Die Säulen der Erde / The Pillars of the Earth is based on the bestselling novel by Ken Follett and the 2006 game in the Kosmos line of literature-based games.
At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. Workers may also be used to produce gold, the currency of the game. Players are also given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or just obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing better craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points.
Expanded by:
The Pillars of the Earth Expansion Set (which include the Expansion Cards in some editions)
The Pillars of the Earth: Expansion Cards (which are included in the Expansion Set in some editions)
What is Worker placement
- An all-time favorite game.
- Gorgeous art, especially with the expansion.
- Consistently tight final scores.
- Unique mechanics within the worker placement genre.
- Still holds up very well.
- The expansion art required searching to find.
Mechanics (from transcript analysis)
- Resource Management — Players manage resources, including strategic decisions about using pawns to reduce costs.
- Worker Placement — A core mechanic where players place workers to take actions. The game is noted for its uniqueness within this genre.
Video topics + discussion points
Quotes (from this video)
- Lorenzo that's that is the number one game I would not get rid of
- This is a game that I think people who like thinking games would like this as a filler
- for me a lot of rolling rights I've played has been like a pusher luck
- Castles of Burgundy was kind of a thinkI game and also think it translated well from the board game to the to the dice game this is the same thing
- The two things you like in games quick and dice and that's exactly what a rolling ride is exactly
- This game is a very hard game to master it will challenge you it will frustrate you but it was fun but special relations are not a thing for me
- A mark of a good game for me am i when I look at these things is a game that I even though if it hurts and I'm not good at it I always look at and say I can do better I will play it again so I can prove to myself that I can do better
- The Game Designers Documentary is a behind the scenes look at designers in their process for making games
- if you missed it you got a chance to go and be able to get a copy and get a digital copy you can get a physical copy but this is one project that was very interested in
- you may not realize you know the people behind the games were these designers and this stuff that they have to go through
- that is the outburst game table that is currently they'll be on Kickstarter on June 27th
- He's a pinball wizard and that's as far as I can go man
References (from this video)
- loved the game
Mechanics (from transcript analysis)
- Set Collection — Players collect sets of items or cards.
Video topics + discussion points
Quotes (from this video)
- our taste have changed over the years
- getting older sucks
- I think I finally at my old age settled into a rut of things that I really like and now by scope of games that I like that I must have must play want to play is really small
- I've gone from one thing to another thing to another thing
- the length the duration of the game
- the theme of the game is not what's really doing it for me but some of the mechanics in the game is what I really like
- oh I like the strategy of a spreadsheet
- I started diving in to mechanisms
- I realized wait a minute you mean it's possible for me to have a theme I really really like and the mechanisms of the game I really enjoy
- I need theme and I need something fun to play
- there are a lot of Euro style games where the theme you see is pasted on pasted on themes
- as my mental state deteriorates over time
- my ability to comprehend rulebooks my ability to teach games
- these very simple Ticket to Ride type games to complex thought-provoking engine building
- what games will I when I want to get to gain to the table with people what do I need to have on my shelf
- I've always lik history and there are some really cool themes games out there that's really interesting to me but there's some really brilliantly designed games that are a lot of fun to play
- I found that I've always liked games that have told me how I can change history
- it's not just the stor games heck
- I am super hyped for that and it has nothing to do with history
- I don't have a steady group to game with to do that
- my shelves shifted a little bit
- I'm a Star Trek fan I know that what's some of my favorite episodes anything to deal with changing time time jumps
- the theme meshed so well with what we were doing in the game
- those experiences stick with me when I can apply the theme with the game
- my taste changed over time it's beginning to be structured around events in my life more than anything
- the theme just isn't grabbing me
- it's just that's personal preference at that point
- theme really drives well me personally into stuff that I like
- it's got to be both or I'll play it once twice and maybe never again
- what what mechanic is there what mechanic do I enjoy the most
- our requirements of what's going to stay on our Shelf probably is getting narrower and narrower over time
- it'll probably be towards the one with a theme that I like the most
- I really will
- the brain has saturated the gray matter has soaked up as much as it can
- I Just Want to Have Fun and now my my window of fun is kind of narrow to what I see what I what's going to fit that hole
- give me a good game mechanic get me some dice on the table for an hour and a half I'll be a happy camper
References (from this video)
- Classic game
- Elegant design
- Amazing artwork
- Played with expansion
- Expansion for 5-6 players not re-released
- Hard to find now
- Building the cathedral
Mechanics (from transcript analysis)
- Resource Management — Players manage resources.
- Set Collection — Players collect various items or achieve goals.
- Worker Placement — Players use workers to take actions.
Video topics + discussion points
Quotes (from this video)
- Life is a Highway
- Mount Rushmore in South Dakota it is not as exciting as what you think it would be
- Don't make Mount Rushmore your number one priority
- Vanessa swears it's photoshopped because Abraham Lincoln looks like Modok from Marvel
- It's like somebody literally standing at a light switch went click and turned it on
- The Badlands is one Deadwood is a really cool western town if you're there go see Mount Rushmore but don't make Mount Rushmore your number one priority
- That's the way a park should be
- life is a highway my friend as we were on there all night long and my butt got sore and gas was expensive and I ate a lot of crappy food and gained a lot of weight
- I was about to crawl out of the seat of the car
- Checkers on steroids for me
- this is a learning game promise you'll be back again
- Frantic it is card playing you are trying to keep kites in the air
- Communication is key in this game
- I love this game I think it's easy learn it's fast to play
- I really think this is the one miniature game where you would feel like okay I'll play this because the barrier to entry is so so low
- What's interesting is if they also sell the model renders so that you could print out your own at a certain price
- It's not good for them but I mean if I mean okay yeah it's if here's the thing if they're not making the money any other way besides selling models I doubt that they would do that
- When the fragile balance of the world is in jeopardy and sinister forces move in the darkness her will be tested
- Supercalifragilisticexpialidocious
- For my God for my story for my freedom for the world to restore the balance
- He goes what's this I say it's a sausage biscuit no it's not
- You didn't make him homemade biscuits
- He wants to try Twinkies
- What is this called a southern summer Southern thunderstorm
- It was a blast I'm so I'm so thankful he stopped
References (from this video)
- Still love that game.
- Has mechanics the reviewer enjoys (worker placement, strategy).
- Nobody is ever a runaway leader.
- A programmatic way of playing the game.
- A player forgot to pay for actions, leading to a humorous moment.
- The game can feel like a programming puzzle.
- Building a cathedral
Mechanics (from transcript analysis)
- Bag Building/Token Draw — Tokens are drawn from a bag to determine available actions or resources.
- Resource Management — Players must manage resources to build sections of the cathedral.
- Set Collection — Collecting resources and building sections contributes to victory points.
- Worker Placement — Players place workers to take actions.
Video topics + discussion points
Quotes (from this video)
- it's like clue murders happen in the hotel and you're trying to find the murder weapons
- oh look monopoly token boxes wonder what that is oh that's going to be a cute show topic
- the simple concept of this game is literally just helped build a cathedral and whoever contributes the most of building that cathedral is going to score the most points and win
- the way you get the resources is just one of my favorite mechanics
- terraforming mars is still an incredibly popular game this insert will definitely help you get that game set up a lot quicker
- beyond the sun is a technology game a tech tree game it's about getting the most victory points at the end of the game but it is a simple simple game to learn and play in my opinion
- the more stuff i get off my board it unlocks things but i always know that man those things that i just removed from the board may be coming back to me and covering spaces that i need to somehow get uncovered again
- it is just dice in a bowl that's why i love you so much
- her cards have one of three icons on them... if the ability of the next card that you play has an icon that matches the ones in the discard pile that ability triggers
- as he takes damage he can build up to three rage and then he has cards that says okay spin rage to activate this ability
- the two-sided board uh one side is the typical coloring with the uh player areas a certain color of the area but when you flip it over... is it's the edge the rim of the circle that's colored
- the insert is just amazing it's immaculate holds everything
- you have two weeks people that's it no more
- spaceballs you better you better you better take some names and go watch spaceballs
References (from this video)
- Want to try it.
- Popularity suggests it's good.
- Available on Noble Knight's wishlist.
- Theme of building a cathedral sounds boring.
- Not sure how competition works.
- Have not played it.
- Building a cathedral.
- Abstracted depiction of the story in the book.
- Column of Fire
Mechanics (from transcript analysis)
- Resource Management — Managing resources like sand (dirt).
- Worker Placement — An old worker placement game.
Video topics + discussion points
Quotes (from this video)
- It is disrespectful of me to do something with my evenings.
- There is a special circle of hell for people who show up to a graduation with an air horn.
- I really appreciate El Paso, you know, taking pretty much that same experience but distilling it down to the essential moves and it's a quick I don't know how long it took us. Less than an hour.
- It's really hard and it can be really swingy.
- You don't always have to teach a new game. Sometimes it's good to go back to something you know people like.
- It is hard to teach because of the exact thing that I watched Don's face get confused about when you say you're in my garden. I'm in your garden.
- It is chesslike in that you just try to optimize your moves over everybody else's moves.
- It's a heavier game than I usually like, but I just think it's really clever the way it's put together.
- The timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
- Definite Spy Hunter vibes from this game.
- The dice represent nature, which screws up your whole plan for that magic.
- If you're going to play Twilight Imperium, you need to drink water, hydrate or not play.
- And so Gunnet is a game that was sent us specifically reached out to me, asked me if we wanted to cover and they were interested in us covering it on this podcast, which is a first first time.
- The core of the game is having the discussion of, okay, well, I'm going to give you this because you're going to act first and the first thing that's going to happen is we're going to drive the car to the left one space and then you're going to shoot.
- I usually don't like a game with a timer, but you know, the timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
- For a game that's seems like it's about making you feel stressed out for a brief moment and then that stress turns into moments of joy and glory. Like I think it accomplished that more often than it didn't.
- The other game is Rollin One, uh, which is a golf game. Again, small footprint. It's a small box.
- You take turns designing the course. So you take a number of cards that represent parts of the the you know the golf course and you put them together.
- The golf clubs are represented by dice. So there's a d20, d12, d10 and so on.
- And so there's actually some serious strategy to picking your club.
- I thought it was very clever and I think both of the games are pretty darn thematic.
- Make sure you are in the mood for the thing that you're going to partake.
References (from this video)
- fantastic game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
- Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
- The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
- we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
- In general, I don't play abstract games. But there are certain ones which I do play and I do like.
- Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
- I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
- Talisman. 34 year gap between playing it.
- as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
- And I've heard that Kingdoms for Lawn offers a similar experience.
- But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
- live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
- high cultural resonance due to the novel adaptation
- engaging thematic hook for players interested in history
- out of print and intermittently reissued, which can affect availability
- potentially heavy for casual players
- civil engineering, city-building, and social dynamics
- medieval Europe, based on the Ken Follett novel
- story-driven engine-building with historical flavor
- Pillars of the Earth
Mechanics (from transcript analysis)
- Engine Building — progression through integrated systems and upgrades
- engine-building — progression through integrated systems and upgrades
- Worker Placement — players allocate workers to build structures and manage resources
- Worker placement / resource management — players allocate workers to build structures and manage resources
Video topics + discussion points
Quotes (from this video)
- This is definitive. It is not just our opinions, okay? This is now this is it.
- We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
- Pillars of the Earth is out of print and yet I know all about it.
- Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
- Niroshima Hex has had three different iterations of it.
- On the Underground was made and then reprinted again as On the Underground.
- Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
- This has to be on the list.
- Mass market darling Bananagrams.
References (from this video)
- Solid European worker placement game.
- Wonderful artwork by Michael Menzel.
- Always loved by the host.
- Game was out of print for ages and went for stupid money.
- Doesn't seem to get as much love as it used to.
- Building a cathedral
- Medieval
- Stone Age
- Legends of Andor
Mechanics (from transcript analysis)
- action selection — Players take actions in a specific order from numbered spaces.
- Worker Placement — Players place their builders out onto the board to take actions.
Video topics + discussion points
Quotes (from this video)
- my sole purpose in life is to annoy people and to upset people I do those in equal measure
- don't hang yourself in the rafters because you got depressed listen to a ball Ginger gazer waffle on for 10 minutes about what he thinks is the best ball go out and find your own best board games you lazy bastards and stop listening to other people formulate your own opinions based on your own experiences yeah
- you could sort of sell it as a Sero in steak I suppose it's [__] big enough
References (from this video)
- elegant design and artwork
- classic feel with approachable mechanics
- older title; may feel dated to some
- finding expansions can be challenging
- construction, politics, and growth across three ages
- medieval world inspired by the novel; societal and city-building themes
- thematic, story-driven setup
- Ethnos
Mechanics (from transcript analysis)
- area-based resource development — players expand influence and extract resources to fulfill objectives
- story-driven development with modular cards — players advance in three ages with evolving goals and conditions
Video topics + discussion points
Quotes (from this video)
- it's a fast moving game
- it's like checkers on steroids
- life is a highway my friend
- the painted canyon is awe-inspiring
- calmly talk to each other
- communication is key in this game
References (from this video)
- gorgeous board by Michael Menzel; strong visual appeal
- solid foundational worker-placement-like structure with a clean-yet-deep core
- cohesive theme and elegant board layout when it works
- age is showing; rules are relatively straightforward but the game feels dated
- expansions (Journeyman) add complexity and can overburden the design
- box size and storage are excessive for what it offers
- construction planning and resource management
- Medieval cathedral-building era
- historical-build game with a cathedral-building arc
- Carcassonne
- Canvas
- Splendor (gateway feel via market contrast)
Mechanics (from transcript analysis)
- Action Drafting — Pawns/builders are drawn and placed on action spaces; you pay to unlock actions, and more pawns may unlock future actions.
- Auction / Bidding — You price for actions, and the cost to claim spaces evolves as you bid behind the purchase system.
- bidding / pricing via resource exchange — You price for actions, and the cost to claim spaces evolves as you bid behind the purchase system.
- Engine Building — Cards and tiles convert resources into points and building progress.
- engine-building / card-to-board progression — Cards and tiles convert resources into points and building progress.
- worker/draft-like action economy — Pawns/builders are drawn and placed on action spaces; you pay to unlock actions, and more pawns may unlock future actions.
Video topics + discussion points
Quotes (from this video)
- the artwork is drop dead gorgeous I mean really solid nice artwork
- it's a very straightforward game and I've tried to pimp it up slightly because…
- this is a keeper it is a solid game
- the box is way too big for what it is
- Isle of Skye is a cool tile-laying game
- Pandemic Iberia is my choice of all the pandemics
- the board looks gorgeous this is Michael Menzel and you know this is what he does best
References (from this video)
- Popular worker placement game post-2005
- medieval
- cathedral_building
- Tribune
- Stone Age
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- strong thematic integration
- prominent master-builder mechanic
- potentially heavy for new players
- construction, politics, and long-term planning
- medieval cathedral construction
- epic, strategic
- Agricola
- Stone Age
- Ages of Empires III
Mechanics (from transcript analysis)
- area control and building — activate buildings by allocating workers.
- Role selection — players select roles to gain powers or actions.
Video topics + discussion points
Quotes (from this video)
- it's agonizing as to which choosing which one to pick first
- there's a bit of a gambling element
- Pillars of the Earth I realize that's one of my favorites as well
References (from this video)
- Deep decisions and rewarding play
- Fits well with fans of larger euro games
- Beige, dated artwork
- Some may find it heavy for lighter sessions
- Building a cathedral or castle with events and narrative flavor
- Medieval Europe; grand-building campaigns
- Story-enriched euro with thematic cards and events
- Dune
- Kemet
Mechanics (from transcript analysis)
- 3x3 action grid with bidding — Players select actions by placing tokens on a 3x3 grid; actions yield resources, characters, and building options
- Auction / Bidding — Players bid with tokens to determine which actions they execute; high bids yield preferred actions; bid dynamics affect later rounds
- Auction / bidding for actions — Players bid with tokens to determine which actions they execute; high bids yield preferred actions; bid dynamics affect later rounds
Video topics + discussion points
Quotes (from this video)
- bollocks about ball games
- grab your phone and start talking and worry about quality later
- it's not really a full-time job I'm not doing it for the money
- you've got to think about what you want to watch
References (from this video)
- Strong thematic integration with resource management
- Engaging narrative flow through publishing/build decisions
- Potentially long playtime
- Mechanics can feel dense without a dedicated group
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my taste in games over the past 20 years has changed
- the length of time a game can last has changed
- it's not the theme so much as the mechanics that keep me coming back
- I like the idea of changing history in games like Cuba Libre or Watergate
- Ark Nova is the example where the theme meshed with mechanics
- I want to have fun and my window of fun is kind of narrow to what I see on the shelf
References (from this video)
- one of the greatest euro-style experiences
- complex and thematic with strong historical basis
- older publication with limited expansion support
- heavy euro with auctions and resource management
- medieval cathedral building inspired by Ken Follett
Mechanics (from transcript analysis)
- auction/turn order — bidding to determine turn order and priority
- multi-phase action execution — activate actions in order with a number-based sequence
- Worker Placement — place workers to take actions around the board
Video topics + discussion points
Quotes (from this video)
- it's one of the most simple games ever created
- Scythe was a revelation when it was first released
- Katan is without doubt one of the greatest games of all time
- it's chaos in a box. It really doesn't have the right to work as well as it does, but obviously it does
- this is a game called Blood Rage
- Pillars of the Earth... one of the greatest euro games that we have ever played
References (from this video)
- thematic allure for cathedral-building fans
- interesting turn sequencing
- book adaptation may feel niche
- less mass-market appeal than some other titles
- seasonal worker placement with a book-to-game adaptation flavor
- medieval cathedral-building saga
- historically flavored adaptation
Mechanics (from transcript analysis)
- turn-order / sequence play — order and placement dynamics influence scoring and progression
- Worker Placement — players place workers across the board to complete goals and build
Video topics + discussion points
Quotes (from this video)
- i haven't gone back and looked at all the video i watched about five seconds of it and then i was sick in my mouth because it was that bad
- if your top 10 worker placement game ain't on this list that's because a [__] or b probably ain't played it
- bollocks
- there is literally no luck in this game
References (from this video)
- Strategic turn-order bidding elevates weight of decisions,
- Good depth for a Euro with reasonable length
- May feel long for casual players
- building sacred structures under a political economy
- Medieval cathedral-building and city economy
- Lords of Waterdeep
Mechanics (from transcript analysis)
- turn-order bidding — Bid for turn order to sequence actions and optimize efficiency
- Worker Placement — Send workers to gather materials and perform actions
Video topics + discussion points
Quotes (from this video)
- it's a wonderful wonderful game
- it's one of our favorite worker placement games of all time
- Carnival Zombie is a fantastic tower defense game
- the turn order bidding system really does elevate the game
- it's the quintessential cooperative zombie experience
- everybody loves this
- if you like these sort of what people like to call point salads then you all love Trajan
- it's a cycling racing game
- we really really like glam Bruges
- it's our Legends of a Drift System
- it's actually a really really good game
- one of his best games of all time