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Zombicide box art

Zombicide

Game ID: GID0398304
Game Info
Year
2012
Players
1-6
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Expansions & Family
Zombicide: 2nd Edition Zombicide Season 2: Prison Outbreak Zombicide Season 3: Rue Morgue
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

This is just a great game for zombie lovers!

Integrates with:

Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue

UPC 817009014248

Description

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

This is just a great game for zombie lovers!

Integrates with:

Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue

UPC 817009014248

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 175
This page: 50
Sentiment: pos 32 · mix 7 · neu 5 · neg 3
Mentions per page
Showing 101–150 of 175
Video 6dFrTgYgkbQ Watch It Played Rules Teach at 0:25 sentiment: positive
video_pk 68610 · mention_pk 310088
Watch It Played - Zombicide video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New zombie types like orc walkers, fatties, and runners add variety.
  • The horde mechanic introduces a significant escalating threat.
  • The Necromancer is a unique enemy that creates a special challenge.
  • Heroes gain experience and unlock new abilities, providing progression.
  • The catapult offers a powerful ranged attack option.
  • The game is compatible with and stands alone from Black Plague.
  • Thematically distinct setting with orc zombies.
Cons
  • Prototype copy used, so final art/production may differ.
  • Fatty zombies can kill a hero in one hit.
  • Abominations require specific damage to defeat.
  • Risk of a loss condition if six spawn tokens are on the map (due to Necromancer).
Thematic elements
  • Orc zombies have become stronger and hungrier, craving human flesh, and players must defend the lands.
  • western borders where the Zombie Plague affected not only humans but also the orc hordes
Comparison games
  • Zombie Side Black Plague
Mechanics (from transcript analysis)
  • Action Point Allowance — Each hero gets a set number of actions per turn to perform various tasks like moving, attacking, or interacting with the environment.
  • Catapult — A special item that can be used to attack from a distance with different ammunition types.
  • cooperative play — Players work together to achieve common goals.
  • Dice Rolling — Dice are used for combat resolution, bashing doors, and other skill checks, with specific target numbers determining success.
  • equipment and items — Heroes can find and use various weapons and equipment, some requiring specific experience levels to wield.
  • experience and leveling — Heroes gain experience points from defeating zombies and performing actions, unlocking new abilities and increasing their effectiveness.
  • Horde mechanic — A separate area collects specific types of zombies, which can be unleashed onto the board at certain times, representing a growing threat.
  • Line of Sight — Affects ranged attacks and zombie movement, with elements like hedges blocking sight.
  • Necromancer — A special enemy type that summons more zombies and tries to escape, potentially leading to a loss condition if too many spawn tokens are on the map.
  • noise mechanic — Certain actions generate noise tokens, which attract zombies and influence their movement and targeting.
  • special abilities — Heroes have unique skills, and new ones are unlocked as they level up.
  • Zombie Spawn System — New zombies appear on the board based on drawn cards and spawn tokens, influenced by player actions and game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • this game is on Kickstarter at the time of this recording
  • zombiie side black plague was previously released which brought their core zombie side experience to a fantasy era
  • black plague and green horde are set in the same universe and timeline and are fully compatible as well as being entirely stand alone
  • every door is locked in the zombicide universe right there's no keys there's no handles you just have to bash every single door in
  • this game we have to be conscious of a lot of the actions you perform can create noise
  • zombie Side Green horde introduces the concept of a horde
  • hitting harder this time dealing three damage so that means in one hit it could kill a hero
  • these Hedges are a new characteristic found on many of the tiles in Zombie Side Green horde
  • The Catapult doesn't make noise
  • what happens when I get further than that I'm glad you asked pep because in this version of the game there's now an ultra red mode
  • this is unbelievable The Necromancer has truly summoned an army for us to deal with
  • if there's ever six spawn tokens on the map you automatically lose
  • hopefully that gives you a pretty good overview not just of how zombie side works but specifically zombie Side Green horde
References (from this video)
No references stored for this video.
Video 2PxQRLCskZE Analysis at 15:21:36 sentiment: mixed
video_pk 67729 · mention_pk 163934
Zombicide video thumbnail
Click to watch at 15:21:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Love what the game does when you get into the heavy nitty-gritty expansion universe.
Cons
  • The base game fell flat and left the reviewer not wanting to open the Kickstarter boxes.
Thematic elements
  • Zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has ruined not only the evening but potentially some of my closest friendship style hate.
  • I mean, don't we have enough AI slop floating around the world and the internet as it is?
  • The third player AI that has to be run for a two-player game is one of the worst things about Dune Imperium.
  • I want to share with them. I want to brag. I want to boast. I want to win.
  • Put your best foot forward, please.
  • I don't want player elimination in my games.
  • My dyslexic brain will never be able to attach to that new rhythm you set and the pace of play and the strategy is thrown off entirely.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 0:48 sentiment: negative
video_pk 66684 · mention_pk 162473
Zombicide video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too many characters to control when playing solo
  • Setup and game length are a bit long for the depth
  • Gameplay is simple and straightforward, making the presentation feel overblown
  • Lacks depth for solo play
  • Strange rules in the original and Black Plague versions
Thematic elements
  • zombies
Comparison games
none
Mechanics (from transcript analysis)
  • Character control — The host found controlling multiple characters solo to be not very fun.
  • cooperative play — Described as a 'co-op experience' and better as a multiplayer game.
  • miniatures — The game is noted for having 'all the minis'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video 5nHLl8YkjUc Review at 0:00 sentiment: mixed
video_pk 66531 · mention_pk 162155
Zombicide video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Streamlined compared to other Zombicides
Cons
  • Smaller in scope
Thematic elements
  • zombies
Comparison games
  • Marvel Zombicide
Mechanics (from transcript analysis)
  • Streamlined mechanics — Many elements from previous iterations have been done away with, streamlined, and simplified.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This plays like, overall, like other Zombicide games.
  • Yeah, very much like Marvel Zombicide, especially that came out before this, in which a lot of things from many of the iterations of Zombicide that have come before have been done away with, have been streamlined, have been simplified.
  • This takes a lot of those ideas and puts them into a box that is streamlined compared to other Zombicides, but also smaller in scope because this is kind of a mass market release for Zombicide, right?
  • This is from Spin Master working with CMON, but this is the sort of Spin Master part of it.
References (from this video)
No references stored for this video.
Video DVMXX3oqGvY Discussion at 0:16 sentiment: positive
video_pk 66543 · mention_pk 162180
Zombicide video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed painting the miniatures, finding it calming.
  • Happy with the way the painted miniatures turned out.
  • Makes the game more fun and characters pop on the board.
Cons
none
Thematic elements
  • Zombies
Comparison games
  • Zombicide
Mechanics (from transcript analysis)
  • miniature painting — The host discussed painting miniatures for the game using acrylic markers, focusing on table presence rather than perfection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't really have an aptitude for that, but I thought, well, if it's just colored markers, I could probably make it work.
  • I was not painting for perfection. ... Rather, what I was painting for was table presence.
  • it's zen. I just feel so much better.
  • I really understand now better why people like to do this when they when they get that out of it.
  • I know they're not perfect, but they're mine and I'm and I'm and I'm happy I did it.
References (from this video)
No references stored for this video.
Video qGGXUkTKovY 10 Times 10 Discussion at 1:10:18 sentiment: positive
video_pk 66306 · mention_pk 161299
10 Times 10 - Zombicide video thumbnail
Click to watch at 1:10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Varied scenarios; strong cooperative play
Cons
  • Can be fiddly and lengthy to set up
Thematic elements
  • cooperative scavenging and mission-based objectives
  • Zombie apocalypse survival
  • scenario-driven campaigns
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete scenarios and survive
  • cooperative play — Players work together to complete scenarios and survive
  • miniatures and modular boards — The game uses individual miniatures and variable layouts per scenario
  • Modular Board — The game uses individual miniatures and variable layouts per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • evil adjacent it's all good
  • it's a pretty fast game
  • you step into a coal shoot now you're in the basement hope you can find a way out
  • revolving door... sometimes you own it alone sometimes your partner just stared at you
  • we played a mouse cheese cat cucumber
  • there's a lot of randomness and it's part of the fun
References (from this video)
No references stored for this video.
Video 52jktB4p2EY watch it played Discussion at 7:46 sentiment: positive
video_pk 66032 · mention_pk 160495
watch it played - Zombicide video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly creative
  • Laminated cards will stand up well
  • Excited about the figures and cards received
Cons
  • Glue came off on one figure during shipping
  • One figure came off its base during shipping
Thematic elements
  • Marvel characters as zombies
Comparison games
  • The Punisher
  • The Amazing Spiderman
  • Captain America
  • The Incredible Hulk
  • Black Widow
Mechanics (from transcript analysis)
  • custom character figures — Custom figures representing Marvel characters were made and received.
  • custom equipment cards — Custom equipment cards for the characters like Caps Shield, Spider-Man's web shooters, and Hulk Smash were created.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • family first right
  • Almost like they had spies in our house to know what size shirts we wear scary
  • M of fluffies
  • Hulk smash spoiler don't read until you've opened the box
References (from this video)
No references stored for this video.
Video N_Zoh-ojIC0 Top List at 4:26 sentiment: positive
video_pk 65777 · mention_pk 159556
Zombicide video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Demonstrated the success of crowdfunding
  • Brought in millions of dollars per iteration
Cons
  • Kickstarter has issues with failed projects and FOMO marketing
Thematic elements
  • Zombies
Comparison games
  • Scythe
  • Anachrony
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this list is about the games I played that fundamentally shifted the way I think about gaming and what board games can be about
  • The concept of having a simple core game that was modified by variable powers was pretty revolutionary at the time
  • nothing in gaming was quite like the MB game master series when it came out
  • Arkham Horror along with pandemic pushed cooperative board games to the forefront of the Hobby and there are a massive john rule than the hobby today
  • no game has done more to improve the idea of figure painting as an art form than Warhammer 40,000
  • it also got fantasy gaming at the toy stores and on mainstream TV
  • you cannot understate the influence of Magic the Gathering has had on board game paying costs to play cards tapping them keywords interactions and the countless other card mechanics
  • it was the first euro game I played and while it really didn't do it for me it introduced me to a world of games
  • very few things have shaken up the board game hobby like Kickstarter
  • XCOM was the first app driven game I played where I thought there was no possible way to replicate the experience of that game without the app
  • what makes board gaming unique is that the experiences reshaped every time it is played
  • it seemed like a watershed moment of me that we can have games that are not only fun and engaging but also thought-provoking
References (from this video)
No references stored for this video.
Video sWxo0K9FH1o Top List at 3:48 sentiment: mixed
video_pk 65751 · mention_pk 159518
Zombicide video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • One of the first big Kickstarter hits
  • Redefined Kickstarter game marketing
  • Led to many successful Kickstarter games
Cons
  • Fear of missing out (FOMO) marketing
  • Can lead to bloat and excess
  • Drives negative behavior
Thematic elements
Comparison games
  • Rising Sun
  • Blood Rage
  • Nemesis
  • Lords of Hellas
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Kickstarter — Its significant success on Kickstarter redefined the platform's impact on game production and marketing.
  • miniatures — Marketed with a large number of miniatures.
  • Stretch goals — The use of stretch goals became a key marketing tactic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
No references stored for this video.
Video QS2oph_kxRg Watch It Played Playthrough at 0:13 sentiment: mixed
video_pk 65470 · mention_pk 159141
Watch It Played - Zombicide video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Finding gasoline to create Molotovs
  • Discovering a chainsaw which is a powerful melee weapon
  • Gaining experience points for objectives and defeating zombies
  • Acquiring ammo and other useful items
  • Ability to trade items between survivors
  • Crowbar is a silent weapon for opening doors
Cons
  • Survivors getting killed by zombies
  • Survivors getting stuck and unable to move
  • Zombies jamming up paths after securing objectives
  • Guns jamming or sights not being set up properly
  • Runners being annoying spawns
  • Large numbers of walkers spawning
  • Needing specific weapons to open doors
  • Item discovered (canned food) might not have an immediate use
Thematic elements
  • survival against a zombie horde
  • a city
Comparison games
none
Mechanics (from transcript analysis)
  • Combat (Ranged and Melee) — Survivors can attack zombies using various weapons. Some weapons have specific effects or requirements, like rerolling ranged attacks with certain shotguns.
  • Experience points — Survivors gain experience points for achieving objectives or defeating zombies, which can lead to them entering different zones (like the yellow zone) granting additional benefits.
  • Item Combination — Players can combine items, such as gasoline and glass bottles, to create new items like Molotov cocktails.
  • Item Management — Items can be equipped in main hands or reserves, and have specific uses or abilities.
  • Line of Sight — Zombies move towards areas with the most noise if they cannot see any survivors. Survivors can use cover to avoid line of sight.
  • Movement — Survivors have a free move and then two additional actions for movement or other actions. Some characters have abilities like moving through other survivors.
  • Noise tokens — Survivors inherently create noise, and actions like shooting or opening doors can add additional noise tokens to a space, influencing zombie movement.
  • objective tokens — Picking up objective tokens grants experience points to survivors.
  • Searching — Survivors can perform a search action to find items. This action can sometimes trigger events or spawns.
  • Trading — Survivors can trade items with each other.
  • Zombie Spawning — Zombies spawn in specific zones based on noise levels and the presence of survivors on tiles. Different zones can spawn different types of zombies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well let's yeah actually let's do a quick little recap um of where we are at uh with the game
  • Wanda very heroically came swinging through here smashed open the door unfortunately she got stuck here and and was killed by a couple of the zombies
  • Rick who had been positioned here in the center the intersection was trying to hold off the zombie horde he was having trouble with his gun it jammed a couple times his sights weren't set up properly and unfortunately uh he was he was killed
  • Are you kidding me look at this look at this could this search have happened to a better Survivor
  • So Josh remember he has an additional action
  • Opening that door is going to be silent because it's the Crowbar
  • Sewers located on a tile with at least one character will spawn a runner
  • I don't know I'm kind of looking at what you guys are suggesting for Ned I know there's certainly an incentive here to attack the zombies that are nearby but I'm worried about breaking things up and having them get separated
  • So a can of food for for Ned actually Ned's thrilled about that
  • Wow one more experience point he's into the yellow zone as well which would be actually kind of good
  • It is a chainsaw so that's that's pretty nice
  • And I really think that is um probably the ideal trade there for those guys because at least now we have a crowbar which is a silent weapon and um and he has his and he can open his canned food now as well right
  • There's two Runners I'd like to see no more Runners if at all possible that would be great um because those guys are annoying
References (from this video)
No references stored for this video.
Video c1DrPiEgS64 watch it played Rules Teach at 0:17 sentiment: positive
video_pk 65471 · mention_pk 159142
watch it played - Zombicide video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Live playthrough allows viewers to see how the game works.
  • Interactive during live play with viewer suggestions.
  • System for tracking experience points is slick.
  • Good start with removing zombies.
  • Dice rolls can be excitingly good or bad.
Cons
  • Mistakes were made during gameplay but corrected by viewers.
  • Host's upload speed might cause skipping/jumping in video.
  • Some characters start with less useful items (e.g., a pan).
  • Spawning of zombies can be challenging despite good dice rolls.
  • Some characters might get too close to being overwhelmed.
Thematic elements
  • zombies
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Some characters have special abilities, such as 'slippery' allowing extra movement or a free move action.
  • Combat — Characters attack zombies using weapons like pistols and fire axes, requiring dice rolls against a target number (e.g., 4+, 5+).
  • Experience points — Characters gain experience points for killing zombies or completing objectives, which can lead to leveling up or reaching new zones.
  • Movement — Players move their characters across the board, often with directional indicators like North, South, East, West.
  • Noise tokens — Certain actions, like using an axe or opening a door, generate noise tokens that affect the game.
  • objective tokens — Collecting objective tokens is a way to progress towards winning the game.
  • Opening doors — Players can open doors, which may trigger zombie spawns. Some doors open silently (no noise token required), while others might not.
  • Searching — Characters can perform a search action in a location to find items, like a glass bottle.
  • Zombie activation — Zombies attack if possible, then move towards the closest survivors they can see or hear. New zombies spawn based on card flips.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had an absolute blast with you guys I hope you guys enjoyed it too it seemed to go really well.
  • I want to give you a chance to find out for yourself whether or not this game would be a good fit for you your family or your gaming group.
  • you should expect some disorganization and Chaos which probably suits the theme of this game just fine.
  • maybe this Collective hive mind from watch it played will will work out.
  • So off to pretty good start we're going to get rid of these zombies that's awesome guys.
  • Doing all right with the dice rolls but the spawning of zombies not so not so great.
References (from this video)
No references stored for this video.
Video Y9SJamqY0bg watch it played Rules Clarification at 0:17 sentiment: positive
video_pk 65474 · mention_pk 159152
watch it played - Zombicide video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character abilities allow for diverse strategies.
  • The game can be very challenging with unforgiving zombie spawns.
Cons
  • Mistakes in rule interpretation can significantly increase difficulty.
  • The manhole cover zombie spawn rule can be complex to grasp initially.
Thematic elements
  • zombies
Comparison games
none
Mechanics (from transcript analysis)
  • Character movement — The base movement rules are explained, and then the special movement abilities of Wanda (move two zones per action) and Amy (plus one free move action) are detailed.
  • Search Action — The ability to perform a search action is discussed, with Ned's character having a bonus free search action, but with the caveat of only one search per turn.
  • survivor abilities — The host details several survivor abilities including Josh's 'slippery' ability (ignoring zombies on his space for movement cost), Doug's 'matching set' (finding a second weapon when searching for one), Phil starting with a pistol, and Ned's free search action.
  • Zombie Spawning — The incorrect interpretation of a zombie card's spawn condition based on tile vs. space adjacency is detailed, leading to a more challenging game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made a little mistake in the instructional episode.
  • It's an important one so what I'll do is I'll get you guys to the table here I'll explain the mistake show you the proper way of doing it.
  • I really really appreciate that and being so kind about it thank you.
  • I hate making mistakes like this.
  • One thing I do take seriously is trying to get the rules right.
References (from this video)
No references stored for this video.
Video Ov5DfU4gxJs watch it played Rules Teach at 0:22 sentiment: neutral
video_pk 65473 · mention_pk 159151
watch it played - Zombicide video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Picking up objective tokens grants bonus experience points.
Cons
  • Lack of specific zombie types causes them to activate a second time, which is deadly.
  • Survivors can get trampled quickly if separated.
  • High risk of losing during the live playthrough.
Thematic elements
  • survivors gathering supplies and escaping a neighborhood overrun by zombies
  • a zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • Experience points — Picking up objective tokens grants survivors an additional five experience points.
  • Item distribution — Starting items like a pan, crowbar, and pistol are distributed among the survivors.
  • objective tokens — Players need to collect four objective tokens scattered on the board to win the game.
  • Player order — The order of players and the starting player are determined by community input.
  • Zombie Spawning — Zombies spawn from four points onto the small map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're probably going to lose in this live playr don't have any aspirations that we're going to win we're probably going to lose but hopefully we'll have some fun doing it
References (from this video)
No references stored for this video.
Video dF1IFjR3z88 Watch It Played Playthrough at 0:29 sentiment: positive
video_pk 65468 · mention_pk 159137
Watch It Played - Zombicide video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The final turn strategy with Josh using his 'slippery' ability to grab the objective was successful and led to a win.
  • The cooperative decision-making with the chat significantly contributed to finding the winning strategy.
  • Doug's sacrifice to draw zombies away was a key thematic moment that enabled the win.
  • Amy's actions with the pistol and machete were crucial in clearing the path for Josh.
  • The game offered thematic elements and challenging gameplay that led to an exciting win.
Cons
  • Early loss of survivors (Rick and Wanda) was concerning.
  • The host forgot rules and needed reminders from the chat.
  • Delays and jumpy video due to internet issues impacted the viewing experience.
Thematic elements
  • zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — The host mentions characters having 'three actions left', 'four actions', and taking 'one free action to move', and using actions for 'move', 'attack', 'equip', and 'shoot'.
  • character abilities — Specific character abilities are referenced, such as 'slippery' for Josh and a character taking a 'free action to move'.
  • Dice Rolling — The host repeatedly asks for dice rolls, specifying target numbers like 'four plus', and mentions rolling 'one die' and using dice for attacks and other checks.
  • Experience points — Characters gain experience points after successful actions ('got herself an experience Point', 'give her the experience point').
  • Item Management — Items like 'pistol', 'machetes', 'chainsaw', 'submachine gun', and 'rifle' are discussed, including equipping and trading them.
  • Noise tokens — Noise tokens are mentioned as being placed on spaces ('put a noise token on', 'put another noise token') and influencing zombie movement ('where the most noise is').
  • Objective Capture — The game involves picking up an 'objective token' which leads to a win condition.
  • Spawn System — Zombies spawn on the board based on dice rolls and card draws ('start spawning some stuff', 'we're going to start spawning zombies', 'what spawns in here', 'two two Walkers okay').
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this mission is not an easy one I I've been beaten by this Mission a bunch of times and not this time not this time
  • Doug I mean that was a key moment when people said let's get Doug to make some noise in that room and draw away those other zombies and and provide a clear path fantastic
  • and that's slippery man that saved us that that worked
  • we had like 250 at one point I think people playing along and or at least watching and and that's really cool for theth time thanks again this was a lot of fun
References (from this video)
No references stored for this video.
Video voQC7HVZ5uw Watch It Played Rules Teach at 1:15 sentiment: positive
video_pk 65475 · mention_pk 159153
Watch It Played - Zombicide video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of free scenarios released by designers.
  • Ability to unlock additional character abilities and customize characters.
  • Modular board with double-sided tiles allows for varied setups.
  • Cooperative nature encourages teamwork.
  • Equipment cards add variety and strategic choices.
  • Machete is a good weapon.
  • Molotov cocktail is the only weapon that can take out an abomination.
  • Sniper rifle allows targeted ranged attacks.
  • Experience system provides progression and character development.
Cons
  • Pan is not a very useful starting item.
  • Being on a space with multiple zombies can be a dangerous situation, requiring many actions to leave.
  • Wound cards cannot be removed and take up inventory space.
  • Two wound cards eliminate a survivor.
  • Melee weapons can be noisy.
  • Ranged weapons have a targeting priority that can hit unintended targets.
  • Runners are dangerous due to their ability to attack and move.
  • Running out of a specific zombie type on the board leads to extra activations for existing ones.
  • Smashing doors creates noise and can lead to more zombie spawns.
Thematic elements
  • cooperative survival against zombies
  • midst of a horrific zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Each survivor gets three actions per turn to perform various actions like moving, searching, trading, opening doors, or attacking.
  • Combat (Melee & Ranged) — Players can attack zombies in the same space using melee weapons or from a distance using ranged weapons. Attack success depends on dice rolls and weapon damage matching zombie requirements.
  • Damage Levels — Zombies have different damage level requirements for weapons, with walkers/runners needing level 1, fatties level 2, and abominations level 3.
  • Danger Level — A danger bar tracks the zombie attention created by survivors, influencing the difficulty of spawned zombies.
  • Door Interaction — Doors can be opened using items or weapons. Some items create noise when opening doors, indicated by a symbol.
  • Equipment cards — Players can find and use equipment cards, which are placed on their identity card in different slots for immediate use or carrying.
  • Experience and Leveling Up — Defeating zombies grants experience points, which allow survivors to unlock new abilities as they progress through different colored zones on their character card.
  • Extra Activation Card — This card grants all zombies of a specific type an extra activation (attack and/or move).
  • Item Combination — Certain items can be combined to form a single, more powerful item (e.g., rifle + scope = sniper rifle).
  • Item Management — Players can reorganize their inventory and trade items with other survivors in the same space as a single action.
  • Line of Sight — Line of sight rules dictate how far players and zombies can see, with restrictions when inside buildings or seeing diagonally.
  • Manhole Cover Card — This card spawns zombies at manhole cover locations on the map if a survivor is present in that space.
  • Modular Board — Double-sided tiles are used to lay out the landscape, with specific tiles chosen based on the scenario diagram.
  • Movement — Moving from one space to another costs one action. Moving out of a space with zombies costs an additional action per zombie.
  • Noise generation — Certain actions, like smashing doors or making noise intentionally, generate noise tokens that affect zombie behavior.
  • Objective Collection — Some scenarios require players to collect objective tokens.
  • objective tokens — Some scenarios require objective tokens that players need to interact with.
  • Runner Zombie Behavior — Runners can attack and then move, or move and then attack, potentially taking two actions per turn.
  • scenario play — The game comes with a variety of different scenarios, and players pick one from the base game or download free ones from the designers.
  • Searching — Players can search in a building space with no zombies to draw an equipment card.
  • Spawning Points — Zombies enter the game from spawning point tokens located on the board.
  • Special Zombie Spawning Rules — Fatties spawn with additional walkers, and if an abomination cannot be spawned (due to limits), a fatty and walkers are spawned instead.
  • survivor abilities — Survivors have unique abilities that can be unlocked by gaining experience.
  • Targeting priority — When using ranged weapons in a space with multiple targets, there's a specific targeting order: survivors, walkers, fatties/abominations, and finally runners.
  • Wound System — Survivors take wound cards when attacked by zombies. Accumulating two wound cards eliminates a survivor.
  • Zombie Movement — Zombies move towards survivors they can see, prioritizing the noisiest group if multiple groups are visible. They take the shortest route.
  • Zombie Spawning — New zombies spawn from designated points based on zombie cards, with the type and number of zombies determined by the highest danger level reached by any survivor.
  • Zombie Turn — The zombie turn involves attacks from zombies adjacent to survivors, followed by movement towards survivors or noise, and then spawning new zombies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, welcome to Watch It Played. My name is Rodney Smith.
  • In our series, we take a game, we show you how it's played, and then over the following episodes, we actually play the game.
  • We're going to be playing the game Zombie Side. This is a cooperative game, so we'll all be working together.
  • Believe me, you don't want to get stuck with the pan.
  • The trick is this bar here is actually the danger bar and it tracks the kind of zombie attention you are creating for your party of survivors.
  • It's a lot to take in. If there's things you didn't understand, don't worry about it. Just ask me your questions in the YouTube comments below.
References (from this video)
No references stored for this video.
Video 8UdKYbayh-8 watch it played Discussion at 0:43
video_pk 65422 · mention_pk 159088
watch it played - Zombicide video thumbnail
Click to watch at 0:43 · YouTube ↗
Pros
none
Cons
  • Ranged weapon targeting rule can break immersion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • ranged weapons — In the base game, if targeting a space with multiple zombies, ranged weapons automatically hit a survivor first, which can break immersion for some players. The game designers likely intended this to make ranged weapons valuable for staying out of the fray but requiring careful targeting to avoid hitting survivors, and to make melee weapons more valuable as a result.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • once you buy one of his games it's your game so if there's some aspect to the gameplay that you're not really enjoying and you can see a way that you would enjoy it then go for it change how you play so you can enjoy that gameplay experience
  • if you found a house rule that works for you makes the gameplay more enjoyable then then you should do it
  • if you're like me and you feel that way a little bit about house ring I know there are people like that I love expansions to games and what are expans iions except house rules that you pay for
  • us gamers are a funny lot aren't we
References (from this video)
No references stored for this video.
Video cFK2tzJMV-I Watch It Played News at 0:58 sentiment: neutral
video_pk 64987 · mention_pk 158591
Watch It Played - Zombicide video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to do some more content over there finally I have no idea how it's going to go it could be a total train wreck but we'd love to have you there to sort of help us figure it out
  • it feels like all of my time is being taken up with creating hopefully useful tutorials for you but we haven't done a gameplay for a while and this might be a way for us to fit one of those in
  • this is an area you would not normally see on the channel but I've got all my paint supplies here and I've got Miniatures that I'm assembling and cleaning up and getting ready
  • Ty congratulations you just won a brand new copy of the NECA underhive box
References (from this video)
No references stored for this video.
Video oWito9I5f_Y The Broken Meeple Discussion at 12:36 sentiment: negative
video_pk 42885 · mention_pk 130346
The Broken Meeple - Zombicide video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Familiar flip-right mechanic for fans of the line
  • Cooperative/co-op potential
Cons
  • Overexposed genre; limited novelty
  • Interaction is relatively light
Thematic elements
  • Zombies and chaos
  • Zombie survival with right/left mechanics
  • Cooperative, light to moderate thematic engagement
Comparison games
  • Next London
  • Harvest Dice
Mechanics (from transcript analysis)
  • Flip-and-construct eliminations — You assign weapons to zombie cards and cover spaces to defeat them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can't rely on one channel to influence you to buy a game.
  • Modern games lack personality compared to classics.
  • Conventions are expensive; the benefit is small.
References (from this video)
No references stored for this video.
Video Nj9xgCtl9bw Board Stupid Discussion at 5:03 sentiment: mixed
video_pk 42845 · mention_pk 130227
Board Stupid - Zombicide video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • IP familiarity and fan appeal
  • ample content and expansion potential
Cons
  • shipping costs can be prohibitive
  • cost/benefit of expansions may be uncertain
Thematic elements
  • IP-driven zombie survival with collectible extras
  • Zombie-infested Marvel Universe with themed IP content
Comparison games
none
Mechanics (from transcript analysis)
  • expansions/add-ons — campaigns and modular components extend the base game
  • Mini-Games — a large minis subset and campaign-style expansions
  • miniatures — a large minis subset and campaign-style expansions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Logistics and shipping prices worldwide have gone through the roof.
  • I don't crowdfund games anymore.
  • Knowledge is power. Make sure you do research before you get in there.
  • Crowdfunding rewards tend to emphasize style over substance.
  • All in or die.
  • You can speak with your wallet and choose very carefully what you back.
References (from this video)
No references stored for this video.
Video _2HT6MGJqh4 Game Night Picks - Pair Of Dice Paradise Top List at 8:30 sentiment: positive
video_pk 40785 · mention_pk 123683
Game Night Picks - Pair Of Dice Paradise - Zombicide video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong zombie-swarm flavor
  • high replayability due to expansions
Cons
  • can feel chaotic or grindy over time
  • depends on cooperative team coordination
Thematic elements
Comparison games
  • Dead of Winter
  • Zombicide Black Plague
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one ranked game is of course Azul.
  • Number one is Dead of Winter, a crossroads game. I get 27 points.
  • The Crew Mission Deep Sea is the number one trick taking game on board gamegeek.
  • Number one is Root.
  • Calico.
  • Thunderbirds.
References (from this video)
No references stored for this video.
Video PiZDnuuV2X4 ON TABLE Board Games Top 15 List at 10:13 sentiment: positive
video_pk 39726 · mention_pk 119908
ON TABLE Board Games - Zombicide video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to pick up for casual players
  • versatile with many expansion options
  • cooperative tension and fun combat variety
Cons
  • fan-favorite zombies can become repetitive
  • table presence requires space
Thematic elements
  • cooperative horde combat
  • space/alien-infected worlds; sci-fi zombie survival
  • series of missions with escalating threats
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to survive zombie hordes and complete objectives.
  • cooperative squad-based combat — players work together to survive zombie hordes and complete objectives.
  • modular missions — each scenario presents different maps and enemy spawns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic dungeons
  • every time when i reach another envelope and i open it to see what new scenario what new adventure awaited me
  • the app adds even more to the atmosphere
  • the entire zombie side series for being a dungeon crawler that i can easily play even with completely casual players
  • compression of the big version of gloomhaven
References (from this video)
No references stored for this video.
Video PiZDnuuV2X4 ON TABLE Board Games Top 15 List at 10:13 sentiment: positive
video_pk 39726 · mention_pk 119909
ON TABLE Board Games - Zombicide video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for families and casual players
  • scene variety with multiple enemy types
Cons
  • repetitive monster waves for longer campaigns
Thematic elements
  • survival and zombie-like hordes
  • fantasy/civilized greenskins and woodland combat
  • cooperative missions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players cooperate to survive waves of undead.
  • cooperative play — players cooperate to survive waves of undead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic dungeons
  • every time when i reach another envelope and i open it to see what new scenario what new adventure awaited me
  • the app adds even more to the atmosphere
  • the entire zombie side series for being a dungeon crawler that i can easily play even with completely casual players
  • compression of the big version of gloomhaven
References (from this video)
No references stored for this video.
Video PiZDnuuV2X4 ON TABLE Board Games Top 15 List at 10:13 sentiment: positive
video_pk 39726 · mention_pk 119910
ON TABLE Board Games - Zombicide video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong core mechanics for all ages
  • flexible with many expansions
Cons
  • board setup can be lengthy
  • some scenarios feel repetitive
Thematic elements
  • cooperative survival, hero progression
  • fantasy medieval world overrun by undead
  • mission-based campaigns
Comparison games
none
Mechanics (from transcript analysis)
  • tile-based exploration — players explore a modular map with enemy spawns and loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic dungeons
  • every time when i reach another envelope and i open it to see what new scenario what new adventure awaited me
  • the app adds even more to the atmosphere
  • the entire zombie side series for being a dungeon crawler that i can easily play even with completely casual players
  • compression of the big version of gloomhaven
References (from this video)
No references stored for this video.
Video WTLLWLSzoj4 Board Stupid Top List at 26:23 sentiment: positive
video_pk 38983 · mention_pk 117543
Board Stupid - Zombicide video thumbnail
Click to watch at 26:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun zombie-meets-IP crossover with fan favorites
  • expansions add variety (e.g., X-Men mode)
Cons
  • production scale and accessibility depend on availability
  • some expansions may feel gimmicky without solid base gameplay
Thematic elements
  • heroes vs. the undead with crisis scenarios
  • Marvel Universe turned to a zombie apocalypse
  • over-the-top zombie crossover with iconic heroes
Comparison games
  • Unfathomable (streamlined social deduction)
Mechanics (from transcript analysis)
  • cooperative-to-semi-cooperative play — teams work to survive scenarios with evolving threats.
  • scenario-based play — each expansion introduces new modes and enemy types.
  • Semi-Cooperative — teams work to survive scenarios with evolving threats.
  • team vs. zombie wave mechanics — players coordinate to halt undead incursions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • IP games are something of a red flag for us
  • it's amazing accessibility
  • a sea of average games there
  • the licensed IP and game design is a perfect match
  • Dune Imperium is an amazing game
References (from this video)
No references stored for this video.
Video ycEAhaNio2Y Board Stupid Analysis at 3:26 sentiment: positive
video_pk 38396 · mention_pk 115596
Board Stupid - Zombicide video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative feel and teamwork
  • scaling challenges with zombie hordes
  • thematic immersion and RPG-style character growth
Cons
  • rules complexity can be daunting for beginners
Thematic elements
  • cooperative zombie-slaying with RPG elements
  • medieval fantasy zombie apocalypse
  • scenario-based cooperative play
Comparison games
  • Dead of Winter
  • Mind MGMT
  • Blood Rage
Mechanics (from transcript analysis)
  • Cooperative Game — players work together against a zombie onslaught to complete scenario objectives
  • cooperative play — players work together against a zombie onslaught to complete scenario objectives
  • horde/minion spawn — zombies continuously spawn and advance across the map, escalating tension
  • RPG-style progression — characters gain powers and abilities within a scenario, improving with experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you live and die by your own strategy
  • the more you learn, the more you want to play again
  • it's one of the most sophisticated advanced games on this list
References (from this video)
No references stored for this video.
Video gQH-dBZSi3M Bower's Game Corner Analysis at 2:44 sentiment: neutral
video_pk 38043 · mention_pk 114321
Bower's Game Corner - Zombicide video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Established IP with broad fan base
  • Cooperative play encourages teamwork
Cons
  • Expansions can drive ownership and cost up
  • Logistics around production and shipping can be complex
Thematic elements
  • cooperation under pressure, resource management
  • Zombie apocalypse, cooperative survival across various scenarios
  • scenario-based missions
Comparison games
  • Blood Rage
  • Rising Sun
  • Zombicide
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to survive waves of zombies
  • cooperative play — players work together to survive waves of zombies
  • dice resolution — dice-driven actions and outcomes for survivor turns
  • tile-based exploration — modular map with rooms and corridors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're trying everything they can to keep things afloat.
  • Skeleton crew right now.
  • Expansions... the expansionfest mentality that Sean latched on to.
References (from this video)
No references stored for this video.
Video n-iw-mx6O4c Quackalope Discussion at 5:51 sentiment: neutral
video_pk 38023 · mention_pk 114245
Quackalope - Zombicide video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Accessible and fast to learn
  • Strong cooperative play
Cons
  • Dice luck can swing outcomes
  • Repetitive scenarios
Thematic elements
  • Cooperative survival
  • Zombie apocalypse, cooperative rescue in urban area
  • Campaign-like scenarios with episodic memory
Comparison games
  • Gloomhaven
  • Nemesis
Mechanics (from transcript analysis)
  • Cooperative tile-based exploration — Players coordinate to clear streets of zombies
  • Dice-based combat with equipment — Random outcomes via dice with loot purchases
  • Scenario-based progression — Growth of survivors across games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games are supposed to be fun, right?
  • In cooperative games, you're playing together and you're trying to beat a game and the game sometimes has it out for you.
  • Are house rules adaptions that you make to make the game more playable, or are they a sin against God, man, and the industry as a whole?
  • To maintain the fun of the game and continue moving forward, we were just fudging some of the core mechanics.
References (from this video)
No references stored for this video.
Video JD5PHq-sYGs Meeple Mountain Analysis at 12:58 sentiment: negative
video_pk 38016 · mention_pk 114234
Meeple Mountain - Zombicide video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • cooperative potential (if applicable)
Cons
  • hidden information and gating can degrade observation and create frustration
Thematic elements
Comparison games
  • Zombicide
Mechanics (from transcript analysis)
  • card-driven gating — progress or actions require specific cards, influencing risk and flow
  • hidden information / objectives — hidden objectives can alter scoring and player decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the ooda loop is used to uh to improve um planning war operations and so forth generally understand the decision making process
  • observe orient decide and act
  • the key design question to address the observed step as a game designer is is this how do i provide information to the player in an intuitive manner when they need it
  • minimize the steepness of my game's learning curve
  • the ooda loop is really a critical part of that
  • any move that gives me a huge benefit is also going to be risky and any move that gives me a little benefit should have little risk
  • the loop is where a lot of the fun of the game is
  • there's this ecosystem of personalities interacting with each other
References (from this video)
No references stored for this video.
Video tXO7Ho4_aNE Board Stupid Top List at 3:54 sentiment: neutral
video_pk 37821 · mention_pk 113657
Board Stupid - Zombicide video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • strong pick-up-and-play cooperative experience
  • numerous expansions and scenarios
Cons
  • can feel repetitive over long campaigns
Thematic elements
  • survival and team coordination
  • cooperative zombie apocalypse scenario
  • story-driven co-op with modular boards
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete objectives against the undead
  • cooperative_play — players work together to complete objectives against the undead
  • Modular Board — board changes with each scenario for varied play
  • modular_board — board changes with each scenario for varied play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are not sponsored by any of the product that we going to show you we are not getting a dime from them
  • it's not a sponsored video
  • it's literally our recommendation
  • these are absolutely fantastic
  • this is life changing, it's a game changer
  • the top gift you can make to yourself
References (from this video)
No references stored for this video.
Video 8FUwMEfty6Q Meeple Mountain Interview at 1:09 sentiment: positive
video_pk 36830 · mention_pk 110601
Meeple Mountain - Zombicide video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Popular IP-based survival experience
  • Strong player interaction in team scenarios
Cons
  • Can be heavy for new players
Thematic elements
Comparison games
  • Smash Up
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to survive zombie hordes and complete objectives.
  • cooperative play — Players work together to survive zombie hordes and complete objectives.
  • ensemble combat — Multiple character classes with unique abilities interact in a shared space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have a very round catalogue so we have something for every type of gamer
  • it's nice to be able to kind of give something to everybody in every type of gamer
  • we look far and wide between our Studios internally and then also external Studios we work with as third parties
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 14:25 sentiment: positive
video_pk 36520 · mention_pk 109587
Board Games and Coffee - Zombicide video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible coop with quick rounds
  • Kickstarted a zombie-board-game trend
Cons
  • Can be chaotic for some players
  • Expansion-heavy to stay fresh
Thematic elements
  • Cooperative miniatures-based action
  • Zombie apocalypse survival
  • Horde-slaying thematic skirmish
Comparison games
  • King of Tokyo
  • The Walking Dead Board Game
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to survive waves of zombies
  • cooperative play — Players cooperate to survive waves of zombies
  • miniatures and modular boards — Tactical scenarios with modular setups
  • Modular Board — Tactical scenarios with modular setups
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video sXQg8o6UJ2w BoardGameGeek Top List at 1:22 sentiment: positive
video_pk 30138 · mention_pk 88545
BoardGameGeek - Zombicide video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play with dramatic, cinematic moments
  • Variety of weapons and zombie types
  • Iconic, big-splash production and component variety
Cons
  • Heavy setup and rule overhead
  • Lengthy play sessions can be a barrier for casual play
Thematic elements
  • team-based zombie survival with scenario-driven missions
  • cooperative zombie apocalypse in a medieval/fantasy city setting
  • cinematic, objective-driven co-op play
Comparison games
  • Yahtzee
  • Yatsi
  • Zombicide (series)
Mechanics (from transcript analysis)
  • Character abilities and weapons progression — Each character has unique abilities and equipment to collect.
  • Combat: Dice — Attack outcomes rely on dice results, influenced by weapons and skills.
  • Cooperative Game — Players work together to complete map-based objectives against hordes of zombies.
  • Cooperative scenario-based play — Players work together to complete map-based objectives against hordes of zombies.
  • Dice-based combat with multiple zombie types — Attack outcomes rely on dice results, influenced by weapons and skills.
  • Modular map tiles and varied scenarios — Setup changes per scenario, creating replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s a ton of dice content out there.
  • I freaking love Cubitos.
  • I don’t think there’s a game that’s more dumb fun than Strike.
  • The cooldown system... is the best part of the game.
  • How do you not choose Roll for the Galaxy?
  • Roll for the Galaxy is the best because you get a little cup to roll dice.
References (from this video)
No references stored for this video.
Video o1Gsffg8hys ON TABLE Board Games Discussion at 1:00 sentiment: positive
video_pk 29473 · mention_pk 237985
ON TABLE Board Games - Zombicide video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied hero roster
  • strong cooperative feel
  • high replayability via scenarios
Cons
  • rules density can be heavy for new players
  • product line complexity
Thematic elements
  • zombie outbreak response with modular missions
  • Urban zombie apocalypse; cooperative survival
  • procedural/co-op action with variable heroes
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — combat outcomes are determined by dice with modifiers from equipment and hero abilities
  • Cooperative Game — players collaborate to complete mission objectives against the game-evolving zombie threat
  • cooperative play — players collaborate to complete mission objectives against the game-evolving zombie threat
  • Dice-based combat — combat outcomes are determined by dice with modifiers from equipment and hero abilities
  • Modular Board — board setup changes per scenario for replayability
  • tile-based modular board — board setup changes per scenario for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a simple card party game where three to six people will try to stay alive by playing actions from cards will push other players out hide behind cars or even make alliances so as to escape las vegas or italy
  • in the box you can expect that as many as 100 miniatures may appear on the board
References (from this video)
No references stored for this video.
Video jSnP3H_-PMw Drive Thru Games Top List at 35:16
video_pk 27724 · mention_pk 80964
Drive Thru Games - Zombicide video thumbnail
Click to watch at 35:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • fantasy zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play with modular zones and zombie spawns — scenarios using cooperative team play and zombie hordes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really into this now yeah so it's Catan but you know I had my top 50 games of all time list a long time ago a few months ago and I always kind of forget about cities and nights because I really loved that game.
  • Catan star farers now this is the sort of a remake of star fares of Catan which is basically to be glib about at Catan in space but this carries with it a lot of the mechanics…
  • it's basically that sort of more complex longer winded Catan that I really like but in space and I'm like super all into this now yeah so it's Catan but you know
  • Combat Arena... it's set in the 40k universe and it's gonna deal a little bit more with the range combat
  • Return to Dark Tower... I remember sitting in it and you know hitting the buttons and the stuff would talk and he'd move around the right moves
  • Zombicide Green Horde I really enjoyed it I think it's a really good co-op idea
References (from this video)
No references stored for this video.
Video jSnP3H_-PMw Drive Thru Games Top List at 37:10
video_pk 27724 · mention_pk 80965
Drive Thru Games - Zombicide video thumbnail
Click to watch at 37:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • science fiction zombie subgenre
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative/competitive hybrid with sci-fi themes — zombie-infested space setting with modular, action-driven play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really into this now yeah so it's Catan but you know I had my top 50 games of all time list a long time ago a few months ago and I always kind of forget about cities and nights because I really loved that game.
  • Catan star farers now this is the sort of a remake of star fares of Catan which is basically to be glib about at Catan in space but this carries with it a lot of the mechanics…
  • it's basically that sort of more complex longer winded Catan that I really like but in space and I'm like super all into this now yeah so it's Catan but you know
  • Combat Arena... it's set in the 40k universe and it's gonna deal a little bit more with the range combat
  • Return to Dark Tower... I remember sitting in it and you know hitting the buttons and the stuff would talk and he'd move around the right moves
  • Zombicide Green Horde I really enjoyed it I think it's a really good co-op idea
References (from this video)
No references stored for this video.
Video d1Kg5wCc__c BoardGameBollocks Discussion at 7:27 sentiment: positive
video_pk 13727 · mention_pk 40084
BoardGameBollocks - Zombicide video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope and customization options
  • Highly social and chaotic fun with friends
  • A strong Halloween vibe if you lean into the undead theme
Cons
  • Can be rules-heavy and lengthy to play
  • Component and setup can be unwieldy for new players
Thematic elements
  • Cooperative zombie destruction with modular expansions
  • Zombie apocalypse with modular scenarios
  • Scenario-driven heroics and tableau of survivors
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete missions and survive waves of zombies.
  • cooperative tactical combat — Players work together to complete missions and survive waves of zombies.
  • Modular Board — Extensive scenarios and expansions tailor the experience.
  • Modular board and expansion options — Extensive scenarios and expansions tailor the experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is absolutely fantastic
  • it's the most thematic Halloween game you can get
  • a toolkit that allows you to mold the game to you
  • it's a very slimmed down version of werewolf
  • Fury of Dracula is basically a very elaborate version of a very very old game called Scotland Yard
References (from this video)
No references stored for this video.
Video 5QjzfNlxiws TableTop Wolf Review at 0:00 sentiment: positive
video_pk 13584 · mention_pk 39691
TableTop Wolf - Zombicide video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very high component quality and miniatures
  • Engaging loot loop that supports constant improvement and trading
  • Diablo-like loot progression on a tabletop with satisfying upgrades
Cons
  • Campaign mode feels tacked-on and unfun according to this reviewer
  • Some Kickstarter exclusive heroes are overpowered and imbalanced
  • Restocking and availability of expansions can be problematic from the publisher
Thematic elements
  • loot-driven hero progression with escalating undead threats
  • Dark fantasy dungeon crawl with medieval plague theme
  • procedural, loot-loop driven exploration reminiscent of action RPGs
Comparison games
  • Diablo
  • Dark Souls
  • Zombicide base game
Mechanics (from transcript analysis)
  • Dual play modes — one-shot scenario play and a campaign-like progression with limited XP per game
  • Enemy design and scaling — regular mobs from doors plus roaming event monsters; boss-like enemies provide spikes in difficulty
  • Hero classes and abilities — players pick a class and gain abilities, including shadow skills for dungeon tiles
  • Loot progression and artifacts — five loot levels and artifacts with separate loot deck; upgrades are integral to progression
  • Loot-based character progression — dice-based stat system with a cap per color and XP-based upgrades that influence combat
  • Unique Player Powers — players pick a class and gain abilities, including shadow skills for dungeon tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far the best dungeon crawler I own
  • it's basically Diablo on the tabletop
  • Dark Souls for instance is the loop system
  • I highly recommend seeing if you can pick up a kick starter edition for the extras
  • this is an amazing game
References (from this video)
No references stored for this video.
Video IVIcLHxQMwM Board Game Coffee Discussion at 0:53 sentiment: positive
video_pk 13570 · mention_pk 39650
Board Game Coffee - Zombicide video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expands Zombicide with Second Life kits and themed scenarios
  • Cross-franchise potential and license appeal
  • Modular and scalable via core system box and engine/core design
Cons
  • Potential complexity with multiple kits and rules overlays
  • Pricing and value for the full ecosystem are implied but not specified
  • Reliance on licensing could impact future availability
Thematic elements
  • cooperative zombie survival with scenario-driven play
  • Zombie apocalypse; modular scenarios across universes via Second Life kits
  • scenario-based, modular expansion through kits
Comparison games
  • Batman: The VS System
  • Zombicide Black Plague
  • Zombicide Invaders
  • Zombicide Season Two
Mechanics (from transcript analysis)
  • action-point / grid-based play — Players perform a set of actions per turn (move, search, attack) within a board grid with line-of-sight considerations.
  • Asymmetric Mechanics — Core mechanics are extended by Second Life kits to support different play modes and objectives.
  • Cooperative Game — Players work together to complete objectives and survive waves of zombies.
  • cooperative play — Players work together to complete objectives and survive waves of zombies.
  • versus/system-based scenario variants — Core mechanics are extended by Second Life kits to support different play modes and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this has got to be good like I'm I'm at a loss for words this has got to be good
  • I'm excited for me I'm excited for you
  • Mon monolith zombicide together so awesome
  • this is gonna be good for both of us
References (from this video)
No references stored for this video.
Video 4lnm7sI18bc Board Game Coffee Review at 11:47 sentiment: positive
video_pk 13070 · mention_pk 111157
Board Game Coffee - Zombicide video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of characters and content
  • Fun variation from other Zombicide versions
  • Great Kickstarter value
Cons
  • Different mechanic from original - zombies outside instead of inside
  • Less push-your-luck feel than Black Plague
  • External door pressure different mechanic
Thematic elements
  • Cooperative alien zombie survival
  • Sci-fi zombie apocalypse
  • Campaign-based cooperative dungeon crawler
Comparison games
  • Zombicide Black Plague
  • Zombicide Undead or Alive
  • Massive Darkness 2
Mechanics (from transcript analysis)
  • Campaign — Multi-scenario campaign structure
  • character powers — Each character has different abilities
  • Cooperative — Players work together against zombies
  • Defense Mechanic — Zombies start outside base and try to enter through doors
  • Dice Rolling — Mechanics involve combining dice rolls for bigger hits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can recruit monsters to your army that give you super powers
  • it's a beautiful scary, it's a beautiful looking game
  • this game is just a mini explosion, it's great
  • gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
  • this little box the game when you see it it's not very pretty but it's so fun
  • blood rage is a fantastic game
  • massive Darkness two is freaking amazing
  • the origami zombie side black plague is by far our favorite zombie side
  • if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
  • Cthulhu death may die is absolutely fabulous
  • we can't stop playing this game
  • zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
No references stored for this video.
Video 4lnm7sI18bc Board Game Coffee Review at 12:48 sentiment: positive
video_pk 13070 · mention_pk 111158
Board Game Coffee - Zombicide video thumbnail
Click to watch at 12:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite Zombicide game of the hosts
  • Excellent gameplay
  • Great push-your-luck mechanic
  • Expansions improve the game
  • Perfect balance of mechanics
Cons
none
Thematic elements
  • Cooperative medieval zombie survival
  • Medieval zombie apocalypse
  • Campaign-based cooperative adventure
Comparison games
  • Zombicide Invader
  • Zombicide Undead or Alive
  • Zombicide season 2 Prison Outbreak
  • Marvel Zombies
Mechanics (from transcript analysis)
  • Campaign — Multiple scenario campaigns
  • Cooperative — Players work together against zombie threats
  • Push Your Luck — Opening doors - uncertain if zombies are inside
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can recruit monsters to your army that give you super powers
  • it's a beautiful scary, it's a beautiful looking game
  • this game is just a mini explosion, it's great
  • gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
  • this little box the game when you see it it's not very pretty but it's so fun
  • blood rage is a fantastic game
  • massive Darkness two is freaking amazing
  • the origami zombie side black plague is by far our favorite zombie side
  • if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
  • Cthulhu death may die is absolutely fabulous
  • we can't stop playing this game
  • zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
No references stored for this video.
Video 4lnm7sI18bc Board Game Coffee Review at 13:15 sentiment: positive
video_pk 13070 · mention_pk 111159
Board Game Coffee - Zombicide video thumbnail
Click to watch at 13:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun gameplay
  • Good core Zombicide experience
  • Improvements over original mechanics
Cons
  • Harder to return to after playing Black Plague
  • Earlier game mechanics less refined
Thematic elements
  • Cooperative zombie survival in prison
  • Prison zombie apocalypse
  • Cooperative dungeon crawler
Comparison games
  • Zombicide Black Plague
  • Zombicide Invader
Mechanics (from transcript analysis)
  • Campaign — Multiple scenario gameplay
  • Cooperative — Players work together against zombies
  • Door Opening — Opening doors reveals zombie threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can recruit monsters to your army that give you super powers
  • it's a beautiful scary, it's a beautiful looking game
  • this game is just a mini explosion, it's great
  • gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
  • this little box the game when you see it it's not very pretty but it's so fun
  • blood rage is a fantastic game
  • massive Darkness two is freaking amazing
  • the origami zombie side black plague is by far our favorite zombie side
  • if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
  • Cthulhu death may die is absolutely fabulous
  • we can't stop playing this game
  • zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
No references stored for this video.
Video 4lnm7sI18bc Board Game Coffee Review at 15:53 sentiment: positive
video_pk 13070 · mention_pk 111164
Board Game Coffee - Zombicide video thumbnail
Click to watch at 15:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So much fun
  • Fast gameplay - easy to replay
  • Unique cooperative dice-rolling mechanic
  • Everyone who plays loves it
  • Great communication requirement
  • Perfect blend of mechanics
Cons
  • Limited cooperative dice-rolling games like this
Thematic elements
  • Cooperative zombie combat with rolling dice
  • Sci-fi zombie apocalypse
  • Cooperative dice-rolling puzzle game
Comparison games
  • Zombicide variants
Mechanics (from transcript analysis)
  • Cooperative Dice Rolling — Players work together rolling dice to defeat zombies
  • Difficulty scaling — Multiple difficulty levels
  • Dry Erase Component — Using dry erase markers for puzzle solving
  • polyomino puzzle — Using tetris-like pieces to match zombie shapes
  • Pressure/Rush — Zombies advance each round creating time pressure
  • Weapon System — Random weapons with different shapes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can recruit monsters to your army that give you super powers
  • it's a beautiful scary, it's a beautiful looking game
  • this game is just a mini explosion, it's great
  • gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
  • this little box the game when you see it it's not very pretty but it's so fun
  • blood rage is a fantastic game
  • massive Darkness two is freaking amazing
  • the origami zombie side black plague is by far our favorite zombie side
  • if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
  • Cthulhu death may die is absolutely fabulous
  • we can't stop playing this game
  • zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
No references stored for this video.
Video _j80tnsfQeE Board to Death TV - Board Game Reviews Preview at 1:49 sentiment: positive
video_pk 12656 · mention_pk 129469
Board to Death TV - Board Game Reviews - Zombicide video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • social interaction, humorous chaos
  • Party game with a zombie theme
  • casual, light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players use cards to protect themselves or influence others.
  • secret actions — Hidden goals influence decisions until resolved.
  • social dynamics / hidden roles — Players may act as defenders or the 'bad guy' depending on cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evolution has earned awards in Russia and Europe; nominated for Toy Award in Nuremberg this year
  • our best seller this game has very many awards in Russia and in Europe
  • there is an expansion for the game time to fly with new abilities and new strategies
References (from this video)
No references stored for this video.
Video nyXm5tm8-N8 Board Game Hangover Discussion at 4:11 sentiment: mixed
video_pk 11354 · mention_pk 33393
Board Game Hangover - Zombicide video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cooperative gameplay
  • varied scenarios and replayability
Cons
  • complex setup and rule-heavy
  • can be harsh for new players
Thematic elements
  • cooperative survival against zombie invaders
  • science-fiction zombie invasion with modular map
  • Array
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Combat: Dice — combat relies on dice rolls with modifiers
  • Cooperative Game — team-based objectives against adversaries
  • cooperative play — team-based objectives against adversaries
  • Dice-driven combat — combat relies on dice rolls with modifiers
  • Modular Board — scenarios and map layouts vary for replayability
  • Modular scenarios — scenarios and map layouts vary for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • start small and make your way up
  • be patient with kids' attention span
  • let them see you enjoying this
  • don't let them win
  • let them win sometimes
  • don't be scared off by heavy games like Gloomhaven
References (from this video)
No references stored for this video.
Video EsMicHUceBE Stonemaier Games Discussion at 16:43 sentiment: positive
video_pk 10585 · mention_pk 31182
Stonemaier Games - Zombicide video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid co-op experience with scalable challenges
  • Flexible to house rules and card adjustments
Cons
none
Thematic elements
  • cooperative survival against undead
  • zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — Players cooperate to clear zombies and achieve objectives with deck-driven encounters.
  • Dungeon Crawl — Players cooperate to clear zombies and achieve objectives with deck-driven encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remove cards that add a take that element to an otherwise not take that kind of game.
  • It is. And I use the word empowering.
  • don't be afraid to remove that card
  • pairing people up because when you think about it
  • the 3D printing community is very open and sharing
References (from this video)
No references stored for this video.
Video S0E4paTiMRA Tabletop Minions Discussion at 40:36 sentiment: positive
video_pk 9472 · mention_pk 28002
Tabletop Minions - Zombicide video thumbnail
Click to watch at 40:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • co-op, accessible for new players
Cons
  • buy-in can be high due to minis
Thematic elements
  • cooperative play with undead threats
  • Zombie apocalypse survival
  • light-hearted, cinematic
Comparison games
  • Gloomhaven
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative play — Players work together to survive waves of zombies.
  • modular tiles — Dynamic boards with modular tiles and missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • kickstarter is a great thing for what it's meant for
  • I'm not against crowdfunding and I'm not against kickstarter I'm against big companies like hasbro and coolmini or not and stuff like that who just use it as basically a marketing thing
  • supply chain from china is just drying up right now
  • kickstarters are slow down due to shipping issues
  • there's a lot of talk about the shipping container costs and how that affects pricing
References (from this video)
No references stored for this video.
Video G-o-2Da1ogs Tabletop Minions Discussion at 43:41 sentiment: mixed
video_pk 8835 · mention_pk 87111
Tabletop Minions - Zombicide video thumbnail
Click to watch at 43:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • big scale, iconic characters
Cons
  • huge price and shipping costs
Thematic elements
  • Epic scale chaos
  • Superhero zombie apocalypse
  • Comic-book style, big scale
Comparison games
  • Zombicide
Mechanics (from transcript analysis)
  • Cooperative/semi-cooperative — Players fight zombies and bosses together
  • Galactus boss model — Large centerpiece boss and huge miniatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no game is dead if you can still find people to play with
  • time is precious
  • it's not dead, it's like a book
  • the chat is the best thing in a good live stream
References (from this video)
No references stored for this video.
Video NiyG2V6R9wo Tabletop Minions Discussion at 5:40 sentiment: positive
video_pk 8819 · mention_pk 26019
Tabletop Minions - Zombicide video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
neutral-to-positive
Pros
  • Strong entry point for cooperative games
  • Active community and ongoing support
Cons
  • Can feel repetitive over long campaigns
Thematic elements
  • Cooperation and tactics against zombie hordes
  • Cooperative zombie apocalypse survival
  • Scenario-driven cooperative play
Comparison games
  • Gaslands
  • Wreckage
  • Last Days
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to survive and complete objectives
  • cooperative play — Players work together to survive and complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the market is really helping us out
  • it's a good time to be a gamer
  • keep your hobby palette refreshed
References (from this video)
No references stored for this video.
Video e1hrQCB4wIg Board Game Coffee Discussion at 10:00 sentiment: positive
video_pk 8516 · mention_pk 25120
Board Game Coffee - Zombicide video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • artwork and minis are highly detailed and thematic
  • strong Marvel license appeal for fans
  • variations from Zombie Side with hero-zombies add novelty
  • expansion potential and replay variety discussed
Cons
  • rules appear complex and require learning (how to play video planned)
  • unclear initial rules require reading rulebook
  • video creator tracking symptoms may affect pacing
Thematic elements
  • superhero zombies; feeding to gain power; hero survivors resisting
  • Marvel Universe zombie-apocalypse crossover
  • story-driven with hero-zombie entities and expanding universe
Comparison games
  • Zombie Side
  • Undead or Alive
  • Black Plague
Mechanics (from transcript analysis)
  • asymmetric roles — players control hero-zombies with unique abilities against hero survivors; nontraditional alignment
  • Asymmetric Teams — players control hero-zombies with unique abilities against hero survivors; nontraditional alignment
  • card-based abilities/slots — abilities presented as cards or tokens with slots/cubes; no traditional weapon slots for heroes
  • cooperative element with competitive twist — players generally pursue victory conditions while opposing other factions; social interaction and negotiation
  • dice resolution — dice used to determine outcomes; standard dice with relationships such as opposite sides summing to seven
  • Mini-Games — miniatures for heroes and zombie powers; cubes track abilities and activation costs
  • minis and stat cubes — miniatures for heroes and zombie powers; cubes track abilities and activation costs
  • tile/board exploration — city streets board with layouts that influence movement and engagement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork is amazing
  • I love Marvel Zombies
  • I'm pumped to play this
  • it's a base box
  • this is the box of minis
  • I would be playing four hours if it was all the stuff
References (from this video)
No references stored for this video.
Video cFEl4eK1JY8 Tabletop Minions Discussion at 13:12 sentiment: positive
video_pk 8134 · mention_pk 23896
Tabletop Minions - Zombicide video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High accessibility for new players
  • Vast assortment of expansions/add-ons
Cons
  • Can be repetitive across many scenarios
  • Some editions have balance issues across expansions
Thematic elements
  • Cooperative dungeon crawling with hordes of undead
  • Zombie apocalypse, cooperative survival
  • Accessible gateway game reference in hobby discussions
Comparison games
none
Mechanics (from transcript analysis)
  • Card-draw and loot progression — Characters gain items and abilities through card draws
  • cooperative play — Players work together to survive waves of zombies
  • Modular board / tiles — Randomized scenarios and map layouts via tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wish I would have bought an airbrush sooner
  • Kickstarter not all of them I've had some luck with
  • gateway game kind of like your zombicide
  • I started painting but I need to really fix the terrain issue
  • I wish I hadn't done that
References (from this video)
No references stored for this video.
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