at 21:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep customization
  • varied path strategies
  • high replayability via card upgrades
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Card crafting / crew customization — Crew members upgraded via card sleeves, enabling varied actions and tactics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very interactive gambling game area control kind of a game
  • it's basically a lot of trading and negotiation going on and it's just a really kind of fun electric interactive like silly kind of zany experience
  • there's so many wild and wonderful interactions with different cards that it's almost a game where you can just play card and something will happen
  • it's not too mentally taxing although I feel like you got a bit stressed when we played My Island recently
  • the app is probably the best board gaming app I've seen, it's so slick and well presented
  • Raah the rhina Kia auction game... it's a very interactive experience
References (from this video)
No references stored for this video.
Video 1YvQsYqOGx0 BoardGameGeek Top 10 List at 9:15 sentiment: positive
video_pk 30713 · mention_pk 90482
BoardGameGeek - Dead Reckoning video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card augmentation mechanics
  • Strong ENO Tool art yields strong thematic feel
  • Theming and production value
Cons
  • Game can meander and require long play sessions
Thematic elements
  • pirate crews, island control, and naval engagement
  • Pirate-era adventure
  • narrative adventure with modular risk and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Cards upgrade over time with clear card bits to enhance abilities (deck-like, but not adding to the deck).
  • card crafting / deck augmentation — Cards upgrade over time with clear card bits to enhance abilities (deck-like, but not adding to the deck).
  • Crew management — Manage pirate crew and ships as you explore and contest islands.
  • Cube Tower — Conflict resolution using a cube tower mechanic against NPCs or scenarios.
  • cube tower combat — Conflict resolution using a cube tower mechanic against NPCs or scenarios.
  • ship customization — Modify ships with cargo and guns to increase offensive capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie is a beautiful game and a really really cool game.
  • It's got this really interesting board that's again part of your main board, but you have these kind of like I guess the best way of putting them is tabs.
  • I really like Carnegie.
  • This game is absolutely incredible.
  • Speak Easy is so good.
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 15:27 sentiment: positive
video_pk 28653 · mention_pk 84021
Board Of It - Dead Reckoning video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong card-building/crew-crafting core
  • high replayability through crew customization
Cons
  • expansions improve depth but add complexity
  • can be lengthy with saga expansions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 30:56 sentiment: positive
video_pk 28653 · mention_pk 231721
Board Of It - Dead Reckoning video thumbnail
Click to watch at 30:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansions add depth and variety
  • saga expansions offer new modules
Cons
  • expansions can shift balance or pacing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video F8Fh0cq_06M Board Game Hangover Review at 0:19 sentiment: positive
video_pk 13634 · mention_pk 39845
Board Game Hangover - Dead Reckoning video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique see-through card upgrade mechanic that creates a layered upgrade system
  • Strong pirate theming with thematic flavor and visuals
  • Exciting and tactile combat with dice/cube mechanics
  • High replayability due to island layouts and multiple strategy routes
  • Thoughtful component organization and quality packaging
Cons
  • Rules can be overwhelming for newcomers
  • Setup and teardown are lengthy and labor-intensive
  • Combat can feel random and disrupt strategic flow at times
Thematic elements
  • Piracy, exploration, and commerce in a nautical setting
  • Pirate-era seafaring with islands, harbors, ships, and a treasure-centric economy
  • deck-improvement progression with variable island layouts and episodic achievements
Comparison games
  • Western Legends
Mechanics (from transcript analysis)
  • Deck management / deck-improvement — You don't draw more cards each turn; you upgrade existing cards by stacking improvements on top to make them stronger
  • Dice/cube combat resolution — Combat uses physical cubes representing cannons; outcomes are resolved by rolling and applying effects like crowns and flames
  • Event-driven advancement and exploration — Each space provides advancements or events; exploration tiles contribute to long-term strategy and scoring paths
  • Influence Points — Influence cubes are placed on islands to control production and unlock benefits or access to improvements
  • Island control and influence — Influence cubes are placed on islands to control production and unlock benefits or access to improvements
  • Merchant interactions and upgrades — Trade with merchant ships to acquire enhancements and resources that improve your crew and ship
  • Resource collection and harbor logistics — Players collect resources (gold, barrels) from islands and transport them to harbors and chests to secure victory points
  • Resource Management — Players collect resources (gold, barrels) from islands and transport them to harbors and chests to secure victory points
  • Track Advancement — Each space provides advancements or events; exploration tiles contribute to long-term strategy and scoring paths
  • Trading — Trade with merchant ships to acquire enhancements and resources that improve your crew and ship
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not deck building it's deck improving
  • the combat system here is really really fun
  • there's tons to do
  • this is a euro game where you try to get as much gold as possible
  • the setup is a pain tearing down
  • fantastic plus
  • my number one is the bard
  • it's a massive amount to do, and yet you still feel progress
  • the beginning of this game is always exciting and unpredictable
  • there's so much to explore and upgrade that it never feels static
References (from this video)
No references stored for this video.
Video HcqIDgnsmjE The Dice Tower Discussion at 6:16 sentiment: positive
video_pk 13589 · mention_pk 39705
The Dice Tower - Dead Reckoning video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid core game with strong core mechanic
  • Upscaled with customized upgrades and accessories
  • Upgradeable pieces add flavor and variety
Cons
  • Pirate mode cardboard element is brittle and can be fragile
  • Some third-party upgrades require painting for best aesthetics
Thematic elements
  • Pirate adventure and exploration
  • Pirate/sea-faring conflict with ship upgrades
  • Tactical combat with upgrade options
Comparison games
none
Mechanics (from transcript analysis)
  • toggleable pirate mode — A thematic mode switch with specific components; includes a small, brittle pirate-mode cardboard element in the base game
  • upgrade integration — Players can add upgrade components and state-based changes to their ships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is as close to a game changer as I can imagine because it's really just feels good.
  • If you don't play Dead Reckoning, seriously folks, let's talk about your gaming. Do you even game?
  • This right here just slides in there. Very simple.
  • This is a very, very small print.
References (from this video)
No references stored for this video.
Video egR2E4rfqfw Board Game Hangover Unboxing at 8:12 sentiment: positive
video_pk 13326 · mention_pk 39091
Board Game Hangover - Dead Reckoning video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic hook and visual appeal
  • polybag-free components with nice color
Cons
  • not widely available in all regions
Thematic elements
  • Crew-building and exploration on the high seas
  • Pirate ship deck-building adventure
  • Lore-light, flavor-forward
Comparison games
  • Ark Nova
  • Mansions of Madness
Mechanics (from transcript analysis)
  • deck-building — assemble a deck to perform actions and build a crew
  • Set Collection — collect crew and ships for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these shelves are too cool to suggest anything
  • i'm drooling and looking at games
  • i really like the looks of it
  • best looking arrangement shelf
  • i want this collection as well
References (from this video)
No references stored for this video.
Video fXa2UcNVbxM Board Game Spotlight Playthrough at 5:01 sentiment: positive
video_pk 12800 · mention_pk 37344
Board Game Spotlight - Dead Reckoning video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into a dense 4X with deep card crafting and progression
  • Deck crafting and leveling up crew members provides meaningful power growth
  • Engaging two-player dynamic with clear, thematic conflicts (pirate vs mercantile)
  • Exciting battles with a tactile battle cube system that visually communicates outcomes
  • Expansions like Letters of Mark add new content and replayability
Cons
  • Rule complexity can be heavy and the number of components may be intimidating
  • Two-player pacing can slow down late-game sequences with many actions per turn
  • Tracking achievements and endgame triggers requires attentive record-keeping
Thematic elements
  • Exploration, empire-building, piracy, trade and naval warfare
  • Open seas with islands and harbors; ship combat and exploration in a sandbox maritime world
  • Sandbox, emergent storytelling with card crafting progression
Comparison games
  • Mystic Veil
  • Twilight Imperium
Mechanics (from transcript analysis)
  • 4X mechanics — Explore the map, expand influence, extract resources, and exterminate enemies or encounters via battles.
  • Asymmetric play modes — Pirate mode vs mercantile mode introduces strategic tension and different upgrade paths.
  • Asymmetric Player Powers — Pirate mode vs mercantile mode introduces strategic tension and different upgrade paths.
  • Battle cubes combat system — Combat uses battle cubes to resolve outcomes on battleships; outcomes determine loot and effects.
  • Card Crafting — Crew cards are upgraded via advancements, sliding them into the active deck to permanently improve capabilities over cycles.
  • Deck-building / card crafting — Crew cards are upgraded via advancements, sliding them into the active deck to permanently improve capabilities over cycles.
  • End Game Bonuses — Endgame is triggered by achieving a set of achievements; points from chits and upgrades determine final score.
  • Endgame achievements — Endgame is triggered by achieving a set of achievements; points from chits and upgrades determine final score.
  • open-world sandbox movement — Harbors and sea hexes allow orthogonal movement with strategic placement of cargo and sails.
  • Resource production and outposts — Production occurs via crew actions and outposts; goods and gold are used to fund advancements.
  • Ship upgrades and terrain control — Advancements and upgrades modify ships, storage and combat options; control of islands yields permanent bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a 4x game so you can explore expand extract and exterminate
  • open sandbox you're just gonna do your thing
  • it's really easy to get into but there's a lot of room here
  • this uses the card crafting system so you're going to be able to level up your crew
  • I am a huge fan of John D. Clare games
  • you can check it out on Kickstarter right now
  • if you're familiar with Mystic Veil you'll recognize a lot of the similar
References (from this video)
No references stored for this video.
Video J733QCDBgVk Foster the Meeple Discussion at 9:40 sentiment: positive
video_pk 12464 · mention_pk 36385
Foster the Meeple - Dead Reckoning video thumbnail
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card crafting system
  • Exploration and engine-building feel
  • Atmospheric pirate theme
Cons
  • Rule clarity can be dense for some players
  • Requires investment to fully appreciate campaign depth
Thematic elements
  • Piracy, privateering, and maritime commerce
  • Pirate-era exploration and coastlines with ships and islands
  • Adventure-driven with a seafaring campaign feel
Comparison games
  • Kanban EV
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Campaign-style progression — Long-term goals and evolving map influence player decisions
  • Card Crafting — Players craft cards to customize actions and effects for ongoing turns
  • Resource Management — Gather and upgrade crew and goods to deliver to your harbor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production is insane it is so highly overproduced
  • the theme is amazing
  • the battle tracks are really cool
  • it's like a card crafting system
  • you can be good or bad in this game
  • this is an adorable little tile placement objective based game
References (from this video)
No references stored for this video.
Video 74SacIKG1xc Our Family Plays Games Discussion at 47:56 sentiment: positive
video_pk 11470 · mention_pk 33748
Our Family Plays Games - Dead Reckoning video thumbnail
Click to watch at 47:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • theme resonates for pirate fans
  • solid artwork and components
Cons
  • some find replay variability moderate
Thematic elements
  • ship raids, island control, and crew upgrades
  • pirate-era archipelago / treasure wars
  • pulp-sea-adventure feel
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / island control — control islands to gain power and influence
  • card-driven upgrades — upgrade characters and abilities using cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not cohesive at all
  • we're going to rate our games on a scale of one to ten
  • OFPG endorsement for the top picks
  • don't sleep on Acropolis
  • you can carry Cat in the Box easily
  • we love you bye now
References (from this video)
No references stored for this video.
Video JklQ45DsH2k The Broken Meeple News at 25:01 sentiment: negative
video_pk 9969 · mention_pk 29354
The Broken Meeple - Dead Reckoning video thumbnail
Click to watch at 25:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • High production quality implied by publisher's track record; potential depth via expansions
Cons
  • Extreme price points cited (e.g., three hundred dollars); perceived overpricing; complexity and overhead
Thematic elements
  • adventure and exploration with a focus on card crafting and modular expansions
  • pirate ship/sea-navigation themed with card-driven decisions
  • campaign/module-driven drafting and expansion integration
Comparison games
  • Sushi Go
  • Gloomhaven
Mechanics (from transcript analysis)
  • cooperative play — Players collaborate to achieve common objectives, with expansions adding new layers.
  • Deck-building / card crafting — Cards are crafted and used to drive actions, with expansions adding saga-like content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is basically a fantasy war game for one to six players featuring six different races each with their own powers
  • three hundred dollars for this it's ridiculous
  • it's not cheap
  • this is insane
  • dinosaurs are cool
  • it's basically pandemic vibe with the dice game
  • it's a Mario Kart–style racing game that just had cards and wacky abilities
  • beige dungeon crawler you do not want beige to be a name associated with your dungeon crawler
  • amygdala i think is how you pronounce this this is uh was it game brewer
References (from this video)
No references stored for this video.
Video Y0PmLnn_wPw Foster the Meeple Unboxing at 1:56 sentiment: positive
video_pk 9513 · mention_pk 28134
Foster the Meeple - Dead Reckoning video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth
  • great design pedigree
Cons
  • heavy, longer playtime
Thematic elements
  • legendary pirate/mystery quest
  • high seas adventure with pirate/romance themes
  • immersive, designer-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Deck-building / hand-management — Players curate a deck to perform actions and influence the flow of the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Root is my favorite game of all time
  • it's just incredible looking i mean the tower is a toy and i don't care i want to play with it
  • we're going to return to dark tower this is a showpiece
  • wizard of oz was in it
  • i sleeved all the cards i love the theme
  • i'm really really excited to play this
References (from this video)
No references stored for this video.
Video gj3iBGsXQgk Board Game Hangover Top List at 0:06 sentiment: positive
video_pk 8923 · mention_pk 26325
Board Game Hangover - Dead Reckoning video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique deck building system with see-through cards
  • Novel combat system (cube tower)
  • Player choice in play style
  • Interesting production mechanics
Cons
  • Players can become pirates and attack others negatively
Thematic elements
  • Island exploration
  • Piracy
  • Naval adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game
  • Cube Tower
  • Deck Building
  • Hybrid game
  • Resource Management
  • Resource Production
  • Territory conquest
  • Tower of cubes combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You get resources, you get resources, everybody gets resources
  • Euro games are games all about economics, resources, selling resources to get more resources, and at the end of the game somebody gets points and usually wins
  • Dune is a better game but Terraforming Mars is a better euro game
  • The most unique thing about this game is the actions and how they play out
  • It's a fantastic way how to mess up everybody's plans
  • This game does the thing all games I think should do is make you feel like you've progressed and built something
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 7:39 sentiment: positive
video_pk 8303 · mention_pk 24342
Foster the Meeple - Dead Reckoning video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible
  • Love it
  • Appreciate designer John D. Claire
Cons
none
Thematic elements
  • Adventure
  • Nautical
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video PySjjnkjfWM The Dice Tower Discussion at 1:29 sentiment: positive
video_pk 6507 · mention_pk 19294
The Dice Tower - Dead Reckoning video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gets checked out a lot
  • Big game
Cons
none
Thematic elements
  • Naval adventure
  • Sea/nautical
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
  • Foundations of Rome despite how big this game is. It gets checked out all the time.
  • Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
  • I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
  • Frostpunk, the board game if you're ready to have a depressing day.
  • I think Mosaic is a fantastic civilization game. So fast and easy to play.
  • People love Smashup. I have almost everything for Smashup, but it just barely gets played.
  • Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
  • Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
No references stored for this video.
Video _e_ntycmQrM Foster the Meeple Unboxing at 2:56 sentiment: positive
video_pk 5130 · mention_pk 15215
Foster the Meeple - Dead Reckoning video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Insane production value
  • Ships as dice towers (innovative mechanic)
  • Crew cards upgradable by leaving them
  • Designer John Declare track record is strong
Cons
none
Thematic elements
  • maritime
  • pirate
  • ships
  • nautical
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic shame which is i just went on a kickstarter spree while i was living in egypt
  • we're gonna start a new hashtag we're going hashtag team jason zack
  • there's nothing wrong with that because i think this is going to be a great game
  • it might be number 23 which is something that is not being put out until tomorrow
  • i just want to see that in motion and working on the table
  • if you really enjoy some games by you know certain makers you're probably going to like in another one
References (from this video)
No references stored for this video.
Video Nu-vezJCHUE Board Game Coffee Discussion at 22:55 sentiment: positive
video_pk 4044 · mention_pk 11832
Board Game Coffee - Dead Reckoning video thumbnail
Click to watch at 22:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing mechanic
  • potential for deep strategy
Cons
  • not widely played yet; learning curve
  • as described, still not finished in personal collection
Thematic elements
  • piratical/long-form combat via card construction
  • card-based engine-building with sleeves
  • tactical, slightly tactile
Comparison games
  • Duel/engine-building card games
Mechanics (from transcript analysis)
  • card construction / sleeve mechanics — builds a single large card from many smaller cards via sleeves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to give away board games to you
  • this is such a great game
  • stronghold games thank you so much for supplying this
References (from this video)
No references stored for this video.
Video EzPil00zifM Gaming with Edo & Jessica Discussion at 1:24 sentiment: neutral
video_pk 3990 · mention_pk 11619
Gaming with Edo & Jessica - Dead Reckoning video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Mentioned briefly without detail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love that game
  • the day that I beat Ed in delicious but one point
  • cabbages promo for fields of green has just been sitting here for probably a year
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 14:04 sentiment: positive
video_pk 2536 · mention_pk 7437
Foster the Meeple - Dead Reckoning video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
Video F-S1hoOLsz4 Board Game Spotlight Discussion at 0:00 sentiment: positive
video_pk 1582 · mention_pk 4579
Board Game Spotlight - Dead Reckoning video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • swashbuckling theme
  • exploration elements
Cons
none
Thematic elements
  • pirate
  • exploration
  • swashbuckling
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything's game of the year
  • I wouldn't call it a mean game but it's just like one of those things
  • it captures the feeling of dinosaur island with less setup
  • small box card game to date of this year
  • masochism the card game
  • marrakesh is gonna be one of those games like we wanna get these games that are seemingly forgotten
  • hardcore gamers will say oh they never play roll and move games i'm like play marrakesh
  • it's the love letter but the star wars
References (from this video)
No references stored for this video.
Video 5ewTREX3Bp0 Board Game Hangover Top List at 10:16 sentiment: positive
video_pk 865 · mention_pk 2479
Board Game Hangover - Dead Reckoning video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic combat with tactical depth
  • Nice dice and resource interplay
Cons
  • Complex setup and rule density
  • Can be mechanically heavy for some players
Thematic elements
  • Piracy, exploration, and territory control
  • Pirate-era exploration with ship combat and crew management
  • Deck-building with see-through cards and variable ship combat
Comparison games
  • Jefferson's War
  • Star Wars: Rebellion
Mechanics (from transcript analysis)
  • Card Crafting — Upgrading cards by layering transparencies to create stronger effects.
  • Deck Building — Crew-based deck-building with upgradable see-through cards.
  • deck-building — Crew-based deck-building with upgradable see-through cards.
  • see-through cards — Upgrading cards by layering transparencies to create stronger effects.
  • ship combat — Combat outcomes depend on crew and ship configuration with dice/slots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's amazing game in short you are building a zoo and not only building a zoo you're also trying to conserve the earth
  • this is my most played solo game
  • it's a very open world feeling where you can travel wherever talk with whoever have interactions there and fight monsters
  • pattern here first of all they're both in big heavy boxes second of all they both have minis and cards and a lot of stuff going on
  • let's skip the ranch and just buy Kickstarter games that look really nice
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–79 of 79
Game Deep Dive