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Fort box art

Fort

Game ID: GID0132645
Game Info
Year
2020
Players
2-4
Age
10+
Playtime
40 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Fort is a 2-4 player card game about building forts and following friends.

In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.

By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?

But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?

—description from the publisher

Description

Fort is a 2-4 player card game about building forts and following friends.

In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.

By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?

But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 102
This page: 50
Sentiment: pos 42 · mix 5 · neu 1 · neg 1
Mentions per page
Showing 51–100 of 102
Video 6GmFh7ER3mo Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61420 · mention_pk 154091
Jamie, Tabletoptiktok - Fort video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and portable
  • Accessible for players of many ages
  • Flexible strategy with shifting goals
Cons
  • Solo mode is not highly regarded
  • Takes up table space
Thematic elements
  • pattern building and area majority scoring with evolving objectives
  • A garden environment where players overlay cards to build overlapping garden areas
  • abstract/strategic card placement with changing scoring objectives
Comparison games
none
Mechanics (from transcript analysis)
  • area_majority_scoring — Complete objective cards by having the most of a color in a connected area to score points.
  • End Game Bonuses — Game ends when the draw pile is depleted.
  • endgame_trigger — Game ends when the draw pile is depleted.
  • Hand Management — Start with three cards and draw back up to three after taking actions.
  • hand_management_and_draw — Start with three cards and draw back up to three after taking actions.
  • overlaying placement — Play cards that must cover at least two spaces by overlapping existing cards to form garden areas.
  • task_cards_and_scoring — Draw and claim task cards that specify scoring conditions; points are earned throughout the game and at end.
  • Tile Placement — Play cards that must cover at least two spaces by overlapping existing cards to form garden areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really fun game where you are overlaying your cards to try and make area majorities of flowers in order to score the most points.
  • I really enjoy Floral.
  • It's a small box, so it's easy to take with you, but it does take up some table space.
  • I think it's great for a lot of ages because all you're doing is overlapping cards and trying to make the biggest spaces.
References (from this video)
No references stored for this video.
Video 2ap-_k71o2g Allies or Enemies Review at 0:08 sentiment: positive
video_pk 61209 · mention_pk 153894
Allies or Enemies - Fort video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, cohesive theme and artwork
  • high-quality components and storage feel
  • replayability and evolving strategies across games
  • engaging two-player dynamic and rivalry
Cons
  • new-player complexity requires a solid explanation or rulebook consultation
  • learning curve can be steep before the aids fully cover rules
Thematic elements
  • kids building forts with friends using toys and pizza
  • playground/yards during kids’ playtime
  • nostalgic, lighthearted, kid-centered
Comparison games
none
Mechanics (from transcript analysis)
  • card play with top/bottom actions — Each card has a top action that can often be copied by others via following the leader, and a bottom action for your own gang.
  • Deck Building — Players assemble a personal deck of action cards as the game progresses.
  • deck-building — Players assemble a personal deck of action cards as the game progresses.
  • endgame variability via rules cards — Made-up rules cards provide end-game bonuses and in-game perks.
  • recruitment and area dynamics — Recruit friends from the park or other yards; unused characters may linger and be scooped up later.
  • suit-based play and follower mechanic — You choose a suit (e.g., shovels, water guns, glue, etc.) and play one card; top actions can be copied by players who follow the same suit.
  • variable player count effects — Designed around 2-4 players, with a strong emphasis on the 2-player rivalry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a card game with a great theme
  • some hidden depth
  • it's the only way we have played
  • it's basically impossible not to become attached
  • fort is a light to medium card game but it has enough complexity
  • the art which brings to mind peanuts in all of the best ways
  • please let us know in the comments if you've tried for it yet
  • this one is probably for you
References (from this video)
No references stored for this video.
Video QxhyeEkfxeY Allies or Enemies Top List at 6:09 sentiment: positive
video_pk 61205 · mention_pk 153888
Allies or Enemies - Fort video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprisingly complex gameplay in a small box
  • two actions on each card with interesting follow mechanics
Cons
  • priceier than some other titles on the list
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this time on allies or enemies we are counting down our top 10 small box games for two players
  • these are great games at low cost that don't take up too much room
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 17:51 sentiment: positive
video_pk 61190 · mention_pk 153860
Allies or Enemies - Fort video thumbnail
Click to watch at 17:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nostalgic theme and strong visual design
  • fun drafting and interaction
Cons
  • may be lightweight for some players
Thematic elements
  • drafting and neighborhood interactions
  • childhood fort-building with themes of pizza and toys
  • lighthearted, thematic play with family appeal
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — pick characters from other players' yards to draft into your own fort
  • Set Collection — collect toys and treats to progress the fort
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video G1MYwsWc5Yk DaniCha Playthrough at 0:00 sentiment: positive
video_pk 60903 · mention_pk 153325
DaniCha - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible solo variant via official/unofficial mode
  • Robo Kid turns are fast and easy to run solo
  • Fun and engaging alternative when playing solo
Cons
  • Resource generation can be slow or challenging in solo mode
  • Deck can become large and turns lengthy
  • Some rule clarifications encountered (coin/suit interactions)
Thematic elements
  • Array
  • Neighborhood / kids' play environment
  • Casual, first-person playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire cards and add to discard to shape future draws.
  • Hand Management — Choices about which cards to play, discard, or trash for effects.
  • Resource Management — Players collect and spend resources (pizza, skateboards, toys) to gain points and perform actions.
  • Scoring on Fort / End game scoring — Points come from fort levels, specific cards (macaroni sculptures), and other end-game bonuses.
  • Trash / Eject — Some cards are removed from the game or moved to yard.
  • Turn-based Action Phases — Turns progress through deploy, recruit, fortify, and other actions with scoring at deploy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody it's Danielle I'm doing a solo playthrough of Fort using the robo kid solo mode
  • unofficial solo mode developed by Adam Prentice
  • I will be playing on difficulty of one
  • I lost terribly against the easiest level of Robo kid
  • it's a really good alternative to scratch that edge to play this game
  • let me know what you guys think have you guys tried it
References (from this video)
No references stored for this video.
Video HeRI4IQw8jY DaniCha Discussion at 0:03 sentiment: positive
video_pk 60885 · mention_pk 153312
DaniCha - Fort video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant card artwork and color palette
  • Rulebook includes helpful examples
  • Replayability via scoring cards
  • Includes multiplayer rules per box and platform availability (Board Game Arena)
Cons
none
Thematic elements
  • Array
  • Harvest-themed solitaire
Comparison games
  • Orchard
  • Grove
Mechanics (from transcript analysis)
  • Card-based scoring — Backs of cards are used to display scoring cards to drive scoring goals
  • Compound Scoring — Backs of cards are used to display scoring cards to drive scoring goals
  • Replayability through scoring cards — Multiple scoring cards are included to create replayability
  • Solitaire — Single-player/puzzle play focused on optimizing scoring with a small deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the final installment of the harvesting Trilogy
  • these are all the backers and you do see my name here which is awesome
  • I like that they added this in Grove and this game I'm or sure they did not but this definitely gives an element of replayability and just really gives you that um you know that scoring goal when you play the game
  • it's worthy I'd say for a rule book
  • I'll be doing a playthrough or two of forage on my channel
References (from this video)
No references stored for this video.
Video yigtdK9ZECo Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 50904 · mention_pk 139818
Board Game Sanctuary - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a unique twist on deck-building by tying card flow to a neighborhood/fort-building theme
  • High level of player interaction through cards that can help or hamper others
  • Thematic coherence with family-friendly, colorfully imagined neighborhood life
Cons
  • Mechanics imply potential unintended advantages for certain players when cards benefit others
  • No explicit numeric rating or official score provided within the transcript
Thematic elements
  • Building forts as a communal social activity, with competitive and cooperative moments among friends
  • Neighborhood with yards, parks, and local kid-friendly spaces; suburban/informal forts building
  • Playful, neighborhood-centered, family-friendly storytelling that frames card effects around shared spaces
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire cards from parks or from other players' yards to form and improve their deck.
  • deck-building — Players acquire cards from parks or from other players' yards to form and improve their deck.
  • Icon collection and multipliers — Icons collected provide point multipliers and influence scoring along the victory point track.
  • Player interaction through card play — A card you play may benefit another player later on, creating dynamic interplayer dependencies.
  • Thematic action sequencing — Theme drives how and where cards are used (parks, yards) within a neighborhood setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one has a very unique twist
  • centered around the theme of playing around in the local neighborhood with your friends who each have their very own special interests
  • a deck building game where you'll be building a deck by acquiring cards from park or from other players' yards
  • a card that you play now may actually benefit another player later on
  • you'll be collecting different icons getting point multipliers and moving up the victory Point track
  • the theme Here is copy what everyone else does and we very tight race to build your very own fort
References (from this video)
No references stored for this video.
Video w2cCQljArSw The Board Game Garden Discussion at 20:20 sentiment: positive
video_pk 42984 · mention_pk 231628
The Board Game Garden - Fort video thumbnail
Click to watch at 20:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • interesting hybrid of trick-taking and dice
Cons
  • might be complex for casual players
Thematic elements
  • seasonal trick-taking with dice
  • trick-taking with a thematic season card system
  • elegant, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • dice_resolution — Dice are won and used as part of scoring
  • Trick-Taking — Season cards set the trump suit each round; tricks determine dice rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sparks is a conversation game inspired by late nights Under the Stars
  • Town 77 has been an oink game that I've wanted to grab for a while
  • River Valley Glass Works is a wonderful puzzly game
  • Darwin's Journey is one that I've been wanting to grab
References (from this video)
No references stored for this video.
Video RntBBKLLqUc BoardGameCo Review at 0:01 sentiment: mixed
video_pk 39065 · mention_pk 117810
BoardGameCo - Fort video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Variable goals provide meaningful, different win conditions each game, increasing replayability and encouraging divergent strategies.
  • Late-game chaining feels highly satisfying; when the engine finally comes online, the point-to-point payoff is rewarding and cinematic in its feel.
  • Multiplayer interaction is lively because all players draft from a shared pool, creating a communal sense of pushing the engine while competing for scarce resources.
  • The core rules are approachable and quick to learn, which lowers entry barriers for new players and makes it easy to jump into a session.
  • Time as a flexible resource adds depth to decision-making and enables exciting trades that can dramatically shift momentum.
Cons
  • Early game pacing can feel slow, as players draft and set up without immediately tangible rewards, which may dampen initial engagement.
  • For a sizable portion of the first two-thirds of the game, players may feel they are drafting dice rather than directly progressing toward cards or goals.
  • Luck elements in card draws and symbol distribution can swing outcomes, sometimes overshadowing the quality of strategic decisions.
  • Trading time for points, while mathematically justified, can feel less emotionally satisfying than creating immediate engine gains.
  • When a player falls behind, the gap can feel persistent, producing moments of deflation or frustration before the late-game payoff arrives.
Thematic elements
  • Array
Comparison games
  • That's Pretty Clever
  • Cascadia Rolling Right
  • Cascadia Rolling Rivers
  • Rolling Hills
  • Cascadero
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow. That, by the way, is possibly the single best role I've had in every single game I've played.
  • The late game is where the game really picks up the pace.
  • Two-thirds of my game is spent drafting dice and not feeling like I'm getting a lot done.
  • I overall enjoy Forge and I think it's fun and I enjoy the endgame a lot.
  • Trading in time for points is not an experience I love.
  • The endgame is amazing and the chaining is very satisfying.
References (from this video)
No references stored for this video.
Video L5Ga3NbUF3M No Pun Included Top 5 List at 13:33 sentiment: mixed
video_pk 38238 · mention_pk 115025
No Pun Included - Fort video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich social interaction and conversational prompts
  • potential for lots of laughs and personal insight
  • concept feels clever as a party experience
Cons
  • unavailability concerns in Western markets due to Asia-based small print runs
  • could be hard to price or acquire for some players
Thematic elements
  • face-to-face social interaction and small talk
  • comforting blanket fort as a game premise
  • humorous, conversational party game
Comparison games
none
Mechanics (from transcript analysis)
  • ranking and inference — players infer others' preferences by ranking or ordering the topics shared and chosen
  • Social Deduction — the game leans on social interaction and guesswork about players’ likes and dislikes
  • social deduction / ranking interaction — the game leans on social interaction and guesswork about players’ likes and dislikes
  • topic generation and sharing — each player writes topics on a color deck: one part has numbers (0-5) and the other is blank; topics are passed around
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are dastardly sky raisins that will land on your flowers and just like in real life change how you can pass a string through them
  • the greatest twist a game can pull is allowing you to cheat
  • this game literally has parcel delivery drivers and squids
  • I love this game it only takes about 30 minutes and is easy to teach and is engaging right up into the end
  • folded wishes was just a little bit dull
  • the art on the tiles is wonderful, like something you'd find in a magic I 3d book
  • the three rounds of the day, you know, nap at the end—this is your work life turned into a game
  • there's one problem you can't buy this game frequently—publishers from Asia will bring small print runs to Essen
References (from this video)
No references stored for this video.
Video nWsExBUoi8o Game Night Picks - Pair Of Dice Paradise Trivia at 11:16 sentiment: positive
video_pk 37947 · mention_pk 114026
Game Night Picks - Pair Of Dice Paradise - Fort video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, good for casual play
Cons
  • Not as well-known as other trick-taking titles
Thematic elements
  • Trick-taking dynamics within a compact package
  • Small-box regional game; all-play context
  • Light, accessible
Comparison games
  • Sale
  • Lure
Mechanics (from transcript analysis)
  • Trick-Taking — Standard trick-taking rounds with variable scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is the name of the Dome shaped clear plastic button encasing the dice in trouble
  • an instant workshop with infinite possibilities featuring an Innovative blend of card crafting and set collection within a real world spatial game environment
  • the player who completes the most optimized sets of constructs from among the chaotically cascading CS wins the game
  • we are going to pick sale as this episode's game night pick
  • two-player trick-taking game is quite the you know tricky needle to thread there
  • I think you'll have pulled ahead of me now probably right with your wager there that's how it's done
  • El Grande is a good older classic game that's what made me choose it
  • top secret spies to me sounded like the oldest game on the list
  • which of these regions has the most action spaces i.e. the biggest gear
  • what you know what actually all you need is your your Dome just bring your brain
References (from this video)
No references stored for this video.
Video Jl03zi8pGx8 Board Game Animal Top 10 List at 5:16 sentiment: positive
video_pk 35331 · mention_pk 105460
Board Game Animal - Fort video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and engaging core game
  • Dog and cat expansion adds thematic depth
Cons
  • Not a dog-only game, so dog-liever focus is supplementary
Thematic elements
  • Fort building with pizza and toys as currency, expansion focus on cats/dogs
  • Childhood nostalgia meets modern board game design
  • Playful and nostalgic
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Choose actions from drafted options to progress.
  • contract fulfillment — Complete contracts to gain rewards.
  • Contracts — Complete contracts to gain rewards.
  • Deck Building — Players build a personal deck to perform actions.
  • deck-building — Players build a personal deck to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you love dogs and love the idea of participating in a draft to collect said dogs then good puppers is for you
  • it's an easy teach card shedding game where you don't only match colors and numbers but can match dog breeds
  • Hair of the dog's hyper relaxed theme and setting contrasted with its potentially Cutthroat gameplay makes for a very unique experience in general that would be a hit for the Right audience
  • Fort is a fantastic approachable and downright fun deck building game
  • dog park is the perfect balance of easy to play easy to teach for those dog lovers in your life who don't usually play games and quite enough thinkiness for gamers who love dogs
  • we hope this video helps you
References (from this video)
No references stored for this video.
Video lTBje-ttlJs The Board Game Garden Top 12 List at 39:11 sentiment: positive
video_pk 32798 · mention_pk 97206
The Board Game Garden - Fort video thumbnail
Click to watch at 39:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting multi-school system with varied actions
  • Crisp, crunchy Euro with mini-games
  • Strong art design and theme
Cons
  • Complex for new players due to school-specific rules
  • Linearity can feel tight for some players
Thematic elements
  • Academic progression and class-based mini-games
  • University/academic environment with classrooms and students
  • Euro-style with mini-games and module-driven actions
Comparison games
  • Federation
  • Robo Rally
Mechanics (from transcript analysis)
  • Area/row drafting with mini-games — Draft students and teach classes in different schools, triggering mini-games.
  • Compound Scoring — Color/book majority on shelves yields points; tiered scoring via shelves.
  • Dice Drafting — Draft students and teach classes in different schools, triggering mini-games.
  • Majority/stacked scoring — Color/book majority on shelves yields points; tiered scoring via shelves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game by mineclash games and it is absolutely fantastic
  • the production of that game is freaking fantastic
  • Veiled Fate is very different from your general social deduction games
  • I had an absolute fantastic time with this game
  • the 3D board and buildings are stunning
  • Tangram City is incredibly satisfying and therapeutic
  • this is probably the heaviest trick-taking game that I have ever played but oh my goodness it is so good
  • I need this game in my collection
References (from this video)
No references stored for this video.
Video cl4dYpHYxSg The Board Game Garden Discussion at 31:28 sentiment: positive
video_pk 30301 · mention_pk 89182
The Board Game Garden - Fort video thumbnail
Click to watch at 31:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute theme, accessible mechanics
Cons
  • not described in full in talk
Thematic elements
  • deck-building with sketched kids' world
  • kids growing up in a playful universe
  • lighthearted family strategy
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — play cards to gain pizza and toys to advance the fort.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is officially the best month that I've had
  • I am so so happy with that
  • Vindication probably one of my favorite games for the month
  • Earth is a fantastic Tableau building game
  • Fort was a good starter deck-building game for me
References (from this video)
No references stored for this video.
Video VuwNbnICFkM Board Of It Review at 0:27 sentiment: positive
video_pk 28423 · mention_pk 83425
Board Of It - Fort video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exceptional component quality (thick boards with divots, high-quality cards, durable wooden tokens)
  • distinct, cohesive artwork by Kyle Ferran that fits the theme
  • easy-to-teach rules with approachable pacing; friendly for new hobbyists
  • balanced across player counts; low negative interaction while still offering strategic choices
  • solid price-to-component-quality ratio; perceived value is high
Cons
  • not the most tense or exciting experience among heavier games
  • limited variety in victory paths; endgame can feel straightforward
  • made-up rule cards can occasionally feel unfair depending on the draw
  • some of the kid cards have an eerie aesthetic that may feel off-putting to some players
Thematic elements
  • fort-building, play, and neighborhood rivalry
  • A child's world where players collect toys and pizza to upgrade a fort
  • lighthearted, thematic, kid-centric
Comparison games
  • Terraforming Mars
  • Pendulum
Mechanics (from transcript analysis)
  • card_drafting — initially eight cards are drafted into a starting hand to shape early choices
  • deck_building — players improve their deck over time to gain resources more efficiently
  • hand_management — managing a starting hand and using actions each turn to gain rewards
  • modular_action_options — each card offers private and public actions; public actions can be copied by others
  • resource_and_upgrading_system — tofu: toys and pizza are currency used to upgrade the fort and trigger scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a deck building card drafting game
  • the main purpose of the toys and pizza is to use as a currency to upgrade your fort to the next level
  • it's actually a pretty friendly game due to the pretty minimal player interaction
  • it's a fun way to be competitive without actively annoying other players
  • the components are really good
  • the artwork is distinct
  • you cannot go wrong by adding this game to your collection
  • if you've got spare money like the look of the game and you want it you should definitely pick it up
  • this is how it goes round around until the end of the game
  • it's a nice little game to play on those evenings where you just don't fancy anything heavier
  • end of the day, if you've got the money, you should pick it up
References (from this video)
No references stored for this video.
Video Dt3MMgzUYAg 3 Minute Board Games Review at 0:16 sentiment: mixed
video_pk 13700 · mention_pk 39988
3 Minute Board Games - Fort video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • weird deconstruction of deck-building norms
  • ability to draft from other players' yards
  • set-collection and potential for chaining combos
  • deck evolves over time rather than only improving
Cons
  • feels empty and hollow; mechanic salad of icons
  • no solo mode
  • art style criticized as creepy
Thematic elements
  • Friendship, play, neighborhood dynamics
  • Neighborhoods where kids build forts and socialize
  • Deconstructive deck-building theme around childhood play
Comparison games
  • Root
  • 51st State
Mechanics (from transcript analysis)
  • card_management — managing cards in hand, discard, and lookouts/fort storage
  • Drafting — draft cards from a central display or from other players' yards
  • Resource Management — track resources (pizza, toys) to upgrade your fort and conduct actions
  • resource_management — track resources (pizza, toys) to upgrade your fort and conduct actions
  • scoring_and_progression — points from cards in lookout and advancing fort levels
  • Set Collection — cards come in sets that can be used together for bonuses
  • set_collection — cards come in sets that can be used together for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fort has a silly theme of kids playing around the neighborhood where building a fort is a goal
  • the best thing about this game is its weird deconstruction of the deck building norms
  • you can't hold every card each turn and you can draft from other players
  • it's a mechanics salad loaded with icons until someone tells me it's game over
  • Fort is transactional childhood friendship simulator the card game
  • the art style the kids are creepy looking
  • groups of kids have different themes and cards abilities and you'll want to be able to chain cards of matching sets together
  • zeroing in on what combination of set collection versus opportunistic card collection works for you is the key to enjoying fort
  • and that's who the game is for people who like the idea of a deck builder where your deck is constantly changing and evolving rather than consistently improving
  • despite all that fort feels a little empty and hollow to me
  • is he playing lotion with another kid trapped in that well
References (from this video)
No references stored for this video.
Video leM4unzWvyc Fabulous Games Discussion at 15:32 sentiment: mixed
video_pk 13741 · mention_pk 40139
Fabulous Games - Fort video thumbnail
Click to watch at 15:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • family-friendly and approachable
  • fantasy motif is appealing to many players
Cons
  • component quality is sometimes criticized
  • some players may prefer a deeper weight
Thematic elements
  • city-building and adolescent social dynamics
  • Card-driven, build-your-own fantasy/fairytale town
  • light, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build a personal deck to perform actions and develop their fortifications.
  • deck-building — Players build a personal deck to perform actions and develop their fortifications.
  • set collection / variable player powers — Acquiring cards that grant diverse benefits and combos.
  • Unique Player Powers — Acquiring cards that grant diverse benefits and combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every game deserves a second chance
  • it's a good game, it's a middleweight game
  • the components are cheap
  • we're not fans of real time games though but you know what we're going to try it
  • we always have fun and try to play with family
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 5:40 sentiment: positive
video_pk 13255 · mention_pk 38829
Foster the Meeple - Fort video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun theme
  • Great card mechanics
  • Replayable
Cons
  • Jamie struggles to win
Thematic elements
  • Kids building forts
  • Childhood/Playing
  • Lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Playing cards to build your fort
  • Hand Management — Drafting cards and managing hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video jL6XKlUPNYA Foster the Meeple Discussion at 16:57 sentiment: positive
video_pk 13012 · mention_pk 38072
Foster the Meeple - Fort video thumbnail
Click to watch at 16:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, quick to learn
  • bright components and engaging decisions
Cons
  • can be ruthless in two-player tight play
  • not deeply strategic for some
Thematic elements
  • childhood ambition and building a fort
  • fort-building as kids in an imaginary world
  • playful, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • dice worker placement — draft dice to take actions and upgrade your fort
  • Set Collection — collect cards/resources to upgrade objects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a heavy boy
  • we played this one tons in May
  • I love this game, I love it, I love it
  • we're learning
  • this is a party game that you could play virtually
References (from this video)
No references stored for this video.
Video p2EoUiKBQHI Our Family Plays Games Discussion at 20:34 sentiment: positive
video_pk 12975 · mention_pk 37949
Our Family Plays Games - Fort video thumbnail
Click to watch at 20:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and approachable for mixed ages
  • social and interactive
Cons
  • could be less appealing to players seeking heavy strategy
Thematic elements
Comparison games
  • Calico
  • The Crew
Mechanics (from transcript analysis)
  • card-driven player interaction — Players manage a pretend backyard with houses, buildings, and actions driven by cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • diversity is extremely important especially for even our older community who may not be tech savvy
  • it's the atmosphere at the table
  • representation really matters
  • we're the products of that student
  • we want to keep their brain active and engaged; brain activity is important
  • three big ones is Calico, Fort and The Crew
References (from this video)
No references stored for this video.
Video cDmkUMEAU8k Our Family Plays Games Discussion at 54:15 sentiment: positive
video_pk 12573 · mention_pk 120797
Our Family Plays Games - Fort video thumbnail
Click to watch at 54:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact and portable
  • interesting scoring tension
Cons
  • math-heavy for some players
Thematic elements
  • Trick-taking with a light fantasy scoring layer
  • Compact card-drafting with leaves and skulls imagery
  • subtle, abstract
Comparison games
  • Seas of Strife
Mechanics (from transcript analysis)
  • Card Drafting — Players draft and play cards with scoring implications.
  • Compound Scoring — Skulls on high-number cards and leaves on other cards influence scoring.
  • skulls vs. leaves scoring — Skulls on high-number cards and leaves on other cards influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the minis are outstanding
  • it's a fun fighting game
  • it's kind of like a tableau building game and set collection game
  • the box feels quality
  • Ticket to Ride now they've got trains and then they have other Ticket to Ride with boats and all that stuff
  • Lost Cities will make you mad all day long
  • Salt and Sea is interesting
  • the expedition system
  • you kind of do cards and things
  • circle the wagons... two-player game
  • two-player game good
  • Push... push your luck
  • we're going to roll straight into the heart of this episode
  • Terraforming Mars is the best game
  • the art and packaging of Let's go to Japan is beautiful
References (from this video)
No references stored for this video.
Video lH0urdf9bz0 Before You Play Discussion at 21:23 sentiment: positive
video_pk 12410 · mention_pk 101248
Before You Play - Fort video thumbnail
Click to watch at 21:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, portable, and cute art
  • Accessible for casual players; strong kickoff for groups
Cons
  • Subjective judgments about card values can be contentious
  • Limited depth for hardcore gamers
Thematic elements
  • Push-your-luck, gesture-based scoring and quick rounds
  • Whimsical fairy-theme with Seuss-inspired artwork
  • Light, humorous, party-friendly
Comparison games
  • Panda Panda
Mechanics (from transcript analysis)
  • One-handed scoring gesture — Score with a scorecard held in one hand while gesturing with the other; fast, tense rounds.
  • push-your-luck — Draw and guess whether the next card will be higher/lower, same suit, or a fairy worth points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two-player experience was a little bit left to be desired
  • there's a wide variety of scoring criteria
  • it's a set collection game through and through
  • I really like the look of the game I think the art is beautiful
  • it's silly fun
References (from this video)
No references stored for this video.
Video MzyZ6spGo9o Paula Deming Top List at 1:11 sentiment: positive
video_pk 12130 · mention_pk 35492
Paula Deming - Fort video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inspires creativity
  • Encourages self-expression
  • Emotionally engaging
Cons
none
Thematic elements
  • Creativity/Self-expression
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Battle of pizza popularity and true expression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a definitive list based on inarguable data - Board Game Geek lists 5000 games as having been released in 2020
  • I haven't actually played forgotten waters but I did look at a lot of Instagram photos of it - 10 out of 10
  • I just moved one piece on the board and I just knew it - about learning Barbary Wars history through The Shores of Tripoli
  • Meeples but they're bees, so they call them peeples
  • I really like this game called Tell Stones, you've probably never heard of it
  • Board games are made out of cardboard, it's actually hard for your digestive system to handle cardboard
References (from this video)
No references stored for this video.
Video AzRj5_4lnPY Our Family Plays Games Discussion at 3:17 sentiment: positive
video_pk 12240 · mention_pk 35741
Our Family Plays Games - Fort video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art and presentation noted as appealing/cute
  • Considered approachable with potential for satisfying play
  • Strong theme that may invite family and solo play alignment
Cons
  • Weight and depth relative to family play could vary by group
Thematic elements
Comparison games
  • Smartphone Inc.
  • Villagers
Mechanics (from transcript analysis)
  • card drafting / hand management — Players draft and play cards to build their strategy, leveraging actions and resources to maximize scoring potential.
  • Resource optimization — Players optimize a limited set of resources to gain advantages and progress toward victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "five about five games from our shelf of shame that we are going to play and put on the table"
  • "we're going to go that is the goal"
  • "we're swimming because you know no family... we are a family first"
  • "learn the rules"
  • "we are going to do this because we're telling family"
References (from this video)
No references stored for this video.
Video GrajuEsakUw The Broken Meeple Top List at 4:00 sentiment: positive
video_pk 11539 · mention_pk 33927
The Broken Meeple - Fort video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration
  • unique mechanic where unplayed cards are recruited by others
  • dogs and cats mini expansion enhances theme
  • mechanics work thematically and mechanically
  • clever card effects
  • satisfying 'aha' moments when teaching
Cons
  • can be long with four players due to AP
  • no official solo mode
  • best at 2-3 players
Thematic elements
  • kids building a fort
  • recess
  • South Park
  • theme-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all these factors that go into this list and the games that I enjoy at any particular time
  • I like deck builders, it's a good fun mechanic
  • watch their brains click and then you're like yes got you hook line and singer
  • it's only a game
  • these people should not touch card games - hate those people
References (from this video)
No references stored for this video.
Video HqEzH5bGrFw Our Family Plays Games Discussion at 14:28 sentiment: negative
video_pk 11393 · mention_pk 33516
Our Family Plays Games - Fort video thumbnail
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting artwork direction
Cons
  • Disappointing execution
  • Didn't feel like building a fort
  • Resource abstraction confusing
  • Pizza and toys don't feel thematic
  • Missing physical defense elements
  • Compared unfavorably to Root
  • Players questioned what they were doing
Thematic elements
  • Childhood fort-building competition
  • Kids building forts
  • Whimsical kid aesthetic
Comparison games
  • Root
  • Code Name Kids Next Door
Mechanics (from transcript analysis)
  • Card Play — Play cards to build fort
  • progression — Build up fort defenses
  • resource collection — Collect pizza and toy boxes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • love it love it love it
  • that's gonna be a real big part of our collection
  • Lost Cities is a two-player game it's evil y'all
  • happy frustration
  • it's kind of funny funny
  • i like it better this time
  • games have to grow on me
  • beautiful game loved it oh man omg
  • i love the artwork diverse
  • this may be one of our favorites
  • we are disappointed
  • we didn't build a fort
  • what are we doing
  • if you ain't have fun what you doing
References (from this video)
No references stored for this video.
Video s6V5g9dH18Y cardboardrhino Review at 0:31 sentiment: positive
video_pk 11147 · mention_pk 118148
cardboardrhino - Fort video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanics
  • Fantastic art
  • Imaginative theme
Cons
  • Lack of magic element in gameplay
Thematic elements
  • Growing friendships and collecting
  • Childhood
  • Imaginative
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Cards provide actions, can follow other players' actions by discarding matching suit cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all three games coincidentally have to do with nature and being carefree
References (from this video)
No references stored for this video.
Video zfIvPhvsHhw Tantrum House Discussion at 48:00 sentiment: positive
video_pk 11156 · mention_pk 101165
Tantrum House - Fort video thumbnail
Click to watch at 48:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very cute artwork and approachable visuals
  • compact footprint; good for families
  • short playtime with satisfying scoring
Cons
  • somewhat abstract for players who prefer thematic weight
Thematic elements
  • flower arrangement and scoring via patterns
  • garden design and community garden
  • compact, modern abstract garden theme
Comparison games
none
Mechanics (from transcript analysis)
  • area scoring — score by largest contiguous groups and collected bonuses
  • pattern-building — players place cards to form patterns in their garden and community area
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art is super cute.
  • This game is built as a programming deck building game with a twist.
  • From the couch to the table and back again.
  • We did choose games today that we're going to be quick to switch around and do things.
  • The show is on camera, so we're put on the spot.
References (from this video)
No references stored for this video.
Video 5qWnVoXu2bQ Foster the Meeple Top List at 7:08 sentiment: positive
video_pk 11033 · mention_pk 32467
Foster the Meeple - Fort video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great comfort game
  • Go-to game for Jeff
  • Fun childhood theme
  • Has expansion with cats and dogs
Cons
  • Jeff can't win at it
  • Fallen slightly lower on list due to repeated losses
Thematic elements
  • Nostalgic childhood gameplay
  • Childhood - building forts with toys
  • Lighthearted childhood adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Building deck as you play
  • direct interaction — Stealing friends from other players
  • Neighbor Interaction — Stealing friends from other players
  • Set Collection — Collecting toys, pizza, and friends
  • Toy Collection — Collecting toys, pizza, and friends
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Azul is just a classic classic game
  • I will always want to play this game it's a staple
  • Racing is my favorite game mechanic
  • I love watching everything kind of like waterfall off of each other
  • Castles of Burgundy is incredible I love Castle's birdie
  • I love this game so basically like the world is dying
  • The best part about Black Angel the little robot guys
  • Bet on yourself always always I don't even care if I lose the game believe in yourself
  • Dice Throne is an incredible 1v1 battle Yahtzee game
  • Wingspan I am almost always in a game of Wingspan on BGA
  • This game is beautifully designed it just feels good when you play it
  • I can't win and I am getting freaking sick of it
  • It's always a great time when it hits the table
  • Paint the Roses is a Cooperative deduction game
  • I've fallen back in love with it
  • Some of the best gaming experiences I've had is playing that game
  • I really really love Flamme Rouge it is an excellent game
  • I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
No references stored for this video.
Video 6N1JS7mo4Wk Board Game Hangover Top List at 5:29 sentiment: positive
video_pk 10919 · mention_pk 106905
Board Game Hangover - Fort video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope for fans of campaigns
  • Story-driven with monsters
Cons
  • Likely longer playtime and higher cost
Thematic elements
  • Cooperative or semi-cooperative adventure with story arcs
  • Epic campaign with monsters
  • Campaign-driven narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Multiple sessions form a broader story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • horrified is the best co-op intro game that has been made with a Halloween theme
  • it's easy to learn and play and hard to win
  • it's a silent RPG
  • one of my favorite games of all time
References (from this video)
No references stored for this video.
Video OuRP8JYxS3A Good Time Society Discussion at 37:12 sentiment: positive
video_pk 10388 · mention_pk 89950
Good Time Society - Fort video thumbnail
Click to watch at 37:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, straightforward rules
  • Strong two-player engagement
Cons
  • Less player interaction with fewer players
  • Rule-specific contingencies
Thematic elements
  • tile-laying and set-collection
  • two-player competitive card-tile drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — collect patterns to fulfill scoring tasks
  • tile laying — lay cards to form shapes and patterns
  • Tile Placement — lay cards to form shapes and patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're going to rewrite your fate with every pull
  • the ninth game in the Simply Solo line
  • Color Quest — a limited edition coloring book and 48 marker set
  • This is a sport. This is better than sports
References (from this video)
No references stored for this video.
Video wkxHYQajNsU Board Stupid Discussion at 10:26 sentiment: positive
video_pk 9550 · mention_pk 118586
Board Stupid - Fort video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning artwork
  • great pub-game feel
  • short playtime makes it accessible
Cons
  • may polarize groups depending on humor and interaction
  • replay variety hinges on card balance
Thematic elements
  • high-energy auction and social maneuvering
  • party game with a social, chaotic vibe
  • pub-game flavor with light strategy
Comparison games
  • High Society
Mechanics (from transcript analysis)
  • auction/set-collection — players bid or influence outcomes via card play
  • chaotic powers — round-by-round twists and card-driven disruptions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick-taking game that isn’t afraid to be completely wild.
  • The production is stunning. Unreal, really.
  • Heavy as balls, Matt—that's a serious Euro.
  • One of the best two-player games of the year, no question.
References (from this video)
No references stored for this video.
Video _45een9PcDI Foster the Meeple Top List at 12:48 sentiment: positive
video_pk 9392 · mention_pk 27726
Foster the Meeple - Fort video thumbnail
Click to watch at 12:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pure_fun
  • excellent_take_that_at_two
  • childhood_theme_resonates
  • friend_stealing_mechanic
  • toys_pizza_fun
  • great_at_two_players
Cons
none
Thematic elements
  • childhood
  • fort_building
  • friend_making
  • toy_collecting
  • pizza
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no guilt no shame no mercy
  • it is pure magic pure gold
  • build like a mortal win like a god
  • tiny box biggest table presence experience
  • this is a game i wouldn't want to play at higher than two
  • jamie knows when she's one and i can see it in her face
  • i have a very difficult time comparing games that are that drastically different
  • castles of burgundy is heavier therefore i put castles of burgundy at one
  • i know myself well enough by now you know i've got 34 years into this body i know i know what i'm into
  • don't be a meanie or weenie it's okay to hate things
References (from this video)
No references stored for this video.
Video waDP5PIi7PQ Chairman of the Board Top List at 6:10 sentiment: positive
video_pk 9225 · mention_pk 121338
Chairman of the Board - Fort video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • forces meticulous ordering and planning
  • heightens decision meaningfulness beyond mere execution
Cons
  • requires careful tracking of costs for retrieval
Thematic elements
  • deck delving and careful hand management
  • hand-management and sequencing in a euro context
  • crunchy prioritization; deliberate planning
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • deck delving — you manage and retrieve cards with escalating costs; early cards are free, later ones cost to retrieve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the potential for this mechanism is you know we've barely scratched the surface
  • there are so many ways you can invert that mechanism and make it different
  • it's a brain burner it definitely makes you think in a different dimension
  • mind games that can come into play here in terms of trying to intimidate your opponent
References (from this video)
No references stored for this video.
Video gsmozkP5FEA The Cardboard Herald Review at 0:00 sentiment: positive
video_pk 8765 · mention_pk 25861
The Cardboard Herald - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on the deck-building framework with a one-card-per-turn cadence that heightens tension and decision-making
  • Distinct public/personal abilities layer that increases player interaction and strategic depth
  • Strong thematic integration and charming artwork by Kyle Ferran
  • Compact, elegant components and high-quality player boards that support fast setup
  • Multiple viable endgame paths and adaptable strategies keep the game engaging
Cons
  • Divisive design: some players may miss the absolute control found in heavier deck-builders
  • Turn disruptions and the display/recruitment mechanic can lead to moments of downtime or feel chaotic for some players
Thematic elements
  • tribal rivalries, alliances, and betrayal among children as they build and defend their fort
  • Kids in a park creating and upgrading a fort, using a whimsical, playground-politics backdrop.
  • whimsical, playful, with a strategic undercurrent that respects the deck-building genre
Comparison games
none
Mechanics (from transcript analysis)
  • discard_to_amplify — Some abilities can be amplified by discarding other cards that share a matching suit.
  • End Game Bonuses — Endgame can be triggered in multiple ways, providing several routes to scoring and preventing premature stagnation.
  • endgame_and_scaling — Endgame can be triggered in multiple ways, providing several routes to scoring and preventing premature stagnation.
  • lookout_and_persistence — Kids in the lookout act as persistent resources that persist between turns, influencing future plays and opportunities.
  • one_card_per_turn — On each turn, a player plays exactly one card and resolves its abilities.
  • public_vs_personal_abilities — Most kids have two boxes for abilities—public and personal. Players may resolve either or both, and others can discard a card of the same suit to take the public action as well.
  • recruitment_and_display — After playing a card, you recruit a new kid to your deck. Unplayed cards left in your hand go on display for others to recruit; if unclaimed, they return to discard on your next turn.
  • resources_and_backpack — Resources come as pizza and toys; collecting them upgrades actions and increases backpack capacity, enabling more efficient engine-building.
  • symbol_network — Each card features a network of symbols that determines which effects are activated and how they interact with other cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a box of utter joy blending whimsy with total authenticity
  • fort feels like a strategic attempt to dismantle deck-building games
  • there's loads of choices and how to resolve your own turn
  • beautifully adorned with some of the most creative illustrations from Kyle Ferran today
  • the Spartan design in a small classy box which barely wastes any space
  • if you're looking for a concise and approachable game that playfully breathes new life into one of the most stale and overdone mechanics
References (from this video)
No references stored for this video.
Video FVN2EjCrgu8 Going Analog Interview at 3:31 sentiment: neutral
video_pk 7457 · mention_pk 90379
Going Analog - Fort video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • classic family-weight title frequently referenced in crusty-games round
Cons
  • not a deep strategy title; primarily a nostalgia pick
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-move / home on board — pawns move around the board with the aim of reaching home
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they do a lot of their own game design the game arts the marketing and blah blah blah
  • it's constricting i hate it it's like super constricting, i feel like someone's choking your game
  • we dress up for the first episode and he's like shoe you ought to dress up as well but i hate it
  • you can find us on redravengames.com and on Twitter
References (from this video)
No references stored for this video.
Video 9OS-P9iG2CQ The Cardboard Herald Interview at 28:50 sentiment: positive
video_pk 7368 · mention_pk 21808
The Cardboard Herald - Fort video thumbnail
Click to watch at 28:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, approachable theme with broad appeal
  • Expansion-friendly (e.g., Cats & Dogs) that adds variety without bloating the base game
Cons
  • May be perceived as lighter than other Leader titles
  • Depth relies on expansions and player creativity
Thematic elements
  • Playful childhood exploration; social play in a modular environment
  • Backyard world where kids build forts and explore imaginative play
  • Whimsical, lighthearted with a nostalgic feel
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven actions / simple engine-building — Action selection and progression driven by cards; supports easy entry with depth via expansions.
  • pathways to scoring and exploration — Different scoring avenues and routes to victory via fort-building and neighborhood play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Fantasy by way of like Rich Jim Hensen; everything's a little Muppet"
  • "every card should be good"
  • "I want somebody to open Leader Games stuff and say this is my favorite game"
  • "colorblind friendly with the actual components"
  • "you could tell that the people who made this absolutely were fully bought into this concept"
  • "the art style is the trust; it's important to visually solve the game's questions"
References (from this video)
No references stored for this video.
Video 3Mx3r3qEUAY Getting Games Discussion at 14:18 sentiment: positive
video_pk 6941 · mention_pk 20556
Getting Games - Fort video thumbnail
Click to watch at 14:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New streamlined version of SPQF; development involvement discussed.
Cons
  • Only a single play described; lacks long-term data.
Thematic elements
  • family/board-game-cards
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not described in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not doing great
  • this is my entire income right now
  • I miss doing the work I miss the people that I've worked with
References (from this video)
No references stored for this video.
Video 5QSvVsLbaUY Before You Play Playthrough at 0:00 sentiment: positive
video_pk 6592 · mention_pk 19518
Before You Play - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charmingly thematic with strong, appealing artwork and personality in every card
  • Innovative twist on deck-building that emphasizes one-card-per-turn decision making
  • Excellent production quality and a well-thought-out player aid; compact but sturdy components
Cons
  • Can incur analysis paralysis at higher player counts due to many private/public decisions
  • Park draw deck cycling can slow the pace in 2-player games
  • Some perks balance could feel uneven, requiring careful balancing in different player counts
Thematic elements
  • Childhood adventures, social interaction, resource management and fort-building
  • Kids building forts in a neighborhood, collecting pizza and toys as they play with friends
  • Whimsical, lighthearted, kid-centered with personal endgame objectives
Comparison games
  • Root
  • Oath
  • The Crew
  • Boy Rome
Mechanics (from transcript analysis)
  • deck-building — Players start with a hand of cards representing kids and best friends; they draw up to five cards, but only play one card per turn.
  • follow and boost actions — Most top actions can be followed by other players by matching suit or using a wild; private bottom actions are restricted to the active player.
  • fort construction and scoring — Fort levels require discarding resources; higher levels yield increasingly more endgame points, with a macaroni sculpture awarded to the first level-five forter.
  • hand/yard/lookout management — Discards go to the yard; best friends stay in discard unless recruited; lookouts provide ongoing boosts and can be improved.
  • perks and lookout — Perk cards and lookout cards modify actions and provide ongoing bonuses or one-time effects; some perks enable extra turns or hand management tricks.
  • private/public actions — Each card shows two actions; the bottom private action stays with the active player, while the top public action can be followed by others.
  • Resource Management — Resources come in as pizza and toys; resources are stored in a player's stuff area and can be moved to a pack for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a refreshing design
  • It's a card game but it's quite thinky
  • The theme of this game is we are kids and we are doing what kids do
  • Sticky fingers is awesome
  • Replayability is high due to made-up rules and perks
References (from this video)
No references stored for this video.
Video FhcPTdeFdPI Paula Deming Other at 0:44 sentiment: positive
video_pk 6205 · mention_pk 100887
Paula Deming - Fort video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promotes family-friendly play
  • Encourages community engagement through a Twitch stream
Cons
none
Thematic elements
  • Playful community-based fort-building and backyard mischief
  • Neighborhood setting where kids build a fort and engage in a water balloon activity
  • promotional, casual
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the new board game fortify
  • it's all about building a fort and getting in a water balloon fight with the neighborhood kids
  • we will see you at twitch.tv Paula dimming for this game of fortify
References (from this video)
No references stored for this video.
Video p6LJTsthqaY Foster the Meeple Top List at 7:40 sentiment: positive
video_pk 5410 · mention_pk 16076
Foster the Meeple - Fort video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beloved by the speaker
  • great with friends
Cons
  • solo mode not available yet
Thematic elements
  • nostalgia / friendship
  • childhood fort-building with imaginative play
  • story-like social play
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / action drafting — build a fort by recruiting friends and planning activities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • none of these games have like an official solo mode but I really wish that they did
  • I would play it way more if I could just play it by myself
  • I would love a solo mode for Fort
  • Hookie is one of my all-time favorite games
References (from this video)
No references stored for this video.
Video 1kWAa1fLsrk Going Analog Discussion at 7:13 sentiment: mixed
video_pk 5335 · mention_pk 110105
Going Analog - Fort video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • unique visuals
Cons
  • unclear theme
  • hidden mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Abstraction — abstract strategy with minimal components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sanity
  • you are hundred percent in this so far
  • the components are great
  • cloud nine
  • it's an epic, but heavy
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 6:43 sentiment: positive
video_pk 4840 · mention_pk 118423
The Dice Tower - Fort video thumbnail
Click to watch at 6:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Part of Fast Forward series
  • Tom's favorite of the series
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video nPU-SsTPT6s Adam in Wales - Board Game Design Review at 3:55 sentiment: positive
video_pk 4380 · mention_pk 96173
Adam in Wales - Board Game Design - Fort video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very highly regarded
  • very well liked
  • good for families who like trivia
Cons
none
Thematic elements
  • animals
  • natural_history
  • trivia
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole game is a pad of paper it doesn't even come in a box
  • It's a Party game but a very odd party game
  • you're really really going to need the right group to play it
  • it's something very odd and very unique
  • Freedman fre is constantly revisiting old themes
  • good fun game really good game
  • this is frieza's other serious game along with power grid
  • a meaty game it's got a ton of um strategy and tactical elements in it
  • this is one of the best it's certainly the best stocks and shares game to play with two players
  • the game has been practically killed off in its reputation because of its rule book
  • this game is Pure Freedom and freeze
  • this is very classic freeze
  • an obscure game it's only available in German
  • a very good very entertaining game with quite a lot of meat on it for for a simple card game
  • it's a trick taking game at its simplest
  • it's just an odd way of playing a card game a lot of fun though
  • a straight up fairly you know um well cleverly designed fairly serious um two-player uh competitive card game
  • it's um it's always nice when Freedman Freez is experimenting with uh different ideas
References (from this video)
No references stored for this video.
Video J7cs70HGO2Y Foster the Meeple Top List at 0:00
video_pk 3908 · mention_pk 11414
Foster the Meeple - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an experience
  • it's incredibly mean in Cutthroat
  • I would never stop playing it on BGA
  • this is the best game one of the best games ever in my opinion
  • it's crazy chaos I love this game
  • it's not overly light racing game
  • I love this game I wish so badly was on BGA
  • it's an engine builder
References (from this video)
No references stored for this video.
Video sB-wr6y2nek Heavy Cardboard Discussion at 3:12 sentiment: positive
video_pk 2133 · mention_pk 129430
Heavy Cardboard - Fort video thumbnail
Click to watch at 3:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every day this week you guys are getting content whether it's podcast or YouTube channel
  • This is where we get into our in-depth reviews of different games and we thought hey this was pretty popular with folks so why not drop it on YouTube and use it as a litmus test
  • The Easter eggs in that are my all-time favorite
  • 4X meaning for an exchange cannot wait for that game
  • I do wish I could have delved in a little bit on SpaceX but I wasn't allowed to
References (from this video)
No references stored for this video.
Video OOlGupJ5hTk Our Family Plays Games Discussion at 29:47 sentiment: positive
video_pk 2232 · mention_pk 6507
Our Family Plays Games - Fort video thumbnail
Click to watch at 29:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique twist on deck-building
  • Fun social interaction
  • Accessible theme
Cons
  • Heavier deck-building for some players
Thematic elements
  • Imaginative play, social interaction
  • Kids building forts and playing in the park
  • light, social strategy
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — play and manage a deck of action cards
  • exposure/hand-off — give unplayed cards to opponent for use
  • Hand Management — discard unused cards to effect opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hear ofpg voices our goal is to make this world a better place one board gamer at a time
  • being playful has power it is infectious unifying and gratifying
  • humanity is a co-op we are co-opting together to make this world a better place
  • treat people the way you want to be treated
References (from this video)
No references stored for this video.
Video VTqXi6J4NX4 Meeple Mountain Discussion at 0:00 sentiment: positive
video_pk 1931 · mention_pk 104419
Meeple Mountain - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced race to complete objectives with a reasonable playtime
  • Deep planning with multiple viable strategic paths (guilds, contracts, upgrades)
  • Strong set collection and upgrade progression that intertwines with actions
  • Exciting hammer/achievement mechanic that creates tension and race elements
Cons
  • Some achievements seem easier than others, potentially unbalanced incentives
  • Strategic focus can cause players to converge on similar goals early, reducing variety
Thematic elements
  • Crafting, guild competition, and skill progression
  • A medieval blacksmith shop and guild-driven workshop
  • World-building with competitive engine building
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection / turn order via hammer track — Determining player order by hammer placement and last/second-last advantage; the board offers location choices that influence pacing and tension.
  • Card drafting / deck interaction — Draft development and training cards; draw from deck or discard pile; cards provide rewards and abilities.
  • Engine building / shop upgrading — Upgrading equipment and shop facilities using resources and guild seals to unlock better actions and points.
  • Resource Management — Manage gold, gems, brick, wood, metal, etc., gained via actions and used for forging and upgrades.
  • Set Collection — Collect guild seals in seven colors to form sets worth points.
  • Worker Placement — Players place workers onto top locations or their own board to gain resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game that surprisingly doesn't take all too much time to play yet provides a strategic game that requires a lot of planning up front and then watching The Dominoes fall later in the game
  • you want to fold over as many things as you can that will help you
  • the point points from your upgrade on your player board are added up
  • grow your shop with your blacksmith your family and your friends in Forge a worker placement game by fundamental games
References (from this video)
No references stored for this video.
Video wQUakI-dd5Q Before You Play Playthrough at 0:00 sentiment: positive
video_pk 1719 · mention_pk 114720
Before You Play - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality luxury components (cast-metal player pieces, stone resin tiles, dragon piece).
  • Improved tactile experience with silk draw bag and silk mat.
  • Clear teach-and-playthrough flow for new players and returning fans.
Cons
  • Premium edition may be unnecessary for players who prefer cardboard components.
  • Two-player experience feels more open but can still lead to quick endgame if tiles funnel to edges.
Thematic elements
  • Survival within a shifting labyrinth where only careful placement can keep you in the game.
  • A compact path-building dungeon/ancient maze where players place tiles to extend a wandering path and avoid being eliminated at the edge.
  • Abstract, with a light fantasy dungeon theme
Comparison games
  • Soro base game
Mechanics (from transcript analysis)
  • dragons/mechanism_in_high_players — In higher player counts, dragon tile tracks turn order; in two-player, it is not used during play.
  • edge_elimination — If a piece exits the board boundary, that player is eliminated.
  • multi_tile_selection — Players hold multiple path tiles and choose their orientation when placing.
  • path_following — Pieces must move along the newly placed path, following connected tiles.
  • tile_placement — Players place path tiles adjacent to their current position to extend a route.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the base game rules have not changed between the base game and this new luxury limited edition upgrade version
  • there's a lot more open space in two-player but still the same sort of gameplay
  • survival closer that is survival of the fittest
References (from this video)
No references stored for this video.
Video i4Xm8j2I6rg BoardGameCo Review at 11:40 sentiment: positive
video_pk 1636 · mention_pk 130647
BoardGameCo - Fort video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, approachable, good solo/multiplayer potential
Cons
  • May feel small compared to bigger Roll-and-Write games
Thematic elements
  • dice pool drafting with drop mechanics
  • Small dice-rolling roll-and-build game
  • light, compact, quick-to-learn
Comparison games
none
Mechanics (from transcript analysis)
  • Dice drafting / drop-and-dice — Roll dice, drop to board, and optimize scoring regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew is back.
  • it's mostly Astronauts. Like, it's basically Astronauts with a rethe.
  • 2026 has just begun, which means there's plenty of times for things to get better.
  • Zenith is absolutely amazing.
  • I will burn Mountain Ghost Legacy down to hold on to this one.
References (from this video)
No references stored for this video.
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