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Finspan box art

Finspan

Game ID: GID0127122
Game Info
Year
2025
Players
1-5
Age
10+
Playtime
60 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:

Grow your collection of fish.
Discover freshly laid eggs.
Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

—description from the publisher

Description

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:

Grow your collection of fish.
Discover freshly laid eggs.
Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 101
This page: 50
Sentiment: pos 32 · mix 7 · neu 4 · neg 1
Mentions per page
Showing 51–100 of 101
Video MBvLBlqiZ-0 Analysis at 8:47 sentiment: neutral
video_pk 67708 · mention_pk 163902
Finspan video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The host wants to keep Finsspan as part of a collection.
Cons
  • The host states they want to play with the birds (Wingspan) more than the fish (Finsspan).
Thematic elements
  • Fish
Comparison games
  • Wingspan
  • Worms Span
Mechanics (from transcript analysis)
  • Engine Building — Implied by the comparison to Wingspan and discussion of playing with birds/fish.
  • Set Collection — Implied by collecting fish and expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But the collector in me doesn't want to let them go.
  • Three copies of Great Western Trail, a game that is part of our collection and has been for a very long time. A game that is not going anywhere.
  • But the collector in me, the collector in me doesn't want to let it go.
  • And yet, and yet that little bug, that little whisper, that other part of my experience of the gaming hobby starts to tell me that this looks really nice on the shelf sitting next to Wingspan.
  • How do you decide? Where do you draw the line? Or do you just suffer along with me?
References (from this video)
No references stored for this video.
Video jHoFx5ZXC-U Top List at 0:07 sentiment: positive
video_pk 67668 · mention_pk 163846
Finspan video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and vibrant illustrations
  • Dynamic and living ocean mat with moving tokens
  • Positive player interaction is a core design element
  • Spatial puzzle aspects from dive site requirements
  • Satisfying progression and powerful card plays
  • Quick ramp-up with starter fish
  • Mechanics like retrieving cards from discard pile reduce agonizing choices
Cons
none
Thematic elements
  • Collecting and playing fish cards
  • The ocean depths
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as diving to different dive sites and playing cards.
  • Area Movement — Tokens representing young and schools can be moved around the player mat.
  • Card Drafting — Starter fish are drafted at the beginning of the game, and other fish are drawn from a deck.
  • Card Play — Cards are played from hand, often with costs involving discarding other cards to a personal discard pile.
  • End game scoring — Some cards provide bonus victory points at the end of the game based on certain conditions.
  • Resource Management — Players manage resources like 'young' and 'eggs' which are placed on fish cards.
  • Set Collection — Players collect and play fish cards, aiming to maximize their benefits.
  • Tableau Building — Players build up their personal area with fish cards, which can have various abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finsspan is a sequel to Wingspan
  • But unlike that you dive all the way down to the bottom every time and that has meaning in fins spin because you get a little bonus the first time each round you get to the bottom of the dive site.
  • This is a living ocean mat of uh of of young and eggs.
  • Finsspan does something somewhat special in that it has a vertical requirement on some fish and it has a horizontal requirement on other fish.
  • Finsspan is built around positive player interaction.
  • It really encourages me to lean into the predator strategy if I do that.
  • One of the distinctive features in Finsspan is how it brings the the ocean to life, the waters to life because you are moving tokens around all the time.
  • I love the positive player interaction in Finsspan.
References (from this video)
No references stored for this video.
Video V9vQ9lxNDt0 Top List at 15:05 sentiment: positive
video_pk 67642 · mention_pk 163814
Finspan video thumbnail
Click to watch at 15:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is fun
  • It is teachable
  • Plays so rapidly and so fast
  • Cascaded into a dozen or more plays over the next week or two
  • Can teach to any family members, and they'd have a good time
  • Simpler, more accessible, and more elegant design than base game Wingspan
  • Earned its spot and has done so proudly for the last few months
  • Good game
  • Approachable game
  • Happy to play again
  • One of the best value games
Cons
  • Host wishes it was bird-themed
  • Might leave the collection if no expansions come out in the next 12 months
Thematic elements
  • Birds
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Deck Building — Players build their decks over the course of the game.
  • Tableau Building — Players create a tableau of cards in front of them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best value games in my collection.
  • Value can be determined in a number of ways, right? Fun and experience is part of the value.
  • Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
  • It adds a little bit of judgment to the pile.
  • The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
  • It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
  • This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
  • Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
  • I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
  • Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
  • Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
  • Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
  • Age of Steam is the cudigra. is the best in that category.
  • Crokinol is the Superman of the board game world.
  • If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
No references stored for this video.
Video st31qOale6E Review at 0:35
video_pk 67263 · mention_pk 163229
Finspan video thumbnail
Click to watch at 0:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to introduce something that is very near and dear to us because we are, you know, in Florida and, you know, near the Caribbean and everything.
  • The art is just absolutely gorgeous.
  • It really is just just an educational but yet also a ton of fun to play.
  • What can you say? And does this does this company ever do anything wrong?
  • Elizabeth Hardgrave is is a genius.
  • The quality of the components is through the roof of course. It's it's Stonemer Games. What do you expect?
  • They've done nothing but greatness and continue to do so. And uh, this just another home run.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 0:49
video_pk 67045 · mention_pk 162982
Finspan video thumbnail
Click to watch at 0:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Fishing/Survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video W5hIA_GtJnE Discussion at 5:17 sentiment: positive
video_pk 66996 · mention_pk 162900
Finspan video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful box with a hinged design and artwork.
  • Large insert with room for more stuff and future expansions.
  • Satisfying heft and rugged design.
Cons
none
Thematic elements
  • ocean life
  • coral reefs
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're transitioning into a food podcast, and I think that's okay.
  • We're the bad boys of board gaming.
  • Baseball for me is more of a social experience than a sporting experience.
  • The designers wouldn't say it's a more stuff expansion, but it really is.
  • This is like my jam. This is my jam.
  • I love that. That's really It's one of these it to me, this is a great version.
  • The idea is to come away from this game with as few points as possible.
  • It's a brilliant simple but brilliant card game.
  • It really depends on the group, but it is a wonderful, wonderful game.
  • I wanted to talk about my experience with Huddle, the fantasy football game.
  • The game does such a wonderful job. They couldn't have done better to make it feel like a fantasy football game.
References (from this video)
No references stored for this video.
Video 2MVG-Cz2Pkw Board Game Buzz Top 10 List at 7:04 sentiment: positive
video_pk 66228 · mention_pk 161053
Board Game Buzz - Finspan video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, approachable system
  • beautiful on the table; thematic fish/ocean ambiance
Cons
  • some players may prefer a more gamey variant
Thematic elements
  • fishing and ocean life, with eggs that evolve into schools
  • oceanic / aquatic ecosystem
  • tableau-building with approachable rules
Comparison games
  • Wingspan
  • Wormand
Mechanics (from transcript analysis)
  • eggs that hatch into more value — eggs grow into schools; depth placement adds depth and points
  • Resource Management — resources to place fish into different depths
  • resource management by discarding — resources to place fish into different depths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's chaos and it's zany and it's just fun.
  • If you're looking for kind of a zany crazy party betting racing game I would definitely definitely check this one out.
  • The story itself is very impressive in this game.
  • I truly fell in love with Finsspan.
  • I loved the haunted theme.
  • I just fell in love with this world.
References (from this video)
No references stored for this video.
Video HHETHXcPaSU Analysis at 0:43 sentiment: positive
video_pk 65691 · mention_pk 159442
Finspan video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds sharks and reefs which were requested.
  • Beautiful art and high quality components.
  • Enhances the base game significantly.
  • The mechanics of growing reefs and shark interaction are brilliant.
  • Great educational value for children interested in marine life.
Cons
  • Absence of the great white shark is noted.
  • Grandson was in trouble and couldn't participate in filming.
Thematic elements
  • Aquatic life and ecosystems
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Building up your coral reef.
  • player interaction — Sharks can 'mess you up' by scaring away fish and causing schools to scatter.
  • Set Collection — Attracting different types of fish as you gain coral.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is really really cool because of what this does.
  • The star, though, is the absolutely beautiful fish that have been added, and there are a bunch of them.
  • They never do because they just do it with quality and precision.
  • And this is one of those ones where you know, sometimes some of the bird ones you can get away with and you don't need. But this one I really suggest because I really feel this is a must-have because it just really enhances a great game in Fin Span.
  • And the one of the things that I really like about this is as much as I love the Sharks, it's the Reefs.
References (from this video)
No references stored for this video.
Video HxC7Jr8VuD8 kovray Rules Teach at 0:05 sentiment: positive
video_pk 64113 · mention_pk 157597
kovray - Finspan video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Side A is beginner-friendly
  • Two-sided board with extra variability via side B
  • Scoring touches eggs, young, and schools for varied strategies
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • consume_fish — You may consume fish to satisfy costs, as long as the fish consumed are shorter than the fish being placed.
  • dive_action — Diving involves selecting a dive site, placing a diver at the top of a column, and resolving bonuses and activated abilities as you progress.
  • diver_and_site_bonuses — Dives grant bonuses (draw a card, place an egg, hatch eggs) and depend on dive site bonuses.
  • end_of_week_and_scoring — After each round, points are scored from achievements; side B provides an extra 3 points to the top scorer; end-of-game scoring tallies eggs, young, schools, and consumed fish.
  • form_schools — A school is created when three young move into the same fish; only one school per fish is allowed.
  • move_eggs_young_or_school — Move eggs or young tokens, or schools, from the bottom of the card to the top; three young moving into the same fish form a school.
  • play_fish_card — Choose a card from hand, pay the cost (discard cards, eggs, or young tokens, or consume a fish), then place the fish on your ocean board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Side A is recommended for firsttime players while side B randomizes weekly achievements and grants a bonus three points for the player or players who receive the most achievement points that week
  • you'll gain two random starter fish cards and three fish cards from the deck
  • and that's finpan
  • the player who achieve the most points will score an additional three points
  • if you have any questions feel free to leave them in the comments down below
References (from this video)
No references stored for this video.
Video t-UaHY38SuY Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 63868 · mention_pk 157385
Watch It Played - Finspan video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Exploration and observation of aquatic life to score points
  • Underwater/ocean environment with sea life and ocean boards
  • tutorial/demonstration
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Covering and consuming fish — A new fish placed in a space can cover existing fish if it is larger; some costs require consuming smaller fish when placed
  • diving actions — A diver can be moved to a dive site to resolve site-related benefits, possibly drawing cards and triggering effects as the diver progresses down the column
  • Eggs, young, and school tokens — Costs may include eggs, 'young' tokens, or 'school' tokens; eggs are returned to the supply when required, young tokens can be added to spaces, and school tokens are limited to one per space and are worth points
  • end-of-round and end-of-game scoring — Weeks (rounds) have end-of-week scoring spaces; at game end, you resolve end-game abilities and tally points from eggs, young tokens, school tokens, rows, and consumed fish
  • Multi-Use Cards — On your turn you can play a fish from your hand by paying the required costs shown on the card, discarding related cards from your hand to satisfy the cost, then placing the fish on a valid space of your ocean board
  • Play a fish card by paying its costs — On your turn you can play a fish from your hand by paying the required costs shown on the card, discarding related cards from your hand to satisfy the cost, then placing the fish on a valid space of your ocean board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video muNT7_MWBAo kovray Playthrough at 0:04 sentiment: positive
video_pk 63835 · mention_pk 157349
kovray - Finspan video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a close game
  • super fun
  • snacks were enjoyed
Cons
none
Thematic elements
  • fish breeding and school formation
  • aquatic environment
Comparison games
none
Mechanics (from transcript analysis)
  • eggs/young/schools scoring — score points by laying eggs, introducing young, forming schools
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is super fun and it's a little bit chaotic.
  • Now, here we're turtles trying to navigate our way through the East Australian current.
  • Now deep dive was the one that we ended the night off to stick with the theme and this is a push your luck game where you're essentially flipping tiles to create sets of sea creatures to score the most points.
References (from this video)
No references stored for this video.
Video 61FfkLbFii8 Meeple University Review at 0:15 sentiment: mixed
video_pk 63838 · mention_pk 157353
Meeple University - Finspan video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • easy to learn / entry-level
  • lightweight with a clear planning puzzle
  • simplified costs for playing fish
  • diversity across columns and depths
Cons
  • less interactive than the other two games
  • fewer unique interactions / limited variety
  • not as deep or crunchy as Wingspan or Worm Span
Thematic elements
  • predation/food chain among fish
  • underwater fish environment with depths (sunlight, twilight, midnight)
Comparison games
  • Wingspan
  • Worm Span
Mechanics (from transcript analysis)
  • activate columns — Each column can be activated to gain new cards, eggs, or hatch eggs into young fish, with top/general and bottom/activated effects plus a first-time-resolve benefit.
  • costs and food-chain interaction — Costs to play fish primarily involve eggs/young/cards and there is a thematic element where fish are consumed by other fish to resolve actions.
  • diversity and placement strategy — Fish must be placed to maintain diversity across columns and depths to unlock stronger powers.
  • end-of-round scoring — After six actions per player, end-of-round objectives are scored (with a side option awarding extra points for having the most in a round).
  • play a fish by paying its cost — Pay the cost shown on the fish (eggs, or other resources) and place it into a valid location in a purple column within a depth (sunlight, twilight, midnight) to build a tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finsspan is the most simple.
  • Finsspan is the lightest one of all.
  • it's multiplayer solitaire a lot more than the other two.
  • my favorite is Worms Span.
  • Wingspan is more interactive.
  • the broader range and higher standard deviation of combo building that Wingspan offers.
References (from this video)
No references stored for this video.
Video svF0dMrEjjc Tantrum House Discussion at 0:00 sentiment: positive
video_pk 63748 · mention_pk 157255
Tantrum House - Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 75 new fish cards
  • coral reefs that change how you build your ocean ecosystem
  • new reef board adds a new row for coral reefs
  • new icon breaks up fish schools
  • more ways to score points
  • new strategies
Cons
none
Thematic elements
  • sharks and coral reefs
  • ocean ecosystem
  • expansion feature overview
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • coral reef mechanics — coral reefs that change how you build your ocean ecosystem
  • danger element — adds a little more danger beneath the waves
  • fish school icon — one new icon breaks up fish schools
  • new fish cards — adds 75 new fish cards
  • reef board — new reef board slides onto the player board, creating a new row for coral reefs
  • scoring/strategy expansion — adds more ways to score points and new strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Something new is swimming in Finsspan.
  • The sharks and reefs expansion adds 75 new fish cards and coral reefs that change how you build your ocean ecosystem.
  • There's a new reef board that slides onto your player board, creating a whole new row where coral reefs can thrive.
  • One new icon even breaks up fish schools.
  • It adds more ways to score points, new strategies, and a little more danger beneath the waves.
  • If you want to hear why we like Finsspan even more than Wingspan, check out our full review on the Tantrum House channel.
References (from this video)
No references stored for this video.
Video 9HCkbCSKFyQ The Mill Playthrough at 1:00 sentiment: positive
video_pk 62821 · mention_pk 155534
The Mill - Finspan video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The card provides built-in resources which adds a layer of strategic choice.
  • The mechanics tie into the shared realm system with Vantage and Tokaido.
Cons
  • The description implies complexity and a learning curve, which could be challenging.
Thematic elements
Comparison games
  • Tokaido
  • Takaido
Mechanics (from transcript analysis)
  • card with built-in resources — This card is unique in that it comes with resources that we're able to use.
  • Compound Scoring — Resources can be used to pay penalties or to fulfill outline requirements; keeping resources affects scoring in the outlined card system.
  • Multi-Use Cards — This card is unique in that it comes with resources that we're able to use.
  • outline-number interaction across realms — Whenever you use a number in another realm, you must mark that number on an outline square (or use a resource if you can't).
  • resource-based scoring and penalties — Resources can be used to pay penalties or to fulfill outline requirements; keeping resources affects scoring in the outlined card system.
  • scoring with outlined cards and resources — You score through outlined cards and by managing unmarked resources on them to gain stars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • really seems like it's going to be fun.
  • these realms seem to work well together.
  • I like this system I have going on.
  • like I love how juicy this stack is when you have them all.
References (from this video)
No references stored for this video.
Video dJa_ZMPlkoY the mill Top List at 3:22 sentiment: positive
video_pk 62836 · mention_pk 155571
the mill - Finspan video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lighter than Wingspan
  • quick to wrap head around
  • simplified but with interesting choices
  • room for expansions (marine wildlife themes)
Cons
none
Thematic elements
  • Fish / Marine life
  • marine wildlife market
Comparison games
none
Mechanics (from transcript analysis)
  • cards are currency — cards act as currency; you decide which to keep and redraw; discarded cards can come back; you can draw and manage hand
  • fish layering — any laid fish can be laid over another fish
  • Layer Building — any laid fish can be laid over another fish
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um this is a big Gateway game for non- gamers
  • I love Wingspan I can't speak more highly of it
  • the cards are your currency
  • they hit a home run with Wingspan
  • we're excited to see where the span Universe goes from here
References (from this video)
No references stored for this video.
Video Mn5HYn7355I The Mill Discussion at 4:01
video_pk 62833 · mention_pk 155560
The Mill - Finspan video thumbnail
Click to watch at 4:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Their goal is joy is always their goal.
  • In 2025, my goals are to welcome both new and experienced gamers into the gaming community and bring joy to their tabletops, to support my amazing co-workers, and to lead with kindness, compassion, and empathy.
  • What's the balance of randomness and luck versus control and agency advantage?
  • The core hook advantage is that you are far away from your crew mates, yet you're still connected to each other through the skills, impact dice, slots, information about the world, the shared challenge dice, a variety of actions geared towards assisting other players, puzzles, and accomplishing your mission and destiny.
  • It's supposed to be more intuitive, not straight up guessing.
  • There really isn't much worry about spoiling something from going and looking at like a like going through the story books because there's so much in there.
  • I would put it at like 90% control agency and 10% luck.
  • you have to choose from the six different location choices what you are going to do.
  • the heart of Vantage is exploration, discovery, and that freedom.
  • there isn't an app for Vantage because it's meant to be an escape.
References (from this video)
No references stored for this video.
Video pV87z_S1iGM Allies or Enemies Review at 0:11
video_pk 61041 · mention_pk 153450
Allies or Enemies - Finspan video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Resource management, card-driven actions, and set-collection within a sea-life ecosystem
  • Array
  • Underwater / ocean depths with divers and fish
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the simplest most streamlined version of the game
  • I like that it's streamlined as well to try and encourage you to put fish in all of the columns
  • this is the quickest turn turns out of the whole series
  • I would pick this 100% of the time
  • I think this is the fastest to play at two players I think we can play it in like 40 minutes it's quick
  • it's still interesting decisions of managing those limited number of resources that you're dealing with
  • the easiest to teach
References (from this video)
No references stored for this video.
Video 2IIZIfDrOYc DaniCha Discussion at 0:00 sentiment: positive
video_pk 60864 · mention_pk 153296
DaniCha - Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, cohesive artwork across the box, cards, and boards
  • High-quality components with thoughtful organization (snug insert, easy card handling)
  • Vibrant color palette and well-curated wildlife imagery
  • Comprehensive reference materials (iconography, setup, and schools/achievements)
  • Flexible difficulty with multiple automa/achievement options
Cons
  • No major drawbacks discussed; some notes about filming setup and orientation during playthrough
Thematic elements
  • Array
  • Bird habitats / natural world
  • enthusiastic unboxing with personal commentary
Comparison games
  • Wingspan
  • Worm Span
  • Fin Span
Mechanics (from transcript analysis)
  • Action Point Allowance System — Actions are taken via three habitat columns (zones) per round, guiding player choices.
  • Action Points — Actions are taken via three habitat columns (zones) per round, guiding player choices.
  • Card Drafting — Players draft and place bird cards to build a personal engine and scoring opportunities.
  • End of Game Scoring / Set Scoring Reminders — End-of-game scoring and round-based scoring reminders are included to guide scoring.
  • Engine Building — Bird abilities create ongoing effects that compound across rounds, building a personal engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork already just on the box is just incredible it's beautiful
  • i love the wingspan games it's just like the lovely art
  • i'm excited to do some playthroughs of this
  • rank wingspan worm span and fin span
  • this is going to be the one that i'll be reading the most
References (from this video)
No references stored for this video.
Video auqAmbjcKfg kovray Playthrough
video_pk 60329 · mention_pk 165073
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to play the whole game so all four weeks we're playing the whole game
  • the whole game not just one round the whole game
  • look at my malti Ray oh look at the Mandarin fish
  • we won't leave you in the dark we'll talk about what we're doing and why
  • the way the diving works is we're going to look at the first Zone and this ability triggers if there is a fish within this Zone
  • there are end of week objectives that you'll see here
  • the first round we're going to focus on getting as much eggs and our young as we can
  • it's a nailbiter of a game
  • one point by one point
  • look at us go
  • get to draw three cards one two three and then I also get an egg
  • it's going to be a big ey tuna wow more eggs they're all in the middle though
  • we finally stopped tying 48 for me and 45 for you yes then number of eggs I have five oh wait 1 two three four five six I have eight oh no eight
  • this is a true nailbiter
  • it's a pretty good game now
References (from this video)
No references stored for this video.
Video YJ13H0Swnn4 Tim Chuon Review at 3:24 sentiment: mixed
video_pk 59616 · mention_pk 152147
Tim Chuon - Finspan video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging engine-building through diving mechanics and board interactions
  • High variety with an expansive set of fish cards (125 unique cards)
  • Strong thematic resonance with marine biology and educational potential
  • Accessible for gateway players and family gameplay; broad appeal
Cons
  • Predator mechanics can feel unbalanced or overly positive for all players, reducing tension
  • Lack of negative actions or penalties can lead to a more repetitive, flat feel over long play sessions
  • Egg tokens and some tactile elements could be more satisfying; eggs are not physically represented in the componentry
Thematic elements
  • Marine life management, resource collection (fish, eggs, young), and predator dynamics
  • Underwater/oceanic exploration and marine biology research
  • Educational and procedural with engine-building flavor
Comparison games
  • Wingspan
  • Katon
  • Everdell
  • Dog Park
  • Flamecraft
  • Harvest
Mechanics (from transcript analysis)
  • Blue-cost discards — Some fish cards show a blue cost in the card, indicating you must discard two fish to play them.
  • Diver placement — On your turn, you move a diver meeple to a strategic position on your ocean board to initiate actions.
  • Diver-column triggering — Assign divers to specific columns to trigger different effects, such as drawing new cards, laying eggs, or hatching Young.
  • Eating and length-based predator interactions — Some fish can eat others based on length values, introducing predator dynamics and strategic sacrifices.
  • Egg and young tokens — Eggs are used to produce Young; eggs and Young sit on fish cards and contribute to endgame scoring and future actions.
  • Egg-hatching sequence — Eggs can be activated to hatch into Young, enabling subsequent actions or scoring opportunities.
  • End Game Bonuses — Predators like the Great White Shark trigger effects that affect all players, adding a dynamic tension.
  • end-of-round and end-of-game scoring — Score based on eggs, Young, and other endgame conditions, with a recurring weekly/phase structure.
  • Engine Building: Triggered/Cascading — Assign divers to specific columns to trigger different effects, such as drawing new cards, laying eggs, or hatching Young.
  • Playing fish cards from hand — You reveal and play fish cards from your hand by paying the required costs, which usually involve discarding fish cards or other resources.
  • Predator effects (global bonuses/penalties) — Predators like the Great White Shark trigger effects that affect all players, adding a dynamic tension.
  • Zones and placement requirements — Each fish has a designated zone (sunlight, midnight, twilight) where it must live, influencing placement choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In finpan you are a marine researcher
  • score the most points by having the most amounts of fish and young and eggs to collect by the end
  • the engine-building I love the diving mechanic it's so satisfying to just take a diver and then trigger all these actions that you build out on your ocean board
  • I do like the creativity in having you dive between the different boards
  • I love the mobility and the versatility
  • predators have they don't necessar have to be bad but they could be like something that just turns the table
References (from this video)
No references stored for this video.
Video TE0xKYB6luQ The Board Gaming Doctor Review at 0:48 sentiment: mixed
video_pk 43012 · mention_pk 130842
The Board Gaming Doctor - Finspan video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • straightforward to teach relative to Wingspan and Worms Span
  • distinctive public-card discard/recall mechanic adds decision points
  • family-friendly feel with approachable iconography
Cons
  • higher time-to-value ratio; 45–60 minutes for a game with moderate depth
  • fewer unique powers per card than Wingspan or Worms Span
  • some may prefer tighter pacing or shorter play windows
Thematic elements
  • fish gathering, feeding, breeding, and schooling
  • aquatic fish ecosystem with a vertical tableau
  • engine-building through card placement and column bonuses
Comparison games
  • Wingspan
  • Worms Span
Mechanics (from transcript analysis)
  • card placement with size/power interactions — Larger fin-span cards can be placed atop smaller ones, reflecting predation dynamics.
  • egg production and breeding loop — Eggs hatch into young and contribute to scoring; breeding adds additional strategic choices.
  • public hand management with discards — A shared pool of cards can be discarded to retrieve others, enabling fodder for tableau formation.
  • Tableau Building — Players arrange fish cards in columns to activate powers and generate points and eggs.
  • vertical tableau (engine-building) — Players arrange fish cards in columns to activate powers and generate points and eggs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest downside for me for Finsspan was the ratio between the complexity of this game versus the time length
  • I would rather play Wingspan in a relatively quickly pace with gamers who knew Wingspan as well rather than play this game for 45 to 60 minutes
  • This game is somewhat simple to teach but it does offer a little bit of complexity
  • Visually, I think this game plays a lot like Bonsai
  • Hey, that's My Fish—catchy title for my daughter as well
References (from this video)
No references stored for this video.
Video E3wyIwR7T-Y Zilla Blitz Top 10 List at 12:39 sentiment: positive
video_pk 41820 · mention_pk 210536
Zilla Blitz - Finspan video thumbnail
Click to watch at 12:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • faster buildup and shorter playtime than Wingspan
  • more directional variety and perceived chaos, which can be exciting
  • beautiful fish art and informative cards
Cons
  • perceived chaos may overwhelm some players
  • not as thematic as Wingspan for some gamers
Thematic elements
  • fishing exploration with card-driven habitat ideas
  • ocean depths, fish-focused Wingspan variant
  • fast-paced, exploratory
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is about traditional board games. Many of them, however, more complex or crunchier, as we might say.
  • This is the game I played the most in 2025.
  • The major point, Solitare Eldritch Horror, is it's a marvelous soup of creative problem solving.
  • Final Girl is my number one game for 2025.
References (from this video)
No references stored for this video.
Video x2nXnc-fVPc Board Game Animal Interview at 0:29 sentiment: positive
video_pk 41498 · mention_pk 125825
Board Game Animal - Finspan video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Living aquatic board representation that matches the theme
  • Egg hatch mechanics allow growth and mobility
  • Personal discard piles add a personal strategic layer
  • Not a reskin: substantial design work beyond Wingspan/Wormspan
Cons
  • High complexity for new players
  • Not a campaign game for long-form narrative
  • Potential mixed reception due to brand expectations
Thematic elements
  • Ocean ecology, exploration, and dynamic ecosystems
  • Aquatic world with evolving tokens and an ocean-like, living board
  • Living, fluctuating ecosystem with hatchable units
Comparison games
  • Wingspan
  • Wormspan
Mechanics (from transcript analysis)
  • Dynamic, living board — Board state fluctuates like an ocean, creating evolving strategic possibilities.
  • Egg hatch, token progression — Eggs hatch into Young tokens that can move and consolidate into schools.
  • Moving schools of tokens — Young tokens can move around the board and consolidate into schools that also move.
  • Personal discard piles — Each player maintains a personal discard pile that interacts with gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the personal discard piles that you mentioned
  • between this and its predecessors Wingspan and Wormspan are the way the tokens work unlike those other games you can hatch eggs into something
  • we're not just reskinning the game we're not just taking the same exact mechanisms from wingspan and putting uh different art and different names on the cards
  • it's a living board that's kind of fluctuating kind of like the ocean where things drift around and move around a lot
  • Rolling Realms has been one of my most played games over the last few years because I do live plays of it
  • kindness costs nothing like a copper in Dominion
  • Vantage is my the game that I've worked on for the last eight years
  • 800 different first-person locations all with unique art and 900 different other cards
References (from this video)
No references stored for this video.
Video DBveL_yUoQM The Board Game Garden Top List at 18:32 sentiment: positive
video_pk 40027 · mention_pk 120991
The Board Game Garden - Finspan video thumbnail
Click to watch at 18:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to teach
  • fun dice-chucking feel
Cons
  • theme may be a turn-off for some players
  • lighter on strategic depth
Thematic elements
  • cartoonish ocean life
  • fishing competition with thematic animals
  • light and humorous
Comparison games
  • Wingspan
  • Worms Pan
Mechanics (from transcript analysis)
  • dice drafting / simultaneous reveal — players secretly choose dice behind screens and reveal simultaneously
  • resource denial / hand management — dice used impact future turns (D12/D20 trade-offs)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creature Caravan is absolutely wonderful
  • these expansions add a little bit more player interaction which I think is absolutely amazing
  • I think this is one of the most aesthetically pleasing games I've played
  • Beyond the Sun is space-themed
  • Fromage is truly just a really great game
  • MOS: Dawn of the Bronze Age is absolutely wonderful
References (from this video)
No references stored for this video.
Video ebSUDPSMbUk The Discriminating Gamer Top 10 List at 6:03 sentiment: positive
video_pk 39624 · mention_pk 208811
The Discriminating Gamer - Finspan video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun thematic focus on fish species
  • Engaging table presence and unique board orientation
Cons
  • Board orientation can require extra space
  • May be less accessible to non-fish-theme fans
Thematic elements
  • Undersea ecosystems and school-based resource flow
  • Aquatic life and fish-themed engine-building in the Span universe
  • Educational yet playful with a competitive edge
Comparison games
none
Mechanics (from transcript analysis)
  • card tableau building — Play cards to create scoring opportunities on your board
  • Tile Placement — Boards are sideways; table layout impacts setup and play space
  • tile-based placement — Boards are sideways; table layout impacts setup and play space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story is this kind of superhero tricktaking game.
  • I fell in love with Wingspan and Finsspan because of the production and gameplay.
  • Wormspan is just the right balance of complexity and approachability.
  • Expeditions… aesthetically I think it's pretty fun, but there’s some it’s almost a 4X game in some ways.
  • Wingspan was just opened my eyes to what a great and fun theme it was and really fun gameplay.
References (from this video)
No references stored for this video.
Video oYSNcho6urY The Dice Tower Top 10 List at 1:35 sentiment: positive
video_pk 39325 · mention_pk 209054
The Dice Tower - Finspan video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lots of fish placed across levels
  • easy to manage card-based resources
Cons
none
Thematic elements
  • aquatic life management
  • fish-themed world
  • light, approachable
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • hand-card resource management — cards serve as the main resource; players discard cards to place fish
  • Resource Management — cards serve as the main resource; players discard cards to place fish
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a one versus all where one person's walking around prescribed paths trying to catch everybody as they run around it secretly. It's very humorous.
  • Why? Because it's fish. And I love fish. I also like in Finsspan, you get to put out lots of fish. You're putting out a ton of them.
  • The casino theme let you do some fun things with slots or getting symbols next to each other. And of the series, this one is easily my favorite of it.
  • Star Wars done in a light war game style is very very entertaining.
  • They streamlined it. And not only did they streamline it, this is one of the few deluxe versions that I would want to own.
  • It's epic, but doesn't feel too long.
References (from this video)
No references stored for this video.
Video uYyY1mhABPk Board Of It Discussion at 8:23 sentiment: positive
video_pk 38825 · mention_pk 117001
Board Of It - Finspan video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined system
  • Family-friendly and polished
  • Tighter economy and accessible for newcomers
Cons
  • Theme may be a turn-off (eel phobia) for some players
Thematic elements
  • marine life and streamlined economy
  • Fish and marine life; ocean ecosystems
  • abstracted yet thematic
Comparison games
  • Wingspan
  • Worm Span
Mechanics (from transcript analysis)
  • Diver/explore action — Two actions: play a card or dive; diver moves down a column to collect bonuses
  • Resource Management — Eggs, young, and cards; decisions about sacrificing resources to gain others
  • Resource management with three resources — Eggs, young, and cards; decisions about sacrificing resources to gain others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • worms span is the gamers wingspan
  • start with one of these two and then move up
  • I completely hate the theme I'm very scared of eels
  • it's the most approachable of three games
References (from this video)
No references stored for this video.
Video mitUaTG4oos Board Game Animal Top 10 List at 5:02 sentiment: positive
video_pk 35908 · mention_pk 223179
Board Game Animal - Finspan video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love of animals and wildlife theme
  • Potential educational value paired with engaging mechanics
  • Manny Tremblay’s artwork cited as a strong draw
Cons
  • Ambiguity around publisher/designer and exact mechanics may affect initial reception
Thematic elements
  • Wildlife and ocean exploration
  • Oceanic, biological fascination
  • Educational vibe embedded in gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • educational theme integration — Gameplay leans into real-world wildlife concepts and ocean exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Enthrone could be the sleeper hit of 2025, who knows—I'm calling it now.
  • These five look genuinely interesting with everything from racing and tile placement to auction abstract strategy and area majority.
  • I am very excited for this, and the ocean is an incredible realm to dive into for that kind of game.
  • Hadrian's Wall is one of my all-time favorite games and this is taking Hadrian's Wall to the next level.
  • The artwork looks fantastic and the cover alone tickled me.
References (from this video)
No references stored for this video.
Video uhOvPpK3aYg The Dice Tower Top 10 List at 1:06 sentiment: positive
video_pk 35572 · mention_pk 106292
The Dice Tower - Finspan video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach for non-gamers
  • Beautiful art
  • Accessible entry point for families
Cons
  • Less depth than heavier Wingspan-family games
Thematic elements
  • Birds and nature, simple teachability
  • Bird-themed family-focused game with a nature aesthetic
  • Light, accessible, family-friendly
Comparison games
  • Wingspan
  • Worm Span
Mechanics (from transcript analysis)
  • Modular Board — Play area evolves as players add elements to a space-themed matryoshka-like system.
  • Modular board / maty system — Play area evolves as players add elements to a space-themed matryoshka-like system.
  • Set Collection — Players collect cards representing birds and related resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vanish is a perfect 10 game.
  • It's a dead language. Who knows? Children of the Sun.
  • This is Metal Gear Solid, and it finally came out, and oh my gosh, it's so good.
  • Pergola is a beautiful little game where you're making a little pergola, a garden, right?
References (from this video)
No references stored for this video.
Video K8VsZphAwpI Board Game Hangover Top 10 List at 3:02 sentiment: positive
video_pk 35332 · mention_pk 105464
Board Game Hangover - Finspan video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Runs easily against the bot
  • Crunchy, thematic choices around fish
Cons
  • Some may find the theme light or repetitive
  • Mechanics may feel thin to heavier gamers
Thematic elements
  • Ocean ecosystem, discovery, and research
  • World of fish; marine research
  • Science-themed exploration with card-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • card-based resource spending — Pay with other fish to place them on the map in exchange for actions
  • diving and synergy — Diving lets you activate abilities of all previously played fish
  • solo bot opponent — Play against a simple bot that turns over cards to determine its actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the best ways to enjoy board games is playing all by yourself.
  • This is a quick, simple game that it's easy to reach for and play because it doesn't take a lot of time and not a lot of space.
  • This is a solo only war game that might take up to a whole day to play depending on the scenario.
  • It's almost like taking your favorite VHS tape, putting it in, and watching your favorite scary movie, actually being in it.
  • This game has an insane amount of replayability.
  • So many decisions, so many cards, and the replay value is off the charts.
References (from this video)
No references stored for this video.
Video 9JQZA8TPvPM Board Game Animal Interview at 0:57 sentiment: positive
video_pk 32426 · mention_pk 221463
Board Game Animal - Finspan video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and elegant design with minimal text
  • Strong thematic integration; lively ocean feel
  • Differentiates from Wingspan by removing the food resource and focusing on schools
  • High production value and vibrant art
  • Rules teachability; family-friendly gameplay
Cons
  • Medium-weight scope may not satisfy heavier Euro gamers
  • Balancing familiarity vs novelty required careful testing; risk of being seen as too similar or too divergent
  • Some early mechanics were cut for simplicity, which may disappoint some players
Thematic elements
  • Life cycles, birth, growth, and social structure of fish schools; ecosystem dynamics
  • Oceanic world with fish and schools, aligned with the Wingspan universe
  • educational, exploratory, accessible
Comparison games
  • Wingspan
  • Worm Span
Mechanics (from transcript analysis)
  • Card-driven food economy (removed) — There is no separate food track; cards in hand function as the food resource, with eggs and young and fish as in-game resources.
  • Card/Chit Market — A player's discard pile also serves as a personal market, enabling strategic draw-back timing and planning.
  • Eggs as life-cycle tokens — Eggs represent reproduction; the team simplified to one egg per fish to streamline play and teach the life-cycle idea.
  • Iconography-driven components — Heavy emphasis on symbols and iconography to minimize text and accelerate teaching and play.
  • Life-cycle flow from hatchling to school — The flow from hatchling to eggs to a school of fish creates an elegant, comprehensible puzzle on the board.
  • Personal discard pile as market — A player's discard pile also serves as a personal market, enabling strategic draw-back timing and planning.
  • Vertical zone board and fish movement — The game uses a vertical board where zones and fish movement form the core puzzle and spatial planning.
  • Weekly goals — Players pursue weekly goals that guide decisions and add a dynamic objective across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the crown jewel of stonem and arguably the most successful hobby game of the last 10 years
  • we had to make a game good enough to be in that conversation to justify its existence
  • we wanted there to be a sense of life and activity happening in your ocean
  • not Wingspan or Worm span you know most unique
  • the cover image and the flying fish on the cover was a deliberate centerpiece
References (from this video)
No references stored for this video.
Video AXA7zSq3Tl4 Tabletop Tolson Top 10 List at 3:14 sentiment: positive
video_pk 31909 · mention_pk 210308
Tabletop Tolson - Finspan video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely intuitive for newcomers
  • solid entry point into Span series
  • beautiful art and iconography
Cons
  • minimal direct interaction between players may reduce tension for some
Thematic elements
  • fish/sea habitats and biomes
  • span-family with sea-based themes
  • educational/abstract
Comparison games
  • Wingspan
  • Wormspan
Mechanics (from transcript analysis)
  • deck-based action economy — draw and place cards to trigger effects
  • Hand Management — three levels of sea with columns; divers activate things on the way
  • player interaction: low — players mostly operate independently; shared deck affects all
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light train game that pares down all the train stuff into really simple decisions that makes a train game worth playing.
  • I think Finsspan is a nice uh contribution to the span games and you just kind of like have your own area, your own pile, your hand and your discard pile. Everything is face up. There's no secrets here.
  • Ants really captured me. I was like this is good.
  • This is a puzzle game. It's figuring out how to 100% maximize your turn using the fewest resources and workers to get the most stuff.
  • The cooperative variant, it's just 10 out of 10. And the reason why is because everything before this was cooperative.
References (from this video)
No references stored for this video.
Video HvFdRpzfo-Q The Board Game Garden Discussion at 8:58 sentiment: neutral
video_pk 28287 · mention_pk 82970
The Board Game Garden - Finspan video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a convention that is solely based on gaming
  • level up gaming retreat ends up being just a little bit more of a relaxing convention
  • you are somebody's reason to smile
  • play games for three days straight it is amazing
References (from this video)
No references stored for this video.
Video _4-oBCGfk8A The Dice Tower Top List at 0:33 sentiment: positive
video_pk 28151 · mention_pk 82362
The Dice Tower - Finspan video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous fish artwork
  • cohesive aquatic visuals
  • favorite of the three Wingspan-inspired titles
Cons
  • Cover not loved by the speaker
Thematic elements
  • marine life and fish-focused visuals
  • Aquatic/underwater world with fish imagery
  • art-driven, naturalistic depiction
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • art is incredibly subjective.
  • I love aquariums.
  • This is absolutely gorgeous artwork.
  • The art just screams anime in every way.
  • It's the best art I think of 2025.
References (from this video)
No references stored for this video.
Video fuHdkiptFaY Tabletop Turtle Preview at 2:22 sentiment: negative
video_pk 13784 · mention_pk 98595
Tabletop Turtle - Finspan video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Derivative of Wingspan
  • Lacks innovation
Thematic elements
  • Wingspan derivative with aquatic life
  • Marine research
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, I know that's silly but tier ranking is fun
  • Never back a project and always wait for retail
  • This is going to be the greatest year in existence
References (from this video)
No references stored for this video.
Video AaFI-rLHrQg BoardGameCo Analysis at 2:48
video_pk 13260 · mention_pk 128894
BoardGameCo - Finspan video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What enters my collection is a whole another story.
  • I'm absolutely hooked on it. I love Primal.
  • If I add something to my collection, ideally I want to see it there a year from now, at least a year from now.
  • It is such a good implementation of the Glass Road system.
  • It's not forever, but it feels like a forever game for me.
References (from this video)
No references stored for this video.
Video hiIpHLx-ANk Board Game Design Lab Discussion at 21:05 sentiment: positive
video_pk 12979 · mention_pk 98383
Board Game Design Lab - Finspan video thumbnail
Click to watch at 21:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for families and new players
  • Expands the span concept into another animal domain
Cons
  • Could feel repetitive for players who want heavier strategy
Thematic elements
  • Fish-centered, oceanic exploration
  • Aquatic ecosystems and fish habitats
  • Icon-forward with concise thematic cues
Comparison games
  • Worm Span
  • Bird-themed lightweight euro titles
Mechanics (from transcript analysis)
  • Iconography-driven play — Story and rules conveyed largely through visual cues rather than text
  • Resource management with aquatic flora fauna — Players manage fish resources to trigger abilities and scores
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially 1,700 cards and 8 or and 400 of those cards are double-sided
  • you've turned Wingspan not into you built it into more than just a game
  • no zero days
  • the ending has to live up to the X number of hours that somebody just put into it
References (from this video)
No references stored for this video.
Video KsqQpSm__wo Foster the Meeple Discussion at 6:59 sentiment: positive
video_pk 12407 · mention_pk 119578
Foster the Meeple - Finspan video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • best entry point in the span line according to the host
  • still beautiful and engaging
Cons
  • details uncertain; occurs as a recommended introductory point
Thematic elements
  • animal habitats with a fishing/schooling theme
  • aquatic life and habitats
  • simplified entry point in the span/engine series
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • tile/tape placement — plant or place habitat tiles with animal tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is an excellent starter game for your collection.
  • Just start small.
  • Anybody can play it.
  • I think it's a perfect starter game for your collection.
  • Can't Stop is possibly objectively, in my opinion, the best push your luck game.
  • Just One is a classic party game. Everybody can play this.
References (from this video)
No references stored for this video.
Video SM25kp56eS4 The Broken Meeple Discussion at 0:00 sentiment: positive
video_pk 11754 · mention_pk 113248
The Broken Meeple - Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good amount of content
  • Well-received by community
Cons
none
Thematic elements
  • Light game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
Video UKkEnCCbA_k The Broken Meeple Review at 1:31 sentiment: mixed
video_pk 10878 · mention_pk 86919
The Broken Meeple - Finspan video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn for Wingspan veterans
  • Solid solo mode and replay options
  • Beautiful components and clean iconography
  • Personal discard pile helps manage recursion for some players
Cons
  • Very limited interaction compared to Wingspan
  • Five-player setup is awkward; table footprint is problematic
  • Public hand mechanic adds confusion; fewer meaningful choices for beginners
  • Lacks gateway-level accessibility; not significantly lighter than Wingspan
Thematic elements
  • Light, ocean-life tableau building with eggs, fish, and schools
  • Underwater fish tableau in three-zone sea environment
  • Abstract thematic flavor focused on fish and scoring schools
Comparison games
  • Wingspan
  • Worms Span
  • Wingspan expansions
Mechanics (from transcript analysis)
  • card placement and play — play fish cards into three columns representing action lanes
  • diver actions and column traversal — place a diver to move down a column, triggering on-activation bonuses
  • end-of-round scoring tiles — weekly scoring tiles determine prizes; majority grants extra points
  • overlap and school scoring — eggs and fish can form schools; three on a space increases point value
  • solo mode automata — a simplified automa opponent with scalable difficulty
  • zone bonuses and egg/fish tokens — zone-specific bonuses; eggs and tokens used for costs and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically Wingspan with less steps
  • Wingspan is the daddy of the three
  • it's not Gateway level wingspan
  • this is Wingspan with less steps on it
  • it gets repetitive
  • not gateway level, not simple enough for new gamers
References (from this video)
No references stored for this video.
Video qcMDkNNldTs Adam in Wales - Board Game Design Top List at 15:22 sentiment: positive
video_pk 10840 · mention_pk 120224
Adam in Wales - Board Game Design - Finspan video thumbnail
Click to watch at 15:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic grounding with attractive art
  • Offers a familiar yet refreshed play experience for Wingspan fans
  • Accessible entry point with solid production
Cons
  • Some overlap with Wingspan reduces novelty
  • Exact structural details are less explicit in the excerpt
Thematic elements
  • marine life and nature trivia emphasis
  • Undersea theme aligned with Wingspan-like appeal
  • educational/accessible
Comparison games
  • Wingspan
  • Finsspan (as direct comparison)
Mechanics (from transcript analysis)
  • board with vertical progression — vertical board integrates depth-themed progression
  • set collection or tableau flavor — collect mechanisms and/or tiles themed around ocean depths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is your permission to click away now.
  • I won't be including games that I designed myself.
  • The steady flow of games should continue for at least another year or two.
  • It's time for my end-of-year roundup.
  • The algorithm is not loving my content at the moment.
References (from this video)
No references stored for this video.
Video rkl3EOldMR8 Stonemaier Games Discussion at 22:39 sentiment: positive
video_pk 9120 · mention_pk 83276
Stonemaier Games - Finspan video thumbnail
Click to watch at 22:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible variant of Wingspan
  • good for broad audiences
Cons
  • may feel similar to Wingspan for some players
Thematic elements
  • iconography-driven gameplay for accessibility
  • Bird-themed but accessible spin on Wingspan
  • educational/accessible
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • iconography_based_play — Accessible engine-building using simplified icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders is a polyomino game where you're placing mostly flat tiles, but every now and then you're placing a big chunky wonder and it has just a really good set of mechanisms.
  • Fairy Ring was a really really neat twist on a drafting game where you're drafting cards like in seven wonders, but you were also moving a fairy around the table onto all the stacks of cards that other players have played.
  • I love the joy of browsing without buying.
  • It's unlike anything else we've ever played and we love it.
References (from this video)
No references stored for this video.
Video 695BHacQuFg Getting Games Rules Teach at 0:00 sentiment: neutral
video_pk 8902 · mention_pk 127478
Getting Games - Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Multi-layered scoring (eggs, young, schools, consumed fish) creates long-term strategy
  • Diving mechanics create varied, zone-based rewards and risk-taking opportunities
  • Endgame and side variant rules add depth and replayability
  • Rules are clearly demonstrated through a tutorial format with on-screen corrections
Cons
  • Rule interactions are complex and may present a steep learning curve for new players
  • Tracking tokens and managing multiple zones can be cognitively demanding
  • Some players may experience analysis-paralysis due to numerous strategic options
Thematic elements
  • Marine biology and ecological observation with collecting fish and managing habitats
  • Oceanic exploration across Sunlet, Twilight, and Midnight Zones
  • Educational/tutorial through a guided playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — At the end of each week, progress toward scoring goals; eggs, young, and fish rows contribute to weekly scores, with a four-week cycle.
  • consume_and_trigger — Some fish require consuming other fish when placed, triggering additional effects and altering the board state.
  • diver_allocation — Each week each player uses six divers to either place a fish from hand onto the board or dive down a column for zone-based benefits.
  • diving_zone_effects — Diving down a column activates zone-specific effects depending on the zone reached (Sunlet, Twilight, Midnight) and the current fish on that zone.
  • eggs_young_schools — Eggs and Young tokens accumulate on fish; three Young form a School worth six points when scored; Eggs/Ys can be moved, hatched, or used to fuel plays.
  • end_of_week_scoring — At the end of each week, progress toward scoring goals; eggs, young, and fish rows contribute to weekly scores, with a four-week cycle.
  • endgame_scoring_and_tie_breakers — After four weeks, tally points from eggs, young, schools, consumed fish, and top fish; ties are broken by hand size.
  • Engine Building: Triggered/Cascading — Some fish require consuming other fish when placed, triggering additional effects and altering the board state.
  • random_card_draw_and_discards — Certain fish grant draws or the ability to discard and retrieve cards from discard piles, adding randomness and hand management decisions.
  • schools — Three Young tokens on a fish become a School; Schools are worth six points and can be used to unlock or enable plays, with special rules for disassembly and renewal.
  • side_variants_sideA_and_sideB — Two goal sets determine endgame bonuses and scoring emphasis; side B introduces shuffled goals and extra victory points for leaders.
  • Tags — Some fish cards include tags such as camouflage that interact with rules and can affect future decisions.
  • tags_and_camouflage — Some fish cards include tags such as camouflage that interact with rules and can affect future decisions.
  • Tile Placement — When a new fish is placed on top of an existing one, the covered fish is consumed and removed from future scoring, but still contributes a point when the game ends if not consumed.
  • tile_placement_and_cover — When a new fish is placed on top of an existing one, the covered fish is consumed and removed from future scoring, but still contributes a point when the game ends if not consumed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game takes place over four weeks and within each week every player is going to use all six of their divers
  • each player is a marine researcher and we are seeking to find and observe an array of aquatic life
  • divers always make it to the very bottom of those columns
  • the first thing to note is zone effects this says we gain one egg as long as there is at least one fish within this zone
  • three young to make a school and that is six points at end of game
References (from this video)
No references stored for this video.
Video YlTIoYlgljY The Broken Meeple Discussion at 22:16 sentiment: mixed
video_pk 7585 · mention_pk 119530
The Broken Meeple - Finspan video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork
  • Gorgeous player boards
  • Learning about real fish species
  • Lighter alternative to Wingspan
  • More accessible theme than fictional dragons
Cons
  • Perceived as cash grab on Wingspan brand
  • Poor naming (should not be called 'Fins Pan')
  • Similar mechanics to Wingspan formula
  • Meme saturation in gaming community
  • Associated with Stonemaier's recent mediocre designs
  • Questionable 5-minute setup time claim
Thematic elements
  • Fish
  • Marine life
  • Ocean exploration
  • Educational
Comparison games
  • Wingspan
  • Worms Span
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game - remember this is just a game
  • you're listening to the broken meeple show a podcast that speaks passionately about board games for the benefit of those who play them
  • I'm quite busy at the moment but in a good way
  • Norway in alter in the Arctic Circle is basically just yeah it's nearly Perpetual Darkness everything is caked in snow
  • I much need needed break much needed break from gaming in general frankly
  • I want them to go back to that level of greatness but lately they just haven't been doing it
  • this could have easily just been called its own thing
References (from this video)
No references stored for this video.
Video gEl1z35HXhw The Broken Meeple Discussion at 24:14 sentiment: mixed
video_pk 5320 · mention_pk 116436
The Broken Meeple - Finspan video thumbnail
Click to watch at 24:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • pleasant bird theme
  • compact playtime
Cons
  • very similar to Wingspan
  • overlaps mechanics and feel
Thematic elements
  • birds and habitats
  • Bird-themed Wingspan spin-off
  • light-weight, quick-play
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • pattern_building — arrange birds to trigger effects
  • set_collection — collect bird cards to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • it's not worth it to hype something that may never come out
  • remember, it's only again merry Christmas and have a happy new year
References (from this video)
No references stored for this video.
Video 3SG-6QpJZ1s Stonemaier Games Discussion at 9:04 sentiment: positive
video_pk 5171 · mention_pk 95307
Stonemaier Games - Finspan video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Detailed reference cards for each player
  • Clear icon support with text explanations
  • Organized trigger system to prevent missed abilities
  • Top-to-bottom activation flow
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video Lb7g4Bg7MNM 3 Minute Board Games Review at 0:11 sentiment: positive
video_pk 4561 · mention_pk 13363
3 Minute Board Games - Finspan video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique fish cards with individual abilities
  • Interesting life cycle mechanic
  • Accessible game design
  • Excellent player guide
  • Fast-moving engine building
Cons
  • Vertical board design can be awkward
  • Deluxe eggs are slightly impractical
  • Lost some charm compared to previous games
Thematic elements
  • Fish life cycle exploration
  • Marine biology
  • Strategic resource management
Comparison games
  • Wingspan
  • Wyrmspan
  • Oceans
Mechanics (from transcript analysis)
  • action selection — Place divers to take actions on player board
  • card management — Manage fish cards with unique abilities
  • Engine Building — Chain card effects and maximize board positions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finspan is the third game in the Wingspan series and it's easily the most accessible
  • The balancing act between playing cards and building up your stocks is a very big part of the game
References (from this video)
No references stored for this video.
Video K6XE540CG6w Might I Suggest a Game Top List at 26:00 sentiment: positive
video_pk 4302 · mention_pk 89446
Might I Suggest a Game - Finspan video thumbnail
Click to watch at 26:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined Wingspan feel with strong theme
  • Beautiful table presence
Cons
  • Not a true gateway game
  • Some concepts may take time to learn
Thematic elements
  • engine-building with fish
  • Bird-themed Wingspan successor
  • thematic, elegant
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Action track management — Move actions along track; upgrade abilities across rounds
  • Engine Building — Fish on the board upgrade actions; activated abilities trigger actions
  • engine-building / tableau building — Fish on the board upgrade actions; activated abilities trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nobody expects the Spanish Inquisition.
  • The only thing you can count on in this game is chaos.
  • If you've got a rowdy and loud family, Hot Streak is going to be for you.
  • Beige box belies its depth.
  • This is a no-brainer for any Lord of the Rings fans.
References (from this video)
No references stored for this video.
Video ovKEq3LQ3bk Tantrum House Top List at 14:34 sentiment: positive
video_pk 4174 · mention_pk 107229
Tantrum House - Finspan video thumbnail
Click to watch at 14:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined version of a familiar family of games
  • engaging for players who like Wingspan-style action chains
Cons
  • some players may prefer heavier variants
Thematic elements
  • resource/engine simplification with streamlined rules
  • thematic in the span games family (spans and worms/sylphs vibe)
  • middling euro flavor with accessible rules
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building with streamlined actions — simplified dive-like mechanisms in a streamlined format
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has a lot going on.
  • the middle player counts works pretty well for this one.
  • It's not cooperative. It is too short.
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: mixed
video_pk 4016 · mention_pk 116321
The Broken Meeple - Finspan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good aesthetics
  • Smooth gameplay expected
Cons
  • Clone of Wingspan with mechanics stripped out
  • Risk of being multiplayer solitaire
  • Less interactive than Wingspan
Thematic elements
  • Fish
  • Aquatic
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
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