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The Crew: The Quest for Planet Nine box art

The Crew: The Quest for Planet Nine

Game ID: GID0325597
Game Info
Year
2019
Players
3-5
Age
10+
Playtime
20 min
Collection
Ratings
Expansions & Family
The Crew: Mission Deep Sea
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

Description

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 77
This page: 27
Sentiment: pos 24 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 51–77 of 77
Video 3OleE_w-Ohw Game Night Picks - Pair Of Dice Paradise Top 10 List at 2:23 sentiment: positive
video_pk 36599 · mention_pk 244654
Game Night Picks - Pair Of Dice Paradise - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative appeal with thematic space setting
  • varied missions encourage planning and communication
Cons
  • trick-taking can feel repetitive for some players
Thematic elements
  • cooperative trick-taking with mission variety
  • Astronauts on an uncertain space adventure
  • mission-based teamwork under evolving constraints
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to meet mission requirements through trick-taking rounds
  • multi-mission structure — 50 different missions that shape the team's objective and pacing
  • Scenario / Mission / Campaign Game — 50 different missions that shape the team's objective and pacing
  • Trick-Taking — players work together to meet mission requirements through trick-taking rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is not competitive
  • communication among the team is going to be essential
  • unlocking some achievements and claiming some bonuses in sanctum
  • I had a copy of this in my hand at BGG Khan last November
  • don't live a life of gaming regret
  • subscribe and turn on notifications
References (from this video)
No references stored for this video.
Video vpTOE23Ji8Q Board Stupid Top List at 14:01 sentiment: positive
video_pk 35607 · mention_pk 106401
Board Stupid - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 14:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight teamwork challenges
  • excellent tension and communication
  • surprisingly deep for a cooperative card game
Cons
  • can feel abstract without group buy-in to the cooperative premise
Thematic elements
  • cooperative trick-taking with mission objectives
  • space mission teamwork
  • tight, time-pressured cooperation with hidden information
Comparison games
  • The Mind
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to fulfill mission objectives by playing cards in specific sequences
  • Trick-Taking — players work together to fulfill mission objectives by playing cards in specific sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "tile placement and open market..., it's a smooth and perfect tile placement game"
  • "Cascadia is a fantastic game that you can play with everyone"
  • "endless winter paleo Americans is wide and thinky; a big, ambitious euro"
  • "mind management is the best sort of one game you can buy"
  • "production is insane—deluxe, beautiful components"
  • "unsettled is a giant puzzle with every planet different"
  • "Iki is a tremendous Euro game I absolutely love"
References (from this video)
No references stored for this video.
Video _fPcKJePTaE Game Night Picks - Pair Of Dice Paradise Top List at 1:33 sentiment: positive
video_pk 32980 · mention_pk 97774
Game Night Picks - Pair Of Dice Paradise - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight solo-coop design
  • clever puzzle-like missions that scale well
Cons
  • can feel puzzle-like rather than story-driven
  • mission failure can be frustrating if not coordinated
Thematic elements
  • cooperative card-driven spacecraft missions
  • Space exploration mission team-shared adventures
  • episodic missions with objective-driven play
Comparison games
  • Pandemic: First Contact
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete missions
  • cooperative play — players work together to complete missions
  • Limited Communication — restricted communication to maintain challenge and puzzle-like cooperation
  • limited information sharing — restricted communication to maintain challenge and puzzle-like cooperation
  • Trick-Taking — cards dictate the order and success of tasks across missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been Chaz Marlar from Pair of Dice Paradise.
  • This expansion funded in 20 minutes and raised 23 times the amount of its funding goal.
  • the King's dilemma by a horrible guilt in this interactive narrative and legacy experience
  • gaining a hundred and thirty-six spots to crown this month's biggest climber
References (from this video)
No references stored for this video.
Video ET8Tj_ryzWA kovray Discussion at 28:40 sentiment: positive
video_pk 32257 · mention_pk 214860
kovray - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 28:40 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • revolutionized cooperative trick-taking
  • enjoyable for groups and solos alike
Cons
  • scales with player count and can be beginner-heavy
Thematic elements
  • mission-centric cooperative trick-taking
  • space exploration with limited communication
  • mission deck with progressive objectives per scenario
Comparison games
  • Inside Job
  • No Loose Ends
Mechanics (from transcript analysis)
  • cooperative trick-taking — complete missions with limited communication
  • Limited Communication — use cards to convey information within strict rules
  • limited signaling — use cards to convey information within strict rules
  • Trick-Taking — complete missions with limited communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "one of the most underrated, most thematic trick-taking games out there"
  • "cooperative trick taking game, but there's a hidden trader"
  • "neat connection between its theme and its mechanisms"
  • "this is not a persuasive essay to convince you that arcs is a trick-taking game"
  • "Skull King is one of those games where every round has a big moment"
References (from this video)
No references stored for this video.
Video vRlf-fASb8A kovray Top 10 List at 40:22 sentiment: positive
video_pk 27666 · mention_pk 214497
kovray - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 40:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revitalized trick-taking in NA
  • Clear progression through missions
Cons
  • Long repetitive structure
  • Group need to finish all missions to reach S
Thematic elements
  • Hacking tasks to complete cards
  • Space exploration cooperative missions
  • Cooperative and mission-driven
Comparison games
  • The Lord of the Rings: The Fellowship of the Ring
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • Contract-based missions — Hugely structured goals per round.
  • Limited Communication — Limited communication, hints via hands.
  • Silent hints and teamwork — Limited communication, hints via hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the first trick taking games that I would think of bringing out to show somebody
  • I would give this an S
  • A for me
  • I give this one an A
  • the theme is great but still a D
  • Gummy Trick is fantastically fun
  • Vivo is a sleeper hit for me
References (from this video)
No references stored for this video.
Video wBnCzBM0n7M Drive Thru Games Top List at 3:54 sentiment: positive
video_pk 13805 · mention_pk 111245
Drive Thru Games - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Great trick-taking mechanics
  • Works for multiple skill levels
  • Cheap
Cons
none
Thematic elements
  • Cooperative Trick-Taking
  • Space Mission
  • Campaign-based
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Cooperative gameplay through mission-based scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was a really actually a good year for games
  • These top four could all be my number one
References (from this video)
No references stored for this video.
Video HhaTW27wt6U Might I Suggest A Game Top List at 1:49 sentiment: positive
video_pk 13519 · mention_pk 39537
Might I Suggest A Game - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • some players dislike trick-taking
  • cooperative pressure may reduce tension for some
Thematic elements
  • cooperative trick-taking with mission-driven goals
  • space-themed, mission-based environments across diverse locales
  • campaign-like progression with a logbook of missions that increase difficulty
Comparison games
  • Euchre
  • Hearts
Mechanics (from transcript analysis)
  • campaign-like progression — a logbook of missions that scales in difficulty and provides a sense of advancement
  • Cooperative Game — all players share a single goal and win/lose together
  • cooperative play — all players share a single goal and win/lose together
  • Trick-Taking — players cooperate to win each hand and meet mission objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the thrill of the chase
  • it's one of the most unique games that i've ever played
  • this game is not for everyone
  • it's the game that got me into the hobby
  • the mind management world is based off this graphic novel series from matt kindt
References (from this video)
No references stored for this video.
Video ntwCRbk3z5k Going Analog Top List at 17:31 sentiment: positive
video_pk 13302 · mention_pk 102425
Going Analog - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 17:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, repeatable play sessions
  • great group activity
Cons
  • group dependency for success
Thematic elements
  • cooperative trick-taking missions
  • space
  • puzzle-like cooperation
Comparison games
  • The Mind
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative play — players work together to complete missions
  • Hand Management — manage limited cards to meet mission constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we call him a beige gamer because the color of my skin
  • it's basically monopoly with cows
  • beige is fine I like beige
  • Rising Sun is the behemoth of modern euros
References (from this video)
No references stored for this video.
Video WeJFexXBhLU Before You Play Review
video_pk 13233 · mention_pk 166631
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is absolutely ridiculous
  • I love it
  • it's a trick-taking game so if you like trick-taking games this is right up your alley
  • we highly recommend the crew
  • the game is so good
References (from this video)
No references stored for this video.
Video WeJFexXBhLU Before You Play Review at 0:03 sentiment: positive
video_pk 13233 · mention_pk 102667
Before You Play - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, puzzle-like planning and execution
  • Innovative nonverbal communication and deduction
  • Logbook mission variety with 50 mission possibilities
  • Accessible to new players and enjoyable with multiple players
  • Appealing theme and humorous tone
Cons
  • Two-player variant is less challenging and can limit options
  • Some missions can become impossible if key cards are facedown early
  • Success depends on teammates' hidden information and timing
Thematic elements
  • Cooperative space exploration with limited communication and mission-based objectives
  • Outer space missions aboard a crewed spacecraft
  • Logbook-driven mission briefs and puzzle-like task progression
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work as a team to win tricks that meet mission requirements, with no direct instruction from teammates.
  • Dual deck and rocket trump — Two decks exist: main colored cards and a task deck; rockets (the trump) determine power.
  • Limited communication using tokens — Before each trick, players can place a card face up and use tokens to signal highest/lowest/missing suit, simulating nonverbal cues.
  • Nonverbal deduction and sequencing — Players deduce teammates' hands and play order by observing card reveals, signaling, and progressing through tasks.
  • Task cards and mission logbook — A deck of task cards mirrors the main cards; 50 mission variations are bundled in a logbook.
  • Two-player variant with Jarvis — In two-player play, a dummy third player (Jarvis) is dealt seven cards; the commander controls that hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is absolutely ridiculous
  • I love it
  • it's a trick-taking game so if you like trick-taking games this is right up your alley
  • we highly recommend the crew
  • the game is so good
References (from this video)
No references stored for this video.
Video p2EoUiKBQHI Our Family Plays Games Discussion at 19:35 sentiment: positive
video_pk 12975 · mention_pk 37947
Our Family Plays Games - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible cooperative puzzle
  • great for introducing new players to card-driven collaboration
Cons
  • some missions can feel restrictive if players are not aligned on strategy
Thematic elements
Comparison games
  • Calico
  • Fort
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together as a team to complete specific tasks by playing cards in a sequence of tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • diversity is extremely important especially for even our older community who may not be tech savvy
  • it's the atmosphere at the table
  • representation really matters
  • we're the products of that student
  • we want to keep their brain active and engaged; brain activity is important
  • three big ones is Calico, Fort and The Crew
References (from this video)
No references stored for this video.
Video ayRMhIac3ms Going Analog Interview at 4:40 sentiment: positive
video_pk 11468 · mention_pk 33723
Going Analog - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly accessible while still feeling strategic
  • great for teaching concept of cooperative play
  • puzzle-like, satisfying when a mission is completed
Cons
  • cooperation can feel restrictive for some players
  • success depends on disciplined communication among players
Thematic elements
  • cooperation, communication, and puzzle-like card play
  • Space exploration with a mission-driven objective to locate the ninth planet.
  • cooperative and collaborative, with a shared sense of mission
Comparison games
  • The Mind
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to fulfill specific trick-based tasks using a shared deck of cards.
  • information sharing and constraints — Limited information requires careful discussion and strategic signalling to succeed.
  • short, repeatable missions — A campaign of missions with escalating complexity, designed for a narrow window of playtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very scared I even like I had a nightmare last night I was like I know I'm going to do so bad
  • Camel Up does in fact actually play up to eight players
  • you didn't fail you job number two man if I gotten eight that would have been perfect
  • ark nova but you did quite well
  • Baron Park you can add three points and you are now at four points for the game so far
  • takenoko the chibies EXP Manion because it's from a panda
References (from this video)
No references stored for this video.
Video hg5c9Oo9LjE Rolls in the Family Top List at 16:44 sentiment: positive
video_pk 11444 · mention_pk 109299
Rolls in the Family - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and quick to grasp
  • Strong cooperative feel and thematic production
  • Fits well for groups with varying experience
Cons
  • Requires group enthusiasm for trick-taking
  • Missions and luck can influence outcomes
Thematic elements
  • Cooperation under shared objectives with a space exploration motif
  • Cooperative space mission where players work to complete tasks by taking tricks
  • Light, puzzle-like teamwork with hidden objectives
Comparison games
  • Mage Knight
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Hand Management — Selective card play to meet mission constraints
  • Limited Communication — Limited nonverbal cues guide coordination
  • Silent communication — Limited nonverbal cues guide coordination
  • Trick-Taking — Players play cards to win tricks aligned with mission goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this die instead of the just a normal looking die you've got swords and arrows
  • it's cooperative so you you can't talk
  • the production is beautiful
  • the tutorial mission walks you through learning the game
  • it's a beast to learn
  • gosh Mage Knight is just so dang fun when you finally click
References (from this video)
No references stored for this video.
Video 65wqGeEcypQ Paula Deming Top List at 4:42 sentiment: positive
video_pk 11065 · mention_pk 32544
Paula Deming - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game of the con at Aircon 2020
  • Stayed a top game ever since
  • Small card game that's easy to carry
  • Campaign narrative available
  • Can play for just a few minutes or much longer
  • Can pause and come back throughout the con
  • Trick-taking with a cooperative twist
  • One of the best games ever
  • No accomplishment feels as good as completing a tricky mission
Cons
none
Thematic elements
  • Cooperative space mission
  • Space exploration
  • Mission-based cooperative play with limited communication
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — All players work together to complete missions
  • cooperative play — All players work together to complete missions
  • Limited Communication — Players have very restricted communication about their hands
  • Limited Table Talk — Players have very restricted communication about their hands
  • missions — Each round has specific mission objectives for players to complete
  • Scenario / Mission / Campaign Game — Each round has specific mission objectives for players to complete
  • Trick taking — Players play cards to win tricks based on suit and value
  • Trick-Taking — Players play cards to win tricks based on suit and value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
  • conventions are the perfect place to play a game that requires a larger group
  • at a convention the people who signed up to play probably really want to be there
  • I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
  • it's quick and shouty and silly and it always goes over really well
  • it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
  • it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
  • I mean no accomplishment feels as good as that
  • it's so simple and so good and it makes me laugh with my friends
  • knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
  • it's fascinating that depending on the style of the people I'm playing with the game can feel really different
  • it's just it's dang good y'all
References (from this video)
No references stored for this video.
Video PjKUsh7DbJM Going Analog Other at 2:55 sentiment: positive
video_pk 10754 · mention_pk 31718
Going Analog - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative trick-taking, tight design, strong puzzle feel
Cons
  • Can be challenging for first-timers to grok the communication rules
Thematic elements
  • communication and cooperation under constraints
  • cooperative space mission
  • puzzle-driven teamwork
Comparison games
  • Hanabi
  • The Mind
Mechanics (from transcript analysis)
  • card play/mission objectives — each round has a unique objective requiring precise plays
  • cooperative trick-taking — players work together to fulfill contracts by playing cards in a shared sequence
  • Trick-Taking — players work together to fulfill contracts by playing cards in a shared sequence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cartographers my favorite part is monsters
  • you score a rhubarb pie out of all pies
  • I learned something today thank you
References (from this video)
No references stored for this video.
Video T7hYH9Kg2VY Rolls in the Family Top List at 46:57 sentiment: positive
video_pk 10486 · mention_pk 94891
Rolls in the Family - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 46:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, smooth integration of cooperative play with classic trick-taking
  • short session lengths; adaptable to group size
Cons
  • requires familiarity with trick-taking to shine
Thematic elements
  • cooperative trick-taking
  • space exploration
  • team-based, mission-driven
Comparison games
  • The Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players follow trick-taking rules with shared objectives; communication is limited.
  • Objective-driven hands — Each player has a mission requiring certain cards or outcomes to be achieved.
  • Trick-Taking — Players follow trick-taking rules with shared objectives; communication is limited.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just it is that quick card drafting. You know, the simultaneous play keeps everyone engaged.
  • scouting, which is taking one of the outermost cards on the set that's currently out and taking it into your hand and slotting it anywhere.
  • you can't communicate what each of you have outside of in between rounds.
  • it's all around, you know, you're rolling these dice behind your little map and then using, you know, dice placement out on kind of a shared board to ultimately try to fly the plane successfully.
  • Tumbling Dice had a way of getting to his heart.
  • Sausage Sizzle is just absolutely knocked it out of the park in that regard.
  • This is the definitive filler game.
  • Escape the temple for 10 minutes of excitement and fun.
References (from this video)
No references stored for this video.
Video T4MsUNofNMI Might I Suggest A Game Top List at 4:26 sentiment: positive
video_pk 10078 · mention_pk 81733
Might I Suggest A Game - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative coordination
  • Low downtime, high replayability
  • Great for players who enjoy puzzles and teamwork
Cons
  • Requires discussion and planning
  • Missions can be punishing when misplayed
Thematic elements
  • teamwork to complete increasingly difficult trick-taking objectives
  • cooperative space-themed missions with limited communication
  • cooperative, puzzle-like, mission-driven
Comparison games
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players collectively take tricks to complete missions with specific constraints.
  • mission-based progression — Increasingly difficult scenarios require precise trick-taking order and timing.
  • one-card communication limit — Only one card communicates intention per round, shaping coordination.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sushi go is a really cute family card game for two to five people
  • these tough decisions make this game strategic and fun
  • the crew quest for planet nine is a cooperative trick-taking card game that really i can't say enough good things about
  • king domino is a light tile placement game where players are trying to construct the most illustrious kingdom
References (from this video)
No references stored for this video.
Video 8OTPm2TWY6Y Foster the Meeple Top List at 3:48 sentiment: negative
video_pk 9145 · mention_pk 26966
Foster the Meeple - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Novel combination of trick-taking and cooperative gameplay
  • Unique silent cooperative mechanic
Cons
  • Silent play removes conversational comfort of trick-taking games
  • Too easy for experienced trick-taking players
  • Questions if truly cooperative without communication
  • Better trick-taking games available
  • Better cooperative games available
  • Better hidden information games available
Thematic elements
  • Cooperative trick-taking adventure
  • Space exploration searching for Planet Nine
  • Silent cooperative with no communication
Comparison games
  • The Mind
  • Euchre
  • Spades
Mechanics (from transcript analysis)
  • Cooperative — All players work together silently to complete mission objectives
  • Silent play — Players cannot communicate or talk about strategy during play
  • Trick-Taking — Traditional trick-taking game mechanics similar to euchre or spades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Overrated has a very negative connotation but if i say something's overrated it means to me this game is ranked something on bgg and i think it's higher than what it should be
  • Raiders of the north seas is just like has a really unique work replacement mechanism but all the actions are pretty boring
  • The crew is not necessarily like a heinous game i don't think it's a 0 out of 10. i just i'm shocked that it's in the top 50
  • Azul is the perfect entry-level game it's very easy to teach it's beautiful it's very quick to play
  • Viticulture should be about making the wine right you should be making wine you should be fulfilling wine contracts to to win the game
  • Gloomhaven is a dungeon crawler that was kind of a first adopter but it's almost been surpassed
  • Losing gloomhaven sucks it sucks so hard because if you lose you gotta replay that mission if you lose you just spent four hours
  • I think brass does things so well it's complex but it's not so complex that everybody can learn it
  • This is maybe more of a me problem but i get kind of quarterback-y in gloomhaven because i don't want to lose
References (from this video)
No references stored for this video.
Video w0eJ-Jm3pf4 Chairman of the Board Top List at 8:04 sentiment: mixed
video_pk 8723 · mention_pk 25749
Chairman of the Board - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Objectively clever and meticulously designed
Cons
  • Personal dislike of trick-taking games; limits enjoyment regardless of cleverness
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete a sequence of tricks with specific objectives across scenarios of increasing difficulty
  • Trick-Taking — Players work together to complete a sequence of tricks with specific objectives across scenarios of increasing difficulty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • allegory is a game that really did intrigue me actually a very stunning looking game actually I love the artwork in this one
  • there were too many negative cards in the game
  • I wanted to like this one I thought there were too many negative cards in the game
  • I thought that was a fantastic mechanism however I thought it was a bit hamstrung by the fact that the rest of the game was pretty light
  • the potential was off the charts with this one but the rest of the game just held it back
  • this was convoluted it was drawn out in a very long game for no reason you were constantly going bust often um you know without having made a single decision and it was just a frustrating mess of a game that I absolutely despised
  • hierarchy is a tiny little micro game by button shy
  • I remember it being at least a quality design
  • the online digital implementation of it is better than the physical card game
  • objectively this game is so clever it's very meticulously designed and if you like trick taking and you like co-op gameplay you're gonna love it
  • I've played this one over a hundred times I'm just completely warm out on this game
  • Village Green is a nice design, but the restrictions were a little bit debilitating
  • every single placement is important here
  • the fun part I thought decision wise there was almost nothing here
  • it's one of those games where you never go to calculate scoring it's just a fun activity
References (from this video)
No references stored for this video.
Video v-N38p5wVd8 The Broken Meeple Review at 0:39 sentiment: positive
video_pk 8118 · mention_pk 23872
The Broken Meeple - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative merge of trick-taking and cooperative mechanics
  • Short play time (20-minute filler) with quick teaching
  • Campaign structure with multiple missions and replay value
  • Allows strategic planning with limited communication
  • Good entry point for trick-taking and co-op fans
Cons
  • Limited player interaction due to silent play
  • Best at 3 players; 4-5 players increases difficulty and duration
  • No two-player or solo mode
  • Aesthetics and component quality are modest; box can be flimsy
  • Campaign can feel repetitive or constrained for some groups
Thematic elements
  • Cooperative trick-taking with space exploration flavor
  • Space mission setting with Earth orbit and planetary exploration
  • Campaign logbook with mission-driven progression and flavor text
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • campaign logbook — Logbook tracks progress across missions; flavor text is minimal; tasks are checked off as attempted
  • cooperative campaign with personal objectives — Players collectively complete missions; each player has to fulfill specific tasks; campaigns can be played standalone
  • Limited Communication — No talking during play; some information is revealed by face-up cards and markers to coordinate
  • mission-based constraints — Missions impose task-based restrictions and must be completed in specific orders or with particular card requirements
  • Trick-Taking — Players play cards following suit; trump cards can win; higher value wins the trick; tasks constrain who wins each trick
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • forget the whole thing about campaign mode
  • I think this will impress other people
  • it's a very healthy amount of tension
  • not the most exciting game out there
References (from this video)
No references stored for this video.
Video nlB0ZVFLuuE The Broken Meeple Top List at 26:50 sentiment: positive
video_pk 7408 · mention_pk 21912
The Broken Meeple - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 26:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent gateway for newbies into trick-taking
  • Very approachable with proper coordination
Cons
  • Requires clear communication; otherwise mistakes happen
  • Less depth than heavier trick-takers
Thematic elements
  • Team-based mission objectives through cards
  • Space-themed cooperative trick-taking
  • -light, puzzle-like teamwork
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — All players share a single objective and must coordinate
  • cooperative play — All players share a single objective and must coordinate
  • Trick-Taking — Players collectively aim to win certain tricks to meet mission goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island's fantastic it is one of my favorite co-ops of all time
  • it's not for everybody
  • I love teaching games
  • I just want a nice Speedy game
  • The Crew is a great trick taking game
  • Scythe is not a fun one to teach
  • it's got the most stuff in it which also makes it the harder one to play with Noobs
  • ironically the first game I ever played at a board game club that got me into the hobby was Seven Wonders with leaders included where I actually won the game
  • it's a fantastic fun game
  • I've played this game a lot
References (from this video)
No references stored for this video.
Video 5VRzzmZqz-c Before You Play Top List at 42:41 sentiment: positive
video_pk 2336 · mention_pk 6838
Before You Play - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 42:41 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • best-in-class cooperative trick-taking
  • clear objectives and meaningful tension
  • works well at multiple player counts
Cons
  • some missions can be punishingly difficult
  • requires good communication and focus
Thematic elements
  • cooperative trick-taking
  • space mission; cooperative puzzle-solving
  • mission-driven, focused
Comparison games
  • The Crew: Mission Deep Sea
  • Heave-ho!
Mechanics (from transcript analysis)
  • card drafting within missions — players select and play cards to achieve specific trick outcomes
  • cooperative trick-taking — teams work together to win tricks to satisfy mission requirements
  • Hand Management — manage a hand of cards to win required tricks
  • mission-based progression — 50 missions provide a long-form campaign of increasing difficulty
  • Trick-Taking — teams work together to win tricks to satisfy mission requirements
  • trick-taking (cooperative) — players cooperate to win specific tricks to complete a mission
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really intense game
  • this is the meanest tree game out there
  • it's the best trick-taking game of all time
  • the economy in this game is probably one of the most interesting parts
References (from this video)
No references stored for this video.
Video N2MTuvjhc8k Adam in Wales - Board Game Design Analysis at 3:21 sentiment: positive
video_pk 1475 · mention_pk 4256
Adam in Wales - Board Game Design - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crisp, compact design that conveys space adventure vibes
Cons
  • Hard to judge mechanics from the box alone
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
No references stored for this video.
Video OCzj6hWP1rk The Broken Meeple Top List at 6:09 sentiment: positive
video_pk 1141 · mention_pk 3285
The Broken Meeple - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ingenious innovative trick-taking game
  • Cooperative gameplay
  • 50 progressive missions
  • Supports 3-5 players
  • Good use of silent communication mechanic
  • Compact stocking stuffer size
  • Excellent replay value
  • One of host's favorite trick-taking games
Cons
none
Thematic elements
  • Cooperative space adventure
  • Space exploration
  • Mission-based puzzle
Comparison games
  • The Crew: Mission Deep Sea
  • Hearts
  • The Mind
Mechanics (from transcript analysis)
  • Cooperative — All players work together to complete missions
  • Mission-based — 50 progressively harder missions to complete
  • Silent communication — Players communicate via tokens on cards indicating highest, lowest, or only card
  • Trick-Taking — Players play cards to win tricks, following suit when possible
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bit of a different top five to what i'm used to doing because normally i do a solo top 10 or i do a collaboration with other people
  • so you're getting 10 games for the price of five basically we'll call it a special deal because it's christmas
  • palette cleanser you know i'm full i'm stuffed after that meal can we just do something simple now
  • this is basically i got a big group of people at christmas most of them aren't gamers we just want something a little bit light
  • you literally destroy pretty much every content in this box in order to finish the game
  • for a tenner what does it matter you get yourself a good 90 minutes of solid puzzle solving fun
  • this is a really cool twist on the love letter series
  • this is a really ingenious innovative like trick taking game which is a cooperative game
  • this is definitely the one that i put my stock behind in that sort of genre
  • it's one of my favorite two player games in existence
  • every time i teach this to people they go out and buy it it's that much of a success
  • it's only a game bye for now
References (from this video)
No references stored for this video.
Video PJJ-iqN_NhA 3 Minute Board Games Review at 0:16 sentiment: positive
video_pk 839 · mention_pk 2402
3 Minute Board Games - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short per-round playtime that lends itself to quick sessions
  • accessible entry into trick-taking for players new to the genre
  • great variability across 50 missions
  • compact, affordable package suitable for travel and casual gamers
Cons
  • communication rules can feel restrictive or overbearing if not followed
  • not a deeply thematic experience beyond mechanics and mission structure
  • may not appeal to solo players or those disinterested in cooperative play
Thematic elements
  • cooperative trick-taking with limited communication and mission-based objectives
  • space mission aboard a spaceship on a long quest to locate Planet Nine across 50 missions
  • mission-by-mission progression with logbook-style tracking
Comparison games
  • Diamonds
  • Captain is Dead
Mechanics (from transcript analysis)
  • Cooperative Game — the crew wins by meeting mission-specific objectives; misplay or letting a right card lose can cause failure
  • cooperative win condition — the crew wins by meeting mission-specific objectives; misplay or letting a right card lose can cause failure
  • Limited Communication — players can communicate limited information about their cards to influence play without over-sharing
  • mission-based progression — 50 distinct missions, each with objective-card requirements and sequence-specific constraints
  • restricted communication — players can communicate limited information about their cards to influence play without over-sharing
  • Trick-Taking — each round is a trick; players play one card, highest card of the leading suit wins; rockets act as trump cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing about this game is those tense rounds when there are only a few tricks left to play and you narrowly squeak in the win
  • it's incredibly short playtime for each round makes it a perfect game for lunch times and for breaks between other games
  • to get the best out of the crew you really need to obey the communication rules. Too much information makes this game too easy
  • it isn't a rich thematic game it's a great take on the trick taking genre
References (from this video)
No references stored for this video.
Video p9JmpZmsG5Q Might I Suggest A Game Top List at 2:02 sentiment: positive
video_pk 221 · mention_pk 88800
Might I Suggest A Game - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative challenge
  • Short, repeatable play sessions
  • Good entry point for new co-op players
Cons
  • High reliance on clear communication and planning
  • Some missions can be unforgiving if mis-coordinated
Thematic elements
  • Cooperation to accomplish mission goals under constraint
  • Space-based cooperative missions with teammates guiding a crew through tasks
  • Mission-driven, task-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative trick-taking with hand management — Players collaborate to select cards to win tricks that satisfy specific mission requirements.
  • Goal-oriented coordination — Players must align actions to meet mission-specific objectives without explicit instruction outside the mission.
  • Trick-Taking — Players collaborate to select cards to win tricks that satisfy specific mission requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thanksgiving is a holiday about bringing people together so i wanted to include games that make you want to high five instead of punch each other in the face
  • every game on this list is a different variation on a cooperative game
  • it's time to talk turkey
  • Spirit Island features some amazing asymmetrical powers that really offer a plethora of gameplay options for all different kinds of players
  • it's definitely a longer heftier co-op game unlike most in the genre
  • the irony of putting a game on my thanksgiving list about driving colonists out of your native land is not lost on me but what better time than a colonizer's holiday to bring awareness to its origins and help write a new narrative of kindness to our indigenous peoples
  • I love a game that makes you think and also sparks great conversations
  • this has been a mighty suggested game production and i'm alex your board game sommelier signing off
References (from this video)
No references stored for this video.
Video 7hzFPsvDVdg Board Stupid Top List at 9:03 sentiment: positive
video_pk 60 · mention_pk 136
Board Stupid - The Crew: The Quest for Planet Nine video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Broke the market with cooperative trick-taking; highly replayable
  • Innovative social play
Cons
  • Can be challenging and may require coordination
Thematic elements
  • Cooperation under strict card-based constraints
  • Space exploration; cooperative trick-taking challenges
  • Mission book-driven, scenario-based challenges
Comparison games
  • Wingspan
  • Cgrapher
  • The King’s Dilemma
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperate to fulfill mission constraints by taking or avoiding tricks
  • Scenario / Mission / Campaign Game — a book of missions with different requirements and tricks
  • scenario-based missions — a book of missions with different requirements and tricks
  • Trick-Taking — players cooperate to fulfill mission constraints by taking or avoiding tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We do love a trick taker on the channel and the big craze for cooperative trick takers was born with this game.
  • This is Daybreak... a fabulous game.
  • Endeavor Deep Sea... definitely my favorite of all of the Kenes winners so far.
References (from this video)
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