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Puerto Rico box art

Puerto Rico

Game ID: GID0254792
Game Info
Year
2002
Players
3-5
Age
12+
Playtime
150 min
Collection
Ratings
Expansions & Family
San Juan (Second Edition) San Juan
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In 'Puerto Rico', players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.

Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.

Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.

In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.

Description

In 'Puerto Rico', players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.

Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.

Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.

In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 158
This page: 50
Sentiment: pos 39 · mix 4 · neu 2 · neg 2
Mentions per page
Showing 101–150 of 158
Video 3pa_A7yRVJU Board Game Dad Discussion at 4:44 sentiment: positive
video_pk 32287 · mention_pk 95435
Board Game Dad - Puerto Rico video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep action selection and strategic planning
  • Rich economic feel with strong engine-building potential
Cons
  • Heavy rules and longer play time
  • Can be fiddly with optimal play paths
Thematic elements
  • Action selection and resource/production management
  • Colonial plantation economy on Puerto Rico
  • Economic simulation with worker-driven decisions
Comparison games
  • Catan
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Action Following — Chosen action triggers a primary effect for you and minor actions for others
  • action selection — Chosen action triggers a primary effect for you and minor actions for others
  • Variable player interaction via choices — Opponents perform related actions based on your choice
  • Worker Placement — Assign workers to activities to gain resources or advance production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a game like Katan is because it was the first german-made board game to really hit the international stage with such success
  • the act of deliberately taking an action or a resource that you know somebody else wants or really badly needs is what we call hate drafting
  • it's what we call a merit trash despite sounding derogatory that is the term that the board game Community sort of adopted to compare americanmade games to European style games
  • Twilight Imperium ... it is extremely thematic features sculpted plastic miniatures has a high degree of conflict and role to resolve battles
  • in 2004 Ticket to Ride entered the scene ... hate drafting
  • Pandemic came out in 2008 and it stood out as an exciting Cooperative game where players could share with one another what cards they were holding and strategically line up a plan
References (from this video)
No references stored for this video.
Video VQuFSxs9VXA No Pun Included Discussion at 19:49 sentiment: mixed
video_pk 32244 · mention_pk 95278
No Pun Included - Puerto Rico video thumbnail
Click to watch at 19:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Approachable entry point to economic engine design
  • Flavorful historical backdrop
Cons
  • Potential colonial themes may be uncomfortable for some players
  • Abstract economic focus may oversimplify history
Thematic elements
  • economic development under colonial systems
  • Caribbean island during colonial era
  • historical economic strategy
Comparison games
  • Twilight Struggle
  • Imperial Struggle
  • Pax Premier
Mechanics (from transcript analysis)
  • Worker Placement — players assign workers to produce and deliver goods, building infrastructure and shipping profits
  • worker placement and resource management — players assign workers to produce and deliver goods, building infrastructure and shipping profits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • colonialism is the opportunity denied; it is the history that was instead of the history that could have been; it is a dream crushed.
  • depiction is not endorsement.
  • if you don't show yourself in your work then why are you doing it.
  • games are growing they are telling more stories and in turn those stories become more complicated.
References (from this video)
No references stored for this video.
Video v9ptUMDPTww The Dice Tower Review at 0:15 sentiment: positive
video_pk 32227 · mention_pk 95193
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, fast setup due to trays and organized components
  • Balanced, plays well across 2-5 players
  • Two main avenues to score (buildings and shipping) with many auxiliary synergies
  • Deluxe edition packaging and upgrade components improve feel and aesthetics
  • Keeps tension through turn-order interactions and supply limits
Cons
  • High price point and large footprint; not for all shelves
  • Turn order dependence can overwhelm newcomers
  • Some expansions are heavy and may complicate setup
  • Box content can be oversized; building organization can feel fiddly
Thematic elements
  • resource management, role selection, economic development
  • Caribbean island plantation economy during the colonial era
  • elegant, strategic with indirect competition
Comparison games
  • Suburbia
  • Everdale
Mechanics (from transcript analysis)
  • Building / building costs — Players build buildings that provide points or abilities; discounts via quarry tokens.
  • End Game Bonuses — End condition via sufficient victory points or workers; multiple paths to victory.
  • Role selection — Each round, a player selects a role that all players perform, with the chooser gaining a small advantage.
  • Set Collection — Estate types produce various goods; crafting and production depend on estates and buildings.
  • Set collection / resource production — Estate types produce various goods; crafting and production depend on estates and buildings.
  • Shipping / scoring — Goods are shipped to ships; each shipment yields victory points; capacity limits per ship create tension.
  • Variable endgame / scoring — End condition via sufficient victory points or workers; multiple paths to victory.
  • Worker Placement — Players place workers on actions to gain resources, prepare for building, shipping, or selling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Hey everybody, I'm Tom Vassel and today we're taking a look at this giant Puerto Rico 1897 special edition."
  • "There's a lot going on that comes in this box, but it all fits nicely back in the box thanks to a sheet that shows you where everything goes and how to put it together."
  • "I love Puerto Rico and I love this version."
  • "I open this up, I can have the whole game set up in a few minutes."
  • "There are two main ways to get points, which is building buildings and shipping goods, but there's so many like I'm do I want to sell goods? I want to produce corn and it feels smooth. That's what I love about this game."
  • "This edition, it is a 10 out of 10 for me."
  • "Puerto Rico over the years has a couple things that have come into grips with it where people have talked about it a lot."
  • "Turn order really matters in Puerto Rico"
  • "It looks beautiful and it plays like a dream."
  • "I highly recommend it."
References (from this video)
No references stored for this video.
Video 64CWhATVav4 Board Game Dad Review at 0:00 sentiment: positive
video_pk 31702 · mention_pk 93436
Board Game Dad - Puerto Rico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and light, suitable as a dessert-style game
  • Compact design that still captures some Puerto Rico-like engine-building flavor
  • Clear player interaction through action selection and effects on others
Cons
  • Some reliance on luck that can level the playing field but reduce depth for some players
  • Depth and thematic cohesion not as strong as the original Puerto Rico
  • Less teaching value for new players outside the card-driven engine genre
Thematic elements
  • City-building and resource trade through a compact card-driven engine
  • Caribbean island of Puerto Rico during the colonial era
  • card-driven, action-selection engine-building with a compact, card-based tableau
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Action Following — the active player chooses an action for the main effect while other players gain minor effects
  • action_selection — the active player chooses an action for the main effect while other players gain minor effects
  • card_play_discard — players discard or play cards to add buildings or modify their tableau, influencing future actions
  • Engine Building — players develop a tableau of buildings that generate goods and points over the course of the game
  • engine_building — players develop a tableau of buildings that generate goods and points over the course of the game
  • Hand Management — managing a hand of cards to optimize action efficiency and engine power
  • hand_management — managing a hand of cards to optimize action efficiency and engine power
  • production_and_trade — producing goods, trading or utilizing produced goods to draw more cards and advance towards scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • San Juan is a light game with a good amount of luck to keep everyone interested and engaged
  • I've often enjoyed it as a dessert game
References (from this video)
No references stored for this video.
Video hYT_s4FdvA0 Board Game Dad Analysis at 10:01 sentiment: positive
video_pk 31378 · mention_pk 92428
Board Game Dad - Puerto Rico video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant gameplay
  • Clear focus on action selection
  • Timeless mechanics
Cons
  • Potential complexity for new players
Thematic elements
  • resource management and trade in a colonial economy
  • Caribbean island during colonial era
  • abstract economic simulation
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • action selection — players choose actions that influence all players, with effects cascading through the round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five board games with a perfect mechanic score
  • the four factors to consider so let's describe what each of them means
  • I personally really enjoy simultaneous action selection and I dis like Press Your Luck but that's just me
References (from this video)
No references stored for this video.
Video KyCtGvRwgBo The Dice Tower Analysis at 8:49 sentiment: positive
video_pk 31015 · mention_pk 91441
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 8:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant engine of action selection; fast setup
Cons
  • Economy can be punishing to new players; high interaction can be daunting
Thematic elements
  • Resource management and role selection
  • Caribbean island development with plantation economy
  • Economic strategy with tense interactions
Comparison games
  • San Juan
Mechanics (from transcript analysis)
  • Resource Management — Produce and ship goods to earn points.
  • Resource management and building — Produce and ship goods to earn points.
  • Worker/role selection — Each turn players pick an action and others may follow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to start a new series here where I'm going to go through my original top 100 list that I did 21 years ago
  • Katan is an amazing intro to the hobby.
  • I've soured on it a bit mostly because of the dice rolls.
  • This is one of those milestone games
  • I’ll be making nine more of these videos
References (from this video)
No references stored for this video.
Video UqSRJIhFpRI Board Game Dad Review at 0:00 sentiment: positive
video_pk 30182 · mention_pk 88700
Board Game Dad - Puerto Rico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Active involvement of all players on every turn
  • Tense timing and interaction through action selection
  • Artistry improvements across editions
  • High strategic depth with approachable rules compared to some euros
Cons
  • Limited direct interaction between players; can feel abstract
  • Steep learning curve for new players
Thematic elements
  • colonial plantation economy
  • Caribbean island of Puerto Rico during the colonial era
  • economic strategy with action selection
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Active player selects a stronger action while others perform weaker versions, driving player interaction through timing.
  • delivery_and_trade — Goods are delivered to ships for sale; shipping provides revenue and scoring opportunities.
  • production_and_goods — Plantations produce goods that can be sold for income and victory points.
  • timing_and_opponent_awareness — Strategic timing to leverage the active player's action and foresee opponents' plans.
  • Worker Placement — Players allocate workers to perform actions such as planting, producing, and shipping.
  • worker_placement — Players allocate workers to perform actions such as planting, producing, and shipping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puerto Rico a game for three to five players is driven by an action selection mechanic that keeps every player involved through every turn of the game
  • the active player performs a stronger action the key to this game is timing
  • it's high in strategy
  • it's far less isolated than other Euro games
  • check out my web app at the perfboard game.com
References (from this video)
No references stored for this video.
Video S2c_l1cLlMc Board Games for One Discussion at 0:00 sentiment: mixed
video_pk 29984 · mention_pk 88012
Board Games for One - Puerto Rico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a convention game.
  • Let's start with the bottom right.
  • Proudly, Camel Up stands up for big crowds and interactive play.
  • Ark Nova is one of my two least favorite games that I've ever played in my life.
  • Castles of Burgundy is magnificent.
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 12:11
video_pk 29912 · mention_pk 87791
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 12:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 3:57 sentiment: neutral
video_pk 28179 · mention_pk 82520
Neon Gorilla - Puerto Rico video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video sbkwgJlhRy4 Board Game Hangover Discussion at 5:00 sentiment: mixed
video_pk 13381 · mention_pk 39244
Board Game Hangover - Puerto Rico video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • card-driven depth
  • family-friendly
Cons
  • not as thematic as Puerto Rico
  • abstracted mechanics
Thematic elements
  • role selection to build buildings and gain VP
  • Trading/island development setting
  • classic Euro with card-heavy economy
Comparison games
  • Puerto Rico
  • San Juan
Mechanics (from transcript analysis)
  • Action Following — Choose a role; others do the action with slight advantage for chooser.
  • Card-driven actions — Cards produce goods and build and money flows.
  • Role selection — Choose a role; others do the action with slight advantage for chooser.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This month I played a board game that if I would have played it sooner would have been in my top 20 of all time.
  • Welcome to Hot Streak, the wackiest racing game that you've ever played, but in a good way.
  • It's simple, it's exciting, and it's very, very different.
  • NAR is one of those simple little card games that I want to play again and again and again.
  • This game is surprisingly mean.
  • I loved every minute of it.
  • If this concept sounds fun, it's for you.
  • NAR is a giant card game. Everything you do in this game is with cards.
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 10:47 sentiment: positive
video_pk 13314 · mention_pk 39049
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 10:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the all-time euro classics
  • tight, elegant design
  • high replayability
Cons
  • older production feel for some
Thematic elements
  • role selection and resource management
  • Caribbean island
  • classic euro with timeless appeal
Comparison games
  • Agricola
  • Le Havre
Mechanics (from transcript analysis)
  • role_selection — players select roles that shape actions each round
  • Set Collection — collect goods to fulfill shipments and earn points
  • set_collection — collect goods to fulfill shipments and earn points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video znDrntkVSaU Board Game Hangover Top List at 8:27 sentiment: positive
video_pk 13111 · mention_pk 38334
Board Game Hangover - Puerto Rico video thumbnail
Click to watch at 8:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic euro with elegant balance
  • excellent two-player experience
Cons
  • older design may feel dated to some
  • a learning curve for new players
Thematic elements
  • economic engine with role selection
  • Colonial plantation economy
  • historical, strategic
Comparison games
  • Puerto Rico (two-player variant)
Mechanics (from transcript analysis)
  • building and shipping — produce goods, build structures, and ship back to the Old World
  • Role selection — players choose a role each turn that shapes actions for all
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my pick is colorado
  • it's the perfect board game for people right after let's play
  • unlock is the best escape room game that i have ever played
  • it's like Waldo, the board game
  • Spirit Island ... highly highly suggested as a heavy game for a couple
  • my wife’s all-time favorite game
  • it's a really decent economic game
References (from this video)
No references stored for this video.
Video C5ZbUJF_XIo Rolling Dice & Taking Names Discussion at 32:32
video_pk 13108 · mention_pk 38317
Rolling Dice & Taking Names - Puerto Rico video thumbnail
Click to watch at 32:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a big mess
  • this is the new norm
  • it's a ripple effect across the whole thing
  • quality over quantity is going to be a big thing moving forward
  • expedite fees and premium rates
References (from this video)
No references stored for this video.
Video tImgp2LROc0 The Broken Meeple Top List at 12:34 sentiment: positive
video_pk 12817 · mention_pk 37406
The Broken Meeple - Puerto Rico video thumbnail
Click to watch at 12:34 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Much faster: 30-45 minutes vs 2+ hours
  • Maintains core Puerto Rico feel
  • Better for newer players
  • Avoids 'Puerto Rico shark' table kingmaking issues
  • Allows comebacks unlike Puerto Rico
  • Cool elegant system where deck is currency, hand, buildings, and resources
  • Host still enjoys playing it
Cons
  • Could argue it's more similar to Race for the Galaxy
  • Less depth than Puerto Rico
  • Limited replayability potential
Thematic elements
  • city building
  • trade
  • resource management
Comparison games
  • Puerto Rico
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Building Management
  • Card game
  • Resource Management
  • Resource Trading
  • Role selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bySQy_ZIhJk Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 12719 · mention_pk 37083
Overall sentiment (raw)
very_positive
Pros
  • Strips down Puerto Rico to its best elements
  • Clever multi-use card system
  • Elegant follow mechanism
  • Great introduction to hobby games
  • Pivotal in Adam's entry to designer games
Cons
none
Thematic elements
  • Building
  • Trade
  • Economic
Comparison games
  • Puerto Rico
  • Skylands
Mechanics (from transcript analysis)
  • Card Drafting
  • Economic system
  • follow mechanism
  • Multi-Use Cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm looking for games which really connect with me and i have an emotional sort of reaction to
  • you're going to find it much easier to get it to the table
  • the rule set was so simple
  • i'm very very impressed by the designer of this one
  • it takes everything that's good from puerto rico and does away with all the sort of extra stuff
  • essentially it's just one big toy box i absolutely love it
  • you're really doing what it says you're doing
  • this really was the the first of the sort of european style modern games that was introduced to me
  • there's not many games that give me that sense of i've set a trap
  • anything they create just is fantastic
  • it just feels right for that style of game
  • you don't have to think playing talisman
  • you've got to like the other people
References (from this video)
No references stored for this video.
Video YO0cnV6GOXg BoardGameBollocks Top List at 8:42 sentiment: positive
video_pk 12576 · mention_pk 36691
BoardGameBollocks - Puerto Rico video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very balanced and deeply strategic
  • High replayability with different roles each round
Cons
  • Can be lengthy with larger player counts
  • Some players feel the path to victory is narrow
Thematic elements
  • Resource management, production, and shipping
  • Colonial Caribbean island developing resource economy
  • Eurogame depth with economic engine
Comparison games
  • Agricola
  • Le Havre
Mechanics (from transcript analysis)
  • Engine Building — Develop production and shipping network to maximize points
  • engine-building — Develop production and shipping network to maximize points
  • Worker Placement — Assign workers to roles to generate resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fury of Dracula this is a one versus all hidden movement game
  • Battlestar Galactica is a carbon copy of the ill-fated TV show
  • it's Christmas coming up it's the ideal time to go and get this one in it you filthy bastards
  • it's fully deserved it's probably going to be a classic in years to come in it
  • you can pull off some amazing shots with this
  • endless laughter
  • one of the best area control war games that we have played
References (from this video)
No references stored for this video.
Video hn9zn7mlBF0 Chairman of the Board Discussion at 9:12 sentiment: positive
video_pk 12635 · mention_pk 36887
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive and strategic
  • dense depth with lots of micro-decisions
Cons
  • takes a few turns to ramp up; can be fiddly
Thematic elements
  • building and shipping economy
  • colonial-era island economy
  • tightly designed economic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • building and shipping — placing buildings and shipping goods for points
  • role selection + production — players choose roles to optimize engine and resource flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pretty simple almost like a gateway plus level bidding and set collection style game
  • the way you acquire these cards is so cool as you have these discs
  • one of the most addictive games that we have in our collection
  • this is probably one of my front runners of my game of the year so far
  • it's a fantastic design that's held up well
References (from this video)
No references stored for this video.
Video xBf8-htmQeM Our Family Plays Games Playthrough at 9:46 sentiment: negative
video_pk 12441 · mention_pk 36326
Our Family Plays Games - Puerto Rico video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • slavery mechanics in game
  • problematic colonial themes
  • ethically questionable design
Thematic elements
  • colonialism
  • slavery
  • colonial plantation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ob5KswRrah4 Adam in Wales - Board Game Design Analysis at 7:44 sentiment: positive
video_pk 12290 · mention_pk 35857
Adam in Wales - Board Game Design - Puerto Rico video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong card-driven action economy
  • Sociable and accessible for groups
Cons
  • Described by the host as a 'roll selection' archetype, which is ill-defined and leads to debates
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Following — All players can take the selected action, but the acting player gains extra benefits.
  • central pool actions — All players can take the selected action, but the acting player gains extra benefits.
  • Role selection — Players select from a set of roles that grant actions to all players with a kicker for the acting player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • actions selection it's a very hard thing to pin down
  • there are so many options but some players will find this totally overwhelming
  • one of the most ill-defined sort of category of games
  • the clever action selection mechanism here relates to the sharing of these dice between the players
  • in Dominion a player has their own personal deck of cards
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 12:58 sentiment: positive
video_pk 12365 · mention_pk 36076
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight interaction with card-currency synergy; quick play
Cons
  • confusion about whether cards are both currency and purchases
Thematic elements
  • multi-use card economy; buildings and crops
  • Caribbean island city-building
  • simultaneous action with action selection
Comparison games
  • Race for the Galaxy
  • Earth
Mechanics (from transcript analysis)
  • multi-use cards as currency and buildings — cards serve as both resources and actions to build a grid
  • Simultaneous action selection — round where players choose actions leading to bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video D8M5ZOC-o98 Chairman of the Board Top List at 19:20 sentiment: positive
video_pk 10795 · mention_pk 31870
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, simple core engine with deep strategic layers
  • High replayability and clear action economy
  • New players can grasp core concepts quickly
Cons
  • Can be brutal to newcomers due to optimal play paths
  • Older design can feel dated to some players
Thematic elements
  • production and resource optimization with action selection
  • Colonial Caribbean island settlement
  • economic simulation with forward-planning emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Action Following — Active player picks an action; others use an enhanced version of that action.
  • action selection with active and inactive players — Active player picks an action; others use an enhanced version of that action.
  • piggybacking on others’ actions — Benefit from other players’ actions when strategically advantageous.
  • threaded production and shipping — Grow resources, ship goods, and optimize board placement for bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the sense of urgency when it comes to rushing to these islands and getting them populated as quickly as you can.
  • This game is the absolute best of the best. You know, the top 1% of the top 1% of the games that I've played.
  • I could not speak more highly of this design.
  • The dice-driven twist, the engine-building, the tension—this is why I play board games.
References (from this video)
No references stored for this video.
Video AbTfBnPokkk Unknown Channel Review at 0:00 sentiment: positive
video_pk 10399 · mention_pk 30638
Unknown Channel - Puerto Rico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding production quality and deluxe components
  • Includes all expansions and content (special buildings, citizens, smugglers, festival cards)
  • Gameplay remains faithful to original; cosmetic changes only
Cons
  • Terrain pack and 3D buildings can obscure building texts and complicate setup
  • Sanan/San Juan special edition (sister game) feels underwhelming
  • Massive storage and table footprint; space-heavy; hard to store
Thematic elements
  • economic development, resource management, settlement, and trade
  • Caribbean island of Puerto Rico during the colonial era
  • economic simulation with resource production and trading
Comparison games
  • Castles of Burgundy (deluxe edition)
  • Agricola
  • San Juan
  • 1837 version
Mechanics (from transcript analysis)
  • Action Following — Players select a role from the center and perform its action; other players gain a benefit for the chosen role.
  • building and development — Acquire and build buildings; some provide VP, cost reduction, or production bonuses.
  • End-game scoring — Points from countryside tiles, buildings, and remaining tokens; triggers include running out of workers, 12 buildings, or last VP token.
  • market / trading — Trading House with single of each good; end-of-round sales via building and craftsman roles.
  • production and resources — Plants/buy, produce goods on plantations and buildings; gain goods per worker on occupied buildings.
  • role selection / action selection — Players select a role from the center and perform its action; other players gain a benefit for the chosen role.
  • shipping / boats — Load crates onto boats; boats limit to one type of good; ships provide VP.
  • Worker Placement — With roles, players place workers to perform actions and gain resources or advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • production quality is absolutely outstanding
  • everything about this production screams quality
  • the gameplay hasn't been tampered with in any way is another major plus point
  • one of the best looking games that we have ever seen
  • Puerto Rico Special Edition is an outstanding example of how board game production has accelerated over the last 5 years
References (from this video)
No references stored for this video.
Video JYEPnmMO1_w Peaky Boardgamer Rules Teach at 0:04 sentiment: neutral
video_pk 10251 · mention_pk 30273
Peaky Boardgamer - Puerto Rico video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Deep engine-building through role selection and worker placement
  • Rich thematic setting with clear economic incentives
  • Solid end-game scoring that rewards efficient planning
Cons
  • Downtime can increase with higher player counts due to role-based actions
  • Learning curve from managing buildings, plantations, and action options
  • Aesthetic and abstract components may deter players seeking a more literal theme
Thematic elements
  • export-driven plantation economy, colonial governance, role-based action economy
  • Colonial-era Puerto Rico, Caribbean island with plantations and early colonial economy
  • economic simulation with abstracted historical setting
Comparison games
none
Mechanics (from transcript analysis)
  • building_construction — Players acquire buildings and plantations, paying costs to gain ongoing abilities that affect their economy and scoring potential.
  • End Game Bonuses — Victory points accumulate primarily through exports and building/plantation outcomes, with end-game scoring determining the winner.
  • end_game_scoring — Victory points accumulate primarily through exports and building/plantation outcomes, with end-game scoring determining the winner.
  • export_and_sale — Goods can be sold for money (Trader) or exported for victory points (Captain), shaping the end-game score engine.
  • plantation_production — Plantations produce goods that fuel the economy, enabling money generation and strategic positioning for end-game scoring.
  • role_selection — A central market of role tiles is drafted each turn; players choose a role which drives the action taken and can influence turn order.
  • Worker Placement — Players assign workers to activate actions; the active player executes the action while others gain implied benefits or privileges.
  • worker_placement — Players assign workers to activate actions; the active player executes the action while others gain implied benefits or privileges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the player with the most victory points will achieve the greatest prosperity and highest respect in Puerto Rico
  • you export your goods for victory points
  • you increase your Workforce to work in your buildings and your plantations
References (from this video)
No references stored for this video.
Video HP4Tf5BEljY The Dice Tower Discussion at 30:16 sentiment: positive
video_pk 10126 · mention_pk 29813
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 30:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning
  • High replayability
  • Elegant design
Cons
  • Steep learning curve for new players
  • Longer setup and playtime
Thematic elements
  • economic development, city-building
  • Caribbean island colonization and resource management
  • economic simulation
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Resource Management — Manage commodities like corn, coffee, sugar, indigo, etc.
  • Set Collection — Acquire buildings that grant abilities and end-game scoring.
  • set collection / building — Acquire buildings that grant abilities and end-game scoring.
  • Worker Placement — Players assign workers to actions to develop islands and produce resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I knew when I played Ticket to Ride it would be a hit.
  • Board game generations are very short.
  • If your kids don't like gaming, I don't care.
  • I'm turning 50 this coming year.
  • We moved the studio this year. Tariffs and all sorts of things happened, but it was a good year.
References (from this video)
No references stored for this video.
Video FRNn-tSfU3k Chairman of the Board Discussion at 0:36 sentiment: positive
video_pk 9529 · mention_pk 28183
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multiple viable paths to victory
  • tight interaction and planning
  • strong thematic integration
Cons
  • steep learning curve for new players
  • longer playtime at higher player counts
Thematic elements
  • economic development through building and role selection
  • Caribbean island during the colonial era
  • historical simulation
Comparison games
none
Mechanics (from transcript analysis)
  • building_construction — Acquire buildings to process goods and generate income and VP, with synergy from special buildings.
  • production_and_shipping — Produce goods and load ships for sale, aiming for victory points while managing other players' actions and potential blockages.
  • role_selection — Players select a role each round; others get a weaker follow-up and the leader gets a boosted version.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Puerto Rico so been a little while since I've had this one on the table and this was a fantastic game
  • lots of different paths you can go down
  • this is a very tight game and you have to be very careful about what you choose at the right time
  • Agora expansion is better than the Pantheon one
  • I actually think you know controversial opinion I think Agora expansion is better than the Pantheon one
  • one of my favorite two-player games of all time
  • the end sign... MVP, moving and pulling units
  • production of this version is quite funny because you get all these wacky plastic animals in the Box
References (from this video)
No references stored for this video.
Video FFhVTL5h41s Heavy Cardboard Discussion at 2:33:42 sentiment: positive
video_pk 9507 · mention_pk 28125
Heavy Cardboard - Puerto Rico video thumbnail
Click to watch at 2:33:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • efficient engine-building, accessible
  • presents a Puerto Rico-like feel in a card-drafting form
Cons
  • not as deep as Puerto Rico
Thematic elements
  • elegant euro engine-building
  • Caribbean town-building / resource exploitation
  • tight, streamlined
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Card Drafting — choose cards to perform actions
  • engine-building — sequence actions to maximize output
  • set collection and economy — build buildings and generate income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a logistics and Resource Management bag drawing game with the theme of the night witches
  • it's smaller and simpler than Twilight Struggle but not less than Twilight Struggle
  • I want to play it more damn it
  • Open Windows is about Putin and the West
  • this is the single coolest aspect of heavy cardboard
References (from this video)
No references stored for this video.
Video bXK7CzkD5RI Beyond Solitaire Interview at 3:23 sentiment: mixed
video_pk 9207 · mention_pk 27142
Beyond Solitaire - Puerto Rico video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • classic worker-placement core
  • strong historical flavor before re-theming considerations
Cons
  • colonial themes can be sensitive or problematic
  • potential for insensitive portrayal if not re-framed
Thematic elements
  • colonial economy and plantation system
  • Caribbean island during colonial era
  • historical game with potential re-theming for cultural sensitivity
Comparison games
  • Endeavor: Age of Sail
  • Brazil Imperial
  • Haplo Victorum
  • Rising Waters
Mechanics (from transcript analysis)
  • Resource Management — players manage crops and produced goods for export and trade
  • Worker Placement — players assign workers to buildings and production sites to generate goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a colonization game this is a farming game.
  • the two narratives: the narrative that is said and the game that emerges
  • I call it the trust me paradigm
References (from this video)
No references stored for this video.
Video SWywgQS_5UM Board Game Hangover Top 10 List at 11:26 sentiment: positive
video_pk 9233 · mention_pk 27224
Board Game Hangover - Puerto Rico video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean and nice design
  • Classic euro game
  • Good player interaction despite role selection
  • Timeless game design
  • Janice's wife's favorite game
Cons
none
Thematic elements
  • Colony building and trade
  • Colonial Puerto Rico
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • building — Score points for building buildings
  • Resource Management — Grow goods and manufacture into products
  • Role selection — Pick a role and other players also benefit from that action
  • shipping — Ship products for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
  • if i could give a game 11 out of 10 clank legacy would be it
  • this is the reason why i fell in love with board games in general
  • it's my favorite solo game for sure the more i play it the more i want to play it
  • to be honest right now probably next year it will be different maybe tomorrow it will be different
  • the unknowing like what's gonna happen what's his agenda it's just an amazing experience
  • if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 20:38
video_pk 8952 · mention_pk 26429
Adam in Wales - Board Game Design - Puerto Rico video thumbnail
Click to watch at 20:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • set collection + direct scoring — individual components grant points; players optimize card sets to maximize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video gj3iBGsXQgk Board Game Hangover Top List at 0:11 sentiment: positive
video_pk 8923 · mention_pk 26328
Board Game Hangover - Puerto Rico video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Classic euro game with enduring appeal
  • Fantastic role selection mechanic
  • Player interaction and interference
  • Strategic depth in planning
Cons
  • Colonialism themes (being addressed in new version)
  • Player interference can feel mean
Thematic elements
  • Colonial agriculture
  • Trade and commerce
  • Economic management
Comparison games
none
Mechanics (from transcript analysis)
  • Player interference
  • Production and trading
  • Resource Management
  • Role selection
  • Trading
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You get resources, you get resources, everybody gets resources
  • Euro games are games all about economics, resources, selling resources to get more resources, and at the end of the game somebody gets points and usually wins
  • Dune is a better game but Terraforming Mars is a better euro game
  • The most unique thing about this game is the actions and how they play out
  • It's a fantastic way how to mess up everybody's plans
  • This game does the thing all games I think should do is make you feel like you've progressed and built something
References (from this video)
No references stored for this video.
Video XF17e6woWKI Chairman of the Board Top List at 2:04 sentiment: positive
video_pk 8755 · mention_pk 25825
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight action-selection system with meaningful turn order
  • clear, efficient scoring and economy shaping
Cons
  • can feel brutal as you foresee opponents' responses
  • may be less accessible to new players due to action-passing depth
Thematic elements
  • efficient resource management and trade
  • colonial island development with shipping and production
  • strategic planning with indirect interaction
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — players pick actions and others piggyback with slightly weaker versions
  • production and shipping — collect resources as tiles, ship them for victory points
  • turn order optimization — anticipate opponents' actions to optimize your own plan
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board gaming Perfection such a an intricate and nuanced design
  • the best negotiation game out there
  • fast so engaging
  • I can't find a fault with this game it is just so much fun
  • one of the original area control style games
  • the time track system I've ever seen
References (from this video)
No references stored for this video.
Video dd8KTlibFys BoardGameCo Discussion at 4:08 sentiment: positive
video_pk 8495 · mention_pk 25024
BoardGameCo - Puerto Rico video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent Awakening Realms special edition components
  • Improved with subsequent plays
  • Strong gameplay
  • Good at multiple player counts
  • Components elevate the experience
Cons
  • Original version has weak components
Thematic elements
  • Economic management and colonization
  • Caribbean colonial era
  • Abstract economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • economic management — Manage resources and production
  • Role selection — Select roles that activate abilities for all players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Huton. Oh my gosh.
  • Oh my gosh, I am in love with that game.
  • It knocks out of the water.
  • One of the better games I've played in a long time.
  • The components are so much better. It makes a better game.
  • It's a fun little like watch the world fall apart and burn and see who can survive that process the longest.
  • One of my favorite party games, if not my favorite party game.
  • It's a lot going on. Very thinky. But very rewarding, too, at the same time.
  • When trick taking gets to a point where I feel like I'm just trying to math out every probability and it starts to feel like homework, I start to like it less.
  • I cannot wait to play it again.
  • My ideal would be combining the best parts of Bruges and Hamburg into one game, but I can't do that.
  • It's just easy, straightforward, satisfying.
  • There's not quarterbacking, there's assisting, because it's so much happening at once and so much daisy chaining that the quarterbacking is almost impossible.
References (from this video)
No references stored for this video.
Video Ow2FDl2yiPU Adam in Wales - Board Game Design Analysis at 5:08 sentiment: positive
video_pk 8451 · mention_pk 24841
Adam in Wales - Board Game Design - Puerto Rico video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong economic engine
  • replayability
Cons
  • can be table-heavy
  • steep learning curve for newcomers
Thematic elements
Comparison games
  • Splendor
  • Wingspan
Mechanics (from transcript analysis)
  • set collection / engine-building mix — players take roles and build a production chain to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no right way to play games
  • there's no one genre or style of player which is more valid than another
  • just because you're a rogue doesn't mean you couldn't enjoy a game of chess or Splendor or Puerto Rico
References (from this video)
No references stored for this video.
Video Ul5HpBuVL9Q Going Analog Discussion at 2:16 sentiment: positive
video_pk 7849 · mention_pk 23155
Going Analog - Puerto Rico video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic layer
  • tight action selection and planning
  • strong theme integration
Cons
  • can be heavy for new players
  • table presence can be intimidating
Thematic elements
  • economic development and resource management
  • Colonial Caribbean plantation era
  • economic-strategy stone with player-driven timing
Comparison games
  • The Mayan Calendar
  • Glenn Moore
Mechanics (from transcript analysis)
  • building/production management — players select buildings that generate goods and victory points
  • Worker Placement — players assign workers to various buildings/actions to gain resources and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a very welcoming and very friendly community"
  • "no bs and no tolerance when it comes to toxicity"
  • "you should actually say to you welcome back because you were on season one episode two"
  • "we really want to create and what we strive to do is create a welcoming inclusive space for everybody"
  • "it's a very welcoming awesome group"
References (from this video)
No references stored for this video.
Video jfpK_lrwqfM BoardGameWarriors Discussion at 4:34 sentiment: positive
video_pk 7935 · mention_pk 23344
BoardGameWarriors - Puerto Rico video thumbnail
Click to watch at 4:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong engine-building
  • clear tension over roles
Cons
  • scalability depends on players
Thematic elements
  • colonial development and commerce
  • colonial Caribbean island
  • economic-strategic
Comparison games
  • Agricola
  • Stone Age
Mechanics (from transcript analysis)
  • Role selection — players choose roles to activate actions.
  • set-collection/production — produce and ship resources for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's agonizing as to which choosing which one to pick first
  • there's a bit of a gambling element
  • Pillars of the Earth I realize that's one of my favorites as well
References (from this video)
No references stored for this video.
Video ZEx97kmOCWA Peaky Boardgamer Rules Teach at 0:29 sentiment: positive
video_pk 7532 · mention_pk 22407
Peaky Boardgamer - Puerto Rico video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game delivers deep strategic depth with meaningful choices at every turn, especially in how players balance building, producing, and exporting goods.
  • Role selection creates a lively dynamic where timing and anticipation of opponents' actions significantly impact outcomes, enhancing interaction and replayability.
  • The balance between personal board development and shared central mechanics leads to varied strategies that scale well from 3 to 5 players.
  • The production-to-export loop feels tight and elegant, with clear feedback between actions and rewards that reinforce planning and sequencing.
  • The theme is effectively conveyed through mechanics, giving a satisfying sense of progression as you expand your plantation empire and infrastructure.
Cons
none
Thematic elements
  • Economic management, colonial expansion, and trade networks. Core ideas include allocating limited resources (colonists), choosing strategically beneficial roles, and timing investments to maximize income and victory points. Thematic immersion is supported by the building and product-generation cycles, as well as the interdependencies between different types of buildings and goods.
  • The Caribbean island of Puerto Rico during the early colonial era, a period of rapid settlement and resource extraction where economic decisions determine a player's prosperity. The theme is presented through plantation cultivation, infrastructural development, and trade routes that connect the island to distant markets. The setting is conveyed primarily through the mechanics of production, taxation, and exporting goods, with each player building a personal domain on the island that reflects a historical balance between agriculture, manufacturing, and commerce.
  • Educational tutorial stance that emphasizes rule clarity and practical play. The presenter narrates each phase and role in a procedural manner, prioritizing how decisions affect immediate actions, resource flows, and end-game scoring. The style aims to translate complex economic interactions into approachable, repeatable sequences that new players can internalize through example-driven explanation.
Comparison games
none
Mechanics (from transcript analysis)
  • Building and space management — Players construct buildings on their personal boards by paying the depicted costs. Buildings grant ongoing abilities, end-of-round bonuses, or special effects that influence future actions. Building placement is constrained by limited spaces, encouraging planning for synergy between available structures and the goods you intend to produce.
  • Captain shipping and end-game scoring — Delivered goods are loaded onto ships for victory points, with rules about ship capacity and variety of goods. The captain and harbor-related bonuses influence scoring, and end-game scoring aggregates points from buildings, production bonuses, and remaining resources, creating a comprehensive final tally that rewards both breadth and depth of development.
  • Crafting and production buildings — The Craftsman phase converts raw resources into goods, often facilitated by specific buildings that enable enhanced production. The interaction between plantations, production buildings, and the craftsman phase creates a multi-step loop where decisions about what to produce and where to allocate workers have cascading effects on income and points.
  • Plantations, quarries, and resource production — Plantations and quarries determine what resources are available to you for production. Each type of plantation contributes to a production chain, and workers (colonists) must be allocated to these sites to generate goods. Production is the heart of the economy, and efficient resource management drives victory point generation.
  • Trading, selling, and market effects — Goods can be sold in the trading house, with special bonuses from buildings that modify sales or market income. The Trader phase and market mechanics introduce a flexible monetization layer that rewards efficiency and the ability to anticipate market capacity, while ensuring that supplies are managed to avoid bottlenecks.
  • Worker placement with role selection — Players select one of several central role tiles each round; the chosen role provides a specific phase for all players, but only the active player receives a privileged or amplified effect during that phase. The mechanic creates a dynamic where timing and anticipation of others' moves matter, since the active player controls the flow while others participate in a shared framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puerto Rico is a great family game for three to five players that plays in about 2 hours and this version here was ranked first in board games geek ranking a few years ago and had remained there for quite a long time.
  • The player with the most victory points will achieve the greatest prosperity and highest respect in Puerto Rico at first place, which emphasizes the central objective of the design as a point-driven economy.
  • The game is played in rounds and in every round all players will take one turn starting with a governor and then continuing clockwise, highlighting the iterative structure that governs planning and execution.
  • During the mayor phase all players will share all colonist tokens from the ship taking one token at a time, which underlines the social and interactive dimension of resource allocation.
  • The end of the game is triggered in three different ways, which adds strategic variety and forces players to balance short-term gains against longer-term threats to the supply and scoring tokens.
  • In the captain phase all players must deliver their goods to the cargo ships, and the first to ship small batches earns a point lead, creating a dynamic where timing and execution matter as much as accumulation.
  • The privilege for the Trader is that they will gain one more dubloon than the indicated amount, which introduces a premium for market savvy and timing.
  • The game continues until everyone has taken their role and executed the corresponding phase, at which point points are tallied, and hidden VP tiles are revealed, bringing closure to the round.
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List sentiment: positive
video_pk 7448 · mention_pk 22056
Overall sentiment (raw)
positive
Pros
  • Elegant and streamlined gameplay
  • Quick to play (45 minutes)
  • Simple but deep strategic decision-making
  • Everything is one deck of cards (no unnecessary components)
  • Better than Race for the Galaxy and Puerto Rico alternatives
  • Good player interaction through role timing
Cons
  • Light gameplay may not appeal to heavy gamers
  • Limited depth compared to heavier euros
Thematic elements
  • Trading
  • Caribbean
  • Building
Comparison games
  • Race for the Galaxy
  • Puerto Rico
  • Age of the Galaxy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List sentiment: positive
video_pk 7448 · mention_pk 384013
Overall sentiment (raw)
positive
Pros
  • Elegant and streamlined gameplay
  • Quick to play (45 minutes)
  • Simple but deep strategic decision-making
  • Everything is one deck of cards (no unnecessary components)
  • Better than Race for the Galaxy and Puerto Rico alternatives
  • Good player interaction through role timing
Cons
  • Light gameplay may not appeal to heavy gamers
  • Limited depth compared to heavier euros
Thematic elements
  • Trading
  • Caribbean
  • Building
Comparison games
  • Race for the Galaxy
  • Puerto Rico
  • Age of the Galaxy
Mechanics (from transcript analysis)
  • Card Drafting
  • Hidden Roles
  • Role selection
  • Set Collection
  • Timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List at 17:54 sentiment: positive
video_pk 7448 · mention_pk 424642
The Broken Meeple - Puerto Rico video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter, quicker, more elegant than similar games
  • Clever use of a single deck for multiple functions
  • Engaging role selection timing
  • Quick playtime
  • Second edition adds variety
Cons
  • Still not a top 50 game for the reviewer
Thematic elements
  • Building buildings and producing goods
  • Colonial period, island of Puerto Rico
Comparison games
  • Race for the Galaxy
  • Puerto Rico
Mechanics (from transcript analysis)
  • Card Crafting — Using cards as currency to pay for building costs.
  • Role selection — Players select roles, gaining a bonus for their choice, while others also get the basic action.
  • Set Collection — Collecting specific building types for scoring.
  • Tableau Building — Constructing a city of buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Video pe6N_GDsxSE Chairman of the Board Discussion at 12:41 sentiment: positive
video_pk 7129 · mention_pk 21118
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 12:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic and familiar; compact setup
Cons
none
Thematic elements
  • colonial resource management with cards
  • Classic multi-use card game; engine-building
  • classic, concise
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-Use Cards — Cards have multiple actions; plan to build engines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the market is manipulated because you have these cards that are sat between you and one of your neighbors
  • the rules are so thin
  • it's fantastic I think it's criminally underrated
  • the rich and the good definitely one of the highlights of the period
References (from this video)
No references stored for this video.
Video tX4udstVy_w Board Game Design Lab Interview at 29:08 sentiment: positive
video_pk 7003 · mention_pk 20742
Board Game Design Lab - Puerto Rico video thumbnail
Click to watch at 29:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with historical flavor
  • High replayability and tight balance
  • Clear interaction with other players through market/production decisions
Cons
  • Steep learning curve for newcomers
  • Indirect player interaction can feel abstract to some players
Thematic elements
  • colonial administration and plantation economy
  • Colonial Puerto Rico, 16th–17th century
  • historical/documentary**
Comparison games
  • Agricola
  • Le Havre
Mechanics (from transcript analysis)
  • Building and network production — Players optimize production chains by choosing buildings and resources.
  • Worker Placement — Players assign workers to buildings and roles to produce goods and generate income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • change your mind you can change your world
  • neuroplasticity allows us to change the neurological firing that prompts those tropes
  • you can't read the label from inside the bottle
  • it's not black and white, it's green that we're talking about
  • the brain is an energy saving mechanism
  • the best cultural Consulting that I've ever done with a board game replicates that
References (from this video)
No references stored for this video.
Video cTlt1T1OJGI Adam in Wales - Board Game Design Discussion at 8:37 sentiment: positive
video_pk 5511 · mention_pk 16393
Adam in Wales - Board Game Design - Puerto Rico video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, approachable adaptation of Puerto Rico concepts
  • Clear iconography and accessible rules
Cons
  • Some players may prefer the original Puerto Rico complexity
Thematic elements
  • multi-use cards as buildings, currency, goods
  • Caribbean town-building via cards
  • elegant economic simplification of Puerto Rico
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Multi-Use Cards — Cards function as buildings, currency, and goods; decks drive engine.
  • production/trade — Players trade and produce to generate income and points.
  • role selection round — Rounds feature role choices that provide privileges and shape action order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bandu is fantastic and hasn't really been surpassed as a simple dexterity stacking game
  • extremely accessible extremely fun for all different ages
  • this is essentially the European version but it goes down a very different route in terms of its graphics and puzzles
  • Libertalia I find hugely enjoyable, it's got a fantastic theme and there's so much going on that you barely notice the frustration of that car play and not being able to judge what other people are going to do
  • San Juan holds up to this day
  • in Yin one player is black and the other white
  • it's a master piece
  • Power Grid fantastic game
  • Tigris and Euphrates is a masterpiece
References (from this video)
No references stored for this video.
Video kP8L-5iCX08 No Rolls Barred Top List at 12:55 sentiment: positive
video_pk 5466 · mention_pk 16286
No Rolls Barred - Puerto Rico video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interactive and social dynamic
  • Engaging sense of community gameplay
Cons
  • Actions can be punishing if opponents block them
Thematic elements
  • production, trade, and growth
  • colonial Puerto Rico
  • production and set-collection with interactive action selection
Comparison games
  • Concordia
  • Food Chain Magnate
  • Brass Birmingham
Mechanics (from transcript analysis)
  • action tile selection — each turn you choose a role tile to perform a different action
  • Hand Management — manage cards and resources across turns
  • set collection / production — build plantations, produce goods, and ship products
  • shared action availability — neighbors can use the chosen action in the same round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're easily the most dominant form of proper board games in the hobby
  • we've covered some fantastic heavier euros and past lists like Alchemists Wingspan and Robertson Crusoe so just for the sake of an all-new list we're putting those as honorable mentions
  • this is a collection starter and here are the 10 best euro games for experienced gamers
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:14 sentiment: positive
video_pk 5062 · mention_pk 15041
Adam in Wales - Board Game Design - Puerto Rico video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Classic tableau builder
  • Card-based economy
  • Engine building feel
  • Quick play
  • Elegant rules
Cons
none
Thematic elements
  • city_building
  • caribbean
Comparison games
  • San Petersburg
  • Machi Koro
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video u7gTHI5ya_g The Dice Tower Top List at 1:25:19 sentiment: positive
video_pk 4838 · mention_pk 14231
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 1:25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid gateway euro with strong tension
  • Captures San Juan vibe well
Cons
  • Older art direction may feel dated
Thematic elements
  • Shipping and production with card-driven engine
  • Caribbean colonization-era commerce
  • Abstract but warm historical vibe
Comparison games
  • Puerto Rico (classic baseline)
Mechanics (from transcript analysis)
  • Card-driven engine building — Play cards to activate abilities and build industries
  • hand/resource management — Balance cards and actions for growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stop
  • the more people are into it, the better it is
  • it's a Dice Tower essential
  • a masquerade of classic and modern designs
References (from this video)
No references stored for this video.
Video f-roYHvUt3I Chairman of the Board Top List at 8:01 sentiment: positive
video_pk 4777 · mention_pk 14000
Chairman of the Board - Puerto Rico video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, accessible yet deep
  • smooth engine with strong replayability
Cons
  • not as thematically heavy as Puerto Rico
Thematic elements
  • economic engine-building with role/action selection
  • Card-driven Puerto Rico-inspired city-building
  • classic euro
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Card-driven action selection — Choose roles to perform actions; players gain amplified actions or watered-down effects.
  • Set-collection/resource management — Use cards to pay for buildings and resources to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was definitely the hardest to rank these games
  • none of these games I thought were bad this month
  • this is an absolute delight
  • ultra smooth ultra fun
  • this is a thinky filler game with a great weight and repercussions
  • you can teach this one in 30 seconds
  • very elegant and easy to teach
  • the elegance of the system is amazing
  • I'm absolutely hit for me
References (from this video)
No references stored for this video.
Video bpRtC_apXGU Actualol Top List at 8:17 sentiment: negative
video_pk 4727 · mention_pk 13784
Actualol - Puerto Rico video thumbnail
Click to watch at 8:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Complicated
  • Not enjoyable
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Learning rules is one of the biggest reasons people hate board games
  • You're an ambassador for the hobby right now
  • Don't obsess over the Board Game Geek top 100
References (from this video)
No references stored for this video.
Video sM-6WWFdC8I BoardGameBollocks Other at 5:10 sentiment: positive
video_pk 4395 · mention_pk 12838
BoardGameBollocks - Puerto Rico video thumbnail
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, endlessly replayable
  • Elegant, tight design with strong interaction via roles
Cons
  • Older copyright themes may be uncomfortable for some players
  • Some editions have print quality issues
Thematic elements
  • Role selection and plantation economy
  • Caribbean island colony
  • Historically flavored but streamlined
Comparison games
none
Mechanics (from transcript analysis)
  • building and scoring via goods — Construct buildings and manage produce to maximize scoring.
  • resource trading and shipping — Produce goods, trade, and ship to markets for points.
  • Role selection — Players select roles that impact all players, influencing actions and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Race for the Galaxy is a fantastic card game
  • it's a real pain in the ass to learn/teach because it's got a rather bamboozling icon system
  • it's a really rewarding game made even better with a couple of the expansions
  • I love Puerto Rico I love the feel of it and it's just a classic game
  • Captain Flip is such a simple promise
  • Carnival zombie is a rip roaring rolicking romp
  • this game is basically chaos in a box
  • it's a deck building racer
  • Royals is effectively a que pushing game
References (from this video)
No references stored for this video.
Video USBqRf7_lZ0 The Dice Tower Top List at 10:04 sentiment: positive
video_pk 3804 · mention_pk 11165
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with tight decisions
  • Strong interaction via building choices
Cons
  • Steep learning curve for newcomers
Thematic elements
  • Economic development
  • Colonial Caribbean/Central American port town
  • Strategic engine-building through role selection
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • set_collection — Acquire buildings and bonuses to optimize points.
  • worker_placement — Players place workers to produce resources and advance their engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harrow County is a very unique game.
  • This is Seven Wonders. ... an excellent card drafting game.
  • Ticket to Ride is a classic and a staple at many events.
  • Root has fans and they are super fans.
References (from this video)
No references stored for this video.
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