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Meadow box art

Meadow

Game ID: GID0205127
Game Info
Year
2021
Players
1-4
Age
10+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

Meadow also includes envelopes with additional cards to open at specific moments...

Description

Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

Meadow also includes envelopes with additional cards to open at specific moments...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 115
This page: 15
Sentiment: pos 11 · mix 1 · neu 1 · neg 2
Mentions per page
Showing 101–115 of 115
Video K9GC6Qn2ntA Rolls in the Family Top List at 13:53 sentiment: mixed
video_pk 7354 · mention_pk 21733
Rolls in the Family - Meadow video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • gorgeous artwork and presentation
  • accessible gate-way entry with pleasant visuals
Cons
  • meat of gameplay can feel forgettable or shallow to some players
  • long playtime for a 4-player game can stretch beyond expectations
Thematic elements
  • ecology and habitat optimization
  • nature, habitat building through card drafting
  • light, aesthetically driven puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • grid-card drafting — select cards from a grid using arrows to create habitats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Great Western Trail is the game for me, but this one could be the one I want to own.
  • this is a game that a lot of people hail as a modern classic.
  • the decision space in Whistle Mountain is an ocean.
  • the deduction mechanics are cool, but it can drag.
  • Spirit Island is the board game for people who don’t typically like cooperative games.
  • the ending of Viticulture can feel abrupt in a race-to-20 structure.
References (from this video)
No references stored for this video.
Video dXVF4WnmEJg Peaky Boardgamer Rules Teach at 0:24 sentiment: neutral
video_pk 7245 · mention_pk 21443
Peaky Boardgamer - Meadow video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Structured, rule-based approach that clearly delineates meadow versus surroundings mechanics
  • Three-area interaction (meadow, surroundings, campfire) encourages multi-faceted decision-making
  • Clear path-token and row-drafting system provides tactical depth while teaching the core loop
Cons
  • Rules can be dense and the placement requirements may be challenging for newcomers
  • The dual-zone setup (meadow vs surroundings) adds complexity that may require a slower onboarding
Thematic elements
  • Nature exploration, foraging, and ecosystem development through card placement
  • Meadow environment and surrounding natural areas as players trek and gather resources
  • Procedural, with emphasis on building a personal meadow and the adjacent surroundings via card placement decisions
Comparison games
none
Mechanics (from transcript analysis)
  • board-row/column drafting — Each player selects a board row (west, middle, east) to gain all cards in that row, shaping future options.
  • campfire actions — Campfire tokens provide options like drawing, placing, or swapping cards and activating bonuses.
  • card types and placement rules — Vertical meadow cards versus horizontal surroundings cards with specific symbol requirements to place.
  • deck refresh and board refill — At round transitions, cards are moved, decks are reshuffled layer by layer, and spaces are refilled for the next round.
  • ground vs non-ground cards — Ground cards have distinct placement rules and symbols; non-ground cards have victory point values.
  • path tokens and card draw — Path tokens on the main board guide which cards you may take; some tokens act as wilds (question mark).
  • requirements symbols — Cards require visible symbols in the meadow area to be playable; some symbols are flexible via dash lines.
  • round-based scoring — Gameplay unfolds over a fixed number of rounds; end-game scoring aggregates card VP and bonuses.
  • sign token placement — Players place sign tokens on the board or the campfire to trigger actions and influence card acquisition.
  • token economy and bonuses — Bonus tokens on benches grant victory points; tokens must be used in numerical order and capped per bench.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main goal of this game is to gain cards from the main board and add them in front of your play area
  • the more the cards the more the victory points at the end of the game
  • vertical cards are played in the meadow area while horizontal cards are played in the surroundings
  • you must have all the depicted requirement symbols in your meadow and then place the card
  • these cards also have requirements depicted in this area
  • campfire board they have two options either place the token to an empty notch in the board and perform the action depicted
References (from this video)
No references stored for this video.
Video PrGPnxICsmo Our Family Plays Games Top List at 30:09 sentiment: positive
video_pk 6750 · mention_pk 20036
Our Family Plays Games - Meadow video thumbnail
Click to watch at 30:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • streamlined gameplay
Cons
  • some rule complexity
Thematic elements
  • Gardening and patterns
  • Pastoral meadow gardening
  • Light
Comparison games
  • Planted
Mechanics (from transcript analysis)
  • Pattern Building — place tiles to create patterns on your board
  • Set Collection — gather patterns or cards to fulfill goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no mercy no mercy that's right
  • we are going to talk about those games that we like to play as a couple
  • it's a marathon not a sprint
  • two people in the relationship love games and play together
  • fight hard to keep those freedoms
  • it's a great two-player for couples
  • it's a chess-like game
  • it's a pretty game
  • it's easy to learn
References (from this video)
No references stored for this video.
Video CI_lYSL3TPk The Broken Meeple Top List at 9:08 sentiment: positive
video_pk 6206 · mention_pk 18382
The Broken Meeple - Meadow video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous artwork and scenery cards
  • Strong nature theme and immersion
  • Great solo and 2-3 player experience
  • Expansion improves gameplay
Cons
  • Table hog - takes up significant space
  • Drags significantly with 4 players
  • Expansion adds action but increases playtime
  • Requires house rule for 4+ players
Thematic elements
  • Taking a stroll through nature, collecting scenic memories
  • Countryside meadow and natural landscapes
  • Pastoral card tableau
Comparison games
  • Quadropolis
  • Downstream
Mechanics (from transcript analysis)
  • Card Tableau Overlap — Cards must overlap based on iconography
  • Scenic Collecting — Collect animals, scenery, sightseeing, and souvenir cards
  • Tile Placement — Use tiles to select cards from grid
  • tile selection — Use tiles to select cards from grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you just gotta play it to find out I can teach this in no time at all
  • death by gorgeousness
  • theming wise Wings man edges over Arc Nova to deserve the tap spot as the best nature game there is
  • I'm invested I'm immersed I'm building my Zoo
  • it just screams out a nature theme
  • when it comes to their tasting games
  • I want this game to not drag on to 90 minutes two hours to finish a four player game
References (from this video)
No references stored for this video.
Video nj3F6vDo76c 3 Minute Board Games Discussion at 15:47 sentiment: negative
video_pk 5714 · mention_pk 16972
3 Minute Board Games - Meadow video thumbnail
Click to watch at 15:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • pretty components
Cons
  • forgettable; hype did not translate into lasting memory or engaging gameplay
Thematic elements
  • card-moving/area control
  • mythic meadow; pastoral theme
  • forgettable in practice
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this exorcism for those games banishing them from my presence so they can move on to a better and hopefully more peaceful existence
  • there's no point holding on to stacks and stacks of boxes of games you're just never gonna play again
  • normalizing in the hobby
  • not every game needs to cater to my very peculiar Wants and needs
  • cathartic process of moving games on from my collection
References (from this video)
No references stored for this video.
Video c38pLcTrUSY Before You Play Top List at 27:52 sentiment: positive
video_pk 5125 · mention_pk 15196
Before You Play - Meadow video thumbnail
Click to watch at 27:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute/appealing theme
  • short playtime suggests easy entry
Cons
none
Thematic elements
  • abstract strategy with light thematic framing
  • riverine/abstract landscape with potential themes of flow and decision-making
  • abstract/engine-building flavor
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — not described in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a luxury item like this is not a necessary item at all for you to be a board gamer
  • Dexter is the happiest camper
  • This is something that we like to discuss once a year just for full disclosure for a community
  • we are going to finish the second half of season two of Pandemic Legacy
  • If you are interested the link is always in all of our video descriptions
References (from this video)
No references stored for this video.
Video MrCnpbOGRdU Board Game Spotlight Rules Teach at 0:18 sentiment: positive
video_pk 4248 · mention_pk 99286
Board Game Spotlight - Meadow video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, fluid gameplay with a feel similar to Star Realms
  • Buildable dice with on-the-fly customization
  • High replayability due to multiple characters and evolving strategies
  • Strong expansion roadmap (new characters, mega battles, team play)
  • Secret screens and tactical depth during setup and combat
Cons
none
Thematic elements
  • Superhero powers, duels between hero and villain with power-up progression
  • Superhero dice-building arena combat in a modern city context
  • Competitive duel with asymmetric hero/villain roles and evolving dice
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Attack vs defense resolution — Attacks are resolved by subtracting the defender's defense from the attack, dealing damage accordingly.
  • Character-based asymmetry — Six base characters provide unique starting health and starting dice, with special abilities when flipped to the play side.
  • Dice-building customization — Players roll a pool of dice and add faces to their dice during the game to gain new actions.
  • Power-up progression — Powering up grants new abilities or dice, increasing options for future turns.
  • Secret setup and reveal — Players configure their screens in secret and reveal results to resolve attacks.
  • Team-up and mega battles — Expansion content adds team play and mega hero/villain scenarios, including two-on-two formats.
  • Tiered dice pool expansion — Over time players acquire more dice and gain access to more powerful maneuvers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fast it's quick it's fun
  • it's got phenomenal replayability with these special characters
  • you can add faces directly to the die
  • team-up fights
  • we're gonna be coming out with a new box set with six new characters
  • two on one versus the mega hero
  • I love the buildable dice game
  • I love the superhero theme
References (from this video)
No references stored for this video.
Video xPDamWmQylU Foster the Meeple Review at 5:07 sentiment: positive
video_pk 4265 · mention_pk 12419
Foster the Meeple - Meadow video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exceptional artwork and thematic cohesion
  • Deep, puzzle-forward gameplay that rewards thoughtful planning
  • Accessible entry point with meaningful choices
  • Strong thematic integration with expansion potential (otter expansion teased)
Cons
  • Can become heavy in higher player counts due to card interdependencies
  • Some may find the turn structure slightly slower to optimize
Thematic elements
  • nature, growth, and a subtle competitive drafting of terrain and fauna
  • a lovingly illustrated meadow garden where players cultivate landscape and habitat for animals and flora
  • cozy, charming, and puzzle-forward
Comparison games
none
Mechanics (from transcript analysis)
  • campfire_actions — a central campfire board provides limited, shared actions that influence pacing and options.
  • card_drafting_and_hate_draft — players compete for coveted cards, with draft order and timing impacting access to key resources.
  • grid_card_placement — players place cards onto a grid to compose their meadow, with each placement shaping future options.
  • secret_envelopes_and_thematic_touches — the box includes envelopes that unlock flavor content tied to themes like parks and holidays, adding playful surprise.
  • set_collection_and_objectives — players chase bonus objectives via card combinations, encouraging strategic planning and adaptability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's super super cute
  • it's fun to build up your little mushroom too and then you get to knock them down
  • the art in this game is maybe some of the best I've ever seen
  • if you are a fan of Stardew Valley this is a no-brainer
  • we've played it and lost at the very end
  • this board game is based on the Stardew Valley video game
  • it's very tactile
  • I freaking love it
  • this is a family style game
  • it's a big box game
  • easy to learn may be hard to master
  • there's depth of strategy for sure
  • there's so many different factions and characters
  • the biggest downfall is the setup and tear down
  • the otter expansion is coming
References (from this video)
No references stored for this video.
Video JvkwOM-4FVE Our Family Plays Games Discussion at 15:33 sentiment: positive
video_pk 3217 · mention_pk 9454
Our Family Plays Games - Meadow video thumbnail
Click to watch at 15:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning artwork
  • rich engine-building potential
  • satisfying end-game scoring
Cons
  • complex for new players
  • interaction can be indirect
Thematic elements
  • resource management within a natural ecosystem
  • ecology and artful nature tableau
  • tableau-building with evolving symbols
Comparison games
  • Cascadia
  • Earth
  • Tang Garden
Mechanics (from transcript analysis)
  • board edge tension — Tucking actions open new campus-like spaces and activate abilities.
  • flag-tuck resource management — Players tuck symbols (flags) to gain cards and engine resources.
  • symbol-driven card acquisition — Symbols on cards enable acquiring other cards and building a tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind to others who love the same things or want to explore those different things.
  • Design games and refine games as much as possible; practice makes you better.
  • There’s almost no downtime in Earth; you’re always doing something.
References (from this video)
No references stored for this video.
Video 4ebbO74doX4 The Broken Meeple Top List at 8:46 sentiment: positive
video_pk 2809 · mention_pk 8191
The Broken Meeple - Meadow video thumbnail
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely little game
  • Replaced Quadropolis for Luke
  • Beautiful card tableau game
  • House rule effectively reduces game length
Cons
  • Game runs too long at 3-4 players
  • Can become a grind
  • Expansion doesn't help with length
  • Table management nightmare at 4 players
Thematic elements
  • Collecting cards to build a natural landscape
  • Nature tableau building
  • Card tableau grid selection
Comparison games
  • Quadropolis
Mechanics (from transcript analysis)
  • Action tiles — Tiles used to select cards from a grid
  • Remove Tile Per Round — House rule to remove one action tile each round in 3+ player games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no game is Flawless everything can be improved there is no such thing as a flawless game
  • I don't like to say to other people like look I do it with a house rule you should use it no no no that's not the way I'm talking here
  • it's this artificial way to try and introduce humor into a game that's not how you do humor
  • everything can be improved
  • these little tweaks make it better but that's a personal thing it's always subjective when it comes to house rules
  • this is a house rule that basically is so good it needs to be in more games
  • I don't get why it has to go in sequence
  • the designer still did a lot of great stuff it's not like I'm saying Your Design sucks I'm just saying that I think your design is great because I love your game but maybe just this one little tweak
  • padding out the content by ways of grinding is annoying
  • I will actively take measures to try and convince the person teaching wingspan that it should be in the game
References (from this video)
No references stored for this video.
Video -Y0PNXo4lJE Sir Thecos Top List at 3:43 sentiment: positive
video_pk 1962 · mention_pk 5585
Sir Thecos - Meadow video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
  • This is just my personal ranking. Your list will almost certainly look different.
  • A brilliant little solo game that I happily recommend.
References (from this video)
No references stored for this video.
Video 3jPDOXc95SA Chairman of the Board Discussion at 2:05 sentiment: negative
video_pk 829 · mention_pk 2377
Chairman of the Board - Meadow video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful watercolor artwork
  • Accessible gateway feel
Cons
  • Gameplay felt standard/vanilla
  • Seems propped up more by visuals than mechanics
  • Expansion material notwithstanding, not clearly compelling
Thematic elements
  • Nature-inspired animal imagery in a gateway-style card game
  • Tableau-building with watercolor wildlife art
  • Light, visually driven gateway experience
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players acquire cards to build a growing tableau with prerequisites for stronger cards.
  • set collection / scoring evolution — Scores shift as prerequisites and card chains grow, creating evolving scoring opportunities.
  • Tableau Building — As cards are played, the tableau evolves and dictates future card interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist on this game was that these are animals not only do they move in different ways when you landed on them on the board which means you could plan turns ahead
  • Meadow is kind of this little Tableau building game as you're playing cards out in front of you
  • no rules overhead in this one
  • this was almost enough for me to keep this one around
  • there was no real interesting decisions to be made and it became quite frustrating at times
  • less is more
References (from this video)
No references stored for this video.
Video wIvVHCnNJ8k The Dice Tower Top List at 1:20:35 sentiment: positive
video_pk 511 · mention_pk 1524
The Dice Tower - Meadow video thumbnail
Click to watch at 1:20:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bag-building and tile drafting
  • Pleasant theme with vibrant production
Cons
  • Can be lengthy for larger player counts
  • Abstract in parts; niche appeal
Thematic elements
  • bag-building and tableau-building
  • nature tableau with animal habitats
Comparison games
  • Quadruples
  • Everdell (tableau/engine-building vibes)
Mechanics (from transcript analysis)
  • bag-building and tile drafting — Draw resources to feed a tableau of animal habitats with scoring via a secondary track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goodest of morning to you all. I'm Tom Vassel.
  • Two body parts. Well, I handed an elbow to take pieces out of the pool.
  • This is Duel for Cardia. Simultaneous selection, simultaneous reveal kind of game with that brilliant little fun mechanism.
  • It's the top of the bottom. No, top of the bottom is what I said.
  • The mind of a genius, I tell you.
References (from this video)
No references stored for this video.
Video 6pLPo5iUQnM Stonemaier Games Playthrough at 2:00 sentiment: positive
video_pk 355 · mention_pk 1049
Stonemaier Games - Meadow video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A cohesive tie-in with the Meadow realm's mechanics
  • Visually pleasing and thematic
Cons
  • Can be a bit fiddly integrating with other realms
Thematic elements
  • symbol crossing, meadow bottom-to-top progression
  • Meadow realm connected to the Biddy and Walter network
  • puzzle/pattern matching
Comparison games
  • Wingspan
  • Vantage
Mechanics (from transcript analysis)
  • multi-step scoring — Completes meadow top-to-bottom sequences to earn stars and resources.
  • resource generation via symbols — Gains resources (hearts, coins) by marking specific meadow actions.
  • symbol crossing across spaces — Cross off a symbol far away and reflect progress by aligning meadow cards top-to-bottom.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mitchell is the best. So glad you two started a weekly series.
  • Grumpy cats mean fewer stars.
  • High potential season 2. We haven't started watching it yet.
  • Good luck in your scramble captain's choice.
References (from this video)
No references stored for this video.
Video Kep_C1q8ogM Rolling Dice & Taking Names Discussion at 51:27 sentiment: positive
video_pk 358 · mention_pk 1084
Rolling Dice & Taking Names - Meadow video thumbnail
Click to watch at 51:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly
  • clear iconography
  • replayable scenarios
Cons
  • some players feel it is more solitaire; interaction varies by player count
Thematic elements
  • set collection via ingredients and recipes
  • Meadow tableau-building, nature theme
  • family-oriented
Comparison games
  • City of the Big Shoulders
  • The Crew
Mechanics (from transcript analysis)
  • set collection / objectives — Fulfill customer orders by collecting ingredients to build layers.
  • Tableau Building — Place tokens to build a tableau of cards with row/column choices.
  • timed rounds — Rounds end with new customer arriving; scoring via VP tokens and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this may be my favorite of the three iron rail series games that we've played
  • Meadow is designed by Clemens Kalicki
  • the loop is basically being able to take the same actions again during your turn
  • Dimension this game had a lot a lot more attention to it than what i was expecting
  • not innovative in the sense of what you're doing of collecting sets and turning them in but i do think adding in the co-op aspect of it
References (from this video)
No references stored for this video.
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