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Aeon Trespass: Odyssey box art

Aeon Trespass: Odyssey

Game ID: GID0016529
Game Info
Year
2022
Collection
Ratings
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Description

Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures, exploration and fierce battles with giant monsters. It’s a co-operative, choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials, Aeon Trespass: Odyssey places the players in the roles of Argonauts, the only people who can fight off the darkness and make things right.

Take control of the Argo and its crew, train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities, craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And, most important of all, tame the Titans, arm them, evolve them and ride them to battle with the fearsome Primordials.

You win by defeating the main villains or solving a crisis, you lose if your Argonauts die, your crew abandons you, your ship gets destroyed, the villains fulfill their plot or time runs out. There are many ways to lose, but only a handful paths to victory.

During Battles, 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles, Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions, campaigns and playthroughs.

Description

Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures, exploration and fierce battles with giant monsters. It’s a co-operative, choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials, Aeon Trespass: Odyssey places the players in the roles of Argonauts, the only people who can fight off the darkness and make things right.

Take control of the Argo and its crew, train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities, craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And, most important of all, tame the Titans, arm them, evolve them and ride them to battle with the fearsome Primordials.

You win by defeating the main villains or solving a crisis, you lose if your Argonauts die, your crew abandons you, your ship gets destroyed, the villains fulfill their plot or time runs out. There are many ways to lose, but only a handful paths to victory.

During Battles, 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles, Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions, campaigns and playthroughs.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 72
This page: 22
Sentiment: pos 14 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 51–72 of 72
Video 7jwz3SBgdMw UndeadVikingVideos Discussion at 3:34:44 sentiment: positive
video_pk 85202 · mention_pk 316651
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Overall sentiment (raw)
positive
Pros
  • Intriguing theme and mechanics
  • Satisfying progression
  • Epic scale
Cons
  • Slow to progress
Thematic elements
  • Titans, exploration
  • Mythological universe
Comparison games
  • Kingdom Death: Monster
  • God of War
Mechanics (from transcript analysis)
  • Combat — We had one battle last week, which is not a lot.
  • crafting — getting their body parts and then going to craft gear from those body parts
  • exploration — an hour or two of exploration.
  • Tech Tree — then you research you have like a research tree so you like you unlock more stuff
  • Titan management — You're controlling titans and there's like this whole Titan thing where you're training them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Maybe, just maybe, no one wants your $200 dice, or knockoff stickers.
  • Quit trying to tear down conventions when the problem isn't them.
  • You're controlling titans and there's like this whole Titan thing where you're training them. They're like God of War, the board game.
  • I mean, it's just uh it's crazy stuff out there, man.
  • The whole world's on fire. Nobody cares, you know.
  • It's walking money.
  • The attendance is like around, isn't it like 20,000 or 30,000?
  • I feel like the work is worth it, you know?
  • But people saw the front cover of After the Empire and they were like, "What is this?"
  • And then they want to buy it.
References (from this video)
No references stored for this video.
Video 7jwz3SBgdMw UndeadVikingVideos Discussion at 3:34:47 sentiment: positive
video_pk 85202 · mention_pk 316666
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Overall sentiment (raw)
positive
Pros
  • real good
  • intriguing
  • good history behind it
Cons
  • slow going
  • takes a long time to progress
Thematic elements
none
Comparison games
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Controlling titans — Players control titans in battles.
  • crafting — Players craft gear from monster body parts.
  • Research tree — Players unlock more content through a research tree.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Maybe, just maybe, no one wants your $200 dice, or knockoff stickers.
  • Quit trying to tear down conventions when the problem isn't them.
  • You're controlling titans and there's like this whole Titan thing where you're training them. They're like God of War, the board game.
  • I mean, it's just uh it's crazy stuff out there, man.
  • The whole world's on fire. Nobody cares, you know.
  • It's walking money.
  • The attendance is like around, isn't it like 20,000 or 30,000?
  • I feel like the work is worth it, you know?
  • But people saw the front cover of After the Empire and they were like, "What is this?"
  • And then they want to buy it.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:42:00 sentiment: negative
video_pk 83911 · mention_pk 305505
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Overall sentiment (raw)
Negative
Pros
  • Had things in it which I have never had that experience from any other game ever
Cons
  • Most complicated game that I've ever played
  • Some of the rules were extremely confusing
  • Still weren't sure of some of the rules after 25 games
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video FfEjSA3qw6M Meet Me At The Table Top List at 14:27 sentiment: positive
video_pk 83794 · mention_pk 211893
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Overall sentiment (raw)
Highly Positive
Pros
  • Unique inverted combat system where characters get stronger when damaged
  • Epic and varied boss fights
  • Satisfying crafting system for gear
  • Engaging ancient Greece setting
  • Deep narrative and layers of gameplay
  • Extensive replayability with multiple campaigns
Cons
  • Currently still playing and not completed
Thematic elements
  • Boss battles, open-world exploration, crafting, character customization, time travel
  • Ancient Greece
Comparison games
  • Kingdoms Flororn
  • Enormity
Mechanics (from transcript analysis)
  • Boss Battlers — Features boss battles against unique primordials.
  • Campaign play — The game has multiple campaigns through expansions.
  • character customization — Players can customize characters.
  • crafting — Allows crafting new weapons and armor from defeated bosses.
  • Inverted combat paradigm — As players and bosses take damage, they become stronger instead of weaker.
  • Open world exploration — Offers open-world exploration in ancient Greece.
  • Time travel — The game involves going back in time to ancient Greece.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love campaign games that uh I haven't finished and I need to finish these.
  • Isoparian Guard is a game that involves exploration with a compelling story.
  • This is Stars of Aarios. This is a ship battling game, and it works really well.
  • Aon Trespass Odyssey is the game for you.
  • The boss fights are epic.
  • Number one on the list is Madara.
  • There's so many things that make this game a mustplay that it tops my list of campaign games that I need to complete.
References (from this video)
No references stored for this video.
Video BHProKdZ9ZU Board Games UnLocked Top List at 2:11:50 sentiment: positive
video_pk 83776 · mention_pk 211776
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Overall sentiment (raw)
Extremely Positive
Pros
  • Excellent balance between mechanics and theme
  • Satisfying progression system
  • Immaculate writing and narrative
  • Engaging combat with dual-edged mechanics
  • Great loot and tech systems
  • Love for the pseudo sci-fi Greek mythology setting
Cons
  • Tile movement system can feel less meaningful than in other games
  • The 'paradigm system' name is considered dumb
  • Tech tree can be confusing regarding where to build
Thematic elements
  • Adventure
  • Pseudo Sci-Fi Greek Mythology
  • Story-driven campaign with branching choices and lore.
Comparison games
  • Kingdoms Forlorn
  • Kingdom Death: Monster
  • 12 Sins of Heracles
Mechanics (from transcript analysis)
  • Campaign — A long-form campaign played over multiple cycles.
  • Combat — Enemies get stronger as they are wounded, creating a dynamic challenge.
  • Dice mitigation — Uses dice rolls that can be mitigated or upgraded through player choices.
  • Modular Board — The game uses tiles for movement and exploration.
  • Tech Tree — Features a tech tree system for unlocking new abilities and equipment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is what Seventh Continent wanted to be.
  • Distant Skies is a cleaner, more streamlined system.
  • Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
  • The game kicks me in the nard sometimes.
  • Aon Trespass Odyssey to me does everything better.
  • So damn cool.
  • The rule book is awful.
References (from this video)
No references stored for this video.
Video 4nvuLLjzdh8 Board Games UnLocked Top List at 1:55:27 sentiment: other
video_pk 82929 · mention_pk 208390
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Overall sentiment (raw)
Enthusiastic, number one pick
Pros
  • Considered the number one boss battler by one speaker.
  • Cleaner and tighter boss fights compared to King of Death Monster.
  • The ramping difficulty system keeps the intensity high.
  • Creative and varied enemies.
  • Meaningful loot system.
Cons
  • Loot system feedback suggests it could be improved, with some players finding it predictable or offering bad choices.
  • Boss fights might feel less impactful compared to Aon Trespass Odyssey for some players.
Thematic elements
  • Boss fights
Comparison games
  • King of Death Monster
  • Kingdom Forlorn
  • Dark Souls (board game)
  • Monster Hunter
  • Primal
  • Elden Ring
Mechanics (from transcript analysis)
  • Boss battling — The primary focus is on challenging boss encounters.
  • Dice mitigation — Players can influence dice outcomes through the fate system.
  • Fate System — A mitigation system allowing rerolls, with a risk-reward element tied to enemy attack effectiveness.
  • Inverted paradigm system — Player damage taken makes them stronger; boss damage taken makes them stronger, creating a dynamic escalation.
  • Loot System — Obtaining loot after defeating bosses provides creative and meaningful upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is up there with my top games of all time. Like it's probably in the number three or number four slot
  • the bosses are super unique. Uh they each have their own special rules and conditions.
  • the characters are insanely diverse and they just keep on going.
  • It's great. It's just uh it can be mean.
  • it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
  • I'm completely enamored with the with this one.
  • It just does everything in my opinion. It does everything right. uh for me in a boss battler
  • Sentinels of the Multiverse is my number one.
  • The bosses are crazy varied.
  • this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
  • It is a little awkward for certain player counts.
  • it's famous for having a lot of effects to track.
  • It's just like nothing else does this.
  • Aon Trespass Odyssey is easily my number one.
  • there's way more mitigation. It's a cleaner, tighter boss fight.
  • the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
  • there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
  • the enemies in this game are extremely creative and varied.
References (from this video)
No references stored for this video.
Video vR3wjj8ZLCA Board Games UnLocked Top List at 2:41:32 sentiment: positive
video_pk 82476 · mention_pk 207202
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Overall sentiment (raw)
Extremely positive
Pros
  • Exceptional writing and narrative depth
  • Unique and compelling thematic blend
  • Innovative and engaging combat system
  • Significant player agency and choice
  • Excellent organization through binder and app
Cons
  • Crafting system is a little all over the place and could be more streamlined.
  • Combat system is directly borrowed from Kingdom Death Monster.
  • Requires a companion app for efficient play.
Thematic elements
  • Epic journey and survival
  • Greek mythology with otherworldly horror elements
  • Deep narrative with branching consequences
Comparison games
  • Kingdom Death Monster
  • 12 Sins of Heracles
Mechanics (from transcript analysis)
  • Binder system — A binder is used to keep campaign materials organized.
  • Branching Narrative — Player choices have significant and lasting consequences on the game's story.
  • Combat System — Adapted from Kingdom Death Monster, but modified so that damaging enemies makes them stronger, and getting wounded increases player rage and abilities.
  • Companion app — A fan-made app that drastically helps with bookkeeping.
  • Narrative Campaign — A large campaign game with multiple cycles and extensive storytelling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
  • So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
  • There's so much out for this game, you know?
  • The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
  • The amount of uniqueness that this game brings.
  • This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
  • It is damn near perfect. [referring to Aridia]
  • Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
  • this combination of like otherworldly horror mixed with Greek mythology does just really works for me
  • The writing is absolutely exquisite for this game.
  • As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 1:44:05 sentiment: other
video_pk 81108 · mention_pk 199703
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Overall sentiment (raw)
Absolute Favorite
Pros
  • Masterful blend of dark fantasy, mythology, and sci-fi.
  • Innovative and escalating combat system.
  • Compelling campaign structure with constant progression.
  • Rich world-building and lore.
  • Engaging gameplay that hits on multiple levels.
  • No glaring weaknesses, with even potential drawbacks handled well.
Cons
  • May have a sci-fi leaning that might not appeal to all fantasy fans.
Thematic elements
  • Dark fantasy, sci-fi elements, mythology
  • Primordial Greece with ancient gods and titans
  • Epic campaign with main and side stories
Comparison games
  • Kingdom Death Monster
  • Kingdoms Forlorn
Mechanics (from transcript analysis)
  • Argo Movement — Features a unique movement system for the 'Argo' (a city ship) across tiles, emphasizing constant progression.
  • campaign structure — Features a structured campaign with distinct cycles set in different regions of Greece, including a main story and numerous side stories.
  • Fate System — An inverted paradigm system where taking damage makes you tougher and dealing damage makes enemies tougher, leading to ramping fights.
  • Titan Piloting — Players pilot massive titans as their primary means of engaging in combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 16:17 sentiment: positive
video_pk 80581 · mention_pk 196473
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Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
  • Decision-based narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative Choice — Has a bunch of decisions that you make along the way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
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Video _SsbkrSlxjs Board Games UnLocked Top List at 1:01:02 sentiment: positive
video_pk 80526 · mention_pk 196135
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Overall sentiment (raw)
positive
Pros
  • Three cycles in the base game provide a full experience
  • Narrative choices drastically impact the story
  • Immense replayability within each cycle
  • Vast amount of narrative content
  • Fantastic writing
  • Beats out other campaign games in replayability and narrative depth
Cons
  • Expensive, with the pledge manager costing over $1100 for everything
  • Core box is massive and contains a lot of content
Thematic elements
  • narrative-driven campaign
  • fantasy
  • branching narrative
Comparison games
  • Aridia
  • Dragon Eclipse
  • Tainted Grail
  • Shadows of Brimstone
Mechanics (from transcript analysis)
  • Adventure Hubs — Numerous side stories that can be explored, each with its own decisions.
  • Boss battling — Players fight against different nemeses (bosses).
  • Campaign play — Played over multiple cycles with persistent narrative choices and character progression.
  • character customization — Players can make different builds based on equipment.
  • Narrative Choice System — Decisions made on a choice matrix carry over between cycles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's like if our entire collection were to go up in flames and we didn't and we didn't off ourselves. We didn't unalive, you know.
  • If I lose all this Right. I'm out of the hobby. Right. I'm not I'm there's that would be so much lost money that it wouldn't be worth it. I would just find something else to do.
  • The amount of content that's in this game of discovering stuff, of reading stuff, of the routes you're going to take, the world you're discovering. I mean, I've played this game quite a bit. And it's always something new.
  • This game is just that good that you don't have to have all the bling necessarily.
  • The core box of Aeon Trespass is three cycles.
  • The amount of content in this game from a narrative perspective is insane.
References (from this video)
No references stored for this video.
Video SWRrbtwyBn0 Board Game Critique Review at 0:56
video_pk 62540 · mention_pk 155254
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Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • epic, doom-filled exploration of a mythic campaign universe
  • Array
  • Greek myth meets Evangelian sci-fi premise with colossal primordials
  • Array
  • Array
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The battle flow in Oathsworn is brilliant.
  • It's easily the most accessible of the three.
  • Inverted combat paradigm sounds cool on paper.
  • It's barely controlled chaos.
  • Kill monster, get pants is the perfect description.
  • A violent math equation.
  • Not that. Skip Primal if you want a sprawling adventure.
  • Portability is zero.
  • The storage for Atto is a crime against humanity.
  • Oathsworn hits that sweet spot of fun, story, and tactics.
References (from this video)
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Video D7tMSm-cIjE Shelfside Review at 0:00 sentiment: mixed
video_pk 60655 · mention_pk 153057
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Overall sentiment (raw)
mixed
Pros
  • Minis and components look stunning and massive, giving a tangible sense of scale
  • Strong art direction and aesthetic that reinforces the epic mythic theme
  • Theater mode provides enormous replayability and content outside the campaign
  • Story-driven progression with meaningful branching that can feel exciting and unique
  • Labyrinth tiles, terrain interactions, and terrain-aware positioning create tense tactical moments
  • A well-balanced escalation mechanic ties boss power to player progress via Rage
Cons
  • Rulebook and inserts suffer from extensive errors, unclear wording, and numerous exceptions
  • Massive complexity and interdependent systems create a tangled design that is hard to learn and teach
  • Campaign pacing can feel grindy with long combat, many setup steps, and mandatory fights
  • Group play suffers from quarterbacking, shared resources, and limited individual agency
  • World-building and exploration feel disconnected from narrative and map progress (generic map spaces, nameless locations)
  • Replayability often relies on random Adventures rather than structured progression, which can frustrate players seeking meaningful choices
Thematic elements
  • Array
  • Argonauts aboard a city-sized ship in a mythic Greek-inspired world
  • Epic, lore-rich, choose-your-own-story progression with heavy writing and branching adventures
Comparison games
  • Frosthaven
  • Tainted Grail
  • Gloomhaven
  • Dungeons & Dragons
  • Spirit Island
  • Spear Island
Mechanics (from transcript analysis)
  • Adventures / Clue Cards — story progression weaves clue cards that introduce maps, allies, and events that shape the ongoing narrative
  • Area Movement — players move a large ship figure across a world map, advancing time and triggering other phases like Adventures or Battles.
  • Argo Resources / Tech Tree — the Argo ship has its own resource pool and a tech tree; tech unlocks grant new abilities and gear as cycles progress
  • Boss Combat with AI Deck and Wound Body-Parts — bosses use an AI deck to determine actions; wounds are resolved by drawing body-part cards into a wound deck when you wound the boss.
  • Campaign — the campaign is organized into cycles; progression increases boss difficulty and scales resources, with path choices affecting outcomes
  • Campaign Cycles / Progression — the campaign is organized into cycles; progression increases boss difficulty and scales resources, with path choices affecting outcomes
  • Dice Rolling — fate serves as a reroll resource and also influences AI card thresholds; destiny-like randomness is central to outcomes.
  • Doom Tokens / Adversary progression — doom cards and doom tokens track antagonistic progress and can push the campaign toward loss if not managed
  • Fate / Dice Rerolls — fate serves as a reroll resource and also influences AI card thresholds; destiny-like randomness is central to outcomes.
  • Kratos Tokens / Token Economy — a pool of tokens (Kratos) buffing attacks; tokens come in types like opening, break, diversion and are used to fuel powerful attacks.
  • Narrative Choice — story cards and a narrative book drive adventures with decisions that shape progression.
  • Rage / Titan Abilities / Cradles — attacking generates Rage which unlocks Titan cradle abilities; tokens allow tactical buffs across multiple rows.
  • Storybook Adventures (Choose-Your-Own Adventure) — story cards and a narrative book drive adventures with decisions that shape progression.
  • Tech Trees — the Argo ship has its own resource pool and a tech tree; tech unlocks grant new abilities and gear as cycles progress
  • Terrain / Labyrinth Tiles — terrain tiles and Labyrinth tiles shape positioning, movement, and combat space, offering strategic pros/cons and potential traps.
  • Theater Mode (Free Play) — theater mode offers a massive amount of content for free-form battles outside the campaign; high replayability
  • Tile/Map Shifting — terrain tiles and Labyrinth tiles shape positioning, movement, and combat space, offering strategic pros/cons and potential traps.
  • Voyage / Overworld Movement — players move a large ship figure across a world map, advancing time and triggering other phases like Adventures or Battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is carefully designed to make you have to consider a gajillion things
  • the Minis look absolutely amazing
  • this is a board game that's apparently trying to be dark souls
  • the theater mode has an absurd amount of content
  • mileage may vary—some runs feel amazing, others feel frustrating
  • the biggest kicker when it comes to misleading stuff is that the outcome can hinge on a die roll
References (from this video)
No references stored for this video.
Video 8eRO4eOmU80 UndeadVikingVideos Discussion at 57:11 sentiment: positive
video_pk 30821 · mention_pk 296158
UndeadVikingVideos - Aeon Trespass: Odyssey video thumbnail
Click to watch at 57:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging boss design
  • deep mechanics and progression
  • high strategic depth
Cons
  • complexity
  • not quick to learn
  • long sessions
Thematic elements
  • mythic storytelling, heroic crew battles
  • Greek myth-inspired world with epic boss battles
  • campaign with evolving powers and bosses
Comparison games
  • Grim Coven
  • Gloomhaven
  • Outpost 51
  • Tunnels & Trolls
Mechanics (from transcript analysis)
  • Boss Battler — Series of boss encounters with unique mechanics
  • boss_battler — Series of boss encounters with unique mechanics
  • campaign_progression — Permanent progress across sessions
  • deck-building/progression — Gain cards/powers to customize your deck
  • Track Advancement — Permanent progress across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Silence has never benefited the oppressed. It only helps tyranny.
  • This is the longest running weekly live stream on YouTube.
  • Gen Con is a big deal; rooms vanish; it's a business.
  • If you fail, there should be some kind of downside.
  • You should draw one; just keep two? Two would break it time-wise.
References (from this video)
No references stored for this video.
Video NYP1HiUXm-g One Stop Co-op Shop Top 10 List at 7:19
video_pk 28187 · mention_pk 208299
One Stop Co-op Shop - Aeon Trespass: Odyssey video thumbnail
Click to watch at 7:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bosses are also quite varied in their activations and they have multiple forms and different ways to defeat them.
  • You can stun lock the bosses and do kind of silly things.
  • components and the storage solution. It's just really nice miniatures, nice components, and they all go in the box extremely well.
  • simple stamina card system that gives you cool card combos and gives your characters different attacks to try out.
  • emergent storyline, crazy events that can happen, upgrades and penalties, and the amazing enemy activation system
  • incredible modularity. You’ve got the different bosses, each with their own unique deck and mechanics.
References (from this video)
No references stored for this video.
Video jFsLuN0B3P4 Meet Me At The Table Discussion at 6:37 sentiment: positive
video_pk 7661 · mention_pk 130623
Meet Me At The Table - Aeon Trespass: Odyssey video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-designed, space-efficient inserts for organizing minis and cards
  • Picture-driven, clear assembly instructions
  • Inserts accommodate large card decks and numerous minis
Cons
  • Assembly is complex and time-consuming
  • Occasional mention of missing pieces or unclear steps
  • Inserts are large and intricate, requiring significant prep
Thematic elements
  • Mythic-cosmic adventure, rebuilding and exploration
  • Survival and exploration aboard a ship and related environs with cosmic horror themes
  • scenario-driven
Comparison games
  • Gloomhaven
  • Arkham Horror
  • Nemesis
  • Frosthaven
  • ISS Vanguard
  • Terraforming Mars
Mechanics (from transcript analysis)
  • cooperative play — Players work together to overcome threats and complete objectives
  • exploration and events — Exploration triggers narrative events and encounters
  • Resource and combat management — Players manage resources and engage in boss/monster combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glitter is terrible
  • The instructions are incredible, way better than Ikea
  • If it strikes your fancy, check it out
  • Stay on target
References (from this video)
No references stored for this video.
Video NFyGNtRmRtI TableTop Wolf Discussion at 34:00 sentiment: mixed
video_pk 7083 · mention_pk 98057
TableTop Wolf - Aeon Trespass: Odyssey video thumbnail
Click to watch at 34:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning minis and art
  • Labor of love from the company
Cons
  • Very expensive
  • Quality concerns with early prints
Thematic elements
  • Mythic battles, exploration
  • Epic fantasy adventure
  • Campaign-driven, large-scale
Comparison games
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • Campaign progression — Story-driven progression across scenarios
  • Miniatures combat — Large minis on a sprawling battle map
  • table hog/large box — Extremely large footprint and components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • IP isn't there for me
  • I would be an instant back in if IP slapped on it
  • longevity wise you'd be bored after that
  • the core gameplay of this is really enjoyable
  • not enough here in the standard box
  • price is high for what you get
  • nine cases in the main box
  • it's a one-and-done game
  • cost you 399-511; nearly 700 quid with VAT
References (from this video)
No references stored for this video.
Video 2084rnC_d9U Board Game Hangover Top List at 3:18 sentiment: positive
video_pk 6591 · mention_pk 19512
Board Game Hangover - Aeon Trespass: Odyssey video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best story writing ever in board games
  • Makes you feel things - thrilled, excited, scared, happy, sad
  • Amazing story
  • Cooperative boss battler
Cons
  • Takes few hours to play
  • Other host hasn't played much of it
Thematic elements
  • Chosen people syncing with Titans to protect world after Greek gods killed
  • Ancient Greece with Titans
  • Epic campaign cooperative
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • Base management — Manage your base between missions
  • Boss Battler — Fight huge Titan monsters
  • Campaign — Story-driven campaign progression
  • exploration — Explore map like Seventh Continent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What does it tell about the board game if you play it a lot - you don't have any other board games or it's really really good
  • It's freaking amazing - one of the best games of all time
  • Best story writing I have ever played in board games - it makes me feel things
  • This is a game where you cannot lose
  • All the heroes have died fighting these monsters and all that's left is well you
  • There's a reason why this really old game is still on BGG's top 100
References (from this video)
No references stored for this video.
Video FTbPQQZsNFs Meet Me At The Table Playthrough at 0:04 sentiment: positive
video_pk 4357 · mention_pk 112439
Meet Me At The Table - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic mythic scope with rich storytelling
  • deep strategic decisions spanning voyage, diplomacy, and combat
  • expansion components/inserts improve organization and setup
Cons
  • high complexity can be daunting for new players
  • doom/adversary mechanics can feel punishing or unpredictable
  • tracking many resources and tokens can be intricate
Thematic elements
  • mythic epic voyage with Titans, labyrinths, cults, and fate-driven decisions
  • Ancient Mediterranean mythic world centered on Crete and the Argo voyage
  • continuous, branching adventure with story cards, memnos lore, and ship-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • combat with Titans — battle system driven by Argo abilities, crew stats, and doom/despair mechanics that influence outcomes
  • diplomacy and faction relations — engage with factions (Minonians, labyrinthians, hornsworn) to gain diplomacy, fate, and influence
  • doom and adversaries — doom tokens and adversary cards push toward a timeline battle and potential loss conditions
  • expedition and advancement phases — periodic advancement to gain technologies, new equipment, and Argo abilities
  • Resource Management — manage Armament, Monument, Rhian brochures, and other crafting resources to equip the crew
  • Story-driven exploration — story events determined by exploration draws, story cards, and memnos/diplomatic moments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cool thing about aeon trespass Odyssey is this
  • this game is so good
  • I'm super excited to continue this
  • this insert was provided to me by fancy but functional
  • thank you so much for watching
References (from this video)
No references stored for this video.
Video PUP0quEdINc One Stop Co-Op Shop Top List at 0:06 sentiment: positive
video_pk 4230 · mention_pk 105806
One Stop Co-Op Shop - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope and replayability across cycles
  • Rich storytelling with tight writing and world-building
  • Deep ship management, tech trees, and crafting
  • Tense, dynamic boss battles with escalating AI
  • Co-op synergy and trauma system adds meaningful player interaction
  • Excellent minis and modular components
Cons
  • Very long, potentially lifestyle game; time investment
  • Rules heavy and can be hard to track, especially Cycle One
  • Significant downtime in 4-player games unless players are highly engaged
  • Adventure threads can feel vignette-like and loosely connected
  • Significant randomness and punishing misses
Thematic elements
  • Exploration, mythic epic, alchemical tech fusion, and cooperative questing
  • Mythic science-fiction setting blending Greek myth with a ship-based expedition through a strange world
  • episodic, campaign-driven with interconnected adventures and cycles
Comparison games
  • Oathsworn: Chronicles of Empire and Exile
Mechanics (from transcript analysis)
  • Boss Battler — Primordials are fought with dynamic AI and morphing body-part effects.
  • Boss battles using body-part cards — Primordials are fought with dynamic AI and morphing body-part effects.
  • Co-op interaction tokens — Tokens allow players to support teammates and trigger combos.
  • Cycle system with technology trees — Each cycle introduces its own tech path, gear, and bosses.
  • Exploration map with interconnected encounters — Map areas unlock stories and inner adventures that feed progression.
  • Ship management and Titans upgrades — Decks, tech-tree cards, and Titan upgrades drive character customization.
  • Tech Trees — Each cycle introduces its own tech path, gear, and bosses.
  • Trauma cards and escalating powers — Injury cards grant power at greater cost as battles progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the expansiveness and size and scope of the game
  • there's actually a lot of Replay in these
  • each cycle has its own technology tree and its own gear and its own bosses and its own Unique Mechanics
  • the ship management you've got these cool decks you can use
  • these could be like three or four points by themselves
  • this game's got just Oodles of Awesomeness for you to dig into
References (from this video)
No references stored for this video.
Video REoB9xZVVC8 No Pun Included Analysis at 0:41 sentiment: mixed
video_pk 4090 · mention_pk 11979
No Pun Included - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Giant spectacle with extreme variability and dramatic moments
  • Deep gear and Titan customization, with meaningful progression and strategic agency
  • Strong potential for solo or small-group play with substantial narrative weight
Cons
  • Overwhelming rulebook and constant new rule introductions; learning curve is brutal
  • Teardown/setup and table requirements are unwieldy; not ideal for casual evenings
  • Campaign structure can feel repetitive or meandering; some narrative threads and locations lack tangible cohesion
Thematic elements
  • mythology, epic exploration, hubris and cosmic consequence
  • Ancient Greece-inspired world aboard a city-sized Argo; Titans, gods, and mythic forces shaping a sprawling, perilous campaign
  • episodic, campaign-driven with story threads, AI-driven events, and dramatic boss encounters
Comparison games
  • Sleeping Gods
  • Gloomhaven
  • Taunted Grail
  • Tainted Grail
  • Osworn
Mechanics (from transcript analysis)
  • Action Interruption — On enemy turns, AI cards modify attacks and introduce new behaviors; reshuffled when wounds occur, creating unpredictable threats.
  • AI cards for primordials — On enemy turns, AI cards modify attacks and introduce new behaviors; reshuffled when wounds occur, creating unpredictable threats.
  • Body Part (BP) cards — BP cards dictate which body part is targeted, its armor value, and potential on-hit effects; can alter the fight dynamically.
  • Dice-based wound resolution — Roll multiple d10s to determine hits against armor, then use red d6s to convert hits into wounds; escalates with BP and AI card interactions.
  • Escalation and deck degradation — Wounding the primordial worsens its BP/AI decks, pushing the fight toward harder conditions; risk-reward loop when choosing to wound.
  • Exploration map and campaign pacing — A map of tiles used for exploration, crafting, diplomacy, and campaign progression; timeline-based battles every six days.
  • Fate, Rage, and Danger economy — Resources that allow rerolls, increase attack efficiency, and track peril; escalate with each attack and injury.
  • Trauma decks — Trauma cards introduce escalating penalties and sometimes powerful benefits; interlock with combat outcomes and dungeon/quest progression.
  • Two-table or large-table combat setup — Combat is designed for multiple Titans (characters) and requires substantial table space; impacts how the game is experienced socially.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this might be a masterpiece.
  • Combat is the inverted Paradigm system and shows how crazy the randomness can be.
  • You are simultaneously the hero and the audience.
  • This is the world's most complicated board game.
  • The core systems of combat are pretty understandable: roll a number, roll some dice again.
References (from this video)
No references stored for this video.
Video -vh0nB3f2As Meet Me At The Table Playthrough at 5:19 sentiment: positive
video_pk 3378 · mention_pk 129673
Meet Me At The Table - Aeon Trespass: Odyssey video thumbnail
Click to watch at 5:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning large miniatures with impressive presence
  • Rich campaign structure that rewards long-term play
  • Beautiful production values and thematic art
Cons
  • High cost and significant setup/teardown time
  • Large footprint that requires dedicated space
Thematic elements
  • Adventure, exploration, survival against eldritch threats; boss battles and tableau-driven campaign progression.
  • A mythic campaign world featuring colossal beast encounters aboard ships and wrecked vessels, with a narrative arc centered on confronting monstrous adversaries.
  • Campaign-driven, boss-centric with evolving story beats and dynamic miniature encounters.
Comparison games
  • Kingdom Death Monster
  • Seventh Continent
Mechanics (from transcript analysis)
  • Boss Battler — Players collaborate to tackle large, uniquely sculpted monsters and threats that drive the campaign forward.
  • Campaign — The game unfolds across a multi-phase campaign with ongoing character and encounter development.
  • Campaign progression — The game unfolds across a multi-phase campaign with ongoing character and encounter development.
  • cooperative boss encounters — Players collaborate to tackle large, uniquely sculpted monsters and threats that drive the campaign forward.
  • miniature-centric combat — Large and elaborate miniatures paired with narrative-driven combat sequences.
  • story-driven setup and table presence — Theatrical components and scenic pieces create a strong narrative atmosphere during play.
  • Storytelling — Theatrical components and scenic pieces create a strong narrative atmosphere during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an absolute uh Masterpiece of a game
  • the box is as big as Kingdom Death Monster if you've seen that box
  • the dollar per hour for Aeon Trespass Odyssey is comparable to other big games
  • it's out of control
References (from this video)
No references stored for this video.
Video jm0KsdK61nY One Stop Co-op Shop Rules Teach at 0:00 sentiment: positive
video_pk 1197 · mention_pk 114337
One Stop Co-op Shop - Aeon Trespass: Odyssey video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative boss-battle system with Titan synergy encouraging team planning
  • Dynamic, semi-scripted AI creates emergent play and replay potential
  • Strong thematic flavor via story text and evocative miniatures
  • Flexible resource economy through the Kratos pool and fate mechanics
  • Rich setup and customization allow varied play experiences
Cons
  • High complexity and extensive setup can be daunting for new players
  • Printed sheets and customized components may be required for full experience
  • Rulebook depth and semi-scripted mechanics can be challenging to master
  • Scripted moments may limit spontaneous play for some groups
Thematic elements
  • Cooperative boss battles against colossal beings using Titans, Daedalic tech, and mythic artifacts.
  • A mythic ancient world where Argonauts confront Primordials and Titans in a high-stakes cooperative epic.
  • Epic myth-inspired quest with escalating danger, heroic sacrifice, and cinematic battles.
Comparison games
none
Mechanics (from transcript analysis)
  • AI/deck progression and body parts — Titans are driven by AI decks; wounds escalate body parts, upgrade decks, and alter future encounters.
  • Dial-based danger and trauma system — A danger dial increases exposure to trauma cards; drawing trauma or major trauma has escalating consequences.
  • Heroic death and double wound rules — Character deaths or near-deaths trigger scripted outcomes, potential revival, or turning points in the battle.
  • Kratos pool and tokens — A shared pool of Kratos tokens that players discuss and allocate to enhance hits, modify outcomes, or trigger effects.
  • Power dice and resource management — Power dice are earned on successful attacks and used to fuel abilities and hits, with special modifiers from equipment.
  • Push back, knockback, and crash mechanics — Titans push, knock back, and crash through spaces, creating dynamic positional threats and tactical choices.
  • Terrain and trap columns — Terrain tiles and columns serve as traps that can be activated for effects when triggered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be an epic adventure game with lots of Boss Battles
  • it's a neat system and it's a cool cooperation that you can use amongst all your players
  • this game is going to be amazing
  • we're going to do the boss battle and the tutorial so that everybody understands exactly how this game is played
References (from this video)
No references stored for this video.
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