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Arcs box art

Arcs

Game ID: GID0028021
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Arcs: The Blighted Reach Campaign Expansion
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Arcs is a sharp, tactical space opera game, for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

Description

Arcs is a sharp, tactical space opera game, for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 283
This page: 50
Sentiment: pos 36 · mix 7 · neu 3 · neg 2
Mentions per page
Showing 201–250 of 283
Video vRlf-fASb8A kovray Top 10 List at 1:07:46 sentiment: positive
video_pk 27666 · mention_pk 80803
kovray - Arcs video thumbnail
Click to watch at 1:07:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative take on trick taking
  • Striking art and theme
Cons
  • Not a traditional trick-taking; some players may resist
Thematic elements
  • Ship management with action-pip based on suits
  • Space opera
  • Epic but abstract
Comparison games
  • Tricker
Mechanics (from transcript analysis)
  • Card-copying and dynamic trump — Upper-hand higher card triggers multi-actions; lower copies actions.
  • Trick-Taking — Lead suit sets number of actions; higher card wins all actions.
  • Trick-taking-like action selection — Lead suit sets number of actions; higher card wins all actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the first trick taking games that I would think of bringing out to show somebody
  • I would give this an S
  • A for me
  • I give this one an A
  • the theme is great but still a D
  • Gummy Trick is fantastically fun
  • Vivo is a sleeper hit for me
References (from this video)
No references stored for this video.
Video ir7mzbJOGZw BigPasti Analysis at 11:26 sentiment: positive
video_pk 13740 · mention_pk 40120
BigPasti - Arcs video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong level of asymmetry by position, resources, and hand
  • expansions (Blighted Reach) add depth and variability
Cons
  • can be chaotic and heavy; rule clarity can be a learning curve
Thematic elements
  • interstellar exploration and factional play
  • sci-fi space empire with modular asymmetry
  • scenario-driven with evolving chapters
Comparison games
  • Brass
  • Root
  • Dune Imperium
Mechanics (from transcript analysis)
  • draft of leaders and lore — players draft leaders and lore cards that stack on top of a symmetric base
  • three-act structure with chapters — each chapter changes resources, hand of cards, and strategic options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • asymmetry is The Game's capacity to encourage and force different decisions from players by creating unique advantages or disadvantages
  • turn order is the plague the kill of so many otherwise symmetrical games
  • it's a pure unfiltered symmetrical game and it's a perfect example for our base level
  • a single difference will create a Cascade of changes that dramatically changes the play style and strategy between each player
  • asymmetry lets us express and connect to a very human feeling of having personal strengths and weaknesses
References (from this video)
No references stored for this video.
Video B1fP7fwlstg Drive Thru Games Discussion at 39:00 sentiment: positive
video_pk 13238 · mention_pk 38784
Drive Thru Games - Arcs video thumbnail
Click to watch at 39:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever integration of dice and tiles
  • deep interactivity and potential for varied play
  • engaging growth via tech upgrades and new aliens
Cons
  • narrative app adds complexity
  • dice/tiles stickers can be messy and require care
Thematic elements
  • rotating board play and alien encounters
  • underwater/alien-inspired exploration with rotating mechanics
  • narrative-driven with app support
Comparison games
  • Ark Nova
  • Underwater Cities
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • App Assisted — app provides narrative and rule changes as play progresses
  • app-driven campaign — app provides narrative and rule changes as play progresses
  • dice-based resource acquisition — roll dice to target tile values and combinations
  • Tile Placement — stickers on dice and tiles modify outcomes and abilities
  • tile placement with stickers — stickers on dice and tiles modify outcomes and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is right now my game of the year just of Robin Hood
  • it's a cat and mouse game
  • the base game is strong; Leaders expansion can be excellent but problematic
  • the deck building piece in the app is really cool it's really easy to use
  • it syncs up to board game arena
  • Fromage is 100% going to get a review for me at some point
References (from this video)
No references stored for this video.
Video e7bh60FYW9U Before You Play Discussion at 46:12 sentiment: negative
video_pk 13100 · mention_pk 85751
Before You Play - Arcs video thumbnail
Click to watch at 46:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • deep system interlocks with tension and strategic depth
  • ambition-based scoring provides varied routes to victory
Cons
  • perceived rigidity of card play and action restrictiveness
  • heavy decision load can slow two-player pacing and cause fatigue
  • endgame may feel punitive if mis-timed actions occur
Thematic elements
  • asymmetric strategy with war-as-trick-taking mechanics
  • Interstellar war across sectors with planets, ships, cities, and starports
  • epic, multi-layered strategy with narrative flavor
Comparison games
  • Root
Mechanics (from transcript analysis)
  • area control + resource hoarding — Compete for control of sectors and accumulate resources and cities/starports
  • battle dice — Rolling dice to determine outcomes of battles and thefts, adding randomness and risk
  • guild cards and captures — Secure guild cards by having most meeples on a card; prisoners redistribute scoring
  • multi-suit action economy — Each suit corresponds to a set of actions; players must follow or pivot strategically
  • prelude actions via tokens — Resource tokens enable prelude actions to tilt play when needed
  • Trick-taking with action cards — Trick-taking core where suits determine action opportunities and initiative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big memory element so if you're not a fan of memory games this may not be one for you
  • the map part is the best part of the game for me
  • the domino-like Dome tiles create a lot of interesting timing decisions
  • no stress on the backs, this is like a puzzle family-friendly experience
  • it's complicated in many ways, but the system is really interesting
  • the tension is there throughout this game; it's a game of tension
References (from this video)
No references stored for this video.
Video rGK0ROMiOBk Might I Suggest A Game Top List at 2:24 sentiment: positive
video_pk 12812 · mention_pk 37392
Might I Suggest A Game - Arcs video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blends storytelling with asymmetry and trick-taking in a space setting
  • Each character feels distinct with meaningful decisions
Cons
  • Unreleased status; release date and availability uncertain
Thematic elements
  • Narrative-driven asymmetry with trick-taking elements
  • Space-based, narrative-driven campaign across multiple sessions
  • Campaign-style storytelling with evolving choices
Comparison games
  • Oath
  • Root
Mechanics (from transcript analysis)
  • asymmetry — Different character decisions shape paths and powers for players
  • Narrative Campaign — Story-driven progression across sessions with evolving outcomes
  • Trick-Taking — Central trick-taking mechanic where card play drives outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • arcs is a narrative driven trick taking campaign game from Cole Worley and Leader Games
  • each character feels different and gets to make different decisions
  • it's such a quick polyamino game that feels like it gets over before it even begins
  • the best part about Green Team Wins is the discussion and the banter that happens in between questions
  • Mosaic is an engine building civilization game for one to six players
  • by the end of the game all of our Empires are really churning along
References (from this video)
No references stored for this video.
Video NYzir6BpqgE The Dice Tower Top List at 6:23 sentiment: positive
video_pk 12843 · mention_pk 37516
The Dice Tower - Arcs video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scope in a small box
  • great combat and scoring
  • compact footprint
Cons
none
Thematic elements
  • epic combat with space fleets and ships
  • space warfare/sectoral conflict
  • epic scale packed into a small box
Comparison games
none
Mechanics (from transcript analysis)
  • player-driven scoring — scoring determined by players' actions and choices
  • Trick-Taking — combines social/goal-driven scoring with combat and maneuver choices
  • trick-taking with action selection — combines social/goal-driven scoring with combat and maneuver choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Itto is one of the best party games ever made. It is a Dice Tower essential.
  • Message from the Stars is such a great deduction game. I got a chance to teach it again recently and it just blows people's minds every time.
  • I love this theme of the psychotherapists... it's so good, so rewarding.
  • Rainbow has this fantastic mix of For Sale where you're trying to win different trenches of cards in the middle of the table—the depth is remarkable for such a tiny box.
References (from this video)
No references stored for this video.
Video EvwWfmtTc9I Quackalope Review at 0:05 sentiment: mixed
video_pk 12725 · mention_pk 37131
Quackalope - Arcs video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative integration of trick-taking with area control and asymmetric play
  • Multiple open-ended scoring routes and flexible paths to victory
  • Leader and lore cards add depth and replayability, with potential for evolving narratives
  • Strong four-player dynamics and a distinct two-player puzzle that feels tactical
  • Expansions promise a broader campaign experience and more varied setups
Cons
  • Steep learning curve and rulebook clarity issues; some questions require outside references or community clarification
  • Dice swinginess can produce large point swings and perceived volatility
  • Base game lore/crafting is relatively thin; lore and narrative may not land for all players
  • Balance across player counts and strategies can be unsettled, leading to runaway leaders in some sessions
  • Memorization and information tracking can be challenging for players with memory demands or attention differences
Thematic elements
  • Asymmetry, ambition, and conquest via leader and lore cards
  • Space opera in a distant galaxy focused on outpost building and planetary control
  • Emergent, lore-lite with potential for deeper storytelling through leader/lore cards; base game has minimal fixed narrative
Comparison games
  • Twilight Imperium
  • Cosmic Encounter
  • Root
Mechanics (from transcript analysis)
  • Ambitions track and endgame scoring — Each card or action can contribute to Ambitions scoring; crossing a threshold triggers endgame and determines the winner based on points rather than purely military might
  • Area Control — Players establish and expand outposts on a central map, building a persistent spatial engine while managing resources and scoring through Ambitions
  • Area control and tableau growth — Players establish and expand outposts on a central map, building a persistent spatial engine while managing resources and scoring through Ambitions
  • Asymmetry via leader and lore cards — Drafted leader cards grant unique abilities, starting resources, or setup variations; lore cards can be integrated to flavor and diversify campaigns and score opportunities
  • Campaign and expansion potential — The big box expansion introduces multi-year narrative arcs and modular storytelling that can transform the base game into a long-form campaign experience
  • Combat: Dice — Dice come in different colors with varying risk/reward profiles; outcomes affect battles, resource drain, and board presence; swingy results create tension and potential for dramatic shifts
  • Dice-driven combat with color-coded risk — Dice come in different colors with varying risk/reward profiles; outcomes affect battles, resource drain, and board presence; swingy results create tension and potential for dramatic shifts
  • Memory — Players must track previously played cards and anticipate others’ hands, with the possibility of memorization giving a strategic edge
  • Memory and information management — Players must track previously played cards and anticipate others’ hands, with the possibility of memorization giving a strategic edge
  • Resource Management — Distinct resource tracks (e.g., Tyrant, Warlord, Keeper, Empath) influence what actions you can take and how you invest in scoring and expansion
  • Resource management with multiple resource types — Distinct resource tracks (e.g., Tyrant, Warlord, Keeper, Empath) influence what actions you can take and how you invest in scoring and expansion
  • Trick-Taking — Players play a card to follow the leading card's color/number; initiative sets the round's parameters; other players can respond with same color for higher value to gain actions, or play other cards for alternative effects; the deck is shared rather than each player owning a personal deck
  • Trick-taking with initiative-driven rounds — Players play a card to follow the leading card's color/number; initiative sets the round's parameters; other players can respond with same color for higher value to gain actions, or play other cards for alternative effects; the deck is shared rather than each player owning a personal deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a race to win Victory Point driven game that combines area control with trick taking card mechanics
  • The trick taking here is smart and it's hard in a lot of weird interesting ways
  • I really like this game I think the game design is clean and elegant I think it is chaotic
  • the lore and the narrative is falling flat for me
  • Open-ended strategies there are a lot of different ways to go for victory here
References (from this video)
No references stored for this video.
Video v9TzBCunB_s Rolls in the Family Top List at 1:57 sentiment: positive
video_pk 12606 · mention_pk 36771
Rolls in the Family - Arcs video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tension and tactical depth
  • creative trick-taking mechanism
  • engaging table dynamics
Cons
  • polarizing; not for everyone
Thematic elements
  • tension and scoring
  • Abstract, competitive trick-taking context
  • high-tension puzzle
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Trick-Taking — hand of cards around three scoring mechanisms; dynamic lead determines scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot of tension around the table with arcs; the tension is utmost.
  • This is one of the more polarizing games, but I enjoyed it.
  • Mechs versus Minions is pure fun; you are manipulating this mech by running your command line.
  • Race for the Galaxy which for both of us is our most played game from a physical play standpoint.
References (from this video)
No references stored for this video.
Video L_DyNmrgDJU The Cardboard Herald Top List at 11:11 sentiment: positive
video_pk 12526 · mention_pk 120781
The Cardboard Herald - Arcs video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completely novel and expressive design for Cole Wehrle
  • Intricate illustrations and bold creative direction
Cons
  • Ambitious design may be dense for casual players
Thematic elements
  • epic conflict, world-shaping power struggles
  • conquest and collapse in the Reach (factional warfare)
  • lore-rich, immersive
Comparison games
none
Mechanics (from transcript analysis)
  • area control / book-keeping of power — Management of factions and their influence over regions.
  • deep strategic planning with multiple layers — Complex interlocking systems that reward long-term planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is the completely biased unadulterated Jack's personal top 10 list of 2024"
  • "it's a wonderful year to be a gamer with the partner gamer in your life"
  • "Leviathan Wilds is a midweight game that doesn't take a lot to get to the table"
  • "Harvest is a game that got me into gaming in the first place"
  • "this year has been bonkers... I'll remember forever"
References (from this video)
No references stored for this video.
Video RBVMk9eQQ8M Our Family Plays Games Discussion at 35:03 sentiment: positive
video_pk 12541 · mention_pk 94232
Our Family Plays Games - Arcs video thumbnail
Click to watch at 35:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile rug components
  • Treacherous blocking interactions add personality
Cons
  • Occasional rigidity in scoring/tactics
Thematic elements
  • Rug selling/laying and area majority
  • Mercantile rug market
  • Casual economic simulation
Comparison games
  • Dominion
  • Power Grid
Mechanics (from transcript analysis)
  • Area majority on rugs — Players lay rugs to gain points by dominance on areas.
  • set collection/placement — Arrange rug stacks to optimize space and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games a lot of ways have helped me find friends and build confidence in Social aspects
  • we sold out about half our inventory yesterday
  • the Mandalorians got it right
  • the show must go on
  • semi-cooperative
  • I cannot win
References (from this video)
No references stored for this video.
Video -BzaDbT3L3o Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 12214 · mention_pk 35682
Rahdo Runs Through - Arcs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, thematic artwork and personality on the cards, reflecting Cole Wehrle's distinctive style
  • deep strategic depth with multiple viable paths (ambitions, diplomacy, and military pressure)
  • strong asymmetry between factions (Upstart vs Elder) creates varied strategic options each game
  • tight interplay of trick-taking mechanics with thematic ambition and resource management
  • two-player pacing feels intimate and tense, with meaningful choices each turn
Cons
  • rules-dense and systems-heavy; can be daunting for new players
  • two-player balance can hinge on card draw and early lead, potentially leading to uneven momentum
  • combat can be punishing and lengthy, which may slow down play for some groups
  • board state and tokens require careful tracking; potential for misplays without careful setup
Thematic elements
  • psionics, ambitions, taxation, and military conflict across planetary systems
  • space, galactic politics and empire building
  • card-driven, trick-taking with asymmetric factions and evolving board state
Comparison games
  • Root
  • Oath
Mechanics (from transcript analysis)
  • Ambitions and scoring tokens — players declare ambitions that determine scoring criteria; tokens track progress and influence end-of-round scoring
  • area/planet control — players compete for systems and planets to gain resources, influence, and scoring opportunities
  • combat with dice — combat uses blue and red dice to deal damage; hits translate into ship losses or trophies, with nuanced rules about initiative and trophies
  • Hand Management — cards in hand determine actions, with value and suit affecting what you can do each turn
  • initiative and card leverage — control of initiative affects the turn order and opportunity to push for game-altering actions
  • Prelude and card discards — a transitional phase where resources enable extra actions before resolving card effects
  • resource management and taxation — psionic, fuel, material, and other resources are earned, moved, and spent to take actions or secure card effects
  • Trick-Taking — players hold a hand of cards with pips and suits; the lead card determines available actions; followers may follow suit or not, influencing scoring and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arcs is set in space
  • it's a Space strategy game but it is also kind of a trick-taking game
  • Arcs is deep I think strategically and tactically
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple Discussion at 1:50 sentiment: mixed
video_pk 11883 · mention_pk 34835
The Broken Meeple - Arcs video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • did not deserve the hype
  • prelude actions were forgotten in review
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video ygwAf8m3RIA Board Game Hangover Top List at 2:19 sentiment: positive
video_pk 11639 · mention_pk 34180
Board Game Hangover - Arcs video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique trick-taking mechanic
  • Epic space theme
  • Innovative gameplay
Cons
none
Thematic elements
  • Space odyssey
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Space Exploration — Build spaceships, invade planets
  • Trick-Taking — Players play cards into tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What are the hottest board games right now?
  • Why are they so scorching hot?
  • Are any of them worth your time?
References (from this video)
No references stored for this video.
Video YnF48072oO0 3 Minute Board Games Review at 0:11 sentiment: mixed
video_pk 11434 · mention_pk 33607
3 Minute Board Games - Arcs video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fresh take on a very old mechanic (trick-taking) as the core engine
  • Ambition-based scoring creates dynamic, player-driven victory conditions
  • Layered combat with differentiated dice adds tactical depth without excessive complexity
  • Emergent powers from guild-like cards enable rule-bending interactions
Cons
  • Prone to massive reversals and brutal swings with little safety rails
  • Highly punishing if you get raided or fall behind; potential for discouragement
  • High variance can undermine steady strategy in some sessions
  • Ambition management can be opaque and volatile for new players
Thematic elements
  • Ambition, conquest, and scalable victory conditions through public goals
  • Spacefaring civilization across a galaxy of planets and space routes
  • Ambition-driven, emergent storytelling via player-chosen objectives
Comparison games
  • Twilight Imperium
  • Eclipse Second Edition
Mechanics (from transcript analysis)
  • Action economy — Actions are taken via card-encoded actions (build, repair, tax, influence, secure, move, battle) with resource and unit management baked into the card system.
  • Ambitions and scoring — Public ambitions provide scoring opportunities; declaring ambitions alters lead card values and influences scoring markers across a track.
  • area/resource management — Goods accumulate on a player board; cities and fleets expand storage capacity and influence payment/identity of gains.
  • Combat Dice — Three sets of dice (blue, red, yellow) with different risk profiles; outcomes affect ships and raiding outcomes.
  • Combat: Dice — Three sets of dice (blue, red, yellow) with different risk profiles; outcomes affect ships and raiding outcomes.
  • Hand Management — Players draw a six-card hand at chapter start and manage play to optimize actions and ambitions.
  • player interaction and raid — Raids allow opponents to steal items based on raid keys; combat and diplomacy influence relative control of cards and resources.
  • Resource Management — Goods accumulate on a player board; cities and fleets expand storage capacity and influence payment/identity of gains.
  • Trick-Taking — Cards 1-7 in four suits; leaders play first, higher cards in the same suit beat lower; others can follow with different suits to take single actions, or play face down to take actions from the leading suit; declaring an ambition can set your lead card to zero.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arcs is something special but that also means it's likely to be an intensely polarizing game
  • there are aspects of it that are simply brilliant, for example making basic trick taking the Cornerstone of the game
  • the best thing about this game is just how fresh it feels despite using one of the oldest mechanics in gaming
  • Arcs is brutal and unkind but in a way that seems to reward audacious plays
  • Arcs more like flips: gold medal game
References (from this video)
No references stored for this video.
Video qlM-c-T9c0E BigPasti Analysis at 4:07 sentiment: positive
video_pk 11409 · mention_pk 33534
BigPasti - Arcs video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear framework to discuss luck and mitigation
  • Shows how input/output randomness interacts with agency
Cons
  • Complex to model precisely
  • Abstracts some theme-specific flavor
Thematic elements
  • Card-driven combat with randomness shaping rounds
  • Analytical framework for luck and agency
Comparison games
  • TI4
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Combat Dice — Output randomness tests decisions and outcomes.
  • Random card hand each round — Input randomness provides the core puzzle and options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Randomness is the mathematical engine that produces unpredictability, while luck is how that unpredictability interacts with our plans and desires in the game.
  • Mitigation is your defense against pure chaos, your weapons for taming the beasts of randomness.
  • The more tools you have to mitigate bad luck, the more player agency you maintain.
  • PA is equal to 1 - R * (1 - M) where PA equals player agency, R equals randomness and M equals mitigation.
  • Coup's central bluffing mechanic allows you to claim any card at any time.
References (from this video)
No references stored for this video.
Video BI8vn675OAQ Rahdo Runs Through Top List at 1:09:08 sentiment: positive
video_pk 11435 · mention_pk 33617
Rahdo Runs Through - Arcs video thumbnail
Click to watch at 1:09:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • constantly changing objectives
  • innovative ambition system
  • multiple paths to victory
  • complex yet streamlined
  • tight resource management
  • interesting strategic depth
  • variable tempo
  • above the table political gameplay
Cons
none
Thematic elements
  • space opera
  • political intrigue
  • resource management
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can only hate this game if you hate fun
  • it's basically poker meets the Mind folks and it is absolutely brilliant
  • Cole has tricked me into playing and liking a war game
  • I've probably played this game two dozen times since it came out I am obsessed with it
  • if you like the vibe of Ivy Studios stuff then fractured sky will likely hit as well
  • everything just flows wonderfully in this game
  • this is hands down my favorite entry in that genre
References (from this video)
No references stored for this video.
Video oUkEA3boEr4 Rolls in the Family Review at 0:09 sentiment: positive
video_pk 11255 · mention_pk 33101
Rolls in the Family - Arcs video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique blend of trick-taking with a space opera theme
  • Campaign mode provides an alternative pacing and reduces pressure on individual ambitions
  • Design shows thoughtful contrasts between base game and campaign expansion
Cons
  • Base game is described as harsh or 'mean' in interaction
  • Campaign adds complexity and requires commitment to multiple sessions
  • High interaction can lead to paranoia about others flipping scoring lines
Thematic elements
  • High-stakes space conflict driven by tactical card play and shifting objectives
  • Space opera setting with interstellar conflict and trick-taking combat
  • Campaign-driven arc with evolving personal and group goals
Comparison games
  • Wonderland's
Mechanics (from transcript analysis)
  • Campaign progression — A structured campaign (Blighted Reach) that introduces a different experience from the base game.
  • Compound Scoring — Each player pursues personal objectives that shape decisions and reduce sole reliance on collective ambitions.
  • Hand Management — Players juggle a limited and often suboptimal hand to maximize round outcomes.
  • objective-driven scoring — Each player pursues personal objectives that shape decisions and reduce sole reliance on collective ambitions.
  • Trick-Taking — Players compete to win tricks that influence the strategic state and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blighted Reach expansion is a very different experience.
  • Absolutely nothing like it. Um the the way that it's [described in the discussion]...
  • Tricktaking driving this space opera game.
  • It's a unique game. Absolutely nothing like it.
  • The arcs campaign is just three games. So, that's a... I can handle that type of campaign.
References (from this video)
No references stored for this video.
Video IBJ3I2I8YhA Board Game Hangover Top List at 3:02
video_pk 10702 · mention_pk 31616
Board Game Hangover - Arcs video thumbnail
Click to watch at 3:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Dice-based combat
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mechanisms are the heart of every board game.
  • Whatever you do, you play new cards, it's epic.
  • Engine building is starting with almost nothing and then building a system that keeps on giving you things.
References (from this video)
No references stored for this video.
Video btZncfi13OM BoardGameGeek Top List at 3:21 sentiment: positive
video_pk 10624 · mention_pk 31293
BoardGameGeek - Arcs video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • campaign-like flexibility
  • variety in play styles
Cons
  • complexity may deter casual players
Thematic elements
  • military alliances, space conquest, ambition
  • space-faring factional skirmish
  • strategic/war-game flavor with campaign flavor
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — choose actions to advance plans and ambitions
  • Area Control — control of spaces and objectives to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love this idea of designer diaries.
  • There are designer diaries actually at this point pretty much constantly on board game geek.
  • There's tons and tons of reviews coming out on BG. People are asking questions.
References (from this video)
No references stored for this video.
Video 7HvunsUSRH0 The Cardboard Herald Top List at 13:09 sentiment: positive
video_pk 10284 · mention_pk 30358
The Cardboard Herald - Arcs video thumbnail
Click to watch at 13:09 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Captures epic space conquest
  • Simple action rules
  • High replayability
  • Extensive expansions
Cons
  • Complex strategy
Thematic elements
  • Sci-fi epic conflict
  • Space conquest
  • Strategic space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Action selection mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a massive sci-fi fan
  • There is so much game in this game
References (from this video)
No references stored for this video.
Video d93rf1tqJyA Beyond Solitaire Discussion at 9:27 sentiment: positive
video_pk 10188 · mention_pk 29999
Beyond Solitaire - Arcs video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Learning session with a notable designer; enjoyable teaching context
Cons
none
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Taught by Cole Worly; session described as enjoyable
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just it feels like a big family reunion
  • the postcon depression this time is real
  • the vibe is just generally really really friendly
  • Packs unplugged is clearly super healthy it's clearly continuing to grow
  • eating cheese and hanging with friends is awesome
References (from this video)
No references stored for this video.
Video kbdrtZ4Sy14 Tabletop Minions Discussion at 24:13 sentiment: positive
video_pk 10145 · mention_pk 100244
Tabletop Minions - Arcs video thumbnail
Click to watch at 24:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic terrain usage and fast pacing
  • easy entry point for new players
  • strong narrative potential
Cons
  • terrain investment can be expensive
  • slightly more complex for deeper campaigns
Thematic elements
  • Warband-based skirmishes with narrative hooks
  • Fantasy skirmish battlefield in the Age of Sigmar universe
  • Narrative-driven scenarios with campaign progression
Comparison games
  • Marvel Crisis Protocol
  • Kill Team
Mechanics (from transcript analysis)
  • Campaign progression — Battles feed into a developing campaign with potential upgrades.
  • Skirmish activation sequencing — Small warbands engage in tactical clashes with activating order mechanics.
  • Terrain-driven play — Terrain interactions influence movement, cover, and line of sight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • MCP is a fantastic game, excellent minis
  • paint your black templars green no one will arrest you
  • Grimdark Future is basically their version of 40k
  • this is not a test look neat too but you could also just look at it on your ipad or your laptop or whatever
  • Don't Look Back looks like it should be a co-op board game self-contained thing
  • I like the worn and weathered look
References (from this video)
No references stored for this video.
Video 8PmVT21nIdQ BigPasti Review at 0:00 sentiment: positive
video_pk 9815 · mention_pk 28937
BigPasti - Arcs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight core rules with strong replayability
  • rich, evolving narrative that deepens with play
  • player asymmetry adds meaningful variety and strategy
Cons
  • increased complexity with expansions
  • possible kingmaking dynamics and diplomacy friction
  • occasional rule-book gaps or minor misprints
Thematic elements
  • asymmetry, political maneuvering, evolving narrative through player decisions.
  • A science-fantasy galaxy where factions (Fates) contend across a three-act campaign.
  • three-act narrative with evolving consequences and branching outcomes.
Comparison games
  • Arcs: Leaders and Lore
  • Arcs: Blighted Reach
Mechanics (from transcript analysis)
  • asymmetrical factions — leaders and lore create distinct player abilities and paths.
  • Dice-based resolution — core dice rolls drive combat and many actions.
  • fates system — 24 Fates across three acts guide goals and narrative direction.
  • trick-taking cards — court-card driven trick-taking mechanic for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a finely tuned tightly designed masterclass in game design arcs
  • the mess is the first aspect of why it's so good
  • the three act structure is Practically Perfect for storytelling
  • the blighted reach is a three act mini campaign game You'll Play three games of arcs with the same people back to back until one of you is crowned the winner
  • it's an evolving complex work that takes a level of patience to cut through and see that Brilliance behind the fussiness
  • the mess became art
  • I godamn love it for that
  • my game of the year for 2024
  • the blighted reach is a thunderous 9.8 out of 10
References (from this video)
No references stored for this video.
Video nLSjcENLrhE Meet Me At The Table Unboxing at 0:00 sentiment: positive
video_pk 9510 · mention_pk 94297
Meet Me At The Table - Arcs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich miniatures with detailed sculpts and boss models
  • Campaign-driven play with tutorial and logbook
  • Expansions included (Threat Beneath, Jewel Cult, Sphinx Cometh)
  • Modular dungeon tiles and playmat organization
  • Customizable character abilities and trauma system adds tension
Cons
  • Rulebook is lightweight; may require reading the actual rulebook for clarity
  • Complexity could be daunting for new players
  • Some names pronounced awkwardly in the video
  • Potential length of campaign could be lengthy for casual players
Thematic elements
  • Adventure in tombs and ancient ruins with mythic elements
  • Egyptian-themed dungeon crawl with a campaign narrative
  • episodic campaign with tutorial flow and logbook
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Damage Based — Character trauma cards drawn after taking damage that affect actions; healing mechanics exist to remove traumas.
  • Core Action System — Players perform up to two actions per turn among four options: search, fight, support, move.
  • Expedition/ Camp log and campaign book — Campaign progression with episode logs, epilogs, and camp upgrades; includes tutorial flow.
  • Fate tokens — Tokens used to alter dice results and check or unlock outcomes; can be gained and spent with risk.
  • Free play mode — A simplified mode separate from campaign with its own card pool.
  • Miniatures and character boards — Multiple heroes and enemies with unique abilities; boxes to store gear; double-sided cards.
  • Modular Board — Tiles and door tokens create dungeon layout; encounter cards drive events.
  • Modular tiles, doors, and room cards — Tiles and door tokens create dungeon layout; encounter cards drive events.
  • Traumas and healing — Character trauma cards drawn after taking damage that affect actions; healing mechanics exist to remove traumas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An Egyptian themed Dungeon Crawler that has been long waited for a lot of people
  • This is a lighter Dungeon Crawler
  • I'm super excited for it
  • The Sphinx Cometh
References (from this video)
No references stored for this video.
Video lhKPnR5OEuc Good Time Society Review at 0:00 sentiment: mixed
video_pk 9281 · mention_pk 27396
Good Time Society - Arcs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep emergent narrative through a tight ruleset
  • strong asymmetry via guilds, ambitions, and initiative
  • offers narrative weight and player interaction through negotiation and risk
Cons
  • heavy learning curve and dense rulebook
  • edge-case rules can stall or confuse new players
  • ambition timing creates potential for analysis paralysis and unpredictability
Thematic elements
  • ambition, power, fate, and narrative agency
  • Generational space opera within a crumbling galactic empire
  • generational arcs with shifting initiative and asymmetric player goals
Comparison games
  • Root
  • Oath
  • Twilight Imperium
  • Eclipse
  • Gaia Project
Mechanics (from transcript analysis)
  • Ambitions and scoring — Five ambitions determine victory points; scoring is mission-driven rather than raw point accrual
  • Combat Dice — Space battles use blue, red, and orange dice with risky outcomes; attacker controls dice and assigns damage
  • guild cards and influence — Agents are placed on guild cards via influence actions; securing guild cards grants unique abilities
  • initiative and lead mechanics — Initiative is earned by playing high-value cards in the lead suit; discarding a card can be required to seize initiative
  • Resource Management — Resources (fuel, relics, etc.) enable actions and are spent in prelude timing; resources can be captured, spent, or stolen via certain actions
  • Trick-taking action system — Players play action cards by suit; following players must match suit and beat the lead card to gain the action; lead can be copied or pivoted with limitations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arcs is literary.
  • Arcs is a skateboard.
  • Arcs is a surfboard.
  • Act one is the rise of the hero, the power fantasy full force endemic to many games of this genre.
  • Fundamentally, art depicts conflict in space.
  • Arcs is like a tasting menu.
References (from this video)
No references stored for this video.
Video WysgdVLTh3c The Cardboard Herald Review at 54:53 sentiment: positive
video_pk 9201 · mention_pk 27129
The Cardboard Herald - Arcs video thumbnail
Click to watch at 54:53 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Innovative design
  • Complex strategic gameplay
  • Highly popular in the board game community
Cons
  • Potentially complex ruleset
  • May be challenging for new players
Thematic elements
  • Conflict and collapse
  • Space exploration
  • Strategic exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Declarative point system with complex interactions
  • Trick-taking action system — Declarative point system with complex interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Middle Earth is in its glow up phase.
  • These awards really impact how people view these games.
  • Board Game Geek is the de facto hub of our hobby.
References (from this video)
No references stored for this video.
Video j5HYiRIUoaA Chairman of the Board Top List at 0:41 sentiment: mixed
video_pk 8991 · mention_pk 119567
Chairman of the Board - Arcs video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clear hand-management core
  • thematic animal art with a compact engine
  • interactive elements around blocking opponents' progress
Cons
  • rules can be unintuitive at first
  • remembering and using powers can be cumbersome
  • some rules feel edge-case heavy and slow down play
Thematic elements
  • hand management and run-building with animal cards and a commodity-like track
  • Arctic / polar regions featuring polar animals
Comparison games
  • Merlin
  • Sky Towers
  • Manhattan
Mechanics (from transcript analysis)
  • Hand Management — players manage a strict seven-card hand and must fit play and draw according to previously played cards
  • hand_management — players manage a strict seven-card hand and must fit play and draw according to previously played cards
  • set_runs_of_same_type — players draft animal cards to form runs of the same type to rack up points
  • variable_powers_on_cards — each animal card has a dominant and a secondary power tied to a commodity-style track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a hand management card game where you are trying to create runs of these kind of polar animals
  • this is the polar opposite of a game like Nassau
  • one of the most elegant games that I've played this year
  • the forward momentum in this game is terrific
  • I love the idea of at the end of the round essentially you are going to be trying to cash in these pirate cards
References (from this video)
No references stored for this video.
Video TUz0FWdvwFs Good Morning Society Review at 16:40 sentiment: other
video_pk 8569 · mention_pk 25258
Good Morning Society - Arcs video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
excited
Pros
  • Innovative mechanics
  • Unique blend of trick-taking and strategy
  • Beautiful artwork
Cons
none
Thematic elements
  • Interstellar conflict
  • Space
  • Science fiction strategy
Comparison games
none
Mechanics (from transcript analysis)
  • 4x strategy — Exploration, expansion, exploitation, and extermination
  • Trick-Taking — Card-based action selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've got a full hour of gaming and goodness
  • Stealing gnomes as a game mechanic
  • Technology develops, gameplay evolves
References (from this video)
No references stored for this video.
Video YDoPc4Bp39A Tabletop Minions Discussion at 57:20 sentiment: positive
video_pk 8486 · mention_pk 117696
Tabletop Minions - Arcs video thumbnail
Click to watch at 57:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight skirmish play with strong thematic cohesion
  • good for quick pickup games
Cons
  • terrain setup can be heavy; requires terrain investment
Thematic elements
  • warbands, narrative battles, modular terrain
  • fantasy skirmish in a den-like arena of Warcry
  • story-driven skirmish campaigns
Comparison games
  • Kill Team
  • Descent-style skirmish games
Mechanics (from transcript analysis)
  • turn-by-turn activations — activation order and initiative-shift mechanics
  • warband construction — assemble a small band with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • topic ideas so if you can if you have a topic idea if you just put the word topic like in caps and then like a colon
  • virtual conventions are kind of the thing we're doing right now
  • i am not a pro when it comes to airbrush
  • i would like them to release just some simple stuff like here's the rules for those assault primaries
  • buy from your local store first
References (from this video)
No references stored for this video.
Video 9Q5QW9TmHjI Tabletop Minions Discussion at 1:31:40 sentiment: positive
video_pk 8164 · mention_pk 129374
Tabletop Minions - Arcs video thumbnail
Click to watch at 1:31:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast to learn and play
  • strong narrative potential
  • integrates well with various fantasy miniatures
Cons
  • balance can be delicate across factions
  • timing of new editions can disrupt existing collections
Thematic elements
  • warbands vying for dominance with narrative hooks
  • grimdark fantasy skirmish in war-torn zones
  • campaign-driven storytelling and skirmish scenarios
Comparison games
  • Kill Team
  • Dark Age
Mechanics (from transcript analysis)
  • scenario-driven play — varied missions influence engagement and outcome
  • skirmish warbands — control a small cadre of fighters with defined roles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not gonna be just like Infinity with elves and such, it's gonna be a different thing
  • it's going to be skirmish
  • I would love to see squats comeback
  • standard fantasy is very frequently based off of your Tolkien type stuff
  • capitalism... they make stuff that they know is going to sell
References (from this video)
No references stored for this video.
Video Gxo1ycEkSMc Beyond Solitaire Discussion at 5:10 sentiment: positive
video_pk 8104 · mention_pk 23845
Beyond Solitaire - Arcs video thumbnail
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Arcs presented as a great game with approachable, lighter-weight play
  • Demoing Arcs was enjoyable and engaging for attendees
Cons
  • No explicit cons discussed for Arcs beyond general demo fatigue
Thematic elements
  • unknown
  • Gen Con booth and convention floor
  • informal diary / live-event recap
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got to know my colleagues better by going into the sweaty Gen Con trench with them and figuring out how to make everything happen
  • this is my Gen Con wrapup before I get too far away from the event to fully remember it
  • it's a lot lighter work when you know that uh your product is really good
  • the real highlight of that for me was getting to meet Amabelle Holland who I absolutely adore
  • the John Company game of my life like it was wild
  • War Story which by the way was really really good
  • Gen Con was freaking awesome
  • there were so many nice people at that party and we all just talked about Kurt Vonnegut's game
  • I got to hang out with basically the team from catastrophe of people that are doing some stuff on Stonewall Uprising
  • I absolutely impulse bought some solo RPGs
References (from this video)
No references stored for this video.
Video eBZjLD2I9wU Tabletop Minions Discussion at 1:43:24 sentiment: positive
video_pk 8115 · mention_pk 86124
Tabletop Minions - Arcs video thumbnail
Click to watch at 1:43:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point to GW fantasy skirmish
  • Strong terrain and board interaction options
Cons
  • Balance and ongoing support perceptions
  • Compared with 40K, smaller ecosystem
Thematic elements
  • Fantasy skirmish with narrative regimes
  • Age of Sigmar warbands in sceneries and ruins
  • Campaign-focused with episodic missions
Comparison games
  • Kill Team
  • Infinity
Mechanics (from transcript analysis)
  • faction-specific abilities — Tactics and pathing influenced by warband rules.
  • Skirmish on a bounded board — Small warbands with terrain interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The big reason that Necromunda is not on a three-year cycle is that it is a Forge World game, not GW proper.
  • Push comes to shove and this all falls apart I'll still have a bunch of painted guys that I can then use in gang war.
  • If you build an audience you can sell your books; it helps your visibility and sales long-term.
  • I'm mad at capitalism and I'll say it again—it's a big part of how these decisions get made.
  • Fallout factions can scratch the Sci-Fi skirmish campaign setting if you like that vibe.
References (from this video)
No references stored for this video.
Video N2nLNcp37o4 Tabletop Minions Analysis at 0:00 sentiment: mixed
video_pk 7953 · mention_pk 120576
Tabletop Minions - Arcs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High-quality sculpts in starter sets
  • Two full factions in the core box
  • Inclusion of a terrain piece and rule content
Cons
  • Price increase with new two-box approach
  • No full core rules in smaller boxes
  • Terrain and board sold separately or as add-ons
Thematic elements
  • fantasy warbands and terrain-rich engagements
  • Skirmish battles set in the Warhammer Age of Sigmar universe, featuring rival warbands in ruined arenas
  • narrative-driven with scenario books and campaign fluff
Comparison games
  • Kill Team
  • Crypt of Blood
  • Heart of G box
Mechanics (from transcript analysis)
  • Activation sequencing — Turn-based activations with strategic choices on order of actions
  • scenario-driven play — Pre-written scenarios shape objectives and narrative
  • skirmish-scale battles — Two forces with multiple units engage on a shared terrain layout
  • Terrain interaction — Terrain pieces influence line of sight, cover, and movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stealth price hike plain and simple
  • this is 20 bucks more than the Crypt of Blood kind of starter box
  • two boxes if you want to get them both and pay more
  • this seems like the new plan going forward for war cry releases
References (from this video)
No references stored for this video.
Video yOcWDAUumzA Tabletop Minions Discussion at 0:42 sentiment: negative
video_pk 7510 · mention_pk 81529
Tabletop Minions - Arcs video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • some Warcry boxes introduced visually appealing new warbands (e.g., Jade guys and lizard dudes in Sundered Fate) with strong thematic flavor
  • thematic terrain and unique box contents support narrative play and world-building
  • options to use the core book and compendium separately via Warhammer Community resource
Cons
  • Heart of Ger box is out of production, making entry difficult
  • no constant $100 starter equivalent like Kill Team's starter box, causing onboarding friction
  • seasonal boxes can lead to repetition and slow momentum for a skirmish game line
Thematic elements
  • narrative-driven skirmish with evolving warbands and seasonal content
  • Heart of Gur region and Ger realm, jungle-beast heavy fantasy setting with distinctive terrain themes
  • story-driven campaign feel with modular warbands
Comparison games
  • Kill Team
  • Boarding Actions (Warhammer 40K 9th Edition)
  • Age of Sigmar
Mechanics (from transcript analysis)
  • season-based release cadence — new warbands, terrain, and rules appear each season to sustain ongoing play
  • skirmish warbands — small fantasy factions clash on modular terrain using a narrative-driven rule set
  • Terrain-centric play — terrain layout and boxes directly influence strategy and mission outcomes; heavy reliance on terrain for board identity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these quarterly boxes aren't great for the long term of Kill Team and Warcry
  • they're trying to make these boxes more appetizing to 40K and Age of Sigmar players
  • the answer is in the into the dark boards
  • for the last three boxes we've been getting the same terrain over and over and over again
  • why are they doing this?
  • it's not the same with war cry sadly the heart of ger box is again out of production
  • I would also not put them on a three-year schedule I would maybe make it a five-year schedule
  • starter box like the Kill Team starter box is available all the time
References (from this video)
No references stored for this video.
Video w7Tj9aX17LM Meeple University Top List at 14:43 sentiment: positive
video_pk 7524 · mention_pk 87442
Meeple University - Arcs video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous artwork and theme
  • Lots of engine-building depth for a mid-weight game
Cons
  • Complex actions may be intimidating to newcomers
Thematic elements
  • treasure hunting and navigation in a perilous sea
  • underwater/diving expedition with treasure and sharks
  • thematic but accessible mid-weight Euro
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — Strategic planning for dives and routes; handling risk vs reward
  • planning and routing — Strategic planning for dives and routes; handling risk vs reward
  • Resource Management — Managing resources to enable dives and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a funny little party game from Oink Games Picut.
  • There are a whole lot of cards and they will have dog, cat or bird.
  • It's very unusual, very different vibe, but extremely fun. Highly recommend.
  • The interaction is really high where you can try to hitchhike other people's trains.
  • Engine building galore.
References (from this video)
No references stored for this video.
Video fUR_wQ23IuY Tabletop Minions Discussion at 16:10 sentiment: positive
video_pk 7506 · mention_pk 123996
Tabletop Minions - Arcs video thumbnail
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Self-contained game with strong model line
  • Good terrain and box content
Cons
  • Bloat from many rules interactions; complexity for new players
Thematic elements
  • Skirmish warfare with terrain emphasis
  • Age of Sigmar fantasy setting; small warbands across ruined landscapes
  • narrative-driven skirmish with modular box
Comparison games
  • Kill Team
  • Warhammer 40,000
Mechanics (from transcript analysis)
  • modularity — Starter box content drives campaigns and scenarios
  • Skirmish-scale play — Small bands, turn-based activations
  • Terrain-driven gameplay — Terrain pieces influence line-of-sight and movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • zona alpha is a game by osprey it's a little moderny sort of skirmish style game but it is based lightly off of the concepts from games like stalker on the video games metro 2033
  • no swords and wizards and junk like that it's all ak-47s
  • vanilla kill team is good clean fun on its own
  • the only constant is change
  • start with troops
References (from this video)
No references stored for this video.
Video bDaLKrexnTc The Cardboard Herald Discussion at 0:26 sentiment: mixed
video_pk 7266 · mention_pk 21493
The Cardboard Herald - Arcs video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep strategic depth that rewards adaptive play and careful timing
  • Meaningful interdependence between market control and combat
  • Encourages players to read the table and respond to changing conditions
Cons
  • Steep learning curve for new players
  • Possibility of analysis paralysis due to hand and board variability
  • Strong market focus can create dominance for predicting players
Thematic elements
  • Conflict, resource control, and strategic adaptation within a modular, evolving galactic map.
  • A sci-fi setting involving spacefaring factions, sectors, and resource markets.
  • Procedural, outcome-driven with emphasis on tactical play and momentum.
Comparison games
none
Mechanics (from transcript analysis)
  • adaptive strategy — Must pivot and adapt to the evolving board state rather than rigid plans.
  • ambition-driven scoring — Ambitions provide goal-oriented scoring based on holdings and actions.
  • area/sector presence — Positioning ships in gates to deter raids and influence nearby sectors.
  • Combat Dice — Resolution of combat using red dice with various modifiers and outcomes.
  • Combat: Dice — Resolution of combat using red dice with various modifiers and outcomes.
  • Compound Scoring — Ambitions provide goal-oriented scoring based on holdings and actions.
  • Hand Management — Careful selection and timing of cards to optimize actions and momentum.
  • initiative/sequencing — Gaining the initiative allows you to perform stronger plays and influence others.
  • resource market_control — Aggressively controlling relics and psionic resources to support ambitions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five tips but they are far from the only tips that someone might have for Arc
  • you need to adapt to the current board State
  • there is no planning ahead what rounds two three and four are during round one
  • it's a game where if you're going to do something lean in and do that particular thing very well
  • don't be afraid to Pivot
  • Arcs, when played as intended, is a mean nasty game
  • Leave a ship or two in a gate that is going to stop players from just cruising on into your sector
  • Everything that is good in arcs comes at a cost
References (from this video)
No references stored for this video.
Video ZPARv1-TfZI Board Game Hangover Top List at 2:46 sentiment: positive
video_pk 7197 · mention_pk 21294
Board Game Hangover - Arcs video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique card play
  • Unique scoring
Cons
none
Thematic elements
  • Space conquest
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Unique card play and scoring mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's talk about the hottest and most sought after games
  • We're going to pitch them to you so you're going to find out everything that you need to know
References (from this video)
No references stored for this video.
Video 9E2ZO9bMt8A The Broken Meeple Review at 0:00 sentiment: neutral
video_pk 7067 · mention_pk 20945
The Broken Meeple - Arcs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Highly anticipated by board game community
  • Getting strong buzz after Shut Up and Sit Down coverage
Cons
  • Expensive to acquire
  • Hyped beyond what players know about it
  • Some people hate it
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken me show a podcast that speaks passionately about board games for the benefit of those who play them
  • it's only a game
  • this game is terrible absolutely terrible
  • there's nothing to laugh at at this if something gets nicked off you chances are you'll never be able to Nick it back
  • I never want to see it again
  • if I don't play it I wouldn't really care
  • there's no theme to keep me immersed in the game
  • this is just such a waste
References (from this video)
No references stored for this video.
Video AEdHKLLR1-o Chairman of the Board Discussion at 1:32 sentiment: neutral
video_pk 6663 · mention_pk 89123
Chairman of the Board - Arcs video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • promises tight hand management
  • compact playtime
Cons
  • rules/read may feel dry to some
  • not released yet (review forthcoming)
Thematic elements
  • cold/arctic survival flavor
  • hand-management/card-driven play
  • compact, algorithmic
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — balance of cards across turns to optimize draws and play
  • set collection/point scoring — play cards in groups to maximize victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • newest release from fil that isn't a reprint
  • it's a racing style game
  • spoiler I did really like this one
  • this one intrigued me
  • the art style in this game is absolutely gorgeous
  • Sandbox prison brawler for up to eight players
  • complete reworking of Rum and Pirat
  • wind tiles will direct your ships
References (from this video)
No references stored for this video.
Video jxt0ddH7MVI The Dice Tower Review at 1:05 sentiment: positive
video_pk 6594 · mention_pk 19538
The Dice Tower - Arcs video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very popular
  • two copies kept
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
  • if you like games about delivering the mail, this is it
  • Just a solid game of quick, snappy turns
  • AIA, what a great game about shipping. This is a fantastic, terrific game.
  • You like Dominion, but you want it for dice. This is your game.
  • Very very popular games all them. That's why there's two of each.
  • Although, frankly, you should always play with the expansion.
  • I just really am loving SETI. Fantastic game.
  • I do like this game. I have a soft spot for it.
  • Vast, not as popular as its successor, root
  • My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
  • I just love Tumbling Dice.
References (from this video)
No references stored for this video.
Video K2R_lRfj0JQ The Secret Cabal Gaming Podcast Top List at 4:46 sentiment: positive
video_pk 6295 · mention_pk 110308
The Secret Cabal Gaming Podcast - Arcs video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous, highly detailed artwork; many expansions; strong artist engagement
  • Strong visual identity that enhances thematic immersion
Cons
  • Complexity can be intimidating for new players
  • Art-centric focus may overshadow other gameplay aspects for some players
Thematic elements
  • Art-driven fantasy battles with dice and card interactions
  • Fantasy confrontation world centered on Phoenixborn and magic duel mechanics
  • Elegant, highly detailed character art with dice-driven gameplay
Comparison games
  • Dead of Winter (noting collaboration with Isaac Vega and Fernanda Suarez)
Mechanics (from transcript analysis)
  • Card play synergizing with dice — Cards interact with dice outcomes to trigger effects and combos.
  • deck-building elements — Players curate their deck to access powerful abilities and tactics.
  • dice-drafting / dice-driven actions — Players draft and allocate dice to perform actions and activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the meeples in root are simple they're very simplistic but at the same time they are spoton
  • it's chaotic and almost maddening in a way
  • Ashes art is absolutely gorgeous
References (from this video)
No references stored for this video.
Video Ta_oC5Cimuk Rolls in the Family Playthrough at 0:00 sentiment: positive
video_pk 6166 · mention_pk 105523
Rolls in the Family - Arcs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical objectives reduce direct confrontation and inject tension without all players chasing the exact same goals
  • Expansion adds variety and new strategic depth
  • Fates provide evolving objectives and help balance the risk of the base game
Cons
  • Early campaigns can be lopsided and punishing due to learning curve and setup
  • Expansion adds significant rule complexity, increasing the learning curve
  • Memorizing interactions between base game and expansion can be challenging
Thematic elements
  • asymmetric objectives, empire politics, fate-driven play, and tension between individual goals and group dynamics
  • Interstellar empire with regents, outlaws, and a map afflicted by blight; players interact with empire ships and evolving map events
  • asymmetrical multi-objective campaign with evolving fate elements that influence victory conditions
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetrical Objectives — Each player has a personal fate that adds new objectives and an extra marker on the victory track, creating divergent goals.
  • blight mechanics — Blight on the map adds hostile threats and tougher encounters, increasing map-driven risk.
  • empire/regent system — Regents control empire resources and interact with ship mechanics on the map; players can shift roles or become outlaws.
  • expansion dynamics — Blighted Reach expands base rules with new interactions, ships, and blight-related effects, increasing complexity.
  • fate-driven progression — Fates introduce new elements each round, shaping players' strategies and adding depth beyond base rules.
  • victory track pressure — A marker on the victory track moves toward zero, providing an alternative tension axis to traditional point totals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it adds a little bit of like there's still that piece of it, but because people are also trying to achieve other things, it takes some of that pressure off a little
  • fates that each person's fate is bringing in new things into the game
  • asymmetrical objectives give everyone their own goals and reduce pressure from direct conflict
References (from this video)
No references stored for this video.
Video 4gcLlpXEK7Y Sir Thecos Discussion at 0:13 sentiment: neutral
video_pk 5957 · mention_pk 85682
Sir Thecos - Arcs video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really love to death
  • i've discovered bga for myself which is pretty cool
References (from this video)
No references stored for this video.
Video 6d8yGEzfVRU Chairman of the Board Discussion at 4:09 sentiment: positive
video_pk 5827 · mention_pk 125739
Chairman of the Board - Arcs video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card-driven, streamlined euro
  • Tight rules with minimal fluff
  • Engaging engine-building
Cons
  • Small publisher may limit access
  • Rule explanations may require careful reading
Thematic elements
  • card-driven euro; engine-building
  • Islands and river temples; card-driven exploration
  • streamlined euro with minimal bloating
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — use two types of cards to generate actions and maneuver boats
  • Compound Scoring — advance boats to temples for big points
  • Engine Building — develop engines to unlock better actions
  • engine-building on a player board — develop engines to unlock better actions
  • gem/set collection — collect gems as you explore islands
  • Set Collection — collect gems as you explore islands
  • temple scoring — advance boats to temples for big points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the newest board and dice game at least one of the newest
  • a very straightforward Euro definitely on the lighter end of the medium
  • I'm glad I did
  • these are the kind of Euros I tend to really get along with
  • the old ones are normally the best ones
  • this is a stripped back Euro
  • no bloat to the rules or anything like that
  • it's so easy to table
  • two to four players 40 minutes just sounds like it's taking all those boxes for me
References (from this video)
No references stored for this video.
Video cpyrYEHMkiI Rolls in the Family Top List at 21:00 sentiment: positive
video_pk 5904 · mention_pk 17493
Rolls in the Family - Arcs video thumbnail
Click to watch at 21:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, asymmetric strategy with multiple paths to victory
  • high interaction and opportunities for dramatic comebacks
  • varied with leaders, lore, and relics to create many builds
Cons
  • steep learning curve for new players
  • readability could be improved; complexity can be intimidating
Thematic elements
  • resource control, raiding, and tactical battles
  • Competitive, aggressive strategy game with empire-building elements
  • high-tension, strategic, cutthroat
Comparison games
  • Kingdom Builder
  • Mage Knight
Mechanics (from transcript analysis)
  • ambition-based scoring — Players reveal ambitions to determine end-game scoring values.
  • cities/raids and majority control — Stealing resources and raiding opponents to gain majorities.
  • Compound Scoring — Players reveal ambitions to determine end-game scoring values.
  • deck-based triggers for battles — Leaders and lore cards grant powers; players pivot or copy into battles.
  • dice and relics for variability — A per-round relic/die system adds unpredictable outcomes.
  • resource tokens (limited supply) — Only five of each resource exist; scarcity drives decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's incredibly thematic and the replayability is off the charts.
  • The board game implementation of Slay the Spire is so good.
  • This game is so much fun; it creates so many memorable moments.
  • I can see myself pulling this out solo and enjoying it without the video game.
References (from this video)
No references stored for this video.
Video AdLxZju6SJU Watch It Played Top List at 11:36 sentiment: positive
video_pk 5364 · mention_pk 15945
Watch It Played - Arcs video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging card-driven engine
  • distinct humor and style
  • digital version support
Cons
  • can be confusing for new players
  • rule clarity needed
Thematic elements
  • diplomacy, conquest, resource gathering
  • dark yet light-hearted sci-fi universe
  • humorous, horn-driven flavor
Comparison games
  • Dune Imperium
  • Root
Mechanics (from transcript analysis)
  • card-driven with four suits — actions determined by suit-based deck play
  • diplomacy / resource gathering — alliances and competition for scarce resources
  • Trick-Taking — points and actions earned through trick-taking rounds
  • trick-taking system — points and actions earned through trick-taking rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hours of epic exploration and a world waiting to be discovered from the comfort of our own home planet
  • cooperative fight against superpowered villains
  • This is currently the number one ranked game on Board Game Geek
References (from this video)
No references stored for this video.
Video wNlXxO-r3qo Foster the Meeple Discussion at 32:11 sentiment: positive
video_pk 5176 · mention_pk 15361
Foster the Meeple - Arcs video thumbnail
Click to watch at 32:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting concept for a shorter session
  • Leader Games provides a tight, elegant system
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / action selection — Choose actions through arc-based card play with scoring dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had around 10,000 live views so people kind of dropping in and dropping out
  • 1,282 challenge entries that's wild
  • this is where we started to fall off of our schedule
  • I will be staying up the full 24 hours again because it's just the best way to do it
  • it's a food day
References (from this video)
No references stored for this video.
Video YcktPtGOPuk Might I Suggest A Game Review at 8:59 sentiment: positive
video_pk 5058 · mention_pk 15001
Might I Suggest A Game - Arcs video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple paths to victory
  • Clever game design
  • Unique gameplay
  • Beautiful artwork
Cons
  • Complex on first play
  • Steep learning curve
Thematic elements
  • Space exploration and conflict
  • Sci-fi space epic
  • Complex strategic interaction
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Area Control — Resource management and territorial control
  • Trick-Taking — Card-based tactical play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing board games is so much more than just the game itself
  • Board games allow you to run simulations to see a future that has not yet been realized
References (from this video)
No references stored for this video.
Video nMGu8L8F6QQ Tabletop Minions Discussion at 17:43 sentiment: positive
video_pk 5077 · mention_pk 98779
Tabletop Minions - Arcs video thumbnail
Click to watch at 17:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small-scale, highly customizable warbands
  • Rich monster/ally options for dynamic games
  • Strong thematic tie to Warhammer lore
Cons
  • Miniatures can be expensive
  • Steep entry barrier for new players
Thematic elements
  • skirmish warfare between rival warbands
  • Warhammer Age of Sigmar war-torn ruins
  • grimdark, terrain-driven skirmish
Comparison games
  • Kill Team
  • Age of Sigmar
Mechanics (from transcript analysis)
  • Monster and ally integration — Monsters and thralls appear as special units with unique rules.
  • Skirmish-scale activations — Individually controlled fighters activate in a flexible turn order.
  • Terrain interaction — Terrain features influence line of sight, cover, and melee/range dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sunday i want to get into kill team war cry and i was wondering how much terrain i need to start playing
  • the agroid myrmidon... technically not a monster i mean he's monstrous
  • monsters in the chaos book for war cry
  • it's like a buffet if you remember buffets from before times
References (from this video)
No references stored for this video.
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