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Terra Mystica box art

Terra Mystica

Game ID: GID0317814
Game Info
Year
2012
Players
2-5
Age
12+
Playtime
150 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:

Desert (Fakirs, Nomads)
Plains (Halflings, Cultists)
Swamp (Alchemists, Darklings)
Lake (Mermaids, Swarmlings)
Forest (Witches, Auren)
Mountain (Dwarves, Engineers)
Wasteland (Giants, Chaos Magicians)

Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

Terra Mystica FAQ

Description

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:

Desert (Fakirs, Nomads)
Plains (Halflings, Cultists)
Swamp (Alchemists, Darklings)
Lake (Mermaids, Swarmlings)
Forest (Witches, Auren)
Mountain (Dwarves, Engineers)
Wasteland (Giants, Chaos Magicians)

Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

Terra Mystica FAQ

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 120
This page: 20
Sentiment: pos 13 · mix 2 · neu 3 · neg 0
Mentions per page
Showing 101–120 of 120
Video cRSJDBC1tzU BoardGameBollocks Top List at 3:13 sentiment: positive
video_pk 7583 · mention_pk 22496
BoardGameBollocks - Terra Mystica video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric play and deep engine-building
  • strong visual design and component quality
  • massive replayability through factions and expansions
Cons
  • steep learning curve
  • rulebook density can be intimidating
Thematic elements
  • asymmetric factions striving for efficient terraforming and placement
  • fantasy world where factions terraform terrain to suit their needs
  • abstract-ish with thematic teases and expansions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players expand influence on the map via terraforming
  • Asymmetric powers — each faction has unique abilities influencing strategy
  • Engine Building — build systems and synergies around your faction's traits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is blood rages as a viking themed area control game that utilizes some stunning looking miniatures
  • if you ain't played it you're a knob
  • this is eclipse a new dawn for the galaxy
  • Archipelago did get criticized for some of its content, but we still love archipelago
  • Terra Mystica is a wildly popular game
  • what you'll be doing you'll be rolling a couple of dice and then you'll be using them dice to take actions
  • you might want to end up going around the french countryside picking up lumps of cheese
References (from this video)
No references stored for this video.
Video coCU5T48jC4 The Secret Cabal Gaming Podcast Top List at 13:25 sentiment: positive
video_pk 6278 · mention_pk 18577
The Secret Cabal Gaming Podcast - Terra Mystica video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • varied factions and interactions
  • beautiful production
Cons
  • perceived complexity for newcomers
  • longer play sessions
Thematic elements
  • terraforming and race-based expansion
  • fantasy world with rival factions
  • strategy-driven civilization building
Comparison games
  • Gaia Project
Mechanics (from transcript analysis)
  • Area Majority — factions compete for territory and influence
  • Engine Building — convert resources into points and capabilities
  • resource conversion and engine building — convert resources into points and capabilities
  • Tile Placement — place and mutate terrain to expand control
  • tile placement and terraforming — place and mutate terrain to expand control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium is tops
  • the final dice roll is mitigated well in Black Orchestra
  • Through the Ages is a game that I don't play nearly enough
References (from this video)
No references stored for this video.
Video nmtLxR-X1ys BoardGameBollocks Top List at 6:05 sentiment: positive
video_pk 4862 · mention_pk 14459
BoardGameBollocks - Terra Mystica video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, satisfying engine with thematic resonance
  • strong asymmetry between factions and high replayability
  • tavorable balance of strategy and interaction
Cons
  • heavy to learn, long to play
  • table presence and setup can be demanding
Thematic elements
  • territory control and deep resource management
  • Fantasy realms with terraforming and terraforming-specific factions
  • high-concept fantasy with procedural variability
Comparison games
  • Gaia Project
Mechanics (from transcript analysis)
  • area control with terraforming — Players influence terrain type and build structures to control areas.
  • power track and artifact/resource management — Power system determines actions and round outcomes; artifact/resource loops drive progress.
  • variable end-game scoring — Objective cards rotate each game to alter strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game called Roads and Boats.
  • Never has a game been more relevant today.
  • it's a huge game. Not only is there the core game, but there's loads of different modules.
  • If you ain't played it, then you're an idiot and you better go out and play it now.
  • Station 4 is one of the most rewarding board game experiences you can get today. It's a masterpiece of design.
References (from this video)
No references stored for this video.
Video zZvpDQxLSes Our Family Plays Games Discussion at 23:32 sentiment: mixed
video_pk 4459 · mention_pk 13084
Our Family Plays Games - Terra Mystica video thumbnail
Click to watch at 23:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep strategic depth
  • High replayability with different factions
Cons
  • Steep learning curve
  • Long play sessions
Thematic elements
  • Territory development and resource conversion
  • A terraforming fantasy world with varied factions
  • Strategic, faction-driven
Comparison games
  • Gaia Project
  • Scythe
Mechanics (from transcript analysis)
  • Area Control — Factions expand influence over the map.
  • asymmetrical factions — Each faction has unique abilities affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like christmas when we open up these boxes
  • we're going to do a live show at cardboard caucus
  • Terra Mystica horrible and because this particular faction has an unfair advantage
  • the rules are not complex
  • a metal band doing a board game
References (from this video)
No references stored for this video.
Video sgtBPhJfqxs Our Family Plays Games Discussion at 17:47 sentiment: positive
video_pk 3826 · mention_pk 11251
Our Family Plays Games - Terra Mystica video thumbnail
Click to watch at 17:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich strategic depth
  • High replayability with multiple factions
Cons
  • Steep learning curve
  • Lengthy play sessions
Thematic elements
  • asymmetric faction powers with terraforming and area control
  • fantasy terraforming world with shifting realms
  • deeply thematic, strategic
Comparison games
  • Gaia Project
  • Amun-Re
  • Gaia Project
Mechanics (from transcript analysis)
  • area control with terraforming — Different factions compete for control and terraforming of terrain.
  • asymmetric factions — Each faction has its unique power and playstyle, driving varied strategies.
  • resource management and engine building — Careful resource planning to fund buildings, priests, and expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • family first
  • it's a beautiful board with beautiful components
  • please put care to your components do it do it
  • the sweet spot is three
  • open your mind you can play it
References (from this video)
No references stored for this video.
Video OOKz8HkGI8o Board Game Hangover Top List at 7:51 sentiment: positive
video_pk 3783 · mention_pk 98762
Board Game Hangover - Terra Mystica video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic Euro with appealing theme and components
  • an old classic given a new edition with modern bling
Cons
  • new edition may raise price and expectations
  • some players dislike non-mini components
Thematic elements
  • building tribes and terraforming-like settlements
  • fantasy realm with terraforming-like faction development
  • highly strategic, highly interactive
Comparison games
  • Gaia Project
Mechanics (from transcript analysis)
  • area_control_and_tile_placement — Place and expand territories for scoring and synergy with neighbors
  • player_interaction_and_blocking — Strategic placement to both help and hinder others
  • Positive Player Interaction — Strategic placement to both help and hinder others
  • Resource Management — Developtions via discs and actions rather than minis
  • upgrading_and_resource_management — Developtions via discs and actions rather than minis
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The coldest hot board game out there right now is Ory. So, Orly is actually a quite heavy Euro game from the looks of it alone, right?
  • Decorus is the new cooperative and hot board game from Pegasus.
  • The looks are not that great. Yeah, it it looks unique, but it's a really tough and heavy cooperative board game about hacking.
  • The Hobbit? Then you know what's coming.
  • This is a deck building game.
  • The board is actually very clean, yet at the same time detailed.
  • The pieces pop. I love the contrast of black and white background and then having colorful pieces.
  • First and hottest game this month is Vampire Lords, which is right now on Game Found.
  • Second hottest board game out there right now is The Old King's Crown.
  • Number three in our hotness list is Tigris and Euphrates.
  • Fourth hottest board game right now is Covenant.
  • Fifth hottest game on our list is Terramystica.
  • Number seven on the hottest games of the month is Tag Team.
References (from this video)
No references stored for this video.
Video wQpHExhJ45k 3 Minute Board Games Review at 2:40 sentiment: other
video_pk 3624 · mention_pk 10739
3 Minute Board Games - Terra Mystica video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
Love the game, hate the presentation
Pros
  • Faithful to board game
  • Good for learning faction powers
  • Helps with game familiarization
  • Multiple factions to practice
Cons
  • Ugly interface presentation
  • Poor AI quality (acknowledged by developers)
  • Difficult to use visually
  • Worst looking board game adaptation
Thematic elements
  • Faction powers
  • World transformation
  • Magical themes
Comparison games
  • Heavy euro games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are 15 new titles, well new to me at least
  • This list is presented in order from my least favorite to most favorite of these games
  • Functional is better than good looking when it comes to a board game adaption
  • The captain's dead is one of my all-time favorite games
  • Spirit island is my favorite game of all time so of course it's going to end up at the top of this list
  • If you want a good filler game that's just dice chucking and logic puzzles and it's a little bit silly, definitely check out dicey dungeons
References (from this video)
No references stored for this video.
Video LR2fTbP-_5k Beyond Solitaire Interview at 58:30 sentiment: positive
video_pk 3671 · mention_pk 10843
Beyond Solitaire - Terra Mystica video thumbnail
Click to watch at 58:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • territory control and area dominance
  • Fantasy world with factional terraforming
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our mission statement is about to create a diverse and supportive Gaming Community dedicated to playing discussing designing and promoting historically based board games.
  • We're not here to make money. We're here because we love this hobby and we want to help people doing something that we love.
  • SD Hiscon is an incubator—a place where designers meet, learn, and iterate, and where new voices can grow within a passionate community.
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemaier Games Discussion at 33:09 sentiment: positive
video_pk 2933 · mention_pk 8578
Stonemaier Games - Terra Mystica video thumbnail
Click to watch at 33:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative use of player mats to unlock income
  • deep strategic options and high replayability
Cons
  • rules and setup can be dense
  • long playtime in many scenarios
Thematic elements
  • area control and engine-building through terraforming
  • fantasy factions on a shared map with terrain constraints
  • tight constraints with rich strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — grow influence on a modular map with faction-specific abilities
  • Engine Building — advancing on tracks and upgrading actions to improve efficiency
  • engine-building — advancing on tracks and upgrading actions to improve efficiency
  • player mats and resource flow — resources originate from and interact with player mats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemaier Games Discussion at 33:12 sentiment: positive
video_pk 2933 · mention_pk 81469
Stonemaier Games - Terra Mystica video thumbnail
Click to watch at 33:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • player mats and phased income system
  • influential design that impacted many later games
Cons
  • rule complexity and setup can be intimidating
Thematic elements
  • engine-building and area development with specialization
  • faction-based terraforming on a shared map
  • highly strategic yet modular
Comparison games
  • Scythe
  • Tapestry
Mechanics (from transcript analysis)
  • Area Control — factions expand influence across a map with terrain-specific bonuses
  • Engine Building — gains from placing and upgrading components to unlock income
  • engine-building via components — gains from placing and upgrading components to unlock income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video ZxV4mZdbTUk Chairman of the Board Discussion at 1:47 sentiment: positive
video_pk 2616 · mention_pk 7737
Chairman of the Board - Terra Mystica video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid, highly regarded heavy euro
  • Expansions add depth
Cons
none
Thematic elements
Comparison games
  • Gaia Project
  • Le Havre
Mechanics (from transcript analysis)
  • Specialized factions / terrain control — Each faction has unique powers and terrain interactions driving asymmetric play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are all like nines or 10 out of ten for me
  • I'm going to stand up now because I'm in a very uncomfortable position but um yeah you can see that I have cut down on the heavier style games
  • museum is fine I think it's a gorgeous looking game probably one of the most attractive games I have actually
  • you can lie about what's in your bag the last one there which is where I keep all of my sleeves
  • I have a nice library that I can always pick and choose from
References (from this video)
No references stored for this video.
Video Ok7Fjx29an8 Beyond Solitaire Top List at 1:04:05 sentiment: mixed
video_pk 2736 · mention_pk 8040
Beyond Solitaire - Terra Mystica video thumbnail
Click to watch at 1:04:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven will not be removed from number one on BGG it's just not possible.
  • Frost Haven tweaks a few things but the stuff that it adds is so much more involved and in depth.
  • Arc Nova is meteoric rise in the top lists; it's everywhere now.
  • Mage Knight is my number one favorite game of all time.
  • Spirit Island is my number one cooperative game of all time.
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 30:46 sentiment: positive
video_pk 2552 · mention_pk 7501
3 Minute Board Games - Terra Mystica video thumbnail
Click to watch at 30:46 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • Designer favorite
  • Complex gameplay
Cons
  • Borrowed game
Thematic elements
  • fantasy
  • terrain_transformation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video SXQ9IhBzy4I BoardGameCo Discussion at 4:50
video_pk 2420 · mention_pk 123440
BoardGameCo - Terra Mystica video thumbnail
Click to watch at 4:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's so many games, it's hard to keep up.
  • I finally got to a point where I've been unable to keep up.
  • I could turn this into an art.
  • There's a lot of crowdfunding content coming up for the next few weeks.
  • I wanted to like Spell Legends so much, but there are things about it that I do like, yet busy work holds it back.
References (from this video)
No references stored for this video.
Video vxSZ1hm-J_0 Our Family Plays Games Discussion at 6:42 sentiment: neutral
video_pk 2106 · mention_pk 6182
Our Family Plays Games - Terra Mystica video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • territory control and terraforming
  • Fantasy world where factions vie for power and land
  • asymmetric strategy with thematic depth
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • Area Control — Players expand influence across a shared map and vie for majority in regions.
  • Asymmetric Player Powers — Each faction has unique abilities that shape strategic options and end-game scoring.
  • building placement constraints — Placement rules are shaped by terrain types and adjacency to other structures.
  • engine building / action selection — Power-based action economy unlocks longer-term rewards and synergy between turns.
  • Resource Management — Management of workers, power, coins, and other resources to perform actions.
  • terraforming/land development — Terrain transformation enables placement of buildings and expansion.
  • tile/area control — Players expand influence across a shared map and vie for majority in regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "you have a place there you have a place... and you stay there"
  • "I don’t care who you see"
  • "don’t be afraid"
  • "each one reach one"
  • "come with me"
  • "I can be there too I’m bringing something to the table"
  • "there’s usually someone there teaching a game today that I can learn"
References (from this video)
No references stored for this video.
Video lUnrbCsqs2U The Broken Meeple Discussion at 9:09 sentiment: neutral
video_pk 2093 · mention_pk 6107
The Broken Meeple - Terra Mystica video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • big box release
  • includes multiple expansions
  • large number of components
Cons
  • expensive at 150 pounds
  • most players shifted to Gaia Project
  • may not appeal to new players due to box size
  • similar to Gaia Project with fantasy theme
Thematic elements
  • fantasy
  • world building
  • faction-based gameplay
Comparison games
  • Gaia Project
  • Caverna
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • i'm trying to keep this episode a little bit shorter
  • i'm the sort of person who likes to play the sport not watch it
  • i started my new job what two weeks ago now and it's going well
  • all i hear about tsu is that if you play with anybody who knows how to play the game they're going to hate your guts afterwards
  • ryan lockett what are you on so what are you seriously on
  • this guy does not sleep this guy does not age
  • this is just way too much stuff for one single person to undertake it's crazy
  • i don't want to have to care anymore about sleep or aging
  • convert me into a machine and i'll join the robot uprising
  • it's only a game
  • i am mainly just a case of i'll wait and see
  • the amount of buzz that game has got has to put it at the top ten
  • so many games so little time well who'd be a content creator with a job anyway
References (from this video)
No references stored for this video.
Video gHqXILFrg-A The Broken Meeple Top List at 10:27 sentiment: positive
video_pk 1262 · mention_pk 3666
The Broken Meeple - Terra Mystica video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique worker placement mechanic with position-based return
  • modular action spaces that evolve
  • beautiful art by Michael Menzel
  • excellent variety
Cons
  • requires four players ideally
  • player powers may need balancing
  • highly underrated (limited awareness)
Thematic elements
  • civilization
  • fantasy world building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a difference between how great a game is and how much my personal enjoyment like my drive my passion for getting the game out is
  • should you really be really focusing on it in terms of a top 100
  • these games are awesome
  • I just want to talk about these top 50 games which I can do in about five videos Max
  • a game might be rated at a really high level in the past and then drop for me
  • just a simple role selection drafting game
References (from this video)
No references stored for this video.
Video -9ysZucjv-o Going Analog Discussion at 22:35 sentiment: neutral
video_pk 366 · mention_pk 1109
Going Analog - Terra Mystica video thumbnail
Click to watch at 22:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • deep strategic depth
  • highly thematic for fans of heavy euro
Cons
  • very heavy and slow to teach
  • could be frustrating for newcomers
Thematic elements
  • territorial control and resource management
  • fantasy world with factions vying for power
  • economic and spatial strategy
Comparison games
  • Arkham Horror
  • Gloomhaven
Mechanics (from transcript analysis)
  • multi-faction asymmetry — Different factions with unique abilities interact on a shared map
  • worker placement / terraforming style — Control of terrain and resource management under heavy rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a board game sommelier right
  • it's not a zombie game it's a survival game that has zombies
  • Dead of Winter is a brilliant game and I really like the first time I played it at a convention
  • Mansions of Madness second edition is a cooperative game where you play investigators and you choose a mystery and you're trying to solve it
  • Nyctophobia is all experience I think for sure
  • Pandemic Legacy Season One it's like playing a movie and all these twists and turns in the narrative were really really great
  • Tales of Arabian Nights is a board game experience
  • Dominion was really the one that made that genre super popular
  • Too Many Bones is a game and it it's about playing these weird gnome type people and it felt like a chore
  • Summoner Wars which on a map and these cards represent different units so it's sort of like you're moving them a few steps at time
  • Tales of Arabian Nights is a board game experience is a cool game that evokes different experiences
References (from this video)
No references stored for this video.
Video 4kYDgVWHoFU Rolling Dice & Taking Names Discussion at 11:32 sentiment: positive
video_pk 186 · mention_pk 536
Rolling Dice & Taking Names - Terra Mystica video thumbnail
Click to watch at 11:32 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • highly thematic euro with deep strategic decisions
  • strong player interaction and strategic choices
Cons
  • complex rule set; longer playtime
Thematic elements
  • territory control and resource conversion across terrain types
  • fantasy world with terraforming factions
  • Array
Comparison games
  • Gaia Project
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beautiful implementation it's slow to load on the online version so some things have to happen there
  • the chairs are musical instruments and the art is so clever in how they made the instrument into the chair
  • a cooperative strategy card game where players feed fuel into a fire to keep it lit
  • Capstone will now be carrying Terra Mystica and Gaea project
  • I pitched maybe you and I can play online
  • the tooltips tell you how you can manipulate the die
  • it's a solid little family game
  • there's a mod on tabletop simulator that will automatically set up the scenario
References (from this video)
No references stored for this video.
Video npUKnnaGyRc Our Family Plays Games Discussion at 15:54 sentiment: positive
video_pk 23 · mention_pk 57
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Click to watch at 15:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic gameplay
  • Excellent variable player powers
  • Multiple tech tracks add depth
  • In-game bonuses
  • Diverse factions with unique abilities
  • High replayability
Cons
  • Very heavy rules and complexity
  • Burns your brain
  • Steep learning curve
  • Dwarves are overpowered (banned in their games)
  • Confusing resource management at first
Thematic elements
  • fantasy world
  • factions
  • empire building
  • magic
Comparison games
none
Mechanics (from transcript analysis)
  • Faction-based gameplay
  • network building
  • Network/Route Building
  • Resource Management
  • Route Building
  • tech tracks
  • Tech Trees
  • Unique Player Powers
  • Variable player powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games don't walk up out of this house it's their favorite they don't they don't go nowhere
  • i tell everybody get the expansion too
  • terra mystica is one of my favorites of my favorite fantasy games
  • i love gloom haven even though i like saying gloom haven but i still i love it
  • the artwork although it's scary it's it's beautiful absolutely beautiful
  • that's the way to play that yeah you can play it at any time
  • freedom for the dwarves freedom
  • that's fantasy and i agree with that's fantasy
  • family i love fantasy games i love fantasy games
  • those are our recommendations on our list yeah what fantasy games we like
References (from this video)
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