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Everdell box art

Everdell

Game ID: GID0118115
Game Info
Year
2018
Players
1-4
Age
10+
Playtime
60 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

Description

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 321
This page: 50
Sentiment: pos 33 · mix 4 · neu 4 · neg 1
Mentions per page
Showing 151–200 of 321
Video typTvF4SgKc Review at 0:00 sentiment: positive
video_pk 79322 · mention_pk 192725
Everdell video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gigantic cardboard tree looks incredible and enhances the feel of playing.
  • Beautiful artwork and overall visual presentation.
  • Combines worker placement and tableau-building mechanics effectively.
  • Adorable forest creatures and buildings.
  • Discovering card combinations and developing optimal strategies is fun.
  • The game is deeply engaging and offers many strategic choices.
  • Mechanisms exist to mitigate the luck of the draw.
  • The theme and artwork evoke passion and a heartwarming feeling.
  • The core mechanic of staving off rest turns (procrastination) is unique and engaging.
Cons
  • The giant cardboard tree takes up table space and can block seating arrangements.
  • Table space can become cramped, especially in a four-player game.
  • Player elimination can be a problem, particularly with inexperienced players.
  • The round/spherical twig and berry components can roll off the table.
  • Original versions of the game have poorly designed twig components that roll easily.
Thematic elements
  • Building a city with forest creatures and buildings
Comparison games
  • Race for the Galaxy
  • Viticulture
  • Agricola
  • Bang!
  • King of Tokyo
  • Concordia
Mechanics (from transcript analysis)
  • Daisy Chain — There's a daisy chain mechanic where if you have a building in your city and you have the animal that wants to work or live in that building, you're allowed to put the animal into your city on the next turn without wasting your turn spending an animal - like a worker - and you can keep that going with the kinds of cards that you build.
  • tableau-building — Tableau-building is where you have a bunch of cards and you're trying to build - maybe it's a city, or maybe it's - you’re building an apartment building with different rooms in it, or you’re trying to compose a thing where all the little components work really nicely together.
  • Worker Placement — Worker placement is where you have little pawns and you put them on spaces on the board. Usually there's a bit of jockeying for position with the other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It has no function, but man, for some reason it just makes me feel better playing the game. It just gives me a better experience.
  • I do fight for space on the table when I play this in a four player game and you start building your tableau and you think everything's gonna be fine, and then your third row of five cards is kind of, like, slipping off the table.
  • I think this is the only one I have that combines those two mechanics that I really enjoy.
  • Make no mistake: you're going to spend a few hours playing this game, and you're going to get deep into it.
  • It's heartwarming in the truest sense of the word.
  • It's hard to play this game on a boat. They just... roll right off the table.
  • Everdell is fun!
  • Everdell is both a great game, and it’s fun.
  • Everdell is a game about procrastination.
  • It's a game about procrastination, about biding your time, and that's a mechanic that I don't know I've seen in any of the games in my collection.
References (from this video)
No references stored for this video.
Video 8MDWKXVkauo Analysis at 0:11 sentiment: positive
video_pk 79281 · mention_pk 192651
Everdell video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolute favorite game in the entire world
  • Visually stunning artwork
  • Introduction of new animal types with unique player powers
  • Exciting new event cards
  • High component quality and thoughtful inserts
  • The humorous and memorable lizard-on-a-saddle-on-a-moose interaction
Cons
  • Publisher (Starling Games/Game Salute) has a history of poor customer service and questionable business practices
  • The base game and expansions can be a 'table hog'
  • Some component designs (e.g., toad, babushka shapes) are questionable
  • The publisher's strategy of releasing expansions that are confusing without prior knowledge of other releases
  • The publisher sold a wooden Evertree separately after implying the new expansion might not need it.
Thematic elements
  • Cute fuzzy animals
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — While not explicitly stated as drafting, players draw cards from a deck and a meadow, and certain new card effects allow drawing additional cards.
  • Resource Management — Players collect and spend various resources like twigs, resins, berries, and gold to play cards or activate abilities.
  • Set Collection — New event cards require specific combinations of common and unique critters and constructions, with points awarded based on these sets and resources.
  • Tableau Building — Players build their city/tableau by playing cards, with some expansion elements adding new player boards that contribute to this.
  • Variable player powers — Introduced with new animal types in the expansions, each animal grants a unique ability that influences gameplay, such as increasing hand limits or modifying resource gains.
  • Worker Placement — The game features worker placement spots, including new forest spots introduced with the expansions, where players gain resources or activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rarely have i been this excited
  • i really, really, really like Everdell.
  • i really, really dislike Starling Games, the publisher.
  • Can you still laugh at a Louis c.k comedy special, or Bill Cosby comedy special? Can you still watch a Kevin Spacey movie?
  • Are you allowed to enjoy the outputs of the artist and dislike the artists themselves?
  • Poo on you, Starling Games.
  • The lizard on a saddle riding a moose!
  • Everdell: good. Starling Games: bad.
References (from this video)
No references stored for this video.
Video 8MDWKXVkauo Analysis at 1:22 sentiment: neutral
video_pk 79281 · mention_pk 192653
Everdell video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Host did not engage with this expansion due to customer service issues with the publisher.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rarely have i been this excited
  • i really, really, really like Everdell.
  • i really, really dislike Starling Games, the publisher.
  • Can you still laugh at a Louis c.k comedy special, or Bill Cosby comedy special? Can you still watch a Kevin Spacey movie?
  • Are you allowed to enjoy the outputs of the artist and dislike the artists themselves?
  • Poo on you, Starling Games.
  • The lizard on a saddle riding a moose!
  • Everdell: good. Starling Games: bad.
References (from this video)
No references stored for this video.
Video 6L9cfqwK5xk Analysis at 4:24 sentiment: mixed
video_pk 79272 · mention_pk 192637
Everdell video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • The 'any resource' icon is a basket containing various resources, which can be crowded and complicated at small sizes.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very neat to think about because i i never even gave it a whole lot of thought i know when they're bad and they don't work you have to check the rule book and go what the heck is that supposed to mean
  • an order of not so good to fantastic or everdell wingspan and inaccurately
  • the iconography is great in that game
  • whenever you have to pay a resource in that game they have the picture of it and they put like how cool is this they put a hole underneath it meaning like you're losing it because it's going down the hole
  • if you want the opposite of game i think how not to do it so there's they do the opposite
  • whenever we've got icons that are easy to figure out easy to learn or really clear when you look at them that's a boon that's fantastic
References (from this video)
No references stored for this video.
Video bfwQXgJ58TM it's live live show Discussion at 34:40 sentiment: positive
video_pk 78879 · mention_pk 192219
it's live live show - Everdell video thumbnail
Click to watch at 34:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The ability to take actions on other players' turns keeps players engaged.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players are able to take actions on the other turns as well, which keeps them engaged.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to the it's live live show
  • if you want to ask questions it's very easy to do because we will be answering questions later
  • our sponsor is board game arena
  • the happiest camel is a camel that's wild the camel that's living their own best life akimbo that's a and Yolo and running around the desert with whatever number ups they feel like having because they get to choose their wild
  • the best camel is the superior of the camels the bactrian camel
  • three two one Nisha yes exactly well done points
  • I will say I do really like Everdell yeah and I really like that aspect of it where you are able to take actions on the other turns as well it keeps you engaged
  • my favorite game is always situational
  • traditionally historically my answer to this has been heroscape
  • Magic the Gathering is probably my other pick
  • The rulebook was difficult to understand, making the host feel like the writer didn't care if the player understood how to play.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 38:01 sentiment: neutral
video_pk 77041 · mention_pk 185401
Everdell video thumbnail
Click to watch at 38:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Gorgeous artwork.
  • Nice simple tableau builder.
  • First expansion was thought to make the game worse, but other expansions might be worth trying.
Cons
  • Drags out.
  • Oversized tree component is an eyesore and blocks line of sight.
  • Fiddly.
  • First expansion made the game worse.
  • Too much luck of the draw for card pairings.
  • Farshore is seen as a ripoff of this game.
Thematic elements
  • Forest creatures building a city
Comparison games
  • Farshore
  • Wondrous Creatures
Mechanics (from transcript analysis)
  • Resource Management — Managing resources to build and play cards.
  • Tableau Building — Players build a city tableau in front of them.
  • Worker Placement — Players use workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video aoMFurBEa8Y Review at 0:19 sentiment: positive
video_pk 72729 · mention_pk 172171
Everdell video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rife with tactical choice
  • Sense of timing is crucial
  • Squeeze many actions each season
  • Simple yet extremely deep strategy
  • Beautiful production
  • Great stunning game
  • Simple mechanics but deeper strategy
  • Exceeded expectations
Cons
  • Graphic design and colors blended so seamlessly, we initially missed the open sign and color variations from resources, but it's a small detail and forgivable after one playthrough.
Thematic elements
  • A civilization of forest critters is thriving and expanding, settling new territories, enlisting critters, creating businesses, and achieving yearly goals.
  • The charming Valley of Ever Dell, beneath the boughs of towering trees.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players can play one card per season from their hand or the meadow. Cards have costs or requirements to be played in front of the player. The town has a limit of 15 cards.
  • Objective Fulfillment — Players aim to be the first to achieve this year's goals and a traditional goal that must be met year after year. There are also yearly event goals.
  • Resource Management — Optimal play depends on resources. Players also yield production from cards with a specific symbol.
  • Set Collection — Scoring includes base points for cards, point tokens, bonus points from cards, and completed events.
  • Worker Placement — Workers can be placed in exclusive spots or shared ones. Players can place one worker per season. Retrieving workers happens when preparing for the next season.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ever Dell really blew my expectations out of the water
  • Don't be like me and be fooled into thinking this is an easy game; simple yes but extremely deep that belies it's beautiful production
  • What a great stunning game with simple mechanics but a forest deeper strategy
References (from this video)
No references stored for this video.
Video iKLVK7jsIJY Review at 15:05
video_pk 72094 · mention_pk 170262
Everdell video thumbnail
Click to watch at 15:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Black Angel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • DMExplains, AKA Dr Ben McPheron, who is an electrical engineering prof down in Americaland...
  • i have a doctor-it... like, a d-o-c-t-o-r-dash-i-t, which is like the same... it's just SPELLED differently, but it's it's basically the same thing!
  • Uh... so there are a bunch of these square tiles all around the borders of... of these, and the square tiles do things on the player boards.
  • i ass-u-may. It's stuck! Player board. Player board! Yes.
  • i'm so swayed by shiny objects. It doesn't take much to impress or entertain me.
  • Nyeah, so you got a... a 1 and a 3 and a 1 and a 3 and a 3 and a star and a... i don't even know what that is! A 2 with a blob behind it.
  • Did you ever once in your life call the game "TROY-ez? Be honest. You can... you can confess your pronunciation sins to me.
References (from this video)
No references stored for this video.
Video NGcol-8cNys Analysis at 0:38 sentiment: positive
video_pk 70467 · mention_pk 167457
Everdell video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite board game of all time
  • Improved twig design in later editions
  • Potential for 3D printed enhancements
Cons
  • Resources roll easily
  • Publisher's customer service and legal practices
  • Official aftermarket pieces are crude and lumpy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Component Enhancement — The discussion revolves around creating or acquiring aftermarket parts to improve the game's components.
  • Resource Management — The game uses resources that can be difficult to manage due to their shape and tendency to roll.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bits please so this is a series that is all about the additions that we can make to our board games to make them look really cool and feel really good to play
  • my passion for how much I dislike Starling Games matches my passion for how much I like Everdell
  • I would characterize them as a customer hostile company
  • hey look we appreciate what you got going on with your creativity your creative people we're creative people we got this game you got your little your little tchotchkes listen baby here's what I'm gonna ask you to do you can still put your stuff up on your little online marketplace all we're asking and it's not a big ask is that you don't include pictures of our games that you made the things to a company and you don't use our logo and you don't ever say the name Everdell
  • people creating aftermarket parts for your game is a high compliment and it increases enthusiasm and excitement about the game
  • okay we've talked to our legal counsel and we've clarified our policy you can take a picture of your stuff with our game components in the picture oh well thanks dan for allowing people to do what the law already allows them to do
  • go buy another board game there's absolutely no reason they're at you know cracking 1.7 million on the Kickstarter last time I checked they don't need your money they'll be fine without it
  • I don't know if this is the exact same walnut shell that you find here but like that's that's pretty darn close
  • the dust that this resin kicks up when you sand it is not at all safe to get into your lungs
  • I'm not going to lie it took a bunch of coats
  • the algorithm doesn't know any differently and will think that my content is engaging whether you like it or not
References (from this video)
No references stored for this video.
Video 73DULEYPYIE Playthrough at 18:12 sentiment: mixed
video_pk 70451 · mention_pk 167440
Everdell video thumbnail
Click to watch at 18:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic event names and concepts.
  • Appreciation for upgraded components and custom prints.
  • The solo mode feels like playing against a human opponent.
  • The game has strategic depth with card combinations and event chasing.
  • The 'crane' card offers a valuable resource discount.
Cons
  • The meadow can be stagnant with low card churn.
  • Bad card draws can significantly hinder progress.
  • The game can be unforgiving in solo mode.
  • Dislike for certain publishers due to customer service experiences.
  • The host's gameplay was criticized for filling the tableau with low-point cards.
Thematic elements
  • Building a city with woodland creatures
Comparison games
  • Tiny Epic Galaxies
  • Long Shot the Dice Game
Mechanics (from transcript analysis)
  • Card Drafting — The meadow acts as a common pool from which players can draft cards to build.
  • Dice Rolling — A die is rolled to determine which card Rugwort builds when the player builds a card.
  • Hand Management — The host frequently discusses managing cards in hand, drawing new ones, and discarding unwanted cards.
  • Push Your Luck — The host discusses the gamble involved in certain card abilities, like the Scribble Stadium.
  • Resource Management — The game requires managing resources like twigs, resin, berries, stone, and wood to build cards.
  • seasonal progression — The game progresses through seasons (Winter, Spring, Summer, Autumn), with actions and Rugwort's abilities changing between seasons.
  • Set Collection — The host discusses needing specific sets of cards, like blue cards for events, to gain points.
  • Solo Play — The game is played against an AI opponent named Rugwort, who blocks spaces and builds cards according to a dice roll.
  • Tableau Building — The core gameplay involves building cards into a personal city tableau.
  • Worker Placement — The host uses 'lizards' as workers to place on spots on the board to gain resources or perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like Starling games I don't like them at all and if you're interested in Everdell I can't endorse it because I don't think they deserve any of your money.
  • The best strategy is to do whatever you can even if you're building cards that you kind of don't like if you can just get them out just to just to stretch your turn out longer because it means you're still you're still hanging in there like the cat on the tree on the on the motivational calendar you're still hanging in there and it might mean that somebody else churns a card in the meadow that you're then able to build for free based on what you've got going on in your city.
  • It's tough man I'm I'm fortunate because a lot of people know the game really well and one chatter Stacy who's who has ever dealt in presumably her handle is is uh is being a great coach for it too I've never played it solo right I've only tried to kick other people's butts right but it's it's it's it's tough.
  • Oh my god you guys that's what you're saying this entire time I missed it completely you must have been like shaking your monitors like here's the clock tower I didn't know what you meant by use the clock tower of course use the clock tower look at this look obviously the clock tower likes the historian which means that I don't even need to come up with the berries to bring the club
  • I think the most valuable use of my peddler exchanging two resources is I'll get rid of these two twigs and I'll take two stone and the reason I'm taking two stone and not a stone in a resin is because resin is plentiful here and it's plentiful here it's not that hard to get but stone you can only get one of them from this spot uh so I think that's I think that's the best option right there.
References (from this video)
No references stored for this video.
Video sHFqsCPc4MY Meeple University Rules Teach
video_pk 70329 · mention_pk 167255
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 3Ygz5MONG-Y Meeple University Rules Teach
video_pk 70332 · mention_pk 167258
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is a worker placement and tableau building game for 2 to 4 players which also comes with a solo mode which we won't go through in this video
  • All workers will remain on the board until they are retrieved by a specific action
  • Players will take turns taking one of these three actions on each turn until the end of the game
  • You may never have more than 8 cards in your hand at any given time and if you are to draw cards when you have 8 you miss out on drawing those cards
  • A player has space for 15 cards in his or her city and keeping them in a 3x5 arrangement is the best way to see at a glance that you're adhering to this rule
  • This means that your green cards can activate as many as three times each during the game and it's good to try to get some of these out early to help you build your engine
  • If another player uses your space he or she will take that effect but you will gain one victory point which you will add to your collection to add to your score at the end of the game
  • Note that you do not have to wait for all players to pass out of the current season before proceeding into the next one
  • In the event of a tie the player who completed the most events breaks the tie if still tied whoever has the most left over resources wins and if still tied the victory is shed
References (from this video)
No references stored for this video.
Video 3Ygz5MONG-Y Meeple University Rules Teach at 0:12 sentiment: positive
video_pk 70332 · mention_pk 246750
Meeple University - Everdell video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really beautiful Lots edition from Kickstarter
  • Cute cards
Cons
  • Won't have time to focus on cuteness in the heat of battle
Thematic elements
  • building the best city
  • in the shadows of the Ever Tree
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players can take cards from a face-up display (the meadow) or draw from the deck.
  • Hand Management — Players have a hand limit of 8 cards and can discard cards for benefits or to play them.
  • Resource Management — Players collect resources like wood, resin, pebbles, and berries to pay for cards.
  • Set Collection — Some events require having specific types or combinations of cards in the city to claim.
  • Tableau Building — Players play cards into their city, paying costs and gaining victory points. There's a limit of 15 cards in a city, arranged in a 3x5 grid.
  • Worker Placement — Players send workers into the forest to collect resources, and workers remain on the board until retrieved by a specific action. Action spaces can be single-occupancy or open to any number of meeples. Some cards also provide worker placement spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is a worker placement and tableau building game for 2 to 4 players which also comes with a solo mode which we won't go through in this video
  • All workers will remain on the board until they are retrieved by a specific action
  • Players will take turns taking one of these three actions on each turn until the end of the game
  • You may never have more than 8 cards in your hand at any given time and if you are to draw cards when you have 8 you miss out on drawing those cards
  • A player has space for 15 cards in his or her city and keeping them in a 3x5 arrangement is the best way to see at a glance that you're adhering to this rule
  • This means that your green cards can activate as many as three times each during the game and it's good to try to get some of these out early to help you build your engine
  • If another player uses your space he or she will take that effect but you will gain one victory point which you will add to your collection to add to your score at the end of the game
  • Note that you do not have to wait for all players to pass out of the current season before proceeding into the next one
  • In the event of a tie the player who completed the most events breaks the tie if still tied whoever has the most left over resources wins and if still tied the victory is shed
References (from this video)
No references stored for this video.
Video sHFqsCPc4MY Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 70329 · mention_pk 246663
Meeple University - Everdell video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoy playing together in a cooperative mode as well as playing competitively in the normal mode
Cons
none
Thematic elements
  • building a city
Comparison games
none
Mechanics (from transcript analysis)
  • Area control/blocking — Ragwort will have meeples that will be used to block out some of the spaces and he will automatically generate a city at the same rate that you do.
  • event cards — Ragwort checks to see whether he meets the criteria for any of the four basic events and immediately takes the event tile. Ragwort can only ever build basic events.
  • Variable player powers — Ragwort comes with three different levels of difficulty which are called Year 1, Year 2, and Year 3.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video WX7Rd0pzf5k Meeple University Playthrough
video_pk 70229 · mention_pk 167151
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video TfsvIWcZj-A Meeple University Expansion Review
video_pk 70164 · mention_pk 167065
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The asymmetric play power is my favorite because it kind of sets some of your strategies at the start
  • These expansion modules bring more bits and pieces that you can do which is very nice
  • This is the expansion that makes it a little easier to get resources and end points
  • I really like everyday based game and these expansion modules bring more bits and pieces
References (from this video)
No references stored for this video.
Video oZ7zAeKX7QY Rules Teach at 0:06 sentiment: positive
video_pk 69796 · mention_pk 166511
Everdell video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for solo players.
  • Adds significant replayability to the base game.
  • Night Weave is an active and engaging solo opponent.
  • The layered difficulty options are well-implemented.
  • The inclusion of new farm cards adds interesting choices.
Cons
  • Idel (Night Weave's board) can be a table hog.
Thematic elements
  • the fair valley surviving the webt takeover of the clever spider night weave and an army of spiderlings
  • deep within the wood
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Card Play — Players play cards from their hand to their city, sometimes with costs or benefits.
  • Resource Management — Players gather and spend resources like berries, wood, resin, and pebbles to play cards.
  • Set Collection — Players aim to collect sets of cards or achieve certain goals for points.
  • Solo opponent AI — Night Weave acts as an automated opponent with specific actions and behaviors.
  • Tableau Building — Players build a city of 15 spots using cards, which can sometimes go beyond 15 spots.
  • Variable player powers — Night Weave has different personalities and difficulty levels that change her behavior and the game's challenge.
  • Worker Placement — Players use workers (spiderlings for Night Weave) to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So much variability, so much to do for the solo mode, this is perfect for The Soloist to give your idal games a whole burst of life.
  • Night weave is not an easy opponent and made more difficult by some additional modules that you can layer on top.
  • Yeah this makes it much more tense it's so much better good job team.
  • This is what I love about this game there's so many decisions I want to do everything at once and I can't because the turn's passing back and that's what was missing from rugart.
References (from this video)
No references stored for this video.
Video Xok4c0nwlmc Review at 0:10 sentiment: positive
video_pk 69795 · mention_pk 166510
Everdell video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-designed
  • Great at keeping pace with players
  • Layers of complexity
  • Real challenge for beginners and experts
  • Highly recommended playing with this expansion
  • Most enjoyable solo experience
  • Hours and hours of fun solo
  • Beautiful artwork and mechanisms
  • Not too taxing
  • Satisfying to play
  • Good for growing skill
  • Better than Rug War
Cons
  • Could be a struggle on higher difficulties if not careful
Thematic elements
  • Forest
Comparison games
  • Rug War
Mechanics (from transcript analysis)
  • Card Drafting — The "draw two keep one and give one to the opponents" action suggests card drafting.
  • city building — Players play cards into their city and fill it up. The game ends when the city is full or the season ends.
  • event cards — Special events can be claimed, and the scoring mentions points for special events.
  • Resource Management — Players gather resources like berries, twigs, and resin to play cards.
  • Set Collection — Scoring involves points for pairs of Harvester and Gatherer, and points for every common creature and common construction.
  • Worker Placement — Mentioned implicitly through actions like "get my workers back" and placing workers in various locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really well designed and the layers of complexity means this is a real challenge whether you're a beginner at Emmerdale or an expert at everdale you're going to find all sorts of challenges
  • wow we are victorious we are victorious
  • I really enjoyed that and that's probably pitched about the the difficulty I like it I like to win I don't like it to be a struggle
  • boy this is this is so much better than rug War absolutely
  • highly recommended playing with his expansion is the most I've enjoyed everdel
  • if you want to play evidence solo get the base game get Miss Wood and you've got hours and hours of fun
References (from this video)
No references stored for this video.
Video EiAPOnuBch4 Other at 24:01
video_pk 69656 · mention_pk 166299
Everdell video thumbnail
Click to watch at 24:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • work and business and productivity isn't worth sacrificing other areas of your life for your family your wife your relationship your marriage is more valuable than all of this than everything I have if that falls apart I don't have anything left
  • the last thing one of the reasons why I felt I had to film and post this video today is tomorrow uh you're going to see a few videos go up I'm going to be selling all of my Kingdom Death resins that I still own I'm going to be selling all of my high-end collectible Kingdom Death products
  • my goal is consistency whether that's five days a week or three days a week whether it's one or two games or 17 games not 17 whether it's one or two games that we're doing deep content on or it's 10 games I want to and I'm still figuring out what that looks like
  • The important thing get out and play some games it's the whole point of this anyway build a friend group get your favorite games to the table back a couple kickstarters but do so responsibly
References (from this video)
No references stored for this video.
Video 8_ik5RrktHY Playthrough at 3:04 sentiment: positive
video_pk 69353 · mention_pk 165823
Everdell video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a new layer of complexity with snow removal.
  • Harsher terrain makes the game more challenging.
  • Good player interaction with 'player to the left' mechanics.
  • Cute artwork.
  • Engaging engine building and resource management.
  • The snow mechanic can feel like a fun side quest, especially for points.
  • Keeps the game feeling similar to other Everdell games but with fresh twists.
Cons
  • Can be punishing if snow isn't managed effectively, especially in the winter season.
  • Requires careful attention to mechanics and card abilities.
Thematic elements
  • Building a city/settlement
  • Winter
Comparison games
  • Everdell
  • Far Shore
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards from a central display (the valley) or from a deck.
  • Hand Management — Players manage a hand of cards, deciding which to play and when.
  • Objective Fulfillment — Players complete public and private objectives (quests) for end-game scoring.
  • player interaction — Some cards and abilities allow players to interact with or affect the player to their left.
  • Resource Management — Players collect and spend various resources like acorns, birch, moss, copper, wood, and fire.
  • Set Collection — Collecting sets of card types or resources contributes to fulfilling objectives and scoring points.
  • Snow Removal — A unique mechanic where snow accumulates on cards, blocking their abilities and requiring resources (fire) to clear. Cleared snow can also be worth points.
  • Tableau Building — Players build a personal city/tableau of cards that provide ongoing benefits and scoring opportunities.
  • Variable player powers — The 'Ranger' worker has special abilities, such as moving to occupied spots or ignoring fire costs.
  • Worker Placement — Players place workers on action spaces to gain resources, play cards, or activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "we're having to do a lot of things like clearing snow off of cards and whatnot which may sound like a task but it's also points at the end of the game"
  • "it's crunchier choices"
  • "it's a meteor game for sure that whole layer of the snow removal and then also just paying attention"
  • "I do feel like in the third round um in Winter the the snow felt ironically uh or not ironically fittingly felt more punishing for some reason"
  • "I like that little aspect of it of like like oh we could just get rid of that thing too"
  • "you have the better math skills so I have 83"
  • "it is a meteor game for sure that whole layer of the snow removal and then also just paying attention"
References (from this video)
No references stored for this video.
Video hzZ5zty53PU Rules Teach at 0:52 sentiment: neutral
video_pk 67375 · mention_pk 163478
Everdell video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Pearl gathering, river exploration, adornment and wonder scoring
  • River-based expansion for Everdell featuring frog ambassadors and pearl collection
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Adornment and wonder bonuses — Adornments give immediate bonuses and end-of-game VP bonuses based on card text
  • End Game Bonuses — Adornments give immediate bonuses and end-of-game VP bonuses based on card text
  • Frog ambassador river actions — A Frog ambassador can be placed in river spaces to gain pearls, with prerequisites and occupancy rules
  • Leftover pearls scoring — Pearls not spent are worth points at the end of the game (2 points each)
  • Pearl economy — Pearls are earned via river actions and can be spent to build adornments or wonders
  • Spending pearls for points — Two main spending avenues: adornments and wonders, with pearls often requiring resource costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pearls the game introduces a few ways all revolving around the river to gain pearls and then introduces two ways to spend those pearls for extra points and these are in the form of your adornment cards and the wonders
  • Leftover pearls are worth two points each
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 7:20 sentiment: neutral
video_pk 67337 · mention_pk 163381
Everdell video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • It is questioned why this game is not included in the Hall of Fame if Terraforming Mars is.
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video ND1zbdwELtA Top List at 0:10 sentiment: negative
video_pk 67298 · mention_pk 163254
Everdell video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Most punishing version
  • Snow messes up cards and board spots
  • Too mean
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — You have to manage snow that will mess up your cards and spots on the board the entire game long.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are a lot of versions of the board game Everdell, but which ones are the best?
  • These are my personal rankings.
  • Oh, and this is for the base games of Everdell, not all of the expansions.
References (from this video)
No references stored for this video.
Video ND1zbdwELtA Top List at 1:09 sentiment: positive
video_pk 67298 · mention_pk 163256
Everdell video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Started the whole world of Everdell
  • Still a lot of fun
  • Lot of expansions available to customize the game
Cons
  • Future games improved on some of the mechanisms
Thematic elements
  • The original world of Everdell
Comparison games
none
Mechanics (from transcript analysis)
  • Mechanisms — Future games improved on some of the mechanisms in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are a lot of versions of the board game Everdell, but which ones are the best?
  • These are my personal rankings.
  • Oh, and this is for the base games of Everdell, not all of the expansions.
References (from this video)
No references stored for this video.
Video 18rIx312_Ts Top List at 9:42 sentiment: positive
video_pk 66519 · mention_pk 162088
Everdell video thumbnail
Click to watch at 9:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent integration of theme and art
  • Reinforces gameplay
  • Massive appeal
  • Fantastic art
  • Cool combo gameplay
  • Super production value
  • Expansions explore different parts of the world
Cons
  • Resource management can be very tight
Thematic elements
  • Building a forest town with critters
  • Land of Everdell
Comparison games
  • Everdell: Far Shore
Mechanics (from transcript analysis)
  • Card combo — Synergies between construction and critter cards, where critters can be played for free if their construction is already built.
  • Resource Management — Managing limited resources to build cards and take actions.
  • Tableau Building — Players build a tableau of construction and critter cards with various effects.
  • Worker Placement — Players use workers to take actions on a central board and their own tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some designers take a while to develop.
  • But these designers absolutely crushed it on their first game.
  • Basically the games publishers designers rather who had games that hit the hardest right out of the gate.
  • Wow. What debuts? Let's go and get into them.
  • It's just really fun, well supported, and I can't wait for more.
  • It's one of those games I can play over and over and over again.
  • It's just really fun. I just enjoy the deck building. I enjoy the kind of timing aspect, the risk management, all that kind of stuff.
  • Man, what a design. Like your debut design wins the spiel is yours. That's a pretty darn good debut, man.
  • It's really really gorgeous because it's got great Beth best soil art. It's wonderful.
  • Ark Nova is I don't know, one of the best games ever made. It's really, really, really good.
  • What a debut. Holy crap. It's so so good.
  • How we not have Wingspan on this list?
  • This was I I believe this was the first deck building game or at the very very least this was the first game that had deck building in it that was very very big and popular.
  • It's just a pure deck builder. There's nothing else to it. It's just really, really great.
  • This is maybe the greatest gateway game of all time.
  • I really love the mix of light, but there's a lot to explore, and I think this keeps this game kind of evergreen.
  • How could it not be? Richard Garfield's first game was Magic the Gathering. Are you kidding me?
  • It's Magic the Gathering. It's the biggest tabletop game on the planet.
  • It's not an exaggeration to say like Magic keeps board game shops in business.
  • Wow. Yeah, that's pretty darn good.
  • Let's let us know some other great debut designs down in the comments below.
  • Maybe the greatest gateway game of all time.
  • I think there's like a level of intuition with that that is really kind of magical and beautiful and something that everybody can understand.
  • if you want to play high level, there are deep, you know, deeper levels of strategy and and planning and stuff that you can put into play.
  • How could it not be? Richard Garfield first game was Magic the Gathering. Are you kidding me?
  • The game that keeps game stores like in business for the most part.
  • It's the biggest tabletop game on the planet.
  • Magic keeps board game shops in business.
  • It was Richard Garfield's first design. It absolutely has to be number one. I don't think it's really debatable.
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 6:37
video_pk 66201 · mention_pk 160924
Unknown Channel - Everdell video thumbnail
Click to watch at 6:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video 4xNem0YVQDs Allies or Enemies Top 10 List at 21:28 sentiment: positive
video_pk 65866 · mention_pk 159939
Allies or Enemies - Everdell video thumbnail
Click to watch at 21:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cozy, charming theme
  • beautiful components and table presence
  • cooperative-like feel in build-up and progression
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a tight package
  • the lazy season really is the star of the show
  • it's like the mittens of board games
  • I love when an expansion really changes the way that you can play a game
  • it's cozy it's like drinking hot chocolate on a chilly day
  • this feels like an enormous sandbox of possibilities
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 21:50 sentiment: positive
video_pk 65865 · mention_pk 159927
Allies or Enemies - Everdell video thumbnail
Click to watch at 21:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy, comforting, and visually appealing
  • Engaging endgame with a strong 'dopamine hit' moment
Cons
  • Some players may find the pacing slower
  • Component setup can be fiddly in larger groups
Thematic elements
  • Village-building with a charming, cozy vibe
  • Forest valley with anthropomorphic critters building a woodland town
  • Array
  • Whimsical and comforting with a strong sense of progression
Comparison games
  • Ark Nova
  • Gaia Project
Mechanics (from transcript analysis)
  • Asymmetry / home choices — Different home cards unlock distinct actions and bonuses.
  • Tableau Building — Create an engine from a set of cards that grant ongoing benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 18:02 sentiment: positive
video_pk 65854 · mention_pk 159893
Allies or Enemies - Everdell video thumbnail
Click to watch at 18:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming components and art
  • Lovely progression and story flavor
  • Endlessly expandable with critters and expansions
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Place critter meeples and resources to build your town.
  • tile/resource management — Place critter meeples and resources to build your town.
  • Worker Placement — Assign workers to farms and buildings to grow your village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
No references stored for this video.
Video x_N5PNSmUko Allies or Enemies Top 100 List at 12:46 sentiment: positive
video_pk 65805 · mention_pk 159637
Allies or Enemies - Everdell video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and art
  • engaging interface despite cute visuals
Cons
  • tight scoring pressure can be punishing for some
Thematic elements
  • tree-town building with animal workers
  • fantastical forest settlement
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — putting buildings and workers to maximize scoring.
  • Area control and placement — putting buildings and workers to maximize scoring.
  • Engine Building — build an engine with cards and resources.
  • engine-building through tableau — build an engine with cards and resources.
  • Resource Management — trees, berries, and other resources power actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's just such a light-hearted fun"
  • "This is the coziest of all the coers"
  • "it's a box of toys that I love to get out and mush together"
  • "the Indiana Jones vibes"
References (from this video)
No references stored for this video.
Video 7v_j2dhp4SU Grant Lyon Discussion at 0:19 sentiment: positive
video_pk 65377 · mention_pk 159036
Grant Lyon - Everdell video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic artwork
  • Nature theme
Cons
none
Thematic elements
  • nature
  • Woodland Village
Comparison games
none
Mechanics (from transcript analysis)
  • resource collection — trying to collect resources
  • Tableau Building — build up your Woodland Village over a number of Seasons
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wingspan is bringing a lot of people into the board gaming hobby right now
  • if you like wingspan because you want some more games to check out here's a few
  • if you like wingspan because you like the creator of the game well then check out her follow-up game mariposas
References (from this video)
No references stored for this video.
Video HW1UosD_KV8 Grant Lyon Discussion at 0:38
video_pk 65352 · mention_pk 159010
Grant Lyon - Everdell video thumbnail
Click to watch at 0:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • building a community of adorable critters
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — mixes worker replacement with engine building.
  • Worker Placement — mixes worker replacement with engine building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splender is a solid introduction to engine building games
  • at some point you might be seeking more
  • the most likeforlike comparison with Splender is Sentry
  • it's a wonderful world might be my own personal favorite engine building game
  • Aquatica is one of the most gorgeous and unique engine building games you can play
  • everdale mixes work replacement with engine building
  • wingspan is an engine building game all about birds
  • it's got these little eggs in it that will be one of your favorite components in any game ever guaranteed
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 9:32 sentiment: positive
video_pk 65083 · mention_pk 158692
kovray - Everdell video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely beautiful
  • Building a cute little creature town
  • Squishy berries as a resource
  • Supports higher player counts (with expansion)
Cons
  • Base game only supports up to four players
Thematic elements
  • Building a creature town
Comparison games
none
Mechanics (from transcript analysis)
  • city building — Players build a town with cute creatures.
  • Resource Management — Implied through gathering resources like berries.
  • Worker Placement — It's another worker placement game where you're trying to put together this cute little creature town.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video fTFoPi0Zv50 Meeple University Review at 3:22 sentiment: positive
video_pk 64921 · mention_pk 158525
Meeple University - Everdell video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and 3D tree
  • Fun game with player interaction
  • Allows for strategic depth and combos
Cons
  • Need to remember many combos with own and others' buildings
Thematic elements
  • Building a woodland city
  • The valley of Everdell
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — You want to figure out some way to have a system or or an engine going for you pretty early in the game that's going to work for you as the game progresses.
  • Hand Management — It has hand management.
  • Resource Management — You will be competing to build the best little woodland city over the course of a year... You can get resources by placing your workers on into certain areas and gathering twigs or resin or whatever you need.
  • Set Collection — It has set selection.
  • Tableau Building — It's a card comboing tableau building game.
  • Worker Placement — Everdell is a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really really want to like this pretty game but this is very objective this is my opinion for so please feel free to disagree
  • I have a special issue so I can't really read upside down or try to rotate image replacement in mine
  • The artwork by Andrew Bosley is amazing there are so many details on the cards like each creature has pitches of its home cards in the background and vice versa.
  • It's a really fun game. It has interaction between players where you'll be able to use other people's buildings so you've got to watch what others are building.
References (from this video)
No references stored for this video.
Video vVk-WGWiHHs watch it played Discussion at 1:21 sentiment: positive
video_pk 64869 · mention_pk 158457
watch it played - Everdell video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Legends Pack adds variety and complexity
  • Extra Extra Pack adds new critters and constructions
  • Freshwater Mini Expansion adds new adornments, forests, and event cards
  • Component Upgrade Packs improve tactile feel with wooden pieces and plastic pearls
Cons
  • Some expansions are included in the collector's edition and may already be owned.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Promos — Discusses multiple promo packs for the game: Legends Pack (10 heroes, unique locations), Extra Extra Pack (15 cards for critters and constructions), Freshwater Mini Expansion Pack (adornments, forests, event cards for the Pearl Brook expansion), and Component Upgrade Packs (cardboard tokens to wooden pieces, pearls to plastic pearl bits).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well hello welcome to watch it played
  • boy howdy do we have a lot of promos related to that boat 5 I think here
  • boy Halla D is an expression from a TV show in the 60s called Howdy Doody
  • this is a very simple promo
  • this one here will give you twelve dollars and the other one provides to permanent certificates but you'll notice neither of these provides you with victory points at the end of the game
  • Great Western trail to an animal with a great tale with this that is a terrible segue
  • I've not played this game but everyone I know who has has said good things so it's one I do hope to try
  • I can live with that segue that that's acceptable
  • well that brings us to the big finale and I really mean it
  • it's a family game and I break out with adults and kids alike and it's a great little dexterity game packed into a small box but not any more
  • this is accurately labeled the Giant Edition
  • it's the same game but it's definitely a very different experience
  • boy howdy is it a heck of a lot of fun
  • any purchases you make after that point will help the channel here so consider using it
References (from this video)
No references stored for this video.
Video 18hh17KXbN0 Meeple University Analysis at 14:17 sentiment: positive
video_pk 64868 · mention_pk 158455
Meeple University - Everdell video thumbnail
Click to watch at 14:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Getting an engine going early is usually a good idea.
  • Discarding cards can help find new combos and systems.
  • Special events can be powerful for points and bonuses.
  • Purple prosperity cards can score big points.
  • Exploring complex card interactions can provide an advantage.
Cons
  • Players can get too locked into special events and miss other strategies.
  • Some cards might seem complicated and players may pass on them.
Thematic elements
  • woodland city
Comparison games
none
Mechanics (from transcript analysis)
  • blue governance cards — These cards act in return as players perform other actions.
  • card comboing — Building cards in your city can create systems or engines that generate resources or perform actions.
  • discarding cards — Discarding cards can be beneficial to gain resources or draw new cards, especially with a hand limit.
  • Engine Building — Getting a system or engine going early is crucial for success as the game progresses.
  • exploring card systems — Exploring the game's systems and less obvious card interactions can provide an advantage.
  • green production cards — These cards continue to produce resources during the production phase.
  • purple prosperity cards — These cards can score significant points, especially towards the end of the game.
  • special events — These unique events can be hard to achieve but offer powerful points and bonuses.
  • Tableau Building — Players build their own city by placing cards.
  • Worker Placement — A core mechanic of the game, alongside card comboing and tableau building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you'll find some tips they are useful for you to play your next favorite games
  • diversify early and then focus later in the game
  • choose one track on the board and go after it as early as possible
  • painting the board how you put revealed ships on the map is the secret sauce toward optimizing your score
  • get an engine going some form of it as quickly as you can is usually a good idea
  • don't be afraid to discard cards from your hand
  • these purple cards can give you a tremendous amount of points
References (from this video)
No references stored for this video.
Video 1b9zQz7COxs Watch It Played Rules Teach at 0:20 sentiment: positive
video_pk 64647 · mention_pk 158145
Watch It Played - Everdell video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and a charming forest theme
  • Clear, approachable rules and tutorial approach
  • Varied card interactions and a broad deck of cards
  • Seasonal structure with meaningful strategic choices
Cons
none
Thematic elements
  • town-building of forest animals and buildings
  • the hidden realm under the evertree
Comparison games
none
Mechanics (from transcript analysis)
  • basic actions — Action spaces along the river grant resources (twigs, resin, pebbles, berries) and may draw cards; some spaces also provide points or other rewards.
  • city limits and card types — Your city maxes out at 15 cards; you may have multiple copies of common cards but only one of a unique card.
  • draw from meadow / meadow management — Some actions let you draw cards from the meadow; if a card is drawn, it may replace a card in the meadow and go into your city.
  • End Game Bonuses — At game end, sums come from card points, prosperity bonuses, events, and journey points; tie-breakers are specified.
  • End game scoring — At game end, sums come from card points, prosperity bonuses, events, and journey points; tie-breakers are specified.
  • forest locations — There are forest locations resolving effects that grant resources or other benefits when you assign workers there.
  • Multi-Use Cards — Your city maxes out at 15 cards; you may have multiple copies of common cards but only one of a unique card.
  • place a worker — On your turn, place one of your workers on an available action space (exclusive or shared) to gain its benefits.
  • play a card — Pay the card's cost (from hand or meadow) to play it face up in front of you; cards are either critters or constructions, common or unique.
  • season preparation — At the end of a season, players retrieve workers, activate green production, and may draw new cards for the next season.
  • special events and tokens — Special events on the tree are claimed by meeting listed conditions; these grant bonuses or victory points.
  • Worker Placement — On your turn, place one of your workers on an available action space (exclusive or shared) to gain its benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gosh darn cute settlement
  • it's adorable
  • the most humble person at the table will become the first player
References (from this video)
No references stored for this video.
Video VEBoQ7SssWg Meeple University Playthrough at 3:55 sentiment: positive
video_pk 64503 · mention_pk 157966
Meeple University - Everdell video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • introduces asymmetrical characters that expand player choices
  • cute art and charming theme that attract players
  • new Leaf content adds flexibility and variety
  • expansion interactions offer interesting chain reactions
Cons
  • expansions can increase complexity and planning effort
  • the game can feel slow and dense during early rounds with large hands
Thematic elements
  • critter town-building and resource management
  • underneath the evertree in a countryside, year-long seasonal cycle
Comparison games
  • Carpe Diem
  • Talisman
  • D&D (mentioned in context)
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — new asymmetrical characters introduced with New Leaf and Mistwood expansions
  • asymmetrical_player_powers — new asymmetrical characters introduced with New Leaf and Mistwood expansions
  • Tableau Building — described as the core mechanic with additional light worker placement
  • tableau_building — described as the core mechanic with additional light worker placement
  • Worker Placement — workers forage for resources and trigger seasonal actions
  • worker_placement — workers forage for resources and trigger seasonal actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • evidel is a it's mostly a tableau building game with some light worker placement
  • there are some new asymmetrical characters which come with new leaf and mistwood
  • it's become kind of this crossover gateway or gateway plus game with this wonderful cute art that draws people in as well
  • we are critters who are setting up home in the lovely idyllic countryside area of evidel underneath the evertree
References (from this video)
No references stored for this video.
Video TSqUBtc-BS4 Board Game Dad Top List at 9:49 sentiment: positive
video_pk 63246 · mention_pk 156594
Board Game Dad - Everdell video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning table presence with the Evertree centerpiece
  • Beautiful artwork on all cards
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tableau-building with worker placement — Players independently build a tableau and place workers to take actions while spaces are contested.
  • Worker Placement — Workers block spaces until released, adding a competitive edge for space control.
  • Worker placement with blocking — Workers block spaces until released, adding a competitive edge for space control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple.
  • This is a game that is approachable for anyone.
  • For people who really want to have more social interaction on a game night and they don't mind things getting a bit heated.
  • a beautifully streamlined engine builder.
  • Carcasson is the quintessential introduction to tile placing.
  • Cooperative gameplay where everyone wins together or loses together.
  • Seven Wonders provided an innovative solution to a problem in board games.
  • Dominion established the now very popular deck building mechanic.
  • Wingspan is first and foremost a gorgeous game and it really upped the standards for what people expect when they buy a modern board game.
  • Everddell with its stunning table presence featuring the Evertree centerpiece, amazing resources, and beautiful artwork on all of the cards.
References (from this video)
No references stored for this video.
Video gvNPWfnfeQA All You Can Board Rules Teach at 0:09 sentiment: positive
video_pk 63065 · mention_pk 156363
All You Can Board - Everdell video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • this is a beautiful game
  • fantastic game I love it
  • engine to gather resources and unlock abilities
  • seasonal gameplay with four seasons
Cons
none
Thematic elements
  • engine-building and resource collection across seasons to prepare for winter
  • woodland city
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — play cards from hand or meadow into your woodland city, paying the cost; two types of cards (critter and construction) with common or unique copies; some cards may be played for free if prerequisites are met
  • end scoring and victory — scoring based on base points, prosperity cards, journey spaces, and event tiles/cards; most points wins; tie-breakers include most event tiles and most unused resources
  • meadow and river actions — draw from meadow and use river spots to gain resources; meadow cards are replenished after draws
  • season preparation — prepare for the next season by returning workers to your supply and triggering bonuses listed on the Ever Tree depending on the season
  • Worker Placement — place workers on board spots (oval paw symbols) to gain resources or perform actions; some spots open allow multiple workers; others restrict to a single worker
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a beautiful game
  • fantastic game I love it
  • how to play ever del
  • you'll be playing over a series of four rounds called seasons
References (from this video)
No references stored for this video.
Video 4NRYjKqHslI All You Can Board Top List at 6:10 sentiment: positive
video_pk 63016 · mention_pk 156294
All You Can Board - Everdell video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme
  • expansions add variety
  • relaxed yet engaging worker-placement tableau
Cons
  • stiff competition with other worker-placement games
  • not everyone’s favorite depending on group
Thematic elements
Comparison games
  • Champions of Midgard
Mechanics (from transcript analysis)
  • Tableau Building — cards/creatures/buildings form a tableau as you play
  • Worker Placement — workers are placed to gather resources and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game
  • it's a quick play in polynomial game
  • it's a huge hit on Kickstarter every time it goes on there with the expansions
  • it's a mean game
  • it's almost the perfect game if you're living with a roommate
  • i absolutely adore rising sun
References (from this video)
No references stored for this video.
Video S-xW5lg6Cfc All You Can Board Top List at 3:16 sentiment: positive
video_pk 62957 · mention_pk 156064
All You Can Board - Everdell video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • offers a distinct flavor of worker placement with manageable scope
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — uses action spaces where workers are placed to gain resources and perform actions; noted as a contrasting example to Feast for Odin.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video i was actually voted on by our patrons
  • for each one i'm going to talk about they are some of my favorite mechanics
  • i'm going to list two to three of my favorite games for each one
References (from this video)
No references stored for this video.
Video gpGEVqMsOQw All You Can Board Discussion at 4:33 sentiment: positive
video_pk 62964 · mention_pk 156116
All You Can Board - Everdell video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible theme and setup
  • teaches action spots and blocking concepts
Cons
none
Thematic elements
Comparison games
  • Feast for Odin
Mechanics (from transcript analysis)
  • card_interaction_and_theme — theme is approachable and cards influence actions
  • Worker Placement — introduces worker placement mechanics; you learn the meeple placement concepts
  • worker_placement — introduces worker placement mechanics; you learn the meeple placement concepts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how to get from carcassonne to feast for Odin for a brand new player to the hobby
  • these two games these picks are actually voted on by our patreon community
  • let us know in the comments which person you think got it more correct
  • we're going to be polling our patrons
References (from this video)
No references stored for this video.
Video oglTBevExqE All You Can Board Other at 10:03 sentiment: positive
video_pk 62949 · mention_pk 156042
All You Can Board - Everdell video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong table presence
  • friendly for introducing new players
  • expansion potential discussed
Cons
none
Thematic elements
  • tableau-building with worker placement
  • woodland creatures, forest village
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Tableau Building — create a tableau of cards to score points
  • tableau-building — create a tableau of cards to score points
  • Worker Placement — place workers to take actions on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am actually going to choose to keep enchanted plumes and get rid of lost cities
  • I am actually going to give the ever slight win to wingspan
  • Cat Lady versus Terraforming Mars
  • If you were put into the exact same position, let me know which one you'd get rid of
References (from this video)
No references stored for this video.
Video tKVUZDt12bw All You Can Board Top List at 29:16 sentiment: positive
video_pk 62972 · mention_pk 156163
All You Can Board - Everdell video thumbnail
Click to watch at 29:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork and table presence
  • cohesive blend of worker placement and tableau
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blue lagoon is a great game
  • it's got so colorful so much fun
  • there's this great moment in blue lagoon where you just realize that you've got a certain island secured
  • it's a sandbox style pirate game
  • i'm going to buy this for myself 100
  • Ethnos is an awesome very simple area majority game
  • Ticket to Ride Europe
  • Nidavellir
  • Dune Imperium
  • Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
No references stored for this video.
Video pecMedYR9II Board Game Critique Analysis at 1:00 sentiment: positive
video_pk 62503 · mention_pk 155122
Board Game Critique - Everdell video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong table presence and art
  • approachable yet strategically engaging
  • neat seasonal arc
Cons
  • interaction is fairly mild; mostly a solo puzzle within a shared context
Thematic elements
  • critter/forest settlement with seasonal cycles
  • woodland city-building
  • storybook/fantasy vibe with a seasonal arc
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — spend and manage resources to pay for cards and actions
  • Seasonal cycle — progress through a year and reset workers to gain more resources
  • Tableau Building — play cards into a personal tableau to gain effects
  • Worker Placement — place workers on a shared board to gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Multiplayer solitaire shouldn't automatically be a red flag.
  • The real takeaway is that multiplayer solitaire isn't a problem if the mood matches.
  • You're mostly in your own 15 card puzzle, glancing up occasionally when someone takes a meadow card or a limited event.
  • The bird theme and real species facts pull in players who might never touch a typical sci-fi or fantasy hero.
  • It's the best of multiplayer solitaire.
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 1:43 sentiment: mixed
video_pk 62523 · mention_pk 155198
Board Game Critique - Everdell video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Delightful production and theme integration
  • balanced across plays
Cons
  • Deck variance can cause tense turns; sometimes hand-situations feel constrained
Thematic elements
  • cute but strategic tableau-building
  • forest city-building with woodland critters
  • tableau-building with deck- and hand-management
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building variance — draws from a deck affect round-to-round balance.
  • Hand Management — managing a hand of cards to satisfy construction and action costs.
  • hand-management — managing a hand of cards to satisfy construction and action costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video dzV1udKNM8M Let's Table It Discussion at 2:47 sentiment: mixed
video_pk 61957 · mention_pk 154570
Let's Table It - Everdell video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • art and components are gorgeous
  • engine-building feels satisfying
  • family-friendly appeal
Cons
  • long playtime
  • learning curve for heavier setup
Thematic elements
  • city-building/engine-building set in a charming woodland world
  • forest village with woodland creatures
  • elegant, decorative presentation
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / tableau-building — engine-building through card play
  • Set Collection — collect resources for points
  • Worker Placement — place workers to gain resources and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beacon Patrol is a newer title for us, it's a tile-laying game where you are working together and you are moving your boats around these islands to explore them
  • you have no agency over how you're going to flip those tiles you have to place them in a single Direction
  • I compare it to Dorf Romantic which is one of my favorite games and the freedom the relaxation the open feeling of being able to put those tiles and just build the best way
  • I just love the logic of Search for Planet X
  • the horror vibe is not my jam
  • production quality everything components are amazing is gorgeous
  • Darwin's Journey hits in a weird place for me where I'm on the record as being a pretty light gamer I don't particularly care for super heavy games
  • it's got a few more plays in it for me
  • the big boy everdale the complete collection
  • it's enough that I think that's part of what holds us back to true just getting it to the table
References (from this video)
No references stored for this video.
Video rd1dQkUaiO4 Get Into Games Discussion at 0:30 sentiment: positive
video_pk 61713 · mention_pk 154398
Get Into Games - Everdell video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative and competitive modes in the variant
  • Strong table presence and artwork
  • Fast setup/teardown
  • Engaging puzzle-like decisions and card synergies
  • Campaign mode adds depth
Cons
  • Box size and card clutter
  • Expansions can balloon the card count in the box
  • Base game feel diverges from Everdell for some players
  • Limited four-player experience in this variant
Thematic elements
  • Building a busy town of critters through seasonal cycles
  • A woodland town in the Everdell valley, across the seasons
  • Tableau-building with light narrative flavor
Comparison games
  • Everdell
  • Lost Ruins of Arnak
  • Viticulture World
  • King of Tokyo
Mechanics (from transcript analysis)
  • Resource Management — Balance resource generation with card synergies to maximize efficiency
  • Resource optimization — Balance resource generation with card synergies to maximize efficiency
  • Season/turn timing — Turns progress through seasons tracked by sun/moon tokens
  • Tableau Building — Acquire critter/construct cards to create a strategic tableau
  • tableau-building — Acquire critter/construct cards to create a strategic tableau
  • Time Track — Turns progress through seasons tracked by sun/moon tokens
  • Worker Placement — Place workers to harvest resources and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my cozy game I think it's my just my happy game
  • it's a table hog
  • it's quick to set up and tear down and reset up and go
  • it's very tight and it's very puzzly
  • it's the world of jewel games
  • I like limited communication but you can only give certain information
  • campaign is very exciting
  • I want to play again and again
References (from this video)
No references stored for this video.
Video DwnLIpKI5X8 Crimsonboardgames Discussion at 3:19 sentiment: positive
video_pk 61557 · mention_pk 154187
Crimsonboardgames - Everdell video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beloved by the group
  • Beautiful artwork
  • Several expansions add depth
Cons
  • Can be heavy or slow for newer players
  • Requires table space
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players develop a tableau of creatures and buildings to generate ongoing benefits.
  • engine-building / set collection — Players develop a tableau of creatures and buildings to generate ongoing benefits.
  • Worker Placement — Players place workers to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not personal, it's business, okay?
  • We need to remedy that and quickly.
  • I am going to be cutthroat with some of these games.
  • I feel better prepared already for Spiel.
  • This shelf is absolutely beautiful, but we have to make space.
References (from this video)
No references stored for this video.
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Game Deep Dive