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Hadara box art

Hadara

Game ID: GID0150969
Game Info
Year
2019
Players
2-5
Age
10+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?

—description from the publisher

•••

Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde.

Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur.
Du willst diese Welt mit Personen besiedeln, die dabei aus verschiedenen Kulturkreisen, Kontinenten aber auch Zeitaltern stammen.
Um deiner Welt zu viel Ruhm und Ehre zu verhelfen, solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft, die Kultur und die militärische Macht nicht außer Acht lassen, sonst kann es passieren, dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst, eine neue blühende Hochkultur zu erschaffen?
—description from the publisher (German)

Description

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?

—description from the publisher

•••

Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde.

Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur.
Du willst diese Welt mit Personen besiedeln, die dabei aus verschiedenen Kulturkreisen, Kontinenten aber auch Zeitaltern stammen.
Um deiner Welt zu viel Ruhm und Ehre zu verhelfen, solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft, die Kultur und die militärische Macht nicht außer Acht lassen, sonst kann es passieren, dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst, eine neue blühende Hochkultur zu erschaffen?
—description from the publisher (German)

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 130
This page: 50
Sentiment: pos 37 · mix 4 · neu 5 · neg 1
Mentions per page
Showing 51–100 of 130
Video vLPelkEGfeM Rob's Gaming Table Playthrough at 9:02 sentiment: mixed
video_pk 85335 · mention_pk 218429
Rob's Gaming Table - Hadara video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good for a new audience
  • Gameplay was really good
  • Appeals to anime fans
  • Offers an alternative to generic fantasy themes
Cons
  • Ripoff of Sword and Sorcery
  • Upgrading system is lame and boring
  • Weak design in upgrades
  • Host is not into anime
Thematic elements
  • fantasy dungeon crawler
  • anime-inspired
Comparison games
  • Sword and Sorcery
Mechanics (from transcript analysis)
  • Character/Weapon Upgrading — The upgrading system is found to be weak and boring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is episode two. Episode one already happened. Surprise.
  • It's down below in the video description. There is a playlist and you can find past and future episodes there.
  • I did it a long time ago and now I see people do it.
  • This game, however, since it came out in 2021, I think it's considered a old, busted, dead game.
  • This is the best dungeon crawler ever made.
  • It's like I feel like it feels like a band-aid solution made to like they were like play testing without it and then like they were like oh in dungeon crawlers people always like start getting really good
  • It's like I mean, it's succeeding at that, but yeah, it's just it's a frustrating mechanic.
  • For me, it's not such a big deal to replay a game if I wasn't streaming it and if it's just you and I playing in our home. But I always just think of that worst case scenario of like you have four buddies that that take the time away from their family, their life, their school, their kids or whatever they're doing to come over for game time or meet at a game store or go over to their house.
  • I don't know if that's like good game design. I think that's like it's very the opposite of respecting the players time, right?
References (from this video)
No references stored for this video.
Video lnkS-yWmjW4 Meet Me At The Table Playthrough at 5:51 sentiment: mixed
video_pk 85211 · mention_pk 217960
Meet Me At The Table - Hadara video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Long playtime ('chair for an hour and a half').
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Greetings and welcome to Meet Me at the Table. I'm Barrett. This is Colin. And we are hit and miss. Boom.
  • The box is large enough you can sleep in it. It is large enough to sleep in. It's fantastic.
  • I've played both extensively and I would say Death May Die is better in my opinion.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers. Yep. And I have a great time every time.
  • So, isn't this a stealth game? Totally fine. I blew him all the way up. B's like Shotgun city, baby. More enemy show up more for me to kill.
  • The first experience I had with Barren was Madara. And let me tell you, it was an interesting one. Chair for an hour and a half.
  • And I just I mean I can do it before I draw, I think. No, no, I can't cuz I got to draw the chips and do my You need to have some chips to use. Okay, you got plenty of chips in here. Three. Boom. Not bad for you. Bad for the marauder.
  • This is so good. I can hardly wait to mail him a volt rock.
  • All right, let's do it. We'll fight then run then learn. Fight then run then learn. Look at the bright side. He didn't ambush us.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers.
  • And then he's going to put one of those. Um, I just got No. calling in the chipster. Coming soon to ABC.
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 1:09 sentiment: positive
video_pk 85149 · mention_pk 217618
Sir Thecos - Hadara video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Production quality is amazing
  • Scenario-based gameplay is really good
  • Stealth mechanism is really really good
Cons
  • Only played the first mission, rating is provisional
Thematic elements
  • campaign
Comparison games
none
Mechanics (from transcript analysis)
  • scenario-based gameplay — Mentioned in conjunction with the production quality and stealth mechanism.
  • Stealth — Explicitly called out as a 'really really good' mechanism.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video a_UcgyoZILA Meet Me At The Table Other at 1:17:24 sentiment: positive
video_pk 85051 · mention_pk 217210
Meet Me At The Table - Hadara video thumbnail
Click to watch at 1:17:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Difficult first boss encounter can be memorable
  • Two-player variant is enjoyable due to reduced complexity
  • Has story elements
  • Official variant exists
Cons
  • Rules can be complex and are often not played perfectly
  • Labyrinth tiles can be confusing initially
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • boss fights — The game features challenging boss fights that can be memorable due to their difficulty.
  • Character attachment — In the two-player variant, characters can attach to each other, sharing abilities and gaining extra hit points.
  • Labyrinth tiles — The game uses labyrinth tiles that were initially confusing for players to understand their purpose or how to interact with them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis is not a stealth game.
  • I'm just in sheer panic mode.
  • This is just crap. You can just bring whatever you want. This is stupid.
  • The map is already out where in this one you don't know where the map is.
  • It's like four games in one. And it's out of control.
  • It was a ton of fun until we fought the labyrinth dude for the first time because we had no idea how to deal with the labyrinth tiles I was putting on.
  • It's hard. That's a hard game.
  • I'm still paying painting my chronicle of Dungore.
  • We have shareholders. You must buy more stuff.
  • The first rule was assemble your army. pick some models you want to play with and put them on the board.
  • Finecast. Yeah, that was that a lot of people called that fail cast. Yeah, that did not go. That did not go so well.
  • Slap and drop, and let them flop.
  • My backpack's done. I didn't have to do any special nine shades of mixing and all this stuff.
  • I'm going to use some bronze here. Not that one.
  • It's about it. Unless you do adept as custodians like I did. I only had to buy one battle battle box and it was 100,000 points where like most armies in a battle box you get like three to 500 points.
  • It's amazing how much more feeling or ambiance I guess you get playing playing with painted miniatures than just gray.
  • We have shareholders. You must buy more.
  • Welcome to Games Workshop.
  • The queue never ends. It just keeps on growing.
  • I was playing Warhammer the other day with my son and only half my armor is painted. I'm like just doesn't feel right seeing like a group of great into the battlefields like oh I want those guys to die.
  • It's really good detail for for that plastic.
  • Slop, drop, and let them flop.
  • I had so many night goblins, it was out of control, dude.
  • We are currently unsettled. We're not unsettled on unsettled.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 57:33
video_pk 84991 · mention_pk 216922
Gaming Rules! - Hadara video thumbnail
Click to watch at 57:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video bjB0N5jxFg4 The Brothers Murph Playthrough at 62:26:40 sentiment: neutral
video_pk 84784 · mention_pk 216055
The Brothers Murph - Hadara video thumbnail
Click to watch at 62:26:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Can be a long-term engaging game.
Cons
  • Very long playtime can lead to disengagement.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you don't know what you're talking about, it just sounds ridiculous.
  • So blow so addictive that Slay the Spire for me.
  • It's very slay the spire but with dice.
  • The game itself in terms of the rules overhead is not that high.
  • But then yeah, figuring out how you want to do it and then how you manage constantly getting more and more and more of these cards is tough.
  • The artwork is a slight disappointment in this board game.
  • It's very interesting the way it all works.
  • I get why people dig it.
  • We really like Speak easy a lot, but could very well be our favorite Lera.
References (from this video)
No references stored for this video.
Video ZKys7_sdl1k Hungry Gamer Top 10 List at 16:39 sentiment: positive
video_pk 84658 · mention_pk 215275
Hungry Gamer - Hadara video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy systems
  • Rich storytelling
  • Complex character development
Cons
  • Not thematically accessible to all players
Thematic elements
  • Array
  • Anime-inspired, modern fantasy
  • Story-driven with a large story book
Comparison games
none
Mechanics (from transcript analysis)
  • Character growth and magic systems — Characters grow and gain new powers; complex magic systems
  • Combat: Dice — Dice system used for resolving combat
  • Crunchy rule-heavy mechanics — Very crunchy rules with many powers and complex interactions
  • Dice-based combat — Dice system used for resolving combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The combat system is very clean, very simple. You're just chucking two dice.
  • Dungeon Alliance is the most euro dungeon crawl you're ever going to find.
  • It's the Warhammer gritty grim dark world.
References (from this video)
No references stored for this video.
Video QyArAtGvdDU Hungry Gamer Unboxing at 0:14 sentiment: positive
video_pk 84121 · mention_pk 213388
Hungry Gamer - Hadara video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing new tokens with spot UV.
  • Intense and cool miniatures.
  • New abilities like 'sedate'.
  • Short adventures and story scenarios are exciting.
  • New enemy variants add diversity.
  • Visually appealing new bits.
  • Large, chunky, scary miniatures for the Cave Sickle Queen.
  • Challenging bounty packs.
Cons
  • Miniatures mean more work and a potential challenge for painting and storage.
  • Host is torn between the appeal of minis and space-saving standees.
  • Host may have passed the point to use the 'Trail of a Princess' adventure.
  • Unclear why extra Cave Sickles are needed.
Thematic elements
Comparison games
  • Critters
Mechanics (from transcript analysis)
  • abilities — A new ability called 'sedate' is mentioned as being placeable on people.
  • boss encounters — Specific bosses like the Pit Boss and Cave Sickle Queen are central to the bounty packs.
  • Bounty Packs/Side Quests — Bounties are described as 'side quests' that can be undertaken during the main campaign for prizes.
  • Enemy Variants — New variants for existing enemies like Earth Loas and Cave Sickles are included.
  • Hidden Cards — Multiple decks of hidden cards are present, which are not opened during the unboxing.
  • Initiative cards — New initiative cards are included.
  • miniatures — The game includes numerous miniatures for characters and enemies, which require assembly and painting.
  • New Items — New story-specific weapons and items are part of the expansions.
  • standees — The host contrasts the miniatures with standees, noting the space-saving advantage of the latter.
  • Story Book/Adventure Book — Included books provide story setup, narrative, and information for the adventures or bounties.
  • tokens — New tokens are introduced with spot UV and double-sided designs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oo, that looks tasty.
  • Whoa, dude. Zoom in on that. That's intense. That is an intensely cool mini.
  • I'm both excited and torn by the fact that they are miniatures.
  • Whoa, look at all that hidden stuff. Whoa.
  • Those are chunky. Those are big boys.
  • Gross. Super gross.
References (from this video)
No references stored for this video.
Video 3f1Gr3KFZpA Hungry Gamer Analysis at 47:38 sentiment: positive
video_pk 84148 · mention_pk 213542
Hungry Gamer - Hadara video thumbnail
Click to watch at 47:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical gameplay
  • Fun loot system
  • Interesting builds
  • Option to control fewer characters via an upgrade pack
Cons
  • Can be overwhelming due to many choices and powers
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Character control — they have a way to where you can just break it down to where you control two characters and two characters, they kind of become like buffs to you. They're like cards that kind of like will strengthen one of your weaknesses or something, right? And like like let you take an extra action or something something like that.
  • Loot System — the loot in that game is really fun when you get it and you can really create some interesting builds.
  • player powers — you have so many powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games that's greater than the sum of its parts.
  • The way you explore the dungeon is so unique.
  • It's focused on strong female characters, which most games aren't.
  • The only huge downside right now is it's nearly impossible to get in the United States because of uh trade wars and shipping is insane...
  • Make sure whatever you're doing, make sure you're having fun.
  • We are so blessed with variety.
References (from this video)
No references stored for this video.
Video v2B6qiErqJ8 Chairman of the Board Analysis at 4:55 sentiment: positive
video_pk 83871 · mention_pk 212242
Chairman of the Board - Hadara video thumbnail
Click to watch at 4:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this game
  • Evergreen little tableau builder style game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — Mentioned as an 'evergreen little tableau builder style game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baron strong debut at number 77 as well.
  • Floriferous has actually been in my collection for many years, but year after year it does nudge up and up and up, which goes to show it strength because of course we play more games each year, which naturally makes things fall down. But the fact this has gone from number um 98 to number 78 and it's a new best foriferous 2.
  • kind of a passive rise for underwater cities. It's such a quality little engine building game from back onto the list from number 107 up to number 83.
  • NAR as well has actually again been in my collection for a couple of years now, but last year in its debut year, it came in at number 124. So, it's pushed onto my top 100 for the first time at number 85.
  • Get on board has come back into the top 100 as well, going from number 110 up to number 89.
  • another debut with Toy Battle at number 90.
  • Far Away, come back onto the top 100 from number 116 up to number 91.
  • The same goes with QE went from 120 up to number 92 because I did play that one recently and obviously enjoyed it.
  • other than that, we had a bit of a fall for games like Gold West, a bit of a fall for games like Mexico.
  • Even brass fell a little bit, just hanging on to my top at 100, going from number 78 down to 96. Now, I really like brass, but I don't really play it too often um anymore.
  • No Thanks, the classic little bidding or anti bidding game goes from a 104 up to number 97 back onto the list.
  • interestingly, um Subastral and Stellar, two card games I recommended. They've always kind of just held on onto my top 100. Um they are now at number 98 and number 100. Um which was slightly down from number 95, 96 last year.
  • the last kind of debut taunt game onto my top 100 is Tag Team. Um, a game I've reviewed recently uh on the channel.
  • So, those are all the new games this year.
  • So that's kind of why I didn't want to do the whole top 100 again because I thought, you know, it's going to be quite similar to last year's with a few jiggles up and down.
  • a lot of these more unique games are going up. card game seem to be climbing for me quite a bit and those euros may be holding their place or slightly falling but the great euros of course I'm anchoring themselves at the top of my of my top 100.
References (from this video)
No references stored for this video.
Video FfEjSA3qw6M Meet Me At The Table Top List at 16:38 sentiment: positive
video_pk 83794 · mention_pk 211894
Meet Me At The Table - Hadara video thumbnail
Click to watch at 16:38 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Unmatched character customization and uniqueness
  • Epic, novel-like story with a strong character focus
  • Dynamic and surprising exploration gameplay
  • Satisfying combo potential
  • Brings its world to life through character experiences
Cons
  • Not yet completed
Thematic elements
  • Character-driven story with customization and exploration
  • Novel-like
Comparison games
none
Mechanics (from transcript analysis)
  • character customization — Characters are a blank canvas with extensive customization for equipment and abilities.
  • Combo Building — Equipment and abilities allow for the creation of amazing combos.
  • Mission-based gameplay — Missions are exciting, and their completion can change based on discoveries.
  • Modular Board — Map tiles are placed, and tokens are used, some of which uncover new discoveries or enemies.
  • Story-driven campaign — Features an epic, novel-like story where characters are central.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love campaign games that uh I haven't finished and I need to finish these.
  • Isoparian Guard is a game that involves exploration with a compelling story.
  • This is Stars of Aarios. This is a ship battling game, and it works really well.
  • Aon Trespass Odyssey is the game for you.
  • The boss fights are epic.
  • Number one on the list is Madara.
  • There's so many things that make this game a mustplay that it tops my list of campaign games that I need to complete.
References (from this video)
No references stored for this video.
Video BHProKdZ9ZU Board Games UnLocked Top List at 1:22:46 sentiment: positive
video_pk 83776 · mention_pk 211769
Board Games UnLocked - Hadara video thumbnail
Click to watch at 1:22:46 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Best character building in a campaign game
  • Immaculate story with well-written characters
  • Engaging narrative and dialogue
  • Mature themes handled well
  • Discoverable powerful combos
Cons
  • Combat can be frustrating without optimization
  • Dice rolls can heavily impact session experience
  • Exploration elements are not always rewarding
  • Boss fights can be 'bullet sponges'
Thematic elements
  • JRPG, Story
  • Fantasy
  • Character-driven
Comparison games
  • Expedition 33
  • Final Fantasy
  • Clare Obscure
  • Elder Scrolls
Mechanics (from transcript analysis)
  • Campaign — A game played over multiple sessions with persistent changes and progression.
  • Character building — Extensive options for customizing character abilities and traits.
  • Dice combat — Combat is resolved using dice rolls, with unique colored dice for different outcomes.
  • Mid-Maxing Focus — The game design encourages or requires optimizing character builds to succeed.
  • Narrative choices — Player decisions can affect the story progression.
  • scenario-based play — The game progresses through distinct scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is what Seventh Continent wanted to be.
  • Distant Skies is a cleaner, more streamlined system.
  • Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
  • The game kicks me in the nard sometimes.
  • Aon Trespass Odyssey to me does everything better.
  • So damn cool.
  • The rule book is awful.
References (from this video)
No references stored for this video.
Video S7WLErxcgVo PlayingBoardGames Top List at 7:22 sentiment: positive
video_pk 83609 · mention_pk 210989
PlayingBoardGames - Hadara video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sweet and fun to play with
  • First green weapon that didn't suck
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Sleight of hand — Sleight of hand it in. Play it in with your other methods like Joey the rat here.
  • Weapon — This is the first green weapon that didn't like suck ass.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When it does Travis is going to come to your house and take all of your old cards and you're only going to be able to play with the new stuff.
  • Sexy Mark Harrigan as we always called him.
  • He's like a top tier design investigator from like top to bottom.
  • Unlimited recursion is a problem even if we are gated by something that is theoretically finite.
  • This is the first green weapon that didn't like suck ass.
  • He's just a teddy bear, but he talks.
  • For those groups that try to like hyper optimize everything, this card's a nightmare.
  • The secret to watch this is that you don't care. As soon as you care, you're not you're you've already lost.
  • This card is very good.
  • He's a very reasonable card on the strong side for sure, but not any more so than like Taboo Dr. Milan or anything like that.
  • This card is every card.
References (from this video)
No references stored for this video.
Video U3wluoJaFLs Chairman of the Board Top List at 1:14 sentiment: positive
video_pk 83374 · mention_pk 209918
Chairman of the Board - Hadara video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh, brilliant little tug-of-war game.
  • So much going on that's so easy to play.
  • It's just a really fun party game.
  • Games that you can pretty much pick up and play.
  • These are your kind of gamers games, you more heavier, more involved Euros.
  • And the winner is The Druids of Adora by the great Stefan Feld.
References (from this video)
No references stored for this video.
Video -Ct_ab4bRiw Board Games UnLocked Top List at 1:54:04 sentiment: positive
video_pk 83017 · mention_pk 208728
Board Games UnLocked - Hadara video thumbnail
Click to watch at 1:54:04 · YouTube ↗
Overall sentiment (raw)
Highly Positive (with caveats)
Pros
  • Exceptional character building system.
  • Superb story writing and character development.
  • Leans heavily into JRPG/anime themes.
  • Excellent dungeon crawl element.
  • Players have a lot of creative freedom in character builds.
  • Good enemy handling and triggered events.
  • The gold standard for character builds in campaign games.
Cons
  • Dice system can become tedious.
  • Bosses are considered very bad.
  • Waiting for future acts (II and III) to finish the story.
Thematic elements
  • Character progression, narrative campaign
  • Fantastical, JRPG/Anime inspired world
  • Story-driven
Comparison games
  • Primal (likely board game)
Mechanics (from transcript analysis)
  • Campaign play — A narrative-driven game with multiple acts, waiting for future releases.
  • character customization — Extensive options for building characters through weapons, relics, armor, upgrades, disciplines, and schools.
  • Dice combat — Uses a dice system that can become wearing over time.
  • Dungeon Crawl — Features a dungeon crawl element where players explore and encounter challenges.
  • Enemy AI — Enemies are handled cleanly, and triggered events can spawn enemies.
  • Narrative events — Secret tokens trigger events and encounters found in a book.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one um I've said this before when this has come up.
  • Um, this one's modern day and you are um actually you have like a you know it's you have a ocean um it's like a science building kind of thing. You're in the open ocean and you're like exploring the ocean. You're doing different stuff like that.
  • This one is a scenario-based game as well.
  • This is pretty to look at.
  • It has a good solid solo mode as well
  • I love that.
  • this would be a game though if we did the two top 100s and average it out be higher for me.
  • one of the best, if not the only game that I can think of where you're actually meant to sneak in and not actually fight uh the the enemies.
  • one of the coolest things about this game is the the sheer amount of scenarios that you pick based off of the corporations.
  • The way it handles the enemies is very very clean.
  • So uh this game and stalker I think do do NPC movement very very well.
  • the brass mags were an awesome addition to this. too to give that 3D effect.
  • Burn Cycle is a fantastic game. Very unique uh from a lot of games that are out there.
  • The network board was always a cool little mini game because that was like a mini game itself.
  • this was my favorite game of of the uh Garfield games and that is Raiders of the North Sea.
  • this one is one of the first games I played back in the day that had that interesting worker placement because you have there's three colored workers out there, uh, black, white, and gray.
  • You get two actions every round.
  • But you have to be weary about what you're picking up because you may be opening up something for somebody else, you know.
  • This one also has the solo variant.
  • it's so simple to set up and play and it's just it's an easy teach.
  • Um, and uh, and yeah, I mean, that's cool.
  • Madara is is a very interesting game because it's one that I absolutely love the story and it's the epitome of like the best kind of character build game um in my opinion for campaign games.
  • But its dice system and its bosses are so bad.
  • But really why this game why I love this game is is the story and just the sheer amount of items and uh ways to actually build your character.
  • There's nothing out there that's like that's that really even comes close to this.
  • So the writing is superb for this one.
  • So, that is my 41.
  • This is what I want every time I'm a campaign game comes out and it's like you can build your characters it's like right but can I or can I have two items equipped and that's it, you know,
References (from this video)
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Video navw8T9-GE0 Chairman of the Board Other at 7:19 sentiment: positive
video_pk 82279 · mention_pk 206783
Chairman of the Board - Hadara video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Biggest surprise of recent years
  • Regrets not playing it sooner
Cons
  • Never really appealed initially
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ehv76_gV76M The Dice Tower News at 5:35 sentiment: mixed
video_pk 82204 · mention_pk 206430
The Dice Tower - Hadara video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable pattern building mechanism
  • Pleasant aesthetic with nice font and meeples
  • Cool overhead perspective of the board
Cons
  • Visually tricky due to negative space
  • Feels like a crowded market with similar games
  • Odd for it to be on Kickstarter
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Described as 'pattern building really' and 'building patterns, groupings of things'.
  • Set Collection — The gameplay involves 'picking these up and putting them into like a pyramid of tokens'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to like this so bad.
  • But I hate that board so much.
  • You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
  • This board 100% looks like a prototype. It does not look finished.
  • The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
  • I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
  • The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
  • And after all of that, I'm like, I have no idea how to play this game.
  • This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
  • And it's a stunning looking game.
  • I have zero I have less than zero interest in this
  • This game is reading its own press.
  • Botany came out some time ago.
  • For all of their games, they have a super deluxe wooden box version.
  • This is making almost a million dollars.
  • I think that their games look fantastic.
  • What they're going for, and they nail that that vibe, right? That look.
  • I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
  • My pick is the same one that we started the episode with and that is the Old King's Crown.
  • This looks great. This looks great.
  • This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
  • It is the kind of game I will avoid at all costs.
  • It's a stunning looking game.
  • I have zero I have less than zero interest in this.
  • My pick of the day is Rematch, the I guess puzzle fighter board game.
  • And I'm going to go with uh the Old Ones of El Dorado here.
  • What is Hamtel? Is that Is that a compound word?
  • I love that they're like this really took a left turn and they're like okay, you can use this thing.
  • Look at this guys. This is uh
  • This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
  • Children love being flung about the room.
  • My stretch goals are for $50,000 website, inventory, and marketing.
  • He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
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Video b8UIYX-9Zh8 Rob's Tabletop World Discussion at 5:16:48 sentiment: neutral
video_pk 81533 · mention_pk 202997
Rob's Tabletop World - Hadara video thumbnail
Click to watch at 5:16:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Japanese role-playing game
  • A world itself
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video a-pW--VCbHo Chairman of the Board Top List at 12:58 sentiment: positive
video_pk 81231 · mention_pk 200605
Chairman of the Board - Hadara video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People who have played it seem to really like it
  • Cool drafting system
  • One of the best card driven Euro-style games
  • Fantastic alternative to Saint Petersburg
Cons
  • Flew under the radar
  • Didn't quite take off with the rocket fuel it needed
Thematic elements
  • Acquiring cards, managing resources, and building an engine
Comparison games
  • Saint Petersburg
Mechanics (from transcript analysis)
  • Card Drafting — Features a wheel system where the icon points towards a suit of cards.
  • economic — Managing finite cash and increasing money income.
  • Set Collection — Incentivized to collect different types of colors for end-game scoring.
  • Tableau Building — Acquiring cards to build a tableau.
  • Track Advancement — Buying statues that push players up tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I believe it or not out of all the board games out there, there aren't actually that many that sit at that hour time frame mark.
  • So, it's a bit of a sweet spot that I personally like. I I really do like those games that you can kind of get done in about an hour's time because it kind of feels meaty enough to sink your teeth into, but it's not necessarily got to be the kind of main event um of your gaming night.
  • So, if you do want a a catalog of hour-long games, then this could be a good place to start.
  • And it's just a very nice, well-put-together game.
  • So, kind of kind of like an economic uh tile placement game, Foundations of Metropolis is a great place to start.
  • And I love that kind of being so confined and restricted in a game like this.
  • So, if you like these card driven mechanically sound games that's a little bit subtle but clever then I would really recommend giving Arigato a try.
  • So, fantastic game, but maybe at the lower player counts or if you're more familiar with the game, you can get it into that hour mark.
  • And it's just so engaging and it just keeps you on your toes from start to finish.
  • So, for me, it takes all the best parts of all the uh the best deduction games.
  • So, I'd definitely try that one out. And again, I think so many people could enjoy this one.
  • So this is one of the purest, most beautiful area control games uh that you will ever play and that unlike a lot of other area control games it's it's quite subtle and it is card driven through this kind of trick taker adjacent mechanism and I wouldn't let that put you off because you know I I hate trick taking games. This one does have some similarities and but it's fantastic.
  • So this is such a cerebral, beautifully balanced clever you know intelligent sophisticated game in my opinion
  • And for me, that is just fantastic. And I'm always excited to see what he comes out with next.
References (from this video)
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Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 26:02 sentiment: positive
video_pk 81172 · mention_pk 200276
UndeadVikingVideos - Hadara video thumbnail
Click to watch at 26:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • big huge dungeon crawl
  • sent early copy
  • good demo
Cons
none
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
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Video 32whXAhpbxg Stonemaier Games Top List at 9:47 sentiment: positive
video_pk 81122 · mention_pk 199969
Stonemaier Games - Hadara video thumbnail
Click to watch at 9:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • An interesting light civ building game about advancing on these different tracks.
  • Really liked that. Um, this was a drafting game where you know or you are hoping to see certain cards again.
  • I think that is a really interesting element of Hadara.
Cons
none
Thematic elements
  • Civ building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Drafting cards and gaining those cards. You're playing those cards.
  • Discarding — Discarding cards that you are not playing into the middle of the table.
  • Set Collection — Advancing on different tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not necessarily exactly 50/50, but games where you're doing one thing for most of the game or part of the game, all players are doing the same thing and then something changes.
  • This is something that came to mind a long time ago when I played a game called Forale, which I'll talk about a little bit later, but in Forale, you are uh acquiring properties in the first half of the game and then you are auctioning off those properties in the second half of the game.
  • This game is a delight as you get to build a shared narrative and often spectacular failure is even more fun than winning.
  • The first half is simultaneous chaos as you assemble your absurdly shaped ship that in the second half of the game goes on a voyage through a series of adventure cards that test the ship you build in the first half of the game.
  • The game can often feel hopeless, and you can sometimes find a way to overcome it.
  • I think it also shines in that you normally lose if a player is defeated, but that loss condition is waved after the ritual is disrupted and you've become begun the phase to simply defeat the monster.
  • This is the two halves of the game that that Dylan is talking about.
  • I enjoyed both phases of the game and I really like that one thing is leading to another.
  • The first game half of the game where you are bidding to gain certain properties and oftentimes bidding to not gain weaker properties.
  • two distinct halves, both very connected, very, very closely connected to one another.
  • The first game is a little bit like a teaching game.
  • So, those are the two halves of the game, giving clues versus working together to solve the clues.
  • One where you're working privately to be clever, the other half where you're trying to be clever together with other players cooperatively.
  • The first half is a drafting game where you are planning a trip to Japan.
  • And in the second half of the game, day by day, players show what they have chosen to do for that day.
  • So, there are important decisions that you're making in the second half of Let's Go to Japan as you actually go on the trip.
  • I love the planning, but I also love the executing and the storytelling that emerges as you are going through these days one by one.
  • players don't fully understand the consequences of their decisions in the first half of the game if they're playing for the first time.
  • And so I think if in in a longer version of these games or longer games like this uh you have to give players a little bit of a taste of what is to come so they understand what they are building towards.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:43:44 sentiment: positive
video_pk 81162 · mention_pk 200173
Rahdo Runs Through - Hadara video thumbnail
Click to watch at 1:43:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
  • Civilization building
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 20:34 sentiment: positive
video_pk 81108 · mention_pk 199691
Board Games UnLocked - Hadara video thumbnail
Click to watch at 20:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best character builds
  • Immense build variety
  • Balanced difficulty scaling
  • Flexible itemization
  • Allows any character to be any build type
  • Dual disciplines in later acts add depth
Cons
  • Some may find the flexibility overwhelming
  • Could be designed to be 'broken' intentionally
Thematic elements
Comparison games
  • The Elder Scrolls: Betrayal of the Second Era
  • Aredia
  • Faith Forge
  • Rydia
Mechanics (from transcript analysis)
  • character customization — Extensive options for weapon slots, cores, armor, relics, and consumables allow for deep character building.
  • Discipline system — Five schools of disciplines with increasing costs in XP allow for specialized character paths.
  • Dual disciplines — Introduced in later acts, allowing for even more build diversity.
  • Scalable Difficulty — Enemies and challenges scale with player progression, requiring strategic item upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 10:20 sentiment: mixed
video_pk 80581 · mention_pk 196463
Board Games UnLocked - Hadara video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent character progression and build options
  • Unique theme handled well
  • Handles JRPG feel extremely well
Cons
  • Exploration is often unrewarding and leads to more enemies
  • Boss fights are tedious bullet sponges with broken AI
  • Combat can be a slog due to high enemy HP
  • AI is broken
Thematic elements
  • Immortal anime kids fighting against God
  • Similar to JRPG narrative style
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Features boss fights that are described as bullet sponges with high HP and broken AI.
  • Character progression — Offers deep character progression with extensive customization options for builds, weapons, and armor.
  • Dungeon Crawler — The game is described as more of a dungeon crawler with a map and objectives.
  • exploration — Players are incentivized to explore off the beaten path, but it's often not rewarding.
  • JRPG Mechanics — Handles a JRPG feel extremely well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 31:47 sentiment: positive
video_pk 80581 · mention_pk 196481
Board Games UnLocked - Hadara video thumbnail
Click to watch at 31:47 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Unique theme of immortal anime kids fighting gods.
  • Handles JRPG feel well.
  • Deep character customization and build options.
  • Progression remains engaging without becoming overpowered.
  • Characters can be built in diverse ways.
Cons
  • Boss fights can be bullet sponges with high health.
  • AI can be broken, allowing for cheese tactics.
Thematic elements
  • Immortal anime kids fighting against God
  • JRPG feel
Comparison games
  • Kingdom Death Monster
  • Odelin
  • Kingdoms for a Lauren
Mechanics (from transcript analysis)
  • character builds — It is insane. It And somehow they do it without without it getting OP. I mean, you could definitely get powerful, but man, somehow they keep it kind of curated with all of your disciplines. You can mix and match your discipline levels, your relics, your armor, your weapons, your your uh uh aspect, your accessories.
  • Character progression — Madara, I This is the gold standard for that [ __ ] is a blast.
  • Combat AI — Madara's boss fights are [ __ ] bullet sponges with 800 health
  • RPG Elements — Night and Gale is a little bit more railroaded because she kind of gets story cards that are a little bit more, hey, they want you to be more uh more spellcastery, but not really.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 38:16 sentiment: positive
video_pk 80581 · mention_pk 196488
Board Games UnLocked - Hadara video thumbnail
Click to watch at 38:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gold standard for character progression and builds
  • insane amount of detail in items and builds
  • flexible character builds
  • keeps combat curated without being OP
Cons
  • boss fights are bullet sponges with no challenge
  • AI is broken
  • generic story
Thematic elements
  • Generic
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression and builds — Gold standard for character progression and builds, offering a vast amount of detail and customization with disciplines, relics, armor, weapons, and accessories.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video iUYYHvcj0A0 Playthrough at 0:55 sentiment: negative
video_pk 79433 · mention_pk 192848
Hadara video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The host expresses excitement about the story and the potential for new relics and companions.
  • The addition of Patrick to the party is seen as a positive development with interesting abilities.
  • The game offers strategic depth with various character builds and item choices.
Cons
  • The host experiences a total party wipe (TPK) against Iceling.
  • Key characters like Remy are defeated early, and Nightgale is possessed, limiting options.
  • The boss's high health and damage output make the encounter extremely challenging.
  • The host acknowledges making strategic errors that contributed to the loss.
Thematic elements
  • Unintentional Malum
Comparison games
none
Mechanics (from transcript analysis)
  • Ally vs. Opponent — Nightgale and Iceling are allies in this scenario, while other figures are considered opponents.
  • Armor Bonuses — Certain armor pieces provide bonuses to stats or abilities.
  • Armor Reduction — Damage reduction based on distance from the target is a feature of certain weapons.
  • Armor Value — Armor reduces incoming damage.
  • Boss Fighting — The core of the session revolves around a boss fight against a character named Iceling.
  • Bounties — Level two bounties are available.
  • Break attacks — The ability to make attacks as an opponent moves away is mentioned.
  • Card activation — Characters activate using specific cards, with some activating multiple times per round.
  • Casting Dice — Nightgale uses a teal die for casting.
  • Character Stats — Various character stats like health, defense, movement, and armor are discussed and updated throughout the playthrough.
  • Combat Actions — Actions include attacking, moving, dodging, casting spells, and using special abilities.
  • Combat Dice — The game uses different colored dice (orange, teal, black, white, red, green, purple, gray) for combat and other checks.
  • Companion system — A companion system is introduced, providing benefits to Remy.
  • Consumable Abilities — Consumable items can be used for various abilities.
  • Conviction — Conviction is a stat used for certain checks.
  • Conviction Checks — Conviction is used for certain checks, involving rolling white dice.
  • Crawl mode — Iceling's adventure card can be used in crawl mode.
  • damage calculation — Damage is calculated based on dice rolls, character stats, and abilities.
  • Damage types — Damage can be physical or magic, with different interactions with armor.
  • Dodge Mechanic — Dodging attacks is a key defensive mechanic.
  • Enemy Activation — Enemies like Iceling and cave sickles activate and perform actions based on their cards and specific rules.
  • Energy tokens — Energy tokens can be used for various effects, including healing.
  • Experience points — Characters gain experience points, which can be used to learn new disciplines.
  • Healing — Healing is possible through certain abilities or items.
  • Health tracking — Character health is tracked throughout the encounter, with some characters starting at reduced health.
  • Hidden Cards — Hidden cards are revealed to access character abilities, initiatives, and story elements.
  • Initiative/turn order — The turn order is determined by shuffling cards, with players hoping for specific characters to activate early.
  • Item Management — Players manage items obtained from previous encounters and equip them for new challenges.
  • Loot/Rewards — Players can gain gold and loot cards from defeating enemies or completing objectives.
  • Melee and Caster Combat — Characters can be built as melee fighters or casters, influencing their attack styles.
  • Melee vs. Ranged Combat — Weapons can be melee or ranged, impacting their use and range.
  • Party management — Players manage a group of adventurers and can choose their active party members.
  • Party Stash — A party stash can be used to store items.
  • Possession — Nightgale is possessed by the Malium, altering her abilities and stats.
  • Push/pull mechanics — Some abilities can push or pull characters.
  • Rerolling dice — Abilities allow for rerolling dice to improve outcomes.
  • Scaling Stats — Nightgale's stats have scaling notations based on equipped items or encounter conditions.
  • Skill Check Failure Penalties — Failing certain skill checks can lead to negative consequences, such as losing equipment.
  • Skill checks — Checks like Agility, Lore, and Strength are used to determine success in various situations.
  • Special Encounter Rules — Unique rules apply to this specific encounter, such as figures from previous encounters staying put and specific placement instructions.
  • Stamina Points — Characters have stamina points that are used to perform certain actions.
  • Status Effects — Negative effects like poison are applied, and characters may need to make checks to resist them.
  • Story Flags/Relics — Story flags and relics are acquired, affecting gameplay and narrative.
  • story progression — The game progresses through chapters, with new story points and encounters introduced.
  • Terrain effects — Previous terrain effects like perilous bridges, dangerous edges, and slow currents are mentioned as potentially relevant.
  • token management — Various tokens are used, such as priority target tokens, dodge tokens, and energy tokens.
  • Weapon Flipping — A weapon can flip to a different state, altering its functionality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you cannot place these figures as shown, place them on the nearest unoccupied normal train space.
  • Nightgale is possessed by the Malium.
  • This is bad news here. 150 health. Are you kidding me?
  • This could be the first time I've seen an entire party lose.
  • I don't see any way we're going to do 150 points of damage to her.
  • Remy dead. Remy super dead.
  • We have lost our entire group. I can't believe it. A TPK.
  • This is what is called throwing all your eggs in one basket and watching them all get smashed to pieces.
  • I love this game so much.
  • I did make a few errors. I'm sure I did.
References (from this video)
No references stored for this video.
Video FBH_Y9mRt6U Top List at 17:02 sentiment: positive
video_pk 77795 · mention_pk 188146
Hadara video thumbnail
Click to watch at 17:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Interesting card drafting with decreasing costs
  • Complex card interactions requiring a mix of card types
  • Challenging decisions on which cards to prioritize
Cons
  • Can be expensive to acquire cards if not managed well
Thematic elements
  • Civilization development
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — a lot of car drafting
  • Economies of Scale — the cards get cheaper the more you have
  • Set Collection — and set collection
  • Tableau Building — build from there
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would actually i would take this one over plain seven wonders any day of the week
  • it's such a solid kind of strategic two-player game
  • this is we always talk about building out this is like the original building out a big map game
  • i cannot believe that we still have not had a section where we've had a game crossover
  • i find next time there must be at least one that we'll have in the same section
References (from this video)
No references stored for this video.
Video Gu4iYepsD0U News at 1:33 sentiment: positive
video_pk 74596 · mention_pk 180261
Hadara video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of game in a small box
  • Affordable
  • Neat thematic game
Cons
none
Thematic elements
  • Represents the culture it's about
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — There's dice manipulation.
  • Engine Building — There's engine building.
  • Worker Placement — There's worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards are always just the opinion of a group or a person who's decided that's what they think is the best thing.
  • If a game's new to me, it's new to me. I don't care if a game was published in 1980. If I played it for the first time in 2018, it's a new game to me.
  • The one thing that really stood out as revolutionary in board game design was procedural generation.
  • It's the first time playing a detective game you've actually been able to detect things.
  • The app takes all of that away and just makes it a lot of fun. You sit down, you pick the characters you want to play, you play your powers, and it does all the annoying bookkeeping for you.
  • Whereas the other Pandemic games I've played have seemed like a retread, this actually seems like an evolution. It's the next step of the pandemic idea.
  • Toy soldiers are serious business.
References (from this video)
No references stored for this video.
Video zrn4buuEu30 Rules Teach at 0:07 sentiment: positive
video_pk 72682 · mention_pk 172090
Hadara video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of strategy in a small box
  • Easy to travel with
Cons
none
Thematic elements
  • Mages fighting for scarce magical essence and security artifacts as the world is dying
  • the world of Talara
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players place cards under artifacts they are trying to get, and the player with the most value takes the artifact.
  • Deck Building — Players start with a deck of energy remnant cards as their personal supply, and leftover cards go back into their deck.
  • Hand Management — Players choose cards from their deck to make a starting hand and draw cards until they have seven in hand.
  • Set Collection — Players try to collect artifacts by having the most total value on them.
  • Spell Casting — Spells are activated by playing energy cards on an artifact and having the required colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The world of Talara is dying as its magic supply is dwindling
  • A lot of strategy in a small box
  • it's easy to travel with
  • if you're into quick and easy to learn card games check out Talara Kickstarter
References (from this video)
No references stored for this video.
Video 4SugOVCIQxE Meeple University Rules Teach
video_pk 70263 · mention_pk 167189
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hodari is a civilization building game for 2 to 5 players
  • the game plays over three epochs
  • these are shown at the top of your player board this is a way that you can convert your excess money directly into victory points
References (from this video)
No references stored for this video.
Video XdV_6NRzIHw Meeple University Rules Teach
video_pk 70268 · mention_pk 167194
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hodari means civilization in arabic
  • Hodari is a card drafting and civilization building game
  • All of these options come with a choice between engine building and victory points
  • players will be constantly weighing these decisions during the game
References (from this video)
No references stored for this video.
Video XdV_6NRzIHw Meeple University Rules Teach at 0:40 sentiment: positive
video_pk 70268 · mention_pk 245755
Meeple University - Hadara video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic civilization building
  • Strategic choices between engine building and victory points
  • Meaningful decisions
  • Card drafting mechanism
Cons
  • Cards may need to be discarded if population cannot be fed
  • Loss of advancement opportunities when using bonus tiles for medals
Thematic elements
  • civilization building
  • ancient Arabic world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — A 2-part card draft is a central mechanism in this game. Firstly one stack at a time players will draw two cards from each of these five stacks from each pair of cards one is discarded back onto the board and the other one is either purchased by spending coins or sold and removed from the game for the player to gain coins. Secondly players will one at a time draft cards from the tops of the discarded stacks that were placed on the board again choosing whether to purchase the card or sell it in exchange for more money.
  • civilization building — Players will be drafting cards representing their population in order to build up their civilizations in four key tracks income military culture and agriculture.
  • Hand Management — Players need to feed their population using food. If the player holds more cards and he or she has food then cards will need to be discarded.
  • Resource Management — Players can plunder the colony for extra money or may integrate it by spending money to move up on their tracks. Players can spend one of their bonus tiles on a silver medal to unlock victory points for a certain track while at the same time losing a chance to use that bonus tile to advance on the same track.
  • Set Collection — Players gain coins based on their income then they can colonize or carve statues if they meet the military or cultural requirements to do so. These will each be worth victory points at the end of the game and can be used for further track advancements if the player wishes. After each epoch players can also buy gold and silver medals in order to get additional ways of scoring points.
  • Track Advancement — Purchased cards are added to the player's civilization and will result in advancement along one or more of the tracks. Additionally any subsequent cards become cheaper for each already purchased card in the matching color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hodari means civilization in arabic
  • Hodari is a card drafting and civilization building game
  • All of these options come with a choice between engine building and victory points
  • players will be constantly weighing these decisions during the game
References (from this video)
No references stored for this video.
Video 4SugOVCIQxE Meeple University Rules Teach at 1:29 sentiment: positive
video_pk 70263 · mention_pk 245726
Meeple University - Hadara video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thorough rules explanation
  • Clear setup and progression through epochs and phases
  • Includes tips and strategies
Cons
none
Thematic elements
  • civilization development, colonies, statues
  • civilization building with epochs
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft the best cards they can into their civilizations by selecting from available options.
  • colonization vs plunder — Eligible players may colonize a colony or plunder it for immediate money, influencing future points.
  • color matching discounts — Card costs are discounted by one coin for every matching color card already owned.
  • end-game medals — Gold and silver medals convert excess money into victory points, with increasing costs per epoch.
  • End-game scoring — Scores come from colonies, statues, medals, cards in your civilization, and leftover money.
  • Feeding mechanic — Each card requires one food to feed; insufficient food forces card discards.
  • phase-based drafting (A and B) — Epochs alternate between card drafting from the main deck (phase A) and from discard piles (phase B).
  • purple cards — Purple cards operate differently from the main color cards and provide unique bonuses.
  • resource-based purchasing — Players pay money to gain cards and advance their civilization tracks.
  • restricted card counts — No more than two of any color card can exist in a player's civilization or in the pool at once.
  • selling cards — Selling a card flips it to show money and removes it from the game, unlike discarding.
  • statue carving — Carve statues by spending culture and bonus tokens to gain VPs and track advancements.
  • Track Advancement — Players move trackers on income, military, culture, and food tracks as they acquire cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hodari is a civilization building game for 2 to 5 players
  • the game plays over three epochs
  • these are shown at the top of your player board this is a way that you can convert your excess money directly into victory points
References (from this video)
No references stored for this video.
Video Oga7i9l_h6U Rules Teach at 0:48 sentiment: positive
video_pk 69682 · mention_pk 166325
Hadara video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging story and campaign progression.
  • Interesting combat mechanics like flanking and terrain usage.
  • Character abilities and progression add depth.
  • Meaningful player decisions impact the game.
Cons
  • Some mechanics are complex and require rulebook consultation (e.g., flanking, elevation).
Thematic elements
  • Graduating from the 'Mast' with points, while teachers/proctors watch.
  • A cavernous pit where students are trying to graduate.
Comparison games
  • Kingdom Death
Mechanics (from transcript analysis)
  • Campaign — The game is played as a campaign, with decisions impacting progress and scoring ('Mast grade').
  • Combat — The game involves combat encounters with monsters like cave sickles and a gouden, with rules for scoring based on defeated enemies and adventurers.
  • Consumables — Items like 'Vitality juice boxes' and 'throwing knives' can be used.
  • Decision making — Players face choices that affect the story and rewards, such as how to deal with an encountered NPC.
  • Dodge and Counter — Characters can attempt to dodge attacks, and some monsters can counter when they successfully dodge.
  • Elevation — The game board has different elevation levels that affect line of sight and combat.
  • flanking — A combat mechanic where two allies across from each other gain advantage on attack rolls.
  • Health and Armor — Characters have health and defense stats, and monsters have armor and defense.
  • Initiative cards — Used to determine turn order in combat.
  • loot — Defeated enemies provide loot, with different levels like 'mundane' and associated gold rewards.
  • Movement — Characters have base movement, with abilities like flying and extra movement points.
  • Skills and Abilities — Characters have various skills and abilities, such as 'Shady training', 'Warhammer', 'Backstab', 'Bottle blessing', and 'gored shots'.
  • terrain and positioning — Proper positioning is emphasized, with rules affecting movement and combat, like figures not being able to dodge in water.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you're enjoying the content hopefully you're enjoying the game and uh listening to me read as precisely as I can through braces and a expander
  • The story is we are a bunch of students that are trying to well graduate from the Mast with as many points as possible
  • I just realized you saved a princess in distress so cliche
  • don't get braces at 30
References (from this video)
No references stored for this video.
Video 7OvI7E5YTTI Top List at 0:00 sentiment: positive
video_pk 68076 · mention_pk 164403
Hadara video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent little engine building, little tableau building card game
  • nice escalation due to decreasing card costs
  • rewards commitment to a strategy
  • satisfying turns with boosted tracks
  • enough strategy to keep you hooked long term
  • tactical enough to keep you hooked turn after turn
  • balanced cards with no obviously better strategies
  • highly tuned and finely polished game
  • versatile for Euro and gateway gamers
  • gameplay is strong enough to be highly enjoyable
  • fun factor is high
Cons
  • theme might be a little bit dry, vague, and generic
Thematic elements
  • colonizing islands and building statues
Comparison games
  • St. Petersburg
Mechanics (from transcript analysis)
  • Card Drafting — as you are drafting these different colored suits of cards in order to build up an engine which will do lots of different things.
  • Discount — they get cheaper for each one you've taken. So, you know, for example, if this card cost five coins to buy, I already had three of them, then I'd get a two. Then I'd only have to pay two because I get a three card discount on them.
  • Engine Building — this is an excellent little engine building, little tableau building card game.
  • Set Collection — at the end of each round, you can invest in these medals, which will score you a really strong amount of points for each gen each set that you've collected.
  • Tableau Building — this is an excellent little engine building, little tableau building card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadara. So, this is a game that's been on my kind of periphery vision for quite some time.
  • And it's one of those games that you can't really do everything.
  • It just seems to be like a a very highly tuned and finely polished game um that I think works a treat.
  • Euro gamers are going to love this one. Gateway gamers are going to love this one.
References (from this video)
No references stored for this video.
Video hf8ao-bDlF4 Rules Teach at 0:02 sentiment: positive
video_pk 68086 · mention_pk 164413
Hadara video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting and well-considered designs
  • Unique double rondelle mechanic
  • High potential for scoring and growth
  • Satisfying tile-laying and end-game crunch
  • Lots of strategic options and opportunities for pivoting
  • Player interaction through blocking and resource payments
Cons
  • Can be overwhelming with too many options in a two-player game
  • The board can feel too open and less challenging in a two-player game compared to higher player counts
Thematic elements
  • Building a society and civilization
  • Mesopotamia, 1500 BCE
Comparison games
  • Fanies
  • Dungeon Petz
Mechanics (from transcript analysis)
  • Area Majority — End-game scoring involves bonuses for having the most of certain building types (cities, temples) or achieving specific goals (longest river).
  • Knowledge as a Score Multiplier — Knowledge acts as a limiter on how many points a player can score, emphasizing the importance of increasing knowledge throughout the game.
  • Resource Management — Players manage resources like Lapis and Papyrus, which are crucial for building structures, increasing knowledge, and taking certain actions.
  • Rondelle — Features a double rondelle system where players move pieces around circular tracks to select actions, with two separate rondelles for different piece types (wanderers and ships).
  • Set Collection — Collecting specific types of tiles or achieving certain configurations (e.g., longest river, most temples) contributes to scoring.
  • tile laying — Players expand their territory by drawing and placing hexagonal tiles adjacent to their priest.
  • Worker Placement — While a rondelle, it incorporates elements of worker placement where players can block spaces and potentially pay opponents to move into their spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At first glance, seem really just kind of, oh, these are sort of norm. I've seen other games before, but oh my gosh, look how they function so differently here than what I expect.
  • The game has a huge growth curve as it goes on.
  • Everything is a trade-off. Everything is a compromise.
  • For me, I think it's a little much... I wish there was an alternate mode where it just said, 'Hey, you know what? Dungeon pet style set up as part of setup...'
  • I personally think um the game just becoming a little bit harder to do what you want to do is going to make it a more satisfying experience when you pull off something really big.
References (from this video)
No references stored for this video.
Video lDPQdL_1O9o Unboxing at 2:18 sentiment: positive
video_pk 67931 · mention_pk 164208
Hadara video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal dungeon crawler
  • Fantastic miniatures
  • Great art
  • Immersive story
  • Second to none character creation and building
  • Great solo play option
  • Fun bounty packs
  • Expanding game
Cons
none
Thematic elements
  • JRPG game type feel
Comparison games
none
Mechanics (from transcript analysis)
  • Bounty hunting — This is the pit boss bounty expansion. This is going to be very similar to the last one we saw. It's going to have some extra large cards that we'll have to experience as we play through the game.
  • Campaign play — insert this into your campaign as you're playing.
  • Character creation — the character creation and the character building in this game is second to none.
  • Crawl mode — This is going to be just a character I believe you can use in some of the crawl mode type experiences which are basically one-offs but also can be combined to make a very short campaign.
  • Deck Building — There's so many different people out there that have thought of so many awesome things.
  • miniatures — This is all now completely a miniatures game with this thing.
  • Solo Play — This is a solo game that you can play for Madara.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is my favorite dungeon crawler that is out there right now.
  • The art is awesome. The story is fantastic. It's really immersive and really keeps you interested in the characters that are in this game.
  • the character creation and the character building in this game is second to none.
  • If you're interested in anything from Madara, please go to their website, check out their web store, and put in the code meet me for a 10% discount on anything on the web store.
References (from this video)
No references stored for this video.
Video O84_1W7hqig Discussion at 4:49 sentiment: neutral
video_pk 67730 · mention_pk 163947
Hadara video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Token upgrade pack provides miniatures.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • miniatures — Includes miniatures as a token upgrade pack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so this is the video where I start the process of taking a look at them, seeing what has come in, talking about the campaigns that I cannot wait to play and realistically acknowledging that now that I have a child that goes to sleep at a fairly regularly scheduled time and wakes up rarely in the middle of the night.
  • So, pour a drink with me and uh let's go ahead and start going through all of the games that I need to not only unbox, sort, learn, but sit down and start to play.
  • Not a shelf of shame. No, not that. But a lustful, girthful pile of board games that are ready for you to just sweep them up in your arms and make dear and desperate late night romance.
  • I've been receiving stuff that I've already got on back order and I've been uh playing through a lot of stuff that I already had.
  • The most accessible big game campaign game narrative adventure setup I've ever experienced.
  • And the other thing for me is it has these really interesting branching narrative pathways.
  • How do you all go about opening up and organizing your games?
  • Listen, any of these games, I need I need people to come play them with me and make sure I don't get all the rules wrong.
  • The point of this video is just to talk about these giant flipping big box games that I have that I need to open up and all of the lovely games that I need to sit down and play.
  • Y'all said having a kid was going to like throw a wrench. Yeah, I didn't believe you.
  • I need you to let me know what games you have sitting on your desirable floor of unloved, begotten relics of a different age or future past.
References (from this video)
No references stored for this video.
Video _xkrHh3uZ8w Top List at 6:26 sentiment: positive
video_pk 66736 · mention_pk 162539
Hadara video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great at a higher player count because it moves quickly.
  • Simple enough where you can teach it quick and just kind of breeze through it.
  • Nice art, very colorful.
Cons
none
Thematic elements
  • Civilization development
  • Civilization
Comparison games
  • Civ 7
  • Civ 6
Mechanics (from transcript analysis)
  • Card Drafting — when you're drawing cards, you're drawing two cards. You can keep one and then you're going to discard one down to the pile.
  • Resource Management — The yellow track is a money track, that gives you more money so you can buy more cards.
  • Tableau Building — And then you basically put it in your ever-growing tableau.
  • Track Advancement — you are basically trying to bump up these tracks in all these different parts of civilization. You have like a military track, you have like a culture track, a food track, a money track, those different kinds of things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like Any euro game is like, 'Here's a fifth-player expansion.' I'm like, Incorrect. No, thank you.
  • The reason I love this game in general is that every turn everyone is gaining information because Nick might be asking Molly over here a question, but we all write down who asked who what and what letter and how many matches that made.
  • So, it just makes for this kind of like maximum mind puzzle that will just I have games where I feel like I'm smart and other games where I feel like I could not be further from understanding anything about the world.
  • Ready Set Bet is so much fun. And this game particularly is great at five cuz you can have one person be kind of the announcer and then everyone else um bidding and betting and stuff like that.
  • It's just this fun silly thing.
  • I love ready set bet. It's got to be number one.
References (from this video)
No references stored for this video.
Video DMdMn7DX-oE Meeple University Review at 1:01 sentiment: positive
video_pk 64875 · mention_pk 158466
Meeple University - Hadara video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick playtime (approx. 45 minutes)
  • Simple to learn and play
  • Satisfying strategic depth with multiple viable strategies
  • Colorful and appealing components
  • Modular board offers variability
  • Good replayability
Cons
none
Thematic elements
  • civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • area control / influence — Players can acquire 'colonies' which can be 'plundered' for gold or 'integrated' to provide benefits, and 'statues' that boost tracks and provide victory points.
  • Card Drafting — Players simultaneously draw two cards from a stack indicated by their player symbol, then choose one to keep or sell, and the other to discard. Later in the turn, players can draft from a face-up discard pile with discounts for owning similar cards.
  • Resource Management — Players manage gold to purchase cards and actions, and food to feed their civilization. Military strength and culture are also tracked.
  • Set Collection — Gold medals award victory points for sets of cards in each color, encouraging players to collect different types of cards.
  • Track Advancement — Players advance on four tracks (income, military, arts/culture, food) which influence available actions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi telling you from University I have a special guest he with me Beth from demon games how are you today I'm good we hate origins thank you so much for joining me yeah and displaying your lovely colorful game of Hodari
References (from this video)
No references stored for this video.
Video rbCaUpZcS7w watch it played Rules Teach at 0:12 sentiment: neutral
video_pk 64739 · mention_pk 158236
watch it played - Hadara video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • developing infrastructure and culture by attracting people and managing resources
  • civilization-building game centered on growing a settlement into an advanced civilization
  • epoch-based progression with phases and recurring events
Comparison games
none
Mechanics (from transcript analysis)
  • buy or sell kept cards — the kept card can be bought by paying its cost and placing it under the matching color; alternatively it can be sold for coins
  • carve a statue — players may carve a statue if they fulfill the requirements; placing bonus tiles can modify tracks or award points
  • cost reduction by color set — the cost of a new card is reduced by the number of cards you already own of that color (minimum zero)
  • draw and select cards — each player draws two cards from the deck corresponding to their icon, then selects one to keep and discards the other
  • feeding phase — end of phase B, players count cards beneath their board and compare to their food; if short, discard cards and adjust tracks accordingly
  • final scoring via medals and sets — end-game scoring uses silver/gold medals and color sets to compute points, with additional scoring from statue placements
  • phase A and phase B — epochs are split into two phases with card drawing, buying, selling, and track adjustments in each phase
  • plunder vs integrate — colonies can be plundered for green coins or paid red to flip and gain related track bonuses
  • take a colony — players may take a single colony tile they meet the military requirements for; placeholders cannot be taken from stacks previously used
  • Tile Placement — players may carve a statue if they fulfill the requirements; placing bonus tiles can modify tracks or award points
  • Variable Phase Order — epochs are split into two phases with card drawing, buying, selling, and track adjustments in each phase
  • wheel setup and rotation — the first player sets the wheel in the center and it is rotated to determine the next actions
  • Worker Placement — players may take a single colony tile they meet the military requirements for; placeholders cannot be taken from stacks previously used
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to five player game Hodari designed by Benjamin Scheuer and published by Z Man games
  • end of three epochs they will have the most advanced civilization
References (from this video)
No references stored for this video.
Video ufGLqJTKusI Allies or Enemies Review at 0:06 sentiment: positive
video_pk 61192 · mention_pk 153868
Allies or Enemies - Hadara video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to deck variation, board changes, and randomized colony bonuses, which consistently produce distinct experiences across games
  • Colorful, vibrant component design; icons are clear and readable even on smaller euro-sized cards; insert and storage are well considered
  • Strong physical design, including well-thought-out player boards with dedicated slots for bonuses, which helps with tactile satisfaction and ease of scoring
  • Accessible for players who enjoy Azul, Splendor, and lighter euros; offers a good bridge for players who are curious about civ themes without the heavier commitments
  • Solid replay hooks from starting cards and long-tail asymmetries that push players toward different strategic aims over multiple plays
Cons
  • Theme feels tentative at times; the civ veneer is more thematic flavor than a deep civ simulation, which can disappoint players seeking a richer civ experience
  • May be too light for hardcore gamers or non-gamers who want a fully spread-out civ-game feeling; balance sits in a gray zone between entry-level and light strategy
  • Some players may find the purple bonuses and color-based discounts a little opaque at first glance, requiring a learning phase to fully grok how best to sequence colors
  • Public information in the drafting phase can dampen the element of surprise and slightly reduce strategic tension, since everyone sees the same potential options and can plan to obstruct or preempt others
  • Thematically, the red/blue tracks and purple bonuses can feel underexplored or under-explained in the rule set, leading to momentary confusion during first plays
Thematic elements
  • Civilization and empire-building are the flavor, but the game emphasizes approachable gameplay over simulating a full civ experience; it leans toward theme as a wrapper for accessible mechanics rather than a deeply thematic simulation.
  • Civilization-themed city-building and empire management framework presented through a compact, card-driven euro-game structure.
  • Theme-forward with a subtle strategic undercurrent; the game communicates a hopeful, polished aesthetic through bright visuals, accessible icons, and a tightly designed flow that encourages planning and adaptation.
Comparison games
  • Splendor
  • Through the Ages
  • Azul
Mechanics (from transcript analysis)
  • Affordable early power with escalating costs — Early rounds are designed to be approachable and help players build a workable core, while later rounds introduce more expensive, powerful options that require careful resource management and timing. This creates a gentle ramp that rewards planning without overwhelming new players.
  • Card Drafting — Players simultaneously draw or select from a subset of available cards each round, then add the chosen card to their tableau or sell it for coins. The drafting is public and tends to create shared information about what others are pursuing, contributing to a dynamic, slightly interactive environment.
  • Discount chaining — The cost of future cards of a given color is reduced based on how many cards of that color you have already acquired. This mechanic encourages color-coding and planning how to accelerate certain colors to gain cheaper access to high-value cards later in the round or in subsequent rounds.
  • Engine Building — Early rounds are designed to be approachable and help players build a workable core, while later rounds introduce more expensive, powerful options that require careful resource management and timing. This creates a gentle ramp that rewards planning without overwhelming new players.
  • Set collection / track advancement — Cards contribute to multiple tracks—economy, military, culture, and food—represented on the board. Collected cards advance these tracks, and colored cards open up bonus opportunities and synergies; purple cards provide various bonuses that can influence strategy in more nuanced ways.
  • Simultaneous drafting rounds — Most of the action happens in rounds where all players perform their choices at roughly the same time, creating a fast pace and a need to anticipate opponents’ likely moves. This structure keeps everyone engaged and reduces downtime, but also increases the potential for misreads and clever play to undercut others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadara is a light civilization themed game
  • it's fairly quick and light
  • the colors are all pop off the table
  • the insert is terrific
  • it's a great next step for anyone who loves games like Azul or Splendor
  • this could be the hidden gem you were looking for
  • Hadara has a surprising amount of replayability
  • not multiplayer solitaire at least not in the face up drafting round
  • Hadara is a great game as long as you know what you are getting
References (from this video)
No references stored for this video.
Video Rlzz-z__sHQ Allies or Enemies Review at 0:10 sentiment: positive
video_pk 61037 · mention_pk 153445
Allies or Enemies - Hadara video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined for a large, thematic game without Twilight Imperium-level complexity
  • Fast combat despite large scale due to limited dice per unit, and two-phase combat balance
  • Strong faction variety with thematic artwork and distinct upgrade paths
  • Two-player works surprisingly well and is less taxing than expected for a big dice chucker
  • High-quality components and well-thought storage trays that aid setup/teardown
Cons
  • Very large box and space requirements; storage can be difficult in small spaces
  • Exploration introduces randomness, which can feel luck-based and hard to plan around
  • Dice-heavy mechanics may frustrate players seeking tighter control or fewer RNG elements
  • Does not reach the complexity level of games like Twilight Imperium or Eclipse
Thematic elements
  • Array
  • Steampunk world blending magic and technology
  • Strategic, descriptive discussion of factions and technologies
Comparison games
  • Twilight Imperium
  • Eclipse
Mechanics (from transcript analysis)
  • Area Movement — On each turn players place an order token in a region and can move units between regions, triggering potential combat when they share a region.
  • Combat: Dice — When combat occurs, both sides roll dice at the same time, with outcomes based on unit speed/type and defenses, removing enemy units if possible.
  • Development cards and upgrades — End of round reveals development cards to draft; upgrades are applied by flipping cards to enhance ships and grant ongoing powers.
  • Expansion and variable player count — Expansion content adds new factions and scales for five or six players, including event cards that modify round rules.
  • Exploration and card rewards — After moving and often fighting, players may explore by placing a token to gain exploration or development cards that provide bonuses or upgrades.
  • Factions with unique powers — Four factions provide distinct starting techs and ongoing powers that influence playstyles in meaningful but balanced ways.
  • Map setup and terrain value — The hex map is randomized at setup, and terrain tiles offer different resource opportunities (e.g., gold mines yielding coins).
  • region-based movement — On each turn players place an order token in a region and can move units between regions, triggering potential combat when they share a region.
  • resource generation and expenditure — Control of map locations yields coins and crystals, which can be spent to buy points or upgrade units.
  • Resource Management — Control of map locations yields coins and crystals, which can be spent to buy points or upgrade units.
  • Simultaneous dice combat — When combat occurs, both sides roll dice at the same time, with outcomes based on unit speed/type and defenses, removing enemy units if possible.
  • Two-phase combat (light vs heavy) — Battles involve a light phase (weaker units) and a heavy phase (stronger units), allowing smaller ships to contribute and potentially prolong fights.
  • Unique Player Powers — Four factions provide distinct starting techs and ongoing powers that influence playstyles in meaningful but balanced ways.
  • Variable Map — The hex map is randomized at setup, and terrain tiles offer different resource opportunities (e.g., gold mines yielding coins).
  • Variable Set-Up: Player — Expansion content adds new factions and scales for five or six players, including event cards that modify round rules.
  • X-like structure with a primary combat focus — The game is framed as a 4X experience with a heavy emphasis on combat; exploration and expansion are present but less central than conflict.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is really about fighting, about rolling the dice.
  • it's a head-to-head dice chucker. Like this is fight fight fight. That is the main thing you're doing in this.
  • The two-player game works shockingly well for this kind of game.
  • not going to be anywhere near that level of complexity.
  • There is a ton of dice rolling.
  • There is a lot of randomness, because when you're exploring that part of it is just all random.
  • I've been very pleasantly surprised by this.
  • This is a very big game.
References (from this video)
No references stored for this video.
Video BfoCu_fX5dI Allies or Enemies Review at 6:29 sentiment: positive
video_pk 61065 · mention_pk 153481
Allies or Enemies - Hadara video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good thematic fit with the Realm
  • Relatively easy to achieve three stars
Cons
  • Harder to surpass three stars
Thematic elements
Comparison games
  • Rolling Realms
  • original Rolling Realms
Mechanics (from transcript analysis)
  • Dice Drafting
  • dice-drafting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's exactly the same as the original Rolling Realms but there is a bunch of stuff that's different
  • I feel like one of the big reasons this game even exists is because it's kind of the big box for Rolling realm
  • I will say that it is not waterproof we learned that the hard way
  • this is our first one back in London so let's see if this sticks or not
  • what we're going to do from now on is I think just mix it in with the rest of the Rolling Realms
  • Meadow has this terrific drafting mechanism where you're putting your little number arrows
  • Planet Unknown is probably my favorite of all the games represented
  • this would have been in the fourth category but we played it just recently again and it grew on me
  • I like this one a lot
References (from this video)
No references stored for this video.
Video xke3OhSjhNs Game Night Picks - Pair Of Dice Paradise Top List at 4:52 sentiment: positive
video_pk 40645 · mention_pk 123200
Game Night Picks - Pair Of Dice Paradise - Hadara video thumbnail
Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge quantity of content and components (books, dice, tiles, tokens, cards, and 44 miniatures)
  • Narrative-driven, with decisions shaping the story
  • Long-form play potential (over 90 hours)
Cons
  • Massive box and heavy to handle
Thematic elements
  • Cooperative storytelling with branching narratives and high tabletop heft
  • Ultra Modern fantasy universe coexisting alongside our own, with a dash of mutant-dinosaur flavor
  • Cooperative choose-your-own-adventure style RPG
Comparison games
  • The Lost Expedition
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ignorance is Bliss which I can really get into adds a bunch of brand new recruit cards and Market tiles that can be used to replace or augment those from the original game
  • this expansion called ignorance is bliss
  • it's really a beautiful production
  • we tried the new Cooperative mode and came up just just a few turns short of a win
  • this redesigned version called CO2 Second Chance features new iconography a completely Rewritten rule book more balanced gameplay a new events track improved and streamlined mechanisms and upgraded wooden components
  • Judge Dread the cursed Earth may be worth checking out
  • mutants dinosaurs and possibly mutant dinosaurs because why stop there
  • the cursed Earth itself as they search for an object of immense power before it falls into the wrong hands possibly dinosaur hands
  • this game is ridiculous
  • this box is packed with stuff there's five different books 17 dice 40 stand 36 double-sided tiles 342 tokens one of those red plastic screen decoder thingies over 800 cards and 44 miniatures
  • the Lost Expedition was over on that shelf too
  • if you enjoy the lost expedition or mutant dinosaurs wielding immense power then Judge Dread the cursed Earth may be worth checking out
  • this video is really not not going very well
References (from this video)
No references stored for this video.
Video j2vb2MFZBQE Stonemaier Games Top List at 9:07 sentiment: positive
video_pk 39765 · mention_pk 120029
Stonemaier Games - Hadara video thumbnail
Click to watch at 9:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Color-based discounts encourage color diversification
  • Drafting and color synergy create an appealing engine-building vibe
Cons
  • Can be complex for new players
  • Requires careful tracking of color synergies
Thematic elements
  • Cultural development and color synergy
  • A civilization-building drafting game with color-based incentives.
  • Strategic, civilization-building
Comparison games
none
Mechanics (from transcript analysis)
  • Color-based ongoing discounts — Card costs are discounted based on number of same-color cards already in play.
  • Multi-Use Cards — Card costs are discounted based on number of same-color cards already in play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skyler: My favorite game featuring ongoing discounts is Flamecraft.
  • Dylan: This is my favorite of the West Kingdom trilogy, and managing ongoing discounts is a major key to success in the game.
  • Aaron: Space the final frontier. These are the voyages of whatever you name your ship.
  • Caitlyn: In Ark Nova, you can claim partner zoos in four of the five continents. And whenever you play an animal into your zoo that matches one of your partner zoos, you get a three credit discount on the animals cost.
  • Skyler: This creates a very low conflict environment where everyone helps to improve the town, making it awesome for families.
  • Jamie: Lord of the Rings Duel for Middle-earth really got me thinking about the decision space of do I spend money on a card now or wait to get the resource that a card provides so I don't have to pay it in the future.
References (from this video)
No references stored for this video.
Video 8NM2Shp8YHw The Board Game Garden Top 10 List at 14:52 sentiment: positive
video_pk 37068 · mention_pk 228525
The Board Game Garden - Hadara video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid Euro-style gameplay with light market tension
  • Interesting action drafting on double-ended cards
Cons
none
Thematic elements
  • Market fluctuations and mining activity
  • Market/mining themed European-style game
  • Euro/strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Cards with double-ended actions that players choose from on their turns
  • Market/area development — Place tiles and manage a shifting market-like mechanic to optimize scoring
  • Tile Placement — Place tiles and manage a shifting market-like mechanic to optimize scoring
  • Tile placement and area building — Build tiles into a communal area to form connected scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like a cottage board game relaxation weekend
  • I love bumping tracks it's a good time
  • I love multi-use cards
  • Evenfall is my number one
  • I cannot wait to play this one again
References (from this video)
No references stored for this video.
Video 5TWC4jmQTBI Game Night Picks - Pair Of Dice Paradise Discussion at 3:31 sentiment: neutral
video_pk 33288 · mention_pk 98828
Game Night Picks - Pair Of Dice Paradise - Hadara video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's not just small publishers that are being affected.
  • The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
  • I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
  • Using your voice empowers others to do the same.
  • That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
  • That's all I got.
References (from this video)
No references stored for this video.
Video Pr0C0qKXWXo Board Game Hangover Top 10 List at 10:02 sentiment: positive
video_pk 31155 · mention_pk 208917
Board Game Hangover - Hadara video thumbnail
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • same author as Civilization (in the video narrator's aside)
  • dice placement looks cool
Cons
  • availability and shelf-time concerns noted
Thematic elements
  • dice placement, exploration, civilization-building
  • Euro-style exploration and adventure
  • clever engine-building potential with dice-driven action
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — dice placement mechanic driving actions and engine-building
  • dice_placement — dice placement mechanic driving actions and engine-building
  • Engine Building — players assemble a personal action engine through placements
  • engine_building — players assemble a personal action engine through placements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The coolest thing about this game is the looks.
  • Time is key.
  • This game is very political. You will make deals. You will roll dice and hope for the best.
  • I'm excited to play SETI with the expansion.
  • In forestry, you're playing a forest steward who's growing trees, cutting those trees to fulfill contracts.
References (from this video)
No references stored for this video.
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