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World Wonders box art

World Wonders

Game ID: GID0402325
Game Info
Year
2023
Players
1-5
Age
14+
Playtime
70 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 135
This page: 50
Sentiment: pos 39 · mix 3 · neu 3 · neg 0
Mentions per page
Showing 51–100 of 135
Video TvOtU8bU-Vc The Dice Tower News at 1:30
video_pk 81460 · mention_pk 202364
The Dice Tower - World Wonders video thumbnail
Click to watch at 1:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
  • It's a cool cover actually. It's just not very legible, but it's a life.
  • If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
  • This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
  • I think of all the ones that we've mentioned, this is the one I'm least interested in
  • Never mind. This might be the one I'm least interested in.
  • Cuz Clank! Catacombs exists.
  • that's a really good-looking prototype.
  • This would have been my most anticipated game of the year or one of them had I known about it
  • This is one of my most anticipated games of the year now.
  • This is basically um a Star Trek version of Captain Sonar.
  • We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
No references stored for this video.
Video R0Oh8KCFJuQ Peaky Boardgamer Rules Teach at 0:19 sentiment: neutral
video_pk 81403 · mention_pk 201876
Peaky Boardgamer - World Wonders video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Global influence through diplomacy, economics and military
  • Global geopolitical setting around the world
Comparison games
none
Mechanics (from transcript analysis)
  • Ability cards — Players play ability cards from their hand by drawing from a personal deck, with options to activate, fade, or gain money.
  • aftermath and scoring — Aftermath phase includes return on investments, prosperity, threat resolution; scoring rounds three and six; end-game scoring and majority scoring.
  • auto influence (two to three players) — In two/three-player games, auto influence cards are used to simulate influence in unplayed powers; two blocks are placed.
  • Card/Chit Market — During the research phase, players acquire new ability cards from the market using research points; discard and redraw can occur.
  • Diplomacy and alliances — Diplomacy is used to ally with countries and interact with other superpowers to increase influence.
  • focus mode — At the beginning of each round, players select their focus mode that will give them specific advantages during the round.
  • growth and FDI — Growth cards provide ongoing abilities; long-term investments are made with FDI tokens.
  • Influence Points — Influence placement uses permanent and temporary slots; permanent slots give points but permanent stay; temporary slots can be pushed and may eject a cube.
  • influence slots (permanent vs temporary) — Influence placement uses permanent and temporary slots; permanent slots give points but permanent stay; temporary slots can be pushed and may eject a cube.
  • military action and bases — Base building and moving armies across regions, consuming money and producing influence.
  • Production and resource management — Produce resources; manage production tracks; excess resources convert to money; diplomacy affects losses.
  • research and card market — During the research phase, players acquire new ability cards from the market using research points; discard and redraw can occur.
  • Resource Management — Players import and export resources through market deals and use resources for income and growth.
  • Resources and market — Players import and export resources through market deals and use resources for income and growth.
  • threat and defense calculation — Threat vs defense in regions affects victory points; some powers have special rules such as NATO ignore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is played over six rounds.
  • Twice in the game, regions will be called for scoring and having a majority of influence will grant you victory points.
  • If you want, you can add in your game the use of executive orders.
  • The leftmost cube is kicked out and returns to its owner.
References (from this video)
No references stored for this video.
Video CVEC8e6NwHM The Dice Tower Review at 0:26
video_pk 81214 · mention_pk 200500
The Dice Tower - World Wonders video thumbnail
Click to watch at 0:26 · YouTube ↗
Pros
  • Needs more wonders
  • Wonders could be more different and varied
Cons
none
Thematic elements
  • Placing tiles and building a city with wonders
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — Described as a 'fantastic tile laying game, where you're placing out these tiles and building out your own little city.'
  • Wonder Building — The game involves placing out wonders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders is a game, fantastic tile laying game, where you're placing out these tiles and building out your own little city, but also you get that to put out wonders.
  • Biggest problem with the game, needed it more wonders.
  • Second biggest problem with the game, be nice if the wonders were a little bit more different and at least how they acted.
  • I'm still wish more publishers would do this where they make 3D printed 3D wooden things. They're like miniatures but made of wood and I really like that.
  • So, if you like World Wonders you're definitely going to get this. I give this an 8 and 1/2 out of 10 because it's more wonders.
References (from this video)
No references stored for this video.
Video kYpPwn7ImP8 Board Stupid Top List at 25:15 sentiment: positive
video_pk 81216 · mention_pk 200513
Board Stupid - World Wonders video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simulates geopolitics
  • Accessible and streamlined compared to Germany
  • Uses academic political theories
  • Actions have repercussions
Cons
  • Still a longer game, but shorter than Germany
Thematic elements
  • Geopolitical stability and balance of power
  • Global stage
Comparison games
  • Germany
Mechanics (from transcript analysis)
  • diplomacy — Negotiations and political maneuvering are key aspects of the game.
  • economic — Involves producing and exchanging goods for profit.
  • Hand Management — Players use hand management to influence areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we just want to tell you which one they are and why.
  • So, let's start off this list at number 10 with the smallest game you can buy.
  • The the ones before they were little they were like competitive.
  • Exactly that.
  • So there's some great play that can be had with here with deliberately placing your dice on places where your opponents are just to remove everybody's dice.
  • So, you're trying to get your piece to the dungeon door with the most treasure underneath it.
  • And 10B is a lovely town building card game.
  • So there's some really interesting again emerging gameplay from that system which is really really fantastic.
  • Yeah. So, this is from the guys at Inside Up Games and they it was a Kickstarter probably a couple of years ago and now it's going like full full retail and it's what they call the Twisted Realms trilogy.
  • But this game seems to be um sitting in somewhere between um in that space where where you got hit, you got thunder of vendetta, you got joy ride
  • This basically seems like a rea battler with with cards with cars.
  • But this is a wide modern Euro game.
  • The production looks beautiful with this like rotating boards and stuff.
  • And Container is a fabulous economic old school, old-fashioned style Euro game.
  • cowboy fighting the spawns of hell. That is so metal.
  • So for example, a double pair will do x amount of damage. If you got a full house, you're going to do a lot of damage. If you got a poker, you're going to do like the mega crit crit one.
  • world order is a game of geopolitical stability and the slow balance and careful balance of power between major global players
  • It's u it's again it's uh that this social like political games each player is going to play um uh one of the the four superpowers in the game is going to be the US, Russia, Europe or or China
  • So, Matt, that takes us to the end of this video where some of the most exciting new games that you can buy at UK GE 2026.
  • In order to enter our giveaway totally free, but we got a couple of different ways.
  • Hit the subscribe button now. Do it now.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:36:50 sentiment: mixed
video_pk 81162 · mention_pk 200163
Rahdo Runs Through - World Wonders video thumbnail
Click to watch at 1:36:50 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Civilization themed.
  • Had a good time when played.
  • Players get to build monuments.
Cons
  • Speaker hasn't played enough to rank it.
  • Doesn't truly capture the 'civilization style' of game.
  • No significant tech aspect.
  • Really just a polyomino game.
Thematic elements
  • Building wonders
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino tile laying — Players place polyomino shapes.
  • Set Collection — Implied by adding things and building monuments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video HTGiav6wl00 The Broken Meeple Analysis at 1:03:46 sentiment: other
video_pk 81114 · mention_pk 199869
The Broken Meeple - World Wonders video thumbnail
Click to watch at 1:03:46 · YouTube ↗
Overall sentiment (raw)
Skeptical
Pros
  • Potential for improvement since prototype
  • Has popular buzz and high review marks (though questioned)
Cons
  • Factions lacked distinctiveness
  • Card system not very entertaining
  • Felt like a bare-bones euro
  • Gameplay described as mainly area control cubes
Thematic elements
  • Geopolitics
  • Global politics/conflict
Comparison games
  • Twilight Struggle
Mechanics (from transcript analysis)
  • action selection — Implied through the discussion of playing cards and moving cubes.
  • Area Control — Putting cubes down for area control is described as the whole game.
  • asymmetric factions — Played with four factions that felt not very different.
  • Card Drafting — Card system was present but not compelling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
No references stored for this video.
Video k3IN67A2_NU Allies or Enemies Preview at 6:59 sentiment: positive
video_pk 81089 · mention_pk 199482
Allies or Enemies - World Wonders video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
  • So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
  • And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
  • So, we will have Shakespeare the card game on sale.
  • So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
No references stored for this video.
Video 4bZQ-boWjoc Gaming Rules! Discussion at 1:59:18 sentiment: neutral
video_pk 81099 · mention_pk 199590
Gaming Rules! - World Wonders video thumbnail
Click to watch at 1:59:18 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Deluxe version mentioned
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
  • The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
  • That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
  • I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
  • As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
  • No.
  • Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
  • The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
  • My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
  • My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
  • I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
  • Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
  • So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
  • The discussion has been had a number of times.
  • It's not as easy as people think.
  • 65% of people say that polyomino games are a subset of tile laying games.
  • The secret word is scissors.
  • As of this morning, we had 1,331 patron supporters.
  • I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
  • And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
No references stored for this video.
Video q_n4cy86n9k Board Game Hangover Review at 0:00 sentiment: mixed
video_pk 80958 · mention_pk 198858
Board Game Hangover - World Wonders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • One-time opportunities feel epic
  • Thrilling choice in selecting focus
  • Helps players catch up
  • Clean and well-designed rulebook
  • Designers are geniuses
  • Checks all the boxes for a Euro game
Cons
  • Not fun because it's too clean
  • Lacks personality
  • Expansions feel like necessities
  • Theme can be divisive due to ongoing global conflicts
  • Game feels three rounds too long
  • No politics for a world politics game
  • Feels like cube pushing, not diplomacy
  • Cover doesn't deliver on promises
  • Felt bland and underwhelming
Thematic elements
  • Superpowers dividing the world
  • 2020s
Comparison games
  • Hegemony
  • Dune Imperium
  • Night Soil
Mechanics (from transcript analysis)
  • action selection — You play out a card and do that action. The choice of focus sets you on a path for the round.
  • Area Control — Described as the 'most topical area control board game right now'.
  • Card Play — The game evolves around these cards that you play to engage with countries, build bases, or invest.
  • Deck Building — Mentioned in comparison to Dune Imperium.
  • Resource Management — You will have to manage your superpowers resources.
  • Set Collection — Adding to your deck which will give you more tanks and things.
  • turn order bidding — Turn order is determined by the loser, which can be a massive advantage.
  • Worker Placement — Mentioned in comparison to Dune Imperium.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a masterclass of how to create a really clean and well board game that just works.
  • Because it's that clean, it's not that fun.
  • The biggest issue for this game for us and maybe for you is it has no politics for a world politics game.
  • It's more cube pushing.
  • If you're a huge fan and expecting 2.0, I don't recommend you try this.
  • Even if you forget about Hegemony, it's a very sterile Euro game.
  • It's better. It's much better.
  • I would play this rather than world order.
References (from this video)
No references stored for this video.
Video C69jLxyl1_s Gaming Rules! Discussion at 3:17 sentiment: positive
video_pk 80919 · mention_pk 198635
Gaming Rules! - World Wonders video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was good to get practice games in for teaching.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent the last 20 years saying that Talisman is one of the worst games ever designed.
  • The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
  • So much theme in every single one of the lines of text.
  • It is an utterly fantastic game. I love it.
  • And it was the most tense and epic game that I've ever had with War of the Ring.
  • The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
  • The base game alone is still an utterly fantastic game.
  • It's completely random.
  • It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
No references stored for this video.
Video hs4qFJntJM8 Board Stupid Discussion at 4:31 sentiment: positive
video_pk 80824 · mention_pk 198150
Board Stupid - World Wonders video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks amazing
  • Retail copy is good value
Cons
  • Last batch of copies
  • No deluxe versions left
  • No extended versions left
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There was a a new version of Mexico which is actually part of the Mask trilogy of games. And this new version looks absolutely awesome.
  • if you like old school Eurogames like I do, go check that out. It's an old school Euro area control game.
  • It's take Flip Seven, mix it with craps.
  • The really cool things that they've done, you can play without, but there is an app that actually takes away all the mean math that you normally have to do with Flip Seven, for example.
  • Ubongo is a cooperative dexterity game and it is the dumbest, most amazing thing. It's so stupid.
  • This is the perfect pub game.
  • Ridiculous fun.
  • Worth a pop for like 15 quid. Great fun. We had a blast with it. Very silly. Very, very fun.
  • I met Hugo Myatt who played the original Treguard in uh, in Nightmare and uh, my face just absolutely lit up.
  • the Eden game was can't wait and I couldn't wait can't win, sorry. I couldn't I couldn't wait to go and grab it. It's it's all gone. Sold out. It was sold out literally like 10 minutes after the the show was open.
References (from this video)
No references stored for this video.
Video eA8Kuwc6mi0 The Broken Meeple Analysis at 56:12 sentiment: mixed
video_pk 80801 · mention_pk 198022
The Broken Meeple - World Wonders video thumbnail
Click to watch at 56:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Better than remembered
  • Handy card to perform any action
  • Interesting expansions
  • Interactive banter
  • Cool mechanics
  • Asymmetry
Cons
  • Very long playtime (5-6 hours)
  • Slow turns, especially trade
  • Limited player interaction compared to Hegemony
  • Not much asymmetry
  • Research phase can take a long time
  • Trade action is time-consuming
  • Potential for analysis paralysis
Thematic elements
  • Political and international relations
  • Events based on real-world occurrences
Comparison games
  • Twilight Struggle
  • Hegemony
  • Geminy
  • Collusion
  • Twilight Imperium
  • Talisman
Mechanics (from transcript analysis)
  • Area Control — It's area control. And yes, area control is one of my least favorite mechanics.
  • asymmetric factions — You've got four factions and they can interplay a little bit and they're asymmetric.
  • Card Play — You've got cards that can play as allies.
  • Deck Building — It is a mild deck builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do like the fact that it's um don't be the loser and there's no actual winner in a game that I think is quite cool.
  • And I found this to be like really interesting. Like this was a cool twist on the trick taker.
  • It's got a German name with Japanese writing on the back. It was kind of weird.
  • But this just felt too random.
  • I just felt like it's not really a strategic game. It's just basically the dice are going to dictate what you can do.
  • I just found it a bit boring and found it underwhelming when everything resolved, you know.
  • The expo is getting to the point where it's pricing itself out of being worth going.
  • Remember, it's only a game.
References (from this video)
No references stored for this video.
Video dHTlsNLm1_0 BoardGameGeek Discussion at 20:24 sentiment: positive
video_pk 80669 · mention_pk 197167
BoardGameGeek - World Wonders video thumbnail
Click to watch at 20:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Spiritual successor to Hegemony
  • Friends who dislike similar games enjoyed it
  • Builds on the success of Hegemony
Cons
none
Thematic elements
  • Geopolitics, National Policy
  • World Powers
Comparison games
  • Hegemony
Mechanics (from transcript analysis)
  • Country Representation — Players play as major world powers like Russia, China, or the United States.
  • Policy Implementation — Players implement policies to benefit their country.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Order is the uh spiritual successor to hegemony.
  • Lead your country to victory.
  • It seems really really interesting.
  • This is rebirth.
  • Very simple rule set.
  • Very beautiful board and stuff.
  • Never not amazed by Kenitzia's ability to create games like that that are just really simple, but they're deeper than you think.
  • Moon Colony Blood Bath.
  • I love the campiness of the theme.
  • It's a silly theme.
  • This deck throughout the game is just getting bigger and bigger and bigger.
  • It's really fun because you get to play with it and it's just so silly the concept of the game.
  • My best of the month is actually going to be uh something that I've wanted to play for a long time and playing a bit uh at home. This is Arkham Horror, the card game.
  • My favorite is going to be a game called Frosted Blooms.
  • It's really, really tough. But I really liked it. It's just one of those simple polyomo tile laying games. I just am so charmed by these kinds of games.
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 15:01 sentiment: positive
video_pk 80597 · mention_pk 196606
Stonemaier Games - World Wonders video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
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Video RrVsfZGIzng The Board Game Garden Top List at 4:08 sentiment: positive
video_pk 80529 · mention_pk 196167
The Board Game Garden - World Wonders video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic game
  • loved it both times played
Cons
  • hardest time getting back to the table
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino tile placement — A tile placement game with polyomino pieces.
  • spending money each round — A unique mechanism where players spend money each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I named it the cream of the crop and yes, we are doing that again this year.
  • I can already see they would probably get into my top 100 games of all time and it makes me so sad because when I was prepping for this video, I actually went back and watched the video that I did back in 2024.
  • that does show just how hard it is to get games back to the table, especially being a like board game content creator.
  • I desperately need to make a video of games with mini games because that is just one of like my favorite things in a board game.
  • I have not been able to stop thinking about this game ever since we played it at the cottage.
  • Holy crap. I'm looking at it in the camera, and it's really hard to hold it up and show you guys it because it is very reflective.
  • And the part of the game that I just fell in love with with this game is the fact that each player has a hidden kind of endgame scoring.
  • It makes me really sad cuz I do believe that Osprey Games is no longer going to be publishing games.
  • It is so fun. Again, it has dice drafting but the dice drafting is very unique in its own way.
  • It is the type of puzzly game that makes my brain very happy.
  • I love themes of Japan. Francis and I went to Japan. We are going back to Japan this year, which we're very excited for and officially we have booked the flights for Japan, so we are very excited.
  • Stefan Feld just he knows how to make games that make my brain happy.
  • I feel like there needs to be more games that are druid themed.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video ZZ6pYDVHB4Q The Discriminating Gamer Top List at 6:50 sentiment: positive
video_pk 80492 · mention_pk 195920
The Discriminating Gamer - World Wonders video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game of international relations
  • Limited deck building is implemented well
  • More accessible than Hegemony
  • Easier to learn and jump into
Cons
  • Hegemony is probably the better game
Thematic elements
  • International relations and global domination
Comparison games
  • Hegemony
Mechanics (from transcript analysis)
  • Area Control — You are competing for various countries and domination. You're trying to score different regions.
  • Deck Building — There's this great kind of deck building mechanic. And it's not like a deck builder where you're constantly trying to get better cards, because there's only a few rounds.
  • Trading — You can trade with each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Does the International House of Pancakes answer to the United Nations or is it the other way around?
  • This is the great granddaddy of all diplomatic games.
  • This Many people have said this is the meanest game ever made. It's certainly up there.
  • I've never played a game that forces players to so consistently make the best of bad choices.
  • It's the game that keeps on giving.
References (from this video)
No references stored for this video.
Video qPVz8V-CwPo The Broken Meeple Discussion at 4:35 sentiment: positive
video_pk 80258 · mention_pk 195017
The Broken Meeple - World Wonders video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • should be getting a review copy soon
  • playing it on the side has been enjoyable
Cons
  • turnaround is a bit tight for the review
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with voidfall is that there's just too much in it. It's it takes a million years to set up. It takes a million years to get it played. It takes a million years to learn how to play the damn thing.
  • I've quite enjoyed this game a lot playing it in solo. I I really do dare say that I think solo is going to be the way to play this game.
  • It's also a table hog and a half.
  • I don't know how useful that knowledge is, frankly.
  • This is why the board game ranking system. It's just frankly bollocks really. It doesn't mean anything.
References (from this video)
No references stored for this video.
Video ndw8xqrgCak Stonemaier Games Discussion at 3:01 sentiment: positive
video_pk 80182 · mention_pk 194702
Stonemaier Games - World Wonders video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying to play quickly, even in a long game
  • Cleverness of the game
Cons
none
Thematic elements
  • Global political order
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The game involves a lot of countries in play.
  • Country cards — Players acquire cards representing different countries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was a 7 and 1/2 hour game day, and I played 10 games while during that time. And there was one group that played this game World Order that played That's all they played.
  • The frog can give it and the frog can take it away.
  • This is we really worked on like the rules, the reference card, the packaging, the card design, every single element to make it as onboarding friendly and player friendly as possible.
  • So, I went online and I picked up this, which is the Spin Master release of the CMON DC Super Heroes United Batman Hush.
  • I just remember solving puzzles in my head and just like the thrill of like knowing that I was figuring stuff out, not even winning or losing. Just the thrill of knowing, 'Oh wow, I can figure this out. I can suss this out.'
  • It's a beautiful game.
  • It's like the drawer of no touchies, which again sounds very inappropriate
References (from this video)
No references stored for this video.
Video v7fCV7jf0c4 Stonemaier Games Top List at 6:11 sentiment: positive
video_pk 80117 · mention_pk 194442
Stonemaier Games - World Wonders video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined action selection system.
  • Short turns are efficient.
  • Interesting card buying mechanism.
  • Distills complex game actions into palatable turns.
Cons
  • Fairly heavy long game.
  • Trade turns are long.
Thematic elements
Comparison games
  • Dune Imperium
Mechanics (from transcript analysis)
  • action selection — A streamlined action selection system where you play one card per turn.
  • Deck Building — Building a deck of cards, where you play one card and do what it says. Cards are bought at the end of the round.
  • Turn structure — Play over six rounds. Draw six cards, play four, use two for buying cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm literally filming this at the midway mark of 2026. It's June 30th, 2026 right now, and I'm going to talk about my favorite games...
  • These are the games that I played for the first time in the first half of this year, and these are my favorites.
  • At number six, spoiled it in advance a little bit. This is Flip Tunes.
  • This is such a clever clever concept. It's what drew me to the game.
  • And so you're kind of you have this built-in timer for the game of will the game spell priorities before the players do.
  • I love that you're scoring based on what other cards are played are played by other players and you're scoring based on what you actually drafted. Such a clever system.
  • This is my number one game of 2026 so far.
References (from this video)
No references stored for this video.
Video KoxrKzZi7JI Review at 1:04 sentiment: positive
video_pk 79898 · mention_pk 193491
World Wonders video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and surprisingly simple action system for a heavy game.
  • The initial deck division for the opening hand is a liked feature.
  • Gaining new, more powerful cards and placing them on top of the deck creates a strong sense of progress.
  • The focus mechanism, combining hand information with the chosen focus, is clever.
  • The game was a pleasant surprise and a good time.
Cons
  • The game can play for a very long time (3+ hours).
  • The trading action is slow and can make the game drag.
  • The game might not need a full six rounds to complete.
Thematic elements
  • jockeying for position over the entire world
Comparison games
  • Hegemony
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Card Play — The core action system involves playing a card from hand and doing the action on the card, with some cards allowing for multiple actions or more complex ones.
  • Deck Building — Players start with a 12-card deck, shuffle it, divide it into two piles, and choose one pile for their opening hand. Four cards are played per round, and the remaining two contribute to gaining coins or buying power.
  • Focus Selection — At the beginning of each round, players choose a domestic, diplomatic, or military focus, which guides their round and is influenced by their hand of cards.
  • Trading — Involves importing and exporting different types of goods, which can be a complex and time-consuming turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm happy to play anything once. I want to learn from a game. I want to see what different games do, but I am generally reluctant to play games that are that play in a long really long time. They play in three plus hours.
  • It has a surprisingly clever action system.
  • All you do on your turn is play a card.
  • There's a strong sense of progress, especially since you're putting those cards that you gain on the top of your deck for the upcoming round.
  • I had a surprisingly good time with this game. Better than I thought.
  • The one action that I found was not quick and easy to take was trading.
  • It did feel like in the times where we weren't taking overlapping turns with it. It did feel like the game slowed to a crawl.
References (from this video)
No references stored for this video.
Video bLYAfT80cso Ilia & Tyler Top 10 List at 2:57 sentiment: positive
video_pk 74592 · mention_pk 180248
Ilia & Tyler - World Wonders video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep political simulation
  • integration of governance concepts
Cons
  • older design may feel dated
Thematic elements
  • global politics and negotiation
  • modern geopolitical powers
  • educational, simulation-oriented
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — players negotiate power dynamics
  • simulation-based decision making — interprets real-world political structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to Essen next year but we're going in spirit because we've done our research
  • there's thousands of games hundreds and it's hard to get through all of it
  • we're going to do another video of the games that we've played and you should see it right here
References (from this video)
No references stored for this video.
Video m0-umcE2lVw CA Couple Rapid Reviews at 42:02 sentiment: positive
video_pk 74123 · mention_pk 178367
CA Couple - World Wonders video thumbnail
Click to watch at 42:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Beautiful and impressive world wonder components
  • Engaging resource management and spending decisions
  • Satisfying progression on Civ tracks
Cons
  • World wonder components can feel out of place or take up significant space
Thematic elements
  • Building Wonders
  • Civilization Building
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — building up your civilization in your little Tabo space
  • Resource Management — you get money at the beginning of each round and you have to decide how to spend it
  • Set Collection — roads and buildings that you need to connect
  • Track Advancement — those Civ tracks that you'll move up through throughout like the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like even though this is a not it's not an old game it's a like the last five four five years it feels like a classic to me
  • this is almost some more fun multiplayer Patchwork
  • emptying the cooler emptying the cooler
  • this is one of the fastest Legacy games I think we finished
  • my favorite Parts is you have bullets and when you shoot the Banis they become tombstones
  • the mechanics in this game blew me away
  • I love seeing the world wonders on the board the they're just so pretty and they're so vibrant
  • auction games are not really my thing this is like a nice little like push into the auction space where it is very important to get your stuff but you don't get left in an unfortunate space of not being able to do anything
References (from this video)
No references stored for this video.
Video ztVIOCSr-iA Review at 0:08 sentiment: positive
video_pk 69699 · mention_pk 166349
World Wonders video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight decisions each turn and round
  • Variability in building tiles (colors, shapes, resources)
  • Interesting polyomino puzzle with specific placement rules
  • Endgame scoring requires balanced focus on resource tracks
  • Incentivizes being the first player
  • Quick gameplay
  • Accessible strategy, balancing lightness and complexity
  • Striking table presence
  • Engaging multiplayer experience
  • Easy to teach and play
  • Solid competitiveness
  • High table presence
  • Thematic experience
Cons
  • Monuments don't provide extra player powers, only points and resources
  • Wonders themselves don't feel as impactful for unique or asymmetric player power
  • Scoring can be viewed as linear by some
  • Game might be overproduced for its value by some
  • Early depletion of monuments can disrupt game flow for some
  • Solo automa scoring is a bit confusing
  • Wonders acquisition mechanism can be divisive
  • Lacks innovation for some
Thematic elements
  • building out a tableau
Comparison games
  • Planet Unknown
  • Patchwork
  • Tiny Towns
  • Rolling Realms
  • Foundations of Rome
  • Seven Wonders
Mechanics (from transcript analysis)
  • Drafting (Implied) — Acquiring building tiles from a market implies a form of drafting.
  • End game scoring — Points are scored based on monuments, accumulated resources on tracks, and fulfilling public objectives.
  • Objective Fulfillment — Players can fulfill public objectives for additional points.
  • polyomino puzzle — The game involves placing polyomino shapes onto a player's board.
  • Resource Management — Players manage virtual gold to purchase actions and buildings, and track resources like food and engineering.
  • Set Collection — Players collect resources represented by icons on buildings to advance on tracks.
  • Set Collection (Monuments) — Monuments have building requirements that need to be fulfilled.
  • Tableau Building — Players build out a tableau by taking actions and spending virtual gold to purchase buildings, roads, or towers.
  • tile laying — Players acquire building tiles and place them on their personal tableau.
  • Worker placement (implied) — Purchasing buildings and monuments can be seen as analogous to action point allowance or limited action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The decisions are very agonizing each turn
  • The game is quick this game has really tight decisions
  • The Monuments themselves don't give you extra player powers or anything they just have some building requirements that you need to fulfill in order to put them onto your board
  • The endgame scoring is is very nice as well it keeps you in track no pun intended as you keep track of the different resources
  • World wonders is an exceptional tile l board game that seamlessly Blends Simplicity with strategic depth through its Tetris style mechanics
  • World wonders is criticized as a mundane linear polyomino game lacking Innovation
  • This game kind of offered The Vibes of a Rolland right this is not a good or a bad thing
  • I think that Roland rights are great because they're easily accessible to a wide variety of players they're easy to bring out and play and teach but they can provide a lot of strategic depth
References (from this video)
No references stored for this video.
Video UZLnXbCy8oY Other at 0:06 sentiment: positive
video_pk 69504 · mention_pk 166029
World Wonders video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting multi-use country cards.
  • Accessible yet deep gameplay.
  • Asymmetric player factions with detail-oriented design.
  • Stable permanent influence mechanic avoids immediate player elimination/setbacks.
  • Military is about pressure, not direct conflict.
  • Feels like a simulation and teaches geopolitics.
Cons
  • Deck building is light, may not see new cards quickly due to shuffling.
  • Not a game about attacking one another (though military units exist).
Thematic elements
  • Global influence and competing economies
  • 2010
Comparison games
  • Hegemony
  • Dune: Imperium
Mechanics (from transcript analysis)
  • action selection — Action cards control resource generation. You are just kind of playing cards on your turn. The focuses (domestic, diplomatic, military) influence what you produce and how you refresh country cards.
  • Area Control — It is kind of an area control area and influence game. It's also wrapped up in this whole idea of area control, area influence.
  • Area Majority — There is definitely area majority.
  • asymmetric setup — The setup of the game is quite asymmetric in general. You're starting with your own set of 12 cards for your particular country and your player board is different. Your focus actions are different for every player.
  • Deck Building — It has a little light deck building. At the end of every round you're going to be able to commit some of your cards that you didn't play to spend their resources to buy new cards. It is lighter deck building because you're going to have a starting deck that's your basically your first round and your second round. You may not see some of those cards again until the end depending on how many more cards you add.
  • influence — There's two types of influence you can get permanent influence and temporary influence. Permanent influence is going to have an impact on whether or not that region is actually even scored. Temporary influence is more valuable pointwise if it does score.
  • Multi-Use Cards — The country cards that you're allied with are incredibly multiuse. Most actions of the game are going to allow you to exhaust these country cards for one thing or another. They give you a variety of different effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This feels like your best day in social studies where the teacher said we're going to play a game today and it was actually a cool simulation of some sort of socioeconomic thing.
  • This is a much more accessible game than hegemony however this has a lot of depth still.
  • Permanent influence can never be messed with and that's a I am so used to playing games where I come into some place and immediately get wiped.
  • I feel like I've learned a lot about geopolitics just from playing this game.
References (from this video)
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Video J8ehCjFXBng Review at 0:01 sentiment: positive
video_pk 69498 · mention_pk 166022
World Wonders video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simulates real-world play and situations.
  • Offers strategic depth with multiple paths to victory.
  • Features significant player interaction through diplomacy and trade.
  • The threat mechanic adds tension and strategic considerations.
  • Deck-building elements allow for customization and improvement of strategy.
  • Autoinfluence adds complexity and competition in lower player counts.
  • Prototypes are well-made with concept books available.
Cons
  • Can be complex with many mechanics to manage.
  • USA player has a specific penalty for not controlling enough regions.
  • The game involves managing multiple resources and actions, which can be overwhelming initially.
Thematic elements
  • Global power influence expansion
Comparison games
  • Germany
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of actions each turn, often by playing cards.
  • Area Control — Players place influence cubes in different regions to gain points and majority control.
  • Auto-influence — In games with fewer than four players, neutral cubes are added to regions, affecting scoring and competition.
  • Card Drafting — Players draw and play cards to perform actions, with options to buy new cards from a market.
  • Deck Building — Players can acquire new cards to improve their decks over the course of the game, with an emphasis on trashing cards to thin the deck.
  • Focus Selection — Players choose a focus (Domestic, Diplomatic, Military) each round which provides benefits and affects production or actions.
  • influence — Players expand their influence across regions using cubes.
  • Investment — Players can invest in Allied countries to gain ongoing income and influence.
  • Military — Players can move army markers and build military bases in regions.
  • Political — The game involves diplomacy and managing global powers.
  • Resource Management — Players manage various resources like diplomacy, money, food, raw materials, energy, consumer goods, and services.
  • Set Collection — Allied countries provide icons that can be used for various purposes, suggesting a set collection element.
  • Threat — A mechanic where players can lose points based on the military presence of other players in their zones of interest.
  • trade — Players can export resources for money and import goods, potentially from other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The actions we're taking the situations that it is trying to simulate are all based on real world play IC things
  • The description must cite something specific from the transcript. Generic game knowledge is not a vibe.
References (from this video)
No references stored for this video.
Video 4o16C52oRNY Review at 0:03 sentiment: positive
video_pk 67455 · mention_pk 163574
World Wonders video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Knowing which shapes are available and their costs each round provides appreciated information.
  • The tension from tiles being taken for the round creates interesting decisions.
  • Wonders have spatial requirements that encourage players to look at what others are doing.
  • Wonders provide short-term goals and immediate rewards.
  • The cost of wonders (spending the rest of your money) adds a clever calculation and difficult decision.
  • The limited number of endgame scoring goals prevents the game from becoming overwhelming and keeps focus on wonder decisions.
Cons
  • There are certainly times where a player might have to spend more money than they'd like on a wonder.
  • Spending all remaining money on a wonder can end your round prematurely.
Thematic elements
Comparison games
  • Castles of Madin Lewig
Mechanics (from transcript analysis)
  • Drafting (Implicit) — One tile of each type is revealed each round, and players take them. The availability and cost are known in advance.
  • Resource Management — Players manage a limited amount of money ($7) each round to purchase tiles and wonders.
  • Set Collection — Players aim to surround certain tiles for points.
  • Tile Placement — Players place polyomino tiles on their player board.
  • Track Advancement — Players advance on various tracks which contribute to their population track and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I really enjoyed that information plus that the tension that it adds.
  • That is a great decision. I think this is such a clever design space to put into this game that wonders cost the rest of your money for that round.
  • I don't know of many games like that. I know that there are plenty of games where you spend money until you have no money left and then your your round ends. Um, but I can't think of anything off the top of my head that has this mechanism where it just says like the cost of this thing is the all the rest of the money that you have. I think that's pretty cool in world wonders.
References (from this video)
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Video kTlsmNytP7o Unboxing at 2:56 sentiment: positive
video_pk 67409 · mention_pk 163533
World Wonders video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice chunky metal coins
  • Good quality dual-layered player boards that are not warped
  • Nice compact board that isn't too big
  • Likes the art style and clean graphic design of the cards
  • Deluxe version includes plastic tanks
  • Concepts book provides historical accuracy and research insights
Cons
  • Concern about potential warping of dual-layered boards after some time
  • Uncertainty about which components are exclusive to the deluxe version vs. retail
  • Expansion 'World in Turmoil' introduces events, raising concerns about potential balance shifts (based on experience with other games)
  • Camera brightness issues during the unboxing
Thematic elements
  • the real world in the year 2010
Comparison games
  • Hegemony
Mechanics (from transcript analysis)
  • area control/majority — Effectively an area control or area majority game where players place cubes onto spaces over six rounds.
  • Asymmetric powers — The four powers (USA, Europe, Russia, China) have different strengths and affect the world in different ways.
  • Card Play — The core mechanism of the game is card play, where players will have and play a certain number of cards.
  • Deck Building — There is a deck building element as players can acquire more cards over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the deluxe version of World Order with all of the bits.
  • It is and it's not. Certainly, it is nowhere near as complex, but it is set in the world. Whereas Hegemony was kind of a bit of an abstract one, this is actually set in the real world in the year 2010.
  • Seeing this as a nice compact board that isn't too big is good.
  • Effectively, it's an area control stroke area majority game. I don't really know the difference between the two, but players over the course of six rounds are going to be placing cubes onto these spaces.
  • The core mechanism of the game is card play.
  • And there's a deck building element to the game as well, because you can actually get more of these cards over the course of the game.
  • This is not a war game, as Mark Monk said in his video.
  • So, yeah, very happy to have received the deluxe version of the game.
  • I do enjoy the game and I do want to play it again.
  • I'm always concerned when I see games that add events like this because even games that I really enjoy like Spirit Island and Cloudspire and things like that, sometimes you start adding events in and it ends up shifting the balance of the game one way or the other.
References (from this video)
No references stored for this video.
Video jzPwbjDISoM Review at 0:17 sentiment: positive
video_pk 66960 · mention_pk 162835
World Wonders video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid thematically
  • Presents world stage dynamics well
  • Juggles multiple elements (negotiations, economics, military) very well
  • Interesting and fun deck building incorporation
  • Very cool area control system
  • Interesting asymmetry that plays into the theme
  • Fun and learning experience
  • More accessible and streamlined than Hegemony
  • Plays quicker than Hegemony
  • Very fun game overall
Cons
  • Not a gateway game
  • Less intense role-playing aspect compared to Hegemony
Thematic elements
  • International relations, world powers vying for supremacy
Comparison games
  • Hegemony
  • New Cold War
  • Europe Divided
Mechanics (from transcript analysis)
  • action selection — Players choose from domestic, diplomatic, military, and economic actions each round, with a focus area chosen at the start of the round.
  • Area Control — Players try to get the most cubes in regions, with both permanent and temporary spaces contributing to scoring.
  • Deck Building — There's a deck building component that is interesting and fun, allowing players to get more powerful cards, though it's not the main focus.
  • player powers — Different world powers (EU, Russia, China, US) have different starting resources and strengths, leading to asymmetry.
  • Resource Management — Players track and produce various resources like wheat, oil, ore, and consumer goods, which are used for actions.
  • Set Collection — Players can claim various countries by spending diplomacy points and placing cubes in regions, with bonuses for controlling regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's pretty solid thematically.
  • The game, I think, really shines in that sense of being presenting to you what it is like on the world stage, what what these kind of negotiations and these kinds of the economics are like and the role of military even though you don't have a war how important kind of a military presence is. Uh it does all of these things very well and it juggles them all very very well.
  • And it's hard it really is an area control game because you're trying to get those regions, right? You're trying to get the most cubes in the regions.
  • But how you get there is very very interesting.
  • I really dig this game.
  • On the Cody scale I'm going to go ahead I'm going to give World Order right now as it stands an eight on the Cody scale. Eight out of 10.
References (from this video)
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Video uDUUpvFQQfo Top List at 17:13 sentiment: positive
video_pk 66861 · mention_pk 162671
World Wonders video thumbnail
Click to watch at 17:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really want to try.
  • Near the top of my want to try list.
  • Will satisfy in a similar way to Hegemony.
  • Really, really excited to try it.
Cons
none
Thematic elements
  • Taking on the role of a major nation to shape the future of the planet.
  • Global stage
Comparison games
  • Hegemony
Mechanics (from transcript analysis)
  • Area Control — Players influence global events and shape the future.
  • Asymmetric powers — Different countries (e.g., US, China, Russia) have distinct economic and military strengths.
  • political influence — Players aim to bend things to their will using their nation's status.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the Golden Geek Awards where you, the people, get to vote on your favorite games of the year.
  • The nominations are open right now, so you can go vote on those.
  • This is quite possibly my favorite time of the year, the time where the artist series comes out with Board Game Geek.
  • It's just really, really fun. I like Settlers because each individual action that you can do in Settlers is pretty darn simple.
  • I love that concept for a game.
  • It's just got like a really cool art style and I think it's in the Hokkaido area of Japan but one thing that's really cool is there's these like those crates are made of wood and stuff.
  • This is Brass: Birmingham. This is the third installment in the Brass series.
  • The stakes are very real.
  • This is just like a game where you could like really make a hybrid build and kind of engine for yourself. That was super duper cool.
  • It's worker placement, but there's no blocking.
  • If you can have some flair along with your function, why the heck not?
  • The best inserts, of course, help your games go into the box nice and neat and stuff.
References (from this video)
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Video DKAg9hDBXgw Allies or Enemies Discussion at 8:03 sentiment: positive
video_pk 66213 · mention_pk 160982
Allies or Enemies - World Wonders video thumbnail
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking 3D components
  • Solid tile-placement design
  • Strong visual appeal
Cons
  • Could be heavier for casual players
Thematic elements
  • tile-placement with 3D visual elements
  • World-wide ancient wonders theme
  • engineered tableau-building
Comparison games
  • Calico
  • Planet Unknown
Mechanics (from transcript analysis)
  • Tile Placement — Tiles create a layered, decorative board with pyramids and statues.
  • Tile placement with 3D bits — Tiles create a layered, decorative board with pyramids and statues.
  • Tile-based scoring variation — Different scoring tracks and artifacts influence end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's gorgeous"
  • "it's cooperative"
  • "they put everything back in the boxes and dismantle the puzzle"
  • "the dial the spinner for us didn't work great"
  • "Open Season which is about monsters hunting"
  • "Cascadia landmarks this is in both of our top 10 the original of all time"
References (from this video)
No references stored for this video.
Video 6o2tAYl6qy4 Get Into Games On Air Discussion at 1:05:14 sentiment: positive
video_pk 65966 · mention_pk 160218
Get Into Games On Air - World Wonders video thumbnail
Click to watch at 1:05:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • deep strategic choices
  • scales well with player count
Cons
  • rules complexity
  • setup can be lengthy
Thematic elements
  • civilization building and architectural wonders
  • Ancient civilizations building wonders around the world
  • abstract/strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to gain resources and set up future placements.
  • card-drafting — Draft cards to gain resources and set up future placements.
  • Set Collection — Collect symbols to score points.
  • set-collection — Collect symbols to score points.
  • Tile Placement — Place tiles to form a landscape and connect resources.
  • tile-placement — Place tiles to form a landscape and connect resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Alpena is you are triking through the wilderness not exactly where probably the Alps
  • it's a lovely Tableau Builder with a bit of worker placement essentially
  • it's a big Potato game with production value
  • the tunnel to Paradise is right at the start of the game
  • this game is Daybreak now I tried to speak to people about it
References (from this video)
No references stored for this video.
Video ga_-TfGlOqY Review at 0:11 sentiment: positive
video_pk 65720 · mention_pk 159480
World Wonders video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Much better game than Hegemony
  • Leaves behind muddled ideology for an examination of realpolitik
  • Great job of showing world geopolitics in a manageable board game
  • Love how the game models soft power
  • Bases and tanks matter too, modeling a classic arms dynamic
  • Each faction has unique capabilities
  • Highly interactive
  • Can win without aggression by using soft power and military defensively
Cons
  • Expansions feel like cut content
  • Game feels incomplete without expansions
  • Deck building system has potential to break the game with upgrade cards
  • Game would work better without cards and just choosing actions
Thematic elements
  • Establishing a new world order after American hegemony fails
  • Post-Cold War world
Comparison games
  • Hegemony
Mechanics (from transcript analysis)
  • Area Control — Having influence and military in regions is key to winning.
  • area influence — Placing influence tokens in regions scores points, with some being permanent and others displaceable.
  • asymmetry — Each world power has different strengths and capabilities.
  • card management — Actions are taken with cards, and new cards can be acquired during the game.
  • Deck Building — Players acquire new cards to go into their deck, with allies potentially reducing the cost.
  • diplomacy — Players can improve relations with countries to make them allies.
  • Investment — Investing in countries grants income tokens and adds influence to regions.
  • Resource Management — Players produce primary resources and can gain secondary resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a much better game.
  • The muddled ideology is gone and we are left with an examination of real politic in the 21st century.
  • And it does a great job of showing world geopolitics in a manageable board game.
  • I love how the game models soft power.
  • Ward Order is highly interactive, and you will be trading with other players, jostling for influence, and moving armies about.
  • The best thing about this game is how you can win without aggression by using soft power and military defensively.
  • However, the game comes with two expansions and they feel like cut content.
  • I also think the deck building system has potential to break the game with the upgrade cards being just that much better.
  • I suspect the game would work better without cards and just choosing one of the actions to take each turn.
References (from this video)
No references stored for this video.
Video yIBIPQLz4Iw Meeple University
video_pk 64150 · mention_pk 167136
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited to play this game
  • they do have a limited copy
References (from this video)
No references stored for this video.
Video Pn4gfVXd3fg Meeple University Review at 0:08 sentiment: positive
video_pk 64083 · mention_pk 157569
Meeple University - World Wonders video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tile drafting with interesting risk/reward in timing and turn order.
  • Clever borrowing mechanic that adds strategic depth.
  • Cute artwork/production on Wonders and simple yet satisfying rules.
Cons
  • Some rules are not intuitive and require internalization.
  • Potentially limiting due to track scoring requiring balance.
Thematic elements
  • Tile drafting and placement to build a world of wonders with scoring tracks
  • Real-world famous world wonders represented on a map via tiles and roads
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • borrowing — Borrow 2 coins with repayment of 3 coins or lose 2 points; only one loan at a time.
  • Loans — Borrow 2 coins with repayment of 3 coins or lose 2 points; only one loan at a time.
  • Multi-Use Cards — Wonders provide special placement and scoring rules and must be paid for; their effects vary.
  • three resource tracks — Placing buildings advances three tracks; score on the lowest track and other triggers.
  • tile drafting — On each turn, seven coins are spent primarily on tiles to place on your map.
  • Tile Placement — Tiles are placed on a map with placement rules (adjacency, next to roads/buildings, etc.).
  • tower and roads linkage — Towers spend two coins to enable extending roads to new areas.
  • Track Advancement — Placing buildings advances three tracks; score on the lowest track and other triggers.
  • turn order influence — Pay for turn order to grab desired tiles earlier.
  • Turn Order: Variable — Pay for turn order to grab desired tiles earlier.
  • wonder cards — Wonders provide special placement and scoring rules and must be paid for; their effects vary.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders by Arcane Wonders how many wonders is that for
  • the cutest part of the game
  • it's a quick overview and then review of world wonders this game
  • it's a very light to medium difficulty point
  • I think is quite clever is the borrowing money mechanic
  • turn order becomes important because if you push for early spots
References (from this video)
No references stored for this video.
Video ETZLt2fKQv8 Watch It Played Rules Teach at 13:32 sentiment: positive
video_pk 63953 · mention_pk 157479
Watch It Played - World Wonders video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • city-building competition to earn points
  • constructing districts of temples, farms and markets
Comparison games
none
Mechanics (from transcript analysis)
  • Building purchase and placement — Buildings are chosen from a row beneath the main board, cost is paid, then placed adjacent to a road or a same-type building; placement rules apply and resources are gained.
  • End Game Bonuses — Game ends when a population marker reaches the end of its track or after the 10th round; final scoring happens after game end.
  • End-game conditions — Game ends when a population marker reaches the end of its track or after the 10th round; final scoring happens after game end.
  • End-of-round and round progression — Rounds progress until all players exhaust gold; new round setup occurs with discarding unused building tiles, revealing new ones, and adjusting the turn order.
  • Loans — You can take a loan if you have gold left and must still buy an item; loan gives access to extra gold for the round and can be paid off later.
  • Monument purchase — Monuments cost all remaining gold; they have placement conditions and multiple pieces; after building, new monument pieces replace the displayed card.
  • Road purchasing and placement — Buy either a long road or a set of short roads for a cost of one gold; roads must be placed adjacent to sidewalks or other roads, and cannot cross water unless a bridge scenario.
  • Take a single action per turn to buy an item — On your turn you must perform a single action to buy one item by paying its gold cost and placing it on your map.
  • Tower purchase and placement — There is one available tower each round costing two gold; towers must be placed on land adjacent to at least one existing item.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to outshine your Rivals
  • with world wonders you and the other players will be constructing roads buildings towers and monuments all in an effort to earn the most points
  • on your turn you must perform a single action to buy one item
  • the game also ends after the 10th round which is the one where the final building tiles are revealed from the main board
References (from this video)
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Video fE50YqebcfU Let's Table It Review at 0:16 sentiment: positive
video_pk 61971 · mention_pk 154589
Let's Table It - World Wonders video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful wooden monuments (21 in total) provide a strong visual focus and identity for the game.
  • Interesting city-building planning with clear long-term goals.
  • Playtime is under an hour, making it accessible and tight.
  • Monument-driven scoring creates focused, meaningful decisions.
  • Roads and placement introduce tension and strategic interaction.
Cons
  • Roads can become a bottleneck, limiting options and flow at times.
  • Monument actions can be cash-intensive, potentially slowing momentum.
  • Loans introduce risk with end-game penalties if unpaid.
  • Scoring options can feel a bit concentrated, requiring careful planning to maximize points.
Thematic elements
  • World wonders and monuments as the core scoring and focal point
  • City-building with monuments/world wonders; players develop a city and place world wonders within that city.
  • abstract/strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Loans — take a loan for two extra gold with the option to repay later; unpaid loans incur point penalties.
  • Monument building — spend gold to build monuments that have placement requirements and scoring values.
  • Resource tracking — track resources on population and resource tracks; gaining points when resources are used or certain conditions are met.
  • round-based action economy — 10 rounds total; players take one action per turn; turn order can grant first/second player advantages.
  • scoring mechanisms — points come from monuments, surrounding buildings, resource adjacency, population tiers, and penalties for unpaid loans.
  • Tile Placement — place land tiles on unoccupied spaces with adjacency rules; roads, towers, and monuments must connect in specific ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders by Arcane Wonders which should be on my top 10 games of 2023 list
  • this is a good game
  • this is a tile placement city building game where you are formed in a city in a way to place world wonders within that City
  • it's funny to think I just did my top 10 games of 2023 and if I had this game before I made that video this game would make that list
  • well this is a good game and it I probably should try it solo
References (from this video)
No references stored for this video.
Video Ssfgw4cY7T0 Let's Table It Top List at 0:26 sentiment: positive
video_pk 61960 · mention_pk 154575
Let's Table It - World Wonders video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mention of appealing wooden sculptures/components
Cons
  • Lack of detailed discussion in transcript
Thematic elements
  • world wonders
  • world civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not detailed in transcript; mentions of wooden sculptures as components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games that you should come and play
  • this is tile placement with tips of the leaves
  • I need someone to come play it with me
  • you would think that those cool little wooden sculptures in the game would make them want to play with me but who knows
  • bloodstones I think when I mentioned that it is a war game no one is going to go and play a war game with me
  • all right guildies of Valeria I think there might be maybe a little bit too much for them in this
References (from this video)
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Video x30AER-8JIw Jamie, Tabletoptiktok Top List at 3:18 sentiment: positive
video_pk 61479 · mention_pk 154142
Jamie, Tabletoptiktok - World Wonders video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great table presence and components
  • Fun solo and scales to five players
Cons
none
Thematic elements
  • money management to build wonders
  • ancient world with world wonders and market dynamics
  • economic/resource-management with variable round length
Comparison games
none
Mechanics (from transcript analysis)
  • Money management — Allocating seven coins per round; round length varies with player actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has been around forever. In fact, this is the 25th anniversary edition.
  • The more people you have playing, the better the trades are.
  • In the super low player counts of two or three, I don't think it's as fun.
  • This is one I think you definitely want five to six players to have a really good time with.
  • This is the original. I still love it. I think it's a great play.
  • You can play this with actually it says up to 99 players, but as long as everyone has a sheet and can see the sets of cards in the middle.
  • Camel Up is this wacky camel racing game
  • you are trying to predict which camel is going to win the race, but they move in unpredictable ways.
  • This plays up to eight players, I believe.
  • I love Camel Up.
  • you definitely want five to six players to have a really good time with.
  • what you are doing is you are building a castle, one to the right of you and one to the left of you.
  • you can't neglect one or the other because you only score your lower scoring castle.
  • You're drafting tiles and then placing those tiles into your castle.
  • this is one of the games that plays much better at the higher player count.
  • If you're wanting a similar feel but not wanting it in a board game, look into the card game Splitto.
  • World Wonders. This one does top out at five, but it's one of those games where you don't necessarily know how long the round's going to be because people are going to be allocating their money.
References (from this video)
No references stored for this video.
Video 3M2CvsmbnqU Allies or Enemies Review at 0:06
video_pk 61121 · mention_pk 153601
Allies or Enemies - World Wonders video thumbnail
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Civilization-building through architecture and grand monuments; visual spectacle with 3D components.
  • Array
  • Ancient world civilizations and iconic global wonders, built through round-by-round tile placement and monument construction.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Wonders themselves, the components in this game are pretty fantastic
  • it's just so fun to put those on the board, I don't know why it's so fun but it's so fun
  • the 3D is such a draw and it stands out in tile placement games
References (from this video)
No references stored for this video.
Video JcUQFaiWeMc kovray Rules Teach at 0:10 sentiment: neutral
video_pk 60413 · mention_pk 152808
kovray - World Wonders video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • World wonder construction and civilizational prestige across a shared map.
  • Ancient world civilizations building and showcasing wonders through roads, towers, buildings, and monuments.
  • Educational, instructional
Comparison games
none
Mechanics (from transcript analysis)
  • end-round upkeep and replenishment — After each round, discard used tiles, replenish stacks, and reset certain trackers.
  • loan and economy — Loans provide coins with a penalty if unpaid at game end; players manage currency to influence actions.
  • Loans — Loans provide coins with a penalty if unpaid at game end; players manage currency to influence actions.
  • map adjacency and building rules — Buildings, roads, towers must connect to compatible elements; placement triggers immediate rewards.
  • monument placement and scoring — Monuments have unique placement conditions and contribute to end-game scoring.
  • Resource Management — Gain resources and population via placed tiles and monuments; track gold and other markers.
  • scoring and population pressure — Points are earned based on population track progression, monument value, and surrounding tiles.
  • Tile Placement — Place roads, towers, buildings, and monuments on your map following adjacency and placement rules.
  • turn order and action economy — Spend gold to influence turn order and to take actions like acquiring tiles or monuments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • world wonders is designed by Z Mendes it's published by Arcane wonders
  • Well that is world wonders
  • question of the day what is a world wonder
References (from this video)
No references stored for this video.
Video v0PsrEm08lU The Discriminating Gamer Review at 0:13 sentiment: positive
video_pk 60179 · mention_pk 152617
The Discriminating Gamer - World Wonders video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds thematic 21st-century events to the core game
  • Does not drastically alter rules, preserving familiarity
  • Abundant events increase variability and replayability
  • Artwork quality noted in the video
  • Praise for presentation and overall look
Cons
  • Cards are small and can be cumbersome to handle
  • Uncertain if the main box accommodates the expansion neatly
  • Some players may feel the expansion doesn't drastically change gameplay
Thematic elements
  • World affairs and governance influenced by current events
  • Global geopolitics and 21st-century events
  • Macro-level, event-driven simulation
Comparison games
  • World Order
Mechanics (from transcript analysis)
  • card-driven events — Event cards shape the game state and drive actions.
  • event board setup and management — Event board organizes upcoming and active events, with current events displayed.
  • Events — Event cards shape the game state and drive actions.
  • power track mechanics — Multiple powers or 'superpowers' track round progression and influence.
  • resource cubes — Wooden cubes used as resources/markers on the board.
  • Resource Management — Wooden cubes used as resources/markers on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World in Turmoil. Now this is an expansion to World Order from Hegemonic Project Games.
  • This is going to basically add a whole bunch of event cards that are going to kind of change the game up and add in a bunch of real life um or real world problems that have actually happened.
  • it's events that shape the 21st century.
  • postponing player specific events.
  • there is a lot of events here, man. I'll tell you, they're not giving us a shortage of events.
  • every game you play, it's going to definitely come out a lot different.
  • not really changing the rules too much.
  • if you already like World Order, this is an expansion you may want to look at and consider picking up because anytime you can just kind of take, you know, an expansion, just add a few more cards, maybe, you know, in this case, it's some different events, you're not really changing the rules too much, not really increasing the gameplay or anything else.
  • looks fantastic.
  • That is World in Turmoil.
  • you have to have World Order to play it, but looks like it's just going to add a little bit more to that game.
  • this is just going to add a little bit more to that game.
  • very nice.
References (from this video)
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Video 71ombaYqLQs Tim Chuon Discussion at 1:01 sentiment: positive
video_pk 59636 · mention_pk 152171
Tim Chuon - World Wonders video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • noted for having a broad selection of themes and content
Cons
none
Thematic elements
  • civilization-building and wonder construction
  • Ancient civilizations and world wonders across history
  • thematic, tonal
Comparison games
  • Dominion
  • Wingspan
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards representing wonders and civilizations to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I even saw wingspan there translated in Japanese which I really really wanted with all the expansions that was freaking awesome to see
  • I managed to find Scout in multiple places
  • I would definitely have to pick one game from that day and Le Havre would have been it if that managed to fit in my luggage
  • Scythe oh my God in a Japanese how it just looks so cinematic for some reason
  • the brand new Agric 15 Edition… there were so many updated titles
References (from this video)
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Video w2cCQljArSw The Board Game Garden Discussion at 31:00 sentiment: positive
video_pk 42984 · mention_pk 130744
The Board Game Garden - World Wonders video thumbnail
Click to watch at 31:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong abstract spatial puzzle
  • appealing visuals and theme
Cons
  • heavy for some players
Thematic elements
  • world wonders and construction
  • polyomino-based city-building across civilizations
  • strategic, spatial
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — Place polyomino tiles to form wonders and score points
  • polyomino_placement — Place polyomino tiles to form wonders and score points
  • solo_mode — Supports solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sparks is a conversation game inspired by late nights Under the Stars
  • Town 77 has been an oink game that I've wanted to grab for a while
  • River Valley Glass Works is a wonderful puzzly game
  • Darwin's Journey is one that I've been wanting to grab
References (from this video)
No references stored for this video.
Video w2cCQljArSw The Board Game Garden Discussion at 37:28 sentiment: positive
video_pk 42984 · mention_pk 231633
The Board Game Garden - World Wonders video thumbnail
Click to watch at 37:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute art
  • solo option exists
Cons
  • expansion/accessory bundle is optional
Thematic elements
  • cute critters and exploration
  • fantasy/adventure themed board game collection
  • cozy, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Tile-based placement with thematic expansions
  • tile_placement — Tile-based placement with thematic expansions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sparks is a conversation game inspired by late nights Under the Stars
  • Town 77 has been an oink game that I've wanted to grab for a while
  • River Valley Glass Works is a wonderful puzzly game
  • Darwin's Journey is one that I've been wanting to grab
References (from this video)
No references stored for this video.
Video DDgLNVU30SE The Brothers Murph Top 10 List at 52:30 sentiment: positive
video_pk 41740 · mention_pk 126483
The Brothers Murph - World Wonders video thumbnail
Click to watch at 52:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • global scale feels timely and thematic
  • academic depth and symmetry with hegemony lineage
Cons
  • heavy weight may deter casual players
  • themes may be departure from lighter games
Thematic elements
  • Global influence through trade, diplomacy, and power
  • Global geopolitics, four major powers
  • Euro-style, heavy economic/strategic simulation
Comparison games
  • Hegemony / Hegemony: final world order
Mechanics (from transcript analysis)
  • economic/strategic resource management — trade, military, and political influence tokens shape the world order
  • global-scale negotiation / power balance — managing four powers (USA, Russia, China, EU) with competing aims
  • Negotiation — managing four powers (USA, Russia, China, EU) with competing aims
  • Resource Management — trade, military, and political influence tokens shape the world order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our mission on the channel is to be beacons of light. Positive vibes, proof of good vibes.
  • This year was weird and a little disappointing, but we love what we do and we wouldn't change a thing.
  • We're going for 75K subscribers and we're going to give it our darnest.
  • The year of hobbies — woodworking, disc golf, jam and canning — kept us sane.
  • Let's go to France. This is one of those series games where I want to play them all.
References (from this video)
No references stored for this video.
Video pVHYhwcX8Hs Board Game Dad Review at 0:00 sentiment: positive
video_pk 40954 · mention_pk 124237
Board Game Dad - World Wonders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic Wonders are represented with vibrant wooden miniatures, enhancing table presence and theme
  • A diverse market of city tiles encourages multiple viable strategies
  • Economic tracks give a tangible sense of progress and victory pacing
  • Explainable yet deep decision space fosters player interaction and tension
Cons
  • The need to end rounds by claiming a Wonder can slow down momentum for some players
  • Non-replenishing tiles create scarcity that may frustrate players chasing specific combos
  • Potential for analysis paralysis in tight market windows if players overthink every move
Thematic elements
  • Urban planning, civilization-building, and the spectacle of constructing iconic Wonders.
  • Across civilizations and histories, urban growth and iconic monuments emerge as players develop competition and collaboration within a shared city.
  • Abstract, tile-placement engine with light historical flavor and visual emphasis on monuments.
Comparison games
none
Mechanics (from transcript analysis)
  • end_round_decisions — Claiming a Wonder ends the current round, introducing a high-stakes timing mechanic that can delay other actions.
  • Market Pricing/Manipulation — Public market presents a rotating set of tiles; players weigh costs and benefits before purchasing to optimize placement.
  • market_tiles — Public market presents a rotating set of tiles; players weigh costs and benefits before purchasing to optimize placement.
  • Resource Management — A seven-coin budget governs purchases and road building, demanding careful allocation between immediate needs and long-term growth.
  • resource_management — A seven-coin budget governs purchases and road building, demanding careful allocation between immediate needs and long-term growth.
  • scoring_and_resource_tracks — Tracks modeled after economic balance contribute to end-game scoring, rewarding efficiency and strategic planning.
  • Tile Placement — Players place city tiles to expand their urban footprint, unlocking spaces for future development and shaping the board.
  • tile_placement — Players place city tiles to expand their urban footprint, unlocking spaces for future development and shaping the board.
  • tile_supply_and_scarcity — Tiles are not replenished during the game, increasing scarcity and driving tense, priority-based choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Claiming a Wonder ends your turn for the round, forcing players to prioritize timing.
  • Tiles are not replenished, creating tense decisions as players chase key options.
References (from this video)
No references stored for this video.
Video us8ErlxJeVw Board Stupid Discussion at 41:12 sentiment: positive
video_pk 39688 · mention_pk 119829
Board Stupid - World Wonders video thumbnail
Click to watch at 41:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful design; multiple scoring routes
Cons
  • rule complexity for new players
Thematic elements
  • city planning around landmarks
  • ancient wonders / city-building concept
  • polyomino-like tile placement with scoring variety
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — various scoring tracks; strategic placement to maximize points
  • diverse scoring routes — multiple avenues to gain points via placement choices
  • Multi-track scoring — various scoring tracks; strategic placement to maximize points
  • Polyomino — place tiles to build a city and accommodate wonders
  • polyomino tile placement — place tiles to build a city and accommodate wonders
  • polyomino-like tile placement — lay out tiles to form a city that can host wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The UK Games Expo is the biggest board game convention in the UK and one of the biggest in the world.
  • This is undisputedly now the biggest UKGE has ever been.
  • Press passes are a great little perk that let us see the previews and get early access.
  • Mass Effect like — the IP is a huge selling point for many people.
  • Two-thirds of a game of World Wonders — you pick your map and try to fit wonders in with unique placement rules.
  • First Rat is a game about rats attempting to launch a rocket into space.
References (from this video)
No references stored for this video.
Video g6T2TRO3I0w Board Stepid Discussion at 7:44 sentiment: positive
video_pk 39556 · mention_pk 119421
Board Stepid - World Wonders video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious theme
  • great production and description
Cons
  • potentially heavy and long setup
Thematic elements
  • world-dominance strategy
  • global geopolitics and power balance
  • grand strategic
Comparison games
  • Twilight Struggle
  • Dune: Imperium
Mechanics (from transcript analysis)
  • economic/asset management — manage influence and resources to align with global goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be the hit of the Q4 next year
  • absolute topnotch game we are super excited to play that again
  • production quality is phenomenal
  • one versus one asymmetric
  • it's a fan service game if you like Mass Effect
  • we're going to pre-order it because it's a great price point
  • Dirty Harry
  • World Order my goodness that sounds amazing
References (from this video)
No references stored for this video.
Video g6T2TRO3I0w Board Stepid Discussion at 9:42 sentiment: positive
video_pk 39556 · mention_pk 119424
Board Stepid - World Wonders video thumbnail
Click to watch at 9:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact play, intriguing scoring
Cons
  • early confusion about rules
Thematic elements
  • world-building through ancient wonders
  • tile-placement around world wonders
  • short-play, puzzle-like
Comparison games
  • Cascadia
  • Carcassonne
Mechanics (from transcript analysis)
  • Tile Placement — placing tiles to create world wonder networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be the hit of the Q4 next year
  • absolute topnotch game we are super excited to play that again
  • production quality is phenomenal
  • one versus one asymmetric
  • it's a fan service game if you like Mass Effect
  • we're going to pre-order it because it's a great price point
  • Dirty Harry
  • World Order my goodness that sounds amazing
References (from this video)
No references stored for this video.
Video NTWGxC3Q1JE The Board Game Garden Discussion at 12:49 sentiment: positive
video_pk 38377 · mention_pk 115528
The Board Game Garden - World Wonders video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid polyomino puzzle with meaningful decisions
  • Enjoyable balance of timing to buy wonders
Cons
  • Rule overhead for new players
  • Heavy cardboard/production involved
Thematic elements
  • polyomino tiling with bidding and road-building
  • world-building through wonder construction
  • curated enthusiasm about polyomino gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Money management — Spending money to acquire wonders and other assets.
  • Polyomino — Place polyomino-shaped tiles to build your board and gain benefits.
  • polyomino placement — Place polyomino-shaped tiles to build your board and gain benefits.
  • Set Collection — Roads, buildings, and wonders interact for scoring and planning.
  • set collection / area control elements — Roads, buildings, and wonders interact for scoring and planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will also add that this might be the last time that you guys see my hair like this cuz there's a possibility that I might have made a hair appointment and I'm going to be doing something crazy
  • these are going to be 12 games not 10 I'm going to do 12 cuz I couldn't pick because there's so many good games that I've played once that I can see possibly getting into my top 100
  • this is the heaviest trick taken game that I've ever played
  • if Mike delisio likes it that much I really think Mike and I have some prettyy similar tastes in board games
  • the collector's edition is absolutely beautiful
  • I cannot wait to play this one solo as well
  • World Wonders is a polyomino game where you are putting out polyomino shapes and... to get a wonder you have to spend the remaining money you have
  • Evenfall is a card-based game where there's just so many different like chaining of things
  • I freaking loved this game and I want to play it again
References (from this video)
No references stored for this video.
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