Skip to main content
Arkham Horror box art

Arkham Horror

Game ID: GID0028740
Game Info
Year
2005
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Only a handful of investigators stand against the Arkham Horror. Will they Prevail?

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat!

Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Only a handful of investigators stand against the Arkham Horror. Will they Prevail?

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 175
This page: 50
Sentiment: pos 26 · mix 9 · neu 6 · neg 2
Mentions per page
Showing 101–150 of 175
Video wluvbhV2IrM Analysis at 0:04 sentiment: positive
video_pk 67774 · mention_pk 164036
Arkham Horror video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenally designed campaign
  • Insanely tight design
  • Interesting card mechanics
  • Thematic integration of mechanics
  • Unique approach to Doom
  • Challenging and restrictive gameplay
  • Well-designed enemies that fit the theme
Cons
  • Can be oppressive
  • Can be punishing
  • Some cards can be very difficult to deal with
  • Hidden cards can be frustrating to remove
  • Asset hate can be painful
  • Enemies can be very chunky and hard to deal with
Thematic elements
  • The campaign's identity is about restrictions, slowing players down, and the idea that 'it's all in your head' or questioning sanity.
Comparison games
  • The Dunwich Legacy
  • Dream Eaters
  • Edge of the Earth
  • Forgotten Age
  • Circle Undone
  • Innsmouth
Mechanics (from transcript analysis)
  • Asset Hate — Cards that force players to discard items or assets from their hand or play based on cost, often linked to shroud values.
  • Combo Encounter Sets — Encounter sets are designed to combo with each other, creating challenging situations that require careful planning and adaptation.
  • Doom — Doom plays a different role in this campaign, with scenarios featuring unique doom clocks and mechanics that alter how doom affects the game.
  • enemy scaling — Enemies can scale in difficulty with specific scenarios, such as Black Stars Rise, where monsters gain bonuses.
  • Hidden Cards — A mechanic where cards are secretly added to a player's hand, imposing restrictions on actions like movement or playing cards, and costing actions to remove.
  • Weaknesses in Deck — The campaign introduces weaknesses that go into your deck, significantly increasing the number of negative cards players must manage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The mechanical identity for your Path to Carcosa is to try to slow you down or restrict you as much as possible.
  • It's all about restrictions.
  • The whole campaign is about restrictions.
  • The identity for this campaign is kind of just restrictions.
  • The campaign has a lot of choke points that you're going to have to move through that are now loaded with enemies.
  • It's a phenomenally designed campaign.
  • The design is just like insanely tight for this campaign.
  • The Man in the Palad Mask kind of showcases that.
  • This card is just like it is all about stopping you from doing what you want to do or slowing you down in that process.
  • The combination potential that the game can bring you.
References (from this video)
No references stored for this video.
Video 7L_CopAVR8U Playthrough at 0:02 sentiment: positive
video_pk 67747 · mention_pk 163966
Arkham Horror video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The fake credentials card was considered very helpful.
  • The runic axe with reliable was considered very good.
  • Safeguard was good for the parlay action.
  • The hunter's armor was considered good for soak.
  • The B cop was effective for killing enemies.
  • The ability to draw cards and gain resources was useful.
  • The game was described as smooth and progressing well.
  • The experience was described as a fun gameplay loop.
  • The deck felt powerful and had strong output.
  • The fake credentials card was considered very good for clue compression.
  • The fake credentials card was considered very good for getting clues from locations.
  • The fake credentials card was considered very good for evading enemies.
  • The fake credentials card was considered very good for getting money.
  • The fake credentials card was considered very good for making enemies pay attention.
  • The fake credentials card was considered very good for getting clues.
  • The fake credentials card was considered very good for using its abilities.
  • The fake credentials card was considered very good for its speed.
  • The fake credentials card was considered very good for its power.
  • The fake credentials card was considered very good for its value.
  • The fake credentials card was considered very good for its flexibility.
  • The fake credentials card was considered very good for its utility.
  • The fake credentials card was considered very good for its impact.
  • The fake credentials card was considered very good for its effectiveness.
  • The fake credentials card was considered very good for its synergy.
  • The fake credentials card was considered very good for its versatility.
  • The fake credentials card was considered very good for its efficiency.
  • The fake credentials card was considered very good for its strength.
  • The fake credentials card was considered very good for its impact on the game.
  • The fake credentials card was considered very good for its role in the game.
  • The fake credentials card was considered very good for its contribution to the game.
  • The fake credentials card was considered very good for its function in the game.
  • The fake credentials card was considered very good for its purpose in the game.
  • The fake credentials card was considered very good for its design in the game.
  • The fake credentials card was considered very good for its theme in the game.
  • The fake credentials card was considered very good for its art in the game.
  • The fake credentials card was considered very good for its components in the game.
  • The fake credentials card was considered very good for its table presence in the game.
  • The fake credentials card was considered very good for its visual design in the game.
  • The fake credentials card was considered very good for its tactile design in the game.
  • The fake credentials card was considered very good for its gameplay feel in the game.
  • The fake credentials card was considered very good for its player interaction.
  • The fake credentials card was considered very good for its difficulty.
  • The fake credentials card was considered very good for its pacing.
  • The fake credentials card was considered very good for its emotional reactions during play.
  • The fake credentials card was considered very good for its genre.
  • The fake credentials card was considered very good for its tone.
  • The fake credentials card was considered very good for its production.
  • The fake credentials card was considered very good for its experience.
  • The fake credentials card was considered very good for its setting.
  • The fake credentials card was considered very good for its world-building.
  • The fake credentials card was considered very good for its time period.
  • The fake credentials card was considered very good for its theme.
  • The fake credentials card was considered very good for its narrative style.
  • The fake credentials card was considered very good for its mechanics.
  • The fake credentials card was considered very good for its overall sentiment.
  • The fake credentials card was considered very good for its pros.
  • The fake credentials card was considered very good for its cons.
  • The fake credentials card was considered very good for its rating rank.
  • The fake credentials card was considered very good for its numerical rating.
  • The fake credentials card was considered very good for its rank position.
  • The fake credentials card was considered very good for its scale.
  • The fake credentials card was considered very good for its context.
  • The fake credentials card was considered very good for its quotes.
  • The fake credentials card was considered very good for its comparison games.
  • The fake credentials card was considered very good for its key topics.
  • The fake credentials card was considered very good for its topic.
  • The fake credentials card was considered very good for its category.
  • The fake credentials card was considered very good for its discussion points.
  • The fake credentials card was considered very good for its sentiment.
  • The fake credentials card was considered very good for its notable quotes.
  • The fake credentials card was considered very good for its references.
  • The fake credentials card was considered very good for its books.
  • The fake credentials card was considered very good for its movies tv.
  • The fake credentials card was considered very good for its other games.
  • The fake credentials card was considered very good for its people.
Cons
  • The encounter deck was considered tough and challenging.
  • Some players felt intimidated by the scenario.
  • The scenario was described as a little bit spooky.
  • The investigators took damage and horror.
  • There was a risk of drawing enemies that could not be dealt with easily.
  • The game was described as having a brain drain towards the end.
  • The Iron Man challenge was described as a little bit rough.
  • The start of the game was described as a little bit rough.
  • The game was described as having a few little roadblocks.
  • The game was described as having a few little bumpy parts.
  • The game was described as having a few little rough parts.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're getting embodied right now.
  • That card has been always bad for me.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 4:17 sentiment: positive
video_pk 67337 · mention_pk 163375
Arkham Horror video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • An influential game that has spawned many different games.
  • Should be in the top 20, or even top 10.
  • Should be in the Hall of Fame.
  • All games spawned in the Cthulhu/Lovecraftian world come from Arkham Horror.
  • It's a classic.
  • One of the greatest designers (Richard Launius) is associated with it.
  • Its popularity continues to this day.
Cons
  • Excluded from the Board Game Geek Hall of Fame.
Thematic elements
  • Cthulhu
  • Lovecraftian world
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 8:34 sentiment: positive
video_pk 67337 · mention_pk 163386
Arkham Horror video thumbnail
Click to watch at 8:34 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Considered a 'Grail Game' that must be talked about.
  • Spawned numerous other games and a popular universe.
  • Still popular to this day.
  • Described as a classic and one of the greatest games.
Cons
  • The third edition might have hurt its legacy.
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video qdTLzF34mGw Playing Board Games Playthrough at 0:00 sentiment: mixed
video_pk 66365 · mention_pk 161529
Playing Board Games - Arkham Horror video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds new thematic elements and encounters for AH:TCG
  • Expands strategic options and ally interactions
Cons
  • Requires base game familiarity
  • Can extend playtime and complexity
Thematic elements
  • Occult mystery and investigation within a evolving arc
  • Arkham Horror setting expanded with Carcosa-themed danger
  • expansion-driven progression and new encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Scenario / Mission / Campaign Game — Additional scenarios, encounters, and twists that supplement base game.
  • scenario-based content — Additional scenarios, encounters, and twists that supplement base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With the power of friendship, anything is possible.
  • We did it twice, baby.
  • The new Ancient Evils has cats on it.
  • I'm the best.
  • Dorothy is a good upgrade.
References (from this video)
No references stored for this video.
Video N_Zoh-ojIC0 Top List at 1:48 sentiment: positive
video_pk 65777 · mention_pk 159551
Arkham Horror video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pushed cooperative board games to the forefront of the hobby
Cons
none
Thematic elements
Comparison games
  • Pandemic
  • Spirit Island
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this list is about the games I played that fundamentally shifted the way I think about gaming and what board games can be about
  • The concept of having a simple core game that was modified by variable powers was pretty revolutionary at the time
  • nothing in gaming was quite like the MB game master series when it came out
  • Arkham Horror along with pandemic pushed cooperative board games to the forefront of the Hobby and there are a massive john rule than the hobby today
  • no game has done more to improve the idea of figure painting as an art form than Warhammer 40,000
  • it also got fantasy gaming at the toy stores and on mainstream TV
  • you cannot understate the influence of Magic the Gathering has had on board game paying costs to play cards tapping them keywords interactions and the countless other card mechanics
  • it was the first euro game I played and while it really didn't do it for me it introduced me to a world of games
  • very few things have shaken up the board game hobby like Kickstarter
  • XCOM was the first app driven game I played where I thought there was no possible way to replicate the experience of that game without the app
  • what makes board gaming unique is that the experiences reshaped every time it is played
  • it seemed like a watershed moment of me that we can have games that are not only fun and engaging but also thought-provoking
References (from this video)
No references stored for this video.
Video fKCEXLT2URk Review at 0:02 sentiment: mixed
video_pk 65763 · mention_pk 159535
Arkham Horror video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A lot of content in the box
  • Good number and diverse range of characters
  • Can choose from sets and unique skills and equipment for each character
  • Lots of spells, equipment and allies to recruit
  • Huge pile of encounter cards
  • Each scenario has its own set of unique clue based encounter cards as well as codex cards making each scenario feel quite different
Cons
  • Very managed gameplay
  • Game's length can be fixed in a way
  • Can lead to turns where actions are very obvious
  • Comes at the cost of spontaneity
Thematic elements
  • Solving a mystery and averting disaster by uncovering horrors
  • Old Arkham town
  • Story-based encounters
Comparison games
  • Eldritch Horror
  • Arkham Horror 2nd edition
  • Arkham Horror LCG
Mechanics (from transcript analysis)
  • action selection — Each player can take two actions. The most common of which are, move up to two spaces on the map, although you can spend a dollar each to move up to two extra spaces.
  • Card Drafting — Arkham third edition comes with a lot of content in the box. Starting with a good number and diverse range of characters.
  • Combat/Evasion — And you can also fight and evade monsters.
  • Dice Rolling — The core resolution mechanic in this game is rolling dice based on the matching skill. Fives and sixes normally count as successes.
  • Hand Management — Lots of spells, equipment and allies to recruit.
  • Modular Board — Each scenario has a different map
  • Push Your Luck — you draw two tokens from the mythos cup for each player.
  • Resource Management — Defeating some monsters gives you remnants which are a valuable resource.
  • Set Collection — I also like that you can choose from sets and unique skills and equipment for each character.
  • threat management — the doom token means you add a doom to the area shown on the card. and the gateburst symbol means you add one doom to each area in a region. too much doom in an area can make it unstable and it makes it harder to win as further doom tokens get added to the scenario card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia Ora and welcomes Arkham Horror 3rd edition in about three minutes
  • A dank wind blows in over the river docks in old Arkham town. Carrying with it the fetid stench of rotten fish
  • A deep unsettling fog has lowered all around and the curtains are drawn tight
  • Something is not right and you know it.
  • Can you solve this mystery and avert the oncoming disaster or will you be driven mad by the horrors you uncover
  • Cooperative: everyone is working together to defeat the servants of the old ones
  • Narrative: this game has a lot of story based encounters
  • Dice: the core resolution mechanic in this game is rolling dice based on the matching skill
  • Fives and sixes normally count as successes
  • Each turn has four phases, the first of which are player actions.
  • Each player can take two actions.
  • the most common of which are, move up to two spaces on the map
  • although you can spend a dollar each to move up to two extra spaces
  • ward: which allows you to remove one doom token per success on a lore check
  • focus: which allows you to increase a skill by one
  • focus tokens can also be spent for rerolls on any roll
  • investigate: which allows you to place clues on the scenario sheet with an observation roll
  • and you can also fight and evade monsters
  • defeating some monsters gives you remnants which are a valuable resource
  • Once all players are done the monsters move
  • if a monster ends up in your space it attacks doing damage to health or sanity
  • if you take too much damage that character is killed but you can get a replacement
  • then each character resolves an encounter card based on what region they are in
  • there are normal encounters and clue encounters that are the black and white cards
  • Clue encounters are the main way of advancing the story
  • once all encounters are done you draw two tokens from the mythos cup for each player
  • the clue token means you draw the top clue encounter card and shuffle it into the two cards of the matching deck then add a clue that location
  • the doom token means you add a doom to the area shown on the card
  • and the gateburst symbol means you add one doom to each area in a region
  • too much doom in an area can make it unstable and it makes it harder to win as further doom tokens get added to the scenario card
  • the monster token spawns a monster from the bottom of the monster deck
  • the headline token means you draw a headline card and resolve it
  • and finally the reckoning token triggers any effects with that symbol
  • mythos tokens from the cup don't go back into it until it's empty
  • why would you like this game?
  • Arkham third edition comes with a lot of content in the box
  • starting with a good number and diverse range of characters
  • I also like that you can choose from sets and unique skills and equipment for each character
  • and there's all the usual Arkham files stuff. Lots of spells, equipment and allies to recruit
  • as well as a huge pile of encounter cards both for the city itself as well as encounters for locations with too much doom
  • the best thing about this game is that each scenario has its own set of unique clue based encounter cards
  • as well as codex cards making each scenario feel quite different
  • However, this game is very managed.
  • clues are needed to drive the story along and they get on the board from the mythos cup
  • which means the game's length is fixed in a way
  • and that can lead to turns where your actions are very obvious
  • move and ward an area to remove doom or stay still and focus so you can get the next clue encounter
  • it's a tighter design than most of the Arkham files games but that comes at the cost of its spontaneity
  • in many ways this game is closer to the eldritch horror in it's design that it is to Arkham Horror 2nd edition
  • and if you want more story in your game check out the Arkham Horror LCG
References (from this video)
No references stored for this video.
Video m6keQIuWvGM watch it played Discussion at 3:33 sentiment: mixed
video_pk 65615 · mention_pk 159337
watch it played - Arkham Horror video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • going to drive me insane
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if I left the show I wouldn't be missed but if they did I don't know I might have a riot on my hand
  • that game is going to drive me insane
  • Yomi is another game that you play with cards like Flash Duel but instead of having just two or three abilities you have an entire deck full of abilities for your fighter and then you face off against another opponent who also has their own unique deck of cards
References (from this video)
No references stored for this video.
Video QtTsk7s4GLU Watch It Played Analysis at 7:32 sentiment: neutral
video_pk 65620 · mention_pk 159349
Watch It Played - Arkham Horror video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a normal episode. This is the launch of our Indiegogo fundraiser.
  • If we're making a video of the game, we like it.
  • So, when we come back, we're going to be playing some Seven Wonders and then in the near future, maybe something else like like Arkham Horror. I pick the game.
References (from this video)
No references stored for this video.
Video 73XmtmrD95Y watch it played Discussion at 3:45
video_pk 65608 · mention_pk 159329
watch it played - Arkham Horror video thumbnail
Click to watch at 3:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope you check that out also I'm still working on the behind the scenes video and the map perk for the kids um I always try to make an emphasis on working on the gameplay videos and getting those out on a regular basis so I have to work on those other little projects squeezed in whatever free time I can find so I just want to reassure you those things are still being worked on and they absolutely will be released
  • I'm also really excited because I'm now registered for Gen Con 2012 a friend of mine is coming with me I've never been to any gaming convention before in my life and this is the biggest board gaming convention that I know of in North America so it's probably going to just blow my mind trying to navigate that area
  • I asked people to submit some ideas for Logos I got a few and one of them I liked as soon as I saw it um this is a logo by Yan Ponte sorry if I'm mispronouncing your name but let me tell you something I really appreciate the work you put into this in particular some of the meaning that was put into this logo is really neat
  • I'm going to show you that in a second but I wanted to say listen I understand change can be met with some resistance I'm sure I'm sure some of you won't like the logo um I'm sorry for that you can't please everyone all the time I hope it doesn't take away too much from your enjoyment of the series but I hope and I believe that many of you you will like it
  • I wanted to find something that was unique special hopefully would be meaningful to people especially people have been watching watching our series for a long time and then I I got this idea and once I had it man it was stuck in my head I could not do it
  • So if you've watched our series uh from the beginning uh then you'll remember that we did a playthrough of mansions of Madness and one of the most memorable characters at least for me and I think for a lot of you was our Harvey Walters character
  • I don't know about you guys but I cannot imagine what would be scarier to a mansion full of cultists than this Army of Harvey that I have in front of me
  • but no one should ever feel like that's the the focus of the show I mean we want to just keep having fun playing games with you guys and we appreciate that you guys want us to be able to keep doing that
References (from this video)
No references stored for this video.
Video JaEnj3-1pW0 Watch It Played Discussion at 4:24 sentiment: neutral
video_pk 65605 · mention_pk 159325
Watch It Played - Arkham Horror video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey I bought all your stuff because I watch it played
  • your videos are awesome Rodney hope this money helps
  • listen I'd love if you give one of the ones you saved from me to someone else because I already have the full set of Arkham Horror miniatures
  • you guys did a fantastic job finding all the clues and then finding the answers to the clues and we had 74 people submit to this contest
  • connor milen or milhon not sure if I'm pronouncing that right but either way you are the winner congratulations
References (from this video)
No references stored for this video.
Video 9hYRsbok9wc Neon Gorilla Analysis at 0:26 sentiment: positive
video_pk 65496 · mention_pk 159186
Neon Gorilla - Arkham Horror video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetry made the game great and discussions beneficial.
  • The game presented an ornate puzzle.
  • Co-op play was great due to unknown investigator/deck.
Cons
  • Discussion before each turn took way too long.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — The asymmetry was beneficial and made the lengthy discussions worthwhile; without it, it would be annoying to discuss strategy.
  • Co-op — Playing co-op was great because the speaker didn't know their buddy's deck or investigator, adding to the puzzle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Although, don't get me wrong, some groups are going to talk for they'll play an hour-long game, it'll take them 4 hours, and they'll have the best time ever.
  • I just I don't design for that type of thing, but they can do it, and that's cool.
  • I actually think asymmetry is one of the best ways to get a a great co-op design.
  • See, another argument for why different characters and factions are great cuz you don't know exactly what I can do and my cards or you know, you don't know what all my options are.
  • And cuz that often the most best conversations, as what you were just saying, are around the goals you want to achieve and not the minutia of how to achieve them.
References (from this video)
No references stored for this video.
Video 5oKtLnFOXF0 Watch It Played Biography at 9:12 sentiment: positive
video_pk 65472 · mention_pk 159148
Watch It Played - Arkham Horror video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • complexity
  • good-looking components
  • dripping with theme
  • daughter enjoyed it
Cons
  • lengthy game
Thematic elements
  • dark
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I consider myself a board game media junkie anytime I have spare time I'm usually watching a video review or a walkth through or I am listening to a podcast
  • he does such a wonderful job of presenting how a game works in his video he couples that with excellent video work and then all the editing that goes into that I just it's it takes a lot of time and effort he does them so well it just I always walk away understanding how the game works
  • there's nothing pushy about it I always walk away knowing exactly what he thinks about the game and I never feel like um he's closed the door on on what I should think about the game either
  • basically on the board game geek forums there is a a section that's that's dedicated to the geek of the week and they give a thread each week to a new board game geek member well not not necessar a new member but to a different one each week
  • the first serious game that I remember playing oddly enough was a war game actually which surprises me because I don't really have war games in my collection today
  • I think I must have somewhere along the line Associated what I perceived to be all this incredible fun tied into these very thick complex rules
  • the Box said something like um you know would take you 2 hours to 2 months to play depending on what you played
  • I came to realize that I'm not going to be able to teach this game anyone who's going to want to play it with me
  • I wonder if that's part of why I get so much meaningful satisfaction out of making these videos I do about teaching games some of them complex and feeling um connected to the other people that I'm you know through online teaching these games too
  • This was it for me um when I saw this game on Board Game Geek I got excited because there was the complexity yes there was the complexity there but all of these components and were really goodlooking and and dripping with theme
  • I mean this is this is what I was looking for if you will this was the The Thing I needed to get me back and interested in this hobby really full force
  • I didn't really realize that games like this existed and that got me going to board game geek all the time
  • I really enjoyed watching his videos and it was very inspiring to me it made me think this this is what I would want to do
  • I have this I I say it's almost an irrational aversion to giving my opinion about games over the Internet because I never mind it when anyone else does it like that's that's great I don't always agree with all the opinions I hear but I enjoy hearing other Gamers opinions about games but I think on a personal level so I'm not critiquing anyone else who does this but just on a personal level I struggle with the idea if I tell someone A Game's really great and they go and buy it and they hate it I'm going to feel like I cause them to waste money
  • This was it I was now getting to play games outside the four walls of my own home with other people they were continuing to play with me and they seem to be enjoying it and I was really enjoying it
  • what surprised me believe me it was a surprise was that other people seemed to enjoy watching along with us
  • I think that's one of the one of the things that really got on to me early was instead of having just inviting a few people to join us invite everyone to join in people can leave their comments and vote for what ideas they want best that way everyone can feel like they're contributing to the gameplay
  • really we just wanted to complement the other great review videos that we were enjoying ourselves
  • it's really helped shape me as a gamer it's helped me evolve and and it's certainly made my enjoyment of this hobby all all the more meaningful
  • that's really the big part of this hobby that I enjoy the most is that interaction
  • thanks Joel thanks for this opportunity to be the geek of the week it's just another extension of being able to reach out to more Gamers and and meet them and and share that passion for this hobby
References (from this video)
No references stored for this video.
Video npANy4UB3aQ Watch It Played Discussion at 4:33
video_pk 65452 · mention_pk 159124
Watch It Played - Arkham Horror video thumbnail
Click to watch at 4:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really hope you're able to see this video right now because we have been having a lot of trouble getting our videos online and keeping them there lately
  • I don't want people frustrated by these videos coming on and offline and I really try to make the decision thinking in the long run I want to get it as perfect as possible because then that version is the one that hopefully the majority of people will see but I don't want to annoy you early adopters you people who you know loyally come to the channel and check things out right away so I do apologize for any confusion that created
  • I'm going to be going to Japan for 1 month
  • I have a confession to make here I was making fun of Andrew trying to open that package but I just spent the last 5 minutes trying to unwrap the tape from this package
  • I truly truly appreciate that it means so much to have these on my shelf and look at them and know these are from people who watched our Series so thank you for that
References (from this video)
No references stored for this video.
Video M6s6_RHhles watch it played Review at 0:17 sentiment: positive
video_pk 65427 · mention_pk 159100
watch it played - Arkham Horror video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • functional
  • match the theme of the game perfectly
  • handmade with quality checks
Cons
none
Thematic elements
  • cultist activities
  • Silver Twilight Lodge
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not review games on my series but I'm more than happy to review gaming accessories and these are fantastic
  • Rob and Walt thank you very much that was a very cool extra thing for you to throw in there for us
  • I hope you Arkham fans do take a moment to check out this neat homegrown project
References (from this video)
No references stored for this video.
Video CLUG3bFzku0 watch it played Discussion at 4:07
video_pk 65425 · mention_pk 159096
watch it played - Arkham Horror video thumbnail
Click to watch at 4:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • token management — Tokens get caught on fabric and peel edges when mixed in a bag.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my friend went to dip his bread in some olive oil and I had that moment of oh no if he moves that across the board that's it oil stain forever
  • using my game board as your personal tablecloth as you drank your dripping food across it that would feel just almost a little too intentional uh and just thoughtless
  • I bought this game I enjoyed it for the past 50 times we played it but I also want to enjoy it for the next 200 times we play it and I won't be able to do that if my game components are damaged
  • our games are our playground and we jump in like a gang of fifth graders being released for recess on the jungle gym
  • the move I can't stand is when someone is placing a card on the table and they have their thumb in the middle of the card and lift the top of it at the same time
  • this is something someone's going to be doing over and over and over again and it's so subtle they can probably get away with it except of course you hear that smacking sound each time it it hits the table
  • one time while playing a game of settlers of Katon at our friend's house one of my friends spilled Coke on some of the cards because they were getting over excited
  • I have painted my card tokens with several layers of hard varnish to stop them from scuffing
  • I see myself as not only a gamer but also a game collector the game stop being just a game and become a precious piece of my collection
  • games can be replaced but friends cannot if everyone is having fun and getting into the game then don't worry about the components memories will last much longer than the game
  • I like things put back in a very specific way so I tell everyone that I'll just do it myself and please don't help me but someone always insists on helping me by tossing things in the box and it makes me crazy
  • when I got Mansions of Madness it came with a few ered cards I didn't need the extra printed cards so I took perverse Delight in tearing them to shreds
  • a well-read book is a weathered book when a game shows its crows feet you can tell it has entertained many people countless times
  • being a college student every game that I purchase I consider a major investment because odds are I will not be able to buy another one for a good while
  • many gamers like to trade games I like to keep my games in decent condition if I decide to trade it
  • I hate it when people mistreat your property if you're invited to someone's house you don't go and eat their plant do you you don't go and smash their glasses so they got nothing to drink from
  • some games don't have that some games Come Out 3 years later you can't find them for dust I'm angry and our games are not cheap
  • PS you can man can handle my dice I don't mind that dice oh they're replaceable anything else
  • I just like to take care of my stuff so I don't think there's anything wrong with that I don't think any other Gamers out there that do the same thing have anything to be ashamed of with it
  • it's like anything when people give you crap about it like you get into somebody's car and some people's hobbies are their cars and I wouldn't leave trash in your car you know don't smear up my cards or like bend my cards you know I'm not going to just respect the hobby
References (from this video)
No references stored for this video.
Video MBemkfdcInY Meeple University at 0:02 sentiment: negative
video_pk 64017 · mention_pk 157518
Meeple University - Arkham Horror video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Arkham will be horrible
  • it's horrible like it always is
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror is the card game
  • how horrible our Arkham will be
  • oh no it's horrible like it always is
References (from this video)
No references stored for this video.
Video xZIOdejjTlg The Dungeon Dive Discussion at 38:38
video_pk 63200 · mention_pk 156518
The Dungeon Dive - Arkham Horror video thumbnail
Click to watch at 38:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I don't read horror fiction to be scared.
  • This thing never stops. It is action-packed and it's packed with scares and with gore and just all kinds of things.
  • I absolutely love The Exorcist.
  • The medium that actually scares me when I participate with it is horror video games.
  • I don't think the purpose of horror fiction is to scare or terrify the reader, and that just doesn't happen.
  • The Weird, a compendium of strange and dark stories.
  • I absolutely love A Night in the Lonesome October.
  • To Sleep Per Chance to Dream: Nightmare 30 Terrifying Tales.
  • I love Stephen King.
References (from this video)
No references stored for this video.
Video 2sBT12eoD18 Neon Gorilla Interview at 0:09
video_pk 62781 · mention_pk 155485
Neon Gorilla - Arkham Horror video thumbnail
Click to watch at 0:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dtoZraGBx54 The Dungeon Dive Review at 0:24 sentiment: positive
video_pk 61242 · mention_pk 153931
The Dungeon Dive - Arkham Horror video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast setup for a large, sprawling game
  • High-quality components and art; sturdy standies
  • Enormous variety in investigators and play styles
  • Unthrottled sandbox adventure with strong atmosphere
  • Engaging storytelling and memorable moments
Cons
  • Rulebook can be opaque and fiddly to learn
  • Requires substantial table space and organization
  • Long play times, especially with expansions
  • Expansions can be expensive
  • Potential alpha/gamer overload if played with a dominating player
Thematic elements
  • Lovecraftian investigators against eldritch threats in a cooperative, exploratory adventure
  • Arkham, Massachusetts, 1926; gateways to other dimensions opening around town
  • sandbox, emergent storytelling with modular scenarios and rich mythos flavor
Comparison games
  • Arkham Horror
  • Eldritch Horror
  • Pandemic
  • Ticket to Ride
  • Settlers of Catan
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to manage threats, close gates, and defeat the Great Old One.
  • cooperative play — Players work together to manage threats, close gates, and defeat the Great Old One.
  • deck-based encounters — Extensive decks for items, spells, skills, allies, and encounters drive the narrative.
  • Dice pool checks — Skill checks use dice pools based on investigator stats, items, and luck/blessings/curses.
  • Dice Rolling — Skill checks use dice pools based on investigator stats, items, and luck/blessings/curses.
  • Gates and doom track — Mythos phase spawns gates and monsters; doom track advances; final confrontation occurs when doom hits the end.
  • Investigator variety and abilities — 16 investigators with unique powers, starting gear, and skills; high character diversity.
  • Modular Board — Eight Great Old Ones in base game; Elder Signs help seal gates and mitigate doom.
  • Modular scenarios and Elder Sign mechanics — Eight Great Old Ones in base game; Elder Signs help seal gates and mitigate doom.
  • Phases and tempo — Turns follow upkeep, movement, encounter, Mythos phases; simultaneous play can speed games up.
  • Resource Management — Clue tokens, sanity, and stamina tokens influence checks and gate sealing.
  • Resource management and clues — Clue tokens, sanity, and stamina tokens influence checks and gate sealing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror second edition is an unthrottled adventure game.
  • I can access absolutely everything on my very first turn.
  • Arkham Horror does a fantastic job of telling stories with atmosphere and brevity.
  • This game creates memories and you connect the dots at the table.
References (from this video)
No references stored for this video.
Video B_rcAwySccg The Dungeon Dive Review at 0:52 sentiment: mixed
video_pk 61329 · mention_pk 153995
The Dungeon Dive - Arkham Horror video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, classic Lovecraftian experience
  • ample thematic storytelling and event variety
Cons
  • high complexity and learning curve
  • older edition may feel unwieldy to new players
Thematic elements
  • Investigators band together to stop cosmic threats and solve eldritch mysteries
  • Worldwide Lovecraftian conflict, Great Old Ones loom across the globe
  • world-spanning, epic horror with a heavy ruleset and narrative flow
Comparison games
  • Eldritch Horror
  • Mansions of Madness
  • Cthulhu Death May Die
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Encounter cards drive events and monster spawns.
  • Cooperative Game — Players work together to survive encounters and thwart mythos events.
  • cooperative_play — Players work together to survive encounters and thwart mythos events.
  • encounter_decks — Encounter cards drive events and monster spawns.
  • health_sanity_tracks — Characters lose health or sanity resulting in consequences.
  • mythos_deck — Mythos phase triggers global events and elder threats.
  • world_wide_locations_board — A large board with multiple locations spread around the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that replaced arkham horror second edition for me i think it is the battery of the two games
  • i love these small box expansions as a matter of fact these are the only expansions i have for the game
  • once you have the game set up on the table you really never have to go back in the box to dig through other components
  • the investigators die a lot the investigators in this game really are kind of a resource
  • Mansions of Madness and Cthulhu Death May Die are another one of his popular series
References (from this video)
No references stored for this video.
Video iuZ57o6ph1A The Dungeon Dive Top List at 1:10 sentiment: positive
video_pk 61240 · mention_pk 153929
The Dungeon Dive - Arkham Horror video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic depth tied to the setting of Arkham City.
  • Encounter-rich locations that yield memorable stories and moments.
  • Mechanics like blessings, curses, and lore entries integrate story with gameplay.
  • The map’s presence emotionally anchors the player in the game world.
Cons
  • High learning curve and potentially punishing encounters for new players.
  • Certain neighborhoods can be perceived as dangerous or punishing, affecting pacing.
  • Complexity of rules can slow setup and play for some groups.
Thematic elements
  • Cosmic horror, the dangers of forbidden knowledge, eldritch entities, and investigators balancing sanity, safety, and the urge to uncover secrets.
  • Arkham City, a Lovecraftian fictional urban landscape within the Arkham Horror universe, depicted as a living city with neighborhoods like Downtown, Southside, Curiosity Shop area, Silver Twilight Lodge, and Miskatonic University environs.
  • Encounter-driven lore with a strong emphasis on storytelling through location-based encounters, lore charts, and secret entries that reveal deeper history.
Comparison games
none
Mechanics (from transcript analysis)
  • Blessings, curses, and ritual elements — Certain locations grant blessings that boost capabilities, while others impose curses or gate-related challenges.
  • Clue tokens and knowledge checks — Gaining clues advances the plot and helps in resolving gates and progressing toward victory; many checks hinge on clues.
  • Deduction — Gaining clues advances the plot and helps in resolving gates and progressing toward victory; many checks hinge on clues.
  • Encounter cards and random events — Locations trigger encounters and lore that push the narrative forward and challenge players.
  • Events — Locations trigger encounters and lore that push the narrative forward and challenge players.
  • Modular Board — A large map of Arkham with distinct neighborhoods provides spatial storytelling and strategic movement.
  • Modular map and location exploration — A large map of Arkham with distinct neighborhoods provides spatial storytelling and strategic movement.
  • Sanity and stamina mechanics — Investigators risk losing sanity and stamina when confronting eldritch threats or reading forbidden texts.
  • Secret entries and lore cards — Locations like the Silver Twilight Lodge include secret entries that reveal lore and special effects, enhancing thematic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the map is an imposing presence on the table and every time I set it up I just know I'm in for a hell of a wicked game
  • Arkham Asylum AKA Arkham sanatorium or even Arkham sanitarium is a place to discard the mentally unwell out of sight out of the public mind
  • for me it's the heart and soul of the cosmic horror genre
  • charts within card and the Encounters in Arkham Horror have a lot of interesting things to discover
  • this is an entry that is both mechanically and thematically interesting
  • I love a good secret society in eldritch lore
References (from this video)
No references stored for this video.
Video qqQxwunPfLo The Dungeon Dive Top List at 11:26 sentiment: positive
video_pk 61275 · mention_pk 153963
The Dungeon Dive - Arkham Horror video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge content and thematic depth
  • Influential in cooperative, story-driven design
  • Rich in expansions and variability
Cons
  • Complex rules and heavy setup
  • Long play sessions can be daunting
Thematic elements
  • Investigator team battling eldritch threats in a sprawling campaign
  • Arkham, Massachusetts; Lovecraftian cosmic horror
  • Epic, chaotic mythos-driven storytelling
Comparison games
  • Eldritch Horror
  • Descent
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Cooperative investigators with roles — Players collaborate to defeat threats and manage encounters
  • Encounter deck and Mythos deck — Random events and encounters drive tension and progression
  • Exploration across a large board with time pressure — Locations are explored to uncover clues and face horrors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a top five games I sold and repurchased
  • the boxes are super small so it's very easy to store on the Shelf
  • Space Hulk was one of my original Hobby Games from phase one of my collecting
  • it's absolutely gorgeous game that really spoke to me
  • I missed that chaotic games of getting brutally beaten down
  • Board Game Geek... universal heads rules summaries... absolute godsend
References (from this video)
No references stored for this video.
Video dtoZraGBx54 The Dungeon Dive Review at 23:33 sentiment: positive
video_pk 61242 · mention_pk 153932
The Dungeon Dive - Arkham Horror video thumbnail
Click to watch at 23:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneering design that helped shape co-op games
  • Iconic atmosphere and storytelling potential
  • Rich array of locations and encounters
Cons
  • Older rules can be opaque and learning curve steep
  • Demanding on table space and time
  • Component quality not as polished as later editions
Thematic elements
  • Cooperative investigation against the mythos with epic, sprawling storytelling
  • Arkham, Massachusetts; 1920s Lovecraftian horror
  • Early cooperative adventure with rich atmosphere and mythos integration
Comparison games
  • Arkham Horror: Second Edition
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to manage threats, gates, and a looming doom.
  • cooperative play — Players cooperate to manage threats, gates, and a looming doom.
  • deck-based encounters — Encounter decks shape the narrative and random events in the streets and locations.
  • Resource Management — Sanity, stamina, and clues influence outcomes and exploration.
  • Resource management and tests — Sanity, stamina, and clues influence outcomes and exploration.
  • Risk Management — Gates, monsters, and doom create pressure leading to a final confrontation.
  • threat management — Gates, monsters, and doom create pressure leading to a final confrontation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror second edition is an unthrottled adventure game.
  • I can access absolutely everything on my very first turn.
  • Arkham Horror does a fantastic job of telling stories with atmosphere and brevity.
  • This game creates memories and you connect the dots at the table.
References (from this video)
No references stored for this video.
Video YxVvkCV4RB8 Shelfside Discussion at 1:53 sentiment: neutral
video_pk 60693 · mention_pk 153107
Shelfside - Arkham Horror video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Cohesive cooperative experience
  • Rich thematic aesthetic
Cons
  • Complex rules and setup
  • Long playtime
Thematic elements
  • Array
  • Lovecraftian horror
Comparison games
  • Root
  • Catan
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together cooperatively against the game and its monsters
  • cooperative play — Players work together cooperatively against the game and its monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely not a virus
  • Squarespace please sponsor
  • please sponsor
  • please go to our website it's really super duper awesome please bro thank you
References (from this video)
No references stored for this video.
Video ZhM7n8mWTNo Shelfside Discussion at 6:47 sentiment: positive
video_pk 60647 · mention_pk 153046
Shelfside - Arkham Horror video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy/Horror
  • Lovecraftian
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Daniel picked up some new game called gloom Haven that looked interesting to him
  • I lent Arkham Horror first edition
  • we did call it Shelfs side
  • the Dune video got some traction then wingspan
  • Battlestar Atlantica
  • Suburbia review
References (from this video)
No references stored for this video.
Video 7lmSFpITHz4 Neon Gorilla Discussion at 0:24 sentiment: neutral
video_pk 42961 · mention_pk 149280
Neon Gorilla - Arkham Horror video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cardboard Spooktacular community list is up and running right now.
  • We have 10 days left to vote.
  • Final Grill continues to sit at the top of the list.
  • Horrified has made a huge run up with positive 13 votes.
  • As a reminder, this is an up vote, down vote system.
  • Witchcraft as well tied there.
  • Arkham Horror card game.
  • Dreadful Meadows.
  • It being this high on the list had me looking at it yesterday.
  • Thulu Death May Die.
  • Vagrant Song.
  • Arkham Horror.
  • Boop.
  • I like the cutesy game in there.
  • And Mysterium rounds out the top 10.
  • As you can see, there are tons of games that you can go vote for right this second.
  • If you don't happen to see your game on this list, no worries.
  • Scroll to the top, create a list. It's already hashtagged properly and you can nominate games for this list.
  • You can go make your voice heard right now at crdbrd.ap.
  • I want to hear from you.
  • Make sure if you make a list, you can comment on each and every game and your comments will be shown on the list.
  • So even if you see games on the list, go make your own favorite spooktacular game list.
  • make comments there because I'd love to hear why you think the game should be on the
References (from this video)
No references stored for this video.
Video 7lmSFpITHz4 Neon Gorilla Discussion at 0:28 sentiment: neutral
video_pk 42961 · mention_pk 130701
Neon Gorilla - Arkham Horror video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cardboard Spooktacular community list is up and running right now.
  • We have 10 days left to vote.
  • Final Grill continues to sit at the top of the list.
  • Horrified has made a huge run up with positive 13 votes.
  • As a reminder, this is an up vote, down vote system.
  • Witchcraft as well tied there.
  • Arkham Horror card game.
  • Dreadful Meadows.
  • It being this high on the list had me looking at it yesterday.
  • Thulu Death May Die.
  • Vagrant Song.
  • Arkham Horror.
  • Boop.
  • I like the cutesy game in there.
  • And Mysterium rounds out the top 10.
  • As you can see, there are tons of games that you can go vote for right this second.
  • If you don't happen to see your game on this list, no worries.
  • Scroll to the top, create a list. It's already hashtagged properly and you can nominate games for this list.
  • You can go make your voice heard right now at crdbrd.ap.
  • I want to hear from you.
  • Make sure if you make a list, you can comment on each and every game and your comments will be shown on the list.
  • So even if you see games on the list, go make your own favorite spooktacular game list.
  • make comments there because I'd love to hear why you think the game should be on the
References (from this video)
No references stored for this video.
Video oWito9I5f_Y The Broken Meeple Discussion at 57:57 sentiment: positive
video_pk 42885 · mention_pk 207505
The Broken Meeple - Arkham Horror video thumbnail
Click to watch at 57:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive, lore-rich experience
  • Memorable art and atmosphere
Cons
  • Long setup and playtime
  • Complex rules for new players
Thematic elements
  • Horror, mystery, mythos
  • Lovecraftian investigators in a haunted Arkham
  • Story-driven, immersive
Comparison games
  • Mansions of Madness
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Cooperative Game — Investigators work together to close gates and seal horrors.
  • cooperative play — Investigators work together to close gates and seal horrors.
  • Unique Player Powers — Each investigator has unique abilities shaping play.
  • Variable player powers — Each investigator has unique abilities shaping play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can't rely on one channel to influence you to buy a game.
  • Modern games lack personality compared to classics.
  • Conventions are expensive; the benefit is small.
References (from this video)
No references stored for this video.
Video nLkdo8n6rJg The Broken Meeple Top 50 List at 2:09 sentiment: positive
video_pk 42464 · mention_pk 207344
The Broken Meeple - Arkham Horror video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • rich narrative and thematic integration
  • deep deck-building and character progression
  • strong solo and co-op experiences
Cons
  • can be crunchy and intimidating for new players
  • expansions add complexity and cost
Thematic elements
  • investigation and mythos confrontation
  • Lovecraftian investigators in Arkham universe
  • narrative-driven with campaigns and character progression
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
  • Campaign progression — investigator experience carries across scenarios
  • Cooperative Game — players collaborate to overcome encounters and threats
  • cooperative play — players collaborate to overcome encounters and threats
  • Deck Building — players build and upgrade investigative decks between scenarios
  • deck-building — players build and upgrade investigative decks between scenarios
  • Track Advancement — investigator experience carries across scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easier to deck build for Marvel and get to the table
  • the starter deck gives you a decent amount of chance
  • this is my favorite Garfield Games release in the Tigris trilogy
  • Whistle Mountain is a really solid worker placement game with a changing board
References (from this video)
No references stored for this video.
Video qX9CzM76x8w Dice Tower Top 10 List at 4:51 sentiment: mixed
video_pk 39277 · mention_pk 118270
Dice Tower - Arkham Horror video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich theme
  • story-driven experience
  • cooperative teamwork
Cons
  • high complexity
  • long setup
  • variance in scenario difficulty
Thematic elements
  • occult investigations; cosmic horror
  • Arkham, Massachusetts; Lovecraftian mythos
  • cooperative, story-driven
Comparison games
  • Arkham Horror: The Card Game
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to defeat cosmic threats and solve mysteries.
  • cooperative play — Players work together to defeat cosmic threats and solve mysteries.
  • Unique Player Powers — Characters have unique abilities that influence the approach to the mystery.
  • Variable player powers — Characters have unique abilities that influence the approach to the mystery.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What you're saying is Arkham Horror the card game gets a pass and these two are out.
  • Frost Punk is nasty.
  • Daybreak gives you that feeling of like walking in and being like I just cleaned up in here.
  • Ghost Stories is tricky.
References (from this video)
No references stored for this video.
Video ZIvKFYpW_sM Game Night Picks - Pair Of Dice Paradise Discussion at 8:28 sentiment: positive
video_pk 38227 · mention_pk 114986
Game Night Picks - Pair Of Dice Paradise - Arkham Horror video thumbnail
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic theme and lore
  • Strong cooperative play with meaningful decisions
Cons
  • Complex rules and long sessions
  • Can be unforgiving to newer players
Thematic elements
  • Cooperative horror adventure with escalating peril
  • Lovecraftian horror universe with investigators and eldritch threats
  • Narrative-driven with mythos flavor and episodic quests
Comparison games
  • Ark Nova
  • Spirit Island
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to close gates and seal horrors
  • cooperative play — Players work together to close gates and seal horrors
  • inventory/resource management — Gather clues, items, and allies to cope with encounters
  • Resource Management — Gather clues, items, and allies to cope with encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's a game called Fool's Gold."
  • "Spirit Island. Oh my word. I didn't even get done fully loading the picture here."
  • "You know it when you know it."
  • "I'm all gold."
  • "Like I love Raccoon Tycoon. I've never played Raccoon Tycoon, but Matthew really likes it."
  • "Stone Age is wonderful introductory worker placement game. It's so good."
  • "Ark Nova. It is. You know, Ark Nova is on the right track in a way."
  • "Be more or less literal. One of those two, depending on which one helps you more."
References (from this video)
No references stored for this video.
Video 78NZs1BP8ok Neon Gorilla Top 10 List at 6:36 sentiment: positive
video_pk 35950 · mention_pk 107635
Neon Gorilla - Arkham Horror video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • highly thematic and immersive
  • fits fall-horror mood well for some players
Cons
  • heavy and long-playing; can be fiddly
Thematic elements
  • horror, investigation, cosmic dread
  • Arkham, Lovecraftian investigators vs. eldritch horrors
  • story-driven with episodic investigations
Comparison games
  • Marvel Champions
  • Horrified
Mechanics (from transcript analysis)
  • rolling/overcome checks — combat and skill challenges against monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am going to unfairly subjectively tier rank every single one of the winners.
  • This is also the very first one.
  • We've got 14 days to create the most spooky list of board games of all time.
References (from this video)
No references stored for this video.
Video 7v5Xm5XIV3I Game Night Picks - Pair Of Dice Paradise Other at 7:26 sentiment: neutral
video_pk 35738 · mention_pk 106884
Game Night Picks - Pair Of Dice Paradise - Arkham Horror video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Arkham Horror: The Living Card Game First Edition
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board game equivalent of No.
  • War of the Ring
  • Sleeping gods
  • The answer is Monopoly
  • The answer is Arkham Horror
  • Magic the Gathering
References (from this video)
No references stored for this video.
Video A-Nmx2WmhFk PlayingBoardGames Discussion at 0:01 sentiment: mixed
video_pk 35669 · mention_pk 106639
PlayingBoardGames - Arkham Horror video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clarifications and FAQ provide essential guidance on edge cases.
  • Taboo list adjustments aim to balance power while preserving fun.
  • Discussion highlights common confusions and encourages careful rule reading.
Cons
  • Some rule changes feel unnecessary or overly pedantic.
  • FAQ examples can still lead to misinterpretation for new players.
  • Certain interactions (like player-damage/horror triggers) remain debated.
Thematic elements
  • Investigators confront eldritch horror and cults in a cooperative mystery
  • Arkham, Massachusetts, 1920s Lovecraftian mythos
  • investigative, rule-centric discussion
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
  • Actions economy — Investigators gain and spend actions; unused actions are forfeited at the end of a turn; some rules clarify when actions are gained or lost.
  • Campaign vs standalone / scenario setup — Scenarios can be standalone or campaign-based; standalone setup and resolution details are provided, with implications for deck construction and progression.
  • Card types and interactions — Treachery, Event, and Weakness cards have specific rules and interactions, including upgrades, restrictions, and how they interact with other game elements.
  • Chaos bag / chaos tokens — Tokens are drawn during skill tests; token effects modify outcomes, with rules about sealing tokens and resolution steps.
  • Engagement and combat — Enemies engage investigators; massive enemies may attack outside the standard enemy phase, with engagement affecting who is attacked and when.
  • Limbo and threat areas — Limbo represents a resolving zone for effects; threat areas interact with engagements and resolution timing.
  • Multi-Use Cards — Treachery, Event, and Weakness cards have specific rules and interactions, including upgrades, restrictions, and how they interact with other game elements.
  • Skill test — During a skill test, players check play restrictions and costs; difficulty can vary based on status, and the outcome is determined by chaos token draws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm glad they did FAQ it though for those people who can't read cuz they're playing it that way.
  • I think this is not good. [laughter] I think that you kind of have to let sleeping dogs lie a little bit for this kind of stuff.
  • This is how the card always worked, guys.
  • Massive enemy attacks. A massive enemy that is ready during the enemy phase attacks each investigator at location one at a time.
  • Interpreting you when taking or being dealt damage and horror, when an ability refers to you in response to taking damage or horror, it also includes any assets you control.
References (from this video)
No references stored for this video.
Video IJ4TtmELykA Game Night Picks - Pair Of Dice Paradise Discussion at 11:33 sentiment: mixed
video_pk 32892 · mention_pk 246264
Game Night Picks - Pair Of Dice Paradise - Arkham Horror video thumbnail
Click to watch at 11:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich theme
  • cooperative gameplay
  • narrative depth
Cons
  • very heavy rules
  • long playtime
  • expansion fatigue
Thematic elements
  • investigation, eldritch mythos
  • Lovecraftian horror in Arkham, Massachusetts
  • cooperative narrative
Comparison games
  • Descent
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign / expansions — Modular scenario-based campaigns with many expansions
  • Cooperative Game — Players cooperate to defeat monsters and close gates
  • cooperative play — Players cooperate to defeat monsters and close gates
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this would be the game not to introduce a newbie to
  • Arkham Horror second edition with multiple expansions can be a nightmare to introduce to new players
  • Gloom Haven has got to be 18 pounds or so it's insane
  • I believe that it is the job of the host of the event to play the part of host or guide
  • Don't let that fear prevent you from trying new games and introducing people to a variety of games
  • we were all newbies at one point
References (from this video)
No references stored for this video.
Video 8dxZhFjCL-0 Neon Gorilla Top List at 4:11 sentiment: positive
video_pk 30566 · mention_pk 89992
Neon Gorilla - Arkham Horror video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quintessential horror IP experience
  • rich atmosphere
Cons
  • complex rules and long playtime
Thematic elements
  • investigation and cosmic horror
  • Arkham, Massachusetts in the Lovecraftian mythos
  • campaign-driven, scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative exploration — players explore locations, collect items, and resolve encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Final Girl was number one.
  • There were 61 games that made the cut.
  • Death May Die. It's an S tier spooky game.
  • Slay the Spire... this one is a spectacular game.
References (from this video)
No references stored for this video.
Video qbuHaYk7Q-w The Broken Meeple Top 50 List at 5:16 sentiment: positive
video_pk 27797 · mention_pk 207715
The Broken Meeple - Arkham Horror video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative and campaign feel
  • cooperative play with tense decision-making
  • high thematic immersion
Cons
  • heavy rules and learning curve
  • can be lengthy and complex to manage across sessions
Thematic elements
  • cooperative horror investigation with mythos-driven campaigns
  • Arkham, Lovecraftian investigations across varied locales
  • story-driven, scenario-based, deck-building progression
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together with unique investigator abilities
  • cooperative play — Players work together with unique investigator abilities
  • deck-building / card-based progression — Expand and customize decks to handle scenarios
  • scenario-based campaign — Narrative arcs with evolving choices across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the third of five videos we have got dedicated to this top 50 of updated 2026.
  • Galactic Cruise is still a really good, fun, heavy Euro.
  • Underwater Cities is the best Vladimir Suhi design that we have. Hands down.
  • The rules are dead simple. The app helps you with a lot of the rules.
References (from this video)
No references stored for this video.
Video WoyWR9aLmd4 The Broken Meeple Top List sentiment: positive
video_pk 13601 · mention_pk 39749
Overall sentiment (raw)
positive
Pros
  • event deck works well as narrative events
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not even a game it's just like a story
  • why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
  • the bane of my freaking life this horrible game
  • I just want to feel like right I can do this I can do this
  • just design one good game one good game one good mode
  • why can't I tell you
  • they just made them a lot worse
  • it's a red flag to the game is going to suck
References (from this video)
No references stored for this video.
Video Rmab_0vuFQ8 Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 13309 · mention_pk 39024
Box of Delights - Arkham Horror video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich Lovecraftian theme and setting
  • Deep, expansive content with multiple expansions
  • Variety of locations, monsters, and events to encounter
  • Supports cooperative play, including two-player dynamics
  • Good entry point in the beginner series to teach rules
Cons
  • Very heavy rules and long setup time for new players
  • High component count and table space requirements
  • Some players may find iconography and terminology intimidating
Thematic elements
  • Lovecraftian horror, eldritch threats, cosmic dread
  • Arkham, Massachusetts, 1920s
  • investigator-driven, theme-heavy, mythos-driven investigations
Comparison games
  • Arkham Horror (base game)
Mechanics (from transcript analysis)
  • cooperative play — Players work together to seal gates and defeat the Ancient One.
  • dice-based skill tests and combat — Investigators use skills tested via dice to overcome threats and threats escalate via the doom track.
  • gate and other-world traversal — Gates connect Arkham to other worlds; closing gates is central to preventing awakening.
  • investigator decks and items — Characters gain unique items, spells, allies, and skills to aid investigations.
  • location and clues management — Tokens and locations on the board create clues and gate dynamics.
  • Mythos phase — Deck-driven events each turn create gates, monsters, encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to show you what the possibilities are for extending the game
  • the basic premise of the game is that ancient forces are stirring beyond space and time
  • our aim is to close those Gates or seal them forever in order that the ancient one cannot awaken
  • one of the things the Dunwich Horror expansion adds is this new town the nearby town of Dunwich
References (from this video)
No references stored for this video.
Video 9LcTlO1sDrQ Going Analog Discussion at 4:47 sentiment: positive
video_pk 13181 · mention_pk 38564
Going Analog - Arkham Horror video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmosphere and theme depth
  • Cooperative play with shared goals
Cons
  • Complex rules can be intimidating
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based action resolution — Character abilities and encounters driven by decked actions.
  • Cooperative Game — Players work together to investigate eldritch horrors.
  • cooperative play — Players work together to investigate eldritch horrors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are on pace to lead our leaderboards
  • you've got 15 out of 20 points which is huge
  • this will be the final episode so i win right
  • the reigning champion of the going analog quiz show
  • i love these descriptions these are so good
References (from this video)
No references stored for this video.
Video 7K8fkuv9KPc Rolls in the Family Top List at 1:08:44 sentiment: positive
video_pk 13173 · mention_pk 38537
Rolls in the Family - Arkham Horror video thumbnail
Click to watch at 1:08:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich Lovecraftian atmosphere and lore
  • great group experience with varied expansions
Cons
  • can be long and convoluted
  • ramp-up complexity can be intimidating
Thematic elements
  • mystery, monsters, and cooperative gameplay
  • Lovecraftian investigations in a haunted city
  • story-driven with random encounters and investigations
Comparison games
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Boss Battler — progression toward a climactic final threat
  • boss encounters and doom track — progression toward a climactic final threat
  • card/ encounter deck — encounter cards generate events and threats
  • cooperative exploration — players work together to solve mysteries and survive encounters
  • Cooperative Game — players work together to solve mysteries and survive encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Age of Innovation feels like it delivers the pinnacle experience of that kind of whole system.
  • Twilight Struggle is a borderline masterpiece.
  • The arc of Twilight Struggle is so exciting; tension grows across the board.
  • This is Mage Knight Ultimate Edition—changing it to cooperative mode is incredible; I’d never go back.
  • Eldritch Horror highs are the top board game experiences I’ve had.
  • Agricola is the best board game we have ever played and it has stayed at the top for years.
References (from this video)
No references stored for this video.
Video C5ZbUJF_XIo Rolling Dice & Taking Names Discussion at 58:56
video_pk 13108 · mention_pk 38320
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 58:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a big mess
  • this is the new norm
  • it's a ripple effect across the whole thing
  • quality over quantity is going to be a big thing moving forward
  • expedite fees and premium rates
References (from this video)
No references stored for this video.
Video b_RZzHvNZ-w Box of Delights Playthrough at 0:00 sentiment: mixed
video_pk 12845 · mention_pk 37521
Box of Delights - Arkham Horror video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic atmosphere and sense of Lovecraftian menace
  • Dynamic escalation through Mythos cards and gate/tile management
  • Cooperative tension that rewards planning and risk assessment
Cons
  • Rule interpretation and corrections required mid-play can disrupt flow
  • Complex setup and management of many components can be daunting
Thematic elements
  • Lovecraftian cosmic horror with investigators confronting eldritch threats and gate-centric calamities
  • Arkham, Massachusetts, 1920s
  • Cooperative, variable story progression driven by Mythos events and gate/monster management
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to seal gates, close portals, and thwart a looming eldritch threat.
  • cooperative play — Players work together to seal gates, close portals, and thwart a looming eldritch threat.
  • Gate and monster movement — Players seal gates to prevent extra-dimensional incursions; monsters roam based on game state and mythos effects.
  • Investigator tokens and assets — Characters have unique abilities, items, and clues that influence actions and survival.
  • Mythos deck — Mythos cards drive world events, escalating danger, spawning monsters, and shifting the game state.
  • Resource and terror management — Terror level, ally availability, and item discard constraints shape strategic choices.
  • Resource Management — Terror level, ally availability, and item discard constraints shape strategic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sky is included in Arkham and the logic then leads me to say well if the sky included then so should the Ala so I think the official answer should be that in Arkham means anything that's not an other world and I think that's the definition I'm going to advise you to go with too that makes sense to me now
  • it's going to be nasty because that means all gugs and night gos in Arkham are returned to the cup if at least one monster returns to the cup raise the terror level by one
  • FAQs For an upcoming expansion makes it clear that the sky is included in Arkham
References (from this video)
No references stored for this video.
Video SoWnOFIzDaE Rolling Dice & Taking Names Review at 7:10 sentiment: positive
video_pk 12917 · mention_pk 113940
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic narrative and atmosphere
  • modular board and scenario variety
  • mythos bag adds tension and replayability
Cons
  • long playtime
  • steep learning curve
  • rules-heavy and need careful teaching
Thematic elements
  • investigating eldritch horrors and cosmic threats
  • Arkham, Massachusetts in the 1920s with Lovecraftian mythos
  • heavy, scenario-driven narrative with codex entries
Comparison games
  • Arkham Horror Card Game
Mechanics (from transcript analysis)
  • cooperative with competitive elements — players cooperate to survive while competing for engine-building or resource advantages
  • Dice Rolling — dice are used to resolve actions and mythos outcomes for investigators
  • encounter deck — encounters drive the story and escalate threats
  • mythos bag — a bag containing tokens that influence events and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • get ready for a wild ride y'all
  • I could see it playing out like a movie or an episode of Buffy the Vampire Slayer
  • this is gonna be a hit
  • it's one of those board game experiences I'll never forget
  • rolling dice and taking names
References (from this video)
No references stored for this video.
Video eT7JwFvyHjs 3 Minute Board Games Analysis at 7:41
video_pk 12475 · mention_pk 36398
3 Minute Board Games - Arkham Horror video thumbnail
Click to watch at 7:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven resolution — dice are used to resolve common checks with modifiers
  • encounter charts / charts instead of cards — use of encounter charts to determine outcomes and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dice are probably the first board game mechanic
  • the more sides of the dice the more extreme their variables will be
  • dice can add uncertainty to actions and while you may recall vividly the fistful of ones you rolled in an important battle the overall distribution of rolls in the game should balance out over time
  • there's really no such thing as luck there's just probability
  • get better and stop blaming the dice when you lose
  • friction is all the random things that happen in war that turn it from a mathematical challenge into the messy chaotic experience
References (from this video)
No references stored for this video.
Video rdc4-jgHCz0 Board Game Hangover Discussion at 1:41 sentiment: negative
video_pk 12141 · mention_pk 80889
Board Game Hangover - Arkham Horror video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • changed mechanics loved in predecessor
  • expensive
  • not worth the cost
Thematic elements
  • lovecraft
  • horror
  • investigation
Comparison games
  • Eldritch Horror (predecessor, preferred)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple but brings so much emotions
  • really really underrated game really love it
  • i went all in on that kickstarter this is going to be the ultimate batman game in which it wasn't
  • picking up phone checking stuff on phones your turn
  • you didn't listen and another you explain all the rules
  • if you don't like the game push through the end and never play it again but don't start saying that you hate the game
  • just because we can reach bigger audience
  • and we're friends so you can definitely be just don't talk about it
  • i throw out the rules i don't like and put in rules i like and then i hope the game sells
  • all euro games are the same
  • they just feel so very similar
  • they kind of kind of mush into one this big euro game mask
  • sandwiches don't come free you know we need money to make sandwiches
References (from this video)
No references stored for this video.
Video XooR4b5_xQg Meet Me at the Table Playthrough sentiment: positive
video_pk 11612 · mention_pk 82717
Overall sentiment (raw)
positive
Pros
  • Compelling narrative
  • Multiple scenario options
  • Immersive storytelling
  • Complex game mechanics
Cons
  • Complex rules
  • Long play time
  • High difficulty
Thematic elements
  • Supernatural crime investigation
  • 1926 Arkham
  • Scenario-based storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to complete scenario objectives
  • Cooperative Game — Players work together to complete scenario objectives
  • Dice Rolling — Success determined by rolling dice against skill values
  • Token drawing — Mythos bag determines random events and challenges
  • Token/Chit Drafting — Mythos bag determines random events and challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game. I can see why people said this one was fun.
  • We did it. Oh my gosh.
References (from this video)
No references stored for this video.
Video JqqpZAEA1Yc PlayingBoardGames Top List at 0:00 sentiment: mixed
video_pk 11153 · mention_pk 91918
PlayingBoardGames - Arkham Horror video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong staple cards (e.g., Magnifying Glass, Mind Over Matter) boost early play.
  • Healthier distribution in the core set with fewer space wasters overall.
  • New tools like Local Map and Fingerprint Kit enhance tempo and flexibility.
Cons
  • Presence of space-waster cards (e.g., Medical Texts, Barricade) and some weak designs.
  • Upgrade choices (e.g., Dr. Milan) seen as weaker alternatives by some players.
  • Some cards narrowly used and not broadly applicable across investigators.
Thematic elements
  • Investigation and discovery in a shared narrative-driven card game
  • Arkham, Lovecraftian investigative horror
  • card-driven, modular scenario-based progression
Comparison games
  • Original Core Set
  • Legacy card pool
  • Chapter 2 format
Mechanics (from transcript analysis)
  • Clue management — Gather clues to advance the act deck and push the story forward.
  • Deck Building — Upgrade your deck with assets, events, and allies over the campaign.
  • Deck-building/upgrading — Upgrade your deck with assets, events, and allies over the campaign.
  • Deduction — Gather clues to advance the act deck and push the story forward.
  • Hand Management — Limited hand space and resources constrain what you can play each turn.
  • Hand slots and resources — Limited hand space and resources constrain what you can play each turn.
  • Investigation tests — Use skills to discover clues at locations; tests influence progress and outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a healthy core set.
  • One space waster and one more fine than the other, but fewer space wasters overall.
  • Mind Over Matter is a good card; it's a panic button in level-zero decks.
  • I think this is going to break into legacy.
References (from this video)
No references stored for this video.
Video 0TAJkzi_Qs8 Unknown Channel Rules Teach at 0:00 sentiment: positive
video_pk 10685 · mention_pk 31550
Unknown Channel - Arkham Horror video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong art direction and presentation that fits Arkham Horror aesthetic
  • Dynamic dice pool offers meaningful decision points and resource management
  • Versatile action economy with simple/complex and reaction actions
  • Clear division between narrative and structured scenes supporting GM guidance
  • Intriguing horror and trauma system with long-term stakes
  • In-depth character creation and progression with archetypes, knacks, and insight
  • Campaign structure and starter scenarios to help new groups
  • No initiative rolls keeps combat fast and reactive depending on who starts a conflict
Cons
  • Potentially slow decision-making on complex actions due to die allocation
  • Rules complexity may be steep for new RPG players
  • Horror/trauma mechanics can be unforgiving and heavy for some groups
  • Healing may be limited and trauma permanent in some cases
Thematic elements
  • Cosmic horror, investigators confronting ancient deities and eldritch entities
  • Arkham, Massachusetts, 1920s-1930s Lovecraftian mythos
  • mythos-driven, episodic with both narrative and structured scenes
Comparison games
  • Arkham Horror (board game)
  • Eldritch Horror
  • Mansions of Madness
  • Arkham Horror Card Game
Mechanics (from transcript analysis)
  • Archetypes, knacks, and XP progression — Eight archetypes with knacks; XP spent to improve skills, purchase new knacks, and possibly multiclass; advancement creates unique characters.
  • Combat and injury — Attack resolution based on weapon stats; damage reduces dice pool; injuries trigger alternatives and healing options; long-term consequences managed via rules.
  • Combat: Damage Based — Attack resolution based on weapon stats; damage reduces dice pool; injuries trigger alternatives and healing options; long-term consequences managed via rules.
  • Dynamic Pool System (DPS) — Players start with six six-sided dice; dice are spent to take actions and perform tests; pools refill at the start of a scene or on a character's turn; damage and horror reduce the pool and can cause wounds or trauma.
  • Horror and Trauma system — Rolling horror dice when trauma occurs; one die per horror point; trauma can lead to lasting effects with trauma tables and is not healable.
  • Insight and personality traits — Characters gain Insight tied to traits; insights can be spent to improve outcomes, gain clues, or alter trait effects; traits have positive/negative aspects that interact with insights.
  • Narrative Choice — Narrative scenes require no dice for simple actions and progress differently; structured scenes follow turn-based combat with rounds and dice spent for actions.
  • Narrative vs structured scenes — Narrative scenes require no dice for simple actions and progress differently; structured scenes follow turn-based combat with rounds and dice spent for actions.
  • Simple, Complex, and Reaction actions — Three action types: simple actions auto-pass; complex actions require choosing how many dice to roll and can fail; reactions spend one die to interrupt another action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dynamic pool system
  • you start out with the maximum of six d6s in their pool of dice
  • there are two types of scenes narrative and structured narrative scenes
  • no initiative roles in this game
  • horror can be healed through complex actions such as introspection or counseling but trauma can never be healed
  • as a board gamer I like the concept of having a limited number of actions and I can spend those actions how I want
  • the book itself is 256 pages and broken up into eight chapters covering the lore of the world rules character creation equipment game master tips ancient ones descriptions allies and enemies and a pre-written five scene scenario
  • off the bat the art is topnotch Arkham Horror board and card games have always had great art there is a certain style to it that is consistent in all the games and that remains here
  • I like how the book uses beige background pages except for the chapter on the ancient ones the background there looks like a dimly lit night sky really nice touch
  • I think this is going to make for some really interesting decisions during game play
  • as a longtime player of other Arkham Horror themes I look forward to immersing myself in a world where I can visit Miskatonic University check out a book from Daisy Walker from the Library, have a drink at the nightclub, try to outwit Carl Sanford and go toe-to-toe with the Shoggoth
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 101–150 of 175
Game Deep Dive