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Great Western Trail box art

Great Western Trail

Game ID: GID0147302
Game Info
Year
2016
Players
1-4
Age
12+
Playtime
2 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

—description from the publisher

Description

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 328
This page: 50
Sentiment: pos 32 · mix 8 · neu 3 · neg 3
Mentions per page
Showing 151–200 of 328
Video SI0ZRZIsRkw Meeple University Playthrough at 1:04 sentiment: positive
video_pk 69948 · mention_pk 235461
Meeple University - Great Western Trail video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Argentina edition adds new features (European ports, railway shortcuts) that add depth and variety.
  • First-come-first-serve port tiles create competitive tension and strategic timing.
  • Long, deep game with a lot of interaction and engine-building options.
  • Production touches like the 3D cowboy hat are charming.
  • Community and giveaways engage viewers during the livestream.
Cons
  • Early game can feel punishing with expensive choices and limited funds.
  • The length and complexity can be daunting for some players.
  • Camera setup issues during the livestream momentarily disrupted viewing.
Thematic elements
  • Cattle driving and trade across a frontier, with European port deliveries
  • Argentina (capital Buenos Aires referenced in transcript)
Comparison games
  • Kansas City
Mechanics (from transcript analysis)
  • Beef certificates — Beef certificates are earned for pairs of grand haras and contribute to scoring and actions.
  • Building Construction — Constructing buildings to gain abilities, upgrade actions, or enable special effects.
  • Cattle driving path — Players drive cattle along the map toward Buenos Aires, stopping at buildings and incurring costs or rewards.
  • End Game Bonuses — Station Master and endgame structures provide ongoing bonuses and points tied to discs and objective cards.
  • Exhaustion and deck management — Exhaustion cards can be trashed or removed to modify scoring and deck strength; there are mechanisms to trash or draw.
  • Hiring and employing workers — Recruiting employees (G Show, Cowboys, Carpos, etc.) to gain bonuses and enable better actions.
  • Objective Cards — Objective cards grant end-game scoring and guide actions toward meeting specific conditions.
  • Player Board | Main Board — Discs on the player board upgrade actions, hand limit, movement strength over the course of play.
  • Port and shipping economy — Loading cattle onto ships, delivering to European ports, and using grain to move discs for money and VP.
  • Railway and shortcuts — Building a railway line provides end-game shortcuts and affects timing for end-of-game triggers.
  • Risk track and auxiliary actions — A risk track allows discarding for money and enables extra actions via double/auxiliary actions.
  • Station Master and endgame bonuses — Station Master and endgame structures provide ongoing bonuses and points tied to discs and objective cards.
  • Upgrade discs on player board — Discs on the player board upgrade actions, hand limit, movement strength over the course of play.
  • Worker Placement — Recruiting employees (G Show, Cowboys, Carpos, etc.) to gain bonuses and enable better actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the longer games that we played on live stream
  • this is a competitive timing element of the game
  • Playing is more important than winning
  • the 3D cowboy hat... it's topheavy
  • Oklahoma song about the farmers and the cowman
References (from this video)
No references stored for this video.
Video G-VkvWiv0mo Review at 0:33 sentiment: positive
video_pk 69783 · mention_pk 166496
Great Western Trail video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improves on the original Great Western Trail in nearly all aspects.
  • The delivery system and train mechanic are significantly better and more thematic.
  • The interaction with farmers is more engaging and makes more thematic sense.
  • The addition of deck attrition (trashing cards) adds a nice strategic layer.
  • High variability makes for good replayability.
  • The solo mode is enjoyable and offers a different strategic challenge.
  • It's a great standalone game or a superior alternative to the original.
Cons
  • Component visibility issues, specifically with the bonus card markers and the color-coded ship delivery tiles.
  • Slightly more complicated than the original, making it feel like an 'advanced' version.
Thematic elements
  • Rustling and driving cattle through Argentina and shipping it to Europe.
  • Argentina
Comparison games
  • Great Western Trail
  • Dominion
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as moving their character, recruiting farmers, or making deliveries.
  • Deck Building — Players build their deck of cards, with the addition of 'junk' cards that can clog the deck and need to be managed or trashed.
  • Pick-Up and Deliver — Players pick up cattle and deliver them to different ports in Europe.
  • Route Building — Players travel along a route on the map to make deliveries.
  • Set Collection — Collecting different colors of farmers and delivering to specific ships based on color provides bonuses.
  • Variable player powers — While not explicitly detailed, the mention of different helper workers and farmer bonuses suggests variability.
  • Worker Placement — Players move their 'Cowboys' to different buildings and can recruit 'Farmers' or 'Architects', 'Train Engineers', etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't need to play that anymore
  • to me this just does everything better it just improves on everything
  • This just knocked it out of the park
  • just shut the hobby down
  • so good this is so fun I love this game
References (from this video)
No references stored for this video.
Video Sx_wl0GXPXo Review at 0:33 sentiment: mixed
video_pk 69731 · mention_pk 166415
Great Western Trail video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • New mechanics like deck building and shearing add interesting layers.
  • Can be a fun variant for experienced players of the series.
  • Thematic integration with shearing and sea track is well done.
Cons
  • Can be overwhelming for new players due to complexity and numerous mechanics.
  • The deck building cards can sometimes feel uninteresting or like just bonus cards or extra sheep.
  • The variability can lead to games where certain strategies are difficult to execute due to worker availability or card draws.
  • Feels like a 'kitchen sink' approach for fans who have played the other games extensively.
Thematic elements
Comparison games
  • Great Western Trail
  • Great Western Trail: Argentina
Mechanics (from transcript analysis)
  • action selection — Players choose actions to move their ships, purchase bonus tiles, engage with the worker market, and more.
  • Deck Building — A significant new element where players can purchase cards that provide immediate effects or end-game bonuses, using gold as a resource.
  • Pick-Up and Deliver — The core loop involves making deliveries along a trail, with variations based on sheep shearing and wool deliveries.
  • Resource Management — Players manage money, gold, and potentially other resources to perform actions and acquire cards.
  • Route Building — Involves moving ships along a trail with different spots for deliveries and placing houses to unlock bonuses.
  • Set Collection — Mentioned in the context of collecting sheep for shearing and main deliveries.
  • Worker Placement — Discussed in terms of supply and demand, where more workers drawn make them cheaper, and wild workers can be placed anywhere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most complicated of them has the most going on and if you just jumped right into New Zealand you might be like what's all this crap you know all these levers I'm pulling like what is all it's like so much mechanics so many different little you know resources that you're tracking you know all these different things you have keep keep track so might be a it might be a tough first outing for your first Great Western Trail game and that's going to depend on the person and how much they like a game for mechanics and stuff like that
  • Argentina is the most solid like I think just top to bottom that game just all sort of flows makes sense and you can still play it different ways um but there's not a whole lot of like just what oh I forgot about this system over here you know um it's just not overload
  • but if you pinned me down and said oh Jo I want to try one of these Grand Western Trail games get get Argentina then you'll be fine no big deal
  • and then this one is kind of like if you like race Western Trail and you have played it to death I can emphasize that I think that's important then this is what you get to kind of go let's go to outer space with it right
References (from this video)
No references stored for this video.
Video Sx_wl0GXPXo Review at 13:01 sentiment: positive
video_pk 69731 · mention_pk 166416
Great Western Trail video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was in the host's top 50 games.
  • It is the most simple to play.
  • Can be a good entry point to the series.
Cons
  • The expansion for the original game is disliked by the host's group.
  • The other games in the series have improved upon it.
Thematic elements
Comparison games
  • Great Western Trail: Argentina
  • Great Western Trail: New Zealand
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most complicated of them has the most going on and if you just jumped right into New Zealand you might be like what's all this crap you know all these levers I'm pulling like what is all it's like so much mechanics so many different little you know resources that you're tracking you know all these different things you have keep keep track so might be a it might be a tough first outing for your first Great Western Trail game and that's going to depend on the person and how much they like a game for mechanics and stuff like that
  • Argentina is the most solid like I think just top to bottom that game just all sort of flows makes sense and you can still play it different ways um but there's not a whole lot of like just what oh I forgot about this system over here you know um it's just not overload
  • but if you pinned me down and said oh Jo I want to try one of these Grand Western Trail games get get Argentina then you'll be fine no big deal
  • and then this one is kind of like if you like race Western Trail and you have played it to death I can emphasize that I think that's important then this is what you get to kind of go let's go to outer space with it right
References (from this video)
No references stored for this video.
Video Sx_wl0GXPXo Review at 16:02 sentiment: positive
video_pk 69731 · mention_pk 166417
Great Western Trail video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds extra mechanics that are seamlessly integrated.
  • The delivery part of the game is cool and interesting.
  • Considered a fixed version of the first game's expansion.
  • The most solid game in the trilogy, top to bottom.
  • Flows well and makes sense.
  • Can still be played in different ways without being overloaded.
Cons
none
Thematic elements
Comparison games
  • Great Western Trail
  • Great Western Trail: New Zealand
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — The delivery part of the game is described as really cool and interesting, with a fixed version of the first game's expansion.
  • Worker Placement — Features an extra worker that can boost grain deliveries and help along the way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most complicated of them has the most going on and if you just jumped right into New Zealand you might be like what's all this crap you know all these levers I'm pulling like what is all it's like so much mechanics so many different little you know resources that you're tracking you know all these different things you have keep keep track so might be a it might be a tough first outing for your first Great Western Trail game and that's going to depend on the person and how much they like a game for mechanics and stuff like that
  • Argentina is the most solid like I think just top to bottom that game just all sort of flows makes sense and you can still play it different ways um but there's not a whole lot of like just what oh I forgot about this system over here you know um it's just not overload
  • but if you pinned me down and said oh Jo I want to try one of these Grand Western Trail games get get Argentina then you'll be fine no big deal
  • and then this one is kind of like if you like race Western Trail and you have played it to death I can emphasize that I think that's important then this is what you get to kind of go let's go to outer space with it right
References (from this video)
No references stored for this video.
Video g89swT7A5RQ Review at 0:12 sentiment: mixed
video_pk 69689 · mention_pk 166330
Great Western Trail video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Ability to choose and place action tiles strategically.
  • Strategic placement of tiles can benefit the player and hinder opponents.
  • Highly thematic for a Euro game.
  • Sense of progression through building and unlocking actions.
Cons
  • Painfully slow progress at the beginning of the game.
  • Actions can be scarce early on.
  • Difficulty getting good cows into hand and cycling through the deck.
  • Hazards and Native American spaces can get blocked up easily with little incentive to use them.
  • Deck building element feels weak, with not many exciting cards or ways to cycle faster.
  • Risk of negative points if forced into Kansas City with low-value cows.
Thematic elements
  • Herding cattle to Kansas City to ship them off to different towns
  • The landscape of the Great Western Trail
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • action selection — Moving a pawn around the board to take different actions.
  • Deck Building — The deck of cattle cards is cycled through, with the potential to add objective cards.
  • Hand Management — Managing a hand of cattle cards, discarding some to gain money or fulfilling objectives.
  • Route Building — Moving a marker along a track (choo choo track) to deliver cattle to different towns.
  • Set Collection — Collecting different categories and colors of cattle cards to increase their value.
  • Tile Placement — Placing action tiles on the board, which can be upgraded or built upon.
  • Worker Placement — Hiring different types of workers (Cowboys, Engineers, Craftsmen) to gain bonuses or perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game represents painfully slow progress especially at the beginning of the game
  • The fact that you can choose exactly what actions you need and hurt your opponents in the process as a much needed player interaction salvages the game from the pit of soulless Euro.
References (from this video)
No references stored for this video.
Video Meij89QQxc0 Top List at 3:23 sentiment: mixed
video_pk 69590 · mention_pk 166158
Great Western Trail video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video rgpPA-uder0 Analysis at 11:18 sentiment: mixed
video_pk 69350 · mention_pk 165820
Great Western Trail video thumbnail
Click to watch at 11:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good strategies available
  • Can have a strong points engine even with a weaker money engine
  • Revered game
Cons
  • Game is too long
  • Pacing can be off
  • Can feel like pulling teeth if money engine isn't built
  • Can be plotting
Thematic elements
  • Moving cattle
Comparison games
  • Marra Kaio
Mechanics (from transcript analysis)
  • Deck Building — Implied by building up an 'engine' and focusing on certain strategies like buildings.
  • Hand Management — Managing resources and cards for points.
  • Route Building — Players move along a 'train track'.
  • Set Collection — Collecting cows is mentioned as a strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's flawless I can't really find a single thing I don't like about this kind of bidding a little tile placement game
  • the economy is so fantastic as you are swapping meeples between all the players
  • one of the best auction games of all time by the great Dr Reiner Knizia
  • for me this is like Perfection
  • this one um it's a simple little uh root building Style game trying to connect things together
  • the game is so perfectly designed in terms of how clean it is
  • it's so lightning fast and you only looking at about 15 minutes to play this one at two which is a really good return on investment
  • it's actually a really cool racing game it's more on the familyfriendly end of the spectrum
  • I do like this game I definitely appreciate it maybe more than I like it
  • my only issue is that I think is a bit long and the pacing is a little bit off
  • the game seems to just delve into pure chaos where you can't really predict what anyone's going to do
References (from this video)
No references stored for this video.
Video G8Sx7lgzDG0 Review at 8:28 sentiment: mixed
video_pk 69272 · mention_pk 165696
Great Western Trail video thumbnail
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Second edition is different and impactful
  • Discarding a card provides a dollar reward in addition to deck thinning
Cons
  • Constantly rewarding cows
  • Can't just thin out your deck and go backwards
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cows — Getting rid of cows is mentioned as a strategy, as they constantly reward players.
  • Deck Building — Mentioned in the context of deck thinning being a core reward in deck builder games.
  • deck thinning — In the second edition, discarding a card and going back normally costs a dollar to remove a card from your deck. The change is that you get a dollar, which is seen as an extra reward on top of thinning the deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The biggest issue I have with it is there is there does not appear to me to be any kind of catch-up mechanism.
  • If you're going to take this card, build windmills. Yeah. And I absolutely did not.
  • The reason I won is because I did that. That that's that's the second part. If if a game about building tulips and in a windmill valley getting windmills out, even if they're not on the board, that is why I won, right?
  • I don't like that I got points the way that I got the points.
  • The fact that I got to have Especially because that is tied to the luck of the of the contracts coming out.
  • This is just I don't like this.
  • Basically when you discard a card you go back and normally you pay a dollar you go back with a train pay a dollar and remove a card from your deck they changed it so you get a dollar so went from being this thing where the reward is thinning out your deck and a deck deck builder. They're like, 'Here's an extra reward for you. Here's an extra reward. You thin out your deck and here's a dollar in a game where a dollar goes a long way.'
References (from this video)
No references stored for this video.
Video A--axJyNTM8 Review at 0:25 sentiment: positive
video_pk 69185 · mention_pk 165555
Great Western Trail video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays much quicker than other Great Western Trail games.
  • Good entry game for the series.
  • Significant mechanical differences make it worth investigating.
  • Fantastic components, regardless of the 'Green Line' series.
  • Nice big chunky cowboy meeples.
  • Workers are cards, making it feel more like a deck-builder/card game.
  • The race to build limited buildings is interesting.
  • Workers can be used for special abilities, adding tactical depth.
  • Deck cycling feels satisfying and less punishing.
  • Train action tied to endgame bonus tiles is a strong point.
  • Plays quick and is easier to teach.
  • Accessible for newer gamers.
  • Recommended, even when other Great Western Trail games are available.
Cons
  • Cloth map has folds that can affect placement of cardboard discs.
  • Cardboard discs are not as good as wooden ones.
  • The solitaire bot feels a bit random and less strategic than in other GWT games.
Thematic elements
  • Cowboy trail
  • El Paso
Comparison games
  • Great Western Trail
  • Great Western Trail: Argentina
  • Great Western Trail: New Zealand
Mechanics (from transcript analysis)
  • action selection — Players choose actions from various locations on the board, influenced by their hand of cards and available workers.
  • Building Construction — Players can build buildings on the board, which provide special abilities and points, with a limited supply.
  • Deck Building — Players manage a deck of cards, including workers, which are shuffled back in after being discarded.
  • Hand Management — Players manage a hand of cards, using them to make deliveries and pay for actions.
  • Route Building — Players move their meeple along a path on the board, stopping at various locations to take actions.
  • Set Collection — Collecting specific types of cows and fulfilling conditions on bonus tiles are key to scoring.
  • Worker Placement — Workers are used to take actions on the board, and their abilities influence building construction and other game elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is kind of a condensed version of the other Great Western Trail games, maybe a good entry game.
  • It also does some significant um mechanical differences and changes from the others.
  • I think everything in here is fantastic regardless if it's green line or not.
  • This is probably the main difference. So let's go down to the player board.
  • The workers part is really the big difference there.
  • The train stuff, that's the other kind of significant difference.
  • It's also great because it plays quick and it's much easier to teach.
  • This allows you to kind of present that on its own and get kind of people that are maybe newer to gaming or new to this certain style of gaming.
  • I can't recommend it enough.
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 4:05
video_pk 69201 · mention_pk 165590
Great Western Trail video thumbnail
Click to watch at 4:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video sLQzfeIU2vE Review at 0:28 sentiment: negative
video_pk 69079 · mention_pk 165400
Great Western Trail video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • clears up a lot of the problems I had with the original one
Cons
  • hated with a passion the first edition
  • unbalanced
  • didn't like it
Thematic elements
Comparison games
  • Great Western Trail - New Zealand
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hated with a passion the first edition of Great Western Trail.
  • This is meant to be an introduction to Great Western Trail because it's not the lightest game ever.
  • this game really only has one, the cowboys.
  • So all in all, what are you left with at El Paso? A fairly mediocre experience, really.
  • I'm giving it a five out of 10. It is basically right in the middle. It's an average game.
  • It's by no means a bad game. It's just mediocre.
  • I think this one's going to get forgotten pretty quickly.
References (from this video)
No references stored for this video.
Video sLQzfeIU2vE Review at 0:56 sentiment: positive
video_pk 69079 · mention_pk 165402
Great Western Trail video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I latched on to
  • really good
  • clears up a lot of the problems I had with the original one
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hated with a passion the first edition of Great Western Trail.
  • This is meant to be an introduction to Great Western Trail because it's not the lightest game ever.
  • this game really only has one, the cowboys.
  • So all in all, what are you left with at El Paso? A fairly mediocre experience, really.
  • I'm giving it a five out of 10. It is basically right in the middle. It's an average game.
  • It's by no means a bad game. It's just mediocre.
  • I think this one's going to get forgotten pretty quickly.
References (from this video)
No references stored for this video.
Video sLQzfeIU2vE Review at 1:10 sentiment: negative
video_pk 69079 · mention_pk 165401
Great Western Trail video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • meant to be an introduction to Great Western Trail
  • meant to be a lot shorter of a play time
  • ease your rules
  • still have fundamentally the same kind of mechanics
  • Giant wooden meeples are good components
  • Adequate thickness for cardboard buildings
  • Worker cards happen in a cool way
  • Can discard worker cards for bonus
  • Worker cards are worth VP
  • Reasonably easy to pilot solo mode
Cons
  • shoddy components
  • flimsy player boards
  • tight tuck boxes
  • easily bendable cards
  • annoying to shuffle tiny cards
  • cloth playmat with creases
  • faded colors on playmat
  • thin cardboard discs and cubes
  • not enough cubes provided
  • actions don't feel interesting
  • buildings are mostly auxiliary actions
  • engineer class is boring
  • train is not a strategy
  • only one clear path to victory
  • buildings aren't great
  • slow, winded process for building
  • luck factor and swinginess has gone up
  • not as short as advertised
  • 90 minutes is more realistic playtime
  • solo mode is very swingy
  • AI cheats in solo mode
  • game is mediocre
  • less theme than bigger brothers
  • not a short game
  • still a jump to the bigger games
  • components are chintzy and cheap
  • missed out two very key rules in rulebook
  • engineer actions don't feel interesting
  • building actions aren't that great
  • game feels uninspired
  • lack of depth from bigger brother games
  • game will be forgotten quickly
Thematic elements
  • selling cattle
  • El Paso
Comparison games
  • Great Western Trail
  • Great Western Trail - New Zealand
Mechanics (from transcript analysis)
  • action selection — Your turn is literally to move a certain number of spaces around the board, trigger the location that you're on. And what you can do in order to boost some of the actions is to use the workers.
  • Card Drafting — You've got then the train cards laid out at the start of which they're double-sided. They've got little bonuses and actions on and if you've got enough engineers, you can trigger some of those bonuses.
  • Deck Building — you're essentially playing a sort of pseudo deck building system where by the time you get back round to El Paso, you're trying to have as many different types of cattle in your hand as possible. And during the round, you will discard and draw cards and maybe get rid of some for money and, you know, exchange for others.
  • Rondelle — You've got a rondelle system where your cowboy will move around this map until it eventually gets back to El Paso.
  • Set Collection — Your cattle come in various sort of different values and types via these cards. And you're essentially playing a sort of pseudo deck building system where by the time you get back round to El Paso, you're trying to have as many different types of cattle in your hand as possible.
  • Tile Placement — builders, which allow you to build various buildings on the map to increase the number of spaces that there are. There's going to be some neutral ones out when the game starts, you know, based on random allocation, but you've also got several others in different rankings that you can build.
  • Worker Placement — You've got effectively three different ways that you can approach this game. You've got the cowboys, you know, they they come in three different worker guises. Basically, cowboys, builders, and engineers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hated with a passion the first edition of Great Western Trail.
  • This is meant to be an introduction to Great Western Trail because it's not the lightest game ever.
  • this game really only has one, the cowboys.
  • So all in all, what are you left with at El Paso? A fairly mediocre experience, really.
  • I'm giving it a five out of 10. It is basically right in the middle. It's an average game.
  • It's by no means a bad game. It's just mediocre.
  • I think this one's going to get forgotten pretty quickly.
References (from this video)
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Video oUq_dZ9nSlc Top List at 27:39 sentiment: mixed
video_pk 69024 · mention_pk 165343
Great Western Trail video thumbnail
Click to watch at 27:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great Western Trail: New Zealand is a well-balanced and enjoyable spin-off.
  • The "Rails to the North" expansion improves the base game.
  • Warmed up to the second edition of the base game.
  • New Zealand offers more character options and balanced victory paths.
Cons
  • Original first edition was hated.
  • Base game can feel too long with less to do compared to spin-offs.
  • The "Rails to the North" expansion can force a specific strategy.
  • El Paso is not a favored version.
Thematic elements
  • Cattle driving and building infrastructure
Comparison games
  • Great Western Trail: New Zealand
  • Great Western Trail: Argentina
  • Great Western Trail: El Paso
Mechanics (from transcript analysis)
  • Deck Building — Players build and manage a deck of cards representing their cattle.
  • Movement — Players move their herd along a trail.
  • Set Collection — Collecting different types of cattle and objectives.
  • Worker Placement — Building structures on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is something I fancy doing for a bit of a change cuz I don't think I've seen this list done by many other creators.
  • The ones that improved over time. Occasionally is here, but it's less common.
  • Trust me, when I tried to come up with this list, I could only think of 10 games.
  • It's just a case that before I either didn't like them or found them kind of meh. And now I'm like, yeah, I'll play them. I'm fine.
  • The heart has warmed to them and therefore I'm willing to give them a try.
  • It's like, oh, I don't know, I'm going to need this and this well, how do I get that well, I need to get these three things and turn them into this and it's that this whole thing is actually quite cool.
  • And so when you throw in all the janky factions and too many players it just becomes ridiculous. I can't do this.
  • Honestly, the main time I've warmed up to Race of the Galaxy is playing as a two-player. I think two-player is the best way.
  • But the app from Czech Game Editions is just too freaking damn good.
  • This is not my day job, remember?
  • It's still only a game, so hopefully you enjoyed it at the end.
References (from this video)
No references stored for this video.
Video lZta5at9NPs Review at 2:46 sentiment: positive
video_pk 68069 · mention_pk 164399
Great Western Trail video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined gameplay compared to the original.
  • Workers being cards and cycling through the deck is a favorite mechanic.
  • The solo mode is enjoyable.
  • Lack of player-to-player 'take that' mechanics that were disliked in the original.
Cons
  • Component quality for some parts (discs and cubes) is disappointing.
  • Building 2A is considered broken and overpowered.
  • The deck-thinning mechanic was too powerful and has been nerfed.
Thematic elements
  • Moving cattle to El Paso and scoring points.
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Deck Building — Players manage a personal deck of cows and workers, which are used and then discarded, eventually cycling back into play.
  • deck thinning — Players can remove cards from their deck, though this ability has been adjusted due to being too powerful.
  • Rondelle movement — Players move around a central track (rondelle) with different locations.
  • Set Collection — Players collect different types of cows to achieve a high breeding value and score points. Objective tiles are also collected.
  • solo bot opponent — A bot named Sue acts as the opponent, operating from a supply deck of cows and workers.
  • variable setup — Buildings and train cards have alternate sides, allowing for different game setups.
  • Worker Placement — Workers are used to activate abilities on buildings or other board spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically Great Western Trail boiled down. play it in half the time and keep a lot of the stuff from Great Rest and Trail.
  • Building 2A is broken. Is way too good for how cheap it is.
  • all of the other components of the game are just cardboard, the discs and the uh cubes and it's a bit disappointing for me anyway.
  • The worker the workers being cards and cycling out uh through your decks is so good, but so good that yeah, they've had to nerf your removing cards from your deck a bit because that ended up so powerful.
References (from this video)
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Video MBvLBlqiZ-0 Analysis at 3:53 sentiment: mixed
video_pk 67708 · mention_pk 163899
Great Western Trail video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Classic version is excellent and very playable.
  • New Zealand version is innovative, unique, stylish, and worth playing.
  • New Zealand version introduces systems and mechanics that add new layers of depth, making it more open and complex.
  • New Zealand version spices up the game and changes the script, making players want to hop between systems because both are satisfying.
Cons
  • Argentina version is disliked, considered a critical error, and not as good as the others.
  • Argentina version is a fine game (5.5-6/10) but not as highly rated as the others (7.5-8.5/10).
  • Argentina version is unlikely to hit the table.
Thematic elements
Comparison games
  • Great Western Trail: Argentina
  • Great Western Trail: New Zealand
Mechanics (from transcript analysis)
  • Deck Building — Implied as a core mechanic of the game and its expansions, with discussion of strategy and depth.
  • Rondelle — Mentioned as a system that can get tired after many plays, but can be spiced up by expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But the collector in me doesn't want to let them go.
  • Three copies of Great Western Trail, a game that is part of our collection and has been for a very long time. A game that is not going anywhere.
  • But the collector in me, the collector in me doesn't want to let it go.
  • And yet, and yet that little bug, that little whisper, that other part of my experience of the gaming hobby starts to tell me that this looks really nice on the shelf sitting next to Wingspan.
  • How do you decide? Where do you draw the line? Or do you just suffer along with me?
References (from this video)
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Video vyJGpXIdhjM Top List at 1:46:01 sentiment: positive
video_pk 67341 · mention_pk 163421
Great Western Trail video thumbnail
Click to watch at 1:46:01 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Enhances deck building compared to original
  • Adds sea element with boat movement
  • More variety than the original
  • Great rondel game
  • Great deck builder
Cons
  • Hasn't been played recently, leading to its drop in rank
Thematic elements
  • Sheep herding and delivery
  • New Zealand
  • Economic, route building
Comparison games
  • Great Western Trail
  • Great Western Trail: Argentina
  • Great Western Trail: Rails to the North
Mechanics (from transcript analysis)
  • Deck Building — What makes New Zealand my favorite is that it is it enhances the deck building even more because whenever you are setting up the game.
  • Engine Building — This game handles upgrading like your board really well.
  • Rondel — where you are going across this rondelle to deliver uh sets of sheep or actually not sets, different sets.
  • Route Building — where you are going across this rondelle to deliver uh sets of sheep or actually not sets, different sets.
  • Set Collection — You are wanting to do better each time so you don't have to backtrack uh and sell to the same spot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme really doesn't come through. It's just how the scoring and the gameplay is why it's here.
  • that that thing is always the thing that catches people that very first time. They're like, 'Oh, I see now.'
  • It's such a short game.
  • It takes longer to score the game than it does to play the game
  • Guards of Atlantis 2 is a MOA style uh t 2v2 game.
  • I absolutely love that there's a reason why I'm not a big fan of exceed or onward in this in this mobile case is because I don't like randomness in these head-to-head games
  • if I'm outplayed, I know my opponent outplayed me.
  • every single uh, hero has only five cards that they can play and they'll play four of them in a given round.
  • I really like that that level up system.
  • Onward 100% feels more like a MOA than Guards of Atlantis does.
  • I've had a great time every single time I've played it.
References (from this video)
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Video Hs8ngJmxNJE Getting Games Discussion at 22:17 sentiment: positive
video_pk 66528 · mention_pk 162127
Getting Games - Great Western Trail video thumbnail
Click to watch at 22:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined vs original Great Western Trail
  • multi-use workers that go into the deck
Cons
none
Thematic elements
  • train/trade and frontier economy
Comparison games
  • Great Western Trail
  • Great Western Trail New Zealand
Mechanics (from transcript analysis)
  • deck-building with multi-use workers — streamlined version with a rondel and deck-modifying worker mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
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Video Hf1Mty_X6lE Allies or Enemies Top 100 List at 29:36 sentiment: positive
video_pk 66458 · mention_pk 161932
Allies or Enemies - Great Western Trail video thumbnail
Click to watch at 29:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep pacing and strategic depth
  • replayable with expansions
Cons
  • can be heavy for some players in longer sessions
Thematic elements
  • pace management and engine-building
  • cowboy economy and cattle herding in the American frontier
Comparison games
  • Cascadia
  • Caverna
Mechanics (from transcript analysis)
  • route/production engine — move along routes, manage cows, and optimize actions
  • worker/choice-based pacing — pacing depends on what buildings and trains you use
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mix of card Drafting and tile placement
  • the asymmetry is fascinating
  • it's a really clever game
  • this is a racing betting game
  • the cluster of eight cards can be incredibly powerful
  • it's a cozy, cooperative puzzle
  • the engines really click when you chain the bonuses
  • it's a game of inches
References (from this video)
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Video 3foyQLzjCLA Ryan and Bethany board game reviews Top 10 List at 15:34 sentiment: positive
video_pk 66118 · mention_pk 160722
Ryan and Bethany board game reviews - Great Western Trail video thumbnail
Click to watch at 15:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • subtle but rich depth; multiple paths to victory
  • great theme integration with mechanics
Cons
  • can be heavy and long for some players
Thematic elements
  • train-based route management and cattle cards
  • American frontier cattle trade
  • engine-building with set collection
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — build your engine via actions and card interactions
  • engine-building — build your engine via actions and card interactions
  • Set Collection — collect cattle cards and related resources for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an adorable game where you're building a quilt to try and attack cats to your quilt
  • it's a relaxing mean game
  • there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
  • this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
  • it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
  • it's subtle which is what I like about it
References (from this video)
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Video lGCXY2daZiY Rules Teach at 4:05
video_pk 65957 · mention_pk 160177
Great Western Trail video thumbnail
Click to watch at 4:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
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Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 17:06 sentiment: positive
video_pk 65865 · mention_pk 159924
Allies or Enemies - Great Western Trail video thumbnail
Click to watch at 17:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, thematic, and well-balanced expansion of the base system
  • Strong production and a sandbox-like feel with meaningful choices
Cons
  • Can be heavy for casual players
  • Expansion content can be overwhelming to new players
Thematic elements
  • Ranching, card-driven decisions, and deck-building layered with rondelle mechanics
  • A reimagined Western frontier on a New Zealand map with maritime flavor
  • Array
  • Polished, thematic upgrade that tightens and expands a familiar system
Comparison games
  • Ark Nova
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Deck-building + rondelle tempo — Efficient card play and timing shape the engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 2:31 sentiment: positive
video_pk 65854 · mention_pk 159884
Allies or Enemies - Great Western Trail video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme tied to cattle drives
  • Replayability with expansions
  • Integrates multiple mechanics into a flowing engine
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Cards form the worker and action toolkit for driving the cattle drive.
  • Hand Management — Managing a hand of cards to optimize actions and timing.
  • Network/Route Building — Managing a trail/route across the board to optimize cow deliveries.
  • route/track building — Managing a trail/route across the board to optimize cow deliveries.
  • Worker Placement — Workers are used to take actions along the trail and related locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
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Video pO5E40vN8rU Allies or Enemies Top 100 List at 9:26 sentiment: positive
video_pk 65828 · mention_pk 159745
Allies or Enemies - Great Western Trail video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • versatile strategies; different paths yield different wins
  • NZ edition adds some personal connection
Cons
  • can be long and heavy for new players
Thematic elements
  • herding and railway economy
  • New Zealand; cattle/sheep trading frontier
  • clever, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Build an engine by selecting actions that synergize over rounds.
  • engine-building via track choices — Build an engine by selecting actions that synergize over rounds.
  • Worker Placement — Place workers to perform actions and progress along the track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we suck at drawing oh our cats are terrible
  • it's a flip and write version and they did such a great job of turning the big game into a flip and write
  • resting is like the most exciting because when you rest you bring all of your people back
  • asymmetry is phenomenal
  • this is my most played solo game
  • it's a brain burner
  • it's a little interactive but a step removed
References (from this video)
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Video UjJODCeo2FQ Stonemaier Games Top 10 List at 23:26 sentiment: positive
video_pk 65350 · mention_pk 159003
Stonemaier Games - Great Western Trail video thumbnail
Click to watch at 23:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Track changes frequently
  • Player-controlled pace
  • Allows for strategic planning
  • Considered a masterpiece of the genre
Cons
  • Tempting to collect too many things/stops
Thematic elements
  • Cattle drive
  • American West
Comparison games
  • Tokaido
  • Marabo
  • First Rat
Mechanics (from transcript analysis)
  • One-way track movement — Everybody's generally building buildings as you go through that track.
  • Split paths — There are different split paths in it, a little bit like dog park.
  • Variable track — The track changes almost every round because all of your everybody's generally building buildings as you go through that track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's no longer eligible for my list since it is a game that we published took Tokaido Duo and soon this year Namiji.
  • the track changes almost every round because all of your everybody's generally building buildings as you go through that track.
  • This is kind of a masterpiece of of oneway action tracks.
  • It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • My first thought when I think of one oneway track are all of the kids games of like um life and Monopoly and Shoots and Ladders and Candyland and stuff.
References (from this video)
No references stored for this video.
Video 5mMEzmZc7ys Meeple University Rules Teach at 0:08 sentiment: positive
video_pk 65002 · mention_pk 158613
Meeple University - Great Western Trail video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plethora of ways of earning victory points
  • Ability to upgrade stations for victory points and bonuses
  • Multiple ways to combine moves and actions
Cons
  • Paying tolls when moving through hazard spaces or other players' buildings
  • Risk of moving through hazards
  • Paying delivery costs to the bank
  • Victory point penalty for failing to complete objectives played face-up
Thematic elements
  • Cattlemen driving cattle
  • Texas to Kansas City
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from various building actions, auxiliary actions, and Kansas City actions based on their location and available resources.
  • Deck Building — Players build their deck by purchasing new cattle cards and can refill their hand from their discard pile.
  • Hand Management — Players draw and discard cattle cards, aiming to optimize their hand for deliveries and other actions.
  • Resource Management — Players manage money and beef certificates to pay for actions, upgrades, and deliveries.
  • Route Building — Players upgrade the route by placing disks on station spaces, which can provide victory points and bonuses.
  • Set Collection — Players collect objective cards and attempt to complete them using various game elements.
  • Tile Placement — Building tiles are placed on the board, and hazard/teepee tiles are added to specific tracks.
  • Worker Placement — Players hire employees (craftsmen, engineers, cowboys) who provide various benefits and are used for specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to me ville university's how to play Great Western trail
  • anywhere you see an orange shield with a number represents victory points on offer
  • when the marker leaves the board this triggers the end of the game
  • players may move into or through spaces with other players cattlemen without effect
  • if the player does not have enough money to pay the fee the player may still move through without paying but this only occurs if the player has run out of money
  • when a player ends movement in Kansas City he or she goes through the five steps of the Kansas City action before returning to the start of the trail
  • if the player is run out of cards in the draw pile the discard pile is shuffled and redrawn from the top of that
  • the number printed on the city must be equal to or less than the value of cattle you just sold
  • Kansas City and San Francisco you may deliver to either of those as many times as you wish
  • if the city has a white border around its space you may only take disks from white bordered spaces on your player board
  • if you place your disc on Kansas City immediately take a bonus $6 but be aware that this will be worth minus six victory points at the end of the game
  • the delivery cost is equal to the number of red accents between the nose of that players railway engine and the city to which was just delivered
  • single auxilary action indicated by this icon is the only option available to you when you land on another player's building or a hazard or TP
  • double auxilary action indicated by this icon is available to you in some buildings
  • you may choose to perform a single auxilary action instead of a double auxilary action but you cannot perform two different single auxilary
  • hire a worker this is only available on neutral building a player building 5a if it's in the game and this play award bonus
  • red numbers are always bad for you so here where it says - - it will cost you two dollars more not two dollars less to hire this worker
  • build or upgrade a building this is available only on neutral building B or these two player board bonuses
  • discard the old building entirely from the game it does not come back into your supply and place the new building in its place
  • take an objective card from the face up objective cards available
  • trade with the Indians to do this action take any available TP tile into your collection
  • clear hazard markers from the board pay the amount of money shown on the action which in the case of this bonus action is free and then take any hazard marker from the board and place it in the player's collection
  • visit the cattle market which is shown at the bottom of the board and it shows all of the improved types of cattle you can buy during the game
  • the more Cowboys you have cheaper a certain purchase will be
  • you can use one of your Cowboys actions to draw two new cards and add them into the cattle market
  • move your railway engine forward one space for every engineer you have in your employ
  • when you're at a space with a switch and you take a movement you may choose to continue on the main track or duck into the station
  • appoint a station master take any one of your employees it doesn't matter whether it's an engineer craftsman or cowboy put them to work as the station master and take the station master tile
  • permanent beef certificate
  • move your cattleman again it could be a distance of 1 or up to 5
  • combining multiple moves together
  • objective cards look like this and each of them has four elements a bonus action in the top left-hand corner which I'll go into shortly and objective to be completed
  • each player also starts with one starting objective which does not have a bonus action nor a victory point penalty
  • when a player takes the take objective card action which is available only on neutral building C and on some of the bonuses on the top of the board on the city track the player takes an objective card is her choice and places it into the discard pile
  • when playing a card face-up into the table it is this which activates the victory point penalty for failing to complete the objective
  • allows a player to move his or her cattleman forward up to three spaces but without paying any fees for walking through hands and without performing the action at the destination
  • when a player visits Kansas City and places a worker on the job market such that this token is pushed off the board the end of the game is triggered
  • each player will make an average of five to seven visits to Kansas City but this will depend on exactly how they're playing the game
  • gain three victory points for every $5 remaining
  • take all your building tiles off the board and score victory points equal to the number in the top corner
  • look at the city track and score victory points or lose victory points according to the positioning of your disks
  • score points for all of your stations according to the victory points shown here
  • score victory points for all hazards that you've collected during the game
  • compile your deck your discard pile and your hand go through it and find all cattle that you've purchased with a victory point total on it score the sum of these
  • evaluating objectives look through your deck and pull out any objective cards that still have keep them separate from the cards you've already played
  • assign items to the victory cards or to the objective cards however you please
  • score the victory points for any objective you complete lose victory points for any objectives in this row that you failed to complete and score no points for objectives in this row that you fail to complete
  • score victory points based on the condition of any stationmaster tiles you've picked up
  • if you've cleared this disk score 3 victory points and if you hold this token score two victory points
  • the player with the most victory points wins
References (from this video)
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Video vVk-WGWiHHs watch it played Discussion at 2:50 sentiment: positive
video_pk 64869 · mention_pk 158458
watch it played - Great Western Trail video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New tiles add variety
Cons
  • Tiles do not provide victory points
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Station Master Tiles — Two new station master tiles are mixed into the base game tiles. During setup, five station master tiles are drawn randomly from seven, with the extra two returned to the box. One tile provides twelve dollars, and the other provides two permanent certificates. Neither tile provides victory points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well hello welcome to watch it played
  • boy howdy do we have a lot of promos related to that boat 5 I think here
  • boy Halla D is an expression from a TV show in the 60s called Howdy Doody
  • this is a very simple promo
  • this one here will give you twelve dollars and the other one provides to permanent certificates but you'll notice neither of these provides you with victory points at the end of the game
  • Great Western trail to an animal with a great tale with this that is a terrible segue
  • I've not played this game but everyone I know who has has said good things so it's one I do hope to try
  • I can live with that segue that that's acceptable
  • well that brings us to the big finale and I really mean it
  • it's a family game and I break out with adults and kids alike and it's a great little dexterity game packed into a small box but not any more
  • this is accurately labeled the Giant Edition
  • it's the same game but it's definitely a very different experience
  • boy howdy is it a heck of a lot of fun
  • any purchases you make after that point will help the channel here so consider using it
References (from this video)
No references stored for this video.
Video GwJ965omBgI Meeple University Discussion at 9:37 sentiment: positive
video_pk 64855 · mention_pk 158432
Meeple University - Great Western Trail video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delivering to Chicago for six points is an efficient opening.
  • Accessing Denver allows for early black disc removal and hand size increase.
  • There's a valuable delivery spot for black discs that gives points and a station master tile.
Cons
  • Delivering a black disc is costly.
Thematic elements
  • Delivering goods and expanding presence
Comparison games
none
Mechanics (from transcript analysis)
  • Delivery — Players deliver goods to various locations, with different point values and requirements.
  • Hand Management — Increasing hand size is a benefit of certain deliveries.
  • Set Collection — Removing black discs is mentioned as a goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hopefully you send me other tips video that I've done and find them useful otherwise check them out here so check the description of this video before I get into it please write in the comment sections below what you think of the episodes and if they are games you want to be featured in this strategy series or if you just want to say hi to me
  • I am kind of aware of certain patterns that if you only played it once or twice you might not be aware of but there are things that you can use to inform your strategy
  • It's like sometimes certainly on the lower play account it can be hard very tough against all was tense be you see the more place if you're playing a four player game it gets a lot easier I think
  • The AYGO variant shortens the rounds from 12 to 8 start you off nicely with a couple of monster parts boosted stats and a pair of charged Leyden jars
References (from this video)
No references stored for this video.
Video 0qOSjNeACVc Meeple University Top List at 1:29 sentiment: positive
video_pk 64592 · mention_pk 158087
Meeple University - Great Western Trail video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded deck-building adds depth and modern Euro flavor
  • Pathfinder track and gold/resource tracks add strategic depth
  • Shipping board with branches provides more options and a Euro-style feel
Cons
  • Delivery costs are fixed, reducing some prior strategic balancing
  • Thinning the deck (card trashing) is less flexible than before
Thematic elements
  • sheep farming and wool export; early colonial economy
  • New Zealand (19th century)
Comparison games
  • Great Western Trail Argentina
  • Great Western Trail (original)
Mechanics (from transcript analysis)
  • deck_building — you add cards to your deck and cycle them; some cards give recurring bonuses and you replace them on your turn
  • delivery_and_hand_retention_change — delivery actions require keeping certain cards in hand to score; you cannot simply dump your hand as in some other versions
  • dual_value_cards — cards carry two distinct values (breeding and wool) that provide different economic benefits
  • fixed_delivery_costs_no_railway_discount — delivery costs are fixed and not discounted by a railway; discounts from a railway line no longer exist
  • harbor_posts_and_banners — trading posts have different banners, affecting which spaces are accessible and worth points
  • pathfinder_track — a path/track that players advance on to gain points, gold, and other bonuses; stepping on it changes timing and available actions
  • shipping_board_with_sailors — shipping replaces trains; sailors and a branching shipping track determine routes and access to spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's based in New Zealand"
  • "I like Argentina"
  • "my favorite is New Zealand"
  • "Deck building in this game... oh love it"
  • "the deck building is actually the one I really love that building mechanic"
References (from this video)
No references stored for this video.
Video 0qOSjNeACVc Meeple University Top List at 4:01 sentiment: positive
video_pk 64592 · mention_pk 158088
Meeple University - Great Western Trail video thumbnail
Click to watch at 4:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two markets add meaningful strategic choices
  • Wellington bonus tile mechanic creates timing-based decisions
  • Branching shipping options increase replayability
Cons
  • Delivery costs fixed may reduce balancing tension
  • Deck thinning pace may be affected by the changes
Thematic elements
  • beef/cattle focus and a shipping/trading network
  • Argentina
Comparison games
  • Great Western Trail New Zealand
  • Great Western Trail (original)
Mechanics (from transcript analysis)
  • delivery_hand_restriction_change — you must keep cards in hand to score; you cannot simply discard all as in some variants
  • dual_value_cards — cards carry two values (breeding and wool) providing separate economic benefits
  • fixed_delivery_costs — shipping does not discount delivery costs; costs are fixed
  • shipping_board_with_harbors — no trains; harbors and bannered spaces influence delivery access and scoring
  • split_markets — an employee market and a bonus tile market introduce distinct costs and opportunities
  • Wellington_bonus_tile — each delivery to Wellington adds a new bonus tile, shaping strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's based in New Zealand"
  • "I like Argentina"
  • "my favorite is New Zealand"
  • "Deck building in this game... oh love it"
  • "the deck building is actually the one I really love that building mechanic"
References (from this video)
No references stored for this video.
Video 0qOSjNeACVc Meeple University Top List at 5:06 sentiment: positive
video_pk 64592 · mention_pk 158089
Meeple University - Great Western Trail video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • Original game is tight in money, offering strong tactical decisions
Cons
  • Less branching and flexibility compared to the NZ and Argentina variants
Thematic elements
  • beef/cattle focus with a delivery network
  • Argentina (original theme)
Comparison games
  • Great Western Trail Argentina
  • Great Western Trail New Zealand
Mechanics (from transcript analysis)
  • cattle_card_deck_building — cards represented cattle; used for delivering and scoring
  • end_game_scoring_via_track — endgame scoring is tied to the progress on a central track and related bonuses
  • train-based_delivery_tracking — original uses a railway/training track as a core delivery mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's based in New Zealand"
  • "I like Argentina"
  • "my favorite is New Zealand"
  • "Deck building in this game... oh love it"
  • "the deck building is actually the one I really love that building mechanic"
References (from this video)
No references stored for this video.
Video eAw_u-Bm1hA Meeple University Discussion at 0:08 sentiment: positive
video_pk 64158 · mention_pk 157641
Meeple University - Great Western Trail video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Base game remains strong
  • Argentina expansion brings meaningful changes
  • New Zealand expansion anticipated with potential new layout
Cons
none
Thematic elements
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Australian stereotype of New Zealand
  • sheep instead of cows
References (from this video)
No references stored for this video.
Video CiNQvfC8N3A Meeple University Rules Teach at 0:09 sentiment: neutral
video_pk 63839 · mention_pk 157356
Meeple University - Great Western Trail video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • lighter version of Great Western Trail
Cons
none
Thematic elements
  • Cattle driving and route/board development with buildings, workers, and trains
  • Ranchers driving cattle from Texas and Mexico through the landscape to El Paso
  • instructional/tutorial
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Building actions (build or upgrade) — Build new buildings or upgrade existing ones by paying costs and placing markers on the board; upgrades replace old tiles with higher-cost ones.
  • Delivery action (mandatory) — Deliver cattle to El Paso: gain five coins, draw a Simmonal card, reveal your hand to determine breeding value, place a disc on a trading post, and resolve the space benefits; end the action by discarding your hand.
  • End scoring and game end — The game ends when the last Simmonal is taken from El Paso; final scoring tallies money, buildings, discs, cards, bonus tiles, and objective tiles.
  • Movement along a board — Move your rancher clockwise up to 1-3 spaces per turn (up to 4 with upgrades); you must stop at El Paso; movement can pass through other players and is guided by forks on the path.
  • Train cards and tiles — Train cards allow triggering actions and provide access to objective tiles or bonus tiles; use train cards to perform multiple actions as indicated by the card.
  • Worker and cattle management — Draw and manage cattle and worker cards; build up a tableau of workers and spend them to perform actions; discard workers for bonuses.
  • Worker Placement — Draw and manage cattle and worker cards; build up a tableau of workers and spend them to perform actions; discard workers for bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great Western Trail El Paso is played in turns, starting from the first player and going clockwise around the table.
  • The first step is move.
  • Delivery action, which is mandatory in El Paso.
  • End of the game is triggered when the stack is emptied.
References (from this video)
No references stored for this video.
Video ouEyfrwnAcw Rob's Gaming Table Playthrough at 5:03 sentiment: positive
video_pk 63735 · mention_pk 157229
Rob's Gaming Table - Great Western Trail video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-designed solo mode with balanced, interactive AI
  • fast AI turns that keep game pace
  • lots of strategy variety and routing options to Kansas City and beyond
  • combines deck-building with engine-building for depth
  • rules are clear/accessible for solo, with a compact rule set
Cons
  • some rules can be tricky and easy to misinterpret during solo
  • high table presence and setup can be cumbersome
  • balancing Kansas City decisions can sometimes feel unintuitive
  • AI can sometimes feel unpredictable due to deck draw variance
Thematic elements
  • cowboys, cattle trading, building infrastructure, competition
  • Midwest cattle ranching with trains and cities
  • engine-building/deck-building euro-style
Comparison games
  • Scythe
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Area Movement — players move along a map with roads, manage trains, and the AI also moves based on its specialty.
  • auxiliary actions and card exchange — actions that can be taken as auxiliary, including exchanging cards to optimize the hand.
  • board movement and train movement — players move along a map with roads, manage trains, and the AI also moves based on its specialty.
  • buildings and interaction — place buildings that affect other players' actions and can remove or tax others' workers.
  • cattle card collection and hand management — players draft or buy cattle cards of different colors/values to form a hand for delivering to cities.
  • city deliveries and scoring — deliver cattle to various cities (Kansas City and further east) for money and points.
  • deck filtering and engine-building — players can filter their deck through game actions to improve engine and future draws.
  • hazards and outlaws — hazards and outlaws appear; some actions remove hazards for points; outlaws can be acquired.
  • Pick-Up and Deliver — deliver cattle to various cities (Kansas City and further east) for money and points.
  • solo AI opponent (Sam) — the solo mode uses an AI opponent with a deck and a specialty, which can be set to different difficulties (easy/medium/hard).
  • Token economy — money tokens, exchange tokens, hazard tokens, and bandits influence flow and scoring.
  • Worker Placement — hire workers with specialist roles (cowboy, engineer, builder) that influence actions and AI behavior.
  • workers and roles — hire workers with specialist roles (cowboy, engineer, builder) that influence actions and AI behavior.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Solo mode impressions. Yeah, I think it's very well done.
  • This game is really great solo.
  • I love filtering out my hand in deck building games.
  • The solo mode feels balanced and interactive.
References (from this video)
No references stored for this video.
Video vwMGtL4rKCs Getting Games Playthrough at 0:02 sentiment: neutral
video_pk 63597 · mention_pk 157057
Getting Games - Great Western Trail video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • cattle trading and route-building with deck-building and engine-building elements
  • ranchers delivering cows to Kansas City along a forked trail across the western United States
  • live playthrough with rule explanations
Comparison games
none
Mechanics (from transcript analysis)
  • Cattle market / buying cows — A market of cows with different values and colors; players buy cows using money and place them into their discard or use them to fuel deliveries.
  • Deck Building — Players start with a small hand, duplicates are ignored for income, and they draw up to a maximum hand size each turn.
  • Deck Manipulation — Players can discard cards for money or to draw more cards; there are options to destroy cards to thin their deck.
  • Deck thinning / discarding — Players can discard cards for money or to draw more cards; there are options to destroy cards to thin their deck.
  • deck-building / hand management — Players start with a small hand, duplicates are ignored for income, and they draw up to a maximum hand size each turn.
  • Deliveries and scoring — Deliver cows to cities; compute income, transport costs based on distance; points for deliveries, adjacency, and end-game bonuses.
  • End Game Bonuses — Game ends when a marker on the board falls off; the final turns then proceed.
  • end game condition — Game ends when a marker on the board falls off; the final turns then proceed.
  • Foresight board and foresight tokens — A foresight track/draft that reveals future actions and tiles; tokens modify available actions.
  • Hazards and crossing costs — Rock slides, droughts, and floods add costs or penalties; some tiles grant bonuses for hazards cleared.
  • Job market hiring — A job market with rows of craftsmen and engineers; hiring costs increase with penalties and bonuses from buildings.
  • Leaping over other trains — Movement lets you leapfrog over other trains; interactions vary by location and track rules.
  • Native American trading tokens — Trading tokens from Native Americans grant money or bonuses and interact with the board.
  • Objective cards and certificates — Start with starting objectives; earning points through end-of-game objectives and certificates that modify income and unlock higher cities.
  • Pick-Up and Deliver — Deliver cows to cities; compute income, transport costs based on distance; points for deliveries, adjacency, and end-game bonuses.
  • Station master tokens / end-game bonuses — Adjoining completed city stations grant end-game bonuses; station master tokens grant points based on objectives.
  • Track Advancement — Train movement is affected by engineers; stations can be upgraded to gain bonuses and permanent certificates.
  • Train movement / stations — Train movement is affected by engineers; stations can be upgraded to gain bonuses and permanent certificates.
  • Turn structure — Turn consists of moving on the map (Part A), evaluating the location (Part B), and drawing to replenish your hand (Part C).
  • Worker Placement — A job market with rows of craftsmen and engineers; hiring costs increase with penalties and bonuses from buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The trail is a forked path and at the beginning of the game has very few locations on it.
  • This game in itself is essentially a rle where you're just going to keep doing loops, trying to do better and better as you go.
  • Endgame points can be near 100 points or more potentially.
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 3:21 sentiment: negative
video_pk 63582 · mention_pk 157021
Getting Games - Great Western Trail video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video LdWNtdsItS8 Getting Games Interview at 4:28 sentiment: positive
video_pk 63364 · mention_pk 156740
Getting Games - Great Western Trail video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • priority number one is to have fun
  • priority number two is to make sure everyone else is having fun
  • priority number three is to try to win
  • board games are human compiled
  • the rule book is code the human brain is the compiler
  • there's no scriptwriting that happens over here
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 11:19 sentiment: mixed
video_pk 62523 · mention_pk 155212
Board Game Critique - Great Western Trail video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Smoothly designed engine with tangible decisions
Cons
  • Repetition of the same route; pacing can drag over long sessions
Thematic elements
  • logistics and market exploitation
  • old west cattle driving along a circuitous route
  • economic engine with route optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — managing workers and actions to maximize efficiency.
  • hand-management — managing workers and actions to maximize efficiency.
  • route optimization — cycling along a fixed circuit to move goods and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video UqzFHdGEuS8 Board Gaymes James Playthrough at 0:00 sentiment: positive
video_pk 62086 · mention_pk 154670
Board Gaymes James - Great Western Trail video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly balanced scoring with clear endgame timing
  • Deep strategic depth from hand management, deck cycling, and building choices
  • Strong thematic flavor with a Western cattle economy vibe
  • Clear guidance to prefer the 2B building variant over 2A (2A is too powerful)
Cons
  • High complexity and a potentially steep learning curve for new players
  • Iconography and component readability challenges noted in play, e.g., icons being small
  • Building options are limited (only two buildings available at a time) which constrains long-term planning
Thematic elements
  • Array
  • Old West cattle ranching and railway expansion
  • Strategic economic simulation with theme-flavored actions
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Building / Tile Placement with Limited Buildings — Players manage a small number of buildings and can upgrade or replace them, affecting actions and endgame scoring.
  • Card/Resource Thinning and Market Economy — Cards can be discarded for money or certificates; resources (money, certificates, cows) are spent to acquire better cows and capabilities.
  • Deck Building — Purchased workers enter a tableau and, after each turn, players draw back up to a hand size, cycling through a deck of cows and specialists.
  • Deck building / hand management — Purchased workers enter a tableau and, after each turn, players draw back up to a hand size, cycling through a deck of cows and specialists.
  • End Game Bonuses — Endgame points come from objective tiles and permanent certificates, with bonuses tied to endgame tiles.
  • Endgame Timing / El Paso Timer — The end of the game is triggered by a timer mechanism (Simmon cards) and El Paso deliveries determine final scoring cadence.
  • Market Actions and Auxiliary Actions — Actions can be augmented by auxiliary actions (exchange tokens, extra movements, or two distinct actions) and a market-like flow for cows.
  • Objective Tiles / Endgame Bonuses — Endgame points come from objective tiles and permanent certificates, with bonuses tied to endgame tiles.
  • Worker Placement — Players place workers on a rondelle action board to take actions, unlock resources, and progress toward El Paso.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game scores very tightly
  • do not play with 2A. Always play with 2B.
  • This is the game timer. These have points on them for some reason, but they're worth no points.
  • getting any wild worker for free is holy cow.
References (from this video)
No references stored for this video.
Video phRCH3aGXf0 Allies or Enemies Review at 0:13
video_pk 61213 · mention_pk 153897
Allies or Enemies - Great Western Trail video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Cattle ranching, trains, and western town-building within a growing economy
  • Array
  • American West in the 19th century frontier era, rail expansion
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's set collection
  • the rulebook's really well designed making it easy to get a handle on all of it in under an hour
  • this game works great for two
  • it's a must buy for anyone that's already deep into the hobby
  • in the words of doc holliday this one will be your huckleberry
  • it's got cowboys and that theme isn't tacked on
  • just one more round which is always a good sign
References (from this video)
No references stored for this video.
Video qYmY-2qWbn0 Allies or Enemies Top List at 20:29 sentiment: positive
video_pk 61159 · mention_pk 153724
Allies or Enemies - Great Western Trail video thumbnail
Click to watch at 20:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight decisions and pacing
  • strong theme and table presence
Cons
none
Thematic elements
  • rondelle movement with engine-building
  • American West cattle drive
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel — Move along a track, visit buildings, purchase cows, and deliver them to the end goal.
  • rondelle movement / cow collection — Move along a track, visit buildings, purchase cows, and deliver them to the end goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i recommend this with ignorance is bliss
  • star wars is my number one favorite anything i'm just obsessed with star wars
  • this is a table hog of a two-player game
  • no one owns it
  • you can play this with new gamers because you can explain it very quickly
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies Top List at 27:48 sentiment: positive
video_pk 61123 · mention_pk 153615
Allies or Enemies - Great Western Trail video thumbnail
Click to watch at 27:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video Vi3RGk5DoH4 Shelfside Analysis at 11:59 sentiment: positive
video_pk 60660 · mention_pk 153070
Shelfside - Great Western Trail video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building and choices
  • Timer adds pressure and speed to decisions
Cons
  • Pausing and timer management can be fiddly
  • Complexity can be challenging under timer for new players
Thematic elements
  • Array
  • Old West
Comparison games
  • Brass Birmingham
  • Patchwork
Mechanics (from transcript analysis)
  • action selection — choosing actions around multiple phases and updates
  • Resource Management — managing cattle cards and upgrades through a conveyor of actions
  • worker/resource management — managing cattle cards and upgrades through a conveyor of actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love playing with the chess timer
  • it's addicting
  • my final say is to at least try using a chest timer for one of your two player games
  • we could finish brass Birmingham under 75 minutes
  • this chest timer is My Little Secret Weapon to use with a handful of friends to get through our favorite games faster
  • I definitely think we could do it more games less time
References (from this video)
No references stored for this video.
Video rAGNvJF-OnE kovray Rules Teach at 0:00 sentiment: neutral
video_pk 60316 · mention_pk 152731
kovray - Great Western Trail video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • In-depth, multi-phase gameplay with clear structure (move, action, draw)
  • Rich action economy with multiple ways to develop your strategy (auxiliary actions, hired workers, train cards)
  • El Paso mechanic provides a distinctive scoring moment and adds tension to the late game
  • Appendix referenced for extra clarity helps with complex iconography
Cons
  • High complexity and dense rule set may be intimidating for new players
  • Iconography and board terms can require consulting the appendix or reference sheets
Thematic elements
  • Cattle herding, route optimization, and trading posts within a western expansion context
  • American West, El Paso region during the 19th-century cattle trade
  • mechanics-driven strategy with thematic flavor via cattle types and trading posts
Comparison games
none
Mechanics (from transcript analysis)
  • Certificate and helper (worker) economy — Earn certificates to boost breeding value and use workers to gain extra steps or actions.
  • Deck Building — Build a herd deck from cattle cards and manage hand to optimize breeding value and earnings.
  • deck-building / hand management — Build a herd deck from cattle cards and manage hand to optimize breeding value and earnings.
  • Endgame scoring across multiple tracks — Score from coins, buildings, discs on trading posts, and tiles via a final tally.
  • Set Collection — Reveal your hand at El Paso to total breeding value, counting each cattle type once (with certain bonuses).
  • Set collection / breeding value calculation — Reveal your hand at El Paso to total breeding value, counting each cattle type once (with certain bonuses).
  • Tile-based location actions — Activate multiple actions from location tiles, with special rules for El Paso tiles and common buildings.
  • Trading post scoring / delivery — Deliver cattle cards to the El Paso trading post for scoring and progression.
  • Worker Placement — Place workers to activate actions on the board, hire workers, and move along the board's spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Paso is played over multiple turns while you move your herder to a new location, activate a variety of abilities corresponding to that location, and deliver your cattle card to the trading post in El Paso, all in hopes of scoring the most victory points by the end of the game.
  • On your turn, you'll complete three phases: move, action, and draw.
  • El Paso, your herder must stop their movement and carry out the depicted actions on the tile.
  • You'll reveal your entire hand to determine your total breeding value.
  • If any spaces have a negative coin value next to them, you'll need to pay that back to the supply.
References (from this video)
No references stored for this video.
Video quu-B6vz2aI Tabletop Tokki Top List at 2:41
video_pk 59703 · mention_pk 152220
Tabletop Tokki - Great Western Trail video thumbnail
Click to watch at 2:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Rugged economic engine with market selection, route planning, and cargo management
  • Array
  • American West, cattle drives and rail-era logistics
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is programmed in
  • On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
  • this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
No references stored for this video.
Video hHJD3JgR8-c Tabletop Tokki Discussion at 3:46 sentiment: positive
video_pk 59696 · mention_pk 152215
Tabletop Tokki - Great Western Trail video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aesthetic production
  • Solid engine and table presence
Cons
  • Long playtime for new players
Thematic elements
  • railroad building and cattle herding
  • American West in the 19th century
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building/hand-management — select actions via a deck; move cattle and deliver to markets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • queenbra is just I don't know this game makes me emotional.
  • this is one of the tightest games with one of the most unique aesthetics I just love it so much.
  • oh man so many bangers freaking coin for a Dice Burger placement uh need I say more.
  • this game is so pretty and set up on the table; it’s overwhelmingly gorgeous.
References (from this video)
No references stored for this video.
Video CtSAbZjcC_4 Neon Gorilla Analysis at 0:00 sentiment: positive
video_pk 59516 · mention_pk 152081
Neon Gorilla - Great Western Trail video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deck-building integration adds depth and reactivity across plays
  • the shearing mechanic introduces a satisfying, tactile strategic layer
  • the Pathfinder track creates meaningful choice and dynamic planning
  • new storehouse/port mechanics extend strategic options and scoring paths
  • gold resources enable powerful deck-building synergies and joker workers for flexibility
Cons
  • setup is more involved and requires more tabletop space, impacting quick-table readiness
  • Pathfinder track can feel tangential or less organic to some players and may balance differently
  • the increased component count and insert requirements can slow initial setup for new players
Thematic elements
  • economic engine-building through routing, resource management, and market smarts
  • 19th-century frontier North America, cattle herding, rails/market expansions and city growth
  • thematic flavor through economic engine progression rather than a narrative-driven story
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • building/engine building — construct or upgrade buildings to improve action efficiency and unlock new capabilities.
  • certificates and bonus tiles — certificates boost sale value and grant end-game bonuses; bonus tiles modulate game end and scoring options.
  • Deck Building — players acquire and play cards that grant actions; cards can be drawn and discarded to chain actions across turns.
  • deck-building — players acquire and play cards that grant actions; cards can be drawn and discarded to chain actions across turns.
  • End Game Bonuses — certificates boost sale value and grant end-game bonuses; bonus tiles modulate game end and scoring options.
  • end-game escalation via bonus tiles — placing bonus tiles pushes the end-game marker toward the finish as the map is traversed.
  • Engine Building — construct or upgrade buildings to improve action efficiency and unlock new capabilities.
  • market pricing and end-game scoring — money earned during play translates into final scoring via city deliveries and certificates.
  • pathfinder/track progression — a progression track that unlocks bonuses and affects movement or end-game timing.
  • Set Collection — collect animal cards (cattle/sheep) of varying values to monetize at the end and gain points.
  • storehouse/port placement (NZ edition concept) — storehouses or port-like structures fuse with the map to unlock bonuses and delivery routes; an edition-specific twist that augments base mechanics.
  • Track Advancement — a progression track that unlocks bonuses and affects movement or end-game timing.
  • Worker Placement — players hire and use workers to perform actions, driving their engine and opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm giving it the neon gorilla stamp of approval
  • I honestly can't imagine not wanting to play a heavy wool strategy because it feels so good to turn through that deck
  • this is a really great addition to the game
  • the deck-building cards have a variety of effects throughout the game and that's not the good part because when you draw them in your hand you play them for that immediate action
  • table presence is literally enormous
  • it's absolutely a behemoth and not only that you're also adding sheep cards at the bottom of it
  • the end-game escalation via bonus tiles is a clever mechanic that keeps tension high
References (from this video)
No references stored for this video.
Video YnaB-xmqt8o Neon Gorilla Discussion at 1:28:28 sentiment: positive
video_pk 59492 · mention_pk 152050
Neon Gorilla - Great Western Trail video thumbnail
Click to watch at 1:28:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine-building with meaningful choices
  • Solid space for two players; scalable with player count
Cons
  • Second edition art (as referenced) can be a divisive design choice
Thematic elements
  • economic engine-building through route planning
  • American West, cattle drive and trader networks
  • historical-abstract
Comparison games
  • Wingspan
  • Root
Mechanics (from transcript analysis)
  • Deck Building — Use a deck to perform actions and optimize engines.
  • deck-building / hand management — Use a deck to perform actions and optimize engines.
  • Network/Route Building — Route planning and movement of cattle along a trail with worker-like actions.
  • Route-building / movement — Route planning and movement of cattle along a trail with worker-like actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan absolutely slaps it is a great game
  • Katon being ranked at 554 is criminally underrated
  • Pineapple does have a place on Pizza
  • Unmatched is not a good game all right
  • Heat is boring
References (from this video)
No references stored for this video.
Video AzSfXcEX4DM Board Of It Top 10 List at 38:25 sentiment: positive
video_pk 42652 · mention_pk 216771
Board Of It - Great Western Trail video thumbnail
Click to watch at 38:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • iconic and satisfying loop
  • diverse paths and faction options across variants
  • great table presence and aesthetics
Cons
  • can be long; tension can be opponent-driven
  • learning curve for new players
Thematic elements
  • deck-building, hand management, route optimization
  • American West cattle economy; expanded via Argentina and New Zealand variants
  • looped rail/cattle economy with clear progression
Comparison games
  • Terra Mystica
  • Agricola
Mechanics (from transcript analysis)
  • deck-building / hand management — manage a deck of cows and actions to optimize scoring
  • route planning / worker placement lite — plan movements and actions along the trail
  • scoring loop / two halves — progress through cycles with advancing endgame
  • Worker Placement — plan movements and actions along the trail
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially a sirical take on the uh East India Trading Company and the kind of terrible things they did in India.
  • it's the beauty of it in a way is it is complex.
  • it's almost more like an RPG than a board game in some ways
  • mean Sandra
  • this is one of my all-time favorite games actually
  • this is the pinnacle of games that are enjoyable to play every single moment
  • Roots is the woodland game of war
References (from this video)
No references stored for this video.
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