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The City box art

The City

Game ID: GID0324438
Game Info
Year
2011
Players
1-4
Age
14+
Playtime
180 min
Complexity
1.6/5
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage.

Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play.

Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control.

Description

In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage.

Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play.

Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 95
This page: 45
Sentiment: pos 37 · mix 1 · neu 3 · neg 0
Mentions per page
Showing 51–95 of 95
Video 2yV-1LgVDvg Watch It Played Rules Teach at 0:52 sentiment: neutral
video_pk 65628 · mention_pk 159354
Watch It Played - The City video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw ability cards and choose one to keep, discarding the other. There are also artifact cards, treasure cards, and encounter cards.
  • Dice Rolling — Dice are used to determine the first player. There is also mention of dice rolls in battle actions.
  • Player Elimination — The game scales for player count by adjusting the number of tiles used. Playing with more players means fewer resources available, implying increased competition.
  • Set Collection — Players collect 'good stuff' in the form of treasure cards throughout the game. Loot piles are mentioned.
  • Tile Placement — Players place an entrance tile face up in the center of the playing area. Other tiles are added and shuffled, with players drawing from this stack.
  • Variable player powers — Players choose heroes with unique abilities. The host discusses his chosen hero's ability 'Necromancy' which allows for quicker leveling up when defeating undead cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No, I'm kidding. I'm not going to tell you what it's all about cuz I told you what it was all about in the first video.
  • The way the game scales is for every player, you're going to be taking four of the gray tiles and two of the green.
  • It's flour. I'm making red cookies.
  • Getting into the Christmas spirit.
  • A game of backstabbing that is beginning even before we begin the game.
  • So, the ability card I didn't choose, I'm just going to discard that, keeping the one I did choose.
  • As usual, if you have any questions, let me know and I'll address it in the next video.
References (from this video)
No references stored for this video.
Video fAmnZB7L5K4 Rolls in the Family Review at 0:04 sentiment: other
video_pk 65486 · mention_pk 159166
Rolls in the Family - The City video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Mentioned as a mechanic that the reviewer might like.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's kind of like Cosmic Encounter, the trick-taking game.
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 16:12 sentiment: positive
video_pk 65083 · mention_pk 158697
kovray - The City video thumbnail
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique cooperative take on trick-taking
  • Engaging storyline enhances gameplay
  • Progressively challenging missions
  • Good for introducing players to trick-taking mechanics
Cons
none
Thematic elements
  • Cooperative Mission
  • Space Exploration
  • Story-driven missions
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative play — Players work together to complete missions.
  • Mission-based gameplay — The game is structured around completing a series of missions with increasing difficulty.
  • Trick-Taking — Core mechanic is trick-taking, similar to traditional card games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video _ZOb6oB2DZM kovray Review at 4:06
video_pk 64333 · mention_pk 157782
kovray - The City video thumbnail
Click to watch at 4:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme of this game is really interesting and i love the science comparisons
  • i love science i went to school for science so it's just very dear to me
  • they've done a really good job incorporating the theme into this game without making it overly complicated
  • it's a twist on trick taking
  • it's easy to teach especially for folks who already know the essence of trick taking
  • the art with the little cats they're cute
  • you can come back from a loss pretty quickly
  • paradox occurs
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 9:33 sentiment: mixed
video_pk 62523 · mention_pk 155208
Board Game Critique - The City video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative cooperative trick-taking design
  • engaging when group consistency holds
Cons
  • Disaster when a single distracted player disrupts the arc
Thematic elements
  • space adventure through coordinated plays
  • cooperative trick-taking missions
  • shared goals with narrative overtones
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to achieve mission objectives using card play.
  • group consistency dependency — campaigns require the same group with ongoing participation.
  • Trick-Taking — players work together to achieve mission objectives using card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video kiwFc1E0rxI Let's Table It Top List at 9:04 sentiment: positive
video_pk 61803 · mention_pk 154455
Let's Table It - The City video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent family-friendly co-op
  • Great for travel and pickup games
  • Strong pacing and tension
Cons
  • Some players dislike the no-communication twist (though it mitigates alphaGaming)
  • Solving missions can be challenging for newcomers
Thematic elements
  • Cooperative card-driven objectives across missions
  • Cooperative trick-taking missions with a space-travel theme
  • Cooperative puzzle-solving with evolving goals
Comparison games
  • Deep Sea Adventures
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to meet mission objectives using card play without revealing too much information.
  • Limited Communication — Designed to minimize alpha-gamer dynamics and keep decisions player-driven.
  • mission-based progression — Each game presents a unique set of objectives and constraints that shape planning.
  • Trick-Taking — Players work together to meet mission objectives using card play without revealing too much information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Camel Up is a super zany lucky camel racing game
  • This is your game. It is 100% trying to get a ship out of danger
  • Creature Comforts. It is the coziest of the strategy I think for me
  • one of my absolute favorites, The Crew
  • And this is another one that is a cozy favorite of mine
References (from this video)
No references stored for this video.
Video 8Cpvq12yftE Board Stupid Top List at 26:12 sentiment: positive
video_pk 59343 · mention_pk 151933
Board Stupid - The City video thumbnail
Click to watch at 26:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability through scenarios
  • accessible for new players
  • portable and quick plays
Cons
  • cooperative games may not appeal to all
  • scenarios can be challenging to learn
Thematic elements
  • cooperative partnership where players share information to complete goals
  • Cooperative space mission themed around trick-taking tasks
  • light, puzzle-like
Comparison games
  • Hanabi
  • The Mind
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to meet card-driven mission goals.
  • Scenario / Mission / Campaign Game — Different missions with varying rules and objectives.
  • scenario-based play — Different missions with varying rules and objectives.
  • Trick-Taking — Players work together to meet card-driven mission goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's a fabulous game"
  • "The drafting is epic"
  • "This is a classical design"
  • "Oh god. Oh god. Oh, that's a big one."
  • "The event itself"
References (from this video)
No references stored for this video.
Video uacc39cBrx0 The Board Game Garden Discussion at 16:40 sentiment: positive
video_pk 40667 · mention_pk 148967
The Board Game Garden - The City video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very accessible cooperatives
  • Great for lighter game nights
Cons
  • Some players dislike no direct interference mechanics
Thematic elements
  • Cooperative trick-taking with mission goals
  • Astronauts on space missions
  • Light, cooperative, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • communication constraints — limited information sharing adds puzzle-like challenge
  • cooperative trick-taking — players cooperate to meet mission requirements without explicit player order
  • Limited Communication — limited information sharing adds puzzle-like challenge
  • Trick-Taking — players cooperate to meet mission requirements without explicit player order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video DSVoGVLH4Fw The Board Gaming Doctor Discussion at 0:33 sentiment: positive
video_pk 38184 · mention_pk 114815
The Board Gaming Doctor - The City video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, accessible cooperative experience
  • scales well for 2-4 players
Cons
  • as players, we crave fresh twists in replays
  • some missions feel similar over time
Thematic elements
  • cooperative trick-taking to complete objectives
  • cooperative space mission
  • light, mission-based narration
Comparison games
  • Clank
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to win required tricks to complete missions
  • Hand Management — cards drive actions and must be used strategically to satisfy tasks
  • hand-management — cards drive actions and must be used strategically to satisfy tasks
  • Trick-Taking — players work together to win required tricks to complete missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was a fun trick-taking game that wasn't too hard to learn.
  • I like the predictive puzzle of not only guessing how much you will win but also where to play certain numbers.
  • The game has that factor that there is a high skill level and high ceiling of play for this game.
  • I would play it again if someone else brought it out.
References (from this video)
No references stored for this video.
Video ANeqlNkUDdA Game Night Picks - Pair Of Dice Paradise Top 10 List at 20:40 sentiment: positive
video_pk 37374 · mention_pk 112292
Game Night Picks - Pair Of Dice Paradise - The City video thumbnail
Click to watch at 20:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive story experience
  • each player has a dedicated role and book
Cons
none
Thematic elements
  • cooperative story-driven challenges
  • an immersive graphic-novel adventure across islands
  • collaborative puzzle-solving
Comparison games
  • Gloomhaven (narrative-driven co-ops)
Mechanics (from transcript analysis)
  • branching narrative panels — player choices drive progress across different story paths.
  • cooperative trick-taking — players work together to complete missions using card play.
  • Narrative Choice — player choices drive progress across different story paths.
  • Trick-Taking — players work together to complete missions using card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • GenCon is right around the corner and literally hundreds of new games will be coming out there
  • this is a hidden movement deduction and combat game for two to four players
  • it's also a social deduction micro game
  • fast and engaging gameplay as well as beautiful artwork
  • I picked this up at BGG Spring and I love this game
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 22:42 sentiment: positive
video_pk 36520 · mention_pk 109589
Board Games and Coffee - The City video thumbnail
Click to watch at 22:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Democratizes trick-taking for the hobbyist audience
  • Short rounds, highly replayable
Cons
  • Limited solo suitability
  • Can feel repetitive after many plays
Thematic elements
  • Coop-based challenge with mission-based progress
  • Cooperative trick-taking adventures
  • Cooperative, puzzle-like
Comparison games
  • The Crew: Mission Deep Sea
  • Hanabi
Mechanics (from transcript analysis)
  • Scenario / Mission / Campaign Game — A book of missions that increases in difficulty and complexity
  • Sequential missions — A book of missions that increases in difficulty and complexity
  • Trick-Taking — Cooperative card-play with specific mission goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video kzK65R19lbw Broken Mele Discussion at 19:29 sentiment: positive
video_pk 35301 · mention_pk 105351
Broken Mele - The City video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid, accessible entry into cooperative trick-taking
  • Great for casual play and convention setups
Cons
  • Artwork may not be visually striking for some players
  • Some missions can feel repetitive over long play sessions
Thematic elements
  • Cooperative puzzle-solving through trick-taking rounds
  • Space-themed cooperative trick-taking missions
Comparison games
  • The Lord of the Rings: The Fellowship of the Ring
Mechanics (from transcript analysis)
  • cooperative_trick_taking — Players collaborate to complete missions by following card-play rules and achieving mission-specific goals.
  • mission_based_play — Each mission has specific success criteria, requiring players to coordinate and adapt strategies.
  • Scenario / Mission / Campaign Game — Each mission has specific success criteria, requiring players to coordinate and adapt strategies.
  • Trick-Taking — Players collaborate to complete missions by following card-play rules and achieving mission-specific goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And, you know, I love trick-taking games, so naturally, I was keen to see what this one is like.
  • This is a neat little game. Very clever.
  • The Crew is better. The Crew is a fantastic trick-taking game.
  • Comfort food can be nice to just play through over and over again.
  • I hate Concordia.
  • Replay value doesn't necessarily mean... oh, the game has no replay value.
References (from this video)
No references stored for this video.
Video 4VMrMxtQ-i0 The Board Game Garden Discussion at 2:30 sentiment: positive
video_pk 34090 · mention_pk 101493
The Board Game Garden - The City video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • officially supports solo via fan-made rules
  • opportunity to explore solo play with a cooperative framework
Cons
  • solo mode is not official and relies on community content
Thematic elements
  • cooperative, objective-driven teamwork
  • space mission tasks across the solar system
  • puzzle-like coordination
Comparison games
  • Fellowship of the Ring Trick-Taking Game
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete set tasks through tricks
  • solo variant via fan-made implementation — community-created solo mode on BGG
  • Trick-Taking — players work together to complete set tasks through tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is part of my like solo Focus monthly mechanism series
  • the lowest number wins in the solo mode
  • this is a Cooperative trick taking game that you can play solo
References (from this video)
No references stored for this video.
Video W_cozdKuOAg Board Stupid Top 40 List at 7:54 sentiment: positive
video_pk 33047 · mention_pk 98033
Board Stupid - The City video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative tension
  • works with two players (dpairs) with AI captain option
Cons
  • depends on players understanding cooperation cues
Thematic elements
  • astronaut teamwork
  • Cooperative space mission card game
  • cooperative puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperate to complete tasks by playing cards in order
  • multi-scenario book — a book of scenarios guides play and difficulty
  • Scenario / Mission / Campaign Game — a book of scenarios guides play and difficulty
  • Trick-Taking — players cooperate to complete tasks by playing cards in order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not professional Bo Gamers I don't do this for a living
  • these are the games that mean the most to us on that we think are the best or the most fun
  • check out the rest of the top 40 as it releases
  • Patchwork... a wonderful beautiful tile laying game for two players using polyomino pieces
  • it's a fantastic game I love it's a couple of reasons
  • Daybreak is absolutely amazing and when I played it for the first time it blew my socks off
  • Hanabi is amazing I love that game
  • Sky Team succeeds through the lack of communication with your partner
  • Everdale artwork is beautiful production with the tree coming out of the board
  • Blood Rage and who knows we might talk about it later maybe next
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 52:14 sentiment: positive
video_pk 29530 · mention_pk 86738
Actualol - The City video thumbnail
Click to watch at 52:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative and accessible
  • Great for large groups and varied players
Cons
  • Requires strict adherence to rules for success
  • Some players may dislike constraint-based play
Thematic elements
  • Cooperative space exploration
  • Coordinate trick-taking missions across space
  • Cooperative, goal-oriented
Comparison games
  • Code Names
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete specific tasks by playing cards in a prescribed sequence.
  • Trick-Taking — Players work together to complete specific tasks by playing cards in a prescribed sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video HaN1rZTaHE8 Board Stupid Top List at 13:31 sentiment: positive
video_pk 28243 · mention_pk 150753
Board Stupid - The City video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative tension
  • great for players who enjoy trick-taking without talking
  • scales well with groups
Cons
  • not for players who dislike hidden information
  • learning curve around signaling rules
Thematic elements
  • team coordination under limited communication
  • space mission / cooperative trick-taking
  • mission-based storytelling through tasks
Comparison games
  • Avalon
  • Deception: Murder in Hong Kong
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players play cards to achieve specific trick-based goals without verbal communication.
  • Limited Communication — Only specific signals are allowed to convey information.
  • Trick-Taking — Players play cards to achieve specific trick-based goals without verbal communication.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the weirdest thing about Hanabi, the communication is so layered that you feel like you still have control over the table even when you can't see your own cards
  • it's basically poker without gambling — that's the clever bit
References (from this video)
No references stored for this video.
Video UWqrcHJ9b80 The Dice Tower Top List at 8:41 sentiment: positive
video_pk 13743 · mention_pk 105913
The Dice Tower - The City video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent cooperative trick-taking game
  • good introduction to trick-taking games
  • teaches deeper board game concepts
  • plays multiple campaigns
Cons
  • theme is minimal
  • theme mostly aesthetic
Thematic elements
  • space
  • science fiction
Comparison games
  • Lord of the Rings cooperative version
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my most played game of the year
  • It is the perfect engine builder
  • absolutely adore this game
  • one that instantly I fell really hard for it
  • would absolutely watch Oathsworn the HBO series
  • the story and the setting is that rich
  • for me the epitome of what a thematic game can be
  • every click of the clock matters
References (from this video)
No references stored for this video.
Video SSoL0c_K4jc Board Game Hangover Top List at 1:39 sentiment: positive
video_pk 12842 · mention_pk 103968
Board Game Hangover - The City video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight puzzles
  • fast to play
  • great for a group that hates heavy setup
Cons
  • some players may dislike limited info and communication constraints
Thematic elements
  • team coordination under constraints
  • space mission-based cooperative trick-taking
  • pure puzzle, high cooperation, minimal theme
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players play cards to fulfill specific round tasks with limited communication
  • goal-oriented rounds — each round has explicit objectives that shape card play
  • variable mission design — different objectives provide high replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's epic there's a lot of cards the island can get really big
  • the crew is the tiny thing I talked about cuz it's not epic it's not like big but it is crew is a simple trick-taking game
  • Welcome To The Moon is flip and write game basically
  • this is my number one but I completely get why it's number five
  • it's a cooperative game where all of you jump into a fight and try to defeat the big baddy
  • the story part where you just meet different people make choices that really matter and make you go into completely different directions
  • Sleeping Gods is definitely the definition of an epic campaign game
References (from this video)
No references stored for this video.
Video MGtZAmPURis Adam in Wales - Board Game Design Top List at 7:23 sentiment: positive
video_pk 11387 · mention_pk 126340
Adam in Wales - Board Game Design - The City video thumbnail
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reinvents trick-taking as a cooperative experience
  • clear mission-based progression adds structure
  • accessible packaging and approachable setup
Cons
  • some missions can feel punishingly difficult early on
  • rules can feel dense until players grasp the progression
Thematic elements
  • space mission vibe; each round adds new constraints
  • Cooperative trick-taking missions with escalating difficulty
  • narrative progression through missions
Comparison games
  • Stick Meister
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to achieve mission objectives while following standard trick-taking constraints.
  • Limited Communication — Communication rules are constrained; players give clues about their hands via structured cues.
  • mission-based progression — Rules escalate in a sequence, guided by a mission booklet that presents new constraints per mission.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really nice little trick taking game
  • beautifully produced lovely artwork
  • it's just as beautiful even if it's a little more two-dimensional
  • it's a classic simple game of swapping trading swapping with that Central that Central display
References (from this video)
No references stored for this video.
Video V2m7sFBPihA Paula Deming Discussion at 1:06 sentiment: neutral
video_pk 10940 · mention_pk 114901
Paula Deming - The City video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • innovative cooperative trick-taking
  • short play times with high replayability
  • great for teaching cooperative play
Cons
  • depends on precise communication
  • some missions can feel punishing if misinterpreted
Thematic elements
  • communication and planning under limited information
  • cooperative trick-taking space exploration mission
  • tight, puzzle-like
Comparison games
  • Code Names
  • Space Base
  • Patchwork
  • Wingspan
  • Blood Rage
  • Splendor
  • Catan
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players cooperate to complete mission objectives by playing cards in the correct sequence.
  • Limited Communication — Players see only a subset of information, requiring careful communication.
  • limited information / hidden knowledge — Players see only a subset of information, requiring careful communication.
  • Trick-Taking — Players cooperate to complete mission objectives by playing cards in the correct sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there arose such a clatter I sprang from the table to see what was the matter
  • now code names now space base now Patchwork and wingspan
  • they Bend up the cards they don't wash their hands they Place their workers
  • gamer whose turns don't take all darn day
  • happy gaming to all and I hope that you win
References (from this video)
No references stored for this video.
Video LqTX0Ee-FWc Board Game Hangover Discussion at 5:16 sentiment: positive
video_pk 10811 · mention_pk 102910
Board Game Hangover - The City video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative play
  • engaging tasks
  • replayable
Cons
  • rules can be tricky to explain
Thematic elements
  • teamwork and communication
  • cooperative space missions
  • mission-driven
Comparison games
  • Watergate
  • Mysterium
  • Feed the Kraken
Mechanics (from transcript analysis)
  • cooperative play — teams work together to succeed at missions
  • Trick-Taking — players play cards to complete tasks in sequence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't even start it with Wonderland's war and we also have different categories that we need to fit
  • five minutes to teach 30 minutes to play
  • 87 Euros for 87 Euros you can have your own personal board game starter collection with brilliant games
References (from this video)
No references stored for this video.
Video src84T3EnZo Might I Suggest a Game Top List at 0:19 sentiment: other
video_pk 9655 · mention_pk 97757
Might I Suggest a Game - The City video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
Perfect family card game tradition starter
Pros
  • Classic trick taking foundation
  • Cooperative gameplay
  • Changing objectives keep it fresh
  • Creative communication required
  • Accessible and fun
  • Can play for hours
  • Team bonding moments
  • Compact box
  • Great stocking stuffer
  • Memorable victory moments
Cons
  • Can be frustrating when stuck on levels
Thematic elements
  • Trick taking
  • Cooperative gameplay
  • Space exploration (implied theme)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Saying that Catan is the best game out there is like saying a 95 Camry is the best car ever - sure it set the standard in its day but things have progressed since then
  • Are you looking to take your game collection to the next level?
  • The castles of burgundy is the perfect next step for someone who's out there wondering if there's more to life than Catan
  • Metro X is a much smaller and much lighter game that carries the joy of Ticket to Ride in a package you could bring on an actual train and enjoy
  • That's Pretty Clever feels like if Yahtzee had an older brother that went to college got his degree and didn't develop a gambling addiction
  • Hive is just the right amount of abstract thinking to feel like a challenge while still being fun
  • Picture Perfect has those elements of Clue that have made it a staple for so many years - it cranks the deduction all the way up to 11
  • When was the last time you made it to the end of a game of Trivial Pursuit without either cheating or giving up or throwing the game?
  • Half Truth is a trivia game the way it's meant to be played - it's quick, it's fun, and it doesn't punish you too hard if you don't know something
  • If your clue giver has any form of analysis paralysis at all then you might as well pick up a new hobby because you're going to be waiting forever
  • So Clover is low stakes, it's quick, it's really easy to teach and you still get all the fun of hidden clues and word association
  • You still get that Scrabble satisfaction of making the perfect word but it's in a time frame that's incredibly manageable
  • The Crew takes the classic trick taking game formula and adds just enough of that special sauce to make it one of the most accessible and most fun games
  • There are better games out there, there are way better games out there that fit those criteria and don't make your grandma cringe
  • Monikers is a perfect party game that's super easy to learn and leads to a ton of memorable moments
  • I'm a board game sommelier
  • I hope this list gives you some ideas on what to give or what to ask for this holiday season
References (from this video)
No references stored for this video.
Video A6HUSCRRFvE Board Game Hangover Top List at 1:52 sentiment: positive
video_pk 9505 · mention_pk 112962
Board Game Hangover - The City video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative twist on trick-taking
  • co-op supports all players
Cons
none
Thematic elements
  • cooperative trick-taking with mission-based goals
  • space mission tasks
  • light cooperative puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete mission-specific trick-taking tasks (50 missions) with rule variations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple, it's fast and it looks gorgeous
  • one of the biggest surprises of the year
  • the most unique and original game of the year
  • it's really good
  • a big surprise and a great game on all fronts
  • game of the year for board game hangover
References (from this video)
No references stored for this video.
Video rk8MJ1o7Te4 Might I Suggest A Game Top List at 3:23 sentiment: positive
video_pk 9285 · mention_pk 97298
Might I Suggest A Game - The City video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative puzzle with clear goals
  • Good for groups and varying player counts
  • High bang-for-buck in a small package
Cons
  • First-time setup and learning curve can be slower due to mission variability
  • Play shines with more players; solo two-player can be underwhelming without house rules
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players cooperate to meet mission goals through ordered card play and limited information sharing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
  • Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
  • If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
  • Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
  • The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
  • Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
No references stored for this video.
Video wsL2z1soEzo Good Time Society Review at 48:50 sentiment: positive
video_pk 8241 · mention_pk 24150
Good Time Society - The City video thumbnail
Click to watch at 48:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick gameplay
  • Strategic card management
  • Race to 50 points
Cons
none
Thematic elements
  • City building
  • Urban development
Comparison games
none
Mechanics (from transcript analysis)
  • card hand management — Players manage cards to build city structures
  • Tableau Building — Players build a personal city tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We hope you're doing well, thank you so much for joining us
  • Magic is one of the biggest employers of Independent Artists in the world
  • You cannot vote or you can vote for one of two parties in this presidential election
References (from this video)
No references stored for this video.
Video 5z_1Whx806I Our Family Plays Games Discussion at 8:10 sentiment: positive
video_pk 7549 · mention_pk 96674
Our Family Plays Games - The City video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique cooperative trick-taking
  • Short play sessions
Cons
  • Luck can affect outcomes
Thematic elements
  • Cooperative trick-taking
  • Space mission puzzle
  • Abstract
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • Card play/hand management — Follow contracts with limited cards.
  • cooperative trick-taking — Players work together to fulfill contracts using card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You gotta touch it
  • The journey is long and we're going to but it's rewarding
  • Gateway into something else
  • We put in the work to learn these games
  • Rules-first approach, how-to-play videos, reviews, and playthroughs
  • Calico is a gorgeous, tactile gateway game
References (from this video)
No references stored for this video.
Video ogBNIpBX-gE The Brothers Murph Top List at 11:33 sentiment: positive
video_pk 7499 · mention_pk 91549
The Brothers Murph - The City video thumbnail
Click to watch at 11:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Infinitely playable with mission-based variety
  • Great introduction to trick-taking games
  • Cooperative communication aspect
  • Campaign progression adds depth
  • Rich category of trick-taking games to explore
Cons
none
Thematic elements
  • Cooperative space missions
  • Space exploration
  • Puzzle-based cooperative narrative
Comparison games
  • Scout
  • Hearts
  • Spades
Mechanics (from transcript analysis)
  • communication — Players can communicate strategy outside of play
  • cooperative trick-taking — Team-based card game where players work together to fulfill mission objectives
  • Hand Management — Players manage their hands to work toward shared objectives
  • Limited Communication — Players can communicate strategy outside of play
  • Mission objectives — Cards reveal specific requirements like 'win the pink seven'
  • Trick-Taking — Team-based card game where players work together to fulfill mission objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the infinite replayability of cartographers...is because like the order that the cards come out that show those land types will always be different
  • the game is how do I deal with the puzzle that's given to me right
  • you're playing the player right...it's about positioning it's about all that kind of stuff
  • this is a game that's been around for a very long time it's still such a lifestyle game for some people
  • you can just play forever and ever and ever there's always strategies to explore
  • the playability comes with the fact that there's this massive menu of options
  • we'll never create the same Clover twice
  • literally has millions of combinations of different puzzles
  • the entire purpose of the game is you were given this hand of cards...how do I make this work
  • the puzzle is always interesting because the puzzle is what's in your hand
  • the puzzles going to be different every time and it's just always always interesting and fun to play
  • every single one of these Spirits plays wildly differently...they're super asymmetric
  • it's infinitely playable...it really is...a lifestyle game for so many many people
References (from this video)
No references stored for this video.
Video taYzCdv8fX8 Board Game Hangover Top List at 8:45 sentiment: positive
video_pk 7358 · mention_pk 114732
Board Game Hangover - The City video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, accessible cooperative filler
  • Widely appreciated for casual and advanced groups
Cons
  • Not all players will enjoy the required optimal play rhythm
  • Missions can feel repetitive over time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_card_play — Players work together to meet a mission by playing cards in specific orders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a huge story game
  • it's gloomhaven for families or gloomhaven light
  • Planet X is basically if you imagine a puzzle as a board game
  • it's a really cool euro game which is hidden under these beautiful visuals of birds
  • it's a huge campaign game with lots of stuff and i really want to play it
References (from this video)
No references stored for this video.
Video JZ8BNmvGNC4 Board Game Hangover Discussion at 1:17 sentiment: positive
video_pk 7241 · mention_pk 95633
Board Game Hangover - The City video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast setup and accessible
Cons
  • Comparison to larger Euro games is only implied
Thematic elements
  • Team-based tasks with limited communication
  • Space-themed cooperative trick-taking card game
  • Abstract task-oriented challenges
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to complete tasks
  • Trick-taking mechanics — Players must play cards in order to meet objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cooperative game
  • you have the choice to betray somebody
  • pull everything out of the box and it's good to go
  • there is already a story deck but you would add things into it based upon your actions
  • we are making a prototype next time
  • fantastic not the master but fantastic
References (from this video)
No references stored for this video.
Video Av5_XlBbIXU Paula Deming Discussion at 2:36 sentiment: positive
video_pk 6647 · mention_pk 100155
Paula Deming - The City video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative twist on a familiar mechanic
  • Solid onboarding for new players; scalable difficulty
Cons
  • Some missions can feel repetitive over time
  • Requires clear communication to succeed
Thematic elements
  • cooperative problem solving under limited information
  • Space mission coordination through cooperative trick-taking
  • mission-based, light storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work as a team to meet hidden objectives using trick-taking play.
  • Hand Management — Limited hand size and careful card play drive success.
  • Trick-Taking — Players work as a team to meet hidden objectives using trick-taking play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deck the halls with pretty card game
  • oh come play Katan uh game of Island settlers gain wheat sheep wood brick and ore
  • I am so glad you're going Christmas caroling with me this year
  • World series of board games happening in Las Vegas in September 2023 with a grand prize of 25,000
  • this isn't an excuse to talk about board games
  • oh hey are you the best gamer in the world wanna find out for sure then why not check out the world series of board games
  • I bet the dice luck will be good for you
References (from this video)
No references stored for this video.
Video vDaxjbwRFa8 Before You Play Playthrough at 0:06 sentiment: positive
video_pk 5912 · mention_pk 122569
Before You Play - The City video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, quick filler play
  • Strong engine-building and combo potential
  • Simultaneous play speeds rounds
  • Expansions included allow up to six players
  • Multiple pathways to score via card synergies
Cons
  • Card text is very small and hard to read
  • Outcome highly dependent on card draws; can stall if poor draw
  • Survey action consumes a whole round
  • Snowballing can influence endgame pace
Thematic elements
  • city development and urban planning
  • Urban city-building with card-driven tableau
  • tableau/engine-building with fast-playing rounds
Comparison games
  • Seven Wonders
  • Terraforming Mars
Mechanics (from transcript analysis)
  • card_costs_paid_from_hand — To play a card you pay its cost with other cards in your hand; some cards alter costs.
  • engine_building — Cards generate ongoing income and unlock future plays; synergies between buildings amplify scoring.
  • set_collection_and_symbol_scoring — Points come from symbols on cards; some cards score for other copies or symbols in play.
  • simultaneous_play — All players choose a card to play each round; actions happen concurrently.
  • survey_action — A special action letting you draw five cards and discard four; net gain of one card, used once per game.
  • tableau_building — Players assemble a personal tableau of buildings to score points and generate income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game kind of reminds me of like seven wonders mixed with like terraforming mars
  • this is a true filler
  • i actually really like it
  • the fun in this game really lies in finding those combos
  • it's really quick this is a true filler
  • it's a big race to 50 points
References (from this video)
No references stored for this video.
Video AjCLbCyY2Bw Bower's Game Corner Top List at 1:44 sentiment: positive
video_pk 3753 · mention_pk 86963
Bower's Game Corner - The City video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This shelf is undoubtedly the hardest shelf for me that I've had to do of the three
References (from this video)
No references stored for this video.
Video y5Afy2U4dAk Board Game Hangover Discussion at 9:53 sentiment: positive
video_pk 3568 · mention_pk 119683
Board Game Hangover - The City video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how can you help board game hangover
  • new record nine points
  • Spirit Island this was freaking amazing
  • the best answer so far
  • there's only one game you've rated that i know
  • if this was the tv series season 1 then after 50 episodes you would be done
References (from this video)
No references stored for this video.
Video BduJ9PE35Oc Foster the Meeple Discussion at 3:07 sentiment: neutral
video_pk 3416 · mention_pk 101922
Foster the Meeple - The City video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Say Anything board game challenge with a board gamey twist
  • That is the say anything board game challenge definitely try this at home and let us know
  • It's not as easy as people probably think it is
  • We cheated maybe we should have draped something over them
  • Both said Chronicles of Crime at least four times
  • We were talking about the expansions in our heads
References (from this video)
No references stored for this video.
Video GwGEWNx6Zpc Before You Play Discussion at 3:18 sentiment: positive
video_pk 3415 · mention_pk 99468
Before You Play - The City video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible gateway into cooperative trick-taking with surprisingly deep play as missions escalate.
  • Short, approachable sessions that still offer meaningful strategy and tension.
  • Excellent for groups with mixed experience levels; easy to teach.
Cons
  • Some players may crave more thematic immersion beyond the space-travel motif once familiar with the core mechanics.
  • Limited variability beyond the 50 missions unless you add expansions.
Thematic elements
  • Cooperation under pressure; puzzle-like teamwork framed as a sequence of mission goals.
  • Spacefaring crew on a mission, coordinating across a fleet to achieve shared objectives.
  • Cooperative and puzzle-driven; the emphasis is on collective success rather than individual heroics.
Comparison games
  • The Crew: Mission Deep Sea
  • The Crew
Mechanics (from transcript analysis)
  • communication restrictions — Players coordinate within constraints to preserve challenge while sharing limited information.
  • cooperative trick-taking — Players work together to win tricks and meet mission objectives by choosing suits and timing plays.
  • Mission-based play — A deck of 50 missions defines varying objectives with escalating difficulty and coordination requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite game of all of them is actually Marco Polo - it's a new game
  • it's a trick-taking fully cooperative game and it's amazing if you like trick-taking games
  • it's so much fun
  • I have never played the original Marco Polo
  • this game is perfect just the way it is
  • the first-look area which is really really cool
  • we're gonna play that one a peps life ... expansion to Wingspan
References (from this video)
No references stored for this video.
Video eAf9BpsDZBk Board Game Hangover Discussion at 2:00 sentiment: positive
video_pk 3198 · mention_pk 129441
Board Game Hangover - The City video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible gateway into cooperative design
  • short play sessions per mission
Cons
  • puzzle can feel repetitive across missions
Thematic elements
  • cooperative pursuit of contract goals
  • space-themed card-driven trick-taking
  • light, puzzle-like challenges across missions
Comparison games
  • Code Names
  • The Mind
  • Magic Maze
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players must achieve card-led objectives without direct communication.
  • mission-based campaigns — A series of tightly designed scenarios with increasing difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gloomhaven well everybody knows that right
  • pandemic season one is a cooperative game
  • it's the crew
  • code names
  • magic maze
  • the correct answer is sheriff of Nottingham
  • subscribe like and comment on this video
  • time stories isn't it but time stories isn't as well so one point for you
  • you don't know board games
  • Terraforming Mars
References (from this video)
No references stored for this video.
Video BT6IjJtx1GQ Before You Play Top List at 15:50 sentiment: positive
video_pk 2978 · mention_pk 96801
Before You Play - The City video thumbnail
Click to watch at 15:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for casual players
  • Tense, satisfying cooperative play
Cons
  • Limited depth for heavy gamers
  • Requires group cooperation; can stall if players are uncertain
Thematic elements
  • Cooperation under tricky constraints
  • Space exploration with trick-taking rounds.
  • light, puzzle-like teamwork
Comparison games
  • The Game
  • Alchemists
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve mission objectives across rounds.
  • Trick-Taking — Players compete to win specific tricks using a bounded hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's Nostalgia to it
  • Kanban EV is prettier definitely
  • the end game sneaks up on you a little bit faster than you're ready for
  • we've traveled with this game for about five six years
References (from this video)
No references stored for this video.
Video 97yUZzaGmRY Paula Deming Playthrough at 1:08 sentiment: positive
video_pk 2109 · mention_pk 85894
Paula Deming - The City video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible cooperative design
  • Replayable mission variety
  • Solid, approachable weight for new players
Cons
  • Requires strong coordination
  • Mission design can depend on luck
Thematic elements
  • Cooperation and puzzle-solving under mission constraints
  • Space missions requiring coordinated task completion
  • Abstract, mission-driven with light storytelling
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • Card-driven action selection — Actions are determined by the cards players choose to play.
  • cooperative play — Players work together to achieve shared mission goals.
  • Mission-based objectives — Each scenario defines a set of goals to complete across rounds.
  • Trick-taking with limited communication — Players play cards to accomplish tasks with restricted information sharing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the crew it is cooperative
  • there's maybe no way i can lose this because we're all working together
  • i got 80 points in this game
  • winning isn't everything
  • i'm really sorry that i flipped your table
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 3:13
video_pk 2080 · mention_pk 106589
BoardGameCo - The City video thumbnail
Click to watch at 3:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
Video i4Xm8j2I6rg BoardGameCo Review at 0:11 sentiment: positive
video_pk 1636 · mention_pk 130638
BoardGameCo - The City video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of trick-taking in a cooperative framework
  • Encourages teamwork and planning
Cons
  • Can be complex for new players
  • Requires coordination to succeed
Thematic elements
  • Cooperation under time-pressure to accomplish mission objectives within trick-taking rounds
  • Cooperative space-mleet themed missions with trick-taking mechanics
  • humorous, mission-driven, exploratory
Comparison games
  • Airline and Sea
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players collaborate to meet contract-style goals through trick-taking rounds.
  • mission-based progression — Players advance through a series of increasingly challenging tasks within a campaign-like structure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew is back.
  • it's mostly Astronauts. Like, it's basically Astronauts with a rethe.
  • 2026 has just begun, which means there's plenty of times for things to get better.
  • Zenith is absolutely amazing.
  • I will burn Mountain Ghost Legacy down to hold on to this one.
References (from this video)
No references stored for this video.
Video SoGTXl8ekBs Board Game Hangover Review at 0:38 sentiment: positive
video_pk 1284 · mention_pk 85120
Board Game Hangover - The City video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative trick-taking
  • Multiple missions with varying rules
  • Replayability
Cons
none
Thematic elements
  • Team mission completion
  • Cooperative card game
  • Mission-based
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Team works together to complete missions
  • Trick-Taking — Players must complete specific card-related tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We knew what we were talking about way back when.
  • If a game stays with someone in your family for so long, must be a fantastic experience.
References (from this video)
No references stored for this video.
Video h9t4dJ1M-Mc Board Game Hangover Top List at 5:15 sentiment: positive
video_pk 1177 · mention_pk 102159
Board Game Hangover - The City video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly cooperative and teamwork-focused
  • strong mission variety (The Crew and The Crew: Deep Sea)
Cons
none
Thematic elements
  • cooperative trick-taking missions
  • space exploration
  • team-based puzzle solving
Comparison games
  • The Crew: Deep Sea
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete missions
  • cooperative play — players work together to complete missions
  • Limited Communication — players cannot freely discuss hands to maintain challenge
  • Trick-Taking — complete tricks with a shared objective
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a small card game
  • it's easy to explain
  • you can start playing without explaining the rules
  • one of those cards is like the person you need to find
  • you can mix and match these sets as well
  • it's a cooperative trick taking game
  • mind bug well that's freshy this is a really freshy
References (from this video)
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Video akKxP3efb7I Board Game Hangover Discussion at 1:44 sentiment: positive
video_pk 995 · mention_pk 112104
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Overall sentiment (raw)
positive
Pros
  • Elegant, accessible co-op mechanic
  • Good entry point for non-gamers into co-ops
Cons
  • Can feel abstract for some players
  • Requires careful coordination despite limited communication
Thematic elements
  • cooperation through card play
  • Outer space trick-taking missions with a cooperative twist
  • problem-solving under constraints with hidden roles and goals
Comparison games
  • Project Elite
  • The Mind
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players collaborate to play cards that meet color/number requirements without explicit discussion during rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's hectic fun it's definitely not for everybody"
  • "you can't talk with each other yet you need to cooperate"
  • "it's a trick-taking game, but it's cooperative and still very approachable"
  • "the mind is a definitely a love or hate game"
  • "Sleeping Gods is a huge story game, an open world story game"
References (from this video)
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Video 3dlfBO5Yv4w Board Game Hangover Discussion at 7:02 sentiment: positive
video_pk 1010 · mention_pk 82912
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Overall sentiment (raw)
positive
Pros
  • great for families and travel
  • replayability across many missions
Cons
  • requires good group coordination
Thematic elements
  • Cooperative challenges within a card-game framework
  • Space exploration with mission-based trick-taking
  • Clear, mission-driven objectives
Comparison games
  • Black Stories
  • Just One
Mechanics (from transcript analysis)
  • cooperative_trick_taking — Players work together to complete mission goals through coordinated card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really cool to talk with you have conversations with you of course
  • we travel a lot with car so we usually want to involve the driver as well so we can't use any games that have any like physical pieces really
  • i would take that pla be honest do you have plans for the rest of your life
  • there's going to be the next video
  • i could play forever
  • there is so much replayability
  • it's a six player only game that takes like eight or nine hours to play
References (from this video)
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Video xcWerua9HDw Rolls in the Family Review at 0:02 sentiment: positive
video_pk 148 · mention_pk 84744
Rolls in the Family - The City video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong focus on cooperative deduction.
  • Accessible family weight with broad appeal.
  • High replayability due to mission variation and randomization.
Cons
  • Depends on a group comfortable with trick-taking games and cooperative play.
  • Progression through multiple missions may require ongoing group commitment.
  • The interpretation of the 'real-time' feel may vary with different groups or play styles.
Thematic elements
  • Cooperation under pressure, communication, and collective problem solving through mission-based objectives.
  • Outer space mission setting where a team collaborates to complete a series of coordinated tasks.
  • Procedural, mission-driven with escalating goals and varying scenarios.
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • card-based trick-taking elements — Incorporates traditional trick-taking mechanics adapted to a cooperative or team-based format.
  • cooperative play — Players work together to achieve shared objectives rather than competing against each other.
  • deduction elements — A cooperative deduction layer where players infer certain actions or goals based on limited information.
  • randomized components — Each scenario introduces variability through randomly dealt components (referred to as 'wires' in the talk), increasing replay value.
  • real-time feel — The discussion describes the game as real-time, creating perceived time pressure and requiring quick coordination among players.
  • scenario-based missions — A campaign of missions that provide different objectives and setups, encouraging progression and replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am very excited to try.
  • Yeah, this real time game you may have heard about from Daniel.
  • like there's so much I love about the crew.
  • it's a very specific thing.
  • you could replay that cuz there's variation within every scenario and like how the wires get randomly dealt out.
  • I could see it being something where like I kind of have my go-to, like if I'm just going to do a standalone game, this is the scenario.
References (from this video)
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