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Through the Ages: A New Story of Civilization box art

Through the Ages: A New Story of Civilization

Game ID: GID0356196
Game Info
Year
2015
Players
2-4
Age
14+
Playtime
140 min
Collection
Ratings
Expansions & Family
Through the Ages: A Story of Civilization
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.

Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

Description

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.

Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 86
This page: 36
Sentiment: pos 30 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 51–86 of 86
Video j4EXjDSJqRo Analysis at 3:53 sentiment: positive
video_pk 67337 · mention_pk 163371
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video 0CxB5KtgDhA Top List at 19:14 sentiment: positive
video_pk 66476 · mention_pk 162002
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 19:14 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Consistently ranked among the very highest rated games
  • Delivers a civilization experience no other card game replicates at this level of depth
  • Richer emergent stories across a full game arc
Cons
none
Thematic elements
  • Leading civilizations
  • Antiquity through the modern era
  • Century-spanning narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect — Military cards can be played against opponents to attack and raid.
  • Auction — The cost of cards is determined by their position in the card row, with older cards being cheaper and newer cards more desirable and expensive.
  • Card Drafting — A shared draft of civil cards representing leaders, wonders, technologies, and actions are available in a sliding row.
  • civilization building — Players develop their civilization through various cards and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auctions strip all that away.
  • Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • That is what makes the category so compelling. The social mechanism is what is driving it, not the rules themselves.
  • The tension between winning and wanting to lose for compensation, sits in every placement decision.
  • It is a brain-burner in the best sense.
  • Auctions strip all that away. Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • The social mechanism is what is driving it, not the rules themselves.
  • Auction programming, one of the most original action selection systems in recent design.
  • It is a brain-burner in the best sense. Highly interactive, tactically rich, and constantly surprising.
  • The auction isn't a scene, it is the stage on which an entire century-spanning narrative plays out.
  • No auction game produces richer emergent stories across a full game arc.
References (from this video)
No references stored for this video.
Video ijwmVjlhipA Meeple University Rules Teach at 0:27 sentiment: neutral
video_pk 63818 · mention_pk 157329
Meeple University - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • civilizations competing to gain culture
  • antiquity to the modern age
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — actions are taken using white and red cubes; end of turn returns all action points; various actions include taking cards, playing cards, developing tech, upgrading, building, etc.
  • actions and action economy — actions are taken using white and red cubes; end of turn returns all action points; various actions include taking cards, playing cards, developing tech, upgrading, building, etc.
  • age progression and deck aging — the game has four ages; decks scale with age; aging affects available cards and endgame conditions.
  • Auction / Bidding — events appear in piles; territory bidding auctions can grant permanent benefits.
  • buildings and urban buildings — farm/mines (brown) and urban buildings (gray); require white cubes and resources; buildings yield benefits and can be upgraded or destroyed.
  • card row and deck — 13 civil cards in the display; military card deck interacts with actions and events.
  • Combat: Deck/Hand — 13 civil cards in the display; military card deck interacts with actions and events.
  • Cube Tower — military units use red cubes; tactics cards can increase strength and are activated for a full round.
  • culture and scores — culture tracked on boards; culture contributes to victory points.
  • events and territory auctions — events appear in piles; territory bidding auctions can grant permanent benefits.
  • leaders, wonders, and orange governments — leaders replace existing ones; wonders are built in stages and become active once complete; government changes via peaceful or revolution methods.
  • military units and tactics — military units use red cubes; tactics cards can increase strength and are activated for a full round.
  • Multi-Use Cards — technology cards provide production of science per round; can be spent for actions or to advance tableau.
  • population tracking — yellow cubes represent population; used to track and pay for actions and development.
  • production and feeding — production phase yields science and culture; feeding of population uses resources; shortfalls reduce culture; farms produce blue cubes.
  • resources and cubes — yellow cubes for population, white cubes for civil action costs, red cubes for military actions, blue cubes for produced resources.
  • technology cards and science — technology cards provide production of science per round; can be spent for actions or to advance tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Through the Ages, players are civilizations competing to gain the most culture.
  • The game plays in four ages, each with a civil and military deck.
  • Your turn resolves in four phases: start of turn, politics, actions, and end of turn.
References (from this video)
No references stored for this video.
Video eqXw88jblzc Getting Games Review at 0:03 sentiment: mixed
video_pk 63666 · mention_pk 157164
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • incredibly satisfying turns
  • great engine-building options and depth
  • tension between greed and military
  • epic scope and long play integrating multiple strategies
  • varied card drafting and action economy creates rich decision space
Cons
  • late-game militarization can dominate and crush others
  • downtime and analysis paralysis in longer games
  • endings can be unsatisfying if a player is significantly outpaced
Thematic elements
  • abstract engine-building civilization
Comparison games
none
Mechanics (from transcript analysis)
  • aggressions and wars — aggressions and wars let players attack others; defenses can be built with defense cards or sacrifices; war effects can destroy buildings or units
  • Building and upgrading — build new buildings using civil actions; upgrade existing buildings by spending resources to improve efficiency
  • Card Drafting — draft cards from a card row; costs vary by card and the act of drafting consumes civil actions; hand size is limited by civil actions
  • Civil actions — white actions used to perform civil actions such as drafting cards, building, upgrading, and population management
  • drafting cards — draft cards from a card row; costs vary by card and the act of drafting consumes civil actions; hand size is limited by civil actions
  • end of age progression — the game progresses through three ages (H2, H3), after which the complete game ends and points are tallied
  • Military actions — red actions used to build military strength and to perform aggressions/war actions against other players
  • Population and workers — yellow cubes represent potential population; they become workers/buildings when placed on cards; production converts population into resources
  • production — production phase converts yellow cubes to blue cubes which yield resources; resources include food and ore
  • resources and tracks — resources are food and ore; science, culture, and military are tracked on dedicated tracks; culture yields victory points
  • technology, leaders, wonders, governments — play technology cards; leaders and wonders have special effects; governments can be acquired via revolution to gain more civil/military actions
  • Worker Placement — yellow cubes represent potential population; they become workers/buildings when placed on cards; production converts population into resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "incredibly satisfying each individual turn"
  • "I love this game"
  • "late game high over militarization is a dominant strategy"
  • "end to be satisfying even if you lose and it is not satisfying to get bombed back into the stone age"
References (from this video)
No references stored for this video.
Video IwXZon7p66c Getting Games Review at 0:02 sentiment: positive
video_pk 63620 · mention_pk 157092
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying turns with a strong engine-building and card-drafting flow.
  • Balanced interplay between militarization and a separate victory-point engine.
  • The revised version fixes several issues from the original, notably militarization balance and production flow.
  • Aesthetic enhancements and card artwork improve table presence and immersion.
  • Production and corruption management are streamlined for smoother gameplay.
  • High replayability due to card order variability and deck interactions.
  • Two-player mode is solid and significantly improved over the original.
  • Depth and player interaction remain strong across different player counts.
Cons
none
Thematic elements
  • civilization growth, technology, culture, and military balance
  • civilization-building across ancient to historical eras
  • tutorial/educational with live-playthrough
Comparison games
  • Through the Ages (classic)
Mechanics (from transcript analysis)
  • Card Drafting — Cards are drafted from a central row with civil-action costs; the row refills and cards may be burned from the left.
  • Card row drafting and costs — Cards are drafted from a central row with civil-action costs; the row refills and cards may be burned from the left.
  • Civil actions — Each player has four civil actions per turn (represented by white cubes) used for most actions; there are also two military actions (red cubes).
  • Culture as victory points — Culture is tracked and used to determine the winner; happiness affects production and potential uprisings.
  • Downtime and interaction — Player interaction is high with probability for both militarization and VP engine; downtime varies with player count.
  • End Game Bonuses — Game ends after all age cards are drawn; final scoring is based on culture and other sources of victory points.
  • End of game and scoring — Game ends after all age cards are drawn; final scoring is based on culture and other sources of victory points.
  • Events, territories, and agreements — The military deck includes events and territories; blue agreements provide benefits; events resolve later and can influence play.
  • Happiness, uprising, corruption — Happiness can trigger uprisings; corruption reduces resources if you fail to use them; production and consumption must be balanced.
  • Hidden Victory Points — Culture is tracked and used to determine the winner; happiness affects production and potential uprisings.
  • Military actions and cards — Two red military actions per turn; military actions influence wars, aggressions, and defense; military and events interact with the engine.
  • Population and costs — Population is increased by spending civil actions and food; leaders can modify costs (e.g., Moses reduces population cost).
  • Resource cubes and production — Yellow cubes represent population/land; blue cubes are resources (food/bronze) depending on location; production phase converts resources into outputs.
  • Resource Management — Yellow cubes represent population/land; blue cubes are resources (food/bronze) depending on location; production phase converts resources into outputs.
  • Tactics and copying — Tactics can be shared with opponents (copying requires extra actions); this mitigates luck and adds strategic depth.
  • Technology and science tracks — Technologies (e.g., Philosophy, Alchemy) generate science and influence production; libraries provide culture and science; upgrades improve efficiency.
  • Two-player adjustments — Two-player mode balances military and engine-building better than the original version; avoids extreme late-game dominance.
  • Upgrading buildings and leaders — Buildings can be upgraded by paying ore; leaders (e.g., Moses, Leonardo da Vinci) can be upgraded or replaced, sometimes returning a civil action.
  • Urban buildings and government limits — Urban buildings have limits; upgrading government (e.g., to Monarchy) increases actions and capabilities.
  • Variable Set-Up: Player — Two-player mode balances military and engine-building better than the original version; avoids extreme late-game dominance.
  • Wonders and age progression — Wonders (e.g., Hang Gardens) provide long-term benefits and require multiple stages to complete; building stages costs actions and ore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I strongly completely wholeheartedly recommend anybody who's even remotely interested in this game to check it out
  • This game is completely brilliant and I could not ask for more
  • the clock is going to go by way faster than you thought
  • Hang Gardens and the cost in ore is described as a huge decision point
  • The changes they've made make that game that was amazing even more amazing
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 4:59 sentiment: positive
video_pk 63582 · mention_pk 157023
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 26:13 sentiment: positive
video_pk 63582 · mention_pk 157036
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 26:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video BFJ1VzhnaSY Getting Games Playthrough at 0:00 sentiment: positive
video_pk 63338 · mention_pk 156692
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion adds new leaders and wonders for varied strategies
  • Two-player engine remains engaging and compact for a big game
  • New interactions and thematic flavor from the expansion
Cons
  • Covers a lot of rules; can be complex with many moving parts
  • End-game can come quickly if opponents push aggressively
Thematic elements
  • Civilization development, technology, culture, population, and warfare
  • Two-player civilization-building game spanning Antiquity to Age Four
  • Card-driven engine-building with leaders, wonders, and events
Comparison games
  • Through the Ages (original)
Mechanics (from transcript analysis)
  • Area Control — Territories are introduced via event-driven auctions; colonization and territory control affect resources and victory conditions.
  • Card queues and age decks — On each turn, players draft from card rows; Antiquity acts as extended setup; advancing ages replenishes decks and leads to end-game deck burn in two-player games.
  • Civil actions — Spend civil action cubes to take cards from the middle, play those cards, or activate leaders/wonders; the number of actions available scales with government and technology.
  • Colonization and territories — Territories are introduced via event-driven auctions; colonization and territory control affect resources and victory conditions.
  • End Game Bonuses — When a deck is depleted, the game moves to the next age; end-game scoring tallies culture, science, and other effects from events and wonders.
  • End-of-age and end-game scoring — When a deck is depleted, the game moves to the next age; end-game scoring tallies culture, science, and other effects from events and wonders.
  • Events — A politics phase seeds events into an event deck; events can grant culture/science/resources and may impact future turns; end-of-age events lead to end-game scoring.
  • Leaders and Wonders — Leaders and Wonders provide ongoing effects, discounts, or special abilities (e.g., Cleopatra discounts, Acropolis expansion benefits).
  • Military and tactics — Military strength, wars/aggressions, and tactic cards influence combat; armies and tactics interact with production and scoring.
  • Politics and events — A politics phase seeds events into an event deck; events can grant culture/science/resources and may impact future turns; end-of-age events lead to end-game scoring.
  • Resource Management — Population (yellow) cubes produce food; blue resources are generated via production tracks; production builds up over age progress and requires feeding; corruption can remove resources.
  • Resource production and population — Population (yellow) cubes produce food; blue resources are generated via production tracks; production builds up over age progress and requires feeding; corruption can remove resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big game this was a pretty big project
  • This game is all about building out your civilization and it's a card based game
  • The goal of this game is just to get the most culture
  • Resources are super important
References (from this video)
No references stored for this video.
Video DcxnE2NJY7g Shelfside Discussion at 0:05 sentiment: positive
video_pk 60791 · mention_pk 153243
Shelfside - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive depth and scope
  • Historically rich and potentially accurate
  • Quality inserts and organization
  • Double-sided boards and clear player aids
  • Card-driven engine with visible turns
Cons
  • Very long play time
  • High complexity not for casual players
  • Large amount of components and setup
Thematic elements
  • Array
  • Historical civilization development from ancient to modern
  • Macro-level strategic civilization progression
Comparison games
  • Clash of Cultures
Mechanics (from transcript analysis)
  • Card Drafting — Players draft civilization-related cards to build their engine and advance technologies
  • Engine Building — Cards and actions build an evolving engine across ages
  • Personal/Individual Boards — Each player uses their own game board to track actions and development
  • Player Board | Main Board — Each player uses their own game board to track actions and development
  • Resource Management — Players manage tokens and resources to develop civilization and score culture
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is essentially just the cards like the cards make up everything
  • freaking awesome
  • this is everyone's game board
  • it's not for the casual it's not for the faint of heart
  • this is a game through the ages for the ages
  • there's stickers
References (from this video)
No references stored for this video.
Video FGrjuy0TT1M Rolls in the Family Top List at 55:00
video_pk 60545 · mention_pk 152930
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 55:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can be the most unlike unlikable person, but if you can just get one person to agree to play with you.
  • you get to play both roles within a session.
  • this is one of the most playable games I think on our list here in terms of just you could play this a 100 times and still be seeing situations you haven't seen before.
  • not an easy game to learn.
References (from this video)
No references stored for this video.
Video yMAyxEIJ-wI Rolls in the Family Top List at 21:59 sentiment: positive
video_pk 59330 · mention_pk 151916
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic historical scope
  • deep strategic decision-making
  • strong replayability and variety
Cons
  • very long play time
  • steep learning curve for new players
Thematic elements
  • historical progression, technology, culture, and governance
  • Civilization development from antiquity to modern era
  • long-form civilization-building with strategic depth
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card Drafting — select cards to advance tech, military, and commerce
  • card_drafting — select cards to advance tech, military, and commerce
  • Engine Building — assemble a civilization through cards and actions that compound over time
  • engine_building — assemble a civilization through cards and actions that compound over time
  • Resource Management — manage food, resources, and cultures to power actions
  • resource_management — manage food, resources, and cultures to power actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dead of Winter, a crossroads game.
  • it's nostalgic.
  • the campaign ends on the final draw.
  • I think this puzzle to me is more crunchy and satisfying than something like Cascadia.
  • Cascadia is pretty chill.
  • What a good game.
References (from this video)
No references stored for this video.
Video tEvrhrVXkEA Totally Tabled Top List at 2:56 sentiment: neutral
video_pk 40063 · mention_pk 121107
Totally Tabled - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Civilization building and resource management
  • Civilization development over time
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players allocate actions to advance culture, science, and military
  • action_point_allocation — Players allocate actions to advance culture, science, and military
  • Deck Building — Cards drive civilization development and actions
  • deck-building — Cards drive civilization development and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate those things with a passion they suck all the joy out of the dice
  • I do love to actually roll my Dice and see them bouncing around
  • this is number one by a mile
References (from this video)
No references stored for this video.
Video wGdiu1Ss0iQ Totally Tabled Top List at 20:05 sentiment: positive
video_pk 38896 · mention_pk 117212
Totally Tabled - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 20:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • high sense of mastery and satisfaction
  • rich historical flavor
Cons
  • steep learning curve
  • long playtime for a solo/2-player session
Thematic elements
  • civilization-building through ages
  • Civilization development from ancient to modern times
  • emergent historical progression rather than storybook
Comparison games
  • Gloomhaven
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • Card Drafting — players draft action and event cards to shape their civilization.
  • Engine Building — combining cards and technology tracks to drive future actions.
  • engine-building — combining cards and technology tracks to drive future actions.
  • Resource Management — managing food, culture, science, and military resources to enable actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "no other civilization game that I've played comes close to capturing the feeling that I get when playing this one"
  • "this game does something that I think no other game can do it can tell a compelling Adventure Survival Story without the need of a storybook here the story emerges out of the gameplay"
  • "Gloomhaven is one of the most popular board games of all time"
References (from this video)
No references stored for this video.
Video hao22kcZz6A Totally Tabled Top 10 List at 27:00 sentiment: positive
video_pk 36733 · mention_pk 110273
Totally Tabled - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 27:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant design and balancing of many interlocking systems
  • Feels like a real civilization-building experience
Cons
  • Very tight puzzle; easy to feel overwhelmed
Thematic elements
  • civilization building with resources and technology
  • Ancient to modern civilizations
  • epic, strategic progression across ages
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Long river of cards; you spend action points to take cards and build on the tableau
  • Action point system with drafting — Long river of cards; you spend action points to take cards and build on the tableau
  • Resource allocation and governance — Manage food, science, culture, military for growth
  • Resource Management — Manage food, science, culture, military for growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for me this game is the culmination of all of UV rosenberg's prior games
  • it's a big game it takes a while to set it all up but it is so worth it
  • the theme is just so amazing
  • it's not abstract at all you walk into a bar your character has a gun they confront some other character they have a shootout
  • this is such a special design
  • no board game that has made me laugh as much as this game
References (from this video)
No references stored for this video.
Video tp92EAcASs4 The Dice Tower Analysis at 4:19 sentiment: positive
video_pk 35699 · mention_pk 106729
The Dice Tower - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
Cons
Thematic elements
  • Societal development and progress
  • Civilization across ages
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eight out of 10.
  • It's not a bad game. It's not a great game. It's fine.
  • This game's really bad.
References (from this video)
No references stored for this video.
Video 6BdrKC5xLno Gaming Rules! Interview at 4:35 sentiment: positive
video_pk 35552 · mention_pk 106176
Gaming Rules! - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic engine
  • high replayability
Cons
  • long playtime
  • steep learning curve
Thematic elements
  • civilization-building, technology, governance
  • civilization development through ages
  • engine-driven civilization progression
Comparison games
  • Clash of Cultures
Mechanics (from transcript analysis)
  • action-selection — players choose actions to advance civilization and optimize scoring
  • Card Drafting — players draft and manage cards representing advances, leaders, and resources
  • Resource Management — balancing cultures, science, culture, and military resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rulebooks are the least favorite part of the job; they can be frustrating and hinder learning.
  • Patreon support pays for all of this equipment and production.
  • The secret word is whatever animal that is.
  • Comments are always important; engagement matters for publishers.
References (from this video)
No references stored for this video.
Video ZD3NZMGLF-I Totally Tabled Top List at 1:45 sentiment: positive
video_pk 32747 · mention_pk 97039
Totally Tabled - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, deep civ-building with a massive card river
  • High strategic depth and varied paths
  • Classic within the hobby and a benchmark for card-driven civ games
Cons
  • Complex rules and steep learning curve
  • Long play time and heavy setup for some groups
Thematic elements
  • Civilization development, technology, culture
  • Ancient civilizations across time
  • Strategic, card-driven engine-building
Comparison games
  • Civilization-building games
Mechanics (from transcript analysis)
  • Action Points — Spend action points to take actions using your hand of cards
  • Card Drafting — Draft and play a river of civilization cards to develop your empire
  • Engine Building — Build a tableau of buildings, technologies, and wonders to win
  • engine-building — Build a tableau of buildings, technologies, and wonders to win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Through the Ages is my number one game of all time"
  • "it's a game all about spinning plates"
  • "Galaxy Trucker is a game that I fell in love with very early on"
  • "Dominion introduced the world to deck building"
  • "Gloomhaven comes out on top of an incredibly strong year"
  • "Frost Punk is a massive achievement"
References (from this video)
No references stored for this video.
Video SpjVK3t18iQ Board Gaming Ramblings Top 100 List at 5:09 sentiment: positive
video_pk 31774 · mention_pk 93644
Board Gaming Ramblings - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep civilization-building with evolving tech trees
Cons
  • complex and lengthy turns
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very good game, excited to see it on the top
  • we have played it on Steam, I have played it once
  • it's fantastic
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 30:45 sentiment: positive
video_pk 31638 · mention_pk 93196
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 30:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep historical progression, meaningful decisions, high variability
Cons
  • long play time, learned rules can be daunting
Thematic elements
  • development and governance across eras
  • historical civilizational progress through ages
  • grand historical progression with evolving choices
Comparison games
  • Civilization: A New Dawn
  • Gaia Project (analogous long-form strategy)
Mechanics (from transcript analysis)
  • age-by-age card drafting — leaders, military, and development cards shape civilization each age
  • Card Drafting — leaders, military, and development cards shape civilization each age
  • government and policy shifts — upgrading government changes strategy and capabilities
  • Resource Management — managing food, resources, and corruption to advance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video mNUGlYt7MMY Game Night Picks - Pair Of Dice Paradise Top List at 12:54 sentiment: positive
video_pk 28819 · mention_pk 84593
Game Night Picks - Pair Of Dice Paradise - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, strategic planning with long-term consequences
  • Expansions like Leaders and Wonders add variety
Cons
  • Heavy and time-intensive
  • Steep learning curve for new players
Thematic elements
  • Civilization-building via technology, leaders, and wonders
  • Historical epochs from antiquity to modern age
  • Strategic, macro-scale history
Comparison games
  • Twilight Imperium
  • Sid Meier's Civilization: The Board Game
Mechanics (from transcript analysis)
  • Deck-driven civilization management — Draw and play cards to advance tech, culture, and military
  • Resource and point-based scoring — Balance resources to maximize civilization score over ages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what do a vampire and a block of processed cheese have in common
  • the entire premise of this list isn't it
  • not about the destination but the journey
  • this video is not at all pointless
References (from this video)
No references stored for this video.
Video _pXKWgDJNbg BoardGameGeek Top List at 19:41 sentiment: positive
video_pk 13812 · mention_pk 40332
BoardGameGeek - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 19:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly regarded classic of the genre with deep strategic depth
  • Rich variety in cards and tech options across eras
Cons
  • Long playtime and heavy rules can deter casual players
  • Numerous decisions can be overwhelming
Thematic elements
  • classic civilization building with culture, science, military, and expansion
  • Historical progression from antiquity to modern eras; world leaders and civilizations evolve.
  • deep engine-building with era advancement
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Acquire and utilize cards to drive actions and tech progression.
  • deck-building — Acquire and utilize cards to drive actions and tech progression.
  • Engine Building — Plan and optimize a multi-resource engine to generate outputs across eras.
  • engine-building — Plan and optimize a multi-resource engine to generate outputs across eras.
  • Resource Management — Balance science, culture, resources, and population to advance civilizations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We absolutely adore this game. It's super super fun.
  • the big Mayan calendar in the middle
  • you can place a worker on the symbol that matches the god card.
  • This is a big deck building game where you are going to have a different nation.
  • Every game I feel like is a little bit different because the board map will change.
  • Civolution is very good.
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle Top List at 0:12 sentiment: positive
video_pk 13373 · mention_pk 39225
Tabletop Turtle - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive_high_praise
Pros
  • Beautifully dense board game that captures civilization feel
  • Every game feels incredibly different and unique
  • Card drafting mechanic with visible upcoming cards
  • Excellent war/military system that creates constant tension
  • Planning and decision-making for technology upgrades
  • Micrometer cubes for satisfying gameplay
  • Granddaddy of civilization games that perfects the feeling
  • Worthy time investment with 2-3 hour playtime
Cons
  • Long playtime (2-3 hours for 2 players)
  • Requires experienced players
Thematic elements
  • civilization building
  • history
  • empire management
  • resource management
  • military conflict
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video -cbmt0gD6Nc Board Game Hangover Top List at 10:52 sentiment: positive
video_pk 12820 · mention_pk 37432
Board Game Hangover - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feel like building stuff
  • Massive with great choices
  • Mobile app available
Cons
  • Up to 6-8 hours long
Thematic elements
  • Building civilization from pyramids to space flight
  • Human civilization through history
  • Epic civilization building
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Card Play — Play cards for buildings and characters
  • Engine Building — Build up civilization to score victory points
  • Technology Track — Develop technologies over time
  • Time Track — Develop technologies over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geeks top 100 sometimes feels like random people voting random stuff
  • This is the way by two random people from Latvia
  • Your mind feels like a fog after playing Spirit Island
  • Frodo really doesn't want to destroy ring at the end he's like nah I'll go home
  • It's a fine game it's super boring it just the same thing over and over
  • Wrongfully not in the top 20 yet
References (from this video)
No references stored for this video.
Video vpnUwXUKF_U Rolls in the Family Top List at 55:31 sentiment: positive
video_pk 12516 · mention_pk 36498
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 55:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic civilization engine with deep strategic depth
  • Tremendous replayability and historical flavor
  • Excellent two-player and multiplayer balance with long playtime
Cons
  • Long playtime can be daunting for casual nights
  • Rulebook complexity can be challenging for newcomers
Thematic elements
  • historical progression from ancient to modern times
  • Civilization development through ages
  • grand strategy with historical flavor
Comparison games
  • Sid Meier's Civilization: The Board Game
  • Twilight Imperium (epic scale)
Mechanics (from transcript analysis)
  • Card Drafting — Drafting pivotal cards to shape your civilization's trajectory.
  • card drafting and action selection — Drafting pivotal cards to shape your civilization's trajectory.
  • Resource Management — Developing a multi-resource economy to enable actions and advances.
  • Resource/engine progression — Developing a multi-resource economy to enable actions and advances.
  • Tech and government progression — Acquiring governments and technologies to unlock powerful future options.
  • Tech Trees — Acquiring governments and technologies to unlock powerful future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the partner Dynamics in tiu are so fun because you can't talk to each other
  • it's the best card game trick-taking game
  • this is the game that we keep coming back to for group drama and big moments
  • you can't beat the drama at the end when both teams are close to a thousand points
References (from this video)
No references stored for this video.
Video mKyUOX-fKJc Chairman of the Board Top List at 27:35 sentiment: positive
video_pk 12377 · mention_pk 36149
Chairman of the Board - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 27:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, highly replayable with many cards and paths
  • great to revisit with familiar players
Cons
  • long and rules-heavy; not ideal for casual sessions
Thematic elements
  • card-driven civilization progression and strategy
  • civilization-building with development from primitive to advanced
  • highly strategic, repeat-play worthy
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven civilization development — cards drive civilizational advances, military, science, and culture progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Concordia is one of the best games ever made, full stop
  • two players it works extremely well because the downtime is gone
  • it's a brain burner game
  • the tension in the two-player game is great
  • loads of content to explore, tons of replayability
References (from this video)
No references stored for this video.
Video WJr4I6xybck 3 Minute Board Games Review at 0:00 sentiment: mixed
video_pk 11596 · mention_pk 34066
3 Minute Board Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic depth with long-term planning
  • varied paths to victory through diverse cards and builds
  • app speeds up busy work and can streamline play
  • satisfying progression of civilization with growth over time
Cons
  • very long playtime and heavy downtime
  • cube management can be fiddly and slow
  • doom spirals can punish lagging players
  • presents a Western civ perspective via its theme
Thematic elements
  • Civilization building and cultural development across ages
  • Civilization development from ancient to modern era, with emphasis on culture, infrastructure, and governance
  • historical progression with long-term planning and resource management
Comparison games
  • Nation
  • Civilization: A New Dawn
  • Through the Ages (original)
Mechanics (from transcript analysis)
  • age progression and leaders — One leader per age; choosing leaders significantly impacts strategy
  • Card Drafting — Draft Civic cards from a display to shape your strategy each turn
  • engine-building — Build a synergy of buildings, technologies, and wonders to improve actions
  • Resource Management — Manage blue resources, yellow workforce, and white civic actions
  • scoring and victory — Final scoring based on culture points, with various routes to victory
  • war and aggression cards — Seed events that affect all players with military strength and can trigger wars
  • Worker placement / action economy — Spend actions to perform actions; manage limited actions per turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages is a low luck High skill civilization game where long-term planning and skillful use of your limited actions and resources is the key
  • one dramatic one is that you can only have one leader per age so making the right choice is huge
  • the best thing about this game is its app it handles all the busy work that dramatically slows down the game in person
  • it's a story of Western civilization and has presented strongly through that lens
References (from this video)
No references stored for this video.
Video SGpUQSHVmeU Rolls in the Family Top List at 1:02:10 sentiment: positive
video_pk 10199 · mention_pk 30070
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 1:02:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five action cards and you slide the rest of them down
  • the puzzle of how to maximize your actions is so rewarding
  • the simultaneous play fantastic
  • the fast-paced, epic feel of Through the Ages
  • the ultimate Lord of the Rings board game
  • the money that you're paying and you build and collect in Millennium Blades
  • the definitive racing game in Heat: Pedal to the Metal
  • this is Arkham Horror: The Card Game—living card game experience
References (from this video)
No references stored for this video.
Video EeAwirTFOLE Chairman of the Board Review at 0:00 sentiment: positive
video_pk 9672 · mention_pk 28567
Chairman of the Board - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep replayability with many paths to victory
  • Strong thematic integration with mechanics
  • Balanced early-game options with catch-up provisions
  • Great player aids and turn sequence clarity
  • Good value for the price and long-term playtime
Cons
  • Long playtime, especially at higher player counts
  • Steep learning curve with lots of information
  • Not ideal for casual gamers due to complexity
  • Downtime can be significant at four players
Thematic elements
  • Civilization development, resource management, and cultural progression
  • Civilizations spanning from antiquity into modern times
  • Eurogame with historical progression and engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players gain action points dictated by government and spend them on actions.
  • action_points_allowance — Players gain action points dictated by government and spend them on actions.
  • Card Drafting — Cards are drafted from a row/deck to develop technologies, leaders, or benefits.
  • card_drafting — Cards are drafted from a row/deck to develop technologies, leaders, or benefits.
  • Hand Management — Manage hand size and resources to optimize card play.
  • hand_management — Manage hand size and resources to optimize card play.
  • military_conflict — Military actions determine aggression, warfare, and defense.
  • Resource Management — Manage food, resources, science, culture, etc.
  • resource_management — Manage food, resources, science, culture, etc.
  • Tableau Building — Build a tableau of cards to develop civilization engine.
  • tableau_engine_building — Build a tableau of cards to develop civilization engine.
  • Take That — Aggression cards can affect other players' boards and progress.
  • take_that — Aggression cards can affect other players' boards and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages is dripping with theme.
  • The game gets better the more you play.
  • I officially classified Through the Ages as outstanding.
References (from this video)
No references stored for this video.
Video jGh7v7opsxE Gaming Rules! Discussion at 4:50 sentiment: positive
video_pk 7593 · mention_pk 22529
Gaming Rules! - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High strategic depth and replayability due to card variety and a shifting event deck
  • Strong thematic integration between leaders, wonders, and card text
  • Excellent digital implementation enabling asynchronous play and streaming
  • Rich variety of leaders, wonders, and paths to victory across ages
  • Tension and drama in military actions and end-game scoring balance
Cons
  • Very heavy rules and potentially long play sessions
  • End-game scoring can be opaque to new players without learning the rhythm
  • Balancing can be delicate with expansions and random mixes
  • Decision density can lead to analysis paralysis in some setups
Thematic elements
  • Civilization development, resource management, technological advancement, cultural progress, and strategic warfare across ages.
  • Historical civilizations advancing from antiquity through modern eras, with leaders, wonders, events, and military conflicts shaping civilization trajectories.
  • Thematic storytelling through leader cards, wonder effects, and event cards; ironies of progress and balance are highlighted via debates over card value and strategy.
Comparison games
  • Mage Knight
  • Puerto Rico
  • Dominion
  • Through the Ages (board game)
Mechanics (from transcript analysis)
  • age progression and technology — The board evolves through ages; technological and urban developments unlock new abilities and scoring opportunities.
  • Card drafting and play — Players curate a hand of leaders, wonders, events, and modern actions; card choices steer long-term strategy and near-term engine building.
  • end-game scoring and age-end dynamics — End-game is driven by a mix of scoring cards and strategic timing; players balance short-term gains against long-term victory points.
  • events deck and era-specific events — A deck of events introduces world-shaping twists; players must adapt to shifting conditions and timing windows.
  • military conflict and aggression cards — Aggression cards enable attacks that steal resources or damage opponents; defense cards mitigate, adding risk management to combat.
  • Resource management and action economy — A fixed-action economy requires careful allocation of workers, food, and other resources to advance and build.
  • territory bidding / exploration (expansionic variant) — Expansion content introduces bidding for territories or territories-like options, affecting map control and resource access.
  • wonder construction and effects — Building wonders yields powerful, era-spanning bonuses and can influence asymmetrical development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • engineering genius is fantastic
  • what cards are in the game so that you can form a strategy
  • the tutorial in the game is fantastic; it teaches you how to play
  • this is one of the most replayable games because of micro decisions and variability
  • the digital rules improve play when played asynchronously but there are differences in tabletop play
  • I've been playing this game now for 14 years; I'm still learning and enjoying it
  • the end-game scoring and the way age transitions unfold can drastically shift who wins
  • the variability of card order means no two games are the same
References (from this video)
No references stored for this video.
Video T68FtQvOFkw Gaming Rules! Rules Teach at 0:13 sentiment: positive
video_pk 6652 · mention_pk 19778
Gaming Rules! - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complete graphical overhaul for readability and accessibility.
  • No hard limits on military, science, and culture production.
  • End-of-age board provides clear end-game steps and sequencing.
  • Tactics system adds strategic depth and shared ownership, reducing card lock-in.
  • Card rebalancing based on large data sets to improve balance and diversity of choices.
  • Crown markers in the top-left of political action cards clarify when to play them.
  • End-turn sequencing and defense rules make the game easier to plan and execute.
Cons
none
Thematic elements
  • civilization development, governance, military, science, culture
  • Civilization-building across ancient to modern eras; world history
  • historical/educational analysis of rules changes
Comparison games
none
Mechanics (from transcript analysis)
  • Aggression/defense changes — No sacrifices in aggressions or wars; defense can discard other military cards for defensive points.
  • Blue cube economy — Blue cube bank is reduced (16 instead of 18 in the original); affects corruption risk and resource planning.
  • Card balancing — Cards rebalanced using data from online games; some cards nerfed or boosted.
  • Civil actions — Spend civil actions to build non-military buildings; cost icons shown as white circles.
  • Closed Economy — Blue cube bank is reduced (16 instead of 18 in the original); affects corruption risk and resource planning.
  • Corruption — Corruption is checked before production and is easier to determine; uses blue resources to gauge risk.
  • End-of-age board — New end-of-age board reveals the steps to take at the end of an age.
  • End-turn card handling — Discarding excess military cards occurs at the end of the turn; drawing of military cards happens after production.
  • Global tracks — Military, science, and culture production have redesigned tracks and shifted limits.
  • Leader replacement — Replacing a leader returns the civil action used to perform the replacement (still requires a civil action).
  • Military actions — Building military units costs a military action; cost icons shown as red circles.
  • Production and uprisings — Production phase can be skipped during uprisings; affects turn flow and planning.
  • Resigning and war — Resigning during war yields cultural gain for the attacker; resignation mechanics remain part of the game dynamics.
  • Shared tactics and adoption — Tactics cards can be adopted by other players; ownership tracked by markers; only one tactic can be yours at a time.
  • Tactics deployment — Tactics move to a shared area and can be adopted by others; the card becomes shared rather than owned.
  • Time Track — Military, science, and culture production have redesigned tracks and shifted limits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything in the game has had a complete overhaul
  • no limits on military strength science and culture production
  • the end of age board reveals all of the steps that you need to follow
  • the cards which you play as your political action all have a crown in the top left
  • the military aspect of the game is probably the biggest way it's been changed
  • you are no longer allowed to sacrifice units in aggressions or Wars
  • tactics cards can be adopted that tactic as well
  • corruption is simpler to work out
References (from this video)
No references stored for this video.
Video coCU5T48jC4 The Secret Cabal Gaming Podcast Top List at 15:15 sentiment: positive
video_pk 6278 · mention_pk 18582
The Secret Cabal Gaming Podcast - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vast content and depth
  • high strategic payoff
  • great for long, immersive sessions
Cons
  • very long setup and playtime
  • steep learning curve
Thematic elements
  • long-term strategic civilization growth
  • civilization development through ages
  • historical simulation with resource and development tension
Comparison games
  • Civilization: The Board Game
Mechanics (from transcript analysis)
  • Card Drafting — cards provide actions and engine-building opportunities
  • card drafting and engine building — cards provide actions and engine-building opportunities
  • long-term strategic planning — score victory points across ages with evolving goals
  • Resource Management — balance food, culture, and production to advance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium is tops
  • the final dice roll is mitigated well in Black Orchestra
  • Through the Ages is a game that I don't play nearly enough
References (from this video)
No references stored for this video.
Video CS7dwOppBPk Rolls in the Family Top List at 2:57 sentiment: positive
video_pk 4836 · mention_pk 14215
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, satisfying long-form strategy
  • tactile components and meaningful progression
  • holds up well with modern game design while preserving weight
Cons
  • very long playtime
  • steep learning curve for new players
Thematic elements
  • Historical civilization progression with long-form strategic decision-making
  • Civilizations rise and fall across ages driven by card drafting and resource management
  • Epic, strategic campaign scale with multiple paths to victory
Comparison games
  • Civilization (tabletop variants)
Mechanics (from transcript analysis)
  • Action Points — a limited action economy drives strategic planning across ages
  • action_point_management — a limited action economy drives strategic planning across ages
  • Card Drafting — players draft cards to advance their civilization and build capabilities
  • card_drafting — players draft cards to advance their civilization and build capabilities
  • civilization_progression — civilization advances through ages with escalating decisions and costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is just so strong with this game, the story elements pair with the campaign progression to create an intense mood
  • it's a campaign game, and failing forward actually feels satisfying as it changes the path and keeps the story interesting
  • this game is on my mind, it's on my heart and my pocket or my wallet is open and ready to spend
  • Gideon has to be the best character in Imperial Assault, upgraded he is insane
  • the flow of that card row through the game and all these cards, the different orders, creates a satisfying puzzle
  • it's a toss-up who knows who's going to win it down the stretch; the campaign stays tight and engaging
  • Through the Ages, oh I was so lost, but the depth is incredibly rewarding
  • it's a long, long game but the progression feels earned and satisfying as you grow your civilization
References (from this video)
No references stored for this video.
Video fR7_JGU0ZXI Foster the Meeple Top List at 5:07 sentiment: positive
video_pk 3293 · mention_pk 9738
Foster the Meeple - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very deep, highly strategic
  • Rich historical flavor
  • Grand scale
Cons
  • Long playtime
  • Steep learning curve
Thematic elements
  • Technology, population management, and expansion
  • Civilization development across epochs
  • Grand, historical
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Choose cards to develop your civilization, balancing resources and science.
  • Resource Management — Manage a variety of resources to advance eras and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 50 favorite game of all time is parks
  • the production of this game is incredible
  • it's a very fun take on you know worker placement
  • I love this game it is beautiful and it is fun
  • the artwork is beautiful
  • Nightfall would boost that up higher
  • this is kind of like an expanded version of fantasy realms with the theme of red rising
  • the episode repeatedly emphasizes that these are personal favorites, not objective best games
  • I would love to table this and maybe look into some of the expansions
References (from this video)
No references stored for this video.
Video eAf9BpsDZBk Board Game Hangover Discussion at 8:26 sentiment: positive
video_pk 3198 · mention_pk 9411
Board Game Hangover - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic space
  • large player interaction through shared world
Cons
  • very long play time
  • steep learning curve
Thematic elements
  • civilization accumulation and advancement
  • ancient to modern civilization development
  • grand strategy with historical scope
Comparison games
  • Terraforming Mars
  • Power Grid
  • Gloomhaven
Mechanics (from transcript analysis)
  • deck-building / card-driven action — Cards drive technological progress and action economy.
  • Resource Management — Carefully balance food, science, culture, and production to advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gloomhaven well everybody knows that right
  • pandemic season one is a cooperative game
  • it's the crew
  • code names
  • magic maze
  • the correct answer is sheriff of Nottingham
  • subscribe like and comment on this video
  • time stories isn't it but time stories isn't as well so one point for you
  • you don't know board games
  • Terraforming Mars
References (from this video)
No references stored for this video.
Video N2MTuvjhc8k Adam in Wales - Board Game Design Analysis at 30:12 sentiment: positive
video_pk 1475 · mention_pk 4274
Adam in Wales - Board Game Design - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 30:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modern presentation with more contemporary art direction
Cons
  • First impression still suggests an educational tone
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 15:56 sentiment: negative
video_pk 133 · mention_pk 400
Adam in Wales - Board Game Design - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 15:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Overly busy and messy
  • Too many colors
  • Images of famous historical figures (Queen Elizabeth, Einstein) make it look like history book
  • Feels educational rather than game-like
  • Too busy composition
Thematic elements
  • Civilization building
  • World history
  • Historical
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven strategy — Civilization building through history
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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