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Earth box art

Earth

Game ID: GID0109163
Game Info
Year
2023
Players
1-5
Age
13+
Playtime
90 min
Collection
Ratings
Expansions & Family
Earth: Abundance
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

—description from the publisher

AWARDS & HONORS

2023 Dice Tower Game of the Year Winner
2023 Dice Tower Strategy Game of the Year Winner
2023 BoardGameOfTheYear.org Game of the Year Winner
2023 People’s Choice at Dice Tower #1 Game of the Year, EoY voting)
2023 Dice Tower Seal of Excellence
2023 Board Game Arena Best Forest game Winner
2023 Deutsher Spiele Preis 4th Place
2023 Best of Gen Con Gaming Trends
2023 C’ludik expert Game of the Year Winner
2023 Poulie d’Or Expert Game of the Year Winner
2023 Coup de coeur Ludovox
2023 Dod d’Or Winner
2024 Board game Hangover #1 Nature Game
2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse
2024 BIG Awards Game of the Year Winner
2024 BIG Awards Best artwork Winner

Description

Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

—description from the publisher

AWARDS & HONORS

2023 Dice Tower Game of the Year Winner
2023 Dice Tower Strategy Game of the Year Winner
2023 BoardGameOfTheYear.org Game of the Year Winner
2023 People’s Choice at Dice Tower #1 Game of the Year, EoY voting)
2023 Dice Tower Seal of Excellence
2023 Board Game Arena Best Forest game Winner
2023 Deutsher Spiele Preis 4th Place
2023 Best of Gen Con Gaming Trends
2023 C’ludik expert Game of the Year Winner
2023 Poulie d’Or Expert Game of the Year Winner
2023 Coup de coeur Ludovox
2023 Dod d’Or Winner
2024 Board game Hangover #1 Nature Game
2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse
2024 BIG Awards Game of the Year Winner
2024 BIG Awards Best artwork Winner

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 207
This page: 50
Sentiment: pos 35 · mix 4 · neu 0 · neg 2
Mentions per page
Showing 51–100 of 207
Video zCR2hLYSiUM Board Gaming Ramblings Other at 14:50 sentiment: mixed
video_pk 81801 · mention_pk 204443
Board Gaming Ramblings - Earth video thumbnail
Click to watch at 14:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really fun (Johannes)
  • Enjoyed playing it (Johannes)
  • Euro-ish civ game
  • Strategic planning is possible
  • Interesting balance of card/board actions
Cons
  • Long game
  • Hard to store
  • Questionable when to choose to play it
  • Declaring war has a delay
  • Can be negative to be a warmonger
Thematic elements
Comparison games
  • Age of Galaxy
  • Through the Ages
Mechanics (from transcript analysis)
  • action selection — each round you're going to play six actions.
  • Card Play — half of them are going to play new kind of inventions. So you have a hand of inventions you're going to when you play a card from the last round you're going to get a new card from next round.
  • civilization building — Civilization games Yeah, aren't usually our bread and butter. 4X games, special especially. I would say this is kind of a 4X game.
  • Combat — You will attack people or get attacked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a double keep. This one was really fun.
  • Very quick game. Highly recommend this one. A small filler game that is really really good.
  • It was meh.
  • ultimately, I I found it just like I have I have better games that I'm more excited to play. That's the bottom line.
  • It's a fine game. It's another one of those where I played and I like that was a fun. Never need to do that again.
  • But it ended up feeling very like meaningful for in tactical when you started playing and just like oh, but I saw this opportunity.
  • This was not up to those No. I mean, I know some people really liked it, but for us it just fell flat.
  • It is long.
  • But for me, it ends up not being a keeper. Oh yeah, for me, too.
  • This is a game about leading an expedition. Through Ice and Snow. Yes. And you I would say this is a painfully thematic game.
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s Zilla Blitz Other at 32:46:40 sentiment: positive
video_pk 81619 · mention_pk 203577
Zilla Blitz - Earth video thumbnail
Click to watch at 32:46:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork
  • satisfying engine building
Cons
  • can be AP-prone for some players
Thematic elements
  • building a nature preserve with diverse ecosystems
  • Nature
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to add to their tableau.
  • Tableau Building — Players build a tableau of ecosystem cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
  • So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
  • You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
  • In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
Video yEX7xujH2PE The Dice Tower Analysis at 6:31 sentiment: positive
video_pk 81471 · mention_pk 202528
The Dice Tower - Earth video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds more stuff
  • makes the game a little faster
  • allows you to find cards
  • just more good good good
  • Love Earth, love Earth Abundance
Cons
none
Thematic elements
Comparison games
  • Earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel. Welcome to look back, a series where I take a look at games that I reviewed last year, 5 years ago, 10 years ago, and 20 years ago this week and tell you what I think about them now, if I think about them at all.
  • So, let's jump back 20 years ago. I reviewed a game called Astro Plane, which was an abstract strategy game that almost required you to completely understand astrophysics to play it. It was not very good at all. I gave it a two out of 10 and it is one of the first times where the designer wrote me a very strong rant and went online and pretty much attacked me for being too stupid to understand this game, but it was pretty bad.
  • I'm noticing games from 10 years ago didn't look necessarily great.
  • And then surprisingly to me the game Face to Face. This is a two-player version of The Game. And I don't I think The Game is at best okay. But The Game Face to Face, that two-player version of it, I thought worked really well.
  • So, this is a game where uh that Stonemaier Games did where I was like, "What is this Red Rising?" I went and read the the first trilogy so I could better play this game, which didn't matter because the theme is barely there.
  • This is sort of like a Blackjack but with algebraic equations.
  • Um algebra in a game, but I'm just amused by it.
References (from this video)
No references stored for this video.
Video 09rjzzAImCM The Dice Tower News at 44:53 sentiment: positive
video_pk 81467 · mention_pk 202483
The Dice Tower - Earth video thumbnail
Click to watch at 44:53 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Smooth and enjoyable gameplay.
  • Offers strategic depth.
  • Grows on players with repeated plays.
  • Relatively short playtime.
Cons
none
Thematic elements
  • Ecology
  • Nature
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players create engines to gain benefits.
  • Set Collection — Collecting elements related to nature and ecology.
  • Simultaneous action selection — Players choose actions simultaneously.
  • Tableau Building — Players build their own tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, all of the wood components in this game are being locally sourced from Hokkaido where the publisher, not Mighty Boards to be clear, the original publisher and the designers of the game are based.
  • This is the first real-time two-way pet translator.
  • My thoughts are dark. I would I have never wanted to hack into something more in my life.
  • I'm going to say 3,612 are Twitch streamers, right? Oh, I agree 100%. This is This ain't going IN THIS AIN'T GOING in your your foyer, right?
  • I look, I I can't imagine this has any actual science Did you ever see The Far Side where the guy invents He goes, 'I can finally find out what dogs are saying.'
References (from this video)
No references stored for this video.
Video TvOtU8bU-Vc The Dice Tower News at 12:17
video_pk 81460 · mention_pk 202383
The Dice Tower - Earth video thumbnail
Click to watch at 12:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Becoming the greatest ninja
  • Naruto universe
Comparison games
none
Mechanics (from transcript analysis)
  • Arena Battler — Players fight within an arena environment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
  • It's a cool cover actually. It's just not very legible, but it's a life.
  • If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
  • This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
  • I think of all the ones that we've mentioned, this is the one I'm least interested in
  • Never mind. This might be the one I'm least interested in.
  • Cuz Clank! Catacombs exists.
  • that's a really good-looking prototype.
  • This would have been my most anticipated game of the year or one of them had I known about it
  • This is one of my most anticipated games of the year now.
  • This is basically um a Star Trek version of Captain Sonar.
  • We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
No references stored for this video.
Video UnSVAPUz1rY The Broken Meeple Analysis at 7:28 sentiment: positive
video_pk 81391 · mention_pk 201763
The Broken Meeple - Earth video thumbnail
Click to watch at 7:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • An interesting little game.
  • Gorgeous imagery and photographs on the cards.
Cons
none
Thematic elements
  • nature, plants, fauna
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — Players build a tableau of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expo just frankly does not have enough content to keep me going for three days.
  • So, you know, it's just literally to try stuff uh and socialize with people and pretty much get in the atmosphere. That's main main reason I go to the expo.
  • I don't get this obsession with buying designer labels or pattern tops or anything like that.
  • It's like, I don't care about fashion trends. I'm not fashion conscious.
  • It feels meaningful. Like if I wasn't there to do something, I feel like things would fall apart in certain respects.
  • It's very refreshing to have it back. It's a much more laidback culture.
  • You know, I mean, I say chum troll feedback we're talking maybe if I was to take a hundred comments then 95 would be nice comments they would be agree comments they would be disagree comments but reasoned counterarguments respectful comments that kind of thing and then five would be trolls who are just there to basically insult you.
  • The person who won the game didn't win it because they were a skillful player. they got lucky with a couple of cards and then you know they just didn't get hosed by the game as much as everyone else.
  • I mean, this has got so many problems with it. It's insane.
  • Why do you have negative victory points in this game?
  • These events are so random and punishing that they are not fun. They kill any sense of enjoyment in the game.
  • You know, this one clearly was not [designed for 3-4 players].
  • I mean, this is just screaming in the face that this is another four player game.
  • So, you know, why the hell has this got an average rating of seven?
  • I mean, I don't know, but that's the way.
  • I mean, we're talking about one in a minute, actually.
  • It's it's stuff like that. But whatever.
  • So, it's it's interesting. Um, you know, similar dynamic, but uh, yeah, suffice to say, Deepod is going to have some fans.
  • That's the whole point of a critical review video, you know, why is this a concept that's so hard to understand in 2026?
  • So, you know, maybe I'll revisit that.
  • So, yeah, there's definitely themes I like, themes I don't, and everybody else is going to have their opinions out there.
  • The theme is important. It can't not. It's impossible.
  • Remember, no trolls. You will be dealt with.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 1:37:27 sentiment: other
video_pk 81355 · mention_pk 201547
Neon Gorilla - Earth video thumbnail
Click to watch at 1:37:27 · YouTube ↗
Overall sentiment (raw)
Challenging
Pros
  • They agreed to do a playthrough and comprehensive how-to for the base game and two expansions.
Cons
  • They had never played Earth before undertaking the project.
  • They had only six days to complete the playthrough and comprehensive how-to.
  • The project involved playing the game four times incrementally within those six days.
  • The project involved significant editing and B-roll shooting.
  • The team involved had very little sleep during the six-day period.
  • This was considered a horrible idea due to the time constraints.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 1:37:45 sentiment: positive
video_pk 81355 · mention_pk 201539
Neon Gorilla - Earth video thumbnail
Click to watch at 1:37:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engine building is good
  • Intense, but rewarding, production effort
Cons
  • Requires a significant time commitment for content creation
Thematic elements
Comparison games
  • Earth Abundance
  • Animal Kingdom
Mechanics (from transcript analysis)
  • Engine Building — The reviewer likes engine builders and found Earth to be one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video midXFKcSS3w Rob's Tabletop World Review at 1:13 sentiment: positive
video_pk 81286 · mention_pk 200954
Rob's Tabletop World - Earth video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion of the year
  • Tremendous
  • Adds another layer to this great game
  • Opens up the possibility to do so much
  • Fantastic system
  • Masterpiece
  • Compendiums and everything else that they've added are just glorious and a must-have
Cons
none
Thematic elements
  • Shifting maze
Comparison games
none
Mechanics (from transcript analysis)
  • character customization — Allows players to make their own characters in addition to using pre-made ones.
  • Modular Board — The boards assemble to create different areas of the labyrinth.
  • Monster add-ons — Includes monster add-ons such as dragons and golems.
  • Pre-made characters — Includes pre-made characters like a dwarf spellcaster and a human martial artist, which the host enjoys using.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Few years back, I declared a game that was relatively unknown at the time as the game of the year.
  • Pericles Gathering Darkness is just a fantastic fantastic game.
  • If you've gone through the core system the way I have, you'll see that this is just fantastic and just does so many different things and it's really really good.
  • This is a fantastic, especially if you're down on Dungeons and Dragons.
  • This game really works well with an app and it really does a beautiful job.
  • Labreth, the latest expansion from Pericles, and I can guarantee that it is going to just enhance what is already a great great game.
  • I've really had a chance to get into this and oh my god, it just opens up the world and and and makes it easier for replayability and so many other things and adds so many more layers to this fantastic and I do mean fantastic game.
  • This was my game of year a couple years ago and this expansion has to be considered the expansion of the year because it's just tremendous.
  • The game is for you to experience, to enjoy, and is probably one of the one of the best dungeon crawlers um that I've played in quite some time.
  • Labirth is a masterpiece. A masterpiece.
References (from this video)
No references stored for this video.
Video 1bHJFcaVQAs The Dice Tower Preview at 2:53 sentiment: positive
video_pk 80835 · mention_pk 198225
The Dice Tower - Earth video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Did really well after release
  • Ranked 209 on BoardGameGeek (incredibly high)
  • Host very much enjoys the game
  • Successful Kickstarter for expansion and deluxe components
  • Crowdfunded a mini version
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • simultaneous selection — The host describes it as 'a simultaneous selection game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First of all today, we have Kaboola.
  • This is a really wonky game.
  • Next is Deep Rock Galactic: The Board Game.
  • Next, we have Iron Forest.
  • Then, we have Earth.
  • Rumors and Legends.
  • A Howl Rulers of Yucatán.
  • Dinosauria the micro game.
  • Tiwanaqu, the exclusive deluxe edition of Tiwanaqu.
  • Hamlet, the village building game.
  • Western Legends the Big Box.
  • This was a bad project.
  • Then we have Literati.
  • And then finally today we're taking a look at the Lost Code Reboot.
  • My favorite of today, very easily, is Earth.
  • all the games I talked about today were delivered, which is a nice change of pace for this show.
  • I'm going to try to bring this back in rotation more often.
  • Then we have Literati. Literati here from Gap Closer Games. This is a game a cooperative game in which you're fighting against the Literati, the people who don't want folks to read.
  • So it's kind of in the middle on BoardGameGeek rankings, but I think it's a very solid game. As you can see I gave it an eight. I enjoy this one.
  • And then finally today we're taking a look at the Lost Code Reboot. So the Lost Code Reboot was a remake as we can see here of Think Straight with an eight at the end of it. Uh the Lost Code did not do particularly well here $35,000. This is from Mojito.
  • I've given The Lost Code an 8.5, but I think I would have given it even higher rating, but there was still a few production issues. They always seem to have a few production issues.
  • I think it's a really solid deduction game.
  • My favorite of today, very easily, is Earth. What a fantastic game
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 18:21 sentiment: positive
video_pk 80868 · mention_pk 198443
Stonemaier Games - Earth video thumbnail
Click to watch at 18:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host is excited to try the expansion.
Cons
none
Thematic elements
  • Ecosystem/nature
Comparison games
none
Mechanics (from transcript analysis)
  • expansion — The host mentions having the 'new Earth expansion' shrink-wrapped and ready to play.
  • meeples — The expansion 'adds a lot of animal meeples to the table'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video 8OK5BQbz-F8 The Broken Meeple Review at 0:48 sentiment: positive
video_pk 80697 · mention_pk 197348
The Broken Meeple - Earth video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Consistently rated highly (top 10)
  • Enjoyable solo and in groups
  • Appeals to theme and simplicity
  • Engaging card play and decision-making
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players manage a hand of cards, deciding which to play and which to discard. The game involves juggling these cards to make strategic choices.
  • Resource Management — The game involves managing resources, such as 'sprout cubes.'
  • simultaneous turns — The game features simultaneous turns, which the reviewer finds enjoyable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Win or lose, I'm going to be honest with you.
  • It's just great to pull the game out, whether it's solo or group. I just get a kick out of it.
  • The variety is off the freaking chain.
  • I will happily play Earth in its base form without any of the expansions, and I'll still have a fantastic 10 out of 10 rated time. It's that good.
  • Remember it's only a game, regardless of which one of these animals you want to take with you on your adventures
References (from this video)
No references stored for this video.
Video 8OK5BQbz-F8 The Broken Meeple Review at 1:26 sentiment: mixed
video_pk 80697 · mention_pk 197349
The Broken Meeple - Earth video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mitigates luck factor
  • Provides more sprout cubes
  • Grown on the reviewer over time
Cons
  • Multiplayer abilities looking at other people's tables threw off new players
  • Slightly harder to get new players into the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Germination luck mitigation — The reviewer notes that this mechanic is 'actually pretty needed' and has grown on them over time.
  • luck mitigation — This expansion allows players to mitigate the luck factor in finding certain cards and provides more ways to obtain 'sprout cubes.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Win or lose, I'm going to be honest with you.
  • It's just great to pull the game out, whether it's solo or group. I just get a kick out of it.
  • The variety is off the freaking chain.
  • I will happily play Earth in its base form without any of the expansions, and I'll still have a fantastic 10 out of 10 rated time. It's that good.
  • Remember it's only a game, regardless of which one of these animals you want to take with you on your adventures
References (from this video)
No references stored for this video.
Video zY5omV52K5w Stonemaier Games Analysis at 24:21 sentiment: positive
video_pk 80651 · mention_pk 197012
Stonemaier Games - Earth video thumbnail
Click to watch at 24:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides interesting facts about specific plants.
  • Card design effectively integrates theme with gameplay mechanics.
  • Encourages learning about nature.
Cons
none
Thematic elements
  • Ecosystems and nature
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Hand Management — Managing cards in hand to play effectively.
  • Set Collection — Collecting specific types of plants or elements to score points.
  • Tableau Building — Players build a personal tableau of plant cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
  • I think it's good for our minds to try to go through that math and not always pull out our calculators.
  • One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
  • Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
  • Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
  • So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
  • I can see it used in great ways for language arts but also for second language learning.
  • And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
  • The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 1:23:27 sentiment: negative
video_pk 80661 · mention_pk 197086
Neon Gorilla - Earth video thumbnail
Click to watch at 1:23:27 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Ultimate feelgood game.
  • You will find success no matter what you do.
  • You will find something to do, plant trees, sprout things, get water.
Cons
  • Hollow and meaningless.
  • Provides progress without impediments.
  • Numbers in a spreadsheet.
  • Felt like there was no actual thought put into actions.
  • Less should be more.
Thematic elements
  • Creating environments
  • Sahara Desert
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build an engine by planting trees, sprouting things, and getting water to create their environment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:15:33 sentiment: negative
video_pk 80661 · mention_pk 197105
Neon Gorilla - Earth video thumbnail
Click to watch at 2:15:33 · YouTube ↗
Overall sentiment (raw)
Negative (for experienced gamers)
Pros
  • Provides a feel-good experience where players consistently feel progress.
  • Accessible for casual players who don't aim for perfect optimization.
  • Visually appealing theme.
Cons
  • Lack of meaningful decisions or challenges makes the progress feel hollow.
  • Doesn't make players feel smart or intellectually engaged.
  • The game's mechanics feel disconnected from its theme.
Thematic elements
  • Nature, growth, environment
  • Earth's ecosystems
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Acquiring cards and managing resources is part of the gameplay.
  • Set Collection — Collecting cards and creating synergistic combinations is implied.
  • Tableau Building — Players plant trees, sprout things, and get cards to build their environment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video vr8OnVebd3E The Board Gaming Doctor Discussion at 4:31 sentiment: mixed
video_pk 80179 · mention_pk 194694
The Board Gaming Doctor - Earth video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Animal Kingdom expansion adds good variability
  • New way to approach the game
  • More options for pursuing points
Cons
  • Disaster module felt out of place
  • Disaster module felt punishing
  • Disaster module's take-that mechanism was not enjoyable
Thematic elements
  • nature
Comparison games
  • Abundance
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards for their purposes.
  • Hand Management — Players utilize animal powers by using or discarding leaf tokens.
  • Set Collection — Animal cards have special abilities and terrain cards offer points.
  • Tableau Building — Players are actively building out their tableau with animal powers and terrain cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like this game was one that I should have played years ago.
  • But I really do appreciate the variability that comes with the different monsters.
  • And so I felt like the disasters really did feel targeted. They felt pretty punishing even though it said it was light.
  • I definitely prefer the theme and mechanisms of those other games. they're more enticing to me.
  • I would say Noosu dice was my preferred of the two.
  • It felt very streamlined and yet really strategic with how the dice drafting and playing of cards felt.
References (from this video)
No references stored for this video.
Video TRFYOPnoJCw Beyond Solitaire Analysis at 4:01
video_pk 80103 · mention_pk 194372
Beyond Solitaire - Earth video thumbnail
Click to watch at 4:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Being young and going downhill
Comparison games
none
Mechanics (from transcript analysis)
  • speed — Gravity pulls you faster and faster downhill, making the experience scarier as you go faster.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What you want to see is a game that has a specific tension point or story beat that is determined to show you above all the other ones.
  • The driving feeling or tension that you're trying to create in your game and that can be a semantic tension or it could be a mechanical tension.
  • The tightness of time and like the sort of panic about running out of it is a key aspect of the way the game feels when you play it, because that was part of our thesis for playing the game.
  • The feeling that it's trying to capture is being young, going downhill, you don't have an engine, gravity's pulling you faster and faster and faster.
  • What I like about Jungo is figuring out when to ditch cards versus pick them up and take them into my hand, how big of a combo do I need to make before I can go for broke and try to clear my hand out and win the game.
  • Is it fun? has never been like what I was looking for as somebody who's talking about games.
  • When I'm thinking about a game, I want to be able to assess it not just based on like whether I like it, but on what it's trying to say.
  • The point of the game is to communicate about the miracle of everybody on that expedition surviving, and also to kind of show some of the depressing and difficult aspects of being in Antarctica waiting for rescue.
  • Your game needs a thesis statement not because you have to make a big highfalutin argument.
  • So, get in touch with your inner high schooler, I guess. And uh start thinking about that game thesis.
References (from this video)
No references stored for this video.
Video ZxOrmb5zcnE Top List at 10:46 sentiment: positive
video_pk 79460 · mention_pk 192884
Earth video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large deck of cards
  • Synergistic card play
  • Simultaneous action selection
  • Approachable for lighter game players
  • Holds special place due to being first Kickstarter
Cons
  • Host is surprised it's not higher on BGG all-time list
Thematic elements
  • nature, tableau building
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Icon Collection — Implied through tableau building.
  • Simultaneous action selection — Offers simultaneous action selection with lots of positive interactive effects on cards played.
  • Simultaneous Actions — Offers simultaneous action selection with lots of positive interactive effects on cards played.
  • Tableau Building — Features tableau building with icon collection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Medium-weight games tend to blend a quicker experience with a rule set that offers interesting decisions to make, and to me, that's what makes a great medium-weight game.
  • Lowlands is an amazing game.
  • The social tension of interacting with that mechanism is really interesting, and that's why it's so high on this list, as well.
  • It has to be Wingspan.
  • This game is such a great bridge between light and heavy gaming and I and I've seen it being proved time and time again in my own experiences.
  • It's one that can be played competitively or casually and still be great.
  • It's always a very comforting game to play.
References (from this video)
No references stored for this video.
Video 1GSiS780vrc All You Can Board Discussion at 16:15 sentiment: positive
video_pk 77834 · mention_pk 188241
All You Can Board - Earth video thumbnail
Click to watch at 16:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • attractive theme with broad appeal
  • easy to introduce to new players
  • great implementation and artwork
Cons
  • can be played on Board Game Arena asynchronously, which may reduce physical play
Thematic elements
  • environmental impact and sustainability
  • Ecology-themed, nature-driven world
  • thematic, approachable with depth
Comparison games
none
Mechanics (from transcript analysis)
  • Multiple player counts with engaging depth — Works to engage both casual and more experienced players
  • Positive Player Interaction — Works to engage both casual and more experienced players
  • Variable scoring and card-driven actions — Different starting cards influence play and scoring directions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ethnos is an area majority game that plays really simply, has tons of variety from play to play, but feels really satisfying and plays up to six.
  • one of my favorite two-player experiences.
  • Gift of Tulips is just a great option.
  • it's not leaving my collection.
  • This is going to be my go-to.
References (from this video)
No references stored for this video.
Video NBiugoNxm7U People University Top 10 List at 4:31 sentiment: mixed
video_pk 74197 · mention_pk 178559
People University - Earth video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fun on BGA
Cons
  • a bit much tableau
  • a bit too much small text
  • don't love it on BGA, especially on a phone
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a long game, but I feel like Terforming Mask is longer.
  • I enjoy Arknova on BJ as much as I do in person, I think.
  • It's a game that on paper shouldn't actually work as a turnbased game because of how much you have to remember from turn to turn, but it's always been a nice one.
  • it's a very very great game on board game arena because there's less maintenance like because otherwise there are some maintenance there are some icons that can be just explained easily on board game arena mouse hovering action
  • Such a great game. Like it's such a great game in real but then the maintenance also less. So in board game arena.
  • A two-player cooperative game of limited communication which is that's what happened in Board Game Arena.
  • We pretty much had a game of The Crew going non-stop for a year, a year and a half.
  • BGA gives us the chance, even in slow turn-based version, to play those tough scenarios. I've had a lot of fun with many of those scenarios.
References (from this video)
No references stored for this video.
Video ZuTwbUsykTc Allies or Enemies Top 100 List at 10:15 sentiment: positive
video_pk 73217 · mention_pk 174925
Allies or Enemies - Earth video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Involves all players in each action
  • Tableau building with meaningful synergy
Cons
  • Some may find it heavy for a lighter turnout
Thematic elements
  • Environmental resource management
  • Planetary stewardship and ecology
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — One of four main actions chosen each turn, with others performing weaker versions.
  • Tableau Building — Your cards and where you place them affect scoring and possibilities.
  • Tableau-like card placement — Your cards and where you place them affect scoring and possibilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a super simple version of croconol which is a Canadian treasure
  • I love the theme your bees that are making honey and selling it to Forest creatures
  • Merchants Cove really shines in its asymmetry this is as asymmetrical as a game can get
  • you've got to sell Goods to these different ships that are coming down to The Cove
  • Unmatched is a great little card blade card playing game
  • Star Wars Rebellion is a Star Wars experience
  • Civilization New Dawn and this is a Civ game but it plays so quickly
  • Rolling Realms really adds so much replayability
  • Gloomhaven opening those boxes was really cool
  • it's such a smooth, welcoming heavy game
References (from this video)
No references stored for this video.
Video OryBvmaJeQY Meeple University Rules Teach
video_pk 69870 · mention_pk 166759
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth Animal Kingdom expands the original game without overwhelming it.
  • The expansion adds theme, cuteness, complexity, and competition.
  • Like the greenhouse in spring, more layers, more flavor, more opportunities for a sneaky goat placement.
References (from this video)
No references stored for this video.
Video ykKtc9g7O08 Review at 0:06 sentiment: positive
video_pk 69760 · mention_pk 166458
Earth video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Triggers effects on everybody else's player board, leading to very little downtime.
  • Unique starting cards describe unique ecosystems.
  • Achievement sheet is a cool feature not seen often.
  • Player boards are good thickness.
  • Abstract appearance for growth tokens is liked.
  • Excited to play the game extensively.
Cons
  • One punch token piece had already fallen out.
  • Event cards can cost victory points if used excessively.
Thematic elements
  • The game is about soil, which supports the planet Earth, and the flora and fauna that have grown and developed over millions of years into amazing life forms creating symbiotic ecosystems and habitats.
Comparison games
  • Wingspan
  • Arc Nova
  • Terraforming Mars
  • San Juan
  • Puerto Rico
Mechanics (from transcript analysis)
  • action selection — There are four actions that you can perform on your turn, and when you perform an action, you have a top effect that applies only to you and a bottom effect that applies to every other player.
  • Card Drafting — Cards are drawn from decks and added to the player's tableau.
  • composting — Cards can be composted instead of built or discarded, and composted cards can be used for paying costs or are worth points at the end of the game.
  • Resource Management — Soil is the currency for everything that you do in the game.
  • Set Collection — Players gain points for abilities that match certain colors or for every two green abilities.
  • Tableau Building — It is a tableau building game where players grow a 4x4 tableau of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am actually so excited about this game that I have never done an unboxing on this channel before
  • what really sets this one apart is that when a person chooses an action it triggers effects on everybody else's player board which means there's very little down time in this game
  • so this keyword there symbiotic this game is all about symbiotic relationships between the cards that you build
  • I really like that this is a game I'm going to be playing all week I'm very excited about it
References (from this video)
No references stored for this video.
Video QFHbZKgacjM Review at 57:44 sentiment: positive
video_pk 69776 · mention_pk 166483
Earth video thumbnail
Click to watch at 57:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun
  • Plays at a great pace
  • Visually appealing
  • Strategic depth with multiple paths to victory
Cons
none
Thematic elements
  • Growing and developing an island ecosystem.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place cards on their island board, potentially influencing adjacency effects.
  • Card Drafting — Players draw cards and choose one to keep.
  • Deck Building — The host mentions composting cards, which effectively removes them from the deck.
  • Objective Fulfillment — Players work to complete public objectives for points.
  • Resource Management — Players manage soil, sprouts, and growth resources.
  • Set Collection — Players aim to collect specific types of cards or fulfill objective requirements.
  • Tableau Building — Players build out their island board with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beauty.
  • Super fun it plays at a great pace
  • The embelling Mountain this one really did it we had a super island with some great environments
  • The drama of this game it's it's great fun
  • The solo game you're heavily focused on this race to planting but maybe that's just the way I'm playing
References (from this video)
No references stored for this video.
Video oJ1Y3sSAib4 Review at 0:12 sentiment: positive
video_pk 69670 · mention_pk 166311
Earth video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Always something to do due to the active player/other players mechanism.
  • Hidden final scoring creates tension and excitement.
  • Little bit of player interaction, breaking the mold of multiplayer solitaire games.
Cons
  • Almost too much to consider, with many variables and nuances.
  • Random card draw can be frustrating, leading to reacting rather than planning.
  • Can get chaotic with simultaneous actions, or drag on if turns are taken individually.
Thematic elements
  • Tableau building
Comparison games
  • Race for the Galaxy
  • Terraforming Mars
  • Arc Nova
Mechanics (from transcript analysis)
  • action selection — Players choose one of four actions: planting, composting, watering, or growing. The active player gets a stronger benefit, while others get a weaker version.
  • Area Placement — Cards are placed into a 4x4 grid, with subsequent cards needing to be adjacent to already placed cards.
  • Card Drafting — Players draw cards from their hand or the deck, and can keep one when drawing during the planting action.
  • Objective Fulfillment — Fora cards act as objectives or 'video game achievements' that award victory points upon fulfillment.
  • Resource Management — Soil is the currency used to plant cards. Sprouts are a resource that can be spent or saved for points.
  • Set Collection — Composted cards give points at the end of the game, and sprouts can be saved for points.
  • Tableau Building — Players build a 4x4 grid of cards in their tableau, chaining mechanisms together for victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The active player gets to take the super duper benefit then everybody else gets to take a weak of benefit but you still get to do something.
  • Hidden final scoring is one of our favorite things about ball games.
  • It's going to be squeaky bum time right up to the last minute.
  • There's almost too much to consider.
  • The random card draw means you're going to be reacting to stuff rather than planning anything.
  • It can get a little bit chaotic when everybody is taking actions simultaneously.
  • Think of it as a cross between race for the Galaxy terraform with Mars and Arc NOA and you will have a solid idea as to what is on offer here.
References (from this video)
No references stored for this video.
Video jf1wI-CDlQ4 Top List at 5:02 sentiment: positive
video_pk 69635 · mention_pk 166274
Earth video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Practically endless possibilities and combinations.
  • High replayability.
  • Satisfying engine building.
Cons
  • Can be overwhelming with too much going on.
  • Difficult to track all card interactions.
Thematic elements
  • Ecosystem building
Comparison games
  • Terraforming Mars
  • Seven Wonders
Mechanics (from transcript analysis)
  • action selection — After taking one of the four actions available on your player board, you 'activate all your cards'.
  • Card Activation Chain — The core mechanic involves activating all cards in a grid from left to right, top to bottom.
  • Tableau Building — Players 'take cards' and put them 'into a grid in front of you'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a top 10 and that is because we didn't really play too many new games last year right and coupled that with the fact that a lot of games last year were completing out dog [__] and they were far too [__] expensive for my budget
  • void fall is not on this list that is because I haven't played it yet I have dabbled with the tutorial but the game is far too complex for my psize brain
  • RVE Caesar is probably one of our favorite games of all time
  • the thing that makes this game [__] awesome is that there's a shop where you're going to be able to buy loads of extra [__] you're going to be able to get loads of different weapons you're going to be able to get different attachments for your robot
  • if you love the TV show then you're going to love this and I suppose if I had to pick a negative out of this is if you're not familiar with the TV show you'll probably walk right by this game and that is a real shame because if you do you are missing out on one of the best games of the year
  • Station 4 is a complete and utter bastard to teach you do really need to be familiar with the game before you play it
  • in my opinion station 4 is an absolute Masterpiece of a design Matt Eckland has created one of the best games of all time in my opinion and that makes station 4 our game of the year for 2023
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 8:35
video_pk 69201 · mention_pk 165596
Earth video thumbnail
Click to watch at 8:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video Y_XNO0ZWKrk Analysis at 0:00 sentiment: positive
video_pk 69120 · mention_pk 165473
Earth video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds adorable animals and enhances the game.
  • Introduces a new level of strategy through player powers and drafting.
  • Powers are varied and offer different ways to play.
  • Does not make the game feel overwhelming or burdensome.
  • Cards have a complexity rating, allowing players to choose simpler options.
  • Gives players another way to use their leaves.
  • Provides opportunities for end-game scoring.
Cons
  • The animals don't come from the main deck; they have their own separate deck.
  • Powers are not used frequently, typically only four or five times per game.
  • Some animal powers might conflict with each other or with fauna card objectives.
Thematic elements
  • Enhancing the base game with adorable animals.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players trigger animal abilities when they place leaves on the scoring board or by discarding a leaf.
  • Card placement — Animal miniatures are placed on specific cards, and their placement determines the effect of different powers.
  • Drafting — Players draft animal cards at the beginning of the game, choosing one or two powers.
  • Global powers — A global ability is revealed at the start of the game and comes into play every round.
  • Resource Management — Players can use abilities to gain resources or trigger end-game scoring opportunities.
  • Unique Player Powers — Each animal card offers either a unique player power or a global power that everyone can use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spoiler alert, we're going to count down our top five adorable animals at the end of the video.
  • So, what did Earth need? It needed more things to go on cards. It needed adorable things. And that's what we've got.
  • It does add a new level of strategy to the way you're thinking about the cards a little bit.
  • You don't want to just sit here with the power you can't use.
  • The foundation for that game that they built can be endlessly expanded on.
  • I want like the tree of life. I want like different trees.
References (from this video)
No references stored for this video.
Video nZQ6nvHQCPs Playthrough at 1:56 sentiment: positive
video_pk 69134 · mention_pk 165491
Earth video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful ecosystem building
  • Visually appealing components
  • Satisfying combos and animal chaining
  • Challenging decisions and strategic depth
  • High player interaction
  • Individual player powers (from expansion)
Cons
  • Can be overwhelming with many options
  • Potential for misreading rules leading to errors
Thematic elements
  • Ecosystem
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of available actions each turn (e.g., red, yellow, green, blue) which dictate what they can do.
  • Card Drafting — While not explicitly shown, the process of drawing and selecting cards from a larger pool is implied, with players discussing having "too many cards" and needing to compost them.
  • End game trigger — The game end is triggered when a player fills their tableau or achieves certain conditions, leading to a final round.
  • Set Collection — Players aim to collect sets of cards or elements to achieve goals and score points, such as collecting cards with specific symbols or habitats.
  • Tableau Building — Players build a personal tableau of cards representing elements of their ecosystem, which then interact and provide benefits.
  • Worker Placement — Players use 'leaf tokens' to claim goals on the main board, which is analogous to placing workers to activate abilities or claim objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not just playing Earth, we're playing the Animal Kingdom expansion to Earth, which is live on Kickstarter right now.
  • Well, it comes with animals.
  • I'm going to talk for 4 more seconds to buy Melissa time to finish setting up her cards, and then she's going to give us a real quick overview of what the Animal Kingdom brings to the game.
  • This is like the best start to Earth I've had in a long time.
  • The animals are pretty cool. I like that they're all screen printed.
  • So, Kevin's going to score 1,000 points if we do yellow, right?
  • And I was like, 'Come on, this is exactly where I want to go anyway.' And then I only got two up there.
References (from this video)
No references stored for this video.
Video 7ZZXsLtK9-Y Playthrough at 1:06 sentiment: positive
video_pk 69087 · mention_pk 165412
Earth video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansions offer new opportunities and broaden choices and synergies.
  • The game has a lot of potential and interesting mechanics.
  • High scoring game with lots of interaction and card play.
Cons
none
Thematic elements
  • Building an engine of growth and life
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one of four actions on their turn, with the active player taking a stronger top action and other players taking a weaker bottom action.
  • Area Movement — Animal cards move around the player's tableau, interacting with cards and providing benefits.
  • Card activation — Cards can be activated when their corresponding color action is chosen by any player.
  • Endgame scoring — Various cards and mechanics contribute to endgame scoring based on tableau composition, card abilities, and collected resources.
  • Hand Management — Players draw and play cards from their hand, with decisions on which cards to keep and play.
  • Resource Management — Players manage soil (currency), sprouts, and growth, which can be used as both points and resources.
  • Set Collection — Players aim to collect sets of cards for endgame scoring based on habitat types or abilities.
  • Tableau Building — Players build a 4x4 grid of cards on their player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Earth, players will be building out their engine of growth and life.
  • So, pretty much everything in the game is both points and currency.
  • These two expansions work together and broaden the already immense amount of choices and synergies for players to explore.
  • My favorite thing ever. Uh, Nick, yeah, I'm thinking about getting positively wild now.
References (from this video)
No references stored for this video.
Video syOrlRcBsy0 kovray Review
video_pk 68783 · mention_pk 165071
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth Animal Kingdom is an expansion to the Earth base game
  • In this box, there's 36 double-sided animal cards that feature global and animal abilities along with 56 bowls to bring your game of Earth to life.
  • The expansion, you'll also find more sprouts and canopies, which you'll simply just add to the base game.
  • There are four types of global abilities.
  • The animal abilities are optional.
  • What animal would you love to see in Earth Animal Kingdom?
References (from this video)
No references stored for this video.
Video syOrlRcBsy0 kovray Review at 0:26 sentiment: positive
video_pk 68783 · mention_pk 220374
kovray - Earth video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear engine-building path with growth through more cards that match actions
  • Tight integration with base Earth mechanics
  • Base game provides a strong foundation for expansion variety
  • Scalable play with multiple objectives and ecosystem components
Cons
  • Adds complexity and more components to manage
  • Requires the base game to play
Thematic elements
  • Ecosystem creation and biodiversity
  • Island-based ecosystem engine-building game where players plant, compost, water, and grow to develop a vibrant ecosystem.
  • Procedural, card-driven engine-building with grid-based tableau interaction
Comparison games
  • Abundance expansion
Mechanics (from transcript analysis)
  • action_selection_and_grid_activation — On your turn, choose to plant, compost, water, or grow; end-of-action abilities activate on your grid from top-left to bottom-right.
  • Engine Building — Acquire cards and activate actions to expand capabilities and scoring opportunities.
  • engine_building — Acquire cards and activate actions to expand capabilities and scoring opportunities.
  • Resource Management — Manage soil, sprouts, and leaf tokens to grow cards and score.
  • resource_management — Manage soil, sprouts, and leaf tokens to grow cards and score.
  • scoring_and_card_interactions — Score points for each card and for various ecosystem components like compost piles, sprouts, trunks, canopies, and leaf tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth Animal Kingdom is an expansion to the Earth base game
  • In this box, there's 36 double-sided animal cards that feature global and animal abilities along with 56 bowls to bring your game of Earth to life.
  • The expansion, you'll also find more sprouts and canopies, which you'll simply just add to the base game.
  • There are four types of global abilities.
  • The animal abilities are optional.
  • What animal would you love to see in Earth Animal Kingdom?
References (from this video)
No references stored for this video.
Video kukMfpnFPCE Analysis at 0:00 sentiment: positive
video_pk 67169 · mention_pk 163151
Earth video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Familiarity with Earth makes Earth Express easy to transition into.
  • Can serve as a stepping stone for players who find Earth overwhelming.
Cons
  • Can be overwhelming for new players.
  • Playing with eight players would be very difficult.
Thematic elements
  • Earth
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players have their own deck, which is the same for every player, and draw cards from it.
  • Drafting — Drafting cards from a common pool.
  • Grid Building — Building a grid of cards in front of you.
  • Set Collection — Collecting sets of cards or symbols for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are not expansions to Earth. These are very different games than Earth, but at least Earth Express is going to give you a lot of Earth vibes.
  • Behind the Lens is the heavier of the two games, for sure.
  • So, the long story short, this is a lot like Earth. It's going to push a lot of the same buttons.
  • Behind the Lens is all about taking photographs.
  • This is very much at its heart a puzzle game.
  • this is probably the most cutthroat representation of wildlife photography that may have existed.
  • But this one, I'm telling you, can be over in less than half an hour.
  • I would never play Earth with eight players.
References (from this video)
No references stored for this video.
Video szJTCV6srgA Other at 10:38 sentiment: positive
video_pk 66560 · mention_pk 162207
Earth video thumbnail
Click to watch at 10:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful photography
  • Satisfying engine building
  • Positive interaction where everyone benefits from an action
  • Player agency and control over their tableau
  • Big scoring opportunities
  • Pursue a lot of different strategies
  • Flexibility in card choices early on
  • Number one game of all time for one reviewer
  • Expansion adds a lot
Cons
  • Divisive game (love it or hate it)
  • Can feel solitaire
Thematic elements
  • Ecosystem building/Nature
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Activating cards based on color, which in turn activates other cards of the same color in the tableau.
  • Engine Building — Activating your tableau based on card color actions is a core satisfying element.
  • Set Collection — Collecting sets for scoring opportunities (sprouts, trees, goals).
  • Tableau Building — Players build their own tableau of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the end of the day, if it's not going to hit the table reliably, it's just it's not going to stay.
  • We're trying to be pretty ruthless.
  • I just want every game when I look at it to be like yes, that is a yes game. That is I will play that.
  • The truth of the matter is not every game is for me. Not every game is for Drew. Not every game is for you.
  • It's okay if even if it's the number one game on BGG. You don't have to like it.
  • We want a lean, mean collection that we want to play those games and we have time to play those games.
References (from this video)
No references stored for this video.
Video M3T-gjnmkqg All You Can Board Discussion at 12:22 sentiment: positive
video_pk 66233 · mention_pk 161088
All You Can Board - Earth video thumbnail
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic cohesion and engine-building
  • variety in cards encourages diverse strategies
Cons
  • card variety could be richer
  • some players felt the decisions get mathy and heavy
Thematic elements
Comparison games
  • Terraforming Mars
  • Ark Nova
  • Wingspan
Mechanics (from transcript analysis)
  • tableau-building / simultaneous action selection — build a world with cards; many chains and engines; simultaneous actions with shared timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked it first of all I had a really good time with the White Castle
  • I was blown away by Scout
  • Earth is my favorite out of all four of those games so far
  • it's pure Mayhem
References (from this video)
No references stored for this video.
Video jNe18Tir_Q4 Review at 0:05 sentiment: positive
video_pk 66090 · mention_pk 160622
Earth video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Earth is visually and mechanically excellent
  • offers deeper strategic planning with more time to think
Cons
  • more complex than Express; may be less suitable for newer or lighter gamers
Thematic elements
Comparison games
  • Earth Express
  • Seven Wonders
  • Sushi Go
Mechanics (from transcript analysis)
  • card selection with planning over rounds — plan and select cards to maximize scoring across rounds
  • shared and personal objectives — aim for both shared and personal scoring goals
  • tableau building and action activation — build a tableau of cards and activate their abilities to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solid seven out of 10.
  • It is an excellent distillation of Earth into a faster experience.
  • I'm a fan of the game Earth.
  • Castle Combo. It's a lightning fast game just like Express, but I feel the rules burden is a little less compared to Express.
References (from this video)
No references stored for this video.
Video I9gmzg0RTJ8 Playthrough at 11:09 sentiment: positive
video_pk 66062 · mention_pk 160572
Earth video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • serves as the larger original game that Earth Express is derived from
Cons
none
Thematic elements
Comparison games
  • Earth Express
Mechanics (from transcript analysis)
  • Compound Scoring — fauna, terrain, and ecosystem objectives influence scoring
  • multi-objective scoring — fauna, terrain, and ecosystem objectives influence scoring
  • Resource Management — seeds, sprouts, growth tokens, and endgame scoring
  • Tableau Building — cards with growth and habitat mechanics; tableau building
  • tableau-like card play — cards with growth and habitat mechanics; tableau building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a smaller, more compact, quick version of Earth, the main game.
  • the solo mode for Earth Express is very simple.
  • Earth Express can be played up to eight players.
  • I'm a huge fan of the original Earth.
  • Behind the Lens looks very cool as well.
  • Explorers of Navoria because of your solo play through. Heck, yes.
References (from this video)
No references stored for this video.
Video OYZUyQ2JJ6s Discussion at 8:09 sentiment: positive
video_pk 66043 · mention_pk 160516
Earth video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong hand-management/card-play synergy
  • Open-world engine with many strategic possibilities
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card playing — Card-playing as a core mechanic in combination with hand management.
  • Hand Management — Players manage a hand of cards to drive actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's another watch it played question and answer video"
  • "rulebooks are living documents really valuable resource for us board game enthusiasts"
  • "I really think it's the oldest on who is saying it and what you mean by it when I hear fill a game I think that could be a great game"
  • "there's nothing greater than a brilliant filler game"
References (from this video)
No references stored for this video.
Video v1dreNvBs1I Board Game Garden Game Preview at 1:23
video_pk 66005 · mention_pk 160355
Board Game Garden - Earth video thumbnail
Click to watch at 1:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Earth Express
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really, really excited to show you guys the solo mode.
  • Earth Express goes quick. It goes snappy.
References (from this video)
No references stored for this video.
Video HAu7Rk2zoCg Review at 0:00 sentiment: positive
video_pk 65963 · mention_pk 160214
Earth video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Many ways to score points
  • Short play time with deep strategy
  • Combottastic
Cons
none
Thematic elements
Comparison games
  • Earth
Mechanics (from transcript analysis)
  • Action activation — Activate one of two actions per round to grow trees, get seedlings or seeds, or activate color-specific cards.
  • Card Drafting — Pass the rest of your cards to another player and draft two more cards from the passed cards.
  • Card passing and drafting — Pass the rest of your cards to another player and draft two more cards from the passed cards.
  • Compound Scoring — Fauna goals, ecosystem cards, and all growth, seedlings, seeds, and cards score points.
  • Draft and placement — Draft two of seven cards and place them anywhere in your grid.
  • End condition — Game ends when everyone has nine cards in their grid.
  • scoring — Fauna goals, ecosystem cards, and all growth, seedlings, seeds, and cards score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very combotastic game.
  • There are so many ways to score points in this game.
  • It's honestly amazing how much strategy they packed into such short play time.
  • Earth Express just launched on Kickstarter today because it's Earth
References (from this video)
No references stored for this video.
Video LQOpWTFIAL4 Allies or Enemies Top 10 List at 9:27 sentiment: positive
video_pk 65837 · mention_pk 159792
Allies or Enemies - Earth video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid engine-building with shared goals
Cons
  • Theme may be less immersive for some players
Thematic elements
  • environmental stewardship, tableau-building
  • eco-centric future with shared goals
  • accessible Euro with table integration
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • card tableau building — players add cards to create actions and chain effects on others' turns
  • Tableau Building — players add cards to create actions and chain effects on others' turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a clever action selection system
  • this is really a race game
  • I love this game
  • it's so chill it's just it's Zen
  • the big box version did come out this year and it does have all of the expansions included plus some new stuff
References (from this video)
No references stored for this video.
Video BN9ARMVPKDQ Jamie, Tabletoptiktok Review at 0:01 sentiment: positive
video_pk 64583 · mention_pk 158051
Jamie, Tabletoptiktok - Earth video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds significant variability with 36 animal cards and dual-sided abilities
  • Maintains low downtime with active player choices and shared action economy
  • Can be mixed with base game and abundance expansion, offering compatibility and flexibility
  • Animal themes and art are appealing and thematically cohesive
  • Easy to incorporate into easier or harder modes by adjusting the number of animals kept
Cons
none
Thematic elements
  • Animal interactions and growth within a living tableau, with global and individual abilities driving synergy
  • A nature-themed tableau-building game on a 4x4 grid with animal-themed expansion cards.
  • informative/enthusiastic presentation of how the expansion changes play
Comparison games
none
Mechanics (from transcript analysis)
  • Action Following — On their turn, the active player chooses one of four options. The chosen option defines the move, and other players get lesser moves within that category, reducing downtime.
  • Active player action selection — On their turn, the active player chooses one of four options. The chosen option defines the move, and other players get lesser moves within that category, reducing downtime.
  • Animal cards with global and individual abilities — 36 animal cards are dealt; each card has a global ability and an individual ability (double-sided). Players activate these abilities to influence their tableau and game state.
  • Downtime reduction through shared action economy — The expansion maintains activity for all players each round, minimizing downtime, especially with multiple players.
  • Movement and card generation interactions — Some animals move across the tableau and trigger effects, potentially generating or redistributing resources and cards.
  • Tableau Building — Players place and activate animal cards on a grid, building a personal tableau that drives scoring and actions.
  • Tableau-building on a 4x4 grid — Players place and activate animal cards on a grid, building a personal tableau that drives scoring and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a tableau builder.
  • there's kind of the active player. It's their turn. So, they get to pick from four options what um move they're going to make that turn and they get kind of the the big move and then everybody else gets lesser move within that category.
  • I prefer to play with two.
  • If you are a fan of Earth, I think this adds something really great to the base game that you may want to try.
  • I love Earth. It has been so fun to play.
  • I love getting to add the animals to my tableau.
References (from this video)
No references stored for this video.
Video V3VuMjfBtWg Getting Games Playthrough at 1:24 sentiment: positive
video_pk 63319 · mention_pk 156671
Getting Games - Earth video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • game is about building big combo chains across actions and cards
  • multiple scoring avenues (growth, canopy, trunks, sprouts, flora/fauna ecosystems)
  • high degree of player control and strategic planning with flexible options
  • two-player setup produces tense competition with meaningful decisions
Cons
  • no ketchup mechanism in this two-player session (i.e., no easy catch-up mechanism)
  • the yellow action (canopy-focused/bonus) felt scarce in this particular playthrough, reducing some strategic variety
  • the game can progress quickly and become a blowout depending on card draws and early advantages
Thematic elements
  • ecology / canopy-building through growth, Sprouts, trunks, canopies; scoring via ecosystems
  • Volcano Island, subpolar climate, forest ecosystems; Deception Island, Antarctica, Alps ecosystem referenced
Comparison games
none
Mechanics (from transcript analysis)
  • action selection with top/bottom resolution — On a turn, the active player selects one of four actions and executes the top option; all other players execute the bottom option; subsequently, matching color symbols in tableau are activated.
  • Compound Scoring — In-game fauna cards serve as races; first to complete a race scores 15 points, second 11; end-game scoring also involves personal and global ecosystem cards.
  • diagonal/column diversity scoring — There are incentives to create diagonals and columns with diverse card types; some end-game scoring rewards diversity across rows/columns.
  • Events — Event cards can be played on any turn; some events grant points, some grant resources, some cost points to play; playing events may trigger special abilities (e.g., volcano island effect).
  • fauna and ecosystem scoring — In-game fauna cards serve as races; first to complete a race scores 15 points, second 11; end-game scoring also involves personal and global ecosystem cards.
  • growth system (Sprouts, trunks, canopies) — Growth is represented by Sprouts, trunks, and canopies on cards; points are scored for growth structures and completion of canopy/trunk configurations.
  • Resource Management — Players manage soil, sprouts, compost, and other resources; actions enable drawing, converting Sprouts to soil, and generating soil via growth and composting.
  • resources and conversion (soil, sprouts, compost, water, growth) — Players manage soil, sprouts, compost, and other resources; actions enable drawing, converting Sprouts to soil, and generating soil via growth and composting.
  • Tableau Building — Players build a tableau with up to four columns by four rows; activation occurs based on color matching and card symbols when actions resolve.
  • tableau construction and activation — Players build a tableau with up to four columns by four rows; activation occurs based on color matching and card symbols when actions resolve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game all about building big combo chains essentially of doing a thing into a thing into a thing and the main goal is to get victory points.
  • no ketchup mechanism in this game at all
  • final score 166 to 113. yeah not even remotely close
  • This game has some fun little clever things going on
References (from this video)
No references stored for this video.
Video uTVCQuKg7Q4 Board Game Buzzz Discussion at 7:35 sentiment: positive
video_pk 63168 · mention_pk 156496
Board Game Buzzz - Earth video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, quick, smooth simultaneous gameplay
  • lots of cards with varied abilities
Cons
none
Thematic elements
  • grid-based, simultaneous action puzzle
  • placing cards in a grid to build a tableau
  • puzzle-driven with simultaneous turns
Comparison games
none
Mechanics (from transcript analysis)
  • card activation by color — green activations trigger all green cards; red activations trigger all red cards
  • grid tableau placement — placing cards in a top-left to bottom-right order to activate abilities
  • Simultaneous Actions — actions occur for all players at once with shared triggers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've played it I now recommend it to everybody especially people who really love a good meaty board game and who just are serious about board games
  • you are building a zoo you are collecting animals and you are filling them into your zoo but it's a lot more complicated than just like oh this cute animal I'm going to put in here because there's also like conservation things that are going on
  • it's just so fun to like puzzle it all together
  • apiary was one that actually really really surprised me
  • once we sat down and started playing it I really really loved the puzzle in apiary
  • it's an engine building game you are expanding your map and you're revealing tiles
  • Mega turn and it feels so satisfying when this when you get to take that Mega turn because then you get to do all three of those actions
  • neoprene mat for this game is so gorgeous and I'm obsessed with it
  • Earth is a very interesting game in the sense that you are collecting cards which you're placing out in a grid in front of you
  • Race for the Galaxy is such a great game
References (from this video)
No references stored for this video.
Video 9YzHSPvvE3k the mill Interview at 20:46
video_pk 62824 · mention_pk 155542
the mill - Earth video thumbnail
Click to watch at 20:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a universal rule of thematic fun.
  • This game is all about the journey.
  • Journey before Destination.
  • The art isn't just there for set dressing. It's meant to give you information.
  • the theme of loneliness is a little bit in the game like being lonely together.
References (from this video)
No references stored for this video.
Video NCj0fWMw_Ic Board Game Critique Top List at 13:12 sentiment: positive
video_pk 62506 · mention_pk 155139
Board Game Critique - Earth video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging simultaneous play with zero downtime
  • High replayability through many species and ecosystems
Cons
  • Large card pool can be daunting for new players
Thematic elements
  • ecosystem development, resource management, and ecological growth
  • Ecosystem-focused theme rooted in nature and sustainability
  • engine-building with ecological flavor
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • High-card variety — Over 400 cards presenting diverse ecosystems and interactions.
  • Multi-Use Cards — Over 400 cards presenting diverse ecosystems and interactions.
  • Simultaneous action selection — Active player actions are complemented by simultaneous actions from others.
  • Simultaneous Actions — Active player actions are complemented by simultaneous actions from others.
  • Tableau Building — Players build a tableau of cards to generate ongoing benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's approachable enough that new players can learn it in one session, but deep enough that you're still finding new strategies after 30 plays.
  • The expansions add modules instead of replacing the base game. So, you're building a collection, not cycling through versions.
  • It's Dune. That IP isn't going anywhere. As long as people are watching Dune movies, they're going to want to play Dune games.
  • The magic is in the gear shift mechanism.
  • It's creating a new genre, strategic deduction.
  • "No, you're a ghost now. You still matter."
  • "The objectives change every game."
References (from this video)
No references stored for this video.
Video k6hoJmOGIU0 All You Can Board Review at 23:17 sentiment: positive
video_pk 62500 · mention_pk 155120
All You Can Board - Earth video thumbnail
Click to watch at 23:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Explicit thematic integration—theme informs mechanics and scoring clearly.
  • Engaging engine-building with multiple viable paths and high player involvement.
  • Very strong, high-quality components and attractive artwork.
Cons
  • A couple of actions (blue and yellow) are rarely chosen, reducing perceived variety.
  • early complexity can be overwhelming; some may find setup and rule exploration lengthy.
Thematic elements
  • environmental stewardship, climate-driven scoring, and ecosystem growth
  • Earth-like planet redevelopment through ecological tableau-building; themes of climate action and biodiversity
  • multi-objective engine-building with simultaneous action selection
Comparison games
  • Terraforming Mars
  • Wingspan
  • Ark Nova
Mechanics (from transcript analysis)
  • End-game canopy layering — Canopies require meeting specific conditions to gain bonus points; multiple scoring routes exist.
  • Event/disaster cards — Event cards can impose penalties or alter resource flows, adding variability and strategic decisions.
  • Events — Event cards can impose penalties or alter resource flows, adding variability and strategic decisions.
  • Simultaneous action selection — Actions are chosen each turn with impact across all players, enabling shared benefits and competition.
  • Simultaneous Actions — Actions are chosen each turn with impact across all players, enabling shared benefits and competition.
  • Sprouts, soil, compost, and canopy track — Resource tracks (Sprouts, Soil, Compost, Canopy) drive action costs and end-game scoring; progression reveals benefits.
  • Tableau Building — Players assemble a tableau of cards that generate ongoing effects and end-game scoring opportunities.
  • tableau-building — Players assemble a tableau of cards that generate ongoing effects and end-game scoring opportunities.
  • Track Advancement — Resource tracks (Sprouts, Soil, Compost, Canopy) drive action costs and end-game scoring; progression reveals benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a mumble game
  • top shelf billing was a coined a while ago and this is going to be called Mumble games
  • I would skip it
  • I really really like Earth
  • Earth I'm going to keep playing it for a while
  • it's an own it for me
  • this is a play it for me
  • the quality of cards is among the best I've ever seen in any game
  • the artwork is great
References (from this video)
No references stored for this video.
Video FbUP5sjBJXI Let's Table It Top List at 5:02 sentiment: positive
video_pk 61790 · mention_pk 154435
Let's Table It - Earth video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high engagement through dynamic engine-building
  • can be played relaxed or highly competitive
  • many cards and ecosystems create replayability and variety
Cons
  • large card deck can feel unwieldy
  • can be lengthy depending on group and expansions
Thematic elements
  • engine-building with public action synergy
  • ecological development and habitat management
  • tableau-driven with shared action effects
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — scoring is derived from a large set of cards and ecosystems
  • multi-path scoring — scoring is derived from a large set of cards and ecosystems
  • shared-action trigger — the most powerful form of an action is taken by the active player and triggers color-based effects on others
  • Tableau Building — players build and optimize a personal tableau of actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my number one game of all time right now.
  • And the art is beautiful. The world building is so interesting.
  • Expeditions, however, from what I've heard, is one that you only want to play at lower player counts cuz it gets long.
  • the tableau isn't set in stone. It's constantly moving.
  • We love a co-op.
References (from this video)
No references stored for this video.
Video OmUiRJTohH0 Let's Table It Top List at 10:06
video_pk 61975 · mention_pk 154598
Let's Table It - Earth video thumbnail
Click to watch at 10:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Environmental and growth-inspired tableau-building
  • Array
  • Tableau-building on a 4x4 grid
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • geometry in the game is amazing
  • oh so so good
  • it's such a beautiful game
References (from this video)
No references stored for this video.
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