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Endeavor: Deep Sea box art

Endeavor: Deep Sea

Game ID: GID0114219
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!

In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.

Expand your expertise, develop your team, and learn as much as possible about the sea. The action your institute takes now, could mean a healthy ocean and a sustainable future for the planet.

Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser, the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery, but uses streamlined rules which will be familiar to fans of the original game.

—description from the publisher

Description

Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!

In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.

Expand your expertise, develop your team, and learn as much as possible about the sea. The action your institute takes now, could mean a healthy ocean and a sustainable future for the planet.

Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser, the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery, but uses streamlined rules which will be familiar to fans of the original game.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 117
This page: 50
Sentiment: pos 45 · mix 2 · neu 1 · neg 0
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Showing 51–100 of 117
Video dPPJAlo4jUU Board Games UnLocked Analysis at 8:08
video_pk 80123 · mention_pk 194488
Board Games UnLocked - Endeavor: Deep Sea video thumbnail
Click to watch at 8:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video PFNu2OuQ05o kovray Top List at 320:38:40 sentiment: positive
video_pk 80110 · mention_pk 194423
kovray - Endeavor: Deep Sea video thumbnail
Click to watch at 320:38:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic engine building
  • Builds slowly to powerful engine
  • Beautiful table presence
  • High variability
  • Obsessed with the variability
  • Perfect deep sea reskin
  • Won Kennerspiel des Jahres last year
Cons
none
Thematic elements
  • Exploring the sea by hiring crew and moving up tracks to build an engine.
  • The sea
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — You're going to be moving up on these tracks that will slowly start to build your engine into something quite amazing.
  • Track Advancement — You're going to be moving up on these four tracks that will slowly start to build your engine into something quite amazing.
  • Worker Placement — Hiring some different crew members to be able to do different abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody. My name is Ia and my name is Tyler. Together, we make up Gre, a couple that loves to play board games and to share with you what we play and why we played it.
  • We played a lot of games in June.
  • June was our most played games this year so far.
  • He has severe obstructed sleep apnnea.
  • I stop breathing over 65 times an hour.
  • I now am a proud owner of a CPAP machine
  • we have played 66 plays.
References (from this video)
No references stored for this video.
Video BymQ3DzH-7k Board Game Hangover Top List at 14:55 sentiment: positive
video_pk 80008 · mention_pk 193928
Board Game Hangover - Endeavor: Deep Sea video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Strategic gameplay
  • Satisfying progression
  • Thematic elements of ocean exploration
  • Will continue to play more
Cons
none
Thematic elements
  • Research
  • Ocean exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — All of which will improve your researching team, which means you will be able to do more of that stuff and get more of those points.
  • Set Collection — exploring new depths, researching what's underneath there, as well as, well, that saving turtles part.
  • Worker Placement — use these little tiny discs to send them to work.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your dad gave you a plot of land and you get to develop it with all these stickers.
  • You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
  • It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
  • It's an amazing board game, and Mr. Tves is amazing at this game.
  • This is my go-to game that I throw in the bag to play wherever I go.
  • Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
No references stored for this video.
Video P9J_AaAcH24 Top 10 List at 7:13 sentiment: positive
video_pk 74239 · mention_pk 178679
Endeavor: Deep Sea video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep cooperative experience with meaningful teamwork
  • cooperation feels rewarding and memorable
Cons
  • cooperation relies heavily on discussion rather than mechanics
  • you can't literally help a teammate on their turn
Thematic elements
  • scenario-driven cooperation and conservation
  • ocean scientists exploring and conserving the world seas
  • cooperative puzzle-solving and teamwork
Comparison games
none
Mechanics (from transcript analysis)
  • table talk and coordination — cooperation relies on discussion rather than heavy mechanics; mutual links in conservation; worker-placement-like recruitment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just do it now.
  • My life is ruined.
References (from this video)
No references stored for this video.
Video 0Pjj5C0etu4 Discussion at 1:36:22 sentiment: positive
video_pk 73224 · mention_pk 174990
Endeavor: Deep Sea video thumbnail
Click to watch at 1:36:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's really good and loved by the players.
  • It's considered a potential game of the year.
  • The game has a good theme of conservation.
Cons
  • The game has only seven turns, which feels short.
  • The bidding mechanic can be a drag and frustrating.
  • The original Endeavor had a slavery mechanism that was considered iffy.
Thematic elements
  • Conservation
  • The sea
Comparison games
  • Endeavor
Mechanics (from transcript analysis)
  • action selection — Players take one action per turn.
  • bidding — Bidding is a key mechanic to acquire tiles, which can be frustrating if not skillful.
  • Tile Placement — The game involves placing tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you guys remember the Hasbro when they did the crowdfunding for that
  • all the stuff that came with it though is junk I hate them all the little extra figures that are like Silver Surfer and stuff they're like super junky
  • you may get [ ] or you may get like you may is a gambling basically
  • I sold all my cards played for decades and decades and decades
  • Rotten Tomatoes it's miracle I never even heard of the number one stre
  • I feel like these are not properly rated these don't make sense
  • the ref the ref the ref is [ ] awesome
  • this list sucks
  • I feel like this list is not good there's way better movies than this
  • I feel like Christmas movies are not they used to be good and now now they're not
  • like when's the last good Christmas movie I mean is it just because we're older or you know maybe or we all the good ones are made and they don't want to make anymore
  • well I mean there's tons but it's a wonderful life was the the reason why it became so well known and everything was because um it basically became free they they forgot to re-up their trademark for it or whatever
  • I was just astounded by it's like so yeah I bought it and it didn't it didn't it didn't show up
References (from this video)
No references stored for this video.
Video l3ynYGOksiE Playthrough at 0:04 sentiment: positive
video_pk 69462 · mention_pk 165981
Endeavor: Deep Sea video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid for competitive, co-op, and solo play.
  • Variety in the game.
  • Good synergy and progression observed, especially with player board upgrades.
Cons
  • Solo/co-op balance and variety issues noted, to be addressed by an expansion.
  • Goal difficulty can be swingy.
  • Certain goals are very difficult to achieve.
Thematic elements
  • Study and protect biodiversity and life encountered in the ocean.
  • Deep sea
Comparison games
  • Endeavor
Mechanics (from transcript analysis)
  • Area Control — Placing discs on conservation spots and in columns contributes to goals and scoring.
  • Goal-oriented — The game involves achieving multiple goals from a set of potential objectives to win.
  • Resource Management — Managing 'research' as a primary resource for actions like journaling and conservation.
  • Set Collection — Collecting journal cards with specific bonuses and effects.
  • Tile Placement — Exploring and adding new hexagonal tiles to the game board to expand the map.
  • Variable player powers — Recruiting specialists with unique abilities and upgrading player tracks that enhance actions.
  • Worker Placement — Players place discs on action spaces to perform actions like dive, journal, conservation, and sonar.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of the rare games that actually pretty much gets all of those right.
  • The publishers have realized that there were some issues here because the forthcoming expansion, which already crowdfunded and I think is at the printers or somewhere around there, is supposed to give even more variety and balance to the solo co-op mode, but it still works fine.
  • So, Endeavor Deep Sea is a Euro game based somewhat on the system mechanics of the original Endeavor, which I have played, but that's like a colonial uh exploration game, so this is quite different.
  • The expansion is going to be a big improvement where these are ranked on their easiness or difficulty so you can really tailor the experience because right now it's just super swingy.
References (from this video)
No references stored for this video.
Video -ziQ27f1qKU Top 10 List at 22:20:32 sentiment: positive
video_pk 67762 · mention_pk 164013
Endeavor: Deep Sea video thumbnail
Click to watch at 22:20:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So good
  • This one is very good
  • Has one of the best engine building I've seen in a game
  • Scalability is so interesting
  • Thematic
  • Flexibility to play with any player count and also cooperatively
  • Engine builder feels smooth
  • Art is fun
  • Graphic design is incredible
  • Abundance of content
Cons
  • Starts out so little, first turn can be just one action
  • Haven't tried the cooperative mode yet
  • Expansion is coming
Thematic elements
  • Exploring the sea, sustaining wildlife, research
  • The sea
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for area majorities in columns or rows on the board.
  • cooperative play — The game has a cooperative mode that the hosts have not tried yet but are interested in.
  • Engine Building — Players' actions become more interesting and powerful as they progress, moving cubes up tracks to enhance abilities.
  • Set Collection — Collecting tiles, potentially for public missions or area majorities.
  • Worker Placement — Involves action tiles that are taken off workers to use them again, and workers can be upgraded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me.
  • This month was extremely hard.
  • I even proposed to Tyler. I was like, 'Tyler, we should do a top 10 of June this month.'
  • It wasn't hard for me. Tyler did not want to do a top 10. He stuck with us five cuz that's the format that we have.
  • We are halfway through the year. And we are 54% through our challenge.
  • It's July second. Please. We played a lot of games for Canada Day.
  • This is definitely one that we'll be playing again and again.
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me. Yeah, this game hit this game hit good. So good.
  • The most important mechanic: Fun.
References (from this video)
No references stored for this video.
Video xKdvQG0s4Iw Rules Teach at 3:02 sentiment: positive
video_pk 67415 · mention_pk 163538
Endeavor: Deep Sea video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exceptional game quality
  • Very good game
  • Pretty production
  • Well-produced components
  • Has a lot of personality
  • Theme works well with mechanics
  • Intuitive graphic design
  • Rewarding actions
  • Increasing complexity that builds over the game
  • Challenging and interesting scenarios
  • Good replayability
  • Simple core mechanism that is rewarding
  • Good teachable game (15-20 min teach for a 2-hour game)
Cons
  • Limited options early on if wrong tiles are picked
  • Scenario one can be a bit boring after repeated plays
Thematic elements
  • Marine biology, conservation, exploration
  • The sea
Comparison games
  • Endeavor (original)
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players have a limited number of discs (workers) per turn and must choose which actions to perform.
  • Area Control — The 'sonar rings' are described as being 'kind of like an area control' mechanic where players want the most out.
  • Hand Management — Players manage 'dive tokens' which can be spent for various effects or saved.
  • Modular Board — The game uses tiles that are placed on the board, creating a different layout and opportunities each game.
  • Push Your Luck — The mechanic of 'pushing off the end' to gain stars is mentioned, implying a push-your-luck element.
  • Set Collection — Players collect various resources or tokens, like 'dive tokens' or 'impact tokens', which are used for various purposes or for end-game scoring.
  • Track Advancement — Players move markers up various tracks (e.g., blue track, green track) to gain benefits or unlock abilities.
  • Variable player powers — Players start with or acquire different 'specialists' or 'team leaders' that might offer unique abilities or starting conditions.
  • variable setup — The game uses different 'scenarios' or 'missions' that alter end-game scoring and setup, providing variety.
  • Worker Placement — Players place discs (workers) onto action spaces to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is exceptional.
  • It feels rewarding doing that action.
  • It has a lot of personality, I think, this game.
  • intuitive iconography is always welcome in this house.
  • Playing a bad game makes me angry. It It actually makes me angry.
  • We live in this world of, you know, luxury, where something isn't great, move on.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 5:36 sentiment: positive
video_pk 66485 · mention_pk 162027
Endeavor: Deep Sea video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video 9x5rJA8LZFY The Cardboard Herald Review at 1:26 sentiment: positive
video_pk 65327 · mention_pk 158979
The Cardboard Herald - Endeavor: Deep Sea video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Meticulously crafted and indulgent
  • Modern, streamlined, and cutting edge
  • Full of discovery, wonder, and a grand sense of design
  • Smart structure of empowerment arc
  • Logistical puzzle of making possibilities happen
  • Tough choices about focus and synergies
  • Competitive mode allows leaning into passions
  • Cooperative mode is a stressful but fun crisis mode
  • Intermediate difficulty victory felt glorious
Cons
  • Cooperative mode is very stressful
  • Intermediate difficulty still kicks reviewer's ass (initially)
Thematic elements
  • Saving an angler seal
  • Underwater exploration
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Action disk placement — During your turn, you place an available action disk onto one of your ready crewmates, performing their action based on the location of one or more of your subs.
  • Bag/pool building — Each strata of ocean is explored from a different pool of tiles.
  • Card Drafting — Each round starts with recruiting a specialist of a level at or below your recruitment stat.
  • Resource Management — Conservation or academic publication, each costing research, your primary currency in the game.
  • Set Collection — Publication trends towards promoting junior members of your crew, freeing up their action slots and generally providing better, more efficient abilities.
  • tile laying — Each tile in play has its own limited opportunities to interact from sonar adding more tiles to the board.
  • Variable player powers — Access to their specialized action. Sure, your team leader can do everything, but they're just one person, and lower knows he needs some helping hands.
  • Worker Placement — Placing an available action disk onto one of your ready crewmates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor makes me feel. Since I was a kid drawing up my first character sheets in HeroQuest, or in hunting down Scotland Yard's Mr. X, I have always used games as a portal to this abstract amalgamation of discovering and exploiting systems, and delighting in the thematic resonance of stories, events, actions verbs ludologically translated from cardboard to my imagination.
  • Endeavor feels both meticulously crafted and indulgent, completely modern, streamlined, and cutting edge while full of discovery, wonder, and a grand sense of design.
  • But above all else, thanks for being such a great community.
References (from this video)
No references stored for this video.
Video aE1LkU2KjWg kovray News at 9:25 sentiment: positive
video_pk 63813 · mention_pk 157326
kovray - Endeavor: Deep Sea video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • table presence is fantastic
  • engine-building and exploration are well integrated
  • three-act pacing creates escalating decisions
  • journaling and missions add thematic depth and replay variety
Cons
  • big box / table hog may be intimidating for some players
  • can be slow to ramp up early in the game
Thematic elements
Comparison games
  • Loot
  • Far Away
Mechanics (from transcript analysis)
  • depth tiles / multi-layer scoring — tiles at different depths create mini-puzzles and layered scoring
  • Engine Building — develop a growing engine of actions over the course of the game
  • engine-building — develop a growing engine of actions over the course of the game
  • exploration / tableau building — explore deeper areas and extend your crew and actions as you grow
  • journaling / story development — journal to gain bonuses and influence scoring
  • missions with variable objectives — missions modify scoring and provide varied goals across playthroughs
  • Tableau Building — explore deeper areas and extend your crew and actions as you grow
  • Worker Placement — send discs to take actions across the board to explore and manage resources
  • worker placement with discs — send discs to take actions across the board to explore and manage resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, this is a big game and this is a big box full of components and glory.
  • There's been a snub.
  • The board tells you exactly what to do. It's intuitive.
  • The first game is going to break people's brains.
  • It's only eight rounds.
  • artifact cards that are always part of your scoring set.
  • the cover of this game is gorgeous. It's such a beautiful game. But on the table it is ugly.
  • It's a little bit heavier. Than some of the other games that have won this game in the past.
  • Endeavor Deep Sea has table presence that's absolutely fantastic.
References (from this video)
No references stored for this video.
Video mE1CWXtzuE8 Jamie, Tabletoptiktok Review at 0:03
video_pk 61394 · mention_pk 154071
Jamie, Tabletoptiktok - Endeavor: Deep Sea video thumbnail
Click to watch at 0:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Exploration, teamwork, and strategic resource management as players draft and upgrade a crew to complete missions under challenging ocean conditions.
  • Array
  • Underwater exploration across five deep-sea zones with modular mission setups and variable exploration tiles.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The solo mode is phenomenal.
  • This is one of my new favorite solo games, hands down.
  • Endeavor Deep Sea is definitely a new favorite of mine.
  • It's just more of what we love in this game.
References (from this video)
No references stored for this video.
Video FC5kJfCtsKk Allies or Enemies Review at 0:00 sentiment: positive
video_pk 61063 · mention_pk 153480
Allies or Enemies - Endeavor: Deep Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight core system with high replayability and variability
  • supports both competitive and cooperative play modes
  • iconography and components are clear and appealing
  • excellent organizing tray for specialists
  • oceans boards and visuals are appealing and thematic
Cons
  • may be lighter in weight than some heavy gamers expect
  • space management on expanding ocean boards can be tricky
  • midgame shuffles to locate space can slow pace
  • interaction tends to be indirect rather than highly confrontational
Thematic elements
  • Oceanography, resource management, team-led exploration
  • Underwater exploration across five depth levels with mission-based goals
  • Array
  • Modular, variable goals with both competitive and cooperative play variants
Comparison games
  • Endeavor: Age of Sail
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor deep sea blew us out of the water
  • the core system is tight
  • this one is well worth a dip
  • iconography is also incredibly clear
  • easy enough to pick up for Gateway plus players
  • the coolest part of the game are the oce boards
References (from this video)
No references stored for this video.
Video wBdFeopBhPw No Pun Included Review at 0:39 sentiment: positive
video_pk 59314 · mention_pk 151911
No Pun Included - Endeavor: Deep Sea video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging hybrid of euro-style puzzle and indirect/interacting play.
  • Strong underwater thematic setting with depth-based rewards and a sense of exploration.
  • Shared map creates dynamic inter-player interaction without direct combat.
  • Clear progression paths via tracks and specialists that encourage multiple viable strategies.
  • High replayability through mission layout and map variation.
Cons
  • Turn-one trap can derail first impressions if not communicated well in the rules.
  • Onboarding and rule communication could be clearer about interactive elements.
  • Lack of explicit scaling for different player counts can slow pacing or alter tension.
  • Specialist tray design is controversial; many players don’t chase them or find them worth the effort.
  • Graphic design can be dense and overwhelming for new players, making reading the board and rules harder.
Thematic elements
  • Resource optimization, exploration, and indirect interaction within a submarine-undersea environment.
  • Underwater exploration on a modular map featuring reefs, deep sea locations, and creatures, with a focus on depth-driven rewards and conservation.
  • Abstract eurogame veneer with thematic undersea flavor and emergent player interaction on a shared map.
Comparison games
  • Food Chain Magnate
  • Ingenious
  • Inspiration
Mechanics (from transcript analysis)
  • Action discs on tiles — Players place discs on action tiles to perform actions; discs on the map can be blocked or captured by other players.
  • Conservation and shared rewards — Spending resources to place discs on conservation spots yields rewards, and if another player later connects, both receive benefits.
  • Diving and depth exploration — Depth determines how far you can explore and the potential rewards; deeper spaces offer bigger payoffs.
  • Journaling and journaling cards — Spending an extra disc to claim journaling cards provides color-mcoded bonuses when matched with the map.
  • Movement and signaling — Movement of the submarine is non-interactive in the sense that you announce intent by moving, and it signals others what you plan to do.
  • Positive Player Interaction — Spending resources to place discs on conservation spots yields rewards, and if another player later connects, both receive benefits.
  • Reputation, coordination, and inspiration tracks — Tracks unlock better specialists, adjust how many discs you receive, and affect efficiency and overall strategy.
  • Specialist tiles and upgrades — Specialists provide powerful actions and potential scoring; upgrades via reputation unlock stronger options.
  • Team leader and action economy — At game start you have a team leader tile that can place a disc to perform any one action; this concept ties into later track progress.
  • Tile-based map expansion — The map starts small and expands as players use sonar to add locations, with depth influencing rewards.
  • Tile/Map Shifting — The map starts small and expands as players use sonar to add locations, with depth influencing rewards.
  • Track Advancement — Tracks unlock better specialists, adjust how many discs you receive, and affect efficiency and overall strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is a web of possibilities continuously signaled and exploited by every player.
  • The diving action will let you pick up a dive token. This will usually grant you an amount of research, that thing you need for conservation, but most tokens also have an alternative reward like a bonus action for example.
  • This shared map you build together, that's that interactive element I was talking about, emerging from the depths, still not a bun.
  • I really like Endeavor Deep Sea. I think it's cool.
  • There's a turn one trap that ruins the game for them and everyone involved.
  • Endeavor Deep Sea is strong enough to carry the weight of this, in my opinion.
  • Endeavor Deep Sea is not designed to be a purposeful critique of the ills of capitalism. It's just a very spiky point salad with a wholesome setting that belies the snarling teeth of competition.
  • If you need me to recommend this game, oh my, it's free thumbs up plus a toe if you want one.
References (from this video)
No references stored for this video.
Video xw6sYGQjdIc Boy Stupid Top 10 List at 23:55 sentiment: positive
video_pk 41754 · mention_pk 126550
Boy Stupid - Endeavor: Deep Sea video thumbnail
Click to watch at 23:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production and thematic beauty
  • engaging marine biology concept
Cons
  • limited availability and high demand post-release
Thematic elements
  • sustainable projects and ecological balance
  • marine biology research and conservation in a deep-sea environment
  • thematic science-driven design with tech trees and tracks
Comparison games
none
Mechanics (from transcript analysis)
  • routing and action chaining — sequence of actions and dependencies to optimize projects
  • Tech Trees — progression via technological development and track advancement
  • tech trees and tracks — progression via technological development and track advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a table filler
  • it's a beast of a game
  • it's absolutely magical
  • the system is fantastic
  • we really want to play
  • Expeditions yes and we missed it yes cuz it's a spin-off of Scythe
  • Endeavor Deep Sea is a new game from the series of Age of Sail
  • Endeavor Deep Sea looks stunning
  • Nucleum is nuclear power themed is an alternative future
  • gives me brass vibes
References (from this video)
No references stored for this video.
Video tGaMQ0FCDnc Tabletop Tokki Unboxing at 24:38 sentiment: positive
video_pk 41764 · mention_pk 126580
Tabletop Tokki - Endeavor: Deep Sea video thumbnail
Click to watch at 24:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with area control
  • Good depth for players who like Euro strategy
Cons
  • Not ideal for players seeking light, quick plays
  • Complex to teach from scratch
Thematic elements
  • Deep-sea exploration with area control
  • Underwater world with exploration and territorial control
  • Epic, strategic exploration
Comparison games
  • Endeavor: Age of Expansion (area control hybrids)
Mechanics (from transcript analysis)
  • Area Control — Manage zones and influence to maximize points
  • Worker Placement — Select actions to advance exploration and resource gathering
  • Worker placement / action selection — Select actions to advance exploration and resource gathering
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is an extra 10% off. And if you use the link down in the description, your purchase directly supports the channel.
  • The beauty of having that in-person shop, you're going to find stuff you wouldn't find otherwise.
  • I absolutely, Y'all know I love photographers.
  • Thank you again to our sponsor Noble Knight.
  • We are wrapping up and there were some technical issues, like my webcam keeps disconnecting.
References (from this video)
No references stored for this video.
Video VEP2lbCBRvc The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 40904 · mention_pk 124075
The Board Gaming Doctor - Endeavor: Deep Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with ocean protection and discovery
  • Tight, seven-round structure for solo play that yields meaningful decisions
  • Track design and interconnectivity provide clear, engaged choices
  • Solid replayability due to varied scenarios and setup options
  • Accessible entry point for players stepping up to meatier euros
Cons
  • Rules can be middling to understand without prior Endeavor exposure
  • Solo and cooperative modes may feel less balanced or refined than head-to-head play
  • Deluxe edition components can be pricey relative to perceived value
  • Limited direct player interaction in multiplayer can feel solitary at times
  • Some randomness in setup can tilt outcomes for less experienced players
Thematic elements
  • Oceanography, exploration, research ethics, and protection of marine environments
  • Ocean research facility/expeditions focusing on discovery and conservation
  • Euro-style puzzle with a strong thematic veneer; scenarios and goals drive narrative progression
Comparison games
  • Path of Civilization
  • Castles of Burgundy
  • Trajan
  • Lorenzo
  • Ark Nova
  • Lost Ruins of Arnak
  • Viticulture
  • Underwater Cities
  • Praga
  • Mad King Ludwig
Mechanics (from transcript analysis)
  • Action Drafting — Draft workers that grant access to actions; place tokens on workers to activate and reclaim them later.
  • Action selection via worker tokens — Draft workers that grant access to actions; place tokens on workers to activate and reclaim them later.
  • Deck-based goals and setbacks — Draw objectives and setback cards that shape scoring and strategic focus across rounds.
  • Modular Board — A board that gradually reveals and changes as the game progresses, affecting route choices and scoring options.
  • Modular/shared-map setup — A board that gradually reveals and changes as the game progresses, affecting route choices and scoring options.
  • Multi-track progression — Four advancement tracks that unlock new capabilities, better workers, and token generation.
  • Scalable play modes — Solo, cooperative, and competitive variants share core mechanics but differ in scoring and goals.
  • Track Advancement — Four advancement tracks that unlock new capabilities, better workers, and token generation.
  • Worker upgrading and resource management — Upgrade workers to improve actions; balance token economy and track progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was surprised by how much I enjoyed this game.
  • every track had meaning to it and they were all pretty interconnected.
  • it's tight, you know, being only seven rounds long for a solo game.
  • Endeavor Deep Sea is a really good game that could be taught to people who are experiencing board games and have played a few and gotten a few under their belt and want to kind of take that next step into something a little bit more meaty.
References (from this video)
No references stored for this video.
Video QWMVZQuaQqE Board Game Garden Top 10 List at 9:12 sentiment: positive
video_pk 40520 · mention_pk 189098
Board Game Garden - Endeavor: Deep Sea video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • deep strategy in a medium weight euro
  • accessible core mechanic with depth
Cons
none
Thematic elements
  • oceanic exploration and resource management
  • underwater exploration and maritime trade
  • cooperative-esque worker-placement with tracks and specialists
Comparison games
  • Railroad Ink
Mechanics (from transcript analysis)
  • Worker Placement — gain workers, place on specialists, expand board with tiles representing water depths; mini-games on tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Tiles is a game from Horrible Guild and this is a tile placement version of Railroad Ink.
  • Huton Life in the Rainforest is absolutely wonderful and it is definitely one that I recommend.
  • Pergola is such a beautiful game and the base gameplay is straightforward.
  • The Anarchy is Hrien's Wall but different and just so good.
  • For the Emperor is a fun, easy two-player game that's great as a stocking stuffer.
  • A Nice Cupa has been really, really fun and one that I recommend for a stocking stuffer.
References (from this video)
No references stored for this video.
Video o8dWJeEaZ6g The Board Game Garden Discussion at 33:23 sentiment: positive
video_pk 40442 · mention_pk 122474
The Board Game Garden - Endeavor: Deep Sea video thumbnail
Click to watch at 33:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mini-games within the board add variety
  • Tactically rich with depth-based decisions
Cons
  • Sea/underwater theme can be a personal turn-off for some
  • Rule complexity can be non-trivial
Thematic elements
  • engineering, exploration, and resource collection
  • Undersea exploration with deep-sea subs
  • gamer-driven exploration and module discovery
Comparison games
none
Mechanics (from transcript analysis)
  • Submarine movement and depth limits — Movement constraints add strategic depth and planning.
  • Tile-based depth and exploration — Tiles reveal mini-games and scoring opportunities as you dive deeper.
  • Tile/Map Shifting — Tiles reveal mini-games and scoring opportunities as you dive deeper.
  • Worker Placement — Multiple tracks provide different income and action opportunities.
  • Worker placement on multiple tracks — Multiple tracks provide different income and action opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galileo galile oh my goodness such a fantastic game it is
  • I could probably see myself getting into the collection
  • I am a huge fan of garel games
References (from this video)
No references stored for this video.
Video EzEjmg9-Qj8 Board Stupid Discussion at 14:38 sentiment: positive
video_pk 39580 · mention_pk 119513
Board Stupid - Endeavor: Deep Sea video thumbnail
Click to watch at 14:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong design lineage; ambitious project
  • Engaging, ambitious production
Cons
  • Needs more time to properly review beyond initial impressions
Thematic elements
  • Deep-sea exploration / exploration-driven empire building
Comparison games
  • Luzia
Mechanics (from transcript analysis)
  • Kenesfield Djarus winner context — Recognized for its design lineage and recognition in the Knizia/€nosh field.
  • Worker Placement — Asks players to optimize actions to explore and develop an undersea empire.
  • Worker placement / resource management — Asks players to optimize actions to explore and develop an undersea empire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We really liked this game; Pavson did again an amazing, amazing worker placement with hidden bidding mechanisms, and I think it's one of the finest games on the heavier side.
  • Flip 7 is a fantastic party game that you can pick up for 10 quid and have an absolute blast.
  • It's cozy because cozy is that's this year's theme.
  • Ready Set Bet... It's super cool. It's a great party game that you want to play when you got like a larger group.
  • This is not just an leather game, but it feels like a leather game.
References (from this video)
No references stored for this video.
Video SMb40H-Nhis The Board Game Garden Discussion at 22:34 sentiment: positive
video_pk 38972 · mention_pk 212659
The Board Game Garden - Endeavor: Deep Sea video thumbnail
Click to watch at 22:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging strategic depth and high replay value
  • Tight pacing with meaningful choices
  • Strong thematic integration
Cons
  • Rules complexity can be a barrier for new players
Thematic elements
  • Oceanic exploration, seamanship, and expeditions
  • Underwater exploration and resource management
  • Strategic, resource-driven with procedural depth
Comparison games
  • Ark Nova
  • Salt Fjord
Mechanics (from transcript analysis)
  • Dice Drafting — Draft dice to trigger actions on your board.
  • Endgame scoring/engine optimization — End triggers and scoring based on track advancement.
  • worker placement with dice — Use drafted dice to perform locations and effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness, this game. I need to get my hands on a copy of this one because I really enjoy it.
  • I love this part of the game. My only thing is I feel like there's this specific thing with whatever tea you have in your teap that is going to be used for all of your witches.
  • Shallow Sea... definitely get your hands on a copy of Shallow Sea because it is so good.
  • Federation needs more love. This game is so fantastic.
  • Endeavor Deep Sea is my number one for September.
References (from this video)
No references stored for this video.
Video JjI97Ln9AHc Banter and Boards Review at 0:33 sentiment: mixed
video_pk 38464 · mention_pk 152303
Banter and Boards - Endeavor: Deep Sea video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible entry point with room for depth and strategic choice
  • Flexibility across solo, cooperative, and competitive play
  • Strong theme and environmental messaging tied to mechanics
  • Replay value via multiple scenarios and game modes
Cons
  • Endgame payoff not as dramatic as some engine-builders
  • Initial iconography can be dense until familiar with aid
  • Limited discs and crew can constrain late-game options
Thematic elements
  • Array
  • Array
  • eco-conscious exploration and conservation; team-building and long-term impact on the ocean environment.
  • Array
  • Six-round marine research expedition where players manage a research institute, explore ocean tiles, publish findings, and implement conservation efforts.
  • Array
  • Array
  • expository review-style narration that emphasizes discovery, strategy, and collaboration.
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Diving yields research that unlocks conservation spots and journaling benefits, driving endgame scoring.
  • Exhaustion-based action economy — Crew members are exhausted after use for the round, limiting immediate future actions.
  • Four-track engine development — Your player board has four tracks that improve your abilities as you hire crew and perform actions.
  • Research currency and conservation scoring — Diving yields research that unlocks conservation spots and journaling benefits, driving endgame scoring.
  • Scenario-based goals — Base game includes multiple scenarios with different objectives and scoring twists.
  • Tile flipping and exploration — As you move, you reveal new ocean tiles that introduce fresh challenges and rewards.
  • Tile/Map Shifting — As you move, you reveal new ocean tiles that introduce fresh challenges and rewards.
  • Variable crew abilities — Crew members provide distinct actions (move, radar, conservation, journaling, diving).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games that doesn't shout at you, but rather quietly challenges you.
  • I really enjoyed the sense of discovery within this game.
  • Cooperative mode encourages open discussion.
  • Endeavor Deep Sea is staying in my collection.
  • The end game feels more like a ripple than a big wave.
References (from this video)
No references stored for this video.
Video wHhOIgCLs3c Totally Tabled Top 10 List at 7:22 sentiment: positive
video_pk 38203 · mention_pk 114890
Totally Tabled - Endeavor: Deep Sea video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined cooperative feel
  • varied crew mechanics and strategic depth
  • high replayability with multiple goals
Cons
  • rules can be intricate for new players
  • setup may be lengthy due to components
Thematic elements
  • crew-based missions, ocean discovery
  • underwater exploration and conservation
  • cooperative exploration with modular goals
Comparison games
none
Mechanics (from transcript analysis)
  • action_tracks — Four tracks determine tokens per round and removal capacity
  • Cooperative Game — Players cooperate to achieve a shared set of goals
  • cooperative_play — Players cooperate to achieve a shared set of goals
  • crew_member_system — Add new crew members each round who provide varied actions
  • Time Track — Four tracks determine tokens per round and removal capacity
  • token_activation — A token on a crew member activates their action; existing tokens limit reuse
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This cooperative bag building and tableau building game takes place in the Invincible comic book universe.
  • The Last Lighthouse is another solo only 18 card buttonshy micro game that has really charmed me.
  • Black Forest is a spin-off, sequel, new take, whatever you want to call it, on Uwe Rosenberg's earlier design, Glass Road.
  • Harmonies is a cozy game that can be as thinky as you want it to be.
  • Endeavor Deep Sea is extremely streamlined and highly replayable.
  • Sori is a surprisingly heavyweight and lengthy Euro game about the University of Sori.
  • Slay the Spire is a faithful recreation of the roguelike deck-building game with a cooperative option.
  • Primal the Awakening is probably my favorite cooperative boss battler.
  • Inventions is my favorite Vital Lerta game for solo play.
  • Civolution is Feld at his best, offering tons of options but also tight constraints that force hard decisions.
References (from this video)
No references stored for this video.
Video MA_A4h_UByk Sir Thecos Review at 5:58 sentiment: positive
video_pk 38051 · mention_pk 114351
Sir Thecos - Endeavor: Deep Sea video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent theme of underwater exploration
  • highly adaptable (solo, 2-5 players, coop or competitive)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really, really good game.
  • The rule book is very rough, but once you understand the game, it's very, very easy to play.
  • I absolutely love Wingspan.
References (from this video)
No references stored for this video.
Video YgLpB-FtXEM Totally Tabled Top List at 7:22 sentiment: positive
video_pk 36877 · mention_pk 110751
Totally Tabled - Endeavor: Deep Sea video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar designer team with a streamlined approach
  • strong production quality and solo mode potential
Cons
  • needs to capture the magic of the original at a lighter weight
Thematic elements
  • sea exploration with a streamlined ruleset
  • nautical exploration undersea
  • elegant, efficient Euro with improved production
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — typical Euro economic engine with exploration and development undersea tracks
  • streamlined rules — ease of play for fans of the original Endeavor while maintaining thematic depth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an Allstar cast of designers led by Antoine Boza of Seven Wonders and ghost stories Fame
  • absolutely my most anticipated game of the year
  • Slay the Spire the board game is incredible
References (from this video)
No references stored for this video.
Video -i-4uxiXeQ4 Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 36745 · mention_pk 110309
Totally Tabled - Endeavor: Deep Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid solo play with explicit win conditions and round structure
  • Rich action economy and clear progression paths for characters
  • Modular goals via setback and bonus cards add replayability
Cons
  • Setup complexity may challenge new players
  • Rule interpretation can be dense without careful study
Thematic elements
  • Ocean stewardship, exploration, and scientific research.
  • Underwater exploration and ocean conservation in a scenario-driven, mission-based system.
  • Scenario-based missions with variable objectives and deck-based goal cards.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression and promotion — Promote characters by spending rewards to upgrade to higher levels, expanding available actions.
  • Discovery and resource tracking with tokens — Diving tokens and research tokens are managed on a board and storage area; actions yield tokens that can be spent for benefits.
  • Impact board and journaling system — Journal cards provide points and rewards; impact markers on a dedicated board influence end-game scoring.
  • Mission-based objectives and goal cards — At the start of rounds, draw setback cards and bonus goal cards to create seven potential goals; players complete required goals to win.
  • Resource Management — Diving tokens and research tokens are managed on a board and storage area; actions yield tokens that can be spent for benefits.
  • Worker Placement — Assign discs to activate actions for each character; discs are spent to perform actions like diving, journaling, scanning, and conserving.
  • Worker placement with action discs — Assign discs to activate actions for each character; discs are spent to perform actions like diving, journaling, scanning, and conserving.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea can be played either competitively, cooperatively, or solo.
  • When you're playing cooperatively, or solo, the goal is not to score as many points as you can, but rather to complete these objectives.
  • We're going to attempt to complete five of the seven goals.
  • Endeavor Deep Sea is scenario-based, and for this play, we'll just be playing mission one.
References (from this video)
No references stored for this video.
Video vyExR9eGiSA 3 Minute Board Games Analysis at 7:27 sentiment: positive
video_pk 34940 · mention_pk 104171
3 Minute Board Games - Endeavor: Deep Sea video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme integration
  • vigorous decision space
Cons
  • could be dense for new players
  • heavy weight may limit audience
Thematic elements
  • sea exploration with high-stakes decisions
  • deep-sea exploration and corporate expedition
  • epic, adventurous
Comparison games
  • Pax Pamir
  • Twilight Imperium (epic scales)
Mechanics (from transcript analysis)
  • Worker/gain actions with sharp tension — Engine-building and management with high interaction and big decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These ones just happen to be mine.
  • I love a game that kicks you in the teeth and says, 'Try harder.'
  • Calamala is a savage brilliant game and I reckon more people should give it a go.
  • City is a wonderful game with amazing board presence, tons of options to explore, different paths to victory.
References (from this video)
No references stored for this video.
Video kLcFIkBLmK8 Board Stupid Top 5 List at 1:35 sentiment: positive
video_pk 33986 · mention_pk 101210
Board Stupid - Endeavor: Deep Sea video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent production feel and look
  • Engaging ocean exploration theme
  • Accessible rules with depth
Cons
  • Availability risk due to sold-out status
  • Specifics of the game's systems are not fully detailed in the video
Thematic elements
  • Marine conservation and scientific discovery
  • Underwater exploration and marine research
  • Exploration-driven with environmental focus
Comparison games
  • Age of Sail (same design team)
Mechanics (from transcript analysis)
  • Area Control — Control zones to advance research priorities
  • area_control — Control zones to advance research priorities
  • Deck Building — Light-to-medium weight deck-building guiding actions
  • deck-building — Light-to-medium weight deck-building guiding actions
  • exploration — Explore diving spots and conduct marine research
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful production
  • sold out within lunchtime
  • production is absolutely stunning
  • fun and hell... that's why it's number one
References (from this video)
No references stored for this video.
Video gGKpqTpHu2A The Board Game Garden Top List at 17:35 sentiment: positive
video_pk 33724 · mention_pk 100280
The Board Game Garden - Endeavor: Deep Sea video thumbnail
Click to watch at 17:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive underwater theme with engaging tiles
  • varied action options and tile interactions
Cons
  • box cover/box art not ideal for some players
  • complexity may be intimidating for newcomers
Thematic elements
  • ocean exploration and discovery
  • Underwater exploration with submarines and deep-sea ecosystems
  • procedural, mission-based strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Mini-Games — tiles feature sonar-type interactions and varied micro-games
  • sonar/mini-games on tiles — tiles feature sonar-type interactions and varied micro-games
  • tile-based exploration — tiles represent underwater locations with abilities and rewards
  • Tile/Map Shifting — tiles represent underwater locations with abilities and rewards
  • Worker Placement — players place workers to gain income and perform actions on tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a dice worker placement game where basically it is hidden information of your dice
  • I would love in the collection
  • life of the amazonia is like Cascadia Plus
  • galactic cruise is ginormous
  • auzl duel is a two-player only game but with more strategic depth
  • Explorers of Neoria has a very unique drafting-to-working mechanic
  • Puerto Rico Special Edition. Fantastic
  • Heaven and Ale was super fun, very strategic and satisfying
  • Galileo Galilei is a fantastic game
References (from this video)
No references stored for this video.
Video ZU3yhpQ2CmY Board Game Hangover Top 10 List at 6:37 sentiment: positive
video_pk 33026 · mention_pk 97971
Board Game Hangover - Endeavor: Deep Sea video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flows very well; excellent pacing
  • Solid Euro with meaningful choices and replay value
  • Co-op and solo options add versatility
Cons
  • Not the deepest or most innovative in the genre, but very polished
Thematic elements
  • marine exploration, turtle conservation, and discovery
  • undersea exploration and research
  • elegant, flowing Euro design with mission-based goals
Comparison games
none
Mechanics (from transcript analysis)
  • disc-based actions — Players add discs to actions to explore deeper, research, and obtain DNA/papers.
  • mission-driven scoring — Each mission grants different victory-point pathways.
  • team-based advancement — You upgrade your team and abilities as you progress through depths.
  • Track Advancement — You upgrade your team and abilities as you progress through depths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really want to play it.
  • This is the most accessible Game of Thrones in a box the planet in the world.
  • It's one of the best dungeon crawlers I've played.
  • The best thing is the miniatures; they're eating those gems.
  • This is a very unique product.
References (from this video)
No references stored for this video.
Video ybo8h3BDVHE Board Stupid Discussion at 35:50 sentiment: positive
video_pk 32824 · mention_pk 97279
Board Stupid - Endeavor: Deep Sea video thumbnail
Click to watch at 35:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious design; high ambitions rewarded with memorable experience
Cons
  • Potentially heavy; may deter casual players
Thematic elements
  • Economic simulation with large-scale ambition
  • Economic/simulated undersea empire
  • Economic simulator with dramatic theme
Comparison games
  • Sky Team
  • Bomb Busters
Mechanics (from transcript analysis)
  • economic engine building — Resource management and production with deep modeling
  • Engine Building — Resource management and production with deep modeling
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • IP dominance has been a thing this year, in some of those big hitters.
  • the board game industry operates in the world of very fine margins.
  • By the time we film something and release it, it's out of date.
  • We do it for the love of the game.
  • Two-tier hobbying... two different worlds at that point.
References (from this video)
No references stored for this video.
Video clfZwJLJaQs Game Night Picks - Pair Of Dice Paradise Analysis at 6:00 sentiment: positive
video_pk 32557 · mention_pk 96360
Game Night Picks - Pair Of Dice Paradise - Endeavor: Deep Sea video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improved theme over previous Endeavor
  • Solid mechanics
Cons
  • Remake may not feel totally fresh
Thematic elements
  • Advancing ocean exploration technology
  • Deep-sea exploration
  • Thematic but utilitarian
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — Explore with different board layouts.
  • Modular board / exploration — Explore with different board layouts.
  • Resource Management — Manage subsystems and resources during exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's awards season. Oh, awards season.
  • We're going to put them into a bracket. In fact, we're going to do an extra special two-part episode where this episode we are going to introduce the 16 competitors in alphabetical order.
  • This is going to be head-to-head brackets. Ooh, fancy tournament style.
  • So, without further ado, I believe it is time for us to meet the competitors.
  • we will actually have the bracket where we will whittle them down until we have just one game standing.
  • Ooh, exciting.
  • The next time we'll be back with a randomly seated tournament bracket.
  • So, prepare your picks and let us know down in the comments.
References (from this video)
No references stored for this video.
Video hI3aGJcLfwE BoardGameGeek Interview at 1:02:26 sentiment: positive
video_pk 32470 · mention_pk 96082
BoardGameGeek - Endeavor: Deep Sea video thumbnail
Click to watch at 1:02:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied missions and replayability
  • engaging engine-building and upgrade path
Cons
  • noted as hard/cooperative difficulty
Thematic elements
  • Adventure and exploration under the sea
  • Cooperative, campaign-focused deep-sea exploration
  • Mission-driven with varied scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative campaign — Each mission changes setup and objectives; players upgrade/distribute actions.
  • disc-based activation — Discs or similar tokens control actions and track progress across missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time itself is testing you.
  • Player aids are a must.
  • Board game people are the best.
References (from this video)
No references stored for this video.
Video VokUcbiqpw4 Board Game Hangover Review at 2:49 sentiment: positive
video_pk 31884 · mention_pk 93999
Board Game Hangover - Endeavor: Deep Sea video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep gameplay with substantial replay value
  • Fast, accessible play (around an hour)
  • Engaging flow and satisfying combos
  • Strong thematic flavor (ocean/submarine elements)
  • Supports solo, co-op, and competitive modes
  • Varied crew and tile interactions create asymmetry
Cons
  • Can be overwhelming due to many triggers and combos
  • Some scenarios depend on tile reveal luck for scoring
  • Mistakes can feel punishing due to action-space constraints
  • Not a must-have for casual players; appeals to Eurogame fans
Thematic elements
  • Ocean exploration, conservation, teamwork, resource management
  • Underwater exploration and ocean environment
  • Mission-driven with evolving oceans and crew upgrades
Comparison games
  • Finsspan
  • Earth
Mechanics (from transcript analysis)
  • Action selection with discs — Players select actions by allocating discs to their crew, controlling who does what.
  • Compound Scoring — Ten missions provide varied goals and scoring paths, driving replay value.
  • Crew/board upgrades — Upgrade the player board to gain more discs or stronger actions and effects.
  • Race to spaces and combo-building — Being first to occupy desired spaces creates satisfying combos and momentum.
  • Scenario-driven scoring — Ten missions provide varied goals and scoring paths, driving replay value.
  • team roster management — Recruit and utilize crew members with unique abilities to influence actions.
  • Tile discovery and map expansion — Discover new ocean tiles to unlock missions, locations, and scoring opportunities.
  • Tile/Map Shifting — Discover new ocean tiles to unlock missions, locations, and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game goes like this. You start it, and then it's already over.
  • Every game should have that.
  • Flow of the game, like the ocean.
  • Being first is such a rush.
  • It's a brain burner.
  • You start, you play, and it's over. And you want to go again.
References (from this video)
No references stored for this video.
Video Pr0C0qKXWXo Board Game Hangover Top 10 List at 10:25 sentiment: positive
video_pk 31155 · mention_pk 208918
Board Game Hangover - Endeavor: Deep Sea video thumbnail
Click to watch at 10:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • award-winning status mentioned
  • engaging ocean-conservation theme
Cons
  • potentially complex for new players
  • box/space constraints noted by speaker
Thematic elements
  • ocean research, crew selection, depth exploration
  • oceanic exploration and conservation
  • cooperative or team-based exploration with research goals
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_work — assemble the best crew and work together to dive deeper
  • research_engine — conduct research to advance ocean-saving outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The coolest thing about this game is the looks.
  • Time is key.
  • This game is very political. You will make deals. You will roll dice and hope for the best.
  • I'm excited to play SETI with the expansion.
  • In forestry, you're playing a forest steward who's growing trees, cutting those trees to fulfill contracts.
References (from this video)
No references stored for this video.
Video SDySpSRtWLM Board With Steve Top List at 8:50 sentiment: positive
video_pk 30711 · mention_pk 148291
Board With Steve - Endeavor: Deep Sea video thumbnail
Click to watch at 8:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability and replayability
  • Engaging drafting of personnel and missions
Cons
none
Thematic elements
  • action-point work with variable missions
  • Undersea exploration and missions
  • highly variable, mission-driven
Comparison games
  • Earth
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Action Points — Draft and assign actions to complete missions
  • Board variable missions — Different missions change gameplay each session
  • Scenario / Mission / Campaign Game — Different missions change gameplay each session
  • Worker Placement — Drafting submariner personnel to your team
  • Worker recruitment — Drafting submariner personnel to your team
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The perfect board game collection doesn't exist until now.
  • This game's got a ton of replayability as well because every single time you play, you're going to set up a different module and it's going to change how you play.
  • And remember, corporai never dies.
  • Code Names. You can play this game wherever, whenever, with whoever.
  • Spirit Island is the greatest cooperative game ever made.
References (from this video)
No references stored for this video.
Video oZpn9pjWHio Board Stupid Expert Recommendations at 4:44 sentiment: positive
video_pk 30370 · mention_pk 89399
Board Stupid - Endeavor: Deep Sea video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly engaging exploration loop
  • flexible play modes with strong guidance
  • tight, clear action selection and progression
Cons
  • rules can be dense for newcomers
  • brings a heavy commitment for a single session
Thematic elements
  • maritime exploration with deep-sea discovery
  • Underwater exploration and expeditionary missions in a science-driven setting
  • cooperative/competitive mission-driven exploration
Comparison games
  • Ironwood
  • Sicad Legendary Edition
  • SETI
Mechanics (from transcript analysis)
  • Cooperative Game — the game supports both cooperative missions and competitive play with shared objectives
  • Cooperative/competitive play — the game supports both cooperative missions and competitive play with shared objectives
  • exploration/tiles — tile exploration mechanics govern where you can move, dive, and scan
  • Tile/Map Shifting — tile exploration mechanics govern where you can move, dive, and scan
  • Track Advancement — managing crew, vessels, and technology to advance capabilities
  • tracking and crew development — managing crew, vessels, and technology to advance capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The production of the game is absolutely stunning."
  • "Legendary edition is the ultimate version of Sicad."
  • "Brass Birmingham is the number one game on Board Game Geek."
  • "The spice must flow."
  • "This is such a fantastic game."
  • "Endeavor Deep Sea has raced into my favorite games of all time"
References (from this video)
No references stored for this video.
Video H4gpjBqyXLE Game Night Picks - Pair Of Dice Paradise Discussion at 12:44 sentiment: positive
video_pk 30157 · mention_pk 88629
Game Night Picks - Pair Of Dice Paradise - Endeavor: Deep Sea video thumbnail
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good solo option that translates to multiplayer
  • Distinct experience between solo and multiplayer
Cons
  • Balance differences between modes can be noticeable
Thematic elements
  • adventure with teamwork and exploration mechanics
  • underwater exploration in a deep-sea environment
  • narrative-driven exploration and discovery
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Use cards to perform actions and navigate the underwater setting.
  • role/character-based actions — Different roles yield distinct capabilities and paths to objectives.
  • Unique Player Powers — Different roles yield distinct capabilities and paths to objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite games to teach is Nemesis.
  • Endeavor Deep Sea recently. And that was neat because Rick had played it solo quite a bit.
  • Magic the Gathering, that's exactly what came to mind.
  • Alice's Garden. This is great because I'm not familiar with this game.
References (from this video)
No references stored for this video.
Video UOvrmXEI6G0 Banter and Boards Review at 0:00 sentiment: positive
video_pk 29781 · mention_pk 152302
Banter and Boards - Endeavor: Deep Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible to new players
  • Depth and crunch for hobbyists
  • Satisfying crew-building mechanic
  • Dynamic progression with tile reveals
Cons
none
Thematic elements
  • eco-conscious exploration and crew management
  • Underwater exploration in an oceanic environment
  • engine-driven, tile-reveal progression
Comparison games
none
Mechanics (from transcript analysis)
  • crew hiring / crew management — recruit crew members at the start of each round to enhance capabilities
  • multiple play modes — supports solo, competitive, and cooperative play
  • tile flipping / tile reveal — flip and explore new ocean tiles to uncover challenges and rewards
  • Tile/Map Shifting — flip and explore new ocean tiles to uncover challenges and rewards
  • Worker Placement — recruit crew members at the start of each round to enhance capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I believe Endeavor Deep Sea is a well-designed, eco-driven game with a clean engine, clever mechanics, and multiple ways to play.
  • it's approachable for newer players, but there's also enough crunch there and depth for hobbyists to really enjoy and sink their teeth in.
  • three different ways: solo, competitive, or cooperative. Each game feels unique.
  • I really enjoyed the aspect to hire crew members at the start of each round. It feels really satisfying to build your crew throughout the game.
  • I still find myself wanting to go back and play again and make smarter choices and explore deeper into the ocean.
  • So yeah, Endeavor Deep Sea is staying in my collection.
References (from this video)
No references stored for this video.
Video JZhzQyqFFlw Board Stupid Review at 1:11 sentiment: positive
video_pk 28036 · mention_pk 81963
Board Stupid - Endeavor: Deep Sea video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent, elegant design with integrated mechanics (engine-building, worker placement, exploration).
  • Strong cooperative mode that is challenging and rewarding.
  • Beautiful production, accessible iconography, eco-friendly components.
  • Clear path for new players with guided progression.
  • Balance between competition and cooperation; scalable across player counts.
Cons
  • Not beginner-friendly; steep learning curve.
  • Complexity can be intimidating for casual players.
  • Thematic depth may be heavy for some players.
  • Availability issues at launch; out-of-print periods and restocks.
Thematic elements
  • Undersea exploration, marine biology, data gathering, collaboration vs competition
  • Underwater oceanic research institute exploring the sea across six rounds, balancing data collection, conservation, and tech upgrades.
  • Euro-style engine-building with exploration and worker-placement elements, narrative of building a marine research program.
Comparison games
  • Arnak
  • Wingspan
  • Far Away
  • Loot
Mechanics (from transcript analysis)
  • Compound Scoring — Four base goals with scenario-based scoring, changing how points are earned each game.
  • Cooperative Game — Players can play competitively or cooperatively, sharing goals and scoring differently but under the same map mechanics.
  • Cooperative mode with shared goals — Players can play competitively or cooperatively, sharing goals and scoring differently but under the same map mechanics.
  • Engine Building — Players upgrade their crews and tech to unlock more actions and power the engine over the game.
  • engine-building — Players upgrade their crews and tech to unlock more actions and power the engine over the game.
  • Exploration and tile reveal — A sonar operator reveals new tiles and areas to explore, expanding the map.
  • Linked bonus mechanics — Tiles placed near others trigger shared bonuses when discs are adjacent, encouraging reach and positioning.
  • Scoring based on scenarios/goals — Four base goals with scenario-based scoring, changing how points are earned each game.
  • Specialist promotion and progression — Junior specialists can be promoted to more powerful versions, unlocking better bonuses.
  • Submarine tech track — Technology track improves subs, enabling multiple actions or better range and discoveries.
  • Tableau Building — As you recruit specialists, you build a tableau of actions; discs on specialists allow multiple actions and can be reclaimed at round start.
  • Tableau-building / disc-system — As you recruit specialists, you build a tableau of actions; discs on specialists allow multiple actions and can be reclaimed at round start.
  • Track Advancement — Technology track improves subs, enabling multiple actions or better range and discoveries.
  • Worker Placement — Each round you assign a specialist to perform actions (data gathering, wildlife surveys, publishing findings).
  • worker-placement — Each round you assign a specialist to perform actions (data gathering, wildlife surveys, publishing findings).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It deserves the ball stupid seal of excellence.
  • We set this up in 5 minutes. It is super quick.
  • If you like Wingspan, maybe you want to go up a level, maybe you want to go deeper.
  • Two different, same game, with it's so good.
  • This is one of the first games that like in a long time when we both played it competitive and comparative and you having fun either way.
References (from this video)
No references stored for this video.
Video pgYSsH9FQx8 BoardGameGeek Review at 6:56 sentiment: positive
video_pk 13794 · mention_pk 89529
BoardGameGeek - Endeavor: Deep Sea video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing theme of underwater exploration
  • Excellent art that draws you in
  • Multiple ways to play (cooperative, competitive, solo)
  • 10 different scenarios with different flavors
  • Crew building mechanic is interesting
  • Great replayability
  • Environmentally responsible components (paper pulp tray instead of plastic)
  • Supports up to 5 players with minor rule tweaks
Cons
  • More complex than other nominees
  • Longer teaching time
  • First game is hard to understand
  • Takes 2-3 hours per game
  • Requires playing twice to fully grasp
  • Crew selection can be limited at certain levels
Thematic elements
  • Underwater exploration, diving deeper, risk and reward
  • Deep sea exploration
  • Adventure and resource management
Comparison games
  • Endeavor Age of Sale
  • Daybreak
  • Shakespeare
Mechanics (from transcript analysis)
  • action selection — Limited actions each turn with many options
  • cooperative and solo play — Multiple game modes including cooperative deep sea exploration
  • Resource Management — Managing various research tracks and specialization
  • Scoring tiles — Multiple types of scoring through conservation, sonar, and various card actions
  • Worker Placement — Choosing from same pool of crew members at different levels
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Multiplayer blackjack in two words.
  • It's infectious fun and almost everybody enjoys it.
  • They just have to be mean sometimes to get what you want.
  • It's a really cool idea in a fairly standard game.
  • I really think Endeavor is amazing.
  • You so want to do so much and you cannot do everything each turn.
  • I could play Flip Seven with my entire family from age 7 to 87.
  • The reverse scoring is fantastic and brilliant.
  • I love the whole theme. I love the exploration. I love going deeper.
  • If you bring this to the US, give it a new name.
  • It's not approachable for casual family gaming.
  • The jury preferences have changed - they're not easy to predict.
References (from this video)
No references stored for this video.
Video vUby4kmY6Jc The Dice Tower Discussion at 1:22 sentiment: positive
video_pk 13608 · mention_pk 119882
The Dice Tower - Endeavor: Deep Sea video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point
  • High replayability through missions
  • Supports solo, co-op, and competitive modes
Cons
  • Specific weight and component quality details were not disclosed
Thematic elements
  • Oceanic exploration with mission-based play
  • Underwater exploration and deep-sea ventures
  • Mission-driven, replayable campaigns
Comparison games
  • Dominion
  • Wingspan
  • Android Netrunner
  • Rising Sun
  • HeroQuest
  • Splendor
Mechanics (from transcript analysis)
  • Mission-based play — Multiple distinct missions provide replayability and structure
  • Variable setup / scenarios — Different missions alter goals and player incentives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board gaming changes on a monthly basis.
  • The internet obviously had a huge change on the industry, but the tsunami of game releases is ridiculous.
  • There’s always gatekeeping, but it’s changed; board gaming is a fairly accepting hobby.
  • Cards Against Humanity brought more people into the hobby, for better or worse.
  • The future’s very bright for board gaming, as long as publishers put out games with purpose.
References (from this video)
No references stored for this video.
Video vj7cbKfS1NI Foster the Meeple Discussion at 0:00 sentiment: positive
video_pk 13004 · mention_pk 109948
Foster the Meeple - Endeavor: Deep Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promotes nautical adventure and exploration
  • Focus on marine ecology and conservation
  • Encourages team-building and exploration
  • Educational and informative angle
Cons
  • No explicit gameplay details provided in transcript
  • No concrete mechanics or component information
Thematic elements
  • Marine ecology, conservation, scientific discovery
  • Underwater research environment and ocean exploration
  • Promotional/expository
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Explore new underwater locations and dive sites.
  • Conservation actions — Launch conservation efforts to preserve ecosystems.
  • Institute management — Build and manage a research institute dedicated to sustainable projects.
  • Location exploration — Explore new underwater locations and dive sites.
  • Research and publication — Publish papers on marine ecology to advance the study.
  • Team assembly and management — Assemble a team of experts to explore locations and dive sites.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor deep sea is the ultimate nautical adventure for all sea loving Gamers out there get ready for a deep sea experience like no other
References (from this video)
No references stored for this video.
Video BI8vn675OAQ Rahdo Runs Through Top List at 37:33 sentiment: positive
video_pk 11435 · mention_pk 33612
Rahdo Runs Through - Endeavor: Deep Sea video thumbnail
Click to watch at 37:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying engine building
  • great track mechanics
  • excellent component quality with bagasse insert
  • good retail and deluxe value
  • thematically integrated mechanics
  • elegant design that streamlines complex rules
Cons
none
Thematic elements
  • deep sea exploration
  • environmental consciousness
Comparison games
  • Endeavor: Age of Sail
  • Endeavor (original)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can only hate this game if you hate fun
  • it's basically poker meets the Mind folks and it is absolutely brilliant
  • Cole has tricked me into playing and liking a war game
  • I've probably played this game two dozen times since it came out I am obsessed with it
  • if you like the vibe of Ivy Studios stuff then fractured sky will likely hit as well
  • everything just flows wonderfully in this game
  • this is hands down my favorite entry in that genre
References (from this video)
No references stored for this video.
Video 60xj0fy-Y18 Our Family Plays Games Discussion at 13:12 sentiment: positive
video_pk 11300 · mention_pk 93703
Our Family Plays Games - Endeavor: Deep Sea video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth
  • strong engine-building feel
  • great theming
Cons
  • learning curve
  • can be long and heavy for some players
Thematic elements
  • oceanic exploration and resource management
  • Underwater exploration with economic/engine-building aspects
  • procedural/strategic
Comparison games
  • Endeavor Age of Sail
Mechanics (from transcript analysis)
  • area/territory control via influence — controlling spaces and tiles to gain advantages.
  • puzzle-like engine — building a tableau to optimize actions and scoring.
  • Worker Placement — placement of workers to acquire actions/resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Bomb Busters. It is a great game.
  • I would play again.
  • Clank will test you. See how greedy you are.
  • I love the theming of the game.
  • This is cooperative; semi-cooperative in some reviews.
  • Lightning Train was good. I liked it a lot.
  • Deep Regrets is a great game. I recommend.
  • Fromage is awesome. Star would like it because it has simultaneous actions.
References (from this video)
No references stored for this video.
Video xZzT0pCMTSM Our Family Plays Games Discussion at 45:00 sentiment: mixed
video_pk 11284 · mention_pk 33153
Our Family Plays Games - Endeavor: Deep Sea video thumbnail
Click to watch at 45:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich theme
  • deep engine and meaningful decisions
Cons
  • heavy weight may deter casual players
Thematic elements
  • industrial expansion and exploration
  • oceanic exploration and industry
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / resource management — Heavy-weight engine-building with strategic action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's almost Christmas time
  • Monkey Palace is off the chain
  • Babylon is wild
  • Wednesday is our new game day
  • We are going to play the hamster roll
References (from this video)
No references stored for this video.
Video 0yIV-Wv5TlA Stonemaier Games Top List at 18:06 sentiment: positive
video_pk 11179 · mention_pk 128054
Stonemaier Games - Endeavor: Deep Sea video thumbnail
Click to watch at 18:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic cohesion between location cards and mechanics
  • Strong action system and exploration feel
  • Accessible to teach with a crisp design language
Cons
  • Tile variety can be overwhelming without setup
  • Some may prefer more varied engine-building elements
Thematic elements
  • ocean exploration with scientifically themed locations
  • underwater exploration and deep-sea study
  • location-based mini-ame can be encountered on tiles
Comparison games
  • Archaeology-themed explorers
Mechanics (from transcript analysis)
  • action consistency — uses a consistent icon language to minimize rule overhead while exploring new tiles
  • Mini-Games — each location is its own mini-game using the same icon language across the board
  • tile-as-mini-game — each location is its own mini-game using the same icon language across the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the world of Vantage, nobody cares that I'm trans. I'm merely a passer by chatting with the Denizens, playing games, and participating in trials.
  • Dispatch is eight scenarios. It's a little bit like a superhero animated TV show where you are making story choices.
  • Inkorn is a deck builder in the style of Slay the Spire, but it adds a lot of things that aren't in Slay the Spire without overly complicating the game.
  • Here Lies is a cooperative mystery solving game that does a brilliant thing with limited communication and limited information where one player has all the answers.
References (from this video)
No references stored for this video.
Video rlfI3Q_4WIA Foster the Meeple Discussion at 13:05 sentiment: positive
video_pk 11094 · mention_pk 84888
Foster the Meeple - Endeavor: Deep Sea video thumbnail
Click to watch at 13:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nemo’s curiosity and exploration energy match the game’s theme
Cons
  • Complex for casual players without a dedicated group
Thematic elements
  • adventure, discovery, teamwork
  • Deep-sea exploration and discovery
  • story-driven exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative exploration / route planning — Explore, discover, and manage resources as a team
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Belle loves books. It's what made her so weird according to the people in her community.
  • It's basically her dream.
  • I'm in Disney World right now, so I'm having a great time.
References (from this video)
No references stored for this video.
Video 65fRAiSu81g Board Stupid Discussion at 24:34 sentiment: neutral
video_pk 9496 · mention_pk 105234
Board Stupid - Endeavor: Deep Sea video thumbnail
Click to watch at 24:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Mentioned as a notable title in the indie showcase context
  • Associated with hot, high-demand releases that attract attendees
Cons
  • No explicit opinion stated in the transcript
  • Demo space and access considerations overshadow gameplay specifics
Thematic elements
  • Exploration, expansion, and efficiency in a deep-sea setting
  • Underwater exploration and maritime resource management
  • Eurogame-influenced with economic/engine-building emphasis
Comparison games
  • Sky Team
Mechanics (from transcript analysis)
  • Engine Building — Players develop fleets/abilities to improve actions and outcomes
  • engine-building — Players develop fleets/abilities to improve actions and outcomes
  • Resource Management — Management of underwater resources to maximize efficiency and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Massive, massive show, Matt. That is like a pilgrimage for board game.
  • download the app and start scrolling.
  • it's an aircraft hanger size
  • You can't wear those big board game backpacks
  • Hall 3 is the biggest of them
  • Cuz otherwise, you won't get a chance to sit down.
  • If you want to bring your own food in, bring a sandwich in your bag.
References (from this video)
No references stored for this video.
Video ZjrfyPnT0BQ Board Game Hangover News at 4:37 sentiment: positive
video_pk 8482 · mention_pk 99156
Board Game Hangover - Endeavor: Deep Sea video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex gameplay
  • Multiple action possibilities
  • Strategic depth
Cons
  • Higher complexity
Thematic elements
  • Research and conservation
  • Ocean exploration
  • Scientific mission
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft specialists each round
  • token placement — Place tokens to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We here at Borgium hangover up roof
  • Points are good
References (from this video)
No references stored for this video.
Transcript Navigation
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Game Deep Dive