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Root box art

Root

Game ID: GID0402267
Game Info
Year
2018
Players
1-4
Age
10+
Playtime
90 min
Collection
Ratings
Expansions & Family
ROOT: THE RIVERFOLK EXPANSION ROOT: THE UNDERWORLD EXPANSION ROOT: THE MARAUDER EXPANSION
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom.

Play as the:
Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants.
Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime.
Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay.
Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players.

Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.

Per Leder Games, Vendors may not advertise any of the following Leder Games products on the 'Leder Games MAPP List' at a price that is more than 20 percent below the MSRP. The Leder Games MAPP List is available at this link:
Leder Games MAPP List
The full MAPP Policy may be viewed here:
Full MAPP Policy

Description

Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom.

Play as the:
Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants.
Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime.
Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay.
Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players.

Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.

Per Leder Games, Vendors may not advertise any of the following Leder Games products on the 'Leder Games MAPP List' at a price that is more than 20 percent below the MSRP. The Leder Games MAPP List is available at this link:
Leder Games MAPP List
The full MAPP Policy may be viewed here:
Full MAPP Policy

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 488
This page: 50
Sentiment: pos 27 · mix 9 · neu 2 · neg 2
Mentions per page
Showing 201–250 of 488
Video UnTL-_1oNeM Good Time Society Discussion at 1:50 sentiment: positive
video_pk 81176 · mention_pk 200340
Good Time Society - Root video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • awesome
  • super fun
  • easy crafting things
  • visually compelling
  • fun to play with cuz they get to be sneaky
Cons
  • confounding
  • very long game
  • This game will never end
  • This game sucks
Thematic elements
  • war
  • woodland
  • asymmetrical
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — You rule the clearings where you um build
  • Combat — from killing each other's cardboard by removing it from the the board
  • crafting — We get points... from crafting items.
  • Hand Management — Players have cards in hand and need to use them to recruit.
  • Player Elimination — Players get points from killing each other's cardboard by removing it from the board.
  • Secret objectives — and our own private way.
  • Set Collection — If you have a fox card matching the battle clearing.
  • Victory Points — Their goal is to get to 30 victory points. First person to 30 immediately wins the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my god, there's lasers going everywhere.
  • We're still focused on board games, beverages, and shenanigans.
  • I am the problem.
  • Pinched is a game from Mighty Boards that I have not played yet.
  • This is the big giveaway.
  • Congrats on 100.
  • It's a game of woodland critters murdering each other.
  • I am the Lord of the Hundreds in celebration of our hundth episode.
  • My mission in life acquired.
  • The size of it.
  • The Spiel Foundation.
  • The Doven Center for Play.
  • It's the next one in the series.
  • The Sagrada Remastered edition, the latest one.
  • I don't really want to do any of these actions cuz I want her point or her piece here to get an oversee point.
  • I have to battle in two bunny clearings.
  • I'm going to go for a dominance win.
  • I'm paralyzed.
  • This game will never end.
References (from this video)
No references stored for this video.
Video pqTSvx_OgG0 BigPasti Analysis at 0:12
video_pk 81135 · mention_pk 200038
BigPasti - Root video thumbnail
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • forest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Root is in that weird situation where I'm perfectly content with it, but it's never going to end.
  • The Wasteland of Root is functionally endlessly expandable.
  • Root is the kind of game that can absorb an endless amount of material into the clay of the fundamental game.
  • Root is the kind of game that can really engulf a certain person, someone who loves conflict, asymmetry, and the cute fuzzy animal aesthetic.
  • I think the core of Root when you remove the factions and you remove the art, the actual rules of movement, of combat, of clearings, it starts to reveal itself more as a foundation that was imperfect.
  • Even with all the factions, with all the flavors that go into the hunter soup that is root, there is an itch that I want something a bit more substantial.
  • Root is both endlessly upgradeable. You can make another 10 expansions and find new ways to engage with it. But the soup stock that you toss all that meat into is starting to become more and more prominent with each playthrough. And that stock isn't my favorite.
  • Homelands is a great addition. It adds everything on my wish list for Root, but it's revealing to me that maybe the core of Root isn't able to hold my attention for much longer.
  • Root is at its best that it's ever been, but once you tinker around with each of the new factions, each play is starting to feel a little bit less enticing than the last.
  • Homelands is the best expansion yet.
References (from this video)
No references stored for this video.
Video lXveR8CEX7A Board Of It Discussion at 0:31 sentiment: positive
video_pk 81117 · mention_pk 199878
Board Of It - Root video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New expansion adds three new factions and two new maps.
  • Homeland expansion has been a great time.
  • New factions are very interesting.
  • Twilight Council is a nice, more simple faction.
  • Twilight Council is a good starter one.
  • Naves of the Deepwood are a lot of fun thematically.
  • The Gorge map is brilliant and changes considerations.
Cons
  • Can get runaway winners if players are not stopped.
  • The Lily Pad (Daspora) faction has a real balancing act.
  • The Lily Pad (Daspora) faction can be tricky to navigate.
  • The Lily Pad (Daspora) faction has a cap on points per round.
  • The Lily Pad (Daspora) faction can be tricky to get ahead.
  • Naves of the Deepwood were the least interesting out of the three new factions.
  • Naves of the Deepwood felt repetitive turn to turn.
  • The four-player map wasn't utilized the most.
Thematic elements
  • Cutesy but brutal asymmetrical war
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players are trying to control clearings.
  • asymmetrical factions — Every player has a completely unique faction that plays in a different way and scores points in a different way but follows some kind of few simple core basic rules.
  • building — Players can't build stuff in certain regions.
  • crafting — Dependent on getting points from crafting.
  • Recruiting — Militant enclaves are needed to recruit more warriors.
  • token placement — Players put out tokens on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The partial cutthroat special.
  • Root is the famous at this point cutesy but brutal asymmetrical war game where every player has a completely unique faction that plays in a different way and scores points in a different way but follows some kind of few simple core basic rules.
  • Ants, my arch nemesis game of 2026 for sure, if not beyond.
  • I may have said that I hate this game upwards of 10 times while we were playing it, at least.
  • It is very good. It's a bit chesslike, right?
  • One thing that I really don't like about it, and I'm sure you disagree because you kept winning. Uh, but it's the the game ends when someone reaches 40 points.
  • So, I just find there's really a lot of game state and people win in different ways from going after different strategies.
  • It has this great excitement at the end. Uh, it's kind of quick to go through as well.
  • A Feast for Odin is a kind of worker placement mixed with polyomno game where you're sending out workers essentially fill up these player boards with all different shapes of tiles to cover up negative points.
  • I find the occupation cards here. They're never interesting to me and they're so like they're so difficult.
  • Dune Uprising... It's just so cutthroat and there's so many twists and turns and it's exciting and frustrating.
  • I really hate about AI factions is when they get to do things that real players couldn't do.
References (from this video)
No references stored for this video.
Video 5VcmeuF_f6g Neon Gorilla Interview at 12:17
video_pk 81119 · mention_pk 199886
Neon Gorilla - Root video thumbnail
Click to watch at 12:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cover and the title of the game are more important than the gameplay.
  • The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
  • All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
  • If you don't use your princess power in zombie princess, you get uh you get points. You get something.
  • We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
  • The hook is the meta aspect of the game, right?
  • People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
  • I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
  • The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
  • It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
  • Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
  • I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
  • It is lighter than Sweetlands um, but more complicated than Oia.
  • The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?
References (from this video)
No references stored for this video.
Video LxcWj-nRN5U Sir Thecos Discussion at 356:08:10 sentiment: positive
video_pk 81113 · mention_pk 199833
Sir Thecos - Root video thumbnail
Click to watch at 356:08:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetrical gameplay
  • deep strategic depth
  • charming theme
  • high replayability
Cons
  • steep learning curve
  • can be unforgiving for new players
Thematic elements
  • woodland warfare and politics
  • woodland forest
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of different clearings on the board.
  • Asymmetric gameplay — Each faction has unique abilities and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
  • This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
  • It's a classic engine builder, and it still holds up today.
  • The scale of the game is huge and it feels like you're really accomplishing something.
  • Each faction plays completely differently, offering huge replayability.
  • It's a challenging game with a lot of moving parts.
References (from this video)
No references stored for this video.
Video k3IN67A2_NU Allies or Enemies Preview at 5:54 sentiment: positive
video_pk 81089 · mention_pk 199475
Allies or Enemies - Root video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
  • So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
  • And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
  • So, we will have Shakespeare the card game on sale.
  • So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
No references stored for this video.
Video 6c1JRRBve_4 The Dice Tower News at 14:23 sentiment: negative
video_pk 81030 · mention_pk 199210
The Dice Tower - Root video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Cute artwork.
Cons
  • Seems lame and boring.
  • The simultaneous reveal mechanic is not preferred.
  • Wishes for more cards in the game.
Thematic elements
Comparison games
  • Kiri the Duel
Mechanics (from transcript analysis)
  • Hand Management — The reviewer wishes for more cards in hand (10 vs 9) for more variety.
  • Prediction — A game about predicting opponent's moves.
  • Simultaneous Reveal — The reviewer finds simultaneous reveal with prediction of opponent's moves to be boring and not a preferred mechanic.
  • Two player card game — It's a two player card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this is uh Jason and the Argonauts. So, a solo quest with uh silver foiled cards, you know,
  • But I felt like it was a bridge too far. I hope that they I I think a couple of of little tweaks honestly could have turned it into a really good game.
  • Um, I think stealth in board game form is a little hard to pull off.
  • Why why why would you call this Legacy of Mars?
  • The legacy is the biggest complaint about this. The calling it a legacy, calling it legacy of Mars, I think is a problem.
  • It's just a big old gamble on a piece of tech that you don't know is proven, right?
  • My pick of the week is Jason and the Argonauts, a solo quest.
  • I really like the theme. Jason the Argonauts is a great theme. I think the production value here of Envorn Games is fantastic.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 15:22
video_pk 81016 · mention_pk 199105
Board Game Critique - Root video thumbnail
Click to watch at 15:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • asymmetric area control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control
  • asymmetry — Asymmetry so deep that each faction plays like a fundamentally different game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video lmw_YehoAh8 The Dice Tower Discussion at 3:28 sentiment: mixed
video_pk 80953 · mention_pk 198826
The Dice Tower - Root video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Can be pretty mean
Thematic elements
  • animals
  • rainforest
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — which will then let you put trees, which will then let you put animals.
  • Card Drafting — drafting these little flower cards or or or taking them from a lineup and then using them to put things on a board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know it has its own little like um uh you know sub cult of people who enjoy it.
  • I don't particularly like it because I think it has a very strong rich get richer.
  • If you start winning an Outpost you were going to continue winning because if your engine gets going faster than mine there's not much I can do about it.
  • But yeah this one does not This one is one I wanted to like a lot more than I did.
  • it's a good back and forth two-player game.
  • I like the theme of it a lot. Seems like most music games I play aren't very good.
  • I I find this one amusing.
  • It almost feels like you could play it randomly and have the same amount of fun, but it's a nice way to pass some time.
  • It's a great little filler.
  • I don't think a lot of people have played this one.
  • It was replaced by Nobody is Perfect, too, because they didn't get it right the first time.
  • This is what a lot of people were talking about.
  • It was one of those games that I saw a little bit of buzz and I was like, "Ooh, I'll have to play that sometime." and then never heard anything else about it.
  • I think that's just a really solid two-player game from Catalia.
References (from this video)
No references stored for this video.
Video hs4qFJntJM8 Board Stupid Discussion at 5:22 sentiment: positive
video_pk 80824 · mention_pk 198151
Board Stupid - Root video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Going to be the next big thing
  • Dope
  • Cooperative racing game
  • Cool idea
Cons
  • Releasing in 2027
Thematic elements
Comparison games
  • Minds Bomb Busters
Mechanics (from transcript analysis)
  • cooperative play — It is a cooperative game.
  • Deck Building — Players play cards from their deck.
  • Limited Communication — Features limited communication.
  • Racing game — A cooperative racing game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There was a a new version of Mexico which is actually part of the Mask trilogy of games. And this new version looks absolutely awesome.
  • if you like old school Eurogames like I do, go check that out. It's an old school Euro area control game.
  • It's take Flip Seven, mix it with craps.
  • The really cool things that they've done, you can play without, but there is an app that actually takes away all the mean math that you normally have to do with Flip Seven, for example.
  • Ubongo is a cooperative dexterity game and it is the dumbest, most amazing thing. It's so stupid.
  • This is the perfect pub game.
  • Ridiculous fun.
  • Worth a pop for like 15 quid. Great fun. We had a blast with it. Very silly. Very, very fun.
  • I met Hugo Myatt who played the original Treguard in uh, in Nightmare and uh, my face just absolutely lit up.
  • the Eden game was can't wait and I couldn't wait can't win, sorry. I couldn't I couldn't wait to go and grab it. It's it's all gone. Sold out. It was sold out literally like 10 minutes after the the show was open.
References (from this video)
No references stored for this video.
Video NP3_NWgyd4s The Brothers Murph Top List at 40:07 sentiment: other
video_pk 80864 · mention_pk 198402
The Brothers Murph - Root video thumbnail
Click to watch at 40:07 · YouTube ↗
Overall sentiment (raw)
highly acclaimed despite personal reservations
Pros
  • Stunning and unique art style
  • Deeply asymmetric factions create varied gameplay
  • Engaging meta-game with table talk and mind games
  • Excellent component quality with clear, cute meeples
  • High replayability
  • Art and components draw players in, leading to addiction to gameplay
Cons
  • Learning curve due to highly asymmetric factions
  • Not a preferred game for one of the hosts
Thematic elements
  • War
  • Cartoony animal world
Comparison games
  • Kube
  • Endless Winter
Mechanics (from transcript analysis)
  • Area Control — It's a war game... it is set in this cartoony animal world.
  • asymmetric factions — every faction is deeply asymmetric. It's a whole different game that you're playing. You have basically an entirely different way that you are going about generating your points.
  • Table talk / Diplomacy — the whole meta, the table talk element of trying to talk to your opponents
  • victory point race — It is a race game where you are racing to get 30 points. the second someone gets 30 points, they immediately win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is going to be absolutely redonk fire.
  • All the characters uh almost entirely are completely cross-co compatible with any other set that you buy.
  • It takes like five minutes to learn like the individual actions you can do.
  • The art, Kyle Farah's art is, I mean, it's what made this game 100%.
  • The art is what got people to play this game.
  • the whole meta, the table talk element of trying to talk to your opponents
  • This game has made millions and millions of dollars because of the art.
  • people try this game because of the art and the components and then they get addicted to the gameplay.
  • Even though it's a game I'm not a big fan of, that doesn't change the fact that this game absolutely has it all.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 1:06:43 sentiment: positive
video_pk 80850 · mention_pk 198275
UndeadVikingVideos - Root video thumbnail
Click to watch at 1:06:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever title
  • Interesting premise of repeated, high-casualty drops
  • Explores psychological toll of combat
Cons
none
Thematic elements
  • Soldiers in power armor fighting aliens
  • Alien planet
  • Deep dive into different types of soldiers and their armor, with a premise of repeated, high-casualty drops.
Comparison games
  • The Forever War
Mechanics (from transcript analysis)
  • Power Armor — The core premise is soldiers fighting in suits of power armor.
  • Random Assignment — Players are given a number and are randomly selected for dangerous drops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video 2tuHVzoak5M Board Game Coffee Interview at 293:24:00
video_pk 80858 · mention_pk 198353
Board Game Coffee - Root video thumbnail
Click to watch at 293:24:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Woodland creatures
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Warfare — Mentioned as a mechanic in the game.
  • COIN (Counter Insurgency) — Described as essentially a COIN game with cute little guys on it.
  • Player Elimination — Mentioned as a mechanic in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got this dark fantasy, like demons and cultists.
  • It feels like you're playing a movie.
  • It's that paranoia, that tension, that makes Nemesis so good.
  • The narrative is so strong in Arkham Horror LCG.
  • Spirit Island is just brilliant.
  • It's just a fantastic puzzle.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 135:57:20 sentiment: neutral
video_pk 80733 · mention_pk 197645
BoardGameCo - Root video thumbnail
Click to watch at 135:57:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • In the host's 15 games that they want to knock off
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video aPd9KN04hFI Board Game Critique Top List at 7:39 sentiment: mixed
video_pk 80702 · mention_pk 197380
Board Game Critique - Root video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant design
  • Profound asymmetry
  • Enormous replayability
  • Magnificent when it works
Cons
  • Punishes casual playgroups
  • Requires deep understanding of all factions
  • System collapses with new players
  • Requires high commitment
  • Difficult to get to work consistently with rotating players
Thematic elements
  • Asymmetric area control
  • Woodland kingdom
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • Asymmetric area control — asymmetric area control
  • Card Drafting — The Eyrie builds this ever-expanding decree of bird actions they have to fulfill each turn
  • Resource Management — The Marquise de Cat industrializes the forest with sawmills and workshops.
  • Variable player powers — each controlling a wildly different faction with its own rules and win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A game can top every ranking, win every award, sell out every print run, and still sit on your table and leave you completely cold.
  • A game being widely loved does not mean it was built for you.
  • Your table is not our table.
  • If we are hard on a game you adore, that is a data point about us, not a verdict on you.
  • Race for the Galaxy instead.
  • It delivers the same engine-building tableau satisfaction, the same thematic richness of building a galactic civilization card by card in under 45 minutes.
  • Brass: Birmingham.
  • It is a game I admire far more than I enjoy.
  • Dune Imperium again.
  • Two of our 11 alternatives are the same game. I think that tells you something honest about what our table actually wants out of an evening.
References (from this video)
No references stored for this video.
Video V9XNikONLWg Quackalope Unboxing at 0:00 sentiment: mixed
video_pk 80647 · mention_pk 196988
Quackalope - Root video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Frustrating is fun.
Cons
  • The bats are ugly.
  • The only thing you're missing is maybe the weight.
  • This isn't standalone.
  • There's not a big enough faction in it, it can't be.
  • You have to go through like seven things to get here.
  • It is a very restrictive map.
  • It's very frustrating.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frustrating is fun.
  • The bats taste like Peeps 100%.
  • Rotten Peeps.
  • Geese with ADHD.
  • I'm a truthful flamingo. I never lie until I do.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 53:07 sentiment: mixed
video_pk 80661 · mention_pk 197098
Neon Gorilla - Root video thumbnail
Click to watch at 53:07 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Discovery is a key element for most players.
  • Can provide a deep experience for those who engage with it.
Cons
  • Teaching the game and its asymmetric factions can be complex.
  • New players can have a bad experience if they ignore important mechanics like court cards.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned in the context of factions and their mechanics.
  • asymmetric factions — Discussion about the differences between factions and how teaching them is complex.
  • Card Play — Court cards are mentioned as important and potentially overwhelming for new players.
  • Set Collection — Mentioned in relation to discovering mechanics and playing the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:11:57 sentiment: positive
video_pk 80661 · mention_pk 197122
Neon Gorilla - Root video thumbnail
Click to watch at 2:11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great example of how expansions should be handled
  • first expansion included in Kickstarter funding goal was not charged for
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Expansions — The first expansion was included in the Kickstarter if a certain funding goal was reached, but it was never charged for and was part of the package.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video r829UPapUtM Quackalope Analysis at 0:00 sentiment: positive
video_pk 80565 · mention_pk 196429
Quackalope - Root video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic immersion
  • Distinct faction playstyles
  • High replayability
  • Engaging player interaction
  • Innovative flavor additions
  • Strategic depth
Cons
  • Some factions can be frustrating to play against due to their disruptive nature.
  • Player interaction can lead to alliances or targetting, impacting game balance.
  • Certain flavors are experimental and not universally liked.
Thematic elements
  • Woodland warfare and competing factions vying for control.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mechanics involving controlling clearings and map areas are central to the gameplay.
  • Card Drafting — Drawing from face-up piles, as mentioned with the Frog faction's lily pad mechanic.
  • Deck Building — Implied through the discussion of card play and drawing from decks.
  • Resource Management — Managing resources like coins and cards to perform actions.
  • Set Collection — Gathering items or tokens, as mentioned with the Vagabond and the Deepwood faction.
  • Take That — Elements where players can directly disrupt or harm opponents' progress.
  • Variable player powers — Each faction has unique abilities and playstyles.
  • Worker Placement — The concept of placing minions or meeples in clearings to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only, and I mean only board game channel you will find on the internet that is dedicated to thorough classic, sophisticated taste testing.
  • The reason being choking hazard.
  • It's like licking a 9volt battery.
  • It does sound hilarious.
  • You know what we have to do now, though? We need a game where we both play our favorite.
  • And taste your meeples.
  • Get better friends.
References (from this video)
No references stored for this video.
Video r829UPapUtM Quackalope Analysis at 0:45 sentiment: neutral
video_pk 80565 · mention_pk 355040
Quackalope - Root video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only, and I mean only board game channel you will find on the internet that is dedicated to thorough classic, sophisticated taste testing.
  • The reason being choking hazard.
  • It's like licking a 9volt battery.
  • It does sound hilarious.
  • You know what we have to do now, though? We need a game where we both play our favorite.
  • And taste your meeples.
  • Get better friends.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 135:26:40 sentiment: positive
video_pk 80556 · mention_pk 196381
All You Can Board - Root video thumbnail
Click to watch at 135:26:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Highly asymmetric factions
  • Engaging theme and artwork
  • Deep strategic depth
  • High replayability
Cons
  • Steep learning curve
  • Can be punishing for new players
  • Requires a group that understands the game
Thematic elements
  • Asymmetric Warfare
  • Woodland
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of clearings on the board.
  • Combat — Players engage in conflict to gain territory.
  • Hand Management — Managing cards for actions and abilities is crucial.
  • Variable player powers — Each faction has unique rules and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video S4LygqchlFs Game Night Picks - Pair Of Dice Paradise Analysis at 9:58 sentiment: positive
video_pk 80502 · mention_pk 195943
Game Night Picks - Pair Of Dice Paradise - Root video thumbnail
Click to watch at 9:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Takes some inspiration from the Coin series
  • Designed by Pax Pamir designer Cole Wehrle
  • Offers an inroad to asymmetrical gameplay
  • Library of 14 different expansions
Cons
none
Thematic elements
  • Factions of forest dwellers duke it out among the trees for supremacy
  • Forest
Comparison games
  • Coin series
  • Pax Pamir
Mechanics (from transcript analysis)
  • Area Control — factions of forest dwellers... duke it out among the trees for supremacy.
  • Variable player powers — each with unique abilities, powers, and win conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Toy Battle turns two twin teams of tyrannically technical toys against one another as they take turns either drafting more troops or deploying them to earn point-scoring medals and take control of their opponent's headquarters.
  • Don't let the art and the name of this game fool you. Toy Battle is a war game at heart.
  • Blitzkrieg World War II, was originally pitched as the perfect war game for non-wargamers, which is a bold claim, but one that the game delivers on.
  • Wingspan deservedly receives a lot of love from players.
  • Still, it's full of clever card play, devious resource management, and, of course, powerful point-scoring engine-building mechanisms.
  • If asymmetrical, historical, and ever so slightly quirky war games call to you, well, then a series of games that you might want to call upon is the Coin series.
  • even as complex game systems go, Pendragon leans on the complex side of even that.
  • It's like we're tying everything together like a big tabletop turducken.
References (from this video)
No references stored for this video.
Video DPxxZ8BhS3s Board Game Critique Top List at 12:54 sentiment: positive
video_pk 80458 · mention_pk 195850
Board Game Critique - Root video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bold asymmetric design with unique faction identities.
  • Everyone plays by their own logic on the same map.
  • Map feels unstable and alive with enough factions.
  • Produces political games where the table must react.
  • More threats at four make judgments harder and the game richer.
  • Factions' tools collide meaningfully.
  • The table itself feels like a living system.
  • Navigating what everyone else is capable of is special.
Cons
  • Demanding teach.
  • Can feel like a lot if the group doesn't enjoy learning asymmetry.
Thematic elements
  • asymmetric factions with different identities, incentives, and ways of understanding the board
  • Woodland
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Factions have different powers, identities, incentives, and board understandings.
  • Tempo and Scoring Windows — Reading these is key to repeated play, especially at four players.
  • Woodland Politics — Interaction based on threats, weaknesses, and faction arcs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's what we're covering today. And we've got a great spread, too. Some of these are tense strategy games, some are chaotic and cinematic, some are cooperative, some are mean, and one of them is basically four people daring each other to ruin their own potion.
  • It's a political economic simulation about social classes, public systems, labor, capital, and the state.
  • Which is exactly why four players is essential here. This is one of the clearest examples on the list of a design that is most itself at four.
  • At four, every policy has a face. Every economic shift has a stakeholder. Every argument at the table suddenly has substance because the people affected are literally sitting there saying, 'Well, this is great for you, but it wrecks my entire round.'
  • The Quacks of Quedlinburg, which is pure push-your-luck joy.
  • In our experience, it is one of the all-time best examples of simple tension done right, because the entire experience is built around a question everybody understands instantly. Do I stop now, or do I pull one more?
  • Four is perfect, because this kind of game thrives on shared reaction.
  • So, if your group wants something interactive, accessible, and wonderfully dramatic without a huge rules burden, we think Quacks at four is an easy recommendation. It's loud in the best possible way.
References (from this video)
No references stored for this video.
Video 4HwN5kdaYQA BoardGameGeek Analysis at 1:03:53 sentiment: positive
video_pk 80427 · mention_pk 195754
BoardGameGeek - Root video thumbnail
Click to watch at 1:03:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite game of the host.
  • Visually appealing artwork.
  • Highly unique gameplay experience due to asymmetry.
  • Expansions add significant variety (moles, rats, etc.).
Cons
  • Can be difficult for new players to learn due to asymmetric factions.
  • Some people hate the game due to its asymmetry.
Thematic elements
  • Woodland creatures fighting for control of forest regions.
  • Forest
  • Features unique asymmetric factions with their own objectives and actions.
Comparison games
  • Scythe
  • Arc
  • Ahoy
Mechanics (from transcript analysis)
  • Area Control — Players fight for control of different regions in the forest.
  • asymmetric factions — Each player controls a unique faction with distinct abilities and victory conditions.
  • Variable player powers — The core mechanic revolves around the vastly different abilities of each faction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hard to find that sweet spot. Yes, that balance.
  • It's just, you know, it can you can stretch it with a lot of different mechanics if you want to make a big 4X game. But, if that's not your goal, then it gets muddy.
  • The thing about pitching online is the most important thing if you're going to do it online... would be a 3 minute or less overview video.
  • It is love it or hate it. There's just as many people that would be jumping up to get it off the shelf...
  • So, yeah, it's like you said, it can be a little hard to learn, but if these if asymmetric area control fighting games are what you like, then then you won't be that guy. You'll be wanting to buy it.
References (from this video)
No references stored for this video.
Video FB6iycx05gg Zilla Blitz Top List at 10:59 sentiment: positive
video_pk 80264 · mention_pk 195079
Zilla Blitz - Root video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
Overwhelmingly Positive
Pros
  • Models gameplay closely to GMT games counterinsurgency/COIN war game series
  • Gameplay is so good
  • Port is so good
  • True to the original board game
  • Superb graphic touches
  • Full AI system for solo play
  • Great matching system for multiplayer
  • Core gameplay is excellent even without DLC
  • Ridiculously cheap sale price
Cons
  • May not be considered a war game by some
Thematic elements
  • Factions fighting for control
  • Great Woodland
Comparison games
  • GMT games counterinsurgency or COIN war game series
  • Crusader Kings 3
  • Civilization
Mechanics (from transcript analysis)
  • AI Opponent — With a full AI system, it's just as easy to play solo as it is to find multiplayer opponents through the game's great matching system.
  • asymmetrical factions — You take the role of one of four asymmetrical factions.
  • Card system — You'll need to use the game's extensive system of cards, items, and combat to outwit and defeat your opponents.
  • Combat — You'll need to use the game's extensive system of cards, items, and combat to outwit and defeat your opponents.
  • DLC — There are a lot of DLCs that have been added to Root now over time, but the core gameplay is so good that that's really all you need to enjoy this game.
  • Matchmaking System — It's just as easy to play solo as it is to find multiplayer opponents through the game's great matching system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are PC war games that go on sale fairly regularly and provide you with the best gaming value for your dollar.
  • Pavlov's House is unique to this bargain list as I've never seen it go on discounted sale, but the standard price is only $9, so it definitely fits in this category of bargain war games.
  • There's no way that this game is a war game.
  • And this game simply has too much great gameplay, a ton of combat, and it's so aggressively priced that I had to include it in this best bargain turn-based PC war games list.
  • If the detail is in the game, it's important and you'll find yourself using it.
  • Well, there you have it. My set of best bargain turnbased PC war games for people to enjoy.
References (from this video)
No references stored for this video.
Video YPHlDT64kLQ Top List at 7:57 sentiment: positive
video_pk 79532 · mention_pk 193021
Root video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely asymmetric factions create unique gameplay experiences
  • Feels like multiple games in one
  • Expansions add even more variety
  • Considered a masterpiece
Cons
none
Thematic elements
  • Woodland might and right, area control, and faction-based asymmetric warfare
  • Woodland
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Generally fighting for control of certain areas on the map.
  • asymmetric factions — Each faction plays a fundamentally different game with unique mechanics and scoring methods (e.g., Eyrie's programming, Marquise de Cat's engine building, Woodland Alliance's guerrilla tactics, Vagabond's unique interactions).
  • Card Play — Cards are used by factions for various abilities and actions.
  • Worker placement (implied) — Factions like the Eyrie have specific card requirements for actions on their turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everything. Put everything and the kitchen sink into the game.
  • It's like everything is in this one. It's got a little bit deck building. It's got a little bit of worker placement. It's got a little bit of this, a little bit of that.
  • All these things thrown into one, cuz sometimes you make that gumbo work really good.
  • It's a masterpiece for a reason.
  • There's just too much stuff in this game.
  • Those are 10 games that have everything and the kitchen sink in them, we think.
References (from this video)
No references stored for this video.
Video FJ1e4tIWmS4 Top List at 7:32 sentiment: positive
video_pk 79514 · mention_pk 192969
Root video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of our favorite games of all time
  • Wargame feeling
  • Symmetrical factions
  • Good at two, three, or four players
Cons
  • Asymmetry can put people off.
Thematic elements
  • Cute animals at war
  • Sinister undertones
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — It's a wargame feeling in a proper board game.
  • asymmetric factions — The asymmetry because each one is basically each faction is playing a different game.
  • Card Drafting — Each faction is playing a different game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So just like the length of a football game.
  • The game could not be any longer than 90 minutes in length according to Board Game Geek.
  • So, for my five, I tried to come up with games that gave me the most satisfying kind of thinky or crunchy beefiest experience within that 90 minutes.
  • Um I tried to pick games that we are normally not talking about on the channel.
  • So, with number five, uh go with your number five.
  • Number five is a game that I know you love, we both love.
  • It's my my congrats my contractually obliged mention of Dr. Kemetia
  • It's the brownest game on my list and it's Trans America
  • Can you do in 90 minutes?
  • Ah, the solo pick. Love it. Love to see it.
  • We're flying to Japan in 90 minutes, Matt.
  • I think for me I'm feeling so hot right now.
  • So uh it's not a 90-minute game.
  • Before we reveal our number ones in this 90 minutes challenge, a couple of honorable mentions for you.
  • BGG completely wrong.
  • The number one, the winner of the board game World Cup 90 minutes challenge.
  • It is both one of the newest and one of the oldest.
  • The ending of the game is so abrupt that you want to flick the table cuz you you were almost there to achieve fortune and then someone goes actually no we're done.
  • One game that I don't know why we actually never talked about it on the on the channel but it's one of my favorite.
  • So, before Matt and I melt into a puddle in the studio
  • We'd like to invite you to comment below on what your favorite games are that you can get done in 90 minutes.
  • And do you think it's coming home?
  • It's probably not coming home, but we can dream.
  • Hit the subscribe button.
References (from this video)
No references stored for this video.
Video HBa_8DScMeQ Discussion at 1:04 sentiment: mixed
video_pk 79462 · mention_pk 192889
Root video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be taught and played with variations.
Cons
  • Too many variables, factions, and components make it overwhelming.
  • Organization is cumbersome and time-consuming.
  • Expansions and deluxe editions contribute to the game becoming 'too much'.
Thematic elements
Comparison games
  • Too Many Bones
  • Marvel United
  • Marvel Champions
Mechanics (from transcript analysis)
  • Expansions — The discussion revolves around the overwhelming number of expansions and deluxe editions for Root, questioning when a game becomes too much to handle or play.
  • Organization — The host describes the current method of organizing Root as cumbersome, involving multiple boxes for different components, mats, and the need to sort everything before and after playing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want the whole rules. I want reference cards. I want you to go above and beyond to make the game playable out of the box.
  • Are phones a cardinal sin? Is a digital thing intruding upon our physical space an unforgivable fault?
  • At what point for you do the expansions, upgrades, deluxeifications, big box editions when does it become so much game you don't find yourself actually pulling it out to play?
  • I would rather see, instead of a big box for something like Root to come out... I want to see the trend of big boxes, I want to see it die down a little bit.
  • games good, digital space bad.
References (from this video)
No references stored for this video.
Video ogKsGRlUW4M All You Can Board Top 5 List at 39:24 sentiment: positive
video_pk 78726 · mention_pk 191774
All You Can Board - Root video thumbnail
Click to watch at 39:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly variable by faction; different every time
  • immersive and strategic with strong asymmetry
Cons
none
Thematic elements
Comparison games
  • Oath
  • Sword & Sorcery
Mechanics (from transcript analysis)
  • Asymmetric area control — factions with distinct plans and scoring; each playthrough changes with faction choice
  • Asymmetric Mechanics — factions with distinct plans and scoring; each playthrough changes with faction choice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is great i'm so excited to explore more of this
  • Enchanted Plumes is my play of the month
  • it's a great introduction to the engine building and it's just always a lot of fun to play
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 21:44 sentiment: positive
video_pk 78287 · mention_pk 190715
Root video thumbnail
Click to watch at 21:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Super fun
  • Streamlined and visually friendly
  • Potential gateway into other complex games
  • High potential for rising in ranks
Cons
  • Learning new factions can be daunting
  • Need to learn expansions and maps
Thematic elements
Comparison games
  • GMT games
Mechanics (from transcript analysis)
  • Area Control — counterinsurgency type game
  • asymmetric factions — mainly playing with one faction. And that's kind of what holds me back a little bit is having to start kind of start over and really learn a new faction on top of all of the expansions that are available and maps and etc.
  • Card Drafting — playing your cards onto your tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 58:19 sentiment: negative
video_pk 77041 · mention_pk 185414
Root video thumbnail
Click to watch at 58:19 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Cool concept.
  • Fantastic app that teaches and plays the game well.
Cons
  • Too fragile; balance relies on player experience.
  • Factions are not balanced.
  • Certain factions (e.g., Crocodile Death Cult) can be weak.
  • Requires deep knowledge of the game to prevent overpowered factions (e.g., Rats) from dominating.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling different parts of the woodland.
  • asymmetric factions — Different factions with unique abilities and goals.
  • Combat — Battles between factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video F0o1ggS0JA0 Analysis at 2:14 sentiment: positive
video_pk 74164 · mention_pk 178477
Root video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions offer variety and replayability.
  • The game's core is chaos and player interaction, making it engaging.
  • Potential for creative expansions and player-driven scenarios (e.g., same faction vs. same faction).
Cons
  • The base game's design doesn't inherently support playing the same faction against itself without modifications.
  • Acquiring multiple copies and expansions can be costly and lead to collection bloat.
Thematic elements
  • Asymmetric factions vying for control in a woodland setting
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of regions on the map.
  • asymmetric factions — Different factions (e.g., Marquita the cat, moles, eerie, birds) have unique abilities and goals.
  • Victory Points — Players scramble for victory points available on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the heart and soul of Root is chaos, is mixture, and is other people getting in your way.
  • Why wouldn't they announce that this is a thing that you can do? And the answer to that is obvious. Why would they? No one wants to buy a second copy of a base game so they can play the same faction against another player sitting at the table. That's completely insane.
  • The way that the stars line up, for those of you that dream big, is just glorious.
  • Get a second copy of your favorite game of all time. I think it's reasonable. You should probably see if they could play together.
  • Use a little bit of like fancy duct tape and a couple house rules and suddenly you've got yourself an unending game of Dominant Species or a uh a version of croenol that has inverted pyramids and sides you can flip off of while still scoring.
References (from this video)
No references stored for this video.
Video HusgwaVR428 Top List at 4:58 sentiment: positive
video_pk 74149 · mention_pk 178434
Root video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Remarkably nostalgic, charming, and consistent experience.
  • Epic tactical war game with new experiences each time.
  • Considered an evergreen classic.
Cons
  • Moved off the table due to changing game groups and the pandemic.
  • New expansions were not the favorite.
Thematic elements
Comparison games
  • Catan
  • Ticket to Ride
  • Codenames
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • Area Control — Implied by 'tactical war game' and catering to higher player counts.
  • asymmetric factions — Involves learning the various different systems and mechanics available to players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spice must flow
  • The two Titans of what we once were and the two games that haven't ever tried to leave my collection haven't ever been disparaged or gotten rid of
  • if you twist the dials just the right way you feel like you've really uh got a hand up one step over you found that trigger that allows you to take advantage of the villain as opposed to being the victim
  • We did not survive spoiler alert
  • Get out and play some games don't just look at them or Li them I mean the mouth feels lovely but it only lasts so long
References (from this video)
No references stored for this video.
Video VrcdvdzRQ6E Playthrough at 0:29 sentiment: positive
video_pk 72351 · mention_pk 170570
Root video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The artwork is considered beautiful and was a primary reason for purchasing the game.
  • The game is strategic and engaging.
  • The factions are unique and powerful.
Cons
  • The game can be complex and overwhelming for new players.
  • Some players might find the game mechanics convoluted.
  • The aggressive nature of some factions can lead to early player elimination or feeling overwhelmed.
Thematic elements
  • Competing factions vying for control and resources in a woodland setting.
  • Woodlands
  • Flavor text is read aloud at the start of each faction's explanation.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players aim to control clearings to gain victory points and expand their influence.
  • Area of Effect — The Lord of the Hundreds can place mobs in clearings, which spread and cause damage.
  • asymmetric factions — The game features three distinct factions with unique abilities and playstyles.
  • Hand Management — Players use cards from their hand to take actions, and managing hand size is important.
  • Modular Board — The addition of location markers creates a variable board setup.
  • Set Collection — The Keepers in Iron collect relics, and scoring relies on collecting sets of them.
  • Variable player powers — Each faction has unique abilities that influence their strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wes is the real host of this game, so let's not deny the reality.
  • Listen, if you want to talk about how someone ended up in the brush, someone ended up with uh like half as many points as the other player and, you know, was a little bit frustrated because it was it was a little difficult. That was that was me.
  • We're going to beat Dennis. That's really what we're going to do. It's going to take two of us to beat Dennis.
  • They are all getting burned down starting now.
  • I I don't think anybody cares about the sound sound quality. It's just overrated.
  • It is at this moment that I realized and that everyone else realized we made a huge mistake. We definitely should not have let Dennis go first, but he has. And this was our unraveling.
  • I've watched a lot of those like bucket videos where they like set like specific mouth.
  • The moles own my stuff.
  • I I have to be able to bring it home, Westy.
  • This is the type of route that I like.
  • He's going to win. I am. If I'm a king, do is pick up one thing.
References (from this video)
No references stored for this video.
Video 0NBqNYoSScQ Analysis at 0:25 sentiment: mixed
video_pk 70458 · mention_pk 167447
Root video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The insert system provides compartmentalization for game components.
  • The wood construction is noted as a contrast to plastic or foam core organizers.
  • The assembly process includes some interesting design choices to maintain engagement.
  • Some inserts feature actual game artwork.
Cons
  • The 'Root Crate' itself is just a large empty box and doesn't include the necessary internal inserts.
  • The website description can be misleading, implying the crate fits everything without needing additional inserts.
  • Some pieces were mislabeled on the assembly diagrams.
  • The diagrams do not always reflect the laser-cut shapes on the pieces, leading to potential confusion and incorrect assembly.
  • The placement of artwork on inserts can be confusing regarding whether they are for cards or meeples.
  • A piece broke during assembly due to acute finger pressure, highlighting the need for a mallet.
  • Not all pieces were fully pierced by the laser, requiring some manual cutting.
  • The storage solution does not have lids, necessitating horizontal storage.
  • The design to accommodate components can lead to a tight fit, box lift, and pieces sitting askew.
  • The layered tile holder design, while an attempt to mimic plastic convenience, is less effective with wood.
  • There is uncertainty about how many 'goodie tiles' should be punched out and where they all go, leading to space constraints.
Thematic elements
Comparison games
  • Ticket to Ride
  • Clue
Mechanics (from transcript analysis)
  • Area Control — Mentioned implicitly through the factions (bird, cat, mole man) and the general context of the game 'Root'.
  • asymmetric factions — The host mentions different factions like the bird faction and cat faction, implying unique playstyles.
  • Card Play — The inserts are designed to hold cards, and the host discusses how card art appears on some inserts.
  • Worker Placement — Implied by the mention of meeples and factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • however you are a consumer and potentially interested in this root crate product i will caution you and i have gotten on laserox's case a little bit about this
  • i think that their website has a little bit of a communication problem because when you buy the root crate you are just getting this big empty box and you have to further go on to purchase these additional inserts which fit inside the root crate
  • i think that they could be more clear on their website by saying you know right up front does not include inserts for data link link link to page page page i just think they could be more upfront about that
  • i think the diagrams aren't the same people who do the laser cutting and the design of the actual insert those are two completely different teams and it's like they don't talk to each other at all
  • i think the mallet whether it's gigantic or the regular human size it distributes the pressure i think a bit more evenly across the wood whereas your fingers are putting more acute pressure on pieces and so they're more likely to snap especially narrow pieces
  • so what are you paying for except pre-cut birch and if the pre-cut is gone then you're just paying for birch and you're paying too much for it
  • you want to just be able to it's made for you know quick and easy set up and tear down so you don't want to be you know meticulously stacking things
  • it's much easier much easier to accomplish with plastic and you actually see something like that going on in an insert that i'm building in an upcoming episode of bits please
References (from this video)
No references stored for this video.
Video wC8xA14rOg0 Discussion at 0:00 sentiment: mixed
video_pk 70373 · mention_pk 167311
Root video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nice components, particularly the thread and needle.
  • Lace components are cool.
Cons
  • The prepainted bust of the queen looks derpy.
Thematic elements
  • Playing as a tailor making suits and dresses for the aristocracy attending a ball.
Comparison games
none
Mechanics (from transcript analysis)
  • Component focus — The discussion centers on the components, specifically mentioning a spindle of thread and a needle, and 'tatted lace components'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you have a favorite board game component? Let me know in the comments and maybe I'll feature here.
References (from this video)
No references stored for this video.
Video jNQXmF3OSQc Meeple University Rules Teach
video_pk 70323 · mention_pk 167249
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to people University how to play
  • This expansion builds upon the base game of Root through the introduction of new factions
  • The Lizard Cult plays quite differently to the other factions because they can bring warriors and even buildings out anywhere onto the board without having to have a presence there first
  • It's very important to the River Folk companies gain to sell as many services as possible as this is the main engine that he or she has
  • And that's how they play Root the Riverfolk expansion
References (from this video)
No references stored for this video.
Video y9EGq6ch3zc Meeple University Rules Teach
video_pk 70324 · mention_pk 167250
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Root is a small scale war game set in the woodlands and contested by factions of cute woodland creatures.
  • Root is a highly asymmetrical game with each faction playing by a largely different set of rules and scoring points in a different way.
  • If you do want to skip ahead to any specific section of the video, you can check out the index in the description, where you'll also find any other information that we've got to update about this game.
  • The Law of Root is written almost like a legal document going through all of the rules in very precise detail. It's difficult to learn from, but it will solve any dispute that you want as long as you read it extremely literally.
  • In the context of the base game of Root, this is entirely decorative. You should ignore it completely.
  • So, the attacker always has advantage in this game.
  • The Woodland Alliance is a little bit tougher to grasp, and so I'm going to start by talking thematically about what this alliance represents and how they go about it.
  • The Vagabond plays a very different game to all other players.
References (from this video)
No references stored for this video.
Video jNQXmF3OSQc Meeple University Rules Teach at 0:12 sentiment: positive
video_pk 70323 · mention_pk 246634
Meeple University - Root video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new factions with distinct playstyles.
  • Introduces interesting economic and service-based mechanics.
  • Expands player interaction through selling services and affecting other players' actions.
Cons
  • Lizard Cult's military actions are limited to outcast clearings.
  • Losing a Trading Post incurs a penalty of discarding half of remaining warriors in the funds box.
Thematic elements
  • merchant organization profiteering from woodland war
  • woodland
Comparison games
none
Mechanics (from transcript analysis)
  • Conspiracies — The Lizard Cult's military actions, called conspiracies (Crusades, Convert, Sanctify), can only be done in outcast clearings and require spending acolytes (warriors).
  • crafting — The Lizard Cult can craft red crafting cards in the evening, using Gardens as crafting pieces. The Riverfolk Company can craft cards using their Trading Posts as crafting pieces.
  • Funds and Commitments — The Riverfolk Company uses a 'funds' box for warriors available for actions and a 'commitments' box for action point tracking. Warriors are moved from funds to commitments, or spent to recruit/build.
  • Gardens — The Lizard Cult gains victory points by building Gardens on the board and spending cards to score points. Gardens also establish rule over a clearing.
  • Lost Souls pile — Any time a card would normally be discarded, it is instead placed in the lost souls pile. These cards are inspected during bird song, and dominance cards become available to all players.
  • new factions — Introduces two new player-controlled factions: the Lizard Cult and the Riverfolk Company.
  • Non-player controlled factions — Adds the Marquis the Cat faction which can be used in solo, cooperative, or competitive modes.
  • rituals — The Lizard Cult can perform rituals in daylight, allowing actions like building gardens, recruiting warriors, sacrificing cards to move warriors to acolytes, or scoring points by revealing and discarding cards.
  • Ruins item tokens — Two ruins item tokens are placed under ruins instead of one. The first time a vagabond searches a ruin, they can look at both items and choose one. The second time, they take the remaining item.
  • Services (Riverfolk Company) — The Riverfolk Company sells services like drawing cards, riverboats (treating rivers as paths), and mercenaries (using Riverfolk warriors for battle) to other factions.
  • Trading posts — The Riverfolk Company builds Trading Posts on the board as a primary way to gain victory points. These can be used as crafting pieces even if removed.
  • Vagabonds — Introduces three new vagabond personality cards. Two vagabonds play from a common set of quest cards, with only three quest cards dealt face up for them to race to complete.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to people University how to play
  • This expansion builds upon the base game of Root through the introduction of new factions
  • The Lizard Cult plays quite differently to the other factions because they can bring warriors and even buildings out anywhere onto the board without having to have a presence there first
  • It's very important to the River Folk companies gain to sell as many services as possible as this is the main engine that he or she has
  • And that's how they play Root the Riverfolk expansion
References (from this video)
No references stored for this video.
Video y9EGq6ch3zc Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 70324 · mention_pk 246636
Meeple University - Root video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly asymmetrical with unique faction playstyles.
  • Engaging theme of woodland creatures vying for control.
  • Multiple paths to victory, including point accumulation and dominance objectives.
Cons
  • Can be difficult to learn due to high asymmetry.
  • The Law of Root rulebook is difficult to learn from but resolves disputes literally.
Thematic elements
  • woodland creatures vying for supremacy
  • woodlands
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — The Eyrie Dynasties program their actions in advance by adding cards to their decree.
  • Area Control — Players gain supremacy over the map by expanding, building, and battling in different regions.
  • asymmetrical factions — Each faction has a largely different set of rules and scoring methods.
  • Card Drafting — Players draw cards and can use them for their suit or text effect.
  • Combat — Initiated by players, battles take place over several steps involving dice rolls and card plays.
  • Dominance Objectives — Players can change their win condition from reaching 30 victory points to achieving a specific dominance objective.
  • Hand Management — Players manage a hand of cards, deciding whether to use them for suit or effect.
  • Resource Management — The Marquis de Cat needs wood to build buildings, and wood is generated at sawmills.
  • Set Collection — The Vagabond can complete quests by collecting and exhausting specific items.
  • territory building — Factions build structures like workshops, roosts, and bases in clearings they control.
  • variable scoring — Different factions score victory points in different ways.
  • Worker Placement — Players place warriors and buildings in clearings on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Root is a small scale war game set in the woodlands and contested by factions of cute woodland creatures.
  • Root is a highly asymmetrical game with each faction playing by a largely different set of rules and scoring points in a different way.
  • If you do want to skip ahead to any specific section of the video, you can check out the index in the description, where you'll also find any other information that we've got to update about this game.
  • The Law of Root is written almost like a legal document going through all of the rules in very precise detail. It's difficult to learn from, but it will solve any dispute that you want as long as you read it extremely literally.
  • In the context of the base game of Root, this is entirely decorative. You should ignore it completely.
  • So, the attacker always has advantage in this game.
  • The Woodland Alliance is a little bit tougher to grasp, and so I'm going to start by talking thematically about what this alliance represents and how they go about it.
  • The Vagabond plays a very different game to all other players.
References (from this video)
No references stored for this video.
Video jNQXmF3OSQc Meeple University Rules Teach at 0:15
video_pk 70323 · mention_pk 246635
Meeple University - Root video thumbnail
Click to watch at 0:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • woodland
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to people University how to play
  • This expansion builds upon the base game of Root through the introduction of new factions
  • The Lizard Cult plays quite differently to the other factions because they can bring warriors and even buildings out anywhere onto the board without having to have a presence there first
  • It's very important to the River Folk companies gain to sell as many services as possible as this is the main engine that he or she has
  • And that's how they play Root the Riverfolk expansion
References (from this video)
No references stored for this video.
Video IBSTxNvsPTk Discussion at 30:01:40
video_pk 69706 · mention_pk 166356
Root video thumbnail
Click to watch at 30:01:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • however I think it's important to share and to talk about
  • it's been a roller coaster and sometimes sharing your personal information online leads to uh vulnerabilities that are Best Kept Under Wraps
  • my brain is starving for dopamine the reward system the pleasure molecule
  • I've never once known what it's like to have my mind restful
  • it's the antithesis of what's right for YouTube and what's right for me and my daily schedule and what's right for you as the viewer
  • it's not a matter of willpower it's a matter that my brain is starving for dopamine starving for neurotransmitters is dying on the vine
  • the entire Kickstarter board game industry is built off of the back of the dopamine system The Addictive nature of buying and being rewarded and then not getting for a long time
  • I have a diagnosis I have medication and I have all the desire to be as healthy and effective and purposeful as I can be
  • get out and play some games
References (from this video)
No references stored for this video.
Video EiAPOnuBch4 Other at 20:54
video_pk 69656 · mention_pk 166296
Root video thumbnail
Click to watch at 20:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • work and business and productivity isn't worth sacrificing other areas of your life for your family your wife your relationship your marriage is more valuable than all of this than everything I have if that falls apart I don't have anything left
  • the last thing one of the reasons why I felt I had to film and post this video today is tomorrow uh you're going to see a few videos go up I'm going to be selling all of my Kingdom Death resins that I still own I'm going to be selling all of my high-end collectible Kingdom Death products
  • my goal is consistency whether that's five days a week or three days a week whether it's one or two games or 17 games not 17 whether it's one or two games that we're doing deep content on or it's 10 games I want to and I'm still figuring out what that looks like
  • The important thing get out and play some games it's the whole point of this anyway build a friend group get your favorite games to the table back a couple kickstarters but do so responsibly
References (from this video)
No references stored for this video.
Video nNsqSELtJ-E Review at 0:00 sentiment: positive
video_pk 69643 · mention_pk 166283
Root video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fan favorite and personal favorite
  • Established a genre of its own
  • Compelling and excellent
  • Accessible with a good teacher
  • New players enjoyed it and want to play again
Cons
  • Some factions are very complicated
  • Can be hard to teach and learn
  • Potential for rules mistakes
  • Some factions are less charming or balanced
  • Can be overwhelming for new players without guidance
Thematic elements
  • Asymmetric skirmish
Comparison games
  • Final Girl
  • Dune Imperium
  • Terraforming Mars
  • Kingdom Death
  • Zombicide
  • Merchants of the Dark Age
  • Harrow County
  • Fractured Sky
Mechanics (from transcript analysis)
  • Area Control — The game involves controlling different areas on the board.
  • asymmetric factions — The game features highly distinct factions with unique abilities and playstyles.
  • point-to-point movement — Implied by the movement of factions across the board.
  • Skirmish — There are elements of combat and conflict between players.
  • victory point race — Players are racing to achieve a certain number of victory points to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so I thought I'd do a video One talking about coming back to a fan favorite and a personal favorite
  • this massive asymmetric head-to-head Skirmish Point Victory race to win Style game a game that's insanely hard to describe and requires a gaming coach or someone who knows the game and the intricacies of it there at the table in order to play it effectively
  • nothing has been root
  • we had root on our chopping block absolutely no doubt about it
  • for a long time over the pandemic specifically but then as I moved into a few different gaming friends and my wife Shira or my partner girlfriend friend at the time I didn't have a big circle of people who were getting together playing games regularly
  • yeah we've played terraforming Mars yeah we've played Dune Imperium yeah we've played heat way too many times
  • everyone was able to play enjoy have a good time and they're all universally compelled to come back and try out another faction or continue exploring the mechanics and the world and Chaos that root provides
  • you should probably move on from games that aren't getting to the table often enough to Merit having them in your collection
  • always teach root as if you've never played it before always assume you're going to make mistakes
  • if you teach the game you have a responsibility to crush those around you
References (from this video)
No references stored for this video.
Video 9xPlKbE61fY Unboxing at 1:12 sentiment: positive
video_pk 69624 · mention_pk 166253
Root video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The only Ledger Games property mentioned that has not been challenged and has staying power.
  • Considered a definer of the genre of asymmetric games and player powers.
Cons
  • Said to be wonderful and magical but didn't have the staying power without more factions being introduced constantly.
Thematic elements
  • Asymmetric warfare/control
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Root is the only Ledger Games property mentioned that hasn't been challenged in its genre-defining status for asymmetric games and player powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ARCS is the best game of 2024.
  • I usually use them [Shut Up and Sit Down reviews] as a reference for what I won't like more than what I will.
  • The wash needs to be redone.
  • I'm compelled by I'm going to be playing it tomorrow.
  • Root is really the only one that has yet to be challenged... is a definer of a genre of asymmetric games and player Powers.
References (from this video)
No references stored for this video.
Video YliqLCvWOfI Discussion at 10:54 sentiment: positive
video_pk 69625 · mention_pk 166259
Root video thumbnail
Click to watch at 10:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited to play Root solo
  • Excited to play it multiplayer with a few weeks down the road
  • Excited about messing around and playing around with the solo bots
  • Excited about playing with the second edition of bots
Cons
  • Not really how the game is supposed to be played (solo)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo bots — The host has ordered the solo engine for the second version and is excited to use the solo bots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • over this last month I've actually taken on two and kind of three brand new jobs to prepare for the future to pay off debt and to allow us to continue making content here
  • I figured I'd have to continue making content one way or another and this is that way right
  • board games are our game groups and our local board game store where we fell in love with a hobby board games are the things that we wish we could do with friends and family or on our own not because the games themselves are so magical but instead because the act of hanging out and playing is the thing that makes it all worthwhile
  • the five games five games that I'm daydreaming about playing while I'm here working while I'm painting while I'm uh dealing with uh massive cracks that I didn't anticipate
  • no game felt the same while the mechanics of every game were the same
  • every game every scenario feels like you're in that crunch
  • the games that we love aren't the games that we play one time they're the games that you think about constantly unyieldingly the games that you wish you could get to the table when everything else in life is saying that you need to take a little bit of time
  • remember to do the important thing get out and play some games
References (from this video)
No references stored for this video.
Video zTRuyYqL1C8 Discussion at 14:30 sentiment: positive
video_pk 69608 · mention_pk 166221
Root video thumbnail
Click to watch at 14:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host plans to do a big session of it with a second filmer.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not upside down with emotion or grief or loss I think I'm in a a good comfortable place I'm I'm sad I'll miss him um and I also am extremely grateful for you know everything my grandfather was to me the impact that he had on my life
  • We do have some games planned for this weekend so and we've got some videos planned that we're going to be putting out hopefully you all can still hear me they're just being very rude this live stream
  • you know it was a few days and then he passed away and his sleep and I I don't know you know how selfishly you want more time with people um the reality is you don't you don't always value the time that you have immediately
References (from this video)
No references stored for this video.
Video Meij89QQxc0 Top List at 2:57 sentiment: mixed
video_pk 69590 · mention_pk 166155
Root video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video ndLJk0e_sSM Discussion at 17:01 sentiment: mixed
video_pk 69457 · mention_pk 165975
Root video thumbnail
Click to watch at 17:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep asymmetry offers varied experiences.
  • Encourages player interaction and table reading.
  • Tactical card play with surprising abilities.
  • Provides a narrative through-line and encourages role-playing.
Cons
  • Complex initial learning curve.
  • Asymmetric factions can feel more complex than Avalon's.
  • Base game might be less balanced without player-added balancing.
Thematic elements
  • Following faction-specific hierarchy or scoring conditions.
Comparison games
  • Avalon: The Riven Veil
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — Controlling regions and positioning oneself to follow faction scoring conditions.
  • Asymmetric Player Powers — Each player controls a unique faction with its own rules, abilities, and scoring objectives.
  • Card Drafting — While not explicitly stated for base Root in this transcript, the comparison to Avalon implies card play is central.
  • Hand Management — Managing a deck of cards that provide powers and abilities.
  • Race to Victory — The game ends when a player reaches a specific victory point threshold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Avalon is a victory Point scoring dudes on the map area control style board game where you're going to be conquering or exploring various different areas in Avalon that are hidden and submerged in the Mist revealing creatures that you can well uh partner with or I forget the actual term you can imbue them uh with with whatever your desires are and they become allies of yours including relics that you can add to your Heroes to give them extra strength or extra Buffs.
  • it's primarily a hand management style game with a emphasis and a focus on where you're positioned and where you have numbers on the board and what is going to pay off in the long run.
  • the asymmetry here isn't something that's necessary it's not something that needed to be added to the title for it to be as good as it is and I think it is a little bit more complex than some people are going to be ready to dive into I I highly recommend playing this base game with your game group quite a number of times before trying out the asymmetry but for me the asymmetry adds that extra layer of sweet something that's necessary for this game to have lasting power staying power on my shelf.
  • if you're looking for the fanciest sexiest version of the board game that you can get your hands on ever.
  • I like my favorite area control games are the games that give me drafting some of my favorite games in the entire genre of board gaming are the games that give me a little bit of drafting but Avalon has what I'm coining inhand or single person drafting because the cards that you have that you draw up are so wild and varied and powerful and you can choose what category you're drawing up into you can kind of direct the type of cards you're going to be bringing into your hand and then you have to make tactical decisions around how to utilize them.
References (from this video)
No references stored for this video.
Video AoA_hNWROyY Top List at 10:16 sentiment: positive
video_pk 69300 · mention_pk 165734
Root video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly deep
  • Offers infinite exploration by switching factions
  • Feels like multiple board games in one
  • Great art and components
  • One of the most popular and played games in the world
Cons
  • The birds (Eyrie Dynasty) are tough to play.
Thematic elements
  • Woodland might and right; a war game between animal factions
  • Woodlands
Comparison games
  • Kubla Khan
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of clearings on the game board.
  • asymmetrical player powers — Each faction (Marquise Cat, Eyrie Dynasty, Woodland Alliance, Vagabond) has unique mechanics and objectives.
  • Card Drafting — The Eyrie Dynasty uses a programming mechanic with cards.
  • Engine Building — Each faction has a different way to build their engine for scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the people's choice.
  • the highest ranked Golden Geek Game of the Year winners.
  • the consensus overall favorites of all time.
  • It's just like that perfect blend of like fun game mechanisms, uh great art to help sell it, a unique theme that we hadn't really seen at that time.
  • It really that's I think one of the infinite exploration.
  • This is a game of of woodland might and right.
  • It's just a complete package.
  • Gloom Haven is a classic.
  • This was a phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before.
  • It's living and breathing and and things are shifting all the time based on who's playing what, who's clicking on what, how people rate games and stuff.
  • It's just most awesome resource we have for board
  • This is Pandemic Legacy season 1, which won in 2015.
  • Pandemic Legacy season 1 was this phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • it was it was cool, man. It was a whole event. Yeah, it really was massive because like you said, it'd be hard for something like that to happen again
  • But there was like one maybe two and that was kind of it. But you're also taking, right? So yeah, by Rob Davio. But you're also taking one of the most popular to this day games of all time, Pandemic. Yes. And then giving it this kind of treatment.
  • I also think they executed so well. And it's also insanely good. That's the thing. It's like it's not just like, oh this look at this like kind of gimmick that it's a legacy thing. Like no, it was really fun. So memorable
  • Uh number one is the Ark Nova. You probably knew this one was happening. Um Ark Nova won in 2021. Um, and uh, yeah, Arc Nova is so good.
  • Arc Nova is about running a zoo.
  • It's got this great kind of tableau engine building uh where you're going to be building enclosures, putting animals in them, which are, you know, the the different uh animals you're taking care of in your zoo.
  • And makes it um you know like you get more points through conservation efforts because again the track uh the appeal track has you know for every three spaces on the appeal track there's one conservation space. You are literally rewarded more heavily for doing conservation which I think is how it should be.
  • And that's the thing is like Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before. Sure. And I've always argued like you don't need to do anything new. Like you can just take things that already exist and put them into a really excellent package. And that's literally what Arcan Nova is.
  • Um, it's it's now number two. It wasn't number two recently, so it's very recently number two. Just passed up Peggandic Legacy. We'll see if it can catch Brass Birmingham.
  • Make sure to rate, talk in forums, upvote images, videos, all the different kind of stuff. Engage with BG because it really does change things like this, this list.
  • It is userdriven. It's like the hotness. It's like what's on the hotness? Whatever people are clicking on, BG doesn't choose any of that, right?
  • It's just most awesome resource we have for board gaming. We love taking a look at like the data to see like what you know what has captured people's interest
References (from this video)
No references stored for this video.
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