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Tapestry box art

Tapestry

Game ID: GID0315127
Game Info
Year
2019
Players
1-5
Age
12+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

—description from the publisher

Description

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 228
This page: 50
Sentiment: pos 39 · mix 6 · neu 1 · neg 0
Mentions per page
Showing 151–200 of 228
Video ZJ7SCPAIDE4 Allies or Enemies Top 100 List at 22:44 sentiment: positive
video_pk 65961 · mention_pk 160209
Allies or Enemies - Tapestry video thumbnail
Click to watch at 22:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting abstracted civilization progression
  • Multiple expansions add varied civilizations
Cons
  • Can be heavy for new players
Thematic elements
Comparison games
  • Gaia Project
  • 8-Minute Empire
Mechanics (from transcript analysis)
  • civilization track racing / multiple paths — Advancement on tracks to gain resources and influence; a city-building board with buildings that unlock bonuses.
  • Track Advancement — Advancement on tracks to gain resources and influence; a city-building board with buildings that unlock bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like our comfy time game.
  • the coziest of cozy games for me.
  • Surprisingly terrific two-player game.
  • This is one of the games that was responsible for the resurgence of roll and write games.
  • Cooperative games is one of my favorite types of games.
References (from this video)
No references stored for this video.
Video 4xNem0YVQDs Allies or Enemies Top 10 List at 6:57 sentiment: positive
video_pk 65866 · mention_pk 159933
Allies or Enemies - Tapestry video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetric civilizations
  • variety from civilizations and city boards
  • arts and architecture expansion adds new paths
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a tight package
  • the lazy season really is the star of the show
  • it's like the mittens of board games
  • I love when an expansion really changes the way that you can play a game
  • it's cozy it's like drinking hot chocolate on a chilly day
  • this feels like an enormous sandbox of possibilities
References (from this video)
No references stored for this video.
Video pO5E40vN8rU Allies or Enemies Top 100 List at 3:35 sentiment: positive
video_pk 65828 · mention_pk 159741
Allies or Enemies - Tapestry video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high level of asymmetry and expansion footprint
  • expansions further boost asymmetry
  • engaging meta and long-term strategy
Cons
  • complex and heavy for newcomers
Thematic elements
  • civilization growth through distinct tracks
  • civilization progression with multiple asymmetric paths
  • epic, ambitious
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Each faction has unique abilities and goals, driving divergent playstyles.
  • Asymmetric Mechanics — Each faction has unique abilities and goals, driving divergent playstyles.
  • Set Collection — Gaining resources to build and develop your civilization.
  • set collection / resource management — Gaining resources to build and develop your civilization.
  • Track Advancement — Move along several tracks to unlock resources and bonuses.
  • track-based civilization progression — Move along several tracks to unlock resources and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we suck at drawing oh our cats are terrible
  • it's a flip and write version and they did such a great job of turning the big game into a flip and write
  • resting is like the most exciting because when you rest you bring all of your people back
  • asymmetry is phenomenal
  • this is my most played solo game
  • it's a brain burner
  • it's a little interactive but a step removed
References (from this video)
No references stored for this video.
Video x_N5PNSmUko Allies or Enemies Top 100 List at 25:08 sentiment: positive
video_pk 65805 · mention_pk 159646
Allies or Enemies - Tapestry video thumbnail
Click to watch at 25:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry with expansions
  • beautiful art and themed components
Cons
  • often long playtime with complex economies
Thematic elements
  • track-based progression across civilizations
  • abstracted civilization development
Comparison games
none
Mechanics (from transcript analysis)
  • resource conversion loop — ongoing conversion of resources to unlock bonuses and progress.
  • Resource Management — ongoing conversion of resources to unlock bonuses and progress.
  • tile/city builder with expansion — build buildings and expand to gain bonuses.
  • Track Advancement — move up multiple tracks representing military, science, exploration, tech, and arts.
  • Track-based progression — move up multiple tracks representing military, science, exploration, tech, and arts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's just such a light-hearted fun"
  • "This is the coziest of all the coers"
  • "it's a box of toys that I love to get out and mush together"
  • "the Indiana Jones vibes"
References (from this video)
No references stored for this video.
Video iXHPM5JGB-s Review at 0:09 sentiment: mixed
video_pk 65754 · mention_pk 159527
Tapestry video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable gameplay loop for casual players.
  • Deep puzzle for optimizers.
  • Visually impressive.
  • High player agency with few opponent interactions.
Cons
  • Underwhelming purpose for the miniature buildings.
  • Significant variance in tapestry cards can heavily impact score.
  • Jarring thematic inconsistencies (e.g., space travel before stone tools).
Thematic elements
  • Civilization development
Comparison games
  • Ganz schön clever
  • Try Nations
Mechanics (from transcript analysis)
  • Area Control/Conquest — Military allows you to place conquest markers. When you conquer a territory you roll dice and choose victory points or resources. Conquering someone else's territory knocks over their marker, unless they have a trap card.
  • Automa cards — It has a solo mode using automa cards.
  • card drafting/management — Technology allows you to get tech cards, which you can advance once per era gaining benefits. Tapestry cards shape your destiny and their variance is significant.
  • Income and Advancement Turns — There are two types of turns in tapestry: an income turn and an advancement turn. On an income turn you will collect resources based on what is showing on your building tracks. On advancement turns you spend resources to move right on a track.
  • Set Collection — Buildings can be obtained from technology cards and advancing on tracks and they go into your city. If you fill a block of nine tiles with buildings you gain a resource and you also score points for completing columns and rows.
  • Tile Placement — Exploration allows you to draw tiles and then place them on the board. The more terrain types that line up on the tiles the more points you'll get.
  • Track Advancement — There are four tracks: science, technology, exploration and military, each of which has an Associated basic building. Advancement requires spending resources.
  • Variable player powers — Each civilization has very different abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is how it looks.
  • The buildings are used just as markers on the map and have no other game purpose: this was underwhelming.
  • The variance between tapestry cards is significant and having the right card can make a huge difference to your score.
  • The civilization theme is jarring at times.
  • You can go to space without having discovered stone tools.
References (from this video)
No references stored for this video.
Video UjJODCeo2FQ Stonemaier Games Top 10 List at 19:01 sentiment: positive
video_pk 65350 · mention_pk 159001
Stonemaier Games - Tapestry video thumbnail
Click to watch at 19:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers many different approaches to play
  • Allows players to pursue their own goals
  • Good for a "brain cleanse"
  • Freedom in track advancement choices
Cons
none
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — I often want to spread myself too thin and try to move up all the tracks. Um, and I know that that doesn't always work well for me, but sometimes I'm just trying to collect as many buildings as I can, all the landmarks and stuff.
  • Track Advancement — The choice isn't how far ahead are you moving. The choice is which track are you going to move ahead on one space and that you can pay the cost for.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's no longer eligible for my list since it is a game that we published took Tokaido Duo and soon this year Namiji.
  • the track changes almost every round because all of your everybody's generally building buildings as you go through that track.
  • This is kind of a masterpiece of of oneway action tracks.
  • It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • My first thought when I think of one oneway track are all of the kids games of like um life and Monopoly and Shoots and Ladders and Candyland and stuff.
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 19:58 sentiment: positive
video_pk 65083 · mention_pk 158700
kovray - Tapestry video thumbnail
Click to watch at 19:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Evokes Civilization 5-like gameplay
  • Satisfying building aspect
  • Condensed civilization experience
  • Expansion improved balance
Cons
  • Might have needed balancing before expansion
Thematic elements
  • Civilization Building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players build structures on a personal board.
  • civilization building — Players develop their civilization through various tracks like science, military, exploration, and technology.
  • Tile Placement — Players place buildings on a personal board.
  • Track Advancement — Progressing on different tracks (science, military, etc.) to unlock abilities and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video 18hh17KXbN0 Meeple University Analysis at 1:35 sentiment: positive
video_pk 64868 · mention_pk 158453
Meeple University - Tapestry video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Income is really important.
  • Completing advancement tracks early provides powerful benefits.
  • Tapestry cards offer 'when played' and 'era' abilities that guide strategy.
  • Civilizations are powerful and can guide strategy.
  • Every resource matters, and stretching turns for one more resource can be beneficial.
  • Filling capital city districts provides instant resources.
Cons
  • Taking one more turn may not be best if not increasing income or using a tapestry card.
  • Passing early might be beneficial if not increasing income before an income turn.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Advancement tracks — Completing an advancement track early can provide powerful benefits, especially if gained with a full round to play.
  • capital city districts — Filling in districts in the capital city provides instant resources.
  • civilizations — Civilizations offer unique powers and can guide strategy, often providing free things that don't require planning or resources.
  • income tracks — Income tracks are important and players should diversify early and focus later on these tracks. Buildings cover up initial income spots, but later spots offer more resources.
  • tapestry cards — Players should look at tapestry cards frequently and plan ahead for their abilities, whether they are 'when played' or 'era' abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you'll find some tips they are useful for you to play your next favorite games
  • diversify early and then focus later in the game
  • choose one track on the board and go after it as early as possible
  • painting the board how you put revealed ships on the map is the secret sauce toward optimizing your score
  • get an engine going some form of it as quickly as you can is usually a good idea
  • don't be afraid to discard cards from your hand
  • these purple cards can give you a tremendous amount of points
References (from this video)
No references stored for this video.
Video J5FzMpkbasM watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64749 · mention_pk 158250
watch it played - Tapestry video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • civilization development, technology, exploration, and military progression
  • civilization-building across five eras on a shared map with territory tiles, landmarks, and space exploration
  • tells the story of your civilization as it grows through eras via landmarks, tech, and territory expansion
Comparison games
none
Mechanics (from transcript analysis)
  • advance on tracks — Players choose one of four tracks (science, military, exploration, etc.), pay costs, and advance their token to the next space to gain benefits.
  • capital city and scoring — Players develop a capital city map, scoring points for completed rows/columns, landmarks, territory control, and tech effects.
  • conquer — Outposts can conquer adjacent spaces to gain benefits after rolling conquest dice; trap cards may counter attempts.
  • Income — Players resolve income on their income mats each turn to gain resources (coins, workers, food, culture) and advance components.
  • Income action — Players resolve income on their income mats each turn to gain resources (coins, workers, food, culture) and advance components.
  • landmarks and space tiles — Landmarks are acquired via advancement tracks and placed in the capital; space tiles are gained and placed beside the income mat.
  • Point Salad — Players develop a capital city map, scoring points for completed rows/columns, landmarks, territory control, and tech effects.
  • tapestry cards — Tapestry cards are played onto the income mat; they indicate era and grant benefits when played or under certain conditions.
  • Tech Cards and Upgrades — Tech cards are drawn and placed in technology rows; some tech can be upgraded to higher tiers, with prerequisites.
  • Tech Trees — Tech cards are drawn and placed in technology rows; some tech can be upgraded to higher tiers, with prerequisites.
  • territory tiles and placement — Territory tiles are placed on unexplored hexes adjacent to controlled areas, scoring points based on terrain matches.
  • Track Advancement — Players choose one of four tracks (science, military, exploration, etc.), pay costs, and advance their token to the next space to gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to learn the 1 to 5 player game tapestry
  • you start with a few meager resources and a dream it's not much but every civilization has to start somewhere
  • the player with the most points by the end of five eras will win
  • that's the setup in tapestry you'll be guiding your civilization through five main eras
References (from this video)
No references stored for this video.
Video 8e9TMKvZa9k Meeple University Review at 0:04 sentiment: positive
video_pk 64723 · mention_pk 158222
Meeple University - Tapestry video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • There are so many options you can do on the board and each thread could bring you different combination with other tracks
  • Each civilization comes with different powers as well
Cons
none
Thematic elements
  • advancement along four tracks (Exploration, Science, Technology, Military) to gain points; building outposts and capital city; income and territory control
  • one of sixteen civilizations based on the real world
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Mentioned as a mechanic
  • dice trolling — Mentioned as a mechanic
  • pain management — Mentioned as a mechanic
  • Tile Placement — Mentioned as a mechanic
  • variable play pals — Mentioned as a mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are so many options you can do on the board and each thread could bring you different combination with other tracks so deciding which track you want to move fast maybe the key to play efficient games
  • each comes with different powers as well
  • I cannot stop thinking about it
  • I want to play the game straightaway trying different things
References (from this video)
No references stored for this video.
Video YXnK0q9r6A4 Getting Games Discussion at 19:22 sentiment: mixed
video_pk 63496 · mention_pk 156927
Getting Games - Tapestry video thumbnail
Click to watch at 19:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, multi-path strategy with strong asymmetric factions
  • Beautiful components and table presence
  • High replayability due to randomization of tracks and tapestry cards
Cons
  • High learning curve with dense iconography
  • Balance across factions can be uneven and hard to ensure
  • Notable randomness from tapestry card draws can affect outcomes
Thematic elements
  • civilization growth, exploration, conflict over territory
  • civilization-building with a central map and expanding out to clash with others
  • asymmetric factions with varying bonuses
Comparison games
  • Wingspan
  • Everdell
Mechanics (from transcript analysis)
  • asymmetric factions — Each player selects from multiple factions with unique mechanics and benefits affecting scoring and track priorities.
  • Five incomes and end-game scoring — Players perform five income rounds; resources and tapestry cards influence final scoring and end-state power spikes.
  • Four tracks with dominant themes — Players move along four tracks (exploration, military, science, technology) around the board; each track advances a different domain.
  • Iconography and tactical decision-making — There is a large amount of iconography and variety in tracks, cards, and landmarks that players must manage.
  • Landmarks and capital city construction — Landmarks (miniatures) are placed in your capital city; completing a 3x3 grid yields bonuses; symmetry affects income scoring.
  • Tapestry cards and income-driven timing — Income actions trigger drawing tapestry cards that grant immediate or ongoing benefits; the first drawn card heavily influences future decisions.
  • Token advancement and track synergies — Moving on tracks creates synergies; advancing on one track can boost others and produce points.
  • Track Advancement — Moving on tracks creates synergies; advancing on one track can boost others and produce points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like a lot of what's on in this game
  • this game has a really neat passing mechanic
  • there is a lot to think about as you're considering where that wheel is going to be in the next round
  • I think for the third time I've enjoyed the decisions that I've made while playing the game
References (from this video)
No references stored for this video.
Video v9g0Otje8IY The Mill Rules Teach at 0:15 sentiment: positive
video_pk 62877 · mention_pk 155663
The Mill - Tapestry video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Merfolk underwater city construction through concealment and resurfacing.
  • Land-based civilization development with underwater phase (Hidden World Under the Sea).
Comparison games
none
Mechanics (from transcript analysis)
  • burying tapestry cards — During eras 2-4, players gain a tapestry card and bury all but two tapestry cards under their civilization mat.
  • Card Crafting — During eras 2-4, players gain a tapestry card and bury all but two tapestry cards under their civilization mat.
  • era-tapestry refresh and scoring choice — Each turn after resurfacing, replace an era for a tapestry card with a new card and gain the 'when played' benefit or five victory points for each of the five unburied cards you choose not to play.
  • Reclaim as Action — Each turn after resurfacing, replace an era for a tapestry card with a new card and gain the 'when played' benefit or five victory points for each of the five unburied cards you choose not to play.
  • surface and resurface buried cards — At era 5, players choose five buried cards to resurface and continue their game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • merfolk will be waiting for you in their Hidden World Under the Sea
  • the civilization I would recommend for your beginner tapestry player
  • first gain a tapestry card
  • and then bury all but two tapestry cards under their civilization mat
  • think of it as burying their treasure for later or secretly building their underwater city
  • now when they reach era 5 the real fun begins as they choose five of their buried cards to resurface and continue their game
  • this is where your planning pays off as each turn you get to replace your era for tapestry card with your new card
  • gain the when played benefit or take five victory points for each of the five unburied cards you don't want to play
  • points for each of the five unburied cards you don't want to play
References (from this video)
No references stored for this video.
Video WFg2a6r88hw The Mill Playthrough at 1:23
video_pk 62880 · mention_pk 155670
The Mill - Tapestry video thumbnail
Click to watch at 1:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um I love this game
  • I like having low numbers in the crates
  • this is our first time so bear with us
  • the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
References (from this video)
No references stored for this video.
Video mF1ObgXfhQQ the mill Discussion at 3:31 sentiment: neutral
video_pk 62866 · mention_pk 155648
the mill - Tapestry video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited about because I might have a bird in there
  • tapestry digital not board game arena but the actual digital app
References (from this video)
No references stored for this video.
Video Pp69e-yxm40 The Mill Discussion at 4:57
video_pk 62869 · mention_pk 155652
The Mill - Tapestry video thumbnail
Click to watch at 4:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies Top List at 10:17 sentiment: positive
video_pk 61123 · mention_pk 153608
Allies or Enemies - Tapestry video thumbnail
Click to watch at 10:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video vVg02v_FOEk JestaThaRogue Rules Teach at 0:00
video_pk 59866 · mention_pk 152371
JestaThaRogue - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Civilization development, technology advancement, exploration, and territorial control.
  • Array
  • Alternate Earth civilization-building spanning five eras with a focus on growth and expansion.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you control a fledgling civilization in an alternate earth
  • this is a game for 2 to 5 players
  • end game when you complete your fifth era
  • the player with the most victory points wins
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden Top List at 26:39 sentiment: positive
video_pk 42583 · mention_pk 129340
The Board Game Garden - Tapestry video thumbnail
Click to watch at 26:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly satisfying track-based progression
  • rich thematic and strategic depth
  • replayability and expansions add variety
Cons
  • very heavy; steep learning curve for new players
Thematic elements
  • tech advancement, exploration, and conflict
  • civilization-building across tracks and ages
  • episodic, track-driven engine building with asymmetry
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — each player starts with a unique civilization with different powers.
  • Engine Building — progress along four tracks to unlock bonuses and victory points.
  • engine_building — progress along four tracks to unlock bonuses and victory points.
  • scoring_tracks — multiple tracks determine points and synergy combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video e_S558EYzVo No Pun Included Review at 0:00 sentiment: mixed
video_pk 42147 · mention_pk 127853
No Pun Included - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous artwork by Andrew Bosley; central continent is inviting and visually striking.
  • Deep, puzzle-like mechanics with multiple viable paths and a strong sense of exploration.
  • Nice thematic flavor and a high degree of variability between civilizations.
Cons
  • High price point and a large amount of plastic components that may feel excessive for some gamers.
  • Miniatures/tiles can be awkward to place or fit into spaces; some components are not well molded for precise alignment.
  • Rulebook is brief and can be insufficient for onboarding; four-page rules require a learning curve and may necessitate house rules or quick-starts.
  • Balance concerns with a large roster of factions; two-player viability can feel uneven, with some factions underperforming.
  • Certain endgame and technology interactions feel awkward or underwhelming due to dice luck or unclear payoff dynamics.
  • Overall complexity and the need for several outings to truly grok the system can be off-putting for casual players.
Thematic elements
  • Progress, civilization, and the exuberant chaos of shaping history via selectable tracks and tapestry-like card effects.
  • Civilization-building through a four-track progression across eras, featuring varied civilizations and a flexible, tile-driven board state.
  • Abstract history with whimsical flavor and highly variable civilizations; emphasis on emergent story through mechanics rather than a fixed narrative.
Comparison games
  • Gongshan Clever (an Android-style roll-and-move game) and its track-based progression
Mechanics (from transcript analysis)
  • Capital board building and bonuses — Constructing buildings on the capital board unlocks bonuses and interacts with the scoring mechanisms, particularly on the science track.
  • Choice-driven reward vs risk — Advancing on a track versus gaining immediate rewards creates a push-pull dynamic that drives long-term strategy.
  • Outposts and conquest — Military track enables territorial expansion via outposts, combat dice, and rewards for successful conquests.
  • Resource Management — Income phases generate resources; players may reset or choose to advance on tracks, influencing future options.
  • Resource management and income phase — Income phases generate resources; players may reset or choose to advance on tracks, influencing future options.
  • Tapestry and technology cards — Acquiring tapestry cards and technology cards delivers points and unique abilities, shaping each civilization’s path.
  • Tile Placement — Exploration involves placing tiles from a personal supply to expand territory, with scoring tied to borders and central tiles.
  • tile placement and expansion — Exploration involves placing tiles from a personal supply to expand territory, with scoring tied to borders and central tiles.
  • Track Advancement — Players advance on four tracks—exploration, military, technology, and science—paying resource costs and triggering track-specific abilities.
  • Track-based advancement — Players advance on four tracks—exploration, military, technology, and science—paying resource costs and triggering track-specific abilities.
  • Unique Player Powers — Civilizations have different powers, with some factions offering distinctive scoring or placement opportunities; balance can vary with player count.
  • Variable player powers — Civilizations have different powers, with some factions offering distinctive scoring or placement opportunities; balance can vary with player count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tapestry is nothing like its progenitor in gameplay.
  • This is a $100 game and I would guesstimate that all of this plastic makes up about 40% of that cost.
  • The form turns out to be lacking.
  • The rules fit on brief four pages.
  • It's like a waiter at a fancy party with a tray of entrees and even though you've already had your fill he's there with the plate asking would you like some more.
  • I did enjoy tapestry and had fun with it, but I had to turn off my empathy because some of my friends including Elaine really didn't weather that along with a hundred bucks is a price you're willing to pay is for you to figure out.
  • The end of the technology track gives you the option to discard free technology cards for 10 points.
  • The internet was quickly compared to Gong Shan Clever, a simple roll-and-move Android game.
References (from this video)
No references stored for this video.
Video _-JDaHvM174 The Board Game Garden Discussion at 7:07 sentiment: positive
video_pk 41718 · mention_pk 126402
The Board Game Garden - Tapestry video thumbnail
Click to watch at 7:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, strategic engine with high variability
  • expansions add flavor and new decisions
  • great thematic cohesion for civilization-building
Cons
  • rules burden can be heavy for new players
Thematic elements
  • civilization development, progress tracking, and tech advancement
  • Civilization-building across historical eras
  • epic, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Selective actions Provide long-term planning and branching paths
  • Tile/track progression — Advancement on multiple tracks through fulfillment of objectives
  • Track Advancement — Advancement on multiple tracks through fulfillment of objectives
  • Worker Placement — Workers/peers are used to advance on tracks and unlock bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am indecisive and cannot pick favorites.
  • I can't get enough of this game.
  • Negotiation is definitely not as bad as I thought it was.
  • Cascadia is one of my favorite games this year.
References (from this video)
No references stored for this video.
Video 6VHEKOGHaDA Board Gaming Ramblings Discussion at 20:50 sentiment: positive
video_pk 41731 · mention_pk 126446
Board Gaming Ramblings - Tapestry video thumbnail
Click to watch at 20:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic, elegant design; great variability
Cons
  • can be long; balance concerns with certain factions
Thematic elements
  • progress across history with asymmetric powers
  • civilization-building across eras
  • sandbox-ish civilization progression with variability
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / civilization progression — players advance on multiple tracks and unlock unique bonuses
  • multi-path advancement — players pursue different objectives that shape their strategy
  • variable setup — map tiles and civilizations can be arranged differently each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the first polynomial games that i played which got me hooked on them
  • I prefer this to cottage garden and indian summer for the simplicity and quick length of the game
  • the economics are simply brilliant
  • movement with cards
  • rare 10 because it does something no other game in my collection does it makes me almost wonder if the game has been around for centuries
References (from this video)
No references stored for this video.
Video oK6i01pBVDg The Board Game Garden Top List at 10:33 sentiment: positive
video_pk 40870 · mention_pk 123959
The Board Game Garden - Tapestry video thumbnail
Click to watch at 10:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability with many expansions
  • clear sense of progression and growth
  • multiple paths to victory
Cons
none
Thematic elements
  • historical progression and technological advancement
  • civilization-building across eras and tracks
  • sandbox/legacy-style progression
Comparison games
  • Concordia
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Income — build income buildings to improve resource generation
  • income-track buildings — build income buildings to improve resource generation
  • multi-functional cards — cards provide multiple actions and scoring options
  • Multi-Use Cards — cards provide multiple actions and scoring options
  • Track Advancement — advance along a set of tracks to unlock abilities and resources
  • track-based civilization progression — advance along a set of tracks to unlock abilities and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is my number 10, it is a fantastic puzzly tiling game
  • the veil of Eternity this game is so good
  • Twist on Hadrian's Wall in Paladins feels similar but fresh
  • Wayfarers of the South Tigress, carvan mechanic is one of my favorite things in a game
  • Castles of Burgundy is my number one game of all time
References (from this video)
No references stored for this video.
Video K_ztOVWD7uY Stonemaier Games Playthrough at 0:00 sentiment: positive
video_pk 39871 · mention_pk 120497
Stonemaier Games - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with tapestry cards
  • Rich thematic flavor and artwork by Andrew Bosley
  • Multiple viable paths and strategic depth
  • High player interaction during conflict and control of center area
Cons
  • High complexity and heavy number-crunching
  • Rule ambiguities during multiplayer sessions without clear rules reference
  • Shuffled deck fiddliness and potential for analysis paralysis
Thematic elements
  • civilization progression and competitive expansion through cards and districts
  • A civilization-building 4X framework across four tracks (exploration, science, military, technology), spanning multiple eras
  • engine-building and spatial puzzle with tapestry cards guiding expansion
Comparison games
none
Mechanics (from transcript analysis)
  • 4X-style advancement across tracks — Move up exploration, science, military, technology tracks to gain benefits; high-tier costs increase with track advancement.
  • Income turns and resource management — Alternating income turns and standard turns; resources used to advance tracks and pay for actions.
  • Military dice and conquest — Conquering territories by rolling conquest dice to gain points and control; some cards affect scoring and future turns.
  • Tapestry card activation by era and early entry bonuses — First entry into an era yields bonuses; cards can grant immediate or ongoing effects.
  • Tapestry cards as engine-building — Play tapestry cards to gain ongoing benefits; certain cards allow activation on other cards or require upkeep.
  • Tile and building placement — Place tiles/buildings on a personal map (capital city) and shared board, scoring per area, matching sides, or district completion.
  • Tile Placement — Place tiles/buildings on a personal map (capital city) and shared board, scoring per area, matching sides, or district completion.
  • Track Advancement — Move up exploration, science, military, technology tracks to gain benefits; high-tier costs increase with track advancement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The space stuff is so cool.
  • Agency is the best.
  • There's so many choices in this game.
  • This is a puzzle.
  • 150 to 300 point game.
  • The lic board. I hate you.
References (from this video)
No references stored for this video.
Video ebSUDPSMbUk The Discriminating Gamer Top 10 List at 3:52 sentiment: positive
video_pk 39624 · mention_pk 119690
The Discriminating Gamer - Tapestry video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning minis and visual appeal
  • Huge sense of progress and evolving board
  • Asymmetry adds replayability
Cons
  • Can be heavy and long for some players
  • Rule explanations may require careful setup
Thematic elements
  • Development across four tracks (military, science, exploration, and one more)
  • Civilization-building frame with euro-style engine
  • Asymmetric faction-driven progression and board evolution
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical factions — Different starting powers and bonuses provide varied strategies
  • Multi-track progression — Advance on four tracks to unlock abilities and score points
  • Track Advancement — Advance on four tracks to unlock abilities and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story is this kind of superhero tricktaking game.
  • I fell in love with Wingspan and Finsspan because of the production and gameplay.
  • Wormspan is just the right balance of complexity and approachability.
  • Expeditions… aesthetically I think it's pretty fun, but there’s some it’s almost a 4X game in some ways.
  • Wingspan was just opened my eyes to what a great and fun theme it was and really fun gameplay.
References (from this video)
No references stored for this video.
Video RY3fDVAi8Mg The Board Game Garden Discussion at 7:46 sentiment: positive
video_pk 39466 · mention_pk 119101
The Board Game Garden - Tapestry video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion adds new civilizations with fantasy flavor
  • continues to be a favorite due to scoring paths and depth
Cons
  • expansion may complicate already dense base game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — develops civilization through era advancement and tech choices
  • engine_building — develops civilization through era advancement and tech choices
  • Set Collection — collects specific actions/resources to score goals
  • set_collection — collects specific actions/resources to score goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cozy Juicy Real creates conversation and would be great to play with family
  • Earth is absolutely fantastic and it is so satisfying
  • Dwellings of Elder Veil was fantastic, a worker placement Tableau building game
  • Planet Unknown is a fantastic polyomino-driven space puzzle
References (from this video)
No references stored for this video.
Video 3z-ECBvF8eg Board of It Top List at 11:24 sentiment: positive
video_pk 38852 · mention_pk 117091
Board of It - Tapestry video thumbnail
Click to watch at 11:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong solo-like progression; consistent experience across player counts
Cons
  • Some civilizations interact less at 2p; random variability in civilizations
Thematic elements
  • Civilization building and engine development
  • Civilization progression from ancient to future
  • solo-progressive advancement; moderate interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Card choices shape progression and capabilities.
  • Engine Building — Players advance on tracks to generate points and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's totally solitaire and non-interactive
  • it's actually a really great game it's a wonderfully designed
  • the core of it doesn't change depending on the players
  • it's a race to the finish line and in a race only one person can win there is no second place
  • each player also only has two workers
  • this is one of the most beautiful games we've played
  • the number of available worker placement spaces per action scales proportionately by the number of players
  • you can take your actions simultaneously
  • you'll be getting the same experience at two players as at four
  • it's a mashup of deck building and worker placement
  • AI helps simulate a third player and keeps the space competitive
  • the rounds fly by
References (from this video)
No references stored for this video.
Video XANN1AAO8Cg Board of It Review at 0:00 sentiment: mixed
video_pk 38637 · mention_pk 116471
Board of It - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn and teach
  • Strong engine-building core with a pleasant puzzle
  • High variety from asymmetric civilizations
  • Expansion adds longevity and useful quality-of-life improvements
  • Moderate interaction suitable for groups seeking engagement without high stress
Cons
  • High price largely driven by large, visually garish 3D buildings
  • 3D components complicate setup and storage; some players ignore them
  • Tapestry cards and factions can be swingy and imbalanced
  • Abstracted theme; not a true civilization-builder experience for theme-focused players
  • Expansion doesn’t fix core balance; mostly more things to manage
Thematic elements
  • Civilization advancement via engine-building and asymmetric factions; minimal thematic storytelling.
  • Abstract civilization-building across eras with modular factions.
  • Abstract/engine-building puzzle with thematic veneer rather than a strong narrative.
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Asymmetric civilizations — Players start with different factions that provide unique bonuses and paths, generating strategic direction and variability.
  • Asymmetric Mechanics — Players start with different factions that provide unique bonuses and paths, generating strategic direction and variability.
  • Card and invention system (tapestry cards) — Play tapestry cards and inventions to gain VP and bonuses; some cards are swingy and situational, influencing balance.
  • Engine Building — Advance on four tracks (science, technology, exploration, military) by paying resources and upgrading your civilization, gaining rewards and VP.
  • engine-building — Advance on four tracks (science, technology, exploration, military) by paying resources and upgrading your civilization, gaining rewards and VP.
  • Resource and VP optimization — Balance resources, houses, landmarks, and track progress to maximize VP without derailing plans.
  • Two-actions with income gate — On most turns you choose from two actions; one action is income, which ends an era when used five times; planning around income is crucial.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tapestry is a flawed but fun game
  • the biggest problem with tapestry is a swingy game
  • the price is very expensive
  • the 3d buildings are garish and horrid
  • it's easy to learn and teach
  • expansion is just more stuff
References (from this video)
No references stored for this video.
Video Ko23MOMpZl0 The Board Game Garden Discussion at 40:16 sentiment: positive
video_pk 37951 · mention_pk 114040
The Board Game Garden - Tapestry video thumbnail
Click to watch at 40:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic choices
  • variety across civilizations
Cons
  • very high price point for base + expansions
Thematic elements
  • societal progression with multiple distinct civilizations
  • civilization-building through eras
  • strategic engine-building with modular systems
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — acquire and place cards to unlock abilities and scoring
  • card drafting / tableau — acquire and place cards to unlock abilities and scoring
  • Engine Building — develop economies through action selection and card placement
  • engine-building — develop economies through action selection and card placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • huge shout out to all my patrons
  • the patreon link down below
  • this video is sponsored by wsbg
  • it's so comforting to me
References (from this video)
No references stored for this video.
Video Mfkgg1rBSO8 Game Night Picks - Pair Of Dice Paradise Review at 0:00 sentiment: mixed
video_pk 37584 · mention_pk 112906
Game Night Picks - Pair Of Dice Paradise - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging engine-builder with territory expansion and careful card play
  • Tapestry cards add timing decisions and strategic depth
  • Factions provide varied playstyles and asymmetry
  • Pacing through ages creates an evolving strategic puzzle
Cons
  • Some factions may feel unbalanced or misbalanced in practice
  • First-time 5-player game can exceed the advertised 2-hour window (around 3 hours)
  • Downtime can occur during endgame as one player finishes late
  • Flavor may differ from players expecting a traditional civilization-building game
Thematic elements
  • Civilization development, exploration, technology, and governance with an emphasis on engine-building and asymmetry.
  • From humankind's beginnings to future civilizations, expanding across a central map and advancing through ages.
  • Engine-building with age-based progression and tapestry-driven effects; factions provide unique personalities.
Comparison games
  • Clash of Cultures
  • Gaia Project
Mechanics (from transcript analysis)
  • action_selection — On a turn, players choose to either play a card or move up a track.
  • age_progression — A civilization advances through five ages; age advancement triggers new resources and abilities.
  • Asymmetric Mechanics — Factions grant unique abilities, creating varied strategic paths.
  • asymmetric_factions — Factions grant unique abilities, creating varied strategic paths.
  • central_map_exploration — Exploration of lands on a shared map as civilizations expand outward.
  • Resource Management — Income and resources are managed to fuel engine growth and development.
  • resource_management — Income and resources are managed to fuel engine growth and development.
  • tapestry_card_usage — Tapestry cards provide one-time effects or lasting abilities that influence ages.
  • Tech Trees — A civilization advances through five ages; age advancement triggers new resources and abilities.
  • Track Advancement — Advancing on science, technology, exploration, and military tracks yields benefits.
  • track_progression — Advancing on science, technology, exploration, and military tracks yields benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two seemingly simple choices to make on their turn either play a card or move up a space on a track
  • engine builder rather than weaving the tail of a civilization
  • I would absolutely play this game again, but I would go into it with different expectations
  • tapestry cards introduced a subtle element of timing
  • drive your engine too far too fast you're gonna run out of gas and stall out early
  • SIV building experience like a clash of cultures or a Gaia project
  • I never once felt like I was leading a great nation to conquer lands
References (from this video)
No references stored for this video.
Video WX9EACaSWR0 Jenna's Cozy Corner Discussion at 28:18 sentiment: positive
video_pk 36959 · mention_pk 110960
Jenna's Cozy Corner - Tapestry video thumbnail
Click to watch at 28:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, thematic progression
  • Strong player choice across tracks
Cons
  • Can be lengthy and heavy for casual players
Thematic elements
  • Engine-building via strategic track advances
  • Civ-building across eras
Comparison games
  • Dwellings of Elder Vale
  • Arc Nova
Mechanics (from transcript analysis)
  • Engine Building — Develop a civilizational engine through tech tracks and development cards.
  • engine-building — Develop a civilizational engine through tech tracks and development cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I actually really enjoyed Moonrakers.
  • I did not enjoy Steam Up very much.
  • I really really enjoyed Haven.
  • Dale of merchants has been on the Shelf of opportunity for a while.
  • Dwellings of Elder Vale I freaking love.
References (from this video)
No references stored for this video.
Video 8lAFHVkL2A0 Stonemaier Games Discussion at 2:07 sentiment: positive
video_pk 36341 · mention_pk 309906
Stonemaier Games - Tapestry video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind, bring joy, and repeat.
  • it's been really neat to take games that I considered really really good and to make them better products and also better designs.
  • I joined the Tapestry Digital team at MindGate Studios for a 30 minute demo of Tapestry Digital.
References (from this video)
No references stored for this video.
Video ZYfw-J5XSRU Stonemaier Games Discussion at 0:00 sentiment: positive
video_pk 35888 · mention_pk 332979
Stonemaier Games - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intuitive and polished user interface in the digital version
  • Strong art direction and pop-up explainers for actions
  • Engaging sound design and music integration
  • Clear emphasis on accessibility and onboarding via guided UI
Cons
  • Networking for multiplayer open beta yet to be completed
  • Tutorial and compendium features still under active development
  • Rule variants and balance tweaks due to multiple civilizations and expansions
  • Edge-case rule complexity requiring ongoing testing
Thematic elements
  • Civilization development, technological progress, exploration, and interaction between rival cultures.
  • A fictional future where civilizations rise and compete across a shared map, mirroring the themes of the original board game.
  • Strategic, high-concept exploration with periodically narrated milestones and achievements.
Comparison games
  • Board Game Arena multiplayer expectations
  • Board game digital conventions in development
Mechanics (from transcript analysis)
  • Civilization cards and leaders — Collecting civilizations/leaders that grant special powers and scoring opportunities.
  • Income buildings and landmarks — Acquiring and utilizing buildings/landmarks to generate victory points and resources over turns.
  • Map exploration and conquest — Exploring the game map, conquering territories, and exploiting spaces for points.
  • Tech Track advancement — Players advance along technology tracks to unlock abilities and civilization options, with look-ahead information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game looks fantastic.
  • I love the user interface here.
  • The music by Manos from Greece is really nice.
  • We worked very hard to get it to this point. We are perfectionists.
  • This is the Steam version.
  • The endgame screen is beautiful and the turn summary is nice.
References (from this video)
No references stored for this video.
Video NIQMQVuXGmg kovray Discussion at 24:47 sentiment: positive
video_pk 35201 · mention_pk 105075
kovray - Tapestry video thumbnail
Click to watch at 24:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, strategic engine-building
  • strong theme and production value
Cons
  • Can be heavy for casual players
Thematic elements
  • civilization building and progression through eras
  • cultural and technological evolution across civilizations
  • Array
Comparison games
  • Circadians
  • Chaos Order
  • Civilization-type games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the ultimate board game challenge.
  • I think it is not a game.
  • Tapestry is a fantastic game.
  • Meadow meadow meadow.
  • The cat in the box.
References (from this video)
No references stored for this video.
Video aJCOE1DJpNg Game Night Picks - Pair Of Dice Paradise Top 100 List at 1:05 sentiment: positive
video_pk 34381 · mention_pk 102357
Game Night Picks - Pair Of Dice Paradise - Tapestry video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep civilization engine with multiple paths
  • high replayability through asymmetry
Cons
  • Complex rules; long setup and playtime
Thematic elements
  • Civilization-building with multiple advancement tracks
  • Civilizations that progress from ancient times into the future
  • Story told through tapestry cards as civilizations unfold
Comparison games
  • Wingspan
  • Scythe
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Different starting bonuses and powers per player
  • asymmetric_gameplay — Different starting bonuses and powers per player
  • Engine Building — Advance on four tracks to gain benefits and VP
  • engine_building — Advance on four tracks to gain benefits and VP
  • Set Collection — Gain tapestry cards that narrate your progress
  • set_collection — Gain tapestry cards that narrate your progress
  • Tile Placement — Place tiles to develop your civilization on four tracks
  • tile_placement — Place tiles to develop your civilization on four tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like the matrix the only way to understand it is to experience it for yourself
  • what does that mean
  • stay alive period get harder
  • the social train is a new type of social network, and it's also an actual locomotive
  • dragons who live inside of an active volcano what do they eat unsuspecting samurai
References (from this video)
No references stored for this video.
Video fQzVTgfdCbI Stonemaier Games Playthrough at 0:36 sentiment: positive
video_pk 33069 · mention_pk 98112
Stonemaier Games - Tapestry video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality and components
  • Strong asymmetry with meaningful variety between factions
  • Engaging engine-building through four civilization tracks
  • Replayability with multiple strategies and combinations
Cons
  • High complexity and learning curve
  • Notoriously punishing if mismanaged; heavy tracking required
  • Long playtime and potential for analysis paralysis in some games
Thematic elements
  • Civilization progression and societal development
  • Civilization-building across eras with tracks for exploration, technology, military, and science
  • Abstract, track-driven progression with layered civilization themes
Comparison games
  • Scythe
  • Red Rising
Mechanics (from transcript analysis)
  • Asymmetry between factions — Two factions (Merry Makers vs Militants) grant different ongoing bonuses and triggers.
  • Exploration phase — Acquiring exploration tiles that provide future benefits and scoring opportunities.
  • Military track and middle-board interaction — Limited interaction via military actions and control of the middle map; outposts can be conquered or toppled.
  • Resource Management — Building outposts and structures to gain resources and trigger income phases.
  • Resource management and income mats — Building outposts and structures to gain resources and trigger income phases.
  • Tapestry cards / tech cards — Drafting and playing cards to unlock bonuses, new abilities, and end-game scoring opportunities.
  • Tile Placement — Strategic placement on income mats to maximize scoring through completed rows/columns.
  • Tile placement and row/column completion — Strategic placement on income mats to maximize scoring through completed rows/columns.
  • Track Advancement — Advancing civilization tracks to unlock benefits, gain resources, and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tapestry is one of my favorite games of all time.
  • I love this game.
  • The components are incredible.
  • We love Tapestry.
  • Jamie and I do a lot of playthroughs with Stonemaier games.
References (from this video)
No references stored for this video.
Video 9udJHk-2Dc4 The Board Game Garden Discussion at 10:51 sentiment: positive
video_pk 32361 · mention_pk 95718
The Board Game Garden - Tapestry video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is my favorite game of all time.
  • I love this community and I'm so excited to see where this Garden grows in 2024.
  • Remember you guys are somebody's reason to smile; you're my reason to smile.
References (from this video)
No references stored for this video.
Video t5-et8e1oxM The Board Game Garden Discussion at 13:51 sentiment: positive
video_pk 31641 · mention_pk 93216
The Board Game Garden - Tapestry video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich strategic options
  • High replayability
Cons
  • Can be long and heavy for new players
Thematic elements
  • Civilization growth through multiple paths
  • Civilization-building arc across civilizations
  • Macro-level world-building with multiple routes to victory
Comparison games
none
Mechanics (from transcript analysis)
  • Area scoring / track progression — Score via multiple on-map tracks and goals.
  • Engine Building — Acquire and activate cards to create powerful engine effects.
  • engine-building / tableau building — Acquire and activate cards to create powerful engine effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scout is a fantastic trick-taking game.
  • It's a Wonderful World is a fantastic card drafting engine building game.
  • I really enjoy Flamecraft if people have the patience for it.
  • Near and Far is one of my favorite games from Red Raven Games.
  • Stardew Valley the board game feels so much like the video game.
  • Parade is very fun and I really enjoyed it.
  • Downforce is a fun betting racing game.
  • I definitely recommend getting Tuscany if you enjoy Viticulture.
References (from this video)
No references stored for this video.
Video PZF9UpeOAWE Board Game Garden Discussion at 33:13 sentiment: positive
video_pk 31301 · mention_pk 92227
Board Game Garden - Tapestry video thumbnail
Click to watch at 33:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, broad engine-building
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile-drafting / engine-building — cosmic civilization-building with layered technology
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's happening it is no longer going to be in my collection
  • Katan it is happening
  • I am going to call Katan
  • I need to pair down this collection
References (from this video)
No references stored for this video.
Video ut8abdR5Z3Q Board Of It Top 10 List at 18:30 sentiment: positive
video_pk 31053 · mention_pk 91559
Board Of It - Tapestry video thumbnail
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible to new players yet deep for challenge
  • modular expansions add replayability
  • high variety between plays
Cons
  • sometimes feels less thematic than other civ games
  • player interactions are indirect
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — drives progress across multiple tracks as civilizations advance
  • engine-building — drives progress across multiple tracks as civilizations advance
  • Resource Management — manage limited resources to grow civilizations
  • Tile Placement — placement of buildings/tiles to unlock resources and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a civilization deck building game very Solitaire
  • not a game you'd ever really want to play invite people around to play it because you kind of just are doing your own thing
  • it's a real sandbox of kind of like satirical colonialism and it's a bit of role playing
  • the drama and the back and forth
  • it's a calm engine-building game
  • it's almost the ultimate Euro game
References (from this video)
No references stored for this video.
Video O-Q1NOQGuSk Stonemaier Games Playthrough at 0:00
video_pk 30626 · mention_pk 90159
Stonemaier Games - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Civilization building, technology progression, resource management, and territorial competition.
  • Array
  • Solo playthrough in autumn mode with all expansions enabled; narrated as a viewer-friendly session.
  • Ancient civilizations develop across multiple eras, including Netherworld and competing Automa civilizations.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, I'm Tom and today I'm going to be playing Tapestry with all three of its expansions and I'm going to be doing it solo in the autumn mode.
  • I really fancied a trip back to Tapestry.
  • A fun civ to play against I think the elder ones.
  • I usually love getting to the end of science more than anything.
  • There we go. That is Tapestry with all of the expansions turned on.
References (from this video)
No references stored for this video.
Video cl4dYpHYxSg The Board Game Garden Discussion at 8:17 sentiment: positive
video_pk 30301 · mention_pk 89175
The Board Game Garden - Tapestry video thumbnail
Click to watch at 8:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyable teach, richly thematic
Cons
  • not detailed in the talk
Thematic elements
  • civilization building
  • civilization progression
  • engine-building with legacy-esque feel
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Engine Building — develop a civilization via tracks and cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is officially the best month that I've had
  • I am so so happy with that
  • Vindication probably one of my favorite games for the month
  • Earth is a fantastic Tableau building game
  • Fort was a good starter deck-building game for me
References (from this video)
No references stored for this video.
Video 5ytgzRYGUfs The Board Game Garden Discussion at 14:24 sentiment: positive
video_pk 29222 · mention_pk 85905
The Board Game Garden - Tapestry video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo variant adds depth with two opposing entities
  • Expansions Futures and Fantasies add more variety
Cons
  • Learning curve for solo variant is higher than some other titles
Thematic elements
  • technological and cultural advancement
  • civilization-building across eras
  • solo variant with shadow Empire rival track
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — two opposing adversaries: AI and the Shadow Empire; tracks and cards drive scoring
  • engine-building / card-driven — two opposing adversaries: AI and the Shadow Empire; tracks and cards drive scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I started to do the board game Garden full time.
  • I can't stop thinking about Wild Gardens; it was immersive and wholesome.
  • Legacy of You, I backed this on Kickstarter and I am so excited to dive in.
References (from this video)
No references stored for this video.
Video 89bH_xC3QA0 The Board Game Garden Discussion at 0:00 sentiment: positive
video_pk 29003 · mention_pk 85266
The Board Game Garden - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promotional item with potential play value
  • Light and accessible
Cons
  • Limited discussion in transcript
Thematic elements
  • comedic or quirky token/board game promo
  • Promo/party game items
Comparison games
none
Mechanics (from transcript analysis)
  • Mini-Games — Standalone or promo-driven gameplay in a small form
  • promo/miniature game elements — Standalone or promo-driven gameplay in a small form
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canada plays was a amazing experience it was absolutely fantastic
  • Altered was one that we learned at Canada plays and I freaking loved altered
  • I freaking loved it and I can definitely see myself falling down the altered black hole
  • Contra banter is definitely a game that stressed me out but it was very fun
References (from this video)
No references stored for this video.
Video BqLjmrPFUlI The Board Game Garden Discussion at 27:59 sentiment: positive
video_pk 28338 · mention_pk 83169
The Board Game Garden - Tapestry video thumbnail
Click to watch at 27:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stellar production quality
  • Hybrid engine helps different playstyles
Cons
  • Balance perceptions vary by faction
Thematic elements
  • Tech advancement, exploration, and development
  • Factions build capital city and expand their empire
  • Highly modular expansion potential; varied faction flavor
Comparison games
  • Hadrian's Wall
  • Role Player
Mechanics (from transcript analysis)
  • card drafting / engine building — Draft tapestry cards to upgrade tracks and gain capabilities
  • Conveyor-style action economy — Cards in hand create a conveyor belt like action selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't care about winning I don't care what the end score is I think just board gaming to me I enjoy the journey of playing a game and I don't really care about the destination
  • Patreon has been going wonderfully everyone over there is so nice
  • Hadrian's Wall is my favorite game ever
  • Scout is such a fun freaking game
  • It's a Wonderful World is a fantastic puzzle
References (from this video)
No references stored for this video.
Video kMiyUrEz7fw Foster the Meeple Top 50 List at 2:27 sentiment: positive
video_pk 12658 · mention_pk 36955
Foster the Meeple - Tapestry video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • multiple viable paths to victory
  • strong thematic feel
Cons
  • can have balance issues
  • potential runaway leaders in some playthroughs
Thematic elements
  • civilizational progression
  • historical civilization development
  • sandbox engine-building with multiple paths
Comparison games
  • Imperial Settlers
  • Terraforming Mars
Mechanics (from transcript analysis)
  • engine-building / tile-driven progression — players advance on multiple tracks and unlock bonuses to shape their civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
  • i really really like tapestry
  • it's simple but fun
  • the fan track keeps you relevant when you're behind
  • it's a bundle of fun
  • i love calico
  • radlands is a fantastic two-player card dueling lane fighter
References (from this video)
No references stored for this video.
Video 4njke9jUFMg Quackalope Top List at 3:26 sentiment: mixed
video_pk 12357 · mention_pk 36041
Quackalope - Tapestry video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Elegant engine-building with a rich thematic veneer
  • High player interaction via overlapping decisions
Cons
  • Steep learning curve
  • Marketing framing as civilization can mislead about actual mechanics
Thematic elements
  • Civilization development through tableau actions and era progression
  • Civilization-building theme with a broad, abstract historical arc
  • Macro-scope civilization narrative rather than individual story
Comparison games
none
Mechanics (from transcript analysis)
  • area/territory control — Influence decisions and scoring through various board areas.
  • engine building / action selection — Optimize your sequence of actions to maximize efficiency over the long game.
  • Tableau Building — Players construct a personal action engine by drafting and playing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • none of these games are bad games
  • this is an absolutely fantastic game
  • this is a polyomino game
  • cockroach poker is the best party game I have played
  • this entire list is a bluff
  • it's the best game that awakened realms has produced with the exception of iss Vanguard
References (from this video)
No references stored for this video.
Video fsPAB0jucxk Board Game Coffee Top 10 List sentiment: positive
video_pk 10763 · mention_pk 31757
Overall sentiment (raw)
positive
Pros
  • Painted miniatures included
  • Amazing table presence
  • Top-notch art
  • Completely different experience with different civilizations
  • Everyone has chance to win - not dominated by one strategy
  • Asymmetric design creates variety
  • Multiple winning strategies
  • Quick to enjoy - engaging from first few turns
Cons
  • More medium weight euro, not classic euro feel for some
  • Civilization theme doesn't feel like Sid Meier's games
Thematic elements
  • Civilization building
  • History progression
  • Technology advancement
  • Asymmetric civilizations
Comparison games
  • Sid Meier's Civilization (video game)
  • Terraforming Mars
  • Gaia Project
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you know somebody who likes board games and you're wondering what to get them because you don't like board games... hang on to this list
  • Lots of game in a small box
  • It stresses me out in such a good way
  • Every time you play it's a completely different experience
  • Like six little mini games in one
  • There's so much to do and you'll never do it all
  • It's complex and it's so tasty
  • If you got that board game lover who likes more complex games, you gotta do to can you
  • Ultra tiny epic - it's the ultimate stocking stuffer
References (from this video)
No references stored for this video.
Video VKghhL--slE Stonemaier Games Discussion at 10:34 sentiment: positive
video_pk 9974 · mention_pk 29380
Stonemaier Games - Tapestry video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability through events and cards
  • Compact package with big game feel
Cons
  • May require more cards/options for deeper replayability
Thematic elements
  • Civilization progression
  • macro-level civilization development
Comparison games
  • Origin Story
Mechanics (from transcript analysis)
  • Tile-laying engine-building — Players expand their civilizations via tiles and actions to advance their society.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really not a patient person.
  • The heart of the matter, as it turned out, was that testers weren't getting enough options for tapestry cards.
  • We are open to reprinting pretty much anything if there's demand and interest in it.
  • Patience and presence at the gaming table matter as much as the games themselves.
  • I want more positivity in my life and less hate bait.
References (from this video)
No references stored for this video.
Video 8Qn8ucYMfPg Sir Thecos Discussion at 0:00 sentiment: positive
video_pk 9809 · mention_pk 28931
Sir Thecos - Tapestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thoughtful insert design and clever accommodation for high components (e.g., castle) within a compact box insert
  • Comprehensive explanation of how to fit base game plus expansions and reference sheets back into the box
  • Clear demonstration of the rebalancing and expansion components and how they change storage needs
Cons
  • Box lift can still be noticeable even with the insert optimization, depending on the setup
  • Sleeved cards may not fit in the provided sleeves without risking fit issues
  • Some expansion elements (e.g., larger landmark pieces) require extra attention to orientation and storage
Thematic elements
  • Civilization progression, technological and cultural development across multiple tracks
  • Civilization-building across epochs on a modular map with region tiles and tracks
  • Abstract/eurogame style with deterministic progression mechanics and track-based scoring
Comparison games
  • Shadow Empire (two-player variant)
Mechanics (from transcript analysis)
  • Card Drafting — Use of tapestry and tech cards to influence track advancement and to customize civilization paths.
  • card drafting/drafting-like interaction — Use of tapestry and tech cards to influence track advancement and to customize civilization paths.
  • Engine Building — Players advance on multiple progress tracks to gain resources and VP, triggering synergies across civilization development.
  • engine-building — Players advance on multiple progress tracks to gain resources and VP, triggering synergies across civilization development.
  • expansion integration — Incorporation of expansions and rebalances that alter components and rules, affecting layout and strategy.
  • Multi-track scoring — End-game scoring through multiple tracks (civilization progress, science, culture, etc.) with divergent paths.
  • Tile Placement — Placement of region maps and tiles on a modular board to form civilization layouts and enable scoring opportunities.
  • tile/region placement — Placement of region maps and tiles on a modular board to form civilization layouts and enable scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is incredibly clever
  • the castle is way too high
  • there's actually like a little compartment here that goes like over the cast right so you can actually just put that in here despite the Calle being too high
  • everything fits like really neatly in here
  • the box lift is a little bit less but that is how you would Rebox tapestry
  • I hope this helped you a little bit to know how to put everything back
  • thank you so much for watching
References (from this video)
No references stored for this video.
Video kl0mMHVGl1M Foster the Meeple Top List at 7:10 sentiment: positive
video_pk 9536 · mention_pk 28217
Foster the Meeple - Tapestry video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • More depth when played with expansion
  • Multiple paths to victory
  • Great balance of options
  • Deserves better reputation
Cons
  • Often criticized (wrongly according to Jamie)
  • Labeled as 'Civ game' unfairly at release
  • Some faction balance issues (later fixed)
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Jeff and I rank with our hearts and not with our brains
  • our list is if you don't like it Move Along
  • we play as many games as we do in a year which is literally hundreds thousand
  • our rankings are extremely fluid
  • there's so many good freaking games out there
  • oron hits The Sweet Spot of combo
  • this Oracle Delia Oracle Del like what is this game
  • if you love puzzles and sudoku or whatever you're probably gonna love it
  • don't poo poo on tapestry it's freaking good
  • three ring circus is going to continue to increase for me
References (from this video)
No references stored for this video.
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