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Expeditions box art

Expeditions

Game ID: GID0119547
Game Info
Year
2023
Players
1-5
Age
14+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.

Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.

—description from the publisher

Description

The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.

Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 127
This page: 50
Sentiment: pos 34 · mix 7 · neu 4 · neg 0
Mentions per page
Showing 51–100 of 127
Video g8RWJJol16w The Dice Tower Top List at 23:58 sentiment: positive
video_pk 81444 · mention_pk 202285
The Dice Tower - Expeditions video thumbnail
Click to watch at 23:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best at three.
  • Moves at a good pace at three.
  • Right amount of exploration, tension, and blocking at three.
  • Fantastic game.
Cons
  • Does not scale well.
  • Two players is too open.
  • Four and five players have too much downtime and board doesn't change.
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Cooperative — Implied by the discussion of player count scaling and solo automa.
  • exploration — There's the right amount of expiration and tension.
  • Worker Placement — Implied by the competition for spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 1:03:30 sentiment: neutral
video_pk 81415 · mention_pk 201992
Get into games - Expeditions video thumbnail
Click to watch at 1:03:30 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 56:01 sentiment: positive
video_pk 81294 · mention_pk 200994
BoardGameCo - Expeditions video thumbnail
Click to watch at 56:01 · YouTube ↗
Overall sentiment (raw)
Anticipatory Positive
Pros
  • Potentially a good PS5 game
Cons
  • Host prefers to own games rather than use subscription services like Game Pass
Thematic elements
  • RPG
Comparison games
none
Mechanics (from transcript analysis)
  • RPG Elements — Described as having RPG elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video rEANdG5IyuU BoardGameCo Review at 19:17 sentiment: positive
video_pk 80980 · mention_pk 198908
BoardGameCo - Expeditions video thumbnail
Click to watch at 19:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Only played for 3 hours, so long-term fun is still to be determined.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the fact that there's usually one a week is a problem unto itself.
  • It's sad whenever someone like stops doing something cool, but it's also sad because it always makes me wonder like, 'Okay, were the board games not profitable enough?'
  • It's easy to just get into the They have lots of games in development. It's easy to see photos, send them on, and not really analyze each one, although I but guarantee you they will be looking more closely in the future.
  • BoardGameGeek fires veteran advertising manager for rejecting campaign due to first-hand experiences of demonic possession.
  • You can never make everyone happy in life. And the problem is you always have a mob of pitchforks of people on all sides who are unhappy with the way you are tackling a situation.
  • I do think he should have been fired by the way. That's like I I I think that the extent of of the decisions he made show such poor judgment that while I feel bad that he is fired, I think that is a correct reaction on the half of Board Game Geek.
  • I wish I had more time in the day. Every day. I wish I had more time in the week, more time in the year. I There's so many things that are worth doing in life, and there's not enough time to do them all.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 40:45 sentiment: positive
video_pk 80868 · mention_pk 198451
Stonemaier Games - Expeditions video thumbnail
Click to watch at 40:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The designer opted to include all content in one box for a complete experience.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • living card game (LCG) — The designer considered making this game a living card game but ultimately decided against it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video 0imMpeMh0OE Stonemaier Games Discussion at 16:04 sentiment: mixed
video_pk 80725 · mention_pk 197567
Stonemaier Games - Expeditions video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • The game changed the most from its first version to the final published version.
Thematic elements
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Deck Building — The initial vision for the game was a deck-building game, though it did not work out.
  • living card game — The initial vision for the game was a living card game, though it did not work out.
  • Tile-based movement — The game was initially conceived with a system of moving around a cycle of tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Generative AI is creating is creating the output for you. It isn't being used as a tool in that way.
  • AI is a tool, but its functionality depends on the wholesale theft of data.
  • It's like some people use the same argument like, oh, like why don't we still ride horses? Like did cars replace horses? Is that all that bad? That's still a very different thing.
  • Once men turned their thinking over to machines in the hope that this would set them free, but that only permitted other men with machines to enslave them.
  • The car isn't stealing anything from the horse. It is uh it's it's it's just a completely different thing than than a horse.
References (from this video)
No references stored for this video.
Video xy44u3NO1Ew Discussion at 10:09 sentiment: positive
video_pk 80143 · mention_pk 301482
Expeditions video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique crossover between Scythe and Expeditions.
  • Allows using characters from both games as expansions for each other.
  • Competitive race to complete objectives.
  • Engaging gameplay on a shared map.
Cons
none
Thematic elements
  • Conflict between the mechanics of Scythe and Expeditions.
  • Shared map from the Scythe universe.
Comparison games
  • Scythe
  • Scythe: Expeditions
Mechanics (from transcript analysis)
  • action selection — Scythe player takes top/bottom actions, Expeditions player explores and gathers resources.
  • Asymmetric gameplay — One player plays by Scythe rules, the other by Expeditions rules on a shared map.
  • Objective Completion — A race to complete four objectives before the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy a the production of this game is incredible.
  • There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
  • It's really, really fun. I enjoy it every time. I do something different every time.
  • My best month is going to be Lords of Water Deep.
  • This game is great. like this game is genuinely just like really solid.
  • One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
  • It's just good. It's just clean. It doesn't do anything fancy.
  • It is really kind of straight up contract fulfillment.
  • It's easy to teach.
References (from this video)
No references stored for this video.
Video ULROJVcWLFY Shelfside Discussion sentiment: neutral
video_pk 80068 · mention_pk 305906
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Host had zero experience with Expeditions, suggesting a higher learning curve or less mainstream appeal.
  • A friend who owned Expeditions 'wanted to sell' it, indicating it wasn't a keeper for them.
  • Can be challenging to learn from the ground up.
Thematic elements
Comparison games
  • Duel of Melok
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've usually respected but never really enjoyed Stonemaier games that much until now.
  • This is a two-player Scythe vs. Expedition game. Yes, it's literally just these two games smashed together.
  • This is not a review, okay? not see that in the comments.
  • A lot of the stuff this game does, it feels like it improves the Scythe experience for me personally.
  • The Moloch system that is this deck, which I think is awesome and fits the two-player duel system well.
  • The rulebook is confusing as heck as it barely explained each game and instead just give you summaries.
  • I strongly think the Expeditions player just feels underpowered.
  • It's our job as a reviewer to say if a game is unbalanced or not because it's part of the good and bad, but in general, that's a hard thing to do and I feel like if I'm just not playing this game to the fullest extent, then I can't make any claim there.
  • The fantasy of just moving one guy around and managing these cards is enjoyable. Like, every turn is enjoyable.
  • It's a neat puzzle. I'm pulling at so many Euro levers from the get-go with some threat of combat. So, I feel giddy with all the possibilities and actual interaction.
  • I wasn't really a fan of vanilla Scythe at all. I thought it took way too long to play uh for how complex the game was. So this is kind of perfect for me. It's quick.
  • My only negative is that the rules are useless nearly cuz it's like they just don't tell you how to play. They tell you go read the rules on the internet or go watch a a video. So, I think that sucks.
References (from this video)
No references stored for this video.
Video 7vfJshRZ38g Discussion at 54:24 sentiment: positive
video_pk 79426 · mention_pk 192840
Expeditions video thumbnail
Click to watch at 54:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed by Mitchell.
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I think that's awesome. That's a beautiful question, actually. A human question.
  • I I I I love that. I'll just I'll just leave you with this thought.
  • So, we are um I would say we're a little behind on questions, but we're going to go long today. I think longer than we normally go. We'll try to do a semi- lightning round. Some quicker answers to some of the questions I'm seeing.
  • So, we call that a village attack. A village attacks moment is when anyone forgets something and then suddenly remembers and blurts it out.
  • And I I think you have to choose, draw, especially when there aren't things going well.
  • I don't want to do a negative review of a game. First of all, it's my own opinion, number one, and I'd rather share something that I think you'll like. Like, oh, let's take this moment to poop on a game that someone worked really hard on. Why? For what purpose?
  • I think if there was someone that I worked with or something that I loved that I read, I would definitely do it.
  • And I I I I love that. I'll just I'll just leave you with this thought.
References (from this video)
No references stored for this video.
Video aqm7jzd4jOU what you played News at 6:00 sentiment: positive
video_pk 78091 · mention_pk 189330
what you played - Expeditions video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant euro game with simple rules and depth
  • Classic accessible and slick design
  • Updated and upgraded by Super Meeple
Cons
none
Thematic elements
  • Searching for archaeological sites
  • World map
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Some spaces allow players to pick up bonus action cards that can be played at any time.
  • Area Movement — Moving three commonly held expeditions around the world in search of various archaeological sites.
  • Set Collection — Arriving at locations that match private or public site cards to score them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • exciting finds exploring minds and a long way to Temporary hello I'm Matthew and welcome to the what you played news
  • aircon news next which is possibly the greatest convention in the greater North Yorkshire area
  • the event is about games but it's powered by Community kindness and respect for all of us in this wonderful hobby also tea it's mostly powered by T get an air cup they're great
  • tennis which isn't about Letterkenny anyone know what I'm talking about even a little bit
  • I had no idea what that actually meant so I read the rule book online and this core mechanism is essentially a cool spin on Go Fish where you call for a card and then depending on whether the person you ask has it or not different effects play out
  • are we the bad guy are we bad people why not just all of us Escape I'm sure there's a reason but just feels like we could have always all escaped at the same time without leaving people on the island marooned to do all this
  • old elegant neuro games with simple rules and more depth than first meets the eye
  • it's a classic accessible and Slick design that's getting the wonderful super meeple treatment where they update and upgrade things from the modern markets and I'm really very excited about it
  • I think it's cool to take what really worked from that expansion and build on it which I suppose is a pun
  • sounds honestly like a wonderful place
  • two player trick taking card games used to be the FIFA dreams of a madman but they are slightly more available now
  • the Roaring Kraken makes for a deafening situation on board and players are unable to communicate about tactics and card information from the moment the cars are dealt to the end of the action phase
  • I really want this game to be good I'm very excited about it
  • which makes me hope that they had their imagineers busy with gameplay not in the naming Department
References (from this video)
No references stored for this video.
Video 9bTA6-9bv98 the middle Playthrough at 1:19
video_pk 72293 · mention_pk 170509
the middle - Expeditions video thumbnail
Click to watch at 1:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're never allowed to put a star or a number in the rightmost row if it earns a star
  • you win immediately if six stars are marked in all Realms
References (from this video)
No references stored for this video.
Video EbQmeCPHVNQ Meeple University Discussion at 3:33 sentiment: positive
video_pk 70596 · mention_pk 234387
Meeple University - Expeditions video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speed painting makes painting minis quicker and accessible for players who want to play more.
  • The wet palette helps maintain paint consistency and longer use.
  • Edge highlighting and washing add depth and contrast.
Cons
  • Large minis require bigger brushes and can be time-consuming; longer process than expected.
  • Glow effects are challenging and require multiple layers.
Thematic elements
Comparison games
  • Scythe
  • Gloomhaven
  • Terraforming Mars
  • Star Wars Pandemic
Mechanics (from transcript analysis)
  • base_coat_spray — Spray a base coat to cover large areas quickly, then dry and proceed.
  • edge_highlighting — Highlight major edges for contrast and pop.
  • two-tone_metallic_mix — Mix Grim Black with medium to achieve a dark silvery tone for metallics.
  • wash_and_thin_paints — Thin paints and wash into crevices to bring out details.
  • wet_palette_usage — Use a wet palette to keep paints ready and prevent drying out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we try to focus on the speed painting for you who like to play games more and then paint less
  • it's a fun method
  • Expeditions but also we do it from the scratch
  • this is the new one that I've received from let's play games Australia and this is the wet palette
  • we're going to spray them all silver
  • it's the speed paints
  • please let us know in the comments if there are enough of you commenting that okay I want to see the other ones painting and tell me which one maybe we will paint it
References (from this video)
No references stored for this video.
Video T0-GiNx5XS0 Top List at 6:33 sentiment: positive
video_pk 69614 · mention_pk 166239
Expeditions video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderfully family-friendly
  • Breezy to play
  • Fun experience
  • Looking forward to teaching it to more players
Cons
  • Can be frustrating when others move expeditions away from your desired location
  • Ending can grind to a halt or drag its heels
Thematic elements
  • Expeditions
  • World
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Trying to visit locations matching cards in your hand.
  • Card mitigation — Use of tickets which will let you undo the last move of an expedition or give you bonus turns or let you swap cards from your hand.
  • Communal movement — Moving these three different colored arrows around this big map of the world communally. You and your opponents are moving them each turn.
  • Set Collection — Visiting these locations matching these cards that you have in your hand. Every card you have in your hand remaining at the end of the game you'll lose a point for.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chairman of the board ranking video
  • This is where I take a look at the last five new to me board games that I've played I rank them and I review them as I go you know in order of preference
  • I want to give a shout out to the show sponsor Kender
  • if you use the link in the show notes or the QR code then you can get 5% off your first order
References (from this video)
No references stored for this video.
Video VGXnSLYgyD0 Discussion at 0:22 sentiment: positive
video_pk 69067 · mention_pk 165389
Expeditions video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly enjoyable game
  • Strategic card management
  • Gameplay depth
  • Expansion enhances overall experience
  • Can't resist returning despite sprawling components
Cons
  • Somewhat over-the-top production
  • Oversized tiles and mechs can feel totally excessive
  • Sprawling components
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Strategic card management — The transcript mentions "strategic card management" as a key aspect of the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leviathan Wilds offers a fresh and innovative gaming experience with its unique card-driven mechanisms.
  • The concept of climbing Leviathans and smashing crystals is both thematic and strategic and also it's a lot of fun.
  • The spiral brown notebook of Leviathan simplifies setup making it as practical as it is enjoyable.
  • It's a truly standard game that feels fresh with every play.
  • Expeditions is a highly enjoyable game, even with its somewhat over-the-top production.
  • While the oversized tiles and mechs can feel totally excessive, the strategic card management and gameplay depth more than make up for it.
  • The expansion speeds up the game, which I appreciate, as it enhances the overall experience.
  • Despite its sprawling components, this is a game I can't resist returning.
References (from this video)
No references stored for this video.
Video cqDpe0qsZQE Playthrough at 0:22
video_pk 67643 · mention_pk 163820
Expeditions video thumbnail
Click to watch at 0:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I see Ian Mark uh Aak. Let me know your name so I can say your name.
  • I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
  • And I agree this is an interesting perhaps difficult combination of realms.
  • For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
  • I'm pretty sure I've activated all the realms every turn.
  • I'm essentially just going for completion and for using all three realms.
  • This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 5:48
video_pk 67045 · mention_pk 162987
Expeditions video thumbnail
Click to watch at 5:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 32:42
video_pk 65957 · mention_pk 160186
Expeditions video thumbnail
Click to watch at 32:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
No references stored for this video.
Video 1pn51MCcOTc Wolfpack Discussion at 1:01 sentiment: positive
video_pk 65911 · mention_pk 160067
Wolfpack - Expeditions video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning/artistic presentation
  • high replay potential due to modular components and evolving outcomes
  • tight integration between combat, exploration, and resource management
Cons
  • steep learning curve for newcomers
  • rulebook density can slow early sessions
  • potentially long play sessions depending on group size
Thematic elements
  • exploration, discovery, and improvised adventuring in a modern tabletop setting
  • fantasy-survival expedition into unknown territories with narrative flavor and compact exploration
  • narrative-forward with high player-driven story moments and art-driven immersion
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — actions, events, and resources are drawn and managed through a personal or shared deck that evolves over the session.
  • deck-building — actions, events, and resources are drawn and managed through a personal or shared deck that evolves over the session.
  • exploration tile/area management — players explore map areas, triggering events and positioning for future turns, often with modular terrain elements.
  • Resource Management — players balance scarce resources to advance through encounters and objectives, often under time pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of the best modern games I have ever played.
  • No, this is not a sponsored video, but it's just so good.
  • Definitely my favorite party game by far this year. It's so easy because you just grab chips and everyone gets a little overwhelmed by the ability so far, but after one round, everyone's just chilling.
  • Andromeda's Edge has been played this month. Yes, it's still my favorite game, but I'm going to highlight some other games to say that it was the one that I enjoyed the most for this month.
  • This is also the first time we played with the metal mechs and it really elevated the experience.
References (from this video)
No references stored for this video.
Video tLp6mPtIj5U Meeple University Unboxing at 0:00 sentiment: positive
video_pk 64604 · mention_pk 158102
Meeple University - Expeditions video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minis described as detailed with a deluxe edition presence.
  • Clear on-box/side-of-box instructions and good component organization.
  • Compartments and optional under-playboard storage improve accessibility.
  • Space for expansions and ongoing component slots for future content.
  • Deluxe components (coins, tokens) and varied starting cards for different characters.
Cons
  • The game is large and may be cumbersome to transport on holidays or flights.
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • card_tableau — Cards can be placed into a personal Tableau to earn points; indicates a card-based engine or tableau-building element.
  • gather — Described as one of the actions (gather) that can be chosen as part of a three-action set (move, play, gather) and used for gathering resources.
  • hex_tile_setup_and_location_tiles — The map uses hex tiles with designated zones (south, central, north) and location tiles that influence setup and play.
  • Move — One of the actions listed alongside play and gather; used for moving pieces on the map.
  • play — One of the actions listed alongside move and gather; used to play cards or take actions on the board.
  • recruit_workers — Workers are recruited into a player's area using tokens, indicating an engine-building or worker recruitment mechanic.
  • starting_cards_and_characters — There are starting cards for six different characters, each with a companion, implying a character-selection mechanic with asymmetry.
  • use_of_tokens_and_corruption_tokens — Corruption tokens and various tokens (e.g., for workers and other game effects) are used as part of the component economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these minis are pretty detailed I think I'm not really experienced with minis but just for by the look of it I've seen the worst ones I guess
  • I should probably paint this
  • the deluxe coin Edition
  • it's a big game
  • I am very excited to play these and I will definitely show you how it goes
  • do you keep the punch board
  • there's still space for more tiles
  • I am considering to bring this it is a big game
  • are you excited for Expeditions
References (from this video)
No references stored for this video.
Video 6xgCqomTKPQ Meeple University Review at 0:08 sentiment: positive
video_pk 64603 · mention_pk 158101
Meeple University - Expeditions video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique deck-building style with Concordia-like hand management
  • Engaging engine-building and card synergy
  • Tight pacing with an urgent race feel
  • Interactive elements and blocking opportunities at higher player counts
  • Box has space for expansion and strong component design (minis)
Cons
  • Learning curve can be steep; may take half a game to figure out what's important
  • The board is large and visually overwhelming; can distract from what is important
  • Deck-building is a central focus (60% of the game) which may be heavy for some players
Thematic elements
  • sci-fi/space exploration with corruption, stars, melds
  • the Scythe world (same setting as Scythe)
Comparison games
  • Scythe
  • Red Rising
  • Valley of the Kings
  • Terraforming Mars
Mechanics (from transcript analysis)
  • deck-building/hand management — You have a hand of cards that you play from, then refresh back into your hand, forming a deck-building engine.
  • End condition: four stars — Game ends when someone places four stars on the board.
  • Melds and meteorite cards — Gain instant money by melding meteorite cards, then score melds repeatedly as you gain more.
  • Move/gather actions — Move up to three spaces, explore, reveal tiles, collect map tokens, and then perform actions at locations.
  • Quests and stars — Solve quests to increase star levels, enabling end-game scoring shifts.
  • Resolution of card text with workers — Play a card and activate its text if you have a matching blue worker.
  • Upgrades and item slots — Upgrade actions slot items to the right of your board, granting money and an ongoing ability.
  • Vanquish and corruption tokens — Spend power/guile to gain corruption tokens, ultimately worth points/coins; melds interact with scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aside Expeditions this is sequel to Scythe so somebody say Scythe 2.0
  • it's a very different game
  • it's mostly a deck builder a deck and hand building game kind of in the Concordia Style
  • I would say this game is 60 deck builder
  • there's essentially four main actions that you'll have in the game move play gather and refresh
  • it's a race towards that moment
  • I love the engine build
  • Red Rising sort of feel to it in the pace
References (from this video)
No references stored for this video.
Video YyLBa5DXi1w watch it played Rules Teach at 0:21 sentiment: neutral
video_pk 64217 · mention_pk 157682
watch it played - Expeditions video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • wealth and glory through exploration; confrontation with corruption
  • Siberia after a meteorite crash awakening an ancient corruption
  • standalone thematic sequel setup with location exploration, questing, and character-driven abilities
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • boast — Boast moves glory tokens from your mat to completed goals on the base camp, which ends the game when all four are placed and triggers final scoring.
  • Corruption tokens /地图 tokens — Corruption tokens are gained and tracked, and map tokens are used to track exploration and resources across the board.
  • gather — Resolve symbols at a location to gain benefits, including gaining cards, coins, or other resources; some benefits are conditional or require certain prerequisites.
  • Meld — Have to meld meteorite cards with a token setup, placing the card under the bottom edge of your mat to reveal meld bonuses and resolve all meld bonuses you have.
  • Melding and Splaying — Have to meld meteorite cards with a token setup, placing the card under the bottom edge of your mat to reveal meld bonuses and resolve all meld bonuses you have.
  • Move — On a turn you move your Mech 1-3 locations to adjacent hexes; you must end on an unoccupied location and cannot move into open areas with a card in them.
  • play a card — Choose a card from your hand, move it to the rightmost active row, then resolve its core value and any conditions or ongoing effects.
  • Quest — Solve quests by paying costs at matching locations; completing quests contributes to end-game scoring and glory.
  • Reclaim as Action — Instead of resolving actions, a player can refresh: return all workers from the active row to the mat and move all cards back to hand, then resume on the next turn.
  • refresh — Instead of resolving actions, a player can refresh: return all workers from the active row to the mat and move all cards back to hand, then resume on the next turn.
  • Rescue — Rescue a card from the active row back to your hand, returning any worker on it to your mat, with potential additional effects if the rescued card has workers.
  • upgrade — Resolve an upgrade by placing an item under the mat; this grants ongoing benefits such as extra power whenever you gain a worker, with a limit of four active upgrades.
  • Vanquish — Spend guile or power to vanquish corruption tokens on a location, potentially repeating to remove multiple tokens, unlocking a new benefit when cleared.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is the Standalone sequel to 2016's Scythe
  • heading for Siberia after a giant meteorite crash there Awakening an ancient corruption
  • The game comes with six unique characters and each has a specific companion
References (from this video)
No references stored for this video.
Video NqA2VL8tS44 kovray Review at 0:16 sentiment: positive
video_pk 64179 · mention_pk 157661
kovray - Expeditions video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and engaging gameplay once you know the flow
  • High replayability with evolving strategies
  • Clear planning and on-the-fly adaptation during turns
  • Depth from engine/deck-building and underboard interactions
Cons
  • First impressions may not cover all mechanics; some aspects require more playthroughs to fully evaluate
Thematic elements
  • glory through expeditions, meteor fragments, and defeating corruption
  • In the world of Scythe, a post-war future timeline featuring expeditions and a meteor event
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Action cube movement determines actions — Your cube position on the board determines which actions are available (move, gather, or plan).
  • Asymmetric characters and familiars — Asymmetric characters and familiars influence strategy and options during play.
  • Deck-under-board engine — Played cards are tucked under your board and can be activated by meeple placement, enhancing resources and actions.
  • End condition via four stars — The game ends when a player places four stars; the most Glory wins.
  • Glory acquisition methods — Glory is earned through cards, collecting meteor fragments, defeating corruption, and completing events.
  • Multi-Use Cards — Some cards provide resources and extra actions via meeples, enabling multi-use effects.
  • Multi-use cards with meeples — Some cards provide resources and extra actions via meeples, enabling multi-use effects.
  • Reclaim as Action — To regain all three actions, you must refresh, which consumes a turn.
  • Refresh mechanic — To regain all three actions, you must refresh, which consumes a turn.
  • Three progress streams — Progress via meteors/fragments, items, and events to reach Glory.
  • Three-board upgrade/expansion — There are three board sections you can enhance by playing and layering cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is designed by Jamie Stagmire.
  • it's set in the world of Scythe, it's the future Scythe.
  • the way the game is played is you'll have a little action Cube that you'll move and based on where you move it you'll do the actions which are move, gather or plan action.
  • the only time you'll ever have that is if you refresh.
  • it's very fast-paced.
  • I love games that you can adapt to easily.
  • three sections of your board that you can add cards to by completing various missions or events or contributing to expulsion of corruption.
  • multi-use cards as well because... you tuck under your board and the meeples can activate them.
  • familiars in the game so each movie characters has a familiar with a monkey a dog a bear, Jamie's cats I Believe are in the game as well.
  • there's so much more to be left uncovered strategy wise.
References (from this video)
No references stored for this video.
Video FEEqeHmmShY Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 64171 · mention_pk 157653
Meeple University - Expeditions video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • collect and promote cards, vanquish corruption, score Glory to gain money
  • wildernesses of Siberia
  • instructional overview of setup and play
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • boast — Take a Glory star by meeting conditions on the Glory track and placing a star where possible.
  • gather — Gain benefits on your current hex; some benefits require conditions; corruption can block gains; certain card icons grant card draws or activations.
  • Meld — Meld meteorite cards under the board for scoring bonuses; increases value of remaining meteorite cards as you meld more.
  • Melding and Splaying — Meld meteorite cards under the board for scoring bonuses; increases value of remaining meteorite cards as you meld more.
  • Move — Move your Mech 1-3 hexes; cannot finish on a space occupied by another player's Mech; moving through hexes with caveats; first move can be anywhere on base camp, later must enter from specific spaces.
  • Reclaim as Action — Retrieve all workers back to your board and move all cards from your active row back to your hand; can be used as part of a full refresh or alternative effects.
  • refresh — Retrieve all workers back to your board and move all cards from your active row back to your hand; can be used as part of a full refresh or alternative effects.
  • Solve — Solve Quest cards by spending guile or power; requires Mech on the matching hex; rewards are gained and cards are tucked beneath the Mech board.
  • upgrade — Gain money and permanent benefits from item cards; upgrade places the card under your board and provides ongoing effects plus endgame coins.
  • Vanquish — Remove corruption tokens from a hex by spending power or guile; converts progress into points and reveals stronger later actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions a sequel to but distinct game from scythe set in the same universe
  • the aim to collect and promote the best cards in their tableaus Vanquish corruption and score Glory all in the aim of gaining the most money
  • the game end triggers once one player has four Glory stars on the track and the gay money is given out and whoever has the most money wins
  • the five actions which are of most relevance to gaining money and winning the game these are upgrade meld solve Vanquish and boast
  • the action Cube goes on the refresh space of Your Action track
References (from this video)
No references stored for this video.
Video YDFH-irUee4 Watch It Played Playthrough at 0:33 sentiment: positive
video_pk 64175 · mention_pk 157657
Watch It Played - Expeditions video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong engine-building via workers, guile, power, and upgrades.
  • Thematic and evocative production values and storytelling through cards.
  • Challenging solo/automa mode with a clear end-game trigger.
Cons
  • End-game pressure can escalate quickly if the automa accrues glory rapidly.
  • Early setup and some decisions can feel constrained or slow for a fresh start.
Thematic elements
  • expedition exploration confronting ancient corruption
  • World of Europa; meteorite crashes in Tunguska; expedition into Siberia
  • evocative quest and event cards that convey theme and story
Comparison games
none
Mechanics (from transcript analysis)
  • Automa (solo mode) deck — An automa AI opponent uses its own deck to perform actions and drive end-game conditions in solo play.
  • Boast and glory track — Boasting places glory tokens to trigger end-game and provide scoring bonuses.
  • Gather action — Gather resources (workers, map tokens, etc.) by moving to adjacent tiles and performing a gather.
  • Melting meteorites / meteorite assets — Certain meteorites can be melted or used to gain benefits and interact with a card economy.
  • Movement — Move up to three hexes per turn, within adjacency to base camp, to explore or gather.
  • Play from hand to active area — Played cards move from hand to an active area; activation can require workers and produces powers or other effects.
  • quests — Face-up face-down quest cards be acquired and solved to gain rewards and glory.
  • Vanquish and corruption management — Locations have corruption; spending power/guile to vanquish and clear corruption yields upgrades and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions, which is designed by Jamie Stegmaier with art and world building by Jacob Rozalski, and it's published by Stonemaier Games.
  • This is a sweet card. I'm excited about that.
  • I'm really pumped about it.
  • I've never been able to do this in any of my play throughs. I'm really excited.
References (from this video)
No references stored for this video.
Video TTzhVHmKe3E Getting Games Playthrough at 1:17 sentiment: mixed
video_pk 63318 · mention_pk 156669
Getting Games - Expeditions video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep engine-building paths via meteorites, quests, and items
  • asymmetry and exploration-driven interaction
Cons
  • asymmetry can slow early game
  • heavy iconography may be challenging for new players
Thematic elements
  • exploration, glory, corruption, quests, resource management
  • time after Scythe in Siberia following a meteorite impact
  • hand-management tableau building with asymmetrical powers and exploration
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • asymmetry Odin's Wrath — each player has asymmetrical abilities; for example Odin's Wrath allows trashing map tokens for resources.
  • boast action — boast actions place Glory tokens to contribute to end-game scoring; end-game bonuses depend on configured conditions.
  • Card Crafting — cards can be tucked under the board or into an item area to grant permanent effects; upgraded items gain end-game value.
  • End Game Bonuses — glory tokens are earned to advance toward end-game; the game ends when a player places four Glory tokens.
  • exploration / map tokens — explore hexes to reveal map tokens; map tokens contribute to Glory goals and can unlock actions.
  • glory tokens / end-game trigger — glory tokens are earned to advance toward end-game; the game ends when a player places four Glory tokens.
  • hand building / tableau management — players acquire and play cards from a hand and build a tableau mixed with hex-based locations and cards from the deck.
  • meteorites / meld / items — meteorites can be melded underneath the player board to activate abilities; items provide ongoing effects when played or melded.
  • Movement — on a turn you move your Mech (1-3 spaces) and activate actions on the spots you land.
  • quests and solving — quests provide points; solving them requires meeting location requirements and paying costs to gain rewards.
  • Resource Management — players use power, guile, and coins, plus workers of different colors, to pay costs and enable actions.
  • resources / currencies — players use power, guile, and coins, plus workers of different colors, to pay costs and enable actions.
  • tucking / upgrading items — cards can be tucked under the board or into an item area to grant permanent effects; upgraded items gain end-game value.
  • vanquish / corruption — corruption tokens on locations can be vanquished by spending appropriate resources to gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the sequel to Scythe and it has Scythe artwork
  • The main goal of the game is Glory
  • we're never going to be fighting each other we're just going to be trying to out explore each other
References (from this video)
No references stored for this video.
Video yr9UzWNmG4g Board Game Buzzz Review at 0:04 sentiment: mixed
video_pk 63172 · mention_pk 156501
Board Game Buzzz - Expeditions video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging action-cube puzzle and tight action economy
  • Accessible to new players; easy to teach
  • Large variety of cards with powers/abilities; high replay value
  • Multiple paths to victory; balanced scoring opportunities
  • Tension created by the boast/God track and end-game trigger
Cons
  • Card text is small and narrow, which hampers readability during play
  • Theme feels underdeveloped; mechanistic rather than narrative
  • Some Mech abilities are weak or seemingly pointless
  • Power and guile tokens are bulky and clutter tracks
  • Boards can warp or shift when tucking cards from multiple directions; maintenance stickers sometimes ineffective
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Action cube action selection — Each player shifts an action cube to an open location on their mat to expose and activate actions (Move, Gather, Play) in a chosen order.
  • Gather action — Gathers all exposed benefits at the current location, such as workers or other resources.
  • Melding meteorites — Meteorite cards can be melded under the Mech mat to unlock additional effects and money pathways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really really loved the puzzle behind moving your cube in this upper right hand corner of your board.
  • I’m coming at Expeditions with a 7 out of 10.
  • it's just not one that I'll necessarily feel super drawn to pull off the shelf.
References (from this video)
No references stored for this video.
Video uTVCQuKg7Q4 Board Game Buzzz Discussion at 5:11 sentiment: positive
video_pk 63168 · mention_pk 156495
Board Game Buzzz - Expeditions video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • phenomenal engine-building game
  • great for people who like deep, somewhat meeting complex games
  • neoprene mat is gorgeous
Cons
none
Thematic elements
  • exploration and resource optimization
  • exploring a map through engine-building and tile reveals
  • mechanics-forward with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — building an engine by revealing and using action tiles
  • engine-building — building an engine by revealing and using action tiles
  • mega turn — restoration/recovery phase that allows a mega turn with three actions
  • Multi-Use Cards — cards in hand that can be used in multiple ways to solve quests or build items
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've played it I now recommend it to everybody especially people who really love a good meaty board game and who just are serious about board games
  • you are building a zoo you are collecting animals and you are filling them into your zoo but it's a lot more complicated than just like oh this cute animal I'm going to put in here because there's also like conservation things that are going on
  • it's just so fun to like puzzle it all together
  • apiary was one that actually really really surprised me
  • once we sat down and started playing it I really really loved the puzzle in apiary
  • it's an engine building game you are expanding your map and you're revealing tiles
  • Mega turn and it feels so satisfying when this when you get to take that Mega turn because then you get to do all three of those actions
  • neoprene mat for this game is so gorgeous and I'm obsessed with it
  • Earth is a very interesting game in the sense that you are collecting cards which you're placing out in a grid in front of you
  • Race for the Galaxy is such a great game
References (from this video)
No references stored for this video.
Video P5lgtnJ5Z-4 Stonemaier Games Top List at 23:35 sentiment: positive
video_pk 63224 · mention_pk 156546
Stonemaier Games - Expeditions video thumbnail
Click to watch at 23:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Forest Shuffle
  • Star Wars Outer Rim
  • Unstoppable
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the game Forest Shuffle, many of the cards in the game have two cards on the same face.
  • One side of the sleeved card is for you and the other side is the foe that you need to defeat.
  • This might be a stretch because you don't quite play or use these as multi-use cards, but from a design perspective, the layout of the outer rim cards is a really nice way to integrate the stories, encounters, and missions into the game.
  • two event two cards into the same single card face
  • the card layout really serves that goal
References (from this video)
No references stored for this video.
Video yJw0h9NONIo the mill Rules Teach at 0:05 sentiment: positive
video_pk 62873 · mention_pk 155656
the mill - Expeditions video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • abundant combos between map locations, character cards, and Mech abilities
  • strong engine-building potential with multiple end-game conditions
  • flexibility to pivot in crowded games and adapt to board blocking
  • vanquish mechanics reward risk and provide end-game points
  • refresh turns enable powerful turns and sequencing opportunities
Cons
  • larger games can block spots on the board
  • some setups require careful planning due to location blocking
  • players may chase specific tokens (e.g., the 20) at the expense of others
  • eight-card requirement for achievements can constrain early decisions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • activate — activating a character Mech or card to gain power or trigger effects (e.g., gaining a power when activating a Mech).
  • activate adjacent location — activating an adjacent location to gain benefits.
  • animal companions — animal companions affect final bonuses and card interactions.
  • base camp / quests multipliers — end-game scoring tied to base camp multipliers and quests solved.
  • Corruption tokens — tokens that contribute to Glory and provide end-game points.
  • draw from anywhere — a card you can pick from anywhere.
  • End Game Bonuses — end-game triggers based on tokens and board state; involves boasting and scoring.
  • end-game scoring from upgrades — upgraded items provide points in the corner and ongoing effects.
  • End-game trigger — end-game triggers based on tokens and board state; involves boasting and scoring.
  • gather — on the first turn you can perform your move by gathering to gain resources.
  • hand size / achievement condition — eight cards must be in hand or active area to count toward a specific achievement; melded or solved cards do not count.
  • Reclaim as Action — on the first turn you can perform your move by gathering to gain resources.
  • refresh turn — taking a refresh turn can yield an overpowered next turn; sacrifices one action but provides three actions next turn.
  • river side piece — river side piece lets you take from an adjacent location with limitations.
  • sweep / Crater Rim — sweep actions allow refreshing and cycling cards from the hand.
  • upgrade/meld up to five times — cards can be upgraded or melded up to five times each.
  • Vanquish — vanquish actions related to map tokens and corruption; used to gain Glory and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't Be Afraid especially early on to take that refresh
  • these eight cards have to be in your hand or your active area if you've melded those cards or solved those quests they don't count for that achievement anymore
  • start looking for those combinations off the bat
References (from this video)
No references stored for this video.
Video Pp69e-yxm40 The Mill Discussion at 0:09
video_pk 62869 · mention_pk 155651
The Mill - Expeditions video thumbnail
Click to watch at 0:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video w7nq6FL2Tq4 The Mill Discussion at 0:14 sentiment: positive
video_pk 62879 · mention_pk 155665
The Mill - Expeditions video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quest cards influence end-of-game scoring
  • Sticker solution addresses fan feedback about card-tucking under mats
Cons
none
Thematic elements
Comparison games
  • Arc Nova
Mechanics (from transcript analysis)
  • Quest cards — cards used as part of the engine and influence end-of-game scoring
  • tucking cards under mech mats — addressing card-tucking concerns by offering a sticker solution to lift the mat slightly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how the quest cards work in Expeditions and how those are kind of part of your engine and they help you with your end of game scoring
  • we're super excited about that one
  • this one's really cool I love it
  • it passively increases even if you're not interacting with the realm at all
References (from this video)
No references stored for this video.
Video Kfl9EQ4mlA8 The Mill Playthrough at 1:43 sentiment: mixed
video_pk 62872 · mention_pk 155655
The Mill - Expeditions video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Automa is easy to manage
  • Automation is easy to run and predictable
  • Art ties to location/quest themes
  • Sweep mechanic helps manage the board
  • Multiple ways to gain resources and actions (map tokens, meteorites, quests)
Cons
  • Automa can block access to map tokens and disrupt plans
  • Endgame can come quickly once Glory threshold is reached
  • Board can be cluttered with tokens and cards; visibility can be challenging
  • New iconography and interactions require learning and can slow play
Thematic elements
  • Locations such as Ancient Temple (location 15), Observatory, Weird Forest, central/south/north tiles; map tokens, corruption tokens, glory tokens; automa opponents
  • live solo playthrough with chat interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Automa turns — Solo opponent turns that progress on a track, collect map tokens and corruption, gain glory, and may sweep or move.
  • Glory stars and boaster/quest scoring — Glory stars track progress; completing quests and boasting affect scoring; endgame is triggered when the automa reaches eight glory stars.
  • Map tokens and corruption tokens — Locations provide map tokens; corruption tokens are added to locations and cleared for rewards.
  • Melding meteorites and items — Meteorites can be melded for bonuses; items attach to a Mech and provide ongoing benefits or abilities.
  • Portals and movement — Portals influence automa and character movement; some tiles indicate teleport-like movement between areas.
  • Quests, locations and cards — Quest cards are gained/played; cards go to an active row and may grant abilities or bonuses; location-based quests tie into board space.
  • Sweeps — Automa sweeps remove adjacent cards from the board, potentially removing desirable cards.
  • Track Advancement — Solo opponent turns that progress on a track, collect map tokens and corruption, gain glory, and may sweep or move.
  • Worker Placement — Players use yellow, green, and red workers to perform actions, gain power, guile, or to solve/vanquish.
  • Worker placement and resource gathering — Players use yellow, green, and red workers to perform actions, gain power, guile, or to solve/vanquish.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the automa is really easy to manage and that's a great thing
  • the automa is very easy to run I think
  • I really like the sweep option in this too because it does two things
References (from this video)
No references stored for this video.
Video ENXJ1GnLgNg the mill Discussion at 1:49 sentiment: positive
video_pk 62876 · mention_pk 155661
the mill - Expeditions video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but that sounded really cool
  • Expeditions definitely is making progress and sounds like it's on gonna be on the way hopefully this summer
  • what's a game that makes you smile or makes your family smile or your friends smile
  • my non-stowmeyer game that always brings us joy in my family and makes us smile has to be dice thrown
  • the expansion dies Throne Adventures
References (from this video)
No references stored for this video.
Video LT1iyPNx9JI The Mill Discussion at 4:15 sentiment: positive
video_pk 62861 · mention_pk 155636
The Mill - Expeditions video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive expeditions playmat with gorgeous art
  • New Expeditions content this year
Cons
none
Thematic elements
  • Expeditions
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite Ston Meer game is vulture
  • I absolutely love the metal lra
  • Wingspan Vision friendly cards these are for all the expansions released so far
  • rolling Realms I love rolling Realms
References (from this video)
No references stored for this video.
Video ObfX2iNjp00 Neon Gorilla Discussion at 0:16 sentiment: mixed
video_pk 62785 · mention_pk 155488
Neon Gorilla - Expeditions video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • concept of exploring tiles and revealing hidden information is appealing
Cons
  • not a game the speaker absolutely loves
Thematic elements
Comparison games
  • Dead Reckoning
Mechanics (from transcript analysis)
  • tile flipping exploration — flip tiles to reveal what's underneath as you explore.
  • Tile/Map Shifting — flip tiles to reveal what's underneath as you explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the core features, it had so many great mechanics, but one of the core features is that you're exploring the ocean and there's five different levels.
  • it's that sense of exploration is tough to simulate in board games in general.
  • Expeditions. Wasn't a game that I absolutely love from Stonemaier, but I did love this idea of exploring tiles, not knowing what's underneath them, kind of flipping them as you go along.
  • Dead Reckoning as well is a is another one that's similar where you'll kind of explore and and flip these as you go. And it's just uh it's just fun.
References (from this video)
No references stored for this video.
Video bpz6agv5ArE the mill Discussion at 3:19 sentiment: positive
video_pk 62841 · mention_pk 155580
the mill - Expeditions video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 440HTGYDSo0 All You Can Board Discussion at 0:46 sentiment: mixed
video_pk 62457 · mention_pk 154988
All You Can Board - Expeditions video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting, focused engine-building with card play
  • Solo mode with basic AI (Ottoa) adds replayability
  • Varied card deck provides multiple paths
Cons
  • Some rule interactions can be confusing without a proper guide
  • Solo mode lacks direct player interaction
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Action limitation — On a turn you can perform two of three actions: play a card, gather on the current tile, or move, with a refresh granting access to all three on the next turn.
  • Engine Building — A large deck of unique cards fuels engines; discarding vs playing triggers different card abilities.
  • engine-building with card interactions — A large deck of unique cards fuels engines; discarding vs playing triggers different card abilities.
  • Tableau Building — Your hand sits to the left of your board and your tableau sits to the right; played or discarded cards both move to the right; you refresh to the left to regroup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, not enough time
  • steal someone's donkey
  • bang for your buck
  • eight maps in the base box
  • you can draw from the deck. Each card has its own way of like yes, you can use it as an item, but it's also one of the endgame conditions
References (from this video)
No references stored for this video.
Video FbUP5sjBJXI Let's Table It Top List at 3:13 sentiment: positive
video_pk 61790 · mention_pk 154434
Let's Table It - Expeditions video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • takes the world of Scythe and makes it more approachable
  • faster pacing relative to Scythe
  • strong thematic integration and exploration flavor
Cons
  • long play at higher player counts
  • requires balancing multiple victory conditions to climb the ladder
Thematic elements
  • exploration and development with multiple victory paths
  • World of Scythe universe with exploration and expansion
  • strategic, multi-objective progression
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Engine Building — players develop their economies and capabilities across a shared world
  • engine-building — players develop their economies and capabilities across a shared world
  • exploration — map exploration and uncovering new opportunities as play progresses
  • multi-condition victory — victory is achieved by meeting several different, balanced conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my number one game of all time right now.
  • And the art is beautiful. The world building is so interesting.
  • Expeditions, however, from what I've heard, is one that you only want to play at lower player counts cuz it gets long.
  • the tableau isn't set in stone. It's constantly moving.
  • We love a co-op.
References (from this video)
No references stored for this video.
Video TqWZgCsJTKo Get into games Review at 0:27 sentiment: positive
video_pk 61716 · mention_pk 154401
Get into games - Expeditions video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, asymmetrical miniatures and distinct mech designs
  • Deep, engine-building potential with rich combo interactions
  • Strong exploration feel with a modular, evolving board
  • Tight pacing and meaningful space-blocking interaction
  • Clear theme integration; not a direct clone of Scythe
Cons
  • Steep initial learning curve and some feel-it-in-time-cumbersomeness
  • Large footprint and pronounced table-hug factor requiring ample space
  • Iconography can be dense; some rule details live in the rulebook rather than on cards
  • Not identical to Scythe; fan expectations may differ depending on the desired feel
Thematic elements
  • Exploration, resource management, and corruption vanquishing within a mechanically dense, post-science-fantasy setting.
  • A sprawling hex-based exploration world with mechs, corruption tokens, guardians, and a central base camp that dictates win conditions.
  • Story-driven exploration with asymmetrical character abilities and animal companions guiding progress.
Comparison games
  • Scythe
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Asymmetric meeples and abilities — Each mech and companion animal has unique abilities affecting movement, vanquishing corruption, and storage.
  • Card-driven action selection — Actions are enhanced by playing cards; players refresh to perform move, play, and gather actions, unlocking ongoing combos.
  • Deck Building — Not a pure deck-builder; card acquisition and play shape a personal engine tied to the board and actions.
  • End-game engine and scoring tension — Players aim to place stars on their base and advance abilities, racing to achieve four stars before others.
  • Integrated deck-building progression — Not a pure deck-builder; card acquisition and play shape a personal engine tied to the board and actions.
  • Modular Board — Players reveal tiles, encounter guardians, and uncover resources as mechs move across a large board.
  • Modular hex map exploration — Players reveal tiles, encounter guardians, and uncover resources as mechs move across a large board.
  • Resource/Power economy and corruption vanquishing — Power and GU energy are spent to vanquish corruption on tiles, driving progression and ability use.
  • Space blocking and non-violent competition — No direct combat; players interact primarily through blocking spaces and racing to explore first.
  • Table presence and card-tuck mechanics — Cards are tucked under the mech boards using raised tabs to manage the hand and actions without clutter.
  • Worker tokens as resources — Colored workers function both as workforce and a resource pool used to pay costs and activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is the spiritual sequel to Scythe.
  • it's a race to explore the most as quickly as possible before anyone else can.
  • it's a solid game.
  • go in with the mind of Expeditions this isn't Scythe.
  • this is Expeditions.
References (from this video)
No references stored for this video.
Video MecK6zPxyoc Allies or Enemies Review at 0:39 sentiment: positive
video_pk 61112 · mention_pk 153593
Allies or Enemies - Expeditions video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card-driven engine-building that scales with player count
  • Strong replayability driven by companions, mechs, and a large card pool with varied powers
  • Beautiful, thematic artwork and components that evoke the world well
  • Solid solo mode with approachable yet competitive AI bots
  • Pacing that shifts noticeably from the first half to the second half of the game
  • Two-player sessions are quick and tight, offering a fast, satisfying experience
Cons
  • Tone and weight are lighter than some players may expect from Scythe-era titles, which can disappoint heavier-game fans
  • Tile real estate on the board is substantial; some players may feel space-heavy components dominate the table
  • Four-player games can feel longer and slightly more chaotic, potentially reducing pacing benefits for some groups
  • Interaction is more about space competition and card acquisition than direct combat, which may disappoint players seeking heavy interaction
Thematic elements
  • Deck-driven exploration where players assemble and manipulate a personal engine while racing to complete Glory-based objectives.
  • A modular board exploration experience set on a distant world with a focus on uncovering locations, managing resources, and racing to fulfill goals.
  • Procedural, mechanically driven exploration with a light thematic overlay rather than a strong, scripted narrative.
Comparison games
  • Scythe
  • Rise of Fenris
Mechanics (from transcript analysis)
  • Boasting / Glory tokens and goals — Glory tokens are earned by meeting goals and can trigger an additional endgame phase when players reach the required thresholds, creating a national race to finish.
  • Card-driven resource generation and worker placement on cards — Cards provide the primary actions, including gaining coins, workers, or triggering power-based effects; workers placed on cards enable additional bonuses and synergies.
  • Companion and mech variety — Different character companions and mechs introduce stable variety in each game, affecting starting powers, secondary actions, and movement possibilities.
  • Deck management / hand optimization — Players start with a small hand and progressively add cards to their deck; many cards are tucked under the player's mat to gain power or points, creating a dynamic tension between short-term actions and long-term engine shaping.
  • End Game Bonuses — The game ends after a player places their fourth Glory token; then all players finalize scoring for coins, corruption, items, and Glory tokens.
  • Endgame timing / four-Glory trigger — The game ends after a player places their fourth Glory token; then all players finalize scoring for coins, corruption, items, and Glory tokens.
  • Location exploration and map token collection — Moving around the board reveals spaces, flips tiles, and earns map tokens that are needed for certain goals and to unlock later abilities.
  • Melding / tucking under mat — Meteorite, quest, and item cards can be tucked under the mat to grant coins, powers, or points, forming a core endgame trigger and engine-tuning layer.
  • Solo mode with ATOMA bots — A modular solo system using bots to simulate opponents, with multiple difficulty levels and scalable timing that preserves the race feel.
  • Solving / quest stacking — Quest cards tucked under the mat increase victory points, creating a targeted path to score while balancing immediate actions.
  • Three-action engine with forced refresh — On most turns, a player moves their cube to cover one of three main actions, then performs the other two actions; a refresh action redraws all cards and prepares the next turn, enabling a rapid tempo and shifting options.
  • Upgrading / tucking under mat — Tucking items under the mat grants ongoing powers and point potential, influencing long-term planning and power pacing.
  • Vanquishing corruption — A mechanism that removes corruption tokens to open up more powerful actions and progression paths, contributing to endgame acceleration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a sequel to sithe but it is quite a bit different
  • it's a race for exploration
  • this is a much much lighter gaming
  • the art in particular I think the art inspired the original game
  • the components... they knock it out of the park
  • the art across the board is stunning
  • two players it's super fast and we play a whole game in 40 45 minutes
  • it's a midweight card game
  • being able to explore and see a lot of that map as you play is very satisfying
References (from this video)
No references stored for this video.
Video S3IvlhE2PoI DaniCha Playthrough at 0:00 sentiment: positive
video_pk 60944 · mention_pk 153355
DaniCha - Expeditions video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong integration of deck-building with worker placement
  • Accessible solo play through automa mechanics
  • Clear end-game path via boasting and quests
  • Cooperative-leaning mechanics where helping others aids you
  • Upgrading items and melding meteorites adds strategy
Cons
  • Large physical footprint and bulky components; tiles could be smaller
  • Learning curve for new players and first-time play
  • Overhead camera can make details hard to see in recordings
Thematic elements
  • Cooperative-leaning exploration with competition via glory tokens and AI objectives
  • Modular map exploration with base camp, map tokens, corruption tokens, and automa AI
  • Rule-driven, with player narration and strategic decision-making
Comparison games
none
Mechanics (from transcript analysis)
  • Automa AI deck — An AI decision deck and glory card drive automa actions, progress, and tile effects.
  • Boast actions and glory tokens — Placing glory tokens on base camp via boast actions; drives end-game scoring.
  • End Game Bonuses — Score via glory tokens, map/corruption tokens, and upgraded items; mastery of quests increases value.
  • End-game scoring and upgrades — Score via glory tokens, map/corruption tokens, and upgraded items; mastery of quests increases value.
  • Quests and solvability — Solving quests grants rewards; some require discarding or spending resources.
  • Tile-based exploration and map tokens — Map tokens reveal objectives and locations; tiles spawn corruption tokens.
  • Tile/Map Shifting — Map tokens reveal objectives and locations; tiles spawn corruption tokens.
  • Vanquish and corruption management — Spend guile/power to remove corruption and unlock item upgrades.
  • Worker Placement — Gaining green/blue workers to activate abilities and perform tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game so far
  • the AI was very easy to manage
  • I like how there's kind of like a deck building aspect worker placement for sure
  • the tiles were a little smaller so it could take up less space
  • the overhead camera to show as much as I could
  • I really need to make my way to a boast area
  • I love this game
References (from this video)
No references stored for this video.
Video w8wX6TTXmxQ DaniCha Discussion at 0:14 sentiment: positive
video_pk 60945 · mention_pk 153356
DaniCha - Expeditions video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art on minis and cards
  • Nice insert and packaging
  • Eco-friendly bags
  • Five-player support with organized storage
  • Solo mode support via Automa Factory
Cons
  • Large box that takes up table space
  • Repacking the insert cover can be fiddly
Thematic elements
  • Array
  • Siberian Expedition
  • journal-entry
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • automa / solo mode — Solo mode provided by Automa Factory to enable single-player play
  • Card-driven actions — Companion and Atoma cards grant abilities and actions; players gain and activate these cards
  • Hex-grid / modular board — Uses a hex-based map with multiple boards that can be arranged; hexes are present on the board structures
  • Miniatures with color bases — Five miniatures with color-coded bases to indicate ownership and tracking; storage solutions for components
  • Resource tracking & scoring tokens — Various tokens and markers used for tracking and scoring, including tracking cubes and stars
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Captain's Journal it's a Siberian Expedition over here
  • the new game smell is very strong
  • these bags are eco-friendly or biodegradable of some kind
  • I should be able to do at least a partial playthrough or tutorial
  • I think my experience with Scythe ... it was a little less than ideal for a solo gamer
References (from this video)
No references stored for this video.
Video qGG_aiVNuHI The Board Game Garden Top 10 List at 20:41 sentiment: positive
video_pk 42770 · mention_pk 129933
The Board Game Garden - Expeditions video thumbnail
Click to watch at 20:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of card types creates strong strategic depth
  • solo potential and live-stream friendly
Cons
none
Thematic elements
  • exploration, quests, and expeditions
  • Scythe-universe-inspired exploration
  • card-driven map exploration with varied card types
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with multiple card types and tuck mechanics — quests, items, meteors, and character cards interact; cards can be tucked to grant ongoing or end-game effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that is such a cool kind of way to use multi-use cards.
  • Expeditions is a race game.
  • Lost Ruins of Arnack is my favorite game that includes multi-use cards.
  • Lost Ruins of Arnack as well as Dune Imperium in my deck building month.
References (from this video)
No references stored for this video.
Video RkK4qBsBiW4 Board Gaming Ramblings Review at 0:09 sentiment: positive
video_pk 42109 · mention_pk 127775
Board Gaming Ramblings - Expeditions video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, Scythe-like artwork with large, thematic components and a striking box/board presence
  • Elegant, intuitive action selection that feels like a Euro puzzle while retaining thematic flavor
  • Balanced character/mech powers with still meaningful choice and replay potential
  • Reasonable play time (roughly 60–90 minutes) with a racing endgame that remains engaging
  • Clear rulebook and helpful symbol explanations; good onboarding for new players
Cons
  • Requires a large table for three or more players; space can be a constraint
  • Interaction level is moderate-to-low; could feel isolating for players who want heavier direct conflict
  • Some action spaces under corruption can be color-similar, which can cause minor confusion without good lighting or glosses
  • Luck in card availability can influence mid-to-late game, though balanced by multiple scoring paths
Thematic elements
  • exploration, conquest, and corruption in a race-style game
  • Northern, post-Scythe universe; a corrupted landscape with mechs and a northern frontier
  • heroic, character-driven exploration with illustrated lore and thematic snippets
Comparison games
  • Scythe
  • Tapestry
Mechanics (from transcript analysis)
  • Action selection using a moving cube on two action rows — Players place a cube to choose actions; on the next turn they reveal and execute the remaining two actions they can see, then repeat; the cycle can be reset to refresh actions and cards.
  • Card-driven engine with workers and cards — Workers assist in drawing and activating cards; cards improve future actions and scoring opportunities.
  • Endgame via star/score condition — The game ends when a player places four stars; scoring consolidates points from multiple categories and activities.
  • Luck and deck cycling — Card availability and drawing introduce luck, moderated by the balanced scoring and multiple routes to victory.
  • Map movement and resource gathering — Players move around a map, gather workers and resources, and use these to drive card play and upgrades.
  • Vanquish corruption tokens — Players spend resources to remove corruption tokens from the map, which interacts with scoring and endgame conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions also known as a sequel to Scythe because it's set in the same world
  • it's a race to get to place these stars and when one person has placed four stars and boasting about how good they are at stars then the game is gonna end
  • the artwork and components... I could have had that on my wall like as the box cover but that's an actual art piece
  • I feel like this is a medium weight game
  • it's not a heavy interactive game
  • the puzzle just clicks with my brain
  • I would like to play it again
  • I'll give it an eight
  • I'll give it a 7.5
References (from this video)
No references stored for this video.
Video xw6sYGQjdIc Boy Stupid Top 10 List at 20:44 sentiment: positive
video_pk 41754 · mention_pk 126549
Boy Stupid - Expeditions video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful looking, strong IP
  • standalone with accessible pacing compared to Scythe
Cons
  • prototype impressions were positive; final production unknown
Thematic elements
  • action selection with exploration on a shared map
  • standalone spin-off of Scythe in the same universe
  • non-combat exploration emphasis
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • action selection — generate and select actions via action cubes and cycles
  • exploration and hex tile exploration — tiles on the map are explored with limited combat compared to Scythe
  • Hexagon Grid — tiles on the map are explored with limited combat compared to Scythe
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a table filler
  • it's a beast of a game
  • it's absolutely magical
  • the system is fantastic
  • we really want to play
  • Expeditions yes and we missed it yes cuz it's a spin-off of Scythe
  • Endeavor Deep Sea is a new game from the series of Age of Sail
  • Endeavor Deep Sea looks stunning
  • Nucleum is nuclear power themed is an alternative future
  • gives me brass vibes
References (from this video)
No references stored for this video.
Video guB-lNAygrA The Board Game Garden Weekend Board Game Convention at 5:47 sentiment: positive
video_pk 41057 · mention_pk 124531
The Board Game Garden - Expeditions video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well received as a newer title
  • fun engine-building feel with card downgrades
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are calling it boaton
  • I am so so excited
  • this weekend we did end up putting together our little paper here of just all of the games that we played
  • Scholars of the South Tigress was so good
  • it's chaotic fun
  • you are somebody's reason to smile
  • Viking Seesaw was the best boat game of boaton
References (from this video)
No references stored for this video.
Video ly4zpHjYp90 Board Of It Review at 0:04 sentiment: mixed
video_pk 40790 · mention_pk 123728
Board Of It - Expeditions video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Huge card diversity enables unique engine builds in each game
  • Juicy decision space around when to fuse cards and how to use them
  • Strong two- to three-player rhythm with tight pacing
  • Thematic artwork and haunting atmosphere; world feels distinct
  • Clear echo of Scythe’s pacing and efficiency motif without being identical
Cons
  • Significant randomness can swing outcomes via draws and reveals
  • Limited interaction; downtime increases with more players due to map size and blocks
  • Production quirks like an oversized, oddly shaped box
  • Not all cards are equally useful; bottom-row actions can be blocking or luck-dependent
  • Endgame timing and engine dismantling can feel brittle if not optimized
Thematic elements
  • engine-building, exploration, corruption, dark haunting atmosphere
  • A Siberian expedition set a couple years after Scythe, seeking what happened to a lost expedition and a meteorite crash.
  • mysterious, dark, atmospheric with dark turns as the map reveals corruption
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • achievements and boasting for scoring — Endgame scoring is driven by achievements that require boasting (as shown on cards or spaces) and meeting conditions.
  • action cube economy and refresh turns — You must cover up action spaces with cubes; refresh turns reset momentum but can be a strategic risk/reward.
  • card-driven action system — Actions are primarily driven by a deck of cards; cards can be played with or without a worker to trigger effects.
  • corruption tokens and resource flow — Corruption tokens influence action usefulness and scoring, creating tension around risk management.
  • engine-building with card fusion — Strong emphasis on collecting cards and fusing them to your player board for endgame scoring; fused cards lose card actions.
  • Hexagon Grid — Map consists of hex tiles; some are face-down and revealed as you explore, potentially gaining corruption.
  • movement and space control — Your Mech moves across the map; movement and space management are central to efficiency.
  • randomness in draws and revelations — Card draws, corruption, and tile reveals inject randomness that can influence outcomes.
  • Resource Management — Corruption tokens influence action usefulness and scoring, creating tension around risk management.
  • tile-based map with hex grid — Map consists of hex tiles; some are face-down and revealed as you explore, potentially gaining corruption.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a bold move naming Expeditions a direct sequel to Scythe.
  • This is an efficiency game and you have to plan ahead to make sure you're in the right place at the right time.
  • Not all cards are created equal, and randomness across cards and corruption can decide the winner.
  • Expeditions is a different game than Scythe and is arguably for different people and groups.
  • There are other games we prefer that do similar things; this is mixed for us.
References (from this video)
No references stored for this video.
Video OlVFirk3epo Stonemaier Games Discussion at 3:00 sentiment: positive
video_pk 39921 · mention_pk 120591
Stonemaier Games - Expeditions video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique boast mechanic adds a clean, clear pressure to achieve milestones
  • supports varied paths to victory
Cons
  • rules reference may require checking the rulebook for edge cases
Thematic elements
  • Exploration and personal achievement narratives
  • Exploration-themed achievements and boast-based scoring
  • competitive, boast-driven play with scoring milestones
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • boast_action — the boast action drives placing a star by boasting about an achievement
  • destiny/missions — players pursue preset or chosen goals to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The eight people who run Stonemire Games are all in service of you. You being customers, clients, retailers, distributors, and localization partners.
  • What matters to us is are we bringing joy to your tabletop? Are we serving you?
  • The numbers don’t matter all that much in the end.
  • I am not interested at all in generative AI in anything related to board games.
  • You are the boss and we are here to serve you.
References (from this video)
No references stored for this video.
Video bigQQiHW-gM Board Stupid Discussion at 16:40 sentiment: positive
video_pk 39943 · mention_pk 120683
Board Stupid - Expeditions video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly],
  • educational text on cards adds flavor
  • simple to teach
Cons
  • may feel lightweight for some players
Thematic elements
  • educational exploration and travel
  • world exploration with global routes and points of interest
  • route building with shared expedition cards and text references
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Set Collection — players contribute cards to expeditions that are shared and contested by all players.
  • set-collection / route building — players contribute cards to expeditions that are shared and contested by all players.
  • Simultaneous Actions — all players influence routes and destinations through card play.
  • simultaneous interaction — all players influence routes and destinations through card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the magic of editing
  • this is the game of the month that we love the most, the most that we play
  • Harmony is an easy buy, for yeah it's a good place price point and an excellent production
  • Patchwork with bees, or Flower Fields, is absolutely lovely
  • we love all of the reward stuff, we love all of that
  • we're building together with you guys
  • Different Strokes for Different Folks
  • Ironwood was our November 2024 game of the month
References (from this video)
No references stored for this video.
Video xOZ4z6mIxOg The Board Game Garden Playthrough at 8:25 sentiment: positive
video_pk 39692 · mention_pk 119854
The Board Game Garden - Expeditions video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong action selection with a clean, card-driven engine
  • Solid base solo mode included in the core game (no expansion required to play solo)
  • Clear thematic tension between exploration and corruption management
  • Visually appealing components and modular map tokens that add variety
  • Engaging end-game tension with four-star and boast mechanics
Cons
  • Setup and ongoing component tracking can feel fiddly in a solo run
  • End-game tracking and AI behavior can be nuanced and potentially confusing for new players
  • Can require significant table space and organization to manage cards, tokens, and swaps
Thematic elements
  • Exploration, resource management, and tactical card-driven engine building
  • Modular map exploration with a boss-like automaton AI and quest-driven objectives
  • Array
Comparison games
  • Scythe
  • Tapestry
  • Rolling Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a wonderful game I am so excited to play this solo.
  • Expeditions is a wonderful game and I absolutely love Expeditions.
  • Expeditions is very fun solo.
  • Expeditions does feature multi-use cards, which I really enjoy.
  • The solo mode is included in the base game.
  • I prefer Expeditions over Scythe.
References (from this video)
No references stored for this video.
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