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Blood on the Clocktower box art

Blood on the Clocktower

Game ID: GID0048732
Game Info
Year
2022
Players
5-20
Age
15+
Playtime
120 min
Collection
Ratings
Expansions & Family
Werewolf The Werewolves of Miller's Hollow Shadow Hunters
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Description

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 572
This page: 50
Sentiment: pos 31 · mix 3 · neu 5 · neg 4
Mentions per page
Showing 201–250 of 572
Video ArzJPtNfZu8 No Rolls Barred Playthrough at 1:05 sentiment: positive
video_pk 81903 · mention_pk 204959
No Rolls Barred - Blood on the Clocktower video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social deduction with clear win conditions
  • Balanced risk due to the deck composition favoring liberals but with fascist edge
  • Tense voting and information-gathering dynamics
Cons
  • Can be edgy or uncomfortable for some players due to Nazi themes
  • Rules are dense; tracking information and states can be challenging
  • Turn-by-turn discussion can be lengthy
Thematic elements
  • fascism vs liberal democracy; hidden identities and political manipulation
  • 1930s Germany (Weimar Republic/early Nazi era)
  • satirical, political satire with hidden roles and social deduction
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Election tracking and randomization — If elections fail, a top policy is enacted randomly; past governments are not eligible for the next chancellorship.
  • Executive powers — Fascist policies unlock powers for the President (investigate top cards, discard, or execute) depending on the deck and rules.
  • Hidden Roles — Each player has a secret alignment (Liberal or Fascist, with Hitler as a special fascist).
  • Policy deck and enactment — President draws three policies, discards one, passes two to Chancellor who discards one and enacts the other.
  • Voting — Presidents nominate a Chancellor and all players vote to approve or reject the government.
  • Voting for government — Presidents nominate a Chancellor and all players vote to approve or reject the government.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler is a classic social reduction game with a good team of liberals and a bad team of fascists.
  • There are 11 fascist policies in the deck and only six liberal ones, which does a nice job of balancing the game
  • The levers of power.
  • This is the biggest yacht I've ever had.
  • Lovely. We did it. Liberals. We won.
References (from this video)
No references stored for this video.
Video bk5hYfcrR_w The Dice Tower Top List at 31:58 sentiment: positive
video_pk 81932 · mention_pk 205032
The Dice Tower - Blood on the Clocktower video thumbnail
Click to watch at 31:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique take on social deduction
  • Innovative information-sharing mechanics
  • Ahead of its time
Cons
none
Thematic elements
  • Social Deduction
Comparison games
  • Blood on the Clocktower
  • Battle cattle
  • Bang
  • Two Rooms and a Boom
  • Night of the Ninja
Mechanics (from transcript analysis)
  • Card Passing Information — Players can give cards to others, who read them and then return them, creating suspense and shared knowledge.
  • Secret objectives — Players have secret goals they are trying to achieve.
  • Social Deduction — Players have hidden identities and work in teams to achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
  • It was called Remote Possibilities.
  • Scotland Yard, it just it's one of those games that's way ahead of its time.
  • Sid Sackson was Way ahead of his time.
  • This game almost just This started a genre, but then didn't.
  • Cosmic Encounter is the or one of the original asymmetric games.
  • Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
No references stored for this video.
Video EMbmQjPB05k The Dice Tower Top 50 List at 0:45 sentiment: positive
video_pk 81828 · mention_pk 204566
The Dice Tower - Blood on the Clocktower video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • weird powers
  • can mix with other One Night games
Cons
  • over-saturation of the series
Thematic elements
Comparison games
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • Hidden Roles — players have secret roles; deduce others' identities
  • Social Deduction — players discuss to reach conclusions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Escape, on the other hand, I love this game.
  • One Night Ultimate Alien is one I liked because I felt like it had some really weird powers.
  • Soviet Kitchen is not as great because it doesn't work as good for kids.
References (from this video)
No references stored for this video.
Video JJ9qvC1enaY Board Game Critique Discussion at 8:21 sentiment: positive
video_pk 81718 · mention_pk 204164
Board Game Critique - Blood on the Clocktower video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Deception and deduction with hidden roles; team formation and mission selection.
  • social_deduction — Deception and deduction with hidden roles; team formation and mission selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent roughly 10 years playing the wrong board games.
  • The right game is not the game with the best design.
  • Reading people, constructing and dismantling arguments, the tense silence after an accusation lands.
  • They require more than just correct rules.
References (from this video)
No references stored for this video.
Video JJ9qvC1enaY Board Game Critique Discussion at 10:00 sentiment: neutral
video_pk 81718 · mention_pk 204168
Board Game Critique - Blood on the Clocktower video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Deception and deduction with hidden roles; original form of the social deduction genre.
  • social_deduction — Deception and deduction with hidden roles; original form of the social deduction genre.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent roughly 10 years playing the wrong board games.
  • The right game is not the game with the best design.
  • Reading people, constructing and dismantling arguments, the tense silence after an accusation lands.
  • They require more than just correct rules.
References (from this video)
No references stored for this video.
Video _Hj6Gypcjds No Rolls Barred Playthrough at 0:44 sentiment: positive
video_pk 81628 · mention_pk 203624
No Rolls Barred - Blood on the Clocktower video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging social deduction with lively player interaction
  • dramatic and entertaining voting reveals
  • chaotic but fun group dynamics
Cons
  • can be confusing with multiple roles and bluffing
  • humor and banter may overwhelm strategic clarity for some players
Thematic elements
  • cheese theft, social deduction, bluffing, and misdirection
  • mice in a household setting attempting to wake during the night to eat cheese
  • playful, humorous, with role-based interaction
Comparison games
  • Kaitton
  • Sheriff of Nottingham
Mechanics (from transcript analysis)
  • discussion and voting — players discuss, accuse, and vote to identify the cheese thief or accomplices, influencing league points
  • Hidden Roles — players are designated as cheese thief, full mouse, or accomplice with specific win conditions
  • hidden roles / asymmetric roles — players are designated as cheese thief, full mouse, or accomplice with specific win conditions
  • points and power cards — points awarded for correct identifications; power cards grant additional effects in subsequent rounds
  • Voting — players discuss, accuse, and vote to identify the cheese thief or accomplices, influencing league points
  • wake-up rounds with actions — night phases (1:00 a.m. to 6:00 a.m.) where players wake, check dice, and perform actions like stealing cheese
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are all little mice uh trying to sleep through the night in the morning in hopes of waking up and partaking of this delicious slice of cheese.
  • the cheese thief definitely will be.
  • This is like Werewolf would be like if there was information.
  • Congratulations to Dom and Molly Rose cuz you both get points for that.
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s Zilla Blitz Other at 33:53:20 sentiment: positive
video_pk 81619 · mention_pk 203579
Zilla Blitz - Blood on the Clocktower video thumbnail
Click to watch at 33:53:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive
  • engaging social deduction
Cons
  • requires a good group dynamic
Thematic elements
  • social deduction and hidden roles during a town meeting to find a demon
  • Fantasy Village
Comparison games
  • The Resistance
  • Secret Hitler
Mechanics (from transcript analysis)
  • Hidden Roles — Players are assigned secret roles (Villager or Demon).
  • Social Deduction — Players try to identify hidden roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
  • So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
  • You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
  • In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
Video pJHlYlp6jlY Stonemaier Games Top 10 List at 7:11
video_pk 81541 · mention_pk 203116
Stonemaier Games - Blood on the Clocktower video thumbnail
Click to watch at 7:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a ton of interaction in the trading phases of this game that are completely simultaneous
  • you must trade with other players to have a successful strategy or even to have fun
  • Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
References (from this video)
No references stored for this video.
Video dKahptEze44 The Dice Tower Event Coverage at 20:11
video_pk 81509 · mention_pk 202822
The Dice Tower - Blood on the Clocktower video thumbnail
Click to watch at 20:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grooviest board gaming weekend in all of Knoxville is the promise here.
  • The dice are shaped like heads.
  • This is the best game of Medici I've ever played.
  • You're the biggest loser.
  • We wanted to do something that had some ways to get people connected really quick right from the jump.
  • Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
  • I haven't seen one in the wild, probably decade.
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 31:21 sentiment: neutral
video_pk 81521 · mention_pk 202889
The Dice Tower - Blood on the Clocktower video thumbnail
Click to watch at 31:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • I never rated that.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
Video ouoHqz3EgBU Get into games Analysis at 13:56 sentiment: positive
video_pk 81417 · mention_pk 202049
Get into games - Blood on the Clocktower video thumbnail
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • always exciting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, and welcome to Get into Games on Air, a podcast about board games and the people who play them.
  • It's a bit of a trek if we were to go there and back.
  • Hi, we're Board Stupid. My name is Wayne. And I'm Matt. And do you know anything about a town called Worthing?
  • Hi, it's Lee from Molyneaux Ares Games. We're on our way to Paradise where we'll be demoing Before the Rain, our new Kickstarter coming out in April. It's a push your luck game about bees and flowers. We're also demoing Time Troopers, a solo co-op game which you may have heard of.
  • And we have a super special guest for you this afternoon. He is a mathematician, a pianist, an athlete, a writer, a game designer, and a ninja, apparently.
  • So, effectively I'm Yeah, I've I'm a I'm a game designer nowadays and yeah, Black Metro is the the my main project that I've that I've designed.
  • So, Black Metro is a strategy board game, two to four players. Takes around two hours, six rounds, most points wins.
  • So, it was tricky tricky either way. So, with regard to crowdsource funding, I'll I'll put it bluntly. Like you need to have a pretty big active user base.
  • My friend said the similar thing. Yeah, my friend my audio engineer, he was like, yeah, you've got such a like a thematic game. I think just just adding that audio element to it as well. It's It's also for people who who play digitally as well, right?
  • Toodle pip is my new catchphrase.
  • And remember to Get into time trippers. Time trippers on Tag Becky. Tag Becky.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 24:54 sentiment: mixed
video_pk 81415 · mention_pk 201960
Get into games - Blood on the Clocktower video thumbnail
Click to watch at 24:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Still enjoyable if played with the right people in person.
Cons
  • Soured a bit over time.
  • Requires in-person play with specific groups.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 43:05 sentiment: positive
video_pk 81355 · mention_pk 201531
Neon Gorilla - Blood on the Clocktower video thumbnail
Click to watch at 43:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brings people together
  • Engaging for non-gamers
  • Thematic immersion is high
  • Facilitates strong social connections
Cons
  • Requires players to be comfortable with lying
  • Can cause friction in personal relationships
Thematic elements
  • Social Deduction
  • Storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — The core mechanic is social deduction, involving deception and deduction.
  • Storytelling — Storytelling is a key element, with players having roles like "storyteller" who guide the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video LVMY3j5idNo Board Game Hangover Discussion at 13:19 sentiment: positive
video_pk 81262 · mention_pk 200798
Board Game Hangover - Blood on the Clocktower video thumbnail
Click to watch at 13:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love this experience
  • Stays in my collection
  • Like being the narrator and seeing everybody die and have fun
Cons
  • Takes a few hours
  • Insane
Thematic elements
  • Finding the imp and the killer before they pick players off one by one
  • Storytelling and discussion
Comparison games
none
Mechanics (from transcript analysis)
  • Role assignment — Pick a scenario that gives roles that are thrown into a baggie and given to other players.
  • Social Deduction — Players discuss who is the imp and the killer.
  • Storytelling — Narrate the story, the night, and dream your dreams. Wake up and discuss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Has this year changed our minds? Have we played this less or more? Do we love it more or less?
  • Unstable that is a one to two player medium weight deck builder that takes around an hour to play.
  • It is a cooperative game and this is how it plays. So, this is a deck builder board game with one of the coolest board game mechanisms ever created. Might I say the coolest?
  • You also are upgrading the bad guys.
  • It's an amazing and unique deck builder, but is it uh still worthy of my collection or maybe it has fallen?
  • One of the best solo games I've ever played.
  • Star Wars: The Mandalorian Adventures. Longest title in this video.
  • It's a super heavy game for one to four players and takes at least two hours to play, right, Mr. Yiannis?
  • It is very heavy. I mean, not just in the physical sense. It has tons of rules, tons of armies, tons of things happening.
  • Welcome to a game where you can plan everything carefully, then roll some dice and get screwed over all the time. But you will enjoy it.
  • Time for the top three coolest things about this board game with Mr. Yiannis.
  • Harrow County is an asymmetric game for one to three players that takes up to an hour and is medium. Wait.
  • This piece of lint is not an action.
  • I still find it a fascinating two-player asymmetric game.
  • It's a candy-like board game that looks good and plays super quickly.
  • Just like a sumo fighter, you will have to push your way to victory.
  • And as you probably understand, it's just a silly little board game that's, well, fun. That's it. That's the game.
  • Le Havre is quite a heavy Euro game from one to five players. I would recommend the smaller amounts, yet it is quite a game.
  • But watch out because you actually will need to feed the bustling city, which means that you will lose a lot of these resources.
  • Despite it being a really crunchy Euro game, it has actually quite a bit of interaction.
  • Yes, they looks might have aged already, and it's pretty hard to get to the table. Yet, well, I will place it in my collection. I really enjoy crunchy Euro games. It's an oldie, but a goodie.
  • Rewild is a medium-weight strategy game for one to four players that takes 1 hour to play, maybe less. It's, by the way, great solo.
  • Are you ready to rewild this region so the animals have a great habitat where to live?
  • I like it because my wife likes it, and we know how that goes.
  • Welcome to Blood on the Clock Tower. Unfortunately, I just died, and one of you killed me.
  • This is rather an experience than it is a board game and I love this experience.
  • Survive the Island, which is a light family game for two to five players and takes less than an hour to play.
  • This is a very mean game because you will throw other players treasure hunters into the water, try to eat them with sharks, with sea monsters, or kick them around with a kaiju.
  • A lot of games stays at our collection. Some don't, but that's okay.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 39:46 sentiment: positive
video_pk 81273 · mention_pk 200856
Neon Gorilla - Blood on the Clocktower video thumbnail
Click to watch at 39:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • speaker plays it with family.
Cons
none
Thematic elements
  • Political intrigue during a fictionalized interwar period.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video i2IY3fykUpM No Rolls Barred Rules Teach at 1:34 sentiment: mixed
video_pk 81208 · mention_pk 200491
No Rolls Barred - Blood on the Clocktower video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Wild bluffs and big swings and even bigger misses.
  • Intense and weird.
  • The doomsayer should spice things up a bit.
Cons
  • Expect lots of confusion in the ranks.
  • The Vorttox script means townsfolk abilities yield false info.
  • If no one is executed, evil wins.
Thematic elements
  • Demon hunt
  • Tinsyville
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Wild bluffs and big swings and even bigger misses.
  • Clockmaker — Charlotte will be the clock maker and will start knowing how many steps from the demon to its nearest minion.
  • Courtier — Jane will be our cordier once per game, at night, choose a character. They are drunk for three nights and three days.
  • Doomsayer ability — Its ability reads, 'If four or more players live, each living player may publicly choose once per game that a player of their own alignment dies.' They do this by saying doom.
  • Dreamer — Lori is this game's dreamer, whose ability reads, 'Each night, choose a player, not yourself or travelers. You learn one good and one evil character, one of which is correct.'
  • Empath — Sam is our empath. Each night you learn how many of your alive neighbors are evil.
  • Fabled characters — There is a fabled character known as a sentinel in play. It sits above the game and its ability reads, 'There might be one extra or one fewer outsider in play.' We also have another fabled known as the doomsayer in play.
  • Hidden Roles — The demon and the minion do not know who each other are, and the demon won't be given any bluffs. There also won't be any private chats.
  • Klutz — Sullivan is the klutz, whose ability reads, 'When you learn that you died, publicly choose one alive player. If they are evil, your team loses.'
  • Lunatic — Liv thinks she is the vorttox, but she's actually the lunatic whose ability reads, 'You think you are a demon, but you are not. The demon knows who you are and who you choose at night.'
  • Mayor — Elaine will be the mayor. If only three players live and no execution occurs, your team wins. If you die at night, another player might die instead.
  • Player Elimination — The evil team win if the demon is alive and the town goes down to two players remaining.
  • Scarlet Woman — Tilly is our minion, the Scarlet Woman. If there are five or more players alive and the demon dies, you become the demon. Travelers don't count.
  • Scripted roles — For this episode, we are going to be playing the script Race to the Bottom, which is a vorttox script with a spy and scarlet woman as the minions, a lunatic and klutz as the outsiders, and clock maker, empath, dreamer, courtier, slayer, and mayor as the towns folk.
  • spy — Elaine is this game's spy. Each night you see the grimoire, you might register as good and as a towns folk or outsider, even if dead.
  • Vorttox — Sullivan's the vorttox, and his ability reads, 'Each night, choose a player, they die. Towns folk abilities yield false info. Each day, if no one is executed, evil wins.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today? Big day at the racetrack. You know what that means? Many, many guests. But we've got a problem.
  • You know how my wife likes to make use of the larger bathrooms. If anything were to happen to her, I'd never forgive you.
  • In Tinsyville, the demon and the minion do not know who each other are, and the demon won't be given any bluffs.
  • Each night, choose a player, they die. Towns folk abilities yield false info. Each day, if no one is executed, evil wins.
  • It looks like marmalade.
  • WOW. IT WAS DEMONETIZED TWICE.
  • You think you are a demon, but you are not. The demon knows who you are and who you choose at night.
  • For this game, she will be the clock maker and will start knowing how many steps from the demon to its nearest minion.
  • Oh, it's going to be a wonderful selection of games of very small Blood on the Clock Tower. Intense and weird, just like Dennis here.
  • We are offering a discount code which will get you 50% off of a month's membership.
  • A demon's on the loose. FLAWLESS TRANSITION.
  • IT'S BEEN DEAD.
  • OH, YEAH.
  • Too much pressure in the heart.
  • You picked the WRONG DJ.
  • Nominations are open.
  • I'M SO SORRY. THIS IS all a sham.
  • I'm not actually a crane. A crane into the brain, you might say.
  • They don't have music.
  • Unless you got Unless we got the demon today. So, we're better off sleeping now.
  • This is the last call for nominations.
  • All the grapes.
  • You run a you run a dusty establishment.
  • This is so It's so much more important.
  • Elaine died and I know I'm good. You don't know that but I know I'm good. It means that you can't be this pairing.
  • Lots of lying in this game.
  • I BELIEVE it was Sullivan who proposed it.
  • I needed the facilitator of your perversions.
  • YOU'RE LIKE, WHY didn't Yeah. curious. Yeah.
  • It can only be tied. But it can it would it would it would get you off the block.
  • Liv, you're on the block.
  • It can only be tied.
  • The evil team did win.
  • Elaine was a sneaky spy working for the Russians.
  • I thought this was the worst game of all time.
  • Liv was our lunatic who THROUGHOUT THE ENTIRE GAME KNEW SHE WAS THE LUNATIC.
  • I wish it was a vortex game because then the blockages.
  • Live was our spy who registers as good a town folk or outsider even if dead.
  • It was very funny, wasn't it? It was very funny.
  • So, for this game, Jane will be our empath.
  • The hemorrhoids went on for 10 minutes.
  • It's up to you, Sullivan. Obviously.
  • IT WAS YOU, TOO.
  • YES. GOTCHA. I got you back.
  • It's good. It's good for you. For sure. It might be a good thing for me, too.
  • The evil TEAM HAVE WON.
  • I feel better about myself.
  • And so, like, the fact that we're counting them means you can't cut any of them.
  • Always an unwelcome surprise.
  • The klutz's ability reads, 'When you learn that you died,' which you just did.
References (from this video)
No references stored for this video.
Video nREwzfWIfMY The Dice Tower Analysis at 2:12 sentiment: neutral
video_pk 81110 · mention_pk 199710
The Dice Tower - Blood on the Clocktower video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • witch trials
  • Salem 1692
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a pile of mid games as I take a look at board games on boardgamegeek.com, a repository of all things about board games.
  • These are games that don't get talked about as much.
  • it really is a very simple game from Prospero Hall.
  • This is kind of one of those games I wish I had played back in the day.
  • This is one of the best fillers out there where you have a bunch of swimmers out there.
  • I think A Fell is a fine game. I just think it's sort of broken.
  • It's a classic for a reason.
  • what a fantastic party game.
  • Phoenicia Tom Lehmann killed his own game. He eventually came out with Race for the Galaxy, which was a much, much better Phoenicia, which is why this game has kind of disappeared.
  • one of the longest rule books in history.
  • It is so complex.
  • Of all the games I talked about today, I actually I think Lynx City I like Asking for Trouble's a lot, but Lynx City is my favorite.
References (from this video)
No references stored for this video.
Video IDdshT2jZiE BoardGameCo Top List at 27:00 sentiment: positive
video_pk 81106 · mention_pk 199656
BoardGameCo - Blood on the Clocktower video thumbnail
Click to watch at 27:00 · YouTube ↗
Overall sentiment (raw)
Highly Positive, but dependent on player engagement.
Pros
  • Fun game
  • Plays quickly
  • Satisfying to figure out what happened
Cons
  • Requires all players to actively participate and share information
  • Players who wait and watch can ruin the game
Thematic elements
  • Deception and deduction
  • Small town/village
  • Real-time social deduction
Comparison games
  • The Resistance
  • The Resistance: Avalon
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • Deduction — Trying to piece together information and drip information to the table.
  • Role-swapping — People swap roles, steal roles, and look at cards.
  • Social Deduction — Players try to figure out who is a werewolf.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest issue with it is that I thought it would replace the crew for me. Uh, and it doesn't.
  • Everyone has to be willing to submit information to the table. if you just hold your cards to yourself the entire time and just watch. Yes, technically it gives you a leg up over other players to a small degree, but also you're just not fun to play with.
  • It's basically like card comboing with like fun worker placement vibes. It's like terrifying Mars adjacent.
  • It is literally I timed myself multiple times in this. It is 2 minutes to set up a session of Quinnfire Chronicles.
  • So Clover has replaced code names.
  • Based on the first game alone, I would say do not buy this. Play terrifying Mars as is based on the first game alone.
  • Legacy of Mars is a giant scam.
  • Small differences between the base Let's Go to Japan and Let's Go to France. Small differences, but those differences make such a huge difference.
  • It is well worth the 20-minute setup.
  • It feels like the world is constantly against you as you play.
References (from this video)
No references stored for this video.
Video LxcWj-nRN5U Sir Thecos Discussion at 181:44:40 sentiment: positive
video_pk 81113 · mention_pk 199813
Sir Thecos - Blood on the Clocktower video thumbnail
Click to watch at 181:44:40 · YouTube ↗
Overall sentiment (raw)
Very positive, despite host's general dislike for the genre.
Pros
  • Host enjoys it.
  • Really good one.
  • Probably one of the best social deduction games out there.
Cons
  • Host is not huge on social deduction games.
  • Host is quite bad at them.
  • Would only purchase if more friends liked playing these games.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — The host is not huge on social deduction games and is bad at them, but enjoys this one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
  • This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
  • It's a classic engine builder, and it still holds up today.
  • The scale of the game is huge and it feels like you're really accomplishing something.
  • Each faction plays completely differently, offering huge replayability.
  • It's a challenging game with a lot of moving parts.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 2:08
video_pk 81016 · mention_pk 199093
Board Game Critique - Blood on the Clocktower video thumbnail
Click to watch at 2:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • social deduction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video 660JYKt8ER0 Actualol Analysis at 6:05 sentiment: positive
video_pk 81009 · mention_pk 199052
Actualol - Blood on the Clocktower video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense deduction
  • Joy of not knowing who to trust
  • Potential for being fooled by friends
  • Great ending with role reveals
Cons
  • Box size was originally too big
Thematic elements
  • Hidden traitor game with liberals, fascists, and Hitler
  • Likely WWII era, implied by historical context
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden role — Players are secretly assigned roles as liberal, fascist, or Hitler.
  • Set Collection — Fascists win if they can pass enough fascist policies.
  • Social Deduction — Players try to deduce who is on their team by observing actions and reading faces.
  • Voting — Players vote for government officials (President and Chancellor).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BarbeCubes should be clocking in a record face value of 96.
  • The bodies are piling up at the Paris Opera House, and since no one heard the screams over the sound of the screams, it's your job to get to the derriere of it.
  • Onitama is chess for the modern world because it's leaner, faster, and doesn't require you to do homework to get on with it.
  • For me, it's the only entry-level area control game I'd recommend.
References (from this video)
No references stored for this video.
Video Qgcv682tqTI Bower's Game Corner Review at 0:20 sentiment: positive
video_pk 80969 · mention_pk 198873
Bower's Game Corner - Blood on the Clocktower video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun (referring to large games of Werewolf)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Mentioned as a type of game the host loves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love shorter social deduction games that you can knock out a couple in an evening going five to 16 players.
  • I don't really give a hoot about the artwork, but I like, as someone who has ran very large games of Werewolf, 30, 40, 50 people games of Werewolf at the Midwest Gaming Classic in the past. Very fun.
  • And I think it shows right here in this this $80 like one, like if you just showcase the components here, like 57 large tarot cards, the thing, I think people would be much more into it.
  • I don't feel like you sold your deluxe version very well.
  • Yeah, but I feel like you could have sold it better.
  • Honestly, I would lean into that price 100%. 49 bucks.
  • You have buzz, you have an it factor right now. And I think by focusing on the game, which looks, you know, good, but it looks sy. I think you're actually doing a disservice to yourself.
  • That shot's like 49 bucks. I'm in. I'm done.
  • Final grade is um it's a mixed bag.
  • just because you're spotlight your components better.
  • I feel like they really kind of lucked into that controversy. And good for them. Good for them.
  • Yeah, this just there's so many things to spotlight and instead it's just you just look like you copy pasted your entire rule booklet.
References (from this video)
No references stored for this video.
Video Qgcv682tqTI Bower's Game Corner Review at 4:06 sentiment: neutral
video_pk 80969 · mention_pk 198874
Bower's Game Corner - Blood on the Clocktower video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Mentioned as a genre the host is a fan of.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love shorter social deduction games that you can knock out a couple in an evening going five to 16 players.
  • I don't really give a hoot about the artwork, but I like, as someone who has ran very large games of Werewolf, 30, 40, 50 people games of Werewolf at the Midwest Gaming Classic in the past. Very fun.
  • And I think it shows right here in this this $80 like one, like if you just showcase the components here, like 57 large tarot cards, the thing, I think people would be much more into it.
  • I don't feel like you sold your deluxe version very well.
  • Yeah, but I feel like you could have sold it better.
  • Honestly, I would lean into that price 100%. 49 bucks.
  • You have buzz, you have an it factor right now. And I think by focusing on the game, which looks, you know, good, but it looks sy. I think you're actually doing a disservice to yourself.
  • That shot's like 49 bucks. I'm in. I'm done.
  • Final grade is um it's a mixed bag.
  • just because you're spotlight your components better.
  • I feel like they really kind of lucked into that controversy. And good for them. Good for them.
  • Yeah, this just there's so many things to spotlight and instead it's just you just look like you copy pasted your entire rule booklet.
References (from this video)
No references stored for this video.
Video Mca_NlNQyYI The Dice Tower News at 3:29 sentiment: negative
video_pk 80715 · mention_pk 197505
The Dice Tower - Blood on the Clocktower video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The reviewer would more likely read the books based on the game than play the game again.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the new way they're doing campaigns.
  • The core box comes with a three-chapter campaign, and when you buy a campaign, it's just three chapters.
  • So, it's a much more like, I guess, approachable, you know, campaign.
  • Questline, which is a card drafting game set in their definitely not D&D universe.
  • It sounds a little bit like Fantasy Realms.
  • This is a new standalone board game set in the same world as Isle of Cats
  • Your expedition to the frozen lands in the north has suddenly become a rescue mission and you must rescue as many penguins as possible before the ice melts.
  • So, it's an open drafting and penguin placement board game.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 1:00:56 sentiment: negative
video_pk 80661 · mention_pk 197085
Neon Gorilla - Blood on the Clocktower video thumbnail
Click to watch at 1:00:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Watered down Avalon dressed in politics.
  • The elements don't allow you to get good at the game.
  • Practically decided for you.
  • The shuffling of the policy decks creates a rubber band effect.
  • Reaching the same state almost every single time.
  • The game is flavorless.
Thematic elements
  • narrative
Comparison games
  • Avalon
  • Quest
  • Blood on the Clock Tower
  • Coup
Mechanics (from transcript analysis)
  • Social Deduction — Described as social deduction at its most baby. The gameplay is practically decided for you, creating a rubber band effect that guarantees a close match.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 1:58:27 sentiment: negative
video_pk 80661 · mention_pk 197115
Neon Gorilla - Blood on the Clocktower video thumbnail
Click to watch at 1:58:27 · YouTube ↗
Overall sentiment (raw)
Mixed to Negative (as a strategic game)
Pros
  • Can be fun for its narrative and the experience of deception.
  • Guarantees a dramatic and tense experience.
  • Playing as a fascist or Hitler can be more enjoyable due to the deceptive role.
Cons
  • Lacks strategic depth and meaningful gameplay.
  • The outcome can feel predetermined or predictable after multiple plays.
  • Considered a 'baby game' that holds players' hands.
Thematic elements
  • Political intrigue, deception, fascism
  • Germany in the 1930s
  • Tension-building
Comparison games
  • Avalon
  • Coup
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • bluffing — Fascists attempt to deceive liberals.
  • Hidden Roles — Players have secret identities that influence their actions and goals.
  • Political/Tension Building — The game aims to build tension through policy enactment and player accusations.
  • Social Deduction — Players are assigned hidden roles (liberal or fascist) and must deduce who is who.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:04:54 sentiment: positive
video_pk 80661 · mention_pk 197117
Neon Gorilla - Blood on the Clocktower video thumbnail
Click to watch at 2:04:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • is an excellent game
Cons
none
Thematic elements
none
Comparison games
  • Avalon
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:05:07 sentiment: positive
video_pk 80661 · mention_pk 197118
Neon Gorilla - Blood on the Clocktower video thumbnail
Click to watch at 2:05:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ultimate social deduction game
Cons
none
Thematic elements
none
Comparison games
  • Avalon
  • Quest
Mechanics (from transcript analysis)
  • GM — The GM's obligation is to create an interesting story.
  • Social Deduction — The game is described as the ultimate social deduction game where the GM creates an interesting story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:05:52 sentiment: negative
video_pk 80661 · mention_pk 197119
Neon Gorilla - Blood on the Clocktower video thumbnail
Click to watch at 2:05:52 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • bad game
  • more fun being a fascist or Hitler than trying to figure it out
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Described as social deduction at its most basic, a baby game. Speaker states it's more fun being deceptive than trying to figure things out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video IsbEJRRntQc The Dice Tower Analysis at 4:59 sentiment: positive
video_pk 80528 · mention_pk 196147
The Dice Tower - Blood on the Clocktower video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was actually fine
  • can be played pretty quickly
  • new cover is definitely better than the original cover
Cons
  • first cover looks so much like the CW network
  • such a terrible a terrible game
  • don't think the new cover is great
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — It's a one of those um you know, social deduction games that can be played pretty quickly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have a game here called Sequoia. This is from 2022.
  • It's It's fine. I'm giving it a six. Uh Beasty Bars is is is a fun style game where you're playing these different type of animals, and I think each additional expansion made it more complex and less fun.
  • Trias is an old dinosaur game that originally came with cubes, and eventually they had little dinosaurs in it instead. And it's kind of grow out to different things. This is a very I have this ranked as a seven. Probably now, the next time I go through my rankings, I'll probably rank it as a six because it's fine, but it's showing its age.
  • All righty, of all the games we talked about today, my favorite here is clearly David Goliath, although Hooky is a very close second.
  • Either way, it's always good to talk to you all.
References (from this video)
No references stored for this video.
Video TMBbRqKdrb0 BoardGameGeek Top List at 12:36 sentiment: positive
video_pk 80438 · mention_pk 195816
BoardGameGeek - Blood on the Clocktower video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A lot of fun
  • Immersive historical component
  • Interesting game
Cons
  • Players can be taken out quickly by witches
  • Thematic history is sad
Thematic elements
  • Witch trials, accusations
  • Salem, Massachusetts in 1692
  • Players take on roles of historical townsfolk
Comparison games
  • Ultimate Werewolf
Mechanics (from transcript analysis)
  • Accusation Cards — Use accusation cards to expose suspects.
  • Action cards — Action cards like alibi, stocks or matchmaker and scapegoat to protect allies or sabotage enemies.
  • day/night cycle — You have a daytime and a nighttime where you can talk.
  • Hidden Roles — The witches know who each other are.
  • Social Deduction — Finding out who's the witch and who's not.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Accusations fly and no one can be trusted.
  • The witches always take me out.
  • I got to fool the whole game. No one knew I was a witch.
  • The witches know who each other are.
  • I like the whole thing where you have a daytime and a nighttime where you can talk
  • I got immersed in it. I got kind of immersed in being in the town and trying to figure things out.
  • The witches are powerful.
  • It's like a little American Horror Story.
  • this one is still the classic and this is still the granddaddy of them all.
  • this little girl... she was a werewolf but she was tearing up everybody and they look at innocent.
  • She was an evil little girl.
  • If you're lying you got to have a poker face.
  • just DON'T GET KILLED.
  • DON'T GET FOUND OUT AND DON'T GET KILLED.
  • Can I read folk?
References (from this video)
No references stored for this video.
Video TMBbRqKdrb0 BoardGameGeek Top List at 16:10 sentiment: positive
video_pk 80438 · mention_pk 195817
BoardGameGeek - Blood on the Clocktower video thumbnail
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very reminiscent of Salem
  • Fun party game
  • Can be played without a human moderator using an app
  • Helps build deduction skills
Cons
  • Many people are lying
  • Can be scary due to deceptive players
Thematic elements
  • Werewolves vs. Villagers
  • Players are divided into two teams, villagers and werewolves.
Comparison games
  • Salem 1692
Mechanics (from transcript analysis)
  • day/night cycle — Each round includes a day phase for discussion and voting and a night phase where werewolves act.
  • Hidden Roles — players are divided into two teams, villagers and werewolves.
  • Moderator — A moderator guides the game.
  • Negotiation — trying to negotiate, trying to see, trying to deduce what people are saying.
  • Player Elimination — The game ends when either all villagers or all werewolves are eliminated.
  • Social Deduction — Villagers must uncover and eliminate the hidden werewolves while werewolves secretly eliminate villagers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Accusations fly and no one can be trusted.
  • The witches always take me out.
  • I got to fool the whole game. No one knew I was a witch.
  • The witches know who each other are.
  • I like the whole thing where you have a daytime and a nighttime where you can talk
  • I got immersed in it. I got kind of immersed in being in the town and trying to figure things out.
  • The witches are powerful.
  • It's like a little American Horror Story.
  • this one is still the classic and this is still the granddaddy of them all.
  • this little girl... she was a werewolf but she was tearing up everybody and they look at innocent.
  • She was an evil little girl.
  • If you're lying you got to have a poker face.
  • just DON'T GET KILLED.
  • DON'T GET FOUND OUT AND DON'T GET KILLED.
  • Can I read folk?
References (from this video)
No references stored for this video.
Video mBJKXw-78zw The Dice Tower Top List at 6:04 sentiment: positive
video_pk 80060 · mention_pk 194272
The Dice Tower - Blood on the Clocktower video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and silly
  • Theme works
Cons
none
Thematic elements
  • Mafia and stealing diamonds
  • Cuba
  • Social deduction with hidden roles and actions
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — The Godfather interrogates players to figure out their roles and actions.
  • Hidden Movement — Players take diamonds or roles from a cigar box, potentially hidden.
  • Social Deduction — Players have hidden roles (godfather, henchmen, agents) and try to achieve their objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a category which before I started the list I thought would be um relatively wide ranging and and uh I came to find throughout get actually doing the research and getting ready for this list that maybe it's a little bit narrower than I actually expected.
  • Now, that makes sense thematically because, you know, a lot of the gangster movies or uh just cultural uh elements we've seen of mobsters involve like, you know, combat, fighting for control over areas and things along those lines.
  • The theme is probably not terribly integral to the game design itself.
  • those tend to be the games that I think best evoke a gangster or a mobster type of a theme.
  • This is such a cool take on this theme.
  • Speak Easy is a heavy Euro game designed by Vatital Lera who is known for heavy Euro games primarily and this is one that for a Euro which is usually considered Euro style games are usually considered to be you know not anti-theatic but the theme is usually not a huge element of them.
  • what Speak Easy does so brilliantly amongst many things is integrate the theme beautifully into the Euro style mechanisms that drive the game.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 6:48 sentiment: positive
video_pk 80034 · mention_pk 194087
Board Game Critique - Blood on the Clocktower video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, moderator-free version of classic werewolf.
  • Chaotic daytime discussions due to role changes.
  • Beautiful gaslighting meanness.
  • Constant doubt keeps deduction fresh.
Cons
  • Only 20-30 minutes playtime.
Thematic elements
  • Classic werewolf energy with quick role changes
Comparison games
  • Werewolf
Mechanics (from transcript analysis)
  • Gaslighting — the day phase became this beautiful mess of gaslighting.
  • Robber/Troublemaker Roles — roles like the robber and troublemaker that deliberately turn honest information into lies.
  • Role Changing Night Phase — The night phase where roles can change hands makes the daytime discussion way more chaotic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 7:32 sentiment: positive
video_pk 80034 · mention_pk 194088
Board Game Critique - Blood on the Clocktower video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works well at 2-3 players.
  • Thrives on small group claustrophobia.
  • Betrayals build quietly and hit harder.
  • Creates constant low-level paranoia.
Cons
  • Needs a crowd for most social deduction games, but this one thrives on small groups.
Thematic elements
  • Hidden traitor game
  • Noir town
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — the hidden movement and limited communication create this constant low-level paranoia.
  • hidden traitor — It's a hidden traitor game.
  • Limited Communication — the hidden movement and limited communication create this constant low-level paranoia.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 10:46 sentiment: positive
video_pk 80034 · mention_pk 194091
Board Game Critique - Blood on the Clocktower video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Distinctive game
  • Discussion can become mean without raising voices
  • Rewards subtle, clever lying and reading people
  • Expansions keep deduction fresh
  • Develops meta-strategies over multiple plays
  • Works well at 4-8 players
  • Shines when groups enjoy deduction puzzles mixed with social deception
Cons
none
Thematic elements
  • Murder mystery, forensic investigation, deception
  • Hong Kong
  • Deduction puzzle with social deception
Comparison games
none
Mechanics (from transcript analysis)
  • Clue Placement — The Forensic Scientist uses bullet markers on scene tiles to give non-verbal clues.
  • Deduction — Players use clues provided by the Forensic Scientist to identify the murderer, weapon, and means.
  • Hidden role — One player is secretly the murderer, while others are investigators trying to solve the crime.
  • Social Deduction — Players engage in discussion, lying, and misdirection to achieve their hidden roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 13:33 sentiment: positive
video_pk 80034 · mention_pk 194093
Board Game Critique - Blood on the Clocktower video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Still recommended often for a classic available game
  • Holds up better than most newer games
  • Special roles create constant second-guessing
  • Quest votes are a minefield of lies and observation
  • A single convincing performance can carry a game
  • Expansions and role modules add depth without complicating the core experience
  • Meanness comes from the balance between information and deception
  • Creates constant tension
  • Assassin win condition adds paranoia
  • Works well for groups who enjoy deduction puzzles mixed with social deception
Cons
none
Thematic elements
  • Good vs. Evil, knights, spies
  • Arthurian legends
  • Abstracted missions with hidden roles
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players deduce the identities of the spies based on voting patterns and quest outcomes.
  • Hidden role — Players are secretly assigned as servants of evil or loyal servants of Arthur.
  • Set Collection — Successful quests contribute to the good team's victory.
  • Voting — Players vote on proposed teams for quests, with outcomes revealing information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 15:30 sentiment: positive
video_pk 80034 · mention_pk 194094
Board Game Critique - Blood on the Clocktower video thumbnail
Click to watch at 15:30 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • One of the best modern takes on the three-faction hidden role style
  • Cultists can be incredibly disruptive
  • Three-way dynamic makes deduction excellent
  • Three factions create natural opportunities for temporary alliances and betrayals
  • Works really well at 5-10 players
  • Delivers fresh cutthroat gameplay every session
  • Asymmetric factions ensure no two games feel exactly the same
  • Meanness of cultists is high
  • Ship's movement creates natural escalating tension
  • One of the best evolutions of the Secret Hitler style of game
Cons
none
Thematic elements
  • Hidden roles, cultists, survival, betrayal
  • Ship at sea
  • Three-faction hidden role with shifting alliances
Comparison games
  • Secret Hitler
Mechanics (from transcript analysis)
  • Faction Play — Three distinct factions with different objectives create a complex dynamic.
  • Hidden role — Players are assigned roles within three factions: the loyal crew, the cultists, and the kraken cultists.
  • Social Deduction — Players deduce allegiances and try to manipulate others.
  • Voting — Players vote on actions, such as feeding the kraken or moving the ship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video fi_nyBkrrXY Ryan and Bethany Board Game Reviews Top List at 8:22 sentiment: positive
video_pk 79989 · mention_pk 193811
Ryan and Bethany Board Game Reviews - Blood on the Clocktower video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Requires no physical actions after setup.
  • Perfect for talking-heavy gameplay.
  • Low stress.
  • Effective for conveying information through discussion.
Cons
  • Requires initial setup and role assignment.
  • The 'forensic scientist' role might have minor board interaction.
Thematic elements
  • Social deduction and murder mystery
  • Hong Kong
  • Conveyed through clues and deduction
Comparison games
none
Mechanics (from transcript analysis)
  • communication — The game relies heavily on talking and conveying information wordlessly through tiles.
  • Deduction — Players use clues to deduce the solution.
  • Hidden role — Players are assigned secret roles (murderer, investigator, etc.).
  • Social Deduction — Players try to identify the murderer among them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are proposing a top 10, but we don't really know the result of it quite yet.
  • So, we're trying to think of games that we would be able to play while you are holding a baby, whether you're nursing the baby, feeding the baby, or just holding the baby.
  • It takes only one arm because you're holding the baby. The other one is half of your capabilities because you are occupied.
  • We don't know. We haven't experienced this yet. So, in three months, uh, when maternity leave is up, yeah, we are going to re-evaluate and relist these 10 games and rank them.
  • I've had a scenario where I played this game with zero arms and 1% brain.
  • This is what we call a pregnancy brain.
  • Once the setup is done, you have eight cards in front of you and you have a role that you've been given whether you're a good guy or bad guy. Basically, it's one of those kinds of social deduction style games. And after that, you're hands off.
  • The games are heavier on talking are be perfect for this scenario.
  • The point is, uh, our tastes have changed, our collection has changed, our kids have changed. Uh, but we never want to stop playing games. This is a hobby that can be done in those scenarios.
References (from this video)
No references stored for this video.
Video jnrWFfHBlkU Rules Teach at 0:04 sentiment: neutral
video_pk 79726 · mention_pk 193280
Blood on the Clocktower video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • One player has witnessed something they shouldn't have, and the mob is after them with an assassin.
  • The mob rule town of Mantis Falls in the 1940s
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw action cards and can draw from the draw pile or conserved energy location.
  • Deduction — Players attempt to deduce the roles of others and achieve their objectives.
  • Hand Management — Players use action cards for various effects.
  • Hidden role — Players are assigned roles as either a witness or an assassin.
  • Modular Board — The game includes add-on modules like 'full circle', 'triad', and 'under the rose'.
  • Push Your Luck — The game involves managing wounds and last gasps, with death leading to specific outcomes.
  • Set Collection — Ally cards require a certain number of specific cards to be completed.
  • Take That — The assassin's goal is to kill a witness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we're gonna be taking a look at mantis falls
  • now let's take a look at the components
  • now let's take a look at the setup
  • now let's take a look at the gameplay
  • mantis falls
References (from this video)
No references stored for this video.
Video aID2RaShmYw Rules Teach at 0:03 sentiment: positive
video_pk 79678 · mention_pk 193233
Blood on the Clocktower video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and engaging
  • Leads to interesting discussions and accusations
Cons
  • Confusion over role interactions and timing can occur
Thematic elements
  • Werewolf deception
Comparison games
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • asymmetric information — Players have different pieces of information based on their roles, leading to suspicion and bluffing.
  • Deduction — Players must deduce who is a werewolf and who is on their team through player statements and actions.
  • Night phase actions — Specific roles have actions they perform during a 'night' phase before the main discussion.
  • Role-playing — Players are assigned secret roles that dictate their actions and allegiances.
  • Social Deduction — The core of the game involves identifying hidden roles within a group through social interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dream wolf is a completely useless entity on the werewolves team
  • I was the revealer I revealed your card to be the villain
  • you can't perform their code if you wake up and see the central token on your card go right the hell back to sleep
  • Why are you suggestively putting tokens places
  • I don't know all right
References (from this video)
No references stored for this video.
Video GcvGWueeIDg Rules Teach at 0:27 sentiment: positive
video_pk 79687 · mention_pk 193242
Blood on the Clocktower video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a favorite game of the host.
  • Condensed into a single round, games take about 10 minutes.
  • Nobody gets kicked out or eliminated.
  • The app provides helpful guidance and a soundtrack.
  • Great replay value due to different groups, sizes, and character combinations.
  • Expansions add new roles.
Cons
  • Can be confusing without the app.
  • Forgetting your character is embarrassing and requires reshuffling.
Thematic elements
  • Social deduction and deception where villagers want to kill werewolves, werewolves want to live, and the Tanner wants to die.
  • A sleepy medieval village infested by werewolves
Comparison games
  • Mafia
  • Ultimate Werewolf
Mechanics (from transcript analysis)
  • app integration — A free app is available to guide players through the night phase, including waking up characters and providing a soundtrack.
  • bluffing — Players can freely lie, and it's assumed werewolves and the Tanner lie as much as possible.
  • card swapping — Several characters have abilities to swap or trade cards during the night.
  • Hidden Roles — Players are given secret character cards that are placed face down.
  • Role-playing — Each player has a secret character card with unique actions during the night.
  • Social Deduction — Players try to figure out who is who based on limited information and deception.
  • Voting — At the end of the discussion, everyone votes for a player to kill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to spooktoberfest
  • let's learn how to play One Night Ultimate Werewolf
  • This is the best game you've ever played.
  • The app will walk you through what would otherwise be a somewhat confusing night phase reminding everybody what the rules are waking people up in the right order and backing up that functionality with a bomb diggity soundtrack sure to get your blood pumping and the Werewolf hairs on your back bristling.
  • Hoodwinked Bamboozled LED astray lied to and just been generally clueless the entire time.
  • The Tanner who hates his job his life and the Medieval Age that he's stuck in only wins if he dies.
  • Doppelganger I hardly know her
  • tune in on Thursday and only on Thursday to watch things get hairy as we play it as a drinking game
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 59:28
video_pk 79531 · mention_pk 193010
Blood on the Clocktower video thumbnail
Click to watch at 59:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
No references stored for this video.
Video l7OEGDl_6rY Top List at 3:53 sentiment: positive
video_pk 77053 · mention_pk 185581
Blood on the Clocktower video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging for fans of hidden roles and social deduction.
  • Unique potential playstyle with multiple boards.
  • Nostalgic appeal.
Cons
  • Not for everyone.
  • May be difficult to find.
Thematic elements
  • Deduction, hidden roles, personal goals
Comparison games
  • Fangs
Mechanics (from transcript analysis)
  • Hidden Roles — one of those hidden roll deduction kind
  • Set Collection — deduce who's who while achieving their own personal goals
  • Social Deduction — if your jam is hidden rolls or social deduction style games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we have a list of every single game that was released in 2005 and we're going to go through all of them in a three-hour episode absolutely not
  • we have a potential pool of 25 board games but only 10 can be inducted into our newly minted Hall of Fame that's the rules that's the rules only 10 we made them up that's the rules
  • you could argue with us in the comments and tell us why we're wrong you could do that always an option
  • I'm going to be real honest with everyone that this list of games from 2005 there are a bunch on here I don't know
  • that is like the oldest of old school hidden Trader Trad
  • it spawned so many other games right we have a ton of games in this Arkham Horror World which is obviously the world of HP Lovecraft
  • I think wits and wagers is a is a classic
  • it is on my list it's one of the very early like kind of worker placement kind of mean Euro dry Euro kind of game that I played
  • this is like a grill game for people
  • wow we didn't even rehearse that
  • it sounds like if your jam is hidden rolls or social deduction style games and you haven't played Shadow hunters and you see it out in the wild maybe pick KCK it maybe give it a whirl you might like it
  • if this isn't a classic game I don't know what it is
  • it is ubiquitous when it comes to board games not just the theme but sooner or later if you're talking about board games eventually Arkham Horror is going to hit the table
  • many aboard gamer covet this
  • people still talk about I mean any game that you're still it's 20 years old and you're like I should play that sometimes
  • I may have my Nostalgia goggles on and uh you know be looking at it through those rosecolor glasses
  • it's a game 100% you can play with your kids
References (from this video)
No references stored for this video.
Video TDOWMduvE1o Dungeon Dive Top 5 List at 1:38 sentiment: mixed
video_pk 74143 · mention_pk 178418
Dungeon Dive - Blood on the Clocktower video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong moment-to-moment combat feel
  • combat feels engaging and thematic
Cons
  • timer mechanism feels artificial and not faithful to the video game's approach
  • the game ends via timer rather than an organic in-game defeat
Thematic elements
  • hunt-driven exploration of eldritch horrors and cosmic dread
  • Gothic horror-inspired dark city setting drawn from the Bloodborne video game aesthetic
  • campaign-like, with multiple modes and evolving challenges
Comparison games
none
Mechanics (from transcript analysis)
  • campaign modes — different campaign configurations or modes that alter setup and goals
  • combat resolution — combat interactions driven by a card/dice system with moment-to-moment decisions
  • constrained progression with an artificial end — a game end condition tied to the timer rather than a narrative game-over state
  • Timer-based progression — a clock/timer mechanism that advances and influences game state and pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games that I want to either get to the table or get back to the table
  • there is no game over until the player just decides to stop playing
  • I'm going to reevaluate the game reapproach it see if I can approach the game more on its terms
  • very difficult to learn
  • looks beautiful on the table I love the way it looks I love the way it feels
References (from this video)
No references stored for this video.
Video doJoJsXRsw8 Analysis at 50:40 sentiment: positive
video_pk 72608 · mention_pk 171948
Blood on the Clocktower video thumbnail
Click to watch at 50:40 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Highly influential in social deduction genre
  • Still holds up well
  • Accessible and popular
  • Avalon version significantly boosted its popularity
Cons
none
Thematic elements
  • Arthurian
Comparison games
  • The Resistance
  • Werewolf
  • One Night Ultimate Werewolf
  • Secret Hitler
Mechanics (from transcript analysis)
  • Deduction — Players deduce information based on actions and votes.
  • Hidden Roles — Each player has a secret role (e.g., loyal servant or minion of Mordred).
  • Social Deduction — Players try to determine who among them are secret agents or traitors through discussion and voting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
  • there's some interesting gaps in the 25 list that's out there now
  • Shadows over Camelot out really started that whole thing
  • it influences things that you wouldn't necessarily think that it did influence that kind of thing
  • it really took the world over for several years
  • it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
  • it is such um a force or a presence in the board gaming world that it just has to be in there
  • it's almost like the quintessential board game in in a way
  • it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
  • maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
No references stored for this video.
Video doJoJsXRsw8 Analysis at 54:51 sentiment: other
video_pk 72608 · mention_pk 171952
Blood on the Clocktower video thumbnail
Click to watch at 54:51 · YouTube ↗
Overall sentiment (raw)
Strongly Recommended (for influence)
Pros
  • Predecessor to many popular social deduction games
  • Highly influential
  • Requires no components
  • Enduring social phenomenon
Cons
  • BGG discussion is minimal due to its nature.
  • Speaker notes they said they would not include it due to its simplicity.
Thematic elements
  • Hidden Traitor / Social Deduction
Comparison games
  • Mafia
  • The Resistance: Avalon
  • One Night Ultimate Werewolf
  • Secret Hitler
Mechanics (from transcript analysis)
  • Elimination — Players are eliminated from the game.
  • Hidden Roles — Players are secretly assigned roles as villagers or werewolves.
  • Social Deduction — Players must deduce who the werewolves are through discussion and voting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
  • there's some interesting gaps in the 25 list that's out there now
  • Shadows over Camelot out really started that whole thing
  • it influences things that you wouldn't necessarily think that it did influence that kind of thing
  • it really took the world over for several years
  • it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
  • it is such um a force or a presence in the board gaming world that it just has to be in there
  • it's almost like the quintessential board game in in a way
  • it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
  • maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
No references stored for this video.
Video Wg0U8FaHR_M Meeple University Rules Teach
video_pk 70307 · mention_pk 167233
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The footage that we use for this round comes from a game that we recorded in 2018 at the Melbourne werewolf pub werewolf meetup.
  • Which doctor always the which gets your feet but turns be Wiggles are during the hills once we're going making stuff that's happening that's on but I don't get to say you're pretty scared I know my college would you'd like to thank them
  • once they're gave the trouble may convey to make trouble causing everyone in the village to not get any sleep and build riled up and excite these clothes is a certain amount of blood loss which can only be sated by public execution
  • he's been brutally multivator in the middle of the night there are labeled bank marks and full marks and tough to report on her loose nails everything all the science points to a vicious werewolf attack
  • that's what my ultimate werewolf we hope that you enjoyed the video and we hope that you enjoy playing in lane for your friends
References (from this video)
No references stored for this video.
Video CvKH43WXhNk Meeple University Rules Teach
video_pk 70308 · mention_pk 167234
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game comes with 75 seperate cards with 41 different rolls and a total of up to six different teams
  • the seer can identify whether other players are villagers all werewolves
  • the apprentice seer is a player who starts the game with no power but then becomes the seer when the seer dies
  • the witch has two one-time abilities the ability to save a player from elimination and the ability to kill the player
  • the lone wolf is a werewolf who will win the game only if he or she is the last werewolf standing
  • the tanner is a villager who works in the smelly leather factory and hates his life and hates his job
  • the cult leader this guy who kind of looks like Dermot Brereton
  • the vampires represent a new and completely separate threat to the village from the werewolves
  • werewolves are not able to Maul vampires to death and this gives the vampires a slight advantage over the werewolves when playing with vampires or with both vampires and werewolves
  • we hope you enjoyed this video and we hope you enjoy playing
References (from this video)
No references stored for this video.
Video CvKH43WXhNk Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 70308 · mention_pk 246375
Meeple University - Blood on the Clocktower video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wide variety of roles and teams
  • Potential for unique player interactions with special roles
Cons
  • Complexity of many roles can be overwhelming
  • Moderator discretion significantly impacts gameplay
  • Some roles are unpopular (e.g., Cupid)
Thematic elements
  • Werewolf hunt
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players use the actions and statements of others to deduce identities and allegiances.
  • Hidden Roles — Players have hidden roles, leading to deduction and social interaction.
  • Player Elimination — Players can be eliminated from the game through lynching or by werewolf attacks.
  • Role Playing — The game involves various roles, each with unique abilities and team affiliations.
  • Social Deduction — The core of the game relies on social interaction, bluffing, and convincing others.
  • team-based play — Players are divided into teams, such as villagers and werewolves, with distinct win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game comes with 75 seperate cards with 41 different rolls and a total of up to six different teams
  • the seer can identify whether other players are villagers all werewolves
  • the apprentice seer is a player who starts the game with no power but then becomes the seer when the seer dies
  • the witch has two one-time abilities the ability to save a player from elimination and the ability to kill the player
  • the lone wolf is a werewolf who will win the game only if he or she is the last werewolf standing
  • the tanner is a villager who works in the smelly leather factory and hates his life and hates his job
  • the cult leader this guy who kind of looks like Dermot Brereton
  • the vampires represent a new and completely separate threat to the village from the werewolves
  • werewolves are not able to Maul vampires to death and this gives the vampires a slight advantage over the werewolves when playing with vampires or with both vampires and werewolves
  • we hope you enjoyed this video and we hope you enjoy playing
References (from this video)
No references stored for this video.
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