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Cthulhu: Death May Die box art

Cthulhu: Death May Die

Game ID: GID0080994
Game Info
Year
2019
Players
1-5
Age
14+
Playtime
90 min
Collection
Ratings
Expansions & Family
Cthulhu: Death May Die – Fear of the Unknown
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.

The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.

The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Description

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.

The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.

The episodes are all standalone and not contingent on being played in a certain order or with the same players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 117
This page: 17
Sentiment: pos 13 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 101–117 of 117
Video FATRx4_2UeQ The Secret Cabal Gaming Podcast Top List at 16:43 sentiment: positive
video_pk 6040 · mention_pk 17884
The Secret Cabal Gaming Podcast - Cthulhu: Death May Die video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Innovative episode-based gameplay
  • Humorous approach to Lovecraftian horror
  • Detailed storytelling
  • Ability to defeat great old ones
Cons
none
Thematic elements
  • Defeating Cosmic Entities
  • Lovecraftian Horror
  • Episodic
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — Attacking monsters with dice-based combat
  • Dice combat — Attacking monsters with dice-based combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the 10 best that I love from this year
  • I didn't play every single game
References (from this video)
No references stored for this video.
Video NBG8ouw5OzY Foster the Meeple Top List at 1:42 sentiment: positive
video_pk 5681 · mention_pk 16895
Foster the Meeple - Cthulhu: Death May Die video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super chaotic and fun
  • Dice rolling mechanics are satisfying
  • Insanity mechanic is creative
  • Can roll huge amounts of damage
Cons
none
Thematic elements
  • Cosmic horror summoning
  • Lovecraftian
  • One-shot scenarios
Comparison games
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Character progression — Character upgrades and insanity tracking
  • Dice Rolling — Heavy dice-based combat system
  • Ritual completion — Players complete rituals to summon bosses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of our favorite games
  • The Minis are scary because they fall apart
  • it's really just super chaotic fun
  • I love the theme it's beautiful this game
  • man did I have a blast play in it
  • probably the most creeped out I've ever been playing a game
  • I love this game I love vampires though
  • my favorite game of all time
  • silly nonsensical fun
  • super fun
References (from this video)
No references stored for this video.
Video K5LtI615OEc Rahdo Runs Through Top List at 27:10 sentiment: negative
video_pk 5370 · mention_pk 120898
Rahdo Runs Through - Cthulhu: Death May Die video thumbnail
Click to watch at 27:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • strong Lovecraftian flavor
  • high production value
Cons
  • flow and AI behavior didn’t land
  • expansion content sometimes makes it worse
Thematic elements
  • insanity and relentless threat
  • Lovecraftian horror
  • scenario-driven cooperative-ish play
Comparison games
  • Zombicide
  • Dune Imperium
Mechanics (from transcript analysis)
  • Dice-driven combat — dice resolution drives monster threats and insanity effects
  • scenario-based objectives — different goals per scenario with escalating threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew does it better
  • This is an abstract game in its heart
  • I rage quit
  • Goblins Hate Christmas sponsorship
References (from this video)
No references stored for this video.
Video WslPW8sA9k8 Rolls in the Family Top List at 1:10 sentiment: mixed
video_pk 4906 · mention_pk 14571
Rolls in the Family - Cthulhu: Death May Die video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic flavor with a Lovecraftian feel
  • High replayability due to multiple Elder configurations and scenarios
  • Atmosphere and theme shine in play
Cons
  • Ending can feel anticlimactic or luck-dependent
  • Can be overwide in setup or fatigue if players are not into dice luck
Thematic elements
  • summoning an Elder One via sorcerers and manipulating dancers
  • Lovecraftian mythos; investigators at a dance party while eldritch forces unfold
  • scenario-based with high variability and modular Elder configurations
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to stop the eldritch threat against a backdrop of shifting scenarios.
  • cooperative play — Players work together to stop the eldritch threat against a backdrop of shifting scenarios.
  • dice-driven actions and skill checks — Investigator actions are resolved with dice, introducing luck and mitigation elements.
  • scenario-based play — Each Elder One configuration and scenario changes the flow and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a completely different experience every single time depending on the combination that you have
  • thematically you're at this dance party and there's all these tokens that are flipped face down
  • we had such a funny moment where we had separated them they're out in the outside room we were right by them and then all of the Mythos card moved all 15 in the center and we were like no
  • it wasn't a super exciting ending
  • it's simultaneous play and there's no down time
  • you can play with just about anybody
  • the collector's edition adds to that
  • the app is driving a lot of it
References (from this video)
No references stored for this video.
Video GubMugBq9xs Rolls in the Family Top List at 31:09 sentiment: positive
video_pk 4713 · mention_pk 108001
Rolls in the Family - Cthulhu: Death May Die video thumbnail
Click to watch at 31:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, thematic co-op experience
  • punchy playtime around 90 minutes
Cons
  • requires prep for scenarios
  • rules can be dense for new players
Thematic elements
  • cooperative scenario-based exploration
  • Lovecraftian cosmic horror adventures
  • short, tight, thematic missions with escalating threats
Comparison games
  • Arkham Horror: The Card Game
  • Elder Sign
Mechanics (from transcript analysis)
  • Combat: Dice — dice determine success thresholds for encounters
  • Cooperative Game — players work together to achieve scenario goals against Lovecraftian threats
  • cooperative play — players work together to achieve scenario goals against Lovecraftian threats
  • Dice-driven combat — dice determine success thresholds for encounters
  • Modular Board — movement and encounters occur in a compact modular space
  • room-to-room exploration — movement and encounters occur in a compact modular space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big lavish production
  • absolute classic
  • this game is a dopamine hit
  • it's comfort food
  • this goes to Earth
  • the end experience is greater than the sum of its parts
  • it's a game that nails the gateway/accessible space
References (from this video)
No references stored for this video.
Video ZA0fpk-vbPE Foster the Meeple Top List at 0:02 sentiment: positive
video_pk 4601 · mention_pk 13470
Foster the Meeple - Cthulhu: Death May Die video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging dice rolling and damage mechanics
  • progressive power scaling through insanity
  • varied scenarios with established maps
Cons
  • base game played extensively without new expansion content
  • rank expected to drop until expansion content explored
Thematic elements
  • Cthulhu mythos
  • cosmic horror
  • cultists
  • map exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Dice chunking
  • Dice Rolling
  • insanity mechanics
  • power scaling
  • scenario-based
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are our list our list not yours don't worry about it
  • Eagles fly alone everybody knows that about eagles
  • Sometimes the cats fall a little
  • Yo ho ho and everyone's like looking at us and being like what are they playing
  • I fully appreciate and love the Simplicity of this game
  • Theme and mechanisms intertwining and meshing perfectly
  • It's like a badge of honor to win this game
  • Scythe was one of my propellants into the hobby
  • Heat is a racing game that comes with so much freaking content
  • These are the best games in the entire world it's not even our opinion it's objective
  • I really thought undaunted was going to be in my top 20 for sure
  • The problem is our dog is terrified of this game
References (from this video)
No references stored for this video.
Video J7cs70HGO2Y Foster the Meeple Top List at 0:00
video_pk 3908 · mention_pk 92516
Foster the Meeple - Cthulhu: Death May Die video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an experience
  • it's incredibly mean in Cutthroat
  • I would never stop playing it on BGA
  • this is the best game one of the best games ever in my opinion
  • it's crazy chaos I love this game
  • it's not overly light racing game
  • I love this game I wish so badly was on BGA
  • it's an engine builder
References (from this video)
No references stored for this video.
Video B3ZbBRgpCZ8 Rolls in the Family Top List at 1:14:30 sentiment: positive
video_pk 3531 · mention_pk 92670
Rolls in the Family - Cthulhu: Death May Die video thumbnail
Click to watch at 1:14:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high variability across scenarios
  • tight, fast co-op sessions with a strong theme
Cons
  • complex setup and rule density
  • expansion content can escalate cost
Thematic elements
  • investigative scenario-driven dungeon crawl
  • cosmic horror
  • high-variance scenarios with escalating boss encounters
Comparison games
  • Mansions of Madness
  • Ghost Stories
Mechanics (from transcript analysis)
  • Boss Battler — teams tackle a modular boss with unique abilities
  • boss-focused co-op — teams tackle a modular boss with unique abilities
  • scenario-based deck — each scenario provides a custom deck and monster/move rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the monuments are just beautiful looking
  • the engine building ... pump up the points
  • Welcome To The Moon adds a really interesting twist on it
  • the simultaneous play which is a huge one honestly
  • bag drawing from the bag push your luck
  • every scenario has its own custom deck
  • diagonal movement which feels like a game-changing change
  • the production value I think is great
References (from this video)
No references stored for this video.
Video PpJuwTn6bQo Board Game Coffee Discussion at 57:22 sentiment: positive
video_pk 2831 · mention_pk 95171
Board Game Coffee - Cthulhu: Death May Die video thumbnail
Click to watch at 57:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric and thematic
  • Tension and betrayal balance in play
Cons
  • Randomness can dominate some sessions
Thematic elements
  • co-op with madness and power-ups
  • Lovecraftian investigators facing eldritch horrors
  • horror-themed
Comparison games
  • Betrayal at House on the Hill
  • Arkham Horror
Mechanics (from transcript analysis)
  • cooperative play — players team up to defeat bosses and complete goals.
  • insanity and power-up mechanics — insanity tokens and power dice affect outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing like Essen; it's huge and overwhelming; it's like a kid in a candy store.
  • It felt like an Alice in Wonderland experience; the breezeway is the heart of Essen.
  • Our backers are so important to us and we value their input.
  • It's unlike any other board game convention you have ever experienced.
  • I backed Godspeed on Kickstarter; it looks sick.
  • Tiny Epic Mechs is the first time it will be an Essen feel.
  • The booth has been great; the demos have gone super well.
  • We want to serve our backers first; they are important to us.
References (from this video)
No references stored for this video.
Video rG20o9NfbcY Sir Thecos Top List at 29:50 sentiment: positive
video_pk 2557 · mention_pk 130411
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Click to watch at 29:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is highly subjective in general I award this to games that I find especially entertaining designed especially well or elegantly or view as a great overall package.
  • I don't rate games on this channel with a number I don't really like doing that; rating a game is more complex than slapping a number in front of it.
  • The definitive rating is how much I would recommend a game, and all games that award the Ace of Games too I would definitely 100% recommend.
  • these three seconds is games award if a game is exceptionally good in my opinion and that concludes today's video.
  • Wingspan is my most favorite game of all time... it gets the golden Ace of Games Award.
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 3:01
video_pk 2080 · mention_pk 106579
BoardGameCo - Cthulhu: Death May Die video thumbnail
Click to watch at 3:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
Video -Y0PNXo4lJE Sir Thecos Top List at 7:51 sentiment: positive
video_pk 1962 · mention_pk 94266
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Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
  • This is just my personal ranking. Your list will almost certainly look different.
  • A brilliant little solo game that I happily recommend.
References (from this video)
No references stored for this video.
Video hgq9ydY6Kn4 Foster the Meeple Discussion at 3:05 sentiment: positive
video_pk 1545 · mention_pk 111411
Foster the Meeple - Cthulhu: Death May Die video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic intensity and dramatic turns
  • enjoyable crowd-pleaser for themed nights
Cons
  • can be harsh on new players due to complexity
  • dice luck can influence outcome
Thematic elements
  • madness, cosmic threat
  • Lovecraftian mythos and investigators vs cosmic horrors
  • cooperative horror
Comparison games
  • Arkham Horror
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • cooperative play — players collaborate to stop an eldritch threat.
  • dice-rolling combat — cooperative fight against cosmic entities using dice-driven powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I love hate drafting"
  • "it's christmas when you unbox a game"
  • "the sound of dice hitting the side of a wooden dice tray"
  • "brew baby"
  • "i'm literally miserable playing unicorn fever"
  • "I love the first time you get to unbox a board game"
References (from this video)
No references stored for this video.
Video Uz0j2yfeXc0 Meet Me at the Table Playthrough at 0:04 sentiment: positive
video_pk 1385 · mention_pk 107467
Meet Me at the Table - Cthulhu: Death May Die video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-energy dice combat with satisfying chaos and big swings
  • Cooperative play that rewards teamwork and planning
  • Rich fan-made story mode that adds long-term campaign feel
  • Lots of flavorful components and upgrade options that enhance immersion
Cons
  • Rule complexity and occasional cadence gaps for new players
  • Campaign can become punishing if players lose key investigators or fail labs
  • Fan content and house rules may vary in balance and clarity
Thematic elements
  • Lovecraftian cosmic horror, occult rituals, investigative peril, and factional lab experiments.
  • A haunted asylum/city environment where investigators uncover a ritual and confront an Elder One.
  • Story-driven campaign with fan-made content that extends Season 1 into a multi-episode arc; in-video narration emphasizes modular narrative and episodic progression.
Comparison games
  • Gloomhaven
  • Arkham Horror: The Card Game
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • Character abilities and leveling — Investigators gain stat increases (e.g., Brawling, Swiftness, etc.) and special abilities; some upgrades modify dice pools or actions.
  • Dice pool combat with rerolls — Players roll a pool of black and green dice, with rerolls spent using stress, and modifiers from items, labs, and abilities.
  • End Game Bonuses — Advance Haster (Hter) through stages, triggering board-wide effects and yellow sign token accrual, which accelerates the final boss phase.
  • End-of-turn effects and stage advancement — Advance Haster (Hter) through stages, triggering board-wide effects and yellow sign token accrual, which accelerates the final boss phase.
  • Insanity track and triggers — Insanity rises on red symbols and tentacle results, unlocking special abilities and potential level-ups, while risking failure if thresholds are exceeded.
  • Laboratory destruction and escalation — Destroying labs imposes wounds and lab-specific effects; labs also influence how ritual disruption is resolved.
  • Mythos and Discovery decks — Mythos cards drive events and enemy spawns; Discovery cards grant tools or story-forwarding items discovered in rooms.
  • Story mode and episodic progression — A fan-created 10-episode campaign (Season 1 Episode 1 content plus 4 extra missions) that provides overarching storytelling across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love chucking tons of dice and seeing what happens.
  • This game is epically awesome.
  • I'm a huge blinger; I love blinging out games.
  • If in case you can't tell I'm a huge blinger I love blinging out games.
  • I would put it in my top five of all time.
  • I love this game like I said it's a top five of all time.
  • this is so epically awesome
  • it's so great okay now it's Ian's turn
  • the rounds and the turn structure is quite easy
  • the biggest thing is the negative effect did not happen
References (from this video)
No references stored for this video.
Video c93BvOrQ-MI PlayingBoardGames Playthrough at 0:02 sentiment: positive
video_pk 639 · mention_pk 86148
PlayingBoardGames - Cthulhu: Death May Die video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative play with multiple player roles
  • Thematic flavor and tense, late-game escalation
  • Dynamic boss encounters and nice toolkit of supporting artifacts
  • Good flow from exploration, combat, to ritual disruption
Cons
  • Rule complexity can be intimidating for new players
  • Component quality can feel fragile or underwhelming in some print runs
  • Potential downtime depending on group pace and Mythos draws
Thematic elements
  • Lovecraftian eldritch horror; investigators contend with cultists, monsters, and an emergent ritual led by Cthulhu.
  • A Venice-area aisle and spire used as a prison where refugees and the sick are held; elder ritual elements unfold as cultists advance the ritual.
  • Cooperative, dice-driven skirmish with modular mythos events and episodic boss encounters.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice pool and successes — Investigator actions are resolved with dice; successes and special faces (tentacles, elder signs) shape combat and outcomes.
  • Key tokens and lock tokens — Killing cultists yields face-down key tokens; doors require matching lock/ key tokens to unlock; mismatches shuffle tokens back.
  • Movement and crowd dynamics — Cultists and monsters move toward the spire; Cthulhu's advances trigger additional threats and reinforcements.
  • Mythos deck and events — Mythos cards drive new threats, spawn monsters, and alter board state, creating escalating tension.
  • Stress/sanity management — Investigators accumulate stress from elder signs and combat; certain effects and allies can mitigate or transfer stress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love guns.
  • Get roasted, nerd.
  • This is sick.
References (from this video)
No references stored for this video.
Video ogvuYRTGRG0 The Cardboard Herald Interview at 23:15 sentiment: positive
video_pk 485 · mention_pk 1407
The Cardboard Herald - Cthulhu: Death May Die video thumbnail
Click to watch at 23:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric theme
  • Cooperative teamwork
Cons
  • Complex rules for newcomers
  • Dice luck can dominate
Thematic elements
  • Cooperative investigatory horror with cinematic scenarios
  • Lovecraftian horror in a modern city
  • Scenario-driven narrative with episodic feel
Comparison games
  • Unmatched
  • Gloomhaven
Mechanics (from transcript analysis)
  • Combat: Dice — Dice pools determine outcomes in encounters
  • Cooperative Game — Players work together to defeat cosmic threats
  • cooperative play — Players work together to defeat cosmic threats
  • Dice-based combat — Dice pools determine outcomes in encounters
  • Scenario / Mission / Campaign Game — Campaign progression with changing missions
  • Scenario-driven narrative — Campaign progression with changing missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are now the owner of Christmas mornings Christmas afternoons and birthday parties do you want to mess that up
  • it's a constant balance of trying to find that workload
  • there's a very limited window where publishers want to work with me before they move on to the next thing
  • the legacy is partially legacy games and that kind of in a lot of ways change a little landscape of tabletop gaming
  • we're aware of Hero Quest; we want to modernize it while keeping the feel
References (from this video)
No references stored for this video.
Video mXFk7A10h6k Board Game Hangover Top List at 3:51 sentiment: positive
video_pk 115 · mention_pk 92891
Board Game Hangover - Cthulhu: Death May Die video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tightly themed detective feel with episodic storytelling
  • variety of scenarios provides replayability
Cons
  • rule complexity can be dense for some groups
  • dice randomness may frustrate some players
Thematic elements
  • police investigators and investigators against eldritch horrors
  • Lovecraftian investigation into monstrous threats
  • scenario-driven with escalating threats
Comparison games
none
Mechanics (from transcript analysis)
  • co-op with asymmetric roles — players collaborate to defeat a common foe while facing unique duties
  • dice-based skill checks — success depends on dice rolls and modifiers per scenario
  • story-driven scenarios — persistent cases with evolving challenges and variables
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations is this big box civilization game which sounds really intimidating when in fact it really isn't
  • it's just a really big card game
  • you're building your city with animals
  • it's a rock paper scissors thing
  • this is a game that's the closest to being real detective as i have ever played
  • you have five different cases that continue the story
  • it's stressful but it's also really fun
  • one player is the architect he draws a card and he sees what needs to be built
  • the monkey in the middle is telling the monkey in the end who cannot see what needs to be built
  • you are a witch you're brewing
References (from this video)
No references stored for this video.
Transcript Navigation
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