Update March '22 - New Playthrus? New Equipment!
Transcript
welcome to the drunken games update vlog for march 22. today i'll be talking about a whole bunch of things and i do want to point out that if you'd like to listen to this in podcast form instead of watch it then you can gain access to the exclusive podcast feed for john gets games by supporting the patreon campaign you can learn more about that by going to patreon.comgames and gain access to a variety of other exclusive perks and on that note let's actually talk a little bit about those because over the last month i made a bunch of exclusive content in particular i made four opinions episodes where i talked about 20 different games that i played over the last month many of those i've talked about before in fact many of these i've essentially done reviews for with the friendly ties podcast and whatnot but i discuss each of these games every time i play it and just give an updated version of my opinions on them in addition to that there are two other exclusive things that came out last month and those were experimental full playthroughs where anastasia from the friendly ties podcast came over here into the studio and we played two full games that was valetta and milestones and i'll talk about those a little bit more later on in this update vlog but if you want to watch those then you can become a supporter of the channel now the next thing i'd like to talk about moving away from patreon is the friendly ties podcast i'd like to give an update about what happened over the last month and maybe what we're going to be doing soon because this is obviously something i'm one-third of and i do post those videos to the john gets games youtube channel over the last month we put out a strategy video that was how do you win mark ibo and uh anastasia nick in particular have been talking about wanting to do a strategy video for a
while where they just deep dive on um not how to play the game but how to play the game well and that episode was well received it seemed like people really enjoyed that uh we might do another one of those i think the next one we're considering is arcanova although we haven't put a pin in like the scheduling actually making that happen and i think both of them want to play arcanova a little bit more before they actually formulate those thoughts um you'll note that that was the first video ever on the john gets games youtube channel that i did not exist in at all with the other friendly ties podcasts i've been there but that was just anastasia and nick which is pretty interesting uh i personally am not super interested in participating in strategy type stuff mostly because i guess i have imposter syndrome i just feel like i don't actually have that much to say about the strategy of games i have a lot to say about how to actually play them and also cross comparing mechanisms and whatnot but actually using those mechanisms well is something that it's not really in my wheelhouse so maybe at some point in the future i will be in one of these strategy episodes but it's possible i might not uh now we also uh just a few days ago put out an episode for a round table review of messina 1347. uh that is a game that came out from delicious games last year and is coming out through rio grande in the u.s um soon-ish i'm not sure exactly when but i think in the first half of this year and we had a lot of things to say about that i don't want to spoil it but i will say that this game was very highly ranked by one of the three of us uh also we have recorded another new type of episode uh and that one is just a general discussion where the three of
us talk about engine building the tentative title for that episode is engine building is not a mechanism and we talked for like about 45 minutes just about engine building in games cross comparing what is engine building to one person versus another it was a pretty fun conversation to have and that's another type of friendly ties episode that we're hoping to do more where we just discuss broader things bring in a lot of different games instead of just honing in on one specific game uh so yeah we've recorded that one already and that wouldn't come out in the next week or two probably and we're not sure exactly what the next episode will be that we record although we have a whole bunch of ideas so yeah that's where friendly ties is at the moment uh it seems like people are really enjoying that one the numbers are going up for it and it's just really fun to be making something with two of my best friends all right let's move on to some general updates and uh the first one of these i teased earlier and that has to do with the possibility of making new playthroughs for this channel about a year and a half ago i stopped making full playthroughs with my tutorials because they just took way too much time compared to the number of people who were actually watching these videos all the way through we also kind of with friendly ties experimented with making some full playthroughs we called them playing with friends and we used tabletop simulator for that and for a whole bunch of reasons we stopped doing that as well i talked about that just a month ago in that um the last update vlog uh in that i did mention that we might be making some new playthroughs using actual components on the table and we have now experimented with that um as i briefly mentioned before anastasia came over
about a week ago or so on the weekend and we recorded two full playthroughs uh those were for milestones and valletta two games that anastasia really likes and i had not played either of them so it seemed like they were a fun thing to experiment with we mounted the fancy camera up to the ceiling uh it's 4k so the idea was that we could kind of zoom in and i made lots of mistakes with this these were experiments and i posted both of these up to the patreon campaign as exclusives and they'll stay there um partially because they are experiments like the video quality while 4k was not as 4k as i wanted to be if that makes sense there were a lot of settings that i had to kind of mess with and and we learned a lot about how to make that better um in particular the audio is something that we are still trying to figure out how to make um and the the type of quality that we like that's probably the thing that's detracting the most but um i do want to say that we are planning on undoing this for reals like putting actual playthroughs up on john gets games uh those experiments went really well we really enjoyed it um playing them felt like we were just playing a game and that was the idea even with the playing with friends videos where we used tabletop simulator it kind of felt like i slipped into jongit's games mode and also i was just spending so much time zooming around with the camera and it took forever to edit those for reasons i won't go into again but i am very happy to say that these were not that hard to edit i think both of those videos ended up being about 90 minutes of raw video and then it took me about 90 minutes to edit them a one-to-one ratio for editing i think is pretty excellent and uh that made me feel like
this actually could be a thing now of course anastasia has to come over here and it's possible nick might actually join in as well i don't want to commit to anything so far but we might have maybe even three players or or maybe even more people uh try this out uh but yeah i'm excited to work on these more uh hopefully in the next week or two we'll get another one of these recorded so hopefully by the time i do another one of these update vlogs i can officially announce that we made at least one and put it out but i can't really commit to that at this moment because there's a lot of moving parts but it's exciting um i invested uh some money into making this happen a little bit more we kind of cobbled things together with the first experiments and then i spent about another hundred dollars or so buying some new mounts and whatnot and that actually leads me into the next uh item and that is uh new stuff for the uh studio um as i said i got some new mounts so i now have a permanent mount in the ceiling for the camera i had to kind of like take a light off and hang it by zip ties when we did our experiments because they were experiments and now it's it's for real it's fixed up there um that also uh frees things up so that we can use the old camera i know i keep looking up there but that's because the old camera that i used to have the non-4k one that i used for like five years is currently on that mount and we use that in one of our experiments to actually film a kind of green screen area to do some zoom ins on cards i learned some things about that too the first time i've ever done a green screen before we used a green t-shirt of mine and there were definitely some problems but you know again that's why we're experimenting but it's just cool to have this stuff up here and i also invested in some new lights um i bought some led panel lights
about two and a half years ago something like that um and those seemed like they were good enough but then i got this 4k camera and it became apparent to me that there was not enough light in this studio so i bought another set of these i actually bought a nicer set that are rgb they're even bluetooth compatible so i can connect with my phone although i haven't done that just yet so i have a couple of the older lights which are just um white and amber diodes and then i have two new rgb lights up in the air so i've doubled the amount of light output in this room in fact maybe even a little bit more i think these new ones are brighter and i've now been experimenting with trying to make that work with the 4k uh lens there are four lights going on right here in this room uh so yeah that's exciting it was not necessarily cheap but i'm just continuing to try to make things better i mean i i think i've talked about this before and i don't want to you know belabor it too much but i am an accidental videographer i have no inherent talent for photography or videography um at my old job doing events uh they used to uh razz me for how bad my photos were when i would like take photos of the events i'd be doing uh because i was a lighting person um not a photography person i was an event lighting person and i'd be like this is what it looks like and they'd be like wow that's a terrible photo i just have no eye for composition or um all that kind of stuff but i love to talk about board games so you know eight years ago i started talking to a camera in that case it was my iphone and now i keep you know buying more and more expensive stuff and trying to figure out how to actually use it uh i will say that i don't feel like i have a knack for it you know i look
around and there's a lot of other youtube channels making board game content that just looks a lot better than mine and i've talked about that in the past that's part of the reason i've upgraded my equipment and every time i buy something newer and uh fancier essentially i kind of forget that there's a big learning curve that's going to be associated with that as well i got a 4k camera and then i've spent a lot of time trying to figure out how to actually make it look good and i think i'm getting closer um but there's still some frustration like when i first installed these new lights i took some uh demo uh recorded some demo uh video i put out my computer and it looked amazing i was like holy cow i'm so glad i got these lights it looks amazing and then like five days later i went to record an introduction for one of these videos and it looked awful and i was like what happened and i didn't save the settings i didn't like write it down what it looked like when i thought it looked amazing i just for some reason thought it would continue to look amazing so yeah lots of uh peaks and troughs when it comes to the uh the technology of the studio but it's you know ever progressing forward and hopefully it's getting better uh another new thing that i got is a new tablecloth for the table uh the old one was getting really gross i bought that like six years ago at the uh the bargain rack in a joanne's essentially it was just uh back then and also now we were looking for a tablecloth that had a little bit of imperfections in it so it wasn't just one color that way hairs and you know various things could kind of get lost in it and not really stick out but we didn't want it to be too distracting um we were not able to find something that exactly matched the old cloth but we got
something that's pretty darn similar the old one was tanner than this one this one's a little bit more gray which means kind of a little bit more blue and maybe a little colder which is also something that i'm trying to you know make work with the new camera i really like it but it is also a little bit different uh but i will say that i'm very happy to have it uh mostly because the old one was so gross i've been existing over it for like you know six years as i said and it's not just me you know breathing and living over it but also games uh i do a lot of prototypes and some prototypes are dirty like they come from a gamecrafter who uses i'm not sure the actual technology but they they laser cut things i guess well that's probably the technology and that leaves ash on the edges so over the years all these game crafter uh prototypes have kind of just left ash on the table there were a couple games that i've recorded over the years where the miniatures from various prototyping sources were kind of oily and i didn't realize it and it left like a little oil stain on the actual tablecloth and then it just stayed there for years and i'd always try to position things on the table to like cover up the dirtiest parts but sometimes they showed through and and that really bugged me and it was just time so um so far i've had uh kind of some some positive and negative reactions from it in the comments some people think this new one is a little bit too distracting some people really like it i really like it so i guess that's important but that's not the most important thing but um either way new tablecloth i've probably talked about that more than i should have uh the last general update i want to talk about
is a more broad one i'm finding i like doing kind of just uh where's john at where's john gets games at uh update segment in each one of these these days uh in particular i wanted to mention uh the video output it's been a lot less uh so far this video i've put out around 14 videos that doesn't include the friendly ties episodes which are podcasts technically but i put a video version of them up so not including those i put out 14 uh videos this year up to this point and last year i'd put out double that like like 20 or 29 videos up to this point which to me is kind of crazy uh because i don't feel like i've been slacking off i feel like i've been working quite hard um some days are definitely better than others i feel like from mental health perspective i've been struggling more in the first part of this year than i did last year so that might be part of it um i'm also uh putting out less of the uh patreon supported uh uh tutorials i i now do just essentially one of those a month instead of three but you know the flip side to that is i'm now making the exclusive uh opinions episodes where i talk a whole bunch so i'm still putting time into that patreon type content it's just become an exclusive so that also um factors in for why i've put out like six less of the videos uh so far now in january i did say that my goal was to put out less videos because i didn't want to burn myself out and i'm worried about burning myself out so i suppose to a certain extent i guess i'm succeeding in that and i'll say from a numbers perspective um they're not really faltering that much like i think as far as junkies games is concerned uh viewer count and new subscribers and all
that kind of stuff and uh ad revenue as well it's pretty comparable to last year so that is i guess a good sign uh like on the one hand i feel like i'm being lazy and i'm letting people down because i'm not putting out anywhere near the kind of content that i used to i looked back last year i had week after week of putting out three tutorials in a week and i work a five-day work week which is just a crazy tempo when i think about it right now i was just on a roll i guess at that point um and maybe that's part of the reason why i burned out so hard in around october of last year just kind of built up i guess over time i suppose but either way less videos are coming out right now although again i did say that that 14 does not count the friendly ties episodes which is a new endeavor and friendly ties is taking up some of my time and i'm really enjoying doing it and um honestly i'm surprised the friendly ties video versions are getting way more views than i thought they would because they're a podcast you know they're not a video i just put a still image of what the uh the game looks like that we're talking about and those videos are still pulling in not amazing views but way better views than i thought they would which is pretty interesting um honestly the video version of the podcasts are getting more views than the podcast downloads uh it's pretty close it's like 55 to 45 or so but you know considering it's a podcast i think that's kind of amusing honestly but at the same time i suppose that's not too unsurprising considering this channel has almost 40 000 subscribers and i have no idea how many subscribers there are in quotes for the podcast but it's a lot less than that uh but yeah
that's kind of where things are at i'm putting out less videos that was the idea but i still feel guilty about it i'm still uh working a whole bunch i'm doing quite a bit of rulebook work in the behind the scenes i've written two rule books in the last five weeks and i have another one to write in the next week and i've done some proofing so it's pretty cool to be continuing to do that stuff as well so yeah that's kind of where things are at um i have my highs and lows right now i'm i'm on the upslope i was pretty down a few days ago but i tend to be down for like two days and then up for like five or six days so that's a better ratio than the opposite i suppose and i try to relish the upswings as much as i can when i'm in the middle of them um all right let's move on to the next segment and that is the shifting shelf um there are three games leaving and there are eight games entering the collection and if i'm being honest i'm not removing enough from our collection we have stacks and stacks of games and i keep acquiring new ones i get press copies i keep buying new games and a big part of it is because i would like to really play a lot of these games and there's a whole bunch of games that are um on the out shelf but not quite there because i want to play them either once or one more time to see if i still want to keep them some games that i've owned for a long time and i'm still not really playing games in real life with other people and so this kind of holding pattern is just caught causing a bigger and bigger stack of games so it's it's kind of becoming a problem but once again i was only able to remove three um i i did i guess remove a whole bunch a couple of months ago so that's probably part of uh what's going on there but at a certain point
probably in the next few months i'm gonna have to get real with myself and make some harder cuts uh for games that i i feel like i'd like to play again in the future but will i actually play them again in the future i don't know uh either way let's talk about the games that i did decide to cut and the first one is painful because that's ganymede and it's painful because this is a cute little game with um some wonderful little mechanics and i bought an expansion to it like a year ago wanting to try that expansion the moon expansion because i like ganymede but i remember feeling like it needed a little bit more and heard really good things about the moon expansion so i bought it and i have not gotten around to playing it and i'm just looking at my shelf thinking i'm just never going to get this game played there's so many other games like at that point when i bought it the expansion a year ago it was essentially retail therapy and um i i think i just need to be real with myself i'm not going to get it played somebody else should be playing this game because it's neat and uh so i think i'm gonna move that one on uh pandoria is next and this was actually uh on my list of top 10 games for the year that this came out which was 2017 or 2018 i can't remember it's a really fascinating game uh of kind of communal tile laying and some massive combos that you can put together but again i played this game several times i really quite enjoyed it but i just never really see myself coming back to it and and i really need to start making some deep cuts uh for games like this one has dodged the call many times because i keep saying i'd like to play that game again and now i'm sitting here thinking it's probably not going to happen i have so many other games and i just need that shelf space even though that game is not terribly big actually all three of these games are
pretty small the last one is villagers uh this is a really neat tableau building game where you kind of build an infrastructure collectively where uh one person's uh cards kind of play off of other people's cards since you're paying different people depending on who has what as you're kind of building out this village it's a really neat game i i've played it a few times i quite like it but again i just i just don't see myself getting back to it and it's kind of painful removing some of these games but i i couldn't go another month removing zero considering there are eight new games that have arrived and i know that there's more i know there's more coming in uh so let's move on to the new games that have arrived and the first one is the rose king i forgot to put these in alphabetical order but whatever this is an old game it's like 20 years old i played it on uh the ipad uh several times uh like eight seven eight years ago and i really quite liked it it's this uh kind of abstract two player only game where you are both moving out around a neutral piece trying to take over the board using this cool puzzly face up card system and i got into the uh beta for the board game geek new marketplace and that's why i have this game because as part of the beta board game geek is actually subsidizing all of the uh the shipping costs uh to try to have people test and so uh because of that i i bought this because it was free shipping and it was relatively cheap and also because of the playthroughs that i talked about earlier um i didn't mention this back then but one thing that anastasia and i are thinking about leaning into a bit with the videos that
we're gonna be uh doing playthroughs for is we we're probably gonna be doing a lot of older games because they're just the games that we actually really want to play that we have in our collections that we really like we're not going to be leaning hard into showing the new hotness which is probably a mistake when it comes to uh numbers but if we're going to do this we're going to specifically do it to have as much fun as possible and so we're going to lean into the games we like and the rose king just seemed like a really fun game to make a video for that i would like to play and also i remember enjoying playing this one with jessica and jessica liked it as well so um i went for it the next game is squid inc and i'll be doing a sponsored tutorial for that one um probably in the next week or two um i don't actually remember anything about this game i looked at the rules uh a month or two ago and i it's just completely left my mind but i remember thinking it looked neat so um that's it's got a punny name like squid inc squid incorporated i like that next up there is spectaculum which i did not get on the new board game geek market i got it on the old one uh this is uh essentially a hidden uh train game it's a cube rails type game but not it's reiner kenicia and it came out like eight or nine years ago i learned about it a few months ago and i decided to buy the bullet and i was able to pick up a relatively cheap copy uh so i'm looking forward to trying that one as well who knows we might do a play-through of that one uh because i heard it's it's pretty good with two even though they're shared incentives as you are putting out a circus essentially like it's not trains it's it's a circus tour but you know effectively it's like laying track um after that there is bridge city poker i backed this one on kickstarter actually
technically i think i missed the kickstarter and i i just got in in a light pledge uh this is a card shedding uh game with variable powers um i love teach you a lot i love scout and so the idea of getting another card shedding game this one that has a lot of variety with the variable powers that you shuffle into the deck just seemed really cool so i bit the bullet on that one and i haven't had a chance to play it so far uh next up we have arc nova which i've talked about so much on friendly ties on exclusive opinions episodes and whatnot i made a full teach video using tabletop simulator because i did not have a copy but i did pre-order this one i think the day it went up for pre-orders back in november or so and so my copy finally arrived and i've actually played it twice now um and uh both times with jessica and she really liked it uh so that's awesome like this is definitely i think one of the biggest games to come out of uh last year and i strongly suspect that arc nova will be the game of 2021 not necessarily my favorite game although i think he'd be on a top 10 list for sure but like when people look back to 2021 i think they're gonna be like oh yeah that's the year that arkanova came out this game is really uh creating quite a stir and and it's a really cool game so i think it deserves it uh next up uh in the same box i got maracaibo the uprising which is the expansion to maracaibo uh that brings in four new modules for maracaibo um two of them are cooperative and i actually talked about uh this quite a bit already in one of my exclusive opinions episodes because i got to play uh it once i actually played it on tabletop simulator
i like scanned the expansion components in and integrated them in with an existing markiva mods that i could play this one i'm looking forward to playing it in real life as well but i really enjoyed playing the cooperative mode of maracaibo it was like playing markibo with friends instead of competing against each other we were discussing things and collaborating how fast you want to go on the track and all that uh it was a lot of fun and i'm looking forward to exploring that one more in addition to the competitive modules that uh also change things up the big other thing besides being able to play cooperatively is you kind of invert the thematic space where instead of uh fighting for the europeans you are fighting against the europeans removing them from the map and i really like how that was integrated i actually really like this expansion i think it's unlikely i'll ever play maracaibo again without it but yeah if you want to hear me talk a lot more about that then you can check out the exclusive opinions episodes and i'm hoping to play this one more it's possible we might actually cover this one on the friendly ties podcast at some point in the future but um not committing to that just yet next up there is union station which was actually the second friendly ties episode that we did and we did a full uh playing with friends tabletop simulator playthrough for that one as well i really liked it that's the only time i played it it's a cube rails game with a heavy emphasis on stock acquisition and potentially selling which i thought i would dislike but i actually really enjoyed the one play of this one it's this tiny little game and i'm really looking forward to playing it more it was a really good first experience for me and i'm hoping i continue to enjoy playing it more in the future uh the last game that i acquired is tiny epic dungeons um i wasn't expecting to
acquire this i just got sent a press copy from gamelan games uh out of the blue so i have that one now i'm not sure when i'll get that one to the table but i do have it and um dungeon crawls aren't really my priority for as far as like the type of games that i like to play a lot but i remember thinking it had some really neat systems and i know they changed some key rules around a bit since i actually put out the playthrough video for it i actually removed the playthrough video for that one because it was confusing people as they got the final version because there were rules conflicts i've had to do this a few times in the past which is fine you know my my video was sponsored and it was really there to kind of see if people were interested in the game and the rules changes while being somewhat significant don't like change the way the overall game feels and hopefully they make the game better i imagine they do all right that is the shifting shelf done and now we have the upcoming schedule for the next uh four weeks or so well including this week uh the next video to come out is going to be a full tutorial and playthrough for passing through petra uh this was the bonus video technically for march but for reasons i won't bore you with i wasn't able to get it actually out there until this week um i actually just released this one to the patrons so they can watch it right now advertisement free and then later on in the week that's gonna go live on the john gets games youtube channel it's a neat game that came out like three or four years ago i really quite like it it's a really fascinating puzzle and i hope people enjoy that video moving on to next week which is week 11.
i'll be putting out a sponsored tutorial for oak it's actually right here on the table you can't see it it's just off camera and that is a work replacement game with a neat twist where your workers are quite fluid you can gain new workers and then lose workers somewhat quickly also it's the kind of game where getting more workers is not necessarily the right thing to do um in the video that i filmed there were a couple of cases where it was like okay what do i do with this last worker i don't really have anything to do and i actually had at least one player waste a worker because they didn't have anything to do with it so it's a game that really asks you to balance your worker size uh and not just get more get more get more just have the right amount and i think that's pretty fascinating it's got some other things going on as well but it seems like the key idea there is a fluctuating worker economy and not having too few or too many uh next week i will also uh most likely be putting out a games radar vlog it's been a little while since i put one of those out i haven't done the research for it yet i have like 1200 entries to scan through that have been added to boardgamegeek to kind of uh collect that list and i am hoping to put that out at some point next week and then also next week i'm planning on putting out a sponsored tutorial for squid ink which again i don't remember anything about except it has a cute box cover and a cool uh name but i do remember thinking it was a neat game when i when i learned about it i've just learned about so many games since then so hopefully that'll be coming out next week although i have not actually filmed that one yet uh the week after that week 12 i'll be doing a live questions and answers vlog that is going to be on monday march 21st at 11 am
pacific time and then i'll put out an edited version of that one probably later on in the week so feel free to join in on that if you want um the tuesday of that week i'll be putting out a video for tidal blades rise of the enfolders which is essentially tidal blades 2 i guess it's a sequel but it's very different the original tidal blades was a competitive dice rolling work replacement kind of game and tidal blades rise of the unfolders is a fully cooperative campaign dungeon crawl narrative experience um i actually filmed this video like three weeks ago but the campaign got uh delayed by a month so that should be going out then the video's completely done and uh i hope people like that one i thought that game looked pretty neat but again i was sponsored to make that video but but i will say i think there were some really smart decisions with how they integrated that into the uh dungeon crawl space uh later on that week i will potentially be putting out the bonus video for march i've no idea what that's going to be because i actually put out the poll for that to the contributing producer patrons earlier today so i have genuinely no idea what that video is going to be but hopefully that will come out in week 12 or 13.
speaking of week 13 i am planning on putting out a sponsored tutorial for 10 penny parks that is i believe a game about running a carnival and whatnot again i looked at the rules for this one i think like four months ago when i said yes and i don't remember the specifics of it but i thought it looked neat so i'm gonna put out a video for that one i already have the game here in the studio i just have to film that one uh also that week i am planning on putting out a sponsored tutorial for nightmare cathedral which is a new game from board and dice and i feel like i'm a broken record right now maybe it's because i've been learning so many other games but i don't remember the details of this game i just remember thinking it looked neat when i said yes to doing it so that was hypothetically coming out in the last week of march and that's the general idea of the schedule obviously i didn't mention any of the friendly ties episodes that are potentially coming out this month as well so a decent amount of content i i said earlier on that i have not been making that many videos and it looks like march might be a little bit um more full with videos but it's hard to say i thought that um january was going to be super full and then i thought february was going to be super full but several projects have been delayed due to a variety of reasons and so um who knows maybe one or two of these might get delayed as well and that might change things around but either way that's what the schedule is looking like for the next few weeks all right that is going to bring this update vlog to a close i had a whole bunch to say and i'm really curious to see what i'm going to be talking about a month from now you know how many uh playthroughs have we actually made and put out if any i hope at least one but who knows i definitely love to hear uh feedback if people have any about the tablecloth about the new lighting situation about the video quality about all these things
that we've been messing around with also just feedback for friendly ties as i said the videos for those do pretty well but they don't get that many comments i think that's probably because people are listening to it while driving in their car or walking their dog so not a great situation to write a comment but we really do love getting feedback about those episodes so i'm hoping that we get more of that as time goes on either way that's going to bring this one to a close as always i'd like to thank everyone who's been supporting this channel including these producer-level patreon supporters if you too would like to directly support the channel in the creation of future videos just like this one then please go to junketsgames.comsupport also if you enjoyed this video then please click the like button for it down below as well as the subscribe button for the channel thanks for watching