Skip to main content
Moon Colony Bloodbath box art

Moon Colony Bloodbath

Game ID: GID0216862
Game Info
Year
2025
Players
1-5
Age
14+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon!

Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up.

More specifically, each turn one card is revealed from the shared deck, which starts with four work cards, two trouble cards, and two twists. For work, each player takes an action of their choice simultaneously: mining for money, farming for food, research for cards, build a new building, or restock boxes on buildings. Twists vary from one game to the next. Trouble adds a new event card to the deck: hunger, paperwork, glitches, accidents, leaks, power failure — whatever can go wrong will go wrong, then whenever the deck is shuffled, you can prepare for all those events once again.

Players can add cards to the shared deck, too, whether perks that are only for you or developments that affect all players.

The game lasts until one player's moon colony has no people remaining, or until the players reach the bottom of the event deck. At that point, the player with the most survivors wins.

Description

Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon!

Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up.

More specifically, each turn one card is revealed from the shared deck, which starts with four work cards, two trouble cards, and two twists. For work, each player takes an action of their choice simultaneously: mining for money, farming for food, research for cards, build a new building, or restock boxes on buildings. Twists vary from one game to the next. Trouble adds a new event card to the deck: hunger, paperwork, glitches, accidents, leaks, power failure — whatever can go wrong will go wrong, then whenever the deck is shuffled, you can prepare for all those events once again.

Players can add cards to the shared deck, too, whether perks that are only for you or developments that affect all players.

The game lasts until one player's moon colony has no people remaining, or until the players reach the bottom of the event deck. At that point, the player with the most survivors wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 130
This page: 30
Sentiment: pos 28 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 101–130 of 130
Video ZLKw4N4GUx8 The Dice Tower Top 10 List at 0:24 sentiment: positive
video_pk 33238 · mention_pk 98674
The Dice Tower - Moon Colony Bloodbath video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme and flavor described as a hoot
  • Chaos-driven, dynamic gameplay with calamities and robots
Cons
  • Aesthetic presentation described as dated or not appealing to everyone
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / shared event deck — players manage resources and buildings while a shared event deck drives calamities and windfalls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath isn't much to look at.
  • the production of Galactic Cruise is deliciously spot-on, even to the point of giving players not only a player aid card, but a player aid pamphlet styled as an employee orientation leaflet.
  • Zenith is my favorite of the year.
  • Zenith is a tug-of-war between two players.
  • I relish the thrill of finding something new.
  • There are a lot of moving parts, but sending that first rocket into space is satisfying indeed.
References (from this video)
No references stored for this video.
Video XYj-mAK3I0k The Dice Tower Review at 0:11 sentiment: positive
video_pk 32283 · mention_pk 95419
The Dice Tower - Moon Colony Bloodbath video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, interactive gameplay that keeps everyone watching and reacting to the next card
  • Fast, easy to teach with only five core actions
  • Cheeky, enjoyable theme that supports the mechanics without taking itself too seriously
  • Strong tableau/engine-building focus with meaningful decision points
  • Clear cooperative-tinged vibe within a competitive framework; players feel connected to shared events
  • Easy entry point for new players due to straightforward actions and deck-driven progression
Cons
  • Artwork feels dated or '80s-era; not to everyone's taste
  • Potential repetition due to a fixed 13-event deck; variability depends on expansions or future decks
  • Not a long-game; can feel short or a bit shallow for some players after repeated plays
  • Some buildings can be less efficient or feel underpowered without specific cards
Thematic elements
  • cheeky survival and resource management in a space-colony setting
  • Lunar colony under dueling pressures as a horde of problems emerge
  • humorous, tongue-in-cheek, not overly serious
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Build actions — Spend resources to play buildings from hand into a tableau, adding people and ongoing effects.
  • deck/tile expansion through perks and robots — Perk, development, and robot cards expand the deck and introduce mix of benefits and penalties.
  • Engine Building — Players curate a personal engine by selecting buildings that synergize for long-term survival.
  • event deck and hunger mechanic — A deck of events drives the round flow; hunger requires feeding buildings or losing people.
  • Events — A deck of events drives the round flow; hunger requires feeding buildings or losing people.
  • restock and cargo — Cargo tokens are drawn and allocated to buildings; used to fuel actions and enable events.
  • tableau engine-building — Players curate a personal engine by selecting buildings that synergize for long-term survival.
  • work actions — Players choose one action per turn (mine, farm, research) to gain resources and affect ongoing card decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Start with the instruction manual first, people.
  • The round structure of the game is actually a lot different than what you're probably used to.
  • The game play is super fun and interactive because you're always taking a look at what other people are doing.
  • Moon Colony Bloodbath is not three words that I think you would put into the same sentence even, let alone as the title for a game.
  • It's a 7 out of 10.
References (from this video)
No references stored for this video.
Video AXA7zSq3Tl4 Tabletop Tolson Top 10 List at 27:00 sentiment: positive
video_pk 31909 · mention_pk 210318
Tabletop Tolson - Moon Colony Bloodbath video thumbnail
Click to watch at 27:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, fast and silly with a memorable name
  • engaging shared deck that grows in complexity
  • easy to teach and quick to play
Cons
  • thematic humor may not appeal to everyone
Thematic elements
  • engine-building, sabotage, and survival
  • space colony under siege with a collapsing engine
  • humorous, frantic
Comparison games
none
Mechanics (from transcript analysis)
  • last-man-standing mechanic — play until everyone but one is out, then final scoring
  • sacrifice mechanics — sacrifice colonists/buildings to power effects
  • shared deck engine-building — events and player-specific cards drive the engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light train game that pares down all the train stuff into really simple decisions that makes a train game worth playing.
  • I think Finsspan is a nice uh contribution to the span games and you just kind of like have your own area, your own pile, your hand and your discard pile. Everything is face up. There's no secrets here.
  • Ants really captured me. I was like this is good.
  • This is a puzzle game. It's figuring out how to 100% maximize your turn using the fewest resources and workers to get the most stuff.
  • The cooperative variant, it's just 10 out of 10. And the reason why is because everything before this was cooperative.
References (from this video)
No references stored for this video.
Video oWLWG3pwBLw Totally Tabled Playthrough at 0:00 sentiment: negative
video_pk 31515 · mention_pk 92838
Totally Tabled - Moon Colony Bloodbath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • High-tension solo play with fully simultaneous resolution
  • Powerful, thematic engine-building feel through a tight tableau of buildings
  • Distinct disaster and hunger mechanics create meaningful risk decisions
  • Multiple strategic paths via different buildings and perks
Cons
  • Extremely punishing through drones/robots and hunger cycles
  • Heavy bookkeeping and micromanagement can be mentally exhausting
  • Event deck is fixed per game, reducing variability across plays
  • Early luck can significantly derail a run before meaningful choices pay off
Thematic elements
  • survival under disaster, resource management, and social strain
  • Moon colony, near-future space outpost
  • tense, high-stakes tableau-building with brutal random events
Comparison games
none
Mechanics (from transcript analysis)
  • disaster_mechanics — Robots and other disasters impose losses (e.g., killing colonists or destroying buildings) and must be mitigated or endured.
  • Engine Building — Players assemble a personal tableau of buildings that grant ongoing and combo-based effects.
  • engine_building — Players assemble a personal tableau of buildings that grant ongoing and combo-based effects.
  • event_and_trouble_cards — An event deck drives recurring penalties (e.g., hunger) and trouble cards shift future state by adding top events or forcing discards.
  • Events — An event deck drives recurring penalties (e.g., hunger) and trouble cards shift future state by adding top events or forcing discards.
  • perks_and_decks — Perk cards (and deck interactions) provide one-time or ongoing bonuses that affect future draws and actions.
  • Resource Management — Critical resources include colonists, money, and food; mismanagement leads to attrition and penalties.
  • resource_management — Critical resources include colonists, money, and food; mismanagement leads to attrition and penalties.
  • Simultaneous Actions — Turns resolve simultaneously in solo mode, preserving pace and tension without player impact delays.
  • simultaneous_play — Turns resolve simultaneously in solo mode, preserving pace and tension without player impact delays.
  • Tableau Building — The order and choice of built elements creates a functional engine with synergies and risks.
  • tableau_builder — The order and choice of built elements creates a functional engine with synergies and risks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath. This is an engine building/ engine losing tableau builder where players are scientists attempting to create a colony on the moon.
  • Everything is really simple. I will explain all the rules as I play, just like I always do.
  • loneliness card into the progress deck
  • drilling robot is going to kill five of our colonists
  • our Moon colony failed. It was an absolute bloodbath.
References (from this video)
No references stored for this video.
Video rrW3d3JKa3U Board Games for One Review at 46:17 sentiment: positive
video_pk 31491 · mention_pk 92768
Board Games for One - Moon Colony Bloodbath video thumbnail
Click to watch at 46:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sick sense of humor and thematic cohesion
  • strong engine-building feel with unique twists
Cons
  • potentially heavy for some players
  • misplays can be punishing without a good teach
Thematic elements
  • engine-building with a satirical tone
  • space-colony-building with a dark humorous edge
  • retro sci-fi, playful yet vicious
Comparison games
  • Terraforming Mars
  • Dominion
Mechanics (from transcript analysis)
  • engine-building / deck-building hybrid — each player has a moon colony; you add cards to a shared deck to improve actions
  • Simultaneous Actions — all players act with a common deck and turn sequence evolves
  • simultaneous play / multi-action planning — all players act with a common deck and turn sequence evolves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like the Super Smash Brothers kind of. I know, I know.
  • If you're a heavier gamer and you don't like, you know, people messing with your plans, you'll hate this.
  • This was absolutely beautiful. I love how well it moved.
  • The goddess made me do it.
  • I would buy it.
  • Moon Colony Bloodbath... engine destroying game, sick sense of humor
References (from this video)
No references stored for this video.
Video gsR3unJB9Wc Stonemaier Games Discussion at 14:25 sentiment: positive
video_pk 31418 · mention_pk 92550
Stonemaier Games - Moon Colony Bloodbath video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple, approachable engine-building loop
  • Charming moon-colony theme with accessible decisions
  • Engaging endgame tension around preserving people
Cons
  • Theme may feel lightly macabre due to population loss events
  • Mechanics can become predictable for experienced engine-builders
Thematic elements
  • colony-building, population management, survival
  • Moon colony; space frontier
  • lightly humorous, approachable with a clean antagonist/endgame swing
Comparison games
  • Biome
Mechanics (from transcript analysis)
  • deck-drawing / tableau building — Reveal cards from a central deck to determine available actions or events; assemble a personal engine through building actions
  • endgame escalation by population — The game ends when a player preserves a final threshold of colony members; buildings contribute to population to outlast others
  • work cards / actions engine — Work cards grant specific actions; players optimize their engine while reacting to events that affect the colony
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games and the worlds they create they create safe havens for people
  • there are good people out there... welcome here on this channel
  • the worlds waiting for me
  • the power of gaming... safe space that designers create
  • forget that you're surrounded by 400 people in that moment and just be there
  • it's magical
  • the nests are really really they add to how cute it was
  • pusher luck feels really good
  • the endgame is still relevant to make buildings because if I make this building that is worth five people, that's five more people that I have to outlast this blood bath
  • the joys of escapism and safe spaces in gaming
References (from this video)
No references stored for this video.
Video NPAp7ym0iG0 Banter and Boards Playthrough at 0:08 sentiment: positive
video_pk 31084 · mention_pk 152307
Banter and Boards - Moon Colony Bloodbath video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, snappy solo play
  • Solo mode mirrors multiplayer experience with minimal rule changes
  • Tense, evolving card-driven engine with meaningful choices
  • Rich thematic flavor through events and loneliness mechanics
Cons
  • Can become punishing with cascading losses from events
  • Requires careful bookkeeping of cards, resources, and colonists
  • Balance can feel ruthless without thoughtful planning
Thematic elements
  • Survival, resource management, lunar horror
  • Lunar colony survival on the Moon
  • Card-driven, procedural progression with evolving threats
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven engine — The game uses a deck of cards to drive actions and effects; drawing, playing, and discarding cards shape each turn.
  • Event and twist cards — Random events and twist cards introduce hazards (hunger, glitches, loneliness) and sometimes free actions.
  • Events — Random events and twist cards introduce hazards (hunger, glitches, loneliness) and sometimes free actions.
  • Loneliness and icon mechanics — Loneliness cards interact with icons on other cards, forcing careful management to minimize losses.
  • Resource Management — Maintaining food and other resources to feed colonists; hunger triggers population changes and end-of-round effects.
  • resource management and feeding — Maintaining food and other resources to feed colonists; hunger triggers population changes and end-of-round effects.
  • Worker actions / action selection — Players perform a sequence of actions (farm, mine, research, restock) to build a tableau and develop the colony.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony: Blood Bath, a game of survival, strategy, and lunar horror.
  • it's just me out here managing the colony alone
  • this game is very quick, very snappy, and whether you play solo or with others, it plays just as quick.
  • I've really enjoyed this game playing solo
  • If you've enjoyed this video, feel free to hit the like and subscribe
References (from this video)
No references stored for this video.
Video 1Pg5eNt-JZc Game Night Picks - Pair Of Dice Paradise Discussion at 10:34 sentiment: positive
video_pk 30856 · mention_pk 90972
Game Night Picks - Pair Of Dice Paradise - Moon Colony Bloodbath video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, punch-you-in-the-mouth level challenge
Cons
  • can be punishing
Thematic elements
  • cooperative survival with high tension
  • space colony scenario
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to survive while dealing with escalating threats
  • cooperative play — players work together to survive while dealing with escalating threats
  • Resource Management — managing a limited pool of resources to prevent failure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love push your luck games.
  • Wavelength is one of my favorite party games of all time.
  • Quacks of Gwedlinburgg is still in my collection, and it's one of my favorite games of all time.
  • I believe Starship Captains is both my favorite game and I think the most underrated.
  • So Clover is a great party game. It is one of those that has never failed when I introduce it to any group.
  • Camel Up is just silly fun, right? Every time I play it, there is laughter.
References (from this video)
No references stored for this video.
Video QFND54R2YEY The Dice Tower Discussion at 36:00 sentiment: positive
video_pk 30629 · mention_pk 90168
The Dice Tower - Moon Colony Bloodbath video thumbnail
Click to watch at 36:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tension and dramatic moments
  • fun when shared with a group that enjoys brutal simulations
Cons
  • brutal nature can be punishing
Thematic elements
  • apocalyptic colony management and crisis response
  • space colony under siege by mechanical failures and malevolent robots
  • brutal and cheeky with dark humor
Comparison games
  • Moon Colony (base game)
Mechanics (from transcript analysis)
  • population/robot failure management — keep colonists alive against failures while robots threaten population
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We funded and we exceeded even a few stretch goals.
  • That's fraught with danger.
  • The coolest name ever.
  • the following mechanism is really neat.
References (from this video)
No references stored for this video.
Video pdx7QG9pQn4 3 Minute Board Games Review at 0:12 sentiment: positive
video_pk 30486 · mention_pk 89719
3 Minute Board Games - Moon Colony Bloodbath video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very strong, unique vibe and tempo that blend chaos with clever deck/engine interactions
  • Interesting tension curve where progress is continually threatened by events and population loss
  • Quirky, memorable art style that reinforces the carnivalesque mood
  • Satisfying payoff when your engine finally comes online and then gets tested by the next twist
  • Accessible core concepts with deep strategic potential for a wide range of players
Cons
  • Event deck randomness can feel punishing or underutilized if cycles don’t align with expectations
  • Not a chill or passive experience; the game demands constant attention and rapid decision-making
  • Limited variety in events might reduce replay value over many sessions
  • Some players may wish for easier removal or thinning of cards to streamline play
Thematic elements
  • carnage, calamity, improvisation, and fragile growth under pressure
  • A lunar colony on the Moon undergoing a cascade of events, twists, and resource management challenges.
  • dynamic engine/deck-building with escalating risk and destabilizing events
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • action_selection — On each pass through the central deck, players select from five work actions—mining, farming, researching, restocking, and building—with limited total actions per cycle, forcing tough tradeoffs.
  • Deck Building — Players collectively contribute to a central deck whose cards influence actions, resources, and the colony’s fate; cards are added to the top and are not removed, driving a high-tension pacing.
  • deck-building — Players collectively contribute to a central deck whose cards influence actions, resources, and the colony’s fate; cards are added to the top and are not removed, driving a high-tension pacing.
  • Engine Building — Actions and cards compound over the course of a round to create an emergent engine that generates money, food, and population, but the engine can be buffeted by events and twists.
  • engine-building — Actions and cards compound over the course of a round to create an emergent engine that generates money, food, and population, but the engine can be buffeted by events and twists.
  • randomization_and_twists — Twist cards are revealed early and visible to all players, shaping planning and timing; event cards are added to the top of the deck and resolve in a cascading, sometimes punitive fashion.
  • Resource Management — Food and population are currency controls; letting population drop to zero triggers penalties and possible loss of buildings, creating a tight risk/reward loop.
  • resource_management — Food and population are currency controls; letting population drop to zero triggers penalties and possible loss of buildings, creating a tight risk/reward loop.
  • Tableau Building — Your colony is represented by a tableau of buildings with unique abilities that activate when played or under specific conditions, adding strategic depth and positioning considerations.
  • tableau-building — Your colony is represented by a tableau of buildings with unique abilities that activate when played or under specific conditions, adding strategic depth and positioning considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath is a joyous game of absolute carnage, and calamity.
  • It has such a unique vibe, feeling, and tempo, and I can't say enough good things about it.
  • It takes a normal deck building and engine building power curve and absolutely slams it.
  • Just as you get your engine started to gain traction, the number of vents and the amount of people you're losing starts to smash it down faster than you can repair it.
  • We have so many games about growth, but very few deal with everything turning to custard.
  • The first time you play Moon Colony Bloodbath, you will still be shocked at just how quickly the game turns on you.
  • I kind of dig the quirky art style as well. It helps sets the tone for a game that is absolute silly carnage.
  • Oh, best thing about this game is flipping over your first robot card and then realizing that thing's coming back each turn.
  • However, Moon Colony Bloodbath is the opposite of chill. If you want a game where you get to do your own thing, this ain't it.
  • Dominion is the original deck building game and it's by the same designer.
References (from this video)
No references stored for this video.
Video o-1Ob_jA2PU Board Game Garden Top 5 List at 33:40 sentiment: positive
video_pk 30058 · mention_pk 191735
Board Game Garden - Moon Colony Bloodbath video thumbnail
Click to watch at 33:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly engaging in both solo and group play
  • Entertaining and replayable with dynamic interactions
Cons
  • The chaotic feel may not be for everyone
  • Rule explanations can be verbose
Thematic elements
  • simultaneous deck-building and engine destruction
  • Space colony with evolving threats
  • humorous sci-fi with tense engine interactions
Comparison games
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • deck-building / tableau — build a tableau that generates resources and actions
  • deck-building tableau — build and upgrade a colony engine while managing crew
  • Engine Building — cards can kill crew/buildings, influencing strategy
  • engine destruction — cards can kill crew/buildings, influencing strategy
  • Simultaneous action selection — all players reveal actions each round
  • Simultaneous Actions — all players reveal actions each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that I had never heard of before.
  • I absolutely loved it.
  • It is such a cool game, such a unique game.
  • I think it's such a cool unique game.
  • Emberleaf is such a fun game and I have really enjoyed playing it.
  • Galaxy Trucker vibes in a different container—fun to watch engines grow and explode.
References (from this video)
No references stored for this video.
Video I5f4CKnW5js Meet Me At The Table Discussion at 14:49 sentiment: positive
video_pk 29152 · mention_pk 85737
Meet Me At The Table - Moon Colony Bloodbath video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun concept with a space-horror flair
  • great for quick, thematic sessions
Cons
  • limited published data and availability
  • potentially prototype-dependent balance
Thematic elements
  • cozy-into-chaotic, sci-fi horror vibes
  • Space colony scenario with a confrontational social dynamic
  • campaign-lite narrative with modular encounters
Comparison games
  • Kingdom Death Monster
  • Resident Evil (board game)
Mechanics (from transcript analysis)
  • Cooperative Game — team-based actions to survive and progress
  • cooperative_play — team-based actions to survive and progress
  • crew_workshop — crafting and upgrading tools to handle threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When in doubt, paint it gold.
  • The internet is undefeated.
  • The holiday influenza stream is what we call this today.
  • A good zombie dog is a dead zombie dog.
  • Meet me at the table.
  • Let's paint some minis.
References (from this video)
No references stored for this video.
Video VoueHTR24Us The Brothers Murph Top List at 32:21 sentiment: positive
video_pk 13120 · mention_pk 122759
The Brothers Murph - Moon Colony Bloodbath video thumbnail
Click to watch at 32:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever deck-interaction with event-induced variability
  • thematic humor mixed with solid engine-building
  • encourages planning for future events and timing
Cons
  • thematic satire may not land with everyone
  • component clarity for beginners could improve
Thematic elements
  • bourgeois colony building under a gaslamp/mid-20th-century aesthetic
  • moon-based colony run with a satirical commentary on capitalism
  • humorous, satirical take on resource-building games
Comparison games
  • Galaxy Terrier
  • Ark Nova
Mechanics (from transcript analysis)
  • deck-building with event seeding — events seed the deck to alter future opportunities; players react to evolving cards.
  • engine-building tableau — players build up a tableau of actions and resources to optimize outputs.
  • resource management and population growth — manage crates, food, and people as the colony expands and collapses under pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the epitome of like first round very short not a lot going on. Last round much much longer.
  • You look bougie. Speak Easy is the new hot Euro game from Vital Lecerda.
  • This is my number one game of the year: Covenant.
References (from this video)
No references stored for this video.
Video 1C2PQbJFuXk Stonemaier Games Analysis at 0:06 sentiment: positive
video_pk 12392 · mention_pk 36192
Stonemaier Games - Moon Colony Bloodbath video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intuitive setup with surprisingly quick play pace for a deck-building engine centered on a single shared deck.
  • Innovative blend of simultaneous play with a strong deck-evolution mechanic that rewards timely deck-building decisions.
  • Clear thematic hook: a lunar crisis where players must balance growth with fragility, creating meaningful tension.
  • Structures provide multi-use value and sustain engine parts across early and late game phases.
  • Twist cards and asymmetry inject replayability and anticipation for different playthroughs.
Cons
  • Randomized twist and robot effects can introduce volatility that some players may find frustrating or overly swingy.
  • The reliance on a shared deck may reduce a sense of individual agency for some players and increase perceived interaction noise.
  • Potential difficulty for new players to quickly grok all card interactions and the evolving deck state, despite streamlined rules.
Thematic elements
  • crisis management, resource scheduling, and deck-building as a collective engine with individual agency
  • Lunar colony under crisis where players must balance survival with competition, while a shared deck evolves under player influence.
  • emergent, driven by event-driven twists and evolving deck state; simultaneous play accentuates tension and interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players contribute cards to a single shared deck that drives the entire game. Some cards are added automatically, while players can actively add cards that shape future draws. The deck evolves as the round proceeds, creating a dynamic pulse to the whole experience rather than isolated player turns.
  • Deck reshuffle and repeated cycles — After the deck is exhausted, it is reshuffled and run through again. The game thus emphasizes repetition with incremental change, as previously seen cards reappear in new contexts, keeping the experience fresh through multiple passes.
  • Development/structure cards — Development-type cards (structures) provide ongoing benefits and can also grant additional people or resources. They serve as engine components that work early in the game for acceleration, yet retain relevance later by offering multi-purpose utility (sustained income of people, resources, or activation effects).
  • End Game Bonuses — There is no default action to simply accrue people; instead, people must be earned through structures and card effects. The end condition hinges on not losing all your people, tying victory to careful resource and structure management while staying ahead of losses.
  • Endgame condition via population management — There is no default action to simply accrue people; instead, people must be earned through structures and card effects. The end condition hinges on not losing all your people, tying victory to careful resource and structure management while staying ahead of losses.
  • Multi-Use Cards — Work cards give a player a choice of five possible actions when drawn, enabling flexibility. Choices typically include gaining new people, collecting resources, playing another card, or triggering special effects, which makes each draw carry meaningful decision points.
  • Perk cards added to the deck — When a perk card is played, it is added to the top of the deck, creating a near-term impact on future draws. This mechanic directly links player decisions to the tempo and potential surges or misfires in the upcoming rounds.
  • Robots and disruptive effects — Some cards introduce disruptive elements (robots) that can hamstring players’ plans. These random or semi-random hindrances force players to adapt on the fly and reinforce the competitive tension of a crisis-management theme within a mostly cooperative mechanism.
  • Shared/deck-building engine — Players contribute cards to a single shared deck that drives the entire game. Some cards are added automatically, while players can actively add cards that shape future draws. The deck evolves as the round proceeds, creating a dynamic pulse to the whole experience rather than isolated player turns.
  • Simultaneous action selection — All players act concurrently rather than following a strict turn order. This keeps downtime low and increases the sense of shared fate, since everyone is watching the deck and the evolving board state as it changes with each revealed card.
  • Simultaneous Actions — All players act concurrently rather than following a strict turn order. This keeps downtime low and increases the sense of shared fate, since everyone is watching the deck and the evolving board state as it changes with each revealed card.
  • Twist cards (asymmetrical setup) — At game start, two twist cards are placed in the deck, creating asymmetry and surprises from the outset. The deck is relatively thin early on, so twist cards have a pronounced and frequent impact, shaping early strategy and long-term expectations.
  • Work card action choices — Work cards give a player a choice of five possible actions when drawn, enabling flexibility. Choices typically include gaining new people, collecting resources, playing another card, or triggering special effects, which makes each draw carry meaningful decision points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a competitive game where all players are doing kind of two things.
  • you are revealing the top card of the deck and you are doing what that card says.
  • fully simultaneous, but you are still interacting with other players.
  • I am just so impressed with this design.
  • There's no default way to get people in this action system.
  • We went through it like six times in the game.
References (from this video)
No references stored for this video.
Video hhEPICPbANU Before You Play Discussion at 11:32 sentiment: positive
video_pk 12063 · mention_pk 125860
Before You Play - Moon Colony Bloodbath video thumbnail
Click to watch at 11:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Positive word-of-mouth from the community
  • Space colony theme is appealing
Cons
  • Mechanical details unclear from the transcript
  • Some players may prefer stricter coop/competitive balance
Thematic elements
  • Colony survival with a potentially darker tone
  • Spacefaring colonization theme
  • Theme-driven engagement with space frontier setting
Comparison games
none
Mechanics (from transcript analysis)
  • Semi-cooperative/solitary competitive elements — Players interact with a space-colony scenario with shared goals and individual objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no solving it.
  • It's a waiting game.
  • We love her. She's great and she's going to grow out of this.
  • Please let us know what you've been playing and what games you're looking forward to that are releasing this year.
References (from this video)
No references stored for this video.
Video hJuqBrJc1lY Going Analog Interview at 13:15 sentiment: positive
video_pk 11850 · mention_pk 121795
Going Analog - Moon Colony Bloodbath video thumbnail
Click to watch at 13:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Combat/survival
  • Moon colony
Comparison games
none
Mechanics (from transcript analysis)
  • Autoplay Element — Make decisions about cards to add to deck then watch autoplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's sort of like war with actual decisions
  • It'll take two minutes
  • That was amazing. I wonder if that game is like that every time
  • It turns out that it was
  • So many card games following it have been inspired by that obviously
  • The coolest combo you can make in Mystic Veil is like here. The coolest combo you can make in Mystic Lands is like here, right? And the average is like there
  • What I made, right? Even if you didn't win, right?
  • The most unique way that I have ever encountered an engine builder
  • An unbelievably satisfying gameplay experience to destroy
  • Betting is like a way to make people care about an outcome
  • Poker is a terrible game if you're just playing it right? Uh but the second you're betting with money and you care, right?
  • Why do we root for sports teams, right? Like our the day after go Dodgers
  • The sitting back and then seeing what happens - yeah there is a really fun aspect to that
  • Train making time. When all the technology moves to a certain thing, everybody is making trains, right?
References (from this video)
No references stored for this video.
Video b7oAU0Q6TZI Board Game Hangover Top List at 7:24 sentiment: positive
video_pk 11729 · mention_pk 34393
Board Game Hangover - Moon Colony Bloodbath video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with high emotional payoff
  • Dynamic tension from the destruction mechanic
Cons
  • Theme can feel grim; not for all audiences
  • Domination by one engine can overshadow others
Thematic elements
  • Resource management and survival under pressure
  • Moon colony under threat; survival with building and engine building
  • Engine-building with tragic player-elimination dynamics
Comparison games
  • Other engine-builders with escalation and destruction themes
Mechanics (from transcript analysis)
  • Destruction phase — Robots attack and destroy player improvements later in the game
  • engine-building — Players craft and upgrade their own engine via cards/buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The visually most pleasing board game, Euro game of all time.
  • I can't stop thinking about this game and want to play it again and again.
  • The box is actually part of the game.
  • It's the best character building in board games, period.
  • The historic flavor, the politics, the negotiation, the backstabbing makes this an amazing game experience.
References (from this video)
No references stored for this video.
Video dzEhLZz3lfc Rahdo Runs Through Top List at 16:24 sentiment: positive
video_pk 10231 · mention_pk 30221
Rahdo Runs Through - Moon Colony Bloodbath video thumbnail
Click to watch at 16:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Legendary designer (created Dominion)
  • Communal deck building mechanic
  • Twist cards for variability
  • Humorous theme with serious gameplay
Cons
none
Thematic elements
  • retro 1950s
  • moon base
  • science fiction
  • space disaster
Comparison games
  • Dominion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not here to talk about that I'm here to talk about games
  • catch-up games has been on fire
  • I love his Cooperative design sensibilities
  • how does this game not already exist
  • I want more games that tell in 2025 a positive story about how we can work in unison with nature
  • 2025 might be the year of co-ops
  • pure Feld simple Elegance that leads to deep challenging decisions
  • Coming of age is by far my number one most anticipated game
References (from this video)
No references stored for this video.
Video Hb9urSRQODY BoardGameGeek Discussion at 9:26 sentiment: positive
video_pk 9237 · mention_pk 104241
BoardGameGeek - Moon Colony Bloodbath video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative single-deck mechanic that affects all players
  • Engaging engine-building moments and potential for strong combos
  • Clear thematic setting with strong atmospheric ideas
Cons
  • Highly dependent on luck and card draw order
  • Can feel brutal or punishing if the deck runs poorly
Thematic elements
  • survival/creature management with deck-building flavor
  • Moon colony base; space frontier
  • grim, high-stakes co-op with brutal randomness
Comparison games
  • Tetris Attack
Mechanics (from transcript analysis)
  • card-draw/card-drafting flavor — Acquiring and cycling cards to improve the deck, shaping future turns.
  • engine-building — Players curate and activate card combinations to optimize actions and progress toward goals.
  • shared/deck-building (single deck) — A single deck is built and used by all players; the deck contents influence actions and outcomes for everyone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the single deck. So you're it's a deck builder.
  • Moon Colony Blood Bath is really great. It's such a fun idea.
  • it's brutal. It just becomes, you know, the deck.
  • I love the single deck. So you're it's a deck builder. I mean, it's not good things.
  • Foldress folding is weird. It’s to replicate the game.
References (from this video)
No references stored for this video.
Video 0vSQwvm6EzA Good Time Society Discussion at 0:00 sentiment: positive
video_pk 9115 · mention_pk 114212
Good Time Society - Moon Colony Bloodbath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • fun gameplay
  • art style reminiscent of Cuphead
  • rubber hose animation art style
Cons
none
Thematic elements
  • space colony
  • survival
Comparison games
  • Cuphead
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good morning everybody. Friends, look, we've got a special guest.
  • Moon Colony Blood Bath has been my obsession lately
  • I always need to learn a game in person. I just the way my brain works.
  • this game was really really hard to get
  • worker placement is probably my favorite mechanism in games
  • I need a break from all the Stefan Feld games
  • it's got that Euro feel to it. It is a Euro game
References (from this video)
No references stored for this video.
Video dd8KTlibFys BoardGameCo Discussion at 2:16 sentiment: mixed
video_pk 8495 · mention_pk 25030
BoardGameCo - Moon Colony Bloodbath video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique "everything falls apart" theme
  • Fun competitive element
  • Interesting mechanics
Cons
  • Can drag on too long in endgame
  • Losing players may have unfun experience watching slow decline
Thematic elements
  • Post-apocalyptic survival and collapse
  • Moon colony
  • Apocalyptic deck-building
Comparison games
none
Mechanics (from transcript analysis)
  • Comparative survival — Try to make your stuff fall apart slower than opponents
  • Deck Building — Build your tableau from central deck
  • Deterioration — Everything slowly falls apart over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Huton. Oh my gosh.
  • Oh my gosh, I am in love with that game.
  • It knocks out of the water.
  • One of the better games I've played in a long time.
  • The components are so much better. It makes a better game.
  • It's a fun little like watch the world fall apart and burn and see who can survive that process the longest.
  • One of my favorite party games, if not my favorite party game.
  • It's a lot going on. Very thinky. But very rewarding, too, at the same time.
  • When trick taking gets to a point where I feel like I'm just trying to math out every probability and it starts to feel like homework, I start to like it less.
  • I cannot wait to play it again.
  • My ideal would be combining the best parts of Bruges and Hamburg into one game, but I can't do that.
  • It's just easy, straightforward, satisfying.
  • There's not quarterbacking, there's assisting, because it's so much happening at once and so much daisy chaining that the quarterbacking is almost impossible.
References (from this video)
No references stored for this video.
Video Y8wIgJ7YR9Y The Brothers Murph Top List at 25:19 sentiment: positive
video_pk 8335 · mention_pk 91745
The Brothers Murph - Moon Colony Bloodbath video thumbnail
Click to watch at 25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ridiculously fun, campy theme with gleeful chaos
  • great art and production
  • strong engine-building potential
Cons
  • the humor may not appeal to everyone
  • game balance can tilt with chaotic events
Thematic elements
  • campy survival and colonization under stress
  • moon colony with pulpy science-fiction motif
  • campy, over-the-top
Comparison games
  • Dune: Imperium
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • city/population management — maintain population while advancing buildings and events.
  • Engine Building — buildings grant ongoing bonuses and trigger actions.
  • engine building with building bonuses — buildings grant ongoing bonuses and trigger actions.
  • event-driven chaos — central deck of events drives what happens to everyone.
  • Events — central deck of events drives what happens to everyone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the perfect kind of game to play like late in the evening with maybe some people who aren't into like super heavy games.
  • I played it 80 times as a result.
  • Moon Colony Blood Bath. Try and think of a crazier name. You can't.
References (from this video)
No references stored for this video.
Video a66rQr_23ys Stonemaier Games Discussion at 59:07 sentiment: positive
video_pk 8252 · mention_pk 102784
Stonemaier Games - Moon Colony Bloodbath video thumbnail
Click to watch at 59:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic, festive take on strategy gaming
Cons
  • Niche theme may not appeal to all players
Thematic elements
  • Colonial expansion with playful twists
  • Holiday-themed sci-fi micro-world
  • Light, festive with a science-fiction edge
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / tile-based scoring — Scoring based on achieving patterns or sets across a moon colony theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story and Vantage again this past weekend and they are so so great.
  • It was the best game of Flip Seven that I've ever had.
  • I played Dave the Diver for about an hour last night and had a lot of fun with it.
  • I've played Point Salad, but I have not played Point City.
  • I run a board gaming club at my school in which I have been playing Obsession and Brass Lancashire.
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle Top List at 22:11 sentiment: positive
video_pk 8041 · mention_pk 23674
Tabletop Turtle - Moon Colony Bloodbath video thumbnail
Click to watch at 22:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique and memorable feel unlike Galaxy Trucker
  • variety in outcome and dramatic turns
Cons
  • can feel punishing and chaotic
Thematic elements
  • engine-building with destruction and rebirth
  • Chaotic moon base with destruction and defense themes
  • punishing, dynamic, and cinematic
Comparison games
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • Engine builder and engine loss — build a tableau that gets repeatedly damaged and must be rebuilt
  • Rotating round cards that introduce new negative events — round-based downtick with increasingly harsh effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video kVUrAL6P7Vg Cardboard Herald Convention Recap sentiment: positive
video_pk 7768 · mention_pk 121304
Overall sentiment (raw)
positive
Pros
  • Snappy gameplay
  • Interesting deck-building mechanism
  • Quick playtime
Cons
  • Potential for rapid population loss
Thematic elements
  • Survival and Colony Management
  • Moon Colony
  • Deck-building with increasing complexity
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Communal deck builder with evolving challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, they're probably expendable.
  • Let it ride, baby!
  • I am full of games.
References (from this video)
No references stored for this video.
Video Q9_Z1LyCgpY Board Game Hangover Top List at 5:23 sentiment: positive
video_pk 7027 · mention_pk 128949
Board Game Hangover - Moon Colony Bloodbath video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, dramatic theme
  • Memorable name
Cons
  • Balance/pace unclear from transcript
Thematic elements
  • survival, high stakes
  • Moon colony with deadly events
  • dramatic, tragic
Comparison games
none
Mechanics (from transcript analysis)
  • Building and crew management — Construct Moon Colony buildings; events can kill crew.
  • Event-driven risk — Robots and other events threaten survival.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest name on this list guaranteed
  • Blood Bath nice can it get cooler than that
  • let's go five just give it five
  • this is going to be the five for me
References (from this video)
No references stored for this video.
Video _EUQBEewBhQ No Rolls Barred Playthrough at 0:00 sentiment: positive
video_pk 6598 · mention_pk 19586
No Rolls Barred - Moon Colony Bloodbath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with multiple synergies across buildings and perks
  • Fast-paced rounds with dramatic 'blood bath' endgame
  • Strong table presence and player interaction
  • Thematic Moon setting with humorous space banter
  • Dynamic resources mix (food, mining, boxes) creates engine variety
  • Perk cards add depth and variability
Cons
  • Can be chaotic and rule-heavy for new players
  • Some rule interactions around boxes are ambiguous and may require house rules
  • Deck-order luck can influence late-game outcomes
  • Tracking multiple resources and effects can be demanding
Thematic elements
  • space colonization, survival under evolving threats, and a haunt/traitor-like element
  • Lunar surface colony aiming to attract settlers and build a utopia while weathering a dangerous progress/event deck
  • humorous, chaotic, banter-rich with space-themed humor and occasional space facts
Comparison games
  • Moon Fallout
Mechanics (from transcript analysis)
  • building activation & effects — buildings provide permanent effects or activated effects that modify resource generation or usage, and can incorporate boxes for extra effects.
  • deck-building / progress deck — players flip work cards to take actions; the progress deck introduces twists and new event cards that can alter the game state and flow.
  • Endgame scoring — the game ends when a player runs out of colonists; winner is the one with the most settlers on their board plus those printed on their buildings.
  • event-driven peril — hunger and robot/event cards come from the progress deck, causing penalties and driving the game toward an end condition.
  • perks & restocking — perks grant ongoing bonuses and can be triggered as specified on cards; restocking can generate boxes and mining tokens.
  • Resource Management — players manage colonists (people), food (apples/food tokens), mining tokens, and boxes placed on buildings to activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a fight to not finish last.
  • Ash's engine firing off.
  • The rich get richer.
  • We got burgers on the moon.
  • Moon colony full of cabbage patch kits.
  • I love working.
References (from this video)
No references stored for this video.
Video iRPD5YsNQjU The Brothers Murph Playthrough at 1:44 sentiment: positive
video_pk 5741 · mention_pk 88690
The Brothers Murph - Moon Colony Bloodbath video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible rules and quick comprehension
  • Strong, pulpy theme that keeps the experience light and fun
  • Robust variability via twists, robots, and events enhances replayability
  • Engine-building feel with tangible payoff from buildings
  • Paced escalation that remains readable while still delivering high stakes
Cons
  • Punishing population losses can feel brutal or feel punishing to some players
  • Event deck can accelerate endings if unlucky, potentially ending games early
  • Some may find restock/building management fiddly or fiddly during busy rounds
Thematic elements
  • survival, disaster management with a pulpy, horror-tinged twist
  • Moon base under siege, a colony struggling to survive while random catastrophes strike
  • campy, pulpy, humorous
Comparison games
  • Dominion
  • Empire's End
  • Blood the Clock Tower
Mechanics (from transcript analysis)
  • Action tokens and work actions — Four work actions per round; players spend tokens to perform core actions (mine, farm, research, build, restock) and trigger effects
  • Deck progression with progress deck, twists, and robot cards — A modular deck system where events and twists push the game forward and alter play
  • Engine-building through buildings and developments — Acquiring buildings and developments to generate resources and ongoing effects
  • Event-driven chaos and consequences — Random events from the progress deck and robot effects can devastate players
  • Expansion-friendly with varied components — Numerous twists, robots, and development options suggest future expansions
  • Resource and population management — Managing moon bucks, crates, food, and population; starvation and budget mechanics drive decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is redonulous.
  • Dumb game for dumb babies.
  • Moon bucks.
  • Live boss.
  • The moon is mine.
References (from this video)
No references stored for this video.
Video oWdTsMlqw5Q Getting Games Review at 0:00 sentiment: positive
video_pk 4475 · mention_pk 13150
Getting Games - Moon Colony Bloodbath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative communal deck-building mechanic provides a fresh twist on a familiar mechanic
  • Tense pacing and short playtime provide a satisfying middle-weight euro/card-game experience
  • Theming and humor land well, adding flavor and engagement
  • Strong variability with player counts and twists, supporting solo and group play
Cons
  • High randomness from tableau draws and event order can feel unfair or swingy
  • Endgame elimination can be disheartening for some players
  • Two-player games can lack the table talk and chaos that many enjoy at larger player counts
Thematic elements
  • destruction, communal deck-building, survival against an escalating threat
  • Moon colony under threat from rebellious robots; colonists and infrastructure endangered
  • tongue-in-cheek, retrofuturistic, campy yet brutal in its setting
Comparison games
  • Empire's End
  • El Paso
  • Last Will
Mechanics (from transcript analysis)
  • communal_deck — A central deck of events and developments is shared; events unfold in a fixed order but are enriched by added cards, twists, and perks.
  • deck-building — Players share a central deck of events and build their own engine by acquiring cards that modify actions, money, and draws.
  • endgame_triggers — The game ends when a player runs out of colonists (people) or after all 13 events have resolved, creating a finite but variable conclusion.
  • perks — Perks are cards that give unique benefits when drawn, but only for the player who added them; they influence long-term strategy.
  • player_interaction — Most interaction is indirect via the shared deck and endgame timing; players monitor others’ engines and timing to anticipate collapse.
  • robot_events — Robot-themed events add negative effects that accumulate, driving tension and risk as the deck thickens with bad outcomes.
  • tableau_and_actions — In addition to the shared deck, players build a personal engine through buildings that grant actions, money, or draw capabilities.
  • twists — Two twist cards are added at the start that dramatically alter the initial setup and ongoing pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Blood Bath is a Donald X game of Dominion fame that just came out this year.
  • And everybody dies.
  • The endgame trigger is when one player at the table runs out of people.
  • This is a tableau building game.
  • There are four cards in there you really care about.
  • The fat deck of twists.
  • You start with nothing and you make it.
  • I think it's best three plus because there isn't that laughter of five around the table.
  • You can play solo.
  • The art is cartoonish.
  • Fallout. That kind of a Fallout like vibe.
References (from this video)
No references stored for this video.
Video NllpLe1iBq4 Getting Games Other at 17:34 sentiment: positive
video_pk 3422 · mention_pk 10159
Getting Games - Moon Colony Bloodbath video thumbnail
Click to watch at 17:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative, engaging endgame dynamics
Cons
none
Thematic elements
  • deck-building with narrative chaos
  • Moon colony vs rogue robots
  • cooperative with a twist
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Cooperative tableau that evolves against robotic threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had so much anxiety about making this change for months and months, arguably years if you watch the last update, but people really took to it.
  • You mean Getting Games? That just that really sealed the deal.
  • It's just a fun thing to consider.
  • I'm really looking forward to it as opposed to putting these things off and like stressing about them.
  • recording my opinions episodes live as well as other vlogs. I did a 2024 favorites video talking about all my favorite games from last year.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 101–130 of 130
Game Deep Dive