Skip to main content
Tapestry box art

Tapestry

Game ID: GID0315127
Game Info
Year
2019
Players
1-5
Age
12+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

—description from the publisher

Description

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 228
This page: 50
Sentiment: pos 28 · mix 2 · neu 6 · neg 1
Mentions per page
Showing 101–150 of 228
Video zV-lUYFcDMM Hungry Gamer Review at 0:14 sentiment: positive
video_pk 87476 · mention_pk 228701
Hungry Gamer - Tapestry video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality production
  • Double-sided tapestry playmat adds value
  • Elegant integration of theme and mechanics
Cons
  • Complex rules may be intimidating for new players
Thematic elements
  • Technological and cultural advancement
  • Civilization-building across multiple ages
  • Euro-style engine-building with tech tree and tapestry concept
Comparison games
  • Expeditions
  • Scythe
  • Libertalia
Mechanics (from transcript analysis)
  • Engine Building — developing tracks like tech, culture, exploration to score points
  • engine-building — developing tracks like tech, culture, exploration to score points
  • Resource Management — spending resources to build, expand, and score
  • Tile Placement — placing action tiles to develop civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a game that I just loved
  • this is a real real nice playmat
  • it is a really well thought out playmat
  • these coins are topnotch coins
  • they are really nice coins that are great for the game
  • the color was just weird and off
  • Libertalia I actually don't have this game
  • I had seen these coins
  • Expeditions or Scythe coins
References (from this video)
No references stored for this video.
Video eEGJiZhv-yk Tabletop Tolson Top 5 List at 6:00 sentiment: positive
video_pk 87368 · mention_pk 228205
Tabletop Tolson - Tapestry video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • endless replayability
  • beautiful components
  • great civ-like feel in 1-2 hours
Cons
  • can be complex for new players
  • expansive box with many components
Thematic elements
  • tech, culture, exploration, and growth
  • Civilization-building across multiple tracks and civilizations
  • engine-building with evolving civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • capital mats and city-building — construct city tiles to gain income and bonuses
  • deck-building / engine-building — players acquire cards to advance tracks and develop civilization
  • race-style track progression — four tracks (science, military, exploration, technology) with thresholds
  • timed end via tapestry cards — timing when to trigger end via tapestry card timing
  • Track Advancement — four tracks (science, military, exploration, technology) with thresholds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just so interesting and clever and fun
  • this is simultaneous essentially
  • tapestry has endless play
  • these games are dynamite
  • Marvel Champions the card game
References (from this video)
No references stored for this video.
Video ucAkUlKGMlU Where There's A Wilz, There's a Play Top 10 List at 3:14 sentiment: positive
video_pk 86934 · mention_pk 226541
Where There's A Wilz, There's a Play - Tapestry video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive table presence and painted miniatures (when using upgraded components)
  • Rich multi-track progression that scales well for solo play
Cons
  • Beast to set up and table space heavy
Thematic elements
  • Civilization development and interlocking advancement
  • Civilization-building across tracks and islands
  • semi-abstract engine-building
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Engine Building — Develops civilization by advancing on multiple tracks and gaining bonuses
  • engine-building — Develops civilization by advancing on multiple tracks and gaining bonuses
  • Tile Placement — Place tiles to expand on your personal board and gain benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the building Miniatures in these
  • they come painted which is a bonus
  • This is a cozy game
  • I actually prefer this one to Wingspan
  • I love the solo mode in this game
  • this is all about nature and it is about taking pictures
  • I prefer this with Mistwood expansion for solo play
  • it's a very unique copy of the game
References (from this video)
No references stored for this video.
Video IwvMhsyE_wM Where There's A Wilz, There's a Play Top 10 List at 9:01 sentiment: positive
video_pk 86903 · mention_pk 226432
Where There's A Wilz, There's a Play - Tapestry video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building
  • beautiful components and map aesthetics
Cons
  • heavy to learn
  • long playing time
Thematic elements
  • civilization growth and exploration
  • civilization-building on islands
  • euro-style engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • area/track advancement — advance on multiple tracks to gain resources and points
  • Card Drafting — draft civilization cards to unlock tracks and abilities
  • Tile/Building placement — place polyomino-like buildings on the map to advance regions and scoring
  • Track Advancement — advance on multiple tracks to gain resources and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game
  • the squishy poop is always nice
  • you're drafting cards instead of just picking cards
  • you are pirates and you are trying to collect little tiles to earn different points
  • the solo is done really well as well
References (from this video)
No references stored for this video.
Video Yk8GJQPSrs0 The Mill Top 5 List at 10:02 sentiment: positive
video_pk 86895 · mention_pk 226418
The Mill - Tapestry video thumbnail
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic sculpted bits; top-notch components
  • High variability and depth due to asymmetry and tracks
Cons
none
Thematic elements
  • Civilization-building; diverse tracks
  • Civilization development
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — Starting civilizations are asymmetric.
  • Track Advancement — Players select different progress tracks affecting their growth.
  • track_selection — Players select different progress tracks affecting their growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm obsessed with bees so that was the first thing that drew me to this game
  • I love how true it is to bees I love making up dances
  • Elizabeth Hargrave designs this is my absolute favorite of hers
  • Wingspan is a tableau engine builder
  • Expeditions captures the feel of Scythe while adding components that I preferred
References (from this video)
No references stored for this video.
Video p30DOADLIsI Where There's A Wilz, There's a Play Top 10 List at 17:55 sentiment: positive
video_pk 86572 · mention_pk 224421
Where There's A Wilz, There's a Play - Tapestry video thumbnail
Click to watch at 17:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Widely enjoyed multiplayer
  • Has solo mode
  • Popular online (Board Game Arena)
Cons
  • Beast to set up; solo mode is heavy to configure
Thematic elements
  • Array
  • Historical civilization-building across ages
Comparison games
  • Planet Unknown
  • Sky Team
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love polyomino games
  • I really had no clue what I was doing
  • this was one of my top 10 games I played this year
  • I think I like it better multiplayer than solo
  • It's a beast to set up
  • Far Away is my number one favorite game to play on board game arena right now
References (from this video)
No references stored for this video.
Video _yIL0Hp3ZZ0 Where There's A Wilz, There's a Play Discussion at 29:32 sentiment: positive
video_pk 86485 · mention_pk 223819
Where There's A Wilz, There's a Play - Tapestry video thumbnail
Click to watch at 29:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building with multiple scoring paths
  • variety of maps and starts keeps replayability high
Cons
none
Thematic elements
  • Array
  • civilization-building
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Advancement along multiple tracks (military, science, technology, exploration) to gain era-wide benefits for your civilization.
  • Tile Placement — Place buildings and civilizational elements to gain resources and points; capital mat and landmarks offer special abilities.
  • Tile/Building placement — Place buildings and civilizational elements to gain resources and points; capital mat and landmarks offer special abilities.
  • Worker/engine building — Advancement along multiple tracks (military, science, technology, exploration) to gain era-wide benefits for your civilization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you want to play with me on BGA I'm always up for some games
  • I am not a take that sort of person
  • please hit that like button down below and subscribe
  • This is my first one
References (from this video)
No references stored for this video.
Video X8TzfBUooGE Where There's A Wilz, There's a Play Discussion at 47:11
video_pk 86266 · mention_pk 222733
Where There's A Wilz, There's a Play - Tapestry video thumbnail
Click to watch at 47:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Base is my number one game
  • I love polyomino games and puzzle-y games
  • my top 10 most played games right now
  • I would love to play Federation again when I am more awake
  • Space Base you are building this Tableau down here
References (from this video)
No references stored for this video.
Video icgRhltfq2s Where There's A Wilz, There's a Play Top 10 List at 20:05 sentiment: positive
video_pk 85703 · mention_pk 220238
Where There's A Wilz, There's a Play - Tapestry video thumbnail
Click to watch at 20:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, long-term strategic engine-building
Cons
  • Learning curve can be steep
Thematic elements
  • Track-based progression with asymmetric civilizations
  • Civilization-building
  • Big-scale strategy with engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Dedicated tracks with tiles & civilization cards — Players progress on four tracks (blue, red, yellow, and green) with tile placement, civilization bonuses, and era-based decisions.
  • Track Advancement — Players progress on four tracks (blue, red, yellow, and green) with tile placement, civilization bonuses, and era-based decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are 15 game recommendations from 2019.
  • Wonder Tales is strictly for two players.
  • This is a really fun grid coverage game.
  • I really like this whole back and forth of okay, what do I need?
References (from this video)
No references stored for this video.
Video mOcj8UBvdQk Get into games Discussion at 36:29 sentiment: positive
video_pk 85248 · mention_pk 218098
Get into games - Tapestry video thumbnail
Click to watch at 36:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The map is amazing. You are essentially going into this town to find out why people are being killed.
  • Box One is very good, though.
  • The Venice Conspiracy, if you like exit games, is very good.
  • Dark Tower. Epic game of Dark Tower. That was fun.
  • We love Tapestry.
References (from this video)
No references stored for this video.
Video bjB0N5jxFg4 The Brothers Murph Playthrough at 63:35:00 sentiment: neutral
video_pk 84784 · mention_pk 216056
The Brothers Murph - Tapestry video thumbnail
Click to watch at 63:35:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you don't know what you're talking about, it just sounds ridiculous.
  • So blow so addictive that Slay the Spire for me.
  • It's very slay the spire but with dice.
  • The game itself in terms of the rules overhead is not that high.
  • But then yeah, figuring out how you want to do it and then how you manage constantly getting more and more and more of these cards is tough.
  • The artwork is a slight disappointment in this board game.
  • It's very interesting the way it all works.
  • I get why people dig it.
  • We really like Speak easy a lot, but could very well be our favorite Lera.
References (from this video)
No references stored for this video.
Video DlAAABE2u1c Foster the Meeple Other at 13:13
video_pk 84708 · mention_pk 215476
Foster the Meeple - Tapestry video thumbnail
Click to watch at 13:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Track building — Players advance on four tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are watching this during the gameon you've got this you got this we got this you got this we're all out here just trying to survive playing games and not sleeping it's great
  • this is going to be the name that game challenge which we did three years ago like I said I am wearing my same sweater because I want to relive
  • we're going to describe them and how you get points is you guess correctly but is it if I describe it and you guess correctly I get the point no you get the point
  • all right how many did I get six
  • that wasn't so I have six points no I have six points okay oh I put the name WR that's fine
  • you're picking games we've played like one time
  • well you know what that's your fault you made that decision I did good game better luck next year
  • do you think I won
  • why are you picking these weird normal games would normally know about
  • you just don't know would you do you want to lose
  • I just could not remember the name of the game because honestly I don't really like it that much
  • why wouldn't you pick games I like I was just scrolling
References (from this video)
No references stored for this video.
Video OaA4okJK2ns Allies or Enemies Top 100 List at 7:04 sentiment: positive
video_pk 84454 · mention_pk 214597
Allies or Enemies - Tapestry video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleverly designed tracks and factions
  • Elegant scoring and progression
Cons
  • Theme can feel abstract to some players
Thematic elements
  • civilization growth with varied themes per faction
  • Abstract civilization development across tracks
  • score-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven engine development — Factions reveal and upgrade abilities as the game progresses.
  • Track Advancement — Progress on multiple tracks to shape civilization.
  • Track-based advancement — Progress on multiple tracks to shape civilization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one of all time is Dwarf Romantic the board game.
  • Gaia Project is my number two.
  • Ultimate Railroads is my number one.
  • It's a cozy, delightful, cooperative game.
References (from this video)
No references stored for this video.
Video K0cmTHFi9xY Rahdo Runs Through Top List at 9:08 sentiment: positive
video_pk 84098 · mention_pk 213124
Rahdo Runs Through - Tapestry video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Handles combat in a non-destructive way.
  • Tapestry cards are powerful and strategic.
  • Fast and streamlined gameplay.
  • Intelligent conversion of excess cards.
  • Considered one of the greatest civilization games.
Cons
  • Some players complain about the tacked-on feel of the polyomino mini-game.
  • The theme might not appeal to everyone.
Thematic elements
  • civilization building
Comparison games
  • Automania
  • Vidiculture
  • Scythe
Mechanics (from transcript analysis)
  • Area Control — Implied through combat and territory control when moving into another player's space.
  • Card Drafting — Players draft cards (tapestry cards) that provide powerful abilities.
  • civilization building — Players build and develop their civilization over time.
  • Progress track — Players advance on multiple tracks to develop different aspects of their civilization.
  • Tile Placement — Mentioned in relation to a mini-game involving polyomino tiling.
  • Worker Placement — Players place workers on tracks to develop their civilization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you care about this or are you just here for the games?
  • Notice that thing right there on top of our car. Uh, guess what's in there? Let me see. I You can see I've already unlocked it. There's my keys. If I pop it open, boop. Hello. There we go. I don't know. There's uh 50 or 60 games in there of various inundry sizes.
  • This is another tile lane game. You know how much I love them. It's another entwined drafting game. You know how much I love that.
  • I know it's not the prettiest game, but it does have kind of a nice retro50s sci-fi kit vibe to it.
  • The entwined drafting escalates in tension.
  • The landscape or the moonscape cards you have to play they have to be played in ascending order. So you can't just put stuff wherever you want. So you are creating a vice that you will find yourself stuck in as the game goes on.
  • Wow, really surprised me. I mean, I love Sim City style games and all that.
  • I love the uh team up here, Steve Finn and Phil Walker Harding. I want to see that combo a lot more.
  • It's got a very very tight draft, which honestly I think is best at two players.
  • The presentation is very good except for the fact that it's not colorblind friendly.
  • Theme is such an important integral element to Euros. And it always breaks my heart when publishers ignore that.
  • And that one extra bit attention to detail that so many games ignore in the pursuit of language independence really elevates the game, makes my city that I'm building feel like it has character, like it has a story, like it has a unique identity.
  • For me, it's an Azul Killer or most of the other ones in this.
  • Do you want just the games or do you want this little uh slice of life?
References (from this video)
No references stored for this video.
Video W2BV4PgNYdk PlayingBoardGames Playthrough at 0:00 sentiment: positive
video_pk 83914 · mention_pk 212467
PlayingBoardGames - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex and strategic gameplay
  • Satisfying engine building and combo potential
  • Visually appealing components (likened to nice looking civilization)
  • Fun and engaging player interaction
Cons
  • Can feel complex with many moving parts
  • Learning curve for understanding all the mechanics and card effects
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place buildings and tiles on the board, aiming to control areas and complete objectives.
  • Card Drafting — Players acquire technology cards and tapestry cards, which offer various benefits and scoring opportunities.
  • Dice Rolling — Dice are used for certain actions, like the alchemist character's 'science dice' and for resolving conquests.
  • Set Collection — Collecting specific types of tiles or buildings might lead to scoring opportunities.
  • Track Advancement — Players advance on multiple tracks (science, technology, military, exploration) to unlock abilities and score points.
  • Worker Placement — Players place tokens on advancement tracks to gain benefits and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're all going to weave the tapestries of our civilization and have a great time doing it.
  • This game is called Tapestry. It's a civilization builder game. Civilization Builder.
  • It's a very simple game, too. Like it it's it I agree with when Paul is set up. There's so much, but the gameplay loop is very simple.
  • It's crazy close. It's a crazy close game.
  • Yeah, my character. There's always some reason that that is also a really I've played that character before. That is a really easy character to gain a lot of points with.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 1:50 sentiment: positive
video_pk 83800 · mention_pk 211959
Stonemaier Games - Tapestry video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 6:37 sentiment: other
video_pk 83800 · mention_pk 211965
Stonemaier Games - Tapestry video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
Comforting
Pros
  • comfort game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 20:25
video_pk 83800 · mention_pk 211990
Stonemaier Games - Tapestry video thumbnail
Click to watch at 20:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video HtDj_z0FRrI Stonemaier Games Playthrough at 0:55 sentiment: mixed
video_pk 83789 · mention_pk 211856
Stonemaier Games - Tapestry video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Generally want big numbers early on.
Cons
  • Feels like misplaying it.
  • Used the two there.
  • Could have fit in three sixes, but cannot now.
  • Not allowed to use the six in Tapestry.
  • The five isn't ideal.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for control of different areas on the board.
  • Resource Management — Players manage resources like coins and pumpkins.
  • Tile Placement — Players place polyomino shapes onto their player mat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello and happy Thanksgiving.
  • I'm grateful for you as well. Thank you for saying that.
  • I'm surprised that people are actually here. This is delightful.
  • I feel incredibly fortunate by um the wide variety of people who lead with kindness in the Stomar Games community and beyond in the gaming community. Um I I really really appreciate that.
  • Very thing I want to be part of the Stommyer community.
  • What, as we are wrapping up today, what are you all doing for Thanksgiving in the next couple hours?
  • All right, final two turns. I need a four and a five.
  • Okay. So, that is the first use of use of the four.
  • For a Thanksgiving perfect score of 18.4.
  • Well done, Mark. That's awesome. 18.8.
  • Thank you all. I I didn't know if I'd just be playing by myself today. Thank you all for hanging out for a few minutes there.
References (from this video)
No references stored for this video.
Video KBJKNLG361U Where There's A Wilz, There's a Play Top 10 List at 2:06 sentiment: positive
video_pk 83267 · mention_pk 209483
Where There's A Wilz, There's a Play - Tapestry video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you would like to play with me on Board Game Arena, there is my username, Wisco Wills.
  • Sky Team I have multiple games going as of right now as well.
  • I played 35 times in 2025.
References (from this video)
No references stored for this video.
Video qw04Em0Qd7A Stonemaier Games Discussion at 52:20 sentiment: positive
video_pk 82235 · mention_pk 206634
Stonemaier Games - Tapestry video thumbnail
Click to watch at 52:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Digital version is highly polished.
  • Expected release this year.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • digital adaptation — A digital version of Tapestry is being developed for Steam and other platforms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video wqlNIlZERC4 Stonemaier Games Playthrough at 0:00 sentiment: mixed
video_pk 82166 · mention_pk 206328
Stonemaier Games - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, multi-layered strategy with expansions
  • Rich artwork and tactile components (tiles, cards, advanced boards)
  • High replayability through multiple civilizations and configurations
  • Engaging player interaction via conquests, alliances, and trap/attack dynamics
Cons
  • Rule complexity scales with expansions and can be overwhelming
  • Thematic cohesion can feel diffuse due to abstraction
  • Endgame scoring calculations can be lengthy and busy during play
Thematic elements
  • Civilization building, exploration, technology, and architecture
  • Civilizations developing from ancient to future eras on a modular board with additional tracks via expansions
  • abstract 4X engine-building with multiple civilizations and boards
Comparison games
none
Mechanics (from transcript analysis)
  • 4X/engine-building — Grow your civilization on multiple tracks, gain technologies, and score via various mechanisms.
  • Area Control — Conquer and place tokens to claim center spaces and neighborhood districts.
  • area control/territorial expansion — Conquer and place tokens to claim center spaces and neighborhood districts.
  • Card Drafting — Draft tapestry cards and landmarks that define goals and grant bonuses.
  • card drafting/drafting landmarks — Draft tapestry cards and landmarks that define goals and grant bonuses.
  • combat dice and attacks — Conquer actions use dice to determine points/resources and outcomes.
  • Combat: Dice — Conquer actions use dice to determine points/resources and outcomes.
  • Compound Scoring — Score from rows/columns, completed districts, science cards, and landmarks.
  • Endgame scoring across multiple tracks — Score from rows/columns, completed districts, science cards, and landmarks.
  • Engine Building — Grow your civilization on multiple tracks, gain technologies, and score via various mechanisms.
  • Resource Management — Manage resources, tiles, and tokens to fuel actions and income phases.
  • resource management/income cycles — Manage resources, tiles, and tokens to fuel actions and income phases.
  • Tile Placement — Place income buildings and landmarks on a personal grid to gain resources and points.
  • Unique Player Powers — Advanced boards and civilizations grant unique abilities or swap benefits.
  • variable player powers and civilizations — Advanced boards and civilizations grant unique abilities or swap benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically every single thing you could possibly have for Tapestry, at least that I am aware of.
  • It's a lot.
  • I want it all.
  • I love placing tiles.
  • We have an entire film playthrough and now I'm wondering, did I just never catch that?
  • I hate this tile.
  • This game is crazy.
References (from this video)
No references stored for this video.
Video xqrQjgznu3w Where There's A Wilz, There's a Play Discussion at 3:30 sentiment: positive
video_pk 82088 · mention_pk 206057
Where There's A Wilz, There's a Play - Tapestry video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope
  • Strong solo mode
Cons
  • Complex teaching
  • Long play time
Thematic elements
  • Array
  • Civilization across four eras
  • Expository
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Tile Placement — Tracks and tiles drive civilization progress across eras.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is a tableau building game where you are gaining resources.
References (from this video)
No references stored for this video.
Video W8JuWmcIl8I Stonemaier Games Discussion at 1:19 sentiment: neutral
video_pk 81891 · mention_pk 204911
Stonemaier Games - Tapestry video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
  • Are you still collecting data for Tapestry?
  • I love Game Changer.
  • I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
  • Clank is definitely up there for me.
  • I do think Magic Maze Magic Maze is a is a heist-themed game.
  • It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
  • Colt Express, great pick there. Yeah, a train heist.
  • I do I love heist fiction. I really love heist fiction.
  • I think Charterstone is definitely a step up from Cozy Sticker Ville.
  • This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
  • It's a slower burn heist movie.
  • It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
  • My favorite heist-themed game.
  • My favorite head-to-head game.
  • I do really like the standing desk. This is in an Uplift standing desk.
  • I only recently picked up Viticulture and Euphoria, loving them both as two-player games
  • I I don't care about dings and dents on them. I'm I'm totally fine with that.
  • the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
No references stored for this video.
Video Jkv1uK8dbv4 The Cardboard Herald Discussion at 5:23
video_pk 81804 · mention_pk 204451
The Cardboard Herald - Tapestry video thumbnail
Click to watch at 5:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — Players desire more asymmetric powers and factions in games like Tapestry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not holding anything back, for sure.
  • Mhm. Perception matters, I think.
  • Um so, maybe I should be in more in awe of designers who can do that.
  • I don't really love modular expansions in general.
  • I I'm kind of the purist in the sense that, you know, I want you to give me the game that you designed.
  • It's it's an excellent point and it was definitely a big point of discussion even when we were deciding whether or not to acquire the brand.
  • But there's also a soft spot in between because like with Libertalia: Winds of Galecrest, we had a pretty big first printing.
  • Well, it's time and money. I'll throw time in there, too, because it is significantly easier, in my opinion, to design an expansion for a game than to design a game from scratch.
  • Origin Story is probably my favorite Stonemaier game since Wingspan.
  • So, [...] I'm going to shuffle in all the birds.
  • I tend to really love an increase in complexity.
  • And then also like things that fundamentally change the nature of the game.
  • There there's people out there who do it on a regular basis.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 1:24:11 sentiment: positive
video_pk 81769 · mention_pk 204344
Hungry Gamer - Tapestry video thumbnail
Click to watch at 1:24:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Strategies are varied and never boring.
  • The arts and expansion adds a fifth track.
  • Easy to play.
  • Grew on the speaker over time.
Cons
  • The solo experience was not liked by one speaker initially.
  • Some people initially questioned if it was a 'real Civilization game'.
Thematic elements
  • Civilization development
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Action Point Allowance System
  • Area Majority
  • Set Collection
  • Tech Tree
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 24:34 sentiment: neutral
video_pk 81415 · mention_pk 201954
Get into games - Tapestry video thumbnail
Click to watch at 24:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video BlQ-VSYQN4w Stonemaier Games Discussion at 19:29 sentiment: positive
video_pk 81317 · mention_pk 201227
Stonemaier Games - Tapestry video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Detailed and beautiful buildings
  • Enjoyable setup process
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was great. I was really impressed. Um and I love the look of it. So, I really I really had a great time.
  • It's this dystopian game where you lose your your workers if they get too intelligent. Um but it's all bright and colorful and cheery. And so Exactly. it's got this interesting disconnect um that makes me so happy.
  • I adore Fin Span.
  • It's actually probably my favorite of the three.
  • It falls into that category of like a weeknight game where we can play a game in 45 minutes or so.
  • people have used the word streamlined. I do think that is an accurate descriptor of Fin Fin Span compared to Wing and Worm.
  • I I just think it's a really thoughtful experience where you're making good choices with beautiful art in a beautiful setting where you're diving down, right? So the the boards are vertical instead of horizontal. So the thematics are really great.
  • My favorite is Ark Nova and that spot will always probably remain Ark Nova.
  • The mechanism of the the cards actions and how that changes.
  • It's hard to name. I mean there's we're we feel very blessed to be here and um frankly the best part is my co-workers. I think you would probably say that. Yeah. We really have an amazing team and um we really enjoy and appreciate each other.
  • I could not believe those buildings. Both the landmarks and the income buildings. They're so detailed and the texture is perfect, the finish. I mean, they're fully painted.
  • The AI of Amazon I think is probably the worst cuz it's usually the AI that goes through and screws something up because they send it out to like fix a listing fix a listings in some way and then it messes something up. Um and then try to talk to their AI. It's just like beating your head on a wall.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 195:11:40 sentiment: positive
video_pk 81313 · mention_pk 201212
The Brothers Murph - Tapestry video thumbnail
Click to watch at 195:11:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Satisfying civilization progression
  • Strategic decision-making
  • Engaging theme
Cons
none
Thematic elements
  • Developing a civilization through history
  • Civilization Building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for dominance in different regions.
  • Card Drafting — Players select cards from a common pool.
  • Tech Tree — Players advance on a technology track, unlocking new abilities.
  • Worker Placement — Players place workers on action spaces to gain resources or take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video Ps-F7-2q5mM Stonemaier Games Rules Teach at 0:18 sentiment: neutral
video_pk 81199 · mention_pk 200462
Stonemaier Games - Tapestry video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Can get a bunch of resources by using resources not used elsewhere.
Cons
  • Requires using a number not used yet in the realm.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do like the six over here in Fleet: The Dice Game cuz this third ability that I can activate is quite good.
  • I missed out on this, too. But that'll give me a heart four times over the course of the game, which is pretty good.
  • The coral looks so cute. I would say they are good-looking tokens, for sure. Nice um UV printed wooden tokens.
  • I'm amazed by that that skill set.
  • Hey, you know, I I want to make this easy for you. You don't have to do anything. I just need to use your name and I need the box art for the background. And I'll pay you $500 for the ability to do this.
  • Yeah, that's what appears here on on on StreamYard, Jonathan.
  • It's the first time that Geekway has sold out in a while. They've always had thousands of people, but it's neat to see so many people drawn to what I think is a wonderful way to spend four days with a wide variety of amazing people.
  • So, I think it'll be exceptionally rare that we do it. I think there might be edge cases, but um exceptionally exceptionally rare that we do that.
  • Well, that's unfortunate. I thought there was going to be high numbers, low numbers, but it isn't.
  • Let me know how you did in the comments below.
  • Tomorrow is a big day at Stonemaier Games.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 18:13 sentiment: positive
video_pk 81162 · mention_pk 200140
Rahdo Runs Through - Tapestry video thumbnail
Click to watch at 18:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined civ gameplay
  • Appealing components
  • Satisfying progression to space
  • Combo-heavy and challenging to master
  • Good solo mode
Cons
  • Can be polarizing (love it or hate it)
  • Some players might experience analysis paralysis
Thematic elements
  • Civilization building, advancement tracks
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take one action per turn.
  • Advancement tracks — Players move up on four tracks: science, tech, exploration, and military.
  • Civ game — A streamlined civilization game.
  • Hand Management — Players manage their hand of cards.
  • solo mode — The solo mode works surprisingly well for a civ game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:31:29 sentiment: positive
video_pk 81162 · mention_pk 200157
Rahdo Runs Through - Tapestry video thumbnail
Click to watch at 1:31:29 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Absolutely phenomenal.
  • Only civilization game discussed where players can directly screw with each other.
  • Player conflict mitigates hurt feelings by transferring points instead of causing significant loss.
  • So much replayability.
  • So much expansion content.
  • Could be Jamie Stegmire's masterpiece.
  • Speaker's number 3 highest-ranked civ game.
Cons
none
Thematic elements
  • Civilization building, technological advancement
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Allows for taking over opponent's locations, but with a point transfer mechanic.
  • civilization building — A civilization game with direct player interaction.
  • Resource Management — Players manage resources to advance their civilization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video by6UkccOzEQ Stonemaier Games Discussion at 47:13 sentiment: positive
video_pk 81026 · mention_pk 199191
Stonemaier Games - Tapestry video thumbnail
Click to watch at 47:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High potential for success
  • Could have been a massive bestseller if released earlier
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
  • And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
  • It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
  • Can we know more about the Scythe versus Expeditions dueling game?
  • I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 1:00:53 sentiment: positive
video_pk 80868 · mention_pk 198446
Stonemaier Games - Tapestry video thumbnail
Click to watch at 1:00:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The insert fits the core game and all three expansions in the original box.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Custom Insert — A Folded Space custom insert for Tapestry is back in stock.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video 0imMpeMh0OE Stonemaier Games Discussion at 8:55 sentiment: positive
video_pk 80725 · mention_pk 197566
Stonemaier Games - Tapestry video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The name relates to the theme of telling a civilization's history.
  • Tapestries were historically used to showcase important moments in history.
Cons
none
Thematic elements
  • Tapestry of civilization's history.
  • Medieval times
  • The game tells your civilization's history through cards.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Generative AI is creating is creating the output for you. It isn't being used as a tool in that way.
  • AI is a tool, but its functionality depends on the wholesale theft of data.
  • It's like some people use the same argument like, oh, like why don't we still ride horses? Like did cars replace horses? Is that all that bad? That's still a very different thing.
  • Once men turned their thinking over to machines in the hope that this would set them free, but that only permitted other men with machines to enslave them.
  • The car isn't stealing anything from the horse. It is uh it's it's it's just a completely different thing than than a horse.
References (from this video)
No references stored for this video.
Video 5mDVBSac19k JestaThaRogue Analysis at 8:40 sentiment: negative
video_pk 80625 · mention_pk 196764
JestaThaRogue - Tapestry video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The reviewer had no issues playing it before lockdown.
Cons
  • Could not read the cards on the player mat after lockdown.
  • Numbers indicating game phases were too small and illegible.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU Board Games UnLocked Analysis at 8:29
video_pk 80123 · mention_pk 194489
Board Games UnLocked - Tapestry video thumbnail
Click to watch at 8:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 8:57 sentiment: neutral
video_pk 79531 · mention_pk 192997
Tapestry video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Scores can be in the hundreds.
Cons
none
Thematic elements
Comparison games
  • Fae's Swamp
  • Civolution
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
No references stored for this video.
Video kMfFleU4rVo Meeple University Review
video_pk 70030 · mention_pk 166929
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very gentle expansion
  • it's all compatible and very little else changes
  • not the most interactive
  • if you like tapestry you'll like this expansion
  • I like tapestry as a base game
References (from this video)
No references stored for this video.
Video uJJA5NIPaPk kovray Review
video_pk 68813 · mention_pk 165104
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video KJ9qSauY7EI kovray Review
video_pk 68883 · mention_pk 165177
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the original tapestry game is essentially a civilization game
  • it's almost as if they've fast-tracked this civilization game by making the moves that you make relatively simple
  • last but certainly not least is the arts track
  • a lot more content in this expansion than the first one
  • this game is always different
  • and that's why i think this game is so great
References (from this video)
No references stored for this video.
Video KJ9qSauY7EI kovray Review at 0:15 sentiment: positive
video_pk 68883 · mention_pk 240022
kovray - Tapestry video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds flavorful civilization mats (Collectors, Gamblers, Urban Planners, Relentless, Renegades) that diversify strategy.
  • Arts track adds depth with Masterpiece cards and new landmarks.
  • Six advanced maps increase replayability and challenge.
  • Expansion contains more content than the first expansion.
  • New artwork and components (landmarks, Masterpiece cards) enhance immersion.
Cons
  • Archipelago map shapes can be confusing and require careful checking.
  • Some maps/variants were not perceived as highly impactful.
  • Perceived limitation for 5-player play until more tests with the new track.
Thematic elements
  • storytelling through tapestry cards to shape your civilization
  • civilization-building with tracks for science, technology, exploration, and military
  • story-driven progression through tapestry cards and civilization advancement
Comparison games
none
Mechanics (from transcript analysis)
  • Advanced capital city maps — Six new capital maps replace standard ones, adding twists to placement and scoring.
  • Arts track and Masterpiece cards — A new purple arts track with Masterpiece cards providing bonuses and unlocking building types.
  • Collecting on a dedicated mat — When taking various items (landmarks, tapestry cards, tiles, tech), you place them on a mat to collect and score points at game end.
  • Income tiles and bulbs — Light bulb icons indicate column tiles that upgrade your income row.
  • Lily pads swamp map — Lily pads count as completed plots and can be built over, but you lose points for visible lily pads at the end.
  • New die for arts track — Arts track uses a new die, linked to the arts track.
  • Relentless building track — If you build a building, you place a token; if you skip building, you remove tokens and gain a bonus based on tokens removed.
  • Renegades track — A separate track with phases; taking its bonuses instead of the main board during certain phases.
  • Tapestry card draw/playing — Gamblers draw tapestry cards (three) and may play one; if none drawn, take from hand.
  • Urban planner advantages — Urban planners start with an extra landmark and score based on touching landmarks at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the original tapestry game is essentially a civilization game
  • it's almost as if they've fast-tracked this civilization game by making the moves that you make relatively simple
  • last but certainly not least is the arts track
  • a lot more content in this expansion than the first one
  • this game is always different
  • and that's why i think this game is so great
References (from this video)
No references stored for this video.
Video ep-Q3teZiA0 Watch It Played Rules Teach at 0:00
video_pk 68272 · mention_pk 164651
Watch It Played - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video cqDpe0qsZQE Playthrough at 16:53
video_pk 67643 · mention_pk 163824
Tapestry video thumbnail
Click to watch at 16:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I see Ian Mark uh Aak. Let me know your name so I can say your name.
  • I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
  • And I agree this is an interesting perhaps difficult combination of realms.
  • For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
  • I'm pretty sure I've activated all the realms every turn.
  • I'm essentially just going for completion and for using all three realms.
  • This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
No references stored for this video.
Video rfltBMvShH4 Watch It Played Rules Teach at 0:11 sentiment: neutral
video_pk 67363 · mention_pk 163458
Watch It Played - Tapestry video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • arts_track_advancement — Introduces a new arts track to advance on in addition to the existing tracks; symbols can yield income buildings or mastery benefits.
  • capital_and_integration_changes — Players receive advanced capital mats and can replace their capital mat; new civilization mats and changes to starting territory are introduced.
  • inspiration_tiles — Each player receives four inspiration tiles and can place one onto its related income track; tiles can upgrade tracks temporarily during setup.
  • landmark_and_tech_interaction — New land marks interact with tech cards; certain upgrades require a landmark to be on the tech to upgrade; upgrading a tech card may place and keep a landmark atop.
  • landmark_selection_at_start — At setup, the last player draws landmark cards and selects one to keep; possibly shuffling into the face-down deck if using related expansions.
  • masterpiece_acquisition_and_placement — Deck of masterpieces is drawn, players acquire a face-up or top card and place masterpieces in their play area, often near a maker of fire space.
  • Track Advancement — Introduces a new arts track to advance on in addition to the existing tracks; symbols can yield income buildings or mastery benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to learn the one to five player expansion for tapestry arts and architecture
  • but here we'll assume you already know how to play and instead we'll focus on all the new things this expansion adds to the game
  • also comes with rules and components for solo and advanced two-player games which i'll leave for you to discover on your own
References (from this video)
No references stored for this video.
Video GNMgSUgiZps Review at 0:08 sentiment: positive
video_pk 67114 · mention_pk 163092
Tapestry video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The solo opponent mechanism works really well once understood.
  • Moving up tracks is neat and allows for chaining actions.
  • Picking up technology and seeing what civilization creates is interesting.
  • Eras cards define different stages of the game.
  • The capital city mat provides a neat puzzle.
  • Allows for emergent storytelling through civilization growth.
  • Playtime is around an hour, a great experience.
  • Monuments are nice prepainted miniatures.
  • Decisions feel meaningful, hard to make a bad move.
  • Lots of strategies and stories unfold.
  • Can mix and match expansions for different experiences.
  • Unexpected surprises can add excitement.
  • Solo opponent turns are quick once understood.
  • Distilled cool stuff into tracks that work well and tell a fun story.
Cons
  • There is a learning curve to understanding the solo opponent sequence.
  • Some eras might not be super exciting.
Thematic elements
  • Civilization building
  • Weaves a literal tapestry of what happens with your civilization as it grows.
Comparison games
  • Darwin's Journey
Mechanics (from transcript analysis)
  • Area control/blocking — The shadow empire that sort of acts uh as a a secondary neutralish character that blocks a lot of things.
  • Asymmetric Player Powers — Your civilization mat, which sets sort of your asymmetric ability that you're going to use.
  • card drafting/playing — Awesome actual uh cards that will get played to your mat that sort of all... define the different eras that you go through.
  • Set Collection — Completing rows and columns or these different sections in order to gain bonuses.
  • Track Advancement — You're moving up along these different tracks like science and military.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's neat to be able to sort of chain things together or when you're going up on like the technology track picking up different pieces of technology and seeing what your civilization invests in or creates.
  • It sort of weaves a literal tapestry of what happens with your civilization as it grows.
  • You really have to try to make bad moves with this game.
  • It opens itself up to a lot of strategies, a lot of stories.
  • I like having that sort of unexpected surprise show up where that can, you know, that can happen. Like, whoa, okay, we opened up a wormhole.
References (from this video)
No references stored for this video.
Video ZWBMgF8Y-GU Top List at 1:53
video_pk 67044 · mention_pk 162962
Tapestry video thumbnail
Click to watch at 1:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
  • I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
  • The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
  • I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
  • This is the number two game that people have played that they want to play again.
  • A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
  • I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 10:20
video_pk 67045 · mention_pk 162996
Tapestry video thumbnail
Click to watch at 10:20 · YouTube ↗
Pros
  • Ability to explore space.
Cons
none
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 0:29 sentiment: positive
video_pk 66485 · mention_pk 162011
Tapestry video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video ObzsjtFUxZw Allies or Enemies Review at 0:00 sentiment: positive
video_pk 66019 · mention_pk 160395
Allies or Enemies - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh, distinct civilizations with new scoring and interaction dynamics
  • Solid thematic flavor and tongue-in-cheek references (Gremlins, wizards, etc.)
  • Rulebook consolidation for base + expansions is highly valued and reduces friction
  • Packaging approach fits in base box with expansion sleeve, reducing clutter
  • No heavy new rules overhead; good integration with existing tapestry systems
  • New maps and mechanical hooks feel meaningful without overwhelming players who know tapestry well
Cons
  • Some civilizations may feel more situational or scaling than others, leading to mixed experiences depending on setup
  • Requires ownership of base game plus previous expansions to maximize value (not a standalone experience)
  • A few mechanical interactions can be dense or nuanced, potentially increasing bookkeeping for casual players
Thematic elements
  • Fusion of fantasy, horror/mystery motifs (zombies, haunted houses referenced), science fiction futurism, and humorous pop-cultural nods; emphasis on world-building, city planning, and cross-theme synergy.
  • A sprawling blend of sci-fi and fantasy themes, with mythic creatures, alternate worlds, space exploration, and magical/technological crossovers. The expansion threads new civilization concepts into a capital-city driven tapestry-building puzzle, with maps that incorporate both mystic and space-travel motifs.
  • Flavor-forward thematic mashup that broadens the tapestry universe through new civilizations, maps, and thematic callbacks while preserving the base game’s puzzle/interaction rhythm.
Comparison games
none
Mechanics (from transcript analysis)
  • Capital City expansions — Advanced Capital City mechanisms and variants that alter scoring or placement twists, expanding strategic options for city-building play.
  • Charm bonuses — Adjacent tapestry cards with charms provide ongoing bonuses; these bonuses can interact with other cards and effects for compound rewards.
  • Conquer/defense cards with charm synergies — Conquer and defense-focused cards that synergize with charm bonuses and the income-turn-five framework, providing additional ways to gain points and board control.
  • Expanded tech and future-tech emphasis — New tech cards linked to charms and future tech themes, encouraging a broader tech track and interactions with existing mechanics.
  • Illuminati dice ownership — The Illuminati civilization owns all dice and provides benefits when other players use dice, creating new negotiation and timing dynamics.
  • Income Turn Five expansion — An expanded income phase that adds end-game scoring opportunities and new interaction with existing income/score cards, subtly shifting late-game pacing.
  • New civilizations and map variants — Ten new civilizations (e.g., merfolk, Faye folk, Genies, Elder ones, psionics, artificers, celestials, Illuminati) with unique abilities and scoring paths; maps expand to include polar, savannah, and other fantastical or space-influenced regions.
  • Personal landmarks and arcs — New landmark and arc cards introduce personalization of the tableau and provide unique scoring or timing interactions.
  • Psionics and chance manipulation — Psionics let players influence draws and dice outcomes, increasing control over randomness and risk management.
  • Replacement landmark cards — Replacements for landmark cards from earlier prints to streamline or refresh the visual/tactical landscape.
  • Risk Management — Psionics let players influence draws and dice outcomes, increasing control over randomness and risk management.
  • Tech Trees — New tech cards linked to charms and future tech themes, encouraging a broader tech track and interactions with existing mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is really a more stuff expansion
  • The big selling point really is the theme
  • It's worth the price of admission alone
  • Everything still fits in the base box
  • The new stuff is welcome
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 101–150 of 228
Game Deep Dive