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Tainted Grail: Kings of Ruin box art

Tainted Grail: Kings of Ruin

Game ID: GID0313246
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
2 min
Collection
Ratings
Creator Score
Expansions & Family
Tainted Grail: The Fall of Avalon
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Kings of Ruin is a new stand-alone story campaign from the team behind the acclaimed Tainted Grail board game, set in the same universe. Playable with a brand new set of exciting characters, it continues the stories of Fall of Avalon, Last Knight, and Age of Legends while also providing a perfect self-contained entry into the saga for new players.

During your experience with the game you will explore new land (with a totally changed system of traveling through Wyrdness), solve encounters with force or diplomacy with unique puzzle card system, and develop your heroes with new passive skills, cards and powerful items.

Most importantly, you will discover a dark immersive story of abandoned land at the wrong side of Avalon and Kings of Ruin ruling there:
Claudyne, the Unknighted.
Amberqueen Veneda.
Nonus, Bishop of the Deep.

Description

Kings of Ruin is a new stand-alone story campaign from the team behind the acclaimed Tainted Grail board game, set in the same universe. Playable with a brand new set of exciting characters, it continues the stories of Fall of Avalon, Last Knight, and Age of Legends while also providing a perfect self-contained entry into the saga for new players.

During your experience with the game you will explore new land (with a totally changed system of traveling through Wyrdness), solve encounters with force or diplomacy with unique puzzle card system, and develop your heroes with new passive skills, cards and powerful items.

Most importantly, you will discover a dark immersive story of abandoned land at the wrong side of Avalon and Kings of Ruin ruling there:
Claudyne, the Unknighted.
Amberqueen Veneda.
Nonus, Bishop of the Deep.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 118
This page: 50
Sentiment: pos 25 · mix 12 · neu 0 · neg 6
Mentions per page
Showing 51–100 of 118
Video Rt4srP3CtrY Gaming Rules! Interview at 11:40 sentiment: mixed
video_pk 82273 · mention_pk 306229
Gaming Rules! - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • very much enjoyed Tainted Grail from a narrative, thematic setting
Cons
  • nowhere near as good as Agemonia in terms of the actual playing experience
Thematic elements
Comparison games
  • Agemonia
  • Aridia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video 7K5BoJfrP94 Neon Gorilla Interview at 48:33 sentiment: positive
video_pk 81790 · mention_pk 204421
Neon Gorilla - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 48:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight focus on exploration and narrative within a deck-building frame
Cons
none
Thematic elements
  • exploration with narrative focus and deck-building elements
  • Tainted Grail universe
  • story-driven, modular exploration with card-based storytelling
Comparison games
  • Ether Fields
  • 20 Strong
  • Tangle Woods
  • Nemesis
Mechanics (from transcript analysis)
  • deck-building with exploration — exploration-driven card play with a narrative overlay
  • mapping and choices — choice-driven progression with evolving cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards have an A and B sides. They have different things.
  • 20 strong really can mean whatever we want it to mean.
  • Ether Fields is the deck I'm most proud of.
  • This is the most direct, faithful one-to-one adaptation of a 20 strong deck yet.
  • The dice is the thing.
References (from this video)
No references stored for this video.
Video 7K5BoJfrP94 Neon Gorilla Interview at 48:33 sentiment: positive
video_pk 81790 · mention_pk 322765
Neon Gorilla - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 48:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight focus on exploration and narrative within a deck-building frame
Cons
none
Thematic elements
  • exploration with narrative focus and deck-building elements
  • Tainted Grail universe
  • story-driven, modular exploration with card-based storytelling
Comparison games
  • Ether Fields
  • 20 Strong
  • Tangle Woods
  • Nemesis
Mechanics (from transcript analysis)
  • deck-building with exploration — exploration-driven card play with a narrative overlay
  • mapping and choices — choice-driven progression with evolving cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards have an A and B sides. They have different things.
  • 20 strong really can mean whatever we want it to mean.
  • Ether Fields is the deck I'm most proud of.
  • This is the most direct, faithful one-to-one adaptation of a 20 strong deck yet.
  • The dice is the thing.
References (from this video)
No references stored for this video.
Video 4Tl-qifMHD4 Board Game Critique Analysis at 3:23
video_pk 81781 · mention_pk 302772
Board Game Critique - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 3:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board game industry is in trouble.
  • The bubble is about to burst. Or honestly, why it's already bursting right now.
  • Publishers closing, crowdfunding numbers dropping, tariffs hitting like a freight train.
  • This isn't a few bad breaks. This is structural.
  • The crowdfunding model won't disappear. It'll just grow up.
  • The tariffs are the accelerant, not the fire.
  • A designer is going to make something extraordinary that fits in a box the size of a paperback, retails for $35, and becomes the next ticket to ride.
  • The board game hobby isn't dying.
References (from this video)
No references stored for this video.
Video I2U14Ep-X7Y Analysis at 55:43 sentiment: positive
video_pk 81556 · mention_pk 203228
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 55:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoying it
  • Immersive story and atmosphere
  • Large world exploration
  • Lots of content
Cons
  • Doesn't have definable ends, can lead to playing too late
Thematic elements
  • Dark fantasy epic campaign
  • Broken Arthurian reimagining
  • Campaign
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • Campaign play — A large narrative campaign game.
  • Card Driven — The map evolves and changes using a card-driven system.
  • Combat — Includes combat mechanics.
  • cooperative play — Players can play as more characters or just the two that they recommend.
  • diplomacy — Includes diplomacy mechanics.
  • exploration — Players explore a map and uncover side quests and story elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sunavalo is a solar punk game.
  • The solo really does just feel like playing with two players. You You get the same sort of interactions.
  • No one knew Fluxx had a solo mode, but yes, they do.
  • It's more puzzly, it's more not strategic, but definitely more puzzly than the chaos of multiplayer Fluxx, which is what some people like.
  • It's a real life board game. It's a great cool app the life game.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 1:14:47 sentiment: positive
video_pk 81108 · mention_pk 289219
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 1:14:47 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Groundbreaking and captivating writing for a campaign game.
  • Highly descriptive narrative that immerses the player.
  • Cohesive storytelling that integrates well with the world.
  • Strong foundation that led to a video game adaptation.
  • Thematic elements and setting are compelling.
Cons
none
Thematic elements
  • Dark fantasy survival
  • Arthurian legend inspired
  • Descriptive and captivating
Comparison games
  • Dawn of Madness
  • Kingdoms Forlorn
  • Lands of Everfrost
  • Oathsworn
  • Dragon Eclipse
  • Familiar Tales
  • Ice & Fire
  • This War of Mine
Mechanics (from transcript analysis)
  • Character Moments — Includes personal moments for characters, detailing their feelings and interactions with the world.
  • choice and consequence — Player choices have a significant impact on the narrative and progression.
  • Narrative Book — Features a massive narrative book where each location has a full description and choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 5:52
video_pk 81016 · mention_pk 199096
Board Game Critique - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 5:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 5:52
video_pk 81016 · mention_pk 333573
Board Game Critique - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 5:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 14:29
video_pk 81016 · mention_pk 199103
Board Game Critique - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 14:29 · YouTube ↗
Pros
  • The production quality was genuinely exceptional.
Cons
  • Significant pacing issues
  • a story structure that not every player found satisfying.
Thematic elements
  • story structure that not every player found satisfying
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 33:09 sentiment: negative
video_pk 80581 · mention_pk 303407
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 33:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • did not care about the theme
Thematic elements
  • Dark Souls King Arthur
  • Arthurian legend
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video nMihwPNR2EI The Dice Tower Top List at 20:25 sentiment: negative
video_pk 80001 · mention_pk 193883
The Dice Tower - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 20:25 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Gorgeous components
  • Good story
Cons
  • Grindy gameplay
  • Repetitive tasks
  • Bookkeeping heavy
Thematic elements
  • Arthurian legend
  • Story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Bookkeeping — it pretty much towards the end became bookkeeping the game.
  • Storytelling — it just had a good story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
  • I think I think we live in a more innocent time and I miss that.
  • This was a huge, huge disappointment for me because I wanted to like it so much.
  • Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
  • There's so many mistakes and so many disappointments and we still tried to play through so much.
  • my number one is what my clear number one because it was the worst execution possible of any game.
  • And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 1:04:19 sentiment: negative
video_pk 79531 · mention_pk 193007
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 1:04:19 · YouTube ↗
Overall sentiment (raw)
Mixed/Negative
Pros
none
Cons
  • Disappointment due to expectations not being met
  • Not compelling to continue campaign
  • Led to learning lessons about Kickstarter
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Designed for a long, multi-session experience.
  • Campaign play — Designed for a long, multi-session experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
No references stored for this video.
Video OemP3S7LZEM Interview at 1:18:25 sentiment: mixed
video_pk 78096 · mention_pk 189348
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 1:18:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The narrative part is cool and the experience is unique.
Cons
  • The narrative part is sometimes hard to replicate and replay.
  • Less focused on mechanics and combat compared to Grim Coven.
Thematic elements
  • Narrative
Comparison games
  • Grim Coven
Mechanics (from transcript analysis)
  • Combat — The reviewer is more focused on mechanics and combat than the narrative aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The library to me is never the coolest place in town. It's a It's very rarely the crowdest place in town, but it's a place where people come to learn something to ignite the passion for something.
  • My only hope was to to find this uh to get this job at this local representative from London in London from the same company I used to work. And uh yeah and frankly the main reason I also went to London because I had a couple of friends who were very who were just very kind to me and saying you can stay here with us as long as you need to and that's basically was the only place I could ever go without money or anything.
  • I realized that even though I love all this nerdy productivity stuff, I'm just truly not really an expert in that.
  • And I think it was my wife because she she've been like keep telling me in the background this whole time like dude you're such a nerd. you should do some gaming stuff because you've been playing the whole life and you can talk about games for hours.
  • I would rather try doing that than going into the usual top 10 listicles and you know all the hottest latest stuff. It just resonate with me much more partly because I've been doing a lot of self-reflection and wanted wanted to do something I could do long term.
  • The fact that you're saying that you're happy doing that you can tell it's one of the things that uh sometimes whenever you know creators you know it's a hard balance whenever you want to make content as you said to feed the algorithm to make you know some videos and but I think like judging you know if you watched a couple of videos from the same person most of the time you can tell whether they're having a blast whether it's genuine experience for them and or not at least that that's kind of my take on it.
  • It is not. [laughter]
  • Elder Scrolls has the best character customization we have in a board game. Full stop.
  • The only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this.
  • So, the only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this. The same stories will reviews as you know, I haven't reviewed Desi.
References (from this video)
No references stored for this video.
Video F0o1ggS0JA0 Analysis at 8:07 sentiment: negative
video_pk 74164 · mention_pk 178482
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • A prototype was accidentally broken by the host.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the heart and soul of Root is chaos, is mixture, and is other people getting in your way.
  • Why wouldn't they announce that this is a thing that you can do? And the answer to that is obvious. Why would they? No one wants to buy a second copy of a base game so they can play the same faction against another player sitting at the table. That's completely insane.
  • The way that the stars line up, for those of you that dream big, is just glorious.
  • Get a second copy of your favorite game of all time. I think it's reasonable. You should probably see if they could play together.
  • Use a little bit of like fancy duct tape and a couple house rules and suddenly you've got yourself an unending game of Dominant Species or a uh a version of croenol that has inverted pyramids and sides you can flip off of while still scoring.
References (from this video)
No references stored for this video.
Video vmW7t0Ju9VY Review at 0:02 sentiment: positive
video_pk 72360 · mention_pk 170577
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More elegant and refined mechanics compared to the original.
  • Double-sided locations offer dynamic gameplay.
  • Reduced 'grind' makes the game more accessible and story-focused.
  • Streamlined food mechanics for health regeneration.
  • Encourages more exploration with a base cost of zero for the action.
  • Staggered item decks provide more customization.
  • App integration for voice acting enhances the narrative experience.
  • Core hand management and deck upgrading mechanics are still present and strong.
Cons
  • Prototype components may not reflect final quality.
  • Diplomacy mechanic might be different from the original (timer mentioned).
  • The 'weirdness' side of locations can hide story elements.
Thematic elements
  • Nightmarish scenario, exploration, survival
  • Alternate history King Arthur universe
  • Branching campaign with scenarios, storybook entries, and an app with voice acting
Comparison games
  • Tainted Grail
Mechanics (from transcript analysis)
  • action selection — Players take actions using energy, including moving, interacting with locations, and passing.
  • Campaign play — The game is played through a series of scenarios in a campaign.
  • Card play against encounters — Players play cards from their hand that match icons on encounter cards to trigger effects and resolve challenges.
  • Character progression — Players upgrade their characters by gaining experience and adding new cards to their decks.
  • Co-op gameplay — A one to four player cooperative game where players work together.
  • Deck Building — Players have individualized starting decks and can upgrade them by adding new cards.
  • Difficulty scaling — Rules are in place to adjust the difficulty, allowing players to focus more on story or make the game harder.
  • Diplomacy and Combat encounters — The game features encounters that are resolved through diplomacy or combat, using individual character decks.
  • Double-sided locations — Locations are mostly double-sided, with a normal side and a 'weird' side that can affect gameplay and story.
  • Dream sequences — Players can have 'dreams' or visions in specific locations, which act as encounters to develop the story.
  • Event decks — Chapter-specific event decks and random events that can be shuffled into play.
  • exploration cards — Players move around to different exploration cards and read story elements.
  • Exploration journal — A journal with numbered entries that players read to advance the story and make choices.
  • Hidden text/red card reader — A mechanic involving a red card or overlay to reveal hidden text in the exploration journal.
  • Item cards — Items are available through staggered decks (Item A, Item B) rather than one large deck.
  • Resource Management — Tracking and spending energy for actions, and managing food for health.
  • Resource pooling — Players can pool their resources together to pay for actions as a party.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the core game loop of the system is a lot like the original tainted grill you'd be moving around to different exploration cards reading story elements having diplomacy and combat encounters
  • the locations are mostly double-sided so they'll be like kind of the normal side and then there's like the weird side w-y-r-d
  • the artwork's really cool that's a copy of the same one so you can see it's very evocative very cool
  • the action now has a base cost of zero
  • frankly the couple other changes i'll mention here all just kind of go in that same direction i think some of these others got some notes here are a little bit more subtle
  • the combat has kind of stayed the same there
References (from this video)
No references stored for this video.
Video PQ-ICiVH5Zo Playthrough at 0:05 sentiment: positive
video_pk 69411 · mention_pk 165898
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The story is fantastic and engaging.
  • The gameplay loop of managing resources and overcoming challenges is compelling.
  • The game offers interesting narrative choices with consequences.
  • The discovery of unique items like 'golden teeth' adds to the thematic richness.
  • The 'candle making' mechanic is a unique way to deal with negative game effects.
Cons
  • The game can be a grind at times.
  • Encountering 'weirdness' can lead to insanity and loss of agency.
  • Some mechanics, like the impact of time passing, were not fully explored in the session.
  • The game can be challenging, with difficult encounters early on.
Thematic elements
  • Reconnecting with King Arthur, surviving weirdness, and exploring the land
  • Avalon, a mysterious and dangerous land
Comparison games
  • Tainted Grail (original)
Mechanics (from transcript analysis)
  • Candle making — Candles are used to mitigate or avoid 'weirdness' and are a core mechanic for progression.
  • Combat — Players engage in card-based combat against various enemies.
  • Diplomacy/Negotiation — Interacting with NPCs often involves choices that can lead to different outcomes or unlock new paths.
  • Encounter resolution — Players draw and resolve encounters, often with choices that have different outcomes.
  • Insanity — Characters are going insane due to fighting the leech. Insanity means you no longer get agency over the actions you take; you just top deck and play to see what happens.
  • Resource Management — Managing food, energy, and wealth is crucial for survival and progression.
  • story progression — The game unfolds through a narrative, with players progressing through chapters and encountering new leads and quests.
  • Time progression — Time tokens are placed on locations, indicating that the passage of time can affect the game state and available options.
  • Way stones — Way Stones are important locations that can be activated, affecting the game state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The story is fantastic, it wraps you into just 'I want to know everything about the location I'm at'.
  • This is a really good example of how you come from sheer desperation in this game and potentially keep moving on.
  • The game can be a bit of a grind sometimes and that grind is not always bad that grind is oftentimes that tightness and that puzzle that you want in a campaign in-game like this.
  • People have really undervalued teeth man.
  • You will be able to alter this choice in the future.
  • The Chang-Bach priest dissolves into the crowd and you're left with a question burning in your mind: What now?
References (from this video)
No references stored for this video.
Video ljNY7rT12u4 Top List at 4:31 sentiment: positive
video_pk 69412 · mention_pk 165899
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved the original Tainted Grail
  • Enjoyed the changes in Kings of Ruin
  • Captivating world and story
Cons
  • Expensive ($299 for all-in pledge)
  • Have a pile of other campaign games to play first
  • Requires significant time commitment
Thematic elements
  • Exploration into the mist and historical versions of the world before ruin
  • Tainted Grail universe
Comparison games
  • Tainted Grail (original)
Mechanics (from transcript analysis)
  • Campaign play — Mentioned as a type of game that requires commitment.
  • exploration — Highlighted as a key feature of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have too many board games
  • Every board game is a promise of a story a game night a group of friends getting together it's a memory of when you did just that
  • This list of board games are games that I know and I know well games that I would add to my collection immediately
  • I've wanted some of these games for years and with all of that acknowledged I I just I just can't justify getting them
  • I'm an irresponsible campaign game owner
  • keep dreaming whether it's your career your life the goals you have or the games you want
References (from this video)
No references stored for this video.
Video O84_1W7hqig Discussion at 7:43 sentiment: positive
video_pk 67730 · mention_pk 163949
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so this is the video where I start the process of taking a look at them, seeing what has come in, talking about the campaigns that I cannot wait to play and realistically acknowledging that now that I have a child that goes to sleep at a fairly regularly scheduled time and wakes up rarely in the middle of the night.
  • So, pour a drink with me and uh let's go ahead and start going through all of the games that I need to not only unbox, sort, learn, but sit down and start to play.
  • Not a shelf of shame. No, not that. But a lustful, girthful pile of board games that are ready for you to just sweep them up in your arms and make dear and desperate late night romance.
  • I've been receiving stuff that I've already got on back order and I've been uh playing through a lot of stuff that I already had.
  • The most accessible big game campaign game narrative adventure setup I've ever experienced.
  • And the other thing for me is it has these really interesting branching narrative pathways.
  • How do you all go about opening up and organizing your games?
  • Listen, any of these games, I need I need people to come play them with me and make sure I don't get all the rules wrong.
  • The point of this video is just to talk about these giant flipping big box games that I have that I need to open up and all of the lovely games that I need to sit down and play.
  • Y'all said having a kid was going to like throw a wrench. Yeah, I didn't believe you.
  • I need you to let me know what games you have sitting on your desirable floor of unloved, begotten relics of a different age or future past.
References (from this video)
No references stored for this video.
Video VqdcQMdIgKM Analysis at 10:33 sentiment: positive
video_pk 67709 · mention_pk 163905
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 10:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host just got a copy and can't wait to play it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are a community full of people with maxed out credit cards cuz the next addictive board game on the shelf just needed to be purchased even though we haven't played the last dozen that came in or because we've backed 20 not realizing that they're all going to arrive in about a year and uh our satiation for brand new boxes is going to slow down in between then and now.
  • We're not the same industry that existed before the pandemic. An industry when crowdfunding was a dream that publishers could use to make things happen.
  • We're not the same community. We're more hesitant, more cautious. we are more skeptical of crowdfunding projects that don't have history and age behind them.
  • I'm hopeful and also concerned. I'm hopeful cuz I want to believe in what this space is and and what our hobby space has always been for me. A place to connect, a place to discover new worlds and go on adventures and spend time with friends, a place to heal from the impact and disruption that technology adds into our lives that social media um seeps into our very soul.
  • Get out and play some games.
References (from this video)
No references stored for this video.
Video xEm1Lcvj4lk Analysis at 18:27 sentiment: positive
video_pk 67047 · mention_pk 163004
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ranked as favorite out of the three games.
  • Straightforward and simple system, easy to play solo anywhere.
  • Straightforward combat, easy to remember rules.
  • Replayable by switching out bosses and characters.
  • Satisfying feeling from rerolling dice, increasing stats, and managing resources wisely.
  • Satisfying card play with connecting effects.
Cons
  • Felt like it was full of fillers in the campaign game.
  • One specific monster ability caused a death in the end game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Boss and character selection — The first thing you're going to do is pick a boss. And then secondly, you're going to pick a character.
  • Card combat system — you can then either draw one combat card or apply one card from your hand. And to apply a card, you just connect it like this, which is extremely satisfying. And then whichever arrows connect, you activate that effect.
  • Card Replacement — So, when you gain that top card, you have a choice of discarding and vanishing a card from the top of the deck or a card from your hand or a card from your discard pile and then replacing it with this card.
  • Dice commitment and rerolling — I can apply any one committed die to this card and it deals damage to this enemy. ... because my strategy is at two, I can then reroll these one more time and see what happens. ... because my character only has one health, I really need these blues so I can keep rerolling dice and get exactly what I need.
  • Enemy activation and rewards — Step one, you're going to pick an enemy from any of these stacks and activate them. The really fun thing about Tainted Grail is how you're building out your rewards right now, because each stack has a different reward.
  • Menhir stack — every time you defeat an enemy, it's actually going to add one to what they call a menhir stack, if I'm spelling that if I'm pronouncing that correctly. And in that pool, those are the enemies that the boss can use as they spawn more enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not here to show you just one new game. Not just two new games, but three brand new solo game experiences for 20 Strong in collaboration with three Awaken Realms titles, Nemesis, Tainted Grail, and Etherfields.
  • Everything that you're going to see today is still in prototype form, including the rules as well.
  • This is not a sponsored review, but I was sent over these prototypes to check out.
  • The bosses are very interesting, and they do change how you actually interact with this world.
  • Flipping is a big mechanic because it is permanent.
  • As soon as you beat a boss, you will flip it over, and then there will be a new boss that takes its place.
  • The flipping mechanism, I think has got to be my favorite part about Etherfields.
  • Nemesis is definitely going to be the most different out of all the games that you see today.
  • Everyone's going to be given a couple objectives.
  • The more noise that you make, more aliens will come to your spot.
  • I'm just really hesitant about the downtime from rolling dice.
  • I love the cinematic story building. I love how intense the pressure is when you're trying to run away from all these aliens.
  • I was not a fan of Tainted Grail, the campaign game, because I felt like it was full of fillers.
  • Tainted Grail has the most straightforward and simple system compared to all the others today.
  • I would easily rank Tainted Grail as my favorite as number one out of the three games today.
  • Reason why is because you saw how straightforward and how simple it is.
  • If you're type to explore more and if you like ever-changing landscapes and a deck of cards that are constantly going to change depending on how you react to it, then I would definitely go with Etherfields.
  • Nemesis is definitely better fit for those that like to sneak around, that like to scavenge resources, and have like a sort of ticking time bomb.
  • Like, there is so much game in all these three boxes.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 4:46 sentiment: negative
video_pk 66684 · mention_pk 162476
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Combat system was okay
Cons
  • Found the game frustrating
  • Did not care much for the story
  • Gameplay felt like a slog
  • Exploration was not interesting
  • Combat system made the game take longer
  • Felt like putting in a lot of work without much return
Thematic elements
  • Arthurian myths (dark retelling)
  • Avalon
Comparison games
none
Mechanics (from transcript analysis)
  • Diceless combat — This system was found to slow down the game and contribute to a slogging feeling.
  • exploration — The exploration aspect was found to be uninteresting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video mPcTiKf4dIc Watch It Played Discussion at 14:52:18 sentiment: positive
video_pk 66042 · mention_pk 160513
Watch It Played - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 14:52:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • loved solo.
Cons
  • wouldn't want to play with a group, potentially due to language barriers (English not being a native language for some players).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mechanisms over theme for the win
  • Stories can be great the first time around but I think atmosphere is way more important
  • I like feeling immersed in the aesthetic and setting of a game
  • if you can get someone invested in the story of what they're doing I have seen time and time again how that can increase their capacity to learn the rules because now they have a sense of motivation
  • for me if a board game tries too hard to tell me a specific story it takes away from my experience
  • I like ludo-narrative Harmony when mechanics match story and it's great when the story Jump Start strategy
  • Ludo stands for play and narrative so it's where those two things meet
  • if the story is poorly written poorly read or it was just more story than what the players were looking for it's not going to work
  • English isn't my native language and others around me aren't very fluent in English and reading well
  • one thing I expected with Rodney standing next to those shelves of coin games was for him to take one out and talk about how games can retell stories
  • if some players really want to embrace the story of a game while others aren't in the mood for elaborate theatrics or dramatic readings those story elements they just they won't land
  • I'm glad there's a wide spectrum of games to choose from so that everyone can find something that provides enjoyment for them and the other players that they game with
References (from this video)
No references stored for this video.
Video Xp-n4V12F8I Neon Gorilla Analysis at 0:00 sentiment: positive
video_pk 65524 · mention_pk 159211
Neon Gorilla - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The deck-building element is really cool.
  • The way cards match different nodes works well.
  • Can be made to be tight, gritty, challenging, and thinky without extra rules or complexity.
  • Has a lot of customization with different characters, unique hero abilities, and hero cards mixed into decks.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card matching — The host liked "the way that the nodes, kind of like playing cards, like if they match different nodes, how that works and stuff".
  • customization — The host mentioned "a lot of customization in that with all the different characters and and like having, you know, each of the characters has their own unique uh hero ability and their own unique hero card that gets mixed in their deck".
  • deck-building — The host noted the deck-building element in Tainted Grail, comparing it to Etherfields.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the way that the nodes, kind of like playing cards, like if they match different nodes, how that works and stuff.
  • it's it's a complexity of choice, not a complexity of rules.
References (from this video)
No references stored for this video.
Video Dt8misI3108 All You Can Board Rules Teach at 0:08 sentiment: positive
video_pk 63060 · mention_pk 156358
All You Can Board - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • This is an absolute beast of a game
  • It is a phenomenal game
  • Perfect for that group setting
  • Cooperative, group-focused experience
Cons
  • High complexity and a lot to unpack
  • Barrier to entry for new players
Thematic elements
  • campaign-style fantasy adventure blending Arthurian and Celtic mythos
  • Arthurian legend with Celtic mythology
Comparison games
none
Mechanics (from transcript analysis)
  • Chapter setup and dynamic deck arrangement — Chapter setup configures which event/encounter decks are used; chapters alter threats and scenarios to create a unique experience per chapter.
  • Combat and diplomacy sequencing with keys and attributes — Encounters use a sequence of cards; linking attribute keys and icons determines bonuses; magic, timing, and delayed abilities influence outcomes.
  • Deck system: encounter, event, vendek, and advancement decks — Color-coded encounter decks (green, grey, blue, purple), events, and vendek decks drive encounters and day-to-day progression; advancement decks drive character progression.
  • Dreams, nightmares, and exploration journal — End-of-day phase can trigger location-specific dreams/nightmares; the exploration journal tracks outcomes per location.
  • Energy, Health, and Terror tracks — Each character has energy, health, and terror tracks; energy cannot exceed health; if terror rises above health, the character panics during encounters.
  • Experience, advancement, and attribute upgrades — Experience is spent to gain new cards or upgrade attributes; decks can be modified with new cards and skills.
  • Map setup and Munir mechanics — Locations are connected on a map via Munir rules; Munir dials indicate power and may be reduced or reset; Guardian rules interact with map locations.
  • Six basic actions: Explore, Travel, Location Action, Inspect Munir, and Pass — Explore, Travel, and Location actions constitute core daily options; Inspect Munir flips and reads Munir text; Pass ends a player's day.
  • Starting setup using character tiles and universal markers — Characters have starting energy, health, and terror tracked on their tiles with universal markers placed on starting spots.
  • Time dials and per-day phases — Days are divided into Start of Day, During Day, and End of Day; dials and time tokens regulate actions and day-specific effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolute beast of a game
  • it is a phenomenal game
  • perfect for that group setting
  • this was a labor of love
  • we love this game
  • don't let that barrier to entry scare you
References (from this video)
No references stored for this video.
Video JMul-WQxoKc One Stop Co-op Shop Playthrough at 5:28 sentiment: positive
video_pk 62653 · mention_pk 155361
One Stop Co-op Shop - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 5:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Color wheel introduces dynamic color-based decision-making without overwhelming complexity
  • Huge variety of heroes and enemy types creates rich tactical choices
  • Visible path for deck upgrading and customization through items and unique cards
  • Strong replay potential with multiple bosses, enemies, and difficulty modifiers
Cons
  • Limited card pool per deck leads to repetitiveness across games (nine cards per deck); players may see the same cards frequently
  • Overall variety of items feels somewhat limited compared to Solar Sentinels; some cards/enemies feel less exciting
  • Some early-game cards or archetypes (e.g., animal sense) aren’t particularly compelling
Thematic elements
  • Array
  • Dark fantasy
  • Narrative-driven dungeon-crawl combat with deck-building and escalating boss encounters
Comparison games
  • Solar Sentinels
  • Too Many Bones
  • Etherfields
Mechanics (from transcript analysis)
  • Color Dial / Color Wheel — A rotating color wheel constrains which dice or actions can be used on a given turn; players must align dice to the current color
  • Combat: Dice — Dice of various colors are rolled and applied to enemies; color matching and arrows on enemy cards drive what can be damaged
  • Deck Building — Players curate and use a deck of combat cards, with hero-specific and universal cards; cards can be upgraded or swapped for new ones
  • Deck Building / Card play — Players curate and use a deck of combat cards, with hero-specific and universal cards; cards can be upgraded or swapped for new ones
  • Dice Drafting — A rotating color wheel constrains which dice or actions can be used on a given turn; players must align dice to the current color
  • Dice-based combat — Dice of various colors are rolled and applied to enemies; color matching and arrows on enemy cards drive what can be damaged
  • Endgame progression / Menhir pile — Defeated enemies are placed into a growing Menhir pile; after eight regular enemies, the next fight must be the boss
  • Item and deck upgrade choices — Defeating enemies can yield items or new cards; players can replace or trash cards to refine their deck
  • Resource Management — Recovery mechanics restore dice and/or stats after engagements; defeating enemies may grant cards or stat increases
  • Resource management / recovery — Recovery mechanics restore dice and/or stats after engagements; defeating enemies may grant cards or stat increases
  • Strategy / Strike phase and turn structure — Rounds are divided into strike/draw (strategy) phases, then engagement and cleanup, with limits on hand size and compulsory end conditions
  • Variable Phase Order — Rounds are divided into strike/draw (strategy) phases, then engagement and cleanup, with limits on hand size and compulsory end conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the color wheel ... you can only hit enemies, apply dice that match the current color
  • the color wheel ... you can only hit enemies that match the current dial color
  • I would say this one is very close to Solar Sentinels
  • Solar Sentinels has more variety in the enemies you face
  • the combat cards and the limitation of only being able to play certain colors and those colors shifting is really neat
  • This is a great set, too
  • it's going to be a great set too
References (from this video)
No references stored for this video.
Video Ialj7sSIs1Q One Stop Co-op Shop Playthrough at 0:33
video_pk 62579 · mention_pk 155298
One Stop Co-op Shop - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is great.
  • I think the whole AB thing is really cool, really fun.
  • I love managing your dice. I love the management of these items and these cards.
  • There are a lot of really creative things in the design.
  • The map cards can also flip.
References (from this video)
No references stored for this video.
Video xVXuNwo9zYY Shelfside Review at 0:00 sentiment: mixed
video_pk 60723 · mention_pk 153158
Shelfside - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immersive world and story worldbuilding
  • Atmospheric art and setting
  • Expansions attempt to address base game feedback and provide more content
Cons
  • Ending feels unsatisfactory and abrupt
  • Late-game padding and pacing issues
  • Balance concerns with health/energy and difficulty spikes
Thematic elements
  • quest, fate, survival, and cosmic influence
  • Avalon, Arthurian-inspired fantasy island with a dark mythic tone
  • story-driven, chapter-based with branching endings
Comparison games
  • Tainted Grail: The Fall of Avalon (base game)
  • Age of Legends
  • Last Night
Mechanics (from transcript analysis)
  • Chapter-based progression / story cards — Players advance through chapters via narrative cards and events
  • Dying card mechanic — Failed rolls can trigger 'you are dying' cards with major penalties
  • Encounters and random events — Random encounters drive exploration and risk-reward choices
  • Health and energy resource management — Character health and energy influence actions and outcomes
  • Resource Management — Character health and energy influence actions and outcomes
  • Resource management (food, wealth, magic) — Exploration and encounters yield resources used to progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the ending of Fall of Avalon is just asinine
  • it's not satisfactory at all
  • this is a 40-hour long tutorial
  • the world of Tainted Grail is just so cool
References (from this video)
No references stored for this video.
Video DWJLBXgB3mU Shelfside Review at 2:30 sentiment: mixed
video_pk 60657 · mention_pk 153059
Shelfside - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich, branching story with meaningful choices
  • Improvements over previous prototype and Fall Of Avalon
  • Excellent minis and aesthetic components
  • New character options and varied playstyles
  • Expanded logbook and encounter systems deepen campaign feel
  • Companions and weird-form cards add variety
Cons
  • Boss fights can be punishing and seem over-tuned for small groups
  • Open-world exploration can cause downtime and analysis overhead
  • Rulebook is bloated; setup may be slow; learning curve remains high
  • Encounter/card management can become overwhelming; organization needed
  • Insanity and some engine tweaks lack flavorful depth and balance
  • Some chapters feel long or repetitive and may dip in quality
Thematic elements
  • Array
  • Dark Fantasy island
  • Branching, logbook-driven narrative with decisions affecting future chapters
Comparison games
  • Fall Of Avalon
Mechanics (from transcript analysis)
  • Area Movement — Movement between locations on the island using a map with various locations and chokepoints.
  • Boss Encounters / Combat Cards — Boss fights using specialized cards with flavor text; Book of Secrets adds narrative flavor during fights.
  • Chapter-based Campaign / Branching Paths — Campaign is structured into chapters with branching decisions that affect future chapters.
  • Combat: Deck/Hand — Deck of encounter cards drives events and combat outcomes.
  • Deck Building — Players assemble and modify a personal deck of combat and diplomacy cards to resolve encounters and combat.
  • Diplomacy / Companion Systems — Diplomacy cards and companions influence outcomes and alliances.
  • encounter deck — Deck of encounter cards drives events and combat outcomes.
  • Energy / Resource Management — Energy is spent to move and explore; health and Terror are managed to survive and progress.
  • Logbook / Story Pathing — A logbook records choices and triggers pages that alter later game events.
  • Miniatures and modular components — Multiple minis, mounted and unmounted figures, and bespoke boards for combat and play.
  • Modular Board — Multiple minis, mounted and unmounted figures, and bespoke boards for combat and play.
  • Narrative Choice — A logbook records choices and triggers pages that alter later game events.
  • Open-World Location Movement — Movement between locations on the island using a map with various locations and chokepoints.
  • Resource Management — Energy is spent to move and explore; health and Terror are managed to survive and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the log booklet has some type of pleather outside and let me tell you this is super nice to feel when you're constantly going through the logs again
  • this story continues to be awesome
  • the mechanical Jank is really cleaned up which leaves room for the story
  • I'm mixed on it
  • I would have more fun just reading the log book with maybe some minimal components here and there and that would probably be like a 9 out of 10 experience
References (from this video)
No references stored for this video.
Video VM3KbCz6874 Shelfside Discussion at 6:09 sentiment: mixed
video_pk 60732 · mention_pk 153170
Shelfside - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Array
  • Arthurian fantasy
  • epic mythic quest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this addiction of yours is destroying this family
  • oh god this is so stupid no one's biting
References (from this video)
No references stored for this video.
Video 71ombaYqLQs Tim Chuon Discussion at 2:31 sentiment: positive
video_pk 59636 · mention_pk 152175
Tim Chuon - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic cohesion and rich world
Cons
  • heavy setup and length may be a barrier
Thematic elements
  • narrative-driven exploration and quests
  • Dark fantasy Arthurian-inspired world
  • storybook/adventure
Comparison games
  • Dominion
  • World Wonders
Mechanics (from transcript analysis)
  • Deck Building — use and upgrade cards to influence outcomes
  • deck-building — use and upgrade cards to influence outcomes
  • Narrative Choice — narrative prompts and events guide player decisions
  • Story-driven exploration — narrative prompts and events guide player decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I even saw wingspan there translated in Japanese which I really really wanted with all the expansions that was freaking awesome to see
  • I managed to find Scout in multiple places
  • I would definitely have to pick one game from that day and Le Havre would have been it if that managed to fit in my luggage
  • Scythe oh my God in a Japanese how it just looks so cinematic for some reason
  • the brand new Agric 15 Edition… there were so many updated titles
References (from this video)
No references stored for this video.
Video ZjwHjzz6OP0 Meeple Mountain Top 10 List at 0:16
video_pk 42271 · mention_pk 239595
Meeple Mountain - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These games are pretty expensive to start off with.
  • Maybe those extras that they give off on these games that maybe i'm missing out on something good.
  • I do want the newest and greatest but is it gonna be as good as as any others.
  • Again that's number one... Garfield Games.
References (from this video)
No references stored for this video.
Video ZjwHjzz6OP0 Meeple Mountain Top 10 List at 0:16
video_pk 42271 · mention_pk 335019
Meeple Mountain - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These games are pretty expensive to start off with.
  • Maybe those extras that they give off on these games that maybe i'm missing out on something good.
  • I do want the newest and greatest but is it gonna be as good as as any others.
  • Again that's number one... Garfield Games.
References (from this video)
No references stored for this video.
Video s5fZ6fhUd1g ON TABLE Board Games Discussion at 14:32 sentiment: positive
video_pk 41617 · mention_pk 126186
ON TABLE Board Games - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All-in-one core box that includes core game, stretch goals, and addons
  • Refined components and quality of life upgrades (cardboard trackers, colorful tokens, etc.)
  • Deep lore, branching narrative, and strong exploration emphasis
  • Standalone scenarios for quick one-night sessions
  • Beautiful miniatures and expanded narrative depth with companions
  • Deluxe and expanded journals that enhance immersion
  • New mechanics like way stones and modular campsite add important flavor
Cons
  • Very large and heavy box may be cumbersome to transport and store
  • High complexity and breadth may be intimidating for new or casual players
  • Content volume could feel overwhelming for players not seeking deep exploration
Thematic elements
  • Exploration, personal quests, lore-rich branching storytelling
  • Western Avalon, a story-driven fantasy world connected to the Tainted Grail universe
  • Branching narrative with memory-like elements, journals, and secrets to uncover
Comparison games
  • ISS Vanguard
  • Tainted Grail
  • Nemesis
Mechanics (from transcript analysis)
  • color reveal gadgets — Gadgets that reveal hidden text or details using color reveals and special tools
  • combat and diplomacy cards — Card-based combat and diplomacy with skill tiles that slot into character boards to enhance abilities
  • exploration and map-building — Two-layer location cards and a world map that players reveal and navigate, creating a large, connected exploration experience
  • minis and companion system — Five companions with personal quests and interactions, plus alternate versions and mounts
  • Modular Board — Expandable campsite that evolves through stages, unlocking new gameplay elements and encounters
  • modular campsite — Expandable campsite that evolves through stages, unlocking new gameplay elements and encounters
  • playmat world map — A playmat that fits the entire map, organizes decks, and provides a stable play area
  • Simultaneous Reveal — Gadgets that reveal hidden text or details using color reveals and special tools
  • Story-driven progression — Exploration Journal with Echoes of the Past personal quests and memories that tie into the overarching narrative
  • Way stones — Way stones replace or modify traditional tokens, adding a distinct progression and resource mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box is massive
  • this is one of our major games in a single wave
  • all of the stretch goals and all of the add-ons arrive with this single core box
  • you have like only one box so you can fit everything both from the core box and stretch gos inside one box
  • the exploration Journal the biggest Journal as you can probably see here this is like really really huge book
  • we can't wait to hear your stories
References (from this video)
No references stored for this video.
Video 8QIXjiuBQWQ Rob's Gaming Table Playthrough at 4:11 sentiment: mixed
video_pk 39931 · mention_pk 120629
Rob's Gaming Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong narrative arc and rich world-building with memorable characters
  • Cooperative play that rewards deck-building synergy and shared planning
  • Atmospheric setting and lore that fans of the theme will enjoy
Cons
  • Pacing can feel bloated and repetitive, especially during late-game cycles
  • Guardian/way stone mechanics can be punishing and interrupt smooth progression
  • Rule complexity and livestream fatigue from heavy tracking and rule references
Thematic elements
  • Survival, exploration, factional struggle, mythic creatures, amber-based politics
  • Post-apocalyptic fantasy Venidia/Avalon with Amber phenomena and Amber Queen Venita; expeditionary exploration of a cursed world
  • Campaign-driven, episodic storytelling with evolving quests, events, and boss encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action sequence — Players select and resolve a sequence of cards to generate bonuses and chain effects
  • Combat System — Turn-based combat using health, armor, shields, and card-driven effects with dice touches
  • Deck thinning and upgrading — XP-based upgrades; discarding and drawing to refine hand and build stronger combos
  • Event deck and Book of Secrets — External events and secret cards modify exploration rules and encounter dynamics
  • Events — Guardians activate at locations; the event deck generates random encounters and modifiers
  • Exploration and topography — Movement across a map of locations with way stones and topographical challenges
  • Guardian/encounter system — Guardians activate at locations; the event deck generates random encounters and modifiers
  • Resource Management — Tracking energy, wealth, magic, food, and terror; resources shape exploration and combat options
  • Secret cards and verse rules — Hidden instructions alter exploration flow and add optional resolution challenges
  • Time Track — Time tokens influence outcomes and add strategic pacing, including potential forced encumbrance
  • Way stones and travel infrastructure — Building and tearing down way stones; travel costs energy and can be undone by guardians
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just can't go through that loop anymore.
  • The game is bloated.
  • Guardians ripping away waystones is the worst part of the game.
  • The pacing is off.
References (from this video)
No references stored for this video.
Video Ko23MOMpZl0 The Board Game Garden Discussion at 42:42 sentiment: positive
video_pk 37951 · mention_pk 114050
The Board Game Garden - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 42:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich atmosphere and depth
  • great solo campaigns
Cons
  • heavy rules and lengthy play
Thematic elements
  • mythic storytelling with grim atmosphere
  • dark fantasy island exploration
  • story-driven, deck- and resource-management
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — draw and play cards to explore, combat, and survive the island
  • deck-building / exploration — draw and play cards to explore, combat, and survive the island
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • huge shout out to all my patrons
  • the patreon link down below
  • this video is sponsored by wsbg
  • it's so comforting to me
References (from this video)
No references stored for this video.
Video SKIwgfGk-JA Rob's Gaming Table Playthrough at 0:00 sentiment: mixed
video_pk 37640 · mention_pk 252518
Rob's Gaming Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong integration of story and mechanics; choices feel consequential within chapters
  • The ford dweller companion adds a memorable, dynamic partner dynamic
  • Campfire tales and book-based revelations create lore momentum between sessions
Cons
  • Rule depth and card interactions create a steep learning curve
  • Deck optimization and mulligan choices can feel punishing or opaque at times
  • Narrative branching can produce fatigue if players chase every option without clarity
Thematic elements
  • Power, sacrifice, and the costs of knowledge; fate versus free will; the binding of humanity to eternal primes.
  • A mythic, post-cataclysmic island realm filled with weirdness, cryptic relics, and the cradle’s influence over kings and mortals.
  • Branching, cinematic playthrough with diary-like narration, embedded lore via Book of Secrets and campfire tales, and evolving relationships with a roaming companion.
Comparison games
  • Arthurian legend-inspired narratives (the Arthur Pendragon mythos as a tonal touchstone)
Mechanics (from transcript analysis)
  • Companion system (the ford dweller) — A powerful, lore-rich ally who accompanies the party, carries its own strength counters, and influences travel and events; healing and risk come with benefits.
  • Deck Building — Players curate and optimize a personal action deck to perform abilities, moves, and responses during chapters and encounters.
  • deck-building / hand management — Players curate and optimize a personal action deck to perform abilities, moves, and responses during chapters and encounters.
  • Event cards / quests — Chapter-driven quest progression with event cards that shape the narrative and alter the deck and available actions.
  • Events — Chapter-driven quest progression with event cards that shape the narrative and alter the deck and available actions.
  • Resource and condition tracking — Managing food, wealth, magic, courage, terror, and various status effects to survive weirdness routes and combat.
  • Resource Management — Managing food, wealth, magic, courage, terror, and various status effects to survive weirdness routes and combat.
  • Turn-based combat with guardians — Encounters feature timers, connections, and card-driven effects; decisions about offense, defense, and timing matter for survival.
  • Weirdness vs clear locations — Locations flip between weirdness and clarity, altering available options, dangers, and outcomes; this drives exploration pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cradle imbued each of those you call the kings of ruin with a big part of its power.
  • Shall we work together to make an exchange with the cradle? Will you help me return to my home?
  • Not all kings of ruin are free of the cradle's influence; the primes shape reality.
  • After all that weirdness, the covenant with the ford dweller feels like a bargain worth taking.
  • Arthur Pendragon's legend is a compass, not a map—we decide the path forward together.
References (from this video)
No references stored for this video.
Video SHwM_ibmkZo Rob's Gaming Table Playthrough at 0:00 sentiment: positive
video_pk 37020 · mention_pk 324173
Rob's Gaming Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich lore and world-building with a branching, consequence-driven narrative
  • deep deck-building and resource management mechanics that reward planning
  • cooperative play that scales with two players and offers meaningful decisions
  • dynamic encounter design and a mix of exploration and combat moments
Cons
  • complex rule set and occasional rule interactions that can be confusing
  • heavy downtime during planning and sequencing, which may slow pacing for some groups
  • custom dice (dieice) mechanics can be hard to track in longer sessions
Thematic elements
  • dark fairy tale survival, exploration, and branching narrative paths driven by encounter outcomes and personal quests
  • A mythic, post-Arthurian Avalon; wandering travelers, kings of ruin, and a quest to restore balance across Western Avalon and Venedia
  • campaign-driven with choice-driven consequences, multiple realms, and evolving character arcs
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression and gear — XP, abilities, equipment, and totems alter capabilities and open new play options.
  • combat and encounter cards — Skirmishes use sequences of cards, bolts, and connections; guardian encounters introduce boss-like challenges.
  • Cooperative Game — Two-player coordination with shared goals, turns, and combat success against threats.
  • cooperative play — Two-player coordination with shared goals, turns, and combat success against threats.
  • Deck Building — Players curate and upgrade diplomacy and combat decks; progression affects hand quality and options.
  • deck-building — Players curate and upgrade diplomacy and combat decks; progression affects hand quality and options.
  • dice and randomness — Rolling dice (dieice) with modifiers and day- or location-based effects that influence outcomes.
  • Dice Rolling — Rolling dice (dieice) with modifiers and day- or location-based effects that influence outcomes.
  • exploration and location discovery — Travel through a map, reveal and activate locations, build way stones, and unlock new paths and stories.
  • Narrative Choice — Active quests drive the campaign; choices impact future chapters and personal goals.
  • Resource Management — Tracking energy, wealth, food, terror, and magic to perform actions, equip items, and survive encounters.
  • story tracking and quest cards — Active quests drive the campaign; choices impact future chapters and personal goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Congratulations. You've completed your quest and managed to reach Venetian lands.
  • There is still so much unfinished business to take care of.
  • Please make sure to reach a decision that suits all players.
  • You are changed.
  • The weirdness has started to warp your body.
  • Two more lands in Western Avalon and two more Kings of Ruin.
References (from this video)
No references stored for this video.
Video kLV1RsRVXbk Rob's Gaming Table Discussion at 0:00 sentiment: mixed
video_pk 32347 · mention_pk 95656
Rob's Gaming Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Legacy-style progression that adds weight to decisions and deck evolution.
  • Rich, lore-filled setting with a strong theme of amber lore and heartworld mysteries.
  • Interactions between combat and diplomacy feel meaningful and emphasize player choice.
Cons
  • Complexity and rules can be dense, with frequent app-related issues mentioned in playthrough.
  • Encounter density and long sequences can slow pacing, especially during live streams.
  • Ambiguities in app rules and component placement can cause confusion during play.
Thematic elements
  • mythic destiny, amber magic, exploration, factional intrigue, and a shaping of the protagonist's path through a living narrative.
  • Venia/Heartworld, Amber Shores, Ganzdo, Jeremy's settlement, and other Venian locales within a sprawling mythic campaign world.
  • campaign-driven, branching story with evolving decks and choices that influence future encounters and card availability.
Comparison games
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — randomized encounters and amber spawn mechanics drive loot, tokens, and strategic decisions during play.
  • Combat/diplomacy card system — cards govern combat and diplomacy actions with both risk and reward, affecting resources, terror, and loot.
  • encounter and loot deck management — randomized encounters and amber spawn mechanics drive loot, tokens, and strategic decisions during play.
  • Story-driven campaign — player choices alter deck composition, quests, and future options, creating a legacy-like progression across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not a snoozefest of game design, but this is pretty cool.
  • This deep, thick forest in the heart of Ania is the last remnant of sprawling woods that once occupied this province.
  • One thing is certain, though many of her deeds were cruel, the people of this land accept her just like any other capricious, deadly force of nature.
  • The legacy feel of a campaign where it's different every time you play or like our campaign is going to be different from your campaign.
References (from this video)
No references stored for this video.
Video kCt4wj6VsiI Board Gaming Ramblings Top 100 List at 23:48 sentiment: positive
video_pk 32211 · mention_pk 95157
Board Gaming Ramblings - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 23:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, brutal story experience
  • Rich mythic setting with dark tone
Cons
  • House of learning curve and potential frustration
  • Story mode can be punishing
Thematic elements
  • Cooperative, story-driven campaign with high difficulty
  • Dark fantasy world with mythic questing
  • Story-forward campaign with challenging, harsh elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative campaign — Players work together through a branching story arc
  • Events — Exploration triggers events and potential encounters
  • Exploration / time-based events — Exploration triggers events and potential encounters
  • story/quest progression — Missions and chapters shape campaign outlook and difficulty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're starting our journey to our top 100 board games of all time
  • this is kind of like a snapshot... a freeze frame picture of how our minds are right now
  • a top hundred changes more so it will be more interesting to revisit this in a year
  • it's a real-time game where you place tiles into your city
  • it's a streamlined shorter version who does most of the great things in mysterium
  • it's the most boring theme in the whole world… it's the marker
References (from this video)
No references stored for this video.
Video n5BKQYYnIY8 Quackalope Analysis at 3:40 sentiment: mixed
video_pk 30537 · mention_pk 89925
Quackalope - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 3:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong narrative focus and sense of journey through a mythic setting
  • high variability and impactful moments when decisions land well
Cons
  • some players feel the progression can be punitive or punishing
  • long play sessions and potential for stagnation if misfortune piles up
Thematic elements
  • narrative-driven, choice-driven progression with consequences
  • Arthurian mythos blended with dark fantasy in a war-torn Avalon
  • story-focused progression where each decision moves the narrative forward
Comparison games
  • Gloomhaven
  • Vanguard
  • ISS Vanguard
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • campaign-driven narrative — story unfolds across chapters with outcomes affecting later chapters
  • consequence-based progression — losses and successes influence the evolving world and arc
  • Events — players encounter situations that can have severe or favorable consequences
  • Exploration and event resolution — players encounter situations that can have severe or favorable consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is no such thing as failure. Well, until you lose the game, until your settlement dies, until you have to restart from the entire beginning.
  • If at a certain point your time is being sacrificed due to the rules of the game and the way that the progression system works and the fun is being sacrificed, it's okay to fudge the numbers here or there as long as it's within the boundaries that you and your gaming party have agreed upon to continue moving forward.
  • There’s no option to level up past the character that you're playing.
References (from this video)
No references stored for this video.
Video CvP-Oui_duQ No Pun Included Review at 0:01 sentiment: negative
video_pk 29733 · mention_pk 87274
No Pun Included - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • ambitious open-world card-based map with branching quests
  • strong atmospheric world-building and setting when the story is engaging
  • progression system with permantent skill cards
  • art direction and scale conveys a vast, cinematic fantasy
Cons
  • rulebook convoluted and often missing or inconsistent rules
  • long, tedious padding and busywork that slows narrative progress
  • heavy resource management leads to fatigue and perception of slog
  • narrative payoff and characters are weak or unmemorable
  • excessive, sometimes gratuitous dark/disturbing tone without sustained payoff
  • linear gating makes exploration feel scripted rather than open
  • sometimes arbitrary decision points hinder immersion and progress
Thematic elements
  • survival, mystery, fate in a grim world
  • Avalon, a dying dark fantasy reimagining of Arthurian legend, explored via a continental map of card locations
  • open-world exploration with branching narrative cards and quest-driven chapters
Comparison games
  • Batman: Gotham City Chronicles
  • 7th Continent
Mechanics (from transcript analysis)
  • chapter-based progression — the game is split into 15 chapters, each offering a quest direction rather than wandering aimlessly
  • Combat puzzle system — combat is a card-matching puzzle with turn-based sequencing and variable enemy behaviors; strength and stance matter
  • Energy management — players have a daily energy budget that governs when they can explore, fight, or progress; depleting it slows or stops advancement
  • narrative cardbook exploration — the map is built from location cards; each visit reveals narrative text and choices in a choose-your-own-adventure style
  • Narrative Choice — the map is built from location cards; each visit reveals narrative text and choices in a choose-your-own-adventure style
  • Once-Per-Game Abilities — experience unlocks permanent skills that modify energy, resource efficiency, or combat costs
  • plot seeds and narrative gating — story seeds and plot threads are embedded to hint at future arcs, encouraging notebook notes
  • Resource Management — players have a daily energy budget that governs when they can explore, fight, or progress; depleting it slows or stops advancement
  • skill card progression — experience unlocks permanent skills that modify energy, resource efficiency, or combat costs
  • statue weirdness and Munir dials — statues across Avalon track day progression; when a dial reaches zero, certain places drop out of reach and exploration changes
  • Track Advancement — the game is split into 15 chapters, each offering a quest direction rather than wandering aimlessly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tainted Grail is broken up into 15 chapters each providing you with a quest
  • the rule book is not only convoluted but omits a lot of rules
  • open-world board games with a 40-hour campaign
  • it's a cheap Dark Souls knockoff
  • the game is fully rife with meaningless twaddle that you're forced to constantly engage with to get anything done
References (from this video)
No references stored for this video.
Video o1Gsffg8hys ON TABLE Board Games Discussion at 12:52 sentiment: positive
video_pk 29473 · mention_pk 237991
ON TABLE Board Games - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong world-building vibes
Cons
  • often lengthy play sessions
Thematic elements
  • mythic quest with evolving map
  • grim fantasy world with exploration
  • dark-fantasy epic
Comparison games
  • Tainted Grail: The Fall of Avalon
Mechanics (from transcript analysis)
  • Open-world exploration — campaign-driven exploration with narrative beats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a simple card party game where three to six people will try to stay alive by playing actions from cards will push other players out hide behind cars or even make alliances so as to escape las vegas or italy
  • in the box you can expect that as many as 100 miniatures may appear on the board
References (from this video)
No references stored for this video.
Video WoyWR9aLmd4 The Broken Meeple Top List sentiment: mixed
video_pk 13601 · mention_pk 39748
Overall sentiment (raw)
mixed
Pros
none
Cons
  • too hard difficulty
  • punishing gameplay
Thematic elements
  • narrative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not even a game it's just like a story
  • why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
  • the bane of my freaking life this horrible game
  • I just want to feel like right I can do this I can do this
  • just design one good game one good game one good mode
  • why can't I tell you
  • they just made them a lot worse
  • it's a red flag to the game is going to suck
References (from this video)
No references stored for this video.
Video wNGDPyqjMjQ Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 12119 · mention_pk 35471
Meet Me At The Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, story-driven campaign with strong Arthurian mythos integrated into a modular fantasy world
  • two-character cooperative play with distinct starting kits and unique skill tracks that encourage teamwork and role synergy
  • clever card interaction system that rewards planning and symbol matching, enabling dynamic and satisfying plays
  • clear setup process and structured progression through chapters that maintain momentum
  • high replayability through variable character selections, journal outcomes, and secret/hidden paths
Cons
  • complexity and heavy rules may be daunting for newcomers; setup and tracking require careful attention
  • long play sessions and a potentially steep learning curve can slow onboarding
  • narration and text-heavy components may be slower in solo play and require preference for immersion
  • component density (miniatures, multiple decks, markers) demands organized storage and setup time
Thematic elements
  • quest for home, resilience in a corrupted world, exploration versus danger, stewardship of relics and waystones, and a Camelot-tinged mythos that threads Arthurian legend into a nightmare-fantasy setting.
  • Avalon frontier, a broken, post-cataclysm world where weirdness and ancient magic warp the land and minds. The journey follows two protagonists through the Four Maidens region toward the King’s Pass amid rubble, strange statues, and lingering myths.
  • deeply story-driven, chapter-based progression with reader-like exposition, in-world journals and a status journal. Emphasis on lore, character backstories, and branching paths determined by journal outcomes, encounters, and skill interactions.
Comparison games
  • Tainted Grail: Fall of Avalon
Mechanics (from transcript analysis)
  • character-specific progression — each character has starting stats, skills, and a personal backstory, with opportunities to upgrade skills and card decks through experience and resources.
  • Combat: Deck/Hand — each character has a unique combat deck and a diplomacy deck; encounters are resolved via card play, with symbol interactions and potential chain plays.
  • dual decks: combat and diplomacy — each character has a unique combat deck and a diplomacy deck; encounters are resolved via card play, with symbol interactions and potential chain plays.
  • encounter and quest system — chapter-based milestones with random event decks and location encounters; players undertake quests that drive the overarching objective toward the king’s pass.
  • status journals and secret cards — players maintain status sheets and secret decks that track progress, revelations, and alternative paths, driving replayability and narrative branching.
  • symbol-link chain card play — cards contain symbols that must be matched to chain subsequent card effects, enabling longer action chains and enabling powerful combos when links align.
  • time tokens and charges — time markers track duration for card effects; charges allow paying to ignore enemy responses or enable additional actions, creating a strategic tempo system.
  • Time Track — time markers track duration for card effects; charges allow paying to ignore enemy responses or enable additional actions, creating a strategic tempo system.
  • waist stones and exploration tiles — waystones push back weirdness to reveal or unlock adjacent locations; touching or activating stones reveals new locations and alters exploration outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is absolutely phenomenal
  • this is the game we have been waiting for since we heard about it
  • we are going to play two players so we're going to be playing two-handed
  • the card interaction system is really cool
  • story-based game so there's going to be a lot of reading from what they did in the past
References (from this video)
No references stored for this video.
Video KdzSNZ377C4 Rob's Gaming Table Playthrough at 0:00 sentiment: mixed
video_pk 11334 · mention_pk 33334
Rob's Gaming Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong theme and story atmosphere
  • Branching paths and replayability
  • Two-player campaign with character objectives
  • Modular map with dual-layer boards
  • Beautiful miniatures and art (painted by Mel)
Cons
  • Rulebook typos and translation issues
  • Rules heavy, with occasional confusion and complexity
  • Potential long sessions and table hogging
  • Production quality concerns (cards, etc.)
  • Pricing and availability considerations
Thematic elements
  • Dark fantasy, exploration, battle and diplomacy in a branching narrative
  • Avalon, a dark fantasy island scarred by weirdness and war
  • Story-driven with multiple branching paths and character-specific goals
Comparison games
  • Tainted Grail: Fall of Avalon
  • Tales from the Red Dragon Inn
  • Lord of the Rings: Journeys in Middle-earth
  • Earthborn Rangers
Mechanics (from transcript analysis)
  • Character abilities and progression — Two-player character pairs with personal story objectives; equipment cards; potential upgrades
  • Combat/diplomacy card system — Card connectors trigger bonuses and sequences; alternating actions between players; unique combat/diplomacy tracks
  • Encounters and quest system — Green/Blue/Purple encounters, secret decks, main/side quests and visions that drive progression
  • exploration — Reading storybook entries, moving around a map, unlocking new locations via waystones; branching paths
  • Open-world/branching structure — Players can pursue multiple paths and storylines with branching endings
  • Resource/character management — Energy, health, terror, food, magic, wealth; end-of-day effects; defend vs. delay
  • Waystones — Activated waystones push back weirdness and reveal new areas; associated with map exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Full disclosure, this is not a review copy.
  • I want to play something, you know, more sunshine and rainbows and lollipops kind of game.
  • It's a dark fantasy. You're meant to be a bunch of rag tag hooligans.
  • The game is not the most streamlined.
  • I like the theme.
  • I love the story and that's going to drive it hopefully.
References (from this video)
No references stored for this video.
Video -lJPkaHJ21A The Broken Meeple Top List at 7:49 sentiment: positive
video_pk 11038 · mention_pk 32489
The Broken Meeple - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong atmosphere and writing
  • weaves a gritty Arthurian vibe
Cons
  • heavy rules
  • house rules common to keep it sane
Thematic elements
  • grim, narrative-driven
  • Arthurian legend with dark tone
  • campaign-driven
Comparison games
  • Gloomhaven
  • Age of Legends
Mechanics (from transcript analysis)
  • Campaign progression — ongoing story with decisions
  • card combat — card-driven combat system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ticket to Ride on the other hand should be the number one on Board Game Geek.
  • it's got great Lord of the Rings theming; I wish there was more actual Lord of the Rings music on the app
  • I hate the fact that you have to get a full family otherwise you lose.
  • it's quick simple; you can get this game done in 30 minutes.
  • this is the number one board game on Board Game Geek
  • Energy Empire though which is Luke Laurie's baby in this one is definitely the best of the trilogy
References (from this video)
No references stored for this video.
Video Ik7KmgIZEX4 Meet at the Table Top 10 List at 34:42 sentiment: positive
video_pk 10430 · mention_pk 30731
Meet at the Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 34:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, multi-layered strategic depth
  • three pathways for character advancement
  • great storytelling and world-building
Cons
  • bookkeeping can be heavy
  • complex rule set may overwhelm new players
Thematic elements
  • three-way leveling and a grand Arthurian quest
  • Arthurian myth in a dark fantasy world
  • complex story with diplomacy and combat intertwined
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative Choice — narrative unfolds through quests with alternate outcomes
  • Storybooks and branch decisions — narrative unfolds through quests with alternate outcomes
  • Triple leveling (combat, diplomacy, character growth) — you can level up in three tracks to customize playstyle
  • Two distinct decks for combat and diplomacy — engagements use deck-building with strategic synergies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fast and fun
  • the themed aliens is a wonderful sci-fi universe it's probably my favorite one of all time
  • the living world of folklore said in the dark fantasy comes in at number 9
  • it's such a unique game and has a really cool feel
  • the continent is absolutely huge and the crafting system is unique
  • fail forward is a huge bonus in my book
References (from this video)
No references stored for this video.
Video ubHcbfeB4lM Rob's Gaming Table Playthrough at 5:24 sentiment: mixed
video_pk 9863 · mention_pk 29039
Rob's Gaming Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, lore-rich world with a strong narrative arc and evocative setting.
  • great potential for player agency through branching leads and multiple pathways.
  • moments of flavor and mystery (e.g., quest leads, purple encounters) that feel fresh and thematic.
  • app-narration and optional side content (like Echoes of Rune) can enhance immersion for some groups.
Cons
  • rules density and rule-book ambiguity can bog down setup and play.
  • combat/diplomacy systems are sometimes underwhelming or punishing in practice.
  • pacing can feel slow or dragging, especially with long prose segments and heavy decision trees.
  • visual token conventions (time tokens, white/gray/black tokens) can be confusing and lead to color-coding disputes or misreads in-app logic.
Thematic elements
  • quest for reclaiming a fractured kingdom, political intrigue within a royal family, dealings with magic and eldritch forces, personal redemption and fate in a cryptic land.
  • Lost kingdom of Loathian and surrounding realms (King's Pass, Straywood, Venidia, Venidia, and the castle ruins). A mythic, war-torn landscape where magic, relics, and political intrigue collide with ancient sentinels and strange events.
  • lore-driven, branching narrative with many lore cards, status markers, and secret quests; heavy reliance on app-like narrative beats and long prose passages.
Comparison games
  • Nemesis (Awaken Realms)
  • Fall of Avalon (Tainted Grail original)
Mechanics (from transcript analysis)
  • campaign chapter progression — The campaign unfolds in chapters with location cards, encounter decks, secrets, and quest/secret cards that push the story forward and constrain or unlock options as you advance.
  • combat and diplomacy encounter design — Encounters can be combat or diplomacy-based, with various modifiers and one-time effects. Guard/guardian encounters add a perilous layer to the see-saw between progressing and losing health/food/tears.
  • encounter deck resolution — Encounters come in blue/green/purple categories (and other special cards) with varying effects, loot, and potential guardians. Resolution depends on card sequencing, bonuses, and timed effects.
  • Resource and risk management — Players manage health, terror, energy, food, wealth, and magic, balancing risk to explore, fight, or trade while facing penalties like terror tracks and energy loss on certain actions.
  • secret and event card manipulation — Secret decks and event decks introduce hidden objectives and random twists. Card order and which cards are shuffled in/out can dramatically affect what options remain available.
  • secret/hidden-object quest rewards — Certain leads unlock unique rewards (special status, wealth, or items) tied to secret cards or specific characters, driving exploration toward particular factions or characters.
  • topography and region gating — Topography/status cards affect access and action resolution. Certain terrain or status conditions gate or enable actions and can alter the pacing of progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is not for everyone; it can be punishing and slow if you chase every path.
  • The story is epic and that’s what carries this game for me.
  • Encounters interrupt and can feel like a slog, especially when you’re trying to push the campaign forward.
  • I love being able to pick paths that aren’t obvious, it keeps the playthrough interesting.
  • The app narration is nice, but the prose density can ruin flow if you’re not focused.
  • I’d like more moments that aren’t pure combat—more of those purple encounter vibes.
References (from this video)
No references stored for this video.
Video t-JQ9ACyRvk The Broken Meeple Top List sentiment: positive
video_pk 8810 · mention_pk 25973
Overall sentiment (raw)
positive
Pros
  • Best story and world setting of any campaign game played
  • Exceptional artwork and production quality
  • Dark gothic aesthetic with strong atmosphere
  • Excellent tarot card map building system
  • Multiple campaigns with different themes
  • Deeply immersive narrative
  • Strong character development options
Cons
  • Difficult to get to table due to campaign nature
  • House ruled design flaws (Menhirs too grindy)
  • Very long time commitment per campaign
  • Storage and setup challenges
  • Requires dedicated table space for campaign setup
  • Lengthy rules learning curve
Thematic elements
  • Arthurian Legends
  • Dark Gothic Fantasy
  • Post-Apocalyptic World
  • Horror Atmosphere
Comparison games
  • Descent
  • Gloomhaven
  • Imperial Assault
  • Sleeping Gods
  • Nemesis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a unique twist on a genre that has you know like i say i love deck building but it has been bloated with a lot of uh entries
  • it's a breath of fresh air it's like oh no one's really tried this before
  • thank you viewers because you kept banging on at me to play this game finally i did and you were right
  • my god do i i mean i love coffee i love coco but man do i hate the stuff i have to play this game
  • it's like inside out the board game as in the pixar movie which is vastly underrated
  • wow for someone like me who loves like variety as the spicer life this is certainly one where you've just got so many different ways to tailor the game
  • tainted grail is one of the best story world settings for any campaign game i have played forget dissent forget gloomhaven
  • gameplay imperium is sound it really is a good fun deck builder it would be so much higher on this list if it was just a bit more streamlined
  • this is a really streamlined game that works with six players you don't get many of those
References (from this video)
No references stored for this video.
Video aqVVkQaa_tk Board Game Coffee Unboxing at 0:00 sentiment: positive
video_pk 8396 · mention_pk 24713
Board Game Coffee - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality prototype presentation and packaging that signals strong production values for a pre-Kickstarter product
  • Beautiful art book accompanying the prototype, with concept art and crafted narrative visuals
  • Highly detailed minis and sturdy components that feel premium even in prototype form
  • Clear emphasis on story and thematic immersion, with a structured open-and-play approach that eases new players into the world
  • Potential for deep narrative exploration and replayability through branching events and journals
Cons
  • Prototype lacks final inserts, which may affect organization and storage in the final production version
  • Some cards and text are difficult to read on camera, possibly hiding text that would be legible in print
  • As a prototype, not all content is revealed, leaving some questions about scope and components until final release
  • The risk of spoilers from early journal cards and event text if a player expects a completely spoiler-free intro
Thematic elements
  • Dark fantasy, mythic questing, and personal storytelling through unfolding events and journals.
  • A sprawling, cursed realm inspired by Arthurian legend, where players explore bleak landscapes, encounter enigmatic factions, and seek relics of power to influence the fate of a shattered world.
  • Story-driven with on-table narrative prompts, journal entries, and event-driven progression that expands the world as you play.
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • Character progression and status effects — Characters accumulate status effects, abilities, and developments tracked on boards and cards.
  • Cooperative Game — The game supports solo play and cooperative experiences, enabling different player dynamics.
  • Event-driven narrative — Players draw and resolve a sequence of event cards that shape the story and drive exploration.
  • Modular Board — A set of detailed minis and a modular map expand or reveal new areas as you progress.
  • Modular map and minis — A set of detailed minis and a modular map expand or reveal new areas as you progress.
  • Narrative journals and flavor text — Journals and flavor text provide depth, hinting at lore and consequences of decisions.
  • Open-and-play tutorial with reference — A compact rulebook guides new players through a gentle tutorial, complemented by a larger reference book for deeper rules.
  • Resource and status tracking on player boards — Each character board tracks food, wealth, reputation, magic, and experience, influencing what actions you can take.
  • Solo and cooperative play — The game supports solo play and cooperative experiences, enabling different player dynamics.
  • Tutorial — A compact rulebook guides new players through a gentle tutorial, complemented by a larger reference book for deeper rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a prototype, I'm very excited
  • the art book you guys sent—the art book, that is amazing
  • the minis look awesome
  • this game is very stories heavy
  • I'm very excited
  • I can't wait to see what extras come with the Kickstarter
References (from this video)
No references stored for this video.
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