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Perennial box art

Perennial

Game ID: GID0457990
Game Info
Players
2-4
Age
10+
Playtime
40 min
Complexity
1.6/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A puzzly tile-laying game about planting a lush and diverse prairie garden with watercolor botanical art

Description

A puzzly tile-laying game about planting a lush and diverse prairie garden with watercolor botanical art

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 20 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–21 of 21
Video ue1SjThet6M BoardGameCo Top List at 17:56 sentiment: positive
video_pk 151829 · mention_pk 425816
BoardGameCo - Perennial video thumbnail
Click to watch at 17:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchier and more strategic than Cascadia.
  • Offers complex scoring and optimization opportunities.
  • Interesting tile-laying and placement mechanics.
Cons
  • Heavier than Cascadia, less accessible.
  • Information on BGG was limited at the time of recording.
Thematic elements
  • Gardening and planting flowers
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Polyominoes — The game uses polyomino shapes for tile placement.
  • Set Collection — Scoring is based on groupings of flowers and other elements.
  • Tile Placement — Players select and place polyomino tiles representing flowers.
  • variable scoring — Players work towards multiple, diverse scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Enchanted Ivy. I have been having so much fun with it.
  • Enchanted Ivy was the sleeper hit for me.
  • It is for sure in my top 10 solo games of all time.
  • I am absolutely obsessed with Enchanted Ivy. A huge fan of it. And if you're a solo player, highly recommend it.
  • My heart probably sings the loudest when a big crunchy Euro game comes out with a cool theme.
  • To me, it's just one of those incredibly well done Euro games where you've got this really cool action selection system with the clock spinning in the middle.
  • It does what you want out of a heavy euro like that.
  • I love that lots of publishers are doing a good job of staying away for that. I think Orlyo, as far as I can tell, seems to balance that and map that out pretty well.
References (from this video)
No references stored for this video.
Video 0GFJ9KxjqhU kovray Top List at 18:12 sentiment: positive
video_pk 151830 · mention_pk 425863
kovray - Perennial video thumbnail
Click to watch at 18:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are Gen Con 2026 is among us and we need to talk about it because we will be attending.
  • Gen Con is the biggest board game convention in North America.
  • Mind the Lions, which was a nominee last year as Crackle Rackle.
  • And it's so clever. It's so much fun.
  • Druid City Games, who I work for, is releasing there's an early release of Sky 5, which is a really fun game.
  • Can mermaids fly?
  • So, if you want to come hang out, talk games, we'll be around.
  • If you made it through this video and you have not hit the subscribe button, what are you doing?
References (from this video)
No references stored for this video.
Video OLDaTVrlvzs Rahdo Runs Through Top List at 1:00:55 sentiment: positive
video_pk 151813 · mention_pk 425536
Rahdo Runs Through - Perennial video thumbnail
Click to watch at 1:00:55 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Appeals to both new and experienced gamers.
  • Offers significant depth and challenge with objective cards.
  • Unique mechanic of building custom polyominoes.
Cons
  • Prototype had to be sent away.
Thematic elements
  • Flowers
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
  • polyomino tile laying — A polyomino tile laying game where players build their own polyominos custom-made for the exact purpose needed.
  • Set Collection — Objective cards add extra levels of puzzliness and scoring opportunities.
  • tile drafting — Players draft polyomino shapes from cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a bag builder, and I'm not sure. I'm really looking forward to other people watching this video who can spot check me because I think this is the heaviest bag builder the industry has ever seen.
  • It is an incredibly sil maybe one of the silkiest, smoothest playing games I've Euros I have ever played.
  • This is a deck builder that makes it hard to play any other deck builder for the rest of my life because this is a deck builder where the deck is face up and I always know what the next card is.
  • Invincible, the hero building game, now with the addition of season 2, is in my top 10 best co-op games of all time.
  • It is the best superhero themed game I've ever played.
  • Both Jen and I were blown away by Wildscape, which is a game that's coming soon.
  • Sebastian Blesdale has given us maybe the best Monala game I've ever played.
  • This is a phenomenal Monala design, the one of the best I've ever played.
  • Wow, folks, watch for Wildscape, my best game of July 2026.
References (from this video)
No references stored for this video.
Video muJfbKXvIfc Sir Thecos Review at 0:09 sentiment: positive
video_pk 151384 · mention_pk 425058
Sir Thecos - Perennial video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable nature theme
  • Interesting gameplay with a larger decision space than it appears
  • Cool idea where tool cards define both collection and placement steps
  • Thematic touch with tool shapes matching tile shapes
  • Good puzzle design with spatial optimization
  • Seeds provide flexibility to bend the puzzle
  • Player board works well as an integrated player aid
  • Game is well-organized with dedicated boards for different functions
  • Variety of ways to play (family, regular, advanced modes)
  • Solo mode works well and simulates multiplayer pressure
  • Pleasant and fairly thinky garden game
  • Quick final scoring
  • Elegant design overall
Cons
  • Thematic elements are not highly unusual
  • Player interaction is low
  • Information on the player board prototype can be small and hard to read
  • Replacing tiles around multiple times can become a little cumbersome
Thematic elements
  • nature-based, building a garden with flowers, animals, ponds, and natural elements.
Comparison games
  • Mole Hill Meadows
Mechanics (from transcript analysis)
  • action selection — Players select tool cards that dictate what tiles they can collect and how they can be placed.
  • Resource Management — Seeds are gained and can be used in various ways to gain advantages, such as fishing for tiles, removing obstacles, or facilitating tile placement.
  • Set Collection — Players aim to create groups of flowers for points and surround ponds with specific flowers.
  • Solo/Bot Play — The solo mode features a bot opponent that primarily takes tiles and tool cards, simulating multiplayer pressure without complex upkeep.
  • tile laying — The core of the game involves taking tiles from a center board and placing them on a personal garden board. The shapes of the tiles are a key consideration.
  • variable game modes — Includes regular mode, advanced mode with goal cards, and a planned family mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, while the rules aren't very complicated, the decision space is larger than it first appears.
  • Perennial is already quite solitary multiplayer.
  • I really like that because seeds give you the flexibility you need in order to bend the puzzle in useful ways.
  • It may look lighter than it actually is.
  • But Perennial combines these ideas into a pleasant and fairly thinky garden port building game.
References (from this video)
No references stored for this video.
Video hfmV5I-xFDg The Cardboard Herald Interview at 10:26 sentiment: positive
video_pk 142934 · mention_pk 406115
The Cardboard Herald - Perennial video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique draft and puzzle
  • embraces the idea of a prairie garden
  • feels close to home
  • gives people new mechanics and new puzzles
Cons
  • slaughtered darlings during design
  • too much opportunity can be problematic
  • invites paralysis
  • crunchy
Thematic elements
  • Gardening, Prairie garden
  • Prairie
Comparison games
  • Calico
  • Cascadia
  • Acropolis
  • Harmonies
  • Shallow Sea
Mechanics (from transcript analysis)
  • polyomino drafting — deconstructed polyomino drafting drafting tile laying game
  • Spatial Puzzle — it's probably still in the spatial puzzle realm
  • Tile-laying — Tile-laying games for you guys. That seems to be like a tried and true genre that you guys have come to be known for.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of those ones where I'm like I don't I don't ever see myself getting rid of it. I I always come back to this. It's kind of like a Splendor killer in the house.
  • You have to kind of take your ego out of it, too, though.
  • We've got a lot of the booth dedicated to showing that um game off and then we also run Whisper Stone events at Gen Con. So, we've got the booth and we've got events and it's it's sort of a well-oiled machine at this point.
  • Gen Con is kind of like our New Year. It sort of feels like, you know, those winter holiday times where it's like, 'Oh, the fruits of our labor. We've had a big long year and then we're at Gen Con and we're showing off the new titles which are often released in limited run there and we're really gearing up for the year ahead.'
  • And so it's a great social event, but it's also a great kind of marketing research event.
  • And there's an undeniable special quality, I think, that's still preserved in tabletop games that isn't really there in other industries where there's the accessibility.
  • Don't worry, I got Whisper Stone questions. I ended up playing it at uh PAX Unplugged last year at least a a demo version that you guys had.
  • You know, like you hear about authors doing where you know, like Tolkien famously never threw away anything. He'd have an idea and he'd be like, this isn't working here. So he'd you know, tuck it into a drawer only for his son to you know, uncover years later and be like, this is how orcs are made.
  • And the artwork is no joke in this game.
  • Not everything should just be jammed out as quick as possible, and especially if it's game that you personally really want to play.
  • The Flat Out Games story is uh, something that uh uh, is inspirational for so many designers out there, so many developers, publishers out there.
References (from this video)
No references stored for this video.
Video tobjQFbXNAY Sir Thecos Review at 0:18 sentiment: positive
video_pk 132378 · mention_pk 375630
Sir Thecos - Perennial video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasant theme and nice to look at your garden at the end.
  • The tool card mechanic connects tile collection and placement thematically.
  • The seed system provides flexibility and useful options.
  • The player board acts as a helpful integrated player aid.
  • Well-organized game layout with distinct boards for different aspects.
  • Multiple ways to play (family mode, advanced mode, achievements).
  • Works well for solo players due to low interaction and simulated pressure.
  • Quick and easy final scoring calculation.
  • Combines goal cards, tile puzzles, and scoring into a thinky game.
Cons
  • Not a strong player interaction game.
  • The information on the player board might be too small in the final version.
  • Some aspects of the game, like tile placement and final scoring, can become cumbersome.
  • The game might appear lighter than it is, and not revolutionary for the genre.
Thematic elements
  • garden building
  • garden
Comparison games
  • Molehill Meadows
  • Cascadia
  • Calico
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players take two turns per round, gathering tiles and then planting them.
  • Goal cards — Players work towards fulfilling specific goal cards for additional points.
  • Pattern Building — Players arrange tiles to fulfill scoring conditions based on spatial arrangements.
  • Resource Management — Players manage 'seeds' which can be used for various actions like drawing extra tiles or placing additional flowers.
  • Set Collection — Players aim to create groups of the same flower colors for scoring.
  • Solo/Co-op play — A solo mode is available with a bot that simulates player interaction by taking tiles.
  • tile drafting — Players draft tiles from a central board using tools with specific shapes.
  • Tile Placement — Players place drafted tiles onto their personal garden board.
  • Variable player powers — Players start with unique tools that influence their tile drafting and placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Perennial combines these ideas into a pleasant and fairly thinky garden building game.
  • The game play itself is interesting because at first it doesn't seem too complicated.
  • At first glance, Perennial may look like a light gateway style game with a pleasant theme and simple rules, but I would not call this a gateway game, at least not in the regular advanced mode.
  • The solo mode works well. It's basically the multiplayer game but played by yourself.
  • All in all, Perennial is a pleasant nature themed tile game with simple rules and a good amount of spatial decision-making.
References (from this video)
No references stored for this video.
Video i8889Z72x-Y BoardGameCo Review at 0:01 sentiment: positive
video_pk 129416 · mention_pk 368014
BoardGameCo - Perennial video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid design with a lot of crunchiness.
  • Variable scoring goals add variability and replayability.
  • Incredibly compelling scoring system that encourages min-maxing.
  • Tool card system is well-implemented for drafting and placement.
  • Relatively simple rules to learn but a very crunchy decision space.
  • Satisfying experience of puzzling out the scoring.
  • The drafting and placement mechanics are satisfying.
  • The intricacy of the scoring system is a positive aspect.
Cons
  • The game is almost too crunchy, leading to potential analysis paralysis.
  • Not enough variability beyond the scoring goal cards, making the game feel the same each time.
  • The rule about discarding matching tools to refresh the pool feels a bit weird and could be easily house-ruled.
  • Can lead to a lot of math and counting, potentially slowing down the game.
Thematic elements
  • planting flowers in your garden
Comparison games
  • Cascadia
  • Cascadia Alpine Lakes
  • Wiswood
  • Enchanted Ivy
Mechanics (from transcript analysis)
  • Action Point Allowance — Seeds provide benefits like allowing players to plant more tiles or draw extra tiles.
  • End game scoring — Points are awarded for flower groupings, animals, features, and scoring goals.
  • Pattern Building — Players place drafted tiles onto their personal 8x8 garden grid.
  • Set Collection — Players aim to create groups of same-colored flowers for scoring.
  • tile drafting — Players draft flower tiles from a central grid each round.
  • Variable Scoring Goals — Scoring goals are used to provide additional requirements and change up the scoring strategy each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If it just had that bakedin variability to give the experience more more legs over time, that would be the main thing I'm looking for out of this.
  • It's the same game every single time you play. It's the same exact minaxing.
  • As far as final thoughts on Prenal, I really enjoy it. The main thing for me that's holding it back is this system, as good as it is, and it is one of the better scoring systems I've played as far as the intricacy, the drafting, the placement. There's a lot going on that's incredibly satisfying.
  • It's a four out of five. A very solid game. I wish there was a drop more that changed it up game to game, but it's still incredibly good at what it's doing.
References (from this video)
No references stored for this video.
Video rszNUoVTPqs slickerdrips Review at 0:01 sentiment: positive
video_pk 128391 · mention_pk 365201
slickerdrips - Perennial video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever system of drafting tiles in puzzle shapes and then using those same shapes to place them.
  • Satisfying tactile experience with the mechanics.
  • Strategic depth and interesting decisions regarding tile acquisition and placement.
  • Visually appealing final garden.
  • Good solo mode.
Cons
  • Plans can fall apart, especially in later rounds.
  • Constantly nudges players to make decisions at non-optimal times.
  • Can be challenging to make specific shapes work or place tiles where desired, sometimes requiring discarding.
  • Boulders can be obstacles that require spending resources (seeds) to remove.
Thematic elements
  • Gardening, flowers, animals
Comparison games
  • Knitting Circle
  • Pirates of the High TE's
  • Calico
  • Cascadia
  • Verdant
  • Quadropolis
Mechanics (from transcript analysis)
  • Action Point Allowance / Resource Management — Seed tokens are a resource used for bonus actions like drawing extra tiles, placing multiple tiles in a custom shape, or removing boulders. Using seeds provides flexibility.
  • Objective Fulfillment — Players work towards goals, such as having columns with exactly two animals, ponds in corners, and flowers in exactly three groups.
  • Pattern Building — Players lay out tiles in their gardens in the same shapes as the tool cards they've gained, building out from their greenhouses or previously placed tiles.
  • polyomino placement — Players take tiles in specific shapes (polyominoes) defined by tool cards and must place them in their garden, with the ability to flip and rotate these shapes.
  • Set Collection — Players score points for groups of the same colored flowers, with bigger groups being worth more points. Animals also score based on adjacent tiles or rows/columns.
  • tile drafting — Players draft flowers and animal helpers by taking cards that define shapes. They take tiles in that shape and the tool card into their player area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, there's a puzzle of what you can take with these shapes and how you can actually put them out in your garden for the most points.
  • It's such a clever system of like not just the nice thing of, oh, what tiles can I get from these things?
  • The seed tokens give you so much freedom into even if you're just drawing more random tokens from the bag.
  • It's constantly kind of nudging you to make decisions at not the optimum time.
  • It's so satisfying.
References (from this video)
No references stored for this video.
Video cfyQLeJ4B9I Man vs Meeple Review at 0:03 sentiment: positive
video_pk 128420 · mention_pk 365230
Man vs Meeple - Perennial video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable with depth
  • Engaging drafting mechanism
  • Satisfying puzzle aspect
  • Multiple scoring paths
Cons
  • Can be brain-burny
  • Contradictory objectives can be challenging
Thematic elements
  • gardening
Comparison games
  • Calico
  • Cascadia
Mechanics (from transcript analysis)
  • Action Point Allowance — You can use seeds to break and bend the rules. You can use a seed to randomly draw two more tiles out of the bag.
  • Pattern Building — You have to take tiles off in this exact pattern. It can be twisted, mirrored, flipped, whatever, but these are exactly the five tiles you're taking.
  • Set Collection — As you're kind of placing these flowers out, you score ideally for creating these big massive groups of the same color.
  • tile drafting — It is a drafting game, and you're going to be thinking pretty significantly, not only when you're placing them, but when you're getting them, too.
  • variable scoring objectives — Each type of animal scores a little differently. They'll score for cards or tiles in a row or a column or they'll score for The owls score for everything that's around them for a specific color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game in particular is about contradictory objectives and goals.
  • It's I want to say it's a little brain burny. Maybe not quite as much as Calico, but definitely I think more so than Cascadia.
References (from this video)
No references stored for this video.
Video 4rflybY6QYk Tantrum House Review at 0:24 sentiment: positive
video_pk 128422 · mention_pk 365232
Tantrum House - Perennial video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Puzzly and crunchy
  • Strategic tile placement
  • Beautiful garden theme and art
  • Indirect player interaction
Cons
none
Thematic elements
  • Planting a garden with flowers, animals, and ponds.
  • Prairie garden
Comparison games
  • Cottage Garden
  • Calico
  • Cascadia
  • Verdant
Mechanics (from transcript analysis)
  • Area Majority — Scoring involves creating 'large regions of matching flowers'.
  • Drafting — Players draft tool cards which dictate the shapes of tiles they can collect.
  • Resource Management — Players collect and use seeds as a resource for additional tiles, placing tiles, or removing boulders.
  • Set Collection — Players collect tool cards and tiles, and score points for matching flowers and animals.
  • tile laying — Players collect polyomino tiles and place them into their personal garden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank you for joining me here at Tangermounts Studio D. I'm Kevin Delp.
  • It's going to Kickstarter in September.
  • We won't be giving any opinion or critiquing the game, just showing you what it's like so you can get a feel for it.
  • This one is crunchy and puzzly. If you like tiling games, then take a look at Perennial.
  • Let's keep spreading the love of board games.
References (from this video)
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Video xSWIKPC9Lds kovray Playthrough at 0:25 sentiment: positive
video_pk 128406 · mention_pk 365215
kovray - Perennial video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun polyomino aspect where players build shapes.
  • Double layer of polyominoes: taking them and placing them in shapes.
  • Making specific shapes needed for the game.
  • Garden came together well.
  • Inclusion of advanced scoring and promotional content (mushrooms/fungi) enhanced the game.
Cons
  • Ran out of space on the garden board.
  • Difficulty in achieving certain scoring conditions due to tile draws.
  • The "all alone" goal required careful planning to ensure no animals scored for certain flower types.
Thematic elements
  • Gardening
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — While not a primary focus, the placement of animals adjacent to flowers can contribute to scoring, suggesting a minor area influence element.
  • Objective Fulfillment — Players aim to achieve specific goals or objectives, which grant bonus points or influence scoring.
  • Push Your Luck — Players can choose to draw more tiles or use seeds to mitigate bad draws, introducing an element of risk.
  • Set Collection — Players collect flowers and animals to create groups or sets for scoring. Mushrooms are also collected as part of set collection.
  • tile drafting — Players take turns selecting flower and animal tiles from a central area.
  • Tile Placement — Players place drafted tiles onto their personal garden board, adhering to placement rules such as adjacency to existing tiles or specific starting points.
  • Worker Placement — Players use 'seeds' to take special actions, which could be considered a form of worker placement if seeds are a limited resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aesthetics tough for Tyler.
  • The mushrooms really came out on top.
  • Oops.
  • What is your favorite garden tool?
  • Rubber boots.
References (from this video)
No references stored for this video.
Video dUOXDUnftOs The Board Game Garden Review at 1:26 sentiment: positive
video_pk 128298 · mention_pk 365068
The Board Game Garden - Perennial video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Puzzly nature similar to other games in the series.
  • Beautiful theme of planting flowers.
  • Strategic drafting of tools and tiles.
  • Simultaneous planting phase is engaging.
  • Fungi Forager expansion adds set collection for mushrooms.
  • Optional goal cards for advanced play.
  • Fun solo modes are typical from the publisher.
Cons
  • Prototype components are subject to change.
  • May have too many tiles left in the workshop board if not managed.
  • Need to discard seeds if holding more than three.
  • Boulders on the garden board can block spaces.
  • Feature/pond tiles must be placed or discarded at the end of the round.
Thematic elements
  • planting flowers and animals
  • prairie garden
Comparison games
  • Calico
  • Cascadia
  • Verdant
  • Nocturn
  • Fit to Print
  • Knitting Circle
Mechanics (from transcript analysis)
  • Drafting — Players draft tool cards and then draft tiles from a central area based on the shape of the tool card.
  • End game scoring — Victory points are tallied at the end of the game based on flower groupings, animal scoring conditions, features, ponds, and goal cards.
  • Pattern Building — The placement of tiles in specific shapes dictated by tool cards and adjacency rules points to pattern building.
  • Set Collection — Mentioned in relation to the fungi forager expansion, where collecting different types of mushrooms grants victory points.
  • Tile Placement — Players place collected flower and animal tiles onto their garden board, often using drafted tool cards that define placement shapes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey friends, it is Jenna. What is up?
  • And welcome back to the board game garden.
  • It is published by FlatOut Games, who's helping sponsor today's video.
  • So, you might know games such as Calico, Cascadia, Verdant, Nocturn, Fit to Print, Knitting Circle, which was also designed by Emily Vincent, and there are just a bunch of amazing games in this series, and Prenal is the newest one coming to crowdfunding.
  • Obviously, you can tell by the box and the title that this game is perfect for the board game garden. It is a game all about planting beautiful flowers into your prairie garden.
  • This is a prototype. Everything is subject to change, but definitely go and check out the campaign down below if you guys want the most up-to-date information on Perennial.
  • Ultimately, this is a very puzzly game just like all the other games in this series.
  • So, it is all about placing these different tiles out trying to get the most victory points at the end of the game because the player with the most victory points will be the winner of perennial.
  • The gathering phase is going to be in turn order, but the planting phase is simultaneous.
  • Feature/ pond tiles are going to be able to be placed in your garden. They can be placed at any time during the planting phase and they don't even have to use a tool to be placed.
  • Tools that you use are immediately discarded.
  • So, rabbits will score for rows, chipmunks will score for columns, and owls will score for a round. It's a little bit of a rhyme, but owls are going to score for the eight tiles that are surrounding the owl tile.
  • And then lastly, if you are playing with the advanced mode, you will score your different goal cards.
  • All right friends, that is going to be everything for today's video.
  • A huge thank you again to FlatOut Games for sponsoring today's video.
  • I do want to remind you guys that this does have a solo mode, which we love here on the board game garden.
  • Remember, you are somebody's reason to smile.
References (from this video)
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Video XJZJTfFZ8-Q Rahdo Runs Through Analysis at 0:02 sentiment: positive
video_pk 128200 · mention_pk 364844
Rahdo Runs Through - Perennial video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and teach
  • Choices add up to create a lovely puzzly spatial element
  • Delightful to play, even for those with spatial challenges
  • Inclusion of mirrored shapes on tool cards makes visualization easier
  • User-friendly rules, cards, and tiles
  • Player boards clearly delineate phases and actions
  • Clever scoring mechanism that breaks the standard 'bigger is better' rule for contiguous groups
  • Gives flexibility and freedom, avoiding tight boxing-in
  • No reason to chase large contiguous groups; smaller groups are equally valuable
  • Allows for more self-expression and freedom
  • Simple rule for drafting polyominoes from any of the four sides of the garden pool
  • No need for perfect fits; unused spaces are discarded, reducing stress
  • Crunchy puzzle with a cozy feel
  • High replayability with double-sided boards and varied goals
  • Encourages not hoarding resources due to hard limits on carried-over seeds and tiles
  • Smart design that considers both hardcore gamers and potential new players with simplified rules
  • Joyful and rewarding experience
Cons
  • Potential for mushrooms to get lost in the bag in the mini-expansion
  • Mushrooms in the mini-expansion might create scarcity that is missing from the base game
Thematic elements
  • gardening
Comparison games
  • Knockturn
  • Knitting Circle
  • Isle of Cats
  • Cascadia
  • Calico
  • Azul
  • Ticket to Ride
  • Patchwork
  • Shallow Seas
  • Agricola
Mechanics (from transcript analysis)
  • Objective Fulfillment — Players work towards fulfilling various objective cards related to flower groupings, animal goals, and pond/feature goals.
  • polyomino drafting — Players draft polyomino shapes that are then applied to their player board. The innovative aspect is drafting a shape and then using it again in a different configuration later.
  • Set Collection — Players collect sets of flowers and mushrooms to score points, with different scoring mechanisms for each.
  • Simultaneous Play — Players take their turns simultaneously, reducing downtime and making the experience more engaging.
  • tile laying — Players place polyomino tiles onto their garden map to create specific configurations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Emily is definitely a designer to watch.
  • The fact that they put the mirrored shape on the card... is a small thing, but I bet it makes a really big difference.
  • This game breaks [the rule that bigger contiguous groups are better] to its betterment, I think.
  • This is a post scarcity tile air. That's what this game is.
  • It will become a perennial favorite, one might say.
  • It is incredible how FlatOut just does this year after year, you know, produces these wonderful just perfectly tuned little joyous masterpieces.
References (from this video)
No references stored for this video.
Video 1zmF90dAwFY Rahdo Runs Through Review at 0:04 sentiment: positive
video_pk 128201 · mention_pk 364845
Rahdo Runs Through - Perennial video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and interesting runthrough.
  • Advanced mode adds variety with many goal cards.
  • Solo mode with automated opponent is interesting.
  • The game is described as 'excellent' based on the solo rating.
Cons
  • Running out of space becomes a significant challenge.
  • Difficulty in acquiring specific needed tiles (e.g., blues).
  • Throwing away tiles or seeds can be painful.
Thematic elements
  • gardening, animal placement
  • flower garden
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft cards and tiles from a central supply.
  • Objective Fulfillment — Players aim to achieve specific goals based on flower counts, animal placement, and feature placement for bonus points.
  • Pattern Building — Players arrange tiles to create specific patterns and contiguous groups of colors.
  • Set Collection — Players collect sets of flowers of the same color to score points.
  • Solo Mode / Automata — The game includes an automated opponent ('Lewis') that follows specific rules for drafting tiles.
  • Tile Placement — Players draft and place polyomino tiles representing flowers and animals onto their garden board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, while Kimberly was having to play for two players, which is very brain burn, I'm only playing for one. I'm playing solo, but I've got these extra considerations to take into account.
  • This is a fishly puzzly game.
  • The rules are very clear. You do not refill this until the next draft begins.
  • I am going to place this right here. And it's going to be two plus two more because it's inner.
  • Final score 95. And if we were to check the solo rating, let's see how well Kimberly and I rate a 95 is excellent. I'm sorry, Kimberly, I failed you. I didn't get us an amazing, but I'll take excellent.
References (from this video)
No references stored for this video.
Video pMBDuVoj8Xo Rahdo Runs Through Review at 1:13 sentiment: positive
video_pk 128202 · mention_pk 364846
Rahdo Runs Through - Perennial video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and engaging gameplay
  • Strategic depth with tile drafting and placement
  • Beautiful theme and potential for a luscious garden
  • Multiple modes (basic, advanced, solo)
  • Asymmetrical player gardens add replayability
Cons
  • Tiny font on player cards can be hard to read
  • Can feel 'hemmed in' by tile shapes
  • Spatial reasoning can be challenging
Thematic elements
  • Gardening/flower gathering
Comparison games
  • Knitting Circle
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use seeds to perform extra actions like drawing additional tiles or removing rocks.
  • Drafting — Players draft tool cards and flower/animal tiles from a central area.
  • Set Collection — Players aim to collect sets of flowers to score points.
  • Spatial Puzzle — The game involves fitting specific tile shapes into the garden board.
  • tile laying — Players place tiles onto their player board to build their garden.
  • Variable player powers — Each player has a unique asymmetrical garden card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody. Today on Roto Run, we're previewing a prototype of perennial.
  • This is a one to four player tile laying kind of puzzly spatial game.
  • Now, this game is designed by Emily Vincent, who, as you probably know, also designed Knitting Circle.
  • The real treat today is that I'll play rounds one and two of a four round game, passing it off to Roto to finish the same game in rounds three and four while also highlighting the solo variant.
  • Players are going to be gathering flowers and ponds and features and little critters to place into their garden.
  • I'm going to play as best I can a little bit more like risky and I'm going to have my husband play safe.
  • If I place a color of a particular flower over the matching flower with a seed on it, you gain the seed and you place it into your bucket.
  • Animals do not underestimate those critters. Um, they can give you some big points.
References (from this video)
No references stored for this video.
Video Ivjzg3F_oBI The Cardboard Herald Review at 0:00 sentiment: positive
video_pk 127067 · mention_pk 362130
The Cardboard Herald - Perennial video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thinkier and more puzzly than previous offerings.
  • Shapes don't fit together perfectly, leading to engaging puzzles.
  • Gorgeous art by Beth Sobel.
  • Burns the brain more than other tile layers.
  • Solid and great offering from Flatout Games.
  • Puzzly aspect is unique in its complexity.
Cons
  • May not be different enough from other tile layers if you own Cascadia, Calico, Verdant, Knitting Circle, or Fit to Print.
  • Little player interaction; very much multiplayer solitaire.
  • Might not be necessary if you already own similar games.
Thematic elements
  • nature, garden building
  • null
  • null
Comparison games
  • Cascadia
  • Calico
  • Harmony's
  • Verdant
  • Knitting Circle
  • Fit to Print
Mechanics (from transcript analysis)
  • Action Point Allowance — In each round, you take two turns drafting a tool from the garden display. Each player will do this twice per round before moving on to the planting phase with two new tools and 10 new tiles in your reserve.
  • Drafting — Throughout Perennial, you'll be drafting and planting flowers to build your perfect garden. In each round, you take two turns drafting a tool from the garden display. Each tool has a unique tetronimo shape, but always with five squares. You then draft five tiles from the garden display.
  • Pattern Building — Starting from your central greenhouse, you'll place down tiles according to the tetronimo on your tools.
  • Set Collection — There are five different flower colors, which will score at the end of the game for all groups of at least two with greater point returns the larger group is. So, you'll want to place like-colored flowers next to each other.
  • tiling — A nature-themed tiling game. Each player will do this twice per round before moving on to the planting phase with two new tools and 10 new tiles in your reserve. During the planting phase, you'll plant those tiles you just grabbed, but again, those pesky tools are here to determine how you can place them down.
  • Variable player powers — Every player is also given one of each that will score any one color of the player's choosing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Perennial promised to be a bit thinkier and more puzzly than previous offerings from Flatout Games in that genre.
  • One of the crunchy things about this game that I I really enjoy about Perennial is how poorly the shapes fit together.
  • This game has that in spades.
  • Perennial is solid. It's It's great.
  • And in fact, it might be my favorite of the bunch.
  • It burns your brain far more than a lot of other tile layers and if that's something you want, Perennial is a great option for you.
References (from this video)
No references stored for this video.
Video gEReI6ECxZs kovray Rules Teach at 0:06 sentiment: positive
video_pk 125356 · mention_pk 358975
kovray - Perennial video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing with a harmonious prairie garden theme.
  • Offers strategic depth through tile drafting and spatial placement.
  • Multiple scoring avenues provide varied gameplay.
  • Advanced mode with goal cards adds replayability.
Cons
none
Thematic elements
  • Creating a beautiful and harmonious prairie garden
  • Prairie garden
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Scoring based on flower regions and animal adjacency.
  • Pattern Building — Placing tiles onto the garden board following specific shapes shown on tool cards.
  • Set Collection — Collecting matching flowers to score regions and attract animals.
  • tile drafting — Players draft tiles from a central board based on tool cards.
  • Worker Placement — Using seed tokens to take actions during the planting phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is a perennial? It's a flower that comes back every year, basically.
References (from this video)
No references stored for this video.
Video gPFjJmSWiC4 Tabletop Tolson Review at 0:02 sentiment: positive
video_pk 124653 · mention_pk 357411
Tabletop Tolson - Perennial video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and well-made
  • Puzzly challenge
  • Clever drafting and polyomino placement
  • Good tactile experience with the bag
  • Simultaneous play makes it fast
  • Flexible tile placement
  • Challenging spatial puzzles with helpful aids
  • Adds complexity with goal cards
  • Compact and well-sized box
Cons
  • Can get stuck with too many seeds or tiles if not managed
  • Shapes don't have to fit perfectly, but still cost seeds
  • Boulders block spaces unless a seed is paid
Thematic elements
  • gardening
  • garden
Comparison games
  • Knitting Circle
Mechanics (from transcript analysis)
  • Action Point Allowance — Seeds can be spent to perform various actions, such as drawing more tiles, drawing specific flowers, or placing multiple tiles.
  • Objective Fulfillment — Goal cards provide objectives for earning extra victory points, related to animals, flowers, and pond features.
  • polyomino placement — Players place polyomino shapes into their garden plot, with considerations for adjacency and filling spaces.
  • Set Collection — Players score points for collections of the same color flower, and for varieties of flower colors around pond features.
  • tile drafting — Players draft tiles from a 4x4 grid or draw from a bag, with specific rules about adjacency to the tool card's origin.
  • Variable player powers — Players use tool cards that allow for different actions and tile placements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game gives you a puzzly challenge and I have to say Perennial is no different.
  • So, that's going to be the kind of general area. But, players are going to in the second phase be adding their polyomino shapes with their tools using all these bits, these little flowers and animals and things to their garden plot all at the same time.
  • Sizes don't have to fit perfectly, but you do have to pay something.
  • The seeds give you the flexibility of doing things and adding things in particular places.
  • So, just a real win for me, and again, it comes in the best size box. It's perfect, fits with all the others, and is one that I will pull out again and again.
References (from this video)
No references stored for this video.
Video VmgSUTTaGSk The Board Game Garden Review at 7:59 sentiment: positive
video_pk 105367 · mention_pk 303651
The Board Game Garden - Perennial video thumbnail
Click to watch at 7:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Part of a popular series of puzzly games
  • Has solo modes
Cons
none
Thematic elements
  • Flowers and gardens
Comparison games
  • Calico
  • Cascadia
  • Verdant
Mechanics (from transcript analysis)
  • Puzzly gameplay — in the series of Calico, Cascadia, Verdant, all of their very popular puzzly games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Realm of Reckoning is fantastic.
  • The moment that I heard that one of the mechanisms is close drafting, immediately I was like, yes, let's play this.
  • You are building up a tableau and then you are scoring in different ways based off of the game and what people decide to score and yeah just such a cool game.
  • Recommend uh Realm of Reckoning.
  • This is a tile placement game that I played in Edmonton that I really enjoyed.
  • Absolutely loved it.
  • One of my top games for the month of June.
  • This is another tableau building, hand management game that I absolutely loved as well and was quite a big surprise to me that I enjoyed it as much as I did.
  • Gen Con is officially 2 weeks away when I am filming this.
  • If you guys are going to Gen Con and you see me wandering the halls, definitely come up and say hello.
  • I'd love to meet you.
  • I've been very, very excited for that part of Gen Con.
  • I am just overall very excited to get back to Gen Con this year.
  • I am very, very excited for that part of Gen Con.
  • I've been recently getting more into the Pokemon TCG, and honestly, just TCGs in general.
  • I'm really wanting to get back into Magic, Pokemon, TCG, Lorana as well.
References (from this video)
No references stored for this video.
Video OSjwEhoMwOs BoardGameGeek Discussion at 1:36:58 sentiment: positive
video_pk 98877 · mention_pk 274850
BoardGameGeek - Perennial video thumbnail
Click to watch at 1:36:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Gorgeous art
  • Beautiful prairie garden theme
Cons
none
Thematic elements
  • Build a beautiful prairie garden
  • Prairie
Comparison games
  • Calico
  • Cascadia
  • Ferdinand
Mechanics (from transcript analysis)
  • Tile Placement — this one looks gorgeous. I was like, "Okay, I need this."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Whisper Wood, one word for one to four players.
  • It's much heavier than Flamecraft.
  • This is definitely a strategy game. Mid midweight mid to heavy strategy game.
  • it's a big game on the table. A lot of moving parts. Gorgeous, gorgeous game because we have Sandor Tang again and Sergio Chavez.
  • So, it's a bag builder. You're pulling out these tokens. What you pull out will determine what actions you take.
  • And y'all, it is good. It is good. But it's definitely much heavier than previous Cardboard Alchemy games. It's still gorgeous though. It's still gorgeous. Still a sprawling game. And I think for the the Euro strategy lovers, this is going to be a good one.
  • Whisperwood. All one word.
  • it's perennial uh by Emily Vincent uh published by Fatout Games and art by Beth Sobo who does one of the most beautiful nature art in board games period concerning my opinion.
  • we make a beautiful prairie garden
  • And yeah, this one looks gorgeous. I was like, "Okay, I need this."
  • I'm very excited for Perennial for sure.
  • But this is Electrify for one to four players from John Declair and Ian Hutchinson.
  • Uh, it is a engine builder.
  • It's a simultaneous action selection, slice selection.
  • So it's really interesting little engine builder. It goes from like coal all the way to nuclear and solar power and all these other electricity generating things.
  • And it's just such a nice combo. Everything's connected but quick because it's simultaneously simultaneous turns to it.
  • multi-use cards and I love that.
  • So some of the cards have arrows, so it will like allow you to activate other cards that it's connected to. So you get this long chain of actions, which is really fun.
  • It's very good. And I've played it and play tested it solo which is also good and it's one that I think is kind of my favorite of what they're coming out this year.
  • It's going to be on Kickstarter and I am very excited for this.
  • It's very interesting combo of mechanisms and it really is that engine builder goodness that I absolutely love.
  • And it really is that engine builder goodness that I absolutely love.
  • So, that's Electrify from AG.
  • I love seeing that and everybody getting along. No big incidents. I think that's just amazing that so many cultures come together in spread over three different countries because not only in the United States, United States is the most in games but yeah and everybody gets along people joining in on on marches, fan marches and I think that's just awesome to see.
  • But it was funny because it was a whole circle thing for me.
  • The minions sung the Beach Boys. The banana song is the Beach Boys.
  • Yeah. That was totally Beach Boys.
  • So, my moment of positivity is it was the 4th of July and so my mom and her friends took and I went with them we went to the July 4th firework spectacular at the Hollywood Bowl.
  • It was with the Beach Boys and John Stamos and we usually try to go to the Hollywood Bowl at least once or twice every year and it was a lot of fun.
  • It's almost 11 p.m.
  • Well, the most common things are Twitch, where you can find twitch.tv/joda.
  • Uh I stream on Tuesday. I have my coffee and crowdfunding where I drink coffee and I look at all the crowdfunding campaigns from the past week that have been launched criticizing the page the game and sometimes being positive and also always pick one game but I think well that was the best one for this week.
References (from this video)
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Video AshTA0-gByQ BoardGameCo News at 10:29 sentiment: mixed
video_pk 80126 · mention_pk 194521
BoardGameCo - Perennial video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Definitely solid.
  • A lot of things to like about it.
Cons
  • Certainly not a Calico or Cascadia replacement.
  • Needs a few more plays.
  • May need to dive into solo mode for a final decision.
Thematic elements
Comparison games
  • Calico
  • Cascadia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's more expensive for US buyers because of tariffs. Tariffs cost money. We are passing that cost on to you because it's your country that's making you pay that, not us.
  • a $200 board game, which is a lot of money for something that is not crowdfunding.
  • I will admit I got a lot of sticker shock at that price point.
  • Origins always in a weird space for me. Again, I love it, but also feels like it's declining every year. The board game presence feels like it's dropping each year.
  • As a general convention, it's a blast. I have fun. I will probably go back every single year.
  • I've slowly been cutting back in that effort of maintaining balance in my life.
  • The things I enjoy the most with the expansion are probably small like card hunting abilities.
  • It's such a challenging puzzle. I really enjoy it. Highly recommend it.
  • I also think it still suffers and and is in the shadow of Bunny Kingdom for me.
  • I think it is certainly not a Calico or Cascadia replacement for me.
  • Ultimately gets priority over Flip Seven with a Vengeance, even if I am chasing that burst and like a few casual viewers and all that.
References (from this video)
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