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Anachrony box art

Anachrony

Game ID: GID0023566
Game Info
Year
2017
Players
2-4
Age
15+
Playtime
60 min
Collection
Ratings
Expansions & Family
Anachrony: Exosuit Miniatures Set Exp Anachrony: Fractures of Time Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 102
This page: 50
Sentiment: pos 36 · mix 5 · neu 3 · neg 2
Mentions per page
Showing 51–100 of 102
Video oslFUEeQgOg Analysis at 0:32 sentiment: positive
video_pk 70454 · mention_pk 167443
Anachrony video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible product overall.
  • Mindclash does it right.
  • The Infinity Box contains everything imaginable for Anachrony.
  • Good job with the re-boxing manual.
  • Components are nicely organized with finger holes.
  • Plastic trays have lids and are well-designed with grooves for easy piece removal.
  • Embossed symbols on compartments for easy identification of pieces.
  • Rounded edges on plastic trays make pieces easy to get out.
  • Nice recess in standee bases so they don't have to be removed.
  • Gorgeous, translucent, and beautiful upgrade pieces.
  • Painted power hexes are gorgeous.
  • Metal cubes are nice, though the plastic ones come standard.
  • Each player gets their own tray of parts.
  • Great effort put into the production; super deluxe.
  • New art for leaders is an improvement.
Cons
  • The re-boxing process took two and a half hours and was difficult.
  • A few components didn't have finger holes.
  • The depth of the trays might cause pieces to fly out when lids are removed.
  • Some small pieces (blip markers) are still cardboard when most components are upgraded.
  • Not enough resin bits for the smallest components (time travel/morale markers) for a 5-player game.
  • The Chronossus solo mode standee explanation in the manual was unclear.
  • The distribution of pockets for markers in the player trays seems strange (large pocket for few items, small for many).
  • Some blank cardboard pieces are included without clear purpose.
  • The thin plastic vacuform trays are prone to cracking and breaking.
  • The original art for some leaders was a bit rough.
Thematic elements
  • The distant future
Comparison games
  • Trickerion Collectors Edition
Mechanics (from transcript analysis)
  • area control/influence — The host mentions 'genius workers' and 'bossy people' going into different compartments, and discusses buildings being purchased and placed on a player board, hinting at area control or influence mechanics.
  • Set Collection — The host discusses collecting resources like 'neutronium,' 'titanium,' 'uranium,' and 'gold,' as well as upgrade packs and expansions, suggesting set collection is involved.
  • Time travel — The host explicitly mentions 'time travel points' marked by small pieces, indicating this as a core mechanic.
  • Worker Placement — The host mentions 'workers' and their 'morale' in relation to small cardboard chits that are now resin bits, implying a worker placement or management aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm so happy that i've lost my live stream virginity, and now it's like... now i'm a... i'm a total live stream hoor!
  • Oh my God! It's got a 6 page re-boxing manual?? And then afterwards, you're like "Oh thank God it has a 6 page re-boxing manual!"
  • It took me two and a half hours to meticulously put everything back in the box, and I didn't even do it right the first time!
  • There's still... there's a bit of loosey-gooseyness in here that I don't know if I would feel super comfortable trying to store this vertically, although the box looks way better when it's stored vertically.
  • So the way you follow it is just, like, page one it shows you what the bottom looks like, so path, path, chro... chronossus... chronobot... whatever you what we call the guy, and then layer two, you go here, so that's the... the purple faction goes here...
  • Ah - this is why. Right. They go like that.
  • It takes a bit of muscle. There it is!
References (from this video)
No references stored for this video.
Video _MiXRQMwEOc Review at 0:00 sentiment: positive
video_pk 70376 · mention_pk 167314
Anachrony video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique time travel mechanic
  • Interesting implementation of time travel theory
Cons
none
Thematic elements
  • time travel
Comparison games
none
Mechanics (from transcript analysis)
  • Borrowing from the future — Players can borrow resources from their future selves, but must repay them later, otherwise creating a time paradox.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theory of time travel that the board game Anachrony uses is borrowed from Bill and Ted's Excellent Adventure, of all things.
  • You can borrow resources from yourself in the future, right?
  • And if you don’t give yourself the cup of sugar, well, then you create a time paradox.
  • I thought that was neat. It's the only time I've ever seen it in a board game. I think it's pretty unique.
References (from this video)
No references stored for this video.
Video TESINY6yrYw Other at 0:53 sentiment: positive
video_pk 70372 · mention_pk 167310
Anachrony video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • pre and post apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
  • Inter-temporal borrowing — The game lets you borrow resources from yourself.
  • Resource Management — The game's most valuable resource is neutronium.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, it's Ryan. i'm thinking of a board game. i've got five clues. Tell me how many clues it takes you to Guess the Game! Feel free to pause between each clue for some think time.
  • Did you guess the game? How many clues did it take you? Let me know in the comments.
References (from this video)
No references stored for this video.
Video yI35D049bd0 Other at 9:48
video_pk 70370 · mention_pk 167308
Anachrony video thumbnail
Click to watch at 9:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, it's Ryan. i'm thinking of a board game. I've got five clues. Tell me how many clues it takes you to Guess the Game! Feel free to pause between each clue for some think time.
  • Did you get it? How many clues did it take you? Let me know in the comments!
  • Did you guess the game? How many clues did it take you? Let me know in the comments!
  • Did you guess the game? How many clues did it take you? Let me know in the comments.
  • Did you guess the game? The game i was thinking of was Catan, or CatAHN, if you're being fussy about it. How many clues did it take you to guess the game? Let me know in the comments!
References (from this video)
No references stored for this video.
Video cDcLHbVJw4E Meeple University Rules Teach
video_pk 70291 · mention_pk 167217
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The worker placement isn't the goal it's it's it's the tool you do to get the best player board the best path build.
  • Think of it more of as a tableau building game then a worker placement game.
  • Time travel is temple the game is pure tempo control.
  • An economy is all about being in control of time of your tempo if you will and a tableau building where you have to maximize the combo you can build and things you can score.
References (from this video)
No references stored for this video.
Video a9lfhSIpJ4o Meeple University Review
video_pk 70292 · mention_pk 167218
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video we're going to take you through an overview of the game in Akron II
  • an Akron II is a post-apocalyptic time traveling worker placement game
  • we hope that you enjoy the video and we hope that it helps you
References (from this video)
No references stored for this video.
Video a9lfhSIpJ4o Meeple University Review at 0:05 sentiment: positive
video_pk 70292 · mention_pk 246042
Meeple University - Anachrony video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lends conventional mechanisms with unique additions for deep strategy
  • Engaging time travel mechanic with potential for paradoxes
  • Strategic worker and exosuit power-up management
  • Morale system for workers adds complexity
  • Evacuation scoring can be a significant portion of the final score
  • Doomsday module offers control over impact timing
  • Solo mode available
Cons
  • Can lose victory points or create anomalies if paradoxes aren't managed
  • Exosuits become more expensive after the impact
Thematic elements
  • Time traveling worker placement to prepare for an asteroid impact and evacuate the planet
  • Post-apocalyptic 26th century Earth
Comparison games
none
Mechanics (from transcript analysis)
  • Action Space Modification — There are two distinct types of worker placement spaces: protected exosuits, and unprotected spaces in the player's home base. Exosuits need to be powered up each round.
  • asymmetric factions — Players lead one of four ideologically disparate factions. The blue and green factions work to save the world, while the red and yellow factions attempt to hasten its demise.
  • endgame trigger — The game ends after seven rounds or earlier if all main board action spaces are used up after the impact.
  • set collection / majority — Points are awarded for majorities on five predetermined endgame objectives.
  • Tableau Building — Players build buildings that are worth victory points and provide access to additional engine-building actions.
  • Time travel — Players can have their future selves send resources back in time for an immediate boost, and later build a time machine to send resources to their past selves. This can lead to paradoxes and point loss if not managed.
  • Worker Differentiation — There are four distinct types of workers, each skilled at certain action types and weaker at others.
  • Worker Fatigue/Morale — Workers can be given water to reactivate or forced back to work thirsty, affecting morale points.
  • Worker Placement — Players take turns placing workers on the main board to gather resources, recruit new workers, and build buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video we're going to take you through an overview of the game in Akron II
  • an Akron II is a post-apocalyptic time traveling worker placement game
  • we hope that you enjoy the video and we hope that it helps you
References (from this video)
No references stored for this video.
Video HGr_nAwhL2I Meeple University Review
video_pk 70090 · mention_pk 166990
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the primary new mechanic is blinking
  • blinking which allows you to move your workers around
  • it's definitely a lot more complex
  • we feel like we have more turns in this game with the expansion
  • asymmetrical side
References (from this video)
No references stored for this video.
Video HGr_nAwhL2I Meeple University Review at 0:25 sentiment: positive
video_pk 70090 · mention_pk 242125
Meeple University - Anachrony video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more options and turns to play
  • Introduces interesting new mechanics like blinking
  • Asymmetrical sides offer different strategic options
  • Valley board and technology cards add depth
Cons
  • Increases complexity; may be hard to fit in for casual players
  • Requires base game familiarity to fully grasp expansion
  • May slow down play due to added mechanics
Thematic elements
  • time travel, resource management, glitches and anomalies
  • Time travel across eras using a fracture device; includes a purple faction, Path of Unity, and a valley board
Comparison games
  • Anachrony
Mechanics (from transcript analysis)
  • anomalies module — Optional module with anomaly tiles; choosing up to face-up anomalies that affect play, including warp tile access and restrictions.
  • Blinking — New mechanic allowing you to move a worker within a fracture device, enabling repositioning on the main board or valley board.
  • Flux cores — New resource used with the blinking mechanic; collecting flux cores to enable movement between boards.
  • glitch dice — Flux die and glitch die rolled when using non-operator workers; if flux die result exceeds available spaces in fracture device, glitches occur.
  • glitches — Glitches are negative points and interfere with your actions until removed.
  • Operators — New worker type that can operate on any action spaces but doesn't gain bonuses from bonuses/ penalties of other workers.
  • technology breakthroughs — Technologies provide ongoing bonuses and end-game scoring. Upgrading increases space and points.
  • upgrading fracture device — Fracture device can be upgraded, giving new spaces and end-game scoring opportunities.
  • valley board features — Valley board provides locations to recruit operators, gain technologies, and flux/energy cores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the primary new mechanic is blinking
  • blinking which allows you to move your workers around
  • it's definitely a lot more complex
  • we feel like we have more turns in this game with the expansion
  • asymmetrical side
References (from this video)
No references stored for this video.
Video 4YBTvSIHxVk Rules Teach at 36:10:40 sentiment: positive
video_pk 67556 · mention_pk 163685
Anachrony video thumbnail
Click to watch at 36:10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined despite its depth.
  • Good iconography.
  • High player interaction.
  • Adds to the game with the expansions, but the base game is still solid.
  • Enjoyable to play.
  • Good length for a meaty Euro.
Cons
  • Can feel inefficient at the beginning if not optimized.
  • The teach was a bit rough due to the volume of games played that week.
  • The base game might be considered less dynamic by some compared to the expansions.
Thematic elements
  • Factions preparing for an impending asteroid impact by utilizing a substance called neutroneum.
  • New Earth in the 26th century, recovering from a catastrophic explosion.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions each turn, including mining, building, recruiting, researching, and time travel.
  • Resource Management — Players gather and spend various resources like gold, uranium, titanium, water, and neutroneum to build structures and activate abilities.
  • Set Collection — Collecting sets of breakthrough tokens (squares, triangles, circles) provides points at the end of the game.
  • Tableau Building — Players construct buildings on their player boards, which provide ongoing abilities or scoring opportunities.
  • Time travel — The game features a time travel mechanic where players can move their markers back in time on a timeline, with associated benefits and potential penalties.
  • Variable player powers — Each faction has unique evacuation conditions and potential special abilities.
  • Worker Placement — Players place workers (in exo suits) on various action spaces on the main board to perform actions like mining, building, and recruiting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt I was so inefficient at the beginning of the game. I was left I was always leaving people never fully um using my uh my workers at all.
  • The one thing that's impressed me today is, as I hinted at earlier on, so many new games tend to be over complicated with so many different things.
  • It sticks it sticks to the core idea. You don't have lots of chaining.
  • The iconography, yeah, I was, um, it's good. It's good enough for me first time player to kind of at least half guess what it was.
  • Streamlined despite its depth.
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 5:17 sentiment: positive
video_pk 65865 · mention_pk 159917
Allies or Enemies - Anachrony video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative time travel twist on heavy Euro
  • Deep engine-building with meaningful choices
  • Excellent components and production
Cons
  • Steep learning curve
  • Can feel tight or punishing for new players
Thematic elements
  • Escalating scarcity and strategic deployment of workers across a ruined world
  • Post-apocalyptic future with time travel and factional play
  • Array
  • Strategic, cerebral, with a strong theme of rebuilding civilization through time
Comparison games
  • Civilization: New Dawn
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Blueprints / engine building — Developing a cohesive engine through cards and upgrades.
  • Engine Building — Developing a cohesive engine through cards and upgrades.
  • Exosuit upgrades — Upgradable suits alter how you access resources and locations.
  • Time travel / future planning — Time-focused mechanics influence resource generation and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video 4xNem0YVQDs Allies or Enemies Top 10 List at 25:53 sentiment: positive
video_pk 65866 · mention_pk 159940
Allies or Enemies - Anachrony video thumbnail
Click to watch at 25:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • chunky decisions
  • interesting checks and balances
  • rich thematic setting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a tight package
  • the lazy season really is the star of the show
  • it's like the mittens of board games
  • I love when an expansion really changes the way that you can play a game
  • it's cozy it's like drinking hot chocolate on a chilly day
  • this feels like an enormous sandbox of possibilities
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 28:59 sentiment: positive
video_pk 65854 · mention_pk 159898
Allies or Enemies - Anachrony video thumbnail
Click to watch at 28:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive depth with time-travel theme
  • Strategic planning with multiple paths
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Management of scarce resources across time horizon objectives.
  • Time/Temporal Mechanics — Resource and action timing interacts with future states via time travel concepts.
  • Worker Placement — Place workers to access resources and build your plan.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
No references stored for this video.
Video mACBY6zw2yg Meeple University Playthrough at 0:51 sentiment: positive
video_pk 64919 · mention_pk 158522
Meeple University - Anachrony video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engine building potential with factories and life support.
  • Time travel mechanics offer strategic depth.
  • Super projects provide significant scoring opportunities.
  • Flexibility with 'brain' resource.
Cons
  • Potential for wasted turns if workers aren't activated.
  • Some buildings might be weaker than desired.
  • Sacrificing time travel or factories can be a trade-off.
  • Can be expensive to build certain elements.
Thematic elements
  • Evacuating the planet before an impact
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players decide in advance the number of actions they want to take on the main board.
  • Asymmetric powers — Players have special powers, such as one player not needing to pay to place exosuits on certain areas.
  • Engine Building — Players build structures like factories and life support to improve resource generation or action efficiency.
  • Resource Management — Players collect and spend various resources like power cores, water, titanium, and specific colored cubes.
  • Set Collection — Players collect specific icons or resources (e.g., triangles, circles, DNA) to achieve goals or build projects.
  • Super Projects — Special projects that players can build for significant benefits or victory points.
  • Time travel — Mechanics involving going back in time to pay debts or gain victory points.
  • Worker Placement — Players use exosuits as workers to take actions on the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're going to play through one round of this game to give you a little flavor for how the game flows
  • our passion here is to explain board game rules clearly on videos on our Channel
  • we've played one round so far and we've gathered some resources we've each built a couple of buildings
  • in all of our playthroughs we're not going to focus strategy and some of our moves options might be a little weird but that's just because we just want to show you how the 10 goes
  • my theory there is that I want to build a lot of buildings I want to get that done and so Engineers will help me do that more efficiently
  • my biggest problem is I've got a lot of triangles sitting out there on the uh on the walk tiles and I'm gonna I'm gonna have to build some power plants at some point but yeah I want to get my my engine going my factories and my life support first
  • my first action might be wasted as the first player but we'll see in my trouble will be worth
  • I don't really mind what icon comes out I just want a triangle so to roll that
  • because I don't the brand I can choose from any of this
  • my free action yeah reaction in some in cases like this where I'm just collecting water that's that's true
  • I want to keep building these life support facilities they're a little weaker than I'd like on top which is a little frustrating
  • I really don't want to do because I need morale to get off the planet when the impact happens
  • I could be looking down the barrel of an anomaly pretty soon
  • I want to try to reach 16 because it's getting better lots of points for that
  • that's the end of round two and the end of our playthrough
References (from this video)
No references stored for this video.
Video vTpW_r7arJk Board With Steve Analysis at 5:37 sentiment: positive
video_pk 63229 · mention_pk 156568
Board With Steve - Anachrony video thumbnail
Click to watch at 5:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprisingly smooth for a heavy euro
  • rich, layered decision space
  • strong thematic integration
Cons
none
Thematic elements
  • layered choices, complex systems
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Complex doesn't mean complicated.
  • It's easy to learn and hard to master.
  • Complexity doesn't equal fun.
References (from this video)
No references stored for this video.
Video Pba6hUYZg4s Board Game Critique Analysis at 0:05 sentiment: mixed
video_pk 62518 · mention_pk 155192
Board Game Critique - Anachrony video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep thematic integration with time travel and paradox mechanics
  • Very high replayability due to multiple factions/configurations
  • Strong asymmetric design and diverse victory paths
Cons
  • Steep learning curve and very large rulebook (51 pages)
  • Paradox die introduces randomness that can feel punitive
  • Expensive to experience fully (base + expansion + optional minis)
Thematic elements
  • time travel and paradox-driven asymmetric engine-building
  • post-apocalyptic future where time travel is possible
  • highly thematic, with strong asymmetry and timeline mechanics
Comparison games
  • Barrage
  • Galactic Cruise
Mechanics (from transcript analysis)
  • asymmetric factions and boards — four factions, dual-sided boards, multiple leader options, and different evacuation conditions
  • exo-suit requirements — exo suits/mechs required to take actions on your faction board
  • faction-specific building puzzles — unique layouts and connections on each faction board
  • paradox and timeline management — paradox tokens and anomaly tiles that affect timelines and can block building spots or cost points
  • time travel loan — borrow resources from your future self in the warp phase; repay later or incur paradox penalties
  • timeline advancement — era-based progression (4-7 eras) with varying impact
  • Track Advancement — era-based progression (4-7 eras) with varying impact
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The water management creates this emergent gameplay that's genuinely novel.
  • The space cruise theme feels completely disconnected from the actual engine building puzzle you're solving.
  • The time travel loan calculation. You're borrowing resources now, which costs water to warp in, and you must repay them later or suffer paradox penalties.
  • Anacrony is for a very specific player.
References (from this video)
No references stored for this video.
Video mLYBZT_h7TQ Board Of It Reviews at 30:11 sentiment: positive
video_pk 42819 · mention_pk 130172
Board Of It - Anachrony video thumbnail
Click to watch at 30:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy euro with a time travel twist that distinguishes it
  • expansions add meaningful new options and strategies
  • replayability increases with play frequency and familiarity
Cons
  • initially crunchy and difficult to grasp
  • long play sessions and heavy commitment can be intimidating
Thematic elements
  • time travel and tight resource/workers
  • dystopian future with time travel elements
  • heavy euro with documented time travel interactions
Comparison games
  • Clans of Caledonia
  • Mansions of Madness
  • Eldritch Horror
Mechanics (from transcript analysis)
  • anomalies and scoring tension — incorrect timing or resource usage can create anomalies and penalties
  • Compound Scoring — incorrect timing or resource usage can create anomalies and penalties
  • Expansion-driven variability — expansions add exploration, mechs, and movement options
  • tight worker placement and resource management — spend resources to perform actions; time travel adds a meta-layer of planning
  • time travel and resource return — start of a round you can grab resources and later send them back in time to yourself
  • Worker Placement — spend resources to perform actions; time travel adds a meta-layer of planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really interesting little puzzly game
  • it's tactile in a way
  • there are a lot of different decisions to puzzle out within a single game
  • Fail Forward is terrific
  • there's a world to explore that you can keep coming back to
  • the system where you always succeed helps it not feel pointless
  • it's almost just like a generic euro with a time travel twist
  • the vibe of Vagrant Song is like 1920s rubber hose animation
  • it's a proper campaign and finishing it feels satisfying
  • art direction and the acrylic standees are really nice
References (from this video)
No references stored for this video.
Video SVCp2eA4uAE Board Of It Buyers Guide at 1:02 sentiment: positive
video_pk 40132 · mention_pk 121315
Board Of It - Anachrony video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich replayability due to factions, leaders, and symmetric/asymmetric boards
  • clear time-travel twist that adds depth without breaking the core euro mechanics
  • tight design that rewards planning and anticipation
Cons
  • high complexity and learning curve; may require several plays to feel fluent
  • expansion/module compatibility can be finicky; some modules clash or overwhelm others
  • longer play sessions when mixing multiple major expansions
Thematic elements
  • time travel, survival, and faction-based strategy
  • 26th century post-cataclysm Earth with time rifts and factional factions
  • science-fantasy future with catastrophic asteroid event
Comparison games
none
Mechanics (from transcript analysis)
  • buildings and super projects — private actions from buildings and game-changing effects from super projects
  • main board vs. player boards and exo-suits — exosuits protect workers on the main board; deployment to the main board is a limited, high-impact decision
  • paradox/warp mechanics — warp phase reveals requests; unresolved tokens generate paradox dice and potential anomalies
  • Player Board | Main Board — exosuits protect workers on the main board; deployment to the main board is a limited, high-impact decision
  • Tiered worker placement — workers of different types (specialists and a universal genius) occupy spaces to gain resources, with some spaces offering bonuses for certain worker types
  • Time Track — tokens and buildings allow actions to be performed in the past, creating a loop that pays back in the future
  • time travel/time manipulation — tokens and buildings allow actions to be performed in the past, creating a loop that pays back in the future
  • Worker Placement — workers of different types (specialists and a universal genius) occupy spaces to gain resources, with some spaces offering bonuses for certain worker types
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • arguably the most intensive and difficult buyers guide we've ever done
  • Anacrony is a board game for one to four players designed by the trio of David Certzi, Richard Aman, and Victor Peter
  • This is a really complex question because Anacrony's expansions are modular and at times don't play well together
  • If you like worker placement games, if you want that with a bit of a twist, if you like complex games, Anacrony ticks all these boxes
  • Blinking... opens the game up
  • It's tight and you can't do everything
  • Your player color 10 out of 10. 10 out of 10 for the fractions of time expansion
References (from this video)
No references stored for this video.
Video qbqzM9zNgRE Before You Play Top 50 List at 40:15 sentiment: positive
video_pk 39738 · mention_pk 208547
Before You Play - Anachrony video thumbnail
Click to watch at 40:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, thematic Euro with clever fractional timing
  • expansion adds meaningful depth
Cons
  • can be dense for newcomers
  • theme and mechanics require patience
Thematic elements
  • time-travel exploration with fractions of time
  • post-apocalyptic where exo-suits are used to explore
  • heavy Euro with sci-fi flair
Comparison games
none
Mechanics (from transcript analysis)
  • exo_suits_and_worker_placement — send workers to areas to build and collect resources
  • fractions_of_time_expansion — expansion adds time-travel variants and extra layers
  • Layer Building — build buildings to score and manage future costs
  • resource_and_building_layering — build buildings to score and manage future costs
  • Worker Placement — send workers to areas to build and collect resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an epic asymmetric game.
  • The ultimate travel game for two players.
  • It's the generator of mind-blowing experiences when played with the right group.
  • Witness is a clever take on the 'telephone game' but with clues and deduction.
References (from this video)
No references stored for this video.
Video zpN57Nhehms Totally Tabled Top 50 List at 6:19 sentiment: positive
video_pk 38811 · mention_pk 233207
Totally Tabled - Anachrony video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic, crunchy
  • mechs add tactile appeal
Cons
  • heavy rules, long setup
Thematic elements
  • laborious time-manipulation
  • sci-fi, end-of-the-world prep
Comparison games
none
Mechanics (from transcript analysis)
  • heavy worker placement — four worker types with action-specific strengths; some actions require mechs
  • Worker Placement — four worker types with action-specific strengths; some actions require mechs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Robinson Caruso is a masterpiece and easily my number one solo game of all time
  • this is the perfect travel game and really couldn't be any cuter
  • Friday remains one of the most Innovative deck building games of all time
  • The Unfinished Business expansion really elevates the Star Wars Outer Rim experience
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 8:03 sentiment: positive
video_pk 38493 · mention_pk 115879
Totally Tabled - Anachrony video thumbnail
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
Video zKOHNfK9n9Q The Board Game Garden Top 10 List at 45:13 sentiment: positive
video_pk 38118 · mention_pk 230329
The Board Game Garden - Anachrony video thumbnail
Click to watch at 45:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich combination of worker placement and tableau
  • time travel mechanic feels unique
Cons
  • complex and heavy
  • endgame can be punishing for newcomers
Thematic elements
  • time travel and worker-placement tableau
  • time travel and resource borrowing
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — assemble a tableau that enables powerful actions
  • time travel / resource borrowing — borrow resources and pay back via end-game time travel mechanics
  • Worker Placement — place mech workers to activate actions and build a tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • February was a very busy month you guys might have seen on the Channel that I had a lot of like crowdfunding previews
  • I genuinely really really enjoyed it
  • There is something about going for different goals that just ooh if a game has quests I freaking love it
  • I absolutely love NumerS it is a wonderful wonderful card game
  • It's a push your luck game
  • Anacron is my number one game of February
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0 BoardGameCo Top 15 List at 16:01 sentiment: negative
video_pk 36433 · mention_pk 109235
BoardGameCo - Anachrony video thumbnail
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • premium production
  • ambitious design ideas
Cons
  • felt like a soup of ingredients that didn’t cohere
  • game was flat despite the strong DNA
Thematic elements
  • Heavy work-placement with resource loans from the future
  • Future/post-apocalyptic with time-travel loan mechanics
  • engine-building with thematic ambitions
Comparison games
  • Darwin's Journey
  • Pirates of Archival
  • Shackleton Base
Mechanics (from transcript analysis)
  • future loan/resource debt — Borrow resources from the future to fund current actions; debt mechanics influence scoring.
  • Loans — Borrow resources from the future to fund current actions; debt mechanics influence scoring.
  • work placement — Assign workers to actions that generate resources and advance goals.
  • Worker Placement — Assign workers to actions that generate resources and advance goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
  • It looks flat. It looks almost like bad clip art.
  • It's basically a video game adaptation that should have been adapted and wasn't.
  • I bounced hard off Anachrony.
  • I would rather just play Small World.
References (from this video)
No references stored for this video.
Video cBGtDmXd_lE Board Game Hangover Top 10 List at 1:10 sentiment: positive
video_pk 34326 · mention_pk 102230
Board Game Hangover - Anachrony video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning aesthetics and mech-driven components
  • Innovative time-travel resource loop
Cons
  • Complex and heavy to teach and learn
Thematic elements
  • Time travel, resource management, survival
  • Future Earth / time travel setting
  • Story-driven with a meteor-timeframe premise; modular progression
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Gaining and spending resources to upgrade yourself and enable future actions.
  • Time travel / timeline management — Acquiring resources from the future and returning them as the timeline demands, driving the core tension.
  • Worker Placement — Workers are placed to perform actions, gather resources, and unlock upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is all about time travel.
  • It looks gorgeous.
  • I want to try it really, really bad.
  • I really enjoy games where they are simple rules and really tough choices.
  • Duplic might not be available wherever you live.
  • The choices it's juicy. It's great.
References (from this video)
No references stored for this video.
Video d0ettuB-ch4 Board Of It Discussion at 22:04 sentiment: positive
video_pk 33189 · mention_pk 98559
Board Of It - Anachrony video thumbnail
Click to watch at 22:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • has a lot to offer with expansions
  • great theme and depth when understood
Cons
  • initial onboarding can be hard
  • some players may find it heavy
Thematic elements
  • temporal resource management
  • time-travel themed heavy euro
  • strategic, layered
Comparison games
none
Mechanics (from transcript analysis)
  • multi-layered worker placement — Actions stack with time-based constraints and progression.
  • time travel/time loop — Managing resources across timelines with modules/expansions.
  • Worker Placement — Actions stack with time-based constraints and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's high tension, high drama, high fun.
  • it's a gambling game.
  • the winner of the game gets to wear the lanyard for the next game.
  • I love that purple lanyard.
  • I thought his head might explode.
  • cooperative is not so much our thing, but I'm starting to maybe come to the realization.
References (from this video)
No references stored for this video.
Video j_yRsHudLtQ BoardGameBollocks Top 10 List at 2:00 sentiment: mixed
video_pk 31478 · mention_pk 208091
BoardGameBollocks - Anachrony video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Original concept with a post-apocalyptic workplacement angle
  • exoskeleton pack miniatures provide visual appeal
Cons
  • described as brain-burnery and potentially heavy
  • ambitious scope may be unwieldy for some players
Thematic elements
  • survival and bunker-building as the apocalypse approaches
  • post-apocalyptic preparation and leading up to cataclysm
  • story-driven with emphasis on prep and cleanup after cataclysm
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — managing scarce resources to upgrade and maintain your bunker
  • Worker Placement — allocating workers to gather resources and prepare for the apocalypse
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a kind of original game.
  • it's still a pretty good post-apocalyptic workplacement game, of which there aren't that many.
  • This is a deck building game that sort of basically is a clone of Dominion, but with a little bit of a twist.
  • it's innovative for 2010 because it uses the SAGs system
  • the Tetris like board construction
  • random map generator
  • they let you build up your car and then you could just go tearing around a map blowing the living [__] out of your opponents.
  • it's a zombie apocalypse game but it's so good that it made it onto this list
  • the amount of content in the box is absolutely vast.
  • Fallen Land post-apocalyptic board game is an absolute mustplay.
References (from this video)
No references stored for this video.
Video 5smVL-PPCto No Pun Included Review at 0:00 sentiment: mixed
video_pk 30918 · mention_pk 91178
No Pun Included - Anachrony video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Lavishly produced components and miniatures that strongly fit the theme
  • Deep engine-building on your personal board with asymmetry
  • Rich thematic integration with time travel and paradox mechanics
  • Asymmetrical factions create varied, replayable experiences
  • Tangible tactile engagement with big minis
Cons
  • Very high rules density and learning curve
  • Perceived balance issues and potential early-game imbalance
  • Highly deluxe production can limit availability and raise price
  • Setup/teach time can be lengthy and complex
  • Some modules feel unnecessary or overbearing
Thematic elements
  • Time travel ethics, resource management, sacrificing workers for future gains
  • Dystopian future after a catastrophe; time travel enables resource harvesting and hope for survival
  • Event-driven, modular story with shifting alliances and paradoxes
Comparison games
  • R Wars
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — Different leaders grant unique abilities; asymmetry affects strategy and engine building.
  • Asymmetrical faction boards and leaders — Different leaders grant unique abilities; asymmetry affects strategy and engine building.
  • Engine Building — Buildings on your board create exclusive actions and engine for resource production.
  • Engine-building on personal boards — Buildings on your board create exclusive actions and engine for resource production.
  • Modular Board — Base game plus modules; expansion miniatures add new rules and variety.
  • Modular gameplay / expansion modules — Base game plus modules; expansion miniatures add new rules and variety.
  • Resource and exosuit management — Water and power cores drive actions; exosuits power expensive actions; fatigue mechanic on workers.
  • Resource Management — Water and power cores drive actions; exosuits power expensive actions; fatigue mechanic on workers.
  • Time travel paradox / paradox tokens — Secretly select future tiles; resolved by paradox die causing anomalies and negative VP.
  • Worker Placement — Assign workers to actions; slots are blocked for others until reset; four worker types influence actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like someone took HR Giger's design philosophy and Locked them into a room overnight and made them sculpt minis.
  • This is a board game with a lot of ideas—it's full of big ideas.
  • I love this theme and I really like Anachrony.
  • This is overproduced, but somehow it works and adds to the experience.
  • Time travel is punishing and you have to manage paradoxes carefully.
References (from this video)
No references stored for this video.
Video ogm8HxO8aNk Totally Tabled Top 10 List at 5:07 sentiment: positive
video_pk 30667 · mention_pk 90276
Totally Tabled - Anachrony video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brain-burner decisions
  • distinct four-worker dynamic
Cons
  • heavy planning required
  • steep learning curve
Thematic elements
  • four worker types powering mechs in a time-travel loop
  • scifi post-cataclysm Earth with time-travel implications
  • thinky, multi-layered planning
Comparison games
none
Mechanics (from transcript analysis)
  • time travel / paradox layer — a temporal element adds debt and paradox risks
  • Worker Placement — four worker types enable actions with varying efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the edge between medium heavy and heavyweight
  • the combination of hand tuning with deck building creates this cool engine building feel
  • there's just so many different paths to Victory
  • the solo is a little off for me but I still really love Spirit Island
  • I just absolutely adore it frost Punk was my game of the year for 2022
  • Robinson Crusoe is a masterpiece and it's easily my number one heavyweight solo game of all time
References (from this video)
No references stored for this video.
Video BJt8QC_rbY4 The Secret Cabal Gaming Podcast Top List at 9:25 sentiment: positive
video_pk 13631 · mention_pk 39843
The Secret Cabal Gaming Podcast - Anachrony video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Coherent, immersive art that fits Mindclash's design language
Cons
  • Art style may be dense for casual players
Thematic elements
  • Survival in a dystopian, time-shifted world
  • Futuristic time-travel and resource management
  • Dense, gear-and-time motif-driven illustration
Comparison games
none
Mechanics (from transcript analysis)
  • Time travel / worker placement — Strategic planning with time-based actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we value artwork in board games
  • I love good amazing components and beautiful artwork to the point where I'll buy games just for the artwork
  • artwork can really help bring your game to life and your theme to life
  • there are definitely people out there who will say I don't care what it looks like it's a great game because they're all about gameplay
  • I'll spend time sitting down at a table playing this game for quite a while I want it to look nice
References (from this video)
No references stored for this video.
Video y09wxbhEezQ Our Family Plays Games Discussion at 12:36 sentiment: positive
video_pk 12753 · mention_pk 37195
Our Family Plays Games - Anachrony video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very deep, thematic
  • Engaging time/time-shift mechanics for experienced players
Cons
  • Heavy learning curve
  • Long play sessions may deter casual players
Thematic elements
  • Technological advancement, resource management under time pressures
  • Futuristic/post-apocalyptic Earth with exosuits and time-distortion themes
  • Heavy, thematic, engineering-focused
Comparison games
  • Terraforming Mars
  • Gloomhaven (in terms of depth and weight)
Mechanics (from transcript analysis)
  • Resource Management — Careful allocation of multiple resource types to meet project needs
  • Time travel/time-shift — Mechanics that simulate time manipulation to optimize outcomes
  • Worker Placement — Players place workers to harvest resources, build, and advance their timelines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the future is mestizo
  • good trouble
  • we're not trying to get rid of nobody we're just trying to make space for everyone to be involved
  • if you could change your mind i could change the world
  • inclusion and diversity in gaming is very important
References (from this video)
No references stored for this video.
Video 5qWnVoXu2bQ Foster the Meeple Top List at 3:45 sentiment: positive
video_pk 11033 · mention_pk 32461
Foster the Meeple - Anachrony video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool theme
  • Super fun gameplay
  • Really crunchy
  • Not as complicated as it looks
  • Surprised at how much they enjoyed it
Cons
none
Thematic elements
  • Building settlements and time travel
  • Dying planet - apocalyptic future
  • Thematic sci-fi with worker placement
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building settlements on main planet and personal area
  • Exo-Suit Mechanics — Workers go into exo-suits to travel to different areas
  • Time travel — Go back in time or jump forward in time for different actions
  • Worker Placement — Placing workers on your board and capital to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Azul is just a classic classic game
  • I will always want to play this game it's a staple
  • Racing is my favorite game mechanic
  • I love watching everything kind of like waterfall off of each other
  • Castles of Burgundy is incredible I love Castle's birdie
  • I love this game so basically like the world is dying
  • The best part about Black Angel the little robot guys
  • Bet on yourself always always I don't even care if I lose the game believe in yourself
  • Dice Throne is an incredible 1v1 battle Yahtzee game
  • Wingspan I am almost always in a game of Wingspan on BGA
  • This game is beautifully designed it just feels good when you play it
  • I can't win and I am getting freaking sick of it
  • It's always a great time when it hits the table
  • Paint the Roses is a Cooperative deduction game
  • I've fallen back in love with it
  • Some of the best gaming experiences I've had is playing that game
  • I really really love Flamme Rouge it is an excellent game
  • I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
No references stored for this video.
Video 3KEKvck0cz8 Foster the Meeple Discussion at 8:29 sentiment: positive
video_pk 10557 · mention_pk 108830
Foster the Meeple - Anachrony video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are here today to do a video once again of our shelf of shame
  • we are going to be focusing on our shelf of shame games to try and knock that number down
  • we are going to commit to 20 games that we must play in September
  • Power comes great responsibility
  • that’s a big motivator
  • please do
References (from this video)
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Video g72rzsklyI0 3 Minute Board Games Rules Teach at 6:29 sentiment: positive
video_pk 8312 · mention_pk 24459
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noteworthy worker placement game
Cons
none
Thematic elements
  • science_fiction
  • time_travel
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Ji20wPGJIXQ Board With Steve Top List at 10:51 sentiment: neutral
video_pk 7996 · mention_pk 23555
Board With Steve - Anachrony video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deluxified is just absolutely crazy
  • the joy from games, not from playing the games, not from how the games necessarily look
  • one of the most important things you can own as a board gamer are shelves
  • Please remember to like and subscribe and thanks so much for watching
  • If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
No references stored for this video.
Video qaIfKsQWA5I Going Analog Discussion at 7:46 sentiment: positive
video_pk 7473 · mention_pk 22161
Going Analog - Anachrony video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, satisfying engine-building
  • thematic integration with mechanics
Cons
  • heavy rulebook
  • long playtime
Thematic elements
  • sci-fi, time travel
  • distant future time travel and resource management
  • story-driven, heavy
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • time travel/resource management — players manage resources and manipulate timelines to optimize outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
  • Welcome to the show
  • we are not going to take it easy on you so maybe you should be a little bit nervous
  • stop watching and go play a game
  • you can also see some of my videos on board game spotlight
References (from this video)
No references stored for this video.
Video PySjjnkjfWM The Dice Tower Discussion at 1:44 sentiment: mixed
video_pk 6507 · mention_pk 118793
The Dice Tower - Anachrony video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Big box is intimidating
  • Doesn't get checked out much
Thematic elements
  • Futuristic conflict
  • Sci-fi dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • Big box game — Complex game with large component footprint
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
  • Foundations of Rome despite how big this game is. It gets checked out all the time.
  • Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
  • I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
  • Frostpunk, the board game if you're ready to have a depressing day.
  • I think Mosaic is a fantastic civilization game. So fast and easy to play.
  • People love Smashup. I have almost everything for Smashup, but it just barely gets played.
  • Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
  • Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
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Video gGzWdTMCpYU 3 Minute Board Games Discussion at 3:17 sentiment: positive
video_pk 6151 · mention_pk 128719
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • first game painted with an airbrush
  • demonstrates efficiency and speed in painting
Cons
  • figure quality is basic
  • some models require more brush work than others
Thematic elements
Comparison games
  • Descent
  • Blood Rage
Mechanics (from transcript analysis)
  • airbrush_painting — airbrushing for base colors and speed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paint for functionality over style and paint for speed when you can
  • three minute board games does not do paid content keep us Independent by supporting us on patreon
  • I'm not an expert painter
  • the best thing is to paint the models so they look good while you're playing
References (from this video)
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Video gGzWdTMCpYU 3 Minute Board Games Discussion at 12:52 sentiment: positive
video_pk 6151 · mention_pk 128731
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • faction-based aesthetic alignment with art
  • simple, readable table presence
Cons
  • figures can be modest in detail
Thematic elements
Comparison games
  • Anachron (various thematic games)
Mechanics (from transcript analysis)
  • faction_based_pieces — five factions with unique visuals and mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paint for functionality over style and paint for speed when you can
  • three minute board games does not do paid content keep us Independent by supporting us on patreon
  • I'm not an expert painter
  • the best thing is to paint the models so they look good while you're playing
References (from this video)
No references stored for this video.
Video lqWBk8PLTyU 3 Minute Board Games Review at 3:16 sentiment: mixed
video_pk 6024 · mention_pk 17846
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Aesthetically impressive with visually rich components and presentation
  • Strong worker placement with multiple viable paths to victory
  • Rich engine-building with a diverse set of scoring avenues
  • Solid solo experience via Chronobot
  • Two-sided factions with unique powers and a lot of variety in buildings and superpowers
  • Exosuit expansion enhances visuals and overall experience (though optional)
Cons
  • Expensive as a base game, and the expansion is often considered essential for a complete experience
  • Very busy and dense with mechanics, which can be overwhelming for some players
  • Learning curve is steep due to many interacting systems
Thematic elements
  • Time travel, resource management, paradox, and rebuilding civilization amid a competitive struggle.
  • Distant future Earth after a meteor strike; survivors harness neutronium to influence the timeline and call ancestors.
  • Science-fiction, epic strategic flavor with a heavy emphasis on timeline manipulation.
Comparison games
  • Caverna
  • Viticulture Essential Edition
Mechanics (from transcript analysis)
  • endgame scoring and debt management — Points come from morale, base buildings, public objectives, and required supplies; debt can be manipulated via buildings to move eras.
  • Engine Building — Players construct an interconnected system of upgrades throughout their board to power future actions.
  • paradox mechanic — Gaining paradox via dice rolls; every three paradox yields an anomaly that costs victory points.
  • Resource Management — Gather minerals, water, and other resources; some actions require power suits and buildings to access spaces.
  • solo mode (Chronobot) — Chronobot provides a robust solo opponent that behaves like a real opponent, enabling solo play.
  • time travel / chronology management — Uses neutronium to signal ancestors and shift in and out of eras; involves moving focus across timelines and dealing with debts.
  • Worker Placement — Players place units on spaces to take actions and gain associated advantages; spaces are limited.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The chronobot is a solo player mode and it plays like an actual opponent
  • Anachrony is a wonderful looking game
  • I can't recommend the exosuit expansion pictured here enough
  • they really complement the game and make it much more visually pleasing
  • it's also an excellent example of the worker placement genre with a lot of options and paths to victory
  • Each faction has two board sides and leaders each with different powers and abilities
  • the building pools and superpowers have a great deal of variety
  • if you like games have a lot of ways to score points
  • However this is an expensive game and it doesn't feel complete without the exosuit expansion which is an additional cost.
  • it's also very busy and there are a lot of mechanics and systems to learn
  • For other great examples of games in the worker placement genre I recommend caverna or viticulture essential edition
  • Think of this like a loan from the future that you will have to pay back at some point but also an opportunity to earn time travel points
  • competitive: players are competing for resources and only one can win
References (from this video)
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Video XjMVQkB6JRY BoardGameGeek Top List at 8:09 sentiment: positive
video_pk 4983 · mention_pk 14819
BoardGameGeek - Anachrony video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very thematic handling of time travel
  • strong atmosphere and design coherence
  • engaging future-pic/tafac scenario with clever mechanics
Cons
  • big learn-in due to complexity
  • repetitive loops if not optimized
Thematic elements
  • resource management across timelines
  • time travel and future-puture collaboration
  • theme-driven yet mechanically heavy
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — manage diverse resources across time to achieve goals
  • time travel / past-casting — use past actions to influence present/future resources
  • Worker Placement — specialized workers in exosuits carry out actions on the board
  • worker placement with exo-suits — specialized workers in exosuits carry out actions on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • time is an illusion
  • it's a very linear game where you are going through the seasons
  • everything you're doing makes sense in that world
  • I think it's really, really cool
  • I love distilled. It's got a lot of good sneaky theme in there
  • this linearness really lends itself to the thematic tie-ins
References (from this video)
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Video FeTAVPnP-_0 3 Minute Board Games Top List at 28:14 sentiment: positive
video_pk 4807 · mention_pk 14121
3 Minute Board Games - Anachrony video thumbnail
Click to watch at 28:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Probably best AI opponent in all of board gaming
  • Deep rich complex gameplay
  • Feels like opponent wants to punch in mouth (in good way)
  • Favorite worker placement game
Cons
  • Pain in the ass setup time
  • High complexity
  • Doesn't get played as much as it should
Thematic elements
  • Build civilization
  • Sci-fi world
  • Strategic gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — Chronobot AI that plays aggressively like a real opponent
  • Engine Building — Complex engine building with many systems
  • Worker Placement — Place workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've played about 300 solo games so this represents the top of all the solo games I've played
  • These are entirely my opinions based on my personal play experience
  • I think this is one of the cleverest solo modes on the market
  • When you win a game of Robinson Crusoe there are very few things in solo board gaming more satisfying
  • The closest experience in board gaming to being the captain on a bridge in a sci-fi movie where everything is going to shit
  • I'm probably a solo board gaming masochist
  • I just love Thunderbirds as a solo game
  • It feels like Legendary Encounters was built for the Alien theme and was built as an upgrade to the original Legendary system
  • Probably the best AI opponent in all of board gaming
  • Few games have that genuine sense of exploration
References (from this video)
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Video _NuBG4yaE2g Foster the Meeple Top List at 1:05 sentiment: positive
video_pk 4698 · mention_pk 13716
Foster the Meeple - Anachrony video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique time manipulation mechanism
  • Asymmetrical objectives
  • Resource management challenge
  • Strategic depth
  • Engaging theme
Cons
  • Big box - difficult to table
  • Complex setup
  • Grand production intimidates some
  • Dropped from #18/#19 to #22
Thematic elements
  • dystopian future
  • time manipulation
  • sci-fi
Comparison games
  • Trickerion (wants to try)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do think it's a masterpiece of a board game
  • We have played villainous so much so much that we now see all of the flaws within it
  • The more I play tapestry The More I Love It
  • You can play Shakespeare versus a T-Rex and there's something hilarious about that
  • I very much enjoy it and I think it's going to sit right where it needs to be
  • Every time I play it I get so angry at it because there is an element of luck but it's a masterpiece
  • It's probably the best produced board game I've ever seen
References (from this video)
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Video WJJwI4qUCIA The Broken Meeple Top List at 34:45 sentiment: negative
video_pk 3766 · mention_pk 11071
The Broken Meeple - Anachrony video thumbnail
Click to watch at 34:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rich, thematic technical depth
  • Elegant core systems when not overwhelmed by modules
Cons
  • Infinity Box and all mini-expansions create extreme setup and teaching overhead
  • Scale and complexity can be off-putting for casual players
Thematic elements
  • Strategies of resource management, time travel, and exosuit-driven actions
  • Futuristic/post-apocalyptic civilization rebuilding through time travel
  • story-driven with dire stakes and modular tech paths
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players develop their own tech and worker placements to generate resources.
  • engine-building — Players develop their own tech and worker placements to generate resources.
  • Modular Board — Infinity Box adds many modules that change gameplay depth and length.
  • modular expansions — Infinity Box adds many modules that change gameplay depth and length.
  • time travel / time mirrors — Actions and events can rewind or be affected by time-based decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be wary if you're a completionist.
  • The more stuff you bring out, the more the power level of a bunch of these characters goes up and the harder the game becomes to balance.
  • Suburbia is a great Euro game, but the big box and all the expansions just get out of hand.
References (from this video)
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Video M-VbpvhlagA Before You Play Unboxing at 0:00 sentiment: positive
video_pk 3322 · mention_pk 9817
Before You Play - Anachrony video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-organized, tiered storage solution that clearly separates base game contents from expansions.
  • High-quality components with upgraded metal resources and distinctive faction minis.
  • Clear pathway for future expansions and a strong foundation for both base game and fractures of time playthroughs.
  • Accessible introduction to a complex euro/engine-building hybrid with asymmetrical factions.
Cons
  • Box is large and heavy; stock may vary across versions and kickstarter eras.
  • Some players may need to invest time to understand how all trays interlock with multiple expansions.
  • Not all content is included in every edition; some modules require separate purchases to access fully.
Thematic elements
  • Survival, resource management, and faction-driven ascent through engineered technology in a dystopian future.
  • Post-apocalyptic Earth where humanity has vanished from much of the surface and factions vie for control using advanced exosuits and time-bending technology.
  • Sci-fi with modular expansion lore and a layered, engine-building gameplay narrative that invites exploration of multiple factions and timelines.
Comparison games
  • Dracaryon
Mechanics (from transcript analysis)
  • dice_usage — Dice are used to manage certain actions and resolve events within the core game and expansions.
  • engine_building — Players develop their own engine by creating buildings on their boards and expanding capabilities each turn.
  • modular_expansions — The game supports multiple expansions that alter components, rules, and strategic options.
  • resource_management — Players manage upgraded metals, energy cores, and other resources to power actions and builds.
  • worker_placement — Workers (scientists, engineers, etc.) are assigned to world actions via resource and project placement mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very big box
  • Infinity Box... layer by layer
  • the base game now comes in this essential Edition
  • fractures of time expansion really elevates the gameplay
  • we're going to be building the buildings out onto our own personal player boards
References (from this video)
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Video DT6w8GsQSWI Peaky Boardgamer Rules Teach at 0:29 sentiment: neutral
video_pk 3190 · mention_pk 9373
Peaky Boardgamer - Anachrony video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • rich thematic integration of time travel and resource management
  • varied action spaces and modular pillars
  • clear endgame emphasis with multiple scoring avenues
Cons
none
Thematic elements
  • time travel, resource management, empire-building
  • Earth in a post-catastrophe future where factions vie for humanity's future and use time travel to shape outcomes
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played in up to seven rounds which in anacron are called eras
  • you gain access to breakthrough tiles from the second pillar you acquire new workers and from the third pillar you acquire new buildings
  • the evacuation action can only be used once in the game from
References (from this video)
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Video 4emzX_wmyCc The Secret Cabal Gaming Podcast Top List at 12:51 sentiment: positive
video_pk 3194 · mention_pk 9394
The Secret Cabal Gaming Podcast - Anachrony video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight time travel mechanisms
  • strong asymmetry and replayability
  • high thematic integration
Cons
  • complex rules to learn
  • long play sessions
Thematic elements
  • time travel, resource management, mechs
  • Distant future, time travel and crisis management
  • grim, strategic
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • asymmetric factions and leaders — different powers for each faction and two leaders
  • Engine Building — develop production and robotics to avert crisis
  • engine-building and resource management — develop production and robotics to avert crisis
  • multi-phase play and expansions — base game with expansions adding adventures
  • time travel mechanics — managing time travel to alter future and past states
  • Worker Placement — workers and actions spread across multiple times
  • worker placement and action selection — workers and actions spread across multiple times
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anachrony that's a fantastic game perfect choice I am delighted by your list Chris
  • it's almost like euphoria in the sense that you have workers that are placed out there that you have to bring back at some certain point
  • I think you would like this about Eclipse is there's combat
  • space foundry underrated game
  • it's totally unnecessary yeah but it was cool
References (from this video)
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Video MlyMZNs2Ots Before You Play Discussion at 41:17 sentiment: positive
video_pk 2265 · mention_pk 6581
Before You Play - Anachrony video thumbnail
Click to watch at 41:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building
  • immersive theme
Cons
  • heavy rules, long play sessions
Thematic elements
  • time travel as a means to avert catastrophe
  • time-twisting sci-fi future with resource scarcity
  • serious, engine-building with heavy planning
Comparison games
  • Gaia Project
  • Twilight Imperium
Mechanics (from transcript analysis)
  • time travel/temporal mechanics — manipulate time cubes to optimize actions and mitigate crises
  • worker placement with resource management — place workers across multiple queues to gather resources and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a net extreme positive
  • the stress that i was experiencing in my job is completely gone
  • there are no weekends when you work for yourself
  • the discovery aspect of content creation
  • learning multi-cam editing changed my life
  • we call games three times a year for the math trades
References (from this video)
No references stored for this video.
Video rQr5a_v4Gv0 The Secret Cabal Gaming Podcast Top List at 2:19 sentiment: positive
video_pk 1806 · mention_pk 105111
The Secret Cabal Gaming Podcast - Anachrony video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative time-travel mechanic that rewards timing and planning
  • Engaging asymmetry and replay potential
  • Strong production and production-chain choices
Cons
  • Can be complex to teach
  • Theme-heavy, which may not appeal to all players
Thematic elements
  • Time travel, paradox avoidance, and cross-temporal goods
  • Future timeline with time-travel logistics
  • story-driven with time-manipulation mechanics
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • Asymmetric powers — factions possess distinct abilities and timing windows
  • Resource Management — managing goods and resources across timelines
  • Time-travel / paradox management — sending goods between past and future requires careful timing to avoid paradoxes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dare say this is the best game that they have ever put out
  • it's actually interesting variation of strategy
  • I love the asymmetric play, it's really cool
  • I walk away from that game thinking about what I did and how I could have done better
  • I am a huge mind Clash fan
References (from this video)
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Video 8AWaFF4v3r4 Rolls in the Family Top 10 List at 35:57 sentiment: positive
video_pk 1781 · mention_pk 121232
Rolls in the Family - Anachrony video thumbnail
Click to watch at 35:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative time-travel mechanic tightly integrated with resource engine
  • Standalone replayability with modules
Cons
  • Rule familiarity and setup could be dense
Thematic elements
  • Borrowing resources from the future and paying it back with interest
  • Time-travel / paradox-driven world
  • Time-travel puzzle with thematic cohesion
Comparison games
  • Underwater Cities
  • Ark Nova
Mechanics (from transcript analysis)
  • Loans — Players borrow resources from the future and must repay to avoid paradoxes
  • Modular scenari / variable map — Board setup changes with modules that affect objectives and rules
  • Time-borrowing / paradox management — Players borrow resources from the future and must repay to avoid paradoxes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing even close really, I think, to what this game is doing with this.
  • It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
  • This one has the potential to be the best game we try this year.
References (from this video)
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Video N2MTuvjhc8k Adam in Wales - Board Game Design Analysis at 2:59 sentiment: neutral
video_pk 1475 · mention_pk 4255
Adam in Wales - Board Game Design - Anachrony video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Distinctive but understated cover
Cons
  • Cover is forgettable and does not communicate gameplay
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
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