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Scythe box art

Scythe

Game ID: GID0279302
Game Info
Year
2016
Players
1-7
Age
14+
Playtime
140 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 547
This page: 50
Sentiment: pos 33 · mix 3 · neu 6 · neg 0
Mentions per page
Showing 301–350 of 547
Video T0-GiNx5XS0 Top List at 6:33 sentiment: positive
video_pk 69614 · mention_pk 166239
Scythe video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderfully family-friendly
  • Breezy to play
  • Fun experience
  • Looking forward to teaching it to more players
Cons
  • Can be frustrating when others move expeditions away from your desired location
  • Ending can grind to a halt or drag its heels
Thematic elements
  • Expeditions
  • World
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Trying to visit locations matching cards in your hand.
  • Card mitigation — Use of tickets which will let you undo the last move of an expedition or give you bonus turns or let you swap cards from your hand.
  • Communal movement — Moving these three different colored arrows around this big map of the world communally. You and your opponents are moving them each turn.
  • Set Collection — Visiting these locations matching these cards that you have in your hand. Every card you have in your hand remaining at the end of the game you'll lose a point for.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chairman of the board ranking video
  • This is where I take a look at the last five new to me board games that I've played I rank them and I review them as I go you know in order of preference
  • I want to give a shout out to the show sponsor Kender
  • if you use the link in the show notes or the QR code then you can get 5% off your first order
References (from this video)
No references stored for this video.
Video YliqLCvWOfI Discussion at 9:33 sentiment: positive
video_pk 69625 · mention_pk 166258
Scythe video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played multiple times over the last trip and it was amazing and fantastic
  • Such a lovely game
Cons
none
Thematic elements
  • Campaign
Comparison games
  • Rise of Fenris
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • over this last month I've actually taken on two and kind of three brand new jobs to prepare for the future to pay off debt and to allow us to continue making content here
  • I figured I'd have to continue making content one way or another and this is that way right
  • board games are our game groups and our local board game store where we fell in love with a hobby board games are the things that we wish we could do with friends and family or on our own not because the games themselves are so magical but instead because the act of hanging out and playing is the thing that makes it all worthwhile
  • the five games five games that I'm daydreaming about playing while I'm here working while I'm painting while I'm uh dealing with uh massive cracks that I didn't anticipate
  • no game felt the same while the mechanics of every game were the same
  • every game every scenario feels like you're in that crunch
  • the games that we love aren't the games that we play one time they're the games that you think about constantly unyieldingly the games that you wish you could get to the table when everything else in life is saying that you need to take a little bit of time
  • remember to do the important thing get out and play some games
References (from this video)
No references stored for this video.
Video zTRuyYqL1C8 Discussion at 12:47 sentiment: positive
video_pk 69608 · mention_pk 166216
Scythe video thumbnail
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host is planning to play the campaign for a second time.
  • It will be a friend's first time playing it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not upside down with emotion or grief or loss I think I'm in a a good comfortable place I'm I'm sad I'll miss him um and I also am extremely grateful for you know everything my grandfather was to me the impact that he had on my life
  • We do have some games planned for this weekend so and we've got some videos planned that we're going to be putting out hopefully you all can still hear me they're just being very rude this live stream
  • you know it was a few days and then he passed away and his sleep and I I don't know you know how selfishly you want more time with people um the reality is you don't you don't always value the time that you have immediately
References (from this video)
No references stored for this video.
Video g4-pd62FWKI Discussion at 2:24 sentiment: positive
video_pk 69249 · mention_pk 165665
Scythe video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enamored with the theme
  • Achievement sheet comparable to video games
  • Intriguing mysterious faction
  • Can win without fighting
Cons
none
Thematic elements
  • Cold War
  • 1920s plus Universe
Comparison games
none
Mechanics (from transcript analysis)
  • Cold War — Described as a cold war game with elements of posturing and threatening, where players can win without direct conflict.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really just enjoyed my time there I started daily chatting in the ston me Discord which I can't praise enough that place is great
  • Carol was always right because I I loved doing it
  • I've been able to collect every stone Meer game
  • as a strong thematic and component gamer I'm always very happy and excited to see what's coming and to play and get my hands on them
References (from this video)
No references stored for this video.
Video VGXnSLYgyD0 Discussion at 0:22 sentiment: positive
video_pk 69067 · mention_pk 165389
Scythe video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly enjoyable game
  • Strategic card management
  • Gameplay depth
  • Expansion enhances overall experience
  • Can't resist returning despite sprawling components
Cons
  • Somewhat over-the-top production
  • Oversized tiles and mechs can feel totally excessive
  • Sprawling components
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Strategic card management — The transcript mentions "strategic card management" as a key aspect of the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leviathan Wilds offers a fresh and innovative gaming experience with its unique card-driven mechanisms.
  • The concept of climbing Leviathans and smashing crystals is both thematic and strategic and also it's a lot of fun.
  • The spiral brown notebook of Leviathan simplifies setup making it as practical as it is enjoyable.
  • It's a truly standard game that feels fresh with every play.
  • Expeditions is a highly enjoyable game, even with its somewhat over-the-top production.
  • While the oversized tiles and mechs can feel totally excessive, the strategic card management and gameplay depth more than make up for it.
  • The expansion speeds up the game, which I appreciate, as it enhances the overall experience.
  • Despite its sprawling components, this is a game I can't resist returning.
References (from this video)
No references stored for this video.
Video iyZ9V6w3-1Y Watch It Played Rules Teach at 0:00
video_pk 68286 · mention_pk 164665
Watch It Played - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith and in this video we're going to learn about the modular board expansion Forsythe published by Stone Meyer games who helped sponsor this video
  • because this is an expansion you do have to have the core game and we have a separate tutorial for that which I'll link to below
  • what this offers is a new way to vary the map changing the locations of the factions the various resources and other elements so that every time you play you have a different layout
  • you'll want to consider the riverwalk abilities of the factions that you're choosing especially as it relates to the resources that are immediately available around that factions base with this new random layout and this is an area where more experienced players would do well to provide some advice to newer players about their options
  • if you have any questions at all feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • you'll also find forms for discussion pitchers other videos and lots more over on the Gamze page at BoardGameGeek and i'll put a link to that in the description below
  • and if you found this video helpful please consider giving it a like subscribing and clicking that little Bell icon so you get notifications anytime we post a new video but until next time thanks for watching
References (from this video)
No references stored for this video.
Video iyZ9V6w3-1Y Watch It Played Rules Teach at 0:19 sentiment: neutral
video_pk 68286 · mention_pk 245913
Watch It Played - Scythe video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The modular board expansion is not recommended for use during the campaign.
  • lake walk — Required to enter a territory that is water and directly adjacent to a lake, which is considered part of that lake.
  • River Walk — No longer needed to cross water that is considered part of a lake.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith and in this video we're going to learn about the modular board expansion Forsythe published by Stone Meyer games who helped sponsor this video
  • because this is an expansion you do have to have the core game and we have a separate tutorial for that which I'll link to below
  • what this offers is a new way to vary the map changing the locations of the factions the various resources and other elements so that every time you play you have a different layout
  • you'll want to consider the riverwalk abilities of the factions that you're choosing especially as it relates to the resources that are immediately available around that factions base with this new random layout and this is an area where more experienced players would do well to provide some advice to newer players about their options
  • if you have any questions at all feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • you'll also find forms for discussion pitchers other videos and lots more over on the Gamze page at BoardGameGeek and i'll put a link to that in the description below
  • and if you found this video helpful please consider giving it a like subscribing and clicking that little Bell icon so you get notifications anytime we post a new video but until next time thanks for watching
References (from this video)
No references stored for this video.
Video iyZ9V6w3-1Y Watch It Played Rules Teach at 0:30 sentiment: neutral
video_pk 68286 · mention_pk 245914
Watch It Played - Scythe video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • They do recommend you don't use the modular board when you're playing the campaign.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith and in this video we're going to learn about the modular board expansion Forsythe published by Stone Meyer games who helped sponsor this video
  • because this is an expansion you do have to have the core game and we have a separate tutorial for that which I'll link to below
  • what this offers is a new way to vary the map changing the locations of the factions the various resources and other elements so that every time you play you have a different layout
  • you'll want to consider the riverwalk abilities of the factions that you're choosing especially as it relates to the resources that are immediately available around that factions base with this new random layout and this is an area where more experienced players would do well to provide some advice to newer players about their options
  • if you have any questions at all feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • you'll also find forms for discussion pitchers other videos and lots more over on the Gamze page at BoardGameGeek and i'll put a link to that in the description below
  • and if you found this video helpful please consider giving it a like subscribing and clicking that little Bell icon so you get notifications anytime we post a new video but until next time thanks for watching
References (from this video)
No references stored for this video.
Video z_O9fkBMkE0 Rules Teach at 0:18 sentiment: positive
video_pk 68053 · mention_pk 164380
Scythe video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Metal mechs are impressive and heavy.
  • Player boards are amazing in saving table space.
  • Upgraded city board has insane details.
Cons
  • Initial assumption of combat focus was misleading.
  • Some factions (purple and green) are more advanced and should be avoided for new players.
  • Setup can be complex, requiring memory of rules and component placement.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Combat is present but not the primary focus of the game.
  • economy — The game is described as an economy game.
  • Resource gathering — The game is a resource gathering game.
  • Resource Management — The game is a resource management game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to try to set up for six player scythe from the top of my memory without using the rule book at all, and we'll see how far I go.
  • Oh my god, there are like three different types of boards for Scythe.
  • Look, this is the very first time we're using metal mechs. Oh my goodness. I wish you can feel the heft of how heavy these are. These are bulky.
  • I love Scythe, but I remember the first time I just did not like the game because I ultimately assumed it was a battle oriented/combat oriented game, but it's not at all.
  • This is like an economy game. It's a resource management, resource gathering game, and combat is just it's only if you need to fight.
  • Player boards are amazing in saving table space because now they kind of hover over and they don't like overlap on the board.
  • I got scared for a second. I was like, where are my black metal mechs?
  • These metal pieces, they come in a set of one each. So, you'd have to order four of these boxes. And I did order these on my own. This is not a sponsored video, so they're really expensive.
  • I actually forgot that I have about 20 minutes left to learn Veil Fate before everyone gets here. But it's a pretty light game, so we'll get taken care of.
  • Leave it to Ivy Studio to always freaking 10 out of 10 production every time.
  • All right, everyone. That is a wrap. So, we are all good to go. Set up for game day took let's see how long I started about 2 hours ago.
  • Okay, no holding back today. I'm going to update you with me winning for the very first time for game day while I'm teaching.
References (from this video)
No references stored for this video.
Video cqDpe0qsZQE Playthrough at 0:22
video_pk 67643 · mention_pk 163820
Scythe video thumbnail
Click to watch at 0:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I see Ian Mark uh Aak. Let me know your name so I can say your name.
  • I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
  • And I agree this is an interesting perhaps difficult combination of realms.
  • For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
  • I'm pretty sure I've activated all the realms every turn.
  • I'm essentially just going for completion and for using all three realms.
  • This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
No references stored for this video.
Video WVPLZOnCbu4 Top List at 2:05 sentiment: positive
video_pk 67502 · mention_pk 163612
Scythe video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Big mechs, working in fields
  • Siberia/Russian winters
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by the description of staking claims and controlling squares on the board.
  • Worker Placement — Implied by the theme of working in fields.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today we have a top 10 list for you.
  • So we're we were thinking, what are some board games that give us like winter vibes?
  • Ladies first.
  • This is Winter Kingdom. This is kind of a winter version of Kingdom Builder um from Queen Games and and Donald X Yakarino.
  • This is Dead of Winter. This is a very cool game both in terms of temperature and in its mechanisms.
  • So, the number one winter vibes style game is a game called Riverside.
  • we want to know what you have to say because when Wy and I were creating this list, we came up with so many games that were like that would be awesome to put on the list, but we haven't played it.
  • Put those in the comments below because we want to hear from you.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 0:49
video_pk 67045 · mention_pk 162981
Scythe video thumbnail
Click to watch at 0:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Mechs and survival
  • Alternative history 1920s Europe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video pNuxxKU23so Review at 0:53 sentiment: positive
video_pk 67029 · mention_pk 162935
Scythe video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host's favorite game for a long time.
  • Encounter cards are a popular aspect.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Encounter cards — Mentioned as an influence for Vantage, these are first-person illustrated cards where players look at a scene, but the art doesn't directly impact decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The art isn't just there to look pretty. It is there to inform you about the world, about where you might go, about what you might do, and maybe how difficult what you what you're trying to do could be."
  • "It's like the perfect example of an open world game."
  • "Vantage doesn't have all that cumbersome tediousness. It's just like it's very quick snap stuff, but yeah, like it it managed to capture that open world feel."
  • "For those who want to wander and get lost in a world, that's what Vantage is here for."
  • "So, no expansions. You're right that there are like there's we've added some fun stuff like ways to create custom cards."
  • "I I genuinely enjoy every now and then I'll say I just want to play Vantage for like 45 minutes and I'll I'll play for 45 minutes and Yeah. It is kind of peaceful to do that to just kind of escape to other planet sometimes."
References (from this video)
No references stored for this video.
Video ZWBMgF8Y-GU Top List at 2:02 sentiment: positive
video_pk 67044 · mention_pk 162964
Scythe video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The discovery of the aliens each game offers a unique type of asymmetry.
  • The paired asymmetry between aliens is clever and impacts all players.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Alien Discovery — Two different aliens are discovered during setup, with their asymmetry impacting gameplay later.
  • asymmetric factions — Paired asymmetry between two different aliens discovered each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
  • I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
  • The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
  • I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
  • This is the number two game that people have played that they want to play again.
  • A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
  • I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 5:48
video_pk 67045 · mention_pk 162987
Scythe video thumbnail
Click to watch at 5:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video iYKQtjQjdEY Discussion at 26:52 sentiment: positive
video_pk 67043 · mention_pk 162959
Scythe video thumbnail
Click to watch at 26:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was a smarter man, Oh, Mitchell, you're the smartest man. You did it, but I just in case you didn't, I had to have a little voice giving up.
  • What would a modern day like a proper modern hobby board game of life look like?
  • The fact that you're horrified by King of Stone is another one.
  • The end at the end of the day, it's more about the social experience and the social experience was so fun, so enjoyable, and so connected that as much as it would have been great to play a board game, it was like we didn't miss it.
  • The Stonemaier Games logo with little cat ears.
  • I say that because you'll see products being announced or here and I say oh we decided, you know, world peace. No, that's not happening anything now. We're doing this now you're not doing that we know so there's so many things that people put out there that are not, you know, real products or real things and I'm like aw, it's sort of like did you ever have a dream that something amazing happened cuz a lot of times I can tell when I'm in a dream.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 26:30 sentiment: neutral
video_pk 66985 · mention_pk 162888
Scythe video thumbnail
Click to watch at 26:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Difficult to sell the edition with all expansions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video hWV-e_fOAGE Top List at 19:23 sentiment: neutral
video_pk 66934 · mention_pk 162810
Scythe video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
Neutral (Doesn't fit category)
Pros
none
Cons
  • Leans more into engine and empire building than a single character's adventure
  • Doesn't quite fit the category of oneshot adventure game
Thematic elements
  • Adventure
Comparison games
  • Clank
  • The Witcher
  • Western Legends
Mechanics (from transcript analysis)
  • Empire Building — Scythe leans a lot more into the engine building and kind of the empire building elements.
  • Engine Building — Scythe leans a lot more into the engine building and kind of the empire building elements.
  • optimization puzzle — The optimization puzzle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 6:06 sentiment: mixed
video_pk 66684 · mention_pk 162477
Scythe video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great as a multiplayer game
  • Base game is great
  • Solo mode is great
Cons
  • Loses too much at the solo player count
  • Prefers multiplayer so much more that they don't feel like playing it solo
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiplayer — The host greatly prefers the multiplayer experience.
  • solo mode — The solo mode is considered fine but not preferred over multiplayer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 0:43 sentiment: positive
video_pk 66485 · mention_pk 162008
Scythe video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique resource tracking on the board
  • Gives a sense of place for resource creation
  • Discourages hoarding
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • resource placement — Resources earned are kept on the board itself, visible to all players, discouraging hoarding and giving a sense of place.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video 7w_rW1czOTM the mill Discussion at 0:06 sentiment: positive
video_pk 66389 · mention_pk 161602
the mill - Scythe video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new mechs and interactions with map tokens
  • Asymmetry at start speeds up early game
  • New color option expands player count to six
  • Four new characters and companions increase identity
  • Wild workers increase early-game flexibility
  • Corrupted Mech introduces optional variability
  • Exploration tokens enhance the exploration aspect
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Asymmetric starting setup — Each starter begins with a wild worker and a different power depending on their card.
  • Corrupted Mech optional module — Optional module where a corrupted Mech appears; bonuses for defeating it and creates chaos.
  • Exploration tokens — Exploration tokens provide unique bonuses when uncovered, enhancing exploration.
  • Interaction with map tokens by new mechs — Two new mechs (Scarecrow and Mole) interact with map tokens in different ways.
  • New characters and animal companions — Four new characters and their animal companions introduced.
  • New item cards — Five new item cards added; shuffled into the deck; one in each worker color.
  • New player color — New muted green color added; expands player count to six.
  • Replacement tiles and corrections — Replacement tile for Ather mirror and another corrected tile included.
  • wild workers — Wild workers (gold) can be used as anything, increasing early-game flexibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my absolute favorite is actually the four new cars characters
  • the wild workers are just um they had a lot of flexibility early on
  • my favorite part of Scythe was the exploration tokens
  • we love shuffling anything new in and just letting it exist in there
References (from this video)
No references stored for this video.
Video 7w_rW1czOTM the mill Discussion at 3:07 sentiment: positive
video_pk 66389 · mention_pk 161603
the mill - Scythe video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exploration tokens provide additional variety and rewards
  • Character-based asymmetry adds identity
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Exploration tokens with unique bonuses — Exploration tokens have unique bonuses upon uncovering.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my absolute favorite is actually the four new cars characters
  • the wild workers are just um they had a lot of flexibility early on
  • my favorite part of Scythe was the exploration tokens
  • we love shuffling anything new in and just letting it exist in there
References (from this video)
No references stored for this video.
Video D8r53vy_WEE Allies or Enemies Top 10 List at 13:41 sentiment: positive
video_pk 66214 · mention_pk 161001
Allies or Enemies - Scythe video thumbnail
Click to watch at 13:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deepens Scythe with meaningful narrative moments
  • New modules that open up future play paths
  • Beautiful production
Cons
  • Two-player balance can be tricky
  • Spoiler-sensitive; you must avoid revealing content
Thematic elements
  • Expanded Scythe universe with narrative campaign flavor
  • Alternative 1920s with mechs and factional intrigue
  • Narrative progression through campaign chapters
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — New chapters and upgrades that carry into the base game
  • Engine Building — Core Scythe mechanics with added campaign modules
  • engine-building / area control — Core Scythe mechanics with added campaign modules
  • Track Advancement — New chapters and upgrades that carry into the base game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoilers-free guarantee
  • the Conor McDavid of campaign games
  • it's a deck building game
  • this is the obvious choice because not only is like the first pandemic
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 3:23
video_pk 66201 · mention_pk 160918
Unknown Channel - Scythe video thumbnail
Click to watch at 3:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 32:42
video_pk 65957 · mention_pk 160186
Scythe video thumbnail
Click to watch at 32:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
No references stored for this video.
Video 1pn51MCcOTc Wolfpack Discussion at 1:01 sentiment: positive
video_pk 65911 · mention_pk 160067
Wolfpack - Scythe video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning/artistic presentation
  • high replay potential due to modular components and evolving outcomes
  • tight integration between combat, exploration, and resource management
Cons
  • steep learning curve for newcomers
  • rulebook density can slow early sessions
  • potentially long play sessions depending on group size
Thematic elements
  • exploration, discovery, and improvised adventuring in a modern tabletop setting
  • fantasy-survival expedition into unknown territories with narrative flavor and compact exploration
  • narrative-forward with high player-driven story moments and art-driven immersion
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — actions, events, and resources are drawn and managed through a personal or shared deck that evolves over the session.
  • deck-building — actions, events, and resources are drawn and managed through a personal or shared deck that evolves over the session.
  • exploration tile/area management — players explore map areas, triggering events and positioning for future turns, often with modular terrain elements.
  • Resource Management — players balance scarce resources to advance through encounters and objectives, often under time pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of the best modern games I have ever played.
  • No, this is not a sponsored video, but it's just so good.
  • Definitely my favorite party game by far this year. It's so easy because you just grab chips and everyone gets a little overwhelmed by the ability so far, but after one round, everyone's just chilling.
  • Andromeda's Edge has been played this month. Yes, it's still my favorite game, but I'm going to highlight some other games to say that it was the one that I enjoyed the most for this month.
  • This is also the first time we played with the metal mechs and it really elevated the experience.
References (from this video)
No references stored for this video.
Video 1pn51MCcOTc Wolfpack Discussion at 11:05 sentiment: positive
video_pk 65911 · mention_pk 160078
Wolfpack - Scythe video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic potential with high replay value
  • metal mechs upgrade the thematic feel and table presence
Cons
  • heavy to learn, long playtime at higher player counts
  • complexity can be a barrier for casual players
Thematic elements
  • economy, production, and territorial influence in a war-tused world
  • alternate-history, resource-driven empire-building with mechs
  • macro-management with micro-interactions and tense economy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control of territories and interactions with rivals shape the narrative of the game.
  • area control and Meeple-based interaction — control of territories and interactions with rivals shape the narrative of the game.
  • combat-free or light combat emphasis — combat is present but not the sole driver of victory; focus on economy and positioning.
  • Engine Building — players develop their economy and capabilities to maximize efficiency and scoring.
  • engine-building and resource management — players develop their economy and capabilities to maximize efficiency and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of the best modern games I have ever played.
  • No, this is not a sponsored video, but it's just so good.
  • Definitely my favorite party game by far this year. It's so easy because you just grab chips and everyone gets a little overwhelmed by the ability so far, but after one round, everyone's just chilling.
  • Andromeda's Edge has been played this month. Yes, it's still my favorite game, but I'm going to highlight some other games to say that it was the one that I enjoyed the most for this month.
  • This is also the first time we played with the metal mechs and it really elevated the experience.
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o Allies Are Enemies Top 100 List at 3:23 sentiment: positive
video_pk 65802 · mention_pk 159600
Allies Are Enemies - Scythe video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric, with distinct playstyles per faction
  • efficient action scheduling on player boards
  • tense endgame with a race to complete stars
Cons
none
Thematic elements
  • faction asymmetry, economic engine, expansion
  • alternate 1920s with alternative history
  • lived-in, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete to place and complete objectives and expand influence.
  • asymmetric engine building — factions and player boards offer unique action sequences and efficiency paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what I really like about this game is how thematic it is.
  • the designer was inspired to make this game when he lived in Scotland.
  • you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
  • I love modular games. And this is so so modular.
  • it's unbelievably easy to teach.
  • the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video sWxo0K9FH1o Top List at 6:46 sentiment: positive
video_pk 65751 · mention_pk 159520
Scythe video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent blend of euro and Ameritrash
  • High production quality
  • Financially successful
  • Put Stonemaier Games on the map
Cons
none
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Cube-Pushing — A cube-pusher with resource management and optimization.
  • Encounters — Features encounter cards.
  • Hybrid Game Design — Blends euro gaming and Ameritrash gaming concepts.
  • Mix and Upgrades — Includes mechanics like 'mix and upgrades' and special rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
No references stored for this video.
Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 5:14 sentiment: positive
video_pk 65542 · mention_pk 159232
Game Night Picks - Pair Of Dice Paradise - Scythe video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • upcoming expansion (The Wind Gambit)
Cons
  • slipped three spots from number four to seven
Thematic elements
  • alternate history 1920s period
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — this engine building game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
No references stored for this video.
Video eIz2zP6cqbs Game Night Picks - Pair Of Dice Paradise Top List at 5:44 sentiment: positive
video_pk 65536 · mention_pk 159222
Game Night Picks - Pair Of Dice Paradise - Scythe video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • engine building
  • an alternate 1920s branching off historical timeline
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Described as an engine building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the games that are generating the most traffic and discussion on that website
  • This is a big game with lots of moving parts to track
  • so when it's done it's gone
  • This game is heavy and I'm not just referring to its rules or mechanisms
  • Rising Sun was a phenomenal success on Kickstarter raising 4.2 million dollars
  • setting a new record by being board game geeks hottest game for a fifth month in a row
References (from this video)
No references stored for this video.
Video g-sgtsMRYnE watch it played Analysis at 0:04 sentiment: positive
video_pk 65142 · mention_pk 158765
watch it played - Scythe video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had said you cannot build a structure on the territory that contains the factory but that's not true in fact you can that's the correction sorry for any confusion that might have caused
References (from this video)
No references stored for this video.
Video ffMLIL5qGQg Watch It Played Rules Teach at 0:28 sentiment: positive
video_pk 65148 · mention_pk 158770
Watch It Played - Scythe video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High level of player interaction through combat and area control.
  • Each faction has unique abilities and starting conditions.
  • Multiple paths to victory through different star placements.
  • Engaging theme and world-building.
  • Modular board offers replayability.
Cons
none
Thematic elements
  • war and its lingering effects, farming, military expansion, exploration
  • alternate history 1920s Eastern Europa
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players place an action token on their player mat to choose one of four sections, each with a top and bottom row action. The chosen section must be different from the previous turn.
  • Area Control — Players control territories by having their units present. Structures also grant control over a territory.
  • Combat — Combat is resolved using secret bids of power and combat cards. The winner gains control of the territory and places a star, while the loser retreats units.
  • Engine Building — Upgrading technology, deploying mechs, building structures, and enlisting recruits provide ongoing benefits and new action options.
  • Hand Management — Players manage a hand of combat cards and secret objective cards.
  • Modular Board — The board is double-sided and can be rotated, with optional expansion boards available.
  • Resource Management — Players collect and spend resources like wood, oil, food, and metal to perform actions.
  • Secret objectives — Players have secret objectives that can be revealed and completed for a star.
  • Set Collection — Players collect stars by achieving various goals (upgrades, mechs, buildings, workers, objectives, combat wins, popularity, power).
  • Variable player powers — Each faction has unique abilities and starting conditions.
  • Worker Placement — Workers are placed on territories to gather resources or produce goods. They can also be moved by mechs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In an alternate history 1920s, the war might be over, but its effects linger, as you farm the land, enhance your forces, and explore new territories, all within the shadows of great mechanized war-machines that threaten to unleash their payload on enemies that draw their attention.
  • At the end of the game, the player with the most wealth is the winner.
  • The game also comes with solo rules and the components to play them but I will leave that for you to discovery on your own.
References (from this video)
No references stored for this video.
Video oAPJfb7_1Vc watch it played Rules Teach at 0:25 sentiment: positive
video_pk 65118 · mention_pk 158749
watch it played - Scythe video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds two new factions to the game.
  • Enhances gameplay for six or seven player games.
  • Introduces new tokens and player mats that affect strategy.
  • New faction abilities offer unique tactical options.
Cons
  • Game takes longer to play with more players.
  • New players are not recommended to use the new factions initially.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — New combat-related abilities like 'Sword' and 'Shield' for Albion, and 'Ronin' for Togawa, modify combat power or outcomes.
  • faction abilities — The expansion introduces new faction abilities for Togawa and Albion, influencing movement, combat, and territory control.
  • Movement — Abilities like 'Burrow' and 'Rally' for Albion, and 'Toka' and 'Shinobi' for Togawa, allow for enhanced or altered movement rules, including crossing rivers and moving to territories with tokens.
  • Player Mats — New player mats are included for random distribution, with specific faction mats for the new factions.
  • solo mode — Additional cards are included for using the new factions in the optional solo version of the game.
  • Territory control — Flag tokens for Albion and armed trap tokens for Togawa influence territory control scoring and mechanics.
  • tokens — New tokens are introduced for factions, including flag tokens for Albion and trap tokens for Togawa, each with unique game effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we’re going to learn the Invaders from Afar expansion for Scythe.
  • Designed by Jamie Stegmaier and published by Stonemaier Games with art and world building by Jakub Rozalski.
  • And that’s everything you need to know to include the Invaders from Afar expansion into your games of Scythe.
References (from this video)
No references stored for this video.
Video hKpJZRDPhpY Watch It Played Analysis at 2:31 sentiment: positive
video_pk 65102 · mention_pk 158726
Watch It Played - Scythe video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Personalizes worker meeples with faction-specific art.
  • Provides more substantial and visually appealing action tokens.
  • Upgrades cardboard tokens for encounters, traps, and flags.
Cons
none
Thematic elements
  • factional competition, resource management, engine building
  • post-WWI alternate history
Comparison games
none
Mechanics (from transcript analysis)
  • action token upgrade — Replaces cardboard action tokens with more substantial wooden pieces featuring faction logos.
  • token upgrade — Wooden pieces for encounters, traps, and flags replace cardboard tokens.
  • worker meeple upgrade — Replaces standard worker meeples with larger, uniquely printed versions specific to each faction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My hope was that by showing you some of these products if this is something that you might have an interest in then you get a pretty good idea of what it is that they have to offer.
  • If you have dungeon pets you can now get an upgrade set with pieces that are shaped more appropriately for what they represent.
  • Upgrading components in your games as you might have an interest in would probably make for a pretty impressive presentation.
  • Hopefully this video gave you a sense of the variety and quality of the product.
References (from this video)
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Video fzdfK4yEcO4 Watch It Played Rules Teach at 0:21 sentiment: positive
video_pk 65038 · mention_pk 158648
Watch It Played - Scythe video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The resolution module adds a new, varied end game condition.
  • Airships add new movement capabilities and transport options.
  • Airships can freely move over rivers and into lakes.
  • Airships can enter and exit territories with enemy units.
  • Airships have unique abilities detailed on passive and aggressive tiles.
  • Airships can transport workers or resources.
  • Advanced variant for drawing personal random tile combinations.
Cons
  • Airships cannot initiate combat on their own.
  • Airships do not increase the number of combat cards in a fight.
  • Airships will not trigger traps (with Invaders from Afar expansion).
  • Airships cannot move through tunnels and/or mines.
  • Abilities of unlocked mechs do not apply to airships.
  • Airships never control the territories they are in.
  • When dropping workers off, the space cannot contain any opponents.
  • The advanced variant with personal random tile combinations is not advised for games of four or more players due to information overload.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Airships — Airships are new units that can be claimed by players in their faction's color. They can move over rivers and into lakes, and can enter and exit territories with enemy units without stopping. They cannot initiate combat on their own and do not increase the number of combat cards available. Airships can transport up to two workers or three resources.
  • Passive and Aggressive Attributes — Airships have passive and aggressive attributes detailed on tiles. An example of a passive ability is producing one extra resource on a location where the airship is present. An aggressive ability example is opponents paying a dollar for each unit moved out of the airship's territory.
  • Resolutions — This is a new end game condition module that adds variety to how the game concludes. Players shuffle piles to select one resolution, which is then read aloud and becomes the new end game condition. This can lead to multiple players achieving certain milestones before the game ends, as it allows for additional turns after the sixth star is placed.
  • Transport — Airships have the ability to transport up to two workers or three resources. Picking up or dropping off happens before, during, or after movement as part of a move action. Resources are under control while in the airship and can be spent. Workers cannot bring resources with them when transported and cannot produce or trade from the airship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was designed by Kai Stark and Jamey Steggmaier, and was published by Stonemaier Games.
  • But this expansion is going to add two new modules to the base game, both airships and resolutions.
  • Normally, a game of Scythe will end immediately after a player puts their sixth star into play.
  • But with the optional resolution module, you'll shuffle these piles randomly, selecting one to place face-up near this triumph track.
  • This new resolution is then read aloud and will be the new end game condition for all of the players.
  • For example, this is Mission Possible and it says that during the setup you'll reveal two objectives, and place them here.
  • After a player has placed their sixth star, each other player takes one final turn, but may not move units.
  • With that understood, now let's learn about the airship module.
  • For this, each player will claim an airship in their faction's color, and place it on their home base during the setup.
  • You'll now shuffle the two airship decks separately distinguishing them by their backs.
  • So again just to be clear all airships in the game will share these exact same attributes.
  • To move an airship, like any unit, you select the move action and then choose the airship as one of the units moving.
  • The distance it can travel is equal to the range showing on its passive card in the upper right hand corner here.
  • So it can move up to two hexes in this case.
  • But remember in Scythe, moving zero spaces is not an option in a move action, so this could move one or two hexes.
  • If you're moving an airship using factory movement, instead add one extra space of movement to its normal amount.
  • So in this case, the airship could move up to 3 hexes in total.
  • Airships do have some other special rules as well.
  • First of all, as we just saw, they can freely move over rivers and into lakes.
  • They can also go into and out of territories with enemy units.
  • Entering an enemy territory does not force an airship to stop even if it contains another airship.
  • That said, like other units, an airship may not move onto its own or an opponent's home base.
  • It's also important to realize that these cannot initiate combat on their own.
  • In other words, even though it's moved into a territory with enemy workers, these will not be scared off.
  • It also can't initiate combat by moving into this territory with an airship, or with other enemy units.
  • In the same way, those enemy units cannot initiate combat with the airship.
  • Now that said, it might be in a territory when a fight would break out, but if so, they do not increase the number of combat cards that a player would be able to use in that fight.
  • If you have the Invaders from Afar expansion, you should also be aware that airships will not trigger traps.
  • They also can't move through tunnels and/or mines, and the abilities of your unlocked mechs do not apply to them since they are not mechs or characters themselves.
  • Now that said, they will have their own unique abilities as printed on both of their tiles so keep those in mind.
  • For example, in this combination, the passive ability says that when you produce on a location where your airship is present, you'll produce one extra of that resource.
  • And on the aggressive tile, it says that opponents may not move their characters or mechs out of your airship's territory unless they pay you one dollar for each unit moved.
  • Remember, there are 8 different passive and aggressive tiles, so a variety of combinations can be created each time you play.
  • And while I said that airships don't actively cause combat themseves, that can change if their special ability allows it.
  • Like you'd find on this blitzkrieg aggressive tile.
  • It's also important to realize that airships never control the territories that they are in.
  • You would still need other pieces in that space to control it.
  • So if you had an airship in a territory alone, with resources on the ground, you do not own them, and they can't be spent by you.
  • That said, on every aggressive tile, you'll find this ship either has the ability to transport up to two workers or three resources of any type.
  • Picking up or dropping them off happens before, during, or after movement as part of a move action,
  • and the resources or workers can be put into the ship during the movement like this.
  • If you're carrying resources, they are under your control while in the airship, which means that you can also spend them.
  • If your airship allows you to transport workers instead, they cannot bring resources with them.
  • Also, they can't produce or trade from here and they don't allow you to control a territory from within the airship.
  • You'd still need some units on the ground.
  • Also, when dropping workers off, the space can't contain any opponents.
  • For the purposes of scoring remember, an airship in a territory alone cannot control it, but you can count any resources that it's holding at that time.
  • As we wrap up, I should mention that as an advanced variant, players can choose to draw their own random aggressive and passive tile combinations that will affect their airship only.
  • But this is not necessarily advised in games of four or more players as it's a lot of information to keep track of, So choose to use that variant wisely.
  • The back of rulebook also includes some Errata and other variants that you can try, And there's also Automa rules and cards for using airships in solo play along with a new achievement sheet, but I'll leave those for you to discover on your own.
  • That said, if you have any questions about anything that you saw here, don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance.
  • But until the next episode, thanks for watching!
References (from this video)
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Video I-s37rXji9A watch it played Rules Teach at 0:25 sentiment: positive
video_pk 64964 · mention_pk 158567
watch it played - Scythe video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The expansion offers an eight-episode campaign with a changing storyline.
  • Players can unlock new rules and game components during the campaign.
  • After the campaign, players can reset and play it again.
  • The expansion includes 11 individual modules to mix into regular games.
  • Compatible with other expansions for more players (Invaders from Afar, The Wind Gambit).
  • Modules can be played outside the campaign, and there are rules for solo and cooperative play.
Cons
  • Players must carefully read each section of the campaign as they play.
  • The video is a visual aid, not a complete rules replacement.
  • Spoilers are present and warnings are given before new sections are discussed.
  • Modules can be a surprise if not viewed ahead of time.
  • Players must avoid exploring box contents until told to during the campaign.
  • Breaking an alliance results in a $10 coin penalty.
  • The Fenris faction starts with -16 dollars due to influence tokens.
  • Mods marked with a specific icon cannot be used against non-player units.
  • Certain mods do not apply to combat against Mad Tesla.
Thematic elements
Comparison games
  • Scythe
  • Scythe: Invaders from Afar
  • Scythe: The Wind Gambit
Mechanics (from transcript analysis)
  • alliances — Players can propose an alliance, exchanging alliance tokens and gaining coin bonuses. Allies can use each other's faction abilities, but attacking an ally breaks the alliance, resulting in a $10 coin penalty at the end of the game.
  • Campaign play — An eight-episode campaign with a changing storyline, unlocking new rules and components as you play. The campaign can be reset and played again.
  • faction abilities — Specific modules introduce new factions with unique abilities, such as the Vestan faction's use of extra factory cards and random mecha-bility tokens, or the Fenris faction's 'influence' ability.
  • infrastructure mods — These mods are purchased following the same restrictions as mech mods, costing $50 each, and can be used once per game by flipping the mod over.
  • Mad Tesla — A non-player unit that moves around the board and can initiate or be engaged in combat. Its strength is determined by dice rolls and combat cards. Defeating it grants popularity and reduces its health, with rewards for destruction.
  • mech mods — Players draw two random mod tokens at the end of each episode and can purchase them to customize their mech abilities, with a limit of 6 mods at a time.
  • Modular expansion — 11 individual modules that can be mixed in any combination into regular games of Scythe.
  • peace triumph track — Another variant triumph track that changes scoring objectives, allowing players to complete up to two objectives and gain stars for various conditions like having mechs, recruits, popularity, or controlling resources.
  • perks — Players can spend $15 wealth at the beginning of each new episode to purchase a single perk for that episode, which can only be chosen once per campaign.
  • rivals — Players can declare rival relationships by placing stars on other players' home bases. Winning combat allows players to take back a star from an opponent's base, with a bonus if it was from the defeated opponent.
  • Tesla module — Introduced in episode 7, players track encounter tokens to locate Tesla. In episode 8, Tesla becomes a character and mech. It acts as a non-player combat unit with its own health and turn.
  • triumph track — At the end of each episode, players check off boxes on the triumph track based on achievements. Fully filled rows and columns grant a $25 bonus to the final score.
  • war triumph track — A variant triumph track that introduces new scoring conditions for upgrades, structures, combat stars, and holding combat cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to learn the 1 to 5 player expansion to Scythe The Rise of Fenris
  • This is an eight-episode campaign with a changing storyline that unfolds as you play
  • You'll unlock new rules and game components as you go and when you finish the campaign you can reset everything and play it all again
  • You can also skip the campaign and directly open everything where you'll find 11 individual modules that you can then mix in any combination you like into your regular games of Scythe
  • This video should be seen as a visual aid but not a complete rules replacement
  • The rules for the various modules that get introduced during the campaign those we're going to go over right now
  • You may then purchase neither of them either of them or both at a cost of 50 each
  • You can never have more than 6 mods at a time and you'll mark them here as they'll carry over from game to game
  • Your total wealth will not factor into winning the campaign so don't be afraid to spend it
  • This is an entirely new faction that becomes available at the conclusion of episode 3 in the campaign
  • This figure represents a unit that is not controlled by any of the players
  • Mad Tesla will always take his turn last
  • if you lose resolve a loss as normal and retreat mad Tesla back to the factory which might start another combat
  • on the other hand if you win you immediately gain one popularity and place a combat star on the triumph track if possible
References (from this video)
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Video svRha4lqoQs Meeple University Analysis at 4:37 sentiment: positive
video_pk 64856 · mention_pk 158435
Meeple University - Scythe video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combining trade and produce actions on the second turn allows access to bottom row actions.
  • Focusing on gaining three coins from bottom row actions can be a continuous source of income.
  • Focusing on achieving six stars is a key strategy, rather than spreading efforts too thin across all ten categories.
Cons
  • Trying to achieve all ten categories for stars is impossible.
  • Spreading oneself too thin may result in not getting any stars.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Focus on gaining as many coins as possible from bottom row actions, specifically the section that gives three coins, which can be used repeatedly even after completing the objective.
  • Star Placement — Focus on achieving six stars, as there are only six available and trying to do all ten categories is impossible.
  • Worker Placement — The first bottom row action on the second turn can be taken by combining the trade and produce actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully using the additives video I've done and find them useful otherwise check them out here or check the descriptions below this video
  • if you like and if they are against you want to be featured in this series and I will try to get it right good or if you just want to say hi
  • if we have videos for the game switcher here I'll also put links in the description so you can have a look at our review how to pay up title videos
  • I think that's okay that's something that I think players overlooking Viticulture but they don't want every card to have utility
  • This is a big area of the game where you should actively discuss it with other players
References (from this video)
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Video tLp6mPtIj5U Meeple University Unboxing at 0:00 sentiment: positive
video_pk 64604 · mention_pk 158102
Meeple University - Scythe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minis described as detailed with a deluxe edition presence.
  • Clear on-box/side-of-box instructions and good component organization.
  • Compartments and optional under-playboard storage improve accessibility.
  • Space for expansions and ongoing component slots for future content.
  • Deluxe components (coins, tokens) and varied starting cards for different characters.
Cons
  • The game is large and may be cumbersome to transport on holidays or flights.
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • card_tableau — Cards can be placed into a personal Tableau to earn points; indicates a card-based engine or tableau-building element.
  • gather — Described as one of the actions (gather) that can be chosen as part of a three-action set (move, play, gather) and used for gathering resources.
  • hex_tile_setup_and_location_tiles — The map uses hex tiles with designated zones (south, central, north) and location tiles that influence setup and play.
  • Move — One of the actions listed alongside play and gather; used for moving pieces on the map.
  • play — One of the actions listed alongside move and gather; used to play cards or take actions on the board.
  • recruit_workers — Workers are recruited into a player's area using tokens, indicating an engine-building or worker recruitment mechanic.
  • starting_cards_and_characters — There are starting cards for six different characters, each with a companion, implying a character-selection mechanic with asymmetry.
  • use_of_tokens_and_corruption_tokens — Corruption tokens and various tokens (e.g., for workers and other game effects) are used as part of the component economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these minis are pretty detailed I think I'm not really experienced with minis but just for by the look of it I've seen the worst ones I guess
  • I should probably paint this
  • the deluxe coin Edition
  • it's a big game
  • I am very excited to play these and I will definitely show you how it goes
  • do you keep the punch board
  • there's still space for more tiles
  • I am considering to bring this it is a big game
  • are you excited for Expeditions
References (from this video)
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Video 6xgCqomTKPQ Meeple University Review at 0:08 sentiment: positive
video_pk 64603 · mention_pk 158101
Meeple University - Scythe video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique deck-building style with Concordia-like hand management
  • Engaging engine-building and card synergy
  • Tight pacing with an urgent race feel
  • Interactive elements and blocking opportunities at higher player counts
  • Box has space for expansion and strong component design (minis)
Cons
  • Learning curve can be steep; may take half a game to figure out what's important
  • The board is large and visually overwhelming; can distract from what is important
  • Deck-building is a central focus (60% of the game) which may be heavy for some players
Thematic elements
  • sci-fi/space exploration with corruption, stars, melds
  • the Scythe world (same setting as Scythe)
Comparison games
  • Scythe
  • Red Rising
  • Valley of the Kings
  • Terraforming Mars
Mechanics (from transcript analysis)
  • deck-building/hand management — You have a hand of cards that you play from, then refresh back into your hand, forming a deck-building engine.
  • End condition: four stars — Game ends when someone places four stars on the board.
  • Melds and meteorite cards — Gain instant money by melding meteorite cards, then score melds repeatedly as you gain more.
  • Move/gather actions — Move up to three spaces, explore, reveal tiles, collect map tokens, and then perform actions at locations.
  • Quests and stars — Solve quests to increase star levels, enabling end-game scoring shifts.
  • Resolution of card text with workers — Play a card and activate its text if you have a matching blue worker.
  • Upgrades and item slots — Upgrade actions slot items to the right of your board, granting money and an ongoing ability.
  • Vanquish and corruption tokens — Spend power/guile to gain corruption tokens, ultimately worth points/coins; melds interact with scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aside Expeditions this is sequel to Scythe so somebody say Scythe 2.0
  • it's a very different game
  • it's mostly a deck builder a deck and hand building game kind of in the Concordia Style
  • I would say this game is 60 deck builder
  • there's essentially four main actions that you'll have in the game move play gather and refresh
  • it's a race towards that moment
  • I love the engine build
  • Red Rising sort of feel to it in the pace
References (from this video)
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Video YyLBa5DXi1w watch it played Rules Teach at 0:21 sentiment: neutral
video_pk 64217 · mention_pk 157682
watch it played - Scythe video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • wealth and glory through exploration; confrontation with corruption
  • Siberia after a meteorite crash awakening an ancient corruption
  • standalone thematic sequel setup with location exploration, questing, and character-driven abilities
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • boast — Boast moves glory tokens from your mat to completed goals on the base camp, which ends the game when all four are placed and triggers final scoring.
  • Corruption tokens /地图 tokens — Corruption tokens are gained and tracked, and map tokens are used to track exploration and resources across the board.
  • gather — Resolve symbols at a location to gain benefits, including gaining cards, coins, or other resources; some benefits are conditional or require certain prerequisites.
  • Meld — Have to meld meteorite cards with a token setup, placing the card under the bottom edge of your mat to reveal meld bonuses and resolve all meld bonuses you have.
  • Melding and Splaying — Have to meld meteorite cards with a token setup, placing the card under the bottom edge of your mat to reveal meld bonuses and resolve all meld bonuses you have.
  • Move — On a turn you move your Mech 1-3 locations to adjacent hexes; you must end on an unoccupied location and cannot move into open areas with a card in them.
  • play a card — Choose a card from your hand, move it to the rightmost active row, then resolve its core value and any conditions or ongoing effects.
  • Quest — Solve quests by paying costs at matching locations; completing quests contributes to end-game scoring and glory.
  • Reclaim as Action — Instead of resolving actions, a player can refresh: return all workers from the active row to the mat and move all cards back to hand, then resume on the next turn.
  • refresh — Instead of resolving actions, a player can refresh: return all workers from the active row to the mat and move all cards back to hand, then resume on the next turn.
  • Rescue — Rescue a card from the active row back to your hand, returning any worker on it to your mat, with potential additional effects if the rescued card has workers.
  • upgrade — Resolve an upgrade by placing an item under the mat; this grants ongoing benefits such as extra power whenever you gain a worker, with a limit of four active upgrades.
  • Vanquish — Spend guile or power to vanquish corruption tokens on a location, potentially repeating to remove multiple tokens, unlocking a new benefit when cleared.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is the Standalone sequel to 2016's Scythe
  • heading for Siberia after a giant meteorite crash there Awakening an ancient corruption
  • The game comes with six unique characters and each has a specific companion
References (from this video)
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Video NqA2VL8tS44 kovray Review at 0:16 sentiment: positive
video_pk 64179 · mention_pk 157661
kovray - Scythe video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and engaging gameplay once you know the flow
  • High replayability with evolving strategies
  • Clear planning and on-the-fly adaptation during turns
  • Depth from engine/deck-building and underboard interactions
Cons
  • First impressions may not cover all mechanics; some aspects require more playthroughs to fully evaluate
Thematic elements
  • glory through expeditions, meteor fragments, and defeating corruption
  • In the world of Scythe, a post-war future timeline featuring expeditions and a meteor event
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Action cube movement determines actions — Your cube position on the board determines which actions are available (move, gather, or plan).
  • Asymmetric characters and familiars — Asymmetric characters and familiars influence strategy and options during play.
  • Deck-under-board engine — Played cards are tucked under your board and can be activated by meeple placement, enhancing resources and actions.
  • End condition via four stars — The game ends when a player places four stars; the most Glory wins.
  • Glory acquisition methods — Glory is earned through cards, collecting meteor fragments, defeating corruption, and completing events.
  • Multi-Use Cards — Some cards provide resources and extra actions via meeples, enabling multi-use effects.
  • Multi-use cards with meeples — Some cards provide resources and extra actions via meeples, enabling multi-use effects.
  • Reclaim as Action — To regain all three actions, you must refresh, which consumes a turn.
  • Refresh mechanic — To regain all three actions, you must refresh, which consumes a turn.
  • Three progress streams — Progress via meteors/fragments, items, and events to reach Glory.
  • Three-board upgrade/expansion — There are three board sections you can enhance by playing and layering cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is designed by Jamie Stagmire.
  • it's set in the world of Scythe, it's the future Scythe.
  • the way the game is played is you'll have a little action Cube that you'll move and based on where you move it you'll do the actions which are move, gather or plan action.
  • the only time you'll ever have that is if you refresh.
  • it's very fast-paced.
  • I love games that you can adapt to easily.
  • three sections of your board that you can add cards to by completing various missions or events or contributing to expulsion of corruption.
  • multi-use cards as well because... you tuck under your board and the meeples can activate them.
  • familiars in the game so each movie characters has a familiar with a monkey a dog a bear, Jamie's cats I Believe are in the game as well.
  • there's so much more to be left uncovered strategy wise.
References (from this video)
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Video FEEqeHmmShY Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 64171 · mention_pk 157653
Meeple University - Scythe video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • collect and promote cards, vanquish corruption, score Glory to gain money
  • wildernesses of Siberia
  • instructional overview of setup and play
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • boast — Take a Glory star by meeting conditions on the Glory track and placing a star where possible.
  • gather — Gain benefits on your current hex; some benefits require conditions; corruption can block gains; certain card icons grant card draws or activations.
  • Meld — Meld meteorite cards under the board for scoring bonuses; increases value of remaining meteorite cards as you meld more.
  • Melding and Splaying — Meld meteorite cards under the board for scoring bonuses; increases value of remaining meteorite cards as you meld more.
  • Move — Move your Mech 1-3 hexes; cannot finish on a space occupied by another player's Mech; moving through hexes with caveats; first move can be anywhere on base camp, later must enter from specific spaces.
  • Reclaim as Action — Retrieve all workers back to your board and move all cards from your active row back to your hand; can be used as part of a full refresh or alternative effects.
  • refresh — Retrieve all workers back to your board and move all cards from your active row back to your hand; can be used as part of a full refresh or alternative effects.
  • Solve — Solve Quest cards by spending guile or power; requires Mech on the matching hex; rewards are gained and cards are tucked beneath the Mech board.
  • upgrade — Gain money and permanent benefits from item cards; upgrade places the card under your board and provides ongoing effects plus endgame coins.
  • Vanquish — Remove corruption tokens from a hex by spending power or guile; converts progress into points and reveals stronger later actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions a sequel to but distinct game from scythe set in the same universe
  • the aim to collect and promote the best cards in their tableaus Vanquish corruption and score Glory all in the aim of gaining the most money
  • the game end triggers once one player has four Glory stars on the track and the gay money is given out and whoever has the most money wins
  • the five actions which are of most relevance to gaining money and winning the game these are upgrade meld solve Vanquish and boast
  • the action Cube goes on the refresh space of Your Action track
References (from this video)
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Video YDFH-irUee4 Watch It Played Playthrough at 0:33 sentiment: positive
video_pk 64175 · mention_pk 157657
Watch It Played - Scythe video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong engine-building via workers, guile, power, and upgrades.
  • Thematic and evocative production values and storytelling through cards.
  • Challenging solo/automa mode with a clear end-game trigger.
Cons
  • End-game pressure can escalate quickly if the automa accrues glory rapidly.
  • Early setup and some decisions can feel constrained or slow for a fresh start.
Thematic elements
  • expedition exploration confronting ancient corruption
  • World of Europa; meteorite crashes in Tunguska; expedition into Siberia
  • evocative quest and event cards that convey theme and story
Comparison games
none
Mechanics (from transcript analysis)
  • Automa (solo mode) deck — An automa AI opponent uses its own deck to perform actions and drive end-game conditions in solo play.
  • Boast and glory track — Boasting places glory tokens to trigger end-game and provide scoring bonuses.
  • Gather action — Gather resources (workers, map tokens, etc.) by moving to adjacent tiles and performing a gather.
  • Melting meteorites / meteorite assets — Certain meteorites can be melted or used to gain benefits and interact with a card economy.
  • Movement — Move up to three hexes per turn, within adjacency to base camp, to explore or gather.
  • Play from hand to active area — Played cards move from hand to an active area; activation can require workers and produces powers or other effects.
  • quests — Face-up face-down quest cards be acquired and solved to gain rewards and glory.
  • Vanquish and corruption management — Locations have corruption; spending power/guile to vanquish and clear corruption yields upgrades and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions, which is designed by Jamie Stegmaier with art and world building by Jacob Rozalski, and it's published by Stonemaier Games.
  • This is a sweet card. I'm excited about that.
  • I'm really pumped about it.
  • I've never been able to do this in any of my play throughs. I'm really excited.
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157221
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video xTAgkcK76g0 Getting Games Discussion at 5:55 sentiment: positive
video_pk 63626 · mention_pk 157099
Getting Games - Scythe video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core turn structure with depth
  • Two layers of asymmetry add variety and replayability
  • Slow movement can mitigate blitzes and protect resources
  • Popularity mechanic influences endgame and access to better items
Cons
none
Thematic elements
  • asymmetric factions and mech abilities
  • territory control with asymmetry and mechs
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Four different actions per turn (move, increase military power, trade to get resources, produce on current hex); you cannot repeat the last turn's action; there are secondary actions like building or upgrading
  • asymmetry — Two layers of asymmetry with different factions and asymmetric bottom boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very excited with how things are going and I hope it continues
  • it's by far the best month of the entire life of the channel
  • I essentially needed a little bit of a taste to see what was going on
  • the channel has simply been growing at a very surprising rate
References (from this video)
No references stored for this video.
Video vaVf4CXCPz4 Getting Games Playthrough at 0:05
video_pk 63612 · mention_pk 157086
Getting Games - Scythe video thumbnail
Click to watch at 0:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 15:23 sentiment: mixed
video_pk 63582 · mention_pk 157031
Getting Games - Scythe video thumbnail
Click to watch at 15:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video TTzhVHmKe3E Getting Games Playthrough at 1:17 sentiment: mixed
video_pk 63318 · mention_pk 156669
Getting Games - Scythe video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep engine-building paths via meteorites, quests, and items
  • asymmetry and exploration-driven interaction
Cons
  • asymmetry can slow early game
  • heavy iconography may be challenging for new players
Thematic elements
  • exploration, glory, corruption, quests, resource management
  • time after Scythe in Siberia following a meteorite impact
  • hand-management tableau building with asymmetrical powers and exploration
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • asymmetry Odin's Wrath — each player has asymmetrical abilities; for example Odin's Wrath allows trashing map tokens for resources.
  • boast action — boast actions place Glory tokens to contribute to end-game scoring; end-game bonuses depend on configured conditions.
  • Card Crafting — cards can be tucked under the board or into an item area to grant permanent effects; upgraded items gain end-game value.
  • End Game Bonuses — glory tokens are earned to advance toward end-game; the game ends when a player places four Glory tokens.
  • exploration / map tokens — explore hexes to reveal map tokens; map tokens contribute to Glory goals and can unlock actions.
  • glory tokens / end-game trigger — glory tokens are earned to advance toward end-game; the game ends when a player places four Glory tokens.
  • hand building / tableau management — players acquire and play cards from a hand and build a tableau mixed with hex-based locations and cards from the deck.
  • meteorites / meld / items — meteorites can be melded underneath the player board to activate abilities; items provide ongoing effects when played or melded.
  • Movement — on a turn you move your Mech (1-3 spaces) and activate actions on the spots you land.
  • quests and solving — quests provide points; solving them requires meeting location requirements and paying costs to gain rewards.
  • Resource Management — players use power, guile, and coins, plus workers of different colors, to pay costs and enable actions.
  • resources / currencies — players use power, guile, and coins, plus workers of different colors, to pay costs and enable actions.
  • tucking / upgrading items — cards can be tucked under the board or into an item area to grant permanent effects; upgraded items gain end-game value.
  • vanquish / corruption — corruption tokens on locations can be vanquished by spending appropriate resources to gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the sequel to Scythe and it has Scythe artwork
  • The main goal of the game is Glory
  • we're never going to be fighting each other we're just going to be trying to out explore each other
References (from this video)
No references stored for this video.
Video TTzhVHmKe3E Getting Games Playthrough at 1:17
video_pk 63318 · mention_pk 156670
Getting Games - Scythe video thumbnail
Click to watch at 1:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the sequel to Scythe and it has Scythe artwork
  • The main goal of the game is Glory
  • we're never going to be fighting each other we're just going to be trying to out explore each other
References (from this video)
No references stored for this video.
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