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Spirit Island box art

Spirit Island

Game ID: GID0298103
Game Info
Year
2017
Players
1-4
Age
13+
Playtime
120 min
Collection
Ratings
Expansions & Family
Horizons of Spirit Island SPIRIT ISLAND: BRANCH AND CLAW EXPANSION
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 330
This page: 50
Sentiment: pos 38 · mix 4 · neu 2 · neg 0
Mentions per page
Showing 101–150 of 330
Video -PWjWdTc9NU The Cardboard Herald Discussion at 22:48 sentiment: positive
video_pk 82020 · mention_pk 205711
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 22:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Prelude is one of the best expansions.
  • Jagged Earth provided new challenges and adversaries.
  • More spirits and complex spirits offer more to play with.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I get kind of a hairbrained idea, and then I just kind of lean in without really thinking about the consequences, the amount of work involved, and the bystanders who are impacted by that.
  • The designer of a million expansions known as Dominion
  • You know, like this is an expansion where we know that there's going to be some of you SOBs out there who are going to buy it whether or not it's good because if it exists, you need to have it in that box.
  • It might make the game actually worse, but I kind of need to check it out. I need to know.
  • I know that they can undermine the aspect of actually playing them.
  • Sometimes hit great. But then also occasionally it is it is just, oh, this is more rules for as much if not less fun.
  • there there are some stinkers as part of expansion month that we're covering too.
  • Was that a mistake? You know, like and kind of reflecting on the past.
  • Expansions take up a lot of space in this hobby, but especially in the review space, I feel like they are much under appreciated and under represented.
  • Lords of Waterdeep when Skullport was added was this like oh, you took a base favorite game of mine and added this competitive piece that I simultaneously want to engage with and also very much do not want to end up the most corrupted player.
  • I loved Spirit Island so much and then to be introduced to like oh, there I already thought this game was like as good as it can be and then getting Jagged Earth and it's like oh, the challenges like getting it better.
References (from this video)
No references stored for this video.
Video 5PkO0EorDW0 Board Game Hangover Top 10 List at 10:39 sentiment: positive
video_pk 81872 · mention_pk 204751
Board Game Hangover - Spirit Island video thumbnail
Click to watch at 10:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, brain-burning strategy
  • Rich theme and variety
Cons
  • Math-heavy; steeper learning curve
Thematic elements
  • Array
  • Fantasy island defense
  • Epic, math-like strategic planning
Comparison games
  • Gloomhaven
  • Frosthaven
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Area Control — Defend the island by moving and using powers to hinder invaders.
  • Cooperative area control / defense — Defend the island by moving and using powers to hinder invaders.
  • Deck Building — Play unique cards to grow your influence and defend against invaders.
  • deck-building / engine-building — Play unique cards to grow your influence and defend against invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the top rated cooperative board game for casual players.
  • This game works at all ages, at all skill levels.
  • This is a legacy game. So everything here is secret and you can only open it up whenever the game lets you.
  • Just look at it. In this beautiful board game, one of you is dead.
  • I love it. This is one of the most satisfying board gaming experiences you can get, especially if you're playing cooperatively.
  • Frost Haven is the most epic dungeon crawler in the world.
  • Gloomhaven is more top rated than Frosthaven, but the word industry says that this is even better.
  • This insanity and monstrosity of a board game is an adventure with boss battling.
References (from this video)
No references stored for this video.
Video JJ9qvC1enaY Board Game Critique Discussion at 0:52 sentiment: mixed
video_pk 81718 · mention_pk 204161
Board Game Critique - Spirit Island video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent roughly 10 years playing the wrong board games.
  • The right game is not the game with the best design.
  • Reading people, constructing and dismantling arguments, the tense silence after an accusation lands.
  • They require more than just correct rules.
References (from this video)
No references stored for this video.
Video 4Tl-qifMHD4 Board Game Critique Analysis at 1:09
video_pk 81781 · mention_pk 204379
Board Game Critique - Spirit Island video thumbnail
Click to watch at 1:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board game industry is in trouble.
  • The bubble is about to burst. Or honestly, why it's already bursting right now.
  • Publishers closing, crowdfunding numbers dropping, tariffs hitting like a freight train.
  • This isn't a few bad breaks. This is structural.
  • The crowdfunding model won't disappear. It'll just grow up.
  • The tariffs are the accelerant, not the fire.
  • A designer is going to make something extraordinary that fits in a box the size of a paperback, retails for $35, and becomes the next ticket to ride.
  • The board game hobby isn't dying.
References (from this video)
No references stored for this video.
Video W0OD6GTBFYQ BoardGameCo Discussion at 2:15 sentiment: neutral
video_pk 81686 · mention_pk 203990
BoardGameCo - Spirit Island video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Deep strategic design and thematic cohesion
Cons
  • Steep learning curve for new players
Thematic elements
  • defense and strategy, environmental management
  • mythic island defending against invaders
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — each spirit has unique abilities
  • Asymmetric powers — each spirit has unique abilities
  • cooperative strategy — players coordinate to defend the island
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's crazy out there.
  • the week of crazy crowdfunding is continuing
  • Fury of Dracula coming back with a fourth edition in 2026
  • I love the pirate theme.
References (from this video)
No references stored for this video.
Video dDG3H_EX6eM The Broken Meeple Top 10 List at 30:38 sentiment: positive
video_pk 81683 · mention_pk 203980
The Broken Meeple - Spirit Island video thumbnail
Click to watch at 30:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very engaging co-op with rich theme
  • deep planning and interaction between players
Cons
  • fiddly and not streamlined; can be long
Thematic elements
  • cooperative puzzle with escalating power
  • island defended by spirits
  • thematic and puzzle-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • applied event/power interactions — powers interact in a fiddly, highly tactical manner
  • Cooperative Actions — players coordinate spirit powers to defend the island against invaders
  • cooperative planning with powers — players coordinate spirit powers to defend the island against invaders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game and I'll see you on the next
  • I love this game so much
  • Hegemony is my number one
References (from this video)
No references stored for this video.
Video CFCn2wam6CQ Board Game Hangover Top List at 15:01 sentiment: positive
video_pk 81594 · mention_pk 203417
Board Game Hangover - Spirit Island video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • similar vibe to Spirit Island but tougher
  • enjoyable for players who like tougher co-ops
Cons
  • tougher experience may deter some players
Thematic elements
  • tougher co-op experience
  • fantasy co-op adventure
  • cooperative with challenging scenarios
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • co-op play with tough challenges — players work together to overcome difficult encounters
  • Cooperative Game — players work together to overcome difficult encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game really surprised me. I loved it."
  • "It's a must-have for me. I'm saying it now."
  • "I would love to play it again and beat Mr. Cy to bits again."
  • "This is the last time I'm saying the full name of the game because before each game, you'll start a timer."
References (from this video)
No references stored for this video.
Video r7INm8pZNPQ The Board Gaming Doctor Discussion at 15:34 sentiment: mixed
video_pk 81575 · mention_pk 203313
The Board Gaming Doctor - Spirit Island video thumbnail
Click to watch at 15:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • initial learning curve and difficulty reading the book in a loud cafe
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first time in the earliest that it dawned on me that I could do something strategic in a board game.
  • I enjoyed the simplistic roll and move mechanism.
  • This was my first cooperative experience in board gaming, I think, and in fact was one of the first games I purchased for our own collection.
  • Ark Nova was the next game that really stood out to me ... everything made total sense of how to play this game just from watching that video.
  • I discovered Wingspan as well, which felt very similar with like the card play, the theme of it as well is just really nice.
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s Zilla Blitz Other at 32:13:20 sentiment: positive
video_pk 81619 · mention_pk 203576
Zilla Blitz - Spirit Island video thumbnail
Click to watch at 32:13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deeply thematic
  • high replayability
  • challenging cooperative gameplay
Cons
  • can have a long setup time
Thematic elements
  • nature spirits defending their island from colonizing invaders
  • Fantasy Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Spirits exert control over different parts of the island.
  • Cooperative — Players work together against the game.
  • Hand Management — Managing cards that represent spirit powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
  • So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
  • You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
  • In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
Video pJHlYlp6jlY Stonemaier Games Top 10 List at 3:33
video_pk 81541 · mention_pk 203144
Stonemaier Games - Spirit Island video thumbnail
Click to watch at 3:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a ton of interaction in the trading phases of this game that are completely simultaneous
  • you must trade with other players to have a successful strategy or even to have fun
  • Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
References (from this video)
No references stored for this video.
Video iDobpksPRmQ The Cardboard Herald Interview at 10:13 sentiment: positive
video_pk 81502 · mention_pk 202778
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're a little bit like a Swiss Army knife in in many ways.
  • Juno is very much like a support the arts town and a support the local business town.
  • Spirit Island Greater Than Games folded.
  • Spirit Island is one of the most beloved games of all time.
  • If you want this thing to exist in your community you have to support it.
  • The clapper.
References (from this video)
No references stored for this video.
Video 6CaXVxy_QBc Meet Me At The Table Top 20 List at 11:06 sentiment: positive
video_pk 81436 · mention_pk 202216
Meet Me At The Table - Spirit Island video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're not in the mood to lose, don't even try and pick this one up.
  • This is a no-brainer for any solo player looking for a deduction style game or logic style game.
  • The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
No references stored for this video.
Video ro6E0uATlw0 The Dice Tower Interview at 7:37 sentiment: positive
video_pk 81240 · mention_pk 200648
The Dice Tower - Spirit Island video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thunder Speaker is an absolute favorite and comfort spirit.
  • Many Minds Move as One is liked for its dynamic movement and flexibility.
  • Shifting Memory offers a fun hand-building challenge.
Cons
  • The volcano spirit was initially limiting and challenging.
  • Haven't played any of the nature incarnate ones due to not feeling the need for more complexity.
Thematic elements
  • Island spirits defending against invaders
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Shifting Memory's mechanic involves managing a hand of cards with elements of drawing and forgetting.
  • Presence movement — The ability to move presence is highlighted as a key feature of the Many Minds Move as One spirit.
  • Spirit powers — Discussion revolves around different spirits and their unique abilities and playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • officially Castles of Burgundy has grown on me.
  • Betrayal at House on the Hill. Everyone's like that's not a party game. It's like a game night game. I'm like well, that's what I want.
  • Bad Bunnies.
  • It was it was it was really it was cute. I enjoyed that one.
  • Do you expect any more Kinfire Delve sets to be produced?
  • I don't expect any more to be produced, but I you know, and I can't even say that I want more to be produced. I'm very happy with what we have, and I like it. I think there's so much variety already. I don't need more. But if they produced it, I'd buy it because I'm a sucker and that's what I do.
  • the biggest thing that I I think still shocks me sometimes is how small the industry is. It is still very um just a bunch of friends in a lot of time in a lot of ways, you know?
  • It's um in a it's a well-established industry that still has that young excitement and and kind of um um, blood in it and I I I really like that.
References (from this video)
No references stored for this video.
Video ro6E0uATlw0 The Dice Tower Interview at 20:45 sentiment: positive
video_pk 81240 · mention_pk 200653
The Dice Tower - Spirit Island video thumbnail
Click to watch at 20:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Three players is fantastic.
  • Two players across three boards is the favorite way to play.
  • Horizons of Spirit Island has a fantastic introduction for teaching.
Cons
none
Thematic elements
  • Island spirits defending against invaders
Comparison games
none
Mechanics (from transcript analysis)
  • Player count variants — Discusses the preference for 3-player games and a specific 2-player variant across 3 boards from an expansion.
  • Teaching tool — Horizons of Spirit Island is used as a teaching tool due to its effective introductory scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • officially Castles of Burgundy has grown on me.
  • Betrayal at House on the Hill. Everyone's like that's not a party game. It's like a game night game. I'm like well, that's what I want.
  • Bad Bunnies.
  • It was it was it was really it was cute. I enjoyed that one.
  • Do you expect any more Kinfire Delve sets to be produced?
  • I don't expect any more to be produced, but I you know, and I can't even say that I want more to be produced. I'm very happy with what we have, and I like it. I think there's so much variety already. I don't need more. But if they produced it, I'd buy it because I'm a sucker and that's what I do.
  • the biggest thing that I I think still shocks me sometimes is how small the industry is. It is still very um just a bunch of friends in a lot of time in a lot of ways, you know?
  • It's um in a it's a well-established industry that still has that young excitement and and kind of um um, blood in it and I I I really like that.
References (from this video)
No references stored for this video.
Video iDmc2xLeXko Neon Gorilla Interview at 0:41 sentiment: positive
video_pk 81223 · mention_pk 200534
Neon Gorilla - Spirit Island video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing design
Cons
  • can often have a boring ending
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Spirit Island. One of my top games of all time. Amazing design, but it's a game that will often have a boring ending...
  • if you make your game fun enough, like it's just a blast to play, you can forgive a lot.
  • Pandemic has a lot of problems with this. Alpha player will creep in.
  • I do think some games like you can design against alpha player without like totally hiding everything.
  • The biggest one is like the more your game is a puzzle and there are sudden must-win like moves that need to be made.
  • The only way the only reason it was uh beneficial was because of the asymmetry. If we both could do the same thing, it would just be kind of annoying to sit there and have a discussion on strategy past, you know, a couple minutes.
  • I love the idea that this is a new starting point. We're going to be going they yes yes they want me to keep buying more stuff but we're going to go through what seasons essentially
  • I mean Arkham is my favorite Arkham is my favorite game that I tell people not to buy.
References (from this video)
No references stored for this video.
Video iDmc2xLeXko Neon Gorilla Interview at 2:22:58 sentiment: positive
video_pk 81223 · mention_pk 200549
Neon Gorilla - Spirit Island video thumbnail
Click to watch at 2:22:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Amazing design
Cons
  • Can have a boring ending
  • Can ramp too quickly
  • Can be overwhelming
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — You know, Spirit Island is is a really great one.
  • difficulty levels — Often difficulty levels, the way we design them in these solo and co-op games, they aren't as nuanced as they would like need to be.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Spirit Island. One of my top games of all time. Amazing design, but it's a game that will often have a boring ending...
  • if you make your game fun enough, like it's just a blast to play, you can forgive a lot.
  • Pandemic has a lot of problems with this. Alpha player will creep in.
  • I do think some games like you can design against alpha player without like totally hiding everything.
  • The biggest one is like the more your game is a puzzle and there are sudden must-win like moves that need to be made.
  • The only way the only reason it was uh beneficial was because of the asymmetry. If we both could do the same thing, it would just be kind of annoying to sit there and have a discussion on strategy past, you know, a couple minutes.
  • I love the idea that this is a new starting point. We're going to be going they yes yes they want me to keep buying more stuff but we're going to go through what seasons essentially
  • I mean Arkham is my favorite Arkham is my favorite game that I tell people not to buy.
References (from this video)
No references stored for this video.
Video LxcWj-nRN5U Sir Thecos Discussion at 364:04:50 sentiment: positive
video_pk 81113 · mention_pk 199834
Sir Thecos - Spirit Island video thumbnail
Click to watch at 364:04:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep and complex gameplay
  • highly cooperative
  • strong thematic integration
  • high replayability due to different spirits and adversaries
Cons
  • can be overwhelming for new players
  • takes a long time to play
Thematic elements
  • defending an island from colonizers
  • fantasy island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players control spirits that influence different areas of the island.
  • Cooperative — Players work together against the game.
  • Hand Management — Players manage a hand of cards representing spirit powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
  • This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
  • It's a classic engine builder, and it still holds up today.
  • The scale of the game is huge and it feels like you're really accomplishing something.
  • Each faction plays completely differently, offering huge replayability.
  • It's a challenging game with a lot of moving parts.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 18:05 sentiment: positive
video_pk 81016 · mention_pk 199107
Board Game Critique - Spirit Island video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Found its audience through genuine play, genuine love, and genuine recommendation.
  • That kind of trajectory is what real community enthusiasm actually looks like.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video rEANdG5IyuU BoardGameCo Review at 2:06
video_pk 80980 · mention_pk 198899
BoardGameCo - Spirit Island video thumbnail
Click to watch at 2:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the fact that there's usually one a week is a problem unto itself.
  • It's sad whenever someone like stops doing something cool, but it's also sad because it always makes me wonder like, 'Okay, were the board games not profitable enough?'
  • It's easy to just get into the They have lots of games in development. It's easy to see photos, send them on, and not really analyze each one, although I but guarantee you they will be looking more closely in the future.
  • BoardGameGeek fires veteran advertising manager for rejecting campaign due to first-hand experiences of demonic possession.
  • You can never make everyone happy in life. And the problem is you always have a mob of pitchforks of people on all sides who are unhappy with the way you are tackling a situation.
  • I do think he should have been fired by the way. That's like I I I think that the extent of of the decisions he made show such poor judgment that while I feel bad that he is fired, I think that is a correct reaction on the half of Board Game Geek.
  • I wish I had more time in the day. Every day. I wish I had more time in the week, more time in the year. I There's so many things that are worth doing in life, and there's not enough time to do them all.
References (from this video)
No references stored for this video.
Video NP3_NWgyd4s The Brothers Murph Top List at 31:21 sentiment: positive
video_pk 80864 · mention_pk 198400
The Brothers Murph - Spirit Island video thumbnail
Click to watch at 31:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic thematic concept with a unique perspective
  • Highly strategic and challenging cooperative gameplay
  • Extremely high replayability due to asymmetric spirits and varied invaders
  • Purposeful and meaningful component design (wood vs. plastic)
  • Excellent for both multiplayer and solo play
Cons
  • The art might be divisive for some players.
Thematic elements
  • Spirits defending their island from colonizing invaders to protect the native Dahan people.
  • An island
  • Represents the side of colonization that repels colonists, offering a unique perspective.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Spirits aim to control areas of the island by pushing back invaders.
  • bluffing — While not explicit, the strategic planning and fear generation have elements of mind games.
  • cooperative play — Players work together as spirits to achieve victory conditions.
  • Hand Management — Players manage hands of cards that represent spirit powers.
  • Variable player powers — Each spirit has unique abilities, powers, and playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is going to be absolutely redonk fire.
  • All the characters uh almost entirely are completely cross-co compatible with any other set that you buy.
  • It takes like five minutes to learn like the individual actions you can do.
  • The art, Kyle Farah's art is, I mean, it's what made this game 100%.
  • The art is what got people to play this game.
  • the whole meta, the table talk element of trying to talk to your opponents
  • This game has made millions and millions of dollars because of the art.
  • people try this game because of the art and the components and then they get addicted to the gameplay.
  • Even though it's a game I'm not a big fan of, that doesn't change the fact that this game absolutely has it all.
References (from this video)
No references stored for this video.
Video 2tuHVzoak5M Board Game Coffee Interview at 669:09:20 sentiment: positive
video_pk 80858 · mention_pk 198360
Board Game Coffee - Spirit Island video thumbnail
Click to watch at 669:09:20 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Deep strategic gameplay
  • Satisfying feeling of using powerful spirit abilities
  • Excellent cooperative challenge
  • High replayability due to spirit variety
Cons
  • Can have a steep learning curve
  • Analysis paralysis is possible
Thematic elements
  • Spirits defending their island from colonizers
  • Fantasy island
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Spirits use their powers to push back against the invaders' presence.
  • cooperative play — Players work together against the game's automated threat.
  • Hand Management — Managing the cards in hand to play powerful abilities is key.
  • Variable player powers — Each spirit plays very differently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got this dark fantasy, like demons and cultists.
  • It feels like you're playing a movie.
  • It's that paranoia, that tension, that makes Nemesis so good.
  • The narrative is so strong in Arkham Horror LCG.
  • Spirit Island is just brilliant.
  • It's just a fantastic puzzle.
References (from this video)
No references stored for this video.
Video aPd9KN04hFI Board Game Critique Top List at 12:22 sentiment: positive
video_pk 80702 · mention_pk 197385
Board Game Critique - Spirit Island video thumbnail
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Tackles the alpha player problem head-on
  • Powers and abilities are complex and specific to each spirit
  • No single player can optimize everyone else's turn
  • Harder
  • Deeper
  • Scales in difficulty beautifully
  • Sustains the tension across a whole session
  • Nobody ends up a passenger
Cons
  • Heavier learn than Pandemic
Thematic elements
  • Spirits defending an island from invaders
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Asymmetric powers — Powers and abilities are so complex and so specific to each spirit.
  • cooperative play — Fixes the alpha player problem.
  • Scalable Difficulty — It scales in difficulty beautifully.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A game can top every ranking, win every award, sell out every print run, and still sit on your table and leave you completely cold.
  • A game being widely loved does not mean it was built for you.
  • Your table is not our table.
  • If we are hard on a game you adore, that is a data point about us, not a verdict on you.
  • Race for the Galaxy instead.
  • It delivers the same engine-building tableau satisfaction, the same thematic richness of building a galactic civilization card by card in under 45 minutes.
  • Brass: Birmingham.
  • It is a game I admire far more than I enjoy.
  • Dune Imperium again.
  • Two of our 11 alternatives are the same game. I think that tells you something honest about what our table actually wants out of an evening.
References (from this video)
No references stored for this video.
Video tKgVzCCIjfo Board Game Hangover Top List at 5:30 sentiment: positive
video_pk 80643 · mention_pk 196958
Board Game Hangover - Spirit Island video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying
  • Super heavy
  • Players can help each other
  • Base game has zero luck
  • All about player skills
Cons
  • Very heavy
  • Can lose quickly if players aren't careful
Thematic elements
  • protecting the island from invaders
  • an island
Comparison games
none
Mechanics (from transcript analysis)
  • Area management — manage the island all the time
  • cooperative play — It's a coopy board game where you can help other players deal with these pesky invaders.
  • Engine Building — in order to play these super cool big cards, you'll have to first upgrade yourself and get that much energy.
  • Hand Management — you will be playing out cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you'd asked me which board games do I feel are essential, I would answer these
  • I love these board games and I have had massive successes showing these games to other players.
  • there isn't a single board game that is meant for everyone, but at least these you should definitely try.
  • This is the simplest brain burner that I have played.
  • This has for years already been a must-have board game. It's fantastic. You should definitely try it out.
  • This is one of the most satisfying board games in my collection. Yet, it's super heavy.
  • And the most accessible, the most essential we feel like is Pandemic Legacy.
  • Social deduction games are stressful.
  • This has not failed us once.
  • It's a great combination for a great twoplayer board game
  • You definitely should have deck building in your collection.
  • Sometimes you're like me and are left all alone. But don't worry, you can still have fun by playing the best solo board games.
  • If I can only use one word to explain this game to you, it's clockwork.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 1:30:50 sentiment: positive
video_pk 80505 · mention_pk 195979
Neon Gorilla - Spirit Island video thumbnail
Click to watch at 1:30:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Comfort food game
  • Familiar rhythm provides ease
  • App well-made (on PC)
Cons
  • App can be cumbersome on mobile
  • Not traditionally 'cozy'
Thematic elements
  • Nature spirits defending against invaders
  • Fantasy island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Spirits control areas of the island against invaders.
  • cooperative play — Players work together as spirits.
  • Hand Management — Players manage cards representing spirit abilities.
  • Variable player powers — Each spirit has unique powers and playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video DTEgRJwK5V0 BoardGameCo News at 4:09 sentiment: positive
video_pk 80268 · mention_pk 195101
BoardGameCo - Spirit Island video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • New additional content planned
  • Potential for new art assets and deluxified version
Cons
  • Graphic design could be slightly better
  • Miniatures could definitely be better
Thematic elements
  • Dahan-focused version
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Radcliffe from Board Game Co, and this is news and week in review.
  • So, I definitely be It's definitely worth being aware of that at the very least as you choose how to spend your money on board games and as you choose how to spend your money on Prime.
  • Effectively, Spirit Island is something that the rights to a lot of the things are held by Flat River Group, but the right to the game itself, he has.
  • I always thought Spirit Island deserved better, you know, better everything kind of just to some extent.
  • Because Awaken Realms is one of the fascinating companies. Like they have they are responsible. They get they they kind of moved into the Seeman problem where people love to hate to an extent, but people love to hate they How to put this?
  • My own two cents here um is that when a company is successful, they either can be comple- or individuals. Individuals, companies, whoever, they can either be like almost completely pure of heart and then they earn a lot of respect for being completely pure of heart.
  • But because they've been so successful, you fall into that range of almost some groups of people will love to hate them even as they continue to put out things that are massively popular and have huge audiences and they're clearly delivering things to people who want those things.
  • I think the complaints people do have are legitimate. I think they're often over-magnified because of the success of those companies, and I think those complaints often ignore the very large groups of people who are fans of those companies and enjoy what those companies put out and do not have the same issues you do.
  • I cannot get over the fact that I played Eureka over 50 times in like a 2 and 1/2 week period.
  • I hope you enjoyed this video and as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video 93hSQ7Royg0 Our Family Plays Games Interview at 13:16 sentiment: positive
video_pk 80256 · mention_pk 195006
Our Family Plays Games - Spirit Island video thumbnail
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The island fights back theme is liked.
  • It's held in high regard by gamers.
  • Will continue to be published with human artists.
Cons
  • It is a co-op game.
Thematic elements
  • The island fights back against colonizers.
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • cooperative play — Mentioned as a reason why one host doesn't like it, but also as a core element.
  • Island defense — Players are island entities destroying invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game is funny as heck.
  • You will know who your friends are.
  • Spirit Island is searching for a new publisher.
  • Cascadia is a classic. It's going to be there forever.
  • It's a game of chaos that some people can't stand.
  • PAX Unplugged is easily my favorite.
  • There was a hunger for a certain kind of game that wasn't about, you know, the the trading in the Mediterranean happens to be my...
References (from this video)
No references stored for this video.
Video VP5Gm7o-NwM PlayingBoardGames Rules Teach at 0:03 sentiment: positive
video_pk 79975 · mention_pk 193747
PlayingBoardGames - Spirit Island video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • can win before the game beats you
  • ramps up card plays quicker than other spirits
  • gains power cards on its reclaim
  • can use slow powers as fast powers
  • aggressive playstyle
  • can be proactive instead of reactive
  • scales well into the late game with a good loop
  • can rush the win condition
Cons
  • has a big issue of getting into a reclaim loop
  • tough balance in the early game between reclaiming and presence
  • can lead to bad habits
  • some spirit cards are duds
  • expensive to stop a build
  • Raging Storm is matchup dependent
  • Lightning's Boon is niche in single player
  • loses some luster in the later game for destroying towns
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm an aggressive player at heart. I like to just like win the game before the game beats me.
  • this guy ramps up card plays quicker than the other spirits.
  • your slow stuff becomes fast.
  • This is a great one to replace the major power leader.
  • lightning swift strike is that you get to be more proactive in comparison to other spirits who are more reactive.
  • The faster you get your presence out, the more turns you have to play those extra cards to get extra money and you're going to get more benefit from it.
  • they stand no chance against lightning. Lightning fast.
References (from this video)
No references stored for this video.
Video nqe9mYKjqSs Rules Teach at 0:05 sentiment: positive
video_pk 79722 · mention_pk 193276
Spirit Island video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful player experience
  • Ability to utilize power, elements, fear, and energy
Cons
  • Losing conditions include invader deck running out, spirit destruction, or blight overrunning the land.
Thematic elements
  • Cooperative game where spirits utilize power, elements, fear, and energy to defend against invaders.
  • The game takes place on islands where players embody spirits driving out invading colonists.
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Mentioned as a core mechanic of the game.
  • cooperative play — The game is described as a cooperative game where players work together.
  • Deck Building — Players draw power cards from decks (major and minor) and can choose to discard existing cards to gain new ones.
  • Hand Management — Mentioned as a core mechanic of the game.
  • Resource Management — Players gain energy to pay for power cards and utilize elements.
  • Set Collection — Elemental thresholds on power cards suggest collecting specific elements is important.
  • Worker Placement — Spirit presence is placed on the board and used to track growth options, energy gain, and card play limits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island this is a wonderful player area influence hand management cooperative game where you take the role of spirits utilizing your power elements fear and energy trying to drive out all of the invading colonists and win the game
  • If the invader deck runs out a spirit is destroyed or blight overruns the land then the players lose the game
  • A game consists of a number of turns or rounds until an in-game condition is met
  • Players lose if the island is overrun by blight if a spirit is destroyed completely or if you fail to drive them out before they become entrenched meaning that we have run out of invader cards
  • The players win if the spirits destroy the invaders
References (from this video)
No references stored for this video.
Video MZbdKi7rj1I Rules Teach at 0:02 sentiment: positive
video_pk 79554 · mention_pk 193048
Spirit Island video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vital Strength of the Earth has strong defensive capabilities.
  • 'Guard the Healing Land' is powerful due to blight removal.
  • 'Year of Perfect Stillness' is a strong card for skipping invader actions.
  • 'Draw of the Fruitful Earth' is useful for offense by gathering Dahan and explorers.
  • The spirit's growth options are consistent, adding presence to the board.
  • The spirit is good at 'not losing' due to its defensive nature.
Cons
  • Some cards like 'Rituals of Destruction' are weak without specific conditions met.
  • Early game cards can be expensive, requiring careful resource management.
  • Minor powers can be situational.
  • Some new power cards drawn were considered weak options.
  • The spirit's starting cards are described as expensive.
Thematic elements
  • Spirits defending an island from invaders
Comparison games
none
Mechanics (from transcript analysis)
  • blight — Blight is a negative effect that can occur on lands, and its removal is discussed as important.
  • Blight Removal — The card 'Guard the Healing Land' can remove blight, which is highlighted as a powerful effect.
  • Card Play — The cost and effects of various spirit cards are discussed, with an emphasis on managing energy to play them.
  • Dahan — The Dahan are described as native islanders who assist the spirits by fighting invaders.
  • Damage dealing — The card 'Rituals of Destruction' deals damage, with a significant boost if Dahan are present.
  • defense — The spirit Vital Strength of the Earth has a special ability to defend lands with sacred sites, and several cards enhance this defense.
  • Explorer Gathering — The card 'Draw of the Fruitful Earth' gathers explorers and Dahan into a land.
  • Fear generation — Fear generation is mentioned as a way to win the game and as a result of certain card plays.
  • Growth Options — Players discuss choosing between energy, card plays, and adding presence as growth options.
  • Invader Actions (Explore, Build, Ravage) — The game turn structure involving invader actions like exploring new lands, building settlements, and ravaging existing ones is demonstrated.
  • Minor Powers — The cost and utility of minor powers are discussed, particularly those that can be played multiple times.
  • presence — Adding presence to the board is a core part of the spirit's growth and affects defensive capabilities.
  • Sacred Sites — Sacred sites are mentioned as important for activating certain spirit abilities and card effects.
  • Skipping Invader Actions — The card 'Year of Perfect Stillness' skips invader actions in a land, noted as a powerful effect.
  • Strife — Strife is a negative token that can be added to lands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Vital Strength of the Earth.
  • The real trick with this guy is like not not losing the game. It's trying to figure out out a way to win it.
  • Spirit Island's a complicated game with a lot of decisions and a lot of paths to follow.
References (from this video)
No references stored for this video.
Video QcvzJ0BZ2qE Discussion at 54:50 sentiment: positive
video_pk 77747 · mention_pk 187927
Spirit Island video thumbnail
Click to watch at 54:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fond memories of old sock puppet reviews
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not a businessman. Uh, I am not jack business Eddie.
  • If you build it, they'll come.
  • The cult of new is so strong that I feel like having a lot of content saying older games are also still really great. Um, yeah, can also counteract that.
  • The entire Carboard Herald experiment, uh, has been about a dialogue, uh, between the people hosting it and an audience about sharing enthusiastic love for tabletop gaming and the people who make it.
References (from this video)
No references stored for this video.
Video nwBIh54pCUc Allies or Enemies Top 100 List at 19:29 sentiment: positive
video_pk 74372 · mention_pk 179188
Allies or Enemies - Spirit Island video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative depth with strong asymmetry
  • Engaging, escalating challenges that reward coordination
Cons
  • Can be brain-burning and hard at first
  • Requires strong collaboration
Thematic elements
  • reinterpreting euro colonization through a cooperative lens
  • Indigenous spirits defending an island against colonizers
  • epic, escalating cooperative campaign feeling
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative engine-building — players orchestrate powers as spirits to fend off colonists
  • Engine Building — players orchestrate powers as spirits to fend off colonists
  • Variable powers / asymmetry — each spirit has unique abilities and growth paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essential to think of Euphoria's dice as beautifully stylized, not just random pieces
  • unlock is essentially an escape room in a box
  • parade is an Alice in Wonderland themed card game
  • we group Unlock! together as a series, it's a puzzle-driven experience
  • Spirit Island flips the colonization theme, turning it into the defenders' story
  • there's something so satisfying about Isle of Cats—the boats, the cats, the baskets
  • Draftosaurus: pulling out dinosaurs is incredibly satisfying
References (from this video)
No references stored for this video.
Video P9J_AaAcH24 Top 10 List at 11:55 sentiment: positive
video_pk 74239 · mention_pk 178680
Spirit Island video thumbnail
Click to watch at 11:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep cooperation with varied spirit synergies
  • each spirit feels completely different
  • very satisfying when you find new powerful combinations
Cons
  • can overwhelm with information and calamities
Thematic elements
  • cooperative defense and strategy with powerful, unique spirits
  • an ancient island defended by spirits against colonial invaders
  • thematic, strategic collaboration
Comparison games
none
Mechanics (from transcript analysis)
  • spirit powers and deck-building — build your spirit's power deck, combine unique abilities, and coordinate to defend the island
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just do it now.
  • My life is ruined.
References (from this video)
No references stored for this video.
Video QPQdPTeUf9c Top List at 1:43 sentiment: positive
video_pk 72364 · mention_pk 170603
Spirit Island video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability
  • Offers expansions
  • Smart and clever design
  • Grows with players
Cons
  • Challenging
  • Can be overwhelming if not communicating
Thematic elements
  • Cooperative settler destruction strategy game where players are spirits protecting the island and its inhabitants from colonizers.
  • an island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players must maintain presence on the island to avoid losing.
  • cooperative play — Players work together against the game's challenges.
  • Fast/Slow actions — Players can choose to act before or after the invaders.
  • Hand Management — Players use cards for actions.
  • Variable player powers — Each spirit (player character) has unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top five list for heavyweight games
  • what Spirit Island offers players is a Cooperative settler destruction strategy game
  • there's a lot de juggling in this but it has just enough again that you want to play again and again and again
  • I love a good 4X game in the sense that you've got just all this exploration and research and development that you're doing
  • I think that's so stinking clever and it gives players just enough to think about
  • this really just kept rising to the top
  • I cannot think of any better staple for a heavy game play than this
  • The only goal you have in this game is to survive and there are so many ways that you can lose
  • What choices you make in the game will have repercussions. It will follow you.
  • this is really what I'm talking about when I want a game that kind of requires like go through like 9 to 12 steps per per round for us to like activate so many phases every single round you're going to go through that
References (from this video)
No references stored for this video.
Video oFIlE5xDqLs Rules Teach at 0:57 sentiment: neutral
video_pk 72329 · mention_pk 170550
Spirit Island video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The transcript mentions interacting with cards, indicating card play as a mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video tkKO5O6OE3U Meeple University Unboxing
video_pk 70219 · mention_pk 167129
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video nahZTh_qreQ Meeple University Playthrough
video_pk 70220 · mention_pk 167130
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video qs6ziBqxWx4 Meeple University Review at 18:08 sentiment: positive
video_pk 70084 · mention_pk 241809
Meeple University - Spirit Island video thumbnail
Click to watch at 18:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's fun to play solo.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — It is a cooperative game that can be played solo.
  • solo mode — The game can be played by a single player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the idea of the game is to finish your pile first
  • whoever finish the pile of cards first wins the game
  • if you play one to your opponents out of the cards that you play you draw back up to six
  • if you can't put down any cards you lose the game
  • my mind was like because i'm not good at special rotation
  • break a bone and then get sympathy to get a boyfriend
  • it's like you don't want to because we can't communicate
  • it smells better than it tastes tastes it's not durian
  • the objective of the game is not to help your partner but to stop your partner from winning
References (from this video)
No references stored for this video.
Video Meij89QQxc0 Top List at 1:55 sentiment: mixed
video_pk 69590 · mention_pk 166147
Spirit Island video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video SlEUMoDaDi0 Top List at 3:26 sentiment: positive
video_pk 69329 · mention_pk 165780
Spirit Island video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really tight puzzle
  • Really difficult
  • Lots of modifiers
  • Wonderful powers
  • Adds wonderful crunch
  • Deals with time as a strategic decision
  • One of the best ways possible
Cons
none
Thematic elements
  • Asymmetric co-op where spirits defend an island from invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players play cards to accumulate symbols that activate Spirit Powers.
  • Asymmetric Player Powers — Features beautiful asymmetric spirits, each with unique abilities.
  • Cascading Failure — A core element of the game's design.
  • cooperative play — Players work together as spirits to achieve a common goal.
  • Hand Management — Players use starting and acquired cards to activate powers.
  • Solo Play — The game is also playable solo.
  • Time-based abilities — Distinguishes between 'slow' and 'fast' powers, affecting when they resolve relative to enemy turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So I am sorry but I am David I'm from neon gorilla I have a tiny little channel here on YouTube YouTube where I talk about board games
  • There are other games where you interact with something and you get that aha moment my my pupils start to dilate sweat starts to bead down my forehead and I get so excited that that mechanic exists it's the one thing that just makes that game go
  • If you like what you see make sure you go down in the description click my video from my channel go check it out it's just going to be a continuation of this but we're going to go over four games right this second that I just love one particular mechanic that just makes the game go
  • Spirit Island is the story Marquee asymmetric Co-op SL solo cascading failure
  • Arboria is one of the games that just didn't uh get any love whatsoever
  • Terraforming Mars Aries Expedition it's the little brother to the much larger and involved big brother in terraforming Mars
  • It adds this mental game that is uh crucial to play to be the most efficient
  • It's an honor and if you've actually suffered through this video I I appreciate you as well
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 0:42 sentiment: positive
video_pk 69201 · mention_pk 165585
Spirit Island video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 14:52 sentiment: positive
video_pk 69201 · mention_pk 165598
Spirit Island video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video V9hXAFLmHTk Rules Teach at 0:13 sentiment: mixed
video_pk 69114 · mention_pk 165468
Spirit Island video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mantle of Dread allows targeting a land with the Han regardless of range.
  • Favors Called Do can gather Dahan and generate fear.
  • Concealing Shadows can prevent damage from ravaging invaders.
  • Crops Wither and Fade can replace or downgrade towns/cities.
  • Entrap Forces of Corruption can isolate a land to prevent blight cascading.
  • Infested Aquifer can deal damage or generate fear and disease.
  • Song of Sanctity can push explorers or remove blight.
  • Weep for What's Lost can generate fear.
  • Gift of Power grants an additional power card.
  • Favor of the Sun and Starlet Dark provides defense.
  • Talons of Lightning provides high damage potential.
  • Nature's Resilience offers strong defense and blight removal.
  • The growth option of gaining a power card, presence, and energy is nice.
Cons
  • Many of the starting cards cost energy, which is scarce early on.
  • Some starting cards do not have immediate utility or useful symbols.
  • The spirit's innate power is considered not great and not a primary game plan.
  • The spirit is regarded as below rate and not a powerful spirit.
  • The spirit's starting energy is zero, making early card play difficult.
  • Early game defense is challenging, and giving things up is sometimes necessary.
  • Card plays can be limited, making it difficult to play many cards.
  • Reclaiming cards is often a weak option that stalls progress.
  • It can be easy to get stuck in a reclaim loop, preventing island progress.
  • Talons of Lightning is not good on the turn it is acquired and requires specific conditions to be effective.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • blight — Blight is placed when invaders ravage, and can cascade if not managed.
  • building — Invaders build towns and cities, which increase the threat level.
  • Card Play — Having more card plays allows for more actions and strategic options.
  • defend — Defend actions are crucial for preventing damage and blight.
  • Energy — Energy is needed to play cards, and managing it for future turns is important.
  • exploration — Explorers move into new lands, increasing the threat.
  • Fear — Generating fear is a key way for the spirit to win.
  • growth — Growth phases allow for adding presence, gaining energy, and drawing power cards.
  • Innate Powers — Innate powers can be powerful but are sometimes dependent on playing other cards.
  • Isolate — Isolate prevents cascading blight and limits interaction with the land from the outside.
  • presence — Adding presence is important for growth and card play.
  • Ravaging — Ravaging is a threat that needs to be mitigated or defended against.
  • Reclaiming — Reclaiming cards is generally a weaker option early in the game.
  • Sacred Site — A sacred site is required for certain innate powers and provides access to them.
  • Symbols — Symbols on cards are important for hitting thresholds and activating certain powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shadows Flicker Like Flame is whenever you use a power, you may pay one energy to target a land with the Dahan regardless of the power's range.
  • We want to take a power card and add presence.
  • It's especially tough. Yeah. Because like the option to uh gain a power to add a presence and a power card, which means that we're going to get one energy for the upkeep. If we want to add a presence and gain energy, we get three energy, but we don't really have stuff that really want to do anything.
  • This is actually it's a pretty rough start but you know you're going to get rough starts but we're pros.
  • Travis said, 'I want to find a defend for this.' Travis found a defend for this. So Travis is going to just take that solve that problem for the next turn.
  • And defense are a big part of that not happening.
  • That is something that I actually know that um we've all kind of experienced where uh and I imagine new players you you might be kind of feeling this as well that the card plays is the exciting one. But establishing a good energy economy can be very important to ensure you're actually continuing to grow and not just getting reclaimed loop which could happen very quickly if you're just grabbing like card plays every turn.
  • The growth option of gaining a power card, presence, and energy is really nice.
References (from this video)
No references stored for this video.
Video oz0F540DVIQ Discussion at 0:25 sentiment: positive
video_pk 68052 · mention_pk 164377
Spirit Island video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability, especially with expansions.
  • Requires learning different spirits.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — Mention of 'different spirits' suggests unique abilities for each player.
  • cooperative play — Implied by the discussion of different spirits that need to be learned and played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is your ideal desert island game?
  • Plus, you can burn it for firewood if you needed.
References (from this video)
No references stored for this video.
Video 7VVDWfk0SFc our tabletop diary Discussion at 4:46 sentiment: positive
video_pk 67941 · mention_pk 164227
our tabletop diary - Spirit Island video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was the easiest playthrough of the gloom Haven verse ever because there was this little little box of people telling me everything I did wrong
  • I really laughed jack box it I tend to are usually doing really bad a check box but I really enjoyed so much so so much
  • It's yes it's so funny it's social
  • I'm very much enjoying the crew
  • it's the nearest in that in the vlog about trick-taking games I sort of spoke about how I wasn't I haven't found a modern trick-taking game that was more enjoyable than some of the 500 was my one but any sort of beard auction type of bridge or west or yuka and the crews the first one I've come across that's close
  • this game captures it really well
  • it really does better than anything else I've played on tabletop
References (from this video)
No references stored for this video.
Video 5s8K2e57gEs Top List at 8:32 sentiment: positive
video_pk 67563 · mention_pk 163697
Spirit Island video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plug in several different modules.
  • Colonists are different in the way they work and have different objectives.
  • Changing one big thing in the setup counts as modularity.
Cons
none
Thematic elements
  • Fighting against colonists
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — The map and the colonists are the two modular elements that make the game different.
  • Modular Opponent — The colonists have different objectives, pursue different things, and come with different levels of advancement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm referring to games where the core experience involves plugging in one or more modules that are part of the core game that have a significant impact on gameplay.
  • I'm not just talking about variable setups where maybe you have a few tokens or tiles that are slightly different than in a previous game.
  • I'm also not talking about player asymmetry where each player is a different character or different faction, things like that.
  • I'm also not including expansion modules.
  • I'm talking about the where the core game is designed around the idea where modules shape the core game experience.
  • This game is essentially infinitely modular.
  • this is perhaps the the best example that I'll have on this entire list of a truly modular game where the core experience of Shackleton base depends on you plugging in these three modules that have a significant impact on the game.
  • To say this is a large game is an understatement, but with these different region modules comes a ton of variety.
  • you are plugging in different elements to create a new unique experience rather than a scenario where it says like this is the scenario that you're playing.
  • all modular setup that all that all modular setup does take some work to put together and reset.
  • I think the takedown is almost worse because you're like, "Oh, we finished playing the game. Now we get and you have to sort out all of these different components."
  • I think that is a great space for modularity in a game like this.
  • You can really play the same temple track over and over again in Lost Arms Vernac and get plenty of replayability out of it.
  • I think Clank I think is my favorite modular game where just with the map modularity uh just flipping over which side of the board you're going to play on um can add can really make each game feel quite different every time you play.
  • We are talking about big modules that you are plugging into the game in from that are built into the core experience and they are making the game feel different or unique or harder or easier um or shorter or longer.
References (from this video)
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Video _5uLWAy8iAw Stonemire Games Top List at 0:58 sentiment: positive
video_pk 67407 · mention_pk 163522
Stonemire Games - Spirit Island video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great puzzly cooperative game with a lot of replayability
Cons
  • need a game manager, especially for the central board
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — It is cooperative and so I think cooperative games make that learning curve a little bit easier because you're all in it together.
  • iconography — The way the icons work just isn't intuitive to me [for Race for the Galaxy].
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ZH3q13eGLtw Allies or Enemies Top 100 List at 14:04 sentiment: positive
video_pk 66396 · mention_pk 161634
Allies or Enemies - Spirit Island video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic, heavy cooperative puzzle
  • Strong variety with many spirits
Cons
  • Steep learning curve and long play sessions
Thematic elements
  • Cooperative strategy with asymmetrical spirits
  • Fantasy island spirits defending a land against invaders
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play with asymmetric roles — Each spirit has unique powers and ways to affect the board
  • puzzle-like scaling — The invaders escalate and require evolving strategies to counter
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
No references stored for this video.
Video qy9ymg-CZX8 Unknown Channel Analysis at 9:23 sentiment: positive
video_pk 66177 · mention_pk 160848
Unknown Channel - Spirit Island video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Mythical island defense
  • Emergent/cooperative teamwork
Comparison games
  • Gloomhaven
  • Eldritch Horror
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is brought to you by ascension
  • BGG weight number is a community rating where literally anyone can vote between a 1 through five on how complex or heavy they think the game is
  • the more I looked into this community rating system the more I didn't like it
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 27:16
video_pk 65957 · mention_pk 160182
Spirit Island video thumbnail
Click to watch at 27:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
No references stored for this video.
Video eNRICR5stDw Unknown Channel Top 10 List at 7:26 sentiment: positive
video_pk 65899 · mention_pk 160045
Unknown Channel - Spirit Island video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly replayable with many spirits and expansions
  • Fast setup for a large game
  • Strong solo experience
Cons
  • Can be intimidating and difficult to learn
Thematic elements
  • eco-resistance and non-colonial resistance
  • Islands inhabited by nature spirits defending against settlers
  • diverse spirits drive asymmetric strategies
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling regions and pushing back invaders with various spirits.
  • area_control — Controlling regions and pushing back invaders with various spirits.
  • Unique Player Powers — Choose from many spirits with unique abilities and expansions.
  • variable_power_spirits — Choose from many spirits with unique abilities and expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are two number one games because I can't choose.
  • Stardw Valley Extra Cozy Level Board Game Edition.
  • cozy queen right here.
  • Perfect game. Perfect game. I've never played such a perfect game in my life.
  • I can't explain it. You just have to try it.
  • The setup is too long.
References (from this video)
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