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Power Grid box art

Power Grid

Game ID: GID0251466
Game Info
Year
2004
Players
2-6
Age
12+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

☛ Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.

Description

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

☛ Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 119
This page: 19
Sentiment: pos 17 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 101–119 of 119
Video cTlt1T1OJGI Adam in Wales - Board Game Design Discussion at 13:52 sentiment: positive
video_pk 5511 · mention_pk 16396
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant engine-building with clear economic loop
  • Widely regarded as a cornerstone of the catalog
Cons
  • Can be long and heavy for new players
Thematic elements
  • city power production and resource management
  • networked power economy
  • dry, iconic
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid for power plants with varying efficiency and resource costs.
  • network/engine-building — Connect cities via a growing power network across rounds.
  • resource/stock management — Purchase resources from a central market to power plants and cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bandu is fantastic and hasn't really been surpassed as a simple dexterity stacking game
  • extremely accessible extremely fun for all different ages
  • this is essentially the European version but it goes down a very different route in terms of its graphics and puzzles
  • Libertalia I find hugely enjoyable, it's got a fantastic theme and there's so much going on that you barely notice the frustration of that car play and not being able to judge what other people are going to do
  • San Juan holds up to this day
  • in Yin one player is black and the other white
  • it's a master piece
  • Power Grid fantastic game
  • Tigris and Euphrates is a masterpiece
References (from this video)
No references stored for this video.
Video mlRT7tbHk5U Chairman of the Board Top List at 6:52 sentiment: positive
video_pk 5001 · mention_pk 14874
Chairman of the Board - Power Grid video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • timeless design with strong market-driven cash flow
  • careful management of power plants and resources creates tense decisions
Cons
  • can be long and heavy for new players
  • learning curve around bidding and power plant timing
Thematic elements
  • cash flow, power plant management, energy economy
  • industrial society, energy market
  • economic simulation with competitive market dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Dynamic markets — resource and plant costs shift with supply and demand; auctions influence power supply
  • economic engine — players acquire resources and build power plants to supply cities for points
  • Turn order impacts — player order affects access to valuable actions and long-term strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is this more injected element of player interaction
  • it's a genius twist
  • the market is completely driven by the players
  • money is such a tight resource in this game
  • the rules overhead is very low
  • a timeless design
  • you can bet your funds on other people being right
  • loads of things to weigh up, a complete package of the game
References (from this video)
No references stored for this video.
Video tVXx2iUac18 Adam in Wales - Board Game Design Top List at 2:50 sentiment: positive
video_pk 4863 · mention_pk 14468
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clean, elegant core loop
  • highly influential design
Cons
  • can be long with analysis paralysis
Thematic elements
  • economic/industrial infrastructure
  • electrical grid expansion and city power networks
  • systems-focused strategy
Comparison games
  • Freedom and Free
  • Fisher Flippenfadelan
Mechanics (from transcript analysis)
  • auction/bidding — players bid for power plants and fuel to generate electricity
  • set collection/resource management — managing resources to optimize grid expansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Spiellers Yares Award is the most prestigious award in board gaming in the world.
  • Bucket King 3D uses plastic cups that stack on top of each other to give it a real three-dimensional view.
  • It's a lot of fun.
  • This is not a great game, but it is a funny one.
  • Splendor is everywhere. The artwork is so boring. It’s a lovely game, don’t get me wrong.
  • Rise of Augustus demonstrates that bingo is the one thing that makes it so accessible.
  • This is an accessible, simple game. It's got a beautiful look to it.
  • Concept would have been a worthy winner.
  • Arcadia looks amazing when you play it and lay it out on the table.
References (from this video)
No references stored for this video.
Video u7gTHI5ya_g The Dice Tower Top List at 1:21:01 sentiment: positive
video_pk 4838 · mention_pk 14225
The Dice Tower - Power Grid video thumbnail
Click to watch at 1:21:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning and economic pressure
  • Interesting map-driven engine
Cons
  • Can feel heavy and long for newcomers
Thematic elements
  • Electricity markets and infrastructure
  • Industrial power network expansion
  • Economic simulation with techno-organic growth
Comparison games
  • Agricola (economic depth), Race for the Galaxy (resource management under constraints)
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid for power plants to expand your network
  • auction/bidding — Bid for power plants to expand your network
  • Resource Management — Buy resources and lay out power plants to connect cities
  • Resource management and network building — Buy resources and lay out power plants to connect cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stop
  • the more people are into it, the better it is
  • it's a Dice Tower essential
  • a masquerade of classic and modern designs
References (from this video)
No references stored for this video.
Video A0IpbAEI0r0 GamesNight Discussion at 0:02 sentiment: positive
video_pk 4792 · mention_pk 111852
GamesNight - Power Grid video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep multi-genre blend (survival, crafting, creature collection)
  • Rich power mechanics with a wide variety of uses
  • Cooperative multiplayer potential
  • Automation and factory design adds strategic depth
  • Adult themes and morally grey options
Cons
  • Potentially draws unfavorable comparisons to Pokémon
  • Release timing and platform availability are uncertain
  • Progression specifics (server vs. character progression) are not yet defined
  • Pandemic-related delays could impact the release window
Thematic elements
  • Creature collection combined with survival, crafting, and morally grey choices.
  • Open-world multiplayer survival crafting where you befriend and collect mysterious pals and build in a large world.
  • Open-ended, sandbox-oriented with potential moral consequences and automation themes.
Comparison games
  • Pokémon
  • Craftopia
Mechanics (from transcript analysis)
  • Automation and factory design — build factories that are powered by abilities and integrate efficiency and logistics
  • Creature befriending and breeding — befriend pals, mix powers, breed to obtain new abilities and optimize pal lineups
  • dungeon exploration — dungeons with big powers and potential story-related content
  • Farming and life simulation — crop management, mining, watering, and tending to build a thriving settlement
  • Power-based traversal and combat — powers enable flying, swimming, digging, driving, and varied combat options
  • Survival systems — weather, food shortages, and poaching dynamics influence exploration and resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fight build farm and work in factories
  • you can sell them butcher them to eat
  • give hard labor pillage rob and exercise
  • date this game is expected to release
  • pandemic hoping this lands in time for
  • shortages which may force us to consume
  • powers will also hopefully bring a large
  • put these powers to work in here as well
  • this is where morally questionable terms come into play
  • there is something for everyone here in a large variety of systems
References (from this video)
No references stored for this video.
Video nPU-SsTPT6s Adam in Wales - Board Game Design Review at 2:38 sentiment: negative
video_pk 4380 · mention_pk 96172
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • fantastic artwork by Mara Kosi
Cons
  • doesn't feature trademark Friese elements
  • no stack building
  • no race mechanic
  • little player interaction
  • very little randomness
  • dry optimization exercise
  • lacks theme and personality
Thematic elements
  • economic
  • factory_management
  • optimization
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole game is a pad of paper it doesn't even come in a box
  • It's a Party game but a very odd party game
  • you're really really going to need the right group to play it
  • it's something very odd and very unique
  • Freedman fre is constantly revisiting old themes
  • good fun game really good game
  • this is frieza's other serious game along with power grid
  • a meaty game it's got a ton of um strategy and tactical elements in it
  • this is one of the best it's certainly the best stocks and shares game to play with two players
  • the game has been practically killed off in its reputation because of its rule book
  • this game is Pure Freedom and freeze
  • this is very classic freeze
  • an obscure game it's only available in German
  • a very good very entertaining game with quite a lot of meat on it for for a simple card game
  • it's a trick taking game at its simplest
  • it's just an odd way of playing a card game a lot of fun though
  • a straight up fairly you know um well cleverly designed fairly serious um two-player uh competitive card game
  • it's um it's always nice when Freedman Freez is experimenting with uh different ideas
References (from this video)
No references stored for this video.
Video TiUp-gpgrkM Going Analog Interview at 4:18 sentiment: positive
video_pk 4321 · mention_pk 12627
Going Analog - Power Grid video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep economic tension
  • Classic, enduring design
Cons
  • Interactions can dip between players
Thematic elements
  • Resource management and network building
  • Electrical grid expansion
  • Strategic economic planning
Comparison games
  • Food Chain Magnate
  • Last Will
Mechanics (from transcript analysis)
  • Auction — Acquire power plants and negotiate fuel costs
  • Auction / Bidding — Acquire power plants and negotiate fuel costs
  • Resource Management — Manage fuels to power plants and supply cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the most fun things I've seen on YouTube in terms of board games
  • yep that is canvas
  • this game that's gonna be Santorini
  • Hue it's a bunch of pattern matching
  • chimera station
  • that Hue is paco games
References (from this video)
No references stored for this video.
Video 3y9NjgP2bmY 3 Minute Board Games Review at 1:50:57 sentiment: positive
video_pk 4409 · mention_pk 12907
3 Minute Board Games - Power Grid video thumbnail
Click to watch at 1:50:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, strategic bidding and scarcity-driven decisions
  • deep, repeatable engine with many map variants
  • excellent representation of power market dynamics
Cons
  • complexity can be intimidating for newcomers
  • ruthlessly efficient engine can punish mistakes
Thematic elements
  • economic strategy and resource scarcity with auctions
  • 1950s electricity market growth with cities needing power
  • tight economic system with strategic bidding and expansion
Comparison games
  • Concordia
  • Energy Empire
Mechanics (from transcript analysis)
  • Auction / Bidding — auction power plants and manage capacity to power cities
  • auction/bidding — auction power plants and manage capacity to power cities
  • network building — connect cities to power plants to maximize coverage
  • Network/Route Building — connect cities to power plants to maximize coverage
  • Resource Management — gas, coal, oil, and uranium as fuels to power plants
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the definitive Game of Thrones game if you want to capture the feeling of the epic battles for the throne.
  • The best thing about this game is winning as House Lannister.
  • The dice's combat is great and I personally do not like playing with the optional tides of battle cards.
  • The art as always with Red Raven Games is stunning.
  • Chinatown is deeply rooted in stereotypes of Chinese businesses and families; if you find that offensive, this game won't be for you.
  • Circadian's First Light is a busy game with a heck of a lot going on.
References (from this video)
No references stored for this video.
Video BYSD6GhdM0Q Watch It Played Discussion at 7:32 sentiment: positive
video_pk 3666 · mention_pk 10816
Watch It Played - Power Grid video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economy, strategic planning
  • strong thematic coherence
Cons
  • rules can be dense for new players
Thematic elements
  • energy production, resource management
  • industrial power network expansion
  • technical / infrastructural
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — bid for power plants and fuel sources
  • network building — laying out connections between cities to supply power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm all for getting rid of board game boxes when needed.
  • The more this has happened, the more I think I should do it to all my games.
  • I feel like an assassin. The first one's hard, but then it gets easier.
  • Keyside is it's the heaviest installment in this series. I think it's a masterpiece.
  • Ticket to Ride is one of my all-time favorites.
References (from this video)
No references stored for this video.
Video eAf9BpsDZBk Board Game Hangover Discussion at 8:15 sentiment: positive
video_pk 3198 · mention_pk 9409
Board Game Hangover - Power Grid video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight resource management
  • great market-driven decisions
Cons
  • math-heavy for some players
  • table time can be long
Thematic elements
  • electricity production and network expansion
  • industrial power market
  • economic simulation
Comparison games
  • Agricola
  • Terraforming Mars
  • Through the Ages
Mechanics (from transcript analysis)
  • auction/bidding — Bid for power plants and fuel to supply cities.
  • network optimization — Build a grid to connect cities efficiently for revenue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gloomhaven well everybody knows that right
  • pandemic season one is a cooperative game
  • it's the crew
  • code names
  • magic maze
  • the correct answer is sheriff of Nottingham
  • subscribe like and comment on this video
  • time stories isn't it but time stories isn't as well so one point for you
  • you don't know board games
  • Terraforming Mars
References (from this video)
No references stored for this video.
Video ofLuLFgZ0xs Board With Steve Top List at 1:52 sentiment: positive
video_pk 2435 · mention_pk 7106
Board With Steve - Power Grid video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy, satisfying planning
  • beautiful components
  • climactic tension around auctions
Cons
  • auction pressure can be punishing; take-that elements
Thematic elements
  • building power grids and supplying cities
  • Industrial revolution, global power networks
  • strategic, macro-management
Comparison games
none
Mechanics (from transcript analysis)
  • auction (bidding) — auction for power plants or rights to run plants
  • Engine Building — develop network to produce and distribute electricity
  • Resource Management — manage money and resources to expand grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game it makes it super interactive
  • it's really quite mean
  • this game is mean but it's only mean at two players
  • it's so highly interactive
  • this is easily one of my favorite auction games ever
References (from this video)
No references stored for this video.
Video mY3Th1L8CGU The Dice Tower Discussion at 1:12:52 sentiment: positive
video_pk 2521 · mention_pk 7361
The Dice Tower - Power Grid video thumbnail
Click to watch at 1:12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense economic decisions
  • Clear, thematic scoring
Cons
  • Some players find auction math dense
Thematic elements
  • Resource acquisition and bidding
  • Electricity market and power plant operation across regions
  • Economic strategy with tense auctions
Comparison games
  • Funems of Energy (fictional)
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for power plants and fuel resources to supply cities.
  • economic resource management — Fuel and resources are bought to power grids and expand networks.
  • Resource Management — Fuel needs drive production expansion and profitability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hobby has become all about quantity.
  • More stuff is always better.
  • Bag building is a worse version of deck building.
  • House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
  • Ties in games are fine, especially if they're rare.
  • Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
  • The great thing about board games is we can create new types of auctions that don't work in real life.
  • Phase 10 is not as bad as some people make it out to be.
  • I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
No references stored for this video.
Video SkNAZ409DrY Foster the Meeple Discussion at 2:18:42 sentiment: positive
video_pk 2007 · mention_pk 85808
Foster the Meeple - Power Grid video thumbnail
Click to watch at 2:18:42 · YouTube ↗
Overall sentiment (raw)
neutral_to_positive
Pros
  • deep strategic planning with satisfying long-term payoff
  • excellent classic Euro with strong tension in bidding and expansion
Cons
  • heavy and can be intimidating for newcomers
  • requires careful rule study to optimize early decisions
Thematic elements
  • infrastructure expansion and resource management
  • electric grid economy; power production
  • serious euro-style economic planning
Comparison games
  • Agricola
  • Terraforming Mars
Mechanics (from transcript analysis)
  • auction/bidding — players bid on power plants to acquire capacity and fuel contracts.
  • network/grid building — players connect cities using a map network while balancing fuel costs.
  • Resource Management — fuel and resource usage drive efficiency and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a mean game.
  • We are playing Perch, everybody.
  • Zip, zap, Zork.
  • Are Jeff and I on the same wavelength?
  • We are going nuts for donuts.
  • Tinder blocks and barbecubes!
References (from this video)
No references stored for this video.
Video SIDJ8hH5Y6c Adam in Wales - Board Game Design Top List at 1:45 sentiment: positive
video_pk 1772 · mention_pk 5101
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich tactical decision making with repeated plays improving familiarity
Cons
none
Thematic elements
Comparison games
  • For Sale
  • Modern Art
Mechanics (from transcript analysis)
  • Auction — Value of power plants and power stations fluctuates with bidding and market dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This list is all about hopefully it'll give you some ideas of games that you might want to pick up yourself.
  • Auctions are challenging; the more you play, the more you start to feel how much those power stations are worth.
  • Not everybody is going to have totally accurate general knowledge and it welcomes players in to just have a go.
  • I split you choose is a mechanism that could be used more broadly; it creates delicious tension and stress at the table.
References (from this video)
No references stored for this video.
Video 8dRk-3uWzqo BoardGameCo Top List at 10:23 sentiment: neutral
video_pk 1557 · mention_pk 4495
BoardGameCo - Power Grid video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no real order.
  • There are ties on the dates.
  • The 12 oldest and the 12 newest.
  • There's just brownie points.
  • I haven't played Age of Innovation.
References (from this video)
No references stored for this video.
Video N2MTuvjhc8k Adam in Wales - Board Game Design Analysis at 0:55 sentiment: positive
video_pk 1475 · mention_pk 4253
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, eye-catching cover
  • Classic design with green emphasis
Cons
  • Does not explicitly convey the core game play from the cover
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
No references stored for this video.
Video 4rOXGmNbvOA Adam in Wales - Board Game Design Top List at 8:40 sentiment: positive
video_pk 1029 · mention_pk 2899
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever balancing to prevent runaway leaders
  • strong economic/power-grid pacing
Cons
  • can be complex to track turn order across phases
Thematic elements
Comparison games
  • Power Grid (self)
Mechanics (from transcript analysis)
  • turn order with dynamic priority — player order changes based on current scoring and actions; going first can be valuable when behind, creating a balancing risk-reward dynamic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really satisfying because everybody's involved in every turn of the game
  • i really like games where i get income throughout the game
  • a puzzle is laid out by laying out a series of cards and then we race to fit those different dice into that different orientation shown on the puzzle
References (from this video)
No references stored for this video.
Video 5X_OHlOMrhI Adam in Wales - Board Game Design Discussion at 5:24 sentiment: positive
video_pk 486 · mention_pk 1416
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar Power Grid feel in a card format
Cons
  • card game abstraction may lose some depth for some players
Thematic elements
  • power supply economy
  • modern energy grid
  • economic strategy
Comparison games
  • Power Grid (board game)
Mechanics (from transcript analysis)
  • card-drafting — build a network of power plants via cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the game Patchwork, a brilliant tile-laying game
  • if Cottage Garden becomes something like that, then that's fantastic news for all of us
  • the main Crux of the game is serving customers
  • I love the artwork, it's a totally new style again
  • Rattus is coming back after a while, out of print with all the expansions and a new expansion
  • this big tin here I've been looking forward to this one for a long time because Sushi Go is just a magnificent game
  • Skull King, a trick-taking dice game
  • adults version of Code Names Not Safe for Work
  • Evolution Junior, it's called Evolution the Beginning is only going to be available at Target for its first year
References (from this video)
No references stored for this video.
Video z7_s7KdrtpA Adam in Wales - Board Game Design Analysis at 12:12 sentiment: positive
video_pk 223 · mention_pk 629
Adam in Wales - Board Game Design - Power Grid video thumbnail
Click to watch at 12:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong strategic depth
  • keeps multiple players engaged through turn-order tug-of-war
Cons
  • steep learning curve for newcomers
  • complex interaction can be intimidating
Thematic elements
  • turn order and resource scarcity
  • electricity market and resource management
  • economic strategy with power market dynamics
Comparison games
  • Dominion
  • Kingsburg
Mechanics (from transcript analysis)
  • resource auction and expansion — players bid for power plants and buy resources to power their network
  • turn order as a strategic asset — players re-order themselves by bidding to gain turn advantages that may influence future rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brilliantly incorporated into this.
  • the final sprint is at the end of the game and the wind can change everything.
  • these are old games like Monopoly and Risk.
  • hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
  • Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
No references stored for this video.
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