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Talisman box art

Talisman

Game ID: GID0314226
Game Info
Year
1983
Players
1-6
Age
8+
Playtime
45 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc. The objective of the game is to travel through the land encountering event cards and gathering strength along the way. Hopefully players will eventually become powerful enough to travel to the center of the board, endure the trials there and take the Crown of Command for the victory. There were also several expansions released for this game, which add new character choices and new places to travel.

Part of the Talisman series of games and expansions published by Games Workshop Ltd..

The first edition differs from the second only in the box cover art and the cards, which were printed in black and white (same artwork as the second edition, though). The first edition had no expansions.

Expanded by:

Talisman: Expansion Set
Talisman: The Adventure
The Talisman: Dungeon
Talisman: Timescape
Talisman: City
Talisman Dragons

Also by:

The Jewel in the Crown
Talisman (Second Edition): White Dwarf #115 Cards

Re-implemented by:

Talisman (Third Edition)
Talisman: Revised 4th Edition

Description

The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc. The objective of the game is to travel through the land encountering event cards and gathering strength along the way. Hopefully players will eventually become powerful enough to travel to the center of the board, endure the trials there and take the Crown of Command for the victory. There were also several expansions released for this game, which add new character choices and new places to travel.

Part of the Talisman series of games and expansions published by Games Workshop Ltd..

The first edition differs from the second only in the box cover art and the cards, which were printed in black and white (same artwork as the second edition, though). The first edition had no expansions.

Expanded by:

Talisman: Expansion Set
Talisman: The Adventure
The Talisman: Dungeon
Talisman: Timescape
Talisman: City
Talisman Dragons

Also by:

The Jewel in the Crown
Talisman (Second Edition): White Dwarf #115 Cards

Re-implemented by:

Talisman (Third Edition)
Talisman: Revised 4th Edition

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 61
This page: 11
Sentiment: pos 7 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 51–61 of 61
Video eIeqU8H2ro8 3 Minute Board Games Discussion at 2:54 sentiment: positive
video_pk 13434 · mention_pk 95754
3 Minute Board Games - Talisman video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing for young players (ages 10-11)
  • Simple mechanics
  • Fun thematic elements
  • Expandable with add-on boards
Cons
  • Heavily random, not skill-based
  • Has not held up well mechanically
Thematic elements
  • Fantasy adventure
  • Fantasy realm
  • Dungeon adventure
Comparison games
  • Relic
Mechanics (from transcript analysis)
  • Card draw — Draw cards for random events
  • Character progression — Characters level up and gain equipment
  • Dice Rolling — Random chance-based mechanics
  • roll and move — Roll dice to move characters around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's delightfully simple and still delightfully a good game.
  • Everyone has a different journey here. Everyone starts off playing different games and ends up with different favorite games.
  • It had some of the most amazing world building I've ever seen for a game.
  • I think the fact that it's rooted in a single D6 system is just going to hamper it for all time.
  • This game got me through a pretty rough period of time.
  • I am never getting rid of Arkham Horror second edition unless an Arkham Horror fourth edition comes out.
  • I was immediately hooked by it.
  • It's an absolute banger of a game.
  • I could see myself playing that more.
  • There's so many layers and mind games to it that player skill and the ability to read your opponent counts for so much more than just having an awesome deck.
References (from this video)
No references stored for this video.
Video eIeqU8H2ro8 3 Minute Board Games Discussion at 3:04 sentiment: positive
video_pk 13434 · mention_pk 39358
3 Minute Board Games - Talisman video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated version of Talisman with Warhammer theme
  • Good for casual play with friends
  • Fun mindless entertainment
  • Cozy game for tired groups
Cons
  • Heavily random
  • Not a deep game
Thematic elements
  • Space marine quest
  • Warhammer 40,000 universe
  • Dungeon adventure
Comparison games
  • Talisman
Mechanics (from transcript analysis)
  • Card draw — Draw counter cards for equipment and power-ups
  • Character progression — Level up and gain wargear
  • roll and move — Move characters around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's delightfully simple and still delightfully a good game.
  • Everyone has a different journey here. Everyone starts off playing different games and ends up with different favorite games.
  • It had some of the most amazing world building I've ever seen for a game.
  • I think the fact that it's rooted in a single D6 system is just going to hamper it for all time.
  • This game got me through a pretty rough period of time.
  • I am never getting rid of Arkham Horror second edition unless an Arkham Horror fourth edition comes out.
  • I was immediately hooked by it.
  • It's an absolute banger of a game.
  • I could see myself playing that more.
  • There's so many layers and mind games to it that player skill and the ability to read your opponent counts for so much more than just having an awesome deck.
References (from this video)
No references stored for this video.
Video bySQy_ZIhJk Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 12719 · mention_pk 37089
Overall sentiment (raw)
positive
Pros
  • Great for casual play
  • Creates hilarious stories and narratives
  • Nostalgic value from childhood
  • Charming and whimsical
  • Good for relaxed gaming sessions
Cons
  • Not a strategy game
  • Dice rolling can be frustrating
  • Requires playing with people you like
  • Long play time can extend unexpectedly
  • Little agency in actual gameplay
Thematic elements
  • Fantasy
  • Adventure
  • Magic
  • Quest
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling
  • exploration
  • random events
  • Role selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm looking for games which really connect with me and i have an emotional sort of reaction to
  • you're going to find it much easier to get it to the table
  • the rule set was so simple
  • i'm very very impressed by the designer of this one
  • it takes everything that's good from puerto rico and does away with all the sort of extra stuff
  • essentially it's just one big toy box i absolutely love it
  • you're really doing what it says you're doing
  • this really was the the first of the sort of european style modern games that was introduced to me
  • there's not many games that give me that sense of i've set a trap
  • anything they create just is fantastic
  • it just feels right for that style of game
  • you don't have to think playing talisman
  • you've got to like the other people
References (from this video)
No references stored for this video.
Video fwWkr_Bnke4 3 Minute Board Games Top List at 2:52 sentiment: positive
video_pk 9300 · mention_pk 27446
3 Minute Board Games - Talisman video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to play
  • Enjoyable and fun
  • Generates memorable stories
  • Good for casual gaming nights
Cons
  • Not strategically deep
  • Busy rather than complex
Thematic elements
  • Fantasy adventure
  • Exploration
  • Quest narrative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video vVwxpPyuU7E Drive Thru Games Review at 0:25 sentiment: positive
video_pk 6919 · mention_pk 104657
Drive Thru Games - Talisman video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faster early progression and clearer board layouts
  • High-quality components and minis for the price point
  • Improved clarity on cards and board text compared to some editions
  • Plans for co-op campaigns and future expansions add longevity
  • Fate movement provides intentional, purposeful play
Cons
  • Some card and board text remains hard to read due to small font
  • Board art in this edition is not as strong as the fourth edition in the speaker’s view
  • Long play time at higher player counts (four is sweet; six can be lengthy)
  • Cones for tracking stats can be hard to distinguish at a glance
Thematic elements
  • Heroic fantasy exploration and race-to-the-center quest with combat, magic, and encounters.
  • A high-fantasy realm where players quest across a modular board to obtain a Talisman and reach the center to defeat a dragon.
  • Quest-driven, encounter-forward progression with evolving board state and law of the card/space-driven adventures.
Comparison games
  • Talisman Fourth Edition
  • Relic
Mechanics (from transcript analysis)
  • Adventure deck encounters — Landing on spaces often triggers drawing from a large adventure deck with items, monsters, or events.
  • Death/penalty rule change — Death is softened: you respawn at the Village with one life but keep your items (optional rule exists to reset completely).
  • Fate tokens and rerolls — Fate can be spent to roll dice or reposition (within range) to improve outcomes or target specific spaces.
  • Merchant and equipment deck — Players can buy armor, weapons, and items from merchant spaces to improve stats and carry capacity.
  • Movement and dice-based progression — Roll a die to move across a large map, choosing direction and encountering spaces that draw cards and resolve encounters.
  • Spell deck and casting — Spells can be acquired through craft checks and spell decks, usable on turns or against other players.
  • Strength and Craft combat — Combat uses two main attributes: physical strength and craft (magical/intellectual) to resolve encounters with monsters or other players.
  • Talisman/center reach endgame — Obtaining a Talisman unlocks access to the center ring, culminating in a dragon encounter to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you die in this game you basically just go back to the Village you reset to one hit point but you keep all your stuff
  • the Fate movement thing... that's really cool
  • these are some very nice Miniatures here
  • it's a little bit more traditional ameritrash type of thing
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 2:08 sentiment: negative
video_pk 6239 · mention_pk 18482
Adam in Wales - Board Game Design - Talisman video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
negative_to_mneutral
Pros
  • Narrative-driven exploration for its era
Cons
  • Overreliance on randomness can derail strategic play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure/encounter cards — Random encounters drive the story and outcomes.
  • Roll and move with exploration — Players move around a board with outcomes largely driven by dice and random encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video gGzWdTMCpYU 3 Minute Board Games Discussion at 1:18 sentiment: mixed
video_pk 6151 · mention_pk 18217
3 Minute Board Games - Talisman video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • large, expressive busts that are fun to paint
  • clear visual readability on the table due to distinct miniatures
  • painted figures add dramatic presentation
Cons
  • described as a 'nothing game' with relatively light skill requirements
  • noted as similar to Talisman, thus potentially regimen-lite gameplay
Thematic elements
Comparison games
  • Talisman
Mechanics (from transcript analysis)
  • achievement_goal — mission/quest style progression toward victory
  • card_draw — cards drive events or encounters
  • dice-rolling — core random event resolution through dice rolls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paint for functionality over style and paint for speed when you can
  • three minute board games does not do paid content keep us Independent by supporting us on patreon
  • I'm not an expert painter
  • the best thing is to paint the models so they look good while you're playing
References (from this video)
No references stored for this video.
Video Fflv2nCikrs Adam in Wales - Board Game Design Analysis at 2:18 sentiment: positive
video_pk 4852 · mention_pk 14387
Adam in Wales - Board Game Design - Talisman video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple directional choice greatly increases player agency
  • Huge following despite heavy reliance on chance
  • Remains popular despite being almost 40 years old
  • Successfully adapted D&D experience to board game form
Cons
  • Heavy reliance on chance-based mechanisms
Thematic elements
  • Adventure, quest
  • Fantasy world
  • RPG-inspired
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Directional Choice — Critical decision between moving left or right around circular board
  • roll and move — Roll die and choose to move clockwise or anticlockwise around board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
  • I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
  • In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
  • This video is a quest for redemption
  • When done well roller move is one of the most intuitive exciting mechanisms out there
  • In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
  • In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
  • Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
  • It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
  • Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
  • This game beautifully highlights the intuitive nature of roll and move as a mechanism
  • More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
  • Roll and move games don't have to be devoid of meaningful choices
  • Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
  • Push your luck and roll and move complement each other nicely
  • Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
  • Roll and move isn't a cursed mechanism
  • Like every mechanism roller move has strengths and weaknesses
  • It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
No references stored for this video.
Video T8g4NhT9Iio Rolling Dice & Taking Names Review at 0:00 sentiment: mixed
video_pk 2038 · mention_pk 5829
Rolling Dice & Taking Names - Talisman video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Faithful adaptation of the classic board game across cards, art, and components
  • Deep character progression with growth in life, strength, craft, and spells
  • Engaging exploration with persistent cards that create ongoing tension
  • Digital availability on Steam and Switch with online play support
  • Post-release content options and DLC for replayability
Cons
  • Lack of a built-in comprehensive tutorial; relies on tooltips that require playing to learn
  • UI can be non-intuitive; learning to access hand and other players' details takes time
  • Rules lookup requires an internet connection; offline access is limited
  • Older port (2014 Switch port) may lack modern features; cross-platform online play can be inconsistent
  • Long play sessions; online games require coordination and time
Thematic elements
  • Quest to become ruler by defeating foes, gathering artifacts, and casting the Crown spell
  • A high fantasy realm with Outer, Middle, and Inner regions culminating at the Crown of Command; the Valley of Fire gates entry to the inner region.
  • episodic quest progression through adventure cards and events; player-to-player competition for the crown
Comparison games
  • Hero Quest
  • Civilization
Mechanics (from transcript analysis)
  • Adventure cards and events — Locations draw adventure cards with monsters, items, and events; some remain on board
  • Character Attributes — Life, Gold, Strength, Craft determine combat outcomes and progression
  • Combat: Damage Based — Physical combat and Psychic (magic) combat
  • Dice-based movement — Player rolls dice to move around a region-based board with regions and locations
  • Events — Locations draw adventure cards with monsters, items, and events; some remain on board
  • Hand and board management — Managing cards in hand and on board, with elements persisting for others to encounter
  • Hand Management — Managing cards in hand and on board, with elements persisting for others to encounter
  • Region progression — Outer -> Middle -> Inner region toward the Crown of Command; entry to inner requires talisman
  • Resource Management — Experience points redeemable for items or life; acquiring gold and items
  • Resource management and leveling — Experience points redeemable for items or life; acquiring gold and items
  • Spellcasting — Spells can be cast when at the Crown of Command; affects opponents
  • Talisman gating — Only characters with a talisman can enter the Valley of Fire to reach the Crown
  • Two combat systems — Physical combat and Psychic (magic) combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's worth having on my shelf
  • the UI is pretty straightforward when it comes to taking your turn, but it can be tricky to learn
  • I would much rather have the rules embedded in the game itself
References (from this video)
No references stored for this video.
Video AWGJxG8Asd4 Quackalope Top List at 3:30 sentiment: positive
video_pk 1891 · mention_pk 5434
Quackalope - Talisman video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic appeal and classic fantasy feel
  • Open-ended exploration and variety of paths
Cons
  • Die-driven movement can feel random
  • Long play times and downtime between turns
Thematic elements
  • Heroic fantasy adventure with character progression
  • Fantasy realm spanning a kingdom with quest-style progression
  • Sandbox/rogue-like questing with episodic objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Acquire items, allies, and abilities to improve power
  • Competitive, adventuring play — Players compete to complete quests and improve their hero
  • Movement by dice — Move around a modular board using die results
  • Quest/World events — Draw quest/event cards that drive the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number ten game is one of my oldest one of my deepest loves talisman
  • the board develops as you play—it's a novel instead of a book
  • the mythos deck heavy in the hp lovecraft theme
  • the drafting in this is the funnest part
  • it's a beautiful game, it's lovely, gorgeous
  • you really create your own clank based on your memories
References (from this video)
No references stored for this video.
Video 8bXlgthmuMw BoardGameBollocks Top List at 9:58 sentiment: other
video_pk 846 · mention_pk 2420
BoardGameBollocks - Talisman video thumbnail
Click to watch at 9:58 · YouTube ↗
Overall sentiment (raw)
nostalgic
Pros
  • second/early editions with rich expansions
  • iconic fantasy experience
Cons
  • extremely long play time
  • dated design and rules
Thematic elements
  • quest/adventure across a board
  • fantasy realm with rings and crowns
  • nostalgic, expansive
Comparison games
none
Mechanics (from transcript analysis)
  • crown of command — reach the center and use the crown to win
  • Encounter cards — resolve events and discoveries as you progress
  • roll-and-move — move around a board by dice and resolve encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railway Rivals is not going to win any prizes for its aesthetic beauty.
  • it's an ugly pig of a game
  • This is a really bizarre game.
  • you don't know what you were drawing. It's going to be a completely random affair.
  • insta death.
  • the game would change every time you played it.
  • Dark Future could have been a fantastic game had it been released a couple of years earlier.
  • I still enjoy playing it today.
References (from this video)
No references stored for this video.
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