Skip to main content
Cartographers box art

Cartographers

Game ID: GID0060764
Game Info
Year
2019
Players
1
Age
10+
Playtime
45 min
Collection
Ratings
Expansions & Family
Cartographers Heroes Cartographers: A Roll Player Tale
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!

—description from the publisher

Description

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 222
This page: 22
Sentiment: pos 19 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 201–222 of 222
Video JA4wvHbu0nU Rolling Dice & Taking Names Discussion at 32:42 sentiment: positive
video_pk 4793 · mention_pk 14047
Rolling Dice & Taking Names - Cartographers video thumbnail
Click to watch at 32:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor of fantasy cartography
  • beautiful production and components
  • expansion (Heroes) adds thematic depth with hero cards
Cons
  • rule clarity can be improved for first-time players
  • scoring can be intricate without careful tracking
Thematic elements
  • Cartography/territory exploration with monster encounters
  • Fantasy map-drafting world with monsters
  • Seasonal map-drafting with hero augments
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
  • Drafting — players draft terrain/regions to fill a hex map
  • map-drawing/placement — players place terrain onto a shared map to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video GubMugBq9xs Rolls in the Family Top List at 26:00 sentiment: positive
video_pk 4713 · mention_pk 13741
Rolls in the Family - Cartographers video thumbnail
Click to watch at 26:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great across a wide range of player counts
  • evergreen status for many groups
Cons
  • thematic chaos can feel unfocused to new players
Thematic elements
  • puzzle-driven, route-building with maps
  • fantasy map-making with fantasy terrain
  • roll-and-write with simultaneous play
Comparison games
  • Ctographers
Mechanics (from transcript analysis)
  • Flip/Roll and Write — draw maps and complete objectives based on paper sheets
  • Polyomino — place shapes on a map to maximize scoring regions
  • polyomino puzzling — place shapes on a map to maximize scoring regions
  • roll-and-write — draw maps and complete objectives based on paper sheets
  • Simultaneous Actions — players act concurrently via shared map prompts
  • Simultaneous Play — players act concurrently via shared map prompts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big lavish production
  • absolute classic
  • this game is a dopamine hit
  • it's comfort food
  • this goes to Earth
  • the end experience is greater than the sum of its parts
  • it's a game that nails the gateway/accessible space
References (from this video)
No references stored for this video.
Video tn-FS7nogE4 Actualol Discussion at 20:23 sentiment: positive
video_pk 4330 · mention_pk 12661
Actualol - Cartographers video thumbnail
Click to watch at 20:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever scoring with hidden objectives
  • compact and approachable
Cons
  • some players may find the theme opaque
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write / map-drafting — players draft map tiles and scribble designs according to area scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I play video games to escape.
  • Word Slam is a party game that I think should be up there with Code Names.
  • If you are being judged by others for your passion, just try to ignore it.
  • I think with the right people, I could definitely have an amazing time.
References (from this video)
No references stored for this video.
Video 5blDDEmd5sA Rolls in the Family Top List at 25:13 sentiment: positive
video_pk 4343 · mention_pk 12702
Rolls in the Family - Cartographers video thumbnail
Click to watch at 25:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • versatile for two players to large groups
  • clever scoring with AB/BC/CA style progression
Cons
  • some expansions are required to vary maps
  • layout can be fiddly for new players
Thematic elements
  • cartography and exploration
  • fantasy map-making world
  • puzzle-like map drafting with scoring rules
Comparison games
  • Isle of Sky
  • Sagrada (grid-puzzle vibe)
Mechanics (from transcript analysis)
  • Flip/Roll and Write — players draft maps by filling in a grid to score based on constraints
  • roll-and-write / draw-and-write — players draft maps by filling in a grid to score based on constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a little bit of a mind like okay what is this other person going to write down
  • it's another light easy game
  • there's two ways to win and it's harder to win as human
  • I love being the dead person... clues from the grave
  • open trading... they liked the aspect of you can be deceitful in a sense of so wow I like being good friends
  • cartographers... the four rounds goes off the Four Seasons scoring
References (from this video)
No references stored for this video.
Video XfpL8vNVAgE AzureDeath | Solo Board Gaming Top List at 19:06 sentiment: positive
video_pk 4298 · mention_pk 12538
AzureDeath | Solo Board Gaming - Cartographers video thumbnail
Click to watch at 19:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable with four scoring cards per setup
  • Tetris-like puzzle with a calm, satisfying pace
  • colored pens recommended for clarity and scoring
Cons
  • board footprint depends on region types and shapes
Thematic elements
  • polyomino/Tetris-like tiling with scoring cards
  • map-drawing through four seasons
  • multiplayer solitaire with competitive scoring
Comparison games
none
Mechanics (from transcript analysis)
  • draw-to-match scoring — draw from a deck to determine shapes and regions for scoring
  • polyomino placement — use Tetris-like shapes to fill the map areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Desolate is still my number one.
  • This is a solo only game. No multiplayer with solo mode.
  • There’s no better choice than Mike Lambo's solitary war game books.
  • Jump Drive is a tableau building in its purest form.
  • Cartographers, one of the best games in the verb and write genre.
References (from this video)
No references stored for this video.
Video XJfXjv7SBFA Adam in Wales - Board Game Design Top List at 1:28 sentiment: positive
video_pk 4019 · mention_pk 11740
Adam in Wales - Board Game Design - Cartographers video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong core mechanic
  • expansion with Cartographers Heroes
  • new map packs add variety
Cons
none
Thematic elements
  • cartography and map drawing
  • flip-and-write
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — hidden map elements revealed when writing scores
  • Flip/Roll and Write — hidden map elements revealed when writing scores
  • Polyomino — place polyomino shapes on a map to draw features
  • polyomino placement — place polyomino shapes on a map to draw features
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a deep dive into this one a couple of weeks ago
  • please let me know your thoughts on this list and which games would make your own top 10 of the year
  • I'm Adam Porter I design games and I review them on this channel
References (from this video)
No references stored for this video.
Video GbJTX7eEcuI 3 Minute Board Games Review at 0:23 sentiment: mixed
video_pk 3781 · mention_pk 11093
3 Minute Board Games - Cartographers video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • short play time with high replayability due to changing objectives
  • varied scoring and objectives across rounds
  • nice physical components (colored pencils) and accessible puzzle
  • modular variants and map packs add variety
Cons
  • not very interactive; can feel like solo math work for some
  • pace depends on the slowest player, which can frustrate larger groups
  • yellow pencil noted as less useful
  • monster cards can derail progress but not in a chaotic way
Thematic elements
  • cartography and exploration with fantasy elements
  • fantasy map-making during the queen's northern Realms
  • puzzle-driven with modular objectives and occasional monster interruption
Comparison games
  • Ganz schoen clever
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Flip/Roll and Write — players flip a card and draw shapes on their map sheets according to the drawn objectives, recording patterns to score
  • roll and write (flip and fill) — players flip a card and draw shapes on their map sheets according to the drawn objectives, recording patterns to score
  • Set Collection — collect shapes to satisfy shuffled objective cards that determine scoring
  • Tile Placement — drawn shapes are placed on the map to form scoring patterns and maximize alignment with objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Roll and writes and flip and fills are not my jam, with a few exceptions they feel like getting your friends together to do math homework in silence more than a game
  • the objectives changing each game making the puzzle different to solve each time
  • the best thing about this game is it comes with dinky colored pencils and that's fun, well except the yellow one that thing's useless
  • if you hunger for a noisy interactive experience this ain't it
  • all up if you want to try the flip and fill genre cartographers is an excellent place to start
References (from this video)
No references stored for this video.
Video EneuEuCX270 Rolls in the Family Discussion at 1:32 sentiment: positive
video_pk 3544 · mention_pk 10546
Rolls in the Family - Cartographers video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-executed deluxe edition with content
  • Effectively demonstrates how a big deluxe edition can add value
Cons
  • Collector's edition increases box size and storage needs
  • Not the most portable due to larger packaging
Thematic elements
  • cartography and territory scoring in a fantasy world
  • fantasy map-drawing on a grid
  • abstract puzzle with strategic drafting
Comparison games
  • Dungeon Fighter
Mechanics (from transcript analysis)
  • Compound Scoring — points awarded based on feature placement and alignment with scoring cards
  • Drafting — players draft map cards to determine which terrain features to draw on their map
  • map-drawing — players draw features on their own map with a pencil to score points
  • scoring — points awarded based on feature placement and alignment with scoring cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our love/hate relationship with big deluxe versions
  • the bigger box is often negative because it takes more space and is harder to transport
  • collector's edition can be great but size becomes a drawback
References (from this video)
No references stored for this video.
Video 6G-xgkt_riE Sir Thecos Discussion at 0:11 sentiment: neutral
video_pk 3245 · mention_pk 94935
Sir Thecos - Cartographers video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the castle burundi which i just can't oh get over it how great it is
  • factory funnel which is really cool as well
References (from this video)
No references stored for this video.
Video DNmFB_tTgO8 Board Game Hangover Top List at 5:27 sentiment: positive
video_pk 3036 · mention_pk 8867
Board Game Hangover - Cartographers video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong aesthetics and map-building appeal
  • interactive with terrain monsters that add spice
  • great for players who enjoy drawing/illustration aspects
Cons
  • some players prefer more concrete scoring
  • thematic novelty may fade after multiple plays
Thematic elements
  • cartography and exploration
  • Unknown region mapping / cartography
  • fantastical map-making with terrain tiles
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score based on terrain placement and map completeness
  • draw-from-two-options — flip terrain cards and choose where to draw on your map
  • pattern/placement scoring — score based on terrain placement and map completeness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an amazing game especially if you're traveling around quite a lot
  • the rules are not that uh complex
  • you are farmers and you're planting a garden
  • the biggest unique thing about this game is its chain reactions
  • it's really a party game kind of game that will give you the most emotions for sure
References (from this video)
No references stored for this video.
Video e6EwQYVV-Nc Gaming with Edo & Jessica Interview at 17:08 sentiment: positive
video_pk 2647 · mention_pk 7801
Gaming with Edo & Jessica - Cartographers video thumbnail
Click to watch at 17:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging map-drafting theme
  • Strong demo-friendly footprint
  • Good balance between accessibility and depth
Cons
  • Can feel tight or punishing for solo play
  • May require guidance for new players to appreciate scoring cards
Thematic elements
  • cartography and territory scoring
  • fantasy world mapping and exploration
  • flip-and-write / map-drafting
Comparison games
  • 10 Penny Parks
  • Role Player
Mechanics (from transcript analysis)
  • area control / scoring by terrain — players score based on how well they match terrain scoring cards and map layout.
  • flip-and-write / map-drafting — players draw maps on a grid using shapes drawn from a pool; score terrain areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pax is the most well-run convention that I go to
  • marketing is a huge piece of the success of these companies and it's not easy
  • it's a three-day marketing footprint
  • I think those intangibles are super valuable
  • selling out of something at a convention actually has some positive optics
  • intangible benefits are super valuable, and the tangible side matters too
References (from this video)
No references stored for this video.
Video qB9tJMAr3FI Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 2226 · mention_pk 6495
Overall sentiment (raw)
very_positive
Pros
  • Hybrid of Welcome to and Silver and Gold
  • Perfect balance of interaction and puzzling
  • Light take-that mechanic feels fair
  • Excellent replayability
  • Challenging and engaging
  • Multiple scoring opportunities each round
  • Best roll-and-write game Adam has played
Cons
  • Previous game from same system (Role Player) not as appealing
  • Theme initially unappealing to some
Thematic elements
  • map_making
  • cartography
  • exploration
  • monarchy
  • discovery
Comparison games
  • Welcome to Your Perfect Home
  • Silver and Gold
  • Role Player
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm moving away from those big strategic games more and more and tending towards that lighter stuff
  • It's been a big strange wonderful year for me
  • I can't honestly say that this list is any sort of authority
  • I'm looking for innovation and that's harder and harder to find year after year
  • These are the 10 picks but I've really really enjoyed ten real gaming highlights for me
  • I don't have the time anymore to invest in playing these big heavy games
  • Happy salmon went over fantastically because everyone could play together
  • Innovation is harder and harder to find year after year
  • There's nothing innovative in this gameplay but it is slick it plays so well
  • The watercolors in the artwork make it feel so stylish and mature as a game
References (from this video)
No references stored for this video.
Video bmEuKibjm2w Gaming with Edo & Jessica Discussion at 1:41 sentiment: positive
video_pk 2168 · mention_pk 101204
Gaming with Edo & Jessica - Cartographers video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, high-quality components with strong visual appeal (noted as 'fantastic looking role player cards' and high production value).
  • Familiar and approachable tactile experience for fans of Cartographers, with clear alignment to map-drawing/drafting mechanics.
  • Strong anticipation of spectacular physical components and presentation, suggesting premium production.
Cons
  • The reviewer indicates only having experienced a preview/demo rather than a full, meatier play session, so conclusions are preliminary.
  • As this is a preview and not a full review, some questions about long-term replayability and variant scoring remain open.
Thematic elements
  • Cartography as a competitive puzzle where strategic terrain placement and scoring card interaction drive decisions.
  • A fantasy realm where players draft terrain cards and sketch maps on personal sheets to fulfill landscape-focused scoring conditions.
  • Abstract, puzzle-driven map-building with light thematic framing rather than an explicit storyline.
Comparison games
  • Role Player
  • Role Player Tales
Mechanics (from transcript analysis)
  • Card Drafting — Players draw or select terrain cards that determine what can be drawn on their map, creating a push-and-pull between immediate placement options and longer-term scoring opportunities.
  • map-drawing / map-placement — Players physically draw terrain shapes on a personal map sheet, forming regions and borders to maximize scoring potential while complying with card-driven constraints.
  • player-specific boards and components — Each player maintains a private map area and uses high-quality components (maps, terrain cards, etc.) to execute the drafting-and-drawing loop.
  • scoring card system — End-of-round scoring is guided by a rotating set of scoring cards that reference terrain types, region sizes, and map features, adding variability to each playthrough.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is cartographers and this was not on Kickstarter
  • standard fantastic looking role player cards very nice
  • these components are these cards are going to be as spectacular as all get-out
  • I will review but for those who are curious this is cartographers
References (from this video)
No references stored for this video.
Video uAMJQ7FhNok The Broken Meeple Discussion at 5:41 sentiment: positive
video_pk 2015 · mention_pk 5746
The Broken Meeple - Cartographers video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds variety with an extra phase and more objectives
  • Accessible gateway to more complex Atlas/territory mapping concepts
Cons
  • Complexity of multiple objectives can be intimidating for new players
Thematic elements
  • cartography and exploration
  • map-drafting and area control on a grid
  • tabletop abstraction with thematic veneer
Comparison games
  • Patchwork
  • Carcassonne
Mechanics (from transcript analysis)
  • Handy scoring structure borrowed from Patchwork's pacing — Differing objectives create tension as scoring opportunities evolve.
  • Simultaneous objective interaction — Scoring combines multiple objectives; some rounds prioritize different goals.
  • Tile drafting with scoring objectives — Tiles are drafted and placed to fulfill multiple scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically building a quilt
  • patchwork it's one of those games where if somebody is gonna get into the gaming hobby it's a great one for me to be able to do so very straightforward you're basically building a quilt
  • I love sky
  • this is a fully expanded we're going to that later but this is I think this is where Alexander does best when he does lighter games his lighter stuff
  • a lightweight euro game has a little bit of luck to it at least this one doesn't
  • it's basically a clone of Carcassonne with some extra meaty bits
  • Cartographers stole the scoring mechanism out of this which is you score four different objectives
  • God is it beautiful so beautiful
  • not to scream quality there is nobody in the world who can paint a board better than Michael Menzel
  • the board is like my other boy two levels of gorgeousness look at that board
References (from this video)
No references stored for this video.
Video hirdCtrZQgo Foster the Meeple Discussion at 0:05 sentiment: positive
video_pk 1760 · mention_pk 5067
Foster the Meeple - Cartographers video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative_gameplay
  • adventure_twist
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • adventure_elements
  • Cooperative
  • Flip/Roll and Write
  • roll_and_write
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel real sassy today
  • I now have to accept that I was wildly inaccurate on both of those statements
  • My favorite games right now are both co-ops and rolling rights
  • I don't even care if I don't like it, I love it
  • Everything about this game screams like I want to play you
  • Where's Waldo adult board game
  • This was both of our favorites
  • Might be my favorite game I've played yet this year
  • Vast is like an undercurrent game that no one really talks about but is super good
  • The art is stunning, it reminds me of Coco
  • We need to be better at playing our shelf of shame
References (from this video)
No references stored for this video.
Video wAbU7V0V_xc Chairman of the Board Review at 0:01 sentiment: positive
video_pk 1409 · mention_pk 4095
Chairman of the Board - Cartographers video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, smooth gameplay with a clear flow
  • Accessible and easy to teach
  • Strong theme that integrates with the puzzle mechanics
  • High replayability thanks to different card combos and two-sided boards
  • Competitive but not overly confrontational through monster interactions
  • Compact playtime around 30 minutes, good filler or family game
Cons
  • Not highly original in core mechanic concept; familiar roll-and-write/folded patterns
  • Some players may want deeper interaction or longer, heavier strategy
  • Dependence on card varieties for variety; could feel repetitive after many plays
Thematic elements
  • Map-making, exploration, and strategic interaction via terrain features and monsters.
  • A fantasy map-making world where players draft map layouts to score across seasonal objectives.
  • Tactical, puzzle-driven roll-and-write with a tangible map-building theme; consistent with the Roll Player Universe.
Comparison games
  • Isle of Skye
  • Patchwork
  • Rosenberg series
  • I Love Sky
  • Roll Player Universe
Mechanics (from transcript analysis)
  • Card reveal / card draw — Players flip a card from a stack, which dictates actions and shapes to place on their map sheets.
  • Compound Scoring — Four seasonal objectives determine scoring in each round, driving strategic planning.
  • Monster tokens / interaction — Monster icons can be used to interact with opponents by forcing shapes onto their sheets or creating penalties.
  • Seasonal scoring — Four seasonal objectives determine scoring in each round, driving strategic planning.
  • Simultaneous Actions — All players act at once with no traditional turn order, promoting a fast, flowing pace.
  • Simultaneous Play — All players act at once with no traditional turn order, promoting a fast, flowing pace.
  • Spatial risk/reward — Space management and future planning collide with immediate scoring opportunities.
  • Tile/shape placement (Tetris-style) — Players place polygon shapes on a grid-based sheet to satisfy scoring criteria.
  • Two-sided player sheets — Sheets have a basic side and a tighter, more difficult side to alter game balance and layout strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartographers which is a 2019 flip and write board game
  • the flow of the game is gonna be very simple you're just going to flip a card from a stack of cards
  • everybody is completely singing from the same hymn sheet
  • the game mechanisms are very smooth
  • replayability is really good on this one
  • it's a really nice put together package
  • seven out of ten
References (from this video)
No references stored for this video.
Video Ra36ogUFmdo Adam in Wales - Board Game Design Top List at 10:13 sentiment: positive
video_pk 1416 · mention_pk 4106
Adam in Wales - Board Game Design - Cartographers video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Icon-based system provides varied, replayable decisions.
  • Expansions add new actions and depth.
Cons
  • Icon-based economy can take time to learn.
Thematic elements
  • Surrounding icons and drawing to score
  • Cartography and mapmaking
  • puzzle with variable actions
Comparison games
  • Patchwork
  • New York Zoo
  • Arcadia
Mechanics (from transcript analysis)
  • icon-surround scoring — Surround mountains or other icons to gain tiles and points
  • tile drafting and placement — Draft and place polyomino tiles on a personal grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a conundrum for board game designers trying to capture the magic of tetris
  • this is a domino it's a tile made up of two squares and they're great
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own polyomino game
  • the rules explain that cave people don't like abstract art they want their animal paintings correctly oriented
References (from this video)
No references stored for this video.
Video 3UNB1Zto2gM AzureDeath | Solo Board Gaming Top List at 16:18 sentiment: positive
video_pk 1474 · mention_pk 4252
AzureDeath | Solo Board Gaming - Cartographers video thumbnail
Click to watch at 16:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creative and highly customizable
  • Color pens are strongly recommended for play
  • Excellent design for a roll-and-write title
Cons
  • Initial scoring can feel swingy or brutal
  • Requires space for map creation and pen work
Thematic elements
  • Cartography and kingdom mapping
  • Fantasy map-making with roll-and-write mechanics
  • Creative, highly moddable map-building experience
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Roll dice or draw actions to fill a map grid and pursue scoring goals.
  • Pattern Building — Create land types and borders between regions for point scoring.
  • pattern-building — Create land types and borders between regions for point scoring.
  • roll-and-write — Roll dice or draw actions to fill a map grid and pursue scoring goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an achievement in design if you don't know it's again that you only play in your hand
  • it's become a travel staple ever since
  • this is talking to my favorite engine builder next to Aries Expedition I just get I just love how quick it sets up how quick it plays
  • Sprawlopolis I think is just you know nothing has bidden yet and I'm waiting for these naturopolis pledge I did pledge that from their Kickstarter
  • the scoring can be brutal the first couple times you played
  • colored pens are almost are a must in my opinion
  • Orchard a nine card solitaire game by Mark tuck this is a lovely portable game
  • Cartographers cream of the crop just one of the best you can get
References (from this video)
No references stored for this video.
Video eRc3WHcoO9o Adam in Wales - Board Game Design Top List at 17:32 sentiment: positive
video_pk 1333 · mention_pk 3930
Adam in Wales - Board Game Design - Cartographers video thumbnail
Click to watch at 17:32 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Sharp scoring mechanism with multiple scoring tracks
  • Accessible yet strategic; highly expandable with packs
Cons
  • Scoring can be complex to explain to new players
Thematic elements
  • tile-laying + tableau scoring with monster events
  • cartographic fantasy mapping
  • interactive, map-building with take-that-lite elements
Comparison games
  • Isle of Skye
  • Isle of Skye: From Chieftain to King
Mechanics (from transcript analysis)
  • monster events interaction — Monsters cause board swaps that affect scoring; light interaction.
  • roll-and-write + map drafting — Flip/lay tiles to fill a grid; choose how to score via multiple criteria.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just great, it's just a really good game.
  • Cockroach Poker is my number one.
  • What we want in filler games is something quick and satisfying.
References (from this video)
No references stored for this video.
Video 1M66aj8q6UQ Adam in Wales - Board Game Design Discussion at 9:12 sentiment: positive
video_pk 260 · mention_pk 739
Adam in Wales - Board Game Design - Cartographers video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the simple progression that you see in the game of Agricola in solitaire mode.
  • there's a lot of room there for creativity and innovation.
  • one thing that I found is really fun in a solitaire game is if there is a little bit of an element of story.
References (from this video)
No references stored for this video.
Video F4Z3bwpUM4A Foster the Meeple Discussion at 4:53
video_pk 21 · mention_pk 102840
Foster the Meeple - Cartographers video thumbnail
Click to watch at 4:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have only 19 unplayed games since then we played 14 of the games that were on that list
  • we are challenging ourselves to play all of these games by the end of the year
  • star wars rebellion is on the list and it's at the top
References (from this video)
No references stored for this video.
Video ed5xdqkPO7Q Rolls in the Family Top List at 18:08 sentiment: positive
video_pk 40 · mention_pk 106
Rolls in the Family - Cartographers video thumbnail
Click to watch at 18:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong puzzle feel with variable goals
  • Relaxed but strategic with accessible rules
  • Good replayability with different scoring goals
Cons
  • May feel repetitive if played too many times in a row
Thematic elements
  • Mapping and exploration puzzle
  • Cartography-themed map drawing with terrains
  • Autonomous, collaborative drafting with scoring variation
Comparison games
  • Gloomhaven? (not directly; placeholder
  • Agricola (as a reference to scoring and drafting)
Mechanics (from transcript analysis)
  • Compound Scoring — Round-based goals change, affecting strategy
  • Polyomino — Draw and place polyomino-like pieces to match terrains
  • polyomino drawing / tile placement — Draw and place polyomino-like pieces to match terrains
  • short playtime with tight pacing — Quicker rounds that accumulate score efficiently
  • variable goals / scoring — Round-based goals change, affecting strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dynamic map element, which that's unique to Catacombs, the other ones just have a static board, is a huge part of the fun of the experience.
  • it's a game that allows as much thinking as you want.
  • there's nothing like it.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 201–222 of 222
Game Deep Dive