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Endeavor: Deep Sea box art

Endeavor: Deep Sea

Game ID: GID0114219
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!

In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.

Expand your expertise, develop your team, and learn as much as possible about the sea. The action your institute takes now, could mean a healthy ocean and a sustainable future for the planet.

Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser, the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery, but uses streamlined rules which will be familiar to fans of the original game.

—description from the publisher

Description

Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!

In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.

Expand your expertise, develop your team, and learn as much as possible about the sea. The action your institute takes now, could mean a healthy ocean and a sustainable future for the planet.

Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser, the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery, but uses streamlined rules which will be familiar to fans of the original game.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 118
This page: 18
Sentiment: pos 17 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 101–118 of 118
Video ZjrfyPnT0BQ Board Game Hangover News at 4:37 sentiment: positive
video_pk 8482 · mention_pk 99156
Board Game Hangover - Endeavor: Deep Sea video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex gameplay
  • Multiple action possibilities
  • Strategic depth
Cons
  • Higher complexity
Thematic elements
  • Research and conservation
  • Ocean exploration
  • Scientific mission
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft specialists each round
  • token placement — Place tokens to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We here at Borgium hangover up roof
  • Points are good
References (from this video)
No references stored for this video.
Video Q-v8QNJzjnE Board Game Hangover Top List at 5:39 sentiment: positive
video_pk 8176 · mention_pk 95235
Board Game Hangover - Endeavor: Deep Sea video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic worker-placement feel with depth-sea twist
  • Positive pre-release buzz
Cons
  • Limited detail in transcript
Thematic elements
  • Exploration and resource gathering aboard a sea-exploration board game
  • Deep-sea exploration with escalation mechanics
  • Progressive escalation with a narrative arc
Comparison games
  • Endeavor
Mechanics (from transcript analysis)
  • escalation / progression — Advancement unlocks stronger actions and new opportunities.
  • worker-placement — Staffing actions to explore and develop the deep-sea environment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have only 20 minutes to research and buy games
  • you will be able to write in the comments which game we should buy
  • it's accessible and not that expensive
  • it looks like a lot of fun
  • real time betting
  • it's a betting game where the horses run and you're betting in real time
References (from this video)
No references stored for this video.
Video TmG3FgLRJsk Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 7207 · mention_pk 21350
Rahdo Runs Through - Endeavor: Deep Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Removed problematic colonization theme
  • Replaced with deep sea exploration
  • Fantastic presentation
  • Strong area control gameplay
  • Modern science theme
Cons
none
Thematic elements
  • Deep sea exploration
  • Marine science
Comparison games
  • Endeavor
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is literally you will find no better example in all of board gamedom the idea of board games actually changing lives
  • This game is absolutely phenomenal
  • This might be my game of the year
  • The best game I have played so far in 2024
  • I have not found a tile lane game this tension filled since Calico
  • Board games are about living good happy fulfilling lives
  • Elf Creek games has consistently the highest quality production board game period in the industry
References (from this video)
No references stored for this video.
Video xK1Py2tOzns Board With Steve Discussion at 10:18 sentiment: positive
video_pk 5106 · mention_pk 106947
Board With Steve - Endeavor: Deep Sea video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging core loop
  • playable to satisfying depth within multiple sessions
  • strong thematic flavor for maritime exploration
Cons
  • weight and complexity not fully disclosed in this chat; may require a learning curve
Thematic elements
  • naval power, exploration, and commerce on the high seas
  • Maritime exploration and empire-building during the age of sail
  • historical/strategic simulation with thematic engine-building
Comparison games
  • Galileo Galilei
Mechanics (from transcript analysis)
  • Set Collection — players collect cards/resources to build their engines and score points
  • Worker Placement — players allocate limited workers to take actions and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time is the worst enemy of a board gamer.
  • Rule of three. The way I see it is I like to use the cinema as a comparison to purchases within our hobby.
  • Don't be like me and actually enjoy your games.
  • Board games are supposed to be played.
  • Self-control.
References (from this video)
No references stored for this video.
Video GubMugBq9xs Rolls in the Family Top List at 59:36 sentiment: positive
video_pk 4713 · mention_pk 108006
Rolls in the Family - Endeavor: Deep Sea video thumbnail
Click to watch at 59:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tightly designed, interactive play
  • strong escalation and tension
Cons
  • can be tight on time if players slow down
Thematic elements
  • cooperative team-based sub-operations
  • ocean exploration and sub-team missions
  • tactical and interactive undersea exploration
Comparison games
  • 7 Wonders Architects
  • Earth
Mechanics (from transcript analysis)
  • Action Drafting — each round presents a new set of team-based actions
  • escalation loop — every round adds a new team member to the crew with new abilities
  • team-based action selection — each round presents a new set of team-based actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big lavish production
  • absolute classic
  • this game is a dopamine hit
  • it's comfort food
  • this goes to Earth
  • the end experience is greater than the sum of its parts
  • it's a game that nails the gateway/accessible space
References (from this video)
No references stored for this video.
Video Lxa9n1Xq8Yc The Dice Tower Top List at 3:55 sentiment: positive
video_pk 4056 · mention_pk 100480
The Dice Tower - Endeavor: Deep Sea video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever family of ideas with depth and variety
  • Engaging exploration and tile interplay
Cons
  • Initial setup and teaching can be lengthy
Thematic elements
  • underwater discovery with expanding map and activities
  • Ocean exploration and depth-driven exploration
  • crunchy, thinky euro
Comparison games
none
Mechanics (from transcript analysis)
  • Tile-driven exploration — Explore locations and trigger effects as you progress
  • Tile/Map Shifting — Explore locations and trigger effects as you progress
  • Token activation and action sequencing — Tokens trigger different actions and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player only trick-T game that is really clever.
  • It seems to be the MO—the cleanest, most straightforward way possible.
  • Castle Combo is a killer design that manages to in 20-25 minutes tops give me so many fun little moments.
References (from this video)
No references stored for this video.
Video WSAKWFjFmkU The Dice Tower Top List at 6:00 sentiment: positive
video_pk 3277 · mention_pk 87281
The Dice Tower - Endeavor: Deep Sea video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous theme and strong tension
  • tight placement decisions with a clear progression
  • beautiful art and production value
Cons
  • heavy interaction with player tension can be stressful
  • some players may prefer lighter setup
Thematic elements
  • exploration with tension and resource management
  • underwater exploration and subsurface expansion
  • thematic exploration with a focus on submarine placement
Comparison games
none
Mechanics (from transcript analysis)
  • engine/engine-building and placement — move submarines, place workers, and manage resources
  • exploration with limited resources — risk-reward decisions around going deeper or expanding
  • story/arc tension — scenario-driven goals and potential branching outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a post-apocalyptic Frozen racing game.
  • I think it's Grand Austria Hotel. I assume this murder. I don't know this strusel hotel up.
  • Dominion is the OG deck builder for a reason.
  • This is the Gear-based timing game, Zulkin: The Mayan Calendar.
  • Massive Darkness Hellscape is the best within this line for a light-to-mid-weight experience.
References (from this video)
No references stored for this video.
Video PwrQA8ZTk-0 The Dice Tower Top List at 3:27 sentiment: positive
video_pk 2678 · mention_pk 109004
The Dice Tower - Endeavor: Deep Sea video thumbnail
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever system with modular board and thematic depth
  • Appealing deep-sea exploration motif
Cons
  • Noted as a bit newer to the list; potential confusion about its precedence
Thematic elements
  • Underwater exploration and discovery
  • Deep-sea exploration theme
  • Elegant, thematic, with a sense of exploration
Comparison games
none
Mechanics (from transcript analysis)
  • tile-based modular board — Board is built from tiles that create a different layout each session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • reviews, rankings, lists are really snapshots in time
  • It's a snapshot in time. And who knows, these things could even shift around if I were to do this again this time next year.
  • I am a shallow gamer.
References (from this video)
No references stored for this video.
Video dLxF_O3VpOE Our Family Plays Games Top List at 57:00 sentiment: positive
video_pk 2613 · mention_pk 119005
Our Family Plays Games - Endeavor: Deep Sea video thumbnail
Click to watch at 57:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong conservation theme
  • engaging decision points
Cons
  • heavy and potentially long play
  • complex for casual players
Thematic elements
  • eco-focused worker placement with set collection
  • ocean conservation and exploration
  • serious yet approachable
Comparison games
  • Cities
  • White Castle
Mechanics (from transcript analysis)
  • set collection / resource management — collect resources to satisfy objectives and drive progress
  • Worker Placement — place workers to take actions toward conservation goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the cutest little game with these cute oversized Rocap bars
  • Green Team always wins
  • Endeavor Deep Sea... due to problematic slavery mechanic
  • Windmill Valley is beautiful to look at
  • I love cities
  • Arcs is hot
  • Cities USA coming soon
  • Telestrations was hilarious
References (from this video)
No references stored for this video.
Video DQhrHEXbwPM 3 Minute Board Games Discussion at 24:59 sentiment: positive
video_pk 2490 · mention_pk 7289
3 Minute Board Games - Endeavor: Deep Sea video thumbnail
Click to watch at 24:59 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Expanding board mechanic
  • Tight engine building
  • Multiple scenarios
  • Challenging solo mode
  • Engaging theme
Cons
none
Thematic elements
  • Ocean exploration
  • Deep sea exploration
Comparison games
  • Endeavor: Age of Sail
Mechanics (from transcript analysis)
  • Engine Building — Tight engine with limited actions
  • Expanding board — Board expands as you explore deeper oceans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These awards are entirely my opinion but that's great cuz every single award show is the opinion of a small group of people
  • Board game medium is a special medium... it's something you play but it's also an art form
References (from this video)
No references stored for this video.
Video aLQaVTvfEbo The Dice Tower Top List at 59:20 sentiment: positive
video_pk 2531 · mention_pk 7393
The Dice Tower - Endeavor: Deep Sea video thumbnail
Click to watch at 59:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic fit
  • engaging engine-building feel
Cons
none
Thematic elements
  • resource management and progression
  • Underwater industry and exploration
  • engine-building with thematic flair
Comparison games
  • Endeavor
  • Aqua Garden
Mechanics (from transcript analysis)
  • card-drawn actions — Cards drive actions and set up combos.
  • Tile Placement — Place tiles to expand your underwater operations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the top 100 games of all time.
  • I am not a crook.
  • Continuity. Continuity.
  • Let's get started. Here we go.
  • The people love it.
References (from this video)
No references stored for this video.
Video s5lc-DQInto 3 Minute Board Games Review at 2:56 sentiment: positive
video_pk 2344 · mention_pk 6871
3 Minute Board Games - Endeavor: Deep Sea video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building and action chaining
  • Co-op and solo play
  • Satisfying map expansion and tile placement
  • Strong presentation and depth cueing through color gradient
  • Clear sense of progression across turns
  • Ten missions add replayability
Cons
  • Visual information can be overwhelming for some players
Thematic elements
  • Ocean exploration, environmental stewardship, and research-driven progress
  • Underwater exploration and science missions in the deep sea
  • Cooperative puzzle/engine-building with mission-oriented scoring
Comparison games
  • Underwater Cities
  • Abyss
Mechanics (from transcript analysis)
  • action selection — Place a disc on a chosen specialist to execute its printed action, with the potential to chain actions across turns.
  • Conservation — Spend research to claim space bonuses; completing lines can yield shared benefits if multiple players contribute.
  • Dive — Draw tokens to gain benefits and optionally advance tracks; contributes to engine growth.
  • Drafting — Draft a specialist from a display; your choice advances tracking and unlocks actions.
  • Impact — Place impact markers on the mission board to trigger rewards at spaces; deeper missions may offer more points.
  • Influence Points — Place impact markers on the mission board to trigger rewards at spaces; deeper missions may offer more points.
  • Journal — Choose a matching journal icon on a board space, pay required research, and gain benefits (including potential upgrades).
  • Missions and scoring — Ten missions with varied scoring options drive end-game points and strategy.
  • Move — Advance along the Ingenuity track to unlock movement capabilities and associated depth limits.
  • Permanent discs — Journal, sonar, and conservation discs persist on the board, delivering ongoing effects.
  • Sonar — Place a disc on a sonar track to draw ocean tiles from early depths and place one tile on the map with placement rules.
  • Tile Placement — Place a disc on a sonar track to draw ocean tiles from early depths and place one tile on the map with placement rules.
  • Tile placement and map growth — Add ocean tiles to expand the map; avoid gaps and respect map size constraints (never more than five tiles wide/deep).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love exploring the ocean and adding in new board tiles and it feels very satisfying to see the map organically expand
  • The best thing about this game is how it accelerates from a couple of actions on turn one to a gazillion on turn six
  • it's taken the great gameplay of the original, dial it up to the next level and re themed it in a way that adds so much more to the experience
  • the presentation of the game is near perfect especially the color gradient as you go deeper and deeper
  • Endeavor is a sort of game that will appeal to people who love optimization puzzles
  • as the engines you can build and chaining moves together is really satisfying
  • it's also got a co-op and solo mode too
  • however, there's a lot of visual information to take in and while it looks pretty it will be overwhelming for some players
References (from this video)
No references stored for this video.
Video 2lgZIyxYUIQ Before You Play Rules Teach
video_pk 1205 · mention_pk 166597
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything that you see here is considered a prototype copy of the game, which means things are subject to change in the future.
  • The ocean is calling to us to help it.
  • Endeavor Deep Sea is for one to four players.
  • There are eight different scenarios that are going to come with the retail game.
References (from this video)
No references stored for this video.
Video 2lgZIyxYUIQ Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 1205 · mention_pk 123742
Before You Play - Endeavor: Deep Sea video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, thorough explanation of actions and track interactions
  • Demonstrates recruitment, promotion, and planning via specialist tiles
  • Shows how disciplines across tracks interact and contribute to scoring
  • Highlights multiple play modes (competitive, cooperative, solo) and asymmetrical scoring
  • Addresses prototype status and ongoing campaign options
Cons
  • Component quality and color accuracy are uncertain due to prototype status
  • Rule complexity may be challenging for new players or casual gamers
Thematic elements
  • Ocean exploration, crew management, environmental stewardship
  • Underwater exploration and oceanic conservation missions
  • Scenario-driven with asymmetric end-game scoring
Comparison games
  • Endeavor Age of Sail
Mechanics (from transcript analysis)
  • Action placement with discs — Players place discs on a specialist's spaces to take actions; the number of actions per round is influenced by their tracked capabilities.
  • Dive, conserve and journaling actions — Dive tokens give optional bonuses; Conserve and Journaling actions spend research to advance tracks and gain linked bonuses.
  • Impact and end-game scoring — Impact on the impact board provides immediate and end-game scoring; placement of discs influences final points.
  • Journaling and linked bonuses — Journaling spaces grant benefits that may affect multiple players through linked bonuses and journal-specific effects.
  • Resource management and staging — Discs start in a staging area; discs are managed across rounds and do not automatically return, requiring strategic reassignment.
  • Scenario-based asymmetrical goals — Each mission carries its own goals and leader bonuses, with asymmetrical end-game scoring tied to senior specialists.
  • Sonar and discovery system — Sonar tracks determine where discs can be placed for discoveries; discovering yields bonuses and advances on tracks.
  • Specialist recruitment and promotion — At the start of each round players recruit a specialist from a tiered board; juniors can be promoted to seniors to unlock better actions.
  • Track-based progression — Four action tracks plus a research track serve as currencies and scoring levers; advancing grants benefits and end-game points.
  • Zones and movement via ingenuity — Travel moves across ocean zones; the Ingenuity track limits range and provides arrival bonuses when reaching destinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything that you see here is considered a prototype copy of the game, which means things are subject to change in the future.
  • The ocean is calling to us to help it.
  • Endeavor Deep Sea is for one to four players.
  • There are eight different scenarios that are going to come with the retail game.
References (from this video)
No references stored for this video.
Video 6CDH9u7A2zM Rolls in the Family Top List at 16:00 sentiment: positive
video_pk 1065 · mention_pk 115783
Rolls in the Family - Endeavor: Deep Sea video thumbnail
Click to watch at 16:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building feel with a clear, evolving strategy
  • Tile variety and exploration options create replayability
  • Three-player games balance pacing and interaction nicely
Cons
  • Can be dense and mechanically heavy for new players
  • Some players may find the early rounds slow as plans take shape
Thematic elements
  • Ocean exploration, exploration tiles, and specialist-driven actions.
  • Undersea exploration with a modular map and resource-tracking system.
  • Adventure with a technical edge; emphasizes discovery and engine-building.
Comparison games
none
Mechanics (from transcript analysis)
  • Disc economy — Rounds begin with gaining a new specialist and producing/discarding discs that power actions.
  • Specialists and actions — Players recruit specialists with unique actions that drive movement, exploration, and tile placement.
  • Tile-driven exploration — Exploration tiles come out and provide varied opportunities and interaction on the map.
  • Tile/Map Shifting — Exploration tiles come out and provide varied opportunities and interaction on the map.
  • Track Advancement — Tracks on the board determine which specialists you can recruit next, driving strategic progression.
  • Upgrading and map progression — Tracks on the board determine which specialists you can recruit next, driving strategic progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game essentially of trying to keep your options open
  • you rotate around calling out a resource then everyone has to place that resource somewhere onto their little grid
  • the finish to the game is just this like you feel the accomplishment
  • there's nothing like it because you're always getting new information trying to decide what's the best way to use it
  • three hours... but it is a delight when the right people are at the table
  • you end up with a lot of deck boxes and NPCs—there are a lot of different strategies you can pursue
  • it's a very dense game in that you're always doing things
  • the expansion ads could be huge in helping replayability
References (from this video)
No references stored for this video.
Video q3J78ooR8ig The Dice Tower Top List at 2:50 sentiment: positive
video_pk 659 · mention_pk 114524
The Dice Tower - Endeavor: Deep Sea video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great ocean-adventure vibe
  • Deepens with upgrades in meaningful ways
Cons
  • Can be heavy for new players
  • Some scope creep if not managed
Thematic elements
  • oceanic discovery and upgrading capabilities
  • Undersea exploration and expeditions
  • upgrading tracks and deep-sea exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Engine-building / track upgrading — Players upgrade tracks to improve capabilities and unlock powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is my go-to game to take and I love it because I think we put it on our icebreaker list. It really is a great game to play with people who you don't know very well because you're trying talking about how you rank different things and it brings just some really unintentional hilarity when people will put the things in order that they do. I like this party game a lot. I really recommend this is one of those games I think everybody should own."
  • "A Message from the Stars, a cooperative deduction game... I really like the aspect of working together trying to figure out this alien language of sorts and I think it and it's just done through math and I really like it."
  • "Bombbusters is an absolutely fantastic game... one of the best cooperative games that with little interaction between the players."
  • "Endeavor Deep Sea. What a fantastic game. I hadn't played it in 2024. Other people played it, and I love the concept of going down into the ocean."
  • "Star Wars Unlimited... I enjoy them all. I get them when they come out. I sort out the cards. Have fun building decks. Still really loving this game."
References (from this video)
No references stored for this video.
Video VesQWO7zfKM Board With Steve Top List at 5:13 sentiment: positive
video_pk 167 · mention_pk 127154
Board With Steve - Endeavor: Deep Sea video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent weight for mid-weight euros
  • Strong exploration theme
  • Engaging decision tree
Cons
  • Can be procedurally dense for new players
Thematic elements
  • exploration, discovery, and multi-path scoring
  • deep-sea exploration and submarine missions
  • mission-based, replayable campaigns
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choose actions in a weighted, mission-driven sequence.
  • Exploration / discovery — Explore the sea environment as you perform missions.
  • Mission-based play — Structured missions provide varied goals and replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's super easy to teach and learn and it just always feels good to play.
  • Harmonies is one of my favorite cozy puzzler games.
  • The island map (mean version) is the harder, more interactive option.
  • A Jest of Robin Hood is a stroke of genius.
  • This game is dripping in the theme of the comic book itself.
  • Seven Wonders Duel... but my gosh, is this an satisfying, beautifully wonderful two-player game.
References (from this video)
No references stored for this video.
Video 7hzFPsvDVdg Board Stupid Top List at 16:29 sentiment: positive
video_pk 60 · mention_pk 100593
Board Stupid - Endeavor: Deep Sea video thumbnail
Click to watch at 16:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dual-mode design; strong production and sustainability
  • Expansion on the way
Cons
  • Newer title; may require advanced group
Thematic elements
  • Cooperation with competitive edges; sustainability
  • Underwater exploration and climate-related challenges
  • Engine-building and tableau-building around a ship and submarines
Comparison games
  • Wingspan
  • Earth-themed co-ops
Mechanics (from transcript analysis)
  • cooperative and competitive modes — the same components adapt to both modes
  • Engine Building — construct a crew's tech-tree and ship upgrades
  • engine-building / tableau-building — construct a crew's tech-tree and ship upgrades
  • exploration — explore oceans and manage resources and missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We do love a trick taker on the channel and the big craze for cooperative trick takers was born with this game.
  • This is Daybreak... a fabulous game.
  • Endeavor Deep Sea... definitely my favorite of all of the Kenes winners so far.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 101–118 of 118
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