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Gloomhaven box art

Gloomhaven

Game ID: GID0143162
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 519
This page: 50
Sentiment: pos 32 · mix 2 · neu 7 · neg 2
Mentions per page
Showing 151–200 of 519
Video SEZnCNM3zxw Watch It Played Discussion at 20:36 sentiment: positive
video_pk 87358 · mention_pk 228173
Watch It Played - Gloomhaven video thumbnail
Click to watch at 20:36 · YouTube ↗
Overall sentiment (raw)
Very positive
Pros
  • More approachable and quick to play than Gloomhaven
  • Cute aesthetic
  • Streamlined for easier setup and teardown
  • Good for playing on a business trip
  • A full game experience in a smaller package
Cons
  • Not for those who dislike dungeon crawlers
Thematic elements
  • Adventuring as a miniaturized hero
  • Miniaturized Gloomhaven
  • Campaign story
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign progression — Both the table and the mercenary abilities can be improved as you level up throughout the campaign.
  • Card Play — Each mercenary has a hand of four double-sided cards but they can be used twice both the front and the back before they discarded.
  • Dice combat — Attacks resolve using a die in conjunction with a modifier table.
  • scenario-based play — Each scenario in buttons and bugs is a single card pitting one mercenary against a handful of enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Gloom Haven but due to the time and setup and tear down and having to replay many missions my wife and I haven't finished any of the games until now.
  • I love buttons and bugs and for $15 I was able to take the cutest Gloom Haven on the planet which is a phrase I never thought I'd be saying on a business trip with me and play through three scenarios on the desk in the hotel.
  • The size and simplicity and the duration all make this game a winner for me and most likely the first Gloom Haven I'll finish.
  • I really enjoyed my play of buttons and bugs which I was not expecting.
  • I enjoyed it that much I thought it was great and at some point there's a Twist and you go what how okay cool let's do that.
  • This coin system has been the most remarkable bridge between different parts of the hobby that just really stands out and shows that it must be something very very special.
References (from this video)
No references stored for this video.
Video sXd3Urzxj2c Quackalope Top List at 24:54 sentiment: positive
video_pk 87375 · mention_pk 254670
Quackalope - Gloomhaven video thumbnail
Click to watch at 24:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable theme.
  • Solo game, fitting current life stage.
  • Replaced another game (Agonia) on the list due to playability concerns.
  • Comes with a baby item.
Cons
none
Thematic elements
  • Teddy bears and insects
Comparison games
  • Gloomhaven
  • Crimson Scales
  • Jaws of the Lion
  • Frost Haven
  • Agonia
Mechanics (from transcript analysis)
  • solo — Designed for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are sad to be missing I'm I'm crushed
  • these are the five games we think you should not miss out on at Gen Con
  • we are saving for a child the child needs a bed to sleep in first not board games
  • I don't have games on here that I don't think I'm going to be able to play
  • you're going to stand in line yes I'm for one of the games yes so and this is where you're this is where he made a face at me
  • my problem with this game is that as far as I'm aware I have never seen a music oriented like become become people saying that people are saying that becoming a musician is not a very common theme among board games there's a reason
  • I love my boards I didn't know that about you
  • I'm going to have a baby duck
  • if I can only have one knowing that we might have friends who will be sending us some of these titles
  • we missed um and let us know how J goes
  • it's a Euro with very with variable carplay
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:55:45
video_pk 87342 · mention_pk 228055
UndeadVikingVideos - Gloomhaven video thumbnail
Click to watch at 2:55:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 10:22 sentiment: positive
video_pk 87072 · mention_pk 226996
3 Minute Board Games - Gloomhaven video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Redefined dungeon crawling
  • Deep campaigns
  • Innovative card management
  • Tactical depth
Cons
none
Thematic elements
  • Dungeon crawling
  • Campaign-based
Comparison games
  • Frost Haven
  • Jaws of the Line
Mechanics (from transcript analysis)
  • Campaign play — amazingly deep campaigns
  • card management — innovative card management system
  • Dungeon Crawl — redefined dungeon crawling games
  • Tactical combat — every round of the game is a tactical decision
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ixnJxeYvO1g Brains On Games Discussion at 11:28 sentiment: positive
video_pk 86870 · mention_pk 226319
Brains On Games - Gloomhaven video thumbnail
Click to watch at 11:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, long-term campaign with rich world-building
  • high production quality and modular components
  • strong replayability and player cooperation
Cons
  • very long play sessions
  • steep learning curve and setup
  • reading demand for new chapters
Thematic elements
  • cooperative exploration and persistent progression
  • fantasy dungeon-crawl campaign
  • campaign-driven, evolving world
Comparison games
  • Vampire: The Masquerade – Chapters
Mechanics (from transcript analysis)
  • Campaign — character growth and evolving abilities across sessions
  • campaign-like progression — character growth and evolving abilities across sessions
  • Cooperative Game — players work together to complete scenarios
  • cooperative play — players work together to complete scenarios
  • Deck/hand management — manage action cards to perform tasks and combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the very best dexterity game of all time
  • the new cards are fantastic
  • Gloom Haven and almost combined it with like a Choose Your Own Adventure where you're rolling social interactions
References (from this video)
No references stored for this video.
Video FPPW6mrCS1w Quackalope Other at 19:21
video_pk 86777 · mention_pk 254660
Quackalope - Gloomhaven video thumbnail
Click to watch at 19:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what do you enjoy what made you subscribe to this channel why are you still here why are you clicking on a video that's a channel update why are you interested in uh whatever it is that's going on behind the scenes and in front of the camera
  • if I don't enjoy creating it it's not going to make it to The Cutting Room floor
  • it's hard right now to sit down in front of the computer for six seven eight hours and dive head first into a video project
  • I love collaborating with people I love sitting around and playing games and having fun with friends it's one of the best feelings ever
  • I'm not an actor I am me This is how I talk if you were to meet me in person this is the way that that we would engage with each other
  • if you don't want me talking about things like ADHD like mental health like depression like the type of whiskey I like like the books that I'm reading like my son who is the most remarkable incredible wonderful thing to exist in my life outside of my marriage then I don't I don't I don't know what I don't know what to offer you
  • we will lower the production quality as far down as necessary so that we can continue and get back to regular consistent scheduled posting
  • go get married and make a baby it's a pretty good it's pretty good pretty good part of life
References (from this video)
No references stored for this video.
Video _OFyzWcQd-Y The Cardboard Herald Discussion at 1:15:51 sentiment: neutral
video_pk 86620 · mention_pk 224743
The Cardboard Herald - Gloomhaven video thumbnail
Click to watch at 1:15:51 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ahead those Azul tiles they look like Starburst they look like delicious bespoke chocolats that I might get in Europe or something uh they look amazing I when they talk about Like A Feast for your eyes those AO tiles are you know like I'm getting hungry I'm getting a little sweaty looking at those things going like oh boy I just want to eat one of those
  • the Forbidden Island lion is a certain type of like softer gummier plastic that she every time we play that thing is like it's the plastic that you just want to chew on I'm like what's wrong with you I'm worried she's come down downstairs in the middle of the night and take Chomps out of the lion in The the box like she doesn't want it to taste like anything else she wants that to be exactly what it is she meets that lion where it is she's like I this is I would like to eat this lion yeah it feels chewy
  • do you think like any of the Gloom Haven or Frost Haven characters would be like if they were like roasted which Gloom Haven character looks like they would taste the best based off of their artwork
  • I'd love to hear from the audience what do you think would be the tasus board game component uh however you want to interpret that and also what's wrong with Christina uh maybe we could get some feedback on that too uh put it in the comments below
References (from this video)
No references stored for this video.
Video TBlDQWY3xxc Quackalope Discussion at 10:56 sentiment: positive
video_pk 86398 · mention_pk 223345
Quackalope - Gloomhaven video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host wants to complete the Jaws of the Lion campaign.
  • Enjoys playing with his wife.
  • There is a lot of other Gloomhaven content to explore (Frost Haven, digital, Crimson Scales, fan-made content).
Cons
none
Thematic elements
  • dungeon crawling, cooperative adventure
  • Gloomhaven universe
  • campaign-based
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The host is midway through the Jaws of the Lion campaign and wants to finish it.
  • Card-driven combat — A common mechanic in the Gloomhaven series.
  • cooperative play — Played with his wife, described as 'wonderful'.
  • Dungeon crawling — A core element of the Gloomhaven series.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never attempted a 10x10 challenge before
  • this year 2025 all of that changes I'm officially taking on a 10x10 challenge
  • it's sort of like a interesting little grid where you make 10 rows by 10 columns and your goal is to play 10 games the games that I'm going to list in this video 10 times each over the course of the next I'm going to say 365 days
  • as of a year ago I officially got diagnosed with ADHD which explained so much and access to medication so my ability to sit down and read Rule books is like it has never been before
  • it's still our Grail game our Zero game our number one one game of all time
  • Root is just a game where I haven't found another that compes to it I mean the the asymmetri and Route is the best out there
  • this is just an easy lovely near perfect game for any environment
  • I'm super excited I just have to figure out which type of you know deluxified meeple locking in system I'm going to order from Etsy with all these 10 projects so I can hang it on a wall like right here
  • remember to do the important thing drink some root beer it's just delicious
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 18:46 sentiment: positive
video_pk 86381 · mention_pk 223213
slickerdrips - Gloomhaven video thumbnail
Click to watch at 18:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video g4Z8_llfBII The Cardboard Herald Discussion at 34:05 sentiment: positive
video_pk 86428 · mention_pk 223490
The Cardboard Herald - Gloomhaven video thumbnail
Click to watch at 34:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fabulous game, loved it.
  • Successfully captures the Gloomhaven essence with minimal components.
Cons
  • Terrible storage solution in the box.
  • Cards are low quality and warp.
  • Pieces may be too small for some players, especially those with visual or dexterity issues.
Thematic elements
  • Abstracted Gloomhaven experience
Comparison games
  • Gloomhaven
  • Frosthaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good components can't save a bad game though a mediocre or good game is almost always improved by having better components
  • The BGG solo Community... they will solo anything you could give them a hamburger and they're like we made a solo game out of it
  • I think that components go a long way in you know elevating the experience the the cute novelty
  • I think that if someone's like I don't care at all about the theme or the components then they're they're to a degree lying because if that were the case you'd just be playing spreadsheets
  • The most intimate thing to me certainly is starts with the visuals
  • Every production of castles of burgundy has felt like it has been made a worse game because of the components
  • I think that it's definitely a theme that I haven't seen really mentioned other than briefly in board games where it's like just a thing that kind of happens to you during a civilization game
References (from this video)
No references stored for this video.
Video N8c8UxoT8Ig UndeadVikingVideos Discussion at 2:32:49 sentiment: neutral
video_pk 86249 · mention_pk 222620
UndeadVikingVideos - Gloomhaven video thumbnail
Click to watch at 2:32:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • defines this as a hottie from a specific US state of course go for it Georgia Peach
  • defines this as a hottie from a specific US state of course go for it
  • The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
  • Georgia Peach is correct nicely done
  • I remember going to that in the movie theater and laughing my ass off
  • The handicam thing I had to like look at the floor of the theater to just like get through the movie
  • that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
  • okay everybody hated usual sock know I love the usual socks
  • I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
  • Happy Gilmore 2 2025 it's in post production
  • more uncut gems please
  • that movie is good I like that that is good movie
  • Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
  • Adam Sandler will be playing Happy Gilmore
  • Bad Bunny will be playing Happy's caddy
  • well grown-ups made a boatload of cash grown-ups was printing money
  • people are tired of superhero movies
  • The Fallout of trading Luca donic is just unreal
  • I love I love the trade deadline
  • I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
No references stored for this video.
Video xGRONBjLdrg Rob's Gaming Table Playthrough at 19:22 sentiment: negative
video_pk 86187 · mention_pk 222288
Rob's Gaming Table - Gloomhaven video thumbnail
Click to watch at 19:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • made up their own wording for things and their own templating and they just did whatever the hell they want
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a templating nightmare
  • Why reinvent the wheel like if you want like everyone knows what retali is like
  • They just did whatever the hell they want so we'll just change those norms and do whatever the hell we want it's just like why why do you need to do that
  • Shame on you for blindly backing games without even browsing through the rule book or watching a how to play video from the publisher or something ahead of time
  • Those games are trash you don't need to worry about those games if their game's older than a year old or a game is older than a year old you don't need to know about it you don't need to care about it it's forget about that game we have a new game coming that's much better
  • The best riddle is the one that no one has to tell you when you get the right answer
  • Don't waste all your resources unless you can really unless the other option is if I move Go hidden and then I go hidden but then I can't trap
  • We are not supposed to be here everybody we are not we are not ready for this
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 49:02 sentiment: positive
video_pk 85982 · mention_pk 221573
Heavy Cardboard - Gloomhaven video thumbnail
Click to watch at 49:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging and consistent decisions
  • Meaningful character progression
  • Favorite part is building out builds
  • Best board game implementation of a video game RPG
Cons
  • Host prefers playing RPGs as video games
  • Some players prefer single-player RPGs
  • Outpost phase in Frosthaven is not fun
Thematic elements
  • Tactical combat simulations, RPG elements
  • Dungeon crawling
  • Narrative-driven through scenarios and character progression.
Comparison games
  • Frosthaven
  • Jaws of the Lion
  • Forgotten Circles
Mechanics (from transcript analysis)
  • Card-driven combat — Tactical combat driven by card play and deck management.
  • Character progression — Players develop characters over a campaign.
  • Dungeon Crawler — A board game dungeon crawler that emulates PC games.
  • legacy elements — Implied through campaign play and character development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 228:07:32 sentiment: positive
video_pk 85982 · mention_pk 221596
Heavy Cardboard - Gloomhaven video thumbnail
Click to watch at 228:07:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale
  • Campaign-driven
  • Challenging
  • Dungeon crawl
  • Card drafting
Cons
none
Thematic elements
  • dungeon crawl
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Derek states Gloomhaven uses card drafting.
  • Dungeon Crawl — Derek mentions Gloomhaven is a dungeon crawl game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video DPblvWHp2zg Foster the Meeple Analysis at 14:24 sentiment: positive
video_pk 85815 · mention_pk 220671
Foster the Meeple - Gloomhaven video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers Gloomhaven experience in a small package
  • Quick playtime (20 minutes)
  • Good value for the price
Cons
  • Solo only (primarily)
Thematic elements
  • Gloomhaven experience
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign — Designed to offer a campaign experience.
  • solo — This is a solo-only game, though it might be playable co-op.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just for fun, people.
  • It do be luxury hobby.
  • You can't buy a board game that's not a card game for less than like 30 bucks.
  • Games are pricey, man.
  • For the price tag, you get so much return on that game.
  • It's so good and you can play it so many times.
  • I just pissed because I didn't pick it.
  • You want that big campaign experience in a tiny little box and it only takes 20 minutes to play up.
  • Who do you think made the better collection?
  • Who helped you make your money go further?
  • Americans don't ever call it crib.
  • The downhill trajectory of Tim Hortons was fast. Directly correlated to Burger King buying them.
References (from this video)
No references stored for this video.
Video PYQe7FIFBrs Playthrough at 3:21 sentiment: positive
video_pk 85749 · mention_pk 220441
Gloomhaven video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nobody puts Bory in a corner.
  • We survived that. We didn't need I know, but might have been close, but we didn't need.
  • It's like you're literally playing the exact same game. It's just like the scenarios were different, which I liked. But yeah, it's just like, 'Oh my god, we're fighting stronger enemies. Well, here's the exact same equipment, but slightly stronger.'
  • Fayberries. A handful of bright pink berries you picked from the ice cave inside the glacier at the dagger frost.
  • The stone tablets lead the way.
  • You think we only need two of these? I don't know. I'm unsure. But remember we talked to somebody at the city of Eastgate or something and they told us about the tablets are going to help you and we need to go back and talk to her because the girl that was frozen the ice was the one that was looking for the tablets. But now that we have two did I thought we needed three. I thought there was three we needed but maybe not. But maybe maybe now that we have these two because whatever that sentence was they said maybe kind of gives us a guide on how to read this.
  • It feels good. There's more XP up here to be had. Yeah. Yeah, definitely. XP has been flowing.
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 27:11 sentiment: neutral
video_pk 85601 · mention_pk 219811
UndeadVikingVideos - Gloomhaven video thumbnail
Click to watch at 27:11 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Imperium Horizons
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video U5LJvMT7aFs The Broken Meeple Discussion at 1:01:32 sentiment: other
video_pk 85580 · mention_pk 306786
The Broken Meeple - Gloomhaven video thumbnail
Click to watch at 1:01:32 · YouTube ↗
Overall sentiment (raw)
Indifferent
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It takes elements of The Mind and those sort of games where you have to you can't communicate and you've got to figure stuff out.
  • But the game uses Texas Holden Poker to do it.
  • So flip seven.
  • It's literally just the equivalent of an Uno card game of push your luck.
  • I found Slay the Spire to be boring as a computer game.
  • The rinse repeat nature of a rogike game is just not fun to me because you just rinse and repeat the same thing.
  • Let's Go to Japan actually did a pretty good job of doing the theme well with that.
  • Let's Go to Japan is mostly about the scoring phase.
  • SETI search for extraterrestrial intelligence one win it wins it over
  • But, Seti, yeah, I'm I'm happy with this one.
  • war game. To be honest, I'm not interested in war games. Arcs is I mean, that is basically what Arcs is.
  • I don't find what you do in the game that interesting, period.
  • the card system has a major problem.
  • the ambitions as well, this is one thing I really do not like.
  • So, my scoring objectives are based on random chance.
  • How is that a good aspect of design?
  • the defenses I was getting from some people were really bad.
  • It's only a game.
References (from this video)
No references stored for this video.
Video QwN_YK8d7E4 Board Gaming Ramblings Top List at 20:41 sentiment: positive
video_pk 85471 · mention_pk 219121
Board Gaming Ramblings - Gloomhaven video thumbnail
Click to watch at 20:41 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • One of the favorite experiences ever
  • Very good game
  • Improvements over Frosthaven mentioned
Cons
  • Scenarios lacked diversity
Thematic elements
  • Campaign
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • Campaign play — It's a campaign game. It's very much like Frost Haven.
  • Combat — Very much like Frost Haven, You are the scenarios were kind of not that much of a diversity of what you were doing in the scenarios, but all in all, a very very good game.
  • scenario-based — You are the scenarios were kind of not that much of a diversity of what you were doing in the scenarios, but all in all, a very very good game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip 7 is a very silly push a lot game, but it just works.
  • It's the only game where I don't teach the rules before we start playing. I just steal a card and say, "Do you want another one? There is 12, 11, 10. You don't want the same one." Boom. Oh, you're out. Haha. You lose.
  • But flip seven is just it's even less. Flip seven is just like the perfect breakdown game.
  • When it was at its best, Time Stories is one of the most fantastic storytelling vehicles in a board game ever.
  • When it was at its worst, it was very bad.
  • Dominion is the deck building game. It's like the OG deck building.
  • Gloom Heaven we actually finished still one of my favorite experiences in a game ever.
  • Basically everything I didn't like Frost Haven has just made better.
  • It's a card game. It's a push your luck kind of game.
  • So, you're always trying to trick your opponent into trying they can have have a color to themselves or trying to wait as long as possible to see if those good cards come up or just like doing whatever and see what happens.
References (from this video)
No references stored for this video.
Video RrqRqgWBfdY Quackalope Discussion at 34:30
video_pk 85483 · mention_pk 219161
Quackalope - Gloomhaven video thumbnail
Click to watch at 34:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to trick or deceive anyone, but I also know they're not they're not quite asking for the truth.
  • Becoming a parent has been the most satisfying, rewarding, transformative, um, revealing in some ways challenging uh, moment of my life.
  • I used to spend 80 to 100 hours a week obsessively fixated on the gaming industry playing board games, talking board games, filming board games, editing board games, purchasing Kickstarters, and so on and so forth.
  • The internet has a long and short-term memory. It remembers all of your failures, every single one.
  • The dopamine-seeking behavior intrinsic in a dopamine deplete brain, the the ADHD framework, um the channel for five plus years was this aggressive obsessive source of stimulation.
  • I have a hard time seeing exactly how that will work, but I think it's totally possible.
  • So, what I'll say, and maybe this is still ambitious, is that I'm here, that I'm excited, that I care, that I'm invested, that I'm doing my best to figure stuff out.
  • Not hyper obsessive consumerrist propaganda might be the right word like a lot of board game industry seems to be. But diligent, dedicated, wellressearched, helpful, the type of content that I turn to when looking for information on games.
  • I hope one day we can meet and we can play a game.
  • If you discover something new about yourself that seems to be highly impactful in every moment of your life for the past 32 years, obsessively buy all the books you can find around that specific subject and and read them unrelentingly trying to figure out exactly what the neurological makeup of your brain is and why it screws you over so often.
References (from this video)
No references stored for this video.
Video NOlZ2ps1bO0 UndeadVikingVideos Discussion at 3:27:01 sentiment: other
video_pk 85498 · mention_pk 219242
UndeadVikingVideos - Gloomhaven video thumbnail
Click to watch at 3:27:01 · YouTube ↗
Overall sentiment (raw)
Disliked
Pros
none
Cons
  • Players appear to have less fun than in other games.
Thematic elements
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then and then um you know, could I get some bacon? And she's like, of course you can get some bacon now. But I'm I with the bacon, if you could if you could make it really rare, like really rare, like very I mean like raw if possible, if that's possible, if I get get that. And she's looking at him like, 'What do you'
  • It is the greatest game. Every single group of people that I've introduced that game to that I've seen people immediately take out their phone and buy it.
  • He's like, 'It's raining outside. this this this guy standing next to me with a with a Viking sweatshirt on and and he's with with with Crocs with Ver Crocs and and uh and and gym shorts screaming at me that I yelled at this kid a couple of You know what? I'm just going to throw my cigarette away and get back on my bus and drive away.
  • I'll fight it and send it to you.
  • And the thing is like she's got like 20,000 subscribers and it's just she just doesn't care. She's just like yeah I'm going to do this. This is this is what I'm going to do. I'm just going to talk about every episode of Columbbo and I just god bless her heart you know.
References (from this video)
No references stored for this video.
Video vLPelkEGfeM Rob's Gaming Table Playthrough at 17:33 sentiment: positive
video_pk 85335 · mention_pk 218413
Rob's Gaming Table - Gloomhaven video thumbnail
Click to watch at 17:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon crawler
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is episode two. Episode one already happened. Surprise.
  • It's down below in the video description. There is a playlist and you can find past and future episodes there.
  • I did it a long time ago and now I see people do it.
  • This game, however, since it came out in 2021, I think it's considered a old, busted, dead game.
  • This is the best dungeon crawler ever made.
  • It's like I feel like it feels like a band-aid solution made to like they were like play testing without it and then like they were like oh in dungeon crawlers people always like start getting really good
  • It's like I mean, it's succeeding at that, but yeah, it's just it's a frustrating mechanic.
  • For me, it's not such a big deal to replay a game if I wasn't streaming it and if it's just you and I playing in our home. But I always just think of that worst case scenario of like you have four buddies that that take the time away from their family, their life, their school, their kids or whatever they're doing to come over for game time or meet at a game store or go over to their house.
  • I don't know if that's like good game design. I think that's like it's very the opposite of respecting the players time, right?
References (from this video)
No references stored for this video.
Video XBZtMe-Pw3M The Brothers Murph Top List at 0:34 sentiment: negative
video_pk 85268 · mention_pk 218179
The Brothers Murph - Gloomhaven video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island. Oh, that's such a good one.
  • There's nothing better than that.
  • Star Realms. Enjoyable.
  • I do enjoy Hero Realms better. Let me put that in at three.
  • Azul is a classic.
  • I've just played it a lot. Something against it. So, I've just played it a lot.
  • Bowser Galactica. Heck no. That's five.
  • Clank, a former number one game.
  • This list came together so beautifully. I have no problems with my ranking.
References (from this video)
No references stored for this video.
Video vs_oLcPIcdk Rob's Gaming Table Playthrough at 41:11 sentiment: neutral
video_pk 85244 · mention_pk 218081
Rob's Gaming Table - Gloomhaven video thumbnail
Click to watch at 41:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Loss — The player compares overtaxing items in Vantage to losing cards in Gloomhaven to perform big effects, expressing a reluctance to lose them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But, uh, I'll be honest, Vantage when they said it's not a campaign, there's no impact to the box, but it's a sandbox. I was like, I don't know how that can be a good game that I'd be interested in.
  • I have gear fear where I like I'm afraid to like lose my gear.
  • It's It's me. I'm I'm admitting it. Like I'm not I'm not hiding it. I'm telling you why. This is what my problem is.
  • Oh, man. Yeah. Yeah. I mean, that that felt cool. That that's like where acrobat is cool. And I didn't even do the um, the changing positions and damaging a bunch of things cuz that when they have armor it's not as good.
  • The fact that you saying I'll wait. It it it it's not so much of a problem because you're only waiting weeks, months. Usually the game's announced and it's out a month or two later and it's usually already printed and and shipping, which is the crazy part.
  • Quest units cannot gain status effects from abilities or rules unless explicitly stated.
  • The player's own 'gear fear' affects item usage and overtaxing.
  • Stonemire Games is known for like a game gets popular. I know this I think this how Jamie kind of works is what I've kind of understood for the last like following his games and playing his games for like the last like 12 13 years is like he sees a popular game in the industry that that fires off in most situations and then he'll go oh I want to make my own version of that or take components of that game in some other popular game that just fired off and got super hot and I want to make my own and like put my own twist on it, my own high quality production.
References (from this video)
No references stored for this video.
Video 0iQ_rpRhZTE Man vs Meeple Analysis at 13:39 sentiment: positive
video_pk 85181 · mention_pk 217784
Man vs Meeple - Gloomhaven video thumbnail
Click to watch at 13:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • There's a Gricola campaign going on right now with a nice deluxe version.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that is without table legs and a base. It's just the thing that sits on the table.
  • This is a new crowdfunding campaign for an old game, originally a fantasy flight game, I believe.
  • And in many respects, it is very similar to that sort of game. You've got hidden roles. It's a two-player game only kind of chesslike where you're moving pieces around and the other player doesn't know which pieces are what on your side of the board, but it's obviously far more thematic than that.
  • This is effectively your standard edition board game.
  • But when you get to spending $2,100, let's just say $2,200, $2,200, close to 3,000 if you want the base.
  • But this 3D map is insane. Like this 3D map, it's got all of these like landmarks. Like it's literally like a full topographical map of Lord of the Rings.
  • But I do want to get a little bit cynical here for $2,100 or $2,200.
  • Lord of the Rings is maybe at the lowest level of popularity in pop culture that it has ever been.
  • And yet, at the same time, we have the best Lord of the Rings games we've ever had. It's kind of a weird thing.
  • It's a passion project and if you like it, you like it.
  • I'm a huge fan of the Castles of Burgundy one that Awaken.
  • Aside the price aside, it's just a little too garish for me. It's all rich wood mahogany. It's just not my style.
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 52:10 sentiment: neutral
video_pk 85160 · mention_pk 217711
Gaming Rules! - Gloomhaven video thumbnail
Click to watch at 52:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Video explains differences between editions.
  • Streamlined mechanics compared to previous versions.
Cons
  • Not a full tutorial for the game itself.
Thematic elements
Comparison games
  • Frost Haven
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of linked scenarios.
  • Card-driven combat — Combat is resolved using cards.
  • cooperative play — Players work together against the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 8:11 sentiment: positive
video_pk 85080 · mention_pk 217380
Board Gaming Ramblings - Gloomhaven video thumbnail
Click to watch at 8:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • best games ever made
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 55:53 sentiment: positive
video_pk 84991 · mention_pk 216916
Gaming Rules! - Gloomhaven video thumbnail
Click to watch at 55:53 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Set a new standard for cooperative fantasy adventure games.
Cons
  • Session length can be long (2.5-3 hours).
Thematic elements
  • Adventure
  • Fantasy
  • Cooperative
Comparison games
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign play — Games lasting 2.5 to 3 hours per session.
  • cooperative play — Cited as setting a new standard for cooperative fantasy adventure games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:53:02 sentiment: other
video_pk 84991 · mention_pk 216958
Gaming Rules! - Gloomhaven video thumbnail
Click to watch at 1:53:02 · YouTube ↗
Overall sentiment (raw)
Ambivalent
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Frosthaven
  • Agamonia
  • Kinfire Chronicles
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • campaign game — Described as definitely a campaign game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video 7LecsTW21GU Playthrough at 41:31:52
video_pk 84966 · mention_pk 216786
Gloomhaven video thumbnail
Click to watch at 41:31:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dark Tomb
  • Massive Darkness 2
  • Catan
  • Dungeons and Dragons dungeon crawl board game series
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I swear my engineering classes are easier to understand than this game.
  • Paul might be right because engineering is based on like real world things and things that just make sense and logic. So that's why it's easier to understand because you can explain everything.
  • When you read the rule book in this game, uh, sometimes it's not explainable why or what they're doing it the way it does and sometimes it just doesn't make sense and it's just they don't have to follow any standards.
  • Dark Tomb is not a great game, Beth. Uh, in my opinion,
  • It's like slave to the D20. It is just like super basic though.
  • This is pay to win. Big time. Pay to win. Pay to win. Such a scam.
  • We got a trick room.
  • The only problem is I'm at five. I don't need that. I have to cleanse my first two actions on my next turn. Or at least
  • So, you're going to awaken from the realm shift if you do, take the bond of separation card from the adventure deck. Proceed straight to interlude three hand of fate on page 60, skipping chapter 13, the ugly truth.
References (from this video)
No references stored for this video.
Video ZzDUXNg53v0 Shelfside Playthrough at 0:00 sentiment: mixed
video_pk 84855 · mention_pk 216362
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Card-driven action system
  • Distinct class identities
  • Summoning adds player agency
  • Cooperative play with a dynamic goal structure
Cons
  • Battle goals can restrict movement and be difficult to complete
  • Potential complexity and learning curve for positioning
Thematic elements
  • Array
  • Fantasy
  • Campaign-based cooperative narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Battle Goals — Each character has personal battle goals that influence choices and movement.
  • Character Roles / Class Identity — Characters have class identities that define abilities and roles.
  • Deck Building — Players use a personal deck of ability cards to perform actions each turn.
  • Hidden Roles — Characters have class identities that define abilities and roles.
  • Movement and positioning — Movement is controlled by placing figures on the board and positioning relative to enemies and allies.
  • Summoning / Ally Cards — Players can summon additional allies or minions during combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody. My name is Markiplier.
  • Is this some stupid battle goal you got?
  • I have a class identity, please.
  • I'll just summon a guy.
  • Follow your dreams.
  • you wonderful people who support us.
References (from this video)
No references stored for this video.
Video oIOmRSlMOfs Zilla Blitz Other at 12:53 sentiment: positive
video_pk 84879 · mention_pk 216513
Zilla Blitz - Gloomhaven video thumbnail
Click to watch at 12:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Long-desired campaign play
  • Excited to start a two-player campaign
Cons
  • Tabletop campaign was interrupted by COVID and not resumed.
Thematic elements
  • Fantasy campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The host wants to play a campaign.
  • cooperative play — Planning to play a two-player campaign with a friend.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Got it. Off the line. Another man-to-man combat game. Each counter is a single man, just like in combat 3, but uh combat is a solo game. This is uh it's got solo guidance for it, but it's designed as a two-player game, although it's I think it's going to be very solo friendly.
  • I feel like that sort of it's easy for me to sit down when I've got 20 minutes and just cruise through my phone and look at social media, but instead I can play a whole game. And so I think these games offer me an opportunity to do something more interesting than Doomcroll
  • when talk about companies that have high production values with their stuff, I mean, of course, we've got the big ones, you know, GMT, Compass Games, and things. Worthington Publishing is right up there with Bua Sims in terms of the quality of their content. The boxes are good, the counters are good, materials are good, the cards are all vinyl. I mean, just really they don't they they make good stuff, too, which is always really nice to see some durability.
  • It's going to be something different, right? I mean, it's always good to throw different things in the channel. Something a little bit different, but I think there's enough overlap with it with Wargaming that and and I know there's a lot of football fans on the channel as well.
  • 49% no, 51% yes. So roughly 50% half of the people watching this video play miniatures wargaming as well as tabletop board gaming or or play and don't play anything else which was I thought it's more than I thought.
  • Miniatures games for me represent the extension of a childhood hobby of mine, which was building and painting model airplane kits. Totally can see that. So you're building the miniatures, painting the miniatures, playing the games. These can all go together into one big hobby.
  • The other thing would be PC Hex Encounters kind of like we did with the Panzer Core 2. The nice thing about that is that it's very easy to play in a live stream format because the rules are all managed for you in the background.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 12:41 sentiment: positive
video_pk 84712 · mention_pk 215627
The Brothers Murph - Gloomhaven video thumbnail
Click to watch at 12:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sheer amount of content.
  • Card play makes it a Eurogamer's delight.
Cons
none
Thematic elements
  • Dungeon crawler
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The card play makes this dungeon crawler a Eurogamer's delight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 46:03 sentiment: positive
video_pk 84676 · mention_pk 215392
The Cardboard Herald - Gloomhaven video thumbnail
Click to watch at 46:03 · YouTube ↗
Overall sentiment (raw)
Positive (favorite)
Pros
  • Strategic depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawler — Categorized as a dungeon crawler.
  • strategic gameplay — The game is described as having a significant strategic element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video 1fh6v57otsY The Brothers Murph Top List at 515:24:00 sentiment: positive
video_pk 84237 · mention_pk 213950
The Brothers Murph - Gloomhaven video thumbnail
Click to watch at 515:24:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep city-building mechanics
  • satisfying strategic depth
Cons
  • difficult to learn
  • long playtime
Thematic elements
  • city building and development
  • Gloomhaven setting
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing from available actions to progress.
  • city building — Players construct and develop a city, placing buildings and managing its growth.
  • Resource Management — Managing various resources like wood, stone, and money.
  • Tile Placement — Placing tiles to represent buildings or districts on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook for this is so bad. It's so bad.
  • I was so wrong about this game.
  • It's so cool when you get to the end of the game and you see all your little foxes lined up.
  • You're building out this industrial empire. You're moving goods. You're investing in cities.
  • It's a really satisfying feeling when your engine finally starts to hum.
  • It's a really atmospheric game.
  • You're scavenging through the ruins of a flooded world.
  • It's like a city-building simulation.
  • There's a lot going on. You really have to plan ahead.
  • It's a game about shifting alliances and political intrigue.
  • You never know who to trust.
  • This game really nails the feeling of high-speed racing.
  • It's so much fun, and it's surprisingly easy to get into.
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk Meeple University Discussion at 7:51 sentiment: neutral
video_pk 84003 · mention_pk 212822
Meeple University - Gloomhaven video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expansion packs for Kingdom Legacy.
  • This is the follow up to Revive.
  • Space Lab.
  • Insurrection 10. It's got very big 10 vibes here.
  • Seven Wonders Dies is on the way to us.
  • Lord of the Rings the Two Towers first trick taking game.
  • Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
  • Mythologies is coming up. It's a card drafting and tableau building game.
  • Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
  • Merlin and there's green knight.
  • Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
No references stored for this video.
Video noWw2AIj9O0 Watch It Played Discussion at 2:07 sentiment: positive
video_pk 83945 · mention_pk 212564
Watch It Played - Gloomhaven video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • revised and elevated version of the core game
  • new material, rebalanced and redesigned components
  • brand new artwork
  • dozens of modified scenarios and new events
  • updated miniatures and new faction-based reputation system
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What drew me to Legions is more Abyss.
  • Abyss is a fantastic game.
  • Gloom Haven second edition, which is a revised and elevated version of the award-winning core game Gloom Haven.
  • I like Aquatica.
  • I have a huge heart for this game. I love Rivals for Katan.
  • The Druids of Adora is a brand new Stefenfeld game that is just seems to have gone wildly unnoticed.
  • I'm super excited about the druids of Adora.
References (from this video)
No references stored for this video.
Video TXVnp01EcOw Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 83842 · mention_pk 212128
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works great at all player counts (solo, 2, 3, 4).
  • Keyword effects are interesting.
  • Scenarios seem more balanced in second edition.
  • Gaining XP and perks feels rewarding.
  • Looting can be very rewarding (e.g., 15 gold from a treasure).
Cons
  • Standees can be problematic for recording.
  • Splitting up the party can be risky.
  • Some quest requirements can be confusing (e.g., witnessing loot).
Thematic elements
  • Adventuring and questing
  • Fantasy world
Comparison games
  • Frost Haven
  • Gloom Haven's one of the few or the Haven games are one of the few games I've played at every player count
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Card-driven actions — Player turns are determined by playing cards from their hand, choosing a top or bottom action, influencing movement, attacks, and other abilities.
  • Combat — Includes attacking, disadvantage, damage, shields, retaliation, and enemy AI behavior for movement and attacks.
  • Experience points (XP) — Players gain XP for performing certain actions, which contributes to character progression and leveling up.
  • Hand Management — Players must manage their hand of cards, as playing cards leads to them being discarded, and running out of cards can lead to exhaustion.
  • Keyword Abilities — Keywords like 'indebted' or 'ward' affect gameplay and character interactions.
  • looting — Players can acquire gold and treasure by looting specific locations or objectives within scenarios.
  • Reputation — Gaining reputation with factions like the military or the 'sept' can have benefits.
  • Scenario Objectives — Scenarios have specific win conditions, such as defeating all enemies or opening doors, and may also involve exploring or looting.
  • Short rest/Long rest — Players can choose to perform a short rest to recover some discarded cards or a long rest for more thorough recovery, with potential risks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love animals and I hate bear traps, so it's like I want to remove it.
  • All right, you said each person gets two blessings, right? I gave you five curses. Those are all misses.
  • Always cracked me up in like Elder Torah and stuff like that, how you can just get a shotgun and use it on like some ancient being.
  • Call it uh recompense for them shipping me a damaged box and not replacing it.
  • Um, and it works great in all of them. All player counts.
  • It always It is always kind of weird though because we don't have like weapons in our hands.
  • I swear it just just [ __ ] just clobbered him.
  • The cultists are dead and their demonic minions have dispersed into elemental dust.
  • The gloom is ever patient than ever.
  • The intent of the rule is to prevent players from having to track every specific detail of the board to fulfill their personal objectives.
  • God, that's why I set my stamina potion off because I'm like, well, don't don't accidentally use it and forget about it.
  • I think they I think they accidentally put the Gloom Haven Buttons and Bugs Craigart mini in this [ __ ] box.
  • And that's a one. Hope you're enjoying. Stick around for the rest of the series.
References (from this video)
No references stored for this video.
Video XESHZMmDPT4 Stonemaier Games Top List at 4:24 sentiment: positive
video_pk 83758 · mention_pk 211687
Stonemaier Games - Gloomhaven video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gloomhaven experience in a palm-sized box
  • Epic solo experience
  • Over 20 scenarios
  • Multiple characters
  • Lots in a tiny box
  • Portable
Cons
none
Thematic elements
  • Gloomhaven
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very grateful that they are full of games. um but how I want to continue to explore many more games in the future and I just don't have room for them. And so I am valuing more and more games that fit into a smaller space.
  • And uh and even better for the publishers, smaller games mean that you can put more games in a carton, more games on a pallet, more games on a shipping container or a or a truck or a train, however you're transporting them around the world, and so it's uh more cost-effective to freight ship these games, too. Better for the environment, too. You're using fewer components to make these games. Um and less materials, basically.
  • It's kind of a miracle of a game how well this game works and how long it came out.
  • This to me is not a filler trick taking game. This is a a really substantial trick taking game.
  • I am completely enamored with this game.
  • I love the card row in the middle and how you can either buy a card or remove a card so your opponent can't get it. I think that is such a clever mechanism.
  • Every card is two cards. It isn't just one card. [...] It's brilliant. It is so so clever.
References (from this video)
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Video t0XoadgKYZw Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 83664 · mention_pk 211346
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging combat encounters.
  • Engaging strategic gameplay.
  • Satisfying character progression.
  • Cooperative play enhances the experience.
  • Unlocking new scenarios and content.
  • The narrative elements from events are interesting.
Cons
  • Dial components can be loose or too tight.
  • Obstacles can impede movement.
  • Some enemies can be difficult to deal with (e.g., living spirits).
Thematic elements
  • Frozen Hollow in the Copper Neck Mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards from their hand to perform actions, with some cards being 'lost' after use.
  • Combat — Players engage in turn-based combat, attacking enemies and managing damage and health.
  • Enhancements — Global achievements can unlock enhancements for cards.
  • Experience points (XP) — XP is gained during gameplay, contributing to character progression and leveling up.
  • looting — Players can collect loot tokens.
  • Movement — Characters have movement points that allow them to traverse the game board.
  • Obstacles — Obstacles are present on the board that can be moved through, climbed on, or destroyed.
  • Reputation — Reputation with factions affects available items and actions.
  • Resting (short/long) — Players can choose to short or long rest to recover or reset abilities.
  • Scenario completion — The game progresses through completing scenarios, which unlock new areas and content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We are the SW boys."
  • "You stand before the Crooked Bone, a derelict tavern on the edge of the sinking market, where you were told a magic ghost lived who might be able to help you learn more about the strange elemental rift you discovered in the cultist's layer."
  • "My name is Hail. I'm a researcher, not a barkeeper."
  • "Fine, I'll help you."
  • "This is a pretty sweet sweet move. Should work out if I get to go first."
  • "So, I'm doing my four jump and where I trample."
  • "Well, at least he'll be focused on me now."
  • "I really want to open up that inn. Got to show the people who exiled me that I can amount to something."
  • "Hans and Fron are dead."
  • "Well, at least all the hounds are dead."
  • "This is so much better than my phone?"
  • "He's immobilized. So, how does that feel? He can't move."
  • "So, I'm going to attack him at range three for three for four damage, of course."
  • "He's dead."
  • "Oh, you moved next to me."
  • "Mine was recluse. Never end your turn adjacent to any other character."
  • "With the last of your adversaries dead, you approach the back of the cabin where a small blue sphere floats above the floor. It's unbearably cold to the touch, and you have to wrap it in a cloak just to get it back to the crooked bone."
  • "This This is an extremely powerful artifact, a rift in our plane, somehow contained within a spherical barrier. This would be disastrous if it fell into the wrong hands."
  • "My hands are the right hands. Just so we're clear."
  • "I have an idea. And since you're here, I'm going to perform an experiment on you."
  • "Oh, and remember the thing I said about the hands."
  • "An invitation to a secret meeting."
  • "So, that will I believe allow us to I think that's what allows us to put stickers on the cards and two new scenarios."
References (from this video)
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Video Zn_GZc7mVtc Rob's Tabletop World Analysis at 3:18 sentiment: neutral
video_pk 83572 · mention_pk 210800
Rob's Tabletop World - Gloomhaven video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that is the ultimate as far as dungeon crawls are are concerned.
  • The original 1995, not the trash that comes out now.
  • It leaves it wide open where it's a sandbox enough.
  • it is just a game that it leaves the imagination to a complete crawl.
  • the game that I proclaimed as the game of the year for 2025, even though it came out in 2024, but it was impossible to get your hands on.
  • The big five. Okay. All you need is five dungeon crawls. Warhammer Quest, League of Dungeon, Dungeon Universalis, Dragons Down, and D100 Dungeon or four Against Darkness.
  • everything else is so far second that there's nothing that matters.
References (from this video)
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Video B_V2B14_Rdk Stonemaier Games Discussion at 20:55 sentiment: positive
video_pk 83552 · mention_pk 210744
Stonemaier Games - Gloomhaven video thumbnail
Click to watch at 20:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fixes issues from the first edition.
  • Adds more content and story.
  • Publishers are actively improving the game.
Cons
  • Significant time commitment required.
Thematic elements
  • Expanded story content.
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign play — An investment of time, money, everything.
  • cooperative play — Implied through discussion of campaign games and RPGs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quantity time I have like uh for a longer game. So one of these is for quantity time is play a longer game that you love but maybe you rarely rarely get to play. You get a big chunk of time with someone that you value and playing a longer game that you really enjoy. And there's quality time which is more about bonding with someone over a an activity that really connects you with that person. And so some examples I gave for this would be to like go to a game cafe or a store with someone else and you know play a game, have a have a cup of coffee.
  • Well, that kind of lead that's interesting because I I think people might I I think you highly value time. I do, too. I think maybe people value it in different ways because two of the categories that I have on the love languages are quality time and quantity time.
  • For me, the number one way that someone can make me feel uh appreciated or care for it or loved is if they learn a game that I don't know and they take the time to teach it to me. That is far more valuable to me than a new game.
  • So, yeah, I get that. I 100% get that. That's wonderful. And the thing I love about this whole concept of these love languages, whether they apply to games or otherwise, is that it it I think it leads to deeper connections with other people. It it means that you're looking outside of yourself.
  • Because for me, um my if I didn't know about this concept, I would assume that other people feel the most loved if I go out of my way to do something for them, if I save them time or inconvenience. But that might not be that might be way down on someone else's list. They might love to get a new game under the tree or, you know, as a gift. They might love to have that that game day or that time at a game cafe. That might be very high on their list. So, it it's really helped me to pay attention to how other people feel valued and to learn more about them in that way.
References (from this video)
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Video kHE0PWOM9lg Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 83518 · mention_pk 210603
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 10 out of 10 game, outstanding.
  • Significant improvements in clarity and flow compared to first edition.
  • Cleaner character mechanics and less clunky gameplay.
  • Improved scenario book system provides more story and better tracking.
  • Flowchart campaign structure is easier to follow.
  • Audio narration adds significant atmosphere.
  • Masteries and keywords add depth and passive perks.
  • Worth it for fans of the first edition; the definitive version for new players.
  • Second edition is a cleaner version of the game.
  • Improvements make the game feel more efficient and less fiddly, especially with companion apps.
  • Added extra scenarios created by other designers.
Cons
  • Most main scenarios in the first edition were 'kill everything', which persisted in the second edition main scenarios.
  • Minis in the second edition are considered a significant downgrade in quality and scale compared to the first edition, with the exception of the Bruiser.
  • The game can still be fiddly without a companion app.
  • Some players might find the lack of a full overhaul disappointing if they expected it to be more like Frosthaven.
  • The original story of Gloomhaven wasn't particularly strong.
Thematic elements
  • The story was serviceable and perfectly fine, but not something to write home about in the first edition. The second edition adds more story to the retirement system and audio narration enhances atmosphere.
Comparison games
  • Frost Haven
  • Jaws of the Lion
  • Kingdoms 4
  • Trespass Odyssey
Mechanics (from transcript analysis)
  • Campaign play — The game features a persistent campaign with character progression and evolving scenarios.
  • Card Play — Players use cards with top and bottom effects to perform actions, a design noted as clean and influential.
  • Character Retirement — Characters have retirement goals, and their retirement introduces new elements or characters into the game.
  • Flowchart Campaign — The campaign progression is visualized with a flowchart, making it easier to track unlocked scenarios and make choices.
  • Keywords — Character cards now include keywords that are applied in events, adding depth.
  • Legacy system — The game evolves over time, with persistent changes and unlockable content, though the second edition streamlines tracking this.
  • Masteries — Each class has passive perks called masteries that players can unlock through specific achievements.
  • Scenario Book — The second edition uses a book system for scenarios, which is considered a significant improvement by allowing more story and detail without cluttering the main play area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So I mean, there's nothing really that could be said about it uh that hasn't already been said over time.
  • I still think Gloom Haven is a 10 out of 10 game.
  • the way the bruiser is being played. He's just way cleaner like way less clunky.
  • this book system. And this is from Haven, and I think it's significantly better.
  • The second edition just kind of reinvigorates, like or re-establishes the fact that it's still such a top-notch campaign game.
  • The minis are clearly the worst aspect.
  • On a scale of 1 to 10, would you give Gloom second edition? I've always given it nine.
  • I still think Gloom Haven is amazing and I'm actually very happy that I'm having as much of a fun time.
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Video 5SH3JdsQwhI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 83519 · mention_pk 210604
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and scenarios.
  • Deep strategic gameplay with card management.
  • Satisfying cooperative experience.
Cons
  • Can be challenging and require careful resource management.
  • Some rules discussions and clarifications needed.
Thematic elements
  • Adventure, combat, and exploration in a dangerous fantasy world.
  • A fantasy world with mercenary characters, dangerous paths, and ancient ruins.
  • Text-based scenario descriptions and events.
Comparison games
  • Jaws of the Lion
  • Fate for Rowan Oak
Mechanics (from transcript analysis)
  • Card-driven actions — Players select and play cards from their hand to perform actions like movement, attacks, and special abilities.
  • Character progression — Players gain experience and potentially level up, unlocking new abilities and perks.
  • Combat — Players engage in tactical combat against various enemies, utilizing attacks, abilities, and status effects.
  • Hand Management — Players must manage their hand of cards, considering exhaustion and the long-term impact of discarding cards.
  • Initiative system — Players choose cards with specific initiative values that determine turn order, influencing strategic decisions.
  • looting — Players can collect gold and other rewards from defeated enemies or specific locations.
  • obstacles and terrain — Map tiles include obstacles and difficult terrain that affect movement and line of sight.
  • Scenario events — Random events or narrative choices can occur during gameplay, affecting the scenario.
  • scenario-based objectives — Players work towards completing specific goals within a scenario, such as defeating certain enemies or reaching a location.
  • Status Effects — Enemies and players can inflict or be affected by conditions like wound, poison, stun, and muddle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know that he's Isaac's uh son, I think.
  • I don't suppose one of you might be willing to part with a stamina potion, would you?
  • The arcane construct collapses to the ground. It twitches and struggles to move, but it's severely damaged.
  • I was going to take a nap.
  • So, my plan was [laughter] go I can go here. Okay. Cuz that's where I'm going to end up right now. Unless you're going to kill it and I can hold back.
  • We are here to [ ] you up.
References (from this video)
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Video QdtZ_juvcp0 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 83353 · mention_pk 209774
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging narrative and scenario design.
  • Deep tactical combat and strategic planning.
  • Satisfying cooperative experience.
  • Rewarding progression system (XP, gold, items).
  • High replayability due to branching paths and character choices.
Cons
  • Can be complex to learn and manage rules.
  • Card management can be punishing (losing key cards).
  • Enemy AI can sometimes feel repetitive.
  • Requires significant time investment for a campaign.
Thematic elements
  • Combating cultists and demons to save a city.
  • Fantasy world with elements of urban fantasy and dungeon crawling.
  • Text-based scenario descriptions and dialogue.
Comparison games
  • Skyrim
Mechanics (from transcript analysis)
  • Card Play — Players use a hand of cards, each with a top and bottom action, and must manage which cards to play, discard, or lose.
  • Combat — Involves attacking enemies with various stats like damage, range, and special abilities, while accounting for enemy defenses like shield and armor.
  • Enemy AI — Enemies follow a deck of cards that dictates their movement and attacks based on proximity and target priority.
  • Initiative system — Players and enemies have initiative values that determine turn order, influencing tactical decisions.
  • Long Rest and Short Rest — Mechanisms for recovering cards and health, with different implications for card management.
  • Loot and Gold — Players can collect gold from fallen enemies and loot tokens, which can be used to purchase items.
  • Obstacles — Elements on the board that can be destroyed or used for tactical advantage.
  • Perk system — Players can upgrade their character decks by adding perks.
  • Scenario Objectives — Scenarios have specific goals, such as eliminating all enemies, to be completed.
  • traps — Environmental hazards on the board that can damage players or enemies.
  • XP and leveling — Players earn experience points to level up their characters, gaining new abilities and improving their card decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have elected to do Crypt of the Dam.
  • My name is Nilbar. I represent a group known as the sect.
  • We know you killed the gloom's cultists at the Still River, and we need your help.
  • This reminds me of the uh like you played Skyrim, right?
  • Scenario is complete when all enemies in it are dead.
  • I'm not wasting a stupid card. That's my problem right now.
  • Damn it. You're 34. 34 and 25.
  • I also gain an XP for that crushing grasp, which is pretty sweet.
  • This game is all about as much of a race, too, because you're running out of cards in your hand.
  • You bash in the door and rush headlong into an enormous creature composed entirely of grinding rocks.
  • I just think we interrupted an Eyes Wide Shut party.
  • They are mere forces of nature. Wild beings made of pure elemental energy.
  • And only you siblings can travel unimpeded through the city gates and into the crypts where the cultists summon our doom.
  • He's dead. Yes.
  • I need to collect three or more loot tokens in the same turn.
  • The cultist summoned an army of living bones. All they do is attack and heal.
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Video bF2YnqP4XjI Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 83117 · mention_pk 208875
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Character leveling up and acquiring new cards.
  • Gaining experience points.
  • Potentially increasing prosperity.
  • Successful completion of scenarios.
  • Acquiring treasure chest items.
Cons
  • Running out of cards leading to exhaustion.
  • Encountering difficult enemy combinations (e.g., archers, elite enemies).
  • Getting immobilized and unable to act.
  • Environmental hazards like traps.
  • Challenging scenario design, particularly in later rooms.
  • Enemies shielding and healing themselves.
  • Drawing 'miss' cards at critical moments.
  • The scenario design of the Black Barrow is considered garbage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Characters engage in combat with enemies, using attacks, shields, and various status effects like stun and poison.
  • Deck Building — Players modify their decks by adding or removing cards.
  • Item Use — Players can use items like potions and rods.
  • Leveling up — Characters gain experience and level up, acquiring new cards.
  • Long rest — Players can perform a long rest to recover cards and health.
  • looting — Players can acquire gold and items.
  • Movement — Players use movement actions to position their characters on the board.
  • Obstacles — Players can create obstacles to hinder enemy movement.
  • Prosperity — Donating to the Great Oak can increase prosperity, potentially providing benefits.
  • Reputation system — Player actions affect their reputation with different factions, which can unlock passages or rewards.
  • Scenario Objective — The scenario involves clearing enemies in the room.
  • Short Rest — Players can perform a short rest to recover cards.
  • Status Effects — Characters can be affected by poison and immobilization.
  • traps — The environment includes traps that can damage players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloom Haven is run by an idiot as well.
  • Make Gloom Haven great again.
  • It's Gloom Haven. That's all.
  • The Black Barrow in case anyone was curious.
  • Archers, man. We haven't even got the first freaking...
  • I still have one movement, but...
  • This is my heal though.
  • I hate this scenario so much.
  • The last bandit is dead, and you take a moment to catch your breath and steal yourself against the visions of living remains ripping at your flesh.
  • The Black Barrow is still as garbage as I remember.
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Video 2ng5GBgyj5w Board Games UnLocked Top List at 92:26:40 sentiment: positive
video_pk 83133 · mention_pk 209007
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 92:26:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Incredibly deep and rewarding campaign experience.
  • Engaging tactical combat system.
  • Massive amount of content.
Cons
  • Extremely high barrier to entry (time, rules, setup).
  • Can be punishingly difficult.
  • Requires a dedicated group.
Thematic elements
  • Cooperative dungeon crawling
  • Fantasy world
  • Legacy/Campaign
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/legacy — The game has a persistent story and evolving world.
  • Card-based combat — Combat relies on playing cards with unique initiative and effects.
  • cooperative play — Players work together to complete scenarios.
  • Dungeon Crawler — Players explore scenarios and fight monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like you look at it and you're like, I remember this being really good, but man, do I not want to relearn.
  • It's been one of those things I just haven't gotten to the table much.
  • So, there's 30. Okay. So, 30. There's 30 total factions.
  • It's a crunchier game for a card game.
  • It's almost a four for a deck building game. I mean, that's pretty stout.
  • It's got this sense of discovery, you know, you're moving to different spots on the board, uncovering new things, finding artifacts.
  • The artwork is just gorgeous, and the components feel really good.
  • It's a game that really pulls you in with its theme.
  • You're building up your deck, but you're also exploring and managing resources.
  • It's just such a satisfying engine builder.
  • Every game feels different because of the cards you draw.
  • Watching the planet change is really cool.
  • The amount of strategic depth is just immense.
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Video DNMcefkdIrc Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82850 · mention_pk 208155
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and scenario progression.
  • Satisfying combat with impactful abilities.
  • Cooperative gameplay encourages teamwork.
  • App integration is helpful for setup and tracking.
Cons
  • The rules around generating and using magic in the same turn can be confusing.
  • The app can make it harder for other players to see game state.
  • Enemies can be overwhelming if not dealt with quickly.
Thematic elements
  • Chasing a thief who stole documents, battling bandits and a commander
  • underground burial site, crypts, underground crypt
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Card Play — Players select and play cards for abilities, affecting movement, attacks, and other actions.
  • Combat — Players discuss attacking enemies, dealing damage, and enemy attacks against players.
  • Experience points (XP) — Players gain XP from certain actions and track their progression.
  • Leveling up — A player mentions leveling up, choosing a new card, and adjusting their stats and abilities.
  • looting — Players discuss looting items and gold after defeating enemies or at the end of scenarios.
  • Movement — Players describe moving their characters on the board, including specific distances and types of movement like jumping.
  • Obstacle interaction — Players discuss creating, destroying, and relocating obstacle tiles, and how these affect gameplay and attacks.
  • Persistent effects — Effects like poison, ward, shield, and immobilization are discussed and applied to characters and enemies.
  • Reputation — Players gain reputation with factions based on scenario outcomes.
  • Scenario Objectives — Players mention the goal of killing all enemies and how the scenario progresses with opening doors and new enemy spawns.
  • Short resting — Players take short rests to recover cards or perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing. Viewer discretion is advised.
  • The stench of rotting flesh grows thicker as you kick past the corpses of your foes and head deeper into the underground burial site, chasing after the thief who stole Jaxer's documents.
  • This is gonna be a shitty scenario if we're dying there if we kill them that quick.
  • He couldn't resist the taste.
  • It's nothing compared to her power.
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Video cuJzDBJutQA Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82587 · mention_pk 207488
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging scenario with interesting enemies and objectives.
  • Satisfying combat and tactical decisions.
  • Provides opportunities for character progression and loot.
  • Challenging encounters that require careful planning.
Cons
  • Negative modifiers in attack modifier decks can be frustrating.
  • Certain enemy abilities can be devastating.
  • Frustration with mechanics like shields and immobilize.
Thematic elements
  • Gloomhaven
Comparison games
  • Clank Legacy
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Coin Collection — Players collect coins for victory points or other benefits.
  • Combat — Core gameplay loop involves attacking enemies.
  • Deck Building — Mentioned in the context of discarding and resting cards.
  • Immobilize — A status effect that prevents movement.
  • Movement — Players move characters across the game board.
  • muddle — A status effect applied to enemies or players.
  • Obstacle Placement — Players can create obstacles on the board.
  • pierce — An attack that ignores some defense.
  • retaliate — Enemies deal damage back when attacked.
  • Shield — A defensive stat that reduces incoming damage.
  • Stun — A status effect that prevents enemies from acting.
  • summons — Players can summon creatures or allies.
  • Treasure collection — Players loot chests for rewards.
  • Ward — A protective effect that halves damage.
  • Wounding — Characters can become wounded, which has negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The seer's voice rings like a gong."
  • "The walls reverberate and the corpses of your enemies evaporate into mist."
  • "You realize with a start that the temple isn't the home of the seer. It is the seer."
  • "The orb you capture, the eye of the elements, contains a great power that has only just begun to emerge."
  • "Until you have truly mastered the eyes power and broken its connection to the gloom, your victory is impossible."
  • "What do you see? Great wealth, great power, or a thrill of an adventure you may never find without my guidance."
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Video B7aKl1x5e6w Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82458 · mention_pk 207151
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The 'rock slide' ability is potentially powerful.
  • The 'Cragheart' character is enjoyable to play.
  • The scenario 'Shrine of Strength' was completed effectively.
  • Players gained significant experience points and perks.
  • The final objective of looting the treasure chest was achieved.
Cons
  • Some card abilities are considered 'trash cards'.
  • Enemies could summon more creatures, increasing difficulty.
  • The scenario presented challenges with enemy positioning and player movement.
  • Encountering traps and durable enemies like the Stone Constructs and shielded Wind Demon proved difficult at times.
  • One player felt they were 'not looking too hot' due to damage taken.
Thematic elements
  • Strength begets strength, proving oneself to gain power.
  • Shrine of Strength in the Copper Mountains
Comparison games
none
Mechanics (from transcript analysis)
  • card trashing — Certain cards are removed from the player's deck after use, affecting hand management.
  • Element generation — Players generate and spend elemental resources like 'earth' and 'wind' to enhance card effects.
  • Flight — Certain enemies can ignore terrain and obstacles when moving.
  • Immobilize — A status effect that prevents a character or enemy from moving.
  • Item cards — Players can acquire and use item cards, like the 'Tremor Beetle Lantern', for various effects.
  • Leveling up — Characters gain experience points, which can lead to leveling up and unlocking new abilities or perks.
  • Long rest — A more significant rest action that recovers more resources but may have other implications.
  • muddle — A status effect that imposes disadvantage on attacks.
  • Obstacles — Players create and interact with obstacle tiles on the board, using them for attack bonuses or to block enemy movement.
  • perks — Players can gain 'perks' which modify their ability decks, often by removing negative cards or adding positive ones.
  • Pressure Plates — Specific hexes on the board that characters must occupy simultaneously to advance the scenario.
  • retaliate — Enemies deal damage back to attackers as a form of defense.
  • Shields — Enemies have shields that absorb damage before health is reduced.
  • Short Rest — A mechanic that allows players to recover some lost cards or abilities.
  • Stun — A status effect that prevents a character or enemy from acting on their next turn.
  • Summoning — Enemies can summon other creatures onto the board.
  • traps — Hazardous terrain that can damage or apply negative effects to characters or enemies.
  • Wound — A status effect applied to enemies that deals damage over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strength begets strength.
  • The scenario is complete when the gold treasure tile has been looted.
  • No pain, no gain.
  • I'm like cooking here, man.
References (from this video)
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