Skip to main content
Nemesis box art

Nemesis

Game ID: GID0224801
Game Info
Year
2018
Players
1-5
Age
14+
Playtime
2 min
Collection
Ratings
Expansions & Family
Nemesis: Space Cats Expansion Nemesis: Aftermath Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes, the stronger they become. During the game, you control one of the crew members with a unique set of skills, personal deck of cards, and individual starting equipment. These heroes cover all your basic SF horror needs. For example, the scientist is great with computers and research, but will have a hard time in combat. The soldier, on the other hand...

Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.

The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined and your character meets a terrible fate.

Description

Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes, the stronger they become. During the game, you control one of the crew members with a unique set of skills, personal deck of cards, and individual starting equipment. These heroes cover all your basic SF horror needs. For example, the scientist is great with computers and research, but will have a hard time in combat. The soldier, on the other hand...

Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.

The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined and your character meets a terrible fate.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 210
This page: 50
Sentiment: pos 32 · mix 10 · neu 4 · neg 3
Mentions per page
Showing 101–150 of 210
Video shU5iqt3Qjc Allies or Enemies Discussion at 5:13 sentiment: positive
video_pk 61101 · mention_pk 153565
Allies or Enemies - Nemesis video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic alignment with space horror survival
  • high production quality and components
  • good two-player experience
Cons
  • can feel clunky or long-winded for some players
  • may be less accessible for casual players
Thematic elements
  • survival, horror, mystery, crew cooperation under threat
  • spacefaring research ship with alien intruders
  • cinematic, story-driven with situational tension
Comparison games
  • Exit: The Game
  • Unlock! series
Mechanics (from transcript analysis)
  • action cards and movement — turns are driven by action cards; players plan moves and actions to progress
  • cooperative gameplay with potential antagonistic elements — players work together to survive while threats emerge via event/deck-driven encounters
  • exploration and resource management — players explore the ship and manage limited resources to endure
  • Resource Management — players explore the ship and manage limited resources to endure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzles were pretty fair
  • the cube was cool
  • this is a really solid start to this series
  • we don't want to spoil anything in these boxes
References (from this video)
No references stored for this video.
Video ucogGJmEf1c Shelfside Discussion at 10:02 sentiment: neutral
video_pk 60645 · mention_pk 153040
Shelfside - Nemesis video thumbnail
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Tense cooperative gameplay with thematic fit
Cons
  • Rule complexity and steep learning curve
Thematic elements
  • Array
  • Sci-fi horror aboard a derelict spaceship
  • Survival, tension-filled
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Cooperative/Hidden Objective — Players work together with individual hidden goals and shared threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're trying to remove as much bias as we can when scoring
  • it's not necessarily about standing out it's more about making content that we would have wished we watched before buying games
References (from this video)
No references stored for this video.
Video ab2_itjfQ2U Tim Chuon Discussion at 14:54 sentiment: positive
video_pk 59653 · mention_pk 152193
Tim Chuon - Nemesis video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive, cinematic experience
  • high tension and atmosphere
  • replayable with different crew dynamics
Cons
  • rulebook can be confusing
  • game length can be long; may feel heavy for some groups
Thematic elements
  • semi-cooperative survival with hidden agenda and horror elements
  • A derelict spaceship overrun by alien threats
  • Array
  • cinematic, immersive, and claustrophobic survival horror
Comparison games
none
Mechanics (from transcript analysis)
  • noise markers — noise markers drive alien arrivals and game tension.
  • procedural tension — danger escalates with each turn and event card draw.
  • rich thematic narrative — strong atmosphere and storytelling during play.
  • Semi-Cooperative — players partially cooperate while pursuing personal objectives.
  • semi-cooperative play — players partially cooperate while pursuing personal objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Mario Kart in board game form without the blue shells and all the fun little items
  • Blood Rage has quickly escalated up my top games chart
  • Ankh is super super fun I absolutely love this game
  • Nemesis is cinematic
References (from this video)
No references stored for this video.
Video MvIYfL8Z8ik Board Stupid Discussion at 16:00 sentiment: mixed
video_pk 42520 · mention_pk 129192
Board Stupid - Nemesis video thumbnail
Click to watch at 16:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • great gameplay experience
  • strong thematic fit and tension
Cons
  • terrible or confusing rulebook
  • complex/verbose rules and occasional lack of clarity
Thematic elements
  • cooperative exploration with hidden antagonists and emergent tension
  • spacecraft survival with sci-fi horror and potential traitor dynamics
  • story-driven, cinematic exploration with variable player roles
Comparison games
  • Dune: Imperium
  • Dead of Winter
Mechanics (from transcript analysis)
  • Dice Rolling — combat and action resolution rely on dice outcomes
  • dice_rolling — combat and action resolution rely on dice outcomes
  • modular_chits_and_actions — board and actions evolve with scenario-driven content
  • semi_coop_with_traitor_elements — players cooperate to survive while roles and objectives may conflict
  • Semi-Cooperative — players cooperate to survive while roles and objectives may conflict
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was very excited about void fall, then I read that it was like an hour setup and I went not for me Fam
  • production quality isn't up to the level to the Italian standard I'm pretty much not impressed
  • one of my red flags is if I see that a game is a campaign game ... I want my time to be treated well by the game I'm playing
  • floppy rules or bad rule books is an absolute nightmare for me
  • Nemesis is a great game but the rulebook is a mess
References (from this video)
No references stored for this video.
Video VzJEJB88HI8 Board Gaming Ramblings Top 100 List at 24:55 sentiment: neutral
video_pk 42355 · mention_pk 128514
Board Gaming Ramblings - Nemesis video thumbnail
Click to watch at 24:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of my favorite games.
  • I think it's improved. So, I think it's an S.
  • We are 97 games. Only three left.
  • I'm Johannes. I'm Cinema. And you've been watching Board Gaming Ramblings.
  • This is the second part and you can still subscribe.
  • That is the end. Thank you so much for watching.
References (from this video)
No references stored for this video.
Video ZjwHjzz6OP0 Meeple Mountain Top 10 List at 0:16
video_pk 42271 · mention_pk 128234
Meeple Mountain - Nemesis video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These games are pretty expensive to start off with.
  • Maybe those extras that they give off on these games that maybe i'm missing out on something good.
  • I do want the newest and greatest but is it gonna be as good as as any others.
  • Again that's number one... Garfield Games.
References (from this video)
No references stored for this video.
Video oMK7JEJMUVA Neon Gorilla Top 10 List at 0:46 sentiment: mixed
video_pk 41855 · mention_pk 126930
Neon Gorilla - Nemesis video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Highly thematic and tense survival experience
  • Cinematic moments and strong production value
  • Good for experienced players seeking a heavy game
Cons
  • High complexity and long play sessions
  • Downtime between turns can be lengthy
  • Expensive expansions and base game together
Thematic elements
  • Survival horror with hidden objectives and potential betrayal
  • Sci‑Fi space crime ship, claustrophobic interior
  • Story-driven, cinematic moments with tension and uncertainty
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Combat: Dice — Combat relies on dice for outcomes, driving tension and risk.
  • Crew/ship management and modular board — Manage crew, ship systems, and encounter cards across modules.
  • Dice-based combat and resolution — Combat relies on dice for outcomes, driving tension and risk.
  • Encounter/deck driven storytelling — Encounter cards and event decks shape the narrative flow.
  • Hidden objectives and semi-cooperative play — Players have personal goals and may have conflicting interests.
  • Modular Board — Manage crew, ship systems, and encounter cards across modules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror: The Card Game number one.
  • Availability is tight, which is probably why its votes are down a little bit.
References (from this video)
No references stored for this video.
Video PM_L5MCkjnE ON TABLE Board Games Top 10 List at 46:30 sentiment: positive
video_pk 40772 · mention_pk 123599
ON TABLE Board Games - Nemesis video thumbnail
Click to watch at 46:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense, dramatic gameplay
  • great for replay with asymmetric experiences
Cons
  • can be punishing and anxiety-inducing
  • complex factor management
Thematic elements
  • cooperative/competitive exploration and survival
  • Sci-fi horror, spaceship survival
  • high-tension, emergent storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Nemesis-style deck-building and action planning — Plan actions to survive, with hidden nemeses revealed via cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about the size at all right it's very important what the board game uh like PX pamir offers you
  • the Journey Begins with setting up your base first from there you will create new tools and gear
  • the immersive atmosphere and gameplay in Assassin's Creed totally won me over
  • this is the best Legacy game I've played and Legends of the West is fantastic
  • Twilight Imperium is the ruler of your table
References (from this video)
No references stored for this video.
Video CV6OTuDWmdE Totally Tabled Top List at 3:36 sentiment: positive
video_pk 40253 · mention_pk 121743
Totally Tabled - Nemesis video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive atmosphere and thematic fidelity
  • Two-player co-op/solo options with solid pacing
  • Tension and payoff when facing aliens
Cons
  • Can be fiddly to set up and scale for new players
  • Some players feel the solo experience can diverge from full co-op
Thematic elements
  • Alien invasion, suspense, claustrophobic exploration
  • Derelict spaceship infested with hostile aliens in a cinematic sci-fi survival horror setting.
  • Atmospheric, cinematic storytelling with emergent moments
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven action engine — Players build sequences by playing cards to take actions and trigger events.
  • Engine Building — Players build sequences by playing cards to take actions and trigger events.
  • exploration and stealth — Exploration of a derelict ship with hidden threats and tactical decisions.
  • noise and infection risk — Noise and alien encounters can lead to infection or worse, driving tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the fourth in a series of videos where I'm separating my favorite solo games into five different complexity levels
  • it's my favorite as well
  • no Universal scale exists so a mediumweight game to you might be a heavy game to me and vice versa
  • I particularly like its clever bag building system
  • this war of mine is the most profound board game I've ever played
  • the solo opponent is super quick and easy to manage
References (from this video)
No references stored for this video.
Video tEvrhrVXkEA Totally Tabled Top List at 15:03 sentiment: neutral
video_pk 40063 · mention_pk 121113
Totally Tabled - Nemesis video thumbnail
Click to watch at 15:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Survival and alien threat
  • Space station
Comparison games
none
Mechanics (from transcript analysis)
  • semi_cooperative — Players collaborate with hidden objectives and rivalries
  • Semi-Cooperative — Players collaborate with hidden objectives and rivalries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate those things with a passion they suck all the joy out of the dice
  • I do love to actually roll my Dice and see them bouncing around
  • this is number one by a mile
References (from this video)
No references stored for this video.
Video adKwQ9pCc78 Board Stupid Top List at 9:56 sentiment: positive
video_pk 39736 · mention_pk 119935
Board Stupid - Nemesis video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cinematic feel and thematic immersion
  • strong tension and player interaction when betrayals occur
  • great production values and art
Cons
  • setup can be lengthy; rules can be dense
  • best with experienced players; beginners may struggle
Thematic elements
  • Survival with silent or obvious traitors and internal threats
  • Space horror aboard a derelict starship
  • Cinematic, movie-like progression with thematic tension
Comparison games
  • Cooperative sci-fi games
  • Unfathomable
  • BSG
Mechanics (from transcript analysis)
  • Asymmetric objectives — Different players have different win conditions and agendas
  • cooperative with betrayal — Partial cooperation required with a subset of players secretly sabotaging goals
  • Hidden Roles — Some players secretly work against the group with personal objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two Hitler and the fascist players are going to try to demolish democracy and take over the power
  • it plays with giving everyone bad information
  • it's a pretty decent social deduction game
  • it's a backstabbing traitor Black Knight
  • it's such a cool theme and it's such a cool game
  • the game is like go kill player three oh damn okay that's the game from now on
  • you need to lean into those secret things with 100% conviction
  • the role playing in the game is essential
  • it's all of these games but just cranked up to 11
References (from this video)
No references stored for this video.
Video PiZDnuuV2X4 ON TABLE Board Games Top 15 List at 27:10 sentiment: positive
video_pk 39726 · mention_pk 119918
ON TABLE Board Games - Nemesis video thumbnail
Click to watch at 27:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong tension and story
  • great betrayal and social dynamics
Cons
  • high learning curve
  • can be lengthy and tense
Thematic elements
  • semi-cooperative, betrayal-filled
  • space survival horror with alien intrusion
  • personal hidden agendas, tense social dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Teams — differing enemy behaviors and looming danger.
  • asymmetric threats — differing enemy behaviors and looming danger.
  • Semi-Cooperative — players may betray or cooperate; everyone has secret goals.
  • semi-cooperative play — players may betray or cooperate; everyone has secret goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic dungeons
  • every time when i reach another envelope and i open it to see what new scenario what new adventure awaited me
  • the app adds even more to the atmosphere
  • the entire zombie side series for being a dungeon crawler that i can easily play even with completely casual players
  • compression of the big version of gloomhaven
References (from this video)
No references stored for this video.
Video qX9CzM76x8w Dice Tower Top 10 List at 6:53 sentiment: negative
video_pk 39277 · mention_pk 118272
Dice Tower - Nemesis video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • immersive theme
  • variable game flow
Cons
  • trust dynamics can hinder cooperation
Thematic elements
  • survival; betrayal-like tension
  • Space ship; alien encounter
  • cinematic, tactical
Comparison games
  • Aliens-themed co-ops
Mechanics (from transcript analysis)
  • Semi-Cooperative — Players may have conflicting goals and hidden agendas.
  • semi-cooperative with betrayal element — Players may have conflicting goals and hidden agendas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What you're saying is Arkham Horror the card game gets a pass and these two are out.
  • Frost Punk is nasty.
  • Daybreak gives you that feeling of like walking in and being like I just cleaned up in here.
  • Ghost Stories is tricky.
References (from this video)
No references stored for this video.
Video JaCSRtgU37M Totally Tabled Top 10 List at 6:17 sentiment: negative
video_pk 38704 · mention_pk 116629
Totally Tabled - Nemesis video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • high tension and nerve-wracking encounters
  • multi-approach play and atmosphere
Cons
  • can be punishing and brutal
Thematic elements
  • cinematic survival horror
  • derelict spaceship infested with aliens
  • tense, atmospheric exploration with danger around every corner
Comparison games
none
Mechanics (from transcript analysis)
  • exploration and stealth — you move and encounter hostile aliens
  • Hidden Movement — you move and encounter hostile aliens
  • noise and encounter dynamics — noise tokens and unlucky encounters add peril
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a brutal game it feels hopeless
  • this is the most stressful list of games I could imagine
  • there you go that's my number one This War of Mine
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 2:28 sentiment: positive
video_pk 38493 · mention_pk 115850
Totally Tabled - Nemesis video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
Video n-iw-mx6O4c Quackalope Discussion at 3:38 sentiment: mixed
video_pk 38023 · mention_pk 114243
Quackalope - Nemesis video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immersive theme and tense atmosphere
  • Asymmetric objectives can increase replayability
Cons
  • Dice luck can ruin late-game outcomes
  • Complex rules and setup
Thematic elements
  • Tension, teamwork under threat, possible traitor dynamics
  • Sci-fi spaceship survival horror
  • Story-driven experience with variable events
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Kingdom Death: Monster
  • Zombicide
  • Gloomhaven
Mechanics (from transcript analysis)
  • Combat: Dice — Combat resolution heavily relies on dice and item cards
  • Dice-based combat — Combat resolution heavily relies on dice and item cards
  • Events — Scenario-based events that drive the campaign
  • exploration and event cards — Scenario-based events that drive the campaign
  • Semi-cooperative gameplay with traitor mechanics — Players have personal objectives and may work against each other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games are supposed to be fun, right?
  • In cooperative games, you're playing together and you're trying to beat a game and the game sometimes has it out for you.
  • Are house rules adaptions that you make to make the game more playable, or are they a sin against God, man, and the industry as a whole?
  • To maintain the fun of the game and continue moving forward, we were just fudging some of the core mechanics.
References (from this video)
No references stored for this video.
Video 4IVU0dEH0xk Totally Tabled Top List at 12:31 sentiment: positive
video_pk 37507 · mention_pk 112699
Totally Tabled - Nemesis video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong sci-fi horror feel
  • great art and minis
  • nails the aliens theme
Cons
  • can be tense and divisive depending on group
Thematic elements
  • sci-fi horror and suspense
  • cryo-sleep ship infested with aliens
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building: Triggered/Cascading — movement and actions can attract aliens and cause jumpscares
  • hidden objectives — each player has personal goals and may undermine others
  • Hidden Roles — each player has personal goals and may undermine others
  • noise-triggered events — movement and actions can attract aliens and cause jumpscares
  • Semi-Cooperative — players cooperate but have secret objectives; actions impact others
  • semi-cooperative play — players cooperate but have secret objectives; actions impact others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games still represent like the top five percent of all games I've ever played
  • the theme really comes alive
  • it's incredibly dynamic and fun highs and lows and a ton of agonizing decisions
  • it's a very unique abstract game where the theme actually comes through
  • it's cutthroat brutal game actually
References (from this video)
No references stored for this video.
Video DkXdK5VCA58 Game Night Picks - Pair Of Dice Paradise Top List at 1:10 sentiment: positive
video_pk 37478 · mention_pk 112610
Game Night Picks - Pair Of Dice Paradise - Nemesis video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme
  • cinematic experience
  • engaging solo mode
Cons
  • rule complexity
  • setup can be lengthy
Thematic elements
  • survival against alien intrusions and internal threats
  • cooperative sci-fi horror on a derelict spaceship
  • cinematic, tense, survival-driven gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative play with hidden objectives — Players collaborate while facing unknown threats.
  • Covert/hidden tasks and traitor-like tension — Certain roles and events create uncertainty.
  • Tile-based exploration and combat — Board exploration and enemy encounters drive tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let me guess number one gloom Haven actually yeah that's that's right Marty
  • Terraforming Mars no shock
  • it's spring there's birds all over the place
  • number three is wingspan wingspan of course and it's spring there's birds all over the place
  • Oh another big mover spirit island plus six
  • number eight also claiming free spots is nemesis
  • number seven falling one spot this month is Root
  • Arkham Horror: The Card Game
  • the marvel champions living card game
  • gloom Haven
References (from this video)
No references stored for this video.
Video VbXJdza8dwQ Board Stupid Analysis at 19:50 sentiment: negative
video_pk 36758 · mention_pk 110341
Board Stupid - Nemesis video thumbnail
Click to watch at 19:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • tense atmosphere and emergent story
  • strong thematic integration
Cons
  • overly complex rules with many micro-details
  • some feel it’s a chaotic mess; too many rules
Thematic elements
  • horror and social deduction under stress
  • Space-station survival with alien antagonists
  • cooperative with traitor elements
Comparison games
  • Gloomhaven
  • Endless Winter
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Different roles and goals per player.
  • hidden traitor / social deduction — Players may have conflicting objectives.
  • modular board and asymmetric player powers — Different roles and goals per player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium is over four (weight) and a lot of people still find it rewarding.
  • heavy doesn't mean good, and should never be assumed to be better.
  • we should have a graph rather than just a chart for weight, depth, and breadth.
  • mom threshold: anything below that is considered very simple.
  • it's a messy but fun game—Nemesis is a mess with too many rules.
References (from this video)
No references stored for this video.
Video 25mNZ38sS_8 Game Night Picks - Pair Of Dice Paradise Top 25 List at 23:09 sentiment: positive
video_pk 35822 · mention_pk 107168
Game Night Picks - Pair Of Dice Paradise - Nemesis video thumbnail
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really looking forward to deranged and hoping that leaves my sanity intact
  • I never got a chance to play star fares of Catan so this is gonna be my first introduction
  • zona is an adventure board game design for one to four players
References (from this video)
No references stored for this video.
Video FeFvPtNkHZI Board of It Discussion at 0:58 sentiment: positive
video_pk 35040 · mention_pk 104552
Board of It - Nemesis video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor and immersion that captures the Alien-inspired horror vibe
  • memorable, high-tension moments driven by player secrecy and ship condition
  • rich character identities and deck-building feel that encourage varied playstyles
  • tight integration between discovery, risk, and narrative progression
Cons
  • heavy reliance on luck/resolution luck can feel unforgiving
  • potentially harsh for new players due to complexity and risk of elimination
  • physical footprint and component count contribute to onboarding time and storage needs
Thematic elements
  • Survival horror aboard a claustrophobic spacecraft; paranoia, hidden agendas, and the tension of imminent danger.
  • A starship crew wakes from hibernation to find a damaged vessel with an ominous presence, hostile intruders, and a mystery about their own identities.
  • Semi-cooperative with hidden objectives and escalating threats; players must balance personal goals with the ship's integrity and collective survival.
Comparison games
  • Nemesis: Lockdown
Mechanics (from transcript analysis)
  • asymmetric_characters — Characters bring distinct abilities and decks, creating varied playstyles and strategic options across different plays.
  • card-driven_actions — Each character uses a unique deck of cards to perform actions and resolve events, adding a personalized toolkit that evolves with the player’s choices.
  • combat_and_evasion — Combat against intruders is resolved through a mix of cards, dice, and positioning; evasion and stealth are viable strategies in some scenarios.
  • component_integration — The game relies on modular components (cards, miniatures, tokens) whose interaction drives the tension and dramatic turns.
  • event_and_attack_decks — Event and attack decks introduce randomization and uncertainty, keeping players on edge as new threats emerge.
  • exploration_and_room_to_room_movement — The map is explored room by room; moving through the ship reveals new locations, resources, and risks as players uncover the layout.
  • hidden_objectives — Each player carries a personal goal that can require cooperation at times but ultimately serves individual victory conditions.
  • noise_to_intruder_mechanics — Actions generate noise, which can attract intruders; players must manage sound levels and the risk of spawning threats.
  • objectives_and_scenarios — A wide range of objectives and scenarios shape both setup and goals, ensuring high replayability with different narrative threads.
  • permadeath_or_elimination_risk — Players can be eliminated from a session, heightening the stakes and amplifying dramatic, memorable moments.
  • semi_cooperative_play — Players share a ship-wide goal but possess secret objectives that may pit them against one another, creating a constant undercurrent of suspicion and diplomacy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nemesis is an unofficial adaption of the alien movie franchise into a survival horror board game
  • essentially this game is harsh
  • unforgiving and heavily luck-based
  • if you're looking for a board game that's going to allow you to create some memorable stories with a group of friends or a pure survival horror experience then arguably no other game does it better
  • we don't believe that anyone needs both of these games
  • you can mix and match content as you wish
  • it's hard to recommend that you own both when you're only going to get one
  • we've really enjoyed them; we've played a lot of lockdown lately
  • it's a personal opinion but we don't believe that anyone needs both of these games
  • if you're only going to get one then we'd say go for lockdown
  • you could probably just use the lockdown rules with the core game if you want to, but the expansion goals push the experience into a different territory
  • untold stories and the graphic novels tell you how to set up stories from the crew of nemesis
  • the content available can be mixed and matched to tailor the experience
References (from this video)
No references stored for this video.
Video 0B5H8lkU2Ug The Board Game Garden Discussion at 19:01 sentiment: positive
video_pk 34009 · mention_pk 230870
The Board Game Garden - Nemesis video thumbnail
Click to watch at 19:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly portable and puzzly
  • Accessible for Button Shy fans
  • Compact and quick to play a few rounds
Cons
  • Some may find the rules abstruse until you see the flow
  • Solitaire focus may limit appeal for some players
Thematic elements
  • numerical puzzle-solving with a small card array
  • A compact solo puzzle where numbered monsters appear in a row
  • abstract puzzle experience
Comparison games
  • Dust Biters
  • It's a Wonderful World (loosely in spirit of card-driven puzzle games)
Mechanics (from transcript analysis)
  • Hand Management — There is a row of numbered cards (monsters) that must be managed; you move cards and use special abilities to keep the 8 in the center to end the run.
  • hand management / card row manipulation — There is a row of numbered cards (monsters) that must be managed; you move cards and use special abilities to keep the 8 in the center to end the run.
  • special abilities from hand — Certain cards grant single-digit to double-digit effects that help reach the central goal, adding strategic depth without randomness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • I will link all of the links down below to any of these games that I live streamed here on the board game Garden
  • level up is convention like no others I've been to
References (from this video)
No references stored for this video.
Video Z20BlJWBX3M Board Games for One Top 6 List at 6:32 sentiment: positive
video_pk 33216 · mention_pk 98630
Board Games for One - Nemesis video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic experience
  • expands with expansions and XP progression
Cons
  • heavy and dark thematics may not appeal to everyone
Thematic elements
  • aliens, survival, crew management
  • space horror aboard a derelict craft
Comparison games
  • Aliens: Another Glorious Day in the Corps
  • Escape the Dark Sector
Mechanics (from transcript analysis)
  • character classes with abilities — play different roles with unique powers; XP expansion changes progression
  • Combat: Dice — combat outcomes driven by dice; item/upgrades system
  • dice combat and item management — combat outcomes driven by dice; item/upgrades system
  • semi-cooperative with tension / potential traitor dynamics — teams work together but threats and events create pressure
  • Unique Player Powers — play different roles with unique powers; XP expansion changes progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm super excited about this.
  • This is all guesswork here.
  • This is a dungeon crawler — space crawler.
References (from this video)
No references stored for this video.
Video 5S2uRQWxsnU Meeple Mountain Top 6 List at 7:07 sentiment: positive
video_pk 32582 · mention_pk 96438
Meeple Mountain - Nemesis video thumbnail
Click to watch at 7:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cinematic moments and tension
  • aliens present true threats and can tactically retreat
  • components are some of the best in board gaming
  • excellent storage solution and space for components
Cons
  • ship fragility can force difficult decisions
  • complexity and price can be barriers
Thematic elements
  • semi-cooperative, traitor-tinged survival
  • Spaceship crew survival against alien intruders
  • cinematic moments with evolving storylines
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice-driven encounters and combat resolution
  • personal decks — Each player has a unique deck shaping abilities and actions
  • Semi-Cooperative — Crew works toward objectives while threats loom; some players may act to their own ends
  • semi-cooperative campaign — Crew works toward objectives while threats loom; some players may act to their own ends
  • team objectives with tension — Objectives create tension and dictate narrative turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is a masterpiece in every way
  • it's an excellent game that has been given the rolls-royce treatment
  • great economic game with lots of crunchy decisions
  • the different objectives create great tension
  • the sun drop is great
  • the ship is fragile
References (from this video)
No references stored for this video.
Video SpjVK3t18iQ Board Gaming Ramblings Top 100 List at 6:48 sentiment: positive
video_pk 31774 · mention_pk 93649
Board Gaming Ramblings - Nemesis video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thrilling semi-cooperative sci-fi experience
Cons
  • hidden traitor tension can be stressful
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very good game, excited to see it on the top
  • we have played it on Steam, I have played it once
  • it's fantastic
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 1:59 sentiment: positive
video_pk 31638 · mention_pk 93191
Rolls in the Family - Nemesis video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme, tense atmosphere, memorable moments
Cons
  • rule density, potential for frustrating betrayals
Thematic elements
  • semi-cooperative with hidden agendas and personal win conditions
  • a derelict spaceship infested by aliens
  • tension-filled, horror-survival on a claustrophobic vessel
Comparison games
  • Battlestar Galactica
  • Dead of Winter
Mechanics (from transcript analysis)
  • Hidden Victory Points — each player has private objectives that can diverge from the team’s success
  • noise/area mechanic — moving through the ship generates noise that can attract alien threats, adding tension
  • personal win conditions — each player has private objectives that can diverge from the team’s success
  • Semi-Cooperative — players cooperate to achieve mission goals while some players may pursue conflicting objectives
  • semi-cooperative play — players cooperate to achieve mission goals while some players may pursue conflicting objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video hvwGiJx78UQ Neon Gorilla Discussion at 6:26 sentiment: neutral
video_pk 30873 · mention_pk 91007
Neon Gorilla - Nemesis video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The point is, I love board games. I love this community.
  • this insane hype cycle of FOMO has, I think, produced a lot of pretty good games because they're built on the backs of giants that have proven mechanics, things in which that we have already said that we loved, but then added incredible components or art or a variety in theme.
  • my hope is that the cream rises to the top and the best ones survive
  • Let's come together and find the great games together and get excited about the great stuff together
  • I am absolutely a victim of this, but also excited just to, you know, be a victim of it, frankly.
References (from this video)
No references stored for this video.
Video 1Pg5eNt-JZc Game Night Picks - Pair Of Dice Paradise Discussion at 9:30 sentiment: positive
video_pk 30856 · mention_pk 90973
Game Night Picks - Pair Of Dice Paradise - Nemesis video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme
  • strong tension and moments of elation
Cons
  • can be lengthy and heavy
Thematic elements
  • survival with potential betrayal
  • alien infestation / sci-fi
Comparison games
none
Mechanics (from transcript analysis)
  • semi-cooperative with hidden loyalties — players cooperate to achieve goals but some may be secret adversaries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love push your luck games.
  • Wavelength is one of my favorite party games of all time.
  • Quacks of Gwedlinburgg is still in my collection, and it's one of my favorite games of all time.
  • I believe Starship Captains is both my favorite game and I think the most underrated.
  • So Clover is a great party game. It is one of those that has never failed when I introduce it to any group.
  • Camel Up is just silly fun, right? Every time I play it, there is laughter.
References (from this video)
No references stored for this video.
Video 8dxZhFjCL-0 Neon Gorilla Top List at 4:01 sentiment: positive
video_pk 30566 · mention_pk 89991
Neon Gorilla - Nemesis video thumbnail
Click to watch at 4:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong atmosphere
  • high tension
  • memorable moments
Cons
  • rule complexity can be steep
Thematic elements
  • semi-cooperative, survival with traitor elements
  • space-faring horror on a derelict ship
  • cinematic, scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • dice-rolling and tactical movement — encounters and threats rely on dice and board placement.
  • Semi-Cooperative — players work together but have personal motives and hidden agendas.
  • semi-cooperative play — players work together but have personal motives and hidden agendas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Final Girl was number one.
  • There were 61 games that made the cut.
  • Death May Die. It's an S tier spooky game.
  • Slay the Spire... this one is a spectacular game.
References (from this video)
No references stored for this video.
Video 55j63-4LYOA Board Games for One Analysis at 0:06 sentiment: mixed
video_pk 30434 · mention_pk 89621
Board Games for One - Nemesis video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Introduces a memorable boss that changes board state
  • Encourages teamwork and strategic planning
  • Adds dramatic tension and narrative punch
Cons
  • Boss is exceptionally resistant, leading to lengthy battles
  • Potential difficulty spike may frustrate some players
Thematic elements
  • Survival horror with crew vs alien intruders
  • A derelict spaceship in deep space
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — Players assume distinct crew roles with different objectives and capabilities, creating varied experiences.
  • Boss Battler — A dedicated boss presence on the Nemesis board introduces a high-risk threat that can alter game state.
  • boss-on-board encounter — A dedicated boss presence on the Nemesis board introduces a high-risk threat that can alter game state.
  • cooperative threat management — Players must coordinate to manage threats (alien intruders, events) while pursuing objectives.
  • Event-driven escalation — Game events or cards escalate danger, affecting pacing and strategic choices.
  • Events — Game events or cards escalate danger, affecting pacing and strategic choices.
  • Modular Board — The ship is divided into modules; movement and exploration unlock new areas and threats.
  • modular board exploration — The ship is divided into modules; movement and exploration unlock new areas and threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the first time this game to me has had a true boss
  • she's a full-on boss. She has a full-on board, a queen board, and she is a tank
  • She takes a lot of hits. I mean, a lot.
  • If you want to kill the queen, you better team up and you better go hard and you better pray.
  • it's cool. It is. I mean, she's hard.
References (from this video)
No references stored for this video.
Video ew9kwSHVlUs Board of It Discussion at 7:27 sentiment: positive
video_pk 30151 · mention_pk 88605
Board of It - Nemesis video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Upgrade tokens can visually reinforce sci-fi flavor (fire damage tokens, etc.)
Cons
  • Component upgrades may feel out of place for some themes
Thematic elements
  • Survival and hidden objectives
  • Space survival with alien threats
Comparison games
  • Le Havre
  • Brass Birmingham
  • Arcana
Mechanics (from transcript analysis)
  • area_control_and_combat — Scenario-driven threats and combat outcomes influence play.
  • team_cooperation_and_traitor_mechanics — Asymmetric roles and hidden objectives affect trust and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these upgrade components are luxury upgrade components so obviously they're not necessary for the enjoyment of the game
  • I am now completely converted into having these upgrade tokens
  • the level of detail and the weight makes the components pop
  • the outside box is designed to look like a book, a really nice touch
References (from this video)
No references stored for this video.
Video H4gpjBqyXLE Game Night Picks - Pair Of Dice Paradise Discussion at 10:21 sentiment: positive
video_pk 30157 · mention_pk 88626
Game Night Picks - Pair Of Dice Paradise - Nemesis video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tension and thematic immersion
  • Good example of teaching through scenario-based play
  • Strong group dynamics when teaching the game
Cons
  • High cognitive load for new players
  • Rules complexity can be a barrier to first-time teaching
Thematic elements
  • cooperative survival with potential traitor dynamics
  • Spaceship/shipboard exploration with alien threat
  • cinematic sci-fi horror
Comparison games
none
Mechanics (from transcript analysis)
  • crew/ship exploration — Exploration and movement around a ship layout to advance goals.
  • Hand Management — Players manage a hand of action cards to perform actions on their turns.
  • Semi-Cooperative — Players cooperate to achieve objectives while threats may undermine cooperation.
  • semi-cooperative play — Players cooperate to achieve objectives while threats may undermine cooperation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite games to teach is Nemesis.
  • Endeavor Deep Sea recently. And that was neat because Rick had played it solo quite a bit.
  • Magic the Gathering, that's exactly what came to mind.
  • Alice's Garden. This is great because I'm not familiar with this game.
References (from this video)
No references stored for this video.
Video Li0qS8l2QSg Game Night Picks - Pair Of Dice Paradise Playthrough at 7:27 sentiment: positive
video_pk 29496 · mention_pk 86633
Game Night Picks - Pair Of Dice Paradise - Nemesis video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive theme
  • Great components
Cons
  • Heavy downtime
  • Expensive
Thematic elements
  • Alien infiltration and teamwork
  • Space horror survival
  • Cinematic, immersive
Comparison games
  • Cthulhu Wars
  • Alien Fate of the Nostromo
Mechanics (from transcript analysis)
  • Combat: Dice — Combat resolves with dice and equipment management
  • Cooperative combat with dice — Combat resolves with dice and equipment management
  • Semi-coop with hidden objectives — Players work together to survive alien threats while pursuing individual goals
  • Semi-Cooperative — Players work together to survive alien threats while pursuing individual goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you ready to lose?
  • I wake up every morning and I go board game box scramble champion.
  • That was a real comeback.
  • Splendor Duel.
  • Rising sun.
References (from this video)
No references stored for this video.
Video 6Don-kf-pLo Board Games for One Analysis at 0:00 sentiment: mixed
video_pk 29224 · mention_pk 85911
Board Games for One - Nemesis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Introduces a true boss on the Nemesis board
  • Encourages teamwork to defeat a difficult foe
  • Adds narrative tension and scale to the game
Cons
  • Boss can be extremely challenging and possibly unbalanced
  • Can slow the game down if the party cannot coordinate effectively
Thematic elements
  • Alien intruders threatening the crew
  • Space survival aboard a derelict spaceship
  • Array of mechanics with descriptions
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Introduction of a powerful boss (the Queen) on the board requiring coordinated team effort.
  • Boss encounter mechanics — Introduction of a powerful boss (the Queen) on the board requiring coordinated team effort.
  • Event/deck-driven encounters — Threats and twists progress via an event deck that can alter the board and pressure players.
  • Events — Threats and twists progress via an event deck that can alter the board and pressure players.
  • Modular Board — Board layout changes to influence exploration, positioning, and combat.
  • Modular board / space ship map — Board layout changes to influence exploration, positioning, and combat.
  • Semi-Cooperative — Players cooperate to survive while competing for objectives and survival outcomes.
  • semi-cooperative gameplay — Players cooperate to survive while competing for objectives and survival outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game to me has had a true boss.
  • She's an intruder with more health and she hits harder.
  • She is a tank.
  • She takes a lot of hits.
  • She's really hard.
References (from this video)
No references stored for this video.
Video J8t8uI-_fc0 Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 28507 · mention_pk 83671
Totally Tabled - Nemesis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, cinematic moments with a dramatic Queen encounter.
  • Rich emergent storytelling supported by a robust, tactile action/loot system.
  • Cooperative design that rewards teamwork and planning under pressure.
Cons
  • Rule complexity can be intimidating for new players; many tokens, tokens interactions, and edge cases.
  • Long playtime and potential downtime while players plan and reset after encounters.
  • High randomness from bags, decks, and exploration can lead to punishing swings.
Thematic elements
  • Survival horror aboard a ship; cooperation under pressure with a looming threat and potential betrayal dynamics.
  • A derelict spaceship where waking crew discover intruders, nests, and escalating threats while attempting to complete mission objectives or escape.
  • cinematic, emergent storytelling driven by player choices, random events, and boss-like encounters (notably the Queen).
Comparison games
none
Mechanics (from transcript analysis)
  • Action deck / card-driven actions — Players use a hand of action cards to perform basic moves, searches, and special actions; card costs and timing influence strategic pacing.
  • Bag Building — Draw intruder tokens (larva, adult, queen) from a bag; larvae can become adults, and the queen appears as a high-stakes threat with its own mechanics.
  • Card Crafting — Search actions yield items; crafting (antidotes, bandages, tools) requires specific item combinations to mitigate contamination and heal wounds.
  • Combat and damage system — Ranged and melee combat with ammo management, heavy items, wounds, contamination, and combat cards; outcomes depend on dice results and card effects.
  • Combat: Damage Based — Ranged and melee combat with ammo management, heavy items, wounds, contamination, and combat cards; outcomes depend on dice results and card effects.
  • Contamination and infection management — Contamination cards clog a player's hand; surgeries and scans allow purification or reveal infection status, influencing long-term survivability.
  • Dice Rolling — Movement and certain actions require rolling a noise die; noise tokens can trigger encounters with intruders if thresholds are reached.
  • Eggs, Nest and Nest interactions — Egg tokens in the Nest create a race to collect or secure; Nest-related rules influence risk and movement decisions during the late game.
  • Exploration tokens and room tiles — Reveal rooms and gain items, malfunctions, or special features by flipping exploration tokens and orienting tiles toward the ship map.
  • Intruder bag and bag development — Draw intruder tokens (larva, adult, queen) from a bag; larvae can become adults, and the queen appears as a high-stakes threat with its own mechanics.
  • Noise and encounter system — Movement and certain actions require rolling a noise die; noise tokens can trigger encounters with intruders if thresholds are reached.
  • Scavenging, crafting, and items — Search actions yield items; crafting (antidotes, bandages, tools) requires specific item combinations to mitigate contamination and heal wounds.
  • Self-destruct countdown and Escape pods — Certain rooms enable a self-destruct countdown; players can aim to reach and use Escape pods to win, adding urgency and choice about destruction vs. evacuation.
  • Two-player co-op with dual-character control — Play is designed as cooperative, with two distinct characters (Pilot and Scout) enabling synchronized or complementary actions per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Queen Is Dead
  • unbelievably lucky
  • I love this game
  • The pilot just had her left arm ripped out by this thing and rather than retreating she stands up fires two shotgun blasts horribly missed with one Direct Hit and killed just like that
  • Blast Off in the Escape pod headed to Earth with the egg
  • Seven injuries on the queen
  • I think we have to careful move over to start the self-destruct countdown
  • I love this game all right well now it's the Scout's turn
References (from this video)
No references stored for this video.
Video WVA3IazDVIQ ON TABLE Board Games Playthrough at 0:00 sentiment: mixed
video_pk 28600 · mention_pk 83876
ON TABLE Board Games - Nemesis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic immersion and tense, cinematic atmosphere
  • Dynamic map/corridor generation with robot interactions adds variety
  • Cooperative play with shared goals and meaningful decisions
  • Memorable nemesis/queen events provide dramatic moments
Cons
  • Rules can be dense and intimidating for new players
  • Potential downtime and long play sessions
  • High randomness from card draws and event effects can frustrate
  • Complex component setup may hinder quick plays
Thematic elements
  • Survival, space horror with hidden agendas and traitor-like dynamics.
  • Spacefaring crew aboard a derelict research vessel infested by hostile alien life, aiming to survive and escape.
  • cinematic, episodic, tense with emergent storytelling through player actions.
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Players take two actions per turn (plus special actions) and manage shared goals with individual objectives.
  • combat resolution — Combat uses colored cubes/dice and weapon cards to determine wounds and outcomes.
  • exploration and modular layout — The ship's corridors/rooms are revealed and can be secured or blocked, creating dynamic exploration.
  • Modular Board — The ship's corridors/rooms are revealed and can be secured or blocked, creating dynamic exploration.
  • nemesis/queen event mechanics — The queen or nemesis moves and attacks, introducing high-stakes threat and potential end-game triggers.
  • objective-driven play (servers/secure corridors) — Players pursue server room access and corridor security as the victory condition.
  • oxygen and contamination tracking — Players must monitor oxygen levels and contamination tokens, affecting survival and actions.
  • robotic drone interactions — Robots can be deployed to perform tasks, open corridors, and interact with rooms to alter threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will show you all the contents on the table and we'll see how long will we manage to survive
  • the movement I will be in has changed
  • we have to choose a mission
  • server room will definitely be in sector b
  • oxygen, I forgot about oxygen
  • queen simply takes the action
  • it's epic in my performance
  • we secure the corridors
References (from this video)
No references stored for this video.
Video EnCrSVkojS0 Tabletop Turtle Discussion at 2:45 sentiment: positive
video_pk 28234 · mention_pk 82761
Tabletop Turtle - Nemesis video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Powerful alignment between theme and mechanics
  • Narrative energy that mirrors classic sci-fi horror films
  • Engaging tension and dynamic player interaction
  • Impressive production values that heighten immersion
Cons
  • Production can feel excessive or overwhelming for casual players
  • Edge-case rules and complexity can be frustrating during play
  • High price point and long play sessions deter some groups
Thematic elements
  • Horror, survival, paranoia, and the mystery of who can be trusted
  • A cinematic, space-faring disaster where a crew is stranded on a ruined ship with hidden dangers
  • Cooperative storytelling driven by emergent player interactions and shared peril
Comparison games
  • Aliens: Another glorious modular survival horror game (thematic comparison)
Mechanics (from transcript analysis)
  • Character-driven action and exploration — Venture into the ship, manage injuries, repair systems, and uncover engine faults while monsters emerge from vents.
  • Events — An escalation arc unfolds through cards that simulate threats and discoveries, pushing players toward a tense climax.
  • Semi-cooperative play with cooperative tension — Players work toward a common objective while facing the possibility of betrayal or hidden agendas that complicate collaboration.
  • Story-driven events via card-driven encounters — An escalation arc unfolds through cards that simulate threats and discoveries, pushing players toward a tense climax.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No board game evokes its source material better than Nemesis.
  • The story doesn't come from a script. It emerges from the experience of everyone at the table.
  • But damn does it tell one hell of a story.
  • Nemesis turns a few chaotic hours at the table into a compelling narrative of shared struggle that resonates with you like a good film long after the game's been put back in the box.
  • War of the Ring is an epic two-player strategy game set in Tolkien's Middle Earth, where one player guides the free peoples in a desperate attempt to destroy the one ring, while the other commands Sauron's overwhelming armies across the map through asymmetric factions, restrictive action dice, and iconic characters.
  • For three to four hours, Middle-earth is entirely yours.
  • The tension, the arguments, the selfish choices, the heroic sacrifices.
References (from this video)
No references stored for this video.
Video qsh9d07jdfI Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 13802 · mention_pk 40312
Meet Me At The Table - Nemesis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative tension with meaningful player agency
  • Expansion content (Karna morph) adds depth through mutations, evolved intruders, and new card interactions
  • Dynamic, emergent gameplay with varied room layouts and procedurally driven threats
Cons
  • Steep learning curve and potential rule complexity for new players
  • Rulebook-heavy experience can slow initial sessions
Thematic elements
  • Survival horror, teamwork under pressure, infestation, and ship-wide containment.
  • A spacecraft under siege by carnivorous intruders; a crew must explore, repair systems, manage threats, and decide on a path to Earth or safety.
  • Cooperative, emergent storytelling driven by player actions, intruder tokens, mutations, and expansion-driven events.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards and hand management — Each player draws up to five action cards; players choose cards to play for actions, balancing costs, and discarding as needed.
  • Event-driven escalation and time track — Time and self-destruct tracks plus event cards drive escalating danger and potential ship-wide loss if objectives aren’t met.
  • Intruder bag and mutation evolution — Intruders evolve via tokens drawn from a bag, with expansions introducing mutations (e.g., Karna morph) that alter threats and endgame dynamics.
  • Noise and intrusion management — Movement creates noise; dice determine where noise lands, triggering encounters, intruder activity, or events in different rooms.
  • Room exploration and item acquisition — Rooms contain search opportunities, items, and hazards; players search rooms to gain gear and information to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is absolutely phenomenal
  • It is one of my favorite games that I have right now
References (from this video)
No references stored for this video.
Video WoyWR9aLmd4 The Broken Meeple Top List sentiment: mixed
video_pk 13601 · mention_pk 39734
Overall sentiment (raw)
mixed
Pros
  • enjoyable game that is played repeatedly
Cons
  • fire card that spreads can make game unwinnable
  • outcome depends heavily on when card appears
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not even a game it's just like a story
  • why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
  • the bane of my freaking life this horrible game
  • I just want to feel like right I can do this I can do this
  • just design one good game one good game one good mode
  • why can't I tell you
  • they just made them a lot worse
  • it's a red flag to the game is going to suck
References (from this video)
No references stored for this video.
Video Vuc-2TTSL4A No Rolls Barred Playthrough at 0:50 sentiment: mixed
video_pk 13646 · mention_pk 39886
No Rolls Barred - Nemesis video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic immersion and tense survival horror on a sci-fi ship
  • Rich player interaction with conflicting objectives and bluffing potential
  • Varied ship components and modular exploration create dynamic play
  • Humor and banter providing entertainment value amid chaos
Cons
  • Rule complexity and accidental rule interactions can be overwhelming
  • Downtime and logistical tracking in a crowded table
  • Negative outcomes like queen attacks can derail early game
Thematic elements
  • Survival horror with asymmetric roles and conflicting objectives
  • Spaceship Nemesis aboard a research vessel with alien intruders in the vents
  • Cooperative with potential traitor-style dynamics; emergent story
Comparison games
none
Mechanics (from transcript analysis)
  • action_cards_and_two_action_turns — Players spend cards to perform actions; some actions require discarding multiple cards; passing ends the turn.
  • combat_and_weapons — Combat with intruders uses energy weapons, ammo management, and dice-based outcomes; special weapons have extra effects (e.g., auto-loader, recon drone).
  • event_phase_and_end_of_round — Time track advances; event cards resolve intruder arrivals, fires, or loss of pods; round ends when all players have passed.
  • exploration_and_room_tiles — Exploration of unexplored rooms reveals new tiles with hazards and items; doors can trap players inside rooms.
  • hidden_objectives_scoring — Each player starts with personal and corporate objectives that can conflict; aliens can force changes to those objectives.
  • intruder_bag_and_vent_system — Draw intruder tokens from a bag to populate the ship with aliens; various types (larva, adult, queen) with different effects.
  • noise_and_slime_mechanics — Actions generate noise; slime makes noise harder to ignore and introduces penalties; vent noise can summon intruders.
  • ship_systems_repair_and_firefighting — Mechanics to fix damaged ship components; steps involve cards, tools, and sometimes multiple rooms; fire control systems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the big boy now
  • in space no one can hear you be a bastard
  • bullets back on the menu boys
  • we can funnel them
  • it's the queen
References (from this video)
No references stored for this video.
Video qVQ9u2kroV4 Rolls in the Family Discussion at 39:10 sentiment: positive
video_pk 13635 · mention_pk 39851
Rolls in the Family - Nemesis video thumbnail
Click to watch at 39:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic immersion
  • variable map and mission structure
  • cooperative yet tense with betrayal potential
Cons
  • heavy and long; group coordination required
  • betrayal can frustrate some players
Thematic elements
  • betrayal, trust, survival under pressure
  • spaceship with aliens; survival and paranoia
  • high-tension, immersive
Comparison games
  • Battlestar Galactica
  • Dead of Winter
Mechanics (from transcript analysis)
  • hidden objectives — two objectives create tension and choices
  • Hidden Roles — two objectives create tension and choices
  • Semi-Cooperative — teams share objectives but betrayal is possible
  • semi-cooperative play — teams share objectives but betrayal is possible
  • tension/noise mechanics — random events heighten suspense
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cat in the Box is a fascinating Twist on trick taking
  • the killer for me was I just don't think it was a game that was going to be an evergreen for me
  • Endless Winter ... feels kind of like a kitchen sink Euro design
  • it's not easy to teach
  • I rate this an 8 out of 10
  • Nemesis is one of my favorite games of all time
  • the crew is a great game
  • the new edition feels to me like the one that's going to be best for me
References (from this video)
No references stored for this video.
Video 7K8fkuv9KPc Rolls in the Family Top List at 4:49 sentiment: positive
video_pk 13173 · mention_pk 38535
Rolls in the Family - Nemesis video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive sci‑fi horror feel with cinematic moments
  • extremely thematic and tense
  • great high‑risk, high‑reward moments
Cons
  • can be punishing when things go wrong
  • room/space-intensive with a longer play time
Thematic elements
  • semi-cooperative, traitor dynamics, and cinematic tension
  • Spacefaring base with alien threats and survival horror
  • story-driven with escalation and fear of betrayal
Comparison games
  • Dead of Winter
  • Arkham Horror
Mechanics (from transcript analysis)
  • Deck Building — personal equipment deck progression for survivability
  • deck-building and equipment — personal equipment deck progression for survivability
  • random encounters and threats — aliens and events drive tension and require teamwork
  • Semi-Cooperative — players cooperate to survive but some have hidden goals
  • semi-cooperative play — players cooperate to survive but some have hidden goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Age of Innovation feels like it delivers the pinnacle experience of that kind of whole system.
  • Twilight Struggle is a borderline masterpiece.
  • The arc of Twilight Struggle is so exciting; tension grows across the board.
  • This is Mage Knight Ultimate Edition—changing it to cooperative mode is incredible; I’d never go back.
  • Eldritch Horror highs are the top board game experiences I’ve had.
  • Agricola is the best board game we have ever played and it has stayed at the top for years.
References (from this video)
No references stored for this video.
Video h6P3FV17Wtw TableTop Wolf Discussion at 5:09 sentiment: positive
video_pk 13149 · mention_pk 38453
TableTop Wolf - Nemesis video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative and replayability
  • high-quality miniatures and well-designed insert storage
  • immersive storytelling with heavy randomization
  • excellent production quality and components
Cons
  • long playtime (often around 3+ hours)
  • high price due to Kickstarter premium
  • rulebook complexity and setup time
  • solo mode can feel like a partial experience
Thematic elements
  • survival horror, creature infestation, and cooperative teamwork under threat
  • A derelict spaceship exploring deep space, with evacuations, fires, and an outbreak of alien intruders.
  • cinematic, heavily narrative, highly randomized with replayable outcomes
Comparison games
  • Massive Darkness
  • Zombicide
Mechanics (from transcript analysis)
  • asymmetric invaders / AI — intruders are controlled by a lurking AI with hidden movement and threats across the ship.
  • cooperative exploration — a crew of survivors explores a ship to locate engines, survivors, and escape; teamwork is essential.
  • dice and card combat — combat uses dice and event/attack cards to determine hits, wounds, infections, and outcomes.
  • Loot and upgrade system — rooms contain loot tokens that affect装备 and capabilities; upgrades affect play style.
  • modular/randomized ship layout — the ship’s rooms are shuffled each game, creating a new map and objective layout.
  • narrative-driven variability — each playthrough yields different stories due to randomization and player choices.
  • permadeath / solo mechanics — solo and group modes exist, with the potential for permanent losses impacting playtime and strategy.
  • self-destruct / timed pressure — game events push toward a countdown, increasing tension and urgency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is survivor horror at its most primitive this is your own horror film experience on the tabletop
  • every playthrough will be unique
  • this probably worth the money you have to spend on it if you want to really focus in
  • a cinematic horror experience with dice and monsters
  • the box design gets a star rating all of its own
  • i've enjoyed all but two player throughs out of me six of this
References (from this video)
No references stored for this video.
Video -cbmt0gD6Nc Board Game Hangover Top List at 12:03 sentiment: positive
video_pk 12820 · mention_pk 37436
Board Game Hangover - Nemesis video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wrongfully not in top 20
Cons
none
Thematic elements
  • Survival horror
  • Spaceship with alien threat
  • Sci-fi horror
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geeks top 100 sometimes feels like random people voting random stuff
  • This is the way by two random people from Latvia
  • Your mind feels like a fog after playing Spirit Island
  • Frodo really doesn't want to destroy ring at the end he's like nah I'll go home
  • It's a fine game it's super boring it just the same thing over and over
  • Wrongfully not in the top 20 yet
References (from this video)
No references stored for this video.
Video y09wxbhEezQ Our Family Plays Games Discussion at 16:19 sentiment: positive
video_pk 12753 · mention_pk 37196
Our Family Plays Games - Nemesis video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive theme
  • Strong player interaction and tension
Cons
  • Can be harsh on new players
  • App/expansion content may be needed for full experience
Thematic elements
  • Survival, mystery, and potential hidden traitor dynamics
  • Space horror aboard a derelict vessel
  • Cinematic, cooperative with social deduction elements
Comparison games
  • Betrayal at House on the Hill
  • Alien: Fate of the Nostromo
Mechanics (from transcript analysis)
  • cooperative play — Players work together to survive, complete objectives, and escape
  • Hidden traitor / variable player powers — Some players may have hidden objectives or unique abilities affecting group dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the future is mestizo
  • good trouble
  • we're not trying to get rid of nobody we're just trying to make space for everyone to be involved
  • if you could change your mind i could change the world
  • inclusion and diversity in gaming is very important
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 The Secret Cabal Gaming Podcast Discussion at 32:33 sentiment: positive
video_pk 12722 · mention_pk 37109
The Secret Cabal Gaming Podcast - Nemesis video thumbnail
Click to watch at 32:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production value and thematic immersion
  • Tense, cinematic gameplay that scales with group
Cons
  • Traitor dynamics can slow games
  • Some rules interactions are dense
Thematic elements
  • cooperative survival with hidden traitor dynamics
  • secluded spaceship infested by alien threats
  • cinematic sci-fi thriller with tense missions
Comparison games
  • Space Hulk
  • Betrayal at House on the Hill
Mechanics (from transcript analysis)
  • Hidden traitor / secret objectives — Some players secretly work for the alien threat.
  • Semi-cooperative exploration and combat — Crew members must cooperate to survive while competing for personal goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video so4RjqTk0w0 Rolls in the Family Analysis at 0:02 sentiment: mixed
video_pk 12506 · mention_pk 36469
Rolls in the Family - Nemesis video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High thematic immersion and tense atmosphere
  • Rich potential for memorable table dynamics and storytelling
  • Strong core concept with room for varied scenarios and replayability
Cons
  • High risk of frustration if players are eliminated early and must sit out for long periods
  • Balance and pacing can be uneven across scenarios, potentially leading to lulls or excessive difficulty
Thematic elements
  • Survival with hidden/environmental threats and potential danger from within
  • Space station, sci-fi horror
  • Cooperative exploration with emergent tension driven by scenario and random events
Comparison games
  • Nemesis Retaliation
Mechanics (from transcript analysis)
  • action selection and resource management — Players choose actions that consume limited resources and influence both board state and character status.
  • asymmetric character abilities — Each character brings unique abilities and equipment that affect how teams approach problems.
  • Cooperative survival with threats — Players work together to survive encounters on a derelict space station while managing resources and threats from the environment.
  • Event/encounter deck and randomization — A deck of events drives encounters, escalating danger and forcing adaptive play.
  • Exploration and environment interaction — Movement and exploration of a modular board unlocks rooms and systems with consequences.
  • Player elimination/incapacitation — Characters can die or be sidelined, changing how the game progresses and the group dynamic.
  • Scenario-driven objectives — Different scenarios provide varied goals and win conditions, increasing replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this isn't just like a slightly different theme Nemesis. Like this is a this feels different to the point that I almost think you could own both.
  • you have to really
  • In original Nemesis, it really leaned into like you are completely helpless and could die at any moment. And part of that's the fun of it.
  • I wouldn't own both, but you could because they they do deliver.
  • it's not very fun if someone dies randomly in the second round of the game and has to sit and watch for the next two hours.
  • this isn't just like a slightly different theme Nemesis. Like this feels different
  • it's a very different feel
  • I personally like that you're coming in a little bit stronger
  • the original Nemesis might be better if you really love the helplessness
References (from this video)
No references stored for this video.
Video uI7V-1wC3M4 Meet Me At The Table Discussion at 15:53 sentiment: positive
video_pk 12397 · mention_pk 36206
Meet Me At The Table - Nemesis video thumbnail
Click to watch at 15:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive atmosphere and narrative tone
  • flexible drop-in/drop-out play
  • strong thematic tension and player interaction
Cons
  • solo play can be intense
  • can be heavy on setup and rules for new players
Thematic elements
  • survival, semi-cooperative, tension-driven
  • spacefaring horror aboard a derelict spaceship
  • story-led with dynamic player roles and hidden threats
Comparison games
  • Dark Souls: The Board Game
  • Shadows of Brimstone
Mechanics (from transcript analysis)
  • event/deviation deck — random events and threats increase tension and unpredictability
  • modular board and variable threats — different board layouts and threats create varied playthroughs
  • semi-coop survival with traitor potential — players cooperate to achieve objectives but may be sabotaged by hidden agendas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the writing is incredible and the story really drives the game
  • the siege was epic because the map changes the feel of the game
  • we'll be doing Arkham Horror Living Card Game next summer
  • the story is the core of the experience
  • this is the type of game it is; it's like you read it, you are the story
References (from this video)
No references stored for this video.
Video m-ZkXVYFZ7M Going Analog Interview at 25:14 sentiment: mixed
video_pk 12277 · mention_pk 35820
Going Analog - Nemesis video thumbnail
Click to watch at 25:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cinematic feel and tense atmosphere
  • great when playing with a group that enjoys betrayal dynamics
Cons
  • lots of tiny, rule-interpretation moments; can be a rules-dense experience
  • not always balanced for shorter play sessions
Thematic elements
  • sci-fi horror with tense crew dynamics
  • spaceship aboard with lurking alien threats
  • cooperative with hidden traitors and dramatic reveals
Comparison games
  • Alien: Fate of the Nostromo (thematic peers)
  • Last Night on Earth
  • Specter Ops
Mechanics (from transcript analysis)
  • hidden objectives — each player has personal goals that influence decisions and tension
  • Hidden Roles — each player has personal goals that influence decisions and tension
  • Semi-cooperative with traitors — players share objectives while some actions secretly undermine others
  • Traitor Game — players share objectives while some actions secretly undermine others
  • variable encounter/alien threat — aliens act with procedural rules, creating unpredictable threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the card play is just so uh different, it's so strategic; every move feels super important
  • it's a longer game, but the cadence is really neat; you have to time everything to that cadence
  • I love Obsession that game
  • it's very mean, but in a fun, game-ifying way
References (from this video)
No references stored for this video.
Video rdc4-jgHCz0 Board Game Hangover Discussion at 1:32 sentiment: positive
video_pk 12141 · mention_pk 35519
Board Game Hangover - Nemesis video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • space
  • aliens
  • survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple but brings so much emotions
  • really really underrated game really love it
  • i went all in on that kickstarter this is going to be the ultimate batman game in which it wasn't
  • picking up phone checking stuff on phones your turn
  • you didn't listen and another you explain all the rules
  • if you don't like the game push through the end and never play it again but don't start saying that you hate the game
  • just because we can reach bigger audience
  • and we're friends so you can definitely be just don't talk about it
  • i throw out the rules i don't like and put in rules i like and then i hope the game sells
  • all euro games are the same
  • they just feel so very similar
  • they kind of kind of mush into one this big euro game mask
  • sandwiches don't come free you know we need money to make sandwiches
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 101–150 of 210
Game Deep Dive