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Avalon: The Riven Veil

Game ID: GID0452126
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
90 min
Complexity
3.3/5
Collection
Your Tier
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Description

Arthurian area-control game where players vie for dominion over a mythic landscape torn by magical conflict

Description

Arthurian area-control game where players vie for dominion over a mythic landscape torn by magical conflict

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–16 of 16
Video sG8ERHLEDs8 BoardGameCo Discussion at 24:06 sentiment: positive
video_pk 96908 · mention_pk 266334
BoardGameCo - Avalon: The Riven Veil video thumbnail
Click to watch at 24:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exceptional production quality, considered "out of the world"
  • Stunning art on every card
  • Amazing miniatures and metal components
  • Tiles are works of art
  • Host is eager to play it more with expansions
Cons
  • Received a small dent on the box, but not from the host's actions
Thematic elements
  • Arthurian legend, high fantasy
  • Avalon
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was an Asode sleeper head.
  • It is infrequent that I introduce someone new to gaming these days.
  • Ghost Scholar has consistently been that hit for me.
  • So, in Ghost Galore, you're going to be drafting different tiles that have different creatures on them, and they all score differently.
  • it's a delight.
  • So this is a game where you are rolling dice and everyone gets to activate those dice.
  • I just think it's very cleverly done.
  • I think it's very cleanly done.
  • I think it's very enjoyable.
  • San Juan not as good as Puerto Rico.
  • this was a game I would have made my luggage fit coming back from Essen, but I just didn't see it. Isa's Dream.
  • Looking forward to another cooperative way to dive into code names that isn't just two players like Codeames Duet.
  • everything I have seen has managed to not tell me a thing about the game while making me excited for it.
  • This isn't just Cult of the New. This is a very, very good version of Reicside.
  • um where you're like figuring out a murder mystery kind of a thing through the puzzle.
  • His how to plays are top-notch. A great dose of of humor, but clarity at the same time.
  • his channel is fantastic and, you know, it's tried and true.
  • Alex's favorite video was one discussing Alex Prey, inspired by James Hudson, and appreciated for the positive impact and thanks received.
  • I really enjoyed our top 10 uh like top 100 but the 10 through one.
  • time and time again, consistently, and I don't even know if I've told you this, but time and time again, every single convention I've gone to since then, I've had multiple people thanking me for that video.
  • I am out for blood.
References (from this video)
No references stored for this video.
Video 7md1yxd9vOE BoardGameCo Analysis at 8:25 sentiment: positive
video_pk 94939 · mention_pk 260338
BoardGameCo - Avalon: The Riven Veil video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks absolutely beautiful
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, also special guest is Mogat who's kind of hanging out on the couch over there.
  • So, um, now we're doing this. It'll be shorter because I don't have the energy to do the exact same thing I just did.
  • For non-cat people, I know that um you know, throwing your pets into everything can sometimes be less charming, but for the cat people, they want more.
  • I debated not doing it at all, and I was like, you know what? I'm going to I'm going to do it because last week I missed my weekend review and I allow myself.
  • Nowadays, I'm give I give myself more grace.
  • My favorite things that I do on the channel are usually when I go off script and it's natural.
  • I thought Shelfie was a ridiculous concept, but I'm not here to yuck on someone's yum.
  • The thing I am here to yuck on is blind boxes in general.
  • It is very deflating to like film a video and then have to refilm it.
  • It is part of the process.
  • And as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video o4pdjHDBjI4 BoardGameCo Unboxing at 0:03 sentiment: positive
video_pk 94642 · mention_pk 258598
BoardGameCo - Avalon: The Riven Veil video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cool game
  • Satisfying core loop even in one round
  • Deluxe components
  • Beautiful art and miniatures
  • Engaging mechanics
Cons
  • Cards do not take standard sleeves
  • Some components are difficult to put back in the box
Thematic elements
  • Exploring mist
Comparison games
  • Oathworn
  • Blood Rage
Mechanics (from transcript analysis)
  • Area exploration — Players slowly explore the mist and reveal the board as they progress through rounds.
  • Card-based combat — Players engage in combat using a card-based system.
  • Modular Board — The board is developed by slowly revealing regions, with center regions being one of two options, creating variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I gave it a five out of five
  • Excitement is fleeting and uh it doesn't always persevere past time and challenges and game tastes and all those usual things.
  • I love from a pure deluxification standpoint
  • My son got very used to getting big giant boxes full of miniatures probably once every two months.
  • I don't think there's any duplicated piece of art in the entire game.
  • The Undead Faction easily my favorite.
  • It's the box that I um played with as a prototype.
  • Metal coins are somewhat standard. They still have a nice degree of heft and quality to them.
  • The Dark Ages of crowdfunding.
  • Polite insistence is a good way to go.
References (from this video)
No references stored for this video.
Video rVA5CINOfj4 Tim Chuon Review at 0:42 sentiment: positive
video_pk 86851 · mention_pk 226219
Tim Chuon - Avalon: The Riven Veil video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich asymmetry with distinct factions and abilities
  • Engaging combat mechanics with O War and hidden information
  • Dynamic map and modular board increase replayability
  • Strong catchup mechanics to keep all players involved
  • Three distinct game modes (short/long, symmetric/asymmetric, catchup vs no catchup)
Cons
  • Endgame can plateau and lacks a climactic final scoring moment
  • Two-player experience reduces interaction compared to four players
  • Complexity may be daunting for new players
Thematic elements
  • mythic conquest, alliances, artifact collection
  • Arthurian Britain, Avalon
  • epic, campaign-driven with asymmetrical factions
Comparison games
  • Oorn
Mechanics (from transcript analysis)
  • air control and exploration — Players deploy armies around a circular board to control regions; the map changes between seasons to reflect exploration and occupation.
  • artifact, beast, and settlement progression — Bond with mythical beasts, discover artifacts, and place settlements for long-term and seasonal scoring.
  • Catch-Up — Green Knight can come in to boost the last-placed player; favor track provides scoring to help players behind catch up.
  • catchup mechanics — Green Knight can come in to boost the last-placed player; favor track provides scoring to help players behind catch up.
  • deck-driven initiative and simultaneous card play — Each turn you play one card with an initiative value; higher initiative goes first; cards have costs and effects.
  • dynamic modular map — The board is reconfigured each season with modular segments to alter strategy and available regions.
  • O War (hidden draw) combat system — Battle strength is not fully revealed; players draw from decks to reach a target strength, risking busting and zero gain.
  • symmetric vs asymmetric factions — Three modes exist; asymmetry unlocks fully different powers per faction, dramatically changing strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Avalon the Riven Veil is an absolute hit for me.
  • the end game isn't bad at all like you're on this high the entire time right and then towards the end it kind of just plateaus a little.
  • as symmetry shifts to asymmetry, it literally goes from a normal game to root level status of asymmetry.
  • hidden information is so freaking fun in this game.
  • the dynamic map system is something I've always wanted in a game.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 49:24 sentiment: positive
video_pk 81294 · mention_pk 200997
BoardGameCo - Avalon: The Riven Veil video thumbnail
Click to watch at 49:24 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Received a 5 out of 5 rating
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video Hyh6kw9CVSc The Dice Tower Unboxing at 1:31
video_pk 80347 · mention_pk 195451
The Dice Tower - Avalon: The Riven Veil video thumbnail
Click to watch at 1:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel.
  • Thanks for watching the most boring unboxings on the planet Earth.
  • I'm Tom Bassel. Thanks for watching another video on the Dice Tower.
References (from this video)
No references stored for this video.
Video i_WF_FPu8aM Before You Play Review
video_pk 69813 · mention_pk 166666
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the Misty Isle of Avalon and so like I was mentioning in this game players take on the role of one of four factions from The Legend of King Arthur we have the famous Knights of the Round And we also have Druids the fans and the undead
  • This is an area control game for two to four players that features various modes of play as well as highly asymmetrical player boards
  • The gaming experience will come from exploring the different asymmetries amongst the four different factions
References (from this video)
No references stored for this video.
Video i_WF_FPu8aM Before You Play Review at 0:04 sentiment: positive
video_pk 69813 · mention_pk 225529
Before You Play - Avalon: The Riven Veil video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly asymmetrical player boards and faction abilities
  • Various modes of play, including short or long game
  • Multiple ways to score points (artifacts, beasts, prophecies, area control)
Cons
  • Combat rules are a work in progress and subject to change.
  • Prototype copy, subject to change.
Thematic elements
  • Arthurian factions exploring Avalon
  • Misty Isle of Avalon
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players battle for regions to score points and take control of mist cards.
  • Combat — Players calculate strength based on units, settlements, and artifacts, then use battle plan cards to add strength in a push-your-luck or deterministic manner.
  • Hand Management — Players play cards from their hand to deploy units, explore, build settlements, or for battle plans. Cards are used to pay costs for other cards.
  • Modular Board — The board changes each season as regions without settlements disappear back into the mist and are replaced by new tiles.
  • Set Collection — Players can discover powerful artifacts and establish bonds with mythical beasts.
  • Variable player powers — Each faction has highly asymmetrical player boards and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the Misty Isle of Avalon and so like I was mentioning in this game players take on the role of one of four factions from The Legend of King Arthur we have the famous Knights of the Round And we also have Druids the fans and the undead
  • This is an area control game for two to four players that features various modes of play as well as highly asymmetrical player boards
  • The gaming experience will come from exploring the different asymmetries amongst the four different factions
References (from this video)
No references stored for this video.
Video rWyhVpm6evc Preview at 0:02 sentiment: positive
video_pk 69502 · mention_pk 166026
Avalon: The Riven Veil video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique card system drives actions and is multi-use.
  • Variable board setup increases replayability.
  • Highly asymmetric factions on advanced boards offer wild differences.
  • Exploration provides a sense of discovery.
  • The card reveal system injects significant mind games and hidden information.
  • Combat incorporates a push-your-luck mechanism that balances strategy and risk.
  • Artifacts and monsters add unique abilities and scoring opportunities.
  • Replayability is high due to different factions and advanced powers.
  • Streamlined experience and elegant design.
Cons
none
Thematic elements
  • Super fantasy version of King Arthur
  • King Arthur
Comparison games
  • Oath
  • Blood Rage
  • Lords of Hellas
  • Wonderland's War
Mechanics (from transcript analysis)
  • Area Control — Players deploy troops, move them around, and secure control of different regions on the board.
  • auction/bidding — A bidding auction is used to take control of a beast when it is revealed.
  • Card Play — Cards drive most actions. They are multi-use, with different types like deploy, move, settlements, and battle plans. Cards have initiative order, cost, and abilities.
  • Combat — A War Phase resolves battles in territories, with strength determined by troops and battle plan cards. It involves a push-your-luck mechanism for adding strength.
  • exploration — Players explore regions by moving their lord character, revealing tiles, artifacts, or beasts.
  • Hand Management — Players must manage their hand of cards, as the entire hand is discarded at the end of each round, encouraging strategic use of multi-use cards.
  • Hidden Information — Simultaneous and blind card reveals during the preparation and war phases prevent opponents from knowing exact plays or bids.
  • objectives — Prophecy cards act as objectives that grant points and favor track movement, with the first player to complete them receiving a bonus. Advanced modes use these to evolve lord boards.
  • Player boards — Each player has a faction board with basic and advanced sides, offering unique powers, lords, and actions.
  • Push Your Luck — Used when drawing cards to add strength during battles, players risk busting if the card values exceed a limit.
  • Set Collection — Artifacts and beasts can be discovered and claimed, adding to player power or providing points.
  • variable board setup — The main board is set up with face-down region tiles, their point values and bonuses unknown until explored.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are incredibly multi-use.
  • This system is cool for a couple reasons for one it does eliminate that ability for you to look around and see what other people are potentially playing.
  • It injects a little bit more mind games into the game play.
  • This reminds me a little bit very vaguely of Wonderland's War because it brings a pusher luck mechanism into the increasing of your strength in the region.
  • This is a conflict oriented area control game.
References (from this video)
No references stored for this video.
Video WdB3jY9T9_E Preview at 0:02 sentiment: positive
video_pk 69492 · mention_pk 166016
Avalon: The Riven Veil video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually stunning artwork and miniatures.
  • Highly scalable for different player counts, timelines, and desired complexity.
  • Offers significant replayability through asymmetric powers and modular board.
  • Satisfying area control and hand management mechanics.
  • Accessible to learn with an 'easy mode' for initial plays.
  • Thematic elements like character stories and creature relationships add depth.
Cons
  • Can be complex with many options for deeper play.
  • The 'press your luck' combat can be punishing if failed.
Thematic elements
  • Exploration and conquering territory with relationships with creatures.
Comparison games
  • Oathsworn
  • Inis
  • Blood Rage
  • Bunny Kingdom
Mechanics (from transcript analysis)
  • Area Control — Players spread out and conquer regions on a resetting board, with settlements providing ongoing benefits.
  • Catch-Up Mechanic — Mechanics like the Green Knight and Excalibur are present to help players who are struggling.
  • Hand Management — Players use a hand of cards drawn from four distinct decks (combat, recruitment, movement, settlement) to perform actions, with cards also serving as a resource or scoring at the end of seasons.
  • Press Your Luck — Used in combat, players can choose to play cards face down for a set strength or draw additional strength, risking card breakage and loss if they exceed the card's maximum.
  • Set Collection — Relics and artifacts can be claimed and carried over between seasons, attaching to heroes and lending strength.
  • Variable player powers — Asymmetric player powers and unique character stories can be introduced for a deeper, more thematic experience in later seasons.
  • Victory Points — The primary objective is to score victory points through on-board scoring, card abilities, and completing objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is from shadowborn games from Jamie Jolly this is the second title in their game Library their game archive to date and they're not going back to where they've been oorn was this giant Choose Your Own Adventure campaign game with very unique player powers and abilities and a story that enraptured you
  • Avalon the Riven Veil is a different sort of game this is an area control and hand management game with combat built off of a pressure luck but controllable is verses of Press Your Luck fighting
  • The artwork, production quality, the Miniatures in this prototype alone they're giving the big boys a run for their money.
  • I mean board game Co has already said and he's known for his love of this genre that this is a five out of out of five a near perfect game in a genre that for him is a defining part of his board game story and architecture
  • one of the most interesting things about Avalon the Riven Veil is that it's designed with the intention of being highly scalable
  • The iconography is actually very easy to follow and read it looks a little complicated when you see 16 or so symbols spread out in front of you but it's one of the things that I actually recognize and admire a lot in how shadowborn has designed Avalon so far
  • cards will turn into victory points at the end of a season when you discard them all down you're going to score for having some in your hand
  • it's an absolutely gorgeous beautiful stunning game with unique artwork on every single card I believe which is mind-blowing for a prototype like this
  • it's like you buy you was like you get a dozen donuts and they you toss in like the 13th for free a whole Baker's Dozen that's what born games is done here
  • we made a really good base game really like extremely solid you know foundation and then you want to you want spice it up you want to you know you want to play extra just go go a little give him a three third season
References (from this video)
No references stored for this video.
Video ndLJk0e_sSM Discussion at 0:07 sentiment: positive
video_pk 69457 · mention_pk 165973
Avalon: The Riven Veil video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability and flexibility in approach.
  • Accessible base game with scalable complexity.
  • Deluxified production with great miniatures and artwork.
  • Asymmetry adds significant replayability and depth.
  • Engaging narrative and character-driven play with asymmetry.
  • Tactical hand and card management.
  • Offers varied combat systems catering to different preferences.
Cons
  • Asymmetric version adds complexity, recommending playing the base game first.
  • Potentially more complex than some players are ready for.
  • More complex rule set compared to Root's initial learning curve.
Thematic elements
  • Conquering or exploring hidden and submerged areas, revealing and imbuing creatures as allies, and acquiring relics.
Comparison games
  • Root
  • Blood Rage
  • Inish
Mechanics (from transcript analysis)
  • Area Control — Players conquer or explore areas, scoring and controlling regions by having the most presence.
  • Asymmetric Player Powers — Utilizes asymmetric player powers which add unique scoring systems for each character or narrative.
  • Card Play — Cards have various abilities and are used for actions, combat power, and end-of-round scoring.
  • Combat System — Two systems: one using cards and deck draws with a bust mechanic, and another without randomness.
  • Hand Management — Cards are used for movement, recruiting, fighting, and as a resource for actions and victory points.
  • Set Collection — Acquiring relics and monsters that offer buffs or victory points.
  • Victory point scoring — The main objective is to score as many victory points as possible from various sources like controlled areas, relics, monsters, and quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Avalon is a victory Point scoring dudes on the map area control style board game where you're going to be conquering or exploring various different areas in Avalon that are hidden and submerged in the Mist revealing creatures that you can well uh partner with or I forget the actual term you can imbue them uh with with whatever your desires are and they become allies of yours including relics that you can add to your Heroes to give them extra strength or extra Buffs.
  • it's primarily a hand management style game with a emphasis and a focus on where you're positioned and where you have numbers on the board and what is going to pay off in the long run.
  • the asymmetry here isn't something that's necessary it's not something that needed to be added to the title for it to be as good as it is and I think it is a little bit more complex than some people are going to be ready to dive into I I highly recommend playing this base game with your game group quite a number of times before trying out the asymmetry but for me the asymmetry adds that extra layer of sweet something that's necessary for this game to have lasting power staying power on my shelf.
  • if you're looking for the fanciest sexiest version of the board game that you can get your hands on ever.
  • I like my favorite area control games are the games that give me drafting some of my favorite games in the entire genre of board gaming are the games that give me a little bit of drafting but Avalon has what I'm coining inhand or single person drafting because the cards that you have that you draw up are so wild and varied and powerful and you can choose what category you're drawing up into you can kind of direct the type of cards you're going to be bringing into your hand and then you have to make tactical decisions around how to utilize them.
References (from this video)
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Video 6Zm8mYQZgIw Analysis at 0:07 sentiment: positive
video_pk 69458 · mention_pk 165977
Avalon: The Riven Veil video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Kickstarter exclusive items and upgrades available at a discount.
  • High production quality with deluxified components and upgraded miniatures.
  • Expansion content unlocked, including a fifth faction (Fay) and new miniatures.
  • Increased player count from 2-4 to 2-5 players.
  • Option for different play styles: asymmetric/symmetric, with/without catch-up mechanics, short/long game.
  • Reviews from other outlets are highly positive, calling it an 'absolute hit' and meeting/exceeding expectations set by a previous successful game.
  • Previous game by the publisher (Oorn) was highly ranked on BGG.
Cons
none
Thematic elements
Comparison games
  • Oorn
  • Rout
  • Blood Rage
  • Kingdom Death
Mechanics (from transcript analysis)
  • Area Control — The game is highlighted as an 'incredible area control game' where players fight for control of areas on the board.
  • asymmetric factions — The game features asymmetric factions, with specific mention of upgraded asymmetric faction characters and a fifth faction, the Fay.
  • Card Play — Cards are mentioned as a core feature of the game, with a card holder tray included as an upgrade, and discussions about obtaining new cards.
  • Catch-up mechanics — The option to play without catch-up mechanics is mentioned, indicating their potential presence in the base game.
  • Miniature Combat — The game involves miniature combat, with descriptions of enemies slaughtering each other and factions being directed into areas for combat.
  • Player Elimination — The Fey faction's strategy involves directing other players into combat so they slaughter each other, potentially leading to elimination or significant disadvantage.
  • Variable player powers — The game includes upgraded asymmetric faction characters and heroes with Nooks to make them easily identifiable and track relics/artifacts, implying unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a good company to be paying attention to.
  • there is a lot of Kickstarter exclusive stuff here.
  • you can get access to everything and either have it be at like four times the value on eBay if you decide that this game isn't getting to the table or hear me out just have the completionist in you like the complet just and all of us satisfied when you decide that you actually really desperately like this game and wished that you'd gotten the metal upgraded deluxified components and the shadow washed Miniatures so that they look as sexy as possible.
  • There are rules changes so if you've watched a gameplay or if you're waiting for a gameplay to come out we will have a gameplay hopefully coming out soon.
  • The best way possible we're we're trying we're trying to figure it out.
  • if you could remove luck from the game when it comes to the battle system you could have just a clean straightforward battle you could remove catch-up systems from the game you could play asymmetric or non- asym if you want a Balan straightforward game where you're all fighting for control if you want a game that has a little bit more of a narrative through line similar allaha rout with mechanics and stuff that you're pursuing as you play your character in order to score and win and unlock extra abilities as the game goes on you can play a short or long game either two seasons or three seasons you could also play now with a fifth player.
  • there's lots of stuff here that won't be at retail by the time it's arriving and it's stuff that you're going to want to have metal upgrades shading on your Miniatures for a game that you love.
  • I think there's a strong case to be made honey Shira if you're watching this I would like I'd like to just purchase 10 one for me nine for the community eBay Community you know and like two years it's going to pay for college I'm pretty sure.
References (from this video)
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Video blR5doRFarY The Wolf Pack Top 10 List at 19:12 sentiment: positive
video_pk 66175 · mention_pk 160835
The Wolf Pack - Avalon: The Riven Veil video thumbnail
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct Arthurian theming and high thematic flavor
  • anticipated depth from Shadowborn’s campaign-oriented design
  • high potential for immersive, saga-like gameplay with minis and story moments
Cons
  • heavy reliance on future reveals to assess weight and complexity
  • hands-on play may reveal balance questions with multiple factions
Thematic elements
  • legendary quests, magical intrigue, factional competition
  • Arthurian mythos, mystical Avalon setting with a veiled realm
  • Array
Comparison games
  • Oorn
  • Shadowborn campaign-driven titles
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "my number one most anticipated game for Essen"
  • "this is just going to be 10 because there are so many good games"
  • "I absolutely love the cover art"
  • "Avalon is delivering with the same level if not higher level of expectations as Oorn"
  • "I can't wait to see it in person"
References (from this video)
No references stored for this video.
Video DDgLNVU30SE The Brothers Murph Top 10 List at 40:12 sentiment: positive
video_pk 41740 · mention_pk 126478
The Brothers Murph - Avalon: The Riven Veil video thumbnail
Click to watch at 40:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high production feel
  • strong Arthurian theming
Cons
  • heavy for new players; requires strategic planning
Thematic elements
  • Mythic beasts and factions in a thinly veiled magical realm
  • Arthurian Avalon / post-king Arthur era
  • Epic, faction-based, Arthurian fantasy
Comparison games
  • Oathsworn (thematic parallel as a heavy fantasy area control)
Mechanics (from transcript analysis)
  • Area Control — rival factions vie for influence on a shared map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our mission on the channel is to be beacons of light. Positive vibes, proof of good vibes.
  • This year was weird and a little disappointing, but we love what we do and we wouldn't change a thing.
  • We're going for 75K subscribers and we're going to give it our darnest.
  • The year of hobbies — woodworking, disc golf, jam and canning — kept us sane.
  • Let's go to France. This is one of those series games where I want to play them all.
References (from this video)
No references stored for this video.
Video jtAMDRwZaO4 Board Stupid Top 10 List at 8:42 sentiment: positive
video_pk 37446 · mention_pk 112544
Board Stupid - Avalon: The Riven Veil video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production
  • fog of war and circular board are visually striking
Cons
none
Thematic elements
  • fog of war, exploration, and factional power
  • Arthurian/Alternative myth-inspired realm with Norse-influenced fantasy
  • lush production with circular board and hidden information
Comparison games
  • Oath
  • Swan
Mechanics (from transcript analysis)
  • circle board with flipping tiles — a rotating/flicking board mechanic creating fog of war
  • Territory control — control areas through your army and heroes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 most anticipated games at UKG
  • the new stuff new. Most of it you can't even buy it
  • we can't wait to see the progress maybe a demo as well
  • it's absolutely fantastic with a great great production in the void for spirits IP universe
  • we are doing some special stuff this year for our subscriber coming at UKG
  • the guys came with a games that got nothing to do with Oswan. It's actually a majority set in the Arurian legend
References (from this video)
No references stored for this video.
Video am5HcnQHkoA Before You Play Playthrough
video_pk 9763 · mention_pk 166529
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is currently in its late pledge stage
  • Things are subject to change in the future
References (from this video)
No references stored for this video.
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