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My City box art

My City

Game ID: GID0220827
Game Info
Year
2020
Players
2-4
Age
10+
Playtime
45 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

Description

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 95
This page: 45
Sentiment: pos 40 · mix 3 · neu 2 · neg 0
Mentions per page
Showing 51–95 of 95
Video S-xW5lg6Cfc All You Can Board Top List at 8:21 sentiment: positive
video_pk 62957 · mention_pk 156067
All You Can Board - My City video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • merges legacy progression with polyomino tiling
  • dynamic board evolution over time
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — pure polyomino placement with a legacy framework; ongoing changes across chapters.
  • polyomino tiles — pure polyomino placement with a legacy framework; ongoing changes across chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video i was actually voted on by our patrons
  • for each one i'm going to talk about they are some of my favorite mechanics
  • i'm going to list two to three of my favorite games for each one
References (from this video)
No references stored for this video.
Video WGJqc_LlXnM all you can board Top List at 16:58 sentiment: positive
video_pk 62911 · mention_pk 155852
all you can board - My City video thumbnail
Click to watch at 16:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • slowly evolving, accessible yet substantive
  • highly replayable with evolving rules
  • simple core rules with deep strategic depth
Cons
  • teaching the legacy and setup can be lengthy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — placing polyomino tiles to build a city; legacy elements that evolve over campaigns
  • polyomino tiling with legacy progression — placing polyomino tiles to build a city; legacy elements that evolve over campaigns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so juicy
  • the hilarity around the table
  • I will never turn down a game of Modern Art
  • this game is a staple for me
  • it's been an absolute staple for me
  • my number one
References (from this video)
No references stored for this video.
Video wLSd7-PBA7Q All You Can Board Discussion at 45:00 sentiment: positive
video_pk 62903 · mention_pk 155800
All You Can Board - My City video thumbnail
Click to watch at 45:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy Game — Legacy-like progression mentioned
  • legacy_style_campaign — Legacy-like progression mentioned
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not going to be an official debate structure or anything like that it's just something that you know once when we're playing games we notice you know I say something and Dylan disagrees with or vice versa
  • Wingspan is the single most important board game to release since Katan
  • Pandemic would be the most important game of the last five years
  • Charterstone I just straight up disliked
  • Dominion I think from a design standpoint like the first ever deck building game
References (from this video)
No references stored for this video.
Video 3JIandbW-ic Board Games Unlocked Review at 0:00 sentiment: mixed
video_pk 62002 · mention_pk 154624
Board Games Unlocked - My City video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Polyomino mechanics are solid and provide meaningful decisions
  • Short play sessions; chapters progress quickly
  • Box includes modular expansions and is not overly expensive
Cons
  • Legacy elements are underdeveloped and feel unnecessary
  • Limited variety across episodes; feels repetitive
  • Theme integration feels pasted on; box art uninspiring
  • After finishing the legacy, regular mode is less appealing
Thematic elements
  • city-building with legacy progression and competing town development
  • A developing city told across 24 episodes with evolving conditions (flood, churches, etc.)
  • Array of mechanics with descriptions
Comparison games
  • Cozy Stickerville
  • Cosmic Colonies
  • Isle of Cats
  • My Island
Mechanics (from transcript analysis)
  • Catch-Up — Stickers and rocks/trees provide scoring swing mechanics that help or hinder players based on lead.
  • catch-up and penalty mechanics — Stickers and rocks/trees provide scoring swing mechanics that help or hinder players based on lead.
  • deck/card-driven piece placement — A deck dictates which pieces appear and where they must start (e.g., near the river) and subsequent placements.
  • legacy/episode progression — The game unfolds over 24 episodes; players record progress and gain/lose points through changes.
  • Polyomino — Place polyomino tiles to build a city, with adjacency rules and scoring based on coverage.
  • polyomino placement — Place polyomino tiles to build a city, with adjacency rules and scoring based on coverage.
  • short-session pacing — Each chapter/episode plays quickly, contributing to an overall fast session length.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • eight chapters
  • the polyomino aspect is fine. It's serviceable. It works.
  • there's not enough here to justify it being one to justify it being a legacy game because it barely does that.
  • the box cover doesn't leave much room for imagination.
  • On a scale of 1 to 10, My City, I think, is going to get a five.
  • I'm just tired.
  • If I had to play [polyomino games] 24 times in a row, I would despise them.
  • I'd rather just leave it.
References (from this video)
No references stored for this video.
Video GbXSaNNoyuw Crimsonboardgames Playthrough at 0:02 sentiment: positive
video_pk 61663 · mention_pk 154309
Crimsonboardgames - My City video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play
  • Compact, affordable box
  • Strong solo play appeal and channel-friendly
  • Campaign structure adds progression and variety
Cons
  • Dice feel lightweight and less tactile than preferred
  • Later levels can introduce challenging layouts that may frustrate some players
Thematic elements
  • Array
Comparison games
  • Calico
Mechanics (from transcript analysis)
  • Campaign progression — the game is played in chapters/levels that introduce evolving rules and challenges
  • Compound Scoring — points come from trees; stones and empty spaces give negative points; compact layouts maximize score
  • scoring system — points come from trees; stones and empty spaces give negative points; compact layouts maximize score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a small box game
  • I love rolling dice... it feels so good
  • I highly recommend getting it
  • it's super easy
  • the weight of these dice they're so light
References (from this video)
No references stored for this video.
Video Ng3Ka7rgcNo Allies or Enemies Top List at 0:48 sentiment: positive
video_pk 61108 · mention_pk 153583
Allies or Enemies - My City video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player campaign experience
  • Replays well with sequels (My City: Rolling Right, My City: Island)
  • gradual introduction of rules keeps players engaged
Cons
  • campaign length can be time-consuming
  • may be intimidating for brand-new players to a campaign format
Thematic elements
  • urban development and planning across campaigns
  • A city-building campaign spanning multiple sessions; two-player suitability emphasized
  • campaign progression with evolving city blocks
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — A linked sequence of games that unlocks new rules or challenges as you play through multiple sessions.
  • Campaign progression — A linked sequence of games that unlocks new rules or challenges as you play through multiple sessions.
  • Polyomino — Players place polyomino-shaped tiles to build city blocks; the campaign structure adds evolving rules and progression across sessions.
  • polyomino placement — Players place polyomino-shaped tiles to build city blocks; the campaign structure adds evolving rules and progression across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a date night classic for us
  • Escape rooms in a box
  • it's such a beautiful like calm game
  • it's a terrific tile placement game
  • this is the heaviest of all of the games on this list
  • it's a two-player only game
  • it's meanest game on this list
  • it's a modern classic
  • Bandido is slippery
References (from this video)
No references stored for this video.
Video 1RcXw6gbP18 Allies or Enemies Top List at 4:02 sentiment: positive
video_pk 61082 · mention_pk 153515
Allies or Enemies - My City video thumbnail
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • campaign integration feels cohesive and quick to play
  • great two-player pacing
Cons
  • campaign can feel repetitive if played in long sessions
  • some rules interactions may be subtle for new players
Thematic elements
  • tile-placement, campaign progression
  • urban development in a modular campaign-driven city
  • short, scenario-based chapters that form an evolving city
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-style progression — three-chapter settings per game session with evolving city states
  • Card Interactions — cards support actions and provide campaign-specific bonuses
  • Tile Placement — polyomino-like tiles form districts and influence scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's ugly as is a game comes
  • Prelude expansion which I'm going to say is the only expansion you need for this game
  • it's the chess of racing games
  • it's a game of inches
  • the Wind Waker-esque board game that is out there
  • the campaign element really nicely and I like that they group The like the each play is three chapters in a setting
  • you can play a game of this in an hour and a half with two players
  • you are building that Tableau and your Tableau gets outrageous
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 21:59 sentiment: positive
video_pk 61190 · mention_pk 153863
Allies or Enemies - My City video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, accessible legacy with bite-sized evolution
  • fun campaign with evolving options
Cons
  • story not heavy, but some may want more depth
Thematic elements
  • city-building with a light, nostalgic veneer
  • legacy city-building with modular, city-sculpting polyomino tiling
  • episodic legacy evolution over envelopes
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy Game — game evolves with envelopes and new components over time
  • legacy-style campaign — game evolves with envelopes and new components over time
  • Polyomino — place tetromino-like shapes to connect structures
  • polyomino placement — place tetromino-like shapes to connect structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video TgBSG1Fhj10 DaniCha Playthrough at 0:03 sentiment: neutral
video_pk 60950 · mention_pk 153360
DaniCha - My City video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear, straightforward setup and rules conveyed through live play
  • Visible tension between building choices and end-game scoring
  • Encourages planning around terrain tiles (trees, rocks) and map space
Cons
  • Pacing can be slow or quiet, with limited narration during turns
  • Some rules are implied through demonstration rather than explicitly stated
Thematic elements
  • Array
  • Urban city-building
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • End-game Trigger / Scoring Penalties — The game ends when a fixed number of 'not constructing' turns occur, and scoring penalizes empty spaces and certain terrain tiles while rewarding others.
  • Flip/Roll and Write — Roll three dice each turn and use the results to determine which building shapes you place on a city map, filling in boxes and forming connected patterns.
  • Pattern Scoring (trees/rocks) — Scoring includes incentives for leaving trees uncovered and penalties for leaving rocks uncovered, with an additional penalty for empty spaces at game end.
  • Roll and Write — Roll three dice each turn and use the results to determine which building shapes you place on a city map, filling in boxes and forming connected patterns.
  • Tile Placement — Place building shapes so that dice results align to form larger patterns; placement rules require adjacency to existing drawings and consideration of river adjacency.
  • Tile/Pattern Placement — Place building shapes so that dice results align to form larger patterns; placement rules require adjacency to existing drawings and consideration of river adjacency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo playthrough of my city roll and build by Reiner nizia published by Cosmos
  • I'll be rolling all three dice every turn
  • my intention is not to cover forests which are these and then I can
  • you actually get points for all uncovered trees you get plus one
  • for rocks you should actually cover those because if you don't you get minus one point for each
  • and also at the end of the the game you lose one point per empty space on the map
  • end up end the game here and I'll score
  • episode one I guess that that's the score and there is a note on the bottom
References (from this video)
No references stored for this video.
Video g5NHnRYXwBs Board of It Top List at 1:42 sentiment: positive
video_pk 41101 · mention_pk 124694
Board of It - My City video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • minimal direct interaction at two players, which some players enjoy for puzzle-focused play
  • engaging legacy arc and evolving goals
  • short per-episode turns that keep the campaign moving
Cons
  • limited interaction at two players without expansions to add AI factions
Thematic elements
  • city planning with evolving goals
  • personal city-building across an eight-chapter legacy campaign
  • episodic, with new mechanisms and goals added each chapter
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven puzzle reveals — cards flip to indicate which puzzle piece to place next
  • legacy progression — eight chapters with evolving rules, goals, and stickers changing the game over time
  • polyomino tiling / tile placement — place puzzle-like tiles on a shared city grid as you reveal the needed piece each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's basically no player interaction
  • an absolute joy to play
  • we couldn't get enough of it
  • it's a bidding set collection game
  • it's the best with two players
  • it's very addictive
  • it's obtuse to learn
  • two players is great
  • it's a dark game, but funny in the juxtaposition
  • the turn time can be unbalanced
References (from this video)
No references stored for this video.
Video T8VBe3lenMo Board of It Review at 0:00 sentiment: positive
video_pk 40724 · mention_pk 123477
Board of It - My City video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful, tangible components and board
  • calm, relaxing, and charming experience
  • innovative legacy twist turning a tile-laying game into a legacy experience
  • core rules are clean and envelopes add meaningful depth
Cons
  • Chapter 3 can feel punishing due to reduced land and a mandatory building
  • rulebook clarity and envelope references can be confusing and tedious
  • replay may require another copy or a separate online campaign; not fully seamless
Thematic elements
  • Urban development with environmental elements (trees, rocks, rivers) and evolving rules through a legacy campaign
  • Abstract urban planning on a modular grid, in a stylized future city world
  • No sustained narrative; episodic progression with a non-existent overarching story
Comparison games
  • New York Zoo
Mechanics (from transcript analysis)
  • deck-driven objectives — draw cards telling which buildings to place, creating variety and shaping choices
  • End condition — the game ends when the deck runs out or all players pass
  • legacy progression — eight chapters, each with three episodes; envelopes introduce new rules and cause board evolution
  • scoring of visible trees and land usage — points for visible trees; penalties for empty green spaces and visible rocks
  • Tile Placement — place polyomino building tiles adjacent to existing structures, with restrictions (river cannot be covered)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's relaxing it's soothing and it is charming
  • turning a tile laying game into a legacy experience is genius
  • i would buy another copy of this game so we can play with more players
References (from this video)
No references stored for this video.
Video mvhTimEwBiM Board Of It Top 10 List at 19:40 sentiment: positive
video_pk 39449 · mention_pk 119073
Board Of It - My City video thumbnail
Click to watch at 19:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, accessible games
  • enjoyable legacy element with ongoing progression
  • pairs well with a like-minded partner for replayability
Cons
  • legacy can deter long-term return if a certain level of commitment is not possible
  • requires a dedicated group to complete multiple campaigns
Thematic elements
  • tile placement evolving city construction
  • Urban development with a legacy campaign across multiple games
  • legacy-driven progression rather than a narrative arc
Comparison games
  • My Island
  • Cadence (in the same family of tile/legacy sequencing)
Mechanics (from transcript analysis)
  • legacy/episode-to-episode progression — campaign-style play with evolving rules and outcomes
  • Simultaneous Actions — short, repeatable rounds per game
  • simultaneous or alternating turns — short, repeatable rounds per game
  • Tile Placement — players place city tiles to build districts and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically putting boxes on a grid
  • it's a nice little travel rolling right
  • it's a crowd pleaser it's uh lower complexity game
  • it's almost our favorite two-play game
  • it's a really terrific word game
  • So Clover is a terrific word game; it's cooperative but still competitive in spirit
References (from this video)
No references stored for this video.
Video TYyovLlQy_c No Pun Included Analysis at 17:12 sentiment: positive
video_pk 39322 · mention_pk 118512
No Pun Included - My City video thumbnail
Click to watch at 17:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative legacy-style campaign in a lighter-to-midweight package
  • Tight pacing with decisive placement choices
  • Clear teaching through envelope-driven rule changes
Cons
  • Rule ambiguities in two-player scoring
  • Can be unforgiving for new players if rules are misinterpreted
  • May require multiple plays to fully appreciate
Thematic elements
  • legacy-style progression with tile-placement city-building
  • Abstract, evolving city-building across eight campaign chapters
  • episodic campaign with rule evolution
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven episode triggers — Each round starts by drawing a piece that must be placed immediately
  • Compound Scoring — Scoring depends on uncovered trees, rocks, forests, etc., creating strategic tension
  • Legacy Game — Rules evolve across chapters via envelopes and sticker changes
  • legacy-like campaign — Rules evolve across chapters via envelopes and sticker changes
  • pattern-based scoring — Scoring depends on uncovered trees, rocks, forests, etc., creating strategic tension
  • Tile placement with polyomino shapes — Players place city tiles each turn; placement shapes influence scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is out of this world which is just the right level of kit for Modern Art
  • the best part of Modern Art is the theatrics
  • I recommend it highly
  • my city is a masterclass of emerging game design
  • it's a roller coaster ride of plot twists
  • every time you flip the card that tells you what piece you place you must then immediately place that piece
  • Babylonia is a game that will demand all of your attention
  • the board is ludicrous it is so over the top big that I could almost forget how poor it is for comprehension
  • the rule book is hot garbage with many rules left ambiguous
  • eternal mode that'll let you play your copy indefinitely but it is nowhere near as fun as the constant sense of discovery
References (from this video)
No references stored for this video.
Video gaAZKdJhkoc Board Of It Top 10 List at 16:50 sentiment: positive
video_pk 37369 · mention_pk 232025
Board Of It - My City video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact footprint, fast rounds
  • Replayable campaign with evolving decisions
Cons
  • Campaign can feel linear for some players
  • Not ideal for large groups
Thematic elements
  • legacy-style campaign with sequential card-driven setup
  • city-building against a shared city map
  • lightweight, evolving
Comparison games
  • Clover (family-friendly roll)
Mechanics (from transcript analysis)
  • legacy campaign — Series of games that progress with evolving rules and cards.
  • Legacy Game — Series of games that progress with evolving rules and cards.
  • Roll-and-collection/row-building — Drafting cards across rounds to build the city and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a legacy game
  • Root is incredible
  • No Thanks is addictive
  • it's very stressful
References (from this video)
No references stored for this video.
Video udmbZ_wYqZw Board Of It Top 10 List at 45:09 sentiment: positive
video_pk 35189 · mention_pk 105051
Board Of It - My City video thumbnail
Click to watch at 45:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short sessions; highly replayable across chapters
Cons
  • cap on plays; becomes a completed campaign
Thematic elements
  • legacy-style city-building with evolving board
  • city-building across six chapters
  • progressive storytelling through chapters
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy Game — campaign-style progress with stickers and evolving rules
  • legacy mechanics — campaign-style progress with stickers and evolving rules
  • Tile Placement — place tiles to shape your evolving city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly simple to play
  • it's relaxing
  • this is a stupid game
  • it's a devilish, massive, fun game
  • it's the most played since we've started the channel
  • there's nothing that quite gets everyone yelling at each other like this game
References (from this video)
No references stored for this video.
Video M9DCFocxu-c Board Of It Top 10 List at 19:06 sentiment: positive
video_pk 34057 · mention_pk 101420
Board Of It - My City video thumbnail
Click to watch at 19:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to pick up; 10-15 minute rounds
  • encourages ongoing campaign play
  • light yet satisfying
Cons
  • campaign repetition can feel repetitive
  • not as replayable once campaigns are completed
Thematic elements
  • city-building legacy tile-laying
  • dice-and-tile mosaic campaign
  • casual, campaign-driven
Comparison games
none
Mechanics (from transcript analysis)
  • campaign / legacy style — two-player campaign with repeatable micro-scenarios
  • Tile placement / polyomino — players place tiles to form a city layout with campaign elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is one of my all-time favorites. I think it's always on my top 20 games of all time.
  • it's the perfect game where it's low barrier, but there's enough to keep heavier gamers like us interested.
  • No Thanks is a little fun kind of party game.
  • it's a crowd-pleaser. Everyone loves it.
  • it's arguably the ultimate word game, the most popular word game.
  • There was a lot of ups and downs. The core part is a lot of the criticism you hear; every scenario is almost like a new game.
  • I snapped. I snapped.
  • it's a nice little 10-15 minute per game type thing.
  • it's a classic in the household. It's very relaxing to me.
References (from this video)
No references stored for this video.
Video BimQdK0nyr0 Board Gaming Ramblings Top 10 List at 9:45 sentiment: positive
video_pk 33457 · mention_pk 99456
Board Gaming Ramblings - My City video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • addictive and accessible
  • great for three+ players
Cons
  • not as balanced for 2 players? (debated)
Thematic elements
  • tile/ tetromino placement
  • city building with legacy campaign
  • legacy campaign evolves every session
Comparison games
none
Mechanics (from transcript analysis)
  • legacy_progression — Campaign rules evolve with sessions.
  • Tile Placement — Place tiles to build town grids.
  • tile_placement — Place tiles to build town grids.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is just a snapshot of right now
  • it's hard to make this list
  • we like these games and we want to play them
  • it's fun when we do this top 10
  • top 10 is not set in stone
References (from this video)
No references stored for this video.
Video zaN2SQC2nKk Board Game Animal Top 100 List at 3:38 sentiment: positive
video_pk 33136 · mention_pk 98358
Board Game Animal - My City video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lovely competitive puzzle with depth
  • replayable and engaging campaign structure
Cons
  • not revisited often after campaigns
Thematic elements
  • City-building as a competitive puzzle
  • Urban tile-laying puzzle game in a competitive campaign
  • reflective on personal experience and longevity
Comparison games
  • Gazebo
  • Iliad
Mechanics (from transcript analysis)
  • Set Collection — collecting patterns/tiles to optimize scoring over a campaign
  • set_collection — collecting patterns/tiles to optimize scoring over a campaign
  • tile_laying — placing polyomino tiles to form and grow a city grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The energy of this list.
  • They give me the same energy ultimately as chess.
  • Circus Flucati is a wonderful push your luck and rummy like game where you draft cards from the face up river but can push it and add more hoping you don't hit the same suit again.
  • Zuvatus is still my favorite game from Rhiner Kitia.
  • Gold Country is just a fascinating economic stock manipulation game with tile laying that at the end of the day I'm already going to describe as Bitewing's most kinesia game.
  • No other game does them so balanced, so logical yet so highly replayable. It's RAW.
References (from this video)
No references stored for this video.
Video FeJsnNYBX-w Board Of It Discussion at 8:20 sentiment: positive
video_pk 32994 · mention_pk 97805
Board Of It - My City video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly addictive and quick to play in a campaign
  • great two-player experience with a strong legacy arc
  • surprisingly approachable for a legacy title
Cons
  • requires commitment to a short, long-term campaign
  • storage and organization of ongoing components can be involved
Thematic elements
  • urban development and family/business growth across sessions
  • city-building over a legacy arc
  • legacy progression across short, sequential games
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
  • deck_and_tile_placement — players draft and play city cards to tile and upgrade districts
  • hand_management — manage a small number of cards each round to optimize actions
  • legacy_progression — campaign advancement across multiple sessions with evolving rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be a look back at what we've been playing in the previous month
  • the more you play this the more it opens up because you learn how it works
  • we rinsed it, I've had a lot of comments on Instagram and the video that we put out there
  • it's addictive little game and it's not always heavy; it's nice to have a quick round at the end of the night
  • you can feel free to explore more tiles than in Maracaibo because it's not a race to the end
References (from this video)
No references stored for this video.
Video htwWoqIWBHE BoardGameCo Discussion at 6:44 sentiment: neutral
video_pk 32817 · mention_pk 97253
BoardGameCo - My City video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Alex Radcliff from Board Gameco. I hope you enjoyed this video.
  • I logged 1374 games last year.
  • I want to end 2026 by getting backlog down to at least 100 red or fewer.
  • I dropped 40 lbs this year instead of the 10 I was aiming for.
  • There were 738 videos added to the channel in 2025.
References (from this video)
No references stored for this video.
Video XNZnleyVSRo Tabletop Tokki Unboxing at 4:21 sentiment: positive
video_pk 32226 · mention_pk 216060
Tabletop Tokki - My City video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light, accessible city-building vibe
  • puzzle-focused with clear visual feedback
Cons
  • unknown publisher/designer context
Thematic elements
  • city zoning dynamics and planning
  • grid-based urban planning
  • light-weight, puzzle-driven
Comparison games
  • My Little Town (thematic similar)
Mechanics (from transcript analysis)
  • Tile Placement — placing tiles with zoning requirements on a grid to maximize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love solo, love puzzling natured stuff, love solo games.
  • This box could be yours. I'm trying to call again and get rid of some more games.
  • I love word games. If y'all have any recommendations for cool word games, let me know.
  • Wizards Cup I already have technically on there. Horos—two-player game from Buttonshy.
  • The English version with English cards—it's going to be better than my mouth.
References (from this video)
No references stored for this video.
Video Mk0a_ruyi6Y Board Of It Top List at 4:49 sentiment: positive
video_pk 31122 · mention_pk 91770
Board Of It - My City video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexible, short plays suitable for varied groups
  • nostalgic, easily approachable
  • replayability across multiple sessions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy campaign / progressive improvement — A campaign across chapters where the board evolves and scoring evolves with player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very interactive gambling game area control kind of a game
  • it's basically a lot of trading and negotiation going on and it's just a really kind of fun electric interactive like silly kind of zany experience
  • there's so many wild and wonderful interactions with different cards that it's almost a game where you can just play card and something will happen
  • it's not too mentally taxing although I feel like you got a bit stressed when we played My Island recently
  • the app is probably the best board gaming app I've seen, it's so slick and well presented
  • Raah the rhina Kia auction game... it's a very interactive experience
References (from this video)
No references stored for this video.
Video _7SPWi3hqAo Rolls in the Family Top List at 1:56 sentiment: positive
video_pk 28831 · mention_pk 84608
Rolls in the Family - My City video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick play sessions (roughly 20–30 minutes per game) with a refreshing legacy flavor.
  • Light on rules but rich in evolving puzzle and strategic depth.
  • Self-balancing elements help players with differing skill levels.
  • Flexible pacing for either quick plays or multi-game sessions.
Cons
  • Legacy elements may carry spoilers if played carelessly; minimal but present.
  • Requires a consistent group to experience the full campaign arc.
Thematic elements
  • City construction with evolving rules and components across chapters.
  • A modular city-building puzzle played on a shared grid, progressing through a legacy campaign.
  • Legacy progression with chapter-based growth and unfolding rules.
Comparison games
  • Pandemic Legacy: Season 1
Mechanics (from transcript analysis)
  • deck-driven tile reveal — Tiles come from a deck and are revealed to be placed, creating a dynamic set of options each round.
  • legacy campaign — A campaign that evolves over multiple games, adding rules, components, and scoring elements.
  • polyomino/tiles placement — Tiles are placed onto personal city boards to maximize scoring opportunities and connect layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really refreshing blend
  • the quick play of it is really refreshing
  • this is gonna go to my city
  • Bird strategy is a standout and very satisfying when it comes together
  • slip streaming is huge because it doesn't add to your total speed when going around a curve
  • this is the type of game I would keep around as a cornerstone
References (from this video)
No references stored for this video.
Video jic0yrOxyDk No Rolls Barred Top List at 2:12 sentiment: positive
video_pk 13439 · mention_pk 39385
No Rolls Barred - My City video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gentle, quick to play (about 20 minutes)
  • Accessible for couples; highly repeatable with new envelopes
Cons
  • Less depth for heavier gamers
  • Some variability can feel fluffy for some players
Thematic elements
  • City-building puzzle
  • A namable, evolving city built with cards
  • Whimsical yet tight legacy progression
Comparison games
  • Machikoro Legacy
  • My City (base game)
Mechanics (from transcript analysis)
  • envelope-driven progression — Each envelope can add new rules or components to the game
  • tile placement / card-driven city-building — Players add buildings to a shared map via cards drawn each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rip up cards
  • story everywhere
  • it's a super corrupt auction style of voting
  • two things – one legacy games are very ritualistic
  • heads into the unknown together
References (from this video)
No references stored for this video.
Video HqEzH5bGrFw Our Family Plays Games Discussion at 2:39 sentiment: mixed
video_pk 11393 · mention_pk 33505
Our Family Plays Games - My City video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun gameplay
  • Legacy mechanic well implemented
  • Enjoyable experience
Cons
  • Not blown away on first play
  • Unclear if love will develop
Thematic elements
  • Legacy game with evolving rules
  • City building
  • Progressive discovery
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Rules and board evolve through campaign
  • Modular rules — Current contest rules change gameplay
  • Tile Placement — Flip cards and place building pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • love it love it love it
  • that's gonna be a real big part of our collection
  • Lost Cities is a two-player game it's evil y'all
  • happy frustration
  • it's kind of funny funny
  • i like it better this time
  • games have to grow on me
  • beautiful game loved it oh man omg
  • i love the artwork diverse
  • this may be one of our favorites
  • we are disappointed
  • we didn't build a fort
  • what are we doing
  • if you ain't have fun what you doing
References (from this video)
No references stored for this video.
Video wc2w80Pkh7M BoardGameCo Analysis at 4:45 sentiment: positive
video_pk 11375 · mention_pk 33435
BoardGameCo - My City video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly weight
  • short play sessions
Cons
  • setup/storage can be fiddly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy-esque progression — permanent changes across sessions to reflect growth.
  • polyomino placement — tiles are placed to build a neighborhood grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My most common rating is a 3.5 out of five.
  • I’d rather air on the side of caution; a 4.5 can become a 5 later if it keeps standing.
  • This year has the highest amount of five out of fives that stayed five out of fives.
  • I’m a bit more restrictive on average, but most games are good.
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 4:28 sentiment: positive
video_pk 10636 · mention_pk 31348
Adam in Wales - Board Game Design - My City video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed exploring story
  • Fun playing repeatedly with wife
Cons
none
Thematic elements
  • City building legacy
  • Urban development
  • Narrative
Comparison games
none
Mechanics (from transcript analysis)
  • legacy mechanics — Play same game repeatedly with story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video bKmts8Hty70 cardboardrhino Review at 0:26 sentiment: positive
video_pk 9747 · mention_pk 28781
cardboardrhino - My City video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging spatial puzzle
  • Evolving gameplay
  • Competitive experience
  • Replayable alternate setup
  • Grows in complexity
Cons
  • Theme could be richer
  • Can only be played through once in legacy mode
Thematic elements
  • City building and industrialization
  • City development through different ages
  • Legacy game progression
Comparison games
none
Mechanics (from transcript analysis)
  • Grid Building — Players must fit tiles according to current goals
  • Legacy Game — 8 chapters with 24 episodes, each adding new rules and customization
  • legacy progression — 8 chapters with 24 episodes, each adding new rules and customization
  • Spatial Puzzle — Players must fit tiles according to current goals
  • Tile Placement — Players draw cards and place uniquely shaped tiles on their personal board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a feeling that distinguishes good games from great games
  • Your enthusiasm grows together with your city
References (from this video)
No references stored for this video.
Video QSDagyysSIM Before You Play Top List at 8:59 sentiment: positive
video_pk 6992 · mention_pk 20699
Before You Play - My City video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich legacy-style progression
  • Accessible entry into campaign gaming
  • Replayability via evolving boards
Cons
  • Campaign can be lengthy in total
  • Rules heavy for first-time setup
Thematic elements
  • founding and growing a city through chapters
  • Campaign-style city-building with polyomino tiles
  • legacy/ongoing campaign with evolving state of play
Comparison games
  • Island: By Island
Mechanics (from transcript analysis)
  • legacy/campaign progression — game state evolves across chapters and sessions
  • polyomino tile placement — players place tiles to expand and shape their city tableau
  • public objectives and scoring by layout — scoring depends on patterns and placement you achieve over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be talking about 10 games we will have some runners up as usual
  • it's a memory game through and through
  • this is a card game that we were sponsored to play on the watch it play live stream
  • Rome in 20 minutes and that's about it
  • it's the first time we've ever done a three game video
  • Anacron with the fractures of time expansion really changes the game
References (from this video)
No references stored for this video.
Video xLg5UJkguHg BoardGameGeek Top List at 11:42 sentiment: positive
video_pk 6993 · mention_pk 20717
BoardGameGeek - My City video thumbnail
Click to watch at 11:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Legacy experience that's actually palatable and easy to track
  • Individual games play in 25-30 minutes
  • Can play one or multiple games per session
  • Rules remain relatively simple despite permanent changes
  • Story integrates naturally with gameplay
  • Replayable - can play through campaign multiple times
  • Easy to teach
Cons
none
Thematic elements
  • City development and growth over time
  • Building a city over multiple chapters and eras
  • Legacy-style narrative with permanent changes
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy system — Game progresses through chapters with permanent board changes via stickers and new tile acquisition
  • polyomino tile placement — Players place color tiles on their boards to develop their city
  • Spatial Puzzle — Players try to build efficient groupings of same-colored tiles
  • story integration — Life events and story developments change game rules and available tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cribbage is one of those games that gets passed down through generations and we absolutely adore it
  • Scout just brings a level of joy with just about everybody we've encountered playing this game
  • It's just super simple kind of in-your-face game where you're running around trying to catch this fish
  • You get this big kind of game experience and not a ton of time
  • Castle Combo is an absolute banger amongst many bangers from last year
  • The art in this game is absolutely unmatched
  • Dice Miner is quick. It's easy. You can kind of teach to everyone
  • There's just all this like interesting kind of math going on
  • I'm a massive Lord of the Rings fan. The movies and the books, but particularly the books
  • We played through My City twice the entire campaign two times, loved it both times
References (from this video)
No references stored for this video.
Video Z1Z-7G5mnAs Sir Thecos Top List at 7:44 sentiment: positive
video_pk 6391 · mention_pk 18908
Sir Thecos - My City video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • S tier game
  • Absolutely love this deck builder
  • Amazing entry level deck builder
  • People enjoy playing
Cons
none
Thematic elements
  • City development
  • City building
  • Deck builder
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Build deck and city simultaneously
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I rank like games pretty much like how I feel right now about them right it's possible that next month I will rank the games way differently
  • Stonespine Architects definitely an a rank game for me um really amazing
  • I just absolutely love this one of my most favorite puzzly polyomino games
  • Château Burgundy is still in my top three games has been for a few years
  • I do not like auction games but I absolutely love Modern Art this is amazing
  • My City is like an amazing entry level deck builder but you can also play with people who like to play games a lot
  • Slay the Spire could be one of my games of the year wow this game is amazing
  • Fallout is really messed up by its winning condition
  • Pop-Up Pirate it's funny but is it a good game no it's not really a game right
  • I like vegetable themed games it sounds very specific but that's the way it is
References (from this video)
No references stored for this video.
Video h1jcebFkRgQ Gaming Rules! Playthrough at 0:00 sentiment: positive
video_pk 6137 · mention_pk 18174
Gaming Rules! - My City video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and family-friendly with growing depth as chapters unfold
  • Digital adaptation enables replayability, solo play, and ongoing challenges
  • Campaign scoring provides longer-term strategic incentives and balance
  • Clear core rules with satisfying spatial-puzzle decisions and evolving complexity
Cons
  • Early chapters may feel simple to seasoned players, potentially under-delivering on depth
  • Color importance emerges in later chapters, which may surprise new players
  • Luck of card draws can influence early options and placement decisions
  • Some placements can be fiddly or require foresight across multiple episodes
Thematic elements
  • Urban planning with trees, rocks, wells, and churches influencing scoring and layout
  • City-building on a grid with river adjacency and evolving rules across 24 episodes
  • Campaign-driven progression where rules unfold per episode and later chapters
Comparison games
none
Mechanics (from transcript analysis)
  • campaign scoring — Each episode awards campaign points that accumulate toward a longer campaign total.
  • chapter-based twists — New cards and rules (e.g., churches, blocking tiles) are introduced by episode and chapter.
  • color groups and end-game scoring — End-game scoring includes largest groups of same-color buildings and related adjacency considerations.
  • deck-building/drafting — Players draw building cards from a deck and decide to place or pass, affecting both board state and points.
  • end-of-episode decisions — Players may end participation early or continue with risk of point penalties depending on card draws.
  • grid/tile placement — Buildings are placed on a grid with orthogonal adjacency rules and river-related constraints.
  • randomization and replayability (digital) — The digital edition supports endless replay, daily challenges, and solo play against AI.
  • resource management zoning — Trees, rocks, wells, and empty spaces influence scoring and strategic placement decisions.
  • well-based scoring — Wells provide potential point bonuses when placed next to multiple buildings, with thresholds affecting scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a legacy style game that's played over 24 games
  • it's a family weight game
  • the digital adaptation means you can reset it and replay it
  • you can play solo against the AI
  • it's a good introduction to the game
  • the campaign points are represented by a circle, and winners get campaign points
  • you start with 10 points and you pass, but you lose one point when you pass
  • episode four introduces churches and blocking tiles to add twists
References (from this video)
No references stored for this video.
Video jINNUoW2010 Gaming with Edo & Jessica Top List at 12:58 sentiment: positive
video_pk 5918 · mention_pk 17534
Gaming with Edo & Jessica - My City video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple rules with a gradual, satisfying growth
  • fast rounds that invite ongoing engagement
  • scales well for different player counts
Cons
  • the legacy aspect may outstay its welcome for some groups
  • some players may prefer deeper storytelling than the light narrative
Thematic elements
  • urban development with accessible rules
  • city-building across seasons in a legacy format
  • minimal storytelling; emphasis on evolving city state
Comparison games
  • Machikoro Legacy
  • Scarabsio
Mechanics (from transcript analysis)
  • legacy-style progression — Season-based seasons with quick, incremental rule changes.
  • rapid play loop — Each season consists of a few quick rounds that build toward a city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dug it I thought it was super cool and interesting and it just worked.
  • it's heavier it's like a denser worker placement game with this giant board.
  • the best unlock that has been done to date.
  • this is truly a cooperative family-friendly experience.
  • My City is a Kanensia game but this is a legacy builder … it increments nicely and stays fresh.
References (from this video)
No references stored for this video.
Video c38pLcTrUSY Before You Play Top List at 31:20 sentiment: positive
video_pk 5125 · mention_pk 15200
Before You Play - My City video thumbnail
Click to watch at 31:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-regarded designer pedigree
  • recognizable legacy-style progression
Cons
none
Thematic elements
  • polyomino-like tile placement with legacy-style carryover
  • unknown
  • legacy-like progression without permanent destruction
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — not described in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a luxury item like this is not a necessary item at all for you to be a board gamer
  • Dexter is the happiest camper
  • This is something that we like to discuss once a year just for full disclosure for a community
  • we are going to finish the second half of season two of Pandemic Legacy
  • If you are interested the link is always in all of our video descriptions
References (from this video)
No references stored for this video.
Video GWVbYkT88Xg Rolling Dice & Taking Names Discussion at 44:02 sentiment: positive
video_pk 4812 · mention_pk 14157
Rolling Dice & Taking Names - My City video thumbnail
Click to watch at 44:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great balance and evolving challenge
  • compact footprint and easy teach
  • high replayability through chapter progression
Cons
  • some players may want more variation per chapter
Thematic elements
  • polyomino-like tile placement with a legacy/rotation dynamic
  • abstract city-building mosaic puzzle
  • evolving city-building, evolving with each chapter
Comparison games
  • Carcassonne
  • New York Zoo
Mechanics (from transcript analysis)
  • legacy-like progression — chapters unlock new layouts and scoring tweaks
  • tile laying — place tiles to form a growing city with varied shapes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that people are getting educated in how the market works is just good for everyone
  • it's a tile lane game
  • co-op, 100% co-op
  • everybody wins
  • the memes have changed over the year
  • you cannot rotate the tile you have to lay it down
References (from this video)
No references stored for this video.
Video xuWoqwKCcB8 Actualol Discussion at 6:54 sentiment: positive
video_pk 4725 · mention_pk 13780
Actualol - My City video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick setup suitable for lunch breaks
  • clever scoring twists in each chapter
  • easy to teach and accessible for casual plays
Cons
  • admin time before each chapter can feel heavy
  • legacy progression may complicate for players seeking a short, standalone game
Thematic elements
  • legacy-style progression in a lunchtime-friendly package
  • city-building across evolving chapters
  • legacy-style evolution with modular scoring changes
Comparison games
  • City-building lite games
  • Rhino-cania joke
Mechanics (from transcript analysis)
  • legacy elements — chapters introduce rule changes and permanent changes to the game state
  • Legacy Game — chapters introduce rule changes and permanent changes to the game state
  • placement optimization — arrange pieces to maximize efficiency and scoring opportunities
  • Tile Placement — place tiles to fit into a city grid with placements influencing scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we just played unmatched robin hood versus bigfoot i was bigfoot he was robin hood
  • robin hood is not riding through the glen anymore what happened ben
  • it's just a really small, chilled out game that fits right into a lunch time
  • it's the rhino canezia city building legacy game
  • probably not gonna play clank legacy for about another year i would say
  • we're photographing me selfies on my computer
References (from this video)
No references stored for this video.
Video Uap7uMBzlFk BoardGameGeek Top List at 17:28 sentiment: positive
video_pk 3654 · mention_pk 10795
BoardGameGeek - My City video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exceptional value for a legacy game, often around $30
  • high accessibility for new players
  • multiple chapters encourage extended play and replayability
Cons
  • legacy elements require commitment across sessions
  • lower upfront complexity may deter some heavy gamers
Thematic elements
  • legacy-style city-building with evolving rules
  • urban development across chapters
  • story-like progression through chapters with sticker changes
Comparison games
none
Mechanics (from transcript analysis)
  • card/board placement — players fill slots on a personal board to build their city
  • legacy / chapter-based progression — chapters add rule changes and board alterations over time
  • Legacy Game — chapters add rule changes and board alterations over time
  • replayability through evolving boards — each playthrough reshapes the setup via stickers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's ultimately a small card game
  • it's a great bang for your buck game because it's a relatively cheap game that just works.
  • this is a really in-your-face game where there's going to be a grid of cards.
  • it's such a good value because this game very often is like $30 for massive content.
References (from this video)
No references stored for this video.
Video B3ZbBRgpCZ8 Rolls in the Family Top List at 2:21 sentiment: positive
video_pk 3531 · mention_pk 10503
Rolls in the Family - My City video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast to play and approachable
  • legacy progression provides evolving gameplay
  • family-friendly and accessible
Cons
  • not earth-shattering in scope
  • requires commitment to a legacy format
Thematic elements
  • legacy tile-placement
  • unknown
  • legacy progression across chapters
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy Game — the game evolves over multiple sessions with changing components and rules
  • legacy progression — the game evolves over multiple sessions with changing components and rules
  • Tile Placement — placing polyomino-like tiles on your board to develop city sections
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the monuments are just beautiful looking
  • the engine building ... pump up the points
  • Welcome To The Moon adds a really interesting twist on it
  • the simultaneous play which is a huge one honestly
  • bag drawing from the bag push your luck
  • every scenario has its own custom deck
  • diagonal movement which feels like a game-changing change
  • the production value I think is great
References (from this video)
No references stored for this video.
Video VwVs5egZsM4 Adam in Wales - Board Game Design Top List at 0:15 sentiment: positive
video_pk 2289 · mention_pk 6645
Adam in Wales - Board Game Design - My City video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive_with_reservations
Pros
  • excellent production from Reiner Knizia
  • loads of variety through changing rules
  • legacy aspect drives replayability and engagement
  • sticker placement adds engagement
  • envelope opening mechanic is fun
  • varied experiences across 24 games
Cons
  • legacy wrapper seems unnecessary
  • could be replaced with simple modular deck approach
  • feels like cynical marketing ploy
  • not as strong as Baron Park or Patchwork
  • replayability limited after campaign completion
Thematic elements
  • city_building
  • polyomino_placement
  • legacy_campaign
Comparison games
  • Baron Park
  • Patchwork
  • Cartographers
  • Isle of Skye
Mechanics (from transcript analysis)
  • Compound Scoring
  • envelope_opening
  • legacy_campaign
  • Polyomino
  • polyomino_placement
  • Tile Placement
  • tile_placement
  • variable_scoring_objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm adam porter and this is my board gaming vlog and it's my annual top 10 board games of the year
  • this is not an authoritative list of the best games of the year or anything like that it is just the 10 games that i've enjoyed the most
  • the game is ultimately endlessly replayable even though there's only something like nine different final solutions
  • i find the game thoroughly entertaining
  • this is exactly the sort of game i wish i could design something that simple that streamlined that looks that beautiful
  • this game pretty much got us through lockdown
  • it's gone immediately right to the top as far as my wife is concerned this is one of her favorite games of all time
  • i'm really hoping for a better 2021
References (from this video)
No references stored for this video.
Video kf4cpqpukvk Adam in Wales - Board Game Design Discussion at 9:24 sentiment: positive
video_pk 2259 · mention_pk 6561
Adam in Wales - Board Game Design - My City video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point into legacy gaming
  • Cross-session progression
Cons
  • Legacy rules can accumulate complexity
Thematic elements
  • Urban development across multiple games
  • City-building legacy game
  • Legacy progression through sessions
Comparison games
  • Charterstone
Mechanics (from transcript analysis)
  • polyomino/tile placement — players lay tiles to shape a city and score; legacy elements modify the board over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Onboarding is not about just making that first sale; it's about creating a user who continues to engage with your product in the long term.
  • Strong promises will motivate players to tolerate the arduous process of learning rules.
  • The box size, the price, where it's bought, the artwork, the setting — these are pivotal factors that determine whether that game ever comes off the shelf.
  • Brand advocates are everywhere in board gaming; satisfied gamers will share your product with friends and family.
  • Kickstarter is a powerful way to create brand advocates through active backer engagement.
References (from this video)
No references stored for this video.
Video HDLB2ECYdMc Rolls in the Family Top 50 List at 44:08 sentiment: positive
video_pk 2127 · mention_pk 6240
Rolls in the Family - My City video thumbnail
Click to watch at 44:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Between Two Cities
  • Kanban
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We put in the work to rank them; it was a grind but worth it.
  • Shame is the secret word for the entry in case you forgot.
  • This is the first installment; the series only gets better.
References (from this video)
No references stored for this video.
Video HyfZjL2vicM BoardGameCo Discussion at 6:29 sentiment: positive
video_pk 1834 · mention_pk 5299
BoardGameCo - My City video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
negative_to_positive
Pros
  • Played often; speaker contemplates removal and later re-addition
Cons
  • Considered to be non-essential given purge aims
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement / city planning — Sequential city-building with modular decisions.
  • tile placement / city-building — Light city-building with modular decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not be going through campaign games in this.
  • I want to be more cutthroat than I ever have before.
  • Quad Heroes is going. I hate it. I hate it so much.
  • Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
  • Last Light can go. I'm not thinking off the shelf.
References (from this video)
No references stored for this video.
Video fSK3h5rfpqk Adam in Wales - Board Game Design Analysis sentiment: mixed
video_pk 1432 · mention_pk 4151
Overall sentiment (raw)
mixed
Pros
  • Interesting legacy progression
  • Unique game concept
  • Modular rule system
Cons
  • Limited replayability in original format
  • Permanent modifications in legacy version
  • Uninspiring eternal game ruleset
Thematic elements
  • City Building
  • Urban Development
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy Game — Game rules change and evolve over multiple plays
  • legacy progression — Game rules change and evolve over multiple plays
  • Polyomino — Players place differently shaped tiles on their board
  • polyomino placement — Players place differently shaped tiles on their board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was an expert at taking well-designed games and making them just a little bit worse but I didn't care I loved every minute of it
  • Creating this little deck of 21 cards and this tiny sheet of 22 tokens has rejuvenated the game
References (from this video)
No references stored for this video.
Video SDXFrCtsiKw Foster the Meeple Top List at 1:33 sentiment: positive
video_pk 1438 · mention_pk 4159
Foster the Meeple - My City video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast setup
  • accessible tile-placement mechanic
  • engaging legacy progression
Cons
  • progression pacing can vary between sessions
  • mechanics can feel repetitive for some players
Thematic elements
  • urban planning and tile placement
  • A evolving city-building scenario told through legacy-style chapters
  • legacy progression via envelope reveals
Comparison games
  • Santorini
  • Patchwork
Mechanics (from transcript analysis)
  • legacy progression — envelopes/openings advance the game and alter rules/components
  • Tile Placement — polyomino-like tiles placed to score points and shape the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • patchwork is a great game for couples
  • it's a great first date game
  • the app, the narration is pretty good on the app
  • silver bullet obviously... it is literally the best game
  • villainous is in my opinion one of the most perfect games for couples
References (from this video)
No references stored for this video.
Video Ra36ogUFmdo Adam in Wales - Board Game Design Top List at 7:01 sentiment: positive
video_pk 1416 · mention_pk 4104
Adam in Wales - Board Game Design - My City video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Integrated scoring for connected areas creates continuous tension.
  • Shared feedback loop enhances competitive play.
Cons
  • Can feel restrictive due to adjacency requirements.
Thematic elements
  • Urban development with sequential placement
  • City-building with modular tiles
  • procedural generation with scoring on groups
Comparison games
  • Arcadia
  • Cathedral
  • Baron Park
Mechanics (from transcript analysis)
  • end-game scoring by groups — Points awarded for connected groups sharing color
  • polyomino placement with adjacency rules — Tiles must be placed adjacent to existing tiles to form connected layouts
  • time/track influence — Turn order and pacing are influenced by placement progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a conundrum for board game designers trying to capture the magic of tetris
  • this is a domino it's a tile made up of two squares and they're great
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own polyomino game
  • the rules explain that cave people don't like abstract art they want their animal paintings correctly oriented
References (from this video)
No references stored for this video.
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