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Ark Nova box art

Ark Nova

Game ID: GID0028616
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

—description from the publisher

Description

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 487
This page: 50
Sentiment: pos 40 · mix 7 · neu 1 · neg 1
Mentions per page
Showing 301–350 of 487
Video cOi7zeHcfaw The Board Game Garden Top List at 19:45 sentiment: positive
video_pk 33928 · mention_pk 101063
The Board Game Garden - Ark Nova video thumbnail
Click to watch at 19:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • modern design, strong depth
Cons
  • not pictured as a tournament certainty
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — develop a space-age colony with actions and tiles
  • engine-building / tableau — develop a space-age colony with actions and tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy oh my goodness I love this game so much
  • Cascadia is definitely one of the lighter of the bunch
  • I would freaking love in the future to compete in this
References (from this video)
No references stored for this video.
Video -XGDSyjTcdU The Board Game Garden Other at 13:01 sentiment: positive
video_pk 33801 · mention_pk 148859
The Board Game Garden - Ark Nova video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent, thematic zoo-building experience
  • Rich mechanics with impressive depth for a heavy game
  • Striking card/art direction (not universally loved, but effective)
Cons
  • Not a light game; takes time to teach and play
  • Art style may be a hurdle for some players
Thematic elements
  • Zoos, animal care, sponsorships, university partnerships
  • Zoo management and development
  • Tableau-building with action selection and tile placement
Comparison games
  • Meadow (Downstream expansion)
Mechanics (from transcript analysis)
  • action selection — Players choose actions to build habitats and obtain sponsorships
  • Tableau Building — Players construct their own zoo by placing enclosures and collecting animal cards
  • tableau-building — Players construct their own zoo by placing enclosures and collecting animal cards
  • Tile Placement — Enclosures and terrain tiles are placed to unlock points and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fantastic puzzle kind of reminds me a little bit of like a Sudoku puzzle
  • it is a purely drafting game
  • it's brain burny
  • a great one to start off the night
  • this is a crunchy rolling right
  • the art in this game is so amazing
  • the downstream expansion adds a stream board
  • Arc Nova is such a heavy but fantastic game
  • the zoo theme is absolutely amazing
  • it's a light, cute, easy end to the night
References (from this video)
No references stored for this video.
Video MZrCvVJNxWM Board Of It Discussion at 29:07 sentiment: positive
video_pk 33824 · mention_pk 100700
Board Of It - Ark Nova video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, satisfying engine-building and streamlined interaction
  • High component quality and art direction
  • Lots of strategic options and maps for variability
  • Expansion like Marine Worlds adds more variety
Cons
  • Deck can be large and subject to luck for objective alignment
  • Expansion content may affect game length
Thematic elements
  • Conservation, animal collection and habitat development
  • Global zoo building competition in a modern setting
  • Large scale strategic simulation with engine building
Comparison games
  • Res Arcana
  • Scythe
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • Action Drafting — Players draft unique action cards and perform actions by strength, moving used actions to the bottom.
  • Asymmetric action cards — Each player may draft asymmetric cards providing unique abilities.
  • Engine Building — Acquire animals, build enclosures, attract visitors and manage resources.
  • Multiple end conditions and objective variety — Game can end by several routes including card play exhaustion and market/token depletion.
  • Row of action cards with drafting and bottoming — Players draft unique action cards and perform actions by strength, moving used actions to the bottom.
  • Zoo engine building and enclosure placement — Acquire animals, build enclosures, attract visitors and manage resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theres a lot of things spawning on the board
  • the action points are basically usually movement or reroll dice
  • we were calling it Scythe on Sea, something like this
  • it's basically like a deck build, but really its like action building
References (from this video)
No references stored for this video.
Video Sa4o6_Z2Sag Board Gaming Ramblings First Impressions at 0:08 sentiment: mixed
video_pk 33627 · mention_pk 100014
Board Gaming Ramblings - Ark Nova video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging optimization puzzle through the queue/card system and timing.
  • Solid blend of well-tested mechanisms that feel cohesive together.
  • High-quality artwork that is considered nicer than Terraforming Mars.
  • Good replayability potential via maps and player powers.
  • Reduced luck in card access relative to the speaker's Mars comparison due to displayable options.
Cons
  • Runs long for a two-player game (2h40, above the stated box time).
  • Iconography and track complexity can be a bit heavy and busy to manage on first play.
  • Not a super tight experience; pacing can feel slower if players don’t optimize.
  • Multiple tracks and systems can feel like a hassle or dense for new players.
  • Two-player experience may highlight length and pacing issues more than multi-player sessions.
Thematic elements
  • conservation, biodiversity, zoo management, and sustainable development
  • Global zoo construction and operation with wildlife conservation themes in a near-contemporary setting
  • card-driven engine-building with timing/puzzle elements and map enclosures
Comparison games
  • Terraforming Mars
  • Underwater Cities
  • The Ganges
  • Rajasthan
  • Cousins of Burgundy
Mechanics (from transcript analysis)
  • action_selection — Players choose actions from a set of action cards, with cue positioning determining action quality.
  • Card Drafting — A constant flow of cards to play or upgrade, with some end-of-game scoring tied to cards.
  • card_drafting_and_deck_interaction — A constant flow of cards to play or upgrade, with some end-of-game scoring tied to cards.
  • card_driven_engine_building — Play and upgrade action cards to unlock more powerful actions over the course of the game.
  • enclosure_building_and_animal_placement — Build animal enclosures on the board and place animals to trigger bonuses and scoring opportunities.
  • end_of_game_scoring_on_two_tracks — Two scoring tracks (conservation and appeal) move in parallel toward a finish line.
  • Limited Points — Two scoring tracks (conservation and appeal) move in parallel toward a finish line.
  • Resource Management — Manage income via breaks and upgrades to tracks, influencing end-game scoring and pacing.
  • resource_and_income_management — Manage income via breaks and upgrades to tracks, influencing end-game scoring and pacing.
  • Unique Player Powers — Different maps and special powers alter strategy and endgame scoring potential.
  • variable_maps_and_player_powers — Different maps and special powers alter strategy and endgame scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the most hyped games for Essen Spiel
  • it's a solid blend of already well-tested mechanisms
  • it's much more beautiful than Terraforming Mars
  • we're using this word a lot like an optimization puzzle
  • two and a half party poppers
  • it's not a cannon of fun
  • i'm looking forward to play it again
  • i hope this will be a game that will grow on me
References (from this video)
No references stored for this video.
Video d0ettuB-ch4 Board Of It Discussion at 13:32 sentiment: positive
video_pk 33189 · mention_pk 98556
Board Of It - Ark Nova video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reinvigoration of a favorite with expansions
  • strong session and thematic depth
Cons
  • can be long; some players feel it goes on too long
Thematic elements
  • environmental stewardship
  • zoo-building and conservation planning
  • immersive, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Combining actions to build the zoo and gain synergy.
  • set/engineer-building — Combining actions to build the zoo and gain synergy.
  • Worker Placement — Strategic placement to gain actions/resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's high tension, high drama, high fun.
  • it's a gambling game.
  • the winner of the game gets to wear the lanyard for the next game.
  • I love that purple lanyard.
  • I thought his head might explode.
  • cooperative is not so much our thing, but I'm starting to maybe come to the realization.
References (from this video)
No references stored for this video.
Video u-2KV3TXhMU Game Night Picks - Pair Of Dice Paradise Discussion at 2:39 sentiment: mixed
video_pk 33133 · mention_pk 98337
Game Night Picks - Pair Of Dice Paradise - Ark Nova video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • conservation, education, and exhibition planning
  • Zoo development in a modern context
Comparison games
  • Dune Imperium
Mechanics (from transcript analysis)
  • action selection — Players select actions from a shared or personal action grid to perform game actions.
  • Card Drafting — Players draft and deploy cards that influence actions and outcomes.
  • Engine Building — Building up an interconnected set of actions and cards to improve future turns.
  • engine-building — Building up an interconnected set of actions and cards to improve future turns.
  • Resource Management — Balancing resources to support zoo development, conservation, and exhibits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova.
  • I'm totally going to win this game.
  • That is an actual real game. That's not me making up again.
  • Blood on the clock tower.
  • Too many bones.
  • Slay the Spire.
  • Oregon Trail.
  • Dune Imperium.
References (from this video)
No references stored for this video.
Video IwuuICu5jAg kovray Discussion at 6:57 sentiment: positive
video_pk 32987 · mention_pk 97794
kovray - Ark Nova video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic choices
  • highly thematic and satisfying engine-building
  • beautiful production and components
Cons
  • steep learning curve
  • long playtime for heavier sessions
Thematic elements
  • conservation, zoology, infrastructure planning
  • zoo-building and conservation in a future-oriented theme
  • sandbox campaign vibe with long-term engine-building
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Card Drafting — players select and draft cards to implement zoo plans.
  • engine-building / tableau — players build a tableau of actions and projects to manage their zoo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods.
  • Not a game.
  • I believe he got nine out of 10.
  • Paladins.
References (from this video)
No references stored for this video.
Video tfs0_MVy8lw Just the Rogue Top 10 List at 7:57 sentiment: positive
video_pk 32583 · mention_pk 96443
Just the Rogue - Ark Nova video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thoughtful, compact design with meaningful choices
  • well-implemented habitat puzzle
  • engaging scoring through tiles and objectives
Cons
  • drawer mechanism can sometimes fail to provide needed symbols
  • replayability may dip against similar games
Thematic elements
  • Conservation with animal tiles and habitat tiles
  • You build a wildlife sanctuary on your board
  • quiet, thoughtful, puzzle-like placement
Comparison games
  • Cascadia
  • Art Nova
Mechanics (from transcript analysis)
  • action_interaction — The strength of an action influences future placements
  • Point Salad — Points come from tile adjacency and ongoing objectives
  • scoring_by_adjacency_and_tiles — Points come from tile adjacency and ongoing objectives
  • Tile Placement — Draft public tiles and place them to build a habitat
  • tile_placement — Draft public tiles and place them to build a habitat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sweetlands looks like candy but punches like a brick.
  • Nova Era is my game of 2025.
  • Pandemic with extra steps, but walking is on brand.
References (from this video)
No references stored for this video.
Video fkeSpsDdbXg Stonemaier Games Analysis at 0:06 sentiment: positive
video_pk 32425 · mention_pk 95915
Stonemaier Games - Ark Nova video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever action system tied to upgrading tiles
  • tiles are easy to slide and manage
  • upgrade system allows upgrading all tiles
  • short-term goals provide clear focus and motivation
Cons
  • potentially overwhelming number of goals to track
Thematic elements
  • upgrading action tiles linked to objectives
  • Tile-placement zoo/animal sanctuary on a personal board
  • tile-driven engine-building with shared goals
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action_tiles — tiles determine available actions; upgrading tiles unlocks more actions
  • shared_objectives — players complete common goals that trigger upgrades
  • threshold_based_actions — actions require reaching a threshold instead of consuming resources
  • tile_upgrades — upgrading tiles by meeting objectives to improve actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the action system, which are tiles instead of cards in this game
  • I like this action system a lot
  • it's very clever action system
  • I like that there's four of them, so you can actually upgrade all of your tiles
  • upgrading feels good
  • I would almost say this game gives you too many things to focus on
References (from this video)
No references stored for this video.
Video hI3aGJcLfwE BoardGameGeek Interview at 1:11:42 sentiment: positive
video_pk 32470 · mention_pk 96084
BoardGameGeek - Ark Nova video thumbnail
Click to watch at 1:11:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easier to learn than Ark Nova
  • family-friendly take on Ark Nova’s DNA
Cons
  • not as heavy as Ark Nova
Thematic elements
  • Zoo/animal conservation with streamlined rules
  • Ark Nova-inspired tile drafting game about animals
  • Accessible, family-weight variant
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Tile drafting / tableau building — Draft and place tiles to build your tableau on a personal board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time itself is testing you.
  • Player aids are a must.
  • Board game people are the best.
References (from this video)
No references stored for this video.
Video wXPo2n6Ha-Q The Dice Tower Top 10 List at 6:24 sentiment: positive
video_pk 32352 · mention_pk 95690
The Dice Tower - Ark Nova video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging zoo-building puzzle without being overwhelming
  • Nice balance of depth and accessibility
  • Compelling theme and components
Cons
none
Thematic elements
  • Animal care and zoo management with thematic puzzles
  • Zoo-building and conservation
  • Resource planning with decorative elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Develop ongoing systems for scoring and efficiency
  • engine_building — Develop ongoing systems for scoring and efficiency
  • Resource Management — Manage projects and resources to maximize points
  • resource_management — Manage projects and resources to maximize points
  • Tile Placement — Place tiles to build zoo enclosures and optimize scoring
  • tile_placement — Place tiles to build zoo enclosures and optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've heard about this game for a while now and I was so excited to play it. And when I did, it once again did not disappoint.
  • I like rolling rights.
  • This game is so much fun. I love watching our nine-year-old play it with her grandparents.
  • I love the chaos of it.
  • I don't like lying in games.
  • I like the story.
References (from this video)
No references stored for this video.
Video 9udJHk-2Dc4 The Board Game Garden Discussion at 10:48 sentiment: positive
video_pk 32361 · mention_pk 95717
The Board Game Garden - Ark Nova video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is my favorite game of all time.
  • I love this community and I'm so excited to see where this Garden grows in 2024.
  • Remember you guys are somebody's reason to smile; you're my reason to smile.
References (from this video)
No references stored for this video.
Video AXA7zSq3Tl4 Tabletop Tolson Top 10 List at 24:56 sentiment: positive
video_pk 31909 · mention_pk 94131
Tabletop Tolson - Ark Nova video thumbnail
Click to watch at 24:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clean design and approachable for new players
  • gorgeous tile art and thematic cohesion
  • shorter game length than Arcan Nova but with similar charm
Cons
  • may feel light for advanced players without expansions
Thematic elements
  • habitat-building with animals
  • paired-down Arcan Nova universe
  • light, accessible strategy
Comparison games
  • Arcan Nova
Mechanics (from transcript analysis)
  • Tile Placement — place hex tiles to habitat animals and score
  • tile placement and habitat building — place hex tiles to habitat animals and score
  • tile upgrades — flip tiles to upgrade power and scoring
  • Variable Action Economy — actions available depend on tile placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light train game that pares down all the train stuff into really simple decisions that makes a train game worth playing.
  • I think Finsspan is a nice uh contribution to the span games and you just kind of like have your own area, your own pile, your hand and your discard pile. Everything is face up. There's no secrets here.
  • Ants really captured me. I was like this is good.
  • This is a puzzle game. It's figuring out how to 100% maximize your turn using the fewest resources and workers to get the most stuff.
  • The cooperative variant, it's just 10 out of 10. And the reason why is because everything before this was cooperative.
References (from this video)
No references stored for this video.
Video k1cx0wS29kU The Cardboard Herald Review at 0:02
video_pk 31757 · mention_pk 93562
The Cardboard Herald - Ark Nova video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Proximity-based scoring, animal habitats, conservation projects
  • Array
  • Zoo management with conservation theme
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What the f is this graphic design decision?
  • This is insanity. Absolutely unhinged.
  • It's clear that the intent of Sanctuary is to take the experience of Ark Nova and make it just more manageable and in that it totally succeeds.
  • If you own the original, Sanctuary probably doesn't replace it for you.
  • This would be the definitive game.
References (from this video)
No references stored for this video.
Video SpjVK3t18iQ Board Gaming Ramblings Top 100 List at 2:43 sentiment: positive
video_pk 31774 · mention_pk 93636
Board Gaming Ramblings - Ark Nova video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic
  • deep strategic planning and engine-building
Cons
  • heavy rules
  • often cited as long play sessions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very good game, excited to see it on the top
  • we have played it on Steam, I have played it once
  • it's fantastic
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 24:43 sentiment: positive
video_pk 31638 · mention_pk 93197
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 24:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong engine-building, multiple viable strategies, replayability
Cons
  • steep learning curve, analysis paralysis at times
Thematic elements
  • eco-engineering with theme-driven decisions
  • zoo building and conservation in a modern world
  • deck-driven engine with thematic engine-building
Comparison games
  • Areso: Azul (resource-management flavor)
  • Wingspan (thematic, but different)
Mechanics (from transcript analysis)
  • Deck Building — cards drive actions and upgrades with sequencing interactions
  • deck-building — cards drive actions and upgrades with sequencing interactions
  • Engine Building — upgrading actions to unlock better future options
  • engine-building — upgrading actions to unlock better future options
  • variable scoring tracks — appeal vs conservation tracks create strategic tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 1:25:59 sentiment: positive
video_pk 31638 · mention_pk 93203
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 1:25:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive, many viable strategies, strong expansion potential
Cons
  • steep learning curve and potential analysis paralysis
Thematic elements
  • deck-driven engine-building with a thematic focus on animals and habitats
  • zoo development with conservation goals
  • highly strategic with multiple viable paths
Comparison games
  • Gaia Project
  • Gaia Plus (thematic overlap)
Mechanics (from transcript analysis)
  • Deck Building — selecting and upgrading cards to drive actions
  • deck-building — selecting and upgrading cards to drive actions
  • Engine Building — cards upgrade and interact to create stronger future turns
  • engine-building — cards upgrade and interact to create stronger future turns
  • score track tension — appeal vs conservation tracks create balancing decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video 3zXeHSaKhp0 Board Games for One Top 10 List at 58:19 sentiment: positive
video_pk 31571 · mention_pk 93048
Board Games for One - Ark Nova video thumbnail
Click to watch at 58:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • great solo mode with a solid AI
  • scales well with player count
Cons
  • busy board can be visually intimidating
  • steep learning curve for new players
Thematic elements
  • zoo corridor management, conservation-focused growth
  • modern era zoo and conservation planning
  • strategic, ecosystem-building with thematic flavor
Comparison games
  • Terraforming Mars
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • action_selection — Choose actions with strategic sequencing and free actions.
  • deck_building — Multi-use cards provide resources and actions.
  • Engine Building — Assemble an ecosystem of exhibits, partners, and habitats.
  • engine_building — Assemble an ecosystem of exhibits, partners, and habitats.
  • Multi-Use Cards — Multi-use cards provide resources and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a gateway game but if you're already like midcore or something like that it's phenomenal
  • this is easily one of my top three games of the year
  • art is important to me and this is not it
  • it's a really fun game especially solo mode, setup is not onerous
  • I'm going to put a survey in the chat and if you're watching this later it will be in the description for the viewers choice award
References (from this video)
No references stored for this video.
Video fL6GrwsqlHg Board of It Review at 0:14 sentiment: positive
video_pk 31429 · mention_pk 92600
Board of It - Ark Nova video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Integrated systems that feel cohesive and synergistic
  • Satisfying action selection mechanic that drives long-term planning
  • Rewarding building puzzle and spatial organization
  • Lovely card interactions and upgrade paths
  • High potential for replayability and emergent strategies
Cons
  • Long playtime, especially at 3-4 players
  • Significant randomness from a large card deck can hinder endgame planning
  • Limited interactivity with other players; interaction tokens can feel negative or forced
  • Endgame can feel anticlimactic if not properly set up
Thematic elements
  • Zoo management, conservation, education, and expansion
  • A modern, scientifically managed zoo with global partnerships
  • Abstract, theme-driven engine-building
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Action selection with increasing strength — Players choose one of five actions; the action's strength is determined by its position (1-5) and increases the longer it remains unused.
  • Association board and worker actions — Send workers to the association board to gain research, partnerships, and other benefits.
  • Card-driven system with upgradeable double-sided cards — Cards provide actions and synergy; some sides are more powerful and unlock special areas.
  • Deck randomness with strategic planning — Cards drawn from large decks introduce variability and tension; can prolong or shorten game depending on luck.
  • Interlocking scoring tracks: Appeal and Conservation — Two main tracks provide dynamic endgame scoring driven by animal placement and conservation goals.
  • Polyomino tile placement for enclosures — Build animal enclosures using polyomino shapes; enclosure size impacts scoring and animal placement constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The real star of the show here is the action selection system.
  • The actions get stronger the longer you can go without using them.
  • It's the best kind of system in board games because it's super simple to analyze but still takes up a tremendous amount of brain space.
  • The card system is extremely clean and satisfying; the iconography is easy to understand.
  • The game is never static; it is a terrific driving force that keeps players engaged.
References (from this video)
No references stored for this video.
Video NDp7w4m_LU4 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:16 sentiment: mixed
video_pk 30954 · mention_pk 91259
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Ark Nova video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • streamlined and shorter than Ark Nova as advertised
  • core action-selection mechanic retained from Ark Nova, providing familiar strategic thinking
  • constant tile replenishment each turn with the potential to grab multiple tiles when positioned well
  • conservation objectives that vary each game, adding replay variety
  • endgame scoring offers player agency through board completion and conservation goals
  • spatial challenges and tile interactions remain engaging
  • maps are double-sided, offering different layouts and aesthetics
Cons
  • very limited or almost non-existent player interaction, leading to multiplayer solitaire feel
  • higher player counts tend to slow the game; best experienced at two players
  • tile pool can feel diluted and luck-driven, which can dampen strategic consistency
  • doesn't fully capture the depth of Ark Nova for those who already own and enjoy that game
  • the balance between speed and depth means it may not stand out as a stronger tile-laying title compared to peers like Suburbia
Thematic elements
  • conservation, habitat development, and species management
  • Zoo sanctuary environment with various habitats and animal species across diverse terrains
  • expository with guided playthrough and strategic explanation
Comparison games
  • Ark Nova
  • Suburbia
Mechanics (from transcript analysis)
  • action_selection — players select actions from a lineup with a range mechanic that slides as powers are upgraded, mirroring Ark Nova's core mechanism
  • conservation_endgame_scoring — endgame scoring is driven by conservation objectives, species diversity, and placement bonuses, with possible upgrades and markers affecting point totals
  • Hand Management — players start with a hand of tiles and draw from piles, influencing options each turn
  • hand_management_and_tile_draw — players start with a hand of tiles and draw from piles, influencing options each turn
  • pattern_and_space_efficiency — placement decisions hinge on spatial relationships, greenery areas, and nearby habitats to maximize scoring and ongoing abilities
  • range_based_action_costing — initial actions have limited range and can be upgraded to more powerful versions, affecting what tiles can be taken and where they can be placed
  • Tile Placement — players place animal tiles, buildings, or projects onto a shared or personal board, following terrain and adjacency rules
  • tile_laying — players place animal tiles, buildings, or projects onto a shared or personal board, following terrain and adjacency rules
  • tile_upgrading — tiles can be upgraded to higher levels, improving their power and changing placement requirements
  • Tile/Map Shifting — tiles can be upgraded to higher levels, improving their power and changing placement requirements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Sanctuary is a tile laying game, and you're going to be placing tiles that are different types..."
  • "almost zero player interaction. So much so that the solo game is flip a flip a token and remove that tile number. I mean, it's basically multiplayer solitaire"
  • "If you're looking for a zoo theme and you like tile laying games"
References (from this video)
No references stored for this video.
Video N4RtgGjbHYM Board Game Dad Discussion at 0:42 sentiment: neutral
video_pk 30838 · mention_pk 90899
Board Game Dad - Ark Nova video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • deep strategic depth
  • thematic immersion
  • high replayability
Cons
  • very heavy rules
  • long playtime
Thematic elements
  • Animal exhibits, research, and conservation planning
  • Zoo development and conservation
  • strategy-driven, data-backed
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a shared action board each round
  • Deck Building — Cards provide abilities and objectives; building a synergistic hand
  • deck-building — Cards provide abilities and objectives; building a synergistic hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games like wingspan or Ark Nova in general these games are a lot of fun
  • the designer's intent is that over the course of the game the luck is going to balance out
  • it's up to the player to make calculated risks and mitigate for bad luck
  • it's those times where the games can get really frustrating for me
  • the remedy for players who like me don't like bad luck due to cards
References (from this video)
No references stored for this video.
Video wwGgxnAzLK0 Totally Tabled Top List at 10:02 sentiment: positive
video_pk 30875 · mention_pk 91015
Totally Tabled - Ark Nova video thumbnail
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo mode, competitive for two
  • tight integration of solo with multiplayer feel
Cons
  • polarizing to some players due to solo design decisions
Thematic elements
  • ecosystem and collection of animals
  • zoo/creature management
  • tableau/engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • competition for actions — cards in the center table influence availability.
  • Tableau Building — crafting a personal engine through card-driven actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are 10 games that I love where I would have a really hard time choosing between just Solo or just multiplayer
  • the list actually very hard to make
  • I am going to just focus on competitive games competitive games that work well both solo and multiplayer
  • this list is really the way I thought about it
  • it's such an amazing game
  • it's a pure racing game no betting no controlling multiple cars you're one car racing around the track
References (from this video)
No references stored for this video.
Video 8n2uxynQiCE Discussion at 9:10 sentiment: positive
video_pk 30818 · mention_pk 90862
Ark Nova video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth programming mechanics
  • accessible to folks familiar with Arc Nova
  • good endgame trigger variety
Cons
  • not family weight; more complex than casual games
  • three end conditions may slow for some players
Thematic elements
  • conservation and habitat management
  • animal sanctuary management in a hex-grid/board
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Action Drafting — tiles determine actions on your board; action programming like Arnak
  • programming/action drafting — tiles determine actions on your board; action programming like Arnak
  • Tile Placement — collects and places tiles; actions triggered by programming tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the largest tabletop convention in North America.
  • There was 72,000 attendees.
  • the people are is why we do this.
  • secret. secret.
  • Five for White Castle Duel.
References (from this video)
No references stored for this video.
Video Ybh3cnKYCTk Game Night Picks - Pair Of Dice Paradise Discussion at 11:09 sentiment: positive
video_pk 30506 · mention_pk 89758
Game Night Picks - Pair Of Dice Paradise - Ark Nova video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep thematic integration with sustainability and sponsorships
  • solid engine-building and long-term planning
Cons
  • heavy rules complexity; longer playtime
Thematic elements
  • conservation, sponsorships, and museum-like exhibits
  • modern zoo development and conservation
  • engine-building in a macro-scale theme
Comparison games
  • Ark Nova vs other heavy euro suite
  • Box in the Forest
  • Arcs
Mechanics (from transcript analysis)
  • Action selection / rondel — Players choose actions from a rotating system to build their zoo and sponsor programs
  • Card Drafting — Selecting animals, buildings, and sponsorships to maximize synergy
  • card drafting / engine-building — Selecting animals, buildings, and sponsorships to maximize synergy
  • Rondel — Players choose actions from a rotating system to build their zoo and sponsor programs
  • set collection / scoring via goal cards — Players pursue multiple scoring tracks via cards and exhibits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There it is. Poof.
  • Close that gap.
  • You catch more subscribers with honey than vinegar.
  • Stuart has an answer for us.
  • I'm proud of you, Jazz.
References (from this video)
No references stored for this video.
Video RCegzmt_WmA The Broken Meeple Top 10 List at 51:55 sentiment: positive
video_pk 30116 · mention_pk 88492
The Broken Meeple - Ark Nova video thumbnail
Click to watch at 51:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth with high variability across games
  • Strong thematic integration between theme and mechanics
  • High production values and visually appealing components
  • Expansions add meaningful variations without breaking core balance
Cons
  • Long playtime and steep learning curve for new players
  • Potential for analysis paralysis with multiple tracks and options
  • Expansion content can increase setup and teaching complexity
Thematic elements
  • Conservation biology, zoo management, and ecological strategy
  • Zoo and conservation planning across a modern, global network of habitats
  • Systematic resource management with long-term development goals
Comparison games
  • Gallerist
  • Kanban EV
  • Earth
Mechanics (from transcript analysis)
  • Action selection / engine-building — Players choose actions to advance their zoo, habitats, research, and sponsorships, progressively strengthening their capabilities.
  • Card Drafting — Players draft action cards and build a personal tableau that fuels their engine across rounds.
  • card drafting / tableau building — Players draft action cards and build a personal tableau that fuels their engine across rounds.
  • Engine Building — Players choose actions to advance their zoo, habitats, research, and sponsorships, progressively strengthening their capabilities.
  • set collection / scoring objectives — Players collect cards and fulfill objectives tied to biology, breeding, sponsorship, and featured animals to generate points.
  • variable end-game / modular scoring — End-game scoring is influenced by multiple objectives and board state, allowing diverse strategic paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova via other means.
  • This is my favorite game of all time for a reason.
  • The expansion was a 10 out of 10. If they do more content for this game, I am going to be clawing at the doors to try and get it.
  • It’s the animal game to end all animal games.
  • The card tableau typewriter mechanic game to end all games of that mechanic.
  • I played Ark Nova via the Steam app for ages.
  • Spirit Island is the granddaddy of big brain burning, melting co-ops.
  • The Gallerist gelled so well with KBAN EV and Ark Nova.
  • Deep Rock Galactic is one of those games you can pick up for about 20 minutes and have a good time.
  • Dune Imperium is a competitive yet thematically rich experience that rewards careful planning.
References (from this video)
No references stored for this video.
Video S2c_l1cLlMc Board Games for One Discussion at 0:00 sentiment: mixed
video_pk 29984 · mention_pk 88021
Board Games for One - Ark Nova video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a convention game.
  • Let's start with the bottom right.
  • Proudly, Camel Up stands up for big crowds and interactive play.
  • Ark Nova is one of my two least favorite games that I've ever played in my life.
  • Castles of Burgundy is magnificent.
References (from this video)
No references stored for this video.
Video HuCJGSoC2rQ Board Games for One Top 10 List at 14:04 sentiment: negative
video_pk 29852 · mention_pk 87602
Board Games for One - Ark Nova video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rich thematic integration
  • Deep, satisfying engine design
Cons
  • Long playtime; complex for casual nights
  • Steep learning curve for new players
Thematic elements
  • Conservation, research, and habitat management
  • Zoo sanctuary planning and conservation
  • Heavy engine-building with thematic thread
Comparison games
  • Lost Ruins of Arnak
  • Terraforming Mars
  • Dune Imperium
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to unlock unique actions and scoring opportunities.
  • Engine Building — Build a scoring engine through a combination of cards and actions.
  • engine-building / tableau — Build a scoring engine through a combination of cards and actions.
  • Worker Placement — Assign workers to actions to advance zoo projects and habitats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be muting myself so I'm not hearing myself this is weird okay all right
  • the topic for the day 10 board games we never want to play again
  • I hate it I hate it I hate it
  • Twilight Imperium is probably one of them because it's such a classic
  • Planet Unknown is perplexing; I haven't played it but I'm curious
References (from this video)
No references stored for this video.
Video _7SPWi3hqAo Rolls in the Family Top List at 23:49 sentiment: positive
video_pk 28831 · mention_pk 148158
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 23:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry with meaningful depth and strategic texture.
  • Strong replayability via variable boards and animal cards.
  • Supports longer-term planning with scalable strategy and expansion potential.
Cons
  • Heavier weight than casual euros; may be intimidating for absolute beginners.
  • Complexity grows with expansions (e.g., additional modules).
Thematic elements
  • Conservation and zoological park operation with evolving strategies.
  • A modern zoo planning and management simulation with variable boards.
  • Progressive strategy game with an emphasis on planning and adaptation.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Choose action cards to determine available actions each round, guiding your zoo development.
  • card drafting / action selection — Choose action cards to determine available actions each round, guiding your zoo development.
  • Tile Placement — Place enclosures and animals on a modular board to score points and create efficient layouts.
  • tile placement / habitat building — Place enclosures and animals on a modular board to score points and create efficient layouts.
  • variable boards / scenarios — Boards and card draws create different strategic setups across plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really refreshing blend
  • the quick play of it is really refreshing
  • this is gonna go to my city
  • Bird strategy is a standout and very satisfying when it comes together
  • slip streaming is huge because it doesn't add to your total speed when going around a curve
  • this is the type of game I would keep around as a cornerstone
References (from this video)
No references stored for this video.
Video 7Xjd9nW23nQ The Board Game Garden Discussion at 24:39 sentiment: mixed
video_pk 28835 · mention_pk 84627
The Board Game Garden - Ark Nova video thumbnail
Click to watch at 24:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • solid solo focus
  • appealing to fans of Arc World
  • engaging placement and engine-building ideas
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played 37 games in June, 29 different games, and 21 of those were new to me.
  • Merchants Cove is so much fun to play the same game but go at it from a completely different standpoint.
  • Five Minute Dungeon is chaotic but it was a lot more fun than I expected.
  • Literati is very fun because everyone can kind of work together and basically you are trying to come up with words.
  • I am really excited to play Wizards of the Grimoire more; I freaking love that game.
References (from this video)
No references stored for this video.
Video 2nvtKRXpPxg Totally Tabled Top List at 8:44 sentiment: positive
video_pk 28681 · mention_pk 84123
Totally Tabled - Ark Nova video thumbnail
Click to watch at 8:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic options
  • solo mode very solid
  • engaging theme
Cons
  • heavy for beginners
  • complex setup
Thematic elements
  • building habitats and running a modern zoo
  • zoo management and conservation
  • epic, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • action-selection / five-action cards — choose a card among five, action power depends on position
  • Deck Building — massive card deck with projects and animals
  • deck-building — massive card deck with projects and animals
  • Tableau Building — play and manage cards to build enclosures
  • tableau-building — play and manage cards to build enclosures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my absolute favorite cooperative games of all time
  • this is another time travel themed game
  • it's a ton of fun
  • the solo mode is so quick and simple
  • it's just a great worker placement Deck Builder
  • the theme really works
References (from this video)
No references stored for this video.
Video P7yM5Al9lL8 Totally Tabled Top List at 13:44 sentiment: positive
video_pk 28566 · mention_pk 83802
Totally Tabled - Ark Nova video thumbnail
Click to watch at 13:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very fast solo mode for a heavier game
  • clear, approachable yet deep
  • great theme and production
Cons
  • some players may find the solo mode too light for the weight
Thematic elements
  • Animal cards, terraforming-esque map growth, and staff management
  • Zoo/animal theme with tableau-building and spatial placement
Comparison games
none
Mechanics (from transcript analysis)
  • five-action card system with progressive strength — Actions are represented by five cards beneath numbers 1–5; strength improves as you advance and can be upgraded.
  • Tableau Building — Draw and play animal cards to build a growing tableau.
  • tableau building with animal cards — Draw and play animal cards to build a growing tableau.
  • tile laying and map development — Place tiles on a map to expand capabilities and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is Woodcraft
  • the zombies are represented by little cubes
  • I love the voucher system here where when you take one of the actions you have to pay certain vouchers and then you also receive other ones
  • Frostpunk has aspects of War of Mine it has aspects of Robinson Crusoe
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 9:17 sentiment: mixed
video_pk 28436 · mention_pk 83481
Totally Tabled - Ark Nova video thumbnail
Click to watch at 9:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Noted as a strong contender in the year and missed on anticipated list
Cons
  • Did not appear on the top list despite high expectations
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video RtarOMn5jcE JestaThaRogue Review at 0:00 sentiment: positive
video_pk 28291 · mention_pk 83000
JestaThaRogue - Ark Nova video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, puzzle-focused decisions driven by timing
  • clear, approachable rules that support a quick game
  • satisfying interlocking combos and momentum shifts
  • compact artwork and thematic weight carried by the animals
  • shorter playtime without sacrificing depth
Cons
  • scarce symbols can make certain scoring plants feel endangered
  • blends in with many tile-lane pattern builders on the market, risking perceived sameness
  • draw luck can affect variability and replay value
Thematic elements
  • Wildlife conservation, habitat construction, and exhibit-style scoring.
  • A modern wildlife sanctuary where players draft and place tiles to create exhibits and scoring opportunities.
  • Bright, energetic, puzzle-forward with momentum-based play.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Each of four action cards offers two actions; the effectiveness scales with how far the card sits on the track, and the card slides back after use.
  • Drafting — Players pick one tile from a shared display, balancing access and the potential future options as the row extends.
  • Pattern Building — As tiles accumulate, players discover and exploit small combos by aligning patterns and chains on their boards.
  • pattern-building — As tiles accumulate, players discover and exploit small combos by aligning patterns and chains on their boards.
  • resource flow and tempo — Gaining extra tiles and managing the pace of tile draws and plays creates a tempo that players must respond to.
  • Scoring Conditions — Scores come from symbols on tiles and projects; completing goals or aligning patterns yields points, with momentum-based bonuses.
  • Tile Placement — Tiles are placed to build patterns, trigger bonuses, and influence end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A quick review of Sanctuary, a fast, honest look at this zoo building tile game.
  • Clean, simple, and straight to the point.
  • The pattern building and combo training are satisfying, and the action selection track is excellent, simple, but full of timing decisions.
  • Sanctuary is good, clever, and fun to puzzle out, but it's also one of the many tile lane pattern builders on the market.
  • What do you think? Is Sanry going to join your collection, or is it going to be left to wander in the wild?
References (from this video)
No references stored for this video.
Video pZxK3t-lMKo Peaky Boardgamer Discussion at 0:01 sentiment: positive
video_pk 13715 · mention_pk 40062
Peaky Boardgamer - Ark Nova video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging hook from the action-card system that adds depth and planning
  • Rich thematic integration with conservation and public appeal
  • Flexible end-game scoring that rewards strategic pacing
Cons
  • Steep learning curve for new players
  • Iconography and color coding can be overwhelming at first
  • Can become solitaire if players focus too much on engine-building without interaction
Thematic elements
  • Conservation, animal welfare, public appeal, and scientific progress
  • Global zoo development and conservation in a modern world
  • Strategic planning with evolving goals; strong thematic alignment with zoo management
Comparison games
  • Pax Pamir
  • Ora et Labora
  • Gaia Project
Mechanics (from transcript analysis)
  • action cards (card-driven action selection) — Five action cards determine what you can do on a turn; players can flip to improve actions and create synergy.
  • end-of-game scoring tracks — Conservation and appeal markers move along tracks; end-game triggered by a marker reaching its end.
  • Resource Management — Managing money, conservation points, and appeal while funding projects.
  • set collection / card drafting — Acquiring cards to unlock actions and build your zoo with diverse species and buildings.
  • Tile Placement — Players place enclosures and buildings on their personal zoo board to gain resources and points.
  • tile/board placement — Players place enclosures and buildings on their personal zoo board to gain resources and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the conservation marker moving clock wisely on the track
  • five action cards with which they perform various tasks
  • end-game scoring can redefine your strategy in surprising ways
  • donations and partnerships help you advance on your own track
  • the game's end is triggered and we move to scoring
References (from this video)
No references stored for this video.
Video dNl3OlnIYRs Chairman of the Board Top List at 16:43 sentiment: positive
video_pk 13757 · mention_pk 87554
Chairman of the Board - Ark Nova video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, engine-building depth with many viable strategies
  • Tremendous replayability and thematic integration
Cons
  • Long play time and a steep learning curve
  • Some feel the multiple powers on cards can be overwhelming
Thematic elements
  • conservation, ticket sales, and government grants
  • zoo-building on a personal enclosure board
  • highly thematic, system-driven
Comparison games
  • Raj of the Ganges
  • Terra Mystica
Mechanics (from transcript analysis)
  • card row action selection with neglect-powering up — actions in a card row become stronger the longer you neglect them
  • Tile Placement — draft and place animal enclosures on your personal board
  • tile placement and enclosure building — draft and place animal enclosures on your personal board
  • upgradeable actions — actions can be upgraded for greater efficiency and new effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are ten really really good games
  • this is one of the coolest games in terms of like turn angst and frustration
  • it's timeless and very clean design
  • this is a co-design but it's definitely got a lot of the dna in it through that tile placement and other little mechanisms
  • an absolute blast to play
  • Arc Nova is going to stand the test of time
References (from this video)
No references stored for this video.
Video hVo60DURFLw The Cardboard Herald Discussion at 38:31 sentiment: positive
video_pk 13702 · mention_pk 40006
The Cardboard Herald - Ark Nova video thumbnail
Click to watch at 38:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting pressure mechanics
  • point system creates bonuses and mechanical benefits
Cons
none
Thematic elements
  • wildlife
  • conservation
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is legitimately one of my favorite cooperative games, not just for being a game that uses a standard deck of playing cards, but it's just one of my favorite cooperative games, period.
  • For a game that costs $100 is a pretty big let down
  • There's an okay game here with a really interesting but unfulfilled promise out of the gimmick
  • Board games facilitate a level of safe conflict
  • It felt very wide without being deep
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle Top List at 0:15 sentiment: positive
video_pk 13373 · mention_pk 39226
Tabletop Turtle - Ark Nova video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive_high_praise
Pros
  • Multiple scoring paths create variability
  • Strong theme-mechanic integration - animal actions match their real behaviors
  • Continent system requires proper enclosures for animal placement
  • Action card progression mechanic is unique and well-designed
  • Must balance action upgrade choices affecting gameplay strategy
  • Game-ending condition requires players to keep pace
  • Emphasis on final turn strategy with possible big finishes
  • Conservation goals feel thematic and satisfying to achieve
  • Very replayable - plays different every time
Cons
none
Thematic elements
  • zoo management
  • animal conservation
  • animal habitats
  • enclosure building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video br2JEyG4CLw Getting Games Review at 0:33 sentiment: positive
video_pk 13354 · mention_pk 39186
Getting Games - Ark Nova video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich spatial puzzle with deep adjacency and open-space interactions
  • varied tile interactions and branching strategies
  • multi-player solitaire feel with potential for competition via the market tiles
  • about 90 minutes for a three-player game; dense but manageable pace
  • great for puzzle lovers who enjoy planning and spatial layout
Cons
  • heavy iconography and rule complexity; potential for analysis paralysis
  • limited direct player interaction can feel isolating for some players
  • setup and learning curve can be dense; requires referencing a glossary
Thematic elements
  • wildlife conservation and habitat building
  • Zoo/wildlife sanctuary with hex-grid tiles
  • puzzle-driven spatial gameplay with tile placement and adjacency scoring
Comparison games
  • Ark Nova
  • Calico
Mechanics (from transcript analysis)
  • action_selection — sliding row of action tiles used to determine which action a player may perform; on your turn you choose one of the four actions
  • adjacency_scoring — points are awarded for clusters and adjacency of animals (e.g., birds, mountain animals, etc.)
  • Compound Scoring — points are awarded for clusters and adjacency of animals (e.g., birds, mountain animals, etc.)
  • End Game Bonuses — game ends when a player fills their board, when conservation objectives are completed, or when the draw deck is exhausted
  • end_game_triggers — game ends when a player fills their board, when conservation objectives are completed, or when the draw deck is exhausted
  • no_money_currency — there is no money or currency; cost to place tiles is expressed as strength rather than coins or resources
  • open_space_mechanic — face-down open spaces can be used for larger animals; open spaces add a spatial puzzle layer to placement
  • set_collection_and_conservation — end-of-game scoring involves completing sets and conservation-like objectives; tokens contribute to scoring
  • Tile Placement — place tiles onto the board; the strength cost is determined by the action you perform and the tile's requirements
  • tile_placement — place tiles onto the board; the strength cost is determined by the action you perform and the tile's requirements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The selling point, as far as I can tell, for Sanctuary is the super spatial thinky puzzle that's going on.
  • I think you could absolutely play this game in 90 minutes with four players as long as you don't have anyone who's particularly leaning into that.
  • There's almost no player interaction in this game.
  • This is Ark Nova the tile laying game.
  • In Sanctuary, all of the hexes are just a single hex.
  • There is no money or any other currencies in this game.
References (from this video)
No references stored for this video.
Video luxpOzMfOl0 The Cardboard Herald Discussion at 2:09 sentiment: positive
video_pk 13409 · mention_pk 39292
The Cardboard Herald - Ark Nova video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy engine-building with many viable paths
  • Accessible entry after grasping concepts; makes sense once learned
  • Appealing components and thematic flavor despite abstraction
  • Good two-player pacing; shorter play times when played two-handed
Cons
  • Thematic translation is not perfect for all animals; some abstractions feel off
  • High complexity may be intimidating for new players; rules heavy
Thematic elements
  • Zoo management, conservation, and infrastructure-building
  • Zoo development in a modern world; global conservation focus
  • Euroengine with thematic abstraction; long-term project planning
Comparison games
  • Terraforming Mars
  • Race for the Galaxy
  • Catan
Mechanics (from transcript analysis)
  • action_selection — Choosing actions from a central action selection system to build your engine.
  • deck_building/hand_management — Drafting and playing animal cards; assembling zoo cards.
  • Engine Building — Actions combine to create a scoring engine around animals, buildings, and sponsors.
  • engine_building — Actions combine to create a scoring engine around animals, buildings, and sponsors.
  • Hand Management — Drafting and playing animal cards; assembling zoo cards.
  • set_collection/resource_management — Balancing cards, resources, and upgrades to maximize points.
  • tile_placement/area_control — Place enclosures/tile placement to support animals and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Luck should be inversely proportional to the amount of investment you put into a game.
  • Nobody wants to play a game where they feel like they never had a chance to win.
  • The tension is what gives the unpredictability; that is what makes high moments happen.
References (from this video)
No references stored for this video.
Video egR2E4rfqfw Board Game Hangover Unboxing at 3:09 sentiment: positive
video_pk 13326 · mention_pk 39085
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production and visuals
  • deep strategic choices
  • high player interaction on shared goals
Cons
  • heavy and lengthy teaches
  • may overwhelm casual players
Thematic elements
  • Conservation and museum-like expansion
  • Global biodiversity and zoo architecture
  • Strategic building with global scope
Comparison games
  • Hadrian's Wall
  • Sleeping Gods
Mechanics (from transcript analysis)
  • deck-building — pull and play cards to gain actions and modules
  • Tile Placement — arrange enclosures and habitats for scoring and bonuses
  • Worker Placement — allocate actions to build the zoo and research improvements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these shelves are too cool to suggest anything
  • i'm drooling and looking at games
  • i really like the looks of it
  • best looking arrangement shelf
  • i want this collection as well
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 23:53 sentiment: positive
video_pk 13314 · mention_pk 39042
Chairman of the Board - Ark Nova video thumbnail
Click to watch at 23:53 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • hotness of the moment, very engaging
  • strong thematic teaching through mechanics
Cons
  • very long play sessions; heavy weight
Thematic elements
  • planning and ecosystem development
  • zoo / conservation
  • thematic heavy euro that teaches well
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • deck_building — build a deck to enable zoo actions
  • Hand Management — manage cards and actions for efficiency
  • hand_management — manage cards and actions for efficiency
  • Worker Placement — place workers to perform actions with branching effects
  • worker_placement — place workers to perform actions with branching effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 24:00 sentiment: positive
video_pk 13314 · mention_pk 147546
Chairman of the Board - Ark Nova video thumbnail
Click to watch at 24:00 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • immersive theme teaching through mechanics
  • great depth and asymmetry
Cons
  • very long playtime
Thematic elements
  • eco-systems, planning and management
  • zoo planning / conservation
  • thematically strong euro
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • deck_building — build a deck to unlock zoo actions
  • Worker Placement — place workers to take actions with scaling effects
  • worker_placement — place workers to take actions with scaling effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 24:10 sentiment: positive
video_pk 13314 · mention_pk 147548
Chairman of the Board - Ark Nova video thumbnail
Click to watch at 24:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme that reinforces mechanics
  • deep strategic space
Cons
  • lengthy play sessions
Thematic elements
  • eco-systems, planning and management
  • zoo planning / conservation
  • thematically strong euro
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • deck_building — build a deck to unlock zoo actions
  • Worker Placement — place workers to take actions with scaling effects
  • worker_placement — place workers to take actions with scaling effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video ntwCRbk3z5k Going Analog Top List at 1:01:14 sentiment: positive
video_pk 13302 · mention_pk 38993
Going Analog - Ark Nova video thumbnail
Click to watch at 1:01:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, thematic gameplay with strong production
Cons
  • very heavy and long to teach
Thematic elements
  • zoo management and conservation efforts
  • modern zoos and conservation
  • system-driven with thematic flavor
Comparison games
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • action grid / planning — 3x3 grid of actions; players remove/shuffle for future turns
  • engine-building — build an action/card engine to support zoo goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we call him a beige gamer because the color of my skin
  • it's basically monopoly with cows
  • beige is fine I like beige
  • Rising Sun is the behemoth of modern euros
References (from this video)
No references stored for this video.
Video TBHU5Q3UQ5I The Dice Tower Discussion at 2:06 sentiment: positive
video_pk 13104 · mention_pk 141513
The Dice Tower - Ark Nova video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production value with deluxe components and the 3D tiles
  • Deep strategic depth and multiple viable engine-build paths
  • Cohesive thematic presentation that matches the gameplay
Cons
  • Steep learning curve for new players
  • Long playtime, especially in larger player counts
  • Can be table-stacking heavy and intimidating to casual players
Thematic elements
  • Conservation and development of zoological facilities
  • Zoo management in a modern world
  • Strategic, system-driven development with thematic zoo-building
Comparison games
  • Blood Rage
  • Rising Sun
  • Ank
Mechanics (from transcript analysis)
  • action_rondel — Rondel-style action selection where players place markers to activate actions like acquiring cards, building enclosures, and researching technology.
  • Card Drafting — Drafting and playing animal and facility cards to construct an engine that scores points through intelligent combinations.
  • card_drafting_engine_building — Drafting and playing animal and facility cards to construct an engine that scores points through intelligent combinations.
  • Resource Management — Management of money, contracts, and staff to fund expansion and end-game scoring objectives.
  • resource_management — Management of money, contracts, and staff to fund expansion and end-game scoring objectives.
  • Rondel — Rondel-style action selection where players place markers to activate actions like acquiring cards, building enclosures, and researching technology.
  • Tile Placement — Placement of enclosures and buildings on the zoo map to optimize visitor appeal and scoring potential.
  • tile_placement_and_enclosures — Placement of enclosures and buildings on the zoo map to optimize visitor appeal and scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova here, one of the most popular games on Board Game Geek, a game that I love quite a bit.
  • Three 40 of these 3D colored buildings. There's 20 unique and 20 special buildings.
  • This is not just a new addition to Ark Nova. It's accessories, things that you can add. Three 40 of these 3D colored buildings.
References (from this video)
No references stored for this video.
Video HLsLhk6zWW0 Foster the Meeple Discussion at 5:38 sentiment: positive
video_pk 13121 · mention_pk 121087
Foster the Meeple - Ark Nova video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • beautiful components
Cons
  • steep learning curve
  • longer play times
Thematic elements
  • building and optimizing a modern zoo
  • Zoo management and habitat planning
  • tableau-building with dynamic action slots
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — Placement of action trackers on your mat determines action strength.
  • Card Drafting — Choose and trigger cards that boost scoring and synergy.
  • Tableau Building — Draft and assemble a personal board of actions to optimize turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “it's another episode of board games and brew where we don't have brew”
  • “we launched our merch store”
  • “Arc Nova is a tableau builder”
  • “it's been chaos because everybody is trying to outsmart everybody”
  • “159 games in a week or 10 days”
References (from this video)
No references stored for this video.
Video UBWD1-4dF48 Rolls in the Family Top List at 6:18 sentiment: positive
video_pk 13008 · mention_pk 38044
Rolls in the Family - Ark Nova video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • high variability with powers and leaders
  • beautiful production
Cons
  • long play time for new players
  • steep learning curve
Thematic elements
  • Strategic building and engine management
  • Modern zoo development and conservation
  • Heavy, highly thematic engine-building with branching paths
Comparison games
  • Exemplar heavy strategy games
  • Terraforming Mars (in terms of engine depth)
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to unlock upgrades and actions
  • Deck Building — Place and upgrade facilities to attract animals and visitors
  • Engine Building — Develop an efficient engine to score and gain resources
  • engine-building — Develop an efficient engine to score and gain resources
  • tile/board building — Place and upgrade facilities to attract animals and visitors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the improvements or twists I guess that they make on the original Splendor formula are so much fun
  • this game is going to be a keeper in the collection
  • the overbuilding rules... room for creative strategic plays
  • this mission was just tight and interesting
  • Best in Class in terms of worker placement engine building
  • three win conditions and deeds tokens make the game dynamic
References (from this video)
No references stored for this video.
Video VF-k5qRbepM Board Gaming Ramblings Other at 5:11 sentiment: positive
video_pk 12925 · mention_pk 117132
Board Gaming Ramblings - Ark Nova video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and polished feel
  • Tight engine-building loop
  • Encourages long-term strategic planning
Cons
  • Steep learning curve
  • Long playtime could be daunting in a convention setting
Thematic elements
  • Industrial engine-building with a sci-fi sheen
  • Futuristic spacefaring network and corporate development
  • abstract engine-centric without heavy narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Players select actions each round from a set of options to drive engine progression.
  • engine-building — Cards and actions upgrade your engine, enabling more powerful actions and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, that's a beautiful box.
  • This is day zero of spiel and it is it's it's great to be here because I haven't been here for day zero for for a couple years.
  • new clans, more intricate clans, very thematic clans that are more in the industrial theme.
  • a completely new train module which shakes things up quite a bit.
  • milestone marker to get a lot of points.
  • Hey, you want to see the new version of Arc, right? It's over there.
  • I love it.
References (from this video)
No references stored for this video.
Video 4n7QuzYSoZU Gaming Rules! Discussion at 25:10 sentiment: positive
video_pk 12912 · mention_pk 37786
Gaming Rules! - Ark Nova video thumbnail
Click to watch at 25:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • high replayability
  • high component quality
Cons
  • heavy rulebook
  • potentially slow setup
Thematic elements
  • animal conservation and exhibition
  • global zoo-building project
  • euro-style systems-driven
Comparison games
  • Decas
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Card Drafting — build a zoo by drafting cards to add animals and facilities
  • Tile Placement — place enclosures and buildings on a central board
  • Worker Placement — activate actions via worker placement mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm in a pretty angry mood at the moment. I'm quite frustrated with a number of things this week.
  • The thumbnail that they are using contains a very attractive AI generated woman.
  • The idea of fully developing the game before it goes to crowdfunding is like, well, why do you need crowdfunding if you've already fully developed the game.
  • I prefer to play with other players, and I like to keep player turns short.
  • If I get to 1,400 Patreon supporters, I will do a live stream of Freedom in the Galaxy.
  • Crowdfunding has given terrible games a platform to be made.
References (from this video)
No references stored for this video.
Video -cbmt0gD6Nc Board Game Hangover Top List at 7:43 sentiment: mixed
video_pk 12820 · mention_pk 37429
Board Game Hangover - Ark Nova video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great action selection system
Cons
  • Vetoed by one host
  • One host gives it 7/10
Thematic elements
  • Building zoo and conservation
  • Modern zoo
  • Economic engine building
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — Cards slide down system - longer wait makes action better
  • Card Play — Ton of cards to play
  • Engine Building — Similar to Terraforming Mars - play cards to build engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geeks top 100 sometimes feels like random people voting random stuff
  • This is the way by two random people from Latvia
  • Your mind feels like a fog after playing Spirit Island
  • Frodo really doesn't want to destroy ring at the end he's like nah I'll go home
  • It's a fine game it's super boring it just the same thing over and over
  • Wrongfully not in the top 20 yet
References (from this video)
No references stored for this video.
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