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Gloomhaven box art

Gloomhaven

Game ID: GID0143162
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 519
This page: 50
Sentiment: pos 23 · mix 7 · neu 5 · neg 1
Mentions per page
Showing 201–250 of 519
Video 2FgxWZkegz0 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82280 · mention_pk 206869
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unlocking new scenarios and content.
  • Engaging narrative events and choices.
  • Strategic depth in combat and card management.
  • Satisfying puzzle-solving elements.
  • Thematic integration of mechanics and story.
Cons
  • Difficulty spikes, particularly with ranked-up enemies.
  • Frustration with certain mechanics, like complex puzzles.
  • The exhaustion mechanic can lead to scenario loss.
Thematic elements
  • Continuing a campaign, undertaking city events, and facing new scenarios.
  • Gloom Haven
  • Text-based event descriptions and scenario introductions.
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each character has unique abilities and perks, such as teleportation, area attacks, and the ability to ignore scenario effects.
  • City and Road events — Players encounter city events and road events that present narrative choices and consequences, such as interacting with Pinter Drowman or facing a temporal stash.
  • Combat modifiers — Players modify their attack decks with negative cards like 'muddle' and can gain perks to improve their combat capabilities.
  • Hand Management — Players choose actions from a hand of cards, and managing these cards is crucial for success, as seen in the discussion about using powerful abilities or resting.
  • Item Design — Players can acquire item designs that permanently add new gear to the city shop.
  • Obstacle interaction — Obstacles can be destroyed to gain benefits or used to block movement and line of sight.
  • puzzle mechanics — Specific events, like the temporal stash, involve solving puzzles with specific rules and sequences.
  • Reputation system — Players gain reputation, which unlocks new content or sections.
  • Scenario completion — The game progresses by completing various scenarios, with specific conditions like 'all characters have escaped' or 'any character becomes exhausted, the scenario is lost'.
  • Terrain effects — Terrain can be hazardous or difficult, impacting movement and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're we're just swole. We just work out. We're not going to know what the blueprints are.
  • Um, this is a Pinter original. May it never explode unless you need it to explode, in which case may explode spectacularly.
  • Rebellion fers in Gloom Haven. Most days it's all we can do to hold the monsters outside of the city at bay. But now enemies rise from within as well.
  • The sequence requires six presses.
  • God damn it. We're not communicating.
  • Dude, that's [ __ ] awesome.
  • We're just supposed to escape.
  • Well, and I should I I shouldn't have said anything about this leveling up, huh?
  • Scenario goals. Boom.
References (from this video)
No references stored for this video.
Video p-8_RmqNtUs Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82379 · mention_pk 206993
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative elements in scenarios.
  • Satisfying combat and ability usage.
  • Sense of progression and character development.
  • Interesting mechanics for movement and board interaction.
Cons
  • Some rules can be complex (e.g., monster ability cards).
Thematic elements
  • Investigating local legends and battling enemies.
  • A fantasy world with mountains and passes.
Comparison games
  • Borderlands
Mechanics (from transcript analysis)
  • character abilities — Characters have unique abilities, cards, and can gain experience (XP) and level up.
  • Combat — Involves attacking enemies, dealing damage, and managing enemy health and abilities like shields and retaliate.
  • event cards — The game features city events and road events that present choices and consequences.
  • Long rest — Players can choose to long rest to recover cards and abilities.
  • Loot and Treasure — Players can collect loot and open treasure chests, which can unlock new classes.
  • Movement — Players move characters across a hex-based board, with rules about moving through obstacles and other characters.
  • obstacles and terrain — The game board includes obstacles, hazardous terrain, and traps that affect movement and can cause damage.
  • scenario progression — Players advance through numbered scenarios, with requirements like reputation and completing specific scenarios.
  • traps — Traps are present on the board and can be triggered by players.
  • Wound and Poison — Characters can suffer from wounds and poison, which have negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The distant wind of machinery draws you to a curious contraption impossibly embedded into the mountain side is a metal doorway and several blinking crystals.
  • You all die immediately.
  • The sequence requires six presses and the first is pressing the center button.
  • So, two damage and we get rid of a card already. Ow. Yeah, that's rough.
  • A bunch of ranchers in the Copper Neck Mountains have lost entire herds this season. And according to spy master Az's intelligence network, the locals are blaming a dragon.
  • They had clearly intended to kill you with the rocks, but it seems your survival has motivated them to pursue a more conventional method of murder.
  • Oh god. It's Hans. We We kicked him out a long time ago.
  • It's Tiny Dick Hans. Hey, come on. Come on, guys.
  • It's a trap. Yes, it is.
  • The rain of stone finally stops and you climb up to the Inox's hidden camp.
  • You rifle through the raiders's belongings, but find nothing of interest there except a notebook full of mad scratchings referencing a voice.
  • An enormous winged lizard flying toward Ice Crack Peak. A dead Gale drooping from its claws. The mountain shakes with a mighty screech, and you leap back inside, watching the small avalanche of snowcovered boulders bouncing down the cliffs.
  • It seems the dragon wasn't a figment of local imagination after all.
  • I'm level five.
References (from this video)
No references stored for this video.
Video Fxanaz6YfJM Board Game Critique Top 10 List at 28:18 sentiment: positive
video_pk 82369 · mention_pk 206965
Board Game Critique - Gloomhaven video thumbnail
Click to watch at 28:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, expansive campaign with meaningful player choice
  • Asymmetric classes enable varied plays and strategies
Cons
  • Large setup time and heavy rules
  • Resource-intensive intable time and components
Thematic elements
  • Campaign-driven, class-based progression
  • Fantasy dungeon crawl with persistent campaigns
  • Campaign quests with branching narrative and evolving decks
Comparison games
  • Descent
  • Mage Knight
Mechanics (from transcript analysis)
  • Campaign — Persistent character progression and scenario-linked outcomes
  • Campaign and legacy-like progression without destroying components — Persistent character progression and scenario-linked outcomes
  • Combat: Deck/Hand — Top/bottom actions; cards exhaust and can be removed from availability
  • Deck of ability cards with hand fatigue — Top/bottom actions; cards exhaust and can be removed from availability
  • Modular Board — Dynamic board and challenging encounters
  • Modular map tiles and boss AI — Dynamic board and challenging encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The golden rule. When power contradicts the rules, the power wins."
  • "You're not just playing a game. You're exploring a multiverse where normal rules are optional guidelines."
  • "What if deck construction was the core gameplay loop instead of pregame preparation?"
  • "All players work together against a game system instead of against each other."
  • "What if board games could change permanently?"
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 5:20
video_pk 82224 · mention_pk 206534
Rob's Tabletop World - Gloomhaven video thumbnail
Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 1:26:34
video_pk 82273 · mention_pk 206714
Gaming Rules! - Gloomhaven video thumbnail
Click to watch at 1:26:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Involves putting stickers on the board, but is replayable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video rZxgurlSkZc Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82176 · mention_pk 206346
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
Positive, with acknowledgement of difficulty
Pros
  • Engaging combat mechanics
  • Rich narrative and world-building
  • Rewarding character progression
  • Strategic depth in combat and setup
Cons
  • Can be unforgiving due to negative events
  • Complexity of managing multiple mechanics
  • Occasional difficulty finding specific rules or components
Thematic elements
  • Monster hunting
  • Fantasy world
  • Scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • Character Retirement — Characters have personal quests that, upon completion, lead to their retirement and unlock new content or characters.
  • Combat — Players engage in turn-based combat using cards, attacking enemies, and managing character abilities.
  • event cards — Road and city events introduce narrative elements and challenges that affect gameplay.
  • Obstacle Placement — Players can create and destroy obstacle tiles on the board, which can impact movement and deal damage.
  • scenario progression — Players advance through a campaign by completing scenarios, which often unlock new content or story elements.
  • Status Effects — Characters and enemies can be affected by status effects like muddled, wounded, and poisoned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have elected to fight the Elder Drake cuz we're not no punks.
  • You start with the wound and muddle.
  • The Elder Drake does not find a focus as normal, but instead each time he would perform an attack ability, he moves to the perch.
  • We are here to [__] you up.
  • You're retiring. You've just been I've just been carrying you. I can't wait to get the bard.
  • The spinning drakes are going to attack you three times.
  • We have to survive these guys attacking still.
  • This really won't be your last words.
  • The Gloom Haven authorities offer you a hearty thanks, but a meager reward.
  • It felt like it kind of came out of nowhere whenever it's like, hey, when someone retires, all of a sudden you have a puzzle book to solve.
References (from this video)
No references stored for this video.
Video sQ3gQRksdM8 Banter and Boards Playthrough at 1:27:00 sentiment: positive
video_pk 82118 · mention_pk 206239
Banter and Boards - Gloomhaven video thumbnail
Click to watch at 1:27:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to attempt 30 solo games in 30 days.
  • This is totally not premature ranking of these games.
  • There's one takeaway, there's a solo game for everyone.
  • What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
  • I ended up finishing this challenge at 32 days.
References (from this video)
No references stored for this video.
Video kBLW-aKOGks Sir Thecos Top List at 14:29 sentiment: positive
video_pk 82040 · mention_pk 205796
Sir Thecos - Gloomhaven video thumbnail
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
positive, with caveats
Pros
  • Gameplay is really good
  • Favorite dungeon crawler
Cons
  • Very fiddly
  • Very long
  • Almost too much story, hard to get back into
  • Artwork is just fine, not a huge fan
Thematic elements
  • Dungeon crawling
  • Story-heavy
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawler — one of my most favorite dungeon crawlers as well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
  • Just One, one of my one of the best party games out there.
  • It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
  • The gameplay is very good, but I think the app uh just takes up too much room.
  • Merchants, one of my most favorite deck builders of all time.
  • You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
  • I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
  • So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
No references stored for this video.
Video gCS4TuokEqM Neon Gorilla Interview at 2:49:00
video_pk 81990 · mention_pk 205425
Neon Gorilla - Gloomhaven video thumbnail
Click to watch at 2:49:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friendships are more important than games anyways.
  • Board games should be relationally and kind of enjoyment focused.
  • This is intoxicating in a really good way.
  • If I could build this into something that just has a really good rhythm in my life, maybe a little bit of financial support, that would be the dream.
References (from this video)
No references stored for this video.
Video FqrEb4ApFdI Game Night Picks - Pair Of Dice Paradise Top 10 List at 13:11 sentiment: neutral
video_pk 81938 · mention_pk 205073
Game Night Picks - Pair Of Dice Paradise - Gloomhaven video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Memories in the making.
  • Gloomhaven. Dah! Nope.
  • This is a delightful, story-focused, sticker-powered cooperative endeavor for one to six players who will use over 800 stickers to build a village that gradually shapes the countryside.
  • Inis has long blended area control, card drafting, and tense negotiation with a very particular sense of mythos where timing and positioning matter just as much as brute force.
  • It's fast, it's loud, it's easy to teach, and also a very good game at turning a roomful of otherwise sensible adults into reckless cackling gamblers.
  • The base game already built a really nice reputation for packing sharp tableau-building decisions into a really compact package.
References (from this video)
No references stored for this video.
Video 0eBVxMGSx_0 Board Stupid Discussion at 24:56 sentiment: neutral
video_pk 81926 · mention_pk 205002
Board Stupid - Gloomhaven video thumbnail
Click to watch at 24:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a good game is a good game forever.
  • the industry is booming.
  • deluxification overkill. When is when too much is too much?
References (from this video)
No references stored for this video.
Video JjmKSdBiU1Q BigPasti Top 10 List at 10:36 sentiment: neutral
video_pk 81877 · mention_pk 204768
BigPasti - Gloomhaven video thumbnail
Click to watch at 10:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thou shalt not intentionally cheat.
  • House rules are the creation of new custom original set of rules that everyone agrees to follow for whatever reason to make the game faster or more balanced or whatever.
  • Be engaged in the teach.
  • Let players fail. Let them select the builder and have them go into turmoil turn two as they start to realize how the game's choices connect to the game's consequences.
  • Playing to win is really just an extension of saying it's important to recognize endogenous value.
  • Thou shalt be graceful in defeat.
  • Thou shalt not damage the pieces.
  • You can't sacrifice the game at the altar of the rule book.
References (from this video)
No references stored for this video.
Video 5PkO0EorDW0 Board Game Hangover Top 10 List at 16:49 sentiment: positive
video_pk 81872 · mention_pk 204753
Board Game Hangover - Gloomhaven video thumbnail
Click to watch at 16:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, deep, long campaign
  • High replayability
Cons
  • Very heavy, complex
Thematic elements
  • Array
  • Fantasy dungeon adventure
  • Epic, evolving campaign
Comparison games
  • Frosthaven
  • Pandemic Legacy
  • Trespass Odyssey
Mechanics (from transcript analysis)
  • Deck-building / card-based combat — Unique cards to perform actions, upgrades, and combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the top rated cooperative board game for casual players.
  • This game works at all ages, at all skill levels.
  • This is a legacy game. So everything here is secret and you can only open it up whenever the game lets you.
  • Just look at it. In this beautiful board game, one of you is dead.
  • I love it. This is one of the most satisfying board gaming experiences you can get, especially if you're playing cooperatively.
  • Frost Haven is the most epic dungeon crawler in the world.
  • Gloomhaven is more top rated than Frosthaven, but the word industry says that this is even better.
  • This insanity and monstrosity of a board game is an adventure with boss battling.
References (from this video)
No references stored for this video.
Video 0CMEvD_zVow Beyond Solitaire Interview at 7:56 sentiment: positive
video_pk 81811 · mention_pk 204490
Beyond Solitaire - Gloomhaven video thumbnail
Click to watch at 7:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Useful for quick classroom demonstrations
  • Illustrates how memory is constructed in games
Cons
  • Limited information available about the title
Thematic elements
  • Historical memory in present contexts
  • Historical memory and present-day interpretation
  • Quick, accessible examples for teaching
Comparison games
  • Pentiment
Mechanics (from transcript analysis)
  • Narrative Choice — Uses quick, extractable gameplay moments to illustrate themes.
  • Narrative-driven sampling — Uses quick, extractable gameplay moments to illustrate themes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • authenticity is such an interesting word because authenticity and accuracy are not the same.
  • not taking the fact that a game is showing you absolutely everything even though the marketing might claim to be.
  • the history of games and history in games, they're not separate.
References (from this video)
No references stored for this video.
Video -XKzi3OyxCY The Board Game Garden Discussion at 11:02
video_pk 81836 · mention_pk 204635
The Board Game Garden - Gloomhaven video thumbnail
Click to watch at 11:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video vgvcbIWzUPk Shelfside Analysis at 26:04
video_pk 81589 · mention_pk 203373
Shelfside - Gloomhaven video thumbnail
Click to watch at 26:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're all about honor before anything else.
  • easy to learn, hard to master.
  • the ends justify the means no matter what.
  • this is space opera.
  • I'm happy to be tricked.
  • Crane games are very satisfying to play.
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s Zilla Blitz Other at 34:26:40 sentiment: positive
video_pk 81619 · mention_pk 203580
Zilla Blitz - Gloomhaven video thumbnail
Click to watch at 34:26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic gameplay
  • satisfying city building
Cons
  • steep learning curve
  • can be unforgiving
Thematic elements
  • building the city of Gloomhaven from the ground up
  • Fantasy City
Comparison games
none
Mechanics (from transcript analysis)
  • city building — Players develop and expand the city.
  • Resource Management — Managing various resources to fuel construction and development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
  • So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
  • You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
  • In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
Video 4vuU4OxRVn8 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 81537 · mention_pk 203050
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Versatility of the Quartermaster character.
  • Interesting item mechanics and management.
  • Engaging scenario design with choices and consequences.
  • The 'Booster Pack' card allows for a fun distribution of items.
Cons
  • A specific scenario (demonic rift) is described as tedious, badly designed, and potentially unbalanced for a two-player count.
  • The complexity of the rift scenario with endless demon spawns is frustrating.
Thematic elements
  • The history of Valraths and humans, their past conflict and current focus on economic strength over domination. The role of a quartermaster in maintaining supplies for a fighting force.
  • Cascia, specifically the Red Desert and Storm Brew Plains
Comparison games
none
Mechanics (from transcript analysis)
  • Attack modifier deck — The Quartermaster's Scroll of Foresight allows revealing and manipulating cards from the 'attack modifier deck'.
  • Character Retirement — The host discusses retiring characters and the options available for their retirement, such as 'journeys off on its own adventures' or staying in Gloom Haven.
  • City Events — The discussion references drawing and resolving 'city events' after a scenario, specifically event C42.
  • Enemy Spawning — The scenario has rules for spawning 'night demons' and 'wind demons' based on player positioning and round progression.
  • Hazardous terrain — The scenario includes 'hazardous terrain' that deals damage to characters moving through it.
  • Item Management — Abilities allow players to recover 'items' with a gold cost equal to or less than the spent supplies. There's also a 'personal supply of items' that can be given to characters.
  • Road Events — The group encounters and resolves a 'road event' which involves a choice with consequences.
  • Spellcasting/Rift Closing — Scenario 17 involves closing a 'demonic rift' using an 'orb' and channeling energy.
  • Status Effects — Various status effects like 'poison', 'muddled', and 'immobilize' are mentioned.
  • supply management — The Quartermaster's abilities involve gathering and spending 'supplies' to recover spent or tapped items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I again, I refuse to redo scenarios especially for the channel.
  • I hated the idea of retiring characters. Uh, but now I'm kind of excited to see how it how it plays out.
  • He has no elemental affinities. Complexity is five.
  • Uh, the invitation looks to be in order, so you uncip the leather gate rope and allow him to step aside.
  • You really want to help them, human? Find us.
  • This is such a that's such a tedious thing to do.
  • The rift shatters and begins to close.
References (from this video)
No references stored for this video.
Video b8UIYX-9Zh8 Rob's Tabletop World Discussion at 7:46:36 sentiment: mixed
video_pk 81533 · mention_pk 203002
Rob's Tabletop World - Gloomhaven video thumbnail
Click to watch at 7:46:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • huge
  • more of a battler than anything else
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video EzoPa092Oe8 All You Can Board Discussion at 1:11:19 sentiment: neutral
video_pk 81438 · mention_pk 202225
All You Can Board - Gloomhaven video thumbnail
Click to watch at 1:11:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • So Clover
  • Hannabi
  • Mind
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be curious, not judgmental.
  • For me spirit of the game I think there's two things at play.
  • There is no real right or wrong; it is group dependent.
  • We are all at the table for the same reason.
  • This is outside the spirit of the game.
References (from this video)
No references stored for this video.
Video 7R41gQoSg9s Board Game Critique Analysis at 11:12 sentiment: other
video_pk 81349 · mention_pk 201482
Board Game Critique - Gloomhaven video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
  • Brutal barrier to play for most groups due to coordinating schedules, long time commitment, need for homework on rules, and lengthy teach if new players join.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small box light board games are not the appetizer.
  • For most groups, most of the time in the actual real world where we actually play these things, they are the main course, and the sooner we stop treating complexity as a proxy for quality, the better off everyone's game nights are going to be.
  • The top 100 is disproportionately dominated by big, complex games, and it's not because those games are inherently better. It's a sampling bias problem fundamentally.
  • The depth emerges entirely from human interaction. That's not a shallow game.
  • Complexity creep is real.
  • Adding complexity is easy. Stripping a game to its essentials and making every rule and every component carry its weight, that is hard. That is a design achievement.
  • The most objectively impressive board game is worthless if it never hits the table.
  • Heavy games are implicitly luxury goods.
  • Small box games fit into real life.
  • The hobby has a prestige problem.
  • The goal is not to tear down heavy games. The goal is to build up the honest conversation around small ones.
  • The small game delivers every single time.
  • Stop calling them fillers.
  • Stop treating complexity as a virtue.
  • Stop letting a biased ranking system tell you what is good.
  • Grab the small box. Sit down. Play.
References (from this video)
No references stored for this video.
Video LxcWj-nRN5U Sir Thecos Discussion at 287:44:40 sentiment: positive
video_pk 81113 · mention_pk 199827
Sir Thecos - Gloomhaven video thumbnail
Click to watch at 287:44:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the campaign feels epic and has a good narrative progression.
Cons
  • combat can feel a bit like a puzzle that is sometimes too difficult.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Features a persistent world and story that unfolds over many scenarios.
  • Character progression — Players unlock new abilities and items as they play.
  • Tactical combat — Card-driven combat system that emphasizes positioning and resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
  • This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
  • It's a classic engine builder, and it still holds up today.
  • The scale of the game is huge and it feels like you're really accomplishing something.
  • Each faction plays completely differently, offering huge replayability.
  • It's a challenging game with a lot of moving parts.
References (from this video)
No references stored for this video.
Video L0fCPfR8rBI Rob's Tabletop World Top List at 3:43
video_pk 81069 · mention_pk 199392
Rob's Tabletop World - Gloomhaven video thumbnail
Click to watch at 3:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But very rarely do we have a chance where we can go Well, what are the top 10 dungeon crawls of all time? Okay? I mean we can always have our opinion, but I really wanted to put make a video where you, the public, helps makes the top 10 dungeon crawls of all time of all time.
  • Spanning the history of dungeon crawls, which ones are your favorites? And I'm going to compile this massive spreadsheet, and then we're going to do another video, probably in a few weeks after we get enough entries, and decide what you guys decided are the top dungeon crawls of all time.
  • We're talking dungeon crawlers of all time by the people.
  • So, my dear friends, let's get right to it, and let's get going, and start compiling this list.
References (from this video)
No references stored for this video.
Video 4bZQ-boWjoc Gaming Rules! Discussion at 37:47 sentiment: positive
video_pk 81099 · mention_pk 199578
Gaming Rules! - Gloomhaven video thumbnail
Click to watch at 37:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive impact on the hobby
Cons
none
Thematic elements
  • fantasy
  • campaign-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
  • The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
  • That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
  • I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
  • As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
  • No.
  • Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
  • The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
  • My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
  • My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
  • I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
  • Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
  • So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
  • The discussion has been had a number of times.
  • It's not as easy as people think.
  • 65% of people say that polyomino games are a subset of tile laying games.
  • The secret word is scissors.
  • As of this morning, we had 1,331 patron supporters.
  • I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
  • And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 17:34 sentiment: positive
video_pk 81016 · mention_pk 199106
Board Game Critique - Gloomhaven video thumbnail
Click to watch at 17:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genuine, organic, community-driven excitement
  • The hype was a product of the game, not the other way around.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video oNpp08USSCA BoardGameCo Review at 3:51 sentiment: positive
video_pk 80849 · mention_pk 198267
BoardGameCo - Gloomhaven video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute and charming.
  • Easy to play and fairly accessible.
  • Fun planting and harvesting system.
  • Multiple things to do and balance.
Cons
none
Thematic elements
  • Planting and harvesting flowers
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players gather cards to plant flowers and later use these same cards to harvest.
  • Deck Building — Cards used for planting are shuffled and used for harvesting, requiring strategic deck management.
  • Set Collection — Harvesting focuses on fulfilling order cards for points based on different flower types.
  • Tile Placement — Flowers are planted in rows on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My rating's going to be get regular Codenames instead. It's a better game system.
  • I would say that overall the game is cute, charming, easy to play, fairly accessible.
  • Overall, I enjoy it. The biggest critique I have is for a game that's kind of has this low stakes to it.
  • But it's a three out of five. It's a decent game. I had a fun time with it. But it's one of those games that once you play it two or three times, you've kind of seen everything the game has to offer.
  • So I wanted to like this one, but I found it more of a frustrating experience to visually take in everything that's going on the table.
  • Gloomhaven is easily my favorite game on this table with a fun little planting system as well as harvesting system and multiple things you're trying to do as you balance all those needs.
  • And then lastly, Harry Potter Codenames Back to Hogwarts, as much as I do enjoy it, I just would rather play Codenames, regular Codenames, any day of the week.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 3:25:21 sentiment: mixed
video_pk 80850 · mention_pk 198299
UndeadVikingVideos - Gloomhaven video thumbnail
Click to watch at 3:25:21 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • I feel like I win 90% of the time, but I always feel like it's by the skin of my teeth.
  • I do really like playing a game and it you always are positive that you're gonna lose and you pull it out.
Cons
  • I couldn't understand how it was so tight.
  • my biggest issue was no story.
  • There was like no interaction.
  • I never really felt like I was doing a cooperative thing.
  • I hated that dumb deck.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — My biggest my biggest thing with Gloom Haven is I played I I played it once and I was like, "Okay, that's cool."
  • cooperative play — I never really felt like I was doing a cooperative thing.
  • Deck Building — I realized that they've got the deck instead of rolling dice. So over the course of 20 turns or 20, you know, turns of the card, you're going to get your crit, you're going to get your fumble.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video 8COSIKVjfiM The Dice Tower Other at 4:58
video_pk 80730 · mention_pk 197587
The Dice Tower - Gloomhaven video thumbnail
Click to watch at 4:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a you know, 4D camera, but if you could feel the heat right now, it is hot.
  • This looks like the setting of a movie about to go wrong.
  • I bet you their games aren't so great.
  • Small little place, but with some pretty Ooh, I see some cool games in there.
  • Wow, there's a lot of really cool stuff here. This is a pretty neat store here. Pretty small. Some good stuff.
  • So so all of this we we keep changing except that the match over there.
  • This is the first mall I've been to that has a church in it.
  • Found another mass market store, and this one has some actual decent games in it.
  • Well, it's kind of what I've always dreamed of.
  • This is lunch!
  • So, you can see lots of games. You can see they're setting up a lot of different games. Here's a whole pile here. This is going to look fantastic once it is all set up.
  • I hate werewolves.
  • This is going to look fantastic once it is all set up.
  • The library is probably or that is where you go buy games is probably set up.
  • Isn't all the volunteers, there's a bunch of them.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 16:36 sentiment: mixed
video_pk 80581 · mention_pk 196467
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 16:36 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Scenarios are about an hour long, making for good session length.
  • Enemy AI is intuitive.
  • Card system is amazing.
  • Good depth for character progression.
Cons
  • Railroaded narrative.
  • Less interesting on repeat playthroughs.
  • Boss fights are serviceable, not amazing.
Thematic elements
  • Railroaded
Comparison games
  • Kingdom Death Monster
  • Aon Trespass Odyssey
Mechanics (from transcript analysis)
  • Card-driven combat — Utilizes a card system for combat and actions.
  • Character progression — Features character progression through leveling up and choosing new cards.
  • Dungeon Crawler — A dungeon crawler game.
  • Enemy AI — The way the enemies work is very intuitive. There's the initiative system where the mobs are going to go at a certain initiative number.
  • linear progression — The only decisions you make are what scenario you want to do next, which is still pretty much linear.
  • scenario-based — Scenarios last around an hour.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 43:48 sentiment: positive
video_pk 80581 · mention_pk 196491
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 43:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intuitive card system for enemies
  • high depth of character progression
  • good item variety
Cons
  • story is not strong
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card system — Uses a card system for enemies and player actions, which is considered amazing and intuitive.
  • Character progression — High level of depth for character progression through card choices as the character levels up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video XYGG3yk3c1A BoardGameGeek Discussion at 2:38:49
video_pk 80559 · mention_pk 196407
BoardGameGeek - Gloomhaven video thumbnail
Click to watch at 2:38:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We actually really enjoyed the turtle decks.
  • Too many tabs. Close some of these things.
  • Wow, that is not really helping.
  • I I kind of need to hear what's going on.
  • Um, I guess I could have him run it. It'd be kind of dull.
  • I did work on the uh collar. I kind of feel like I need to do a little bit more dark uh up into the V's of the fur.
  • It's pretty cool. I'm really excited for Deborah on that.
  • So, we mostly buy the games that we do on the show.
  • Well, we did the first level, but at a higher
  • This is not fun.
  • The way you do it for, um, at least the machine we use now, um, and we've always done that, we we, uh, use a, um, box that converts HDMI to um, dang it, paint is on the wrong side again.
  • My goal is to finish wave one for everybody that I have.
  • I fractured my heel a year and three months uh you and nine months ago.
  • And so, uh, so how many how much characters I have to paint? Oh, I have so many to paint, Chris.
  • But you get less brush strokes. And then what I do for the final thing, so I guess essentially it's going to be two stages since I'm doing two thin coats, um, is I also use a speed paint or contrast paint over this.
  • So, my goal is to get back around roughly before it's dry.
  • And that's 100% valid.
  • But you can see here it's rubbed through here. Hold on. It's rubbed through here a bit, but it's smooth and it looks pretty good.
  • Yeah, this one's actually pretty good already.
  • So, the rim of the base look. It looks really quite good.
  • My fingers need to be cleaned.
  • Wow, that black paint just coming off from my fingers too.
  • Boy, that is not a good intensity for these.
  • Well, awesome. Thanks for joining me today.
  • Thanks for putting up with the little technical glitches.
  • It's a Kenner nomination. I'm not sure. I don't know what will win.
  • Let's see here. Uh following. Hooray.
References (from this video)
No references stored for this video.
Video Cc82y380-4Y The Mill Discussion at 9:56 sentiment: positive
video_pk 80431 · mention_pk 195778
The Mill - Gloomhaven video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite game last year.
  • Love story building.
  • Love exploring and having that freedom to explore.
Cons
  • It is just such a time commitment.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Story building — The host states they 'love story building' in Gloomhaven.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On the live cast a couple days ago, Jamie mentioned that in 2 weeks he was going to start talking about the Scythe versus Expedition standalone game / expansion for both of those.
  • The Scythe versus Expeditions and the 30-minute Wingspan one are both listed as Gen Con events.
  • So, if you want to play Stonemaier games at Gen Con, you can kind of see here, there are some Wingspan games, new Sharks and Reefs, and the Scythe versus Expeditions.
  • The summer release in the mini expansion, so that's going to be 21 superhero and supervillain cards in the pack. So, you'll have three of them to choose from instead of two.
  • It is on Board Game Arena, if you didn't already know.
  • So, always fun when you get a new Gloomhaven newsletter if you're into the challenges.
  • I love Gloomhaven.
  • It was my favorite game last year cuz I love story building, but man, oof.
  • It I don't always get to the table as I feel like it's just such a time commitment.
  • So, obviously, Forgotten Circles and Fins and Fish are already here.
  • Jaws of the Lion versus versus expeditions is Q3.
  • Bones is supposed to be here in Q4. It is currently in components, it says here.
  • And then Code Name Deep is supposed to be quarter one of next year. Not sure what that is, but that is in the graphic design.
References (from this video)
No references stored for this video.
Video Bw6q1149GjE Adam in Wales - Board Game Design Analysis at 18:12
video_pk 80259 · mention_pk 195038
Adam in Wales - Board Game Design - Gloomhaven video thumbnail
Click to watch at 18:12 · YouTube ↗
Pros
  • Descendant of HeroQuest
  • Aimed at adults with disposable income
  • Business model still works for this audience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I was a child, the board game industry was also dominated by huge hulking giants, epic, violent, plastic adventures aimed squarely at children.
  • Unlike the dinosaurs before them, this entire genre of games which felt like everything to children like me went extinct.
  • What they shared wasn't mechanisms, it was ambition. They were huge, packed with toyetic miniatures and terrain and aimed squarely at kids.
  • Meaningful decisions. And this is where the genre struggles.
  • The reality is that epic plastic adventure games for kids represented a very specific cultural moment, and one which we can never get back.
  • Grab a block of amber, extract a little dino DNA, and rewild the board game ecosystem with new epic adventures for kids.
References (from this video)
No references stored for this video.
Video H7xfM7deFSo The Dice Tower Discussion at 31:09
video_pk 80300 · mention_pk 195205
The Dice Tower - Gloomhaven video thumbnail
Click to watch at 31:09 · YouTube ↗
Pros
none
Cons
  • Can have 'Diva Wide Receiver' players who hoard loot and act selfishly.
Thematic elements
  • Fantasy
Comparison games
  • Journeys to Middle Earth
  • War Games
Mechanics (from transcript analysis)
  • Card Play — Burned best card to loot gold is mentioned as an example of DWR behavior.
  • cooperative play — Mentioned in the context of the 'Diva Wide Receiver' player type.
  • Hexagonal Grid — Used as an example of a fantasy game with a hex board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I was like, okay, Thunder Road is like full. That was easy. I guess I didn't need voting for that one.
  • To me, it's more it's much more important if I feel like I played well.
  • Diva wide receiver or DWR for short is a player that literally refuses to cooperate in any way and has to be the center of attention regardless of it if what they're doing is in best interest of the team.
  • It's impossible to game design around this issue where the quarterback issue has many games of built-in mechanisms to address it.
  • The munchkin. This is almost the munchkin.
  • People need to chill out about the number of nature themed games being released
  • I will say I'm getting tired of there's two parts of nature games I'm tired of. One is the obvious I'm trying to be Wingspan. I really dislike that.
  • This is cyclical and I think that right now nature themed games are very hot.
  • That was the people need to stop making dual layer boards. Got 50 hard disagrees.
  • Hexes are good sci-fi and only belong in science fiction.
References (from this video)
No references stored for this video.
Video NNPCf_iv-7Q Shelfside Analysis at 12:05 sentiment: positive
video_pk 80206 · mention_pk 194805
Shelfside - Gloomhaven video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
  • combat more of a puzzle
  • solves a big quarterbacking problem of dungeon crawlers
  • combat is more complex and everyone has secret objectives.
Cons
  • flavor text was not good
  • combat is too abstracted because it's more puzzly and euroy
  • takes too long to play through
Thematic elements
  • high fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — to do any action, you have to take two cards from your hand and to take either the top from one and the bottom from the other and vice versa.
  • deck management — These cards go to your discard pile. So then you have to get them back.
  • Secret objectives — everyone has secret objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's see if we can come up with the definition together. Then we'll walk back through all sorts of iterations of dungeon crawling to see how the heck we got here.
  • The genre is getting stretched in all these new creative ways to become more of a vibe.
  • And again, if you think it's really boiled down to something simple like kill monsters, grab the loot, and level up. Well, doesn't that also describe the backsabbing party game Munchkin?
  • And pretty much every single dungeon crawler we've played here is not actually a dungeon crawler by some sense of the definition.
  • Fly, you fools.
  • Rather, it's better to make combat mechanics around, say, constantly responding enemies that goofully stand around and exist to die for the adventurer's profit.
  • So actually the right terminology for a lot of dungeon crawling would be dungeon exterminating.
  • So, since we established that dungeon crawling is now dungeon exterminating with a level of vibes that you feel once your character is equipping items, fighting, and looting, let's go into some other examples of dungeon crawler feel that I felt over the years.
  • And finally, number four, dungeon crawler vibe check. There's actually now zero nada puzzle solving, at least from the strict sense of performing a dedicated puzzle within the dungeon.
  • cooperative board gaming just didn't really exist back then.
  • These are the moments that cause the high fives and make you remember game night.
  • But since it was made with a skirmish mode in mind, its turn order doesn't feel like a dungeon crawler at all.
  • This might be the most dungeon crawlery in the truest sense.
  • Wow, this is actually a pretty good comparison.
  • It's kind of like Munchkin and being dungeon crawler inspired, but now you have the threat of dying and with more mechanics.
  • We've always felt like Gloom Haven fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
  • It wasn't so much about looting or exploration, even though it technically had those things. Rather, it was about being euro puzzly.
  • And ironically, none of them have that typical high fantasy swords and armor and elves and magic theme.
  • Yeah, I was actually chocked by this.
  • It really feels like we've gone from the video game inspiration to board game form which came with a lot of limitations as dungeon crawling in a board game is inherently timeconuming and also very component consuming.
  • For me, I started this video with the goal of, okay, we're going to nail exactly what a dungeon crawler is. But yeah, still it's just it's just like vibes, right?
  • My final thoughts. So, what do I think is going on with this genre? Well, I think it's been massively overtaken by video game influence onto your board game night.
  • And that makes my life as a reviewer more complicated, but also a lot more fun.
  • It actually sounds a lot like what Hero Quest scenarios are trying to do at the end.
  • So, what do I play now? Like what what?
  • And then I can participate in some sort of conflict like probably combat. And then I can move and interact with some sort of map thing like rooms. I don't care about the puzzle element, and it doesn't always have to be a campaign.
References (from this video)
No references stored for this video.
Video HBa_8DScMeQ Discussion at 1:07 sentiment: mixed
video_pk 79462 · mention_pk 192888
Gloomhaven video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Rulebook is not fully included in print form, requiring online access for some rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • rulebook — The host discusses the frustration of not having a complete physical rulebook included in the box, requiring players to go online for additional rules. This is seen as a misstep, especially for a game with a small footprint.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want the whole rules. I want reference cards. I want you to go above and beyond to make the game playable out of the box.
  • Are phones a cardinal sin? Is a digital thing intruding upon our physical space an unforgivable fault?
  • At what point for you do the expansions, upgrades, deluxeifications, big box editions when does it become so much game you don't find yourself actually pulling it out to play?
  • I would rather see, instead of a big box for something like Root to come out... I want to see the trend of big boxes, I want to see it die down a little bit.
  • games good, digital space bad.
References (from this video)
No references stored for this video.
Video 7NZvpCqH7eA Dungeon Dive Top 10 List at 11:26 sentiment: mixed
video_pk 78315 · mention_pk 190815
Dungeon Dive - Gloomhaven video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Highly regarded campaign-driven experience
Cons
  • Campaigns can be too long and overly padded
Thematic elements
  • Array
  • Fantasy
  • Campaign/story-driven
Comparison games
  • Sleeping Gods
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board is almost unneeded for most of the game except for when you do a boss fight you have to flip the board over to this other weird configuration
  • there's a whole set of rules for like faster runebound and it makes the game better
  • mansion of madness 2nd edition
  • dungeon crusade has so many chits in the quest system and it really does take a lot of time to sort through them
  • the minis aren't even used for any kind of tactical positioning… they are only there to show where you are on the map
References (from this video)
No references stored for this video.
Video OemP3S7LZEM Interview at 12:42
video_pk 78096 · mention_pk 189340
Gloomhaven video thumbnail
Click to watch at 12:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The library to me is never the coolest place in town. It's a It's very rarely the crowdest place in town, but it's a place where people come to learn something to ignite the passion for something.
  • My only hope was to to find this uh to get this job at this local representative from London in London from the same company I used to work. And uh yeah and frankly the main reason I also went to London because I had a couple of friends who were very who were just very kind to me and saying you can stay here with us as long as you need to and that's basically was the only place I could ever go without money or anything.
  • I realized that even though I love all this nerdy productivity stuff, I'm just truly not really an expert in that.
  • And I think it was my wife because she she've been like keep telling me in the background this whole time like dude you're such a nerd. you should do some gaming stuff because you've been playing the whole life and you can talk about games for hours.
  • I would rather try doing that than going into the usual top 10 listicles and you know all the hottest latest stuff. It just resonate with me much more partly because I've been doing a lot of self-reflection and wanted wanted to do something I could do long term.
  • The fact that you're saying that you're happy doing that you can tell it's one of the things that uh sometimes whenever you know creators you know it's a hard balance whenever you want to make content as you said to feed the algorithm to make you know some videos and but I think like judging you know if you watched a couple of videos from the same person most of the time you can tell whether they're having a blast whether it's genuine experience for them and or not at least that that's kind of my take on it.
  • It is not. [laughter]
  • Elder Scrolls has the best character customization we have in a board game. Full stop.
  • The only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this.
  • So, the only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this. The same stories will reviews as you know, I haven't reviewed Desi.
References (from this video)
No references stored for this video.
Video n-5UtFbnucU Discussion at 1:17:30 sentiment: positive
video_pk 77055 · mention_pk 185633
Gloomhaven video thumbnail
Click to watch at 1:17:30 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The speaker's main experience with consistent, long-term play.
  • Demonstrates the potential for deep engagement in cooperative games.
Cons
  • It's a cooperative game, and the speaker lacks a competitive equivalent for deep, long-term play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Played cooperatively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like I just I remember thinking if we could play this a lot more, I think we would really like plumb the depths of what what makes this game so special.
  • Like it you should know it so well.
  • Um and I think it's either got to be lots of cards to explore or something kind of yeah with that classic feel.
  • Like that's one that has the depth there that if I was enjoying it, I probably could just get really into Through the Ages.
  • But if I could just like have a group where oh yeah, I'm playing Twilight Imperium once a month. I know the rules. I don't have to refresh and I'm just like playing the same faction for a bit then I'm trying a different one.
  • Like I don't know if there's really an answer. I more so I just want to get your thoughts on it.
  • So, I think it has done two things for me. One is that it has made me sort of upset that I didn't start like branching out sooner.
  • But at the same time it's given me the perspective to see the level of depth that games can have competitive to what it what you get on that first impression.
  • Gloomhaven is really the only board game that I have played consistently for a long period of time with the same people or same person or whatever um at a table, right?
  • It's like a lesson in you can't have your cake and eat it, too.
  • Like you kind of have to pick your lane and just commit to it at different points in your life. Otherwise, you're going to feel like you're not fully experiencing either lane to its fullest, you know?
  • I've had games that I've thought at times like this could be a lifestyle game, so I'm not going to play it yet because if I do, I'm going to get so into it that it's going to prevent me from getting to those other games that are should be a higher priority for me right now.
References (from this video)
No references stored for this video.
Video Gu4iYepsD0U News at 3:42 sentiment: positive
video_pk 74596 · mention_pk 180265
Gloomhaven video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent game
  • Most played game by the group
Cons
none
Thematic elements
Comparison games
  • Smashup
  • Netrunner
  • BudBud team manager
  • Millennium Blade
Mechanics (from transcript analysis)
  • card-driven — Your actions do revolve around cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards are always just the opinion of a group or a person who's decided that's what they think is the best thing.
  • If a game's new to me, it's new to me. I don't care if a game was published in 1980. If I played it for the first time in 2018, it's a new game to me.
  • The one thing that really stood out as revolutionary in board game design was procedural generation.
  • It's the first time playing a detective game you've actually been able to detect things.
  • The app takes all of that away and just makes it a lot of fun. You sit down, you pick the characters you want to play, you play your powers, and it does all the annoying bookkeeping for you.
  • Whereas the other Pandemic games I've played have seemed like a retread, this actually seems like an evolution. It's the next step of the pandemic idea.
  • Toy soldiers are serious business.
References (from this video)
No references stored for this video.
Video kpnxWWiipEo Discussion at 3:51
video_pk 73223 · mention_pk 174974
Gloomhaven video thumbnail
Click to watch at 3:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • is it right to rate a game based on just a couple of plays
  • the most of the things that people do enjoy and can rank
  • hell is other people and sometimes gaming hell is other people as well
  • if you've played enough and have enough experience in the arena you can tell quickly whether there's something there or not
  • it takes only one sip of wine to know if it's a good bottle
  • I think reviewers have to be held to a higher standard because we have things that we you know the words that we put out there on the Internet are gonna be out there and affect a lot of people for a very long time
  • you like a game or you don't you compare it to other games that you've played
  • it isn't as significant as people fear
  • you're not balancing out anything you're just being an annoyance on the internet
  • a single play can give you a lot of information about mechanics strategies and play feel
References (from this video)
No references stored for this video.
Video ZuTwbUsykTc Allies or Enemies Top 100 List at 30:22 sentiment: positive
video_pk 73217 · mention_pk 174934
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 30:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and memorable campaigns
  • Rich cooperative combat and exploration
Cons
  • Requires time commitment and setup
Thematic elements
  • Cooperative exploration with evolving narrative
  • Fantasy dungeon-crawl campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Persistent character growth and evolving missions across a campaign.
  • Campaign progression — Persistent character development and evolving missions.
  • campaign-driven progression — Persistent character growth and evolving missions across a campaign.
  • Card-driven actions — Actions determined by a deck system and character abilities.
  • Card-driven actions with long-term planning — Character abilities and actions governed by cards.
  • Cooperative combat and exploration — Players work together to overcome dungeon encounters.
  • Cooperative Game — Players work together against the dungeon and monsters.
  • cooperative play — Players work together against the dungeon and monsters.
  • Track Advancement — Persistent character development and evolving missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a super simple version of croconol which is a Canadian treasure
  • I love the theme your bees that are making honey and selling it to Forest creatures
  • Merchants Cove really shines in its asymmetry this is as asymmetrical as a game can get
  • you've got to sell Goods to these different ships that are coming down to The Cove
  • Unmatched is a great little card blade card playing game
  • Star Wars Rebellion is a Star Wars experience
  • Civilization New Dawn and this is a Civ game but it plays so quickly
  • Rolling Realms really adds so much replayability
  • Gloomhaven opening those boxes was really cool
  • it's such a smooth, welcoming heavy game
References (from this video)
No references stored for this video.
Video XzjPe26dsAM Top List at 2:54
video_pk 72701 · mention_pk 172119
Gloomhaven video thumbnail
Click to watch at 2:54 · YouTube ↗
Pros
none
Cons
  • Controversial: some say it's just a battler and not a dungeon crawl.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, those are your honorable mentions. But, there is five, and five that were overwhelmingly picked.
  • Some of these kind of shocked me and in the position that they are, uh I kind of thought maybe it'd be a little bit different.
  • Gloomhaven, a lot of people are torn on this game. So, I'm surprised to see this in the top five of all time.
  • And when you get down to these last three, I mean, it could have gone either way, and you kind of would have just been okay with what no matter where it went.
  • HeroQuest has to be considered, you know, out of all the dungeon crests the uh uh the dungeon crawls, probably the greatest of all time, at least in my opinions.
  • This is a very very special special game with tons of just absolute greatness.
  • But right now, as picked by you, the number one overall pick for the greatest dungeon crawl of all time in our top five, number one, is Shadows of Brimstone.
References (from this video)
No references stored for this video.
Video 5roVzQ0D6Jg Meeple University Review at 0:20 sentiment: positive
video_pk 70617 · mention_pk 236646
Meeple University - Gloomhaven video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, three-dimensional wooden map that serves as a centerpiece.
  • Comprehensive dashboard with magnetized, organized storage for tokens, cards, and weapons.
  • Clear, visible display of active cards and in-play components.
  • High-quality, wood-based components that feel premium.
Cons
  • Prototype status; may not be final; finished product to be released after Kickstarter.
  • The map lacks prosperity and banners track; those must be tracked separately.
  • Some assembly required and components may need setup.
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • active_card_trays_and_in_play_display — Active cards are shown in sliding trays for visibility while in play.
  • draw_discard_and_throw_decks — Separate zones for the draw deck, discard pile, throw deck, and lost deck.
  • initiative_board_with_card_reveal — An initiative board is used; players pick two cards at the start of a turn, reveal them, and determine actions.
  • inventory_and_slots_system — Dashboard includes slots for weapons, loot, tokens, and general storage.
  • magnetic_component_assembly — Inset magnets allow components to click together in configurable setups.
  • phone_app_display_option — Dashboard can accommodate a phone-based display for app tracking.
  • round_counter_and_element_tracking — Round counter and element tracking tokens are integrated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this isn't a storage solution this is a gameplay solution and it's a gameplay enhancement
  • beautiful map
  • it's a great centerpiece it's it's really well put together
  • this is the organizational Center behind your game
  • the core of the dashboard
References (from this video)
No references stored for this video.
Video EbQmeCPHVNQ Meeple University Discussion at 18:32 sentiment: positive
video_pk 70596 · mention_pk 234389
Meeple University - Gloomhaven video thumbnail
Click to watch at 18:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we try to focus on the speed painting for you who like to play games more and then paint less
  • it's a fun method
  • Expeditions but also we do it from the scratch
  • this is the new one that I've received from let's play games Australia and this is the wet palette
  • we're going to spray them all silver
  • it's the speed paints
  • please let us know in the comments if there are enough of you commenting that okay I want to see the other ones painting and tell me which one maybe we will paint it
References (from this video)
No references stored for this video.
Video cE6ESYFWc3Q Analysis at 14:31 sentiment: positive
video_pk 70423 · mention_pk 167388
Gloomhaven video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • would not have existed without Kickstarter
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the problem with the 2018 list in the 2017 list and less so with the 2019 list and definitely less so with 2020 was the rash of kind of one-off kickstarters that populated the list of anticipated games
  • it kind of throws it off it kind of throws those lists off and it kind of taints those lists
  • the way that we're first exposed to games has really changed over the last 10 years and 20 years with the internet being the first way that people are exposed to games and then you know Kickstarter and game found and all that stuff um being now the way that people are a lot of times first exposed to a game
  • these all look the same
  • Gloomhaven which is the number one game on boardgamegeek.com
  • it would not have existed without Kickstarter it just would not have
  • there's a little bit of like a runaway train with some of that stuff that's you know it's just kind of out of control in some ways
  • what exactly gets you hyped to put something on your anticipated list
  • it's very hard when I take a look at my collection to kind of put my finger on it and I think maybe maybe that's the case for a lot of you too
  • this list sucks this 2018 list really sucks
References (from this video)
No references stored for this video.
Video JtngzhfSUPM Analysis at 7:50 sentiment: negative
video_pk 69744 · mention_pk 166442
Gloomhaven video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Clever narrative continuation with character changes
Cons
  • Most overrated game
  • Way way overhyped
  • Pain in the ass to set up
  • Tedious setup process
  • Repetitive gameplay loop
  • Sick to death of the game and its controversies
Thematic elements
  • Fantasy adventure
  • Dungeon
  • There's a little bit of a story, and the narrative continues even if characters die or retire.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Leveling up system is pretty good, characters can die or retire.
  • scenario-based play — Around 100 different scenarios where you take a band of adventurers into a dungeon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we finally got to the top 10 the 10 best board games ever created by human being in the universe
  • you learned that I have the endurance of a Herculean Yeti
  • people spend hundreds of pounds on their Kickstarter toys in order to justify their guilt trip from not feeding their kids or asking people to loan them money to fix their cars because they've spanked it all out of the war on Kickstarter games they rank this game really highly so they can sleep well at night
  • my advice to you is don't be stupid and don't pay attention to this stupid website stupid list
References (from this video)
No references stored for this video.
Video Meij89QQxc0 Top List at 1:53 sentiment: mixed
video_pk 69590 · mention_pk 166145
Gloomhaven video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video Meij89QQxc0 Top List at 3:23 sentiment: mixed
video_pk 69590 · mention_pk 166159
Gloomhaven video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video 0nK_BlKITFM Discussion at 18:52 sentiment: neutral
video_pk 69595 · mention_pk 166176
Gloomhaven video thumbnail
Click to watch at 18:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Considered a big game at Gen Con
  • Available at local Barnes & Noble
Cons
  • Host hasn't picked it up but will likely play a friend's copy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the convention changes so you don't kind of notice at that old Wes tale idea that if you put a frog in water and slowly turn up the heat it doesn't notice the change and it dies
  • I feel like I'm able to like condense a a hourlong game into a one minute this is how the game works and this is why you may or may not like it
  • There's so many board games coming out right now that people can't keep track of
  • Thousands of people coming into the hobby all the time um that means that I'll have a job because there's stuff we can make right
  • I did my how do you prep for Gen Con hydrate and stuff which is stuff I did but like taking vitamin C tablets or emergency I did that every single day and I came home with no conrod
References (from this video)
No references stored for this video.
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