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Scythe box art

Scythe

Game ID: GID0279302
Game Info
Year
2016
Players
1-7
Age
14+
Playtime
140 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 547
This page: 50
Sentiment: pos 38 · mix 1 · neu 6 · neg 0
Mentions per page
Showing 151–200 of 547
Video racR6BLufIE Getting Games Discussion at 40:00 sentiment: neutral
video_pk 89363 · mention_pk 237160
Getting Games - Scythe video thumbnail
Click to watch at 40:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about like being the best
  • there are somewhere between 100 and 150 games nowadays it's nine days of gaming
  • the thing that's really cool about WBC is that it is very much couched in this tournament structure
References (from this video)
No references stored for this video.
Video BZ6WzqzUSoc Nights Around a Table Discussion at 0:35 sentiment: neutral
video_pk 89152 · mention_pk 236489
Nights Around a Table - Scythe video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game that's so big and hairy and compact takes so long to play and requires so many players I only get it to the table once a year nobody wants to play with me other times of the year you can just so rarely get it to the table but it's the one that you really want to play all the time
  • I kept ending up in jail and that's why it's in the sales table
  • Twilight Imperium probably dozens of times it's really calm complicated and like my friends and I are all like fairly new so like teaching it to like other people takes me forever
  • it's more a matter of having the right group for it and being able to organize that group
  • you get little pieces of Honey the bees are fuzzy it's a really fun game and you get to shape stuff out of clay and then people have to guess it
References (from this video)
No references stored for this video.
Video WubGSFD2OZ4 The Mill Discussion at 6:28 sentiment: positive
video_pk 89185 · mention_pk 236592
The Mill - Scythe video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scythe is my favorite game.
References (from this video)
No references stored for this video.
Video ssLWRiKwvpU Allies or Enemies Top 14 List at 34:29 sentiment: positive
video_pk 89101 · mention_pk 236155
Allies or Enemies - Scythe video thumbnail
Click to watch at 34:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building with asymmetric factions
  • varied end-game strategies and tile choices
Cons
  • combat can be contentious for some players
  • two-player balance depends on action boards and factions
Thematic elements
  • alternate-history euro with mechs
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Compound Scoring — multiple goals and scoring options create diverse strategies
  • Engine Building — faction-specific actions on a shared board drive growth and territory claims
  • engine-building with area control — faction-specific actions on a shared board drive growth and territory claims
  • variable end condition and goals — multiple goals and scoring options create diverse strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real time game, so the pace is fast but the tension comes from timers
  • the art in the new Libertalia is excellent
  • Wingspan is an ambassador of modern board games
References (from this video)
No references stored for this video.
Video ntLUKnWW2sU Watch It Played News at 0:20 sentiment: positive
video_pk 88954 · mention_pk 235531
Watch It Played - Scythe video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People are excited about this one.
Cons
none
Thematic elements
  • Investigating a meteorite and its impact, ancient corruption
  • Siberia, near the Tunguska river
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — You'll be playing cards to gain power, guile, and unique worker abilities.
  • Engine Building — It's a competitive card-driven engine building game of exploration.
  • exploration — It's a competitive card-driven engine building game of exploration.
  • Worker Placement — As you move your Mech to mysterious locations to gain cards found among the tiles or while you use workers, items, meet your rights and quests to enhance your Mech.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sequels, prequels, and total recalls.
  • Another unrelated guy. Nothing confusing about that.
  • I think a lot of people are excited about this one.
  • Follow the link in this video's description to find out more and back it before your campfire fades into darkness.
  • I really do love Baseball Highlights. I like how the series condenses things to the action.
  • This is a must play for me so I'm excited for its release this year.
  • I've officially become a big fan of IV games recently.
  • I really like their games a lot.
  • I'm 100 in on Fractured Sky when it goes to Kickstarter in April.
  • So I'll say announcement but it was definitely a sell sheet from a Game Wright catalog that was unveiled prematurely.
  • I'll change that to survive. You might later this year when it's released.
  • Any version is good in my books and it is a classic for a reason.
  • It's a masterpiece of board game design that was so far ahead of its time that even today it feels fresh and new.
  • Turns out The Battle of Versailles isn't a war game. It was a fashion show held in 1973.
  • What caught my eye is that this is from the designers of Zoom in Barcelona and Lacrimosa so I'm immediately interested.
  • This looks pretty cool to me and I'm sure it's even more exciting to those who enjoy the video games.
  • No no no no no no no not doing no I'm not doing that no.
  • My biggest fear is letting something called the o'neary shunt enter my brain.
  • And if you want to see evil artificial intelligence take complete control you can head over to this month's on the radar episode.
  • Did I say evil? I'm sorry, not evil, I meant misunderstood. Yeah, totally misunderstood.
References (from this video)
No references stored for this video.
Video L_3HHxZHDMI Nights Around a Table Discussion at 1:39 sentiment: positive
video_pk 88987 · mention_pk 235670
Nights Around a Table - Scythe video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • has many expansions
  • deep strategy
  • enjoyable to play with others
  • enjoyable to teach others
Cons
  • long game to learn
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
  • I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
  • I love it so much! I've never won a game - I have a massive amount of fun.
  • It was the first real unique board game I owned.
  • D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
  • It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
  • I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
  • It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
  • I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
  • I tried Munchkin once, and I don't want to lose my friends over a game.
  • Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
  • Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
  • When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
  • Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
  • I don't know how I'm gonna put my kid through college since I have to buy it all again!
  • There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
No references stored for this video.
Video USDrHef4W_o The Mill Discussion at 3:32 sentiment: positive
video_pk 88981 · mention_pk 235639
The Mill - Scythe video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful world-building and art
  • Trailer/story integration provides context for gameplay
Cons
none
Thematic elements
  • 1920+ world
  • trailer/story-driven presentation
Comparison games
  • Concordia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scythe gets a sequel Expeditions
  • I love Scythe too it's what got me into stoneware games and I'm so super excited for this game
  • it's just something about that world it's so beautiful and so interesting you want to just get as much as you can
  • we do have two editions that we have the Ironclad in the standard edition
  • I think the pre-order is gonna be really great
  • eco-friendly envelope's great and I loved hearing him say that they'll just slap the shipping label on it when they send it out
  • I love World-Building and lore and I feel like it gave a really instant jump into the 1920 Plus World which we're used to thinking of as the Scythe world
  • bring your bear
References (from this video)
No references stored for this video.
Video USDrHef4W_o The Mill Discussion at 4:36 sentiment: positive
video_pk 88981 · mention_pk 235640
The Mill - Scythe video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two editions exist (Ironclad and Standard)
  • Pre-order system to gauge demand and manage production
Cons
none
Thematic elements
  • story-driven with hand-management elements
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Hand Management — multi-use, multi-purpose cards used as resources and actions
  • player/companion as resources — starting card and companion function as usable resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scythe gets a sequel Expeditions
  • I love Scythe too it's what got me into stoneware games and I'm so super excited for this game
  • it's just something about that world it's so beautiful and so interesting you want to just get as much as you can
  • we do have two editions that we have the Ironclad in the standard edition
  • I think the pre-order is gonna be really great
  • eco-friendly envelope's great and I loved hearing him say that they'll just slap the shipping label on it when they send it out
  • I love World-Building and lore and I feel like it gave a really instant jump into the 1920 Plus World which we're used to thinking of as the Scythe world
  • bring your bear
References (from this video)
No references stored for this video.
Video 8t09mqalJRY Getting Games Discussion at 8:55
video_pk 88973 · mention_pk 235613
Getting Games - Scythe video thumbnail
Click to watch at 8:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video h3BlaljD_w4 The Mill Analysis at 0:10 sentiment: positive
video_pk 88875 · mention_pk 235157
The Mill - Scythe video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aesthetics of Crimea
  • Fantastic soundtrack
  • One of the best starting positions in the game
  • Combat cards help pay for upgrades and buildings
  • Self-sufficient engine via Trade and Enlist to generate combat cards
  • Encounter cards with Yakub artwork
  • Get Rich or cry is a strong objective
  • Expeditions look exciting
Cons
  • River Walk can be frustrating early on because the first River Walk has limited options
  • Wayfarer requires speed to be worthwhile; otherwise you risk being attacked
  • Vulnerability to attack from other factions; no faction is completely safe
  • Scout can steal your combat cards, increasing risk in combats
  • Bottom-row actions (Building and Upgrade) are not particularly valuable for Crimea
Thematic elements
  • Russia industrial
Comparison games
none
Mechanics (from transcript analysis)
  • Coercion — Once per turn you may spend one combat card as if it were one resource.
  • Combat: Deck/Hand — Encounter cards with three different scenarios for each piece of artwork (art by Yakub).
  • Compound Scoring — Get Rich or cry as an objective example influencing scoring.
  • Encounter cards — Encounter cards with three different scenarios for each piece of artwork (art by Yakub).
  • Factory — Factory action that can extend movement and interact with hexes for resource collection.
  • Objective system (Get Rich or cry) — Get Rich or cry as an objective example influencing scoring.
  • Produce — Produce actions to generate workers and resources.
  • Recruit and Enlist actions — Focus on the recruit/enlist actions to generate combat cards and enable cheaper upgrades/buildings.
  • Riverwalk — Crimea's River Walk movement options and interactions with terrain and other factions.
  • Scout — Mech ability that can steal one of the opponent's combat cards at random.
  • Trade and combat card generation — Trade to gain two resources and enlist to spend three food to gain a combat card.
  • Trading — Trade to gain two resources and enlist to spend three food to gain a combat card.
  • Wayfarer — Ability to move to bases for factions that are not in the game in a three-player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Crimea I think has one of the best starting positions in the entire game
  • I really enjoyed the encounter cards by the way I think it's very clever that Jamie was able to take these fantastic artworks by yakub and create three different scenarios for each piece of artwork I've just always found that very Charming
  • Get Rich or cry
References (from this video)
No references stored for this video.
Video 8j2K3wm9DYI Brains On Games Top 5 List at 17:22 sentiment: positive
video_pk 88918 · mention_pk 235336
Brains On Games - Scythe video thumbnail
Click to watch at 17:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great components
  • clear action costs on dual-layer boards
  • beautiful artwork
Cons
Thematic elements
  • area control, engine-building with a post-war vibe
  • alternate-history 1920s with mechs
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control of territories with variable combat and production
  • Engine Building — production remains on the map; movement and upgrades affect future turns
  • engine-building and resource management — production remains on the map; movement and upgrades affect future turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a Nexus of possibility and all of these different creatures are coming to siphon possibility energy away from Earth
  • Cooperative Heist game with artwork that is fantastic
  • it's a game with tension that ramps up as you play just like pandemic but the theme is way less serious
  • Thrones of Valeria is a fantastic game such a surprise
  • I swear I've played this game over 100 times now
  • Marketplace is fantastic because the prices vary every turn
  • Praga Caput Ragni... there are a lot of things praga is a game where you've got many different paths to Victory
  • Scythe is my number four favorite game
References (from this video)
No references stored for this video.
Video WEUnveCqiBc The Mill Discussion at 6:36 sentiment: positive
video_pk 88845 · mention_pk 235050
The Mill - Scythe video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Code name More discusses Expeditions as a key title
  • Expansion-focused discussion aligns with excitement for new content
Cons
none
Thematic elements
Comparison games
  • Hadrian's Wall
  • Red Rising
  • Gale Crest world
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot wait to get my hands on Expeditions
  • this is actually kind of cute and they replace the O in stoneware I think with a cat paw
  • the vision friendly cards are still in production
  • I love the cascading effect where you gain a resource and use that resource here
References (from this video)
No references stored for this video.
Video 5qxvmE8eB5s Board Games for One Top 10 List at 17:18 sentiment: positive
video_pk 88786 · mention_pk 234832
Board Games for One - Scythe video thumbnail
Click to watch at 17:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, thematic setting with elegant mechanics
  • strong player interaction and tension
  • expansions add campaign depth
Cons
  • heavy, long plays; not a quick session game
  • expensive base game and expansions can escalate cost
Thematic elements
  • conflict, economic development, territorial expansion
  • alternate-history 1920s with mechs
  • 4X-inspired with engine-building elements
Comparison games
  • Twilight Imperium
  • Gloomhaven (heavy strategic contrasts)
Mechanics (from transcript analysis)
  • Area Control — Players claim territories and develop their land.
  • Combat and resource management — Economy and combat interact with unit deployment and battles.
  • Engine Building — Resource collection and upgrade paths to power actions.
  • engine-building — Resource collection and upgrade paths to power actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's expensive it is available retail this is over a hundred dollars it's a big game it's a table hog
  • it's a beautiful game
  • this is basically a is it protect Builder sort of
  • this is a dreamscape game
  • this is full on a game and it is multiplayer
  • it's a heavy Euro with absolutely no luck involved hardly at all
  • the more people the better
  • you set up quickly party game the more people the better
  • it's stupid fun but it's so much fun I loved this
  • Rise of Fenris is like 40 50 could be wrong I'm putting them up on the screen
  • three to eight players designed by people cryptozoic entertainment
References (from this video)
No references stored for this video.
Video eakxETDBFic The Mill Analysis at 0:12 sentiment: positive
video_pk 88777 · mention_pk 234805
The Mill - Scythe video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Saxony's faction abilities dominate
  • there is no limit to the stars from completing objectives
  • strong mobility and map interaction when Saxony is involved
Cons
  • the base game is criticized as not being primarily combat oriented
  • Saxony can push the game toward more aggressive combat dynamics, which may frustrate some players
Thematic elements
Comparison games
  • Tokawa
  • Albion
  • Russia
  • Roosevelt
Mechanics (from transcript analysis)
  • Combat — combat occurs and is influenced by faction abilities; Saxony can win combats more readily
  • combat engine optimization — build a combat engine early to maximize combat efficiency and stars
  • Combat: Deck/Hand — disarmed before combat can weaken the opponent's position/power
  • Disarm (combat card interaction) — disarmed before combat can weaken the opponent's position/power
  • Engine Building: Efficiency — build a combat engine early to maximize combat efficiency and stars
  • Factory — Factory provides alternative ways to acquire combat cards and mechs
  • recruit — recruit actions generate combat cards for the player
  • Riverwalk (faction ability) — Riverwalk allows movement to certain spaces and back to the starting peninsula
  • structure placement / tunneling — structure bonuses and tunnel bottlenecks influence placement and mobility
  • Tile Placement — structure bonuses and tunnel bottlenecks influence placement and mobility
  • trade — trade actions to obtain resources and enable upgrades
  • Trading — trade actions to obtain resources and enable upgrades
  • Underpass — underpass enables movement between specific mountain and tunnel spaces
  • upgrade — upgrades can change the available actions (e.g., upgrade to enable trade)
  • Worker Placement — core action is moving workers around the board to fulfill objectives and upgrade/recruit
  • Worker Placement/Movement — core action is moving workers around the board to fulfill objectives and upgrade/recruit
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • saxony's faction abilities dominate
  • there is no limit to the stars from completing objectives
  • it's not really a combat oriented game
  • pretty excited if I drew Saxony this board and these two objectives
References (from this video)
No references stored for this video.
Video zQt4SiTvW4w The Mill Discussion at 2:53 sentiment: positive
video_pk 88755 · mention_pk 234707
The Mill - Scythe video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Jamie has been doing a amazing job of previewing the title for you
  • Expeditions is laid out well
  • Jamie provided early rulebook and videos to explain the game
  • Pre-order rollout was discussed and considered the right approach
Cons
none
Thematic elements
Comparison games
  • Scythe
  • Psy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is the sequel to Scythe
  • I really do like the way Expeditions is laid out
  • Jamie has been doing a amazing job of previewing the title for you
  • Scythe obviously a huge title for stonewire games and continues to be discovered by newcomers into the Hobby and just a it's my favorite game so I was excited
  • Wingspan the vision friendly cards have finished up and those are actually in freight shipping
  • the tapestry revised civilizations those are done now they're not printed or anything yet
References (from this video)
No references stored for this video.
Video zQt4SiTvW4w The Mill Discussion at 3:09 sentiment: positive
video_pk 88755 · mention_pk 234708
The Mill - Scythe video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as a huge title; favorite game of the host
Cons
none
Thematic elements
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is the sequel to Scythe
  • I really do like the way Expeditions is laid out
  • Jamie has been doing a amazing job of previewing the title for you
  • Scythe obviously a huge title for stonewire games and continues to be discovered by newcomers into the Hobby and just a it's my favorite game so I was excited
  • Wingspan the vision friendly cards have finished up and those are actually in freight shipping
  • the tapestry revised civilizations those are done now they're not printed or anything yet
References (from this video)
No references stored for this video.
Video IwIgBoPwdL4 Tim Chuon Discussion at 3:17 sentiment: positive
video_pk 88767 · mention_pk 234766
Tim Chuon - Scythe video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic options and multiple paths to victory
  • Strong four-player interaction when taught with proper expectations
  • Engaging mix of economy, combat, and area control
Cons
  • Relatively long play time
  • Steep learning curve for new players
Thematic elements
  • Resource management, area control, engine-building
  • Alternate-history 1920s Europe
  • Array
Comparison games
  • Rising Sun
  • Blood Rage
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am in such a big scythe mood right now.
  • Lisboa is based on actual historic context. And it's insane how thematic this game is because every single mechanic is really focused in on how the story develops.
  • Blood Rage just keeps knocking out of the park. Every time I play this game, it just keeps getting better and better.
References (from this video)
No references stored for this video.
Video hURGZ2H5JEA Nights Around a Table Analysis at 11:44
video_pk 88720 · mention_pk 234593
Nights Around a Table - Scythe video thumbnail
Click to watch at 11:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • interlocking gears
  • Mesoamerica
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can we make board game components?
  • I don't like the look of a lot of laser cut stuff I don't like these models I think they look tacky and I don't much care for wooden board game inserts because I think they have a usability problem compared to plastic inserts the wooden ones are finger unfriendly
  • the only things I've ever wanted to make on a laser cutter are custom wooden meeples
  • obviously X tool lied
  • wooden meeples are not 13 millimeters they're 10 millimeters just look at this absolute unit of a kangaroo
  • sanding no sanding is for losers
  • get yourself a Cheryl you won't regret it
  • it's a lot less expensive than a bunch of the other laser cutters on the market but there are also a lot of things missing
  • it's kind of like owning a boat you don't just have to save up the amount of money to buy the boat itself it's gasoline it's docking fees it's rope it's cocaine fueled parties with women in bikinis it's nitro engine boost so you can quickly sail international waters to evade the federalis
References (from this video)
No references stored for this video.
Video Z6O0cMN3l5g Watch It Played Top 10 List at 13:53 sentiment: mixed
video_pk 88717 · mention_pk 234589
Watch It Played - Scythe video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Components are absolutely fantastic
  • Player board is so well designed
  • Production quality really enhances the experience
  • Still want to play
Cons
  • Played with people who don't suck
  • Got smoked by friends
Thematic elements
  • Farming and War, Innovation and Valor
  • Altered history 1920s timeline
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Activate monstrous mechs.
  • Engine Building — An engine building game.
  • recruitment — Enlist new recruits.
  • Resource Management — Reap resources.
  • territory building — Conquer territory and claim faction stake.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • absolutely amazing puzzle of a game
  • it's basically the war game version of King of Tokyo and I think there's space in the world for that
  • 95 of the time people just write insults on those cards and it's hilarious
  • this game is so fun A puzzly beautiful and brutal game
  • it's also vicious I played this I really liked Cape May I thought it was a lot of fun and it is very lovely looking but it's also area control and you've got to get the right things at the right time you gotta handle your money and you've got to make sure that there's a bunch of stuff going on and it's just a Cutthroat game that's he's vicious and violent but it does look lovely as well
  • Meadow in general might be the best looking game in that genre
  • I feel like I've missed the boat with alcohol the card game that there's just too much out there too much release
  • the components are absolutely fantastic the player board is so well designed with little indents for each movable past I feel like this game is one where the production quality really enhances the experience
References (from this video)
No references stored for this video.
Video dmgkcXUs2bg All You Can Board Discussion at 53:42 sentiment: neutral
video_pk 88709 · mention_pk 234549
All You Can Board - Scythe video thumbnail
Click to watch at 53:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're trying out a little bit of a different format here
  • you've all been waiting patiently for us to get back to this series
  • this is wild
  • it's been a long time
References (from this video)
No references stored for this video.
Video 8HLHPeMM-TU The Mill Unboxing at 0:02 sentiment: positive
video_pk 88707 · mention_pk 234536
The Mill - Scythe video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High level of packaging care and presentation
  • Large, detailed miniatures with painting potential
  • Color-blind friendly tokens with distinguishable marks
  • Rich art with many Easter eggs and references
  • Automa system with accessible and varied difficulty
  • Good organization and storage considerations for components
Cons
  • Setup and organization can be complex due to numerous components
  • Some confusion about exact placement of base camp and certain accessories
  • Stickers intended to raise mech mats may not seem dramatically impactful
Thematic elements
  • Nordic-inspired mechs; exploration; corruption
  • Jakob's world of 1920 plus
Comparison games
  • Scythe
  • Charterstone
  • Tapestry
Mechanics (from transcript analysis)
  • Automa system — Automa cards determine the automa's actions with multiple difficulty levels (e.g., Nightmare, Ultima) and separate rule set.
  • Card-driven actions — Automa cards, player aids, Autumn/Quest/Companion/Item cards; quest and meteorite cards with easter eggs.
  • Hex/map regional board and base camp — Base camp board with hexes representing various regions (Riverside, Isolated Settlement, Airship wreckage, Sawmill, etc.) and regional layout on the back.
  • Miniature/mech-based gameplay — Large detailed mechs with movement variations; modular parts and options to customize; ring snaps and risers to elevate mechs for card access.
  • token and resource management — Tokens for power, guile, corruption, and coins, plus map tiles and 20-token mechanics; color-blind friendly markers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the level of care that went into packaging this
  • it's very much its own game
  • color blind friendly
  • Nordic inspired Mech
  • what I really do like about Expeditions here especially is it really kind of fleshes out more of Jakob's world of 1920 plus
  • these mechs are just so big I mean look
  • the art on these is just something else
  • these Easter eggs through here
  • Expeditions now the base camp
References (from this video)
No references stored for this video.
Video IERGc6rXV_A The Mill Discussion at 23:24 sentiment: positive
video_pk 88690 · mention_pk 234423
The Mill - Scythe video thumbnail
Click to watch at 23:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Challengers was the game I bought because of geekway
  • Expeditions was insane for the plan win
  • it's a fantastic convention game
  • five hours of tapestry
  • it's this adorable little like card directing game
References (from this video)
No references stored for this video.
Video EU7YZL1nHU0 Brains On Games Review at 0:43 sentiment: positive
video_pk 88602 · mention_pk 233959
Brains On Games - Scythe video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous components and artwork with a standout table presence
  • box organizer and production quality are excellent
  • faster to teach and easier to play than the original Scythe while retaining its feel
  • no combat reduces direct conflict and frustration while preserving strategic depth
  • mechanics are tightly integrated: exploration, engine-building, and questing drive scoring
  • shared Scythe universe aesthetics (mechs, art, flavor) remain appealing
Cons
  • table hog; the box and board footprint are large, requiring substantial table space
  • no expansions released yet at the time of the recording, which may limit long-term growth
  • player interaction is less direct than Scythe due to absence of combat, which may disappoint some fans
  • box organizer can be fiddly to open without risking damage to the box
Thematic elements
  • exploration, resource management, corruption, and strategic exploration using mechs and heroes
  • Siberian wilderness after the Rise of Fenris, following a meteorite crash and subsequent expeditions to investigate
  • story-driven exploration with map tokens, quests, and corruption mechanics; lightweight mystery framing around meteorite effects
Comparison games
  • Scythe
  • Concordia
  • Viticulture
  • Wingspan
Mechanics (from transcript analysis)
  • action selection with a cube-driven track — each turn you choose two of three actions (move, play, gather); a cube advances to cover actions, then you refresh on later turns
  • corruption and vanquish mechanics — exploration spaces near the meteorite accumulate corruption; players spend resources to vanquish corruption and unlock actions
  • end-game scoring through stars, coins, and upgrades — stars placed for achievements; coins function as victory points; upgrades and melded items add ongoing benefits
  • Engine Building — play cards to gain bonuses, trigger combos, and unlock powerful actions; cards have printed abilities with base bonuses
  • engine-building and card-driven effects — play cards to gain bonuses, trigger combos, and unlock powerful actions; cards have printed abilities with base bonuses
  • no direct combat; indirect interaction via blocking and drafting — while there is no combat, players can block spaces or draft cards to influence others’ options and pacing
  • quest/hero/companion system — heroes and companions provide unique abilities and contribute to quest-based scoring; hand interactions shape strategy
  • Set Collection — exploration yields map tokens and stars; tokens contribute to scoring and progression toward end-game goals
  • set collection and map tokens — exploration yields map tokens and stars; tokens contribute to scoring and progression toward end-game goals
  • tile-based exploration with corruption dice — flipping hidden locations reveals corruption and rewards; corruption thresholds determine action availability beneath tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Scythe Expeditions
  • this giant box this thing is so big
  • gorgeous game with amazing components
  • it's faster to teach than the original Scythe
  • no combat and nobody can steal from you your might or your guile
  • this is another great one
  • it's a winner for us
References (from this video)
No references stored for this video.
Video w4S7Ig3DTOI The Mill Discussion at 2:03 sentiment: positive
video_pk 88610 · mention_pk 234008
The Mill - Scythe video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous art
  • story-based starting options
  • fan-created utilities for randomization
  • expeditions shipping to homes
Cons
none
Thematic elements
  • story-based, choose-your-starting-faction options
Comparison games
none
Mechanics (from transcript analysis)
  • choose-your-starting-faction — story-based starting selection and companion/Mech
  • random-starting-characters — randomizes starting character and companion or a Mech
  • randomized_area_layout — randomizes the starting South area layout
  • randomized-starting-layout — randomizes the starting layout of the South
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rolling Realms Redux is going to be available next year
  • it's actually Standalone
  • it's not going to be any duplicated content in fact it's not going to be any stonemeyer content at all all 12 Realms that are in this Rolling Realms Redux are going to be from other Publishers stuff
  • it's big enough that it is going to hold all cards that are currently a part of rolling Realms all the promos that have been released so far and all planned content will fit in this box
  • Expeditions is shipping
  • there's a couple of new utilities one of them is kind of story based
  • will also randomize the starting layout of the South for you so that you can get the randomized starting character and companion the randomized mech and the first uh public you know the the randomized uh area in the South for expeditions all laid out there
References (from this video)
No references stored for this video.
Video fsK9aCdubBw Ryan and Bethany Board Game Reviews Top 10 List at 5:44 sentiment: positive
video_pk 88638 · mention_pk 234135
Ryan and Bethany Board Game Reviews - Scythe video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sandbox-like flexibility with multiple viable strategies
  • Vibrant artwork that reportedly influenced its thematic flavor
Cons
  • Not all players enjoy the sandbox approach or combat optimization
  • Can feel heavy for new players
Thematic elements
  • Resource gathering, faction-based engine building, and territorial expansion
  • Alternative history 1920s-era world with mechs
  • Sandbox-y, with flexible play paths and strategic choice
Comparison games
  • Terraforming Mars: Ares Expedition (inspiration angle)
Mechanics (from transcript analysis)
  • Area Control — Controlling territories and engaging in combat yields points and resources.
  • Area control / combat — Controlling territories and engaging in combat yields points and resources.
  • Engine Building — Players develop engines and capabilities by taking a variety of actions.
  • engine building / resource management — Players develop engines and capabilities by taking a variety of actions.
  • Mech combat & VP incentives — Powerful combat units offer victory points and strategic leverage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of those classic uh you know Market train style games I think that everyone should play it's fantastic
  • the new Lincolnshire editions have you know really evocative art and that age of Industry style uh art and oh it's great
  • it's still the same idea you're still building your Tableau but it's different at the same time like this definitely deserves it's different enough for it to vote for both of these games to be honest they're completely different games in terms of the drafting of cards
  • it's basically aliens the board game without the IP
  • the alien is ultimately reproducing and moving around in the ship and you don't know exactly how it's getting around
  • this is one of those games that when you are just developing your collection this is this is one of the games that you want to own
  • it's a heavier one it's a pretty involved game
  • it's a space themed game as opposed to the more like fantasy themed themed game but they play pretty similarly
  • Through the Ages is the same dang game it's just got slightly different box art
References (from this video)
No references stored for this video.
Video sOsBzuoQq0M Meeple University Top 10 List at 14:09 sentiment: positive
video_pk 88631 · mention_pk 234108
Meeple University - Scythe video thumbnail
Click to watch at 14:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great in both 2 and 4 player counts.
  • Many combinations and strategies available.
  • Interesting grid mechanic combined with deck building.
  • Tight optimization required.
Cons
none
Thematic elements
Comparison games
  • Scythe
  • Concordia
  • Valley of the Kings
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions, often influenced by card play and board position.
  • Card Drafting — Players select cards to add to their deck, influencing their available actions and combos.
  • Concordia-style Deck Building — Combines deck building with a mechanism similar to Concordia, where played cards are discarded and eventually repurchased.
  • Deck Building — Players build a deck of cards, using them for actions and then recycling them.
  • Grid Movement — Players move on a grid to select actions and gain advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so as usual these games are new to us not necessarily very brand new games and they could be coming for review copy they could be games that's been commissioned for us to do or prototype games new games any type of games that we played in the month of May and we love these games
  • so the dice range from D4 to D20 it's your standard set of dice dice will be added or subtracted every time
  • This game is by the way just finished Kickstarter so this is a prototype which is already looking very cute
  • people say it feels a little bit like terraforming Mars which is probably the game in our top 10 ever
  • It's just so many combinations so many things you can do and you've got to time your actions right
References (from this video)
No references stored for this video.
Video DyeaCsl6P_g Meeple University Top 10 List at 15:19 sentiment: positive
video_pk 88603 · mention_pk 233971
Meeple University - Scythe video thumbnail
Click to watch at 15:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to asymmetric powers and mechanics.
  • Great audio-style deck builder.
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Asymmetric powers — Each Mech has asymmetric powers.
  • Deck Building — It's essentially a deck builder.
  • promotion — Includes a promotion mechanic similar to other games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to our top anticipated Gen Con game 2023
  • please come and say hello I might be at die sour Booth I don't have schedule yet but I will put it in the description below
  • so please please please do let me know in the comments if you are going to be there if you're not going to be there that's okay too I will report
  • and we will mention those games in no particular order because it's too hot it's too hard to list it from one to ten
  • I can't do more than a standard three ball and a really clunky tennis I can't do more than more how bad my juggling even that it's just like I can't do more than one
  • it's all about building wind farms in Uruguay which is not a sentence I thought I'd say at any given point in time
  • if you liked Century this is a half step more complex but it's going to be a game for you
References (from this video)
No references stored for this video.
Video 4p196f2eqM4 Getting Games Discussion at 19:25 sentiment: positive
video_pk 88606 · mention_pk 233993
Getting Games - Scythe video thumbnail
Click to watch at 19:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed it and played again in a four-player game
  • thematic connection to Scythe offers a familiar yet new experience
Cons
  • not detailed in transcript
Thematic elements
  • thematic sequel to Scythe
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is easily my game of the month and right now it's one of the best games I've played in the last year to uh maybe a couple of years
  • Randomness uh chaos nightmare essentially
  • it's a historical simulation
  • the tiebreaker is the number of Windows you have in your Mansions
  • the rulebook literally says get comfy you know Brew yourself a cup of coffee it's going to take you a little while to read through this rulebook
  • I was not expecting to like this game so much in general
References (from this video)
No references stored for this video.
Video YtW3I4eeuA0 The Mill Analysis at 0:19 sentiment: positive
video_pk 88537 · mention_pk 233648
The Mill - Scythe video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a full story of what the Expedition is about
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions has the achievement sheet that stoneware sometimes includes in its games that let you say like who the first person to win this year was
  • together the community put that together and we have the full story of what the Expedition is all about
  • it's cool to go ahead and record the journal entries now
References (from this video)
No references stored for this video.
Video mSzuSZAGWK4 The Mill Discussion at 1:19 sentiment: positive
video_pk 88518 · mention_pk 233467
The Mill - Scythe video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sold out quickly on day one
  • two editions available (Ironclad and standard)
Cons
  • sold out quickly which caused scrambling to restock
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year the big product was Expeditions both uh we had the Ironclad and the standard edition and what none of us expected was to sell out in the very first day like everything was gone on day one
  • I got to play like a big social deduction game called blood on the clock tower and I'm never going to be able to do this story Justice
  • I swear I don't understand how these game developers their brains even work it's amazing to me
References (from this video)
No references stored for this video.
Video rI2wZvsRaZg Tim Chuon Discussion at 11:21 sentiment: positive
video_pk 88441 · mention_pk 233147
Tim Chuon - Scythe video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Strong core gameplay
  • Longstanding fan favorite
Cons
none
Thematic elements
  • Mech-based conquest and resource management
  • Alternate history 1920s
  • Euro-style engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control spaces on the map to gain resources
  • area_control — control spaces on the map to gain resources
  • combat_resolution — resolving battles with strategic decisions
  • Combat: Deterministic — resolving battles with strategic decisions
  • Engine Building — develop your engine to generate resources and actions
  • engine-building — develop your engine to generate resources and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my life is a complete Master now but we'll figure it out don't worry we we always do
  • Fire and Ice award assembly from last year
  • twelve thousand dollars to put together and everyone that's not also not including travel for everyone that traveled out of state
  • I would love to hear ideas about possible funding options
  • I still want to have like a round table discussion of us going deeper into our games
References (from this video)
No references stored for this video.
Video UKKROVtnvR4 The Mill Discussion at 17:29 sentiment: positive
video_pk 88457 · mention_pk 233177
The Mill - Scythe video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion planned with art for new characters
  • art for new content ready and excitement for future additions
Cons
none
Thematic elements
Comparison games
  • Expeditions (itself)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty stunning actually
  • it's the best of both worlds
  • the element of player bumping and how that if I bump you off of a spot you have a choice to make you can strengthen your B
  • it's the best of those worlds if you don't want them you can still just use the old ones and we'll all feel like we have a complete tapestry
  • Wingspan did that
  • the Wingspan community always amazes me
References (from this video)
No references stored for this video.
Video CUIxUkSMsqA BoardGameBollocks Analysis at 8:21 sentiment: positive
video_pk 88417 · mention_pk 232996
BoardGameBollocks - Scythe video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique universe
  • Fantastic artwork
  • Drip-fed content model
Cons
  • Misunderstood as a war game
Thematic elements
  • Threat of war
  • Unique Universe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — stomping around a map
  • Engine Building — you'll be able to augment your engine with certain upgrades
  • Resource Management — collecting resources to trade in to open up different rewards on your player board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle burgundy is a dice game you're rolling a cut of dice you'll be using the result to take different actions to expand your Province to send Goods off to different markets and all that sort of stuff you know typical themeless affair that Stephen Feld will always always offer you but that doesn't mean anything it's still a fantastic experience I still love playing castles of Burg today and is still a fascinating romp even if you do want to push that gun out of the window
  • it's a game by Jamie stigmar stonar games it's side yeah this game changed the landscape with their Kickstarter campaign it created its own unique Universe with some fantastic artwork and it's wrongly regarded as a war game it's the threat of war that is the more concerning thing in this game
  • it's a fine game but it's just not as good as everybody tells you that it is
  • Love Twilight Struggle it's a great two player only game there's a lot of debt fear it's not perfect there's a few problems with the way that the cards come in and out of the game and it can be long if you take your time and you're going to have to do that if you want to win so yeah Twilight Struggle we don't play this all the time even though I love the maybe we should play a little bit more yeah
  • Vlad sh's Rule books turn my brain into soup
  • it's a space themed reimagining of Terror mystica
  • Spirit Island it's overrated piece of trash
References (from this video)
No references stored for this video.
Video hPqGub8qct8 Shelfside Analysis at 1:46 sentiment: positive
video_pk 88348 · mention_pk 232716
Shelfside - Scythe video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, teachable mechanic with accessible decision points
  • Balanced interaction via blocking and space competition without full hostility
  • Low randomness and predictable board growth; meaningful long-term planning
Cons
  • Potential thematic dissonance or dry-feeling implementations
  • Blocking can lead to tunnel vision or reduced interaction in some plays
Thematic elements
  • Expansion, resource development, and conflict
  • Alternate-history 1920s Europe with dieselpunk aesthetic
  • mechanic-focused explanation
Comparison games
  • Dune Imperium
  • The Godfather
  • Star Wars: Rebellion
Mechanics (from transcript analysis)
  • Area Control — Control and develop areas on the map to gain advantages and points.
  • area control / territory development — Control and develop areas on the map to gain advantages and points.
  • Engine Building — Progression of capabilities and gathering resources to achieve goals.
  • engine-building / resource management — Progression of capabilities and gathering resources to achieve goals.
  • Worker Placement — Players place workers to take actions on a central board; spaces are competed for and key actions become unavailable if occupied.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • going first really matters
  • it's not surprising to see that going first starts you with less resources
  • you usually get some other slight benefit
  • the final plus is that a lot of worker placements tend to have lower amounts of luck
References (from this video)
No references stored for this video.
Video 0p72H_rfe5g The Mill Interview at 35:04
video_pk 88364 · mention_pk 232798
The Mill - Scythe video thumbnail
Click to watch at 35:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the premise of the game is what if you had workers that aged and died obviously with the move to space they now hibernate
  • it's such a cool part of the game
  • the very last thing I want to mention and I know I'm sort of droning on a little bit is the uh dances
  • I absolutely really love the double worker placement spaces in apiary
  • you can basically set your own conversion over the course of the game
References (from this video)
No references stored for this video.
Video 2pzY3a7m-tY The Mill Discussion at 1:05 sentiment: positive
video_pk 88271 · mention_pk 232383
The Mill - Scythe video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Mariposas
  • Legacy of You
  • Poker
  • The Fox Experiment
  • Undergrove
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love wingspan digital.
References (from this video)
No references stored for this video.
Video rdzCPE1tCwU Board Games for One Top 10 List at 3:24 sentiment: positive
video_pk 88230 · mention_pk 232164
Board Games for One - Scythe video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong solo automa variant
  • Rich theme and depth
Cons
  • Steep learning curve for new players
Thematic elements
  • Territory control, engine building, and resource management
  • Post-World War I alternate history with mechs
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete for control over map regions to gain points and resources
  • area_control — players compete for control over map regions to gain points and resources
  • Engine Building — players develop their capabilities over time to improve efficiency
  • engine_building — players develop their capabilities over time to improve efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Friday
  • it's Tetris on a boat
  • Root upside down sabotage all right it's root
  • you play as the final girl
  • Parks you are hikers going through the national parks
  • it's the aisle of cats
References (from this video)
No references stored for this video.
Video BD0R_PCq7zA Quackalope Top List at 8:21 sentiment: positive
video_pk 88176 · mention_pk 231854
Quackalope - Scythe video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Metal miniatures are highly preferred
  • Cool steampunk aesthetic
  • High production quality with fine detail
  • Favorite mech designs
Cons
  • Expensive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Witcher the old world from go on board that's going to be my number 10
  • these are some of the tiniest Miniatures I own and yet the Fidelity the detail on these is absolutely excellent
  • Awaken Realms is known for putting out ex extremely nice miniatures and Nemesis SL lockdown is no exception to this
  • there are a few Titans in the industry when it comes to Miniatures or we're talking awaken Realms we're talking Seamon we're talking uh steam Forge games like these are some some groups that are known for making big old beefy goodlooking Minis
  • metal is probably my favorite component in any board game I love metal coins I love metal tokens and I I especially and specifically love metal Miniatures
  • Foundations of Rome this is a polyomino game it's a city-builder game okay it has some of the most beautiful production quality ever in a board game
  • Oath sorn into the deep
  • Kingdom Death does still to this day is the miniature champion of the world
  • Every single one of these was hand cut hand sculpted in clay first
  • Madara is probably the best Japanese JRPG jrpg style board game in the industry
  • the more it looks like some kind of surreal bizarre creation out of someone's head the more into it I am
References (from this video)
No references stored for this video.
Video SkjqTWQQiNE The Mill Discussion at 2:12 sentiment: neutral
video_pk 88133 · mention_pk 231606
The Mill - Scythe video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very very good digital implementation of wingspan with all the beautiful calls little animations
  • the monster couch version of wingspan
  • it's awesome
References (from this video)
No references stored for this video.
Video bQp0P4M-oas BoardGameBollocks Top List at 4:31 sentiment: positive
video_pk 88144 · mention_pk 231672
BoardGameBollocks - Scythe video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Production value is off the charts
Cons
  • Jamie Stegmaier's business model and character
Thematic elements
  • 1920+ alternate reality
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Build structures on the board and eventually you'll try and get to the factory where you will score more victory points.
  • Objective Fulfillment — Complete objectives to put stars onto the scoring track.
  • Resource Management — Getting resources that will all to build Mech put structures on the board.
  • Worker Placement — Moving your peasants around the map getting resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're struggling to keep up with the level of intense boredom in this series of videos you are free to live there's a [__] door over there just walk through it yeah it's not that difficult
  • Russian railroads is notoriously difficult to get hold of
  • Who would have thought that the German elections would be this engrossing
  • Friedrich is like a sort of a bug standard war game with a twist right
  • 1812 invasion of Canada is one of the most simple war games and also one of the most enjoyable war games that you can get
  • This game uses a soundtrack did come with something called a CD which for people that are under the age of 25 was like an MP3 that had been baked onto a piece of plastic with a hole in it
  • Terror mystica looks like dog [__] on the outside but there's loads and loads of strategy on the inside
  • Coconut's one of the best dexterity games of all time some people say this is a toy in which case I say you can shove that dildo up be bum bum
  • It's the human beings that are the greatest threat in this game
  • if this is making your brain bleed come back next time to listen to my monotone droning voice waffle on about another 10 ball games that you probably haven't played
References (from this video)
No references stored for this video.
Video oMuYw5L7ZJs The Board Gaming Doctor Top List at 4:51 sentiment: positive
video_pk 88115 · mention_pk 231463
The Board Gaming Doctor - Scythe video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really enjoyed the concept
  • would rather play this game in comparison to Scythe
  • streamlined and easier to play
  • good variability
  • worth trying out
Cons
  • wouldn't rank it as high as a game that I really want to invest time and strategic thinking to
Thematic elements
Comparison games
  • Scythe
  • Terraforming Mars: Ares Expedition
Mechanics (from transcript analysis)
  • Card Play — there's a lot more card play involved in this game as well
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I go over my top 10 favorite games from 2023 games that were published this year and are listed as such in this year for and on Board Game Geek
  • I feel like I could accomplish what I would like to set out to do as far as solving this kind of puzzle in other games like Lisboa and so it it didn't quite reach the same excitement level
  • The actions that you take are a little bit simpler and so it's a more streamlined version of what scythe could be
  • I felt like the I guess the the Nuance to this game the tblo building wasn't as exciting to me
  • it is such a deep and heavy game that it kind of passes passes that threshold and that that sweet spot for me for being very replayable
  • The fact of building an engine and watching it be dissembled and having to continuously think about what you're going to be playing next to continue that engine is a really interesting puzzle
  • The Disney IP which I do enjoy and is nostalgic for me
  • there's a lot of interaction there's a lot of uh you know route building and uh you know piggybacking off of the work of other players as well
  • this is the epitome of a card-based tblo builder
  • this game epitomizes What U Rosenberg games are about
  • This is the epitome of a card-based tableau builder.
  • The mechanics of this game are really sound I I really enjoy everything that this game provides and it's always a fun time to play.
  • This game is Uwe Rosenberg at his finest.
  • This game is just fantastic and as you will see in my top games of all time it is pretty much up there.
References (from this video)
No references stored for this video.
Video AlW3T5nKIaQ The Mill Discussion at 1:57 sentiment: positive
video_pk 88094 · mention_pk 231327
The Mill - Scythe video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ironclad Edition sold quite well
  • Expeditions had two versions; new pre-order system; early print runs
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite Civ addition to the game
  • I love that they managed to fit all of tapestry in the base game box with all three expansions
  • I love the theme it's so great
  • the wingspan Vision friendly cards they released to make wingspan more accessible
  • Gen Con playmat for Expeditions is absolutely beautiful
References (from this video)
No references stored for this video.
Video AlW3T5nKIaQ The Mill Discussion at 3:03 sentiment: neutral
video_pk 88094 · mention_pk 231334
The Mill - Scythe video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite Civ addition to the game
  • I love that they managed to fit all of tapestry in the base game box with all three expansions
  • I love the theme it's so great
  • the wingspan Vision friendly cards they released to make wingspan more accessible
  • Gen Con playmat for Expeditions is absolutely beautiful
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 1:13:45 sentiment: positive
video_pk 88084 · mention_pk 231227
Meeple University - Scythe video thumbnail
Click to watch at 1:13:45 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Unique blend of deck-building and hand-building
  • Satisfying combos
  • Variable map setup
  • Engaging engine building
  • Taran prefers it to Scythe
Cons
none
Thematic elements
  • Exploration
  • Scythe Universe
Comparison games
  • Scythe
  • Concordia
  • Valley of the Kings
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • action selection — Uses a cube system for actions, where players decide when to reset the cubes, which triggers retrieving cards.
  • Deck Building / Hand Building — Core mechanic involves building a deck/hand of cards and playing them strategically. This is compared to Concordia-style hand building but with a unique 'promote or trash' mechanic.
  • Movement — Players move mechs around a large map, though this is described as only about 30% of the game.
  • Set Collection — Fulfilling objectives (e.g., having certain tokens, doing specific actions) to use stars and trigger endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video LRwiy5SlUQU The Mill Discussion at 2:41 sentiment: neutral
video_pk 87871 · mention_pk 230320
The Mill - Scythe video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been really popular we've seen a lot of posts about it
  • fingers crossed that we are getting another April Fool's item
  • next month is April and we all know there's usually a fun April Fool's little thing that we've had no idea what it is
References (from this video)
No references stored for this video.
Video WCx_F39umgk The Mill Discussion at 7:13
video_pk 87812 · mention_pk 230137
The Mill - Scythe video thumbnail
Click to watch at 7:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we won't tease something that isn't going to happen
  • we won't take any licensing for use of our logo
  • only available April 1st through April 8th
  • get Discord come come out hang out and talk
  • code name Deep joins the list of things coming from stone Meer games
References (from this video)
No references stored for this video.
Video sqVbrTEFWfg Quackalope Discussion at 1:44
video_pk 87790 · mention_pk 230069
Quackalope - Scythe video thumbnail
Click to watch at 1:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm putting up for sale all of my rarest most deluxified and most valuable Kingdom Death upgrades pieces of artwork and collectible models
  • I want to change the way that we do content I want to move away from the clickbait crowdfunding last chance to back Style video coverage and go in depth on a variety of games and titles
  • My Hope in selling some of these collectible pieces and deluxified pieces is that it'll give us a little bit of room to build a library over the next 3 to four months of high quality content
  • if it helps us clear some debt and helps us maintain this channel for a few more months we we would be willing to do so
  • play more games it's why we're all here
References (from this video)
No references stored for this video.
Video XkzD_GDUKmw Board Game Buzzz Discussion at 25:13 sentiment: positive
video_pk 87677 · mention_pk 229512
Board Game Buzzz - Scythe video thumbnail
Click to watch at 25:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • prestige/points scoring — aiming for the most prestige or points
  • Tile Placement — placing mechs on locations and activating abilities
  • tile/mech placement — placing mechs on locations and activating abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games are meant to be played
  • I don't want to be holding on to games if I know that I'm hardly ever going to table them
  • I want board games to bring people joy
References (from this video)
No references stored for this video.
Video XkzD_GDUKmw Board Game Buzzz Discussion at 26:07 sentiment: positive
video_pk 87677 · mention_pk 229513
Board Game Buzzz - Scythe video thumbnail
Click to watch at 26:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games are meant to be played
  • I don't want to be holding on to games if I know that I'm hardly ever going to table them
  • I want board games to bring people joy
References (from this video)
No references stored for this video.
Video oS8tFuhkvNg The Mill Unboxing at 0:03 sentiment: positive
video_pk 87648 · mention_pk 229413
The Mill - Scythe video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dual-layer mats for new mechs/factions and original game
  • New map tiles and tokens with fresh benefits
  • Replacement tiles fix misprints in the original
  • Six-player support added
  • New starting resources and starting powers
  • Hero workers added
  • Expansion fits in the original box
  • New rings to improve piece sliding
  • Automa/solo mode rules introduced
Cons
  • Potential space constraints when sleeving cards
Thematic elements
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really thought that added a lot to the game
  • everything actually does fit really good
  • it's supposed to be 8+ now
  • there is a full set that's not an accident you're meant to have those
  • I should have mentioned I am unboxing the iron clad Edition so you can see I have the silicone snaps and um some metal mechs
  • you can play this up to six players now
References (from this video)
No references stored for this video.
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