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Earthborne Rangers box art

Earthborne Rangers

Game ID: GID0109302
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.

You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.

The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.

Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.

An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.

—description from the publisher

Description

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.

You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.

The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.

Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.

An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 107
This page: 7
Sentiment: pos 5 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 101–107 of 107
Video qVEwuNosr2c No Pun Included Top List at 16:45 sentiment: positive
video_pk 4753 · mention_pk 13891
No Pun Included - Earthborne Rangers video thumbnail
Click to watch at 16:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promising world-building and narrative potential
  • rich thematic exploration of environment and humanity
Cons
  • some players find it opaque early on
  • campaign mode may be long and demanding
Thematic elements
  • cooperative deck-building, exploration
  • Post-apocalyptic, nature-forward environment
  • slow-burn, provocative ecosystem inquiry
Comparison games
  • Arkham Horror: The Card Game
  • Lord of the Rings: The Card Game
Mechanics (from transcript analysis)
  • Cooperative campaign with deck construction — Build a deck to progress through adventures and quests.
  • Post-apocalyptic setting integration — Environment interacts with card plays; outcomes adapt to play session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be excellent to each other.
  • Sidereal Confluence is grand. It is so grand it will not be contained by such trivialities as a table.
References (from this video)
No references stored for this video.
Video SrTvdhhcDec The Cardboard Herald Top List at 16:29 sentiment: positive
video_pk 4073 · mention_pk 11902
The Cardboard Herald - Earthborne Rangers video thumbnail
Click to watch at 16:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative open-world system
  • emergent moments with strong thematic depth
  • feels like an old-school JRPG in board game form
Cons
  • component complexity could overwhelm casual players
Thematic elements
  • emergent, open-world with camp save mechanics
  • investigative, story-driven open-world adventure
  • JRPG-inspired storytelling with choices
Comparison games
  • Arkham Horror: The Card Game
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • deck-driven world-building — decks shuffle to form terrain, events, and encounters
  • one-handed play — play with one hand while managing open-world goals
  • open-world save/continue — session can be paused with consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be our individual top 10s that may have overlap
  • Spirit Island is the best solo game there is
  • one class two characters combine it all into one deck
  • the solo mode is neat
References (from this video)
No references stored for this video.
Video HNQDJcL3WgA Rahdo Runs Through Top List at 0:02 sentiment: positive
video_pk 3507 · mention_pk 10446
Rahdo Runs Through - Earthborne Rangers video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Won Dice Tower award for game of the year
  • Won Golden Geek award for game of the year
Cons
  • Supplanted by Daybreak at number 1
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was the greatest year in board game history for my tastes
  • Conveyor belts are my favorite board game mechanism period
  • This is a technological breakthrough for Games
  • The greatest bag building game of all time
  • Ode to the power and resiliency of Science and cooperation
  • Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
No references stored for this video.
Video 5nIdQHK5OvE Gaming Rules! Discussion at 29:19 sentiment: positive
video_pk 3074 · mention_pk 8959
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 29:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interest in Earthborne Rangers being demoed at the event
  • Collaborative play with Steven
Cons
  • Derives from a separate publisher/edition context
Thematic elements
  • Heroic exploration
  • Fantasy adventure with a campaign structure
  • Ongoing campaign with narrative arcs
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-based play — Story-driven sessions across multiple plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have used Uber for the first time.
  • The highlight of the show, as I mentioned, is just the time spent with people.
  • Talisman Nemesis turns the game into a one versus many game.
  • World Order is a pre-production copy; I'm excited to see where it goes.
  • I’m going to be putting that Patreon poll up tonight.
  • GridCon is sold out.
References (from this video)
No references stored for this video.
Video xbRfb465clc The Dice Tower Discussion at 22:38 sentiment: positive
video_pk 2327 · mention_pk 111524
The Dice Tower - Earthborne Rangers video thumbnail
Click to watch at 22:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid solo play potential
  • Beautiful presentation
Cons
  • Thematic scope may feel tight for some players
  • Limited simultaneous player interaction
Thematic elements
  • solo-friendly survival/adventure
  • Expeditionary wilderness exploration
  • campaign-lite with modular content
Comparison games
  • Sleeping Gods
  • Near and Far
Mechanics (from transcript analysis)
  • Modular Board — Content is modular and can be assembled differently between plays.
  • Set Collection — Assemble appropriate elements to complete missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is top tier. Top tier.
  • The amount of effort that goes into some of these displays is great.
  • It's the end of the day, thanks for hanging out with us today.
References (from this video)
No references stored for this video.
Video pWLM2kQVvc0 Gaming Rules! Playthrough at 0:00 sentiment: mixed
video_pk 1990 · mention_pk 5676
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging, cooperative problem-solving with a strong thematic vibe
  • Rich, persistent world with multiple environments and NPCs
  • Dynamic flood/weather system that creates tense pacing and strategic depth
  • Narrative entries provide flavor and sense of progression
Cons
  • Rule complexity and fatigue/interaction rules can be confusing in the moment
  • Reliance on online rule references can slow gameplay and cause pauses
  • Session-long fatigue management can be draining and may demand careful planning
Thematic elements
  • Cooperative exploration and survival amid flood events, wildlife predators, and wandering beings
  • Verdessa valley: Mount Nim, White Sky, Coobo's Market, Boulderfield, White Sky Lake, various river and flood-affected locations
  • Campaign-style storytelling with story entries, characters and quests guiding progression
Comparison games
none
Mechanics (from transcript analysis)
  • Beings, aids and companions — Characters like Picodo, Auru, Pakodo, Uravos, Vera, etc., provide actions to move progress or interact with beings.
  • Cooperative exploration and travelling — Players collaborate to travel between locations, clear obstacles, and manage fatigue and equipment.
  • Moment cards and special abilities — Moments allow special actions that can influence fatigue, weather, or testing outcomes.
  • Narrative Choice — Story entries and path/valley cards drive narrative choices and mission outcomes (e.g., Rising Waters, White Sky floods).
  • Obstacle and flood management — Flood cards attach to beings or features and influence travel, fatigue, and progression; weather tokens modify dynamics.
  • Story-driven progression — Story entries and path/valley cards drive narrative choices and mission outcomes (e.g., Rising Waters, White Sky floods).
  • Tests and risk — Traverse, connect, and other tests involve effort, presence, compasses, or other icons with injury risk on failures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name's Ura. I'm looking for my daughter. Have you seen her?
  • You cannot interact with a card if a ready card with the obstacle keyword is between you and that card.
  • This deck is very much focused on connecting with beings and clearing them that way.
  • If there are four or more rain tokens, a peel of thunder fills the air and a heavy rain begins.
  • That's it for part six. We will be back with part six.
References (from this video)
No references stored for this video.
Video 2TtHq9gUu_w Rob's Gaming Table Playthrough at 3:33 sentiment: mixed
video_pk 1798 · mention_pk 121004
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative problem-solving and team coordination shine in challenging scenarios.
  • Rich world-building with lore and flavor that enhances immersion.
  • Narrative-driven rewards and unlocks (e.g., Gratitude of the Valley) add sense of progress.
  • Vent/maze-inspired travel options add strategic depth and pacing variation.
  • Thematic artwork and components support mood and storytelling.
Cons
  • Steep learning curve and fiddly rule interactions can slow initial play.
  • Random card draws create swingy outcomes and potential downtime between actions.
  • Fatigue and spirit management can be punishing, especially in long campaigns.
  • Campaign progression requires multiple sessions; can be time-intensive.
Thematic elements
  • Exploration, survival, puzzle-solving, teamwork, and discovery of ancient artifacts and map lore.
  • Underground archology and vast caverns of Estian ruins, with expeditions exploring sealed doors, artery systems, and ancient technology.
  • story-driven, campaign-like delivery with evolving objectives and in-game discoveries.
Comparison games
  • Arc Raiders
Mechanics (from transcript analysis)
  • Campaign progression and unlocks — Story rewards such as Gratitude of the Valley and gear upgrades are earned through play sessions.
  • card-driven action system — Ranger cards, path cards, and artery cards drive actions, with energy and fatigue mechanics shaping decisions.
  • Combat against predators and enemies — Tests, damage, and fighting through card-powered encounters with consequences and ambush mechanics.
  • cooperative play — Players collaborate to manage resources, test skills, and read map cues to progress through locations.
  • Energy and fatigue management — Tokens of varying colors grant actions while fatigue tests and rest phases govern endurance.
  • Exploration via path/artery cards — Locations, obstacles, and encounters are revealed as you draw and place path and artery cards.
  • Travel and camping phase — Movement between locations and camp sessions allow card cycling, draws, and planning for the next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a map scroll. See, I just trace my route with this fancy stick, and it remembers it.
  • Gratitude of the Valley reward card.
  • Friendly prayer service aspiration complete. A stilt horse courier arrives, hails you, and delivers you an ornately marked letter to our most resourceful ranger.
  • The longer we stay here, the more you can find other things from the artery set.
  • one-of-a-kind artal door opener
  • We might not play Earthborn Rangers as much. We'll see.
References (from this video)
No references stored for this video.
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