Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.
In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.
Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested.
In the end, the player with the best kingdom—and not the richest player—becomes the sovereign of the island.
- new tiles are themed after other games like Agricola, Caverna, La Havre, Doniak, The Colonists
- Agricola
- Caverna
- La Havre
- Doniak
- The Colonists
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- BoardGameGeek is the world's largest website dedicated to supporting our hobby
- they'll send you a second for free so you can mix and match for the best ones
- these are going to make the board state much easier to read at a glance
- if you enjoy the frenzied frenetic pace of fuse then you might want to pick up this fuse wild die
- if you'd like some more plastic upgrade goodness
- this includes a bakery a goldsmith and a layer that you can just mix right into the game adding more variety to your sessions each time you play
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- I love you guys so much how is it that no one told me that table topia on the iPad actually has wingspan
- there's a button to flip the table
- the undo button
- the rules are programmed in
- Tabletop simulator is like the Android of this solution
- Tabletopia on the iPad actually has Wingspan
- it's a great compromise
- the replacement pack is being made
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- it's a race game to fulfill these different tasks
- we've played Gaia Project a few times and that was really exciting
- Isle of Skye and you know had hidden information
- Planet Unknown ... implemented really well
- I've played about 200 games of it
- Paladins is heavier than Architects
- Toy Story Obstacles and Adventures cooperative
- Harry Potter Hogwarts Battle
- Seven Wonders
- carcassonne's also on bokeh marina
- I've been playing Everdell on tabletopia
- Code Names which is now recently available at Czech Games
References (from this video)
- Players bid on tiles, making acquisition more strategic than random drawing.
- Scoring conditions change each round, adding replayability.
- The game has a clear objective: become king.
- Offers a 'mystery ramen brick' action (drawing a tile).
- The host dislikes tile-laying games.
- Potential for players to gain an advantage through memorization (though mitigated by bidding).
- The game might be perceived as complex due to variable scoring.
- chieftain to king
- Carcassonne
- Saboteur: The Dark Cave
- Surro
- Cartographers
- Obsession
Mechanics (from transcript analysis)
- Area Majority — Implied by placing tiles and potentially competing for certain scoring objectives.
- bidding — Players bid on tiles they wish to acquire.
- tile laying — The game involves placing landscape tiles.
- variable scoring — Scoring conditions change each round, based on elements like A, B, C, D.
Video topics + discussion points
Quotes (from this video)
- Possibly the worst board game I've ever made.
- It's famous for being horribly hauntingly bad.
- The issue with this one is that he has a section on the board this little TP section where you go and you trade with as the book says Indians.
- It's a complete thematic reskin of Mombasa.
- Little maple cowboys with interchangeable hats.
- Blackout Hong Kong is algebra first semester and then Great Western Trail is the second half of the semester.
- You bid on the tiles you want instead of randomly drawing.
- This is an expansion that narrates a story over five chapters.
- The cards look straight out of other game with extras.
- It sounds like The Purge.
References (from this video)
- The bidding mechanic is preferred over random tile draws.
- Includes multiple expansions in the big box.
- Variable scoring adds strategic depth.
- The game is described as 'lots of fun'.
- The host dislikes tiling games.
- The complexity of the scoring mechanism is noted.
- Clan Leadership
- Scotland
- Carcassonne
- Surro
- Cartographers
- Obsession
- Fresco
Mechanics (from transcript analysis)
- auction/bidding — Players bid on tiles to acquire them.
- Set Collection — Collecting tiles that meet certain criteria for scoring.
- Tile Placement — Players place tiles to build their kingdom.
- Variable Phase Order — The order of actions or scoring elements changes each round.
Video topics + discussion points
Quotes (from this video)
- Possibly the worst board game I've ever made.
- It's famous for being horribly hauntingly bad.
- The issue with this one is that he has a section on the board this little TP section where you go and you trade with as the book says Indians.
- It's a complete thematic reskin of Mombasa.
- Little maple cowboys with interchangeable hats.
- Blackout Hong Kong is algebra first semester and then Great Western Trail is the second half of the semester.
- You bid on the tiles you want instead of randomly drawing.
- This is an expansion that narrates a story over five chapters.
- The cards look straight out of other game with extras.
- It sounds like The Purge.
References (from this video)
- leaders of Scottish Clans
- Scotland
Mechanics (from transcript analysis)
- Auction — paired with an auction phase where you set the prices for your tiles to both entice and to Bluff your way to getting what you want.
- Tile Placement — players are each the leaders of Scottish Clans where you lay tiles to create a combo scoring Kingdom.
Video topics + discussion points
Quotes (from this video)
- it's a new year but the same old me
- we start this week by talking about a couple upcoming board game tournaments
- there's not much more than an announcement for an announcement which is how the board game industry likes to do things
- Let's quick fire these New Year's news items
- I really like this thematically and I've Heard lots of good things but maybe I'll be playing the roller right before the original
- The players it seems control the fortunes of this company together in this wonderful player co-op
- well interestingly not the journeyman expansion
- though all reference to it has since disappeared
- so as there is a Star Trek Voyager flux game how could I not want to try out the solo version
- you can't have Burns night without haggis
- it really is a fantastic little game
- this new version is being described as a deluxe edition
- finally I wanted to finish with some good old-fashioned watch it played news
- we personally wanted to say thank you to everyone that's here watching what we do
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- This is just a really solid deck builder.
- It's one of those games that if you're going to bring something to a table that's got a lot of new players, I think it's a fantastic choice.
- It's probably going to take you about 15 minutes to set up.
- But it's a game that feels substantial and it feels like you've accomplished something.
References (from this video)
- The correct answer was revealed, which was a known location.
- The speaker did not realize it was a real place.
- A game that shares its name with a location.
- Isle of Skye
Mechanics (from transcript analysis)
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- It still works.
- How well do you know your geography?
- I am already prepared to lose this game.
- The clues within the passage are going to get perhaps slightly easier as it goes on.
- We're probably over complicating this.
- So, I think I mean, I don't even know if I'm right.
- This is so convoluted.
- It's Istanbul, not Constantinople now. It's Istanbul, not Constantinople.
- Boy, we're bad at this one.
- I bet this one. It's of Sky, but we all knew that.
- I could have had that. I could have had, get this, Grant, a point.
- Well, um, we need to go look at a map.
References (from this video)
- Engaging tile-laying with a unique auction system.
- High replayability due to variable scoring objectives.
- Satisfying economic aspect of setting prices.
- Can be cutthroat with the pricing.
- Scoring can be confusing for new players.
- Scottish clan building and landscape development
- Isle of Skye
Mechanics (from transcript analysis)
- Auction — Players bid on tiles and set prices for their own tiles.
- tile drafting — Players draft tiles from a central pool.
- tile laying — Players place hexagonal tiles to build their landscape.
- Variable objectives — Different scoring conditions are revealed each game.
Video topics + discussion points
Quotes (from this video)
- It's like you look at it and you're like, I remember this being really good, but man, do I not want to relearn.
- It's been one of those things I just haven't gotten to the table much.
- So, there's 30. Okay. So, 30. There's 30 total factions.
- It's a crunchier game for a card game.
- It's almost a four for a deck building game. I mean, that's pretty stout.
- It's got this sense of discovery, you know, you're moving to different spots on the board, uncovering new things, finding artifacts.
- The artwork is just gorgeous, and the components feel really good.
- It's a game that really pulls you in with its theme.
- You're building up your deck, but you're also exploring and managing resources.
- It's just such a satisfying engine builder.
- Every game feels different because of the cards you draw.
- Watching the planet change is really cool.
- The amount of strategic depth is just immense.
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- This is my worst pick. This is actually the pick my lowest pick on this whole list.
- I feel like this one's going to be pretty good.
- That dropping down to your eighth pick is wild.
- Oh my god, that's not good.
- Again, that is what I expected. That is your lowest pick of your draft.
- For a nine pick, that's a gift.
- That's a solid score for a nine.
- Wow, that's low for your nine.
- That's a really great Your nine and 10 were really solid.
- For a total of 54,000.
- Helge, if you're watching this, you screwed me over, damn it.
- Multiple in the top 100, yeah.
- It came down to three.
- The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
- Interactive bidding mechanism
- Variable objectives make each game different
- Different ways to score points
- Theme is lackluster
- Artwork has a slightly odd look
- Feels like it has one foot in the past, like older Euro games
- Building a Scottish region
- Isle of Skye
- Broom Service
- Carcassonne
- High Society
- Hollywood Golden Age
- Blue Lagoon
- Pursuit of Happyness
- Champions of Midgard
- Brewcrafters
Mechanics (from transcript analysis)
- bidding — Players set prices for tiles they draw and then bid on tiles offered by other players.
- Resource Management — Players manage money to buy tiles and must consider income from barrels (whiskey) linked to their castle via roads.
- Set Collection — Collecting specific icons (brocks, farms, lighthouses, barrels) on tiles contributes to scoring.
- tile laying — Players buy tiles to add to their territory, matching artwork on adjacent tiles.
- Variable objectives — Four objectives change each game, with scoring happening at different rounds.
Video topics + discussion points
Quotes (from this video)
- It has all of that frustration and decision-making that you get with other Tetris games because you'll get shapes and you're not sure which one to go for or where to put it.
- It just reminds me too much of a style of Euro game that was out sort of 10 or more years ago and I feel like a lot of companies and publishers have passed that and Isle of Skye still seems like it has one foot in the past a little bit.
- For me Blue Moon City is a good game but not a great game. It feels a little bit pedestrian.
- It doesn't have that kind of push your luck or excitement that some roll and write games have and it doesn't have the depth of something like welcome to or the awesome like comboing of Gans and clever it's just sort of somewhere in the middle and and yeah just didn't really hit the spot for me.
- I have got a lot of respect for Stone Age I think it's a really well-designed game that is almost the perfect introduction to work or placement games.
References (from this video)
- great tile-laying experience
- unexpectedly enjoyed after initial hesitation
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- we are calling it boaton
- I am so so excited
- this weekend we did end up putting together our little paper here of just all of the games that we played
- Scholars of the South Tigress was so good
- it's chaotic fun
- you are somebody's reason to smile
- Viking Seesaw was the best boat game of boaton
References (from this video)
- tight, highly replayable euro
- solid integration of tile placement and scoring
- not the deepest heavy title for some players
- tile/area development with initiative
- Isle of Skye / Scottish countryside
- euros-driven with thematic flavor
- El Grande
- Carcassonne
Mechanics (from transcript analysis)
- initiative_system — use a shared initiative mechanic to determine actions
- Tile Placement — place terrain tiles to create scoring opportunities
- tile_placement — place terrain tiles to create scoring opportunities
Video topics + discussion points
Quotes (from this video)
- probably my favorite tire placement game of all time
- this one is like a companion game to el grande
- Arc Nova certainly the hotness at the moment
References (from this video)
- tile-laying appeal
- engaging map-building with bidding dynamics
- 2-player suitability discussed; may vary by player count
- tile-laying / map building
Mechanics (from transcript analysis)
- market bidding — auction or bidding for tiles to place on the board
- tile laying — players populate a map with tiles to score points via objectives
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Quotes (from this video)
- you are a pepper farmer
- this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
- i'm teaching alex this
- i'm so excited that i now know how to play this game
- it's a tile laying game where you're laying out a map
References (from this video)
- tile placement love
- beautiful theme
- bidding adds tension
- Tile placement with bidding for tiles
- Isle of Skye, Scottish-inspired island development
- calm, scenic strategy
- Acropolis
- Llama Land (thematic hint)
Mechanics (from transcript analysis)
- Tile placement with bidding — you bid on tiles to place on your island
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Quotes (from this video)
- it's a deck deconstruction game where you have a bunch of cards in your hand with differing values
- it's mean but like the funny thing is it's mean but like you don't necessarily get a Target so somebody usually ends up being the punching bag
- we did a video on the new iteration of libertalia Winds of galecrest from stonemeyer games you can go check that out
- this is one of those games where it's like a badge of honor if you win and we've just had such a great time with it
- it's a really cool experience I think that's the best way this is a really cool experience of a game to play
References (from this video)
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- this is actually one of three titles that was released in 2015
- it's published by Lookout Games
- this is our first fister game
- the catch-up mechanism is also very very good
- looks like Carcassonne to me
- this was my favorite for a very long time